"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" _ /' `\ /' /' ) --/'-- /') /' (___,/'____ /' ____ ,____ ____ /' /' /' ; /' ) /' /' / )' )--/' ) /' )---/'--' /' /' /(___,/' /' /' /' /' /' /' /' /' /' (,/' (_, (________(__(___,/(__/' /' /(__ (___,/' /(_____ /' /' --/'--/' /' /'__ ____ /' /' ) /' ) /' /' /' /(___,/' (__/' /(__(________ _ /' `\ /' /' /' ) /' --/'-- /' (___,/'/'__ ____ ,____ /' ____ ,__________ /' /' ) /' ) /' ) /' /' )--/' ) ) /' /' /' /' /' /' /' /' /' /' /' /' /' (,/' /' /(__(___,/(__/' /(__(__(___,/' /' /' /(__ FAQ/Walkthrough PC 1995 Version: 1.0 released on the 2nd of December 2006 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | | Eric - The Phantom of the Opera | G0210 | |----------------------------------------------------------------+-----------| | 03.) Walkthrough | G0300 | |----------------------------------------------------------------+-----------| | 04.) Mask Puzzle Picture | G0400 | |----------------------------------------------------------------+-----------| | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'The Return of the Phantom' for the PC, an adventure game released by Micropose in 1995. Suggestions, comments or errors - e-mail me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== ESC or F1 brings up a menu to allow you to save your game, restore a game, check your score, or quit the game. F5 brings up a menu that gives you some game play options. You can turn music and sound on/off, adjust the smoothness of panning, etc. These options are also available from the main menu above, so it's more like a shortcut. ------------------------------------------------------------------------------- ERIC G0210 ------------------------------------------------------------------------------- This is the story about Eric, the Phantom of the Opera. Note: The game will ask you about a specific word in the text. This is was not correct by the makers of this game anyway so it has been reformatted to fit the guide's margins. Pick the closest word starting with that letter instead and hope it is correct. If you fail you can always try again. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I write this narrative from my home in Paris. The date is January 1, 1902. 1 am writing to clear up the many rumors and inaccuracies surrounding Erik, the "Opera Ghost", otherwise known as the Phantom of the Opera. I knew Erik, you see. I was a boxkeeper at the Paris Opera House for nearly fifteen years. It was during my tenure there that Erik was "at large." I had the pleasure of tending his personal box, and I must say that I found him to be generous and kind in any dealings we had with one another. Although I never met him face to face, I felt as if I knew him as well as anyone. Some say he is a murderer and a monster. A tragic chandelier mishap in 1881 was attributed to him. Many people died or were injured in that unfortunate occurrence. At least three other Opera personnel were murdered backstage, and these deaths were attributed to Erik as well. But no one has proved this. It is all speculation. In my heart of hearts, I believe that Erik was a victim of his own wretched existence. Any violence he may have unleashed upon society was the result of what society had done to him. He was, after all, a man with human feelings. And these feelings were corrupt from the day he was born. -1- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ERIK'S EARLY YEARS Erik was born the son of a mastermason who lived in a small town not far from Rouen. They say that the first gift bestowed upon the child was a mask to hide his hideously deformed face. The sight of her own son so horrified his mother that she refused to nurse him. Because of the lack of love and understanding in his home, Erik ran away at a very early age. He joined a traveling fair, where a showman exhibited him as a "living corpse." He made a living in this humiliating fashion, crossing the whole of Europe. Cavorting with these vagabonds, Erik completed a macabre education as an artist and magician, mostly at the -2- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - hands of Gypsies. By the time he appeared at the fair of Nijni-Novgorod, Erik had gained a reputation as the "singing freak." Already his voice was such that no other sounded like his - it was, quite simply, hypnotic. That was the only time I saw Erik in person. I was sixteen years old. At first I too felt repulsed by the ugliness of the boy standing in front of me. But when he opened his mouth and began to sing, I was mesmerized. As Erik grew older, his talent for ventriloquism and displays of legerdemain grew to be so extraordinary that the caravans returning to Asia spoke of them for the entire journey. Even as a young man, Erik had a reputation reaching as far as the palace of Mazenderan. A sultana, the favorite of the Shah-in-Shah, was dreadfully bored and needed something with which to amuse herself. A fur dealer returning from Europe told her of the amazing feats he had seen in Erik's tent. Intrigued, the sultana ordered her daroga to go and find the e youth. The sultana's men seized Erik, brought him to Persia, and put him in the service of the sultana. Because of the anti-social upbringing to which he was accustomed, the lad did not really know the difference between right and wrong. Or if he did, he did not seem to care, for he engaged in a number of horrific enterprises on the sultana's behalf, including political assassination, tortures of prisoners, and other atrocities. Naturally, the Shah quickly took a liking to him. Not long after his arrival in Persia, Erik turned his attention to architecture and designed an unusual palace for the Shah. The new building would contain all sorts of trickery and diabolical puzzles. The Shah liked the idea and ordered it built. The project was a success, and the Shah was so pleased with the marvelous palace that he became possessive and protective of it. He worried that Erik might be bought and persuaded to build a similar palace of its kind for another sovereign. He therefore ordered that Erik be put to death! The daroga who initially brought Erik to Persia had become something of a friend, for Erik had done simple favors for him. Together, they conspired to fool the Shah. They happened to find a badly decomposed corpse on the shore of the Caspian Sea, and the daroga dressed it in Erik's clothes. The Shah and his men took the corpse for Erik's body, while Erik made his escape to Asia Minor and Constantinople. -3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Erik, now in his twenties, presented his credentials to the Sultan in Constantinople and was immediately rewarded with employment. There, Erik perpetuated his knack for building trap-doors and secret chambers - the sort found at Yildiz-Kiosk after the last Turkish revolution. He also created a horde of automata resembling the Sultan, which he used to convince people that the leader was awake at one location, when, in reality, he was asleep elsewhere. -4- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultimately, Erik had to leave the Sultan's service for the same reason he had been forced out of Persia - he knew too much. He made his way back to France, weary of his exciting but reprehensible life. He longed to be "normal." He became a contractor and designed ordinary structures for a while, until he became aware of the massive project about to be undertaken by Charles Gamier - the building of the Paris Opera House. He tendered for the job designing part of the foundations and was accepted. But once he was alone in the cavernous cellars of the playhouse, his diabolical nature took over. He imagined a dwelling, hidden within the catacombs deep beneath the theatre, where he could live - away from his fellow man who had shunned him his entire life. And so, in 1870, during the Communards' reign, he built his lair and fashioned secret passages into the Opera through which he could indulge himself in trickery. Erik became the "Opera Ghost," for he was truly mad now. His longing for love and acceptance had taken its toll -now he hated the human beings who walked on the surface. Erik felt justified in extorting money and other luxuries from the managers of the Opera. And things progressed without much trouble until the Phantom of the Opera fell in love. -5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ERIK AND CHRISTINE Christine Daaé was a young singer who had come to France with her widower father from Scandinavia. When Erik first noticed her, she had not been at the Opera long. He was immediately struck by her simple beauty and pleasant voice. He soon became obsessed with the notion of making her his protégé; it was only later that he became obsessed with the notion of making her his bride. Following some initial investigation into the girl's life, Erik had the ammunition with which to condition Christine into believing in him - through her father, who had died shortly after the couple's arrival in France. Monsieur Daaé promised Christine that he would continue her musical education, even after his death, by providing an Angel as a tutor. Erik became her father's "Angel of Music." Using ventriloquism and the secret passages in the Opera, Erik spoke and sang to Christine through her dressing room mirror. Christine, under the Phantom's hypnotic spell, became convinced that her tutor was indeed this Angel of Music and resolved to keep it her secret. Things became more complicated. Another young man was interested in Christine Daaé as well. He was Raoul de Chagny, the younger brother of the Comte de Chagny. Deeply smitten by her, Monsieur de Chagny discovered early on that something was not quite right with Christine. While standing outside her dressing room, he once overheard the Phantom telling Christine that she must love him. When eventually the girl emerged from her room, Raoul inspected the unlocked dressing quarters and found it empty. Raoul de Chagny met Christine when they were both children. She and her father visited Paris and the two children met on the beach. Christine's scarf blew out to sea, and the boy Raoul retrieved it. Thereafter, they played every day until the elder Daaé and his daughter returned to Scandinavia. Soon after Raoul's suspicions, an event occurred which no one seems to confirm, but the story goes that Raoul followed Christine to Perros-Guirrec in Brittany to visit her father's grave. He surreptitiously stayed in the shadows as the girl took a walk to the cemetary. There, in -6- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - the dead of night, Raoul saw the so-called "Angel of Music" appear before Christine. The man was playing a violin, and the music was truly perfect — Raoul could understand now why Christine was so enthralled. After the music lesson, Christine left the cemetery. On his own way out, however, Raoul was attacked by a specter with a death's head. He barely escaped with his life! Shortly after this incident, the Phantom made a demand to the Opera managers that Christine Daaé replace the prima donna, Carlotta, in a production of Faust. He threatened to curse the theatre if this demand was not met. Unfortunately for all concerned, the managers -7- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - decided to refuse the request. Carlotta, suspecting some kind of plot involving her rival, hardened her resolve to appear in the performance -even though she herself received a threatening letter from the Opera Ghost! During the performance, Carlotta suddenly lost her voice, emitting bizarre toad croaks! And then the "curse" became reality. The huge chandelier in the house plummeted, killing several persons and injuring many others. Christine Daaé disappeared for several days after the chandelier tragedy. Her sudden disappearance greatly distressed Raoul, and it was only after he received a note from Christine that he felt slightly relieved. The note asked that he meet her in secret at the masked ball. The two disguised lovers found each other at the ball and, hiding from a mysterious figure costumed as the Red Death, they proceeded to talk. Christine told Raoul that she must give him up and could not say any more about it. The forlorn Raoul then hid in Christine's dressing room - and with his own eyes, saw her "disappear" into the fulllength mirror when the voice beckoned to her. A day or two later, Christine agreed to meet Raoul, but not in a public place. After dark, Raoul and Christine made their way to the roof of the Opera house. There, Christine told the Vicomte an extraordinary story. She had been lured by the masked Erik into the depths of the catacombs to his hidden lair. Erik had performed his compositions for her, including bits of an opera called Don Juan Triumphant. The man professed his love for her and confessed the truth of the Angel of Music ruse. But m a fortuitous moment, Christine managed to unmask the Phantom to reveal a face of indescribable horror. At first, Erik threatened to kill her; but he soon sank in despair and sorrow and again insisted that his love for her was timeless. Erik's vulnerability actually moved Christine to great pity. At this point, Christine made a deal with the Phantom. If he would let her go, she would return often and of her own free will. As a token of her sincerity, she accepted a golden ring from Erik - which meant that she belonged only to him. As Christine told this story to Raoul, little did she know that Erik himself was perched upon the statue of Apollo on the roof of the Opera, listening to her every word! -8- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The next night, during a performance, Christine vanished on stage in front of a packed house! Knowing that the Phantom must have used trickery to abduct her, Raoul frantically rushed backstage to find the entrance to the catacombs. There, he came upon an individual known only as "the Persian." This man was a member of the secret police, and had been keeping track of Erik's movements since his days in Persia. In fact, the Persian helped in the ploy to get Erik out of the country when the Shah decreed that he be killed. The Persian persuaded Raoul to follow him and obey his every instruction - lest they both be killed by the Phantom's cunning. Erik had already proven his ability with the punjab lasso. -9- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Raoul and the Persian made their way into the catacombs and finally to Erik's lair, where they inadvertently found themselves trapped in a "torture room." The room was designed such that extreme heat would eventually kill the helpless victims inside. But, on the brink of death, the Persian found a secret way out of the room, and the men made their way to a chamber full of gunpowder. The Phantom's intent became clear - if Christine didn't marry him, he would blow up the Opera house! -10- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Meanwhile, the Phantom had locked Christine in his bedroom and given her a choice. She could be his bride and stay with him forever and also spare the lives of the two men, or she could refuse his hand and lose her lover and be responsible for a "great tragedy." She chose the former. Then, in an extraordinary act of bravery, compassion, and sheer intuition, Christine managed to persuade the Phantom to let them all go free. She did this by kissing him! She kissed him full on the mouth, something no other woman had ever done before. Touched to the depth of his heart, Erik became human once again. He realized that he had been a monster. And he realized that the ultimate assertion of his love for Christine would be to let her go free. And so he did. Christine's final parting with Erik was to return the gold ring he had given her. She asked him to wear it always - and remember her. Raoul and Christine disappeared together after they were free. Some speculate that they went to Scandinavia, where they lived happily ever after. The Persian stayed in Paris and died an old man. As for Erik, the Phantom of the Opera, no one is entirely sure what happened. How he met his death is unknown. It is said that alter Christine Daae fled with Raoul de Chagny, Erik died of loneliness and solitude in the depths of the catacombs. A skeleton unearthed in 1899 was believed to be that of the Phantom. A few artifacts were found which were thought to have belonged to him. These were placed in the Opera House library for safekeeping. But no one has proven that the Phantom of the Opera did in fact die! Perhaps his spirit lives on, hoping that one day Christine Daae would return to him in another form, in another time. I do not believe that the world has heard the last of Erik, the Phantom of the Opera. Mame Giry Paris, 1902 -11- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - =============================================================================== 03.) WALKTHROUGH G0300 =============================================================================== There are two modes of play for this game: Novice or Challenging. There is very little difference between the 2 modes, and all the puzzles are quite easy. You cannot die in this game. If you fail at any puzzle, you are given another chance to solve it. Talk to Monsieur Brie. *Yes, I'm listening, Monsieur Brie. *What do you mean? *Tell me everything you know about this. *Are you sure you have no suspects at the Opera? *What do you mean by 'copycat crime? *Tell me more about the Phantom. *Christine Daae? Any relation to tonight's star? *What things were found? *Where are these artifacts now? *How were these artifacts found? *Whom do you suggest I speak with? *Where can I find Charles? *How do I get around the theatre? *What do you want me to do then, Monsieur? Walk right and enter the door to get underneath the stage. Climb up the prompter's stand and then through the prompter's box. After the scene, PUSH the lever on the right wall to open the trap door. PUSH the prompter's stand so it is under the trap door and go up. Walk right first and take the yellow frame from the ground. Exit the stage left. Talk to Charles, the stage manager. *Are you Charles? *Please tell me about your job here at the theatre. *Please continue describing your job. *What sort of personnel problems? *Please tell me a little about the Opera House. *Go on, please. This history is fascinating. *A prison? *Very interesting! How big is this building? *Tell me more about the catacombs. *How do I get down there? *By the way, I am Detective Raoul Montand with the Surete. *Can you tell me anything about tonight's mishap? *How was the chandelier attached? *Do you have any suspects regarding tonight's mishap? *What do you mean? The ballet girls know something? *Opera Ghost? Do you mean the Phantom of the Opera? *Have you seen a man with a cape recently? *Who is this ballerina? Can I speak with her? *Where is Mademoiselle Giry's dressing room? *Who else might be here? Go backstage and enter the door in the background. Go up the long staircase. Enter the door on the left and then walk into the room the light is coming from. Talk to Julie. *Bonjour. I am Detective Raoul Montand. *What are your thoughts regarding the chandelier tragedy? *How do you know it's the Ghost? *Where and when did you see him? *What did he look like? *Why do you say that you 'always knew' he would return? *Tell me about your dreams *What do you think she is? *Your great-grandmother? Please enlighten me. *Tell me more about Madame Giry. *Communicate with him? *Tell me about the book. *His personal box? Go on, please. *Didn't your great-grandmother see him in the box? *Tell me a little about yourself. *How long have you been associated with the Opera. *Do you know Christine Florent well? *What do you think she knows? Leave the room and go up to the next floor via the staircase. Go through the door on the left and enter the open room. Talk to Christine. *Bonjour. I am Raoul Montand of the Surete. *Why are you glad I am here? *Why do you think you're in danger? *What do you mean by 'until midnight'? *Can you tell me anything about the chandelier falling? *Why do you think it is all because of you? *The Opera Ghost? What do you know about him? *Tell me more about your dreams. *What else happens in the dream? *What does he do then? *What makes you think he is after you? *What does the note say? *Do you still have this note? *I'll take a look at the note if you don't mind. *Have you ever seen him? When you're awake? *Have you ever heard of Christine Daae? *You are not related to her, are you? *And what is that clue? *I must continue my investigation. *I promise to return. Go back down to the backstage area, attempt to go down the circular staircase. Take the sandbag, then go down for real. Take the red frame and return up the stairs all the way to the catwalk. Pick up the blue frame and go left. Take the large note from the rope and continue left. The green frame is here. Return to the backstage area, onto the stage, down the way you came here all the way to the broken chandelier. Continue left to the foyer and take the middle door. Look at the bookcase right of the door for Madame Giry's book. Take the book from the bookcase. Look at the broken glass case before entering the door. Talk to Brie. *The Phantom has communicated to us by writing. *I found a note addressed to me! *There has been another crime in the Library. *Apparently during the chaos tonight, you had a burglary. *The artifacts are missing. *It seems that this Opera Ghost of yours does exist! *I am not sure they are rumors. *Earlier, I saw a man with a cape and a mask. *Falling sandbags are not rumors! *It was no accident. *You and Charles sound alike. *Well, what do you have to say about all this? *Yes, I think so. *It seems to me we're dealing with the supernatural. *Yes, It's the only explanation. You will return to the dressing rooms. Go inside to talk to the woman, then leave again and go all the way down to the backstage area. From here go up the circular stairs from earlier and walk left on the catwalk... When you awaken... *Where am I? *But the Phantom...he pushed me...! *Did you call me Vicomet? What do you mean? *The Phantom...he just killed Mademoiselle Florent! *Who are you? *Christine Daae? But you look like Christine Florent! *Wait...can you tell me the date? *What is the year? *Who is he? *The tuxedo? I...er...got it in London! That's it! Exit the stage right. Take the yellow frame lying on the floor. Continue backstage and take the cable hook near the front. Take one flight of stairs up and walk left on the catwalk. On the second screen there is a blue frame, take it with you. There is also a green frame two screens further left, but you only need it for Challenge mode. Now return all the way right. Go down the circular staircase twice to find the red frame. Also take the lantern from the table. Go down another floor via the circular staircase and take the rope from the table. Ascend one flight and take the door left into the trap room. Talk to the gentleman. *Bonjour. Whom might I be addressing? *What do you do here at the Opera, monsieur? *You are not the Opera Ghost, I take it? *Have you ever seen the Opera Ghost? *What did he look like? *Why does he wear a mask, I wonder... *What happened after he stood staring at you? *What can you tell me about the Opera Ghost? *How do I find the catacombs? *His music? *Do you know anything about his past? *What were his talents? *Where did he study architecture? *What brought him to live in the catacombs? *And Garnier hired him? *Alors! You knew him? Tell me more! Walk left all the way to the foyer. Talk to the gentleman. *Who are you? *What do you paint? *I have not seen any ballerinas around. *You enjoy painting young females, monsieur? *Are you lost? *I am not sure where it is. *How do you know you'll be respected after your death? *The future? How do you know that? What do you mean? Open the left door to enter the office. Speak to Monsieur Richard. *Please update me on the Phantom's actions. *What does the new note say? *What does the old note say? *Which box does he reserve? *Can I see Box Five? *Tell me about Madame Giry. *Tell me about Christine Daae. *We have? *Where does she come from? *What is her job here? *Is she really a good singer? *Will she sing the lead in 'The Wedding of Isabel? *A teacher? What do you mean? Leave and go up the stairs on the right side of the foyer. Talk to the woman. *Are you Madame Giry? *I understand you have dealings with the Opera Ghost. *Surely you have seen some evidence of him? *What kind of written messages? *Does he tip you? *Then you have a monetary interest in protecting him? *Tell me about the Opera Ghost's personal box. *What is so special about Box Five? *And you have never seen him enter or exit? *How do you think he gets into the box? *Madame Giry, I believe you are hiding something. *What do you mean by 'I'm now what I seem'? *Tell me more about what you 'see'. *And what is it that must be enacted? *What are these items? *How can you help me? *Madam Giry, you know he is NOT really a ghost. *When did he first begin haunting the Opera? *Tell me about this work in the construction. *What kind of traps? *Do you know the key to these puzzles? Talk to her again about the pieces and answer 'Yes'. Enter box five. Take the crumpled note. Look at the left column to notice the outline. Exit to the loge corridor and all the way backstage. Walk through the door north. Climb upstairs to the top and enter the dressing room with the star. Talk to Christine. *Christine, how long have you known me? *Remind me of our exploits as children. *Tell me about your father. *How is your career going? *Where have you been? *Tell me more about the Angel of Music. *But who is he? *What does he look like? *When do you expect him again? *Have you had any strange dreams lately? *Any dreams about men wearing masks? *Tell me about your dreams. *Do you ever unmask him? *Sounds romantic... *Are you sure you are all right? *And I would lose you forever...? *Shouldn't I stay with you during your practice? *I hear it! Where is that violin coming from? Exit the room and listen to the conversation. Take the fire axe hanging at the wall. Later that evening... You are talking to Monsieur Richard. *I fear she might be in danger. *Well, I suppose I'll go pick up my ticket. Exit the office and walk left. Talk to the ticket seller. *Do you have a ticket for Raoul de Changny? Open the envelope you just received and look at the note that was inside. Return to the foyer and go up the stairs on the right to the loge corridor. Give the ticket to Madam Giry. Enter box nine and take a seat, then watch the scene. One hour later... You are talking to Monsieur Richard. *Has backstage been thoroughly searched? *They obviously went through the trap door... *What should I do now, Monsieur Richard? Go right until the trap room. Take the key from the floor. Return to the loge corridor and enter box five. Unlock the panel in the column with the key. Walk behind it. Go down and turn on the lantern. Enter the catacombs on the right side. Use the following directions to arrive at the first puzzle. Novice: E N E N N E E E E N W W N E E E E E N Challenge: E N E N N E E E E W W N N W N W N E E S E E E E N Take the unlucky adventure's antique sword on the left. Check the switch panel. The skull switches represent characters like this: _______________ | A B C D E F G | | H I J K L M | | N O P Q R S T | | U V W X Y Z | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Push switch E R I and K to spell Erik. Continue through the catacombs. Novice: N Challenge: N W W W N E Use the sword to attack the cobweb. At the end, enter the unlocked door on the right. Inside, push the pieces around until you create the mask of the phantom. If you aren't sure how to do that, try this ASCII art in the next section or follow the link to a picture. http://www.gamefaqs.com/computer/doswin/file/565128/45980 Attach the hook to the rope and grapple it onto the trop door. Finally climb up out of here. You will automatically speak to Christine. Sit on the organ bench and play the piece that was mentioned by Jacques in an earlier conversation. Should you fail and go up in flames, just try again with another piece. Go through the right door. Unlock the skull face to unlock the sarcophagus. At the bottom right side is a horizontal row of six skulls. Push the third one from the right to open up the sarcophagus. You will automatically talk to Christine. Pick your own conversation topics until you get a ring. Exit the room only to be found by the Phantom. Use the sword to attack him. Afterwards take the music score from the organ and leave the room to the left. Take the oar leaning against the left column. Continue left and climb into the boat. After the scene, enter the column on the left and exit at the middle level. Now enter the column once more and this time take the upper level exit. Walk right and enter the hole. During the fight, first push the cane and then take the mask off. Watch the ending/epilogue! =============================================================================== 04.) MASK PUZZLE PICTURE G0400 =============================================================================== If you do not want to follow the link to the puzzle picture solution, or are off-line etc, here is an art made of ASCII which should be good enough for you to know what the mask looks like. MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM M@M@@@@@@@@@@@M@MMMBMMMMM0BBB@ M BWBMMMMMMMWMM@@@@@@@@@@@@@@@M@ M@M@@@@@@@@@@@MMMM@M M ,MMMMMMM@@@@@@@@@@@M@ M@@@@@@@@@@@MMMB, M ,,::::::::::::: M. ,:::::::::::, M BMMMMM@@@@@@@@@@@ M@@@@@@@@@MMMM M ::::::::::::::: M. ,:::::::::::::: Mr BMMM@@@@@@@@@@ M@@@@@@@@MMM ., .M ::::::::::::::: M. ,:::::::::::::: MX .. BMMM@@@@@@@@@ M@@@@@@@@MM8 ::, .M ::::::::::::::: M, ,:::::::::::::: M7 ,:: ,MMM@@@@@@@@ M@MMMMMMMMa M M Mi .MMMMMMMMMM @MWM@MWMMM r2aa2a7:M Xaaa2a2aaa2aaaa2S M:X2aa2aaa2aaa2aaaS.MXr2aa2a7.BMM@@M@@@@ WW0@WWBMMSMMMMMMMM8MSMMMMMMMMMMMMMMMMMSMZMMMMMMMMMMMMMMMMMaMWMMMMMMMMaMMWW@WWWW MMMMMMMM7 M M M: 8MMMMMMMM @M@@@MMM :::::, M .,:::::::::::: M, ,:::::::::,. Mr .:::::: MMM@@@@@ @@@@@MMM ::::: 2M7a ,:::::::: M. ,:::::, 2aS7M ,::::, MMM@@@@@ @@@@@MM ::::, MMMM0MMMMMW. ,::::: M. ,::: XBMMMMMMMMMM0 .::::: rMM@@@MM @@@@@MM ::::, MMMMaMMMMMMMMMa .:::: M. ,, XMMMMMM@@@@MZMMM: ::::: MMM@@@@ @@@@MMM .::::, ,MMMBMMWM@@MMMMM :: M. . 0MMMMM@@@@@@@M@MM@ .:::::, WMM@@@@ @@@@MM@ ...... WMMMMMM@WWMM@MM@2 . M MMMM@@@@@@@MMMMM8 ...... 0MM@@@@ MMMMMM8 MXXMMMMMMMMMMMM M MMMMMMMMMMMMM2: M SMMMMMM B0ZWWMMMMMMMMMMMMMMM0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMBMMMMMMMMMMMMMMMWW8ZW MMMMMMMMX M M M MMMMMMMM @@@@@MZ MM .... .M ............... M. .............. M7 .... M BMMM@MM @M@@MMM MM :::, .M ::::::::::::::: M. ,:::::::::::::: M7 ,:::: ,MW 2MM@@@@ @M@@MMM MM :::, .M ::::::::::::::: M, ,:::::::::::::: M7 ,:::: MB 0MM@@@@ @M@@@MM , : :::, .M :::::::,,...... M. ....,,::::::::: MX ,:::: , MMM@@MM @@MM@MM .:,,,:::, .M ::::::. M ,::::::: M7 ,::::,,, MM@@@M@ @MM@@MM :::::::, .M ::::: MMMMMMMMMMMMMMMMMM .:::::: MX ,::::::: MM@@@M@ MMMMMMMi M iMMMMMMMMMMMMMMMMMMMM M: MMMMMMM @WBWBBMM0MMMMMMMMMaMXMMMMMB;MMWWWBBWWWWZMBBWWW@@MM0MMMMMMMZMBMMMMMMMMMMMMMW@0WW @M@@@@MM :S2Zaa22X,M Xaai MMM@@@M@@M@MM8M@@M@@M@MMMi.iSaaS M772aaaZaX. MMM@MWM@ @M@MMMMMM M BMM@MMMMMMMMMM8MMMMMMMMMMMMM M; MMMMMM@MM @M@@@@@MMM ,::, ,M iMMM@@@@@@@@@@@MZMM@@@@@@@@@MMM M7 ,::: MMM@@@@@M@ @M@@@@@@MMMM ,, .M iMMMWM@@@@@@@@@MMSMM@@@@@@@@@@MMM2 M7 ,:. MMM@@@@@@M@ @@@@@@@@@@MMMS .M XMM@@@M@@@@@@@@@@MSMM@@@@@@@@@@@MMM8 MX . @MMM@@@@@@@M@ M@@@@@@@@@@MMMM M:MMW@@@@@@@@@@@@@@M0MM@@@@@@@@@@@@WMMM M: ;MMMM@@@@@@@@@@ @@@@@@@@@@@@@MMMM: MMMW@@@@@@@@@@@@@@@M0MM@@@@@@@@@@@@@@MMMM.:MMMMM@@@@@@@@@@M@ @M@M@M@@@@M@M@@MMMM@M@@@M@@@@@@@@@@@@@MaMM@@M@@@@@@M@@@MWMM0MMMMM@M@@@@@M@MM@M@ MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 First release (2nd of December 2006) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. Micropose for this game. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=