-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Goosebumps: Attack of the Mutant FAQ by essellAY Version 0.5 Copyright 2004 Tristan Smith -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Contents ======== 1 - Introduction 2 - Basics 3 - Characters 4 - Items 5 - Walkthrough 6 - Legal Information 7 - Contact Information -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 1 - Introduction ================ The game's intro begins as you get onto the bus to go home and unzip your bag to get out your favourite comic: The Masked Mutant. You read about the League of Good Guys' latest plans to raid the Masked Mutant's headquarters and then continue to read about the Masked Mutant's evil plans to destroy the League of Good Guys once and for all! As you reach the end of the comic, you're awakened out of your comic book-reading stupor and hear the bus driver yelling at you to get off the bus... looks like you've missed your stop again. As you get off, you find yourself in a strange place where you've never been before. Regardless, you carry on up the steps towards a huge building and notice that the huge building is identical to the Masked Mutant's headquarters in your comic book. Unable to resist, you decide to investigate this bizarre castle. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 2 - Basics =========== The ` Key: This scrolls through whatever's in your inventory at the time. Just keep pressing it until whatever you're looking for appears in your hand. The Spacebar: The spacebar is used to open doors, grates and other entrances, as long as they're not locked. The Ctrl Key: This uses whichever item you have selected using the ` key. The Alt Key: This allows you to strafe left and right by holding the Alt key and pressing either left or right. The Enter Key: This is used to jump. By combining it with the Up key, you can jump forwards. The Escape Key: This brings up the Menu screen. On it, you can start a new game, view the credits, adjust the options and save/load. Elevators: When you enter an elevator, it automatically takes you to a different floor. Your health is restored whenever you use an elevator. Portals: These take you to a different area of the Masked Mutant's headquarters. Your health is restored whenever you use a portal. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 3 - Characters ============== The Galloping Gazelle: This half-man, half-gazelle is the leader of the League of Good Guys and is also the fastest creature in the universe. Feedback: A member of the League of Good Guys, Feedback uses his electric guitar to take on villains. Dinah Might: This member of the League of Good Guys uses her cherry-bomb earrings for a lot of explosive fun. The Masked Mutant: The Masked Mutant can transform himself into any solid object and will stop at nothing to turn the world into one huge comic book - he must be stopped! Root Rot: One of the Masked Mutant's henchmen, Root Rot is a giant weed with plenty of thorns. Pinky Flamingo: Pinky has rubbers for fingers on one hand and other strange tools on the other hand. You'd best try to avoid him as much as possible. Chinchilla: Covered in fur and with freezing cannons instead of hands, Chinchilla is the Masked Mutant's deadly second-in-command. The Magnificent Molecule Man: While he appears to be working for the Masked Mutant, he often disagrees with the Mutant and only time will tell where his loyalties really lie. Zorax: Another of the Mutant's henchmen, Zorax is a small creature but powerful nontheless. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 4 - Items ========= -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 4.1 - Hammer ============ Obtained: In the supply room on the 5th floor. This trusty hammer is used to take out Zorax on the 5th floor. Press Ctrl to throw it, and it can only be used once -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 4.2 - Rake ========== Obtained: In the greenhouse. Press Ctrl to use this trusty rake to keep enemies at bay. It will be your main weapon for most of this adventure. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 4.3 - Paint Brush ================= Obtained: In the Art Room on the 7th floor. Used to finish the portrait of the Galloping Gazelle. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 4.4 - Green Slime ================= Obtained: In the main corridor on the 7th floor. Used to finish the portrait of the Galloping Gazelle. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 4.5 - Colour Slide ================== Obtained: In the Art Room on the 7th floor. An original slide from a comic book; it can be viewed on the light panel in the art room. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 4.6 - The Masked Mutant, Issue 12 ================================= Obtained: In the Storage Room on the 7th floor. A comic book which Captain Bob says contains the Mutant's weakness... -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 4.7 - 25 Cent Coin ================== Obtained: In Pinky Flamingo's Office on the 8th floor. A special edition coin with the Masked Mutant's head on it. Used to buy the comic book for Captain Bob. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 4.8 - Laser Gun =============== Obtained: In the hallway on the 3rd floor. Fires a laser forwards which can fire rapidly and take out anything in your way. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 5 - Walkthrough =============== -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 5.1 - The Beginning =================== Simpy walk forward from your starting point and enter the Masked Mutant's headquarters. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 5.2 - The Lobby =============== As you enter, Dinah Might will meet you and tell you about the Mutant's plans. She says that you're the only hope to stop him as he doesn't know anything about you, and that will work to your advantage. Go straight onwards and go into the elevator waiting for you at the end of the lobby. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 5.3 - 5th Floor =============== As soon as you arrive on the 5th floor, you will be attacked by Zorax: one of the Masked Mutant's henchmen. You don't have anything to defend yourself with against him, so turn around and run to the room at the end of the corridor. Grab the hammer that you find on the floor in here and then face the door. When Zorax breaks down the door, just throw the hammer at him and he'll split into smaller pieces and flee. With Zorax out of the way, head back down the corridor towards the elevators and enter the door on your right. Open the only door in this room and you will automatically duck under a table to witness a meeting between the Masked Mutant and his henchmen. It appears they are aware of your presence in the building and they're worried that you might be able to destroy them. The Masked Mutant sends Root Rot and Pinky Flamingo to find and stop you, but keeps the Magnificent Molecule Man behind. Apparantly the Magnificent Molecule Man has kidnapped Chinchilla because she was promoted instead of him. The Masked Mutant then promises to make him his new second-in-command if he catches you. After the coast has cleared, enter the office. As soon as you enter, the innocent-looking telephone on the table transforms and it turns out that it was actually the Masked Mutant! Quickly head for the greenhouse portrait to your left and it will transport you to the greenhouse. Grab the rake lying in front of you and then continue through the greenhouse. Root Rot will drop down and start attacking you, so quickly run to the right and enter the toolshed. Go over to the window where you'll hear a squeaky voice saying "Let us in!" Open the window and the swarm of bees waiting outside will attack Root Rot, keeping him at bay while you escape the greenhouse and run into the garden maze. Head to the right as you enter the maze and keep going right to find the League of Good Guys Emblem. Then make your way through the maze, heading away from the entrance the whole time. Use your rake to kill any enemies you encounter in the maze, and get to the portal at the end to find yourself back in the main 5th floor corridor. Simply head along the corridor to the end and go into the open elevator to go to the 8th floor. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 5.4 - 8th Floor =============== Head left from the elevators and then go right to the Control Room. Enter it and then run to the control panel on the far right of the room. Turn around and you'll find a robot preparing to attack you; simply give it a few whacks with the rake and it's history. Now, go over to the control panel and turn off the alarm to see the Mutant's diabolical plan: he intends to turn the whole world into a cartoon with a mysterious Green Beam. After watching this, exit the control room and go back towards the elevators. Follow the corridor to the left from there and enter Pinky Flamingo's office. As soon as you enter, you'll find yourself dropped into a pool of 'slowsand': twice as torturous as quicksand, but with the same result. Pinky then erases the door with his fingers and disappears into thin air. Wait until the rat which is circling the room comes close to you, then grab its tail by pressing Ctrl. Follow it after it breaks through the grate, and then keep following it through the small maze. When it turns around at the end, make a quick left turn and then follow the path around to the grate on the right to exit. From the main 8th floor corridor, simply enter the open elevator. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 5.5 - Lobby, Revisited ====================== It seems like a strange place to be taken to, but go to the front door anyway. Suddenly, the Mutant will appear from nowhere to block the exit; turn around and run for the elevator as fast as you can. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 5.6 - Basement ============== From the elevators, head down the corridor and then to the right, then enter the Printing Room. Head to the right into the small room and then go to the far end of that room to get the key out of the bucket. Return to the main section of the printing room and you'll be greeted by Zorax, who is now back to his full size. Get your rake out and position yourself so he is directly between you and the bullseye on the floor, then push him backwards with the rake. When he lands on the bullseye, he'll be thrown backwards into the printing machine and squashed for good. One supervillain down, a bunch to go! Head back into the main corridor and enter the locked Generator Room using the key you just picked up. Quickly run straight onwards and down the stairs, using your trusty rake to dispatch any enemies that get in your way. Fight your way through the tunnels to pick up some Power Gloves: a new accessory for your League of Good Guys outfit. Then simply backtrack through the tunnels and up the stairs to the waiting elevators. Take the left hand elevator to the 7th floor. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 5.7 - 7th Floor =============== Go into the first door on your left as you exit the elevator and pick up the paint brush from next to the painting of the Galloping Gazelle and also take the Art Slide from the corner of the room. Exit the art room and head left down the corridor to a pipe on the right hand side of the corridor which is dripping green slime. Walk up to the pipe with the brush equipped to get some of the slime on your brush, now go back to the art room. Walk up to the painting to finish it and free the Galloping Gazelle from the canvas. Follow him outside and watch as he fights a purple dog, which turns out to be the Mutant in disguise. The Magnificent Molecule Man saves the Galloping Gazelle by blasting him into the elevator, before teleporting away to save himself from the Mutant's wrath. Go into the waiting elevator. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 5.8 - 8th Floor, Revisited ========================== Go straight ahead from the elevator and into Pinky Flamingo's office, where Feedback is hung up from the ceiling. Head over to the other side of the room and change the dial so that it's pointing to CD to save Feedback. He'll then give you a coin and dash off. Go back into the waiting elevator. It will take you to a strange floor, where Captain Bob is waiting for you. He'll ask you to give him the comic book you brought to the building; apparantly it contains vital information about the Mutant's weakness. He tells you to meet up with him in Room 509 when you get hold of that issue, so just go through the portal back to the 8th floor and take the elevator. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 6 - Legal Information ====================== This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 7 - Contact Information ======================= Feel free to e-mail me at essellay@hotmail.co.uk with suggestions/additions/ corrections. I'll probably get to it quite quickly.