Version 1.3 7/12/05 _____ / \ | | | | | | N | S | _______ |___|___|___|_S_|_N_| |_S_|_N_|_S_|_N_|_S_| | | | | |_N_| | N | S | N | S | | | | \_____/ \_____/ Super Solvers: Gizmos and Gadgets Best Parts Guide by The Lost Gamer (ilovecartoonssomuch@yahoo.com) http://the_lost_gamer.tripod.com/ Copyright 2005 For the latest version of this guide, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. General Game Overview 003. Best Parts 004a. Aircraft 004b. Alternative Energy 004c. Automotive 005. Credits 001-General Information ----------------------------------------------------------- This is an in-depth walkthrough for the PC/MAC game called Super Solvers Gizmos and Gadgets. In the game, your object is to build the best machine, which you do by building it out of the best parts. How do you know what parts are the best? Use this guide and find out. To contact me, e-mail ilovecartoonssomuch@yahoo.com. If you want to put my guide on your website or something like that, you should contact me first. 002-General Game Overview ----------------------------------------------------------- Just in case your game manual is missing or something, I'll explain the game in brief. The game's story is this: Morty Maxwell, better known as the Master of Mischief, has taken over Shady Glen Technology Center, using his robotic chimps. Fortunately, the Super Solvers have caught onto the Master of Mischief's plan and are challenging him. The contest is simple: whoever is the better scientist wins. In other words, whoever can make faster, and therefore better, machines wins. However, they need to win 15 times, not just once. The fifteen times refers to three buildings (automotive, alternative energy and aircraft) with five levels. In each level you build a new machine. You get to walk around the building and pick up crates, which contain mechanical parts. You can only carry two of the same type of part at the same time, but you can "recycle" unwanted parts in the recycle bin (they then reappear in the levels in red). It'd be pretty easy if that's all there was to the game, so pretty much all of the doors are locked to make it harder. To unlock a door, solve the science-themed puzzle on it. If you don't like a puzzle, you can go away and try opening the door again for a different puzzle. Also, there are chimps (you can choose if you want to have them or not) that go around, stealing parts. Fortunately, you can distract them with bananas. 003-Best Parts ----------------------------------------------------------- Since each building has five levels, I've listed the ideal parts for the machine for each level. Your machine doesn't have to be perfect to win (because the bad guy has built less-than-perfect machines), but if it IS perfect, it will win every time. When I describe a part (like a decal) as no effect, I mean that you can use whichever type of that part that you want, as it does not affect the speed of your vehicle. Aircraft Center Level One: Blimp Narrow envelope Gondola inside the envelope Engine behind the gondola Decal (no effect) Paint (no effect) Aircraft Center Level Two: Sailplane Small fuselage with enclosed cockpit Single retractable wheel Laminar air foil Basic control plus spoilers and flaperons Variometer 60-foot Wing with Winglets Decal (no effect) Paint (no effect) Aircraft Center Level Three: Propeller-driven airplane Tail section with gradual curve Fowler flaps Retractable landing gear Elliptical wing Enclosed cockpit with slight angle to tail Propeller with 3 controllable blades and a spinner GPS radio Flat engine with a turbocharger Decal (no effect) Paint (no effect) Aircraft Center Level Four: Helicopter No-tail rotor Tail boom with shallow slopes Skids for landing gear Two jet turboshaft engines Covered engine bay Cabin with sleek, pointed nose Transmission box (no effect) Four-blade rotor with swept tips Decal (no effect) Paint (no effect) Aircraft Center Level Five: Personal Jet Thin and pointed nose Swept tail, mounted high Tail cone with shallow angles Controls with computer and motor Thin airfoil with sharp front edge Fuel tank inside the wing Wings with a 35 degree sweep Turbofan engines with electronic computer controls Cockpit and cabin (no effect) Decal (no effect) Paint (no effect) Alternative Energy Center Alternative Energy Center Level One: Pedal-powered Racer Egg-shaped Body 26-inch Wheels 15-speed gears 2 brakes (no effect) Decal (no effect) Paint (no effect) Alternative Energy Center Level Two: Solar-powered Racer Body with 80 solar-cell panels Differential with 2 to 1 ratio Wheels with ball bearings 12-inch tires 60 kilowatt motor 60 kilowatt per hour batter Brakes (no effect) Decal (no effect) Paint (no effect) Alt. Energy Center Level Three: Class I Electric Racer Fiberglass Body Differential with 2 to 1 ratio Wheels with ball bearings 12-inch tires 60 kilowatt motor 60 kilowatt per hour batter Brakes (no effect) Decal (no effect) Paint (no effect) Alt. Energy Center Level Four: Class II Electric Power Fiberglass Body Differential with 2 to 1 ratio Curved, sloping windshield Wheels with ball bearings 5-inch tires 100 kilowatt motor 100 kilowatt per hour batter Brakes (no effect) Decal (no effect) Paint (no effect) Alt. Energy Center Level Five: Hydrogen-powered Racer Fiberglass Body Differential with 2 to 1 ratio Curved, sloping windshield Wheels with ball bearings 12-inch tires 100 kilowatt motor 100 kilowatt hydrogen fuel cell Fuel tank with hydrogen (no effect) Brakes (no effect) Decal (no effect) Paint (no effect) Automotive Center Level One: Downhill Racer Fiberglass body Self-lubricating wheels Brakes (no effect) Decal (no effect) Paint (no effect) Automotive Center Level Two: Class I Gas-powered Racer Fiberglass Body Wheels with Ball Bearings 5-inch Tires Differential with 2 to 1 ratio 60 horsepower engine Fuel Tank (no effect) Brakes (no effect) Decal (no effect) Paint (no effect) Automotive Center Level Three: Class II Gas-powered Racer Fiberglass Body Wheels with Ball Bearings 12-inch Tires Differential with 2 to 1 ratio 80 horsepower engine Curved, sloping windshield Fuel Tank (no effect) Brakes (no effect) Decal (no effect) Paint (no effect) Automotive Center Level Four: Class III Gas-powered Racer Fiberglass Body Wheels with Ball Bearings 5-inch Tires Differential with 2 to 1 ration 120 horsepower engine Curved, sloping windshield Fuel Tank (no effect) Brakes (no effect) Decal (no effect) Paint (no effect) Automotive Center Level Five: Class IV Gas-powered Racer Fiberglass Body Wheels with Ball Bearings 12-inch Tires Differential with 2 to 1 ration 180 horsepower engine Curved, sloping windshield Fuel Tank (no effect) Brakes (no effect) Decal (no effect) Paint (no effect) 004-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2005. If you want to use any part of this FAQ, ask me first (instructions under general information)