Galaxy Angel FAQ v.003 This document Copyright (c) 2002 FOnewearl Lina (vebhe@xtra.co.nz), you may not post or reproduce any information provided in this FAQ without prior permission by the author. Galaxy Angel, Copyright (c) 2002; BROCCOLI/Project G.A./Kanan This FAQ is work in progress; check the Updates section for the current status. Change the Encoding to Japanese(Auto-Select) in your browser to view the Japanese characters. Currently, this document should only be accessible from these 4 sites: gamefaqs.com dlh.net cheatcc.com neoseeker.com Please email me if you would like to post my FAQ on the web, Thanks ^^ |-------------------| -=| Table of Contents |=- |-------------------| 1. Introduction -The Hitchhikers Guide to the Galaxy Angel (THHGTTGA) -Galaxy Angel PC -Update History -Thanks 2. The Angel-Tai -Milfeulle Sakuraba -Ranpha Franboise -Mint Blancmanche -Forte Stollen -Vanilla H 3. Supporting Cast -Almo -Coco -Creta -Eonia Transbaal -Kela -Kuromie Quark -Luft Weizen -Noah -Rester Cooldaras -Shatyarn -Shelly/Sherry Bristol -Shiva of White Moon -Tact Mayers 4. The Angel Frames -Lucky Star -Kung-fu Fighter -Trick Master -Happy Trigger -Harvester 5. The Elsior 6. Ship Database -Barmell -Gezel -Serac -Spard -Stenoe -Zarremund -Zarremund (XXXXXXX) -Zem 7. Useful Words (romanisations) 8. Galaxy Angel Dictionary 9. Walkthrough -Prologue -Episode I -=---------------------=- ================ 1. Introduction: ================ This is my first time writing a FAQ, it's for a game that probably won't be played by many English-speaking people who don't have proficiency with Japanese. But I thought I'd write up a few things on the game just in case: This FAQ is a work in progress; all descriptions are based on my own observations during the game. Please email me any errors/corrections you may have no matter how small, advice on how to improve the layout would be appreciated as well. Arigatou. ------------------------------------------ The Hitchhikers Guide to the Galaxy Angel: ------------------------------------------ The storyline as told from the viewpoint of the game, NOT the anime where the storyline begins with "It is the distant future..." =The Past: Jikushin (~600 BCE)= 時空震(クロノ・クウェイク) ---------------------------------- In the days past, our ancestors looked towards the stars and spread the seeds of humanity throughout the galaxy. Thus began the Age of Prosperity. However, this was to be short lived as a mysterious phenomenon known today as the "Chrono Quake" or "Jikushin" caused a ripple throughout the galaxy. The impact of this "Jikushin" was so great that entire colonies fell, their technology lost to us forever. During that time, disaster fell upon mankind like a plague. Thus ended the Age of Prosperity. -The White Moon and the Age of Blessing (~400 BCE)- 白き月 天恵の時代 --------------------------------------------------- The White Moon appeared above the main star of Transbaal and the Holy Mother bestowed her blessing upon the people, with this blessing the Transbaal Empire was formed and the people have new hope. The White Moon becomes a symbol of worship, The Age of Blessing. -The Age of Navigation (~300 BCE)- 大航海の時代 ---------------------------------- With the blessing of the Holy Mother, the Transbaal Empire spreads across the galaxy and enters the Age of Navigation. =The Present: Lost Technology= ロストテクノロジー ------------------------------ It is now the year 412 under the new calendar. Mankind has entered a new age of prosperity led by the Transbaal Empire. Thus begins the Age of the Transbaal Empire. In these times the ancient relics, which have been left behind by the old civilizations, are now considered sacred objects. They are referred to today as "Lost Technology". Shatyarn of White Moon has entrusted five of these relics, the Angel Frames, to the care of the Angel-Tai. The Angel Tai are a newly formed group of female pilots whose duty is to salvage Lost Technology. -The Future: Shin Transbaal Empire- ----------------------------------- On the horizon, there is a slight glimmer of metal as gigantic battle cruisers lumber silently into place in preparation for a surprise attack on the Transbaal Empire. Within the darkness of space, something mysterious stirs. Thus ends the Age of the Transbaal Empire. And here's what the Hitchhikers Guide to the Galaxy has to say on the topic of Galaxy Angels: "Mostly Harmless". ---------------- Galaxy Angel PC: ---------------- -Galaxy Angel is a game by BROCCOLI that is based on the anime/manga with the same name. In the game you play the role of Tact (Takuto) Mayers who has been given command of the Angel-Tai and the duty to protect Prince Shiva, the last hope for Transbaal, whose royal family was killed in a coup d'etat by the exiled Prince, Eonia Transbaal. -The same people who did the voice acting for the anime did the voices for the main characters in the game, with the exception of Milfeulle, who is done by Shintani Ryouko (I guess they didn't want Tamura Yukari doing both Milfie and Ranpha :P). -Every line of dialogue in this game is voiced, and there's over 15 hours of spoken dialogue (counting all the paths and choice variations). -The game was released on the 23rd of August 2002; there were 3 different limited editions of the game that were released, a "Regular Limited Edition", a "Milfeulle Pack", and a "Mint Pack". -The "Regular Limited Edition" came with 4 game discs + a 5th soundtrack disc (one CD for each Angel) and a special booklet with color illustrations of the cast from the game. -In addition, in the "Milfeulle Pack" and "Mint Pack", there was a character figurine (which was nearly the same size as the game box itself), a foil sticker and a t-shirt. -The "Regular Limited Edition" retailed for 8,800 yen, while the "Milfeulle Pack" and "Mint Pack" retailed for 12,800 yen. -The main storyline of the game is divided into 11 Chapters/Episodes, the battles are done in what looks like Sierra's HomeWorld engine. Between battles there are times when you are given the chance to move around the Elsior and interact with the Angel-Tai (sort of like a dating simulation). The way you treat the Angel-Tai affects their performance in battle and also how the plot branches during Episode 7. --------------- Update History: --------------- 13th September 2002 -Added a dictionary, started on the supporting cast, the document now uses shift-JIS for encoding of Japanese characters. 12th September 2002 -Redid the Table of Contents, corrected and streamlined the Angel Frames section, added a brief guide to Galaxy Angel, started on the Angel-Tai. 9th September 2002 -Birth of the FAQ, did a brief introduction, started on the Angel Frames (in game stats will come later.) and walkthrough section for the first chapter/episode of the game. ------- Thanks: ------- Donny Chan -For pointing out all the mistakes and grammatical errors :P (http://www.gamefaqs.com/features/recognition/146.html) (http://www.cheathappens.com/author.asp?ID=81) ================= 2. The Angel-Tai: ================= ---------------------- -=Milfeulle Sakuraba=- ミルフィーユ・桜葉 ミルフィーユ月の巫女 ---------------------- Age : 17 Height: 156 cm Weight: 42 kg Rank : Second Lieutenant CV : Shintani Ryouko 新谷良子 -------------------------- -=Ranpha Franboise=- 蘭花(ランファ)・フランボワーズ 蘭花月の巫女 -------------------------- Age : 18 Height: 161 cm Weight: 48 kg Rank : Second Lieutenant CV : Tamura Yukari 田村ゆかり -------------------- -=Mint Blancmanche=- ミント・ブラマンシュ ミント月の巫女 -------------------- Age : 16 Height: 123 cm Weight: 32 kg Rank : Second Lieutenant CV : Sawashiro Miyuki 沢城みゆき ------------------- -=Forte Stollen=- フォルテ・シュトーレン フォルテ月の巫女 ------------------- Age : 22 Height: 175 cm (+5 cm with hat :P) Weight: 55 kg Rank : First Lieutenant CV : Yamaguchi Mayumi 山口眞弓 -------------------- -=Vanilla H / Vanilla Ash=- ヴァニラ・H(アッシュ) ヴァニラ月の巫女 -------------------- Age : 13 Height: 132 cm (+4 cm with headpiece.) Weight: 35 kg Rank : Second Lieutenant CV : Kanae Mika かないみか =================== 3. Supporting Cast: =================== ------ -Almo- アルモ ------ ------ -Coco- ココ ------ ------- -Creta- クレータ ------- ------------------------------------------------- -Eonia Transbaal / Prince (Imperial Child) Eonia- エオニア・トランスバール エオニア皇子 ------------------------------------------------- ------ -Kela- ケーラ ------ --------------- -Kuromie Quark- クロミエ・クワルク --------------- ------------------------------- -Luft Weizen / Commodore Luft - ルフト・ヴァイツェン ルフト准将 ------------------------------- ------ -Noah- ノア ------ --------------------- -Prince (Imperial Child) Shiva- シヴァ皇子 --------------------- ------------------ -Rester Cooldaras- レスター・クールダラス ------------------ -------------------------------------- -Shatyarn / Holy Mother of White Moon- シャトヤーン月の聖母 -------------------------------------- ----------------------- -Shelly/Sherry Bristol- シェリー・ブリストル ----------------------- ------------------------------ -Tact Mayers / Colonel Mayers- タクト・マイヤーズ マイヤーズ大佐 ------------------------------ -------------------------------------------- -Gerard Transbaal / Transbaal Imperial King- ジェラール・トランスバール トランスバール帝国王 -------------------------------------------- ==================== 4. The Angel Frames: 紋章機 ==================== -The Angel Frames are the vessels of the Angel-Tai, they are apparently remnants of Lost Technology (though if they're that easy to customize, how Lost is this Technology? :P) -The Frames are in essence the same make and model with different ordnances fitted to the 5 different hardpoints of the Frame. -The hardpoints are located on the center-underside of the Frame, the two sides of the Frame's torso, and the last two are located at the bottom of the Frame (this is where the arms/claw/legs/whathaveyou go). -The Frames use some sort of Twin Ion Engine propulsion system (read: TIE :P), which they call the Chrono String Engine. -There are 2 funny ear-shaped things sticking out of the top of the Frame, and a funny tail-shaped thing sticking out the rear of the underside (no wonder the old civilizations bit the dust). ------------------------------------ =Angel Frame ichi-ban - Lucky Star= ラッキースター ------------------------------------ A Frame with its main cannon mounted on its underside and two wing- shaped objects that house electromagnetic launchers. The Lucky Star is similar to the Kung-fu Fighter but is slower due to the extra firepower it carries. It is also equipped with an energy seal to absorb damage. -Statistics- ------------ Class : Fighter Length: 49.6 m Height: 28.0 m Width : 21.0 m Color : Pink Pilot : Milfeulle Sakuraba -Ordnance- ---------- Center: -HYPER CANNON (SPECIAL, single beam, unlimited range.) "Hyper Cannon! Hasshaaa!" -Medium-long range (aqua) laser cannon Left Torso : -3x Short-medium range (white) missile launcher (Only used against fighter class enemies, i.e. Hellhounds.) Right Torso: -Energy Seal (shield) Wings : -2x Medium-range (pink/purple) electromagnetic launcher (Each launcher fires in salvos of 4) -2x Short-medium range (yellow) beam gun -Analysis- ---------- The Lucky Star is meant to be the most balanced of the 5 Frames. It is the 2nd fastest of the 5 and can easily catch up to any enemy craft. The launchers can fire at the enemy from behind, which means that the Lucky Star can attack even while it is preparing for it's next run. All other weapons are frontal assault. The main cannon and launchers of the Lucky Star are unable to fire at close range. The distance at which this happens coincides with the maximum range of the beam gun, though in some instances both are active for a brief moment as there is a slight overlap in their range. This is most noticeable against slow moving targets moving AWAY from the Lucky Star (Doppler effect). Hence at a certain distance the Lucky Star will stop using the laser cannon and switch to it's beam guns. At close range, the Lucky Star has the same offensive potential as the Kung-fu Fighter. But a single attack run will last longer due to its slower speed, it'll also take longer to prepare for it's next run. The Hyper Cannon is the Lucky Star's answer to the R-Type's Beam Weapon, it fires a gigantic high-energy beam across the map, anything that gets caught in it gets roasted instantly. With proper positioning it has the potential to take out an entire fleet of ships. (This isn't likely to happen as units don't usually line up in a perfect line.) ----------------------------------------------------------------------- =Angel Frame ni-ban - Kung-fu Fighter (Everybody was kung-fu fightin')= カンフーファイター ----------------------------------------------------------------------- A Frame that launches a single warhead per run, it relies on beam guns as it's main weapons. The Kung-fu Fighter is basically a stripped down version of the Lucky Star, sacrificing payload for speed and maneuverability. -Statistics- ------------ Class : Interceptor Length: 36.1 m Height: 38.2 m Width : 19.4 m Color : Red Pilot : Ranpha Franboise -Ordnance- ---------- Center: -Long-range (white) warhead launcher Torso : -2x Short-medium range (white) missile launcher (Each launcher fires a salvo of 2, only used against fighter class.) Claws : -2x ANCHOR CLAW (SPECIAL, single target. Causes the Frame to lag while the claws return.) -2x Medium-range (yellow) beam gun -Analysis- ---------- The fastest and most maneuverable of the 5 Frames, it is also the weakest. If you do a group attack, the Kung-fu Fighter will always reach the enemy first, it's speed means it gets in more attacks than the others, as the time between it's runs is lessened. It also means it will be the first to be targeted by the enemy and the first to take damage. The plus side is that it is usually able to outrun missiles and any enemy craft. The Kung-fu Fighter is good for interception and slowing down the enemies that are headed towards the Elsior, unless you choose her path later on though, she will only be useful for harassing the enemy instead of being a one-woman-army. The Kung-fu Fighter is entirely frontal assault apart from the torso-mounted missiles, which are only used against fighter class enemies. The Anchor Claw is usually enough to decimate a single target, with a positive modifier to the S gauge, you will be able to use this attack every 1 or 2 runs. However, it causes the Frame to lag while the claws return. During this time the Kung-fu Fighter cannot be controlled. ----------------------------------------------------------------------- =Angel Frame san-ban - Trick Master (Telekinetic ability is overhyped)= トリックマスター ----------------------------------------------------------------------- The Trick Master relies on its pilot's telekinetic ability to control the fliers orbiting around it, it's main and only onboard weapon is a launcher, which fires large warheads at opposing craft. -Statistics- ------------ Class : Heavy Assault Length: 36.8 m Height: 37.6 m Width : 17.4 m Color : Light Blue Pilot : Mint Blancmanche -Ordnance- ---------- Center: -FLIER DANCE (SPECIAL, area effect.) -Long-range (white) warhead launcher. (Launcher fires a salvo of 3.) Torso : They look like claws, the joint setup for these parts is highly mobile (Though they're not used in the game :P) Legs : They also have claws on them that makes the Trick Master look like a bunny-rabbit (it already has the tail and ears), they're probably for assault, but they're never used in the game. It looks like they can expand and retract. Fliers: There are 3 of them orbiting the Frame, they fire (light blue) medium-long range lasers. -Analysis- ---------- The Trick Master is a Heavy Assault Frame, it is slow and has trouble keeping up with the faster enemies. The lasers fired from the fliers do minute damage compared to the missiles it launches, which are slow and easy for the faster enemies to avoid. Unless you use it's flier dance that has an area effect it is only useful for taking out the slower moving targets or enemies which decide to assault the Trick Master. The Trick Master looks kind of reminiscent of a Grappler Ship, now all we need is Melfina. The fliers have a 360-degree range of attack. The missiles are frontal assault. The Trick Master's Flier Dance unleashes a salvo of high-speed fliers, which use high-energy beams to dissect all enemy craft within the area of effect. It has the most destructive potential as anything that gets caught in this area has little chance of surviving. The only problem is the Trick Master usually has trouble catching up with the faster craft to get within the range where it can be used. --------------------------------------------------- =Angel Frame yon-ban - Happy Trigger (Bang! Bang!)= ハッピートリガー --------------------------------------------------- A moving artillery platform, this Frame is obviously piloted by a Trigger-Happy maniac. A gigantic cannon is mounted on its center hard point, while scores of missiles are housed in the armature of the Frame. It is of course, the Frame with the most weapons and offensive power. -Statistics- ------------ Class : Long Range Artillery Length: 62.7 m Height: 33.5 m Width : 19.2 m Color : Purple Pilot : Forte Stollen -Ordnance- ---------- Center: -Long-range (light blue) laser cannon -2x Medium-long range (purple) electromagnetic cannon (That's one BIG gun you've got there missy.) Torso : Nothing... The entire weight of the frame is in the Frame's lower half (That this Frame is heavy goes without saying.) Arms : -2x Medium-long range (white) missile launcher (Each launcher fires a salvo of 3.) -2x Medium range (light blue) electromagnetic launcher (Each launcher fires in salvos of 6) -STRIKE BURST (SPECIAL, single target, causes the Frame to lag afterwards while the arms close, AKA 10,000 needles.) The Happy Trigger is basically a large moving cannon, or set of 3 large moving cannons (if you want to count the turrets) :P The Happy Trigger is the slowest and least maneuverable of the 5 Frames. However, unlike the Trick Master it is usually able to destroy the enemies before they move out of firing range due to the fact that it's weapons have a longer range. The main cannons are frontal assault, but the missile racks mounted on the side can fire from behind. Which means it can still attack even if the enemy passes the cannon frontal area. The Happy Trigger's Strike Burst targets a single craft, and unleashes a barrage of missiles that home in and strike it down. Like the Kung-fu Fighter, this move causes the Frame to lag and become uncontrollable by the player during the closure of the armature. ------------------------------------------------------- =Angel Frame go-ban - Harvester (Command and Conquer?)= ハーベスター ------------------------------------------------------- The Harvester harvests Tiberium and brings it back to the refinery to fund your construction of GDI vehicles... Sorry, wrong game. The Harvester is the only Frame that is asymmetrical in design, its weapons differ from the other craft and is apparently powered by a mysterious nanomachine power. -Statistics- ------------ Class : Support Length: 40.6 m Height: 50.4 m Width : 19.2 m Color : Lavender Pilot : Vanilla H -Ordnance- ---------- Center: -Nanomachine Pod (used for repairing Angel Frames.) -NANOMACHINE AURA (SPECIAL, Restores the HP of the Angel-Tai to full.) Left Torso : -Medium range (lavender) laser gun -Medium-long range high output (yellow) laser device (Fires in salvos of 6, basically a electromagnetic launcher that makes a screeching sound when it fires, seems to target better than the equivalent weapons on the other Frames.) Right Torso: -Large Energy Seal (Shield) Legs : Looks like funny ski sleds. The Harvester looks like it moves funny while attacking... Is Vanilla on a nanomachine high? :P The laser gun can only fire in a frontal assault, while the laser device has a 360 degree of attack. The Harvester's main role however is to act as a support unit and repair damaged Angel Frames (not that you usually need to do this). It's offensive capability is adequate, and because the bulk of it's weapons aren't frontal, it can attack without even facing the enemy. Vanilla seems to strafe around the enemy more than the other pilots, which can be useful at times. As if you overshoot the target during a run you end up having to catch up to the enemy again. Vanilla's Special: No comment. ================= 5. The Elsior: エルシオール ================= ================= 6. Ship Database: ================= Cruiser: "Barmell" Destroyer: "Spard" Carrier Ship: "Zem" Missile Frigate: "Gezel" Large Battleship: High Speed Frigate: "Serac" Battle Cruiser: "Stenoe" Assault Satellite: "Zarremund" XXXXXXX Zarremund =============================== 7.Useful Words (romanisations): =============================== -Moichido (repeat), basically whenever someone asks you a question (usually a sentence ending with "ka") with moichido in it, they're asking you if you want to repeat what they just said. Rester ALWAYS asks this after he gives you the briefing. -Itai (hurt/pain) -Suki (like) -Ai/Aishiteru (love/affection), you won't be hearing this word until near the end of the game, unless you totally screw up the affection ratings and be a real bastard to the Angel-Tai. You'll also hear it from another guy, but not directed at you. -Ichi, ni, san, yon, go (one, two, three, four, five). Ban (number/#), ichi-ban = #1, ni-ban = #2. -Tsubasa (wings). -Shiroi (white). -Kuroi (black). -Wakarimashita (understood) -Baka (stupid/fool/idiotic) -Fushigi (strange) -Tenshi (angel), I don't think they use this word in the game... -Nani (what) -Tabemono (eat) -Sagashite (looking for/searching) =========================== 8. Galaxy Angel Dictionary: =========================== Note that some of these words and terms are NEVER used in the anime, so if you haven't read the manga or aren't actually playing the game, you would never have heard of these before (Actually, some of these aren't even used in the game either.) Age of Blessing 天恵の時代 --------------- The historical incident involving the appearance of the White Moon and the foundation of the Transbaal Imperial Court. Age of Navigation 大航海の時代 ----------------- Making use of "Gift" from the White Moon, the Transbaal Empire advances into a new age of exploration. Angel Frame 紋章機 ----------- Lost Technology, unknown energy system (apparently they operate on the life force of the Holy Queen of the White Moon). The Angel Frames must be synchronised to pilots with the ability to control the H.A.L.O. system, currently these are the 5 that make up the Angel Tai. Angel Tai エンジェル隊 ---------- A newly formed division of the Transbaal Military Force, currently it consists of 5 young women (4 if you're starting from episode 1 of the anime) who have been specially assigned due to their abilities, such as shopping and cooking :P See: Priestess/Shrine Maiden of the Moon, Angel Frame. Blancmanche Financial Group ブラマンシュ財閥 --------------------------- Run by Mint's dad, it is the single most powerful, and most possibly corrupt group in the Transbaal Imperial Country. Chrono Communication 超時空通信 -------------------- Super Spatial-Temporal Communication; A form of communication used between the neighbouring star systems of Transbaal. How can this be Remnant of Eden you think... Chrono Crystal クロノクリスタル -------------- A communications medium, the Chrono Crystal is a red jewel that is attached to the uniform of Imperial officers. As all things that begin with the word "Chrono" it is a remnant of Eden (Lost Technology). Chrono Drive 超時空航法(クロノ・ドライヴ) ------------------------ Super Spatial-Temporal Navigational Drive; The Chrono Drive is the device used by the Imperial Fleet to navigate vast expanses of space in a matter of hours by entering what is called "Chrono Space". By using the Chrono Drive, it is possible to cut a journey of 1 light year down to 10 hours, and it usually takes just over a day to reach the Transbaal neighbouring star systems, Criom and Rhome. While in "Chrono Space", it is dangerous and can prove fatal to come into contact with interstellar substances during the journey, thus trade routes between the neighbouring systems of Transbaal have been established which provide safe passage through gaps in the asteroid belts and space debris. The Chrono Drive is a Remnant of Eden. Chrono Quake 時空震(クロノ・クウェイク) ----------------------- Quake of time and space; described as the natural disaster that caused the collapse of the Milky Way system. However the truth behind this mystery remains unknown to this day. Chrono Space 超時空間(クロノ・スペース) ----------------------- Apparently some way of creating a flux around the "Chrono Drive" that accelerates time hence allowing the vessel to as if on fast-forward. (Don't ask me how this works without aging the crew of the ship, it just works somehow cause it's Lost Technology :P) Chrono String Engine 超時空弦推進機関(クロノ・ストリング・エンジン) --------------------------------------- Super Spatial-Temporal Chord Propulsion Engine; The Chrono String Engine is the device used to manouever the Angel Frames, in all respects it acts as a normal propulsion device with greater output. The Chrono String Engine and the Frame it propels are both Remnants of Eden. Colonel 大佐 Commodore 准将 Eden エデン ----- Popular name for the old civilisations. Galaxy Credit ギャラクシークレジット ------------------ Charge it to my Credit Card please, I'm using Galaxy Credit! The currency used by Galaxy Angels! :P Gift ギフト ----- Term that is used for current technology that has been derived from Lost Technology. H.A.L.O. 有機脳人工脳連接装置 ----------------- Organic-Artificial Brain Connection; the system that synchronises the Angel with their Frame, it is shaped like a halo (duh!). Holy Mother (Queen) of the Moon 月の聖母 ------------------------------- She who is entrusted the duty of protecting the Lost Technology. Imperial Capital Palace 皇都宮殿 ----------------------- The residence of the current Imperial King of Transbaal, Gerard Transbaal. Imperial Child 皇子 Imperial King 皇国第 Lost Technology ロストテクノロジー --------------- Remnants of Eden, the lost civilisations. It is the technology used in the ages past before the Chrono Quake event. Priestess/Shrine Maiden of the Moon 月の巫女 ----------------------------------- Second only to the Holy Mother, it is the duty of the Shrine Maiden to research the Lost Technology and bestow "Gifts" to the people. They are also responsible for the protection of the future of the Transbaal Empire. In other words: Galaxy Angel. Star Patrol 星系警備艦隊 ----------- The division of the Transbaal Military Forces to which Colonel Mayers is assigned, the Patrol is responsible for monitoring the remote regions of the Transbaal Imperial Country. Transbaal Imperial Country トランスバール皇国 -------------------------- The main focus of the conflict in the storyline, also a key player in the history of Galaxy Angel, while not at the centre of the galaxy, it is considered to be the equivalent of Rome in Greek times. The Transbaal Imperial Country has experienced rapid development due to the "Gift" of the White Moon. Gerard Transbaal, the 13th Imperial King of Transbaal, currently rules the Transbaal Imperial Country. Transfer 転移 -------- Term used for entering Chrono-Space. White Moon 白き月 ---------- -Classified- =============== 9. Walkthrough: =============== -MOVIE- Broccoli Logo "Nyo Nyo Nyo Nyo Nyo! Broccoli, Nyo!" ------------------------------------ Prologue - Trouble at Transbaal: ------------------------------------ -MOVIE- An unknown army attacks! Coup de'tat of the Transbaal royal family by the exiled prince, Eonia Transbaal. -MOVIE- Opening Movie. -The Holy Mother Shatyarn narrates the background story. ------------------------------------- Episode I - How to Greet an Angel: ------------------------------------- -We join Tact and Rester on board their Destroyer class "Spard" (yeah, so there's no "L" in Japanese). The radar has just picked up a large force of hostile ships in the vicinity plus three additional unidentified ships. -MOVIE- Three ships moving at high speed, we get a close up of one of them as they pass by. The words "Galaxy Angel" can be seen on the Frame of the pink ship. -Milfeulle, Ranpha, and Forte join Tact and his squadron (it's a very small squadron, only three ships :P). You now assume the role of Tact, and greet the angels. Depending on the way you greet them, their "Kujira" ratings with you will increase or decrease, you have three options. 1-1 Milfeulle, Ranpha, Forte + 1-2 = 1-3 Milfeulle, Ranpha, Forte - -The Angels introduce themselves. "Milfeulle Sakuraba desu, Lucky Star no piloto desu! Sei-ippai ganbare- masu!" -Before the battle, Forte asks you if you would like a review of the tutorial. 2-1 Review Tutorial 2-2 Proceed to Briefing Battle 1-1: - The Lonesome Maiden --------------------------------- Area: Criom Hostile: 4x "Barmell" cruiser 3x "Spard" destroyer Angel Wing: (Lucky Star, Kung-fu Fighter, Happy Trigger) "Haaaaaaaaai! Milfeulle Ikimasu!!!" (AKA: ouch my ears!) Allied: 2x "Barmell" cruiser Tact's destroyer (Spard) Events: 15:00 - Start 13:30 - 1x "Barmell", 1x "Spard" jump in on top-left portion of map 12:40 - 3x "Barmell", 1x "Spard" jump in on top-center portion of map The first battle, you shouldn't really have any trouble here as you will win even if you don't touch the controls. It is possible however to destroy all the initial hostiles before 13:30 thus ending the battle before more ships jump in. Statistics of this battle aren't recorded, but losing all your ships will net you with a Game Over screen. --------------------------------- -Elsior, Trick Master, and Harvester on screen. Ranpha: "Aoi ho ga san ban ki no Trick Master, Midori no go ban ki no Harvester yo" -Mint and Vanilla introduce themselves, you have a choice of three ways to greet them. 3/4-1 + 3/4-2 = 3/4-3 - (Vanilla: "...") -Luft greets you in the hangar of the Elsior, you greet Luft back (the top one is almost always the nicest one). Whatever you do here doesn't have any effect on the game. -In Luft's room you discuss the recent actions of Eonia Transbaal. You are shown a map of the current situation, showing Eonia's army that is currently occupying Transbaal space, and his sphere of influence. Criom (where the Elsior is currently hiding, and Rhome are also shown (Romance of the Three Kingdoms anyone? :P). -You are given the task of protecting Shiva Ouji/Prince Shiva (no, sorry. It was Square that got the gender of Shiva wrong). Luft asks you a question to which you have no choice but to accept, if you decline 3 times you are pressured into accepting (well, there's no longer the option to decline :P) 6-1 Accept 6-2 Decline -The door opens, and there is a crashing noise. -MOVIE- The Angel-Tai introduce themselves to a bewildered Tact and Rester (Milfie is more interested in the loose thread hanging from her clothes, and Ranpha accidentally steps on Milfie's foot). -Depending on how many times you Declined in the last option, the ratings of different angels will rise. 0-1 Forte, Ranpha, Vanilla + 2-3 Milfeulle, Mint + -The alarm sounds, the party moves to the bridge where you are introduced to Elmo and Coco A com link is opened, where the enemy commander declares himself, Tact pisses him off and he makes this funny grumbling noise, the com link is closed. Rester congratulates Tact on how he handled the situation. After a brief conversation, Mint asks you if you want to view the Angel Frames, if you choose to do so, each ships pilot will give you a brief description of their Frame. 7-1 Overview of the Angel Frames 7-2 Proceed to Briefing -MOVIE- The Angel-Tai launch from the hangar of the Elsior (this movie plays every now and then in the later missions, it's not boring like the ones you get in Colony Wars :P) Battle 1-2: - Zarf Pudding -------------------------- Area: Criom Hostile: 4x "Barmell" cruiser 7x "Spard" destroyer 1x "Zarf" battleship (*Mission Objective*) Angel Wing: Elsior (Mothership): Allied: 2x "Spard" destroyer 1x "Barmell" cruiser Events: 15:00 - Start Sticking to the original plan will get you through this battle fine, but if you leave it like that, you're going to end up losing a destroyer that's protecting the Elsior. If you want to stop this you should split your Angel Wing into three groups. Send Ranpha to the right to harass the enemy while your allied forces move closer to the Elsior. Of course, there's no penalty for losing allies except they subtract from your final score. -------------------------- -------------------------------------------------------- Episode II - Pikuniku Basuketo!! AKA Milfie's Episode --------------------------------------------------------