-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Larry Vales: Traffic Division FAQ/Walkthrough PC 2000 BASICS =============================================================================== The game controls like the old VGA Sierra adventures (KQ5, LSL V) with the mouse cursor controlling the movements of larry, whereas right clicking cycles through the available commands. Alternatively, you could select the action from the top menu that appears if you move the mouse there. Action commands are: Walk (Steps), Look (Eye), Use (Hand), Talk (Mouth). All action commands in the walkthrough are written in UPPER CASE. Other options on the menu include Inventory, Save, Load, Quit (C:/>) and Help. The walkthrough for this game is complete and results in a full score, but seeing that the scoring is screwed up I won't note how many points and the overall total. If you spot any errors or have suggestions please feel free to e-mail me about it. Enjoy! WALKTHROUGH =============================================================================== You will be thrown right into... ------------------------------------------------------------------------------- ACT I: Bladerun Like Hell ------------------------------------------------------------------------------- OPEN the door to get inside. Go right to the next screen and use they key from your inventory to open the door in the middle. TAKE the plunger, TAKE the TV wires and TAKE the pillow. Also try to ues the wires on the phone. Leave the room and go left from the reception area. OPEN the large double doors to arrive at the pool. GIVE candy from the inventory to the large man blocking the exit, then USE the candy on the pool instead. USE the exit the man was blocking to get outside. Use the plunger on the couple and finally TAKE the grass from the left brown patch of dirt. Return back to your room, use the key to get access once again. Use the grass on the smoke detector in the left wall and light it with the matches. Get back outside past the pool, go further north and TAKE a key card from the bush in the background. Then USE the wires on the blue panel in the middle of the door, and use the card on the slot on the left to get inside. ------------------------------------------------------------------------------- ACT II: Duct Duct Goose ------------------------------------------------------------------------------- First off, use the nightstick on the area at the top and slightly to the right of where you are standing, this should turn on the lights. Jam the nightstick into the open box on the left. USE the control panel on the right and use the gum on the blue lightning button. USE the dial. Exit the screen, LOOK at the android and shoot the toolbox with the gun. TAKE the scissors. USE the dead janitor twice, and cut him with the scissors. USE the small opening on the left which should now be open. Give the janitor hair. Use the flashlight on the right side of the screen to get through. OPEN the double doors on the left and OPEN your room with the key. TAKE the hairpin from the maid. Exit the room and go left past the reception area. Use the janitor's key on the middle room and TAKE the screwdriver and TAKE the drill. Then use the hairpin on the top drawer to get alcohol. Leave the room and go left through the double doors, then north all the way. TAKE the door rubble and return to the casino. TALK to Charlie playing dice, in the new screen use the drill on the dice and fill them with the door pieces. Talk to the gentleman at the lower table and show him your ID. TALK to the man on the right and fill his drink with the alcohol to obtain it. Use the screwdriver on the slot machine to get some money, as well. Go left past the reception and TALK to the rightmost door. Inside, TOUCH the surface beneath the cards, not any of the cards themselves. Show the man your FBI ID to get the cell. At the reception desk, give Sandy the drink and then OPEN the door on the left. Use the screwdriver on the fridge magnet, USE the ladder to get up. Give the bird your money bag, and use the magnet to obtain the key. Finally, plug the cell phone into the electricity box. ------------------------------------------------------------------------------- ACT III: Justice Uses the Crosswalk ------------------------------------------------------------------------------- Stay calm and use the magnet from your inventory to reach the torch. Use the flashlight on the android. TAKE the screwdriver and TAKE the drill. USE the control panel next to the pole. Insert the key card and use the whistle on the speaker. Finally, PUSH button four. Exit the screen and use the drill on the pole. You're final score should be around 67 / 42 :s -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=