Blake Stone: Aliens of Gold *****@@@@@#####$$$$$%%%%%*****@@@@@#####$$$$$%%%%%*****@@@@@#####$$$$$%%%%%1234 This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2005 Andrew K.K. Ah New ********************************************* ***ENGINE*** Seems very similar to Wolfenstein 3d's: -All floors are the same height -All ceilings are the same height -No ducking, jumping, etc. -Ten levels per episode, six episodes total -Levels are made using 4-sided 'blocks' and 2-sided doors -All blocks are the same length -Pushblocks -Levels have a maximum space of 64*64 blocks -One type of ammunition is common to all ammo-using weapons -Points -A finite number of lives BS:AoG's engine has some improvements on Wolfenstein 3d's engine: -Floor and ceiling textures -Diminishing light (farther parts of the level are darker than closer parts) -A map -Level/episode statistics available within a level -Ability to reenter a level... -...in the condition in which it was exited -Ability to talk with some actors -Some extra buttons ***CONTROLS*** Up: Move forward Down: Move backward Left: Turn left Right: Turn right Q/Enter: Quick rotate 90 degrees left W: Quick rotate 180 degrees right E: Quick rotate 90 degrees right Alt+left/right: Strafe left/right RightShift+direction: Faster movement Spacebar: Use Ctrl: Fire weapon Tab: Display the map/info box with non-rotated map Shift+Tab: Display the map/info box with rotated map I: Toggle Attack Information F: Toggle floor C: Toggle ceiling L: Toggle lighting H: Toggle heartbeat M: Toggle music S: Toggle sounds Esc: Main Menu F1: Help section F2: Save section F3: Load section F4: Sound options section F5: View options section F6: Controls options section F7: End the current game F8: Quick Save F9: Quick Load F10: Quit 'Blake Stone: Aliens of Gold' P/Pause: Pause the game (press any key to unpause) ***MAP/INFO WINDOW*** -Many of these can only be seen using cheats -Specifically, the 'Show PWalls' and 'Show Actors' cheats -(Hue.Saturation.Luminosity|Red.Green.Blue) Areas (200.19.41|47.40.47): Empty areas Bright green (80.240.64|0.136.0): Normal areas Dark green (80.240.30|0.64.0): Hidden areas Doors (dots) Light green (80.205.97|15.192.15): Unlocked doors Red (0.205.97|191.15.15): Locked doors Pulsing blue/white: Elevator doors Pulsing ?/white /(160.0.240|255.255.255): Pushwalls Actors (dots) Quickly flashing dark/white (160.0.0|0.0.0)-(|): Players Flashing red/black (0.240.113|240.0.0)/(0.240.45|95.0.0): Keys (40.240.37|79.79.0): Shootable crates Light yellow (42.144.146|208.215.96): Emergency lights Light yellow (48.240.75|127.160.0): Dripping vents Light yellow (51.205.97|144.191.15): Flickering ceiling lights Light yellow (40.139.135|207.208.79): Arcs Light yellow (38.150.120|207.200.48): Columns (2.240.68|144.7.0): Turrets (20.171.105|192.111.32): PerScan Drones (238.219.86|175.8.15): Bio-Techs (both enemy and informant) (0.240.60|128.0.0): Sector Patrols (0.137.135|207.79.79): Star Sentinels (20.240.68|144.72.0): Star Troopers (16.240.37|79.32.0): XGA (15.240.30|68.24.0): XGA cannisters (0.205.97|191.15.15: Pod Aliens (0.130.143|208.96.96): HSGG (237.148.161|223.120.127):XMS (2.150.120|207.55.48): Plasma Spheres (0.171.105|192.32.32): HEPA (20.137.135|207.143.79): Spider Mutant (18.202.89|175.87.15): Dr. Goldfire Floor stats: Total Points=Points earned on floor/Maximum points possible on floor -Affected by treasures acquired and enemies destroyed -Doesn't seem to be affected by IA -Starts out at 0% Informants Alive=Friendly informants alive/Total friendly informants -Starts out at 100% on floors with friendly informants -'N/A' for floors with no friendly informants Enemy Destroyed=Enemies killed/Total enemies -Starts out at 0% Floor Rating=(TP+IA+ED)/3 -Starts out at 33% on floors with friendly informants -Otherwise starts at 0% Mission stats: Mission Rating=Average of floor ratings of levels 1-9 -Starts out at 33% on missions with friendly informants ***ITEMS*** Key Red: often used to unlock levels, though doors are not unheard of Yellow Green Blue Gold Food Water Bowl (5%) Candy Bar (8%) Sandwich (10%) Raw Meat (15%) Steak (20%) First Aid Kit (30%) Tokens (Start off with 4, 25 max) Silver (1) Gold (5) Given (5) Ammo (1-38:red, 39-100:yellow) (start off with eight?) Found (8 units) Dropped (8 units - (# used)) Given (5,10 units) Treasures Money Bag (100 pts) Loot (500 pts) Gold (250-1000 pts) 1 bar (250 pts) 2 bars (500 pts) 3 bars (750 pts) 5 bars (1000 pts) Xylan Orb (5000pts) Block surfaces: These can be 'use'd Food Units: These take in tokens and dispense food. They have limited supplies. -Beverage machines -Food vendors Barrier Switches: Blue walls with red triangles on the sides and a switch down the center. These toggle columns/arcs (see below) on indicated levels. Teleporting units: These will warp you within/between levels. Stationary sprites Posts: Blue columns. These are impassable. Arcs: Columns of electricity. These damage anything that touches them. Cargo Crates: Green boxes with an upward arrow and "up" on the left side. Some of these can be shot to reveal items. Metal Cylinders: Some of these can be shot to reveal XGAs. ***WEAPONS*** 1. Auto-Charge Pistol (ACP) -Does not use ammo -Silent (will not alert enemies) 2. Slow-Fire Protector (SFP) -Uses 1% per blast -Picking up one gives 6 ammo 3. Rapid Assault Weapon (RAW) -Uses 1% per blast -Picking up one gives ? ammo 4. Dual Neutron Disrupter (DND) -Uses 1% per blast -Picking up one gives ? ammo 5. Plasma Discharge Unit (PDU) -Blasts do not hurt you -Limited range -Uses 4% per blast -Picking up one gives ? ammo *****@@@@@*****@@@@@ ***ENEMIES*** -The first quote is the enemy's activation sound -The second quote is the enemy's death sound Automated Heavy Armored Robot Turret (1050pts) -Domes hanging from the ceilings. -Can not be hit by weapons 1,2,5. -Can be passed under by the player Perscan Drone Explosion (2025pts) -Silver/white metal balls that float around. -When they get close to you, they will self-destruct and hurt any actors (including you, enemies, and informants) close by. Plasma Sphere (2055pts) -Blue spheres with electricity in them. -These fly in straight diagonal lines and bounce off walls. -They hurt you if you come into contact with them. -They will pass right through you. Bio-Technician (500pts if foe) -Men wearing white lab coats. -These can be friend ('informant') or foe. -Foes will attack you if you talk to them or...? -Can drop ammo when killed. -Can drop tokens when killed. -Friends will give you hints, tokens, or ammo when you 'use' them. Sector Patrol (1025pts) -They wear blue. -They drop SFP's when killed (if you don't have it yet) -Can drop ammo when killed. -Can drop tokens when killed. "Guard!" "Medic!" Star Sentinel (5000pts) -Red -They carry the Rapid Assault Weapon -They drop RAW's when killed (if you don't have it yet) -Can drop ammo when killed. -Can drop tokens when killed. "Halt!" "I'm hit!" Star Trooper (7025pts) -Men wearing green vests and berets. -They carry the Rapid Assault Weapon -They drop RAW's when killed (if you don't have it yet) -Can drop ammo when killed. -Can drop tokens when killed. -They sometimes need to be killed twice: -the first time, they will feint and get back up when you leave. "Stop!" "" Experimental Genetic Alien (3750pts) -Green blobby monster. -Sometimes comes out of metal cylinders. High Security Genetic Guard (10000pts) -Green hulk with red jump suit. -They drop SFP's when killed (if you don't have it yet) -Can drop ammo when killed. "You're dead!" "" High Energy Plasma Alien (5150pts) -Bluish pods with two legs. Looks like it's glowing/cackling with energy; has a yellowish spot in its 'head'. -These things can come out of blue walls with small, cross-shaped holes in them, which seem to have an endless supply. Experimental Mecha-Sentinel (5055pts) -Vaguely humanoid robot. -Can drop ammo when killed. "Die, human!" "(blows up)" Pod Alien (5075pts) -Green/orange. Looks like it's got a crustacean on its head. Also has flabby skin. -These can come out of green eggs with yellow goo dripping from them. -Not all pods contain aliens. Spider Mutant (boss) (10000pts) -Green, humanoid except for its six arms and weird head. -Wears only shorts. Dr Goldfire (5000pts?) -Balding man with white hair and a blue tuxedo. -This guy appears out of nowhere and warps out when he is 'killed'. -The one that appears on floor 9 seems much stronger than the ones on other floors. "(silent?)" "Ha ha ha ha ha. You'll never succeed." *****@@@@@*****@@@@@ ***LEVELS*** -Every level has an elevator with a control panel. This control panel allows you to choose which level you wish to visit. -You must have the Red Access Key to access the next uncompleted level within an episode. 1.x Name -Note1 -Statics: x/x/x/x -Enemies: Trt 1+2+3+4=Max PDE ?+?+?+?=? PS ?+?+?+?=? BT ?+?+?+?=? Inf ?+?+?+?=? Bad ?+?+?+?=? SP ?+?+?+?=? SS ?+?+?+?=? ST ?+?+?+?=? xGA ?+?+?+?=? HSGG ?+?+?+?=? HEPA ?+?+?+?=? xMS ?+?+?+?=? PA ?+?+?+?=? SM ?+?+?+?=? DG ?+?+?+?=? -Items: K ?+?+?+?=? F ?+?+?+?=? 05 ?+?+?+?=? 08 ?+?+?+?=? 10 ?+?+?+?=? 15 ?+?+?+?=? 20 ?+?+?+?=? 30 ?+?+?+?=? T ?+?+?+?=? 1 ?+?+?+?=? 5 ?+?+?+?=? FU ?+?+?+?=? A ?+?+?+?=? W ?+?+?+?=? 2 ?+?+?+?=? 3 ?+?+?+?=? 4 ?+?+?+?=? 5 ?+?+?+?=? T ?+?+?+?=? 0100 ?+?+?+?=? 0500 ?+?+?+?=? 0250 ?+?+?+?=? 0500 ?+?+?+?=? 0750 ?+?+?+?=? 1000 ?+?+?+?=? 5000 ?+?+?+?=? -Walls/Doors: W x D x Elevator: x Locked: x Unlocked: x -Points TP x ED x -Col/Tex/Shade Top Cel Div Bot Flr Max 1.1 Star Institute General Operations -This is the only floor where you do not start off in the elevator, and only when you first start the mission. -Statics: 315/ -Enemies: Trt 1 2 3 4 PDE 0+?+?+?=? PS 5+?+?+?=? BT ?+?+?+?=? Inf x+?+?+?=? Bad x+?+?+?=? SP ?+?+?+?=? SS 0+?+?+?=? ST 2+?+?+?=? xGA 4+?+?+?=? HSGG 2+?+?+?=? HEPA 2+?+?+?=? xMS 3+?+?+?=? PA 0+?+?+?=? SM 0+?+?+?=? DG 0+?+?+?=? -Items: K ?+?+?+?=? F ?+?+?+?=? 05 ?+?+?+?=? 08 ?+?+?+?=? 10 ?+?+?+?=? 15 ?+?+?+?=? 20 ?+?+?+?=? 30 ?+?+?+?=? T ?+?+?+?=? 1 ?+?+?+?=? 5 ?+?+?+?=? FU ?+?+?+?=? A ?+?+?+?=? W ?+?+?+?=? 2 ?+?+?+?=? 3 ?+?+?+?=? 4 ?+?+?+?=? 5 ?+?+?+?=? T ?+?+?+?=? 0100 ?+?+?+?=? 0500 ?+?+?+?=? 0250 ?+?+?+?=? 0500 ?+?+?+?=? 0750 ?+?+?+?=? 1000 ?+?+?+?=? 5000 ?+?+?+?=? -Walls/Doors: W x D 16 Elevator: 1 Locked: x Unlocked: x -Points TP 72800 ED -Col/Tex/Shade 114 10 6 11 11 51 1.2 Technical Planning Offices -Statics: x/x/x/x -Enemies: Trt 1+2+3+4=Max PDE ?+?+?+?=? PS ?+?+?+?=? BT ?+?+?+?=? Inf ?+?+?+?=? Bad ?+?+?+?=? SP ?+?+?+?=? SS ?+?+?+?=? ST ?+?+?+?=? xGA 1+?+?+?=? HSGG ?+?+?+?=? HEPA ?+?+?+?=? xMS ?+?+?+?=? PA ?+?+?+?=? SM ?+?+?+?=? DG ?+?+?+?=? -Items: K ?+?+?+?=? F ?+?+?+?=? 05 ?+?+?+?=? 08 ?+?+?+?=? 10 ?+?+?+?=? 15 ?+?+?+?=? 20 ?+?+?+?=? 30 ?+?+?+?=? T ?+?+?+?=? 1 ?+?+?+?=? 5 ?+?+?+?=? FU ?+?+?+?=? A ?+?+?+?=? W ?+?+?+?=? 2 ?+?+?+?=? 3 ?+?+?+?=? 4 ?+?+?+?=? 5 ?+?+?+?=? T ?+?+?+?=? 0100 ?+?+?+?=? 0500 ?+?+?+?=? 0250 ?+?+?+?=? 0500 ?+?+?+?=? 0750 ?+?+?+?=? 1000 ?+?+?+?=? 5000 ?+?+?+?=? -Walls/Doors: W x D 26 Elevator: x Locked: x Unlocked: x -Points TP x ED x -Col/Tex/Shade 82 13 6 11 9 51 1.3 Mutant Holding Chambers -Statics: x/x/x/x -Enemies: Trt 1+2+3+4=Max PDE ?+?+?+?=? PS ?+?+?+?=? BT ?+?+?+?=? Inf ?+?+?+?=? Bad ?+?+?+?=? SP ?+?+?+?=? SS ?+?+?+?=? ST ?+?+?+?=? xGA 1+?+?+?=? HSGG ?+?+?+?=? HEPA ?+?+?+?=? xMS ?+?+?+?=? PA ?+?+?+?=? SM ?+?+?+?=? DG ?+?+?+?=? -Items: K ?+?+?+?=? F ?+?+?+?=? 05 ?+?+?+?=? 08 ?+?+?+?=? 10 ?+?+?+?=? 15 ?+?+?+?=? 20 ?+?+?+?=? 30 ?+?+?+?=? T ?+?+?+?=? 1 ?+?+?+?=? 5 ?+?+?+?=? FU ?+?+?+?=? A ?+?+?+?=? W ?+?+?+?=? 2 ?+?+?+?=? 3 ?+?+?+?=? 4 ?+?+?+?=? 5 ?+?+?+?=? T ?+?+?+?=? 0100 ?+?+?+?=? 0500 ?+?+?+?=? 0250 ?+?+?+?=? 0500 ?+?+?+?=? 0750 ?+?+?+?=? 1000 ?+?+?+?=? 5000 ?+?+?+?=? -Walls/Doors: W x D 25 Elevator: x Locked: x Unlocked: x -Points TP x ED x -Col/Tex/Shade 145 21 6 11 1 51 1.4 Alien Canister Storage -Statics: x/x/x/x -Enemies: Trt 1+2+3+4=Max PDE ?+?+?+?=? PS ?+?+?+?=? BT ?+?+?+?=? Inf ?+?+?+?=? Bad ?+?+?+?=? SP ?+?+?+?=? SS ?+?+?+?=? ST ?+?+?+?=? xGA 1+?+?+?=? HSGG ?+?+?+?=? HEPA ?+?+?+?=? xMS ?+?+?+?=? PA ?+?+?+?=? SM ?+?+?+?=? DG ?+?+?+?=? -Items: K ?+?+?+?=? F ?+?+?+?=? 05 ?+?+?+?=? 08 ?+?+?+?=? 10 ?+?+?+?=? 15 ?+?+?+?=? 20 ?+?+?+?=? 30 ?+?+?+?=? T ?+?+?+?=? 1 ?+?+?+?=? 5 ?+?+?+?=? FU ?+?+?+?=? A ?+?+?+?=? W ?+?+?+?=? 2 ?+?+?+?=? 3 ?+?+?+?=? 4 ?+?+?+?=? 5 ?+?+?+?=? T ?+?+?+?=? 0100 ?+?+?+?=? 0500 ?+?+?+?=? 0250 ?+?+?+?=? 0500 ?+?+?+?=? 0750 ?+?+?+?=? 1000 ?+?+?+?=? 5000 ?+?+?+?=? -Walls/Doors: W x D 17 Elevator: x Locked: x Unlocked: x -Points TP x ED x -Col/Tex/Shade 66 4 6 11 11 51 1.5 Controlled Pod Hatchery -Statics: x/x/x/x -Enemies: Trt 1+2+3+4=Max PDE ?+?+?+?=? PS ?+?+?+?=? BT ?+?+?+?=? Inf ?+?+?+?=? Bad ?+?+?+?=? SP ?+?+?+?=? SS ?+?+?+?=? ST ?+?+?+?=? xGA 1+?+?+?=? HSGG ?+?+?+?=? HEPA ?+?+?+?=? xMS ?+?+?+?=? PA ?+?+?+?=? SM ?+?+?+?=? DG ?+?+?+?=? -Items: K ?+?+?+?=? F ?+?+?+?=? 05 ?+?+?+?=? 08 ?+?+?+?=? 10 ?+?+?+?=? 15 ?+?+?+?=? 20 ?+?+?+?=? 30 ?+?+?+?=? T ?+?+?+?=? 1 ?+?+?+?=? 5 ?+?+?+?=? FU ?+?+?+?=? A ?+?+?+?=? W ?+?+?+?=? 2 ?+?+?+?=? 3 ?+?+?+?=? 4 ?+?+?+?=? 5 ?+?+?+?=? T ?+?+?+?=? 0100 ?+?+?+?=? 0500 ?+?+?+?=? 0250 ?+?+?+?=? 0500 ?+?+?+?=? 0750 ?+?+?+?=? 1000 ?+?+?+?=? 5000 ?+?+?+?=? -Walls/Doors: W x D 21 Elevator: x Locked: x Unlocked: x -Points TP x ED x -Col/Tex/Shade 225 7 6 11 6 51 1.6 Pod Stabalization Area -Statics: x/x/x/x -Enemies: Trt 1+2+3+4=Max PDE ?+?+?+?=? PS ?+?+?+?=? BT ?+?+?+?=? Inf ?+?+?+?=? Bad ?+?+?+?=? SP ?+?+?+?=? SS ?+?+?+?=? ST ?+?+?+?=? xGA 1+?+?+?=? HSGG ?+?+?+?=? HEPA ?+?+?+?=? xMS ?+?+?+?=? PA ?+?+?+?=? SM ?+?+?+?=? DG ?+?+?+?=? -Items: K ?+?+?+?=? F ?+?+?+?=? 05 ?+?+?+?=? 08 ?+?+?+?=? 10 ?+?+?+?=? 15 ?+?+?+?=? 20 ?+?+?+?=? 30 ?+?+?+?=? T ?+?+?+?=? 1 ?+?+?+?=? 5 ?+?+?+?=? FU ?+?+?+?=? A ?+?+?+?=? W ?+?+?+?=? 2 ?+?+?+?=? 3 ?+?+?+?=? 4 ?+?+?+?=? 5 ?+?+?+?=? T ?+?+?+?=? 0100 ?+?+?+?=? 0500 ?+?+?+?=? 0250 ?+?+?+?=? 0500 ?+?+?+?=? 0750 ?+?+?+?=? 1000 ?+?+?+?=? 5000 ?+?+?+?=? -Walls/Doors: W x D 26 Elevator: x Locked: x Unlocked: x -Points TP x ED x -Col/Tex/Shade 97 10 6 11 16 51 1.7 Ammunition and Weaponry Storage -Statics: x/x/x/x -Enemies: Trt 1+2+3+4=Max PDE ?+?+?+?=? PS ?+?+?+?=? BT ?+?+?+?=? Inf ?+?+?+?=? Bad ?+?+?+?=? SP ?+?+?+?=? SS ?+?+?+?=? ST ?+?+?+?=? xGA 1+?+?+?=? HSGG ?+?+?+?=? HEPA ?+?+?+?=? xMS ?+?+?+?=? PA ?+?+?+?=? SM ?+?+?+?=? DG ?+?+?+?=? -Items: K ?+?+?+?=? F ?+?+?+?=? 05 ?+?+?+?=? 08 ?+?+?+?=? 10 ?+?+?+?=? 15 ?+?+?+?=? 20 ?+?+?+?=? 30 ?+?+?+?=? T ?+?+?+?=? 1 ?+?+?+?=? 5 ?+?+?+?=? FU ?+?+?+?=? A ?+?+?+?=? W ?+?+?+?=? 2 ?+?+?+?=? 3 ?+?+?+?=? 4 ?+?+?+?=? 5 ?+?+?+?=? T ?+?+?+?=? 0100 ?+?+?+?=? 0500 ?+?+?+?=? 0250 ?+?+?+?=? 0500 ?+?+?+?=? 0750 ?+?+?+?=? 1000 ?+?+?+?=? 5000 ?+?+?+?=? -Walls/Doors: W x D 28 Elevator: x Locked: x Unlocked: x -Points TP x ED x -Col/Tex/Shade 66 12 6 11 6 51 1.8 Security Offices -Statics: x/x/x/x -Enemies: Trt 1+2+3+4=Max PDE ?+?+?+?=? PS ?+?+?+?=? BT ?+?+?+?=? Inf ?+?+?+?=? Bad ?+?+?+?=? SP ?+?+?+?=? SS ?+?+?+?=? ST ?+?+?+?=? xGA 1+?+?+?=? HSGG ?+?+?+?=? HEPA ?+?+?+?=? xMS ?+?+?+?=? PA ?+?+?+?=? SM ?+?+?+?=? DG ?+?+?+?=? -Items: K ?+?+?+?=? F ?+?+?+?=? 05 ?+?+?+?=? 08 ?+?+?+?=? 10 ?+?+?+?=? 15 ?+?+?+?=? 20 ?+?+?+?=? 30 ?+?+?+?=? T ?+?+?+?=? 1 ?+?+?+?=? 5 ?+?+?+?=? FU ?+?+?+?=? A ?+?+?+?=? W ?+?+?+?=? 2 ?+?+?+?=? 3 ?+?+?+?=? 4 ?+?+?+?=? 5 ?+?+?+?=? T ?+?+?+?=? 0100 ?+?+?+?=? 0500 ?+?+?+?=? 0250 ?+?+?+?=? 0500 ?+?+?+?=? 0750 ?+?+?+?=? 1000 ?+?+?+?=? 5000 ?+?+?+?=? -Walls/Doors: W x D 26 Elevator: x Locked: x Unlocked: x -Points TP x ED x -Col/Tex/Shade 66 14 6 11 5 51 1.9 Space Trak Transport -Statics: x/x/x/x -Enemies: Trt 1+2+3+4=Max PDE ?+?+?+?=? PS ?+?+?+?=? BT ?+?+?+?=? Inf ?+?+?+?=? Bad ?+?+?+?=? SP ?+?+?+?=? SS ?+?+?+?=? ST ?+?+?+?=? xGA 1+?+?+?=? HSGG ?+?+?+?=? HEPA ?+?+?+?=? xMS ?+?+?+?=? PA ?+?+?+?=? SM ?+?+?+?=? DG ?+?+?+?=? -Items: K ?+?+?+?=? F ?+?+?+?=? 05 ?+?+?+?=? 08 ?+?+?+?=? 10 ?+?+?+?=? 15 ?+?+?+?=? 20 ?+?+?+?=? 30 ?+?+?+?=? T ?+?+?+?=? 1 ?+?+?+?=? 5 ?+?+?+?=? FU ?+?+?+?=? A ?+?+?+?=? W ?+?+?+?=? 2 ?+?+?+?=? 3 ?+?+?+?=? 4 ?+?+?+?=? 5 ?+?+?+?=? T ?+?+?+?=? 0100 ?+?+?+?=? 0500 ?+?+?+?=? 0250 ?+?+?+?=? 0500 ?+?+?+?=? 0750 ?+?+?+?=? 1000 ?+?+?+?=? 5000 ?+?+?+?=? -Walls/Doors: W x D 9 Elevator: x Locked: x Unlocked: x -Points TP x ED x -Col/Tex/Shade 18 17 6 11 11 51 1.10 Secret Alien Chambers -Statics: x/x/x/x -Enemies: Trt 1+2+3+4=Max PDE ?+?+?+?=? PS ?+?+?+?=? BT ?+?+?+?=? Inf ?+?+?+?=? Bad ?+?+?+?=? SP ?+?+?+?=? SS ?+?+?+?=? ST ?+?+?+?=? xGA 1+?+?+?=? HSGG ?+?+?+?=? HEPA ?+?+?+?=? xMS ?+?+?+?=? PA ?+?+?+?=? SM 1+?+?+?=? DG 1+?+?+?=? -Items: K ?+?+?+?=? F ?+?+?+?=? 05 ?+?+?+?=? 08 ?+?+?+?=? 10 ?+?+?+?=? 15 ?+?+?+?=? 20 ?+?+?+?=? 30 ?+?+?+?=? T ?+?+?+?=? 1 ?+?+?+?=? 5 ?+?+?+?=? FU ?+?+?+?=? A ?+?+?+?=? W ?+?+?+?=? 2 ?+?+?+?=? 3 ?+?+?+?=? 4 ?+?+?+?=? 5 ?+?+?+?=? T ?+?+?+?=? 0100 ?+?+?+?=? 0500 ?+?+?+?=? 0250 ?+?+?+?=? 0500 ?+?+?+?=? 0750 ?+?+?+?=? 1000 ?+?+?+?=? 5000 ?+?+?+?=? -Walls/Doors: W x D 9 Elevator: x Locked: x Unlocked: x -Points TP x ED x -Col/Tex/Shade 145 24 6 11 1 51 1.0 Security Training Arenas -Entered from a warp on floor 4 -Statics: x/x/x/x -Enemies: Trt 1+2+3+4=Max PDE ?+?+?+?=? PS ?+?+?+?=? BT ?+?+?+?=? Inf ?+?+?+?=? Bad ?+?+?+?=? SP ?+?+?+?=? SS ?+?+?+?=? ST ?+?+?+?=? xGA 1+?+?+?=? HSGG ?+?+?+?=? HEPA ?+?+?+?=? xMS ?+?+?+?=? PA ?+?+?+?=? SM ?+?+?+?=? DG ?+?+?+?=? -Items: K ?+?+?+?=? F ?+?+?+?=? 05 ?+?+?+?=? 08 ?+?+?+?=? 10 ?+?+?+?=? 15 ?+?+?+?=? 20 ?+?+?+?=? 30 ?+?+?+?=? T ?+?+?+?=? 1 ?+?+?+?=? 5 ?+?+?+?=? FU ?+?+?+?=? A ?+?+?+?=? W ?+?+?+?=? 2 ?+?+?+?=? 3 ?+?+?+?=? 4 ?+?+?+?=? 5 ?+?+?+?=? T ?+?+?+?=? 0100 ?+?+?+?=? 0500 ?+?+?+?=? 0250 ?+?+?+?=? 0500 ?+?+?+?=? 0750 ?+?+?+?=? 1000 ?+?+?+?=? 5000 ?+?+?+?=? -Walls/Doors: W x D x Elevator: x Locked: x Unlocked: x -Points TP x ED x -Col/Tex/Shade Top Cel Div Bot Flr Max ******************** 9/29/05-11/2/05 ver 0.01