Date: Thu, 15 Jan 1998 16:31:04 -0800 From: lewisdan Tips for "Space Hulk: Vengeance" for Sega Saturn (and other consoles) --Use Withdrawl command! This isn't just for retreat! The Terminators at the rear of your squad will lay down 'eavy metal while protecting your softest point. Make sure all of the corridors are covered -- take flamers off of Overwatch (the eyeball icon). this will allow you to preciselyand quickly move the flamers into position and keep them from bumping into Storm Bolter Terminators and causing havoc on your front lines. Flamers on overwatch will pause and turn toward enemies but won't fire, making their movement jerky and annoying. This command is especially important when you get a lot of marines in tight corridors with flamers getting into your way while digging in, i.e. when you get up to and past "Barren". -- Use Sustained Fire-- In the Space Hulk board game using sustained fire (more than one turn of shooting) increases your chances to kill (not just hit) a Genestealer. I've noticed in the game that some Genestealers will just not die with one or two shots, causing you to enter deadly hand-to-hand combat, which you have a pretty good chance of losing, even if you are a bad mamma jamma. Plugging a Genestealer with 4 or 5 REALLY quick shots pretty much will kill 100% and will not jam your bolter if you pause between bursts. I haven't tried a controller with turbo but I would bet it would increase kills. -- Close and Hose. Don't let those pesky aliens invade big rooms. Learn to use the slow turn key to hose down larger rooms with Storm Boltery goodness (the L key + D pad on Saturn). Sweep the room slowly back and forth using slow turn is an effective tactic if you are alone in front and confronted by a host of Genestealers. -- Gang up. Use pairs of marines in wider rooms and corridors, their combined firepower will usually be sufficient for holding a point and keeping it withoout losses. -- Sequester Flamers. Your flamers are effective but weak because they cannot bust a cap into anything that moves, keep them in the middle of your formation until the time is ripe to "Cleanse this area with the purifying power of flame" -- Experience. Nothing beats experience in combat. Nothing. Any general will tell you. Try to keep all of your marines alive in the earlier missions (I usually don't save unless I take no casualties) to boost their experience meters. These marines will eventually become mean machines that you can trust to hold down a corridor with no backup (they are more effective in hand-to-hand and therefore will be better at holding positions where Overwatch fire isn't as effective). Evaluate your positions in later missions and put your best marines (if they aren't randomly assigned flamer duty [which pisses me off!]) on the toughest corridors. -- Honor the Throne. YOU are the best of the best of the best. You are a Terminator Sarge or Captain and therefore are expected to bust through those really tough lines yourself and hold down that especially nasty corridor. Don't be afraid to kick butt yourself because you are a more effective fighter than all of your troops put together. -- Use Coverfire. The follow/cover fire is the best tactic to use when you want your marines to bypass an area quickly. Lead or lay down cover fire for a line of marines following each other single file to move past rough areas. -- Use the Map. You map skills will be essential for completing missions at higher levels. Some maps I will never use my Terminators view unless in the middle of a fight because I'm too busy moving my troops. Leaarn to use the map with the freeze time off (L key + X key on Saturn , I think) , it is really effective for maneuvering a tough retreat or advance that you aren't leading yourself. Also learn to cycle backwards and forwards through the commands and to use the cursor to select a marine that you want to issue commands to. these methods are much quicker than cycling through the menus! Don't be afraid to hunker down in your current position while the map clears of enemies, but try to keep moving. A fluidly moving squad is more survivable because your marines have less time to miss a shot and enter into deadly hand-to-hand combat. -- Chaos bad! DO NOT enter hand-to-hand combat with Chaos Marines. They will kick your booty every time. Seriously. Try it and see. Their armor is fat and they need to be ganged up on to kill efffectively. Approach their kind with extreme caution and call in the heavy backup. Put lots of shots on them from several marines and don't get too close. They are killable by yourself but be careful not to jam your bolter. Challenges: turn up the difficulty, allow no casualties, or don't use flamers in missions to make them really challenging. Think you are a Bad Mo-Fo? Try finishing Barren with no flamers and no casualties. I bet you can't do it in ten or even twenty tries! It took me a couple months!