***************************************************************************** * ______ __ _ * * / ____/ __________ / /____(_)___ _____ * * / __/ | |/_/ ___/ _ \/ / ___/ / __ \/ ___/ * * / /____>
of Owenfield. She'll give you this useful skill for a price. When she's
done operating though, you'll take half damage and get poisoned though.
There is luckily a curer right above you (or just use a PB spell).

-Fencing-
Very useful and very easy to get. In the top right part of castle
Excelsior is a little training center. 50g and you're now an expert with
all manor of blades. This greatly increases your accuracy with bladed
weapons. 

-Marksmanship-
Most bows and crossbows don't do much damage. Also, they have limited
ammunition. Anyway, There is a trainer in the top right corner of Pibsly.

-Swimming-
Useful and easy. It does what you think it would do but you only get to
move about 5 spaces before you start to drown. Anyway, head down to
Farborough and talk to the guy in front of the pool.

-Music-
This is a royal pain but kind of fun. The skill is also worthless. As far as
I can tell, it lets you play the lutes in the game. There are two. One that
does nothing but make music and another that supposedly puts things to sleep
but I have yet to get it to work. Anyway, The quest starts in Roaldia. There
is a white caster in the Eastern part of town who tells you about the famous
Jad Merlings. He also tells you he's run off "perhaps to Babbel". Get used
to this. The quest takes you all over the world. Cheat180 has a walkthrough
if you get lost. Enjoy the useless skill.

-Fist Fighting-
I've never really used this but it allows you to do damage with your bare
hands. Anyway, head to Roaldia and pick a fight at the bar. Call the guy
"Orc Face" and you'll get it for free.

-Magic-
Head Over to Woodshade for this invaluable skill. You'll want to see the
wizard called Calantroph but other than 100g, he doesn't ask for anything.
Probably the best 100g you'll spend.

----------------------------------G) Magic-----------------------------------

The handbook that comes with the game is a great source of information
regarding the magic in the game. Each spell is listed with a short
description as well as the abbreviation, the MP cost, and most importantly
the alignment. In this section I'll tell you where to find them.

---By shop---
Oooblaye Magic Shop (Northwest of town)
FT, AP, LA, ZB, CP, BL, BH

North Blagsell Magic Shop (Northeast of town)
PB, FM, CD, MB, HF, TU

Widdlenix Magic Shop (Northeast of town)
MR, HE, FA, MC, PE, PS, AW

Farborough Magic Shop (West of town surrounded by water maze)
HW, AW, OH, FF, BB, SW, HJ, MC

Roaldia Magic Shop (East part of town)
IE, ID, MF, MS, GW, MR

---By Spell---
Alleviate Pain (AP) - Oooblaye
Curtain of Protection (CP) - Oooblaye
Zagha's Banquet (ZB) - Oooblaye
Air Walk (AW) - Widdlenix, Farborough
Flesh Mend (FM) - North Blagsell
Purify Blood (PB) - North Blagsell
Fumbling Fingers (FF) - Farborough
Mystic Rejuvenation (MR) - Widdlenix, Roaldia
Omniheal (OH) - Farborough
Turn Undead (TU) - North Blagsell
Higher Justice (HJ) - Farborough
Holy Wind (HW) - Farborough
Flame Toss (FT) - Oooblaye
Magic Burglar (MB) - North Blagsell
Sander's Poultry Eliminator (PE) - Widdlenix
Ball Lightning (BL) - Oooblaye
Hyper Fireball (HF) - North Blagsell
Blue Havoc (BH) - Oooblaye
Mood Swing (MS) - Roaldia
Brain Blister (BB) - Farborough
Gwen's Wrath (GW) - Roaldia
Plasma Storm (PS) - Widdlenix
Soul Witherer (SW) - Farborough
Luminous Air (LA) - Oooblaye
Instant Elevation (IE) - Roaldia
Instant Descent (ID) - Roaldia
Hasty Exit (HE) - Widdlenix
Windwell-Crumb's Mind Clearer (MC) - Widdlenix, Farborough
Fisk's Alchemy (FA) - Widdlenix
Mesmer's Flying Feet (MF) - Roaldia
Chronic Discontinuim (CD) - North Blagsell

Hidden Spells:
Cavaterra's Disappearing Act (DA) - First level of the Seventh Keep
Devil's Fury (DF) - Near the evil Fevex in Davinhoven
Divine Hailstorm (DH) - Near the good Friar in the Royal Keep
Mortimer's Pinpoint Relocation (PR) - Deep in the bottom of the Forgotten
Pits. This spell is useless without Mortimer's Skull which is found
in the resistance camp deep in Intungo. Once the skull has been retrieved,
it can be left anywhere on the surface as a sort of fixed waypoint. Cast
PR and you'll warp to the skull's location!

----------------------------H) Power Gaming in EX----------------------------

-----Buy/Sell Trick-----
Charm determines the Cost of items and how much you get for them when you
sell them. There are also Grey Potions which can raise your Charm by 3
points. The easiest place to get grey potions is Wyckmire. With enough
charm, you can buy an item only to turn around and sell it and make a pile
of gold. At 12 Charm, for example, a grey potion costs 28 gold but you can
sell it for 60 gold. Each exchange nets you 32 gold! More expensive items
(speedblades from North Blagsell are great for this) can make you thousands
of gold in mere seconds. You don't need a very high charm to use this
trick either. At 9 Charm, you make money buying and selling (although not
very much per exchange). Thus, I recommend about 7 charm for a character.
With 7 charm, you won't make money when you buy and sell normally BUT when
you use a Grey potion, you WILL make decent money (Charm will temporarily
be 10). Once you get used to this easy gold, it's hard to get away. It makes
the High piety classes of paladin and cleric much more challenging though as
your charm will be much lower. Without charm, gold is much harder to come by
and that means crappy gear for a long time. 

With even just 7 charm, I like to hang out around the starting town and
make a stack of about 100 gold. Then I'll run down to Wyckmire and buy a 
grey potion (and use it). Now, I'll buy another potion (blue are worth the
most) and then sell it. Then I'll buy as many as I can and sell them back.
This can be done fairly quickly when you get used to it. Anyway, you'll
quickly have over 1000 gold. Buy a grey potion and head out of town (Buying
a horse here ain't a bad move either. Makes running from monsters for the
moment pretty easy). Next stop is the weapon shop in Bebbel with some very
expensive swords. Use your grey potion (if the effect wore off) and start
buying and selling these swords. You should make about 50,000 gold or so.
That should be all you need for this game. If you need more, you can always
come back. Also, it's nice for my level 1 character to pick up a couple of
really nice swords here as well. Makes killing Kobalts kind of easy when
you're hitting them for 200 each time.

-----Race Bonuses-----
The 13 Races come in three sizes and have different stat bonuses. Now, there
are 3 amulets for the three primary attributes but there are none for
secondary attributes. This means that no matter what you start with for
primary attributes, you can max them later. However, your secondaries can
only be temporarily be boosted. To my knowledge, piety is only really used
for reaching the paladin and cleric classes (8 and 9). Also, Charisma seems
to only effect the prices. As I explained above, 7 seems to be plenty when
used in conjunction with a grey potion. Luck is very useful though as it acts
like extra dexterity (you hit more and they hit you less). I think it also
has smaller effects on the size of gold/key/food/arrow drops and other
things as well. The question becomes, which races in the three sizes have
the best secondary attributes? I also included PAT (Primary Attribute Total)
but as I said, it's mostly irrelevant.
 _______________________________________________________
|Race       | Size | Luck | Charm | Piety | Total | PAT |
|-------------------------------------------------|-----|
|Human      |  M   |  5   |   5   |   5   |   15  |  45 |
|Elf        |  S   |  7   |   5   |   5   |   17  |  46 |
|Dwarf      |  M   |  5   |   5   |   5   |   15  |  46 |
|Gnome      |  S   |  5   |   5   |   5   |   15  |  47 |
|Halfling   |  M   |  5   |   6   |   5   |   16  |  46 |
|Imp*       |  S   |  7   |   5   |   5   |   17  |  45 |
|Troll      |  L   |  5   |   2   |   5   |   12  |  44 |
|Half-Orc   |  L   |  5   |   4   |   5   |   14  |  45 |
|Half-Elf   |  M   |  6   |   5   |   5   |   16  |  46 |
|Half-Gnome |  M   |  5   |   5   |   5   |   15  |  46 |
|Giant      |  L   |  5   |   4   |   5   |   14  |  45 |
|Golem*     |  L   |  5   |   3   |   5   |   13  |  46 |
|Glynn*     |  M   |  5   |   6   |   5   |   16  |  46 |
 -------------------------------------------------------
*These are the only classes that can choose Gender Sexless which gives no
boost to strength or dex.

Well, as this table highlights, there are several bad choices on the list.
Human, for example, is inferior in every single way to half-elf which seems
to dominate the "medium" size list unless you really want an absurdly high
starting charm (Glynn and Halfling with pts spent). Troll seems to have
nothing going for it however with the lowest charm, no luck boost, and the
worst PAT (if you care). 

To me, none of the small or medium choices are any good just because you
don't want to sacrifice so much HP for very small boosts. Even if you want
to play a paladin or cleric (cutting your spending points significantly),
it seems like you're best off with a Large race. Of the four, Troll and
Golem are pretty poor so you're left with Giant and Half-Orc. They only
differ in how their primary attributes are spread with Giant having a very
low dex of 12. I've always thought that DEX was the worst of the three (and
the only stat the boot trick works on) so that makes Giant the easy choice
for me. A Giant Paladin or Cleric is not going to have 7 Charm, it's true
so money will be tight. Even though that is certainly a weakness, it
shouldn't do more than make you take a few more trips to the store to sell
stuff. Giant wins.

-----Class Stat Req-----
I really don't think this is an exhaustive list but here are the classes
I've found and what their requirements are. If you find another or some
info here is wrong, please drop me an email.
 _______________________________________________________
|Class       | Str | Dex | Int | Luck | Peity || MAX MP |
|---------------------------------------------||--------|
|Scholar     |     |     |     |      |       ||   S    |
|Militiaman  |     |     |     |      |       ||   S    |
|Pirate      |  25 |     |     |      |       ||   S    |
|Warrior     |  30 |     |     |      |       ||   S    |
|Mage        |     |     |  30 |      |       ||   L    |
|Archer      |  25 |  25 |     |      |       ||   S    |
|Swordsman   |  25 |  25 |     |      |       ||   S    |
|Bard        |     |  30 |  25 |      |       ||   S    |
|Ranger      |  30 |  30 |     |      |       ||   S    |
|Assassin    |     |  25 |     |   7  |       ||   S    |
|Rogue       |     |  30 |     |   7  |       ||   S    |
|Paladin     |  30 |     |  25 |      |   8   ||   M    |
|Cleric      |     |     |  30 |      |   9   ||   L    |
 -------------------------------------------------------

If I had all the time in the world, I'd go through and list what equipment
can be equipped for each class. I was unable to fully test max MP but I
know the M = 75 max (50 int level 10) and the L = 100 max (50 int level 10).
The rest may have 25 or 50 max, it's hard for me to tell. Everyone's at
least 25. In terms of weapons/armor, mage is very very limited where Warrior
gets everything but the best bow as well as magical weapons. Paladin is the
best choice if you want magic and combat. He cannot use the handless shield
or the avenger but he can wear enamel plate and use speedblades. All while
having 75 mp. I'll try to expand further on this stuff if I get the time.
If you have more info, feel free to email me (I'm pretty sure there's a
Sorceress class but couldn't figure it out).

-----Winged Boots Bug-----
The Dexterity boost from the winged boots is somehow permanent. You can get
it more than once by wearing them, wearing something else, and wearing them
again. Switching between winged and something else you can quickly get 50
dexterity. There are also items that raise Strength (gauntlets) and 
intelligence (helm) but they do not share this bug, only the boots.

-----Power Play Start-----
My strategy for living long is to stay at level 1
for as long as possible, so that when I get new
weapons, I can kill all enemies in only one or two
hits. I don't level up until I absolutely have to go
into the dungeons to further the story. I don't know
if the pure-casters can get away with this strategy or
not, but I never play a pure-caster anyways.
-Patrick Wong


------------------------I) Cheater's Solution Appendix-----------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat101: The woodmen is in the woods above the path between Wyckmire and  +
+          Castle Infinitum. Borrow his axe and head into the hills. The    +
+          tree you're looking for is brown and it's surrounded by brown    +
+          hills. It's relatively hard to spot. If you follow the road from +
+          Roaldia, it's just before you go past dungeon Davinhoven on the  +
+          Bottom side of the road. You need to return the axe to get the   +
+          Password (Victory) for later in the Intungo Dungeon.             +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat102: The sign gives directions that correspond to letters. "SE. W. NW.+
+          NE. SE. N. W. SW." The letters are relative to each other from   +
+          the direction sign. SE goes to S, W goes to U, NW goes to R, NE  +
+          goes to M, SE goes to O, N goes to U, W goes to N, SW goes to T  +
+          The pass is SURMOUNT                                             +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat103: A trick challenge. Search for a hidden door in the bricks at the +
+          Very beginning of this dark room.                                +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat104: There is a jailer near the entrance who asks for a name. Tell    +
+          'me' and he will imprison you. You can then bust out by a secret +
+          door and make your way to the prince                             +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat105: Zzoborf Isle is a large island a screen up from Randaway. The    +
+          easiest way to get there is to heat to North Blagsell and use an +
+          AW spell and head out to sea.                                    +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat106: examine the bottom most water hole to find the book              +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat107: Wipfel takes the text from you and retreats into study. Later    +
+          he returns. In his arms is the Almanac as well as stacks of      +
+          parchments. He clears his throat and proceeds to explain his     +
+          findings. "This is quite an ingenious code, if I ever saw one.   +
+          My first idea was correct; each triad of numbers reflects a      +
+          single letter. To decipher them, imagine a cube, within which    +
+          there are divided twenty-seven smaller cubes, such that you have +
+          a three by three by three grid. Beginning with the top left cube +
+          of the frontmost section of nine, each cube contains a letter.   +
+          Proceed left to right, gradually moving down the columns, and    +
+          starting again from the top left when you reach the middle slice +
+          of three, and you will be able to fill in all twenty six letters +
+          of the common alphabet. There will be a leftover dummy space in  +
+          the very last cube. Now, each cube may be pinpointed with a      +
+          three number coordinate, which is exactly what the Almanac you   +
+          possess does. Thus the letter 'A' can be described as residing   +
+          in cube 131, as it lies in the first column, the third row -     +
+          working upward, and the first slice. A further example is in     +
+          order - my name. It would be indicated by the following          +
+          coordinates: 223, 311, 112, 321, 221, 332. It's really quite     +
+          clever. You should be able to take it from there. Now, I think I +
+          will work on an extension of the code for the Orcish alphabet,   +
+          consisting of eighty letters. It will require the use of a four  +
+          dimensional hypercube, and should prove quite a challenge. Good  +
+          day to you."                                                     +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat108: Dragon Tears, Chimney Soot, Black Ice, and Liquid Light          +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat109: The Seventh Keep, second level. It's just under Castle           +
+          Excelsior in the middle of a lake                                +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat110: The Pass is Shadow                                               +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat111: He is on his own private island  just off the coast near Pibsly. +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat120: The pass is JBTIYUCO                                             +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat130: The answer is 45                                                 +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat140: Go a little down from Castle Infinium and retrieve the saturnium +
+          rock in a crater there. Next, go to the top part of Hollow and   +
+          buy a hot air balloon for 5000g. Now head to Randaway and talk to+
+          Shoban Rundledrum in the top left part of town. Next head to     +
+          Pibsly and talk to the lady in the middle about magic cheese.    +
+          Bring the cheese back to the guy in Randaway and head to the     +
+          highest point in the land (which is in the mountains very close  +
+          to where you found the saturnium rock below castle infinium.     +
+          First 'use' the rock which puts it in the balloon and then use   +
+          the balloon while standing next to the sign. Last use the scroll +
+          to zap it. Enjoy the rain.                                       +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat150: The password to enter Ironthread is IGBLIBBR                     +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat160: I'll give you directions at each interchange. Otherwise, just    +
+          keep going until you have two paths you can choose from. I will  +
+          say 'up', 'down', 'left', or 'right' meaning what key you should +
+          hit (direction on screen) when you get to the interchange.       +
+          First we head up from the stairs and go 'up' at the three-way.   +
+          This leads you to a stairway. Next floor we go down from the     +
+          stairs and head 'left' at the three-way. At the next three-way,  +
+          we go 'up' and take the ladder. Next floor we go up from the     +
+          stairs and take a 'down' at the three-way and then another 'down'+
+          at the three-way right below it which leads to the next stairs.  +
+          Follow the path a while till you come to a three-way and continue+
+          'right'. Next is another three-way where you go 'up'. Then       +
+          another three-way where you go 'right' and we reach the stairs.  +
+          on the next floor we quickly hit a three-way where we go 'left'  +
+          and then another where we go 'up'. At the next three-way, it's   +
+          'up' again followed by another 'up' and you should reach the     +
+          stairs. Continue for a while and you'll hit a three-way where    +
+          you continue 'down' followed by another where you go 'right'.    +
+          Follow this a while until a three-way where you go 'down'.       +
+          Another round about we go until we hit another three-way where   +
+          we head 'left' and then continue 'right' at the next and then    +
+          'down' which after a path leads to the stairs (whew). Little     +
+          more left. From the stairs we go to a three-way where we go      +
+          'down' followed by another where we also go 'down'. Around we go +
+          and then another three-way where we go 'down' and another where  +
+          we go 'down'. The next three-way is a 'left' and you should hit  +
+          the stairs. Then next floor we get a 4-way and head 'up'. which  +
+          leads to a stairs. Follow this around and take a 'left' and then +
+          another hike to more stairs. Follow this and go 'up' and then    +
+          'right' and then an 'down' and you should hit more stairs. This  +
+          one is small, just go 'up' when you get a choice and you should  +
+          hit more stairs. The next is a long walk but there are no forks. +
+          After the stairs, again another long walk but no forks. These    +
+          stairs will lead to the bricks. Welcome to the top. You should   +
+          walk around and find the yellow square.                          +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat170: Use the key which will wind the clock. Then, you will need to    +
+          Set the clock a few times for each letter in the password. Each  +
+          Letter in the alphabet is lined up with a Time going from A to M +
+          and then starting at 1 so Z is 13. The pass then translates into +
+          nine set points for your clock. Set It to 3, then 1, then 9,     +
+          then 5, then 1, then 7, then 2, then 5, then 5. This will summon +
+          the sword. Take it and you will be automatically brought out of  +
+          the dungeon.                                                     +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Cheat180: Roadia - White caster (tells you to go to Bebbel)                +
+          Bebbel - Green Bard (tells you to go to Oooblyae                 +
+          Oooblyae - Green Bard (tells you to go to SOUTH Blagsell         +
+                     NOTE: Remember that South is UP and north is DOWN     +
+          South Blagsell - A hermit (green dude) tells you to go to        +
+                           Burroughs.                                      +
+          Burroughs - Green Bard (tells you to go to Hollow)               +
+          Hollow - Green Bard (sends you to Woodshade)                     +
+          Woodshade - Green Bard (sends you to Roaldia)                    +
+          Roaldia - White Caster (sends you to his hut which is near       +
+                    Randaway. Randaway is on an island a screen right of   +
+                    Farborough.)                                           +
+          Hut - He's actually there. He doesn't even charge you. Yay!      +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------J) Thanks/legal-------------------------------

Thanks to all the fans who have emailed me about this game over the years. I
hope this FAQ helps you get many hours of fun and maybe shares some of the
fond memories I've had. Thanks go to Daniel Berke and Matthew Engle for
creating such a fine game.

Thanks to Patrick Wong for sending me some tips including the location
of the magic skill trainer. I've now got em all.

Excelsior is Copyright 11th Dimension Entertainment (Daniel Berke and 
Matthew Engle) and is distributed as shareware (not freeware).

11th Dimension Entertainment:
http://www.nwlink.com/~dberke/

This FAQ is Copyright Daniel Moscovitz. All rights reserved.

For posting on Gamefaqs.com ONLY.

Contact: EMAIL d _at_ mosc _dot_ com

Version 1.0 - 12/04/07 - base version
Version 1.1 - 12/05/07 - mega cleanup
Version 1.2 -  3/22/08 - Magic skill location, reworked character creation.
Version 1.3 -  4/15/08 - Finally added spells and items sections.
Version 1.4 -  4/25/08 - Added info on Mortimer's skull and spell.
-----------------------------------------------------------------------------