Lord Setar proudly presents... / | / _ \ | | | | / | | \ | | / _ \ | | | _ \ / /| | | | | | | | | | / /| | | \| | | | | | | | | | | | / / | | | | | | | | | | / / | | | |\ | | | | | | | | | | | / / | | | |_| |_ | |_| | / / | | | | \ | | |_| | | | | |_| | /_/ |_| \_______| \_____/ /_/ |_| |_| \_| \_____/ |_| |_____/ FAQ v 0.8 ================= Table of Contents ================= 1. What is Aquanoid? 2. Controls 3. Blocks 4. Powerups 5. The Levels -- Unfinished 6. Handy Tricks 7. Legal Stuff, Stuff, Credits and Farewell ====================== 1. What Is Aquanoid? ====================== Aquanoid is a game similar to Arkanoid and Alleyway. You control a paddle and hit a ball, trying to keep it from falling into the abyss under you. The ball hits blocks, and you get points. One big difference is powerups - bonus lives, shoot blocks out, take out multiple blocks, even immortality! It is for MS-DOS and was made in version. The full version has 150 levels and a FOUR PLAYER MODE, but I don't think you can find that anywhere legally. The basic shareware version has 20 levels, however, and is still fun and challenging. ============= 2. Controls ============= In-Game: Move the mouse from side to side to control the paddle Left click to shoot if you have a Terminator powerup active When holding the ball at the start of a level/after respawning/when you have a Hold powerup active: Right click to change launch direction Left click to launch =========== 3. Blocks =========== Brown block = 0 points Red block = 10 points Light Blue block = 20 points Yellow block = 30 points Light Green block = 40 points Light grey block = 50 points Purple block = 60 points Blue block = 70 points Pink block = 80 points Dark Green block = 90 points Dark Grey block = 100 points Shiny metallic block = Titan, can only be destroyed with Terminator Strong or Titan Knocker powerup active Dull metallic block = Cracker, can be destroyed in two hits or with Terminator Medium(or higher)/Cracker(or Titan) Knocker active Red/yellow block = Shooter, hit it and a terminator bolt erases the block above it(equivalent to Terminator Weak) Green/yellow block = X-Shooter, hit it and a terminator bolt erases the block above it(equal to Terminator Strong) ============= 4. Powerups ============= Powerups are like medicine caplets. All are different colors and have different letters. There is a list in the help section, but I will provide a list with effects here. When a powerup appears, the gray box between the bars(below your score and lives and above the other players' scores) will turn a color. Red means it does something bad, yellow means it can do harm and good, and green means it does nothing BUT good. I will put them by color and sort them by letter -Warps(X)- Red - Exit to last level(or restart level if on first level) Gray - Exit to next level Purple - Exit to a far level(can be anywhere from next level to 10 levels up) Tips: Xs are always useful. Only grab a red X if the last level was easy and the current level is killing you. If you see a purple X and can grab it without dying, BY ALL MEANS GRAB IT. Also, NEVER grab an X if you are very close to finishing the level -- 30 points might mean the top score! -Terminators(T)- Red - Weak(color blocks only) Blue - Medium(can destroy crackers) Green - Strong(destroy anything but shooters and xshooters) Tips: IF YOU SEE A TERMINATOR, GRAB IT. Terminators are always good. I think you only score 5-10 per termination, but these can help you nail more blocks faster. Only give it up for knockers. -Knockers(K)- Brown - Color Knocker(color blocks only) Orange - Cracker Knocker(color and cracker) Purple - Titan Knocker(anything but shooters and xshooters) Tips: Knockers are good for points. If you get a knocker, the ball will go until it hits a wall/your paddle/dies. One of the few things to give up a Terminator for. -Holds(H)- Dark grey - Bring Back(brings the ball right back to your paddle) Purple - Hold Once(next time the ball hits your paddle it sticks there until you launch it) Yellow - Hold ETERNALLY(makes the ball stick on your paddle until you lose a life, get another powerup or clear the level) Tips: Holds are awesome. If you want a certain block and see a hold, grab it. This way you can relaunch the ball(plus you get a repreive) and start on another spot. -Multipliers(J)- Red-Orange - Junk(half score) Light blue - Jewel(double score) Tips: Never get Junk. Always get Jewel unless you have a better powerup. -Irritate(I)- Yellow - Irritate Ballhide(hides makes the ball less visible) Blue - Irritate Ballmove(moves ball erratically) Tips: Avoid these at all costs -Viability(V)- NOTE: All of these are olive green, the letter is what is a different color! Light Green V - Viability Bad(-1 life) Yellow V - Viability Good(+1 life) Pink V - Viability Best(+2 lives!) Tips: Never get light green. However, Yellow and Pink are the most prized possessions of gamers - extra lives! It takes 30,000 points in this game to get one extra life, making a pink V worth 60,000! Also, Viability powerups disable any others, so make sure you absolutely need those two lives before sacrificing your Undead. -Assorted singles- D - Decrease Decreases your paddle size. I can survive on this, but I call it Death because it's a killer L - Large Increases paddle size a bit. Not too helpful, but handy at times. U - Undead Also known as the Slacker powerup. If you get this, bury your paddle in a corner. No, really. This thing puts a wall on the bottom of your screen, making it IMPOSSIBLE to die. If you get this, put your paddle where no powerups will rain down on it and take a break. Only move your paddle if the ball starts looping around the screen not hitting anything so you can redirect the ball - or if you see a purple X. O - Oldie Slows the ball down. Don't slack too much - it's very easy to really relax and miss the ball by a tiny bit. C - Change Mirrors your movement. This means that if you move the mouse right, the paddle goes left and vice versa. =============== 5. The Levels =============== Here we are, it's game time! Level 1 -- The First Quest Classification: Simple Shape: Somewhat like a Super Nintendo controller Tips: You don't need many timps here. Just avoid the red powerups. Level 2 -- Invasion of the Discs Classification: Simple Shape: A long rectangle, long side going up Tips: Beware the low near end. The sides are quite wide, however, making for some nifty high point shots up top. Level 3 -- Living in a Box Classification: Simple Shape: A rectangular cluster of blocks surrounded by a line of blocks, with titan blocks at the corners Tips: Knock some holes in the side of the outer box. Holds are useful here, as you can grab your ball and send it in a gap you made to pulverize the inner box. ================== 6. Handy Tricks ================== -Use rebounds to your advatage. After a death, right click to adjust your angle. Study the blocks and shape. -Titans are helpful too. Rebound off them to get back at the main blocks. -Shooters and X-Shooters destroy blocks, don't be afraid to hit them. ============================================= 7. Legal Junk, Stuff, Credits and Farewell ============================================= ------------- Legal Junk ------------- This FAQ is copyright 2004-2005 Lord Setar. You may not reproduce this FAQ without my permission, and you may not profit from it in any way. You can print it out, just don't sell copies because if I find out, you will face a lawsuit and I will probably win. This FAQ must be kept in its entirety and may not be changed or altered in any way whatsoever. ----------------------------------------------- If you want to post this FAQ on your site... ----------------------------------------------- E-mail me for permission first. Don't use it to make money. Don't change it. -SITES THAT CANNOT POST THIS FAQ- Cheat Code Central -- www.cheatcc.com Why? Known to have stolen FAQs and guides in the past. ----------------- Update History ----------------- v0.8 -- December 13, 2004: First version of this FAQ produced. Getting busy around Christmas time so I will stop now and resume after Christmas. Hope to finish more levels then! ---------- Credits ---------- Stefan Heineke and Karsten Finger -- For making this great game The guys who made DOSBox --Without the magic of DOSBox, I could never have played this game again Jeff "CJayC" Veasey --For making GameFAQs, or I could never have gotten this FAQ posted. You, the reader --For sitting down and reading this. Tool --For giving me something to listen to while I wrote this Anyone else I missed --Just in case ;) ----------- Farewell ----------- "Wherever there is a meeting, a parting is sure to follow." --The Mask Salesman from The Legend of Zelda: Majora's Mask Yep, that rings true here. Hope you liked the game, I know I did, and I sincerely hope this guide helped you on the way to the elusive HIGH SCORE! If I ever write another FAQ, I hope you read it, if for help or just for the sake of reading. ------------------------------------------------------ Copyright 2004-2005 Lord Setar. All rights reserved ------------------------------------------------------ Bye.