***************************************************************************** * ______ __ _ * * / ____/ __________ / /____(_)___ _____ * * / __/ | |/_/ ___/ _ \/ / ___/ / __ \/ ___/ * * / /____> /__/ __/ (__ ) / /_/ / / * * /_____/_/|_|\___/\___/_/____/_/\____/_/ * * * ***************************************************************************** * Phase One: Lysandia * ***************************************************************************** ***************************************************************************** * FAQ by MOSC v1.4 * ***************************************************************************** Table Of Contents (Searchable) A) Intro/Explanation B) How to Play Excelsior C) Character Creation -Race- -Gender- -Primary Attributes- -Secondary Attributes- -Class- -Skills- -Alignment- D) Walkthrough -The Amulets- -The Resistance- -The Elixer- -The Gem Of Severance- -The Crystal Jar- -The Banishing Blade- E) Items -Buyable Items- -Hidden Items- F) Skills G) Magic -By Shop- -By Spell- H) Power Gaming in EX I) Cheater's Solution Appendix J) Thanks/Legal ---------------------------A) Intro/Explanation------------------------------ Well, this has been a long time coming for me. I've played this game on and off for many years now. I must say when starting this faq I hadn't touched it in several years since I actually had managed to finish it. A few years back while desperately searching for some help to one of the later puzzles, I left my email address on a forum. Ever since, people have somehow found it out of the giant haystack that is the internet and I've come to meet several people who all seem to have fallen in love with this little game but get stuck somewhere. Lets be honest here. The game is not perfect. Many of the puzzles are vague and hard to understand what is being asked. My main goal with this FAQ is to provide a solution-free help guide. I will avoid giving you the answers completely. If you absolutely need them, they will be in a solution section at the end of this FAQ. It's much more fun if you find the solutions for yourself though. Excelsior has lots of stats, skills, items, and spells. Although the manual explains some on each, it doesn't give very much detail. This FAQ contains more details to help you get the most out of your character. I've always been a "power gamer" or "min-maxer" and this game is a great one for people like us to try and maximize our power. People sometimes say it removes the challenge, but the challenge of excelsior is in the puzzles, not the gameplay. The walkthrough I will try to keep as spoiler and answer free as possible. Try not to read ahead much if you don't want to be spoiled. I'll separate out hints with a box like this: ***************************************************************************** *HINT: This is what a hint box looks like. Avoid it if you don't want any * * spoilers of info on a puzzle. You'll know it's done when the box ends* ***************************************************************************** Similarly, in the walkthrough will be quick reference numbers to use the finder on and take you to the cheat section. Cheat boxes will contain a search code like "Cheat100" and looks like this: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat100: I'll put the quick solution to the puzzle here. Use the number + + to search for a match from the walkthrough to the cheat section + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------B) How to Play Excelsior-------------------------- First off, Excelsior is shareware (although you get the full game) and can be distributed totally legally. At the time of this faq (date at bottom), it could be downloaded form dosmuseum.com. It is a shareware game that is free to distribute but can only be played for 10 days (although not enforced). It can still be purchased for $15. A helpbook is also available for $7.50. I say that not because I am affiliated but because this is a great game and you should support the efforts of it's dedicated staff. There are 3 versions of this game. This FAQ is written about v2.0 which is dos only and does not run well in windows. v3.0 exists as well which runs in 2000/XP. To play the earlier version 2.0 (which I recommend), get a dos emulator like DOSBOX. DOSBOX is a free download from: http://dosbox.sourceforge.net/ The game is designed to run at 800x600 resolution so you may have to adjust it to that in the dosbox configuration file. The compatibility is very good. You shouldn't have much trouble. The download from dosmuseum.com comes with a manual so I will not explain commands in detail for this faq (read the manual). However, there is an index of commands in the game which you can access by 'Shift+H' which is very useful if you forget what closes a door when something is chasing you or similar. -----------------------------C) Character Creation--------------------------- Welcome to Lysandia located at Plane 52, Universe 13 Subclass A. Coordinates 154.21 by 546.4 by 1,321.43 by 72.2! If you don't know where that is, don't worry, neither do I. All you need to know is that we're headed to a magical world in the old school style of RPGs before the days of 3D graphics and, well, mice. Pull out your keyboard command cheat sheet and turn off your num lock, you're in for a treat. Before we can trounce through this 'Open World', 'non-linear', 'free roaming' RPG classic though, we need to make a name for ourselves (literally) and draw up a character. I'll outline the choices briefly in this section as well as provide a basic suggestion for a combat focused starting character. For more discussion on "which is better, this or that" and other power gaming stuff, go to the Power Gaming section. NOTE: Moving through the character creation menus can be confusing. The 'N' key is the magic button that allows you to go to the next screen. -----Race----- The first choice you get to make is race. There are 13 races. Each race has it's advantages and disadvantages (except for humans which have neither). Unfortunately, even though there are many monsters in the game who share the same races (like Trolls and Imps), no matter what you pick, you'll play as if you are a more or less civilized human type being. Races mostly just determine your maximum hitpoints and give some statistical boosts and/or penalties. The main thing is to understand that races form three basic sizes. Beastier races, like Giants, have a higher maximum HP (about 25% more) but have less stats. The middle races have medium HP and medium stats. The small races (like gnomes) have less HP but better stats. If you're looking for an quick recommendation, pick giant. They have the maximum HP and better stats than some of the other high-hp races. -----Gender----- Gender is an easy choice. Male Gives +1 Strength and -1 Dexterity. Female gives +1 dexterity and -1 strength. Sorry ladies, but statistically speaking, strength is a little more useful. Three of the races (Imp, Golem, and Glynn) have a "sexless" option which basically means it gets neither the dex or strength bonuses. An interesting twist, but I still prefer male for the added HP early in your game. -----Primary Attributes----- while we're on that subject, the next choice is to raise your Primary Attributes. The base Attributes are STR: 15, DEX: 15, INT: 15 and you are given an additional 30 points to spread between them. Strength mainly determines your HP (along with your race and level). Dexterity mainly determines how often enemies hit and how often you hit them. Intelligence mainly determines what your max magic points will be (along with class and level). Dexterity is not very useful comparitively. Strength is probably the most useful. If you're keeping with the build for newbies I've been walking you through, you'll want to put the most into strength. I do recommend putting intelligence at 20 (so you start with at least 1 MP if you pick magic as a skill later). A male giant already had 19 strength to begin with so putting intelligence at 20 you can still reach 44 strength (max is 50)from level 1! All those extra hitpoints will make your life a lot easier. -----Secondary Attributes----- Next comes luck, charm, and piety. Most races have large effects on these but the base is 5 in each with 5 additional points to spread as you like. Luck has a small effect on everything and is decently useful. Charm governs the price merchants buy and sell goods and items for. Given high enough charm attribute, you can buy a weapon for less than you can sell it back to them giving you more gold than you'll know what to do with for very little effort. Piety doesn't effect much that I know of other than being a requirement for the paladin and cleric classes (8 or 9 respectively). These classes are powerful mixes of magic and combat. The beginner is best served by just a pile of charm I find. It makes gold very easy. NOTE: There are a couple of other things to keep in mind with Both Attributes. All but two of the classes (Militiaman and Scholar) have some attribute requirements. Paladin, for example (which is a good advanced choice), requires 30 strength and 25 intelligence minimum as well as 8 piety. Also, different pieces of equipment will require certain stats to use (mainly DEX for armor). -----Class----- After you assign your stats, you'll be presented with a few class choices. The different classes serve to determine your maximum magic (along with intelligence and level) as well as what equipment you can use. Casters will have limited armor choices but have the option of powerful wands and daggers. Similarly, Archers can use the best bows and Warriors the best swords. Although there are many quirky pieces of armor that are intended for lighter classes, generally the more combat oriented a class is, the better options for armor you will have. If you've been following the recommendations for this section, choose warrior for the best selection of powerful swords and armor. -----Skills----- The next choice is skills. All skills are learnable later in the game so don't let that page of No's scare you. Fortunately, you'll be given at least two skills for free. Other classes will be given 3 free and many if not most) are given some free feats. Mages get magic for free (in addition to their optional choices) as an example. Anyway, I highly suggest taking something to heal yourself early on which can be bandage OR magic. A low level heal spell (AP) is available in the very first town. I also suggest music if you want to have a complete list at some point. You can learn music later but it's definately the longest to get. However, I have yet to find ANY use for it so if you're not a completionist, stick with magic and bandage. -----Alignment----- Not nearly as involved as you may think, this basically determines the magic cost of your spells. Each spell has a fixed alignment. If you are close, the spell will not cost extra. If you are far, it will cost a lot more and if you are the most evil character possible trying to cast the most good of spells, you probably won't have enough MP (max is 100). As you cast spells, your alignment also moves towards them. If you want to maintain an extremely good or bad alignment, you'll have to make sure to mostly cast spells on those extremes. Unfortunately, I haven't found any dialog or plot related differences with alignment so really, it just helps determine MP cost. Early on, all the spells will be in the middle so it is recommended you leave the alignment towards the middle. Casters tend to use more evil magic to do damage while others tend to use more curative magic which is good alignment. For our newbie giant warrior, lets give him a small chunk (4) of good alignment to try and line him up with early healing and utility spells. Starting out, you'll find yourself between the Castle Excelsior on your right (surrounded by a moat) and a town (Oooblyae) on your left. This is the place to be for your early item needs and leveling up. Although you can theoretically take off and never touch the main quest, you'll want to remember this starting area. The town on the left has merchants for just about everything and the capital is where you need to visit when you have received enough experience to level your character. Remember Shift+H for the commands if you forget! -------------------------------D) Walkthrough-------------------------------- Welcome! Before you wander too far, you'd best get at least some useful starting equipment from the nearby town of Oooblyae. This town serves as a nice home base. Here is a shop to buy and sell armor, weapons, equipment (shovels, lanterns, and torches) and probably the most important set of spells. There is no Inn surprisingly, but there is a healer who will cure you for a price and can remove poisons. You can also buy some food at the tavern. Next door is the Castle Excelsior which has a bank and some kind of counsel which serves to level you up when you've reached the required experience. You won't get very far without some means of doing damage and healing yourself. The Alleviate Pain (AP) spell is available and if your alignment is right costs only a single MP. Walking around town will quickly restore your magic points so from this one spell, you have infinite healing if you can make it to a town. If you did the build I laid out in the character creation section, the AP spell will cost you 17g out of your starting 100g. Weapons and armor are also important. When I start, I like to pick up a pair of shortswords and ready them both. Two attacks makes short work of low level enemies. Anyway, I like to stick close to town until I'm a little stronger. Look up the "Buy/Sell Trick" in the power gaming section if you want a pile of gold early on. I suggest you spend some time and explore the great world of Lysandia. The game more or less expects you to gain levels early on as well as get yourself some good equipment. Check the Other sections of this faq for info on where to get skills, magic, weapons, and armor. -----The Amulets----- If you are ready to start the questing, time to head for the throne room. The blue mage on the king's left gets us going. He'll give you some plot and tell you to track down the three amulets. Amulets allow you to raise your primary attributes when you bring them to the corresponding orb. There are three orbs and amulets (one for each attribute). The three orbs are in the three different Castles (Excelsior, Infinitum, and Griswald). I'll help you get started with each. The Red Amulet is pretty easy. Talk to the Green Warrior in South Blagsell Tells you to look for Boore in North Blagsell. Eventually you need to grab a shovel and dig up the grave in owenfield. The Green Amulet doesn't require a quest to get either. Anyway, head to Roaldia and talk to Owen. He'll tell you to talk to Mitchel (a few steps up) and then it's on to Bebbel. There you'll find Kirk the brown caped guy who points you to the Forgotten Pits. Next to the Green Amulet is the very cool "Magic Lantern" which a) never needs using b) never runs out and c) lights up the whole floor! Very cool. There is more to the Forgotten Pit but we'll have to come back later. We're not ready yet. ***************************************************************************** *HINT: On the second level of the Forgotten Pits, there is a secret door * * that you use to get to the green amulet in the bottom right corner. * ***************************************************************************** The Blue Amulet Quest starts in Embiscule. Offer the Beggar some money and he'll point you in the right direction. Talk to Cirine in the north of Borroughs and he'll tell you about the balboa tree and a woodsmen who you will need to get some help from. Check out Cheat101 if you get stuck. With all three amulets, you should quickly have very healthy stats. Make sure you have some good gear to match as we'll get into more serious dungeons. Level 5 is probably optimal but it's more about the gear. At this point, you should go track down whatever weapon and armor is best for your class. If your a caster, you should also pick up the spells you need. The amulets give stat bonuses to your main attributes as you level but to get the benefit, you have to visit the corresponding orb in one of the three main castles. Anyway, using these orbs you can eventually get your strength, dexterity, and intelligence to 50 by the time you reach the max level of 10. -----The Resistance----- If you've returned the Axe from the Blue amulet quest, you've found that there is a resistance in dungeon Intungo. The dungeon is above Heize which is off the coast of Owenfield. Inside the dungeon, we'll hit a puzzle on the second floor. This is the first of several cool dungeon puzzles you'll need to do. I'll give hints and a search code for the cheater's solution if you need it. I encourage you to try to figure it out on your own though. The sign reads "SE. W. NW. NE. SE. N. W. SW." Figure out what this riddle means and give your solution to the talking sign. ***************************************************************************** *HINT: There are letters made out of walls here. Walk around the level and * * figure out where the letters are. * ***************************************************************************** ***************************************************************************** *HINT: Remember that in Lysandia, North is DOWN and South is UP! However, * * That doesn't seem to apply to this puzzle. * ***************************************************************************** ***************************************************************************** *HINT: The directions are like a scavenger hunt. They start at the signpost * * and you go from one letter to the next... * ***************************************************************************** Look up Cheat102 if you want the answer. Welcome to the Resistance. You'll want to talk to Sebastian (white guy alone in circular building). This is also the place that quests will be drawn from. Again, a reminder that Excelsior is not a game where you level much during the process of quests. If you are poorly equipped or low level, you will want to spend some time improving those before doing quests. Also, while we're here, go down to the lower level of the resistance and pick up Mortimer's Skull. It is useless on it's own but coupled withe PR spell you find down in the Forgotten Pits, it allows you to warp back to a fixed location. I will remind you when we get to the pits to pick up the spell but if you're feeling adventurous, you might skip ahead and try to get to the bottom of the pits a bit early in order to pick up that spell. The first quest here is to deliver a message. The royal dungeons are located a screen up from castle excelsior. There are many powerful guards inside so again, be prepared. The first challenge here is to find your way through the dark. Anyway, check Cheat103 if you get stuck. Once you reach the next level, you want to make sure and pick up the scroll in the very top. It's the strongest good alignment spell, Divine Hailstorm. This level is very fun. It teaches a good lesson of Excelsior. "When in doubt, inspect for secret doors!" Anyway, when you get to the next level, you have yet another challenge ahead of you. Your target is locked up! How will you deliver the message? Check Cheat104 if you get stuck. Afterwards, it's back to Intungo. Get used to that trip, by the way. -----The Elixir----- Next up is the Elixir of Capital Power. There are several parts to this quest that takes you all over Lysandia. The Almanac is the first target. Ambora sends you to the Zzoborf Isle. Don't know where that is? Very likely. There's a cartographer in Castle Infinitum who can help, or check Cheat105. Look around Zzoborf Isle and you should find the almanac. If not, Check Cheat106. Fortunately, this is one time you DON'T have to go back to Intungo. With the "Soggy book", the first thing we need to do is get it fixed. You have to take it to Roaldia where (for a decent chunk of gold), Vrabel's Almanac will be fixed. Of course, nothing is that easy. The book is just another puzzle. Yay! This one's a little hard to do completely on your own. In order to get some help, we need to find an expert in cryptography. ***************************************************************************** *HINT: Check out the distant village of Randaway. It's just below the place * * where you found the almanac. * ***************************************************************************** Wipfel tells that each set of numbers represents a letter. Also, he offers to give you an extra clue for 5000g. His clue is helpful but if you are feeling cheap, you can read it in Cheat107. Wipfel gives you a pretty good start on it as well giving you quite a few letters (7 out of 26). ***************************************************************************** *HINT: The first digit is incremented for each letter in the alphabet. It * * looks like 1, 2, 3, 1, 2, 3, 1, 2, 3 etc... * ***************************************************************************** ***************************************************************************** *HINT: The second digit is decremented every third letter in the alphabet. * * It looks like 3, 3, 3, 2, 2, 2, 1, 1, 1, 3, 3, 3 etc... * ***************************************************************************** ***************************************************************************** *HINT: The third digit is incremented every ninth letter in the alphabet * * It looks like 1 x9, 2 x9, 3 x8 (the 27th is null) * ***************************************************************************** If you still can't translate the almanac, it's solved in Cheat108. Now with our formula, we need a chemist to make it. Search around until you've found one, or just check Cheat109. Our friend Hugh Windwell-Crumb is quite a master. He has three of our ingredients on hand apparently but the fourth is one you're going to have to get yourself. He sends you off to talk to Alexis, the glassblower in Davinhoven. Davinhoven is along the road (just out of view above) to Roaldia so head out that way again. When you jump in, you'll see something very unique, the game's one and only Gold Dragon. I always keep him alive, but that's just sentimental me. He seems to have the same drops as a White Dragon (which spawn randomly at level 8+). On the second floor is another rarity, the one and only dual shot crossbow. It fires twice (shocker) and does about 100 per shot which makes it moderately useful. I generally use magic on the rare occasion I do ranged damage so the DSC is more of a novelty to me. Anyway, lets find our glass blower. Alexis gives us another "go get it" quest, this time for sand from the large sandbar off the coast of Farborough. Before you leave though, all you evil casters will want to stop by the next floor as well for Davinhoven's other one of a kind, the most powerful (and most evil) damage spell in the game, Devil's Fury (DF) and nearby is the best wand in the game, the Lightning Rod (one of a kind). Also, pick up a shovel on your way to the sandbar. Embiscule has a guy who sells them and is not far at all. Not surprisingly, The game tells you to go south and means down. It's about 50/50 which way "north" refers to and which way "south" refers to. In this case, south is down. When you get the sand, return it (along with 250g) to Alexis and then it's time to fill it. After some asking around the world, you'll learn that the Forgotten Pits is the place to go. It's about a screen down from Castle Infinitum. After passing the levels for the green amulet, we'll get down to a riddle puzzle. Also note the holy water guy, we'll get back to him later. Here are the clues: -It is three dimensional in a four dimensional world. -The sign is blank! -It is one dimensional in a two dimensional world. -It can't exist in a one dimensional world. ***************************************************************************** *HINT: Well, you either get it or you don't. This clue might not even help * * you but think of yourself in these worlds rather than geometry class.* ***************************************************************************** If you give up, check Cheat110 The next floor is tricky but there no secret door you're looking for, just a lot of winding paths. Once you get to the yellow water, there WILL be a secret door though, but it's rather obvious. When you reach the bridge, hit 'U' and use the goblet to get some liquid light. While we're down here, make sure to pick up the Spell scroll (PR). In combination with Mortimer's skull which you picked up earlier, you can now effectively set a waypoint. It's useful when doing a fetch quest to drop it outside and then when you finish fetching, you can warp back. Also of interest is a very powerful lightning wand. You casters and paladins will definately want to pick that up. Next stop is back to Hugh for the mixing. The potion you just received is a one-of-a-kind health potion. It's not Required to beat the game but it's kind of nice. It will make your max HP 999 for a short time and fully heal you as well. You can still die if you take 999 damage, but that's a lot. Most people say save if for the final boss. Regardless, you earned it. Anyway, it's back to Intungo for us. I'm sure you have learned a quick way through the first couple floors by now! Hopefully the skull and PR will make some of the back and forth a bit easier. Now begins three more item quests. The three items are the Gem of Severance which you can learn about from Nargausius in Woodshade, the Crystal Jar which you learn more about from Gnona in the monster town of Grethal, and a third item which has not yet been named. Don't be sad about not learning of the third item just yet because both the gem and jar will take some work! -----The Gem Of Severance----- Nargausius is a green bard near the lute store (no surprise). He tells you that you'll need to make two gems and take them to an underground shrine. For more info on the "eye stones", we head to Xoxiro in Burroughs. Xoxiro is a stuttering green warrior type (ranger) in the middle of town. The two people he tells you about should sound familiar, you've already been by their locations already. The Friar from the Royal Keep and Fevex from Davinhoven. We'll start with the Royal Keep guy cause he's harder. When you talk to the good Friar, he will tell you that only a dagger blessed in holy water can bring him down, unfortunately, he forgets the name of the guy who makes holy water. Luckily I told you to remember him from our last trip through the forgotten pits (sounds like a great place for some holy water, yes?). There's a small side quest that must be done here though in order to get the holy water. You can go and find out about it from him or just keep reading. Back in the Seventh Keep, you may have noticed a few more levels past the chemist. Well, it's time we re-visited. On the third level, you'll get a fun puzzle (one of the easier ones). Here are the clues: -Oh no! Something ate my cat! -The eye can wander for day. -To be good is the goal. -Sail the seven seas. -One blue jay sat in the tree... -Each philosopher asked "Why?" five times. -Tea is served promptly at three. -A hex on you! ***************************************************************************** *HINT: Each phrase contains a word that sounds like a Letter. This Letter * * is part of the pass phrase. * ***************************************************************************** ***************************************************************************** *HINT: Each phrase contains a word that sounds like (or is) a number. This * * number is the order of the letter in the pass phrase. * ***************************************************************************** If you can't figure it out (it's really easy and I gave two huge clues), you can look up Cheat120. Continuing, you'll eventually meet a lady who needs your help. Specifically, half your food (I hope you didn't just stock up!). Feed her and she'll indoctrinate you into the order. Now we can return to the forgotten pits to get our holy water for our dagger and then take our dagger back to the good friar and get our gem. In case you've forgotten, we're trying to make the Gem of Severance with it. LOL. Our next stop is Davinhoven where the evil Fevex tells us to go kill the nice lady who just took half our food! Well, there are no dialog options for this, it's just plain cold murder. Get close and hit 'A' and then kill her. I know the game wants you to feel bad about this but she just stole half my food so I'm really not that sad about it! We'll lose our little crescent but it had no other purpose but to get us holy water anyway. Back to Davinhoven we go. I think this quest may have multiple ways of going through it but I know also that you can permanently mess your game by doing things out of order. If anybody has more info on this, please feel free to email me. To be safe, do it in the order I said. If somebody knows of a way to do this without killing Jasmine, please let me know. I think though, that the game wants you to do something absolutely good and absolutely evil. The evil one I can see, murder, but the good one is supposed to be Justice? Whatever. After retrieving the stones, we need to find the place where they fuse. I don't know if it's mentioned in any town or anything but we're headed to the hidden dungeon of Draxen. ***************************************************************************** *HINT: To find Draxen, follow the river up into the mountains from * * Boroughs. It's on a swampy path. * ***************************************************************************** This is my favorite part of the game. There are no riddles in Draxen, just lots of hard enemies (mostly water enemies) and tricky maps to get across. You need to be high level to survive down here and knowing purify blood and air walk are almost a requirement. IMHO, this dungeon is harder than the final boss. A useful item to look for is the Eramel Plate mail. You might have bought one in Owenfield already but if not, it's the highest AC armor. Few classes can use it though. Also down in Draxen is the Avenger, the most powerful sword in the game. Very few classes can use it (warriors can) and I suppose it's not that much stronger than a speedblade but hey, it's red and hits hard. Once you find the two sided face, use the two eyestones and take the gem off the table. Hasty Exit is a nice spell to have right about now. If not, enjoy the swim back. Also, pat yourself on the back for surviving this difficult area! -----The Crystal Jar----- Now we need the Jar. Perhaps you've forgotten but we're supposed to find a witch named Gnona to learn more. Gnona is a brownish caster (witch) in the bottom left area of Grethal. If you are having trouble finding Grethal, check the hint. ***************************************************************************** *HINT: It's an island in the bay roughly between the forgotten pits and * * Castle Griswald. The island is surrounded by mountains except for a * * small crack on the top right section. * ***************************************************************************** I like the story bit with this character a great deal. Anyway, she tells you the Jar is behind a magical fire and you need to talk to Karth Whitlaw about some "purely physical means" aka a machine. Karth is very reclusive and it can be quite a task just to find him. Check Cheat111 if you want to be told his location. Anyway, after a long block of text, we need to track down a mold from a "slick gambler" in Pibsly and some eramel ore. Also we'll need to have the key itself forged. First, lets get the mold. At least Pibsly is close! The guy you're looking for is a blue thief type in the key store. A few gold will win you the mold. The ore is more work however. Ask around the world and you'll learn that Eramel is mined from the Red Keep which is located above burrows. On the second floor you'll hit another puzzle! Top: "I give you one gold the first time the minute hand crosses the hour hand on a thirteen hour clock." Left: "I give you twice as many as the previous time thereafter" Bottom: "How many small sacks can you fill with the gold that you receive between a quarter hour after noon and a quarter hour after midnight?" Right: "A small sack can carry one short of a dozen and four score gold coins" ***************************************************************************** *HINT: "Four Score" is 80. The Right clue is saying a small sack can carry * * 12 - 1 + 80 = 91 gold * ***************************************************************************** ***************************************************************************** *HINT: The clock is 13 hours remember. It starts right after noon and ends * * right before midnight. Twice as many as the previous time thereafter * * is an accumulating sum * ***************************************************************************** Look up Cheat130 if you want the answer. Next, head to the next floor and learn about the poor little elfs oppressed by some evil sorcerer. I wonder who will save them? Wind your way through this floor and head to the next where you will find the sorcerer. She likes to put you to sleep but is not that powerful herself. I strongly advise killing off anything else around that can get to you before talking to her. A save couldn't hurt as well. Anyway, kill her and head back to the elfs. If you talk to them again, you will be given access to the stash of eramel ore! Now, to get the thing forged. You can hunt the world over for the right place or just check the hint: ***************************************************************************** *HINT: Next to weapon shop in South Blagsell (which is the upper one) * ***************************************************************************** With key and bird in hand, we need to retrieve the jar. For this, we're heading to the edge of the world. If you don't have a ship, you better have some decent magic and the Air Walk spell. Regardless, head for the upper right corner of the map. It's actually a corner too, because Lysandia has no wrap around, it actually just stops. Very cool. Anyway, you'll see some land and a blue flame. Type 'E' on it to enter into some weird fire world. Head through it till you get to the sign and then use the key. I do recommend returning the bird and key just to clear out some space. Your reward is a tip about the Dual Shot Crossbow which you probably already stumbled upon if you've been following this FAQ. -----The Banishing Blade----- Now that we have both the Gem and the Jar, it's back to Intungo. There, we will learn about the Banishment Sword. The third piece of the puzzle. As you learn, this one involves the treacherous Keep Ironthread! A warning, many a gamer has given up on Excelsior during the course of this dungeon. Lucky you that I made this FAQ to help you through! Our time together is drawing shorter by the paragraph but lets not get all sentimental yet! Before we can even ENTER the dungeon, we need to get the password and that requires talking to the two noblemen of Excelsior. The two guys in question own Castle Infinium and Castle Griswald. I'll start with Infinium. Before you do this, make a save separate from where you usually save. The next quest gets messed sometimes if you don't know the order and a backup right about now would be ideal to fall back to if you get things out of order. The good Sir Amanthor of Castle Infinium will tell you the password, if you do one small quest for him (of course). He wants you to make it rain. First stop is Hornance the meteorologist. He's in the bottom right of the Castle. He lays out our quest for us. First find a rock, second figure out how to get it struck by a bolt of lightning and third figure out how to get it up into the air. There are no riddles to this quest, you're just supposed to wander all over the world until you learn what is needed. I'll give a hint for each part and a walkthrough in the cheat section. First the rock ***************************************************************************** *HINT: You're looking for something called the "Saturnium Rock", a meteor * ***************************************************************************** next the delivery method ***************************************************************************** *HINT: a hot air balloon would do the job... * ***************************************************************************** and the lightning ***************************************************************************** *HINT: There's a guy in Randaway famous for weather control spells. * ***************************************************************************** and then we head to the highest point in the land ***************************************************************************** *HINT: There's a sign marking the spot in the middle of a mountain range. * ***************************************************************************** For a step by step quest literal walkthrough, check Cheat140. It should be noted that there are lots of ways to permanently mess this quest up. You only get one scroll and one balloon and all three items must be used in the right order at the special spot. Lucky for you, you have this great FAQ! Hopefully you were able to "bring the rain" without checking the cheats. Now we return to Sir Amanthor who both gives us the password and also sends us to Heltimer. He's located in the bottom left of the Castle. He gives us a special key we'll need later. Anyway, it's on to part two of this quest so lets head down to Castle Griswald. Sir Rodagarn gives us another quest of course. This time you have to retrieve the 'Miracle Ear' which has the ability to talk to monsters (but apparently not the ones you fight on the field so don't try). Lets go talk to the culprit, Mr. Peffley. He makes a joke about Nelver in Borinthia, which I'm sure you know means we're headed there. Nelver is a white warrior type near the Weapons. He sends us to talk to Nenn in Randaway. I think now would be a fun time to point out the game seems to send us to Randaway twice here on the hopes we'll stumble across another quest item there fairly randomly. There isn't anything telling you that you need it but make sure you pick up a yellow clock from clock guy out there. If you get a blue one, go back and say ACCEPT the first time and get a yellow one. Anyway, Nenn is a green colored regular guy looking thing. He tells us that Peffley's weakness is that he is a coward. How about we go back and threaten him? Of course, this quest is not over yet. We get to USE the miracle ear to help some more in this trade dispute. Anyway, we've been to the monster town before but if you've forgotten, it's an island in the bay roughly between the forgotten pits and Castle Griswald. While we're out here, make sure you talk to everyone. This will be your only chance because we have to return the ear to get the password! There is one particularly important piece of information you're going to need for the dreaded Ironthread dungeon. There's also a guy who tells us to get a clock. Luckily, I told you to pick one up when we were back in Randaway. ***************************************************************************** *HINT: The white weird monster in the top of this town gives the critical * * clue of 'CAVENGBER' which we will need in Ironthread * ***************************************************************************** Well, it's time folks. To Ironthread we go. If you've forgotten or skipped the password, you can find it in Cheat150. The order of which half you give the sign first does matter, you need to give Sir Rodagarn's code first. Ironthread is a dark maze where you can't see an inch in front of your face that ends in the game's most confusing puzzle. Many a Excelsior fan has simply given up here. Please don't be in a hurry to run to the cheat section and get the solutions. It's kind of fun to try and sketch YOUR OWN map of this place. If you want the short and sweet of getting though this journey through the dark, jump over to Cheat160. I'll assume you've reached the yellow ground. First pat yourself on the back. Second, figure out what you could possibly be supposed to do. By telling you to be extra careful in the monster town, hopefully I've made this much easier for you already. If not, here's a couple hits ***************************************************************************** *HINT: You will need to use the key, the clock, and the password given to * * you in the monster town. * ***************************************************************************** ***************************************************************************** *HINT: This puzzle is the reason the clock has 13 hours. Otherwise, the * * solution would be messy. * ***************************************************************************** ***************************************************************************** *HINT: There are 26 letters in the alphabet. Just, you know, throwing that * * out there... * ***************************************************************************** The cheater's walkthrough is Cheat170 With the sword, we're basically at the end. Stop By Intungo and they'll tell you to use the four items you have an "pay the king a visit". Anyway, if you've not been paying attention at ALL, he's up in Castle Excelsior. Time to beat the game. You'll want to equip the sword. It is the only way to do damage to the King. To start the fight, use the Gem. You can use the potion before, during, or never. It makes your HP 999/999 which I guess is most useful when you're about to die. You still take damage though but you should have plenty of life to get the job done. When the king dies he turns into some demon thing. You can't do damage to it, just use the Jar and you've won. I must say I'm disappointed that in the end, everyone has the same HP (from the potion) and has the same way of doing damage to him (the sword). It makes the game's very different classes play out much the same. Oh well, small complaint about a great game. Really, the final boss is the dungeon of Ironthread. The last guy is just for fun ;) ----------------------------------E) Items----------------------------------- It would of course be great to list every single item in the game and lots of cool stuff about each one but I don't think it would really be that useful and lets face it, very few ppl still play this game. Anyway, here is a good list of some nice items you'll probably want to track down. I didn't list any plot items. ---Buyable Items--- Marksman's Bow - Buyable in Randaway Useful by anyone who has the Marksmanship Ability I believe, It's a high damage bow. The Dual-Shot Crossbow is probably a wiser choice and if you are an archer or similar class, you can probably use the stronger bow of grace but hey, it's easy to get. Bow of Grace - Buyable in Randaway Best bow in the game and only usable by archers and related classes. If you picked one of these classes then this is your main reward. Might as well go get it. The Dual-Shot Crossbow is comparable, you may prefer it (and the DSC is useable by more classes) which makes this bow kinda meh considering it's strict class requirements but hey, you'll probably want to use it if you can just so you can say your class choice wasn't a mistake. Mystic Timepiece - Buyable in Randaway You have to say "No" to the clock maker and then he'll offer you this beauty for a fixed 1000g. It's basically an item that you can use to cast Chronic Discontinuim (CD) one time. Not very useful but hey, it's a nice oddity. Eramel Plate Mail - Buyable in Owenfield This is the only piece of armor that gives the full 10 points of Armor class. It's actually findable as well but the easiest way to get it is to buy it from the shop in Owenfield. You can also buy Eramel Shields here but I'm not sure why anybody would actually want to use a 2-handed shield. Quickplate - Buyable in Stockshire Many classes cannot wear plate mail. Some can't even wear eramel banded. The Quickplate offers 9 pts of AC and is usable by many of the hybrid classes. If you can't wear plate mail, this is the next best thing. Note that Eramel Banded Mail which drops commonly at level 6+ has the same AC but is more restrictive of class. Slumber Lute - Buyable in Woodshade This requires the music skill to use but I'm really not sure what it does. It would seem this item is the purpose of the skill but it doesn't really seem to DO anything. Anyway, another oddity. If anybody figures out a use for this thing or for music in general, please let me know. Speedblade - Buyable in Embiscule The second most powerful weapon in the game is the Speedblade. It's also one that's equipped by many classes and only takes one hand to use (so you should really get two of them). Only the avenger is stronger and there is only one of those. Also, not everyone is fortunate enough to be able to use the avenger (warriors get it though). Anyway, this is a great sword to buy and a good one for using the power gaming money trick on as well. The shop also has some other unique blades you may like, but the speedblade is by far the strongest. ---Hidden Items--- Avenger - Forgotten Pits Only a few classes can use this but it's a one of a kind powerhouse super sword. Pair it with a speedblade for even more death dealing because awesomely, it's also a one-handed sword! Well protected in the bottom depths of the forgotten pits, it's a great pickup if you can find it. Lightning Rod - Davinhoven, Forgotten Pits The most powerful "wand" type weapon, it's a one handed ranged weapon that doesn't consume ammo! Does decent damage too. It's very restricted by class so don't cry if you can't use it. Yet again another reason to go paladin over caster is that they get to use both of these wonderful wands. Dual-Shot Crossbow - Davinhoven This little wonder is just another Davinhoven unique. It's arguably the most powerful ranged item as it fires two crossbow bolts. It does consume ammo rather fast however and crossbow bolts seem to drop a little less than arrows so make sure you stock up! Amazingly, almost all classes can use this weapon too, just make sure you have marksmanship added. Handless Shield - Royal Keep These are actually buyable in the monster town of Grethal I believe but it's definitely much easier to just swing by the first level of the Royal Keep and pick that one up. It's only one armor class less than the strongest shield (Eramel Shield) but lets you use two weapons. Not all classes can use it. For those that can't or haven't found it yet, you're stuck with the buckler if you want to ready two weapons which gives two less AC than the handless shield. ----------------------------------F) Skills---------------------------------- -Bandage- Volunteer down at Borinthia. You'll get poisoned for your trouble but you'll learn this useful skill which will naturally regenerate some of your health. There is a curer in the right side of the town next to some blue fire to remove the poison or cast a quick PB spell. -Survival- There is a trainer in the upper part of Castle Infinitum. This skill helps reduce the damage you'll take if you run out of food. Yeah, pretty lame. -Scribe- Talk to the scholar (blue caster) in the top of Wyckmire. Not really sure what this is useful for. -Lockpicking- There's a small hut on an island off the coast for this. It's roughly down and left from Castle Griswald (a few screens away). Talk to the thief a few times. He'll steal from you, but eventually you'll learn this skill. -Seamanship- This one takes a few steps. First, talk to the purple warrior (militiaman) in Widdlenix. You must talk to him first to open this. He'll send you to talk with Jenell in Borinthia. She's a purple maid type on the west side of town. She'll send you to Caspian in the "shipwright's shop" which is down in Farborough. Now you get the pleasure of buying a very very expensive (I suggest using a grey potion to reduce the cost) ship. It does get an awesome catapult though. Hit 'F' to fire! -Dark Eyes- Make sure you're healed up. Talk to a shady lady in the bottom left corner
of Owenfield. She'll give you this useful skill for a price. When she's done operating though, you'll take half damage and get poisoned though. There is luckily a curer right above you (or just use a PB spell). -Fencing- Very useful and very easy to get. In the top right part of castle Excelsior is a little training center. 50g and you're now an expert with all manor of blades. This greatly increases your accuracy with bladed weapons. -Marksmanship- Most bows and crossbows don't do much damage. Also, they have limited ammunition. Anyway, There is a trainer in the top right corner of Pibsly. -Swimming- Useful and easy. It does what you think it would do but you only get to move about 5 spaces before you start to drown. Anyway, head down to Farborough and talk to the guy in front of the pool. -Music- This is a royal pain but kind of fun. The skill is also worthless. As far as I can tell, it lets you play the lutes in the game. There are two. One that does nothing but make music and another that supposedly puts things to sleep but I have yet to get it to work. Anyway, The quest starts in Roaldia. There is a white caster in the Eastern part of town who tells you about the famous Jad Merlings. He also tells you he's run off "perhaps to Babbel". Get used to this. The quest takes you all over the world. Cheat180 has a walkthrough if you get lost. Enjoy the useless skill. -Fist Fighting- I've never really used this but it allows you to do damage with your bare hands. Anyway, head to Roaldia and pick a fight at the bar. Call the guy "Orc Face" and you'll get it for free. -Magic- Head Over to Woodshade for this invaluable skill. You'll want to see the wizard called Calantroph but other than 100g, he doesn't ask for anything. Probably the best 100g you'll spend. ----------------------------------G) Magic----------------------------------- The handbook that comes with the game is a great source of information regarding the magic in the game. Each spell is listed with a short description as well as the abbreviation, the MP cost, and most importantly the alignment. In this section I'll tell you where to find them. ---By shop--- Oooblaye Magic Shop (Northwest of town) FT, AP, LA, ZB, CP, BL, BH North Blagsell Magic Shop (Northeast of town) PB, FM, CD, MB, HF, TU Widdlenix Magic Shop (Northeast of town) MR, HE, FA, MC, PE, PS, AW Farborough Magic Shop (West of town surrounded by water maze) HW, AW, OH, FF, BB, SW, HJ, MC Roaldia Magic Shop (East part of town) IE, ID, MF, MS, GW, MR ---By Spell--- Alleviate Pain (AP) - Oooblaye Curtain of Protection (CP) - Oooblaye Zagha's Banquet (ZB) - Oooblaye Air Walk (AW) - Widdlenix, Farborough Flesh Mend (FM) - North Blagsell Purify Blood (PB) - North Blagsell Fumbling Fingers (FF) - Farborough Mystic Rejuvenation (MR) - Widdlenix, Roaldia Omniheal (OH) - Farborough Turn Undead (TU) - North Blagsell Higher Justice (HJ) - Farborough Holy Wind (HW) - Farborough Flame Toss (FT) - Oooblaye Magic Burglar (MB) - North Blagsell Sander's Poultry Eliminator (PE) - Widdlenix Ball Lightning (BL) - Oooblaye Hyper Fireball (HF) - North Blagsell Blue Havoc (BH) - Oooblaye Mood Swing (MS) - Roaldia Brain Blister (BB) - Farborough Gwen's Wrath (GW) - Roaldia Plasma Storm (PS) - Widdlenix Soul Witherer (SW) - Farborough Luminous Air (LA) - Oooblaye Instant Elevation (IE) - Roaldia Instant Descent (ID) - Roaldia Hasty Exit (HE) - Widdlenix Windwell-Crumb's Mind Clearer (MC) - Widdlenix, Farborough Fisk's Alchemy (FA) - Widdlenix Mesmer's Flying Feet (MF) - Roaldia Chronic Discontinuim (CD) - North Blagsell Hidden Spells: Cavaterra's Disappearing Act (DA) - First level of the Seventh Keep Devil's Fury (DF) - Near the evil Fevex in Davinhoven Divine Hailstorm (DH) - Near the good Friar in the Royal Keep Mortimer's Pinpoint Relocation (PR) - Deep in the bottom of the Forgotten Pits. This spell is useless without Mortimer's Skull which is found in the resistance camp deep in Intungo. Once the skull has been retrieved, it can be left anywhere on the surface as a sort of fixed waypoint. Cast PR and you'll warp to the skull's location! ----------------------------H) Power Gaming in EX---------------------------- -----Buy/Sell Trick----- Charm determines the Cost of items and how much you get for them when you sell them. There are also Grey Potions which can raise your Charm by 3 points. The easiest place to get grey potions is Wyckmire. With enough charm, you can buy an item only to turn around and sell it and make a pile of gold. At 12 Charm, for example, a grey potion costs 28 gold but you can sell it for 60 gold. Each exchange nets you 32 gold! More expensive items (speedblades from North Blagsell are great for this) can make you thousands of gold in mere seconds. You don't need a very high charm to use this trick either. At 9 Charm, you make money buying and selling (although not very much per exchange). Thus, I recommend about 7 charm for a character. With 7 charm, you won't make money when you buy and sell normally BUT when you use a Grey potion, you WILL make decent money (Charm will temporarily be 10). Once you get used to this easy gold, it's hard to get away. It makes the High piety classes of paladin and cleric much more challenging though as your charm will be much lower. Without charm, gold is much harder to come by and that means crappy gear for a long time. With even just 7 charm, I like to hang out around the starting town and make a stack of about 100 gold. Then I'll run down to Wyckmire and buy a grey potion (and use it). Now, I'll buy another potion (blue are worth the most) and then sell it. Then I'll buy as many as I can and sell them back. This can be done fairly quickly when you get used to it. Anyway, you'll quickly have over 1000 gold. Buy a grey potion and head out of town (Buying a horse here ain't a bad move either. Makes running from monsters for the moment pretty easy). Next stop is the weapon shop in Bebbel with some very expensive swords. Use your grey potion (if the effect wore off) and start buying and selling these swords. You should make about 50,000 gold or so. That should be all you need for this game. If you need more, you can always come back. Also, it's nice for my level 1 character to pick up a couple of really nice swords here as well. Makes killing Kobalts kind of easy when you're hitting them for 200 each time. -----Race Bonuses----- The 13 Races come in three sizes and have different stat bonuses. Now, there are 3 amulets for the three primary attributes but there are none for secondary attributes. This means that no matter what you start with for primary attributes, you can max them later. However, your secondaries can only be temporarily be boosted. To my knowledge, piety is only really used for reaching the paladin and cleric classes (8 and 9). Also, Charisma seems to only effect the prices. As I explained above, 7 seems to be plenty when used in conjunction with a grey potion. Luck is very useful though as it acts like extra dexterity (you hit more and they hit you less). I think it also has smaller effects on the size of gold/key/food/arrow drops and other things as well. The question becomes, which races in the three sizes have the best secondary attributes? I also included PAT (Primary Attribute Total) but as I said, it's mostly irrelevant. _______________________________________________________ |Race | Size | Luck | Charm | Piety | Total | PAT | |-------------------------------------------------|-----| |Human | M | 5 | 5 | 5 | 15 | 45 | |Elf | S | 7 | 5 | 5 | 17 | 46 | |Dwarf | M | 5 | 5 | 5 | 15 | 46 | |Gnome | S | 5 | 5 | 5 | 15 | 47 | |Halfling | M | 5 | 6 | 5 | 16 | 46 | |Imp* | S | 7 | 5 | 5 | 17 | 45 | |Troll | L | 5 | 2 | 5 | 12 | 44 | |Half-Orc | L | 5 | 4 | 5 | 14 | 45 | |Half-Elf | M | 6 | 5 | 5 | 16 | 46 | |Half-Gnome | M | 5 | 5 | 5 | 15 | 46 | |Giant | L | 5 | 4 | 5 | 14 | 45 | |Golem* | L | 5 | 3 | 5 | 13 | 46 | |Glynn* | M | 5 | 6 | 5 | 16 | 46 | ------------------------------------------------------- *These are the only classes that can choose Gender Sexless which gives no boost to strength or dex. Well, as this table highlights, there are several bad choices on the list. Human, for example, is inferior in every single way to half-elf which seems to dominate the "medium" size list unless you really want an absurdly high starting charm (Glynn and Halfling with pts spent). Troll seems to have nothing going for it however with the lowest charm, no luck boost, and the worst PAT (if you care). To me, none of the small or medium choices are any good just because you don't want to sacrifice so much HP for very small boosts. Even if you want to play a paladin or cleric (cutting your spending points significantly), it seems like you're best off with a Large race. Of the four, Troll and Golem are pretty poor so you're left with Giant and Half-Orc. They only differ in how their primary attributes are spread with Giant having a very low dex of 12. I've always thought that DEX was the worst of the three (and the only stat the boot trick works on) so that makes Giant the easy choice for me. A Giant Paladin or Cleric is not going to have 7 Charm, it's true so money will be tight. Even though that is certainly a weakness, it shouldn't do more than make you take a few more trips to the store to sell stuff. Giant wins. -----Class Stat Req----- I really don't think this is an exhaustive list but here are the classes I've found and what their requirements are. If you find another or some info here is wrong, please drop me an email. _______________________________________________________ |Class | Str | Dex | Int | Luck | Peity || MAX MP | |---------------------------------------------||--------| |Scholar | | | | | || S | |Militiaman | | | | | || S | |Pirate | 25 | | | | || S | |Warrior | 30 | | | | || S | |Mage | | | 30 | | || L | |Archer | 25 | 25 | | | || S | |Swordsman | 25 | 25 | | | || S | |Bard | | 30 | 25 | | || S | |Ranger | 30 | 30 | | | || S | |Assassin | | 25 | | 7 | || S | |Rogue | | 30 | | 7 | || S | |Paladin | 30 | | 25 | | 8 || M | |Cleric | | | 30 | | 9 || L | ------------------------------------------------------- If I had all the time in the world, I'd go through and list what equipment can be equipped for each class. I was unable to fully test max MP but I know the M = 75 max (50 int level 10) and the L = 100 max (50 int level 10). The rest may have 25 or 50 max, it's hard for me to tell. Everyone's at least 25. In terms of weapons/armor, mage is very very limited where Warrior gets everything but the best bow as well as magical weapons. Paladin is the best choice if you want magic and combat. He cannot use the handless shield or the avenger but he can wear enamel plate and use speedblades. All while having 75 mp. I'll try to expand further on this stuff if I get the time. If you have more info, feel free to email me (I'm pretty sure there's a Sorceress class but couldn't figure it out). -----Winged Boots Bug----- The Dexterity boost from the winged boots is somehow permanent. You can get it more than once by wearing them, wearing something else, and wearing them again. Switching between winged and something else you can quickly get 50 dexterity. There are also items that raise Strength (gauntlets) and intelligence (helm) but they do not share this bug, only the boots. -----Power Play Start----- My strategy for living long is to stay at level 1 for as long as possible, so that when I get new weapons, I can kill all enemies in only one or two hits. I don't level up until I absolutely have to go into the dungeons to further the story. I don't know if the pure-casters can get away with this strategy or not, but I never play a pure-caster anyways. -Patrick Wong ------------------------I) Cheater's Solution Appendix----------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat101: The woodmen is in the woods above the path between Wyckmire and + + Castle Infinitum. Borrow his axe and head into the hills. The + + tree you're looking for is brown and it's surrounded by brown + + hills. It's relatively hard to spot. If you follow the road from + + Roaldia, it's just before you go past dungeon Davinhoven on the + + Bottom side of the road. You need to return the axe to get the + + Password (Victory) for later in the Intungo Dungeon. + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat102: The sign gives directions that correspond to letters. "SE. W. NW.+ + NE. SE. N. W. SW." The letters are relative to each other from + + the direction sign. SE goes to S, W goes to U, NW goes to R, NE + + goes to M, SE goes to O, N goes to U, W goes to N, SW goes to T + + The pass is SURMOUNT + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat103: A trick challenge. Search for a hidden door in the bricks at the + + Very beginning of this dark room. + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat104: There is a jailer near the entrance who asks for a name. Tell + + 'me' and he will imprison you. You can then bust out by a secret + + door and make your way to the prince + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat105: Zzoborf Isle is a large island a screen up from Randaway. The + + easiest way to get there is to heat to North Blagsell and use an + + AW spell and head out to sea. + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat106: examine the bottom most water hole to find the book + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat107: Wipfel takes the text from you and retreats into study. Later + + he returns. In his arms is the Almanac as well as stacks of + + parchments. He clears his throat and proceeds to explain his + + findings. "This is quite an ingenious code, if I ever saw one. + + My first idea was correct; each triad of numbers reflects a + + single letter. To decipher them, imagine a cube, within which + + there are divided twenty-seven smaller cubes, such that you have + + a three by three by three grid. Beginning with the top left cube + + of the frontmost section of nine, each cube contains a letter. + + Proceed left to right, gradually moving down the columns, and + + starting again from the top left when you reach the middle slice + + of three, and you will be able to fill in all twenty six letters + + of the common alphabet. There will be a leftover dummy space in + + the very last cube. Now, each cube may be pinpointed with a + + three number coordinate, which is exactly what the Almanac you + + possess does. Thus the letter 'A' can be described as residing + + in cube 131, as it lies in the first column, the third row - + + working upward, and the first slice. A further example is in + + order - my name. It would be indicated by the following + + coordinates: 223, 311, 112, 321, 221, 332. It's really quite + + clever. You should be able to take it from there. Now, I think I + + will work on an extension of the code for the Orcish alphabet, + + consisting of eighty letters. It will require the use of a four + + dimensional hypercube, and should prove quite a challenge. Good + + day to you." + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat108: Dragon Tears, Chimney Soot, Black Ice, and Liquid Light + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat109: The Seventh Keep, second level. It's just under Castle + + Excelsior in the middle of a lake + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat110: The Pass is Shadow + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat111: He is on his own private island just off the coast near Pibsly. + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat120: The pass is JBTIYUCO + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat130: The answer is 45 + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat140: Go a little down from Castle Infinium and retrieve the saturnium + + rock in a crater there. Next, go to the top part of Hollow and + + buy a hot air balloon for 5000g. Now head to Randaway and talk to+ + Shoban Rundledrum in the top left part of town. Next head to + + Pibsly and talk to the lady in the middle about magic cheese. + + Bring the cheese back to the guy in Randaway and head to the + + highest point in the land (which is in the mountains very close + + to where you found the saturnium rock below castle infinium. + + First 'use' the rock which puts it in the balloon and then use + + the balloon while standing next to the sign. Last use the scroll + + to zap it. Enjoy the rain. + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat150: The password to enter Ironthread is IGBLIBBR + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat160: I'll give you directions at each interchange. Otherwise, just + + keep going until you have two paths you can choose from. I will + + say 'up', 'down', 'left', or 'right' meaning what key you should + + hit (direction on screen) when you get to the interchange. + + First we head up from the stairs and go 'up' at the three-way. + + This leads you to a stairway. Next floor we go down from the + + stairs and head 'left' at the three-way. At the next three-way, + + we go 'up' and take the ladder. Next floor we go up from the + + stairs and take a 'down' at the three-way and then another 'down'+ + at the three-way right below it which leads to the next stairs. + + Follow the path a while till you come to a three-way and continue+ + 'right'. Next is another three-way where you go 'up'. Then + + another three-way where you go 'right' and we reach the stairs. + + on the next floor we quickly hit a three-way where we go 'left' + + and then another where we go 'up'. At the next three-way, it's + + 'up' again followed by another 'up' and you should reach the + + stairs. Continue for a while and you'll hit a three-way where + + you continue 'down' followed by another where you go 'right'. + + Follow this a while until a three-way where you go 'down'. + + Another round about we go until we hit another three-way where + + we head 'left' and then continue 'right' at the next and then + + 'down' which after a path leads to the stairs (whew). Little + + more left. From the stairs we go to a three-way where we go + + 'down' followed by another where we also go 'down'. Around we go + + and then another three-way where we go 'down' and another where + + we go 'down'. The next three-way is a 'left' and you should hit + + the stairs. Then next floor we get a 4-way and head 'up'. which + + leads to a stairs. Follow this around and take a 'left' and then + + another hike to more stairs. Follow this and go 'up' and then + + 'right' and then an 'down' and you should hit more stairs. This + + one is small, just go 'up' when you get a choice and you should + + hit more stairs. The next is a long walk but there are no forks. + + After the stairs, again another long walk but no forks. These + + stairs will lead to the bricks. Welcome to the top. You should + + walk around and find the yellow square. + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat170: Use the key which will wind the clock. Then, you will need to + + Set the clock a few times for each letter in the password. Each + + Letter in the alphabet is lined up with a Time going from A to M + + and then starting at 1 so Z is 13. The pass then translates into + + nine set points for your clock. Set It to 3, then 1, then 9, + + then 5, then 1, then 7, then 2, then 5, then 5. This will summon + + the sword. Take it and you will be automatically brought out of + + the dungeon. + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +Cheat180: Roadia - White caster (tells you to go to Bebbel) + + Bebbel - Green Bard (tells you to go to Oooblyae + + Oooblyae - Green Bard (tells you to go to SOUTH Blagsell + + NOTE: Remember that South is UP and north is DOWN + + South Blagsell - A hermit (green dude) tells you to go to + + Burroughs. + + Burroughs - Green Bard (tells you to go to Hollow) + + Hollow - Green Bard (sends you to Woodshade) + + Woodshade - Green Bard (sends you to Roaldia) + + Roaldia - White Caster (sends you to his hut which is near + + Randaway. Randaway is on an island a screen right of + + Farborough.) + + Hut - He's actually there. He doesn't even charge you. Yay! + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -------------------------------J) Thanks/legal------------------------------- Thanks to all the fans who have emailed me about this game over the years. I hope this FAQ helps you get many hours of fun and maybe shares some of the fond memories I've had. Thanks go to Daniel Berke and Matthew Engle for creating such a fine game. Thanks to Patrick Wong for sending me some tips including the location of the magic skill trainer. I've now got em all. Excelsior is Copyright 11th Dimension Entertainment (Daniel Berke and Matthew Engle) and is distributed as shareware (not freeware). 11th Dimension Entertainment: http://www.nwlink.com/~dberke/ This FAQ is Copyright Daniel Moscovitz. All rights reserved. For posting on Gamefaqs.com ONLY. Contact: EMAIL d _at_ mosc _dot_ com Version 1.0 - 12/04/07 - base version Version 1.1 - 12/05/07 - mega cleanup Version 1.2 - 3/22/08 - Magic skill location, reworked character creation. Version 1.3 - 4/15/08 - Finally added spells and items sections. Version 1.4 - 4/25/08 - Added info on Mortimer's skull and spell. -----------------------------------------------------------------------------