Helbreath Strategy guide for new players Author: Bradley ( alias, Shadonic) Email: Bradley01708@hotmail.com for real detailed item information visit www.helbreath.com!!! Introduction: Welcome, Helbreath is an online rpg for PC (or a MMORPG-massivley-multiplayer-online-roleplaying-game) . It is one of the most populated games i have played, and i have decided to write a basic FAQ for it, so here it goes....quick note: due to all of my 4 characters being aresden, you shall have to play through the aresden side at first, you can create a temporary character just to go through this FAQ with, then create a real character for the elvine side if you wish. Please note that this is a strategy guide to set you up and get you to grips with the game.!!! CREATING A CHARACTER ========================================================================= When you create a character, pick a real name, people with names that are only popular for awhile, will eventually be shunned, leading to a downgrading experience. You will be asked to spend some stat points, the stats work by simple calculations, for example, the weight you can carry = your level + (your strength statx2). The maximum you can have of any stat is 200, and the maximum level you can reach as far as I know is 150. ********************* Each character has six specific points that can determine the personality of the character. As your character level increases, three points of specificity will augment. Specificity values range from 10-200. 1. STR (Strength): The STR points define the power of a character. The STR points relate to the maximum load you can carry and weight of item you can wield. Greater STR points enable faster attack speed and bonus damage. 2. VIT (Vitality): The VIT Points defines the life force of a character. VIT Points determine the health point of a character. VIT Points are directly proportional to recovery points. 3. DEX (Dexterity): The DEX points define the agility of a character. If your DEX points increase so does attack success and defense rating. 4. INT (Intelligence): The INT defines the intelligence of a character. The more INT points you have the greater you're potential for learning magic of a higher circle. 5. MAG (Magic): The MAG points define the magical ability of a character. Increase MAG points results in and increase to mana points, extension of recovery points, higher magical attack success, and a bonus to damage. 6. CHR (Charisma): The CHR points define the charisma of a character. Specific CHR point levels enable you to found Guilds and increasing CHR points enables you to buy items at cheaper prices. HP (Hit Point), MP (Mana Point), SP (Stamina Point), and MaxLoad (Maximum Weight Load) will be calculated with compounding characteristics above. Maxhp = 3*VIT + 2*Level + STR/2 MaxMP = 2*MAG + 2*Level + INT/2 MaxSP = 2*STR + 2*Level Max.Load = 5*STR + 5*Level You can also click on one of the choices at the bottom of the page to become specifically a Mage, Master, or Warrior. Be careful, a Mage cannot level up as quickly as a Warrior. ********************************* FIRST STARTING: ============================ Firstly, after you have created your character (see the Website for account help) you shall start as a naked person (however you chose to be) on a weird platform, the platform which you stand on is actually the spawn point, if you do die, then you will start here. The first thing you will want to do is equip your weapon, do this by entering your inventory, and double clicking the dagger (ignore the other stuff in your pack for now) The open window at the start is your stats screen (the one with the picture of a man/women in it) you will then have to set your level up points before you can proceed. When you level up, you will gain three skill points, a single skill point will go towards whatever statistic you have set the point to, for example, setting 2 skill points on it, and 1 on dex, will result you in gaining 2 vitality points and a dexterity point overtime you level up. Do not worry if you set these wrongly, because you can always change them from the stat window at any time. For now, I ecommend having 2 dex, and 1 strength, the dex will let you grow in weapon skill, and the strength will allow more damage, and wear better equipment, keep doing this until you have about 40 dexterity, then you should change to 2 Str and 1 vit if you are a fighter, or 2 magic 1 int if you are a mage. In order to pick an item off of the ground, simply walk over it, then left click on yourself ( or you can use possesion! See spells for details) THE SCREEN ============================= In the bottom left hand side of your screen is two bars ( each with their own number in at the right side) the blue bar = Your mana, which is the resource you use for your spells the red bar = Your hp/health, which is your lifeforce, run out of this and you shall die. at the bottom right of your screen, are buttons. the buttons are... DISK: this button will activate your options menu, from here you can change sound, and visual aspects of the game ( and also log out) SCROLL: this is the history of conversations, view this to read any talk which you may have missed ( all talk appears here, including white) HAND: your skills menu, you can see what your skills are, by clicking on a skill, you can deduct skill points from it as you level up another skill (warning, any points you deduct are lost, this is a feature for only people that have a total of 700 skill levels, which is the maximum) STAR: This is your magic menu, view and cast spells from here ( mage only) the I, II, III, IV, V , VI, VII, VIII, IX, X are the spell circles, the left end is the worst, the right end are the more powerful spells. at first, only circle 1 shall be open to you ( high circle spells are more hard to cast) CHEST: this is your pack/inventory, this is where all your items are, and to use items in your pack, simply double click them. HELMET: This is your stat/equipment screen, this shows what you are wearing, as well as information like hp, weight, mana, and experience. SWORD: This is your attack mode button, while it is black, you cannot attack and are in peace mode, to attaack, click on this so that the button turns red and your stance changes, left click to attack. ( CTRL +left click to force attack) GREEN BAR: this is your stamina bar, stamina is used to run, and talk. ( when using !,$.~, talk modes) hanging your mouse over the green bar allows you to see your experience. MOVING AROUND + CHATTING ============================= To move around, you simply point and click, holding SHIFT will allow you to run, however this uses up stamina. To talk with other people, simply hit the ENTER key and type your message, ending with a tap of the ENTER key again. You will notice that the message will now float up around your character for all to see, however, if you wish to allow everyone to see your message (on the entire map) add a ! Symbol at the beggining at the front of your message, like so... *Enter key ! hello everyone, I'm writing a FAQ *enter key. your message to the world will now appear in the top left corner of your screen in red.Now the idea of Helbreath is there once were two great gods, elvine and aresden, they used to live in harmony, however a great war brewed between the gods, separating the entire population into the city of Aresden, and the City of Elvine, in order to grow beyond a certain level, you will have to eventually pick a side, but for now, you are a traveller, and can travel between the two with no penalty. So from your starting pad, simply travel Southeast, until you walk up to a pad like the one you started on, however this pad shall bear the aresden mark. and you shall be transported to the aresden farm area ( which is like the basic aresden area...) north of where you appear, is a bank, go into the bank door. ( you can only remain a traveller until level 20, then you MUST pick a side) BANKING ====================================== Inside the bank, there probably will be alot of other people, so it may be hard to see at first, but you must make you way to the banker, in the middle-right of the room, by double clicking on him, he shall open up a window for you, there will be nothing in there now, but soon you shall develop a vast wealth of items and gold. for now, drag your three potions over to the window, and drop, when you die in Helbreath, you may drop a random item or two ( I have dropped a maximum of three items before) so putting items into your bank, is a way to safeguard them, and a way of preventing your inventory becoming too full. after you have banked your items ( keep the dagger), leave the bank, and head north to the opening in the top of the map ( you can use the minimap in the bottom right of the screen) ARESDEN TOWN =================================== you shall start at the very bottom of a map, there are many attractions in the town like monsters to kill, people to talk to and shops to visit, these can be interesting, but are best left alone at the moment, for you have no money to spend, most monsters will probably kill you, and some people are just going to kill you for the fun of it, if you have a friend, it is handy to travel together. travel to the top part of the map, and use your minimap to go into the Aresden Barracks. ARESDEN BARRACKS QUICK WARNING, IN THE BARRACKS, ARE STAIRS, GOING DONW THESE STAIRS WILL BRING YOU TO DUMMIES THAT FIGHT BACK, THESE CAN BE VERY DANGEROUS DUE TO THE SWARMING TENDENCIES. Recommended level for lower barracks is about 30+!!! The Barracks is a area in which you can practise fighting enemies, and gain experience while doing it, it is very important to use the barracks while you can, because although it may not be too financially rewarding, you can only use it until you are level 40, and so should be taken advantage of while you can. Firstly you should wander around for awhile, until you find a wooden training dummy, ( do not attack any dummy that is being attacked by another player, this is considered rude and may brand you for life) and do not worry about being killed, for the dummies will not move at all, nor attack back. to attack a dummy ( or any other creature) then you click on the sword icon ( the grey one which is at the centre bottom of your screen) so that it is red, notice that your stance is now different, walk up to the dummy, and left click it ( hold the button down) you shall now begin to swipe at the dummy. you may miss a little, but that's because you have no weapon experience, so you will miss alot. When you hit the enemy/dummy, yellow writing will float up like damage- 8 damage-4 DAMAGE- 15! the more damage you deal, the larger the writing will be, and dont worry about the damage you deal, the dagger is the worst weapon in the game, so expect to hit around 3-5 damage. LEVELING UP CHARACTER: ========================================= as you defeat enemies and deal damage, your character will be gaining experience, this will eventually lead to him levelling up ( which will make your character more powerful), as I explained earlier, you shall receive 3 points, which will be distributed how you set them to earlier, notice that when you level up, your health, damage, stamina and magic maximums + regeneration rates will all increase slightly, but nowhere near as much in comparison to how much the stat points give you. To view the amount of experience you have, and the amount you need, hold your mouse over the green bar at the bottom of the screen, and you will see you total experience/the total experience you need to level up. Whenever you level up from level 1-10, you shall receive 100 gold pieces! and when you are level 11, you will receive 300 gold pieces each level until you are level 20, so bank this when you can, as you will need it for new equipment later. LEVELLING UP SKILLS: ========================================= To level up any skill, you must continue to 'practise it', to level up your short blades, you stab things with daggers or short swords, to level up your magic, you must practise spells, to level up fishing, you must fish etc. the way the skill system works, is that the total chance of your success, is 1/2 of your total skill level, plus 1/10 of your total dexterity above 50. After this, you add on a base 10%. so if you were level 30 in fishing with 60 dex, the chance of you catching something would be 15, plus 10% = 25% + base 10 % = 35%. to level up a skill, you have to successfully perform that skill so many times, so to level up fishing, you must catch fish 100 times successfully. you will fail alot at first, but generally succeed more as your skill increases, the number of times you need to perform the skill, increases with each skill level, so... to level up your short blade skill to level 1, you need to hit a monster 100 times with a dagger, to level up to level 2, you must hit 150 times etc. ( not exact figures) in order to kick-start a skill, you will need to buy a manual from the shops, but I shall explain this later in the guide. Skills ================================== Fistfight attack: It's an attack without any weapon. It's faster than using any weapon, but the damage is low. Max Mastery STR*2 Short sword attack: Different to Long Sword, the speed is faster but the damage is not that high. The short sword is recommended for small and average monsters. Max Mastery DEX*2 Fencing Attack: Kind of Dirk and long Sword, it gives more damage than the dirk and faster than the long sword. It's faster than the long sword alone but the attack is not as good. Max Mastery DEX*2 Long sword attack: The long sword attack uses two hands. The speed is slow and the hitting rate for small and middle monsters is low but once you hit the damage is high. If you want to have a successful attack, you should have high point of Str and Dex. Actually, it's the favorite weapon for many players. Max Mastery DEX*2 Axe Attack: The attack gives more damage than the short sword without any differences between the hitting rate and it's faster than the long sword. Max Mastery DEX*2 Archery attack: If you choose the archery skill you need arrows to use it. The positive point is that using this weapon you can attack from a distance. Max Mastery DEX*2 Magic Attack: If you want to use the magic, at the start, you must learn it in the Magic Tower or Magic Shop.You will need to increase your Mana level, as it's difficult to attack continuously. Critical Attack: If the weapon skill that you are using is 100%, you can use it if the special attack is more than 1. The special attacks counter increases 1 each 40 seconds, and the maximum accumulation accords to the Level/10. The special attack depends on the weapon usage but the bonus increases according to the weapon damage. Extraction of minerals: Digging attribute (attribute x 2) Str Shield: Attribute related to shield (attribute x2) Dex Magic ability: Attribute related to magic (attribute x2) Mag Resist magic: Attribute related to resist magic (attribute x2) Mag Archery: Attribute related to Archery (attribute x2) Dex, Str Long sword: Attribute related to long sword (attribute x2) Dex Ex: You can manipulate Long sword and two hand sword. Weapon, defensive weapon manufacturing: Attribute related to weapon (attribute x2) Str Fishing: Attribute related to Fishing (attribute x2) Dex Farming: Attribute related to Farming ( attribute x2) Int Pretend corpse: Attribute (attribute x2) Int Resist Poison: Attribute (attribute x2) Vit Staff attack: Attribute (attribute x2) Mag GETTING SOME NEW EQUIPMENT: ======================================== once you have built up around 3,000 gold pieces, you can go buy some new armour and equipment! simply use your minimap once you have exited the barracks, and travel south to the blacksmith's , there and then, you must decide what kind of weapon you wish to use, people who attempt to use more than on type, tend to find that they excel in neither, and excelling in a weapon skill is a exceptionally helpful ability when it comes to defeating the tougher monsters of the game, as well as other players! When you are in the shop, talk to the blacksmith in the same fashion as you did the banker, and the long list of items should appear, you can browse them at will by clicking on the name's of that which interests you. Breakdown of information... Speed: The speed is how much strength you need in order to swing the weapon properly, for example, a rapier would need a Str of around 50 for a good swing, when the mighty flamberge requires a huge 156 strength before you can use it at its best speed. Cost: The amount of money you pay for a weapon, remember, as you use weapons, then they become worn , and do not work so well, so if you buy a very expensive item, remember that you will need to repair it sometime... Strength\magic\level requirment: Some items are so powerful, that you need a particular level in order to use it, for example, you will need at least 110 strength in order to use platemail, and at least overall level 85 to use golden platemail. WEAPONS ============================= For a fighter, the best kind of weapon would be a longsword or a claymoore, ( a claymoore only if you have about 40 strength or more) longswords, greatswords, and claymoores belong to a weapon type called Long blades, these are the damage dealing swords, this group also includes the flamberg, however, the flamberg requires a lot of strength to wield and use effectively, so it is best to use the claymoore. If you are a axe lover, then I would definitely use a handaxe, or a lightaxe. Speed is a very nice attribute of the axe, and for a low level, the lightaxe is definitely the weapon of choice! For all mages, use a staff, you will not be able to use any of the good staffs yet, but when you grow more powerful with your spells, then you will want to use staffs, some staffs can increase your attack power, and allow you to attack while holding them, ( normal weapons interfere with spellcasting) so getting a decent staff level will help you later on. Rapiers are a weapon class that requires low strength, these can be very useful especially when you start at the beggining, when i got my first weapon, it was a short sword, however rapiers do tend to hit harder. If you are not sure what kind of weapon to use, turn to the skills section. ARMOUR =============================== There are different types of armour, and different combinations can be the key to winning a battle... and...err...not winning a battle... Helmets: Helmets are the things you wear on your head, these can be expensive, but are the best things around when it comes to endurance. It is best to get one that is about 1/2 the cost of your chest armour. Chest armour: This is the main armour you wear, and you have two layers of it, top and bottom, the bottom layer, you can wear a shirt ( buy it from the general store) or the the hauberk, having a hauberk is a great help when you come to maxing out defence, but due to its expensiveness, I'd go with the shirt. For the top layer, you can get any of the armour from the blacksmith, now for fighters, this is important, so you have to get the best armour your strength will allow,usually scale mail, but get chain mail if you have enough strength. For mages, it is best to get a light armour like the leather armour. Or even a tunic!! Leg armour: Same as chest armour, only leg armour tends to be less armouring and moreexpensive, they also have less strength requirements aswell. Leg armour is singlelayered!!! Capes: Capes are very expensive, and give you minimal armour, these are meant forexperienced players to show off with, these are not worth the money you pay for them,until later on, when you do not have any other ways of improving your armour rating. by killing a member of the opposite side 300 times ( can be different people,not same one) you gain the ability to collect a hero cape from your town official. ( in townhall) Shields: Shields can only be used with 1 handed items, and they require a skill to use, however, building this skill up is very useful to axe users, however for most other weapons, you need 2 hands, so it may be worth your while to buy a simple tagi shield while you use a longsword. ENDURANCE, AND REPAIRING OF ITEMS ================================================ As items are used, they lose endurance, so for example, continuously using a longsword will eventually lead to it breaking and needing repair, to repair any item, simple drag it over the blacksmith. The repairing fee will be around half of the price you pay when you first buy it. The dagger you get at the beginning of the game will not deteriorate until level 6, so it is quite useful to take advantage of this. MONSTERS SECTION ========================================= Extra monster characteristics: ( monsters randomly have one of these characteristics, sometimes non at all! Anti-Physical Damage : severe reduction of physical damage. Anti-Magic Damage : severe reduction of magic damage. Poisonous : can poison you. Critical Poisonous : can cause extremley potent poison. Explosive : will explode on death of the monster. Critical Explosive : will explode intensivley when killed. Clairvoyant : able to detect and cancel invisibility. Destruction of Magic Protection : cancels magic shield effects, and defense magic effects will become usless. It will go from the easy monsters to the toughest ones. Slime: it’s the easiest monster in the game, a simple hit should kill it. Hp: 3-6, Drops: 1-5 gold, tagi shield, dagger, slime goo, 2-3 gold. Damage:1-3 Tactics: do you really need them for this monster? Dummy 1: this monster can only be found in the top level of the barracks! Hp: 40-70 Drops: none Damage:0 Tactics: none needed, this monster will not fight back at all! Dummy 2: this monster can only be found in the bottom level of the barracks! Hp:40-70 Drops: none Damage: 1 Tactics: this monster will always hit for 1, good for training SHIELD skill with, however, care should be taken to prevent many of these monsters from swarming you, as the damage can mount up. ( have tendencys to build up massive armys) Recommended level: around 20. Due to the swarming tendencys. Giant Ant: this giant ant does little damage, and can be killed with ease. HP: 10-30 Drops: tagi shield, wooden shield, zemstone of sacrifice ( highly rare), 4-8 gold, ant antenna, ant leg. Damage:4-6 Tactics: these spawn in small groups normally, just keep attacking each individual until it dies. Shouldnt be a problem. Two headed Snake: 2 heads may be better than one, but this monster is still a weakling! This monster has a poisoning ability. Hp: 8-20 Drops: snake meat, snake skin, snake fangs, 10-20 gold, medusa sword ( very rare), amulet of medusa ( exceptionally rare). Damage: 5-11 + poison ability. Tactics: if you keep attacking it hard, it will die before it can poison you, these monsters are very easy to kill, and poison doesn’t happen that often. Orc: a ugly green creature, with the intelligence of a flea. These tend to spawn in groups along with giant ants. Hp: 20-25 Drops: daggers,orc meat, gold (around 30 gold per time) and swords ( non special mostly, some critical longswords have been reported to have been dropped) Damage:8-15 Tactics: This is the first monster you could have problems with if you are not kitted out properly, equip some sort of weapon, and some armour, and just head in for the kill, be careful not to be ganged up on though, as these things can turn nasty. Recommended level: 8+. Scorpion: this two pincered menace is easy to kill, and gives fair experience. HP: 20-30 Drops: scorpion pincers, Scorpion meat, gold 30-50, and has been known to drop special wooden shields + axes. Also drops small potions. Damage: 10-15 Tactics: these are quite fast, and can be hard to run from, so make sure that you can kill this, before trying to. Simply attack it head on, and it should be dead soon. (defense shield can help for lower levels) recommended level: 15+. Zombie: this monster is simply a walking body, you can tell zombies from their lazy walking. HP:50-60 Damage: 8-20 Drops: gold 50-70, small healing potion, small stamina potion, small mana potion. Tactics: This one has a lot of hp, so be careful when taking it on, this monster is very slow, so you can safely attack it, then retreat a small way in order to heal, having defense shield is recommended, as this monster can take quite a beating. Recommended level: 25+ Skeleton: this walking pile of bones is a fierce fighter. HP: 40-50 Damage: 10-20 + short range Drops: gold ( unknown amount) small potions, and drops a few minor weapons. Tactics: when taking this one on, be very careful, it has a fierce attack, and if you try to retreat, it will still be able to hit you from a small distance, so if you decide to run from this one, do it while you still have some health left. Recommended level: 30+. Magic Orc: this monster looks identical to its non-magic counterpart, that is, until it unleashes its spells upon you! HP:50-70 Damage: 10-20 + uses energy spells. Drops: identical to orc. Tactics: it is best to have some magic protection, either use a magic resistant piece of armour, or use the spell protection from magic, apart from the magic abilitys, these orcs aren’t that different from the regular ones. Recommended level: 30+ Clay Golem: This giant can pack a punch, with a lot of hp, this one can hurt! HP:125- 150 Damage:13 - 24 Drops: gold 100-150, small potions + superr evitalising potion, clay. Tactics: this monster tends to have a lot of health, so attacking it weakly is not worth the effort, instead try weakining it with some basic magic spells/arrows before rushing in and hitting it hard, the faster you can kill it, the less damage it will do, dash attack works well on this monster. Recommended level: 40+ Stone Golem: this walking mountain has more defence and attack power than its clay counterpart, however it has slightly less health. HP:100-120 Drops: gold 100- 150, all small potions + revitalising potion. Damage:16 - 30 Tactics: use similar tactics to the clay golem, however, due to its less hp and higher defense, it is a lot easier to kill by using magic than with phsyical weapons. Hell Hound ( HH): this gate guard of hell is quite a fight when in packs. HP: 150-180 Drops: claws, gold 200-230, magic weapons ( rare), all manner of potions. Damage: 20 – 30 + uses thunder spells. Tactics: this nasty beastie tends to roam in packs, when hunting hell hounds, it is often best to get friends to help you to separate the pack, and pick them off individually, magic protection is essential against these. Recommended level : 50 Cyclops: this huge beast is fairly intelligent, not only does he use thunder magic against you, but his arm blades can hurt. Damage: 14 – 38 + thunder spells Drops: cyclops eye ( uncommon), gold 300-350, magic weapons and armour. ( mr shields are common) Tactics: you can tell when a cyclops is near because it will immediately zap you with lightning, the cyclops only resorts to using magic when you are out of range, the thunder spells deal a lot more damage than its normal attack, so it is best to get in close and finish it off quickly, running away from these is not a option. Recommended level : 60+ ( 100% weapon skill is essential for cyclop’s and the more powerful monsters) Troll: this big ugly green monstrosity has a skin as hard as rock. And is the first monster that has hp recovery. HP: 200-240 + slow hp recovery Drops: trolls meat, troll nails, gold 400+, Damage: 20-40 + poison ability Tactics: this monster, and all monsters from now on, have the ability of hp recovery, this means that attacking it, running, and healing will not work, and the troll has a long reach, a handy tactic, is to stay about 4 squares away from it, use a critical attack, then walk away slightly, repeat this until you have used all your critical attacks, then dash attack and plunge in, make sure you pack a revitalising potion for this one, and having defense shield is a great advantage. Recommended level 60+ Ogre: this giant purple club wielding menace is extremley strong HP: 425- 510 Drops: unknown. Damage: 20-60 Tactics: this monster, not only is ugly, but stupid, very very stupid, this monster tends to get stuck on rocks, a easy way to kill this monster if you are a mage or archer, is to sit upon the cliffs of the middle lands, and pick it off, it will only walk around, waiting to die, not losing interest like other monsters would, this monster has a very long reach with his club though, so be careful. Lich: this monster is extremley strong, and will not die unless you hit it very hard. HP: 450- 550 Drops: unkown Damage: 30-65 ( defense is double of an ogre!) Tactics: this monster is very very strong, and its high defense means you either have to hit it extremly hard, or attack continously with friends, don’t go hunting this one alone, and use greater defense shield if you wish to stand a chance! Beholder: this chicken legged eyeball can be very powerful. HP: 500-600 Drops: unknown Damage:unknown Tactics: not much is know about this monster, however, attacking it with magic protection and defense shield is essential, because it not only has a very fierce attack, but it also likes to shoot ice beams to slow you down, preventing retreat. Stalker: this green menace is very hard to beat, and has VERY long range. HP:650-800 Drops: unknown Damage: unknown Tactics: this monster has a long attack range, so if you see it, retreat a small distance so you have time to use greater defence shield and beserk on yourself before attacking. This monster is almost impossible to beat without help from friends. Were wolf: this wolf was cursed by abbadon, and now it wants to kill you! Exceptionally strong. HP:700-840 Damage:unknown Drops:unknown Tactics: my favourite tactic for this monster, is to get a powerful mage to hunt with you, and paralyze the wolf, then run to the back of the wolf, and attack it, keep attacking it, while the mage keeps paralyzing it, because the wolf is weak at the back, you should be able to bring it down. Unicorn: this beatiful creature, can turn nasty if provoked!!! HP: 1700-2000 Damage: unkown + large variety of magic spells Drops: unicorn horn ( very valuable) + magic items and large potions. Tactics: leave this on alone, seriously! Oh, all right, if you must kill it, then bring along several powerful mages with you, the unicorns favourite tactic, is to paralyze, walk away, then cast powerful spells on you, its hp is enormously espansive, so taking it on alone is suicide, if not provoked, you can actually lure magic orcs into attacking this, ( with fun effects) Demon: This monster is the basic opposite of the unicorn, although it has the same statistics, it doesn’t have any spells. HP: 1700-2000 Drops: demon slayer, Blood sword, Bloodrapier, bloodaxe, ( all extremley rare) Damage: unknown Tactics: to kill this beast, paralyzing it, and dealing damage to the back is the best way to do it, make sure you have Greater defense shield, or you will not last long. Using the demon slayer against this monster is extremley handy, as it will give you a lot of extra damage compared to a giantsword. Do not fight alone. Gargoyle: this monster looks similar to a demon, however the gargoyle has far superior power. HP: 2000-2400 Drops: unknown Damage:unknown Tactics: I cannot give you any real tactics against this one because I have never faced it before, just paralyze it, use beserk and critical attacks, attack from behind, and hope for the best. Dark elf: this elf has a extremley long ranged bow, it also has extreme magic protection. HP:700-850 Drops: dark elf bow. Damage: unknown. Tactics: this one has lots of defense, but a very low hp, so if you get in there, and kill it fast, it shouldn’t be so much of a problem, by the time you encounter these, you should be able to kill them easily anyway. Hellclaw: this double scythed killing machine is the 2nd strongest monster in the game! HP:5000-6000 Drops: unknown Damage:unknown Tactics: I have never encountered this monster before, the best thing to do is run. Never take this on without a group of 8 other people with you! TIGERWORM: this monster looks quite weak when you see it at first, but it is the strongest monster in the game, and I have yet to hear of anyone that has beat it before! HP:7500-9000 Drops: unknown Damage: unknown Tactics: run, just run, this monster will only be beaten by a mob of people, if not, more. This monster should be avoided at all costs. ( this monster is very rare, and does not appear very often) this monster is rumoured to be stronger than gm’s! so be afraid, be very afraid. USING ITEMS ================================================= To use a item, simply double click it while it is in your pack, you will need to eat once in awhile, so buy food and eat it, the best kind of food is meat, baguettes tend to be far less useful. Potions: RED: this is a health potion, drinking it will restore health, comes in larger form. BLUE: mana potion, drink for magic power, comes in a larger form. GREEN: stamina potion, drink for stamina and to help cure poison, comes in small, medium and super size's. MAGES Once mages have some gold ( you will need around 500 to learn some simple spells) and a fair amount of intelligence ( around 20+) head to the wizard in aresden town ( north-west area) and talk to him, simply click on a spell to learn it, at first, you can only learn from circle I, but as you get more INT ( and more gold) you can gradually get better spells. Casting: To cast a spell, click on the rune symbol in the bottom right hand corner, then click on the I, or II , or the III symbol (etc) and select the spell you want to use, after clicking on it, your character will start powering the spell up, you can then target, and use the spell by clicking. To use the same spell you last casted again, hit F4 To set a hotkey spell, start casting the spell then hit CTRL 2 or CTRL 3, then hit one of these when needed. Higher circle magic has less casting potential, but the magic is far more powerful. and often more taxing on your mana. MAGIC SPELLS =========================================== I shall list all the magic spells here, and i shall also list the effects/powers. Circle one ( I ) Magic Missile, requires 18 intelligence to learn, magic missle is the most basic spell you can learn, use it directly on a target to inflict minor damage, costs 8 mana per cast. Create Food, requires 18 intelligence to learn, create food does just what it says, makes food! use it on the floor, then pick it up! costs around 15 mana per cast ( varies with magic ability) Heal, requires 20 intelligence to learn, heal does just what it says, creates more hp for the casted upon ( the guy u targeted) this is the most basic healing spell you can get, and costs around 20 mana. Circle two ( II ) Recall, requires 20intelligence to learn, recall, will allow you to teleport yourself back to elvin/aresden farm, to use, you have to cast on yourself ( cannot work on others) costs : unknown Stamina Drain requires 22 intelligence to learn, this when targeted on another player, will give you more stamina at the expense of your targets stamina. costs 35 mana Energy Bolt requires 24 intelligence to learn, energy bolt is a step up from magic missle, it damages more, and it has a small area of effect. requires 15 mana. Celebrating Light requires 25 int to learn, woohoo! shoot fireworks from your hand by using this spell ( warning, this spell is just for decoration, provides no other purpose) costs : unknown Defense Shield requires 26 intelligence to learn, this is your most basic defense magic spell, this spell will allow you to dodge physical attacks alot more easily, costs: unknown -Circle Three- Stamina Recovery requires 20 intelligence to learn, this spell will recover the stamina of your target, costs: unknown Protection from Arrows requires 20 inttelligence to learn, does just what it says, this will mean that arrows will have reduced effect on you, they will miss more often and do less damage, cost: unkown Fireball requires 26 inttelligence to learn, your first good offensive spell, this will affect a fairly wide area ( much wider than energybolt) and do slightly more damage, costs: around 31 mana Hold Person requires 26 inttelligence to learn this will prevent your target from running away! hitting your target deactivates its effect ( phsycal attacks) Possession requires 26 inttelligence to learn Want to grab something that you just cant reach? Then use a possesion spell on it! This spell will allow you to grab distant items off the floor, use it on the item!. Great Heal requires 28 inttelligence to learn this is a more powerful version of the Healing spell, this costs more mana though. Poison requires 29 inttelligence to learn this spell, basically poisons the target, you have to click on your target though, as this is a field of 1, just like magic missle. posion damage varies. Greater Stamina Recovery requires 30 inttelligence to learn basically, a more powerful ( and mana costing) version of the stamina recovery spell. Circle Four (IV) Invisibility/30int just what it says in the name, turn yourself and others invisible for awhile, warning! attacking while invisible will uncloak you, and detect invis will allow others to see you!! Detect Invisibility requires 30 inttelligence to learn turns invisible people visible, nuff said Protection from Magic requires 32 inttelligence to learn this is like defense shield, only this works for magic, and not phsycal attacks. has a higher mana cost too, around 40. Tremor requires 33 intteligence to learn, this spell will harm everything around your target area, very mana costly, and hard to cast. Fire Strike requires 34 inttelligence to learn, a far more powerful and widspread version of fireball, this one is a must have for mages!! Cure requires 35 inttelligence to learn, this spell cures people of poison, nuff said. Paralyze requires 36 inttelligence many people say this is a stronger versio0n of holdperson, but it is not, paralyze, allows you to hit a person without him unfreezing, however you cannot cast any other magic on him, or they shall unfreeze, effects last shorter than holdperson, and requires double the mana. Summon Creature requires 38 inttelligence to learn, this is when the really good spells start, with this spell, by using it, you can summon monsters! hacing a higher magic level will allow you to create better monsters!! summon's table 0&+ giant ant 10%+ snake 20%+ orc 30%+ skele warrior 50%+ rock golem 60%+ clay golem 80% hellhound 100% CYCLOPS Lightning Arrow requires 38 inttelligence a electrical arrow, high damage, no field damage, nuff said. Circle Five (V) Confuse Language requires 42 inttelligence to learn this is a harsh spell to perform, but it handy to perform upon search partys from the other side, this spell will scramble the letters when players speak, for a long time too. do not cast this on your friends, because they will hate you for it :P Firewall requires 45 inttelligence to learn this creates a wall of fire, that harms people as they procceed through. Triple Energy Bolt requires 45 inttelligence to learn. this is a much much more widspread version of energy bolt, no damage improvment though. Great Defense Shield requires 46 inttelligence to learn. a much more effective and longer lasting version of defense shield. Lightning requires 47 inttelligence a favourite attack of the cyclops and the hellhound, this spell is highly damaging, has no field of effect though. and costly on mana. Fire Field requires 48 inttelligence to learn. this is basically fire wall, only creates a 4x4 field of fire, instead of 1x4, try holding a person then casting this around them! watch them burn! Poison Cloud requires 49 inttelligence to learn. a cloud of poison hangs in the air, walking through it WILL give you poison unless you have a poison resistance of more than 20. Chill Wind requires 50 inttelligence to learn. BRRR! this spell inflicts minor damage, and has a large field of effect, but the main effect is that it will chill your target, slowing them down! costs lots of mana Circle Six (VI) Mass Poison requires 52 inttelligence to learn, this attack is basically a more powerful form of poison, with a wide area of effect. Mass Lightning Arrow requires 53 inttelligence to learn, Lots of lightning arrows shoot out, does more damage + wide area of effect. Spike Field requires 56 inttelligence to learn this leaves a area like fire field, and walking through it does damage, however, by standing still in it, you can evade its effect!. Ice Storm requires 59 inttelligence this is like chill wind, however this deals serious damage. Lightning Bolt requires 58 inttelligence to learn a very powerful lightning spell, no field of effect on this one though. Berserk requires 59 inttelligence to learn RAAAAAAAAAAAAR! this powerful and useful spell will DOUBLE your attack power for a limited time, very handy, also note that you can beserk summoned monsters ( a beserked cyclops can do wonders...) efffects only phsycal attacks. Ice Strike requires 60 inttelligence to learn Ka smash! chunks of ice come hurtling down to deal major damage and freeze the enemy!! requires alot of mana. Circle Seven (VII) Energy Strike requires 67 inttelligence to learn this is a favourite of the mages, deals more damage than any other spell in circle 1 - 7! high mana use! Mass Fire Strike requires 85 inttelligence to learn a more powerful version of firestrike, nuff said. Mass Chill Wind requires 93 inttelligence to learn a larger area of effect, and more damaging than chill wind, nuff said. Earthworm Strike requires 97 inttelligence to learn. a massive worm comes out of nowhere, and hits your enemy, dealling lots of damage, and reducing his stamina by a large chunk! hit retreating enemys with this to stop em in their tracks! Absolute Magic Protection requires 112 inttelligence to learn. wow, this is the best magic protection spell there is, you CANNOT be hit by any spell when you are protected by this!! requires alot of mana. prevents you from recalling. Armor Break requires 97 inttelligence to learn. a annoying spell, this does decent damage, and seriously depletes armour endurance! Circle Eight (IIX) Bloody Shock Wave requires 105 inttelligence to learn this is a very powerful form of tremor, with a larger area of effect Cloud Kill requires 120 inttelligence to learn a large green cloud hangs in the air, walking through it does heavy damage, and can kill fairly quickly, poison resistance doesnt work here!!! Lightning Strike requires 123 inttelligence to learn basically lightning, however it does far more damage, and uses more mana, oh, and it looks better too. Mass Confusion requires 130 inttelligence to learn this spell is a real laugh against groups of people, it is confuse language, with a very wide field of effect. confuse a party of 4 people, and watch how they squabble as each think that the other is mimicking them! Mass Ice Strike requires 133 inttelligence to learn mass ice strike is a widspread effecting version of ice strike, nuff said. Circle Nine (IX) Illusion requires 150 inttelligence to learn Effects and cost are unknown Meteor Strike requires 169 int to learn, woooosh POW! this attack is very widspread and the 2nd most damaging attack in the game!!! powerful mages always have this one under their sleeve, beware it. This is a sacry attack to be hit by. Circle Ten (X) Mass Illusion requires 180 inttelligence to learn, this attack's effects and cost are unknown Blizzard requires 195 inttelligence to learn, blizzard is the ultimate attack, extremley high damage, and freezing/slowing down an enemy, not many people know this attack, nor can stand against it!!! GUILDS =========================================== Guilds are like the groups of helbreath, by joining a guild, you are becoming a member of a team, and will need to work together to make your guild succesfull, to talk to other members of your guild, place the $ in front of your message. Eg. *enter $hello guild, im writing a FAQ *enter your message should appear in green. In order to join a guild, you will need to find the leader of the guild you wish to join ( you will need to ask around for which guilds you wish, and some require you to take tests) TACTICS/TIPS ========================================== *create a character with a high Charisma, in order to buy cheap items for your other characters. *just before fighting a big monster, eat some meat ( 3 or 4) then attack, this will increase your hp regen a lot, so that your hp will stay up for longer than normal. *bank rare items, and when selling, always use the !message to get good deals, if you are in a guild, check it out with them. *be courteous to other game members, this will help to create friends, and if you do get into a tight spot, they will be much more likely to help you out. *never take your best equipment out when you are exploring new grounds, if possible, take nothing with you to ensure you lose nothing. *once you have joined a side ( whether aresden or elvine) attempt to stay out of fights with the opposite side if possible until you are a high level, or you may get yourself targeted and often it is high level players that come looking for players to kill. *always use the barracks until you are level 40+ and can no longer use it. *once you have items worth more than 15k, which you cannot afford to lose, always buy a 1/3 zemstone of sacrifice ( a zemstone of sacrifice will be dropped if you are killed, preventing you from dropping anything else. They can be expensive however) *Remember, its just a game! Don't get riled up over small matters like lost items, its not worth the stress. *have fun, that's what you are paying to do. *when attacking monsters you haven't fought before, try taking friends along with you just incase. *avoid these monsters until you have left the barracks... tigerworm, ogre, cyclops, hell hound, clay golem, rock golem, werewolf, demon, dark elf, anything big-purple-and holding a club,beholder. *avoid going to the middle lands if possible, I have many memories of lost items and ambushes, which could have been avoided. *don't bother buying items you can only just afford, for when you have used it a little bit, you wont be able to repair it! So try saving up about 3 times the value of the item in gold coins. *avoid anyone from opposite side with any kind of glowing weapon, or oddly coloured armour/swords. *eat regularly *create food is a very handy spell for hungry mages. *beware of trading with other people, check the endurance of the item you are buying. *don't become a dex freak, a Mag freak, a Str freak, or any other kind of freak, try to achieve a nice balance ( chr is almost useless) *try to concentrate on 1 kind of weapon group, and max it out for best results ( VERY IMPORTANT FOR FIGHTERS) Credits: I'd like to say that apart from the Skills section ( the parts in between the *******) this is totally my own work ( the skills section statistics were taken from the official website.) And thanks to www.GameFaqs.com for making my FAQ possible, thanks guys :) COPYRIGHT ===================================== Copyright 2003 Bradley Layton. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2003 Bradley Layton. If you wish to use this guide on your own website, please e-mail me at Bradley01708@hotmail.com. And be polite when you ask to use it, and I will almost definatley say yes :) ATTENTION!! If this faq is featured on a website other than the following; www.gamefaqs.com, http://faqs.ign.com, http://www.cheats.de, Then please notify me at my e-mail address immediatley! thank you.