=========================^============================^======================== Mad Paradox (PC) Copyright by Queen Soft and Samourai Walkthrough by Ben Woodhouse shaky_mercury(at)yahoocom Oct. 27, 2003 Version 1.02 =========================^============================^======================== *****************************CONTENT DISCLAIMER******************************** Mad Paradox is an adult game, meaning it contains nudity. Therefore it is intended solely for people over the age of 18. If you are of age and still find such material objectionable, then you probably have no interest in playing this game or reading this FAQ. ******************************************************************************* -=--=-=-=----==--=-=-==-=-=-==- CONTENTS -=--=-=-=-==-=-=-=--==-=-=--=-- Easy Navigation System ...................... To quickly jump to the desired section, hit CTRL+F and type in the section's shorthand code. i. Introduction....................................................INT1 ii. Characters......................................................CHC2 iii. Controls........................................................CRL3 iv. Player Stats/Levels.............................................PSL4 v. Equipment List..................................................EQL5 a. Weapons b. Armor c. Shields d. Items vi. Magic List......................................................MGL6 vii. Enemy List......................................................ENL7 a. Regular b. Bosses viii. CG List.........................................................CGL8 ix. Walkthrough : Dorah and the Valley of Death.....................WDV9 x. Walkthrough : Garah and the Fort of Gidd........................WGF0 xi. Walkthrough : Krapp to the Heavens..............................KH11 xii. Walkthrough : Heaven and the Castle of Goses....................HG12 xiii. Walkthrough : Endgame...........................................EG13 xiv. Version History.................................................VH14 xv. Copyright Information...........................................CI15 -=-=-=-=-=---=--=---=-==-=--=-==-=--==-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=--= i. INTRODUCTION CODE : INT1 =--=-=-=-=--===---=-==-=-=-=-=--=-=-=-=-=-=-=-==--==--===-=-=-=-=-=-=--==--=-= Despite being an orphan, Mash lives a relatively peaceful and happy life in the village of Dorah. This all changes, however, on a day in his 17th year. Ol' Samos, his guardian, calls him in for a talk about Mash's long dead parents. You see, Mash's father and mother were the benevolent rulers of Dorah, and would've continued acting as such, if not for a mysterious stranger named Gorgus. Gorgus was by no means an ordinary fellow; he possessed the ability to command fire. For apparently only evil reasons, Gorgus killed Mash's parents. Now, Mash is out for revenge, but that's not all. Samos told Mash he must look for a girl with a symbol on her body. Why? Samos didn't know anything more about her... what purpose does she serve? Mad Paradox is a linear RPG that runs in DOS. The only control device it requires is a keyboard. As Mash, you begin in Dorah, complete a task, and then move onto the next town, where you complete a task, and move onto the next town. Repeat until you finally face off against Gorgus and beat the game. The battle system is strictly turn based, like other old school RPGs. -=--=-=-=-=-=-=-=--=-==-=-=-=--=-=-=-==-=-=-=-=--==-=-=-=-=-==-=-=-=-=-=-=-=-= ii. CHARACTERS CODE : CHC2 -=-=-=-=--=-=-=-=--=-=-=--==-=-=-=-=--=-==-=-=-=-=-==-=-=--=-==----=-====-=-=- Mash - Our Hero! He's determined to avenge the murder of his parents, and nothing will deter him(except perhaps the occasional pretty girl). Elle - Ever since her father was killed by ghouls around her village, Elle has tried to kill as many as she can. When she meets Mash, she's more than willing to help in his quest. Her skills may be unpolished, but you need all the help you can get! Fugg - A strong warrior, his fiance's sister has been taken by Gorgus' men. He's been fighting against them by himself but making no headway. When Mash and Elle come along, he eagerly joins their fight. Gorgus - A very evil man. Gorgus goal is, of course, domination of as many people as possible. After killing Mash's parents, he took power of many nearby towns, and no one has been able to thwart his efforts. Samos - The wisest man in Dorah, and Mash's guardian. He holds the secret of Mash's past. -=-=--==-=--=-==-=--==-=-=--=-==-=-=-=-=--=-==--=--=-=-==-=--==-=-=-==-=--=--= iii. CONTROLS CODE : CRL3 -=-=---===-=--=--==-=-=--=-==--=-====--=-=-=-=-=-=-=-=-=-=--=-==-=-=-=-=-=--=- Mad Paradox requires only a keyboard. The functions of keys: Arrow keys - Move Mash around the map. F1 - Brings up the menu, from which you can view character status, manage equipment, save the game, etc. Enter - Select a menu option. Esc - Back, in a menu situation. Now, the game was translated into English, except for the all important battle menu. The options of the battle menu are as follows: ______________ | | | Attack | | | | Use Magic | | | | Use an Item | | | | Run Away | |______________| As before, the Enter key is used to select the options, and Esc can be used to go back. -=-=-=-=-=-=--=-==-=-=---=-=-=-==-=-=--===-=-=--=--==---=-==-=-==-=--=====-=-- iv. PLAYER STATS/LEVELS CODE : PSL4 ===--=-=-=----==-=-=-=-=-=-=-=-=-=-=---==-=-=-=-==--==----=-=-=-=-=-=-==-==-== Mad Paradox is not an RPG which you can speed through, relying on skilled manipulation of the characters to make up for lack of training. Since the battles are turn based, the enemy will always have multiple shots at you, and if your level isn't high enough, you'll be killed in one stroke. So, strap yourself in for an overabundance of monster killing fun. Following are the EXP each character will need to attain each level, and effects that leveling up will have on the characters. Mash's stats are listed immediately above Elle's(after she comes in at level 8), and then Fugg's(beginning at level 18). When the stats are the same they are only listed once. Elle enters at level 8, with 1350 EXP and knowledge of the spells Healing1, Fire, and Thunder. Fugg begins at level 18, with EXP and only one spell, Healing1. Note the numerical values are based on each character's stats without upgraded equipment(but with his/her beginning equipment). | Mash | Level 1(N/A) | Level 2(25) | Level 3(70) | Level 4(150) | |============|==============|=============|=============|==============| | HP | 25 | +10 = 35 | +13 = 48 | +7 = 55 | | | | | | | | MP | 10 | +10 = 20 | +5 = 25 | +10 = 35 | | | | | | | | Strength | 15 | +5 = 20 | +10 = 30 | +12 = 42 | | | | | | | | Stamina | 15 | +5 = 20 | +10 = 30 | +10 = 40 | | | | | | | |Intelligence| 10 | +5 = 15 | +5 = 20 | +10 = 30 | | | | | | | | Attack | 20 | +5 = 25 | +10 = 35 | +12 = 47 | | | | | | | | Defence | 25 | +5 = 30 | +10 = 40 | +10 = 50 | | | | | | | |Magic Gained| N/A | None | Healing1 | None | |------------|--------------|-------------|-------------|--------------| | Mash | Level 5(350) | Level 6(600)| Level 7(800)| Level 8(1100)| | Elle | | | | | |============|==============|=============|=============|==============| | HP | +9 = 64 | +11 = 75 | +11 = 86 | +14 = 100 | | | | | | 98 | | | | | | | | MP | +10 = 45 | +7 = 52 | +8 = 60 | +5 = 65 | | | | | | 60 | | | | | | | | Strength | +7 = 49 | +6 = 55 | +7 = 62 | +8 = 70 | | | | | | 70 | | | | | | | | Stamina | +8 = 48 | +7 = 55 | +5 = 60 | +9 = 69 | | | | | | 69 | | | | | | | |Intelligence| +8 = 38 | +7 = 45 | +7 = 52 | +8 = 60 | | | | | | 60 | | | | | | | | Attack | +7 = 54 | +6 = 60 | +7 = 67 | +13 = 80 | | | | | | 83 | | | | | | | | Defence | +8 = 58 | +7 = 65 | +5 = 70 | +9 = 79 | | | | | | 85 | | | | | | | |Magic Gained| None | Fire | None | Thunder | |------------|--------------|-------------|-------------|--------------| | Mash | Level 9(1500)|Level 10(1900)|Level 11(2500)|Level 12(3100)| | Elle | | | | | |============|==============|==============|==============|==============| | HP | +12 = 112 | +13 = 125 | +11 = 136 | +12 = 148 | | | +14 = 112 | | | | | | | | | | | MP | +5 = 70 | +4 = 74 | +4 = 78 | +5 = 83 | | | +10 = 70 | | | | | | | | | | | Strength | +8 = 78 | +6 = 84 | +5 = 89 | +6 = 95 | | | +8 = 78 | | | | | | | | | | | Stamina | +6 = 75 | +7 = 82 | +4 = 86 | +7 = 93 | | | +6 = 75 | | | | | | | | | | |Intelligence| +5 = 65 | +5 = 70 | +5 = 75 | +4 = 79 | | | +5 = 65 | | | | | | | | | | | Attack | +8 = 88 | +5 = 94 | +5 = 99 | +6 = 105 | | | +8 = 91 | +5 = 96 | +5 = 101 | +6 = 107 | | | | | | | | Defence | +6 = 85 | +4 = 89 | +4 = 93 | +7 = 100 | | | +6 = 91 | +4 = 95 | +4 = 99 | +7 = 106 | | | | | | | |Magic Gained| None | None |Hellfire(Elle)| None | |------------|--------------|--------------|--------------|--------------| | Mash |Level 13(3800)|Level 14(4800)|Level 15(5900)|Level 16(7000)| | Elle | | | | | |============|==============|==============|==============|==============| | HP | +12 = 160 | +2 = 162 | +8 = 170 | +10 = 180 | | | | | | | | MP | +5 = 88 | +5 = 93 | +5 = 98 | +10 = 108 | | | | | | | | Strength | +8 = 103 | +7 = 110 | +9 = 119 | +7 = 126 | | | | | | | | Stamina | +8 = 101 | +8 = 109 | +8 = 117 | +8 = 125 | | | | | | | |Intelligence| +4 = 83 | +6 = 89 | +5 = 94 | +6 = 100 | | | | | | | | Attack | +8 = 113 | +7 = 120 | +9 = 129 | +7 = 136 | | | +8 = 115 | +7 = 122 | +9 = 131 | +7 = 138 | | | | | | | | Defence | +6 = 106 | +8 = 114 | +8 = 122 | +8 = 130 | | | +6 = 112 | +8 = 120 | +8 = 128 | +8 = 136 | | | | | | | |Magic Gained| None | Healing2 | None | Poison(Elle) | |------------|--------------|--------------|--------------|--------------| *In the intelligence level, Mash and Elle are listed together first, then Fugg; his intelligence stat is different. | Mash |Level 17(8200)|Level 18(9400)|Level 19(10600)| Level 20 | | Elle | | | M & E | (11900) | | Fugg | | | Fugg | | |============|==============|==============|===============|=============| | HP | +12 = 192 | +13 = 205 | +10 = 215 | +9 = 224 | | | | 205 | | | | | | | | | | MP | +10 = 118 | +5 = 123 | +7 = 130 | +6 = 136 | | | | 120 | +10 = 130 | | | | | | | | | Strength | +9 = 135 | +8 = 143 | +7 = 150 | +10 = 160 | | | | 143 | | | | | | | | | | Stamina | +8 = 133 | +7 = 140 | +9 = 149 | +10 = 159 | | | | 140 | +6 = 146 | | | | | | | | |Intelligence| +5 = 105 | +4 = 109 | +5 = 114 | +6 = 120 | | | | 110 | +7 = 117 | +6 = 123 | | | | | | | | Attack | +9 = 145 | +8 = 153 | +7 = 160 | +10 = 170 | | | +9 = 147 | +8 = 155 | +7 = 162 | +10 = 172 | | | 188 | +7 = 195 | +10 = 205 | | | | | | | | Defence | +8 = 138 | +7 = 145 | +9 = 154 | +10 = 164 | | | +8 = 144 | +7 = 151 | +9 = 160 | +10 = 170 | | | | 207 | +9 = 216 | +10 = 226 | | | | | | | |Magic Gained| None | None |Ice(not Fugg) | None | |------------|--------------|--------------|---------------|-------------| | Mash | Level 21 | Level 22 | Level 23 | Level 24 | | Elle | (13300) | (14800) | (16300) | (17900) | | Fugg | | | | | |============|==============|==============|===============|=============| | HP | +14 = 238 | +12 = 250 | +12 = 262 | +17 = 279 | | | | | | | | | | | | | | MP | +9 = 145 | +7 = 152 | +8 = 160 | +8 = 168 | | | | | | | | | | | | | | Strength | +8 = 168 | +9 = 177 | +12 = 189 | +11 = 200 | | | | | | | | | | | | | | Stamina | +8 = 167 | +7 = 174 | +13 = 187 | +11 = 198 | | | | | | | | | | | | | |Intelligence| +5 = 125 | +5 = 130 | +5 = 135 | +4 = 139 | | | +5 = 128 | +5 = 133 | +5 = 138 | +4 = 142 | | | | | | | | Attack | +8 = 178 | +9 = 187 | +12 = 199 | +11 = 210 | | | +8 = 180 | +9 = 189 | +12 = 201 | +11 = 212 | | +8 = 213 | +9 = 222 | +12 = 234 | +11 = 245 | | | | | | | | Defence | +8 = 172 | +7 = 179 | +13 = 192 | +11 = 203 | | | +8 = 178 | +7 = 187 | +13 = 190 | +11 = 201 | | | +8 = 234 | +7 = 243 | +13 = 256 | +11 = 267 | | | | | | | |Magic Gained| None | None |Wave(not Fugg) | None | |------------|--------------|--------------|---------------|-------------| | Mash | Level 25 | Level 26 | Level 27 | Level 28 | | Elle | (19600) | (21400) | (23200) | (25200) | | Fugg | | | | | |============|==============|==============|===============|=============| | HP | +11 = 290 | +10 = 300 | +15 = 315 | +12 = 327 | | | | | | | | | | | | | | MP | +7 = 205 | +7 = 212 | +8 = 220 | +7 = 227 | | | | | | | | | | | | | | Strength | +8 = 208 | +10 = 218 | +7 = 225 | +7 = 232 | | | | | | | | | | | | | | Stamina | +9 = 207 | +10 = 217 | +6 = 223 | +7 = 230 | | | | | | | | | | | | | |Intelligence| +6 = 145 | +8 = 153 | +7 = 160 | +7 = 167 | | | +6 = 148 | +6 = 154 | +7 = 161 | +7 = 168 | | | | | | | | Attack | +7 = 217 | +10 = 227 | +7 = 234 | +7 = 241 | | | +7 = 219 | +10 = 229 | +7 = 236 | +7 = 243 | | | +7 = 252 | +10 = 262 | +7 = 269 | +7 = 276 | | | | | | | | Defence | +6 = 209 | +10 = 219 | +6 = 225 | +7 = 232 | | | +6 = 207 | +10 = 217 | +6 = 223 | +7 = 230 | | | +6 = 273 | +10 = 283 | +6 = 289 | +7 = 296 | | | | | | | |Magic Gained| None | Gale(Elle) | None | None | |------------|--------------|--------------|---------------|-------------| | Mash | Level 29 | Level 30 | Level 31 | Level 32 | | Elle | (27200) | (29200) | (31300) | (33400) | | Fugg | | | | | |============|==============|==============|===============|=============| | HP | +15 = 342 | +15 = 357 | +13 = 370 | +15 = 385 | | | | | | | | | | | | | | MP | +9 = 236 | +11 = 247 | +11 = 258 | +12 = 270 | | | | | | | | | | | | | | Strength | +8 = 240 | +9 = 249 | +12 = 261 | +17 = 278 | | | | | | | | | | | | | | Stamina | +9 = 239 | +8 = 247 | +13 = 260 | +15 = 275 | | | | | | | | | | | | | |Intelligence| +8 = 175 | +5 = 180 | +7 = 187 | +7 = 194 | | | +8 = 176 | +5 = 181 | +7 = 188 | +7 = 195 | | | | | | | | Attack | +8 = 249 | +9 = 258 | +12 = 270 | +17 = 277 | | | +8 = 251 | +9 = 260 | +12 = 272 | +17 = 279 | | +8 = 284 | +9 = 293 | +12 = 305 | +17 = 322 | | | | | | | | Defence | +9 = 241 | +8 = 249 | +13 = 262 | +15 = 277 | | | +9 = 239 | +8 = 247 | +13 = 260 | +15 = 275 | | | +9 = 305 | +8 = 313 | +13 = 326 | +15 = 337 | | | | | | | |Magic Gained| Bird(Elle) |Healing3(Elle)| None | None | |------------|--------------|--------------|---------------|-------------| *At this point(if not before), Fugg should be long gone. | Mash | Level 33 | Level 34 | Level 35 | Level 36 | | Elle | (35500) | (38300) | (40000) | (42600) | |============|==============|==============|==============|=============| | HP | +15 = 400 | +11 = 411 | +15 = 426 | +13 = 439 | | | | | | | | MP | +10 = 280 | +11 = 291 | +8 = 299 | +11 = 310 | | | | | | | | Strength | +5 = 283 | +15 = 298 | +12 = 310 | +15 = 325 | | | | | | | | Stamina | +6 = 281 | +13 = 294 | +13 = 307 | +15 = 322 | | | | | | | |Intelligence| +6 = 200 | +9 = 209 | +11 = 220 | +9 = 229 | | | | | | | | Attack | +5 = 282 | +15 = 297 | +12 = 309 | +15 = 324 | | | +5 = 284 | +15 = 299 | +12 = 311 | +15 = 326 | | | | | | | | Defence | +6 = 283 | +13 = 296 | +13 = 309 | +15 = 324 | | | +6 = 281 | +13 = 294 | +13 = 307 | +15 = 322 | | | | | | | |Magic Gained| Dragon | None | None | None | |------------|--------------|--------------|--------------|-------------| | Mash | Level 37 | Level 38 | Level 39 | Level 40 | | Elle | (45000) | (48000) | (54000) | (59000) | |============|==============|==============|==============|=============| | HP | +11 = 450 | +12 = 462 | +13 = 475 | +25 = 500 | | | | | | | | MP | +12 = 322 | +15 = 337 | +13 = 350 | +20 = 370 | | | | | | | | Strength | +15 = 340 | +12 = 352 | +20 = 372 | +28 = 400 | | | | | | | | Stamina | +16 = 338 | +12 = 350 | +20 = 370 | +30 = 400 | | | | | | | |Intelligence| +8 = 237 | +13 = 250 | +10 = 260 | +10 = 270 | | | | | | | | Attack | +15 = 339 | +12 = 351 | +20 = 371 | +28 = 399 | | | +15 = 341 | +12 = 353 | +20 = 373 | +28 = 401 | | | | | | | | Defence | +16 = 340 | +12 = 352 | +20 = 372 | +30 = 402 | | | +16 = 338 | +12 = 350 | +20 = 370 | +30 = 400 | | | | | | | |Magic Gained| None | None | None | None | |------------|--------------|--------------|--------------|-------------| *After reaching level 40, the character's experience rolls back around to zero. The experience listed as the required amount for the next level is 65000. No word on what happens if you hit that mark. -=-=-=-====-=-=--==-=-=-=-=-=-=-=-=-=-=-=-=-=--=-==-=-=-=-=-=-=-=--==--==-=--= v. EQUIPMENT LIST CODE : EQL5 =--==--==---=----==-=-=-=-=-=-=-=-=--=-=-=-=-=-=-==-=-=--==-=-=--=-=-=-=--=-=- As with any RPG, equipment upgrades are picked up throughout the game. The amount that equipment affects a player's stats is based on the following weakest equipment: Weapon : Small Sword Armor : Ring Mail Shield : Knight Shield ________________ \Weapons\ Small Sword - Mash begins his journey with this pitiful little weapon. Users - Mash, Elle, Fugg Long Sword - The sword of Mash's deceased father, at least it has some sentimental value. Effect - Attack +5 Users - Mash, Elle, Fugg Stone Mace - Elle's beginning weapon. Effect - Attack +8 Users - Elle Broad Sword - A cheap upgrade available in Garah. Effect - Attack +10 Users - Mash, Fugg Iron Sword - A good weapon found in the Fort of Gidd. Effect - Attack +15 Users - Mash, Fugg Buster Sword - No idea what this is actually made of, but its gotta be huge. Effect - Attack +25 Users - Mash, Fugg Iron Mace - Iron is so much better than stone. Effect - Attack +35 Users - Elle Star Sword - Fugg's beginning weapon. Effect - Attack +40 Users - Mash, Fugg Pegasus Sword - Just imagine what damage this sword can do! Effect - Attack +55 Users - Mash, Elle, Fugg Devil Staff - Magic users always get some weapon with "Devil" in the name. Effect - Attack +73 Users - Elle Kaiser Sword - Forged by the ancestors of Von Kaiser. Oh! how the noble line has fallen! Effect - Attack +75 Users - Mash, Fugg Gradius - All right! Mash is really Vic Viper, and he'll destroy Gorgus with a great big spaceship, and... wait, its only a damn sword. Effect - Attack +90 Users - Mash Saint Sword - A fine weapon, handle it like you would a fair lady. Effect - Attack +945 Users - Mash ________________ \Armor\ Ring Mail - The basic armor starter. Users - Mash, Fugg Bronze Armor - The first armor upgrade, available in Garah. Elle actually begins with this armor. Effect - Defense +6 Users - Mash, Elle, Fugg Leather Mail - Also available in Garah, this is superior to plain bronze armor. Effect - Defense +13 Users - Mash, Fugg Chain Mail - What's this made of? Aluminum? Effect - Defense +18 Users - Mash, Elle Iron Mail - One size fits all. Effect - Defense +23 Users - Mash, Elle, Fugg Silver Armor - Pure silver, try to keep it polished. Fugg starts with it. Effect - Defense +31 Users - Mash, Fugg Kaiser Mail - Apparently the Kaiser's make better weapons than armor. Effect - Defense +37 Users - Mash, Elle, Fugg Devil Armor - Part of the beautiful "Devil" ensemble. Effect - Defense +43 Users - Elle Diamond Armor - If diamonds are a girl's best friend, why can't Elle wear this armor? Effect - Defense +50 Users - Mash, Fugg Buster Mail - Not easily broken, despite its name. Effect - Defense +68 Users - Mash, Fugg Dragon Mail - How is this armor, with such a name, inferior to... Effect - Defense +63 Users - Mash, Elle Great Mail - ... this armor, with such a generic name? Effect - Defense +70 Users - Mash Magic Mail - Elle's ultimate armor. Effect - Defense +76 Users - Elle Saint Armor - I wouldn't call him a saint, but this is Mash's ultimate armor. Effect - Defense +98 Users - Mash ________________ \Shields\ Knight Shield - Considering Mash isn't exactly a knight, I guess he was lucky to have this lying around. Users - Mash, Elle, Fugg Bronze Shield - Metal is better than, well, whatever that knight shield was made of. Effect - Defense +3 Users - Mash, Elle, Fugg Tower Shield - Tower? I have no idea. Found in Gidd's Fort. Effect - Defense +9 Users - Mash, Fugg Silver Shield - Its really just your parents anniversary platter. Effect - Defense +12 Users - Mash, Fugg Life Shield - Somehow, this name makes me feel safe... Effect - Defense +16 Users - Mash, Elle, Fugg Devil Shield - While this one doesn't exactly inspire trust. Effect - Defense +23 Users - Elle Diamond Shield - Fugg must be loaded to begin with a shield made of diamonds. Effect - Defense +27 Users - Mash, Fugg Apollon Shield - I assume this is somehow related to Apollo of mythology fame... but really, I think the writers just thought it sounded cool. Effect - Defense +31 Users - Mash, Elle, Fugg Battle Shield - Perfect for fighting. Whaddaya know? Effect - Defense +35 Users - Mash, Fugg Magic Shield - "Can I please have a volunteer? I will now attempt to saw this woman in half!" Effect - Defense +39 Users - Elle Brave Shield - Since Mash isn't really a coward, he doesn't need this shield. Effect - Defense +47 Users - Mash Cross Shield - Would this be blue or red? Mash's best shield. Effect - Defense +51 Users - Mash Crystal Shield - Isn't crystal usually fragile? Oh well. Elle's best shield option. Effect - Defense +56 Users - Elle ________________ \Items\ Healing1 - Recovers 50 HP. Healing2 - Recovers 150 HP. Healing3 - Recovers 300 HP. -========-=--==--=-=-=--=---==-=-=--==-=-=--==--==--==--==--==-=-===-=--=-=-== vi. MAGIC LIST CODE : MGL6 -=-=-=---==-=--==-=-=-=-=-=-=-=-=-=-=--==-=-=-=-=-=-=--==-=-=-=-=-=-=-=-=--=-= My favorite part of every RPG is to see the magical prowess of the characters. While magical attacks are varied in Mad Paradox, the power of physical attacks, plus the need to conserve MP for healing, means that you shouldn't waste using magic on any enemy besides bosses(usually). Elle is by far the best magician(bet you didn't guess that!). Everyone gets the most useful healing spells, though. As always, the more MP a spell costs, the more damage it will cause. Healing1(5 MP) - Restores 50 HP, just like its item counterpart. Users - Mash, Elle Healing2(14 MP) - Restores 150 HP. Users - Mash, Elle Healing3(28 MP) - Recovers 300 HP. Users - Elle Fire(2 HP) - A weak attack on one enemy. Users - Mash, Elle Thunder(4 HP) - For some reason the attack resembles lightning more than thunder. Users - Mash, Elle Hellfire(6 HP) - Fire rains down on every enemy on the field. Users - Elle Poison(8 HP) - A cloud of poison surrounds one opponent. Users - Elle Ice (9 HP) - Have you ever been in a hailstorm? That stuff can hurt! Affects one enemy. Users - Mash, Elle Wave (11 HP) - A blue streak of water comes from the bottom of the screen and damages one enemy. Users - Mash, Elle Gale(15 HP) - This mini-hurricane damages one opponent. Users - Elle Bird(20 HP) - Elle can invokes a firebird to come and attack one enemy. Users - Elle Dragon(23 MP) - A mighty dragon is summoned to attack all enemies. Users - Mash, Elle -=-=-==----=--=-=--=------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=---=--==-=-=-== vii. ENEMY LIST CODE : ENL7 -=-=-==--=-----=--=-=-=-=-=-=-==--==-=-==--=-==--===--=--===--=--=------=-=--= The enemies you fight in Mad Paradox will not sneak up on you. They are represented by slow-moving blobs which move around the terrain. Mash moves much faster, so he can easily avoid them, unless they are blocking a particularly narrow path(which they usually are). When Mash does run into one, a battle will take place. Enemies are always restricted to one location. This is most likely an effect of how the characters level up. When a character gains a level of experience, his or her attack and defence status rises; an enemy's attack will damage the character less and our goody goods will be able to kill the enemy with one blow. These are what I term "points of insignificance": the character experience levels at which an enemy becomes completely and utterly harmless. An enemy's "Harmless Attack" designates the defense stat at which that enemy's attack will do only 1 HP of damage. An enemy's "Pitiful Defence" designates the attack stat at which one attack from a character will kill that enemy. Both are approximate, since characters don't level up in unit increments. _____________________ \Regular Enemies\ ____________________________________________________________________ | | | Slime - Blue blobs with a huge blinking eye, they attack by, well, | | sliming you. | |____________________________________________________________________| | | | | | Location : Castle | HP : 20 | EXP : 2-4 | |______________________|_____________________|_______________________| | | | | Harmless Attack : 20 | Pitiful Defence : 40 | |_________________________________|__________________________________| ____________________________________________________________________ | | | Skeleton - Armored bones with shiny, sharp swords. They appear | | only in groups of two. | |____________________________________________________________________| | | | | | Location : Castle | HP : 31-39 | EXP : 10-12 | |______________________|_____________________|_______________________| | | | | Harmless Attack : 67 | Pitiful Defence : 58 | |_________________________________|__________________________________| ____________________________________________________________________ | | | Ogre - For some reason, they have bouncy shoulders. Their | | attacks with clubs are weak. Only in groups of two. | |____________________________________________________________________| | | | | | Location : Valley of Death | HP : 60 | EXP : 7-9 | |_____________________________|__________________|___________________| | | | | Harmless Attack : 70 | Pitiful Defence : 89 | |_________________________________|__________________________________| ____________________________________________________________________ | | | Mantrap Plant - A venus fly trap, only they eat men! Get it? | | It features two attacks: a weaker one where it | | hits you with its boxing-glove hands and a | | stronger one in which it bites. | | Appear only in groups of two. | |____________________________________________________________________| | | | | | Location : Valley of Death | HP : 57-63 | EXP : 9-11 | |_____________________________|__________________|___________________| | | | | Harmless Attack : 92 | Pitiful Defence : 94 | |_________________________________|__________________________________| ____________________________________________________________________ | | | Zombie - Beware the undead, they'll bash your skull in. | | Appear exclusively in groups of three. | |____________________________________________________________________| | | | | | Location : West Hills | HP : 73-90 | EXP : 10-11 | |________________________|___________________|_______________________| | | | | Harmless Attack : 91 | Pitiful Defence : 97 | |_________________________________|__________________________________| ____________________________________________________________________ | | | Dark Fairy - It always disturbs me to see a fairy gone bad. | | This one attacks you with magic fairy dust. | | Always appear in groups of three. | |____________________________________________________________________| | | | | | Location : Fort of Gidd | HP : 118-127 | EXP : 17-20 | |__________________________|_________________|_______________________| | | | | Harmless Attack : 136 | Pitiful Defence : 155 | |_________________________________|__________________________________| ____________________________________________________________________ | | | Guard - Watch out for these guys; they come in two varieties. | | The problem is they all look the same. The first kind | | appear in the first half of Gidd's Fort, and they're | | really weak, but once you reach the second half, you run | | into guards stronger than Dark Fairies. | |____________________________________________________________________| | | | | | Location : Fort of Gidd | HP : 80 | EXP : 10-13 | |__________________________|_________________|_______________________| | | | | Harmless Attack : 108(V.1) | Pitiful Defence : 116(V.1) | | 165(V.2) | 123(V.2) | |_________________________________|__________________________________| ____________________________________________________________________ | | | Carrion Crawler - These things are disgusting. They're giant | | slimy slugs that spew nastiness on you. | |____________________________________________________________________| | | | | | Location : Geiko's Cave | HP : 131 -140 | EXP : 16-17 | |__________________________|_________________|_______________________| | | | | Harmless Attack : 141 | Pitiful Defence : 180 | |_________________________________|__________________________________| ____________________________________________________________________ | | | Toad - A gaint frog that uses its tongue to attack. | |____________________________________________________________________| | | | | | Location : Geiko's Cave | HP : 120 | EXP : 16-19 | |__________________________|_________________|_______________________| | | | | Harmless Attack : 149 | Pitiful Defence : 149 | |_________________________________|__________________________________| ____________________________________________________________________ | | | Witch - An old crone who attacks with a magical orb. | | Always attack in groups of three. | |____________________________________________________________________| | | | | | Location : Foulwater | HP : 126-130 | EXP : 25-27 | |__________________________|_________________|_______________________| | | | | Harmless Attack : 191 | Pitiful Defence : 180 | |_________________________________|__________________________________| ____________________________________________________________________ | | | Dark Temple - A fearsome knight. His sword can hurt! | |____________________________________________________________________| | | | | | Location : Foulwater | HP : 167-172 | EXP : 12-14 | |__________________________|_________________|_______________________| | | | | Harmless Attack : 234 | Pitiful Defence : 230 | |_________________________________|__________________________________| ____________________________________________________________________ | | | Roper - A lump with streaming tentacles. Hmmm, a tentacle | | monster in a hentai game? Hehe. | |____________________________________________________________________| | | | | | Location : Foxfire | HP : 210 | EXP : 15-17 | |__________________________|_________________|_______________________| | | | | Harmless Attack : 274 | Pitiful Defence : 270 | |_________________________________|__________________________________| ____________________________________________________________________ | | | Strange Crab - Attacking with its huge pincer, the crab is a | | formidable enemy. | |____________________________________________________________________| | | | | | Location : Foxfire | HP : 191 | EXP : 15-16 | |__________________________|_________________|_______________________| | | | | Harmless Attack : 284 | Pitiful Defence : 255 | |_________________________________|__________________________________| ____________________________________________________________________ | | | Giant - Just one big muscle. In tight underwear of course. | | For an attack, a giant will either kick you in the face, | | or apparently tell you to "Talk to the hand". Sadly, the | | the hand is more damaging. | |____________________________________________________________________| | | | | | Location : Geir's Lair | HP : 240 | EXP : 30-33 | |__________________________|_________________|_______________________| | | | | Harmless Attack : 320 | Pitiful Defence : 329 | |_________________________________|__________________________________| ____________________________________________________________________ | | | Necromancer - You would think that a sorceror could attack you | | with all kinds of great attacks. This necromancer, | | however, choses to attack you with his fire-breathing| | black cat. Yeah. | | These guys always appear in groups of three. Also, | | they come in two identical looking versions. The | | Necromancers in the second room of Geir's Lair are | | stronger than those in the first area. | |____________________________________________________________________| | | | | | Location : Geir's Lair | HP : 230-238(V.1) | EXP : 51-55 | | | 239-246(V.2) | | |__________________________|____________________|____________________| | | | | Harmless Attack : 339(V.1) | Pitiful Defence : 310(V.1) | | 363(V.2) | 327(V.2) | |_________________________________|__________________________________| ____________________________________________________________________ | | | Rusty Nail - I don't know what a rusty nail actually is. In this | | game, a rusty nail is a female who uses a magical orb | | to generate a wind attack. At least I imagine its a | | girl because her attack causes her robe to fly up | | around her head. Nice. | | Rusty nails always appear in groups of three, and | | they come in two(again, identical looking) versions: | | the stronger is in the second portion of the castle. | |____________________________________________________________________| | | | | | Location : Castle of Goses | HP : 319-334 | EXP : 135-137 | |______________________________|_______________|_____________________| | | | | Harmless Attack : 483(V.1) | Pitiful Defence : 450(V.1) | | 503(V.2) | 450(V.2) | |_________________________________|__________________________________| ____________________________________________________________________ | | | Dark Knight - The dark knight features two attacks. One where he | | pokes you with his sword, and a stronger one in | | in which he slashes you. | |____________________________________________________________________| | | | | | Location : Castle of Goses | HP : 240-249 | EXP : 70-73 | |______________________________|_______________|_____________________|
|                                 |                                  |
|   Harmless Attack : 440         |     Pitiful Defence : 358        |
|_________________________________|__________________________________|

 ____________________________________________________________________
|                                                                    |
| Death Tail - A lizard-type warrior with a modest blade. Fighting   |
|              one isn't that hard, considering that by this time    |
|              you should have plenty of HP.  Always appear in       |
|              threes.                                               |
|____________________________________________________________________|
|                       |                 |                          |
| Location : Sanctum    |   HP : 350-400  |       EXP : 172-174      |
|_______________________|_________________|__________________________|
|                                 |                                  |
|   Harmless Attack : N/A         |     Pitiful Defence : 1350       |
|_________________________________|__________________________________|

 ____________________________________________________________________
|                                                                    |
| Ghost Ball - Seemingly a nonthreatening orange orb floating in the |
|              air.  At least, it seems harmless until it spews      |
|              deadly vomit all over you.  Appear only one at a time.|
|____________________________________________________________________|
|                       |                 |                          |
| Location : Sanctum    |   HP : 650-700  |       EXP : 680-683      |
|_______________________|_________________|__________________________|
|                                 |                                  |
|   Harmless Attack : N/A         |     Pitiful Defence : 358        |
|_________________________________|__________________________________|

______________
       \Bosses\

 ____________________________________________________________________
|                                                                    |
| Gidd - Gorgus' weakest henchman.  He attacks with bursts of what   |
|        looks like water and fire.  Each does around 50 points      |
|        damage, so be liberal with your use of Healing1.            |
|____________________________________________________________________|
|                          |                 |                       |
| Location : Fort of Gidd  |    HP : 1040    |     EXP : 350         |
|__________________________|_________________|_______________________|

 ____________________________________________________________________
|                                                                    |
| Geir - Geir's a large fellow with a sword as wide as his arm and   |
|        as long as his upper body.  Attacks with it do around 95 HP |
|        damage(with player's defense around 330).  Likewise for his |
|        magical fire attacks.  As long as you keep your each        |
|        character's health in good shape, you should win easily.    |
|____________________________________________________________________|
|                          |                 |                       |
| Location : Geir's Lair   |    HP : 4750    |     EXP : 700         |
|__________________________|_________________|_______________________|

 ____________________________________________________________________
|                                                                    |
| Goses - You know the drill by now.  Goses is a red demon; he       |
|         attacks with Freddy Krueger type claws and a feeble wind   |
|         spell.  Really, he's weak, especially if you've worked     |
|         Mash and Elle up to levels in the high 30's.  Use magic    |
|         Healing and beat him down.                                 |
|____________________________________________________________________|
|                             |                |                     |
| Location : Castle of Goses  |   HP : 5050    |     EXP : 2000      |
|_____________________________|________________|_____________________|

 ____________________________________________________________________
|                                                                    |
| Gorgus - Finally, the supreme boss.  Gorgus is tough to defeat; his|
|          two attacks do about 320 HP damage each, well more than   |
|          half the maximum HP for each character.  One of his       |
|          attacks is a simple sword slash, while in the other he    |
|          disgustingly distorts his face.                           |
|          To defeat him, its of vital importance that you keep both |
|          characters in good health.  This sometimes means both     |
|          Mash and Elle must heal each other and skip opportunities |
|          for attack.  As long as Mash has the Saint Sword, though, |
|          a victory should be assured.                              |
|____________________________________________________________________|
|                             |                |                     |
| Location : Sanctum          |   HP : 16675   |     EXP : 5000      |
|_____________________________|________________|_____________________|


-=-=-==----=--=-=--=------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=---=--==-==-=-=
                             viii. CG LIST                        CODE : CGL8
-=-=-==--=-----=--=-=-=-=-=-=-==--==-=-==--=-==--===--=--===--=--=------=--===

Scattered throughout the game, you'll get some exquisite pictures of
scantily clad anime girls.  Not all feature nudity, but hell, they're
nice to look at anyway.  Here's a list of the beauties you'll see.

~Green-haired girl of Dorah - 3 pictures.
~Lizza, the brunette captive - 5 pictures.
~Mary, a pink-haired maiden - 4 pictures.
-Lita, the maiden of Krapp.  She deserves a better title
                       - 1 picture when you meet.
                       - 1 picture on the mountaintop.
-Leila, lustrous purple hair(Room 101) - 4 pictures.
-Mint, the child of the Krapp Inn(Room 102) - 4 pictures.
-Anne, shining brown hair and eyes(Room 103) - 4 pictures.
-Ra'al, Elle's fairy friend - 2 w/ Elle, 2/ alone.
-Sherry, Fugg's girlfriend, pink hair - 3 pictures.
-Lora, Sherry's sister - 1 picture before saving her.
                         2 pictures after saving her.
                         1 w/ Sherry.
-Eques and the Water Fairies - 1 picture.
-Brown Haired Girl in Heaven - 3 pictures.
-Turquiose Haired Girl in Heaven - 3 pictures.

-Elle - 1 where she joins Mash.
        2 with Ra'al, the fairy.
        2 in the Krapp Inn with Mash.

-Epilogue - Five new pictures and some flashbacks.
            (Only one features the girl with the emblem)

-=-=-==-=-=--=-==--=-=--=-=--==-=-==-==--=-=-=--=-=-=--=--==-==-=-=--=-=-=-=-==
              ix. WALKTHROUGH : Dorah and The Valley of Death      CODE : WDV9
--=--==-=-=----==-==-=-=--==-=-=-==-=-=-=-=-=--==-=--=-=-=-=-=-=-==-=--=-=-=-=-

The game begins with Mash standing in Dorah, apparently with nothing
to do.  However, it seems that Ol' Samos has something to tell him...

                                 _________
                                |         |
|-------------------------------|  Dorah  |-----------------------------------|
|                               |_________|                                   |

     _________                           F                            G
    |    E    |_______________________|  ^  |_______________________| ^ |__
   /|___   ___|                       |  |  |                       | | |
  /                                                                  ___
 /                                                                  | D |
/                   __________________       ___________________    |___|
                   |                  |     |                   |
   _____________   |                  |     |         C         |
  |             |  |                  |     |                   |
  |      A      |  |__________________|     |___________________|
  |             |
  |_____    ____|                             ____________________
_______|    |                                |                    |
   B   |    |                                |                    |
__  ___|    |                                |____________________|
       |    |                                |                    |
       |    |                                |____    ________    |
       |    |_____________                                    |   |
       |    |             |                                   |   |
       |    |             |                                   |   |
       |    |_____________|___________________________________|   |
       |                                                          |
       |_______    _______________________________________________|

______________________________________________________________________________

Legend :
A. Samos' House                          D. Grave
B. Looks like a door, but there's        E. Girl's House
    nothing there.                       F. Path to the Castle
C. Mash's House                          G. Path to Valley of Death

|_____________________________________________________________________________|

                               _______________
                              |               |
|-----------------------------| Family Castle |-------------------------------|
|                             |_______________|                               |

*Note : Maps are not to scale.

                             ^ To Room Two
     _______________________ | _
    |                       |.| |
    |  ______   ____________|.| |            Castle Map Room One
    | |      | |             .| |            ...................
    | |  ____| |_____________.| |            Follow the dots to
    | | |  __  |..............| |                the exit.
    | | | |  | |._____________| |
    | | | |  | |.             | |
    | | | |  | |._____________| |
    | | | |  | |..............| |
    | | | |  | |____________ .| |
    | | | |_________________ .| |
    | | |___________________|.| |
    | |                      ...|
    | |_______________________ .|
    |              .............|
    |_____________ . ___________|
                Entrance

                                                        To Sword  ^
                                        _________________________ |
                                       |   |                     |.|
                                       |...|  ___________________|.|
                                       |.|.| |.....................|
             Castle Room 2             |.|.| |.____________________|
                                       |.|.| |.....................|
                                       |.|.| |____________________.|
                                       |.|.|.......................|
                                       |.|.|. ____________________ |
                                       |.|.|.| ____________________|
                                       |.|.|.|_____________________|
                                       |.|.|.......................|
                                       |.|.|______________________.|
                                       |.|....|....................|
                                       |.|__ .|.___________________|
                                       |....|...                   |
                                       |__ .|______________________|
                                        From Room 1
|_____________________________________________________________________________|

___________________________________
        \Dorah + Castle Walkthrough\

-Go talk to Samos.

-Time to train in the Castle.  Stick to the first room and the Slimes
 at least until you reach Level 4.  If you run into a Skeleton at
 Level 3 or less, Mash will be lucky to survive.  Proceed into the
 second room and immediately head to get the Long Sword.  This will
 speed up Mash's training, which you should continue until at least
 Level 7.  Don't forget that if you get low on energy, you can retreat
 to Mash's house to refresh HP and MP.

-Once you reach Level 7, return to the village and talk to Samos.
 He'll open up the gate to the Valley of Death for you.

-Go to the Girl's House.  Apparently she doesn't care that Mash
 doesn't seem to know her name, because she takes her clothes off for
 him(3 pictures).

-Rest up if needed, and proceed to the Valley of Death.

                               _________________
                              |                 |
|-----------------------------| Valley of Death |-----------------------------|
|                             |_________________|                             |
        Door to Garah
      ____| |___________________
     |___________________ <-.   |
                         |  .   |
     ___________________ |  .   |            Follow the dots to Garah
    |                   ||__.___|            BE AWARE!  Once you enter
    |_  ________________||  ... |            Garah, you won't be able
    |                   ||____._|            to return to the Valley
    |_______________  __|| .... |            or Dorah.  Therefore,
    |                   ||_.____|            make sure you train enough
    |            _______|| ..   |            here before moving on. I
    |  _________|......  |_ . __|            recommend leveling up
    |           .. __ . _| |.|   ___         to Level 7 at least.
    |           . |  |.|   |.|  |   |
    |___________. | _|.|___|.|_ |_ _|
    |  .......... ||  .......  ||    |
    |  .       ___||_          ||_  _|
    |  .      |      |_        ||    |
    |_ . _____|        |_______||_  _|
    |  ..........                    |
    |_________  .   ______________ __|
             Path to Dorah

|_____________________________________________________________________________|



-=--==--=-=-==-=-=--=-==--=-=--=-=--==-=-==-==--=-=-=--=-=-=--=--==-==-=-=--=-=
                x. WALKTHROUGH : Garah and the Fort of Gidd        CODE : WGF0
--=--==-==-=-=-=-=----==-==-=-=--==-=-=-==-=-=-=-=-=--==-=--=-=-=-=-=-=-==-=--=

The villagers in Garah are terrified of Gidd, one of Gorgus' minions.
They offer Gidd regular sacrifices of young maidens to appease him.
The latest one is Lizza, but Mash has arrived just in time to save
her.  To keep her safe forever, though, he'll have to do away with the
evil Gidd.
                                 _________
                                |         |
|-------------------------------|  Garah  |-----------------------------------|
|                               |_________|                                   |

    _____________      ___________      _________     _____     _____
   |             |    |           |    |         |   |     |   |     |
   |             |    |           |    |         | G |     | H |     |
   |             | I  |           | H  |      ____________________   |
   |                                         |                    |  |
   |____                                     |                    |  |
                                             |___ E ______ F _____|  |
    __J_                                     ___________________     |
   |     _________________________          |                   |    |
   |    |                         |         |                   |    |
   |    |                         |         |         D         |    |
   |    |       K                 |         |_______   _________|    |
   |    |______   ___   __________|         _____________            |
   |       ____________________            |             |           |
   |      |                    |           |      C      |           |
   |      |                    |           |__   ________|           |
   |      |                    |                 ________________    |
   |      |____________________|                |                |   |
   |                                            |       B        |   |
   |                                            |___  ___________|   |
   |___________________________________________________     _________|
                                                         A
______________________________________________________________________________

Legend :
A. Path from Valley of Death         G. Lizza
B. Bar of Garah                      H. Path to water
C. Merchant's home                   I. Path to Fort of Gidd
D. Inn                               J. Path to West Hills
E. Rene's House                      K. Blacksmith's Shop
F. Item Shop
______________________________________________________________________________

A stay at the inn costs 20 gold pieces.

Available at the Item Shop : Healing1      - 20
                             Broad Sword   - 300
                             Bronze Armor  - 250
                             Leather Mail  - 500
                             Bronze Shield - 240
|_____________________________________________________________________________|

___________________________________
                 \Garah Walkthrough\

There are several tasks you must complete in Garah before you can
enter the Fort of Gidd.  As a tip to save time, you might want to
avoid battles and training until Elle joins your fight.  After all,
you have to train her anyway, so training Mash ahead of her just means
you'll have to fight more.

-Visit the bar and talk to the bartender.

-Optional(Buy the Leather Mail and Bronze Shield(or 2, if you want one
          for Elle later) at the shop.  The other items are not worthwhile.

-Visit Lizza.  Immediately talk to her again to see a couple of nice
 pictures.

-Try to enter the Fort of Gidd.  The guards will unceremoniously turn
 Mash away.

-Return to the bar.  The bartender will be missing, but there will be
 a trap door in the floor where he was standing before.  Go down the
 basement and walk into the blue setion of the wall.  Mash will enter
 an alcove where he meets Mary, a girl being held captive by the
 bartender.  Mary gives Mash the key to free Lizza, and, more
 importantly, gets naked(4 pictures).

-Now that Mash has the key, go unlock Lizza, she tells him to meet her
 at Grandma Miller's in the West Hills.

-Proceed directly to Grandma's cave, walk all the way to the left side
 of the terrain and you'll see it.  Have a short conversation with
 Grandma and Lizza, the hightlight of which is another look at Lizza.

-Return to town and talk to Mary.

-Return to Grandma's and hatch a plan for entering the Fort of Gidd.

-Run back to the Merchant's home(C) and talk to him about getting his
 "Eternity Mirror".  He'll demand the Goddess Statue in exchange for
 the mirror.

-Amazingly enough, the Goddess Statue is a possession of Grandma
 Miller.  Return to her cave to retrieve the item.

-Go the the Merchant's to exchange the Statue for the Mirror.

-Return to Grandma Miller's to use the Mirror, and get another look at
 Lizza.

-Take the Mirror to the Blacksmith's shop.  He'll tell you to wander
 around until he's done.

-Go to Rene's house.  This time though, Elle will be there instead of
 Rene, but she won't join you quite yet.

-The Blacksmith works quickly!  After receiving the Emblem, Mash can
 now enter Gidd's Fort.

-Go to Gidd's Fort, this time the guards will allow Mash to enter.
 Before he gets the chance though, Elle comes running along to join
 the fight(There's a real nice picture of her here).  Even though both
 of you can enter the fort, don't!  Elle starts out at Level 8; she's
 too weak to fight the enemies inside(Mash should be around Level 8
 also, if you followed my advice.)  Time to train in the West
 Hills!(Level 9 or even 10 is recommended.)

 Battle Tip : Members of your party may die during a battle.  As long
              as one is alive at the end, the party will survive, and
              the fallen characters can be revived simply by using
              Healing1 or Healing2(spell or item).  Hell, you can even
              have a dead character cast Healing on himself to revive
              himself(after the battle).  Dead characters don't get
              EXP, though.

-Once you're comfortable, take Mash and Elle to the Fort of Gidd.

                               _________________
                              |                 |
|-----------------------------|  Fort of Gidd   |-----------------------------|
|                             |_________________|                             |

                         Door to Gidd
  ___________________________   _
 |     |  B                  | | |
 |     |__________________   | | |
 |      __________________|  | | |
 |     |                     | | |
 |     |                     | | |           I recommend training in the
 |_   _|_______   ___________| |_|           first part of the Fort until
 |     |    |        |     |A    |           each character is around Level
 |     |             |     |     |           13.  At some point grab the
 |_   _|_  _|_  _____|_____|_  __|           weapon upgrades at A and B.
 |          |        |_____|     |
 |          |   .Split           |           Proceed to destroy Gidd.
 |          |   .     _____      |
 |___   ____|__ . ___|_____|_____|           Once he's beaten, you can
 |          |   .                |           proceed in the next town through
 |    ...........                |           the door behind his throne.
 |___ . ____|____________________|           You can alternatively continue
 Door to Part 2                              to train in the castle, even
  ___ . ______________________________________    return to Garah, but
 |    ........................................|   there's nothing to do
 |__________________________________________ .|   in that town anymore.
       _____________                 _____  |.|
      |             |_______________|     | |.|
      |      ...........................  | |.|
      |      .       _______________   .  | |.|
 _____|_____ . _____|_______________|_ . _|_|.|_
|     |      .      |      |        |  .  |  .  |
|            .             |        |  .......  |
|_____|_____ . _____|______|__   ___|_____|_____|
|     |      .      |      |        |     |     |
|     |      ............           |     |     |
|_   _|_____________|__ . _|________|_____|_   _|
  | |                  |.|          |     |     |
  | |                  |.|          |     |     |
 _| |__________________|.|__________|_   _|_   _|
|     |             |   .  |        |     |     |
|           .............  |        |           |
|_____|____ . ______|______|___   __|_  __|_____|
|           ............                        |
|_____________________ . _______________________|
|_____________________ . _______________________|
                   Entrance

|_____________________________________________________________________________|


-=-=-==-=-=--=-==--=-=--=-=--==-=-==-==--=--==----=-=--=-=-=--=--==-==-=-=--=-=
                  xi. WALKTHROUGH : Krapp to the Heavens           CODE : KH11
--=--==-=-=----==-==-=-=--==-=-=-==-=-=-=-=-=--==-==--==-=--=-=-=-=-=-=-==-=--=

Upon beating Gidd, Mash and Elle move onto a hamlet called Krapp. Yeah.
The objective here isn't really apparent at first, so its time for a
little exploring.
                               _________________
                              |                 |
|-----------------------------|      Krapp      |-----------------------------|
|                             |_________________|                             |


                    _____________________|F|___|G|______
                   |                                    |
                   |                       __           |
                   |  _______          ___|  |___       |
                   | |       |        |          |      |
                   | |___D___|        |____E_____|      |
                   |_  _________                        |
                  H _ |         |       ____________    |
                   |  |         |      |            |   |
                   |  |____C____|      |            |   |
                   |                   |__A______B__|   |
                   |                                    |
                   |____________________________________|
______________________________________________________________________________

Legend:
A. Geiko's Place                  E. Church
B. Item Shop                      F. Path to Aquapolis
C. Gelt's Tavern                  G. Path to Fireland
D. Krapp Inn                      H. The Mountains(Important later)
______________________________________________________________________________

The Krapp Inn is a tricky place.  It costs 30 gold pieces for Mash and
Elle to stay there together, but 60 for Mash to stay by himself.  The
reason is that a single man staying there gets an extra treat!

Available at the Item Shop : Healing1      - 20
                             Buster Sword  - 900
                             Star Sword    - 1200
                             Chain Mail    - 1000
                             Iron Mail     - 2300
                             Silver Shield - 800
                             Life Shield   - 1000
|_____________________________________________________________________________|

__________________________
        \Krapp Walkthrough\

Tip: Take a pass on the Krapp Item Shop.

-Walk into Geiko's Place and be turned away by Lita.

-Mosey over to Gelt's Tavern.  Coincidently, Mary is Gelt's daughter.
 (Hehe.  Q: "Have you seen my daughter?"  A: "Have I ever!")

-After acquiring Gelt's recommendation, Geiko will now talk to Mash.
 Long story short, Mash has to retrieve a Plaque from Geiko's Cave(its
 in his establishment).  For some reason, Mash insists on going by
 himself.  Since you don't want to waste time training only one of
 your party members, retrieve the Plaque and avoid altercations.
                               _________________
                              |                 |
|-----------------------------|  Geiko's Cave   |-----------------------------|
|                             |_________________|                             |

    _____________________________   ____
   |________   ________________  | |    |
    ________| |__________   _  | | | A  |    (A) is the location of
   |             _       | | | | | |    |    the Plaque.  Get it and scram.
   |________    | |      | | |_| | |    |
    ____   _|   | |      | |     | |    |
   |    | |  ___| |_   __| |    _| |_   |
   |   _| | |__   __| |____|   |_____|  |
   |  |___|    | |                      |
   |           | |        ______________|
   |__    _____| |____   |______________
    __|  |____________|    ___________  |
   |                      |___    ____| |
   |   ______   ___________   |  |      |
   |  |______| |___________|  |__|      |
   |___   ______________________________|
       | |
     Entrance

|_____________________________________________________________________________|

-Talk to Geiko again on the way out, he'll open up the gates to
 Aquapolis.

-Stop by the Krapp Inn on your way out.  Now that Mash is by himself,
 he can take advantage of the special services of the inn.  You see,
 now every room comes complete with a female companion!  You'll want
 to spend time in every room, so here's a tip.  Save before you go in
 any of them, view the goods, then reload.  You'll save a little money.
                Room 101(Left room) - Leila
                Room 102(Center room) - Mint
                Room 103(Right room) - Anne

-Once you've had your fill, head on to Aquapolis.

                        ___________________________
                       |                           |
|----------------------|   Aquapolis & Foulwater   |--------------------------|
|                      |___________________________|                          |

             Foulwater            |             Aquapolis
                                      F
       ______D___________________   _| |__________________       ___
      |                          | |    ____     _____    |~~~~~|   |
      |                          | |   |    |  _|     |   |_____|   |
      |                        __|_|__ |    | |       |    _____    |
      |               _______  __ _ __ |____| |   __B_|   |~~~~~|   |
      |              |       |   | |  _______ |A_|        |~~~~~|   |
   E__|              |_______|   | | |       |  _______   |~~~~~|   |
  |                              | | |       | |       |  |~~~~~|   |
  |___|    _______    _______    | | |_______| |       |  |_____|   |
      |   |       |  |       |   | |           |_______|   _   _    |
      |   |___C___|  |_______|   | |______________________|~| |~|___|
      |__________________________|                          | |
                                                            | |
                                                      Road from Krapp
______________________________________________________________________________

Legend:
A. Item Shop                       D. Waterfall
B. Inn                             E. Crystal(later)
C. House of the Wise One           F. Northernmost point(Important later)
______________________________________________________________________________

A stay at the Inn in Aquapolis costs 30 gold pieces.

Available at the Item Shop : Healing1       - 20
                             Healing2       - 80
                             Iron Mace      - 1000
                             Pegasus Sword  - 2000
                             Silver Armor   - 3000
                             Kaiser Mail    - 5000
                             Devil Shield   - 1400
                             Diamond Shield - 2000

|_____________________________________________________________________________|

-Once in Aquapolis, proceed directly to Foulwater and the Wise One's
 house.  Do everything you can do to avoid the enemies there!  They're
 designed to be handled later in the game, and will most likely shred
 you at your current level.  Talk to the Wise One, and he'll give you
 some direction in your quest.  Talk to him again immediately, and
 he'll tell you where to find Elle.

-Head up to the waterfall in Foulwater to retrieve Elle.  You'll see
 some nice pictures of her and her new fairy friend.

-Return to Krapp and talk to Geiko; he'll give you permission to use
 the road to Fireland.

-On your way out of town, talk to Lita in the church.

                        ___________________________
                       |                           |
|----------------------|          Fireland         |--------------------------|
|                      |    Blessfire & Foxfire    |                          |
|                      |___________________________|                          |

                  Geir's Lair
              ________| |________
             |  _____    ______  |
             | |  G  |  |      | |
             | |_| |_|  |      | |
             |   _____  |      | |
             |  |     | |______| |    Foxfire
             |  |__F__|  ______  |
             |          |      | |
             |          |___E__| |
             |_____________   ___|
                         __| |__________________________
                        |    _______                    |
                        |   |       |       __________  |
                        |   |       |      |          | |
                        |   |___D___|      |          | |
                        |                  |____C_____| |
                        | ___________                   |
                        ||           |    ____________  |  Blessfire
                        ||           |   |            | |
                        ||___________|   |            | |
                        |                |            | |
                        |                |_A__B_______| |
                        |                               |
                        |_____________   _______________|
                                      | |
                                Path from Krapp

______________________________________________________________________________

Legend:
A. Item Shop                E. Captive Girl #1
B. Inn                      F. Captive Girl #2
C. Seila's Tavern           G. Lora
D. Fugg's House

______________________________________________________________________________

A stay at the Inn in Fireland costs 20 gold pieces.

Available at the Item Shop : Healing2       - 80
                             Kaiser Sword   - 3000
                             Devil Staff    - 2400
                             Devil Armor    - 7000
                             Diamond Armor  - 9000
                             Buster Mail    - 13000
                             Apollon Shield - 3000
                             Battle Shield  - 4500
                             Magic Shield   - 6800
|_____________________________________________________________________________|

________________________________________
      \Fireland, Geir's Lair Walkthrough\

Tip: I usually purchase the Kaiser Sword, Devil Staff, and Devil
     Armor.  Give the Kaiser Sword to Mash.  Once you get enough
     money, buy the Buster Mail for Mash.  If you feel like going all
     out, buy Mash and Fugg a Battle Shield and Elle a Magic Shield.
     Money isn't really an object in this game; its easy to come by.

-Once in Fireland, go to Seila's Tavern and have a conversation.

-Go to Fugg's house, and you'll get some nice pictures of his girl
 Sherry.  Also, Fugg will join the party!

-Now, its unlikely that your characters are at high enough levels to
 storm Foxfire and kill Geir, at least, Fugg isn't.  Its time to
 train.  Go to Geiko's Cave until the characters are at level 16, then
 go up to Foulwater until level 18 or 19.

-Once you're comfortable that your party won't be killed in Foxfire,
 jump in and rescue the three girls held captive by Geir.  You'll get
 three pictures of Lora here, and one more if you return to Fugg's
 house after saving the girls.  I can almost guarantee you won't have
 a high enough level to infiltrate Geir's Lair right now, so go back
 to training.  Once you get Mash and Elle up to around Level 23(with
 their recommended equipment), you can start to train in Geir's Cave,
 but you shouldn't infiltrate very deep, just to be cautious.

-Once you feel strong enough, go defeat Geir!

                          __________________________
                         |                          |
|------------------------|       Geir's Lair        |-------------------------|
|                        |__________________________|                         |


                      Entrance
              __________    _________      ___________________
             |     _____|. |         \____/       |  /        |
             |    |      .                     __/  |         |
             |    |_____ .  ____________    __/  __/    ______|
             |    ______).o(____________)  (____/      /      |
             |___/       ......                       (       |
             |        ____    . ____________________   \______|
             |       | ___)   .(                     \     ___|
             |      / /    __ .|                     |    /   |
             |     | |    |  |. \____________________|   (    |
             |    / /    /   |.                           \___|
             |   | |    |    |.    _____________      o  _____|
             |  /  |   /   _/ .   |             \       /     |
             |_|  /   |  _|   .  / __________    |     |   ___|
             |___/    |_/     . |_/          |   |     |__|   |
             |                .............. |    \_       ___|
             |___________________________  . |      \     /   |
             |                           \ .  \      |   |    |
             |____________________________|. _|      |   |    |
             |                            |.|________|   |____|
             |____________________________|.|__
             |             |___________|   .   |___  Fire Pit
             |         .....................       |
             |         .    ___________         ___|
             |________ .  _|___________|_______|
                      |. |
                     Room 2
              ________|  |___________________________
             |      | |. | |                   |     |
             |      | |. |_|                   |     |
             |      | |.  _____________________|     |
             |      | |. |                     |     |
             |\__   | |. |  _______________    |     |
             |   |  |_|. |_|               |   |     |
             |   |     .......             |   |     |
             |  _|   _______ .  ________   |   |     |
             | /    |       |. |        |  |   |     |
             |/     |  _____|. \        |  |   |     |
             |     /  /      .  |______/   |   |     |
             |    |  |       ........      |   |     |
             |    |  |   __   __    .      |   |     |
             |   /  /   |  | |  |   .  ____|   |     |
             |  |   |   |  | |  \   . |   _    |     |
             |  |__/   / _/  |   |  . |  | |   |     |
             |  __    |_/    |    \ . |  | |   |     |
             |_/  |         /     | . |  | |   |     |
             |   _|    ____/      | . |__| |   |     |
             |  |     |           | .......|   |     |
             |__/      \          |    __ .|   | To  |
             |________  \_________|   |  |. \  |Geir |
             |        \               |  | . \_|  ^  |
             |        |                \  \ ......|  |
             |________|_________________\  \_________|

|_____________________________________________________________________________|

-After you defeat Geir, you must exit his cave the way you entered.

Tip : Once you return to Seila's Bar, Fugg will leave your party(and
      you won't be able to continue the quest until you dump him).
      Since fights with three people are shorter than those with two,
      keep him around as long as you want and train a little.  It
      should save you some time later.

Tip : Fugg takes the equipment he's wearing with him, so if you've
      saved any cheap equipment, give it to him just before he goes,
      then sell his original items for a little cash.

-After saying goodbye to Fugg, return to the Wise One's house in
 Foulwater.  Retrieve the Crystal from the dock in Foulwater, and then
 talk to the Wise One again.  Now its time to go to Heaven!  The
 entrance is through the waterfall in Foulwater.  You'll get some
 pictures of Eques and the Water Fairies here.

-Go tackle the last (real) stage of the game!

-=-=-==-=-=--=-==--=-=--=-=--==-=-==-==--=--==----=-=--=-=-=--=--==-==-=-=--=-=
             xii. WALKTHROUGH : Heaven to the Castle of Goses      CODE : HG12
--=--==-=-=----==-==-=-=--==-=-=-==-=-=-=-=-=--==-==--==-=--=-=-=-=-=-=-==-=--=

The last area of the game is the Heavens, where Mash must retrieve
some Holy Water.  Unfortunately this area is guarded by Goses, the
strongest of Gorgus' minions.
                        ___________________________
                       |                           |
|----------------------|          Heaven           |--------------------------|
|                      |___________________________|                          |

                                                        Castle of Goses
 __________________________                               ____| |__
|    __________________    |_________     _____          |         |
|   |                  |    ___      |___|     |__       |         |
|   |__B__________C__D_|   |   |      ___       __|      |___    __|
|         _____            |   |_   _|   |_   _|             |  |
|        |  _  |           |     | |       | |      _________|  |_
|  _____ |_| |_|           |    _| |_     _| |_    |              |
| |  A  |   ^              |   |     |___|     |___|              |
| |_____|   |              |   |      ___       ___               |
|        Entrance/Exit     |   |_____|   |_____|   |______________|
|__________________________|
______________________________________________________________________________

Legend:
A. Brown Haired Captive            C. Inn
B. Turquoise Haired Captive        D. Item Shop
______________________________________________________________________________

A stay at Heaven's Inn costs 10 gold pieces.

Available at the Item Shop : Healing2       - 80
                             Healing3       - 140
                             Gradius        - 5000
                             Dragon Mail    - 15000
                             Great Mail     - 18000
                             Brave Shield   - 9000
                             Cross Shield   - 14000
                             Crystal Shield - 18000
|_____________________________________________________________________________|

_______________________________________________
        \Walkthrough : Heaven and Goses' Castle\

Tip : Buy the Cross Shield and the Crystal Shield.  If you have the
      money, purchase the Gradius also.  Don't buy the armors.

-Free the Brown Haired Girl in location A(3 pictures).

-Free the Turquoise Haired Girl in location B(3 pictures).

-Enter Goses' Castle.  Basically, proceed through at your comfort.
 Any level in the mid-30's should be able to get you through fine, but
 go at your own pace.  Goses is an easier battle than the other
 bosses(which is supremely surprising).  Don't forget to pick up the
 great armors in the castle!
                               _________________
                              |                 |
|-----------------------------| Castle of Goses |-----------------------------|
|                             |_________________|                             |


                              To Goses
            _____   __   __   ___| |___
           |     | |  | |B | |         |
           |     |_|  | |  | |         |
           |  ->  _   | |  | |         |
           |  .  | |  | |  | |         |
           |  .  | |  | |  | |         |
           |  .  | |  |_|  |_|         |
           |  .  | |   _    _          |
           |  .  | |  | |  | |         |
           |_ . _| |__| |__| |_________|
             |.|
    ______To Room 2                                A. Elle's Magic Mail
   |A     | | ^ |_______________________           B. Mash's Saint Armor
   |      | | |......                   |
   |___   | |______ . __________________|
    _  |  |________|.|__________________
   | | |            .....               |
   | | |_______________ . ___________   |
   | |  _________   ___|.|_________  |  |
   | | |         | |    ..         | |  |
   | | |_        | |____ .         | _| |
   | |___|       |______|. __      | |  |
   |        ..............|  |     | |  |
   |_______ . ______   ___|  |_   _| |__|
    _______|.|______| |   _____| |______
   |   ......         |  |              |
   |__ . ______       |__|    ______    |
    __|.|____  |   _         |  ____|   |
   |   ..    | |  | |        | |        |
   |___ . ___| |__| |________| |________|
     Entrance

|_____________________________________________________________________________|


-=-=-==-=-=--=-==--=-=--=-=--==-=-==-==--=--==----=-=--=-=-=--=--==-==-=-=--=-=
                       xiii. WALKTHROUGH : Endgame                 CODE : EG13
--=--==-=-=----==-==-=-=--==-=-=-==-=-=-=-=-=--==-==--==-=--=-=-=-=-=-=-==-=--=

Now that you've defeated Goses, you don't have any other henchmen to
fight.  The only one lying in your path is Gorgus himself.  Once you
find the AquaSword, you'll be able to defeat him!  First you have to
find it, though.

-Go back to Foulwater and talk to the Wise One.  He won't be able to
 help you.

-Go to the church in Krapp and talk to the priest.

-Walk up to Aquapolis, and stand in front of the opening in the wall
 in the upper left hand corner.

-Return to the church to talk to the priest again.  He'll give you a
 spell.

-Go back to the spot in Aquapolis and Mash will cast the spell,
 opening a pathway to the Sanctum and the AquaSword!

-Before you enter the Sanctum, make sure you have plenty of HP and MP,
 you'll need it.  Its just a narrow passage, so there's little chance
 of avoiding enemies you might encounter.  Battle your way to the end
 of the passage, and you'll run into Gorgus!  Don't worry though, you
 don't have to fight him yet.  Have a conversation and then turn
 around and exit the Sanctum.

-Go talk to Geiko in Krapp, but he won't give you any good
 information, ~yet~.

-Having struck out with Geiko, go visit the Wise One in Foulwater.  He
 doesn't have much to say either, though.

-Return to Geiko's, but know Lita is missing.  Go find her!

-Lita's in the mountains west of Krapp(see, they were there for a
 reason).  Walk up to her... Mash will receive the Saint Sword.
 (1 picture of Lita).

-The only thing to do now is go and kill Gorgus.  Before you do, stock
 up on Healing items(something you might not have bought at all in the
 game!).  Go to Heaven to get Healing2's and Healing3's, and buy
 Healing1's wherever.  You can have up to 20 of each type, and you'll
 want to get the max.  Enter the Sanctum!

-Fight your way through the enemies, which shouldn't be so tough now
 that Mash has the Saint Sword.  Tip: Use Healing1 to heal yourself
 after these minor battles.  The Healing1's will be virtually useless
 against Gorgus, so save the stronger medicine until you fight him.

Fight with Gorgus
.................

The final fight is the toughest in the game.  As you can guess, it
still isn't that hard.  Mash will be the fighter in this scenario, and
Elle will be the healer(her weapon does hardly any damage to Gorgus).
Elle's role is extremely important however, as Gorgus' attacks do
around 320 HP damage, and each character's max is 500 HP.  That's right,
two attacks in a row from Gorgus without medicine is certain death.
Those Healing3's will be the key to victory.

Don't hesitate to heal with both Mash and Elle in the same turn; the
most important part of the battle really is keeping Mash and Elle
alive.  After about 17-18 attacks from Mash, Gorgus will go down.

..................


-After Gorgus is defeated, enjoy the epilogue, in which the role of
 the mysterious girl with the emblem on her forehead is finally
 explained!  Oooo, exciting stuff.

-Fin!

-=-=-=-=-=-=-=--=-=-=-=--=---=-=-==-=-=-=-=---==-==-=---==-=-=-=-=-=--=-====-=-
                           xiv. VERSION HISTORY                    CODE : VH14
=--==--==-=---==-=--=-==-==-=--==-=--===--=-==--=-==-=-=-=-===-=-=-==--==-==-=-

v1.0 - Walkthrough complete.

v1.01 - Added navigation system.

v1.02 - IGN.com now has permission to host a copy of this FAQ.

-=-=-=-=-=---=--=---=-==-=--=-==-=--==-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=--=-==
                        xv. COPYRIGHT INFORMATION                  CODE : CI15
=--=-=-=-=--===---=-==-=-=-=-=--=-=-=-=-=-=-=-==--==--===-=-=-=-=-=-=--=-=--==-

All information and work in this document is copyright 2003 by Ben Woodhouse
unless otherwise stated and may be not be reproduced under any circumstances
except for personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission. Use of this
guide on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.

Thanks for your cooperation.

         -----------===-------=-=-=-=-------------------------------=-
                 This FAQ is approved for posting on websites:
 
                      GameFAQs - www.gamefaqs.com

                      HonestGamers - www.honestgamers.com

                      IGN.com  - www.ign.com

         Any other site or publication posting it has ripped this FAQ.  
                  React according to your own moral standards.
         ------------------------------------------------------------=

===============================================================================
===============================================================================
If you have any additions or corrections that you feel belong in this
document, feel free to let me know!
===============================================================================
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                                   -<-EoF->-