Game: The Fool's Errand Platform: PC Author: Andrew Rae - aka Mr Durp Contact: sprinter_h-at-hotmail-dot-com Well, well, well. I thought it would never happen, but here it is. My first FAQ. First off, I know that there is already another one for this game at http://www.balmoralsoftware.com/fool/fool.htm, but it REEKS of spoilers and there wasn't one here at Gamefaqs anyway. Now fortunately, I am here to fix all that. I am going to try as hard as I can not to give anything critical away. Okay...what next? Oh yeah. Since I'm the one who wrote this FAQ, that makes the contents copyrighted! By me! w00t! So if you should ever rip anything off this FAQ behind my back, not only will the law not forgive you, but your parents will hate you forever, your teachers will give you F's, your friends will die, volcanoes will erupt, rivers will burn, skies will fall, and somebody's mangy chihuahua will come scratching at your door for all eternity. Okay, maybe just the first thing I mentioned. But seriously folks. It's my FAQ. And I've got to keep things legal. Finally, if for whatever reason you'd like to contact me, be it to comment on this FAQ, say hi, propose marriage, or anything of the sort, my e-mail address is at the top. Except for incoherence, dirty mail, death threats, or asking to use this FAQ on your site. These will be rejected. If you can't find this game, I am proud to tell you that it is available for download as freeware from www.fools-errand.com. Let's go on to a rundown of the game. You are 'the fool', on a journey to find 14 treasures. Along the way, you are faced with a series of puzzles, some hard, some not. Another feature in this game is the 80-some chapter story, which will factor in to solving some of the later puzzles. Speaking of which, here are what kinds of puzzles this game offers: Jigsaw puzzle: Simply rearrange parts of a picture to reveal a scene. Hidden letter puzzle: Here you must make 3 letters from polygons revealed by pressing any of 16 lettered buttons. Only the right ones, shown in brackets, will form the letters. Fill-in puzzle: You must fill in boxes with letters to make words. Some have clues as to what letters you need, some have the letters hidden in the picture. Decryption puzzle: You are to solve a cryptogram, sometimes with guide words to help you. Say the guide word is HBBS=FOOL. H would be F, B is O, and S is L. The letters you change in the puzzle will also change in the guide word, and if the two match, those letters have the right ones substitued. Maze: Move or drag the white circle through a maze. Word search: You should know what this is. The only thing to note is that the words are never reversed or diagonal. Word construction: Click the buttons at the bottom of the screen in the right order to form a word or words. Each button affects the words in their own way. Letterbox: A 3x3 grid with letters in it. You have to arrange them so they form six words, three each going vertically and horizontally. The center letter is always right, so you can't do anything with it. Word block: Place a group of lettered blocks into a rectangle so that they form a given number of words. Only the arrangement of the blocks will be shown. Crossword scramble: Unscramble sets of letters to form intersecting words. Clues are sometimes provided. Word scramble: Rearrange letters to form a word. This will ultimately form key words. Other: Any type of puzzle not mentioned will be explained when you come upon it in this FAQ. I 1. The Sun -A sun and a cliff. This is the central puzzle of the game. Every chapter you open adds a piece to it. You have to figure out where they go. I will tell you that they go in the order of every passage in the story. Descriptions of each piece may be found with the name of that passage. To find out where each piece goes, match it with its number. Ex. The Sun is 1. 51 50 49 48 47 40 39 36 35 52 53 54 45 46 41 38 37 34 57 56 55 44 43 42 31 32 33 58 61 62 65 66 67 30 29 28 59 60 63 64 69 68 23 24 27 74 73 72 71 70 1 22 25 26 75 76 5 4 3 2 21 20 81 78 77 6 9 10 13 14 19 18 79 80 7 8 11 12 15 16 17 2. The Singer -A musical note and X. A hidden letter puzzle. [a] r e Y O U [R][e] y [e] s B [L] I [N][D] 3. The Warrior -A bow and VII. 4. The Page of Wands -Pyramids and an S. A fill-in puzzle. Hover the cursor below the boxes for the needed letters. 5. The Stream -A stream and VIII. 6. The Knight of Wands -Pyramids and a D. A decryption puzzle. The Guide word is 'sadness'. The puzzle begins with 'Well he began...' 7. The Wheel of Fortune -A wheel, X, and 21. You must beat the old man at cards, being the first to get 700 points. Here's the guide to the different combinations: Cards Result Score Magician+Fool High Pair 81 Death+High Priestess+Devil Dark Pair 72 World+Moon+Star Astral Pair 63 Hierophant+Justice+Judgement+Temperance Council Pair 54 Hierophant+Emperor+Empress+Hermit Royal Pair 45 Strength+Hanged Man+Hermit+Chariot Mortal Pair 36 Hanged Man+Fortune Wheel+Lovers+Fool Lucky Pair 27 Tower+Chariot+Lovers+Fool Low Pair 18 8. The Archway -An archway, U, 16, and VI. Make your way through the maze. Walls open when you get next to them, while others close the same way. 9. The Pyramids -Three pyramids and a 5. 10. The Canopy -An urn, 6, G, and IV. A word search. -Artichoke -Asparagus -Beans -Broccoli -Cabbage -Carrot -Cauliflower -Celery -Cucumber -Eggplant -Leek -Lentil -Lettuce -Onion -Parsley -Parsnip -Potato -Radish -Rhubarb -Scallion -Squash -Tomato -Turnip 11. The Fighting Boys -An L and a V. A word construction puzzle. 3-5-1-4-2 12. The Stone Wall -IX and 7. Select one letter from above each box and place it in that box to form two words. Their initials are R.I. 13. The Watchtower A rat, A, 19, and II. 14. The Queen of Wands -A castle with a flower in front of it, a V and 26. A letter-box puzzle. The second horizontal word is ICE. 15. The Wand -A stick and a Z. 16. Three Ships -A III, three triangles in the water, and a D. There will be a button on the screen that will zip to another point when your cursor touches it. Use N, E, S, and W to move the button to the cursor and then click. After you do this, the cursor will become a key! This will be of use later. II 17. The Juggler -II, two triangles in the water, and an R. A decryption puzzle. Guide words are 'many deaths'. First words are 'I am afraid...' 18. The Farmer -A farm and silo, Y, and VII. A word block puzzle. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | |_ _ _| |_ _ _| | | _ | _ | | | |_| _| |_| _ | | | |_|_| | | |_ |_ | | | _| | | | |_|_ _ _| | | |_| | |_| | | |_| |_|_ _| |_| |_| |_ _ _|_|_ _|_|_ _ _ _|_ _ _|_ _ _ _| 19. The Knight of Pentacles -An L, S, and 3. 20. The Blacksmith -VIII, F, a hammer, and T. A crossword scramble puzzle. To be happy or show remorse: Merry/Sorry A color and a royal hat: Brown/Crown Seek a swift feather: Quick/Quill One is content and one is astray: Bliss/Amiss To frown with a sound: Scowl/Growl Look for value and direction: Worth/North Both haunt the night: Ghost/Ghoul One is an ache and one is a number: Throb/Three Cold and motionless: Chill/Still 21. The Cathedral -A cathedral, V, and 8. A jigsaw puzzle. 22. The Chapel -A chapel and III. Look at the screen. In the three boxes, type in the letters that you don't see. They have to be in a certain order. 23. The Humbug -Six circles and VI. You must start at the left end of this trail and drag your cursor along it without going astray. If you do, you'll have to start it over. This will indeed have you going 'humbug'. Bonus: The 2nd Key of Thoth On the flashing screen, click on the squares as they appear. Remember their locations for later. 24. The Merchant -IV below a grid. 25. The Maze of Hedges -Left half of a maze, and IX. Navigate a maze. W's will warp you to another location within it. 26. The Maze of Thorns -Right Half of a Maze, and X. 27. The Queen of Pentacles -A yellow castle on a hill. A letterbox puzzle. The second horizontal word is 'too'. 28. The Pentacle -A pentacle - a star in a circle. A word block puzzle. _ _ _ _ _ _ _ _ |_ _ | | | _ _| |_ |_| | |_| _| | | |_ _|_ _| | | | |_| | | | |_| | |_ _ _| | |_ _ _| | _ _| | |_ _ | | | |_ _|_ _| | | |_| |_ | _| |_| |_ _ _|_|_|_ _ _| 29. The Page of Pentacles -A U and the top half of a grid. 30. The World -The Earth. A word search. -Albania -Austria -Czechoslovakia -England -Finland -France -Germany -Greece -Iceland -Ireland -Italy -Netherlands -Norway -Poland -Portugal -Rumania -Russia -Scotland -Spain -Sweden -Switzerland -Turkey -Yugoslavia 31. Strength -A lion, 24, and B. A jigsaw puzzle. 32. Temperance -A bridge and an M. A word scramble puzzle. -Paper -Leather -Wood -Turquoise -Silver -Bronze III 33. The Hanged Man -A noose and a U. A jigsaw puzzle. 34. The Page of Cups -A D, a fish, and some water. A word scramble puzzle. -Sardine -Trout -Goldfish -Halibut -Minnow -Perch 35. The Knight of Cups -An E, T, and water. A decryption puzzle. The guide words are 'death knell'. The first words are 'Alas I do...' 36. The Children -15 and VI. A word construction puzzle. 2-5-4-6-1-3 37. The Couple -II and the lower right of a grid. A word puzzle. Try entering the first letters of each word on the screen. 38. The Dancers -III and the lower left of a grid. A word block puzzle. _ _ _ _ _ _ _ _ _ | _ | _| _| _| |_| |_| |_ _| |_| | |_ _|_ _| |_ _ _| | |_|_ |_ |_ _ | | _| | _|_| | |_| |_| | |_| _| |_ | |_ _|_ _ _|_ _ _|_| 39. The Family -X and N. A word search. -Amber -Aquamarine -Azure -Beige -Black -Blue -Brown -Chartreuse -Crimson -Gray -Green -Hazel -Indigo -Lavender -Magenta -Maroon -Ochre -Orange -Pink -Purple -Scarlet -Turquoise -Vermillion -Violet -White -Yellow 40. The Not-A-Merchant -IX and 10. 41. The Queen of Cups -A castle and an H. A letterbox puzzle. The second horizontal word is 'win'. 42. The Cup -A cup. 43. The Cloud -IV and an F. A jigsaw puzzle. 44. The Vision -VII and a row of letters along the left. A word block puzzle. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ |_ |_ |_ _| _ _| _| |_| |_ |_ _| | |_| |_| _ _| | |_ _|_| | _| _ _| |_|_ _ | | |_| _| |_| |_| | _| _| |_| |_ _ _|_ _ _|_ _ _|_|_ _|_ _ _| 45. The Enchantment -A V and 20. A word construction puzzle. 1-4-6-7-5-2-3 46. The Abandoned Cups -VIII, O, and 12. 47. The Hierophant -A castle and a K. A crossword scramble. The words are numbers. 48. The Moon -A moon and a 1. A hidden letters puzzle. M U [C][H] t [o][A] C [C][O] M [P][L][I][S][H] IV 49. The Emperor -A blue creature. A word search. -Bluejay -Bobolink -Buzzard -Canary -Cardinal -Crane -Crow -Dove -Duck -Eagle -Finch -Goose -Hawk -Heron -Meadowlark -Nightingale -Nuthatch -Parakeet -Robin -Sparrow -Swallow -Thrush -Vulture -Whippoorwill -Woodpecker -Wren 50. The Empress -A straight path, P, and V. A word scramble. 12 words. -Area -Hair -Idea -Iron -Lard -Miss -Root -Soup -Twig -Weep -Worm -Your 51. The Star -A star and a 23. A word block puzzle. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | |_ _ | _|_ |_ _| | | | | _|_| |_|_| |_ |_| _| |_ | |_|_ _ _ _|_ _ _ _|_ _|_|_ _ _|_| 52. The High Priestess -A 13 and an odd shape. Click the numbers in reverse numerical order. That is, from 99 to 1. Upon 32, the numbers will warp around the screen at random. When you're done, it's time to put the Keys of Thoth to use! 1st key Need to beat: Three Ships Just hover the key over the center of the eye. 2nd key Need to beat: Humbug Click the areas of the screen shown to you after said puzzle. 3rd key Need to beat: Justice Drag the ends of the screen over in the same order. Last key Need to beat: The Hermit Trace the same shape in the grid as from this puzzle. After all of these, you will see rows of blank boxes where words appear to go, but not be able to do anything with them because 'you cannot claim the Book of Thoth so easily!' 53. The Sentry -D, 18, and III. A word puzzle. Solve the problems for the letter that should go in the selected square. Ex. Word-row=D. 54. The Knight of Swords -A T and an O. A decryption puzzle. The guide words are 'grim tales'. The first words are 'I bring a...' 55. The Chant -II and a row of letters along the right. A decryption puzzle. No guide word. The first words are 'A giant wheel...' 56. The Dream -IV and the lower right of a grid. A word construction puzzle. 6-1-7-4-3-2-8-5 57. The Nightmare -A person in bed and IX. 58. The Queen of Swords -A pointy castle. A letterbox puzzle. The second horizontal word is 'owe'. 59. The Sword -A sword. 60. The Boat -B, 14, and VI. A word scramble puzzle. Unscramble the words and if need be, follow the clues. Ditch/Empty/Roast Fight/Utter A toss, a ruse, a type of cards: Throw/Trick/Tarot An attack, something sharp: Siege/Knife Coarse, to intersect, to pursue: Rough/Cross/Chase To fret, to surrender: Worry/Yield Parasite, body area, chalkboard: Leech/Torso/Slate A crevice, rather stupid or crude: Crack/Crass Incorrect, avarice: Wrong/Greed Disorder, a shove, metal links: Chaos/Nudge/Chain Fresh, a doorway, small change: Crisp/Entry/Penny An explanation, to get up: Alibi/Arise An odor, to shun: Aroma/Avoid Unit of weight, expanse: Ounce/Range To arrange, a moron: Align/Idiot Let me be! She croaked: Figure this out yourself! 61. Despair -VIII and a row of letters on the bottom. A hidden letter puzzle. T [E] N [g][l][o][w] i [n][g][S][W][O] R [D][S] 62. The Dead Warrior -X and Y. 63. Justice -Scales, W, and 2. A Lights-out-type puzzle. Hit the squares in numerical order. If you mess up, just click the center one. [] 7 12 [] [] [] [] 3 [] 8 11 2 1 4 13 6 [] 5 [] [] [] [] 10 9 [] Bonus: The 3rd Key of Thoth Simply drag the colored panels accordingly to cover the screen. 64. The Page of Swords -A G, R, and 11. V 65. The Chariot -A broken wheel and a 17. A word block puzzle. _ _ _ _ _ _ _ _ _ _ _ _ _ | |_ _ |_ |_ _| _| |_ |_| |_| |_ |_ _| _| | | |_ _|_ _ _| |_ _| |_| _| | _| |_ _| | _ _|_ _| | | |_ _| | | |_| | | _ | |_ _|_| | | |_ _| | |_| | | |_ _ _ _|_|_ _ _ _|_ _ _|_| 66. The King of Swords -Lines, a C and O. 67. The King of Pentacles -Lines and an E. 68. The King of Cups -Lines and an A. 69. The King of Wands -Lines and an R. 70. The Thief -VII and a row of letters on the bottom. A hidden letter puzzle. Hover near the top of the screen for the letters. 71. The Madness -A V and a row of letters on the bottom. 72. The Hermit -A winding path. Drag the cursor from one end of the flashing path to the other. Bonus: The Last Key of Thoth As before, but the squares on the field will be of varying colors, making it harder. 73. The Straight Path -A straight line. 74. Judgement -An hourglass. A hidden letters puzzle. [g][a] z e I [N][T][O][t][h][e] S A N [D][S] 75. The Tower -A tower and 22. A jigsaw puzzle. 76. The Devil -A pitchfork and a J. A decryption puzzle. There is no guide word. The first words are 'To secure that...' 77. The Plain of Bones -A snowy field and a Q. You must find a way to click the white button without the red one touching the cursor. Try bringing down a menu, and hovering the cursor over the button before clicking it. 78. Death -A flag and 25. 79. The Magician -A skull. A jigsaw puzzle. 80. The Lovers -A heart, a U, and a 4. A word search. -Chariot -Death -Devil -Emperor -Empress -Fool -Hanged Man -Hermit -Hierophant -High Priestess -Judgement -Justice -Lovers -Magician -Moon -Star -Strength -Sun -Temperance -Tower -Wheel of Fortune -World 81. The Book of Thoth -A scroll with an eye on it. After you've solved the Sun puzzle, you will now be ready to tackle the treasures. The only trouble is that these are some -tricky- puzzles, so unless you're desperate, don't look any further than here. *steps off into the kitchen for a little nutrition break* Hm hm hm... Still there? Okay. By the way, remember those rows of blank boxes you saw after finishing the Keys of Thoth? This is where the names of the 14 treasures go once you've found them. That's right, you -still- haven't gotten any of the treasures yet. But remember, I'm here for you! Before I go into all this, let me tell you what you can do with the Sun map now: -Hold ALT and you can see where you can click for clue puzzles. -Hold SHIFT and hover the cursor over a section of the Sun and you can see that section's name. -Click on the eye scroll to go to the treasure list puzzle. Let's start at the top line. 1. The Kings are confused. Naturally...whoa whoa whoa, wait a minute! This is actually a clue! Check the King chapters under V and you'll find that they each have a letter in brown. These are some of the letters that you'll need for the name of this treasure. Only four so far, but we need eight more. Where will we find them? Hmm...well, what do Kings rule over? You guessed it, kingdoms! You'll find four more letters in the Pentacle, Cup, Sword, and Wand chapters. Four to go! See that 2x2 square on the Sun with the large black letters on them? These are the King sections, and ergo the last four letters! Now that you have the twelve letters, unscramble them for the name of this treasure! 2. Within the Kingdom of the Pentacles... ...is what? Well, for one, we don't even know what exactly to classify as a kingdom! Wait! Notice how all the castles have a symbol on the next section from them? That's it! Ok, what you must do first is find the 3x8 grid on the Sun, near the pentacle. Found it? Good. This is one of the clue puzzles. And it would appear that only 3-letter words fit in each line. And where did we see 3-letter words? Why, in the chapters that happen to correspond with the eight sections that go outward from the grid on the Sun! These would be: -The Blacksmith -The Cathedral -The Chapel -The Humbug -The World -Strength -Temperance -The Hanged Man Take the key words from each chapter and enter them into the grid. If in the right order, the lighter letters will spell the name of this treasure. 3. The Queens are confused. Not them too. Hmm. Well, let's try the same thing as before. I will tell you that the Queen sections on the Sun have castles on them. Let's drop by, shall we? In the Queen of Wands, we find four letters. In the Queen of Pentacles is four more letters. The Queen of Cups has another four letters, and the Queen of Swords has the last three. Put these all together and unscramble them for this treasure. 4. Within the Kingdom of the Wands... What you should go to now is a 6x4 grid at the bottom of the map. The words that you will need are in the chapters of the four sections that contain the grid, and the pair of 3-letter words in each section go in that corner. The light words will be this treasure. 5. The Path of Six is disguised. And where did we see something about six? Why, in Three Ships! Check there and you wil find two key letters. This chapter mentions something about chasing a fish. The same one as in the Page of Cups, perhaps? Take two more key letters and find mention of two swords. This would be the Chant. Take three key letters from here and move on to the chapter with a family and a boat. It is...the Boat, or Das Boot if you're German. Get another two key letters and find something about a broken wheel. If you read the Chariot, you'd know it's this one. Pick up yet another two key letters from here. Don't worry, one more set to go! The last reference is to a thief stealing seven. Sounds like...guess what, the Thief! The last two key letters may be found here. Now that you have followed the 'path of six' and gotten all the key letters, put them all in the order you found them and then go to the Sun map. See those bluish rows of letters? These are decoders. One of them, if used on these letters, will give you the name of this treasure. 6. The mystic chant is disguised. Sound familiar? This 'chant' may be found in The Stream. Enter it into another of the Sun's decoders for this treasure. 7. The Knights and Pages are confused. Hoo boy, could it be something in the water? No matter. Look on the Sun for the Knight and Page sections. You should notice a small yellow letter on each of them. Unscramble the letters for this treasure. 8. The Maze of Thorns is disguised. This will be another maze. Unlike the others, this has some RPG-type elements, like finding items and clearing paths. I won't supply a map, but I will tell you the letters that appear when you're done must be entered into a Sun decoder for the next treasure. 9. The Hierophant is disguised and confused. Well...let's take a look at the Hierophant chapter, shall we? Here we find not letters, but three numbers. What you are to do with these numbers is convert them to letters according to the key of numbers and letters on the Sun. But we need more numbers! We learn in the Hierophant of 'four others coming before...'. Four other chapters? These would be the ones before Hierophant: -The Cloud -Vision -Enchantment -Abandoned Cups A total of ten more numbers may be found in these chapters, added to the three from Hierophant making thirteen. Now, convert them into letters like I told you, and then unscramble them for this treasure. 10. If justice be done... What justice? Oh, right, Justice! Look under that chapter and you'll have the clue about the Emperor 'taking what is his from what is hers'. But what to take? Let's ask them... In the Emperor, you will find seven letters in brown. This must be what is 'his'. But what could 'hers' be? Under the Empress, you'll find two sets of two words. Put all these four words together, then remove the Emperor's seven letters. Unscramble what's left for this treasure. 11. Within the Kingdom of the Swords... Direct your attention to a 5x5 grid on the upper-left of the Sun. If you look in chapters for the sections at each corner of the grid, you'll get clues as to what letters to put there. We'll start with the upper left, the High Priestess. She mentions an inscription on an 'evil dark tower' and the letters on the 'banner of death'. She would be referring to the Tower and Death. Put the pairs of letters you find in these chapters in order in the upper-left section of the grid. The upper-right section would be the Sentry. He tells you to 'take the blood of a man killed by ten and smear it upon the weapon of an outnumbered warrior'. Hm? Could this be the Warrior? Look in this chapter and you'll find a three- letter word. One more. What about the Dead Warrior? Ah, yes, because there is another three-letter word here. Okay! Put the words in this corner of the grid. To the lower-left of the grid is the Nightmare. The man that this guy talks about sings a haunting song. It's the Singer! Look here for three pairs of letters, and then enter them in this corner. One more corner of the grid to fill, and it's the Dream. We meet someone who has a recurring dream of a giant wheel with three mystical words on it. What does it mean? No, he's not a Pat Sajak fan. Near the lower-left of the Sun is the Wheel of Fortune. Click on the wheel to view it. There's the three words we need to fill the grid! Enter them, as you see them. Now that the grid is filled, rearrange the words within each section if you have to, and th lighter words will spell the name of this treasure! 12. Follow the straight path. Huh. Sound easy? Heck no! The chapter before the Straight Path, the Hermit, tells you to 'locate a J and proceed from there'. But how? You'll find the directions in the chapter after it, Judgement. The puzzle that you must complete involves a word search-type field, but you'll only be finding two words here, and to do this you must follow the directions starting at a J. The result will be the name of this treasure. 13: Within the Kingdom of the Cups... For this one, you will need the diagram on the upper-right of the Sun. In it, you have to enter a series of words which will reveal the name of the treasure down the middle. But of course, we must find these words. The Children will tell you to find the 'word of a star' and the 'word of the pyramids'. The sections of the Sun with the pyramids, the Page of Wands, Knight of Wands, and Pyramids, each have a letter that makes a word. The Star has another whole word that you will need. That's two, now we just need ten more. Another word may be found under the Couple, but this also mentions 'the work of the Devil and Despair'. Let's check these chapters...ah yes, two more words. This makes five. After the Couple comes the Dancers. This chapter has not one, but two more words. That's seven. The next one, Family, has a word. That's eight. It also mentions 'fertile seeds'. The Knight of Pentacles is where you want to go now. Three words are here, but you must unscramble them for names of grains. We have eleven so far! One to go! The last word may be found in the one after Family, Not-A- Merchant. That's all twelve! Enter them into the diagram, making sure the words are in the right places, for this treasure. 14. Eight in the land are disguised. You may be wondering what those big yellow letters on the Sun are for. They are for this last puzzle. Put these letters in order of where they appear on the path and enter them into a decoder for the last treasure. With all these treasures finally gathered, it's time for the finale! Whew! That's it for this walkthrough, and I'm glad I'm finally done with it. I must now give some credit where credit is due... Myself - For taking the time to play this game and write the walkthrough. Cliff Johnson - For making a DANG fine puzzle game! Gamefaqs - For holding the FAQ that you are reading right now. Iomega - For making the Zip drive, very useful for all our downloading needs. Whoever wrote the FAQ I mentioned at the top - for providing all the information I initially needed to beat this game. Jackie Chan - For starring in so many great movies, actually having the nerve to do his own stunts, and being my all-time favorite celebrity. You da man, Jackie! You - For reading this FAQ. Don't you feel special? Coming out this October: The long-awaited sequel, The Fool and his Money! [End]