The Even More Incredible Machine FAQ by Lord Seth NOTE: This game's first 78 puzzles are exactly the same as those from the original The Incredible Machine, so this guide can also easily be used as a guide for that. Table of Contents: I. Introduction II. FAQ III. Manual Passwords IV. The Parts V. Walkthrough VI. Version History VII. The End (Credits and Copyright) Please note that the newest version of this guide will always be found on gamefaqs.com. If you wish to contact me, you can contact me at lseths@yahoo.com. I. Introduction After writing two guides for games so obscure I actually had to submit the game data to GameFAQs just so I could submit the guide (Spelling Jungle and Spelling Blizzard), I figure it's time for a change of pace. That's right, it's time to write guides for games that are old but were fairly well known back then! So instead of it being about games people have never heard of, this is about a game that people never think about, but when brought up they'll probably remember it as a game they played in their youth. I did consider writing a guide just for The Incredible Machine (the original!) because it has no guides on GameFAQs as of now, but the fact is that this game is The Incredible Machine with 73 new levels. Therefore, a guide for this game will cover that one AND give the solutions for EMIM-exclusive puzzles as well. Back when this game was released, Sierra had an offer to buy a "Hint Book" that I am quite certain is no longer in service. By buying this, solutions to all the puzzles are given, with pictures and some accompanying text to explain some of it. However, this offer is not in effect anymore, so coming across one of these will be very difficult. That's why you have this guide. Well, nothing else other than to say this is for the Mac version, which is essentially identical to the DOS version, so there should be no problem using this guide no matter what system you use. II. FAQ Q: Argh! I can't figure out how to play this game! And just so this is actually a question, I will add this: Could you help me out with this? A: As starting out may be a little confusing without a guide (as this game isn't particularly user-friendly if you don't know what you're doing), I'll briefly explain what the stuff on the screen does. After you input the password, you'll come to the "menu" screen. The bit at the top is the name of the puzzle, the screen on the right side shows the puzzle. Below that is the goal. The "Gravity" and "Air Pressure" display the Gravity and Air Pressure (these cannot be adjusted by you except in Free Form Mode). The Stop sign quits, the Bomb sign resets the puzzle, the Puzzle symbol lets you load another puzzle, the wrench takes you to Free Form, the triangle on the left lets you start the puzzle (clicking on the picture of the puzzle does this as well) and you can adjust the loudness of the sound using the arrows next to the speaker. Once you start the puzzle, on the right you'll see several things. The lower section is several parts, known as the "Parts Bin." To put a part on the screen, click on it and while holding down, move it to where you want, then release. Yes, this was before the wonderful days of clicking on something to pick it up, then clicking again to put it down, or at least it was on the Mac version. You can do this also to move these pieces around after you place them. Moving them back into the Parts Bin removes them from the puzzle. The number underneath the part in the Parts Bin is the number of them in the Parts Bin. The arrows allow you to see all of the parts in the Parts Bin if there are too many for just one column. Above that is a little picture of someone ready to run a race, clicking on that runs the puzzle; clicking anywhere stops the puzzle if it's running. The arrow in the upper-left corner of that picture takes you back to the main menu. You'll notice some numbers on the bottom of the screen. The Score is your score. Bonus 1 starts at a number and continually goes down, so the quicker you solve the puzzle the more points you get from this. Bonus 2 is static. When you solve a puzzle, Bonus 1 and Bonus 2 are added to your Score. Your Score does not seem to have any effect on the game, however. Lastly, if you put the pointer on an object while it's on the screen, some icons may appear around it. Clicking on the trash can returns it to the Parts bin, and some may have two arrows, clicking on that flips the object. Note that parts on the puzzle at the beginning before you place anything will stay there and cannot be moved or removed. When you solve a puzzle (when it runs and completes the goal) you can replay your solution or go onto the next puzzle. Phew! And that's how you play the game. Q: What is the difference between this and The Incredible Machine? A: This is essentially an expansion pack. What they did was that they took The Incredible Machine (which ended at puzzle 87) and then added a great deal of puzzles, almost doubling the number of puzzles. In other words, puzzles 87 and earlier were in The Incredible Machine. All later puzzles are unique to this game. Therefore, if you are playing the original The Incredible Machine, the answers to all of its puzzles are in this guide. Q: Why isn't the Magnifying Glass lighting something? A: The Magnifying Glass's visible glass MUST be facing the light source. So if you are trying to light a Candle with a Flashlight, the Magnifying Glass's visible glass must be facing the Flashlight. Additionally, it has a limited range, so what it is lighting (and the light source) must be close enough to it for it to work. Q: What are the passwords you need to access the levels? A: Listing all of them would have little point, so I shall instead give the password for the final puzzle, which is Awe. This will unlock the last puzzle (assuming you haven't unlocked it the FAIR way, as in actually playing through the puzzles) and all previous puzzles. III. Manual Passwords I actually was uncertain whether to include this, as my information is sadly incomplete. You see, due to the fact I got this game so many years ago, and that the manual's pages weren't stuck together so great in the first place, I'm missing several pages of the manual, and can only offer the codes for the pages that I have. However, giving this is better than nothing. I feel I should mention a useful little trick: JUST when it shows the title sequence again (that is, after the credits sequence is done), click. If you timed this right, you will usually get the first page, so if you know the password for the first page, you can just enter it. Back when I was at school, this was one of the games on the school computers, but we never had a manual handy so we just remembered what the first password was and timed it so we would always try to get page 1, then would enter the code (which we all knew) and start playing; that's how I remember even after I lost the first/second pages what the first page had. Regrettably, the amount of time these sequences take seems to rely directly on a computer's processing speed, so this is very difficult to accomplish on later, faster computers, as they breeze through the beginning sequences very quickly. Well, here are the passwords from the pages I have left or the page that I managed to remember: Page 1: Vacuum Cleaner, Mel Schlemming, Pokey the Cat Page 2: DO NOT HAVE Page 3: DO NOT HAVE Page 4: DO NOT HAVE Page 5: Cheese, Bowling Ball, Pinball Bumper Page 6: Rocket, Dynamite, Ernie Alligator Page 7: DO NOT HAVE Page 8: DO NOT HAVE Page 9: Bowling Ball, Eightball, Cheese Page 10: Mel Schlemming, Light Bulb, Teapot Page 11: Cheese, Ernie Alligator, Mel Schlemming Page 12: Pinball Bumper, Eightball, Light Bulb Page 13: Eightball, Mel's House, Ernie Alligator Page 14: Teapot, Eightball, Cheese Page 15: Light Bulb, Dynamite, Pinball Bumper Page 16: Ernie Alligator, Gun, Eightball Page 17: Nail, Cheese, Bowling Ball Page 18: Bob the Fish, Mel's House, Pinball Bumper Page 19: Fan, Eightball, Teapot Page 20: Nail, Mel Schlemming, Mel Schlemming Page 21: Vacuum Cleaner, Fan, Rocket Page 22: Gun, Vacuum Cleaner, Mel Schlemming Page 23: Cheese, Pokey the Cat, Cheese Page 24: Mel Schlemming, Mel Schlemming, Mel Schlemming Page 25: Mel's House, Gun, Rocket Page 26: Nail, Teapot, Ernie Alligator Page 27: Pokey the Cat, Dynamite, Light Bulb Page 28: Pinball Bumper, Dynamite, Mel Schlemming Page 29: Mel Schlemming, Vacuum Cleaner, Pokey the Cat Page 30: Gun, Teapot, Fan Page 31: DO NOT HAVE Page 32: DO NOT HAVE Page 33: Mel's House, Eightball, Light Bulb Page 34: Bowling Ball, Ernie Alligator, Mel Schlemming Page 35: Nail, Nail, Nail Page 36: Cheese, Light Bulb, Mel Schlemming Page 37: Bowling Ball, Cheese, Bowling Ball Page 38: Teapot, Gun, Mel Schlemming Page 39: Cheese, Eightball, Nail Page 40: Mel's House, Fan, Gun IV. The Parts There are various parts in this game. Many do the same thing as those in Contraptions/Even More Contraptions did, but look different and/or have different names. For the names, I shall be using the names given in the instruction manual when possible, however if you have the game it should be obvious which one I am referring to. Baseball: This will fall, will bump around, but doesn't bounce too much. Basketball: This will fall also, also bumps around, but it's pretty bouncy. Bowling Ball: This is very heavy and barely bounces. Eightball: Unlike the other balls, this stays where it is at the beginning of the puzzle, but when bumped it will move begin moving until it hits something else or goes off the screen. Cannonball: It's heavy and doesn't bounce. Cannons fire these. Superball: This ball defies gravity itself by bouncing HIGHER each time it touches the ground. Tennis Ball: More bouncy than the Tennis Ball and less heavy. Balloon: These float upwards. String can be attached to them to hold them in place. They pop when shot or if blown up by an explosive, and will also pop when next to a spinning gear, a lit candle, a rocket flame, or a nail. Finally, if it is attached to something with rope, it will pull on the room as it tries to move away. Teeter-Totter: You can use Rope or an object to flip this. Bellows: If something hits these, they will blow out a gust of air. Boxing Glove: If something hits the button on it, it will let loose a punch and hit things in its way. Trampoline: Objects will bounce on these. Belt: This can be used to connect various objects. Unlike Rope, they have a limited range. Gear: These can pop a Balloon if they are moving. If one is connected to a moving Belt, it will move and make all adjacent Gears move in the opposite direction. Additionally, if one is moving and connected to something else with a Belt, it will transfer its "rotational" energy to that other object (in other words, make the Belt between them spin). Conveyer Belt: If connected to a moving Belt, this will move things on it in the direction the Belt is rotating and things below it to the other. Jack-in-the-box: If the Belt connected to it rotates enough, Jack will pop out of the box. Windmill: If blown on by a Fan or Bellows, this will turn any Belt it is connected to. Rope: This can be used to hold together some objects, such as Teeter-Totters, Balloons, Buckets, and others. It can be put through Pulleys. Eye Hook: If you attach a Rope to this then you can attach it to something else (such as a Bucket or Balloon) to hold that object in place. Pulley: Rope can go through these, and they are used to change the direction of the Rope's pulling force. Gun: If a Rope is attached to the trigger and it is pulled from BEHIND, it will fire. Scissors: If something hits these and they are next to a Rope they will cut the Rope. Light Switch/Outlet: I will refer to these as "Light Switches." They start out off, and if the switch is flipped then they supply power to anything that is plugged into them. Note that if the switch is then flipped again they will stop supplying power. Additionally, to plug something into it you must place it after this is placed. If an appliance and then this, just click on the appliance to plug it in. Additionally note that only appliances that are close can be plugged in. Generator: If connected to a Belt and the Belt is rotated, these supply power to anything connected to it. Solar Panel: If light shines onto this, it will supply power to anything plugged into it. See the description of the Light Switch for more information on that. Motor: If this is plugged in and power is supplied, it will turn on and rotate any Belt connected to it. Magnifying Glass: If light shines through its "dominant" (the side in which you can see the glass) side, it will light anything nearby that can be lit, such as Dynamite, Cannons, or the Candle. Flashlight: If an object is dropped onto it, it will turn on, emitting light. It can turn on Solar Panels or light things through a Magnifying Glass. Light Bulb: If a Rope is attached to this and the Rope pulls downwards, it will turn on and emit a light. Cannon: If this is lit, it will fire a Cannonball. Dynamite: If this is lit, it will explode, propelling away objects and destroying some walls. Rocket: If lit, these will fire up into the air. The flame on the bottom of it can be used to light things, or even to heat up a Teapot. Candle: If lit, this will itself light and emit light. It can also be used to heat up a Teapot. Dynamite Plunger: If the plunger is hit or pulled on, the nearby Dynamite will explode. Bucket: Essentially the opposite of Balloons, these fall can will pull downwards on any rope attached them while they Fall. They can hold things such as balls. Birdcage: These are similar to Buckets, only they are heavier and will trap things it falls on. Pokey the Cat: This guy will chase after Mort and Bob, especially if Bob's bowl is broken. Mort: This mouse will run away from Pokey and run towards Cheese. Mouse Cage: If this is hit by something the mouse will begin running, which will activate a Belt if it is attached. Bob the Fish: Pokey is attracted by Bob, but will come from a larger distance if the bowl is broken. Monkey Exercise Bike: Monkey Bike for short I guess, you can hit the monkey on the head with something (this does nothing, but will let you win some puzzles) or you can pull down using a Rope to make the monkey exercise, which will rotate any Belts attached. The Walls: Brick and Wood Walls can be blown up, Pipe Walls cannot. "Corner" pipes: These can be rotated. Inclines: These can be stretched or flipped. Vacuum Cleaner: If turned on, these will suck things up. Cheese: These attract Mort. Nail: The sharp side can pop Balloons, and the upper side can be used as a platform. Mel Schlemming: His name is probably a joke on "Lemming" as he acts just like one. He'll walk in a direction until he hits something or falls. If he hits something, he'll just turn back and walk again. If he walks by a house he enters it. Mel's House: Or just House for short, if a Mel walks by one he will enter it. Ernie Alligator: If something other than Mort or Mel lands on his mouth, he'll flip it. If Mel or Mort is unlucky enough to land on his mouth, he eats them. Teapot: If a match is lit beneath one of these, it will turn on and emit steam. Pinball Bumper: If something hits this, it's bounced back. V. Walkthrough This is the main part of the guide, sorted by puzzle number. In each puzzle I explain where to put the pieces, and then what happens (so if the explanation as to where to put them is a little confusing, the "What Happens" section could perhaps clear it up for you). Additionally, when I tell you to place a piece, that piece's name will be capitalized so it stands out. It may seem unnecessary to constantly say things like "connect them with a BELT" but I want to mention each part you place. Let's get going. PUZZLE 1: TUTORIAL: PUT THE BALL IN THE HOOP Ah, the first puzzle... What To Do: Put a MOUSE CAGE underneath the left Bowling Ball and connect it to the lower Conveyer Belt with a BELT. Put a CONVEYER BELT to the right of the Bowling Ball that's on the lower Belt and connect it to the middle Conveyer Belt with a BELT. Now put a MOUSE CAGE to the right of that Conveyer Belt and connect it to the upper Conveyer Belt with a BELT. What Happens: The left Bowling Ball hits the Mouse Cage, which moves the next to the right via Conveyer Belt, which in turn hits the next Mouse Cage, and the process repeats, moving the Basketball to the right, through the "hoop." PUZZLE 2: TUTORIAL: MIRROR IMAGES What To Do: Put the MOUSE CAGE above the right Bowling Ball (in the area enclosed by the Brick Wall), flip it, then put a BASKETBALL above it, and then connect the Mouse Cage and Conveyer Belt with a BELT. What Happens: The Bowling Balls hit the Mouse Cages, which activate and move the Bowling Balls into the metal "baskets." PUZZLE 3: TUTORIAL: BELLOWS AND BALLOONS What To Do: Put right-facing SCISSORS to the left of the lowest Balloon, then put left-facing BELLOWS to the right of the Balloon. Put a BASKETBALL above the Bellows, then put left-facing BELLOWS to the right of the upper Balloon and put the TENNIS BALL above them. What Happens: The Bellows push the Balloons into the Scissors or Gear, popping them. PUZZLE 4: TUTORIAL: FLIP, FLIP, FLIP What To Do: Put a TEETER-TOTTER underneath the remaining of the upper Cannonballs. Put "\" TEETER-TOTTERS underneath the lower two Cannonballs and the Bowling Ball. What Happens: The Basketball flips the Teeter-Totter, and the Cannonball flips the next Teeter-Totter, which causes the next Cannonball to flip the next Teeter-Totter. This continues until the Bowling Ball is flipped, and it falls off the screen. PUZZLE 5: TUTORIAL: PUNCH OUT What To Do: Put a "/" TEETER-TOTTER underneath the left Pinball and a "\" TEETER-TOTTER underneath the right one. Put a left-facing BOXING GLOVE to the right of the Baseball and a right-facing BOXING GLOVE to the left of the lower Bowling Ball. What Happens: The Basketball hits the Boxing Glove and punches the Bowling Ball to the left. It flips the Teeter-Totter, flipping the Cannonball, which hits the next Boxing Glove, moving the Bowling Ball to the right. The Bowling Ball flips the Teeter-Totter, flipping the Cannonball, which then hits the final Boxing Glove which punches the Baseball into the metal pipes. PUZZLE 6: TUTORIAL: BOUNCING OVER TO MORT What To Do: Run the puzzle and observe where the Basketball falls after bouncing. Place a TRAMPOLINE there (note: All Trampolines placed should be horizontally aligned with the Trampoline already on the screen, that is, the Trampolines are all exactly as high as the others). Run the puzzle again and put another TRAMPOLINE where the Basketball now falls off the screen. Continue doing this with the Trampolines until all are placed. What Happens: The Basketball falls and bounces on the first Trampoline, then comes back and lands on the next Trampoline, then bounces over to the third one, then bounces up yet again and then falls onto the fourth. This last bounce is its largest, and it comes down and hits the Mouse Cage. PUZZLE 7: TUTORIAL: JACK SAYS, "HI BOB" What To Do: Simple enough. Connect the Mouse Cage to the nearby Jack-in-the-box with a BELT. Put a MOUSE CAGE to the right of the Cannonball and connect it to the remaining Jack-in-the-box with a BELT. What Happens: The lowest Mouse Cage activates and the lower Jack-in-the-box opens. The Tennis Ball goes up and hits the upper Mouse Cage, which makes the middle Jack-in-the-box open up. The Cannonball hits the remaining Mouse Cage, which starts up the remaining Jack-in-the-box, and it hits Bob the Fish, breaking the tank. PUZZLE 8: TUTORIAL: TILTING AT WINDMILLS What To Do: Put a flipped WINDMILL to the right of the Bellows and connect it to the upper Conveyer Belt with a BELT. To the upper-left of the Gear (in other words, beneath where the Baseball will fall) place a right-facing BELLOWS and put a WINDMILL to its right, then connect the Windmill to the Conveyer Belt with a BELT. Finally, put left-facing BELLOWS to the right of the lower Windmill. What Happens: The Bellows blow the Windmill which turns the Conveyer Belt, moving the Baseball to the left. The Baseball falls down and hits the Bellow, which blows on the Windmill which makes the Conveyer Belt move to the right. The Tennis Ball is moved right, and it hits the final Bellows, which blow onto the Windmill, turning the Gear, and popping the Balloon. PUZZLE 9: TUTORIAL: LOWER ALL THE BUCKETS What To Do: Put a TRAMPOLINE beneath the Baseball. Put SCISSORS next to the Rope holding up the left Bucket and put a CANNONBALL above the Scissors. What Happens: The Baseball falls and bounces up on the Trampoline, hitting the Scissors, which cut the rope and lower the two right Buckets. Meanwhile, the Cannonball hits the Scissors and it cuts the other rope, lowering the left Bucket. PUZZLE 10: TUTORIAL: BANG, BANG, BANG What To Do: Attach ROPE to the lower end of the Teeter-Totter and connect it to the lower Gun. Put the other GUN anywhere on the screen as long as it doesn't block the Bucket's fall, then place the BUCKET somewhere beneath it and then connect the two with ROPE. What Happens: The Bowling Ball hits the Boxing Glove, pushing the Bucket to the left and firing the first Gun. The Bucket then falls onto the Teeter-Totter, setting off the second Gun. Meanwhile, the Bucket that's connected to the Gun you placed will have fallen and caused that Gun to go off, finishing the puzzle. PUZZLE 11: TUTORIAL: LIKE A HURRICANE What To Do: Put a TRAMPOLINE beneath the right Light Switch, then plug a left-facing FAN into that Light Switch. Plus the remaining FAN in any Light Switch, but the "proper" method is the left one, I guess. What Happens: The Pinball falls and flips the left switch, and the Baseball bounces off the Trampoline and flips the right switch (it will eventually fall and flip it again, but by this time the puzzle is done and it will anyway flip it yet again to turn it back on) and turns on the Fan, which blows the Balloon to the left, turning on the last Fan. PUZZLE 12: TUTORIAL: GENERATORS AND MOTORS What To Do: Put a WINDMILL to the left of the Fan and connect it to the Generator with a ROPE. Plug the MOTOR into the Generator, but make sure it's below the Generator. Put a GENERATOR to the left of the Mouse Cage and connect it to the Motor with a BELT. Now plug a right-facing FAN into the Generator. What Happens: The Fan turns on and blows the Windmill, turning it and activating the Generator. It turns on the Motor, which turns on the other Generator. The Fan turns on, and it blows the Tennis Ball to the right. PUZZLE 13: TUTORIAL: PUTTING THE GEARS IN MOTION What To Do: Plug a flipped MOTOR into the upper Solar Panel and connect it to the Conveyer Belt with a BELT. Put a right-facing FLASHLIGHT tot he left of the Solar Panel. Plug a left-facing FAN into the right Solar Panel. Connect the Windmill to the Conveyer Belt with a BELT and connect the Bucket to the Light Bulb with a ROPE. Finally, connect the Motor to one of the Gears with a BELT. What Happens: The Light Bulb turns on and activates the Solar Panel. The Motor moves the Pinball to the right, and it lands on and turns on the Flashlight, which activates the Solar Panel. The Fan blows the Windmill and the Conveyer Belt moves the Bucket, making it pull on the Light Bulb and turning the Light Bulb on. The Solar Panel then activates the Motor, which makes the Gears turn. PUZZLE 14: TUTORIAL: LIGHTING A FUSE What To Do: Put a left-facing FLASHLIGHT to the right of the right Cannon and a flipped MAGNIFYING GLASS between the two. Put a right-facing FLASHLIGHT to the left of the lower Cannon and a MAGNIFYING GLASS between the two. What Happens: The first Cannon is lit, and the Cannonball it fires hits the Flashlight and lights the second, which fires another Cannonball which hits the last Flashlight and lights the final Cannon. PUZZLE 15: TUTORIAL: BOOM, BOOM, BANG What To Do: Connect the Bucket to the Light Bulb with ROPE. Put DYNAMITE with its fuse on the left side to the right of the Magnifying Glass. Put a FLASHLIGHT and MAGNIFYING GLASS to the right of the Cannon. What Happens: The Flashlight lights the Dynamite, and the Bucket falls after the explosion, turning on the Light Bulb and lighting the other Dynamite. The Basketball is blown to the right (if it's blown left move the Dynamite left some) and lands on the Flashlight, lighting the Cannon. PUZZLE 16: TUTORIAL: BLASTOFF What To Do: You can skip some of the stuff in this puzzle and take a quick way out. Place a "/" TEETER-TOTTER with its left side above the left Rocket. Put a LIGHT BULB to the right of the Candle and a MAGNIFYING GLASS between them. Put a PULLEY beneath the Light Bulb. Attach ROPE to the lower side of the Teeter-Totter, put it through the Pulley, and attach it to the Light Bulb. What Happens: The left Light Bulb turns on and lights the Rocket, which blasts off and flips the Teeter-Totter, turning the right Light Bulb on and lighting the Candle. PUZZLE 17: TUTORIAL: DOING SOME BLASTING What To Do: Put a TEETER-TOTTER with its upper edge beneath the right Bowling Ball. Put a PULLEY to the right of the Gun. Attach ROPE to the lower end of the Teeter-Totter, put it through the Pulley, and connect it to the Gun. Above where the Dynamite already is there are three platforms, put the three DYNAMITES on those platforms, one on each; make sure the upper one is as far left as it can go. What Happens: The Cannonball slides down and hits the Dynamite Plunger, blowing up the Dynamite and making the Bowling Ball fall onto the Teeter-Totter. The Gun fires and it blows up all the Dynamite, which blows the left Bowling Ball to the right, and it hits the plunger, blowing up the rest of the Dynamite. PUZZLE 18: TUTORIAL: SENDING MORT THE MOUSE HOME What To Do: Put a CONVEYER BELT beneath Mort and connect it to the Mouse Cage with a BELT. Put a Trampoline beneath the Bowling Ball. Put a POKEY to the upper-right of the Bowling Ball. What Happens: The Bowling Ball bounces higher and higher until it breaks the fishbowl, which makes Pokey walk left, turning on the Mouse Cage. Mort is moved to the right, then runs left away from Pokey, then falls. He runs to the right away from the other Pokey, and into his "mouse hole." PUZZLE 19: TUTORIAL: MONKEY BUSINESS What To Do: Connect the left Monkey Bike to the Birdcage with ROPE. What Happens: The Basketball flips the Teeter-Totter, activating the first Monkey Bike. The Birdcage moves left and falls, pulling on the other Monkey Bike and activating it. PUZZLE 20: TUTORIAL: BRIDGING THE GAP What To Do: Put a "/" TEETER-TOTTER in the first of the gaps, then take a "\" INCLINE and set it to width two (second-smallest width, in this case make it one size smaller) and put it in the second gap. What Happens: The Basketball rolls down. It rolls over the Teeter-Totter, flipping the second, then rolls down the Incline you put there, then rolls over the second Teeter-Totter and to the end. PUZZLE 21: TUTORIAL: CLIMBING A HILL What To Do: Put a MOUSE CAGE in the left part of the first gap, then put a CONVEYER BELT just to the right of it (it's the smallest a Conveyer Belt can be). Connect the two with a BELT, then do the same for the second gap with the other MOUSE, CONVEYER BELT, and BELT. What Happens: The Bowling Ball hits the first Mouse Cage, and the Conveyer Belt moves it to the right. It rolls up the Incline and onto the second Mouse Cage, then is moved further right by the Conveyer Belt, and then does this once more before hitting Pokey and knocking him off the screen. PUZZLE 22: TURN, TURN, TURN... POP, POP, POP Well, we're done with the "tutorial" puzzles, now onto the real puzzles! What To Do: Connect the Mouse Cage to the upper Gear with a BELT. Put a GEAR to the left of the lowest Gear and connect it to the Monkey Bike with a BELT, then connect the upper of those three adjacent Gears to the Conveyer Belt with a BELT. Connect the upper end of the left Teeter-Totter to the upper Monkey Bike with a BELT and connect the left-most Gear to the Gear to its right with a BELT. What Happens: The Bowling Ball flips the Teeter-Totter and the Monkey Bike starts up. Due to the configuration of the Gears the Basketball rolls right and starts up the Mouse Cage, which pops the upper Balloon. Meanwhile the right Balloon has been popped by the lower Gears. This releases the lowest Balloon and it floats up and flips the upper Teeter-Totter, activating the Monkey Bike, which makes the Gears turn and pops the left Balloon. PUZZLE 23: TRICK SHOOTING Oh, another one of those "I absolutely hate" levels. Not that I hate them because they're hard, I just hate how it's set up. Well, let's just do it so we can forget all about it. What To Do: Okay, put a right-facing GUN somewhere on the screen and attach it with ROPE to the upper end of the upper Teeter-Totter. Run the puzzle and see if it hits the upper Baseball and moves it into the "container." Keep moving it around and tweaking it until it works. As help, the Gun needs to hit its UPPER side or else it will just go off screen. Now, once it works, place another GUN onto the screen and attach it to the lower end of the upper Teeter-Totter with ROPE and experiment with its placement until the middle Baseball goes into the "container" as well. Once that's working, put a GUN on the screen, then attach ROPE to the Gun and connect it to the upper end of the upper Teeter-Totter. Experiment with the placement of the Gun until it works. What Happens: The Guns all trigger and fire, pushing the Baseballs into the container. PUZZLE 24: SAVE THE BALLOONS What To Do: Easy. Attach ROPE to the right Balloon, put it through the Pulley above it, then put it through the remaining Pulley and connect it to the remaining Balloon. What Happens: The Balloons all float upward but because they are tied down by the other Balloons and Pulleys they are unable to float close enough to the Gears to pop. PUZZLE 25: POP TWO BALLOONS What To Do: Put a BALLOON just to the left of the Mouse Cage and put a BALLOON just underneath the Mouse Cage (that is, just underneath the brick platform the Mouse Cage is "on"). Put a PULLEY just underneath the second Balloon placed, then attach ROPE to one of these two Balloons, put it through the Pulley, and connect it to the other. Put a BOWLING BALL above and on the right side of the right Balloon. What Happens: The Pulley forces the Balloon next to the Mouse Cage to activate it, spinning on the Gear, popping one of the required Balloons. The right-most Balloon is moved to the right because of the Bowling Ball, and it too hits the Gear and pops. PUZZLE 26: DROPPING THE BALL What To Do: Put a right-facing GUN between the two Buckets. Put a "/" TEETER-TOTTER with its upper edge quite a bit underneath the right Bucket. Put a PULLEY far to the left of that Teeter-Totter but make sure it's higher up than the Teeter-Totter. Attach ROPE to the upper end of that Teeter-Totter, put it through the Pulley, and connect it to the Gun. Put a LIGHT BULB to the right of the Cannon and a MAGNIFYING GLASS between the two. Put a PULLEY beneath the Light Bulb. Attach ROPE to the Light Bulb, put it through the Pulley, and connect it to the lower end of the left Teeter-Totter. What Happens: The Bowling Ball flips the Teeter-Totter, turning on the Light Bulb (if it doesn't lower the position of the Pulley) and lighting the fuse. The Cannonball hits the wall and falls onto the Gun, then rolls to the right on the Gun and falls into the right Bucket. The Bucket falls and flips the lower Teeter-Totter, firing the Gun, which hits the Bowling Ball and pushes it to the right. PUZZLE 27: POPPING BALLOONS ON THE MOON The Air Pressure and Gravity have been adjusted so that the Balloons will FALL rather than rise, so we have to approach this differently than usual. What To Do: Put a left-facing GUN to the right of the Teeter-Totter. Attach ROPE to it, put it through the Pulleys (lower, then upper) and connect it to the upper end of the Teeter-Totter. Put a "/" INCLINE of length three or greater to the right of the Trampoline. Far above the Trampoline put a "/" INCLINE. What Happens: The right Balloon falls and flips the Teeter-Totter, triggering the Gun which fires and shoots it. Because of this the Teeter-Totter is now flat, so the center Balloon will hit the Scissors and pop. Meanwhile the left Balloon falls, slides down the Incline, and bounces on the Trampoline until it hits the Incline, which moves it to the right where it hits the Gear and pops. PUZZLE 28: A BASEBALL IN EVERY POT What To Do: Put a "/" TEETER-TOTTER under each of the left Baseballs (that's three Teeter-Totters) and a "\" TEETER-TOTTER under each of the right Baseballs (again three Teeter-Totters). What Happens: The Bowling Ball falls, flipping each Teeter-Totter, and propelling all the Baseballs into the pipe containers. PUZZLE 29: WEIGHING THE SITUATION What To Do: Attach ROPE to the left-most Bucket, put it through the upper Pulley and then the Pulley to its right, then connect it to the Bucket closest to the left-most Bucket. Attach ROPE to the right-most Bucket, put it through the Pulley above it and then the Pulley to the left of that Pulley, and connect it to the remaining Bucket. Put a TENNIS BALL far above the left-most Bucket and a TENNIS BALL just above the Bucket to its right. Put a TENNIS BALL just above the right-most BUCKET. Lastly, put the CANNONBALL on the right side of the highest Incline. Tweaking of this Cannonball will probably be necessary. What Happens: The Tennis Ball falls into the Bucket to the right of the left-most Bucket so it begins to fall and the left-most Bucket begins to rise. The highest Tennis Ball soon falls into the left-most Bucket and stabilizes the two Buckets, but both are now high enough to allow the Baseball through. Meanwhile the right Tennis Ball falls into the right-most Bucket and it falls down, pulling the Bucket to its left upward. The Cannonball is making its way down the Inclines. The Baseball falls down its Inclines, then rolls to the right. It rolls beneath the first three Buckets, and just before it hits the final Bucket the Cannonball falls into the third Bucket, lifting the final Bucket so the Baseball passes and rolls off the screen. PUZZLE 30: POP ALL THE BALLOONS What To Do: Put a "\" INCLINE of width one just to the upper-left of the wall. In other words, place the Incline so that its right edge's highest point is just as high as the wall's highest point and it is connected to the wall, then move it one space up so it's just below the horizontal pipe wall. Put a CONVEYER BELT (largest it can be) to the right of the Incline so that it is next to the Incline's upper edge. Put a CONVEYER BELT just to the left of this Conveyer Belt, also stretched out as far as it can be. Put a "\" INCLINE just underneath the Bowling Ball. Put a right-facing MONKEY BIKE close to the right side of the Gears. Put a "\" TEETER-TOTTER underneath the Monkey Bike and connect its lower edge to the lower edge of the Teeter-Totter with a ROPE. Now connect its upper edge to the Monkey Bike with ROPE. Connect the Monkey Bike to the right-most Gear with a BELT. Connect the lowest Gear to the left Conveyer Belt with a BELT. Connect the center of the upper Gears to the other Conveyer Belt with a BELT. What Happens: The Bowling Ball slides to the right on the Incline and hits Pokey the Cat, who walks right and walks onto the Teeter-Totter, flipping it. This flips the lower Teeter-Totter and activates the Monkey Bike. The Gears spin and pop the right Balloon, and the Conveyer Belts move the other Balloon to the right. The Incline moves it down slightly and it also hits the Gears and pops. PUZZLE 31: PUT AWAY THE BASKETBALLS What To Do: Put a MOUSE CAGE underneath the left Basketball, but make sure that it is to its left side so that the Basketball lands on its corner and bounces right. Put a "\" INCLINE of width four to the right of the Mouse Cage (it's connected to the lower edge of the Mouse Cage). Put a CONVEYER BELT to the right of the Incline. What Happens: The left Basketball lands on the upper-right corner of the Mouse Cage, bouncing to the right because of it and activating the Mouse Cage. The Basketballs that land on the Conveyer Belt are moved to the right by it, and the Basketballs on the Incline roll to the right and onto the Conveyer Belt and are moved right also. All the Basketballs fall into the "container" on the right part of the screen. PUZZLE 32: FIVE GUN SALUTE What To Do: Place a left-facing SCISSORS underneath the Baseball. Place a TEETER-TOTTER with its lower edge above the Balloon the Scissors is under (the one just to the left of the right-most Balloon). Attach its upper edge to the highest Gun with ROPE. Place a PULLEY on the lower part of the right side of the screen. Attach ROPE to the lower edge of the lower edge of the Teeter-Totter, put it through the Pulley, and connect it to the right Gun. Now put a "\" TEETER-TOTTER to the lower right of the Scissors and attach its upper edge to the right-most of the remaining Guns with ROPE. Put a PULLEY in the lower-left corner of the screen. Attach ROPE to the lower end of the Teeter-Totter, put it through the Pulley, then attach it to the left-most Gun. Place a TEETER-TOTTER with its lower edge above the left-most Balloon and connect its upper edge to the remaining Gun with ROPE. What Happens: The Baseball falls on the Scissors, which cut the Rope holding the Balloon down. This Balloon flips the Teeter-Totter and fires the two right-most Guns. The Baseball then rolls to the right (if it rolls left put the Scissors a bit more to the right) and flips it, firing the left-most Gun of the first "group" and the left-most Gun. Meanwhile, due to the fact the Scissors cut the Rope the left-most Balloon flips the Teeter-Totter and fires the last Gun. PUZZLE 33: A FAREWELL TO BALLOONS What To Do: The position of the Fan is easily the hardest part of this puzzle, so let's do that first. Place the FAN so that it is just to the right of the Light Outlet and just above the horizontal Brick Wall. In other words, it is not possible to move it any farther down or any farther left. Now move it EXACTLY three spaces up and two spaces right. This will position the Fan in the correct position. After that, the rest of the puzzle is very easy. Put a MAGNIFYING GLASS between the Flashlight and Candle. Put a GEAR above the right Gear and connect it to the Generator with a BELT. The rest of the puzzle is just connecting Belts. Connect the right Motor to the Jack-in-the-box with a BELT. Connect the other Motor to the Generator with a BELT. Connect the right-most remaining Gear to the right Conveyer Belt with a BELT. What Happens: The Tennis Ball falls and flips the switch, turning on the Fan. The Fan blows the Tennis Ball to the left and activates the Mouse Cage and Flashlight. The Flashlight lights the Candle and the Mouse Cage activates the Generator. The Motor then turns on and the Jack-in-the-box turns on, moving the Cannonball onto the Flashlight, so it lights the Solar Panel. The Motor turns on and activates the Generator, and the Fan turns on. The Windmill spins and the Gears start spinning, activating on the Conveyer Belt and moving the lit Candle to the left. The Candle lights the Rocket which takes off and is moved to the left by the Incline, and its fuse pops the Balloon. PUZZLE 34: POP GOES THE WEASEL What to Do: Put a "/" TEETER-TOTTER under the Tennis Ball. Connect its lower edge to the lower edge of the other Teeter-Totter with ROPE. Put three sets of two adjacent Gears between the Mouse Cage and the Jack-in-the-box. Connect the left-most of the Gears to the Mouse Cage with a BELT and then connect its adjacent Gear to the left of the next set of adjacent Gears with a BELT. Connect its adjacent Gears to the left of the last set of adjacent Gears with a BELT, then connect the last Gear to the Jack-in-the-box with a BELT. If this isn't clear, here is an alternate explanation: put a Gear a bit to the right of the Mouse Cage, then put a Gear just to its right. Connect the left Gear to the Mouse Cage. Now put a GEAR a bit to the right of it and connect the two Gears. Put a Gear just to the right of the most recent Gear and then place a Gear a bit to the right of that and connect the two. Put the last Gear to the right of the most recent Gear and connect it to the Jack-in-the-box. What Happens: The Tennis Ball flips the Teeter-Totter, flipping the other Teeter-Totter and activating the Mouse Cage. It turns all the Gears and activates the Jack-in-the-box. PUZZLE 35: WHEEEEEEE! What to Do: Put a "\" INCLINE just to the right of the lowest Incline; this Incline should be as large as it can be. Put a TRAMPOLINE just to the right of the lower Trampoline so it is just one space lower than the Trampoline; in other words, put it just to the right and have it be vertically aligned with the Trampoline, then move it one space down. Put a TRAMPOLINE one space to the right of that Trampoline. In other words, put it just to the right of the Trampoline and have it be horizontally aligned, then move it one space right. Now put a TRAMPOLINE to the upper-right of the highest Trampoline. In other words, put it just to the right of the highest Trampoline (horizontally aligned) and move it two spaces up. What Happens: The Bowling Ball rolls down the Inclines and goes onto the first Trampoline. It bounces onto the next one, and keeps doing this, bouncing on each Trampoline once until it reaches the "metal basket." PUZZLE 36: POKEY AND BOB SHOOT IT OUT What To Do: Put a left-facing SCISSORS underneath the left Pulley and put a BOWLING BALL above its right side. This will almost certainly take some tweaking. What Happens: The Bowling Ball activates the Scissors and the Buckets fall and bounce up and down. What hopefully happens is that when the Bowling Ball flips the Teeter-Totter the Buckets block the Guns when they shoot. If they don't, tweak placement of the Bowling Ball and/or Scissors. PUZZLE 37: MOUSE IN THE HOUSE What Happens: Plug a left-facing FAN into the upper left side of the Light Switch. Put an INCLINE to the upper right of the Inclines that are the highest up. Run the puzzle. What should happen is Mort is blown right but the Incline stops him and he falls down. Observe where Pokey catches him and put an INCLINE a little above the floor there (so that Mort can pass by but not Pokey). Put a GEAR above the Gear that's on the screen and plug a MOTOR into the Light Switch. Connect the Motor to the upper Gear with a BELT. Put a GENERATOR below the Gears and connect the two with a BELT. Plug a left-facing FAN into the Generator. What Happens: The Baseball flips the switch and turns on the Fan and Motor. The Motor turns on the Generator which turns on the Fan. Meanwhile, the upper Fan blows Mort left but the right side of the Incline stops him and he falls directly downward. He runs from Pokey. Pokey is faster and starts to catch up by Mort escapes because he can run under the Incline and Pokey can't. Mort continues running and falls down, then is blown to the left by the Fan into his "house." PUZZLE 38: INSIDE THE WALLS What To Do: Let's begin with the obvious. Put a CONVEYER BELT underneath the Bowling Ball. Put left-facing BELLOWS underneath the Baseball and a WINDMILL to the left of the Bellows, then connect it to the Conveyer Belt with a BELT. Now, you'll notice there's a space just where a Trampoline could fit to the lower-left of the Bowling Ball (that is, where the Bowling Ball would fall if there wasn't something there). Put a TRAMPOLINE there. The placement of the other Trampolines is critical. Now, position one TRAMPOLINE right where the current one is; you can't place it there, but hold it there. Now move it exactly five spaces right and one down, then let go of it. Now hold a TRAMPOLINE right where it is (don't place it yet) and then move it exactly four spaces right and two spaces down. What Happens: The Baseball falls and turns on the Bellows, which blow the Windmill and the Conveyer Belt moves the Baseball to the left. The Bowling Ball falls and rolls right onto the Trampoline. It bounces on the Trampoline a few times before it goes to the right onto the next Trampoline. It bounces on that a few times again until it goes onto the next one. Once there, it bounces once and lands between the brick walls. PUZZLE 39: TRAP POKEY THE CAT What To Do: Put two ROCKETS on the platform that's above Pokey. Put a FLASHLIGHT and MAGNIFYING GLASS to their left and put a BOWLING BALL above the Flashlight. Now for the tough "this will take tweaking" part. Put a left-facing CANNON a bit above the left Rocket so that the Rocket will light its Fuse. Put a left-facing SCISSORS on the Rope holding onto the bucket, probably halfway up the left side of the left Brick Wall. Put a "\" INCLINE of width one to the upper-left of the Bucket and a "/" INCLINE of width three to the upper right of it; the second Incline should be just to the left of the right Brick Wall. What Happens: The Bowling Ball turns on the Flashlight which lights the Rockets. When the first Rocket is lit Pokey moves forward and moves forward again after the second one is lit. Pokey is now underneath the cage. The left Rocket has lit the Cannon's fuse and the cannon ball fires to the right. It hits the brick wall and bounces to the right, hitting the Scissors and dropping the Bucket, which also drops the cage onto Pokey. Meanwhile, the Cannonball falls onto the right Incline and rolls left, hits the left Incline, and drops into the Bucket. PUZZLE 40: GOING IN THE HOLE What to Do: Put a LIGHT SWITCH with the switch in the down position above the left Balloon. Plug a right-facing FAN into it. Now put a "/" TEETER-TOTTER underneath the higher Basketball. What Happens: The Balloon flips the switch and the Fan blows the Basketball to the right, and it falls into the hole. The upper Bowling Ball slides left and is blown to the right by the Fan also, also falling into the hole. PUZZLE 41: HELP POKEY GET HOME What to Do: Put a BOB THE FISH to the right of Pokey (on the left side of the platform that's to his right) and put a BOB THE FISH on the left side of the right of the two Platforms just underneath it. Put a MORT to the lower right of the lower Bob the Fish. Put a "/" TEETER-TOTTER to the right of the Dynamite Plunger and attach its right edge to the Dynamite Plunger with ROPE. Put a MORT in the left side of the "house" that's in the lower right side of the screen. What Happens: Pokey walks towards Bob the Fish and falls, then walks towards the next Bob and falls also. He walks towards Mort who runs away and falls, flipping the Teeter-Totter and activating the Dynamite Plunger. The dynamite blows up and Pokey is blown to the right and falls, then chases after the lowest Mort into the "house." PUZZLE 42: RING OF FIRE What To Do: Fairly simple. Put a "\" INCLINE of width four beneath the Tennis Ball. Now put another "\" INCLINE of width four above the left Bucket (its right side is just above the left Bucket). Put a MAGNIFYING GLASS between the Flashlight and the lower-right Dynamite. What Happens: The Tennis Ball goes to the right due to the Incline, then gets onto the next Incline and goes onto the Flashlight, lighting it. This lights the lower-right Dynamite and blows it up, and then blows up the rest of the Dynamite. PUZZLE 43: LOWER THE BUCKET What To Do: Put a CONVEYER BELT (these are all as large as they can be) to the lower right of the Candle. Put a CONVEYER BELT to the right of that one and another CONVEYER BELT to the right of that. Put a BOWLING BALL above the upper edge of the upper Teeter-Totter. Put a MAGNIFYING GLASS and LIGHT BULB to the right of the Candle. Put a PULLEY beneath the Light Bulb. Attach ROPE to the Light Bulb, put it through the Pulley, and connect it to the lower edge of the upper Teeter-Totter. Put a SOLAR PANEL near the Candle (but far enough away from the Light Bulb so the Light Bulb doesn't activate it) and plug a MOTOR into it. Connect the Motor to the Conveyer Belt the Candle is on with a BELT. What Happens: The Bowling Ball flips the Teeter-Totter, turning on the Light Bulb. The Light Bulb lights the Candle and the Solar Panel is activated when the Candle is lit. The Motor turns on and moves the Candle to the right. Its flame hits the Balloon and pops it, so the Bucket falls. PUZZLE 44: PLAY A SET What To Do: Put DYNAMITE beneath and a little to the right of the Tennis Ball and put a horizontal WALL underneath it so it doesn't fall. Place a "/"
TEETER-TOTTER with its upper edge underneath the Bowling ball. Put a 
left-facing GUN to the right of the Dynamite and connect it to the upper edge 
of the Teeter-Totter with a ROPE. Put a TRAMPOLINE to the right (and a little 
above) the Tennis Ball. It's basically one space up and one space left of 
where the Trampoline would be if you put it in the lower-right corner where 
the pipe meets the floor.

What Happens: The Bowling Ball flips the Teeter-Totter and the gun fires, 
blowing up the Dynamite. The Tennis Ball is blown up and to the right, lands 
on the Trampoline, and bounces over the pipe wall. If this doesn't work, try 
moving the Dynamite (and Trampoline if you didn't place it correctly) around 
some.


PUZZLE 45: YOU GOTTA SMILE

What To Do: Put a LIGHT SWITCH above the Balloon. Put a MOTOR into it and put 
a GEAR on its right side, then connect the Motor to the Gear with a BELT.

What Happens: The Tennis Ball falls down and bounces from the Trampoline. It 
does some bouncing around and eventually hits the Balloon, causing it to flip 
the switch, turning on the Motor, spinning the Gear, and popping the Balloon.


PUZZLE 46: SAVE BOB THE FISH

What To Do: Put a BASEBALL above the Flashlight and put a MAGNIFYING GLASS to 
the left of the Flashlight. Put a candle to its left, on the Conveyer Belt. 
Put DYNAMITE far to the left of the Candle (on the brick platform that's just 
to the right of the long brick wall). Put a PULLEY to the left of the Candle 
and a MONKEY BIKE above the Candle. Connect the Monkey Bike to the Conveyer 
Belt with a BELT. Attach ROPE to the lower end of the lower Teeter-Totter, put 
it through the Pulley, and connect it to the Monkey Bike.

What Happens: The Baseball turns on the Flashlight and lights the Candle. The 
Bowling Ball falls onto the lower Teeter-Totter and flips it, activating the 
Monkey Bike, which moves the Candle to the left via the Conveyer Belt. The 
Candle lights the Dynamite which blows a hole in the wall. The Cannonball will 
fall out that hole and off the screen rather than hitting Bob the Fish.


PUZZLE 47: FETCH A PAIL

What To Do: Put DYNAMITE above the right Bucket. Far to the right put a 
left-facing MOUSE CAGE and put a BASEBALL above it. Put three adjacent GEARS 
to the left of it (they're just to the right of the middle pipe wall). They 
should all be vertically aligned, that is, one is above the bottom one and one 
is above that one. Now, connect the Mouse Cage to the bottom one with a BELT. 
Connect the upper one to the upper Conveyer Belt with a BELT. Put two adjacent 
Gears underneath the upper Conveyer Belt. Connect one to the middle of the 
three Gears with a BELT and connect the other to the other Conveyer Belt a 
Bucket is on with a BELT. Put a MOUSE CAGE above the second lowest Conveyer 
Belt and connect it to the lowest Conveyer Belt with a BELT.

What Happens: The Mouse Cage turns on when the Baseball hits it and the Gears 
all turn. The Conveyer Belts move the Buckets to the left. The left Bucket 
falls over to the left, but the Dynamite comes loose and blocks the right 
Bucket, causing it to fall to the right side of the brick wall. If this 
doesn't happen tweak the placement of the Dynamite. The Dynamite falls onto 
the Mouse Cage, activating it. The Bucket falls onto the Conveyer Belt, and is 
moved to the right onto the pipes.


PUZZLE 48: EXERCISE KELLY THE MONKEY

What To Do: A fun, fairly straightforward puzzle. Put a MAGNIFYING GLASS 
between the Flashlight and Rocket. Put a "/" TEETER-TOTTER with its lower edge 
above the Rocket. Put a "\" TEETER-TOTTER underneath the left Cannonball. 
Connect the upper edge of the two Teeter-Totters with ROPE. Underneath the 
"gap" that's underneath the left Incline put a TRAMPOLINE. Put a TEETER-TOTTER 
underneath the right Cannonball. Now, there's another gap to the lower-right 
of the Teeter-Totter. Put a TRAMPOLINE underneath it. Far, far above it put a 
CONVEYER BELT. Above the Balloon place a MOUSE CAGE and connect it to the 
Conveyer Belt with a BELT. Finally, put a ROCKET on the small platform that's 
to the lower right of the Monkey Bike. To its left put a right-facing 
FLASHLIGHT and put a MAGNIFYING GLASS between the two.

What Happens: The Flashlight turns on and lights the left Rocket, which takes 
off and flips the Teeter-Totter. This flips the other Teeter-Totter so the 
Cannonball bounces up and to the right and lands on the Trampoline. It bounces 
on it and hits the Incline and is moved to the right. It lands on the 
Teeter-Totter, flipping it and sending the other Cannonball up and to the 
right. It lands on the Trampoline and bounces up several times until it hits 
the Conveyer Belt, which is moving because the Balloon hit the Mouse Cage, and 
is moved to the right by it. It falls onto the Incline and rolls right, then 
falls on to the Flashlight, lighting the Rocket, which flips the Teeter-Totter 
and starts up the Monkey Bike. This is probably the most Rube Goldberg-like 
puzzle so far...


PUZZLE 49: FEELING A LITTLE OUT OF SORTS

And that's how you feel after doing this puzzle, a little out of sorts. 
Actually, you probably feel more angry at the game makers for making this 
horrible puzzle, far worse than Trick Shooting and almost as bad as Poolin' 
Around from The Return of the Incredible Machine: Contraptions. It's annoying, 
and hard to explain, but I'll give it a shot. Well, here goes...

What To Do: Put a small horizontal PIPE WALL underneath the two right-most 
balls. Put another small horizontal PIPE WALL underneath the left-most ball. 
Put a right-facing GUN to its left and put a PULLEY to the upper left of the 
gun. That's the easy part, now for the annoying part. Put a "\" INCLINE 
underneath the two middle Tennis Balls. Put a "/" INCLINE underneath the two 
right Baseballs but these should be farther down than the other Inclines. All 
these Inclines should be of width two. The ones beneath the Tennis Balls 
should be one space lower than the closest they can be beneath them, and the 
other Inclines should be four spaces beneath those. If this isn't necessarily 
clear, just fool around with their horizontal positions until you get it to 
work. Anyway, put a "\" TEETER-TOTTER a bit beneath the left pipe platform and 
put a "/" INCLINE to the upper-right of it, a bit beneath the left Baseball.

What Happens: The right Tennis Ball is bumped to the right into the 
"container" though the Baseball to its left just barely falls down by it. The 
left Baseball falls onto its Incline, bounces left and flips the 
Teeter-Totter, then bounces left into the "container." Meanwhile the Gun fires 
and the left Tennis Ball is blown all the way to the right and eventually 
falls into the container. The two right-most Baseballs fall onto their 
Inclines and roll left into the left container, and the remaining Tennis Balls 
fall onto their Inclines and bounce to the right over the Baseballs' inclines, 
and eventually end up in the right container.


PUZZLE 50: POP, POP, POP, POP, AND... POP

What to Do: Put a CONVEYER BELT (stretched out all the way) underneath the 
Balloons. It's "touching" the right wall and is just above the "floor." Now 
put another stretched out CONVEYER BELT to its left and put one CONVEYER BELT 
(as always stretched out) to its left. Put a MOUSE CAGE to its left. Connect 
it to the left Conveyer Belt with a BELT. You'll notice there are three "gaps" 
in the upper "floor." Put a right-facing FLASHLIGHT underneath it and put a 
MIRROR to its right.

What Happens: The Baseball hits the Flashlight, turning it on. The Flashlight 
then bounces left (if not move the Flashlight to the right some) and hits the 
Mouse Cage, which activates the Conveyer Belt. The Flashlight falls onto the 
center Conveyer Belt, then bounces a little to the left. When it lands on the 
left Conveyer Belt it's already lit and is then moved right, and its flame 
pops all the Balloons.


PUZZLE 51: REPLACING BOB'S BOWL

What To Do: Put a CONVEYER BELT underneath the Cannonball and put a MOUSE CAGE 
above the Balloon, then connect the Mouse Cage and Conveyer Belt with a BELT. 
"Connect" the right brick wall to the horizontal wooden wall with two Inclines 
of width one. In other words, put a "/" INCLINE of width one to the right of 
the lowest floor, then put another "/" INCLINE of width one to the upper right 
of it so that the right edge of this Incline is just to the left of the lowest 
part of the right brick wall. Okay, now put a "\" INCLINE of width two just to 
the left of the lowest floor and put another "\" INCLINE of width two just to 
the left of that so that the two Inclines connect the lower floor with the 
platform to the upper left. Put a TRAMPOLINE underneath Bob the Fish and then 
directly below that place another TRAMPOLINE (in the lower gap). Now put a 
TRAMPOLINE to the upper-right of that Trampoline, it should just fit between 
the two walls. This may sound a bit confusing, but you can probably figure out 
where they should be anyway, I'm just required to attempt to explain where.

What Happens: The Balloon floats up and activates the Mouse Cage. The 
Cannonball is moved to the right by the Conveyer Belt and falls down. The 
Inclines move it left and it moves upward over the next set of Inclines. It 
ends up on the Trampoline near the lower-left corner of the puzzle, then after 
a few bounces it is moved to the right by the Incline and ends up on the 
second Trampoline. After bouncing several times on this Trampoline it is moved 
left by the Incline, and then bounces on the Trampoline and hits Bob the fish.


PUZZLE 52: TRAP MORT THE MOUSE

What To Do: Put a TRAMPOLINE underneath the Tennis Ball and a LIGHT SWITCH 
above it. Plug a left-facing FAN into the right of it. Put a "\" TEETER-TOTTER 
above the Balloon and put SCISSORS on the Rope holding it down.

What Happens: The Tennis Ball bounces on the Trampoline and flips the Switch, 
so the Fan turns on and blows the Tennis Ball to the left. It hits the 
Scissors, releasing the Balloon, which is moved left by the Teeter-Totter. It 
hits the upper Scissors, cutting the Rope and dropping the cage on Mort.


PUZZLE 53: RED ALERT!

What To Do: Put a CONVEYER BELT to the left of the brick platform (well, to 
the left of the one space of brick that's on the left side of the brick 
platform) and put a CANDLE on its left side. Put a MAGNIFYING GLASS to the 
left of the Candle and a LIGHT BULB on its left side. Put a PULLEY underneath 
the Light Bulb. Now place a "/" TEETER-TOTTER with its right end underneath 
the Bowling Ball. Attach ROPE to its left end, put it through the Pulley, then 
connect it to the Light Bulb. Put a MOUSE CAGE above the Candle and connect it 
to the Conveyer Belt with a BELT, and then put a CANNONBALL far above the 
Mouse Cage (as far as you can).

What Happens: The Bowling Ball flips the Teeter-Totter and turns on the Light 
Bulb, which lights the Candle. Meanwhile, the Cannonball falls and lands on 
the Mouse Cage, activating it and making the Conveyer Belt move the Candle to 
the right, lighting all the Rockets.


PUZZLE 54: SET OFF FIREWORKS

What To Do: Put a right-facing FLASHLIGHT to the left of the right Magnifying 
Glass and a left-facing FLASHLIGHT to the right of the left Magnifying Glass. 
Put a BOB THE FISH far above the Rocket. Put right-facing SCISSORS on the Rope 
holding up the Bucket. Put a DYNAMITE PLUNGER underneath the Bucket with its 
Dynamite to the left so it's underneath the Tennis Ball. Put a TRAMPOLINE 
underneath the pipe wall gap that's far underneath the Light Switch (so it's 
lower and to the left of the Tennis Ball). Plug a left-facing FAN into the 
Light Outlet and put a WINDMILL to its left. Put a GENERATOR underneath it and 
connect the two with a BELT. Plug a MOTOR into the Generator and connect it to 
the Jack-in-the-box with a BELT.

What Happens: The Baseball lands on the Flashlight and turns it on, lighting 
the Rocket. The Rocket flies up and hits Bob the Fish on its way up. Pokey 
sees the broken fish bowl and walks towards it, then falls. Mort runs to the 
left, away from Pokey, and lands on the Scissors, cutting the Rope. The Bucket 
falls onto the Dynamite Plunger and the Dynamite blows up, knocking the Tennis 
Ball up and to the left (tweaking may be necessary, joy) and it falls down 
onto the Trampoline. It bounces up and flips the switch, turning on the Fan 
and activating the Windmill. This activates the Generator, which activates the 
Motor, which activates the Jack-in-the-box. It moves the Cannonball to the 
left and lands on the Flashlight, lighting the other three Rockets.


PUZZLE 55: PUNCH THE BUCKET

What To Do: Put a "/" INCLINE of width one beneath the Bowling Ball (enough so 
that the Bowling Ball moves left) and a "\" TEETER-TOTTER underneath the 
Baseball and a "/" TEETER-TOTTER underneath the lower Cannonball. Put a 
TRAMPOLINE to the left of the small platform that's to the left of the lower 
Cannonball. Finally, put a "/" INCLINE far above the Trampoline.

What Happens: The Bowling Ball falls and slides to the left due to the 
Incline. It flips the Teeter-Totter and the Baseball flips to the upper-right 
and falls down next to the Incline. It falls and then slides to the left and 
flips the Teeter-Totter, and the Cannonball is flipped to the left. It bounces 
on the Trampoline several times and is moved to the right by the Incline, and 
then hits the Boxing Glove's button so it punches the Bucket.


PUZZLE 56: HAPPY SECOND BIRTHDAY

What To Do: Put a TRAMPOLINE to the left of the lower-right Incline. Put a 
TRAMPOLINE to its left (where the Bowling Ball will fall after bouncing on the 
first Trampoline) and then put another TRAMPOLINE to its left (where the 
Bowling Ball will fall after bouncing on the second Trampoline). Put a "\" 
TEETER-TOTTER underneath the Cannonball and connect its upper edge with the 
other Teeter-Totter's upper edge with ROPE. Now put a right-facing BOXING 
GLOVE to the left of the Bucket.

What Happens: The Bowling Ball rolls onto the right Trampoline, then bounces 
onto the center one, then bounces onto the third, and then bounces up and high 
enough to get onto the horizontal wooden walls and Inclines. It rolls left and 
flips the Teeter-Totter, so the Cannonball is flipped to the right and hits 
the Boxing Glove, which punches the Bucket so that it falls and activates the 
Light Bulb, which lights the two Candles.


PUZZLE 57: LET MORT OUT OF THE BOX

What To Do: Quite simple. Place a DYNAMITE PLUNGER with its dynamite in the 
lower-right corner of the box. Place a "\" TEETER-TOTTER with its upper edge 
far beneath the Baseball (at the bottom of the screen). Connect its upper edge 
to the Dynamite Plunger with ROPE.

What Happens: The Baseball falls on the Teeter-Totter and flips it. This pulls 
down on the Dynamite Plunger, blowing up the dynamite. After Mort is blown 
upwards, he falls down through the hole, off the screen.


PUZZLE 58: EXERCISE ALL FOUR MICE

What To Do: Put a TEETER-TOTTER underneath the Basketballs. Put a CONVEYER 
BELT beneath each of the Tennis Balls. Connect the right of the two middle 
Mouse Cages to the right Conveyer Belt with a BELT, and connect the left of 
the two middle Mouse Cages to the left Conveyer Belt with a BELT. Put a 
TRAMPOLINE just to the lower-left of the pipe wall that's beneath the right 
Mouse Cage. To be a bit more exact, place the Trampoline just underneath the 
pipe wall that has the Inclines to its right. Now the Trampoline's left side 
is just beneath that pipe wall and its right side is just to the left of the 
pipe wall to its right. Now move the Trampoline two spaces downward. Now, just 
to the left of the Trampoline, put a "\" INCLINE of width three to the left of 
the Trampoline; its highest point of its right edge is about as high as the 
highest point of the Trampoline. Now connect an INCLINE of width two to that 
Incline. Now, mirroring this, put a TRAMPOLINE and two INCLINES to the left 
part of the screen.

What Happens: The Basketballs fall and continually flip the Teeter-Totter, 
flipping the other upward so they will hit the Mouse Cages. The Conveyer Belts 
move the Tennis Balls to the right and left. They fall onto the Inclines and 
roll onto the Trampolines. The Trampolines bounce the Tennis Balls upward (it 
may take quite a few bounces) until they hit the upper Inclines and then the 
Mouse Cages.


PUZZLE 59: LOWER THE... BOOM

What To Do: Place a "\" TEETER-TOTTER with its upper edge below the Baseball. 
Put a MAGNIFYING GLASS and LIGHT BULB to the right of the upper Cannon, then 
connect the upper end of the Teeter-Totter to the Light bulb with ROPE. Put a 
left-facing SCISSORS a little underneath the left Pulley. It has to be placed 
so that the Cannonball will hit its lower side, so it may take some tweaking. 
Now for the tricky part. You need to put a CURVED PIPE (with its ends pointing 
upwards and right) to the left of the Bucket and above the lower Cannon. Now 
place a horizontal PIPE WALL just to the right of it, then move it one space 
right and two spaces down. Mine was of width one, but if you positioned your 
pieces in a slightly different manner you may need it to be of a slightly 
different length.

What Happens: The Baseball falls and flips the Teeter-Totter, turning on the 
Light Bulb. This lights the Cannon, which fires a Cannonball and hits the 
Scissors' lower side so it cuts the Rope. The Cannonball continues left and 
hits the curved pipe and is knocked to the right. It lands on the horizontal 
pipe wall and rolls to the right, then falls and drops into the Bucket.


PUZZLE 60: CAT-A-PULTING

What To Do: Put a "\" just to the left of the Cannonball. Put a "\" INCLINE of 
width four to the upper-right of it, in other words above the left Mort. Put a 
BASKETBALL above it. Finally, put a BOB THE FISH far to the right of the upper 
Pokey (most of it will be off screen).

What Happens: The Basketball falls onto the Incline and rolls to the right. It 
lands on the Teeter-Totter and flips the Cannonball to the right. The 
Cannonball falls into the left Bucket and makes it fall, so the right Bucket 
will rise so it no longer blocks Pokey. Mort runs to the right a little and 
Pokey follows him a little before Mort falls. Meanwhile the Basketball hits 
Pokey and he moves a little to the right, then walks right due to the Bob the 
Fish. He falls through the hole and falls to the bottom of the screen.


PUZZLE 61: PUT MORT IN PRISON

What To Do: Ah, another tweaking puzzle. Joy. Let's begin with the 
easy-to-place parts. Put a TRAMPOLINE just underneath the Dynamite and put 
right-facing SCISSORS just above the Birdcage. Put a "\" INCLINE of width four 
just below the Baseball. Note that its left side is what is just beneath the 
Baseball. Now attach another "\" INCLINE to the right of it, though this time 
it's of width three. Put a "\" INCLINE of width four one space below being 
just beneath the Bowling Ball (its left side is what's just beneath it). Put a 
MOUSE CAGE just to the right of the Incline. Now for the tricky part. Put a 
"/" INCLINE of width four to the lower right of the Mouse Cage; tweaking may 
be required. Put a right-facing GUN to the upper left of the Dynamite so it 
points into the "shelf" below the Birdcage. Finally, attach ROPE to the upper 
edge of the Teeter-Totter to the Gun with ROPE.

What Happens: The Baseball rolls and hits the Scissors, cutting them and 
dropping the Birdcage. The Dynamite bounces until it hits the Incline and then 
moves over to the "shelf" below the Birdcage. Meanwhile the Bowling Ball has 
rolled down the Incline, over the Mouse Cage, and then down the next Incline 
and falls onto the Teeter-Totter. The Gun fires right when the Dynamite is in 
the right position and blows up the Dynamite, and the Birdcage falls down onto 
Mort.


PUZZLE 62: ELIMINATE THE BALLOONS

What To Do: Put a FLASHLIGHT and MAGNIFYING GLASS to the left of the Cannon. 
Put a GEAR just to the right of the Monkey Bike, then put a GEAR just above 
that one, and then put a GEAR just to the right of the second one placed. 
Connect the Monkey Bike to the lower Gear with a BELT and connect the right 
Gear to the Conveyer Belt with a BELT. Put a "\" INCLINE of width one just to 
the lower-right of the solitary Incline that's to the right of the Conveyer 
Belt. Put a "\" INCLINE of width four just to the left of the lowest 
horizontal wooden wall and attach another "\" INCLINE of width four to the 
left of that Incline. Finally, attach ROPE to the upper end of the 
Teeter-Totter and connect it to the Monkey Bike.

What Happens: The Baseball lands on the Flashlight and it lights the Cannon. 
The Cannonball hits the Bowling Ball. Both the Bowling Ball and Cannonball 
move to the right, then roll to the left on the Inclines. When the Bowling 
Ball lands on the left Incline, but the Cannonball lands on the lower Incline 
so it is now in front of the Bowling Ball. Both roll to the right and then 
fall down and roll left onto the Boxing Glove. The Cannonball hits the Boxing 
Glove and it punches the Basketball to the left. It lands on and flips the 
Teeter-Totter, activating the Monkey Bike. The Conveyer Belt moves the 
Balloons to the left, and they all hit the Gears and pop.


PUZZLE 63: LAUNCH ALL THE ROCKETS

What To Do: Put a "/" INCLINE of width four to the right of the left 
Teeter-Totter. Note that it needs to be one space higher than having its 
lowest point be about as high as the Teeter-Totter's lowest point. Put a LIGHT 
BULB and MAGNIFYING GLASS to the right of the left Rocket. Put a PULLEY 
beneath the Light Bulb. Now attach ROPE to the lower end of the left 
Teeter-Totter, put it through the Pulley, and connect it to the Light Bulb. 
Now put a "\" TEETER-TOTTER underneath the Basketball. Put a LIGHT BULB and 
MAGNIFYING GLASS to the left of the right Rockets. Put a PULLEY beneath the 
right Rockets. Attach ROPE to the lower edge of the lower Teeter-Totter, put 
it through the Pulley, and connect it to the Light Bulb.

What Happens: The Baseball lands on the Incline and rolls onto the 
Teeter-Totter, flipping it and turning on the Light Bulb, which lights the 
left Rocket. Meanwhile, the Basketball falls and flips the Teeter-Totter, 
turning on the other Light Bulb and lighting the other Rockets.


PUZZLE 64: FIRE THE CANNON

What To Do: Put a CONVEYER BELT of one less than maximum length to the left of 
the upper edge of the Teeter-Totter, and a CONVEYER BELT of maximum length to 
the left of it, then put a MOUSE CAGE to the left of the Conveyer Belt, then 
connect it to the left Conveyer Belt with a BELT. Put a "/" TEETER-TOTTER 
underneath the Baseball. Put a MOUSE CAGE to the lower left of it and put a 
CONVEYER BELT of maximum length to the left of it, then connect the two with a 
BELT.

What Happens: The Baseball lands on the Teeter-Totter and rolls left onto the 
Mouse Cage, activating it. It then rolls onto the Conveyer Belt and is moved 
left by it. It lands on the other Mouse Cage, but still has enough momentum to 
move right when it hits the wall. It goes onto the Conveyer Belt, which moves 
it right. It has enough momentum left to go over the next Conveyer Belt and 
Teeter-Totter, then falls and turns on the Flashlight, lighting the Cannon.


PUZZLE 65: BREAK BOB'S FISHBOWL

What To Do: As complicated as this puzzle looks, it's actually quite 
straightforward once you get started. Begin by putting a MOUSE CAGE to the 
right of the Boxing Glove and connect it to the nearby Generator with a BELT. 
Plug a left-facing FAN into the Generator. It should just barely fit between 
it and the Gears above it. Put a WINDMILL to the left of the Fan and connect 
it to the nearby Gear that isn't connected to anything with a BELT. Plug a 
left-facing FAN into the Light Switch. Plug a MOTOR into the upper Generator 
and connect it to the Conveyer Belt with a BELT. Lastly, put DYNAMITE on the 
brick platform near the Flashlight and put a MAGNIFYING GLASS between the 
Flashlight and Dynamite.

What Happens: The Pinball hits the Boxing Glove which in turn hits the Mouse 
Cage. This activates the Generator which turns on the Fan. The Fan blows onto 
the Windmill, which makes a lot of the Gears start spinning. The end result of 
this is that the Jack-in-the-box activates and the Tennis Ball goes all the 
way to the right and flips the switch, turning on the Fan. The Windmill starts 
spinning, and a lot of the Gears turn, the end result being the activation of 
the upper Generator. The Motor turns on, and moves the Baseball to the right 
with the Conveyer Belt. It lands on the Flashlight and lights the Dynamite, 
which explodes, blowing up Bob the Fish's fishbowl.


PUZZLE 66: KNOCK IT OFF

What To Do: Place a "\" TEETER-TOTTER with its right edge over the lower 
Balloon. Put a PULLEY underneath it. Put a CONVEYER BELT to the left of the 
right Baseball (it's a little underneath it, it's just above the horizontal 
pipe wall and the curved pipe. Put a right-facing MONKEY BIKE to the left of 
it. Use ROPE to connect the upper end of the lower Teeter-Totter with the 
Monkey Bike.

What Happens: The Balloon flips the right Teeter-Totter and activates the 
Monkey Bike. This makes the Conveyer Belt move the left Baseball to the right, 
and it knocks the right Baseball off the screen.


PUZZLE 67: TEN, NINE, EIGHT, IGNITION SEQUENCE START...

What To Do: Put a GEAR underneath the Rocket and put a right-facing FLASHLIGHT 
underneath the Cannonball, to the left of the Gear. Put a MAGNIFYING GLASS 
between the Flashlight and Rocket. Put a GEAR above the Rocket and a 
left-facing MOUSE CAGE above it (above the horizontal wooden wall) and connect 
the two with a BELT. Put a left-facing BOXING GLOVE to the right of a Baseball 
and put a "\" TEETER-TOTTER to its left.

What Happens: The Cannonball lands on the Flashlight and turns it on. The 
Rocket lands on the Gear so it stays in place and is lit by the Flashlight. 
The Rocket launches and is stopped by the Gear. Meanwhile, the Balloon has 
been moved to the left by the Teeter-Totter (which is acting like an Incline) 
and hits the Boxing Glove, which punches the Baseball to the left. The 
Baseball hits the Mouse Cage and it makes the Gear rotate, which moves the 
Rocket to the right, and it launches off the top of the screen.


PUZZLE 68: MORT-TRAP

What To Do: Put a GEAR just to the right of the Gear and connect it to the 
Mouse Cage with a BELT. Connect the other Gear to the Conveyer Belt with a 
BELT. Put a "/" TEETER-TOTTER to the lower right of Pokey.  Attach ROPE to its 
upper side and connect it to the Gun. Put an INCLINE of width four a bit to 
the left of Mort. Finally, put DYNAMITE to the right of the right Cannonball, 
preferably as close as you can to it.

What Happens: The left Cannonball falls onto the Teeter-Totter and activates 
the Mouse Cage. Pokey is moved to the right and lands on the Teeter-Totter on 
the way, triggering the Gun which blows up the Dynamite. The Birdcage goes up 
into the air and then falls, but while it does Mort runs to the right from 
Pokey (Pokey is blocked by the Incline so he can't catch Mort, however he is 
stopped before Mort runs all the way to the right so the cage can fall on 
him). Mort moves to the right just in time for the Birdcage to fall onto him.


PUZZLE 69: SHEDDING SOME LIGHT

what To Do: Put a MOUSE CAGE underneath the lower Cannonball and connect it to 
the left-most of the five adjacent Gears with a BELT. Put a CONVEYER BELT 
underneath the middle Bowling Ball and another CONVEYER BELT underneath the 
upper Bowling Ball. Connect the upper Conveyer Belt to the highest Gear with a 
BELT. Connect the Gear beneath that Gear to the other Conveyer Belt with a 
BELT. Attach ROPE to the Balloon, put it through the lowest Pulley, then 
connect it to one of the Light Bulbs. Attach ROPE to the upper edge of the 
second-highest Teeter-Totter, put it through the upper Pulley, then put it 
through one of the bottom Pulleys, and connect it to one of the Light Bulbs. 
Attach ROPE to the other edge of the second-highest Teeter-Totter, put it 
through one of the bottom Pulleys, and connect it to one of the Light Bulbs. 
Attach ROPE to the lower end of the highest Teeter-Totter, put it through the 
remaining Pulley, and then connect it to the remaining Light Bulb.

What Happens: The Balloon moves upward and pulls on the Rope, activating one 
Light Bulb. The lowest Bowling Ball activates the Mouse Cage and makes the 
upper Gears spin, so the Conveyer Belts activate. The middle Bowling Ball 
flips the second-highest Teeter-Totter, turning on two Light Bulbs. The upper 
Bowling Ball flips the highest Teeter-Totter, turning on the last Light Bulb.


PUZZLE 70: SAVE THE BOB SQUAD

What To Do: The Gun is easy, put a JACK-IN-THE-BOX in front of it. The Cannon 
is harder; putting a Mouse Cage in front of it doesn't halt it. Instead, put a 
SCISSORS on the right-most part of its Rope, underneath the right Cannonball.

What Happens: The Gun fires but the Jack-in-the-box stops it. The right 
Cannonball hits the Scissors which cut the Rope, so the Light Bulb cannot turn 
on, and thus the Cannon does not fire. Note that it will take a while until 
the puzzle recognizes the solution.


PUZZLE 71: THE WOODEN SHAFT

What To Do: This puzzle uses the "Teeter-Totters to move things" a great deal. 
So to begin with, put a "\" TEETER-TOTTER underneath the Tennis ball. Above 
its right side put a SCISSORS. Put a "/" TEETER-TOTTER above the Balloon (to 
the right and just underneath the Bellows). Put a WINDMILL to the left of the 
Bellows and put a GENERATOR to the left of the Generator and connect them with 
a BELT. Plug a left-facing FAN into the Generator. Put a "\" TEETER-TOTTER in 
the lower-left corner of the screen and put a BOB THE FISH above its right 
side. Put a SOLAR PANEL above the Light Bulb and plug a MOTOR into it. Put a 
CONVEYER BELT underneath the Baseballs and connect it to the Motor with a 
BELT.

What Happens: The Tennis Ball falls down, flips the Teeter-Totter, which hits 
the Scissors and cuts the Rope. The Balloon goes up, flips the Teeter-Totter, 
which hits the Bellows. The Bellows blow onto the Windmill, which turns and 
activates the Generator. The Fan then turns on and blows the Basketball to the 
left. It falls and flips the Teeter-Totter, which hits Bob the Fish and breaks 
his bowl. Pokey then walks towards the broken ball and falls on and flips the 
Teeter-Totter. The Light Bulb turns on, activating the Solar Panel, and the 
Motor makes the Conveyer Belt move the Baseballs to the right, and they fall 
into the shaft.


PUZZLE 72: LAYING DOWN A BUNT

What To Do: Fairly simple. Place a "/" TEETER-TOTTER with its upper edge 
underneath the Cannonball. Put a left-facing FAN to the right of the Baseball 
and then put a SOLAR PANEL to the right of the Fan, then plug the Fan into it 
by clicking on the Fan again. Put a LIGHT BULB to the right of the Solar 
Panel. Connect the upper edge of the Teeter-Totter to the Light Bulb with a 
ROPE. Lastly, put a MOUSE CAGE a little to the left of the Baseball (to be 
specific, put it just to the left of the Baseball, then move it one space 
left). Just to be sure (this may not be necessary) put a GEAR to the upper 
left of the Bucket and another GEAR to its upper right.

What Happens: The Cannonball falls and flips the Teeter-Totter, turning on the 
Light Bulb. This activates the Solar Panel and turns on the Fan, blowing the 
Baseball to the left. The Baseball hits the Mouse Cage and then drops down, 
directly into the Bucket. If it doesn't go down directly, it will be stopped 
from going too far to the left or right by the Gears.


PUZZLE 73: A PIRATE'S LIFE FOR ME

What To Do: Put a left-facing FLASHLIGHT underneath the Tennis Ball and a 
MAGNIFYING GLASS to its left. Put DYNAMITE underneath the Candle. Put a 
stretched-out CONVEYER BELT to the left of the lower of the two brick 
platforms that are to the left of the Cannon (its left edge is just above the 
Bowling Ball). Put a MOUSE CAGE underneath the Bowling Ball and connect it to 
the Conveyer Belt with a BELT. Put right-facing SCISSORS underneath the 
Baseball and a "\" TEETER-TOTTER underneath the Basketball. Put SCISSORS on 
the Rope holding the right Balloon down, then place a "\" TEETER-TOTTER with 
its lower edge above the Balloon. Connect the Teeter-Totter to the Gun with 
ROPE.

What Happens: The Tennis Ball turns on the Flashlight which lights the Candle 
through the pipe. The Bowling Ball turns on the Mouse Cage so the Conveyer 
Belt turns. The Baseball hits the Scissors, releasing the left Balloon, and 
then rolls to the right and flips the Teeter-Totter. This makes the Basketball 
bounce upward and it then moves to the right because of the Incline. It hits 
the Scissors, releasing the right Balloon, which flips the Teeter-Totter and 
fires the Gun. The Gun sets off the Dynamite, which makes the lit Candle fall 
onto the Conveyer Belt. It moves to the right and lights the Cannon.


PUZZLE 74: CHASE AWAY THE MICE

What To Do: Hard puzzle. Put a LIGHT SWITCH underneath the Cannonball and plug 
a left-facing FAN into it. Put a stretched-out CONVEYER BELT just to the left 
of the platform Pokey is on. Put a right-facing GUN beneath it. Put a BALLOON 
underneath the Mouse Cage (it's possible to make the Cannonball hit the Mouse 
Cage and still go left, but this is easier). Put two adjacent GEARS a bit to 
the left of the Mouse Cage, connect one to the Mouse Cage with a BELT, then 
connect the other to the Conveyer Belt with a BELT. Fill the hole that's to 
the right of the platform the upper Mort is on by putting a horizontal WOODEN 
WALL to its right. Put a "/" INCLINE of width four just to its right, then 
attach another "/" INCLINE of width four to its right, and then attach one 
more "/" INCLINE of width four to its right, so the last Incline should be to 
the lower-left of the Mouse Cage. Place a DYNAMITE PLUNGER with its dynamite 
on the left side and beneath the small brick platform that's just to the right 
of the Brick Wall; in other words, the lowest "horizontal" Brick Wall. Its 
plunger side should be low enough so that the Cannonball will hit it. Lastly, 
put an INCLINE of width one to the upper right of the left-most of the lower 
Morts.

What Happens: The Cannonball falls and flips the switch, turning on the Fan 
which blows Pokey to the left. The Cannonball then bounces to the left due to 
the Gun and rolls left, hitting the plunger on the Dynamite Plunger and 
blowing up the Dynamite, clearing the obscuring horizontal Brick Wall. 
Meanwhile the Balloon hits the Mouse Cage and the Conveyer Belt activates. 
Pokey is blown onto the Conveyer Belt with the Fan, and the Conveyer Belt 
moves him left. Mort runs away and Pokey follows him. Both fall. The Morts all 
run to the right away from Pokey and fall off the screen, but Pokey doesn't 
catch them because he's blocked by the Incline.


PUZZLE 75: BLOW IT UP

What To Do: Put a "/" TEETER-TOTTER under each of the three "\" Inclines and a 
"\" TEETER-TOTTER under each of the three "/" Inclines. Connect the upper end 
of the highest Teeter-Totter to the highest Gun with ROPE, and connect the 
upper end of the second-highest Teeter-Totter to the second-highest Gun with 
ROPE, and so on, though the last two Teeter-Totters will need to be connected 
to the Guns by their lower sides. After all that, put a MAGNIFYING GLASS to 
the right of the Candle and a LIGHT BULB to the right of the Magnifying Glass. 
Put a PULLEY beneath the brick floor. Attach ROPE to the Light Bulb, put it 
through the Pulley, and connect it to the lower end of, oh, the highest 
Teeter-Totter. After all this you'll have 6 Pulleys left in the parts bin.

What Happens: The Bowling Ball falls onto the upper Teeter-Totter, firing the 
first Gun (and also turning on the Light Bulb and lighting the Candle), then 
goes onto the next Teeter-Totter, firing the second Gun, and continuing like 
this until all the Guns are fired and have blown up their respective Dynamite. 
The Bowling Ball then hits the Boxing Glove, which punches the Candle to the 
right, which lights the last Dynamite and blows it up.


PUZZLE 76: BALLOONS IN DANGER

What To Do: Put a BALLOON to the right of the right Gun. Put left-facing 
SCISSORS on the Rope connected to the right Gun (specifically the upper 
section of the part that goes downward and to the right) and put a BALLOON 
underneath it.

What Happens: The Bowling Ball rolls to the right and sets off the first Gun, 
which fires and breaks the right Balloon that you placed. Meanwhile the left 
balloon hits the Scissors, cutting the Rope, and then goes over to the right 
and is where the just-popped Balloon was before. The second Gun fires and pops 
this Balloon. The third Gun doesn't fire because it's not connected to the 
Teeter-Totter, so the Dynamite does not blow up, and as a result none of the 
original Balloons pop.


PUZZLE 77: GETTING THE BALLS TOGETHER

What To Do: Put a MAGNIFYING GLASS and FLASHLIGHT to the right of the Cannon. 
Put DYNAMITE in the "corner" that's above the Flashlight. Now, you'll notice 
that there are six separate Inclines above the Dynamite. Put a CONVEYER BELT 
just to the left of the lowest of the left Inclines. Put a BASKETBALL to the 
upper-right of the Bowling Ball. Put a MOUSE CAGE to the lower-left of the 
Bowling Ball (to be specific, position it so that it's just to the left of the 
wall underneath the Bowling Ball, with its highest point about as high as the 
wall's highest point, then move it one space down) and connect the Mouse Cage 
to the Conveyer Belt with a BELT. Put a right-facing GUN far to the left of 
the Dynamite (to the upper-right of the "\" Incline that's to the right of the 
Balloon) and put a "/" TEETER-TOTTER a bit above it, then connect the lower 
end of the Teeter-Totter to the Gun with ROPE. Positioning them correctly 
could take a little trial and error.

What Happens: The Basketball falls and bounces left, moving the Bowling Ball 
to the left. It may not quite knock it off first hit, but the Basketball will 
roll right and then come back and knock it again, and both it and the Bowling 
Ball will eventually fall over to the left, activating the Mouse Cage and 
moving the Tennis Ball to the right. The Basketball and Bowling Ball continue 
to the left, flipping the Teeter-Totter and firing the Gun. The Dynamite blows 
up and the Tennis Ball falls and turns on the Flashlight, and the Cannon fires 
a Cannonball after being lit by the Flashlight. By this time the Basketball 
and Bowling Ball are next to the Balloon, and the Cannonball then joins them. 
Despite what the goal said (it said you may have to move the Balloon out of 
the way to fit the balls in), you don't have to move the Balloon at all!


PUZZLE 78: FREE POOR POKEY THE CAT

What To Do: As you probably figured out, attach ROPE to the Birdcage, put it 
through the Pulley above it, then the other Pulley, and connect it to the 
Bucket. Put a "/" INCLINE above the left Balloon and a CONVEYER BELT (of width 
two, one space larger than its minimum size) underneath the Bowling Ball. 
Connect the left Mouse Cage to the Conveyer Belt with a BELT. Now to the right 
of the Conveyer Belt put a "/" INCLINE of width two to the right of it, and 
then connect an identical INCLINE to the right of that one. To the right of 
the Incline put a MOUSE CAGE and then put a CONVEYER BELT (sized to fit) to 
the right of it, then connect the two with a BELT. In the corner above the 
right Mouse Cage put a "/" INCLINE of width one. Put a CONVEYER BELT above the 
right Balloon and connect it to the right Mouse Cage with a BELT. Below the 
remaining Mouse Cage put a "\" INCLINE of length four (its left side is 
directly below the Mouse Cage). Put a "\" TEETER-TOTTER underneath the 
Cannonball. Connect the upper edges of the two Teeter-Totters with a ROPE. To 
the upper-right of the Bucket put a "/" INCLINE of width one.

What Happens: The left Balloon floats upward and is moved to the right by the 
Incline. It hits the left Mouse Cage, activating it. The Bowling Ball is moved 
to the right by the Conveyer Belt. After clearing the Inclines, it crosses the 
other Mouse Cage, activating it. It is then moved to the right by the Conveyer 
Belt. After landing on the Incline, it moves left. It lands on the long 
Incline and moves left and hitting the Mouse Cage before the Incline makes it 
roll to the right. It lands on the Conveyer Belt and then hits the Mouse Cage, 
which activates the Conveyer Belt and moves the Balloon to the right. It flips 
the lower Teeter-Totter, which in turn flips the upper one. The Cannonball is 
moved upward and to the right, and is then stopped by the Incline and falls 
into the Bucket. The bucket falls, lifting the Birdcage and freeing Pokey.


PUZZLE 79: PUT THE BALLS INTO THE BASKETS

What To Do: Put two adjacent GEARS between the upper Mouse Cage and the upper 
Conveyer Belt. Connect one to the Mouse Cage with a BELT and the other to the 
Conveyer Belt with a BELT. Put a "/" TEETER-TOTTER to the lower right of the 
Bowling Ball and another "/" TEETER-TOTTER underneath the lower Mouse Cage. 
Connect the lower ends of the two Teeter-Totters with ROPE. Connect the lower 
Mouse Cage to the lower Conveyer Belt with a BELT.

What Happens: The left Balloon hits the Mouse Cage and starts it up, and it 
moves the Bowling Ball to the right with the Conveyer Belt. It falls into the 
right "container" but on the way flips the Teeter-Totter. This flips the lower 
Teeter-Totter and activates the lower Mouse Cage. The lower Conveyer Belt then 
moves the Basketball to the right, into the left container.


PUZZLE 80: BASKETBALL ON THE MOON

Wow, we're going to be halfway done after this puzzle! And we're also almost 
done with the puzzles from the original The Incredible Machine! Well, let's 
get cracking!

What To Do: Put a MONKEY BIKE to the right of the Birdcage and connect the two 
with ROPE. Put DYNAMITE with its fuse on the right underneath the Birdcage. 
Put a MAGNIFYING GLASS and a left-facing FLASHLIGHT to its run, then put a 
BASEBALL above the Flashlight. Put two adjacent GEARS to the left of the 
Birdcage, then put a JACK-IN-THE-BOX just underneath the Basketball. Connect 
one of the Gears to the Monkey Bike with a BELT and the other to the 
Jack-in-the-box with a BELT.

What Happens: The Flashlight turns on and lights the Dynamite, which blows up 
and makes the Birdcage fall down. This starts up the Monkey Bike, which via 
the Gears turns on the Jack-in-the-box. When it opens up, it sends the Bowling 
Ball up and to the right. Due to gravity and air pressure being different than 
usual, it is able to go all the way into the "hoop" formed by the Inclines.


PUZZLE 81: BREAKING DOWN THE WALL

What To Do: Put a TRAMPOLINE to the left of the Bucket and put DYNAMITE above 
the Trampoline. Put a MAGNIFYING GLASS and LIGHT BULB to the left of the 
Dynamite. As these are critical to the puzzle, here's an attempt at exactly 
where they should be: The Light Bulb should be a little below the Pulley, the 
lowest point of the Trampoline should be a little above the lowest point of 
the Bucket (and the Trampoline's highest point is a little below the Bucket's 
highest point if we could the handle as part of the Bucket). The Dynamite is a 
bit above it, not right above it but not far above it either; its lowest point 
should be a little higher than the Bucket's highest point (again counting the 
handle). The Magnifying Glass about level with the Light Bulb and is a little 
closer to the Light Bulb than the Dynamite. This is the best explanation I can 
give in pure text; playing around with their positioning may be necessary. Put 
the BOWLING BALL beneath the Cannon and place a TEETER-TOTTER with its upper 
end beneath the Bowling Ball. Connect its upper end to the Light Bulb with 
ROPE. Put a CANDLE on the brick platform to the left of the Cannon and put a 
MAGNIFYING GLASS between it and the Cannon. Put a MAGNIFYING GLASS to the left 
of the Candle and a LIGHT BULB to the left of the Magnifying Glass. Attach 
ROPE to the Light Bulb, put it through the Pulley, and connect it to the lower 
end of the Teeter-Totter.

What Happens: The Bowling Ball flips the Teeter-Totter, turning the Light 
Bulbs on. The right Light Bulb starts lighting the Dynamite. The Dynamite 
takes longer to light than usual because it's continually bouncing out of 
range, but it will light eventually. Meanwhile the other Light Bulb turns on 
and lights the Candle, which then lights the Cannon. This takes long enough 
for the Dynamite to light and blow up, so the Cannonball is fired into the 
Bucket.


PUZZLE 82: BOUNCE, BOUNCE, BOUNCE GO THE BALLS

What To Do: Not difficult. Put a TRAMPOLINE to the right of the Balloon, as 
far as you can put it beneath the Basketball. To the upper-right of where the 
Basketball is now, put a "\" INCLINE of width two. Now, there are three brick 
walls on the right side of the screen. Just to the left of the top part of the 
left-most of these three put a TRAMPOLINE (just to the left of the top part 
means that the Trampoline's highest point roughly corresponds to this wall's 
highest point). Run the puzzle (the Basketball should barely touch the Incline 
and be bumped to the left by it) and observe where the Basketball falls after 
it bounces off the second Trampoline. Put a TRAMPOLINE there (this Trampoline 
is near the bottom of the screen). Run the puzzle and observe about where the 
Basketball is before it starts falling again. Put a TRAMPOLINE there.

What Happens: The Basketball falls onto the Trampoline and bounces up. It hits 
the left edge of the Incline and is bumped left. It lands on the second 
Trampoline and bounces up and to the left, then falls down and lands on the 
third Trampoline and bounces up again, very high. It gets close to the pipes, 
but doesn't quite make it, but it lands on the fourth Trampoline, which makes 
the Basketball bounce to the left again, and it comes down onto the pipes.


PUZZLE 83: LIGHT MY FIRE

What To Do: Put a "\" TEETER-TOTTER in the lower-left corner of the puzzle. 
Put a MAGNIFYING GLASS and LIGHT BULB to the right of the lowest of the left 
Candles and connect the Light Bulb to the upper end of the Teeter-Totter with 
ROPE. Okay, not put a MAGNIFYING GLASS and FLASHLIGHT to the left of the right 
Candle (the Flashlight must be sufficiently to the right so that after the 
Cannonball hits it the Cannonball rolls left). Put a CONVEYER BELT to the 
lower-left of the Flashlight (the exact placement will depend on where the 
Flashlight is, part of it may be under the Flashlight) and then put a 
right-facing MOUSE CAGE to the lower left of the Conveyer Belt. Connect the 
Mouse Cage to the nearest Gear with a BELT, then put two adjacent GEARS to the 
right of that Gear. Connect the right Gear to the lower Conveyer Belt with a 
BELT. Now put a CONVEYER BELT just below the right-most Gears. It should be 
stretched out all the way and have its right edge above the Rocket. Connect 
one of the two Gears above the Conveyer Belt to the remaining of the lower 
three Gears with a BELT and connect the other of those two Gears to the 
Conveyer Belt with a BELT. Put a "\" INCLINE of width four just to the left of 
the upper Conveyer Belt, then put a CONVEYER BELT (one space smaller than 
completely stretched out) to the left of that Incline. Now to the upper-left 
of that Conveyer Belt put a stretched-out CONVEYER BELT; to be specific here, 
put the Conveyer Belt just to the left of the most recent one and then move it 
one space upward. Now put a "\" INCLINE of width four just to the left of that 
Conveyer Belt.

What Happens: The lower two of the left Candles flip the Teeter-Totter and 
turn on the Light Bulb, which lights both of them. Meanwhile the Cannonball 
lands on the Flashlight, turning it on, then is bumped left by it. It rolls to 
the left on the Conveyer Belt and then activates the Mouse Cage, but by this 
time the Candle is lit. The Candle is moved to the right and lights the 
Rocket. The Rocket takes off, is moved left by the Conveyer Belt, and then 
lights all the remaining Candles as it moves to the left.


PUZZLE 84: REMOVING THE PATTERN

What To Do: Put a CANNONBALL just above the left Bucket and put left-facing 
SCISSORS on the left Rope (to the lower left of the left Bucket). Put the 
other CANNONBALL a bit below the right Pulley, probably a Cannonball's length 
away.

What Happens: The left Cannonball falls into the Bucket and the Bucket swings 
to the down and to the left. It stops swinging downward when the right 
Cannonball lands into the other Bucket, but it still swings to the left and 
hits the bottom of the Scissors, cutting the Rope. The makes both Buckets 
(with the Cannonballs inside them) fall, along with all of the Rope.


PUZZLE 85: PUT THE CAGE IN THE HOLE

What To Do: Connect the Gun to the Bucket with a ROPE. Connect the Mouse Cage 
to the right-most Gear with a BELT. Now put a GEAR to the right of that Gear 
and a CONVEYER BELT to the left of the left Brick Wall (between that Brick 
Wall and the Inclines). To the left of those Inclines place two adjacent 
stretched-out CONVEYER BELTS. Connect the left-most Gear to the left conveyer 
Belt with a BELT, then connect the lowest Gear to the remaining Conveyer Belt 
with a BELT. Put a BELLOWS far to the left of the Birdcage.

What Happens: The Bucket falls and triggers the Gun, which fires and moves the 
Birdcage to the left. The Birdcage hits the Bellows which prevent it from 
moving off screen, then falls onto the Inclines and onto the Conveyer Belts. 
The Conveyer Belts move it to the right, into the brick hole.


PUZZLE 86: SAVE MORT FROM THE CATS

What to Do: Put a right-facing MOUSE CAGE to the lower left of Mort (so its 
left side is where Mort falls) and then put a CONVEYER BELT one space above 
all of the Gears (you may need to make it one space smaller than largest) and 
connect the two with a BELT.

What Happens: Mort runs to the left from Pokey and lands on the Mouse Cage, 
activating it. Since he lands only partially on its left side he falls to the 
left, onto the Conveyer Belt, which moves him to the right. He runs to the 
right away from Pokey, into his mouse hole.


PUZZLE 87: UP, UP, AND AWAY

All right! This was the last puzzle in the original The Incredible Machine, so 
all later puzzles are The Even More Incredible Machine-exclusive. But before 
we can do those, we have to beat this one!

What To Do: Put a MAGNIFYING GLASS between the Flashlight and Rocket. Put a 
small CONVEYER BELT just underneath the Cannonball. Put a "/" TEETER-TOTTER 
underneath the Baseball. Beneath the platform put to the left of the 
Teeter-Totter put a stretched-out CONVEYER BELT with its right edge sticking 
out from underneath it (this is just above the floor below the platform). Put 
a right-facing MOUSE CAGE to the left of this Conveyer Belt and connect them 
with a BELT.

What Happens: The Cannonball doesn't fall and block the hole because of the 
Conveyer Belt it's on. The Baseball rolls to the left due to the Teeter-Totter 
and rolls onto the Conveyer Belt. It rolls to the left and hits the Mouse 
Cage, starting it up and making the Conveyer Belt move it to the right. The 
Baseball then lands on the Flashlight, turning it on, and lighting the Rocket.


PUZZLE 88: TUTORIAL: GET MEL HOME

Ah, the first true level of The Even More Incredible Machine. This puzzle 
shows how all the new parts work, but it's the easiest puzzle in the game.

What To Do: Put a NAIL above the Balloon.

What Happens: Well, a lot of stuff happens in the puzzle, but the only thing 
that matters is that the Balloon is popped by the Nail so the lower Mel can 
walk into his house.


PUZZLE 89: HORROR FLICK

What To Do: Put a "\" TEETER-TOTTER to the left of the Mels. Put a PULLEY 
underneath the right Dynamite Plunger. Attach ROPE to the Dynamite Plunger, 
put it through the Pulley, and connect it to the lower end of the lower 
Teeter-Totter. Put DYNAMITE to the right of the small Wooden Wall that's next 
to the Dynamite Plunger.

What Happens: The Mels all walk to the left. The left-most Mel flips the 
Teeter-Totter first so all the other Mels except one are moved to the right 
when the Teeter-Totter flips. The left Mel meanwhile continues left and gets 
eaten. The flipped Mels walk lft and turn around whey they walk into the 
Teeter-Totter, though the Mel that wasn't flipped has a head start and falls 
down and flips the lower Teeter-Totter first, blowing up the Dynamite. This 
Mel continues to the left and is eaten, while the remaining Mels fall through 
the hole that's been made. They walk left and the left-most Mel walks onto the 
Dynamite Plunger, blowing up the Dynamite before being eaten. The remaining 
Mels fall into the hole, go right, and are eaten; well, one lucky one survives 
because the puzzle is done before he gets eaten.


PUZZLE 90: BOUNCING BALLOON

What To Do: Put a CONVEYER BELT below the left side of the Solar Panel (so 
only its left side is actually next to it). Put a "/" TEETER-TOTTER underneath 
the right Superball so that its upper end is below the Superball. Put a PULLEY 
beneath the Light Bulb. Attach ROPE to the Light Bulb, put it through the 
Pulley, and connect it to the lower end of the Teeter-Totter. Put a CANDLE on 
the Conveyer Belt and put a MAGNIFYING GLASS to the right of the Light Bulb. 
Plug a MOTOR into the Solar Panel and connect it to the Conveyer Belt with 
(guess what?) a BELT.

What Happens: The right Superball flips the Teeter-Totter and the Light Bulb 
turns on. It lights the Candle, which activates the Solar Panel. The Motor 
turns on and moves the Candle to the right with the Conveyer Belt, and its 
flame touches the Balloon and pops it.


PUZZLE 91: NEW TENNIS

What To Do: Put a BOWLING BALL on the Incline that's above the Tennis Ball. 
Notice that Incline near the lower-right corner of the screen? Put a MOUSE 
CAGE to its left. Put a CONVEYER BELT (it will need to be shrunk) to the left 
of the lowest horizontal wooden wall (not counting the one underneath the left 
Bucket). Put two adjacent GEARS to the left of the Eye Hook. Connect the Mouse 
Cage to the right of the two Gears with a BELT. Now put two adjacent GEARS a 
bit to the left of these Gears. Connect one to the left of the two Gears that 
are to the right with a BELT. Now connect the remaining Gear to the Conveyer 
Belt with a BELT.

What Happens: The Bowling Ball falls and nudges the Tennis Ball to the right. 
The Tennis Ball falls and rolls left, activating the Mouse Cage. It slides 
left, eventually encountering the Conveyer Belt, which moves it to the left, 
and it moves upward a little due to the Incline and lands in the Bucket.


PUZZLE 92: WHEN PUSH COMES TO SHOVE

What to Do: Not terribly difficult. Put two horizontal WALLS to the right and 
left of the platform the Baseballs are on, long enough so that their edges are 
vertically aligned with the right and left-most brick walls. Put a "/" INCLINE 
to the right of the platform Mel is above, then put a small horizontal WALL to 
the right of the platform that's to the right of Mel.

What Happens: Mel walks to the right, over the Incline and horizontal walls. 
He falls between the Baseballs. He moves left and running, bumping the 
Baseballs a little each time he hits them. Eventually he bumps them off the 
walls you placed (placed so the Baseballs can fall off the screen) and the 
Baseballs fall off the screen.


PUZZLE 93: CAT BOXING

What To Do: Obviously, put a right-facing BOXING GLOVE to the left of Pokey. 
Put a right-facing GUN far to the left of the Boxing Glove and connect it to 
the nearby Teeter-Totter with ROPE. Put left-facing SCISSORS on the right part 
of the Rope and put a JACK-IN-THE-BOX below it. Connect the Jack-in-the-box to 
the Monkey Bike with a BELT.

What Happens: The Cannonball flips the Teeter-Totter, turning on the Monkey 
Bike. The Jack-in-the-box then activates and hits the Scissors, so it cuts the 
Rope and releases the Buckets. The left Bucket flips the left Teeter-Totter 
and the Gun fires, hitting the Boxing Glove, which punches Pokey.


PUZZLE 94: A BETTER MOUSE TRAP

What To Do: Put SCISSORS on the lower section of the center part of the Rope 
that holds the two Balloons (the part between the Pulleys). Put a MAGNIFYING 
GLASS and LIGHT BULB to the left of the Cannon. Put a PULLEY underneath the 
Light Bulb. Attach ROPE to the lower end of the upper Teeter-Totter, put it 
through the Pulley, and connect it to the Light Bulb. Put a MOUSE CAGE above 
the Bucket and connect it to the Jack-in-the-box with a BELT. Connect the 
Bucket and upper end of the lower Teeter-Totter with ROPE.

What Happens: The Bowling Ball lands on the Teeter-Totter and is moved to the 
right, hitting the Scissors and cutting the Rope, releasing the Balloons. The 
left Balloon flips the upper Teeter-Totter and turns on the Light Bulb, 
lighting the Cannon. The Cannon fires and the Cannonball hits the Mouse Cage. 
The Jack-in-the-box activates and sends the Bucket over to the left. It falls, 
flipping the Teeter-Totter and sending Pokey over to Mort. Mort runs away but 
Pokey runs faster than him and catches him.


PUZZLE 95: ON THE WAY HOME

What To Do: The Mels can't take the left path because they wouldn't survive 
the fall (due to the high gravity, I believe), so we have to take them to the 
House the long way. So, put two MOUSE CAGES in the hole to their right (the 
left one must face left) and put two adjacent GEARS between the left Mouse 
Cage and the Conveyer Belt. Connect the left Mouse Cage to one of the Gears 
with a BELT and connect the other gear to the Conveyer Belt, as always with a 
BELT. Put a LIGHT BULB and MAGNIFYING GLASS to the left of the Rocket (the 
left of its lower section) and connect the Light Bulb to the Bucket with a 
ROPE.

What Happens: The Mels all walk to the right and activate the Mouse Cage. The 
Mouse Cage, via the Gears, make the Conveyer Belt move the Bucket to the 
right. The Light Bulb turns on and the Rocket is lit. The Rocket takes a while 
to launch due to the Gravity, but it launches in time for the Mels to pass. 
The Mels then continue to the House.


PUZZLE 96: CANNONBALL CHAOS

What To Do: You have a lot of Dynamite. Put one DYNAMITE above each of the 
small horizontal Wooden Walls that are between the Dynamite already on the 
screen and the Cannonball. The last small horizontal Wooden Wall (to the right 
of the Dynamite that was already on the screen) doesn't have Dynamite put on 
it, as the already-on-the-screen-Dynamite will blow it up. Now, there's no 
room to put a Teeter-Totter beneath the Baseball, so put a right-facing 
FLASHLIGHT underneath it and then a MAGNIFYING GLASS to the right of the 
Flashlight. Place  a "\" TEETER-TOTTER with its lower edge above the Rocket. 
Put a PULLEY beneath the Teeter-Totter's lower edge. Attach ROPE to the 
Teeter-Totter's lower edge, put it through the Pulley, and connect it to the 
Gun.

What Happens: The Flashlight is turned on by the Baseball and it lights the 
Rocket. The Rocket takes off and flips the Teeter-Totter, firing the Gun. The 
Gun blows up the highest Dynamite, which starts a chain reaction and blows up 
all the other Dynamite and the walls blocking the Cannonball. The left 
Cannonball rolls down and hits the other Cannonball, knocking it off the 
screen.


PUZZLE 97: MOUSE DANCE

What To Do: Place all the TRAMPOLINES beneath the gaps near the bottom of the 
screen. Put a "\" INCLINE just to the right of each of the "/" Inclines that 
are on the lowest Pipes. Two of the taller pipes don't have an Incline above 
them, so put a "/" INCLINE above both of them. So all of the "dual pipes" have 
a "/\" shape formed by the Inclines above them.

What Happens: The Mice all fall onto the Inclines which move them to the side 
a little so they fall on the Trampolines. They bounce repeatedly on the 
Trampolines, so they don't fall off the screen.


PUZZLE 98: BALLOON BREAKING

What To Do: Attach ROPE to the Balloon, put it through the Pulley below it, 
then the Pulley to the left of that Pulley, then connect it to the Birdcage. 
Put DYNAMITE to the right of the Dynamite on the Dynamite Plunger. Put a "/" 
TEETER-TOTTER to the left of the Inclines. Put a PULLEY beneath the Dynamite 
Plunger. Attach ROPE to the lower end of the Teeter-Totter, put it through the 
Pulley, then connect it to the Dynamite Plunger. Lastly, put SCISSORS beneath 
the Balloon.

What Happens: The Bowling Ball flips the Teeter-Totter, activating the 
Dynamite Plunger. It blows up, also blowing up the Dynamite to the right, and 
blowing the Birdcage to the right. The Birdcage drops and makes the Balloon 
fall so the Scissors pop it.


PUZZLE 99: BUMPING UP

What To Do: This puzzle is nearly impossible to explain where to put things. 
Basically, you need to try to put the PINBALL BUMPERS where they'll bump the 
Cannonball around so it'll leave the piped-in area. It'll probably take three 
to do this, but it is possible with less...I actually got it to work with one 
once, but it took very careful placement of the Pinball Bumper to do so, so 
this may not work well for you. I'm sorry I can't be more clear, but this 
puzzle is as free form as they get.

What Happens: Note, this applies to "three-bumper" solution, yours may be 
different. The Cannonball is shot out of the Cannon and hits a Pinball Bumper, 
which bumps it up and to the left. It hits another Pinball Bumper, which bumps 
it up and to the right. It hits one last Pinball Bumper, which bumps it up and 
to the left, out of the pipes.


PUZZLE 100: EIGHTBALL IN THE BOWL

What To Do: Put a "\" INCLINE of width four to the left of the platform Mel is 
on. Put a left-facing ALLIGATOR just to the left (though one space down) of 
its left side. Put a left-facing BOXING GLOVE above the Alligator's left side. 
Put a "/" TEETER-TOTTER to the left of the Eightball; to be specific, the 
highest point of its upper edge is about as high as the lowest point of the 
pipe platform that's just above the Eightball. Now, at the bottom of the 
screen (vertical-wise, a little to the right of the pipe wall) put a "/" 
INCLINE of width one. Not attach a "\" INCLINE of width one to the left side 
of the Incline that's below Bob the Fish.

What Happens: Mel walks to the left, over the Incline and Alligator, and hits 
the Boxing Glove which sends the Eightball to the left. It hits the 
Teeter-Totter and goes down and to the left, hitting the bottom Incline you 
placed. It moves left and up, then hits the other Incline that was placed and 
moves up and breaks the bowl of Bob the Fish.


PUZZLE 101: INFILTRATION

What To Do: We've got a lot of Dynamite, so let's use it. There are ten brick 
platforms in the "castle" so put a DYNAMITE on each one of them. Now put a 
POKEY THE CAT just above the left Bucket. Now place a JACK-IN-THE-BOX to the 
right of the Mouse Cage and connect the two with a BELT. a left-facing GUN to 
the right of Dynamite that's to the right of the lower-left Dynamite. Put a 
PULLEY to the right of the Gun. Now attach ROPE to the lower end of the 
Teeter-Totter, put it through the Pulley, and connect it to the Gun.

What Happens: The Cannonball lands in the right Bucket and pulls the left 
Bucket up. Pokey, in the left Bucket, activates the Mouse Cage and the 
Jack-in-the-box pops up, flipping the Teeter-Totter and activating the Gun. 
The Gun fires, blowing up one Dynamite, which starts a chain reaction and 
blows all of them up, destroying the castle in the progress.


PUZZLE 102: PUSH

What To Do: Put a "\" TEETER-TOTTER to the left of Mel. Put a right-facing GUN 
to the upper left of the highest Alligator. Put a PULLEY to the upper-left of 
this Gun. Attach ROPE to the upper end of the upper Teeter-Totter, put it 
through that Pulley, and connect it to the Gun. Put a MAGNIFYING GLASS and 
LIGHT BULB to the right of the Dynamite. Put a PULLEY beneath the lower end of 
the upper Teeter-Totter. Attach ROPE to the lower end of the upper 
Teeter-Totter, put it through that Pulley, and connect it to the Light Bulb. 
Attach ROPE to the lower end of the lower Teeter-Totter, put it through the 
Pulley, then connect it to the Gun. Put two adjacent GEARS underneath the 
center Alligator. Connect one to the Mouse Cage with a BELT and the other to 
the Conveyer Belt with another BELT. Put a SUPERBALL above the Mouse Cage.

What Happens: Mel walks left and flips the Teeter-Totter. This activates the 
Light Bulb and Gun. The Gun hits Mel (odd that he can't survive one gulp of an 
Alligator, but Guns don't hurt him) and he turns back to the right. Meanwhile 
the Light Bulb has blown up the Dynamite, so Mel falls through the new hole. 
He lands on the other Teeter-Totter and flips it, then is blown far to the 
left by the Gun. He falls and goes onto the Conveyer Belt (the Mouse Cage is 
perpetually activated because the Superball is always bouncing on it) and the 
Conveyer Belt moves him JUST far enough so he doesn't get eaten, and Mel walks 
into his house.


PUZZLE 103: SACRIFICE

What To Do: There is a gap between the right Brick Wall. Put a LIGHT SWITCH 
(with its switch up) in it with the switch being below the right Mort. Plug a 
left-facing FAN into the Light Switch, the Fan is below the Light Switch, it 
will just barely fit. Now, use a small horizontal BRICK WALL to "plug" the 
hole that's to the right of the Fan (it's above the lowest Pokey). Note that 
the Brick Wall will already be sized to fit it. Now plug the hole that's to 
the right of the left Pokey the Cat with another BRICK WALL, note that it is 
already sized to fit in it perfectly.

What Happens: The right Mort falls and flips the Light Switch, turning on the 
Fan which blows Mort to the left into the mouse hole. This also blows another 
Mort there that fell after running to the right from Pokey. Meanwhile the 
group of four Morts are running to the right from Pokey and also fall, and are 
blown to the left by the Fan, into the mouse hole.


PUZZLE 104: GOOD SHOT

What To Do: On the upper-left corner of the screen, put a "/" INCLINE of width 
two (it's as far left and up as it can go without having part of it off the 
screen). On the right part of the screen, place a left-facing CANNON with a 
MAGNIFYING GLASS and FLASHLIGHT to its right, then put a BASEBALL above the 
Flashlight.

What Happens: The Cannon lights and fires the Cannonball. It hits the Incline 
and lands in the Bucket. If not, play with the position of the Cannon some.


PUZZLE 105: MORNING AEROBICS

What To Do: Quite simple. Put a BUCKET underneath the Mouse Cage and a PULLEY 
far above it. Put a BUCKET somewhere on the screen and then put a PULLEY above 
it (preferably horizontally aligned with the other Pulley). Put a BASEBALL 
just above this Bucket. Attach ROPE to one of these Buckets, put it through 
the Pulleys, and then connect it to the other Bucket.

What Happens: The Baseball falls into the Bucket, moving it downward and the 
other Bucket upward. The upwards-moving Bucket hits the Mouse Cage, starting 
it up.


PUZZLE 106: DROP THE BUCKET

What To Do: Another simple puzzle. In the lower-left corner of the puzzle (far 
below the Cannonball) put a "\" TEETER-TOTTER. Put DYNAMITE below the Bucket, 
then put a MAGNIFYING GLASS and LIGHT BULB to its left. Connect the Light Bulb 
to the lower end of the Teeter-Totter with ROPE.

What Happens: The Cannonball falls and flips the Teeter-Totter, turning on the 
Light Bulb. This lights the Dynamite which blows up, and the Bucket falls.


PUZZLE 107: PRISON BREAK

What To Do: Put a TRAMPOLINE beneath the Dynamite. Specifically, it should be 
one space lower than where it would be if its highest point was as high as the 
wall to the left's highest point. Put a BUCKET to the lower left of that wall. 
Attach ROPE to it, put it through the Pulleys, and connect it to the Birdcage; 
the Rope above the Bucket leans a little to the right. Put a "\" TEETER-TOTTER 
to the left of the bucket. Put a PULLEY to the left of the Gun. Attach ROPE to 
the Gun, put it through the Pulley, and connect it to the upper end of the 
Teeter-Totter. Put a "/" INCLINE of width four far above the Dynamite. 
Tweaking may be necessary for this. Now for the "fun" part. Put a "/" INCLINE 
of width four to the lower-right of the Incline the Cannonball is on. Now put 
a "\" INCLINE of width four to the lower left of that Incline. Adjusting may 
be necessary. To help you out a little, the middle Incline's left side is 
below the upper Incline's right side and the lower Incline is is vertically 
aligned with the upper Incline.

What Happens: The Dynamite bounces up and down. Eventually it hits the Incline 
and moves over to the right onto the platform above the Birdcage. While it was 
bouncing, the Cannonball rolls down the Inclines and then flips the 
Teeter-Totter, triggering the Gun before the Cannonball falls into the Bucket. 
The Gun hits the Dynamite JUST when it's above the Birdcage (before it slides 
to the right) so it explodes, clearing away what's blocking the Birdcage. The 
Birdcage then moves upward, freeing Pokey, because the Bucket is being weighed 
down by the Cannonball.


PUZZLE 108: ATTACKING BOB

What To Do: Attach ROPE to the left Bucket, put it through the Pulleys, and 
connect it to the other Bucket. Put a CANNONBALL just above the left Bucket.

What Happens: The left Bucket is weighed down by the Cannonball that drops 
into it so it falls down. Due to the Pulley's position the Bucket ends up 
below Bob the Fish. The right Cannonball and the Baseball meanwhile fall into 
the right Bucket, so it weighs more than the other, and pulls the left Bucket 
up until it hits Bob the Fish, breaking his bowl.


PUZZLE 109: MAKING A WINDMILL TURN

What To Do: Put a CONVEYER BELT underneath the Teapot. Now, there are two 
holes in the "ceiling" that are to the left of the Windmill. Put a 
right-facing MOUSE CAGE above the right hole. Connect it to the Conveyer Belt 
with a BELT. Put a ROCKET on the left side of the lowest brick platform and 
put a MAGNIFYING GLASS and FLASHLIGHT to its left. Put a "\" TEETER-TOTTER 
underneath the Baseball. Now, above the Baseball there's an Incline, put a 
TRAMPOLINE above that.


What Happens: The Tennis Ball hits the corner and is bumped to the left, and 
it lands on the Trampoline, then bounces upward and to the left, then falls 
onto the Teeter-Totter and flips it. The Baseball goes to the right and lands 
on the Flashlight, which lights the Rocket. The Rocket flies up and hits the 
Mouse Cage, which makes the Conveyer Belt move the Teapot to the right. The 
Teapot gets heated by the Rocket's flame, and the steam it releases tilts the 
Windmill's blades.


PUZZLE 110: FREE THE MICE

What To Do: Put a DYNAMITE PLUNGER underneath the Conveyer Belt with its 
Dynamite side next to the Brick Wall. Connect the Mouse Cage to the upper Gear 
with a BELT and the right Gear to the upper Conveyer Belt with a BELT. Connect 
the remaining Gear to the lower Conveyer Belt with a BELT.

What Happens: The Mouse Cage is activated because Pokey is next to it. The 
Conveyer Belts then start up, making the Cannonball go right and activate the 
Dynamite Plunger (blowing up the wall to the right of the Morts) and also 
sending Pokey to the left. The Morts all run to the right away from Pokey and 
fall off the screen.


PUZZLE 111: BOUNCE, FIRE, POP

What To Do: Put right-facing BELLOWS just underneath the Bowling Ball (its 
red/orange "handles" on the left are what's below the Bowling Ball). Put a 
TRAMPOLINE above the Boxing Glove (you may have to move it a little to the 
right). Put a right-facing FLASHLIGHT to the left of the Magnifying Glass. Put 
a CANDLE to the right of the Magnifying Glass (a bit above the floor 
underneath the Magnifying Glass) and put a CONVEYER BELT underneath the 
Candle. Connect the Conveyer Belt to the Mouse Cage with a BELT. Put a "/" 
TEETER-TOTTER underneath the Rocket (to the right of the pipe platform). Put a 
left-facing GUN to the right of the Boxing Glove and connect it to the 
Teeter-Totter with ROPE.

What Happens: The Bowling Ball lands on the Bellows and rolls to the right (it 
should NOT hit Bob the Fish, if it does the Bellows aren't positioned 
correctly). It lands on the Trampoline, then bounces up and to the right, onto 
the next Trampoline. This in turn bounces it up and to the right. It lands on 
the Flashlight, then has a small bounce to the right (if it goes left try 
moving the Flashlight to the left a little) then falls and moves the Baseball 
to the left, which starts up the Mouse Cage. The now-lit Candle moves to the 
right and lights the Rocket, which takes off. The Candle then lands on and 
flips the Teeter-Totter, making the Gun fire. The Gun hits the Boxing Glove, 
which punches Bob the Fish.


PUZZLE 112: EIGHT BALL IN THE SIDE POCKET

What To Do: Attach ROPE to the lower Bucket, put it through the Pulleys, and 
connect it to the upper Bucket. Put a CONVEYER BELT just above the left 
Pinball Bumper (its right edge is just to the left of the upper Bucket). Put a 
LIGHT SWITCH between the Pinball Bumper and Trampoline, about midway between 
the two. Plug a MOTOR into it (above it, it must be positioned carefully so it 
does not block the Eightball's path) and connect it to the Conveyer Belt with 
a BELT. Put a CANDLE underneath the Teapot and a MAGNIFYING GLASS and LIGHT 
BULB to its left. Place a TEETER-TOTTER with its upper edge underneath the 
lower Cannonball. Connect its upper end to the Light Bulb with a ROPE. Now, to 
the left of the Light Switch and Trampoline, put a "/" INCLINE of width three; 
reposition it accordingly so that the Eightball is deflected by it.

What Happens: The lower Cannonball flips the Teeter-Totter, turning on the 
Light Bulb. This lights the Candle, and the Teapot is heated up. It blows out 
Steam, moving the Eightball to the left. It hits the Pinball Bumpers and flips 
the Light Switch, which turns on the Motor so the Cannonball is moved to the 
right on the Conveyer Belt and falls into the bucket. Meanwhile the Eightball, 
after hitting the left Pinball Bumper, goes down and to the left and hits the 
Incline, so it starts moving upward and to the left. It gets above the left 
Bucket just in time for that Bucket to start moving up, closing the hole and 
preventing the Eightball from leaving. Note that it takes a little while 
before it recognizes the solution.


PUZZLE 113: BONK THE MONKEY

What To Do: Put a GENERATOR just above the center Balloon and connect it to 
the Monkey Bike with a BELT. Now put a FAN to the left of the center Balloon, 
just underneath the Generator. Put a right-facing GUN to the left of the left 
Balloon and a PULLEY to the left of the Gun. Attach ROPE to the Gun, put it 
through the Pulley, and connect it to the lower end of the Teeter-Totter. Now 
put a CONVEYER BELT just underneath the Bowling Ball and connect it to the 
Mouse Cage with a BELT.

What Happens: The Monkey Bike starts up so the Generator gives power to the 
Fan. The Fan blows the Balloon to the right, and it then goes down and moves 
to the left with the momentum it has (if it doesn't, try moving the Fan up a 
little). The Balloon flips the Teeter-Totter, so the Gun fires on the left 
Balloon, popping it and releasing the right Balloon. It hits the Mouse Cage, 
so the Bowling Ball rolls to the left and lands on the Monkey Bike.


PUZZLE 114: TIME TO CLEAN UP

What To Do: Put a TRAMPOLINE underneath the upper-left Tennis Ball. Put a "\" 
TEETER-TOTTER above the two Tennis Balls. Put a PULLEY underneath the Light 
Bulb. Attach ROPE to the Light Bulb, put it through the Pulley, and connect it 
to the lower edge of the Teeter-Totter. Put a left-facing MEL on the platform 
that's to the lower-right of the Trampoline (it's the platform just above the 
pipe wall). Plug a VACUUM into the left side of the Generator and a VACUUM 
into the right side of the Solar Panel. Put a right-facing MOUSE CAGE one 
space left of being just underneath the left side of the platform underneath 
the upper Vacuum (that is, put it just underneath it so that its left side is 
aligned with the platform's left side, then move it one space left). Now 
connect the Mouse Cage to the Generator with a BELT.

What Happens: The upper Tennis Ball bounces and moves to the right and while 
bouncing hits the Mouse Cage from below (turning on the upper Vacuum which 
sucks up the right Tennis Ball), hitting it and then continuing to the right. 
Meanwhile Mel flips the Teeter-Totter and the Light Bulb activates the Solar 
Panel so the Vacuum is turned on, so it sucks up the Tennis Ball that's 
bouncing over there. After Mel flips the Teeter-Totter he walks back and 
forth, moving the Tennis Balls to the right, and they eventually fall and move 
to the right and are sucked up by the Vacuum.


PUZZLE 115: HOLE IN THE FLOOR

What To Do: Put a left-facing GUN far to the right of Baseball that's above 
the Fan. Attach ROPE to the Gun, put it through the Pulley, and connect it to 
the upper end of the Teeter-Totter. Put a WINDMILL to the right of the Fan and 
connect it to the upper Conveyer Belt with a BELT. Put a BUCKET a bit above 
the Mouse Cage and put a PULLEY above it (just below the horizontal brick 
wall). Put a PULLEY to the right of that (directly above the right Bucket). 
Attach ROPE to one of the Buckets, put it through the Pulleys, and connect it 
to the other Bucket. Connect the right-facing Mouse Cage to the right Conveyer 
Belt with a BELT. Put a GEAR between the two Gears and connect it to the Mouse 
Cage with a BELT. With a BELT connect the right Gear to the right Conveyer 
Belt and with another Belt connect the remaining Gear to the other Conveyer 
Belt with a BELT.. Now, to the right of the wall that's just to the right of 
the Gears, put a "\" TEETER-TOTTER. Connect the upper end of the Teeter-Totter 
to the Light Bulb with a BELT.

What Happens: The Baseball goes to the right and flips the Teeter-Totter. The 
Gun fires and send the Baseball to the left, so it flips the Light Switch and 
turns the Fan on. The Windmill turns and the Conveyer Belt moves the 
Cannonball to the right. It falls into the left Bucket, which falls (also 
pulling up the right Bucket so it no longer blocks the hole). The left Bucket 
falls and activates the Mouse Cage, which sends the Baseball to the left and 
it flips the Teeter-Totter. The Light Bulb turns on and lights the Rocket, 
which takes off and sends the Baseball to the left. It falls and activates the 
Mouse Cage, so the Baseball rolls all the way over to the right, out the hole.


PUZZLE 116: 3 POINT SHOT

Note: All Basketballs are numbered from left to right. So the left-most 
Basketball is Basketball 1, the one just to its right is Basketball 2, and the 
right-most Basketball is Basketball 10.

What To Do: Put a CONVEYER BELT underneath the Basketballs 7, 8, and 9, though 
note that its right edge won't actually stop the right Basketball from 
falling, it'll nudge it to the right. Put a GEAR between Basketball 1 and 
Basketball 2 (well, underneath them, but in so that it's between the two). 
It's a little closer to Basketball 2 than Basketball 1. Now put a GEAR between 
Basketball 5 and Basketball 6 (again below them, but in the space between 
them) and note that it should be a little closer to Basketball 5 than 
Basketball 6. Now, there is a horizontal brick wall a little higher than the 
other horizontal brick wall. Put a DYNAMITE just above it (you may need to 
tweak its position so the puzzle works). Put a right-facing GUN to its left. 
Connect the Gun to the upper end of the Teeter-Totter with ROPE. Now put a "\" 
INCLINE of width two just to the left of the upper end of the left pipe wall 
and then move it one space left.

What Happens: The Basketball that's directly below the Dynamite (Basketball 6) 
is the important one. The Gears keep the Basketballs to its left except for 
Basketball 1 between the Gears so they don't interfere with the puzzle. 
Basketballs 7 and above either stay to the right of the Conveyer Belt or are 
stopped from falling by the Conveyer Belt. Basketball 1 flips the 
Teeter-Totter so the Gun goes off, blowing up the Dynamite. Basketball 6 then 
bounces up and moves to the right by the Incline and then is moved further 
right when it lands on the other Incline. It lands into the "pipe basket."


PUZZLE 117: AMBULANCE DRIVER

What To Do: You see the two horizontal wooden walls above the Mouse Cage? Put 
a DYNAMITE just above them. Put a right-facing GUN to its left. Put a "\" 
TEETER-TOTTER to the left of the Inclines the Baseball is above. Basically, 
put a "/" Teeter-Totter so that its upper point is above level with the 
Incline's upper point, then flip the Teeter-Totter. Put a PULLEY to the left 
of the Gun. Attach ROPE to the Gun, put it through the Pulley, and connect it 
to the lower end of the Teeter-Totter. Connect the Mouse Cage to a the Gear 
with a BELT. Put a GEAR to the right of the upper Gear. In the "room" to the 
right of those Gears, put two adjacent GEARS. Connect one of them to the Gear 
to the lower-right with a BELT and connect the remaining Gears with a BELT.

What Happens: The Baseball rolls to the left and flips the Teeter-Totter, 
firing the Gun and blowing up the Dynamite. The Baseball continues left and 
activates the Mouse Cage and turns on the Flashlight. Via the Gears you 
placed, the Mouse Cage makes the lower-right Gear spin.


PUZZLE 118: TRICK SHOT

What To Do: Put a "/" TEETER-TOTTER just to the right of the Basketball (as 
close as it can be without making the Basketball roll to the left). Connect 
its left edge to the Balloon with a ROPE. Put a left-facing Gun to the right 
of the Bucket. Put a PULLEY above the right edge of the Teeter-Totter. Attach 
ROPE to the upper end of the Teeter-Totter, put it through the upper Pulley 
and then the right Pulley, then connect it to the Gun.

What Happens: The Balloon floats up and flips the Teeter-Totter, moving the 
Basketball to the left and firing the Gun. The Gun moves the Bucket to the 
left, and the Basketball lands in it.


PUZZLE 119: BALLOON EXTERMINATOR

What To Do: Place a DYNAMITE PLUNGER with its plunger edge just underneath the 
Gears (its dynamite side is just above the Balloons). Attach ROPE to the 
Dynamite Plunger, connect it to the Pulley, and attach it to the left Balloon.

What Happens: The left Balloon moves upward and activates the Dynamite 
Plunger, so the Dynamite blows up the Balloons.


PUZZLE 120: ALLIGATOR COUNTRY

What To Do: The beginning is the hardest part. Plug a VACUUM into the right of 
the Light Switch. Put a right-facing BOXING GLOVE above Mel. Correct 
positioning is required. Put a TRAMPOLINE to the right of the Incline that's 
to the right of Mel. Now put a "\" TEETER-TOTTER in the gap to the upper-right 
of the upper Alligator. Lastly, put a "\" TEETER-TOTTER above the lower 
Alligator.

What Happens: Mel walks to the right. The Baseball falls and flips the switch, 
turning on the Vacuum. The Vacuum turns on and starts sucking Mel up. 
Fortunately, the Baseball is bumped to the left when it lands on the Boxing 
Glove, and then hits the Boxing Glove's left side so that it punches Mel to 
the right, out of the Vacuum's range. Mel walks right, bounces on the 
Trampoline, then moves to the left by the Incline. After moving right and 
turning around when he walks into the wall, Mel walks over the Teeter-Totter 
and then falls when he walks off the platform. After that he heads right, 
falls again, then turns back after he walks into the Baseball. He walks over 
the Teeter-Totter, falls, then walks left into his House.


PUZZLE 121: THE LAUNCHING

What To Do: Put a CONVEYER BELT just above the horizontal brick wall that's 
beneath the Rocket (there need to be at least two spaces of "blank space" 
between it and the small vertical brick wall to its right) and put a CANDLE on 
its left side. Connect this Conveyer Belt to the lower Mouse Cage with a BELT. 
Put a LIGHT BULB to the left of the Magnifying Glass. Put a MOUSE CAGE to the 
upper left of the Trampoline and connect it to the upper Conveyer Belt with a 
BELT. Put SCISSORS (needs to be on the lower part of the Rope) on the Rope 
holding down the Balloon. Put a PULLEY underneath the horizontal brick wall 
that's below the Light Bulb. Attach ROPE to the lower end of the 
Teeter-Totter, put it through the Pulley, and connect it to the Light Bulb.

What Happens: The Baseball falls onto the Trampoline and bounces, hitting the 
Mouse Cage. The Conveyer Belt then moves the Bowling Ball to the right. It 
hits the Scissors and cuts the Rope, then continues right and hits Pokey. The 
Balloon flips the Teeter-Totter and turns on the Light Bulb, which lights the 
Candle. Pokey meanwhile starts up the Mouse Cage when he goes closer to it, 
and the now lit Candle moves to the right and lights the Rocket, so it 
launches.


PUZZLE 122: VERTICAL BOWLING

What To Do: Obviously, put DYNAMITE below the Bowling Ball. Connect the Mouse 
Cage to the Jack-in-the-box with a BELT. Put a LIGHT SWITCH underneath Mort 
and plug a left-facing FAN into its left side. Put a WINDMILL far enough to 
its left so that it can be connected to the Conveyer Belt, then connect the 
Windmill to the Conveyer Belt with a BELT. Put a LIGHT SWITCH with its switch 
set to the down position to the lower left of the Conveyer Belt (directly 
above the Trampoline). Put a horizontal WOODEN WALL to the right of the 
Conveyer Belt and put a "/" INCLINE of width one just to its right (the 
Incline should be just to the left of the Teeter-Totter, so resize the Wooden 
Wall accordingly). Put a right-facing GUN to the left of the Dynamite and 
connect it to the upper end of the Teeter-Totter with ROPE.

What Happens: Mort falls down and flips the Switch, so the Fan turns on and 
blows onto the Windmill, making it turn. This makes the Conveyer Belt rotate. 
Meanwhile Mort falls onto the Mouse Cage so that the Jack-in-the-box starts up 
and sends Pokey to the left, onto the Trampoline. Pokey bounces a bit before 
moving to the right onto the Conveyer Belt, and his momentum keeps him moving 
across the wooden platform, and the Incline moves him up a little so he lands 
on and flips the Teeter-Totter. This makes the Gun fire and the Dynamite blows 
up, so the Bowling Ball falls off the screen.


PUZZLE 123: MONKEY AEROBICS

What To Do: With ROPE connect the Monkey Bike to the Bucket. Put a CONVEYER 
BELT underneath the right Dynamite and another CONVEYER BELT underneath the 
Dynamite that's just to the right of the Bucket (if you place them in this 
order, the Conveyer Belts will already be sized to fit when you take them 
out!). In the "gap" that's to the right of Pokey put a MOUSE CAGE. Connect it 
to the lower Conveyer Belt with a BELT. Put a GEAR just above the brick wall 
that's to the right of Pokey, and put three GEARS just to the right of it. 
Connect the right Gear to the right Mouse Cage with a BELT. Connect the 
left-most Gear to the upper Conveyer Belt with a BELT. Now, there's an Incline 
underneath and to the right of the upper Dynamite. Attach two "\" INCLINES to 
the right of it (these will connect it to the Incline to the right, forming 
one continuous Incline). Put a BASEBALL above the left Flashlight.

What Happens: The left Dynamite bounces and is lit by the right Flashlight, 
and it blocks up, blowing up some of the bricks. The explosion blows Pokey to 
the right, and he activates the Mouse Cage. This moves the lowest Dynamite to 
the left and it is also lit by the Flashlight while bouncing and blows up some 
more bricks. By this time the upper Dynamite has slid down the Inclines and 
has activated the lower Mouse Cage. It falls and is moved to the left by the 
lower Conveyer Belt, bounces up and down and is lit by the left Flashlight, so 
it blows up and removes more bricks. The last Dynamite is moved to the right 
by the Conveyer Belt. It follows the same path the previous Dynamite did, and 
bounces up and down and is lit by the left Flashlight, and explodes, blowing 
up the remaining brick and the Bucket falls, starting up the Monkey Bike.


PUZZLE 124: ROCKET LAUNCHER

What To Do: Put a DYNAMITE PLUNGER in the lower-right corner of the screen; 
the plunger part is in the lower-right corner and the Dynamite is to its left. 
Put a horizontal WOODEN WALL above the dynamite part of the Dynamite Plunger 
and put a CANDLE above it (to the right of the Magnifying Glass). Placement of 
these may need to be tweaked. Put a BOWLING BALL above the right Bucket. Put a 
LIGHT BULB to the left of the Magnifying Glass and connect it to the upper end 
of the Teeter-Totter with ROPE. Put a right-facing BOXING GLOVE underneath the 
Bowling Ball. It needs to be positioned so that the Bowling Ball is bumped to 
the right when it hits its right side.

What Happens: The left Bowling Ball is bumped to the right when it lands on 
the Boxing Glove, and falls onto the right end of the Teeter-Totter and flips 
it, activating the Light Bulb. This lights the Candle. Meanwhile the right 
Bowling Ball makes the Bucket fall down, and it eventually hits the plunger, 
blowing up the dynamite and sending the lit Candle to the left. It lights on 
the Rocket on its way and it launches.


PUZZLE 125: ATTRACTING MORT

What To Do: The Cheese (and the title of this puzzle) are actually a decoy. 
You don't use the Cheese at all and there's no attracting Mort. Put DYNAMITE 
to the lower left of Mort and put a CONVEYER BELT below it (part of it will be 
off the screen). Put a right-facing GUN to the left of the Dynamite. Put a 
PULLEY to the left of the Gun. Put a "\" TEETER-TOTTER above the Balloon. 
Attach ROPE to its lower side, put it through the Pulley, and connect it to 
the Gun.

What Happens: The Balloon goes up and flips a Teeter-Totter, which fires the 
Gun. The Gun hits the Dynamite and it blows up, sending Mort up and to the 
right, so he lands in the pipes; if not, try adjusting where the Dynamite is.


PUZZLE 126: SHOOT

What To Do: If you don't mind insanely cheap solutions, this is the guide for 
you! Put a MAGNIFYING GLASS between the Flashlight and Cannon and put a ROCKET 
above the Flashlight.

What Happens: The Rocket falls, turns on the Flashlight, which lights and 
fires the Cannon.


PUZZLE 127: THIS SUCKS

What To Do: Put a "\" TEETER-TOTTER between Mort and the Dynamite Plunger. Put 
a PULLEY underneath the Dynamite Plunger. Attach ROPE to the Dynamite Plunger, 
put it through the Pulley, and connect it to the lower end of the 
Teeter-Totter. You see the wooden floor just to the left of the lower 
Alligator? Put DYNAMITE above it with its fuse pointing to the right. Put a 
MAGNIFYING GLASS and a left-facing FLASHLIGHT to its right. Put a LIGHT BULB 
near the Solar Panel and connect it to the upper end of the lower 
Teeter-Totter with ROPE.

What Happens: Mort runs to the left from Pokey and runs over the 
Teeter-Totter, flipping it. This blows up the dynamite so Mort falls through 
the hole. He then runs to the right away from Pokey, then falls and runs left 
from the other Pokey (and soon enough starts running towards the Cheese rather 
than away from Pokey). That Pokey activates the Flashlight when it falls and 
blows up the Dynamite. Mort falls after running towards the Cheese and runs 
right away from Pokey. He falls through the hole, then runs to the left again 
away from Pokey. He flips the Teeter-Totter on his way, so the Light Bulb 
turns on and activates the Solar Panel, so the Vacuum sucks up Mort.


PUZZLE 128: LAUNCH THE ROCKETS III

Hmmm, there is no "Launch The Rockets II" (or even just a "Launch The 
Rockets") so I'm not quite sure where the "III" comes in. Oh well, onto the 
puzzle!

What To Do: Put a LIGHT BULB to the right of the Magnifying Glass. Attach ROPE 
to the Light Bulb, put it through the Pulley beneath it, then the left of the 
two highest Pulleys, and connect it to the left Bucket.

What Happens: The Bucket turns on the Light Bulb, which lights the Rocket, and 
the Rocket launches.


PUZZLE 129: FANSY

What To Do: Put a LIGHT SWITCH just to the left the space between the Gears on 
the left side and put a CANNONBALL above the switch. Plug a right-facing FAN 
into it. Put a JACK-IN-THE-BOX just to the right of the third-highest of the 
left Gears and a WINDMILL above the right Fan.

What Happens: The Balloon goes upward and the Fans blow on it. It ends up 
being blown a little to the left (not far to the left fortunately because the 
left Fan canceled out the right Fan for the most part) but is stopped from 
moving too far left by the Jack-in-the-box. It moves right but is stopped by 
the Windmill, then continues upward.


PUZZLE 130: MEL FIRES THE CANNON

What To Do: Put a right-facing FLASHLIGHT to the left of the left Magnifying 
Glass. Put a "\" TEETER-TOTTER to the left of Mel to bridge the Gap. To bridge 
the next gap between the two connected Inclines, place another "\" 
TEETER-TOTTER between them. To bridge the gap between the Incline and the 
horizontal wooden wall, put a "\" TEETER-TOTTER between them. Put a TRAMPOLINE 
far beneath the left of the wooden floor; in other words, put a Trampoline 
just to its left, then move it directly downward. Now, put a "/" TEETER-TOTTER 
to the left of the upper grass platform.

What Happens: Mel walks to the left, crossing all the Teeter-Totters. He falls 
onto the Trampoline which bounces him upward until he hits the Incline. After 
landing he heads left but walks into the platform and turns back to the right 
(if he doesn't clear the platform your Trampoline's height needs to be 
adjusted). Mel crosses the other Teeter-Totter and walks onto the Flashlight, 
which lights the Candle. He walks off the Flashlight and into the Candle, 
moving it to the right. Mel walks to the left and walks into the Flashlight, 
so he turns back and walks into the Candle a second time, moving it to the 
right some more so it falls and lights the Cannon, firing it.


PUZZLE 131: TEAM WORK

What To Do: Put a LIGHT SWITCH underneath the Baseball and plug a right-facing 
FAN into its right side. Now, you'll notice that where the left pipe wall ends 
a Fan could just fit. Put a right-facing FAN there, though in terms of 
verticalness it should be just to the left of that wall. Put a LIGHT SWITCH to 
the upper-left of the Fan and then click on the Fan to plug it in. Now put a 
"/" INCLINE above the Light Switch's right side. Put a "\" TEETER-TOTTER to 
the right of the upper Pokey and another "\" TEETER-TOTTER underneath the 
Monkey Bike. Connect the lower ends of the Teeter-Totters with ROPE. Connect 
the upper end of the lower Teeter-Totter to the Monkey Bike with ROPE. Put a 
GEAR just underneath the Gear and a GEAR just underneath the just-placed Gear. 
Connect the Monkey Bike to the upper Gear with a BELT and connect the lower 
Gear to the Conveyer Belt the lower Pokey is on with a BELT. Oh yeah, and plug 
a MOTOR into the Light Switch and connect it to the nearby Conveyer Belt with 
a BELT.

What Happens: The Baseball falls and flips the switch, so the Fan blows the 
Tennis Ball to the right. The Baseball then falls and rolls left due to the 
Incline and flips the switch, turning on the other Fan and Motor (which 
activates the Conveyer Belt). The Fan blows the Tennis Ball to the right, and 
it bounces on the Trampoline when it reaches it. It bounces up and hits Pokey, 
moving him to the right and flipping the Teeter-Totter. This flips the other 
Teeter-Totter which activates the Monkey Bike. The Conveyer Belt that Pokey is 
on then moves him left, and the other Conveyer Belts move him left after Pokey 
activates the Mouse Cages. Mort runs to the left from Pokey, turning on the 
Flashlight and lighting the Rocket. The Rocket takes off and the Conveyer Belt 
moves him to the right, and it goes right and launches off the top of the 
screen.


PUZZLE 132: COUNTDOWN TO THE LIFTOFF

What To Do: Place a right-facing ALLIGATOR with its mouth underneath the 
Baseball. As its placement is important, here's where it is: First put it just 
above the brick wall and then move it two spaces up. Now it should be placed 
correctly. If not, try moving it around a little. Anyway, next plug a 
right-facing FAN into the right side of the Electric Switch. Put a WINDMILL 
far to its right. Put a GENERATOR and right-facing FAN (plugged into the right 
side of the Generator) to the left of the upper Windmill. Connect the 
Generator to the lower Windmill with a BELT. Now put a GENERATOR above the 
upper Windmill and plug a right-facing FAN into its upper side. Connect the 
upper Generator and the upper Windmill with a BELT.

What Happens: The Baseball falls and lands on the Alligator's mouth, so it's 
flipped to the left. It lands on the other Alligator (but not that Alligator's 
mouth) and bounces more to the left. It flips the switch and turns on the Fan. 
This activates the lower Windmill, so the lower Generator supplies power to 
the center Fan. The Fan blows on the other Windmill and the remaining 
Generator activates. This turns the last Fan on, which blows the Tennis Ball 
to the right. The Tennis Ball falls onto the Flashlight, lighting and 
launching the Rocket.


PUZZLE 133: TRANSPORTATION

What To Do: Put a "/" TEETER-TOTTER underneath the right Bowling Ball. Attach 
ROPE to the upper end of the left-most Teeter-Totter, put it through the 
Pulleys, and connect it to the upper end of the right-most Teeter-Totter. Put 
a CONVEYER BELT just underneath the Basketball. Put three adjacent GEARS to 
the left of the Mouse Cage. Connect the right-most one to the Mouse Cage with 
a BELT and the left-most one to the Conveyer Belt with a BELT. Put a "\" 
INCLINE of width three underneath the left Bucket (this will connect the two 
Inclines). Now, there is an Incline just to the upper-left of the Eye Hook. 
Connect a "\" INCLINE of width three to its left edge and connect a "/" 
INCLINE of width two to its right edge.

What Happens: The Balloon floats up and flips the Teeter-Totter, which causes 
the right-most Teeter-Totter to flip. The right Bowling Ball is moved to the 
left, then falls onto the lowest Teeter-Totter and flips it. This flips the 
remaining Teeter-Totter, sending the Bowling Ball to the left and into the 
right Bucket. The Bucket then falls, bringing the other Bucket upward so it 
does not block the path, as well as hitting the Mouse Cage so the Basketball 
moves to the right due to the Conveyer Belt. It goes down the Inclines and 
bounces over to the right, then goes up the other Inclines and bounces again 
to the right, and falls into the pipes.


PUZZLE 134: ROUNDABOUT

What To Do: Put a TEETER-TOTTER underneath the Basketball with its upper end 
underneath the Basketball. Put a left-facing GUN to the right of the Bowling 
Ball. Attach ROPE to the Teeter-Totter, put it through the Pulleys, and 
connect it to the Gun. Now, you see the horizontal platform between the pipes? 
Put a "\" INCLINE of width one just to its left. Put a CONVEYER BELT just to 
the left of the lowest (not counting the one you just placed) "\" Incline.

What Happens: The Basketball flips the Teeter-Totter and the Gun fires. The 
Bowling Ball moves left and hits the Inclines, and eventually falls down. The 
Incline it lands on moves it to the right. It bounces over the small gap and 
ends up on the Conveyer Belt, and it continues right and falls into the 
"wooden bin."


PUZZLE 135: POKEY PLAYS PINBALL

What To Do: Put a stretched-out CONVEYER BELT just underneath the Baseball and 
connect it to the Mouse Cage with a BELT. Put a "/" TEETER-TOTTER underneath 
Newton. Now put a "/" TEETER-TOTTER to the lower left of Mel and put a BOXING 
GLOVE to above it (to the left of Mel). Connect the lower sides of the two 
Teeter-Totters with ROPE.

What Happens: Mel walks left and hits the Boxing Glove, which punches and 
breaks Bob's bowl. This attracts Pokey, who goes right and falls into the 
Pinball Bumpers, and is bumped around there for a while. Meanwhile, right 
after Mel hits the Boxing Glove, he falls and flips the Teeter-Totter, 
flipping the lower one as well and sending Mort up and to the left. He falls 
and is moved to the right by the Incline. When Pokey comes hurtling to the 
right at him, he runs right and walks over the Mouse Cage, starting it up. The 
Conveyer Belt then moves the Baseball to the left, and it lands in the Bucket.


PUZZLE 136: DEMOLITION

What To Do: Another puzzle with an incredibly cheap solution. Put a DYNAMITE 
PLUNGER to the right of the Brick Wall with its dynamite on the left side. Put 
a ROCKET above its plunger.

What Happens: The Rocket drops and the Dynamite Plunger activates. The 
dynamite blows up the brick wall.


PUZZLE 137: THE TRAP

What To Do: Put a BUCKET on the other side of the pipe wall that the Incline 
in the lower-right corner of the "pipe box" is next to (that is, just to the 
right of the wall that Incline is just to the left of). Now, there's a "U" 
formed by three of the walls, put another BUCKET to the right of the left 
wall, approximately horizontally aligned with the other Bucket (a little 
higher actually). Put a PULLEY above that Bucket, horizontally aligned with 
the other Pulley. Attach ROPE to one of the Buckets, put it through the 
Pulleys, and connect it to the other Bucket. Put a small CONVEYER BELT just 
underneath the Cannonball. Put a LIGHT SWITCH with its switch down in the area 
between the Buckets; to be specific, a place where the Superball will flip the 
switch on the way into the pipe square. Plug a MOTOR into the Light Switch 
(but not where the Superball will actually hit it). Put two adjacent GEARS 
above the Motor. Connect one to the Motor with a BELT and the other to the 
Conveyer Belt with a BELT.

What Happens: The Superball moves to the right and does a great deal of 
bouncing. It ends up bouncing up and to the left and going into the "pipe 
cage" and flipping the switch on the way. The Cannonball is moved to the left 
by the Conveyer Belt and lands in the Bucket, which drops, moving the other 
Bucket up, preventing the Superball from leaving.


PUZZLE 138: HIT 2 BUMPERS

What To Do: Place a TEETER-TOTTER with its upper end underneath the 
Basketball. Put DYNAMITE beneath the Bucket and a right-facing GUN to its 
left. Connect the lower end of the Teeter-Totter to the Gun with ROPE. Put a 
LIGHT BULB to the left of the Magnifying Glass and a CANDLE to its right. Put 
a PULLEY underneath the Light Bulb. Attach ROPE to the Light Bulb, put it 
through the lower Pulley, then through the upper Pulley, and finally connect 
it to the Bucket. Put a PINBALL BUMPER to the right of the Cannon, vertically 
on the center of the screen.

What Happens: The Basketball falls and flips the Teeter-Totter. The Gun fires 
and blows up the Dynamite, so the Bucket falls, activating the Light Bulb, 
which lights the Candle. Meanwhile the Bucket falls to the left and hits the 
Bowling Ball, which makes the Boxing Glove punch the lit Candle to the left. 
It lights the Rocket, which takes off and lights the Cannon. The Cannon fires 
a Cannonball which hits the right Pinball Bumper, then bounces back and hits 
the other one; if not, try changing its position.


PUZZLE 139: BOWL BREAKING

What To Do: Put SCISSORS underneath the Baseball so it cuts the Rope. Put a 
JACK-IN-THE-BOX underneath the upper Mouse Cage (it will have to be a little 
lower than just beneath the curved pipes) and connect it to the lower Mouse 
Cage with a BELT. Put a "/" TEETER-TOTTER underneath the left pipe wall.

What Happens: The Baseball falls and hits the Scissors, cutting the Rope so 
the left Bucket falls onto the Jack-in-the-box. Mort and Pokey run to the 
right and Pokey's presence activates the lower Mouse Cage. It starts up the 
right Jack-in-the-box, and when it activates its hits the upper Mouse Cage. 
This starts up the other Jack-in-the-box, which sends the Bucket flying to the 
left. It lands on the right edge of the Teeter-Totter, flipping it and 
breaking Bob the Fish's bowl.


PUZZLE 140: BALLS INTO POTS

What To Do: Begin by putting a "/" TEETER-TOTTER just underneath each of the 
balls except the Tennis Ball (this uses up four Teeter-Totters). Put a 
TRAMPOLINE underneath the Cheese. Put a stretched-out CONVEYER BELT just 
underneath the Tennis Ball. Put a MOUSE CAGE underneath the Conveyer Belt (far 
above the Cheese) and connect it to the Conveyer Belt with a BELT. Connect the 
upper end of the lowest Teeter-Totter to the upper end of the highest 
Teeter-Totter with ROPE. Connect the lower end of the highest Teeter-Totter to 
the lower end of the Teeter-Totter the Basketball is on with ROPE. Put a 
PULLEY underneath the lower end of the lowest Teeter-Totter. Attach ROPE to 
the lower end of the lowest Teeter-Totter, put it through the Pulley, and 
connect it to the upper end of the Teeter-Totter the Bowling Ball is on. 
Connect the lower end of the Teeter-Totter the Bowling Ball is on to the lower 
end of the Teeter-Totter the Cannonball is on with ROPE.

What Happens: The Cheese bounces up and down. Mort sees it and goes to the 
right, then falls and moves to the left away from Pokey. He flips the 
Teeter-Totter, which flips all of the other Teeter-Totters, moving all the 
Balls into the pipes except the Tennis Ball. The Cheese hits the Mouse Cage 
which makes the Conveyer Belt move the Tennis Ball to the right, into the 
pipes.


PUZZLE 141: FEEDING FRENZY

What To Do: Put a stretched-out CONVEYER BELT under the top two Morts (the 
Morts should be above their left sides). Put a CONVEYER BELT underneath the 
lowest Mort, one width smaller than its longest width, again with Mort above 
its left side. Put a GEAR between the three Gears already on the screen (so it 
is adjacent to all three). Put a MOUSE CAGE above the Eightball and connect it 
to the Gear you just placed with a BELT. Connect the Birdcage to the upper end 
of the Teeter-Totter with ROPE. Put a MAGNIFYING GLASS and LIGHT BULB to the 
right of the Candle. Attach ROPE to the lower end of the Teeter-Totter, put it 
through the Pulley, and connect it to the Light Bulb. Now connect the 
remaining Gears to the Conveyer Belts with BELTS.

What Happens: The Birdcage falls and flips the Teeter-Totter, which turns on 
the Light Bulb. The Light Bulb lights the Candle and the Teapot gets heated. 
It blows out steam and moves the Eightball, which hits the Mouse Cage and the 
Gears move. The Conveyer Belts all move the Morts to the right, and they are 
eaten by the Alligators.


PUZZLE 142: NAILED

What To Do: Put an EYE HOOK just underneath the right-most Balloon and connect 
it to the Balloon to its left with a ROPE (if it is difficult to connect it to 
the Eye Hook rather than the Balloon, move the Eye Hook somewhere else, 
connect it, and then move it just underneath the right Balloon). Put the other 
EYE HOOK just underneath the left-most Balloon and connect it to the Balloon 
to that Balloon's right with a ROPE. Put a BUCKET above the left side of the 
center Balloon.

What Happens: The second-to-left and second-to-right Balloons move towards the 
edge of the screen due to the Eye Hooks, hitting the right-most and left-most 
Balloons and causing them to move off the screen (or possibly in the left 
Balloon's case, moving it next to the Nail so it can't go upward). The 
Balloons connected to the Eye Hooks have nothing to fear because they're held 
down. The center Balloon is moved to the right when the Bucket hits it, so it 
moves up and to the right, not hitting any Nails on the way.


PUZZLE 143: ROCKET LAUNCHER

Put a right-facing ALLIGATOR to the left of the floor that's to the lower-left 
of the Cannonball. Put another right-facing ALLIGATOR to the left of the 
Incline that's to the upper-left of the first Alligator. You see the wall just 
need to the Cannonball? Put a left-facing ALLIGATOR to its right so that the 
Alligator will be just to the right of the long Incline. Now, there are only 
two Inclines that "stand alone" (that is, are not connected to anything); put 
a right-facing ALLIGATOR to the left of the upper one. Put a LIGHT BULB to the 
left of the Magnifying Glass. Put a PULLEY at the bottom of the screen. Attach 
ROPE to the Light Bulb, put it through the Pulley, and connect it to the lower 
end of the Teeter-Totter.

What Happens: The Cannonball rolls left, and is flipped upward by the 
Alligator. It rolls left again and the Alligator again flips it upward. It 
rolls to the right from the Inclines, back onto the Alligator, and it flips it 
to the right this time. The Cannonball rolls down the long Incline and the 
third Alligator flips it to the right. The Cannonball rolls back down to the 
left because of the Incline, and lands on the Alligator again, and is flipped 
to the left this time. It lands on the last Alligator, which flips it to the 
left, and the Cannonball rolls left and flips the Teeter-Totter, turning on 
the Light Bulb, which lights and launches the Rocket.


PUZZLE 144: BLOWING HOME

What To Do: The "proper" way to solve the puzzle is to use Dynamite to blow 
holes so that the Superball can hit the Eightball, but let's skip that 
entirely and instead put a DYNAMITE above the Flashlight. Put a MAGNIFYING 
GLASS to the right of the Flashlight, a TEAPOT above the platform to its 
right, and a CANDLE below the platform. Put an EIGHTBALL underneath the right 
side of the Teeter-Totter. Put a LIGHT BULB to the left of the upper 
Magnifying Glass and connect it to the upper end of the Teeter-Totter with 
ROPE. Put a CANDLE underneath the upper Teapot.

What Happens: The Dynamite falls and lights the Flashlight. This lights the 
Candle, which heats up the Teapot. The Teapot's steam moves the upper 
Eightball, and it flips the Teeter-Totter, turning on the Light Bulb. The 
Light Bulb lights the Candle, and the Candle heats up the upper Teapot, and 
its steam blows Mel to the left, and he walks over and enters his House. 
Stupidly, you may have to adjust the Dynamite's position slightly so the 
Flashlight starts slightly earlier or later, as the Teapot needs to blow the 
steam just at the right time or else Mel might not clear the wall.


PUZZLE 145: BALLOON EXTERMINATOR II

What To Do: Put right-facing BELLOWS to the left of the upper Balloon. Put a 
PULLEY underneath the Dynamite Plunger. Attach ROPE to the Dynamite Plunger, 
put it through the Pulley, and connect it to the lower end of the 
Teeter-Totter. Put a FLASHLIGHT underneath the Flashlight and a MAGNIFYING 
GLASS to the right of the Magnifying Glass. Put a CONVEYER BELT (shrink it if 
necessary) just to the left of the lowest platform. Put a SOLAR PANEL to the 
upper-right of the Conveyer Belt (far enough away from the Flashlight so it 
isn't activated by it) and plug a MOTOR into it. Connect the Motor into the 
Conveyer Belt with a BELT.

What Happens: The Flashlight is lit by the Baseball and the Bowling Ball hits 
the Bellows, blowing the upper Balloon to the right. After moving right it 
goes upward and the Inclines move it left. It flips the Teeter-Totter before 
it floats off the top of the screen, which activates the Dynamite Plunger, so 
the Candle is blown to the left. The Candle ends up on the Conveyer Belt and 
is lit by the Flashlight. When it's lit, it activates the Solar Panel, so the 
Motor turns on and makes the Conveyer Belt move the Candle to the right. The 
Candle's flame comes in contact with the Balloon and pops it.


PUZZLE 146: DON'T EAT ME

What To Do: Put a right-facing FLASHLIGHT to the left of the Magnifying Glass 
and put a MORT above it. Put a small horizontal WOODEN WALL (smallest size 
possible) and put it just to the upper-right of the Incline that's below the 
Magnifying Glass. Put DYNAMITE with its fuse on the left side on it. Put a 
small CONVEYER BELT just to the lower left of the Flashlight and put DYNAMITE 
to its right (underneath the Flashlight). Put DYNAMITE to the left of the 
highest Alligator, and another DYNAMITE underneath that Alligator. Put 
DYNAMITE on the left side of the wall that's to the left of the House, then 
put a small horizontal WOODEN WALL to its upper-left and put a DYNAMITE on 
that horizontal Wooden Wall.

What Happens: Mort lights the Flashlight. The Dynamite just below the 
Flashlight stays where it is because of the Conveyer Belt. The upper Dynamite 
blows up, setting up a chain reaction that makes all of the Dynamite blow up, 
giving Mel a path to his House. Mel walks to the right (he may walk over 
Mort), then falls through the hole and lands on the right side of the 
Alligator. He continues right, falls again, then walks to the right, into his 
House.


PUZZLE 147: LIKE A GOOD NEIGHBOR

What To Do: Put DYNAMITE above the right side of the "house" and put DYNAMITE 
just above that Dynamite. Put a "/" INCLINE (largest it can be( just to the 
left of the long Incline. Put a right-facing BOXING GLOVE above the Rocket; 
the right edge of the Boxing Glove should be what's above the Rocket. Put a 
"/" INCLINE (largest it can be) to the right of the right side of the long 
Incline. Put a BASEBALL above the Flashlight.

What Happens: The Baseball lands on the Flashlight and turns it on, and it 
lights the Rocket. The Rocket launches and is moved to the right by the Boxing 
Glove, then goes to the right on the Inclines. Its fuse lights the upper 
Dynamite and blows up the other Dynamite, which blows up the "house."


PUZZLE 148: BUCKET TRAINING

What To Do: Put a CANDLE to the right of the Magnifying Glass. Put a SOLAR 
PANEL to the upper-right of the Candle. Plug a MOTOR into the Solar Panel and 
connect it to the Conveyer Belt with a BELT. Put a LIGHT BULB to the left of 
the Magnifying Glass. Put a CONVEYER BELT underneath the Cannonball (stretched 
out as far as it can be and just to the left of the upper wooden floor). Put a 
TEETER-TOTTER underneath the Bowling Ball (its upper edge is underneath it) 
and put a PULLEY underneath the Light Bulb. Attach ROPE to the lower end of 
the Teeter-Totter, put it through the Pulley, and connect it to the Light 
Bulb. Put a LIGHT SWITCH above the Bucket and plug a MOTOR into its left side. 
Put two adjacent GEARS between the Motor and upper Conveyer Belt. Connect one 
of the Gears to the Motor with a BELT and connect the other to the upper 
Conveyer Belt with a BELT.


What Happens: The Bowling Ball falls and flips the Teeter-Totter, turning on 
the Light Bulb, which lights the Candle. Now that the Candle is lit, it 
activates the Solar Panel, so the lower Motor starts up and moves the Candle 
to the left with the Conveyer Belt. The Candle falls into the left Bucket and 
the Bucket starts to fall, moving up the other Bucket. This Bucket flips the 
switch as it goes up, so the Motor makes the Conveyer Belt move the Cannonball 
to the right. The Cannonball falls into the right Bucket, making it fall 
rapidly. The left Bucket rises up, and the Candle goes up with it, and lights 
the Rocket, so it launches.


PUZZLE 149: MEL TO THE RESCUE

What To Do: Put a TRAMPOLINE to the right of the Incline that's to the right 
of the right Mel. Now, there's a small wall directly above the right Mel. To 
its left put a "\" TEETER-TOTTER. Put DYNAMITE to the right of the Put 
DYNAMITE to the right of the wall that's to the right of the left Mel. Put a 
left-facing GUN to its right and connect it to the lower end of the 
Teeter-Totter with ROPE. Put a "\" TEETER-TOTTER above the lower Alligator and 
put a "\" TEETER-TOTTER above the right Alligator. Connect the upper ends of 
the Teeter-Totters with ROPE. Put a TRAMPOLINE above the left Mel. There's an 
Incline above the right Trampoline, put a TRAMPOLINE to the right of that 
Incline.

What Happens: The right Mel walks to the right and bounces on the Trampoline, 
then moves to the left due to the Incline. He walks over the Teeter-Totter, 
flipping it so the Gun fires, blowing up the Dynamite and allowing the left 
Mel to move right. Meanwhile the upper Mel walks left and walks over the lower 
Teeter-Totter, flipping it. After falling onto the Trampoline, he bounces 
upward and then is moved to the right, and walks over the Teeter-Totter, 
flipping it. He walks to the right, then bounces on the Trampoline and is 
moved to the left by the Incline, and walks into his House. The other Mel 
follows the same path and ends up in the House also.


PUZZLE 150: TEA TIME

What To Do: Put a TRAMPOLINE far beneath Mel (its highest point is about as 
high as the highest point of the lowest platform). Put a CANDLE on the left 
edge of the lower of the two large platforms, then put a MAGNIFYING GLASS and 
right-facing FLASHLIGHT to its left. Put a DYNAMITE PLUNGER underneath the 
Teapot; its dynamite is on the Dynamite Plunger's right side and the dynamite 
is just beneath the Teapot. Of course, as usual, you may need to play around 
with its location. Joy. Put a "\" TEETER-TOTTER to the right of the lowest 
platform and connect its upper end to the Dynamite Plunger with ROPE. Put a 
stretched-out CONVEYER BELT just to the right of the upper of the two large 
platforms and put a MONKEY BIKE underneath it. Connect them with a BELT. Put a 
PULLEY underneath the right side of the Teeter-Totter. Attach ROPE to the 
lower end of the Teeter-Totter, put it through the Pulley, and connect it to 
the Monkey Bike.

What Happens: Mel falls onto the Trampoline and is moved to the right by the 
Incline after he bounces. He lands on the Flashlight and activates it, 
lighting the Candle. Mel walks right afterwards and falls, then walks to the 
right again and flips the Teeter-Totter, blowing up the dynamite and starting 
up the Monkey Bike. The Teapot falls onto the Conveyer Belt after the dynamite 
explodes and it's moved to the left by the Conveyer Belt and stops above the 
Candle, which heats it and starts it up. If this doesn't happen quite 
correctly (such as the Teapot moving to the left too far) try moving around 
the Dynamite Plunger a little and see if that helps.


PUZZLE 151: BASKET-BOWL

What To Do: Connect the upper Teeter-Totter's lower edge to the lower edge of 
the lower Teeter-Totter with a ROPE. Put a "\" TEETER-TOTTER in the gap that's 
to the upper-right of the lowest Teeter-Totter. Put a FLASHLIGHT just to the 
left of the Baseball and a MAGNIFYING GLASS to the left of the Flashlight. 
There are two small platforms to the left of the Magnifying Glass. Put a 
left-facing TEAPOT on the upper of these two platforms and a CANDLE on the 
lower of these two platforms.

What Happens: The Bowling Ball rolls to the right, flipping the upper 
Teeter-Totter. This flips the lower one as well, and the Baseball lands on the 
Flashlight and turns it on, lighting the Candle. This starts up the Teapot, 
which lets loose some steam. Meanwhile the Basketball falls and rolls left, 
over the center Teeter-Totter. It's levitated over the gap by the Teapot and 
continues left, then falls and rolls to the right, and falls into the brick 
box.


PUZZLE 152: BALLOONING AROUND

What To Do: Put a LIGHT SWITCH (note: All switches have their switches set in 
the up position) and FAN (plugged into the Light Switch) to the left of the 
Balloon. Put a BASEBALL above the Light Switch's switch. Now, to the 
lower-left of the Balloon there's an Incline attached to a horizontal wooden 
wall. Put a stretched-out "\" INCLINE just to the left of the horizontal 
wooden wall and another "\" INCLINE to that Incline's left. Now, there's a gap 
in the left wall where a Fan could just barely fit. Put a right-facing FAN in 
that gap, then put a LIGHT SWITCH to its upper-left and click on the Fan to 
plug it in. Put a BASEBALL above the switch. Put a right-facing FAN beneath 
the wall that's below that Fan and put a LIGHT SWITCH to its upper-left, then 
click on the Fan to plug it in. Now, you'll see there's a very small platform 
just above the pipes. Put a left-facing FAN just above it, then put a LIGHT 
SWITCH to its right and click on the Fan to plug it in.

What Happens: The Baseballs fall and turn on all the Fans. The highest Fan 
blows the Balloon to the left and it moves down due to the Incline. The next 
Fan blows it to the right and the Balloon continues to the right due to the 
Inclines preventing it from moving upward. When it hits the small "\" Incline 
it moves down and the lower of the two right Fans blows it to the left. It 
again moves down when it hits the Incline, and is blown to the right by the 
lowest Fan, and it goes into the pipe "basket."


PUZZLE 153: BUCKET WORK

This one's a trick puzzle; it's much easier than it looks.

What To Do: Put a "/" TEETER-TOTTER underneath the Basketball (there are two 
positions where it can be "under" it, put it on the left of those two 
positions).

What Happens: The Basketball moves to the left from the Teeter-Totter (similar 
to an Incline) and rolls off the screen.


PUZZLE 154: COME HOME MEL

What To Do: Bridge the gap to Mel's right by putting three BALLOONS in it 
(they will barely fit). Put an EYE HOOK underneath each and connect each 
Balloon to its corresponding Eye Hook with ROPE. Connect the right Balloon to 
the other Eye Hook with a ROPE. Put a BALLOON to the upper right of the 
Conveyer Belt and put an EYE HOOK underneath it, then connect the two with a 
BELT. Put a BALLOON just to the left of the Conveyer Belt, and like before put 
an EYE HOOK underneath it and connect the two with ROPE. Put left-facing 
SCISSORS just to the left of that Balloon. Put a MOUSE CAGE just underneath 
the left-most pipe wall.

What Happens: Mel walks to the right over the Balloons. He continues right and 
then walks onto the next Balloon, which moves to the right with him. The 
Balloon ends up moving back and Mel falls onto the Conveyer Belt. He moves 
right and turns back when he walks into the right-most Balloon, then moves to 
the left and walks over the lowest Balloon. Mel continues past that Balloon 
and walks onto the Scissors, then falls onto the horizontal pipe wall. He then 
walks left until he falls, but the Mouse Cage breaks his fall so he walks 
right, into his House.


PUZZLE 155: CHEESE

What To Do: Put two right-facing MOUSE CAGES to the left of the Conveyer Belt 
the Cheese is on. Put a JACK-IN-THE-BOX underneath the lower end of the 
Teeter-Totter and connect it to the left Mouse Cage with a BELT. Connect the 
right Mouse Cage to the Conveyer Belt with a BELT. Okay, put a PULLEY 
underneath the Jack-in-the-box and put a PULLEY underneath the Dynamite 
Plunger. Attach ROPE to the lower end of the Teeter-Totter, put it through the 
Pulleys, and connect it to the Dynamite Plunger. Put a left-facing TEAPOT on 
the small platform that's to the right of the lowest Alligator and put a 
CANDLE underneath it. Put a MAGNIFYING GLASS and FLASHLIGHT to the right of 
the Candle, and then put a CANNONBALL above the Flashlight.

What Happens: The Morts all run left, away from Pokey and towards the Cheese. 
They fall and go towards the Cheese, activating the Mouse Cages. This makes 
the Cheese move right and the Jack-in-the-box flips the Teeter-Totter and 
triggers the Dynamite Plunger. The Dynamite all blows up, blowing some holes 
in the floor. The Morts fall and then run to the left towards the Cheese, then 
fall and are levitated over the Alligator by the Teapot (if not, try moving it 
to the left a little), and then they all move to the left because of the 
Cheese and then into the mouse hole.


PUZZLE 156: EXPERT: WHERE IS MY HOME?

Ah, the first "Expert" puzzle. Surprisingly, the Expert puzzles are all fairly 
straightforward, but usually must be solved in a way that is difficult to 
guess.

What To Do: Attach ROPE to one of the Buckets, put it through the Pulleys, and 
connect it to the other Bucket. Put a "/" TEETER-TOTTER underneath the 
Cannonball. The next part takes precise positioning, so I'll talk you through 
it. Begin by putting a MOUSE CAGE just to the left of the small brick wall. 
Now move it two spaces left and then three spaces up. Now it's placed 
correctly. Put a CONVEYER BELT (which has been conveniently sized correctly 
when you remove it from the Parts Bin) just to its right and connect the two 
with a BELT. You'll notice there's a gap in the floor to the left of the 
lower-right House. Put a "/" TEETER-TOTTER just above it. Put a TRAMPOLINE to 
the right of the Incline that's above the lower-right House.

What Happens:  The lower Mel walks to the left and flips the Teeter-Totter. 
The Cannonball falls into the Bucket and it falls, bringing up the right 
Bucket so the other Mels don't fall into it. The Baseball falls onto the 
Teeter-Totter and flips it, sending Mel to the upper left, into the upper-left 
House. Meanwhile the three upper Mels have walked right, fallen, walked right 
again, and then fallen again. They start going to the left and fall onto the 
Conveyer Belt. The left-most of them activates the Mouse Cage so the Conveyer 
Belt moves the other two Mels to the right. The left Mel continues left and 
after falling moves left into the lower-left House. The other two Mels fall 
after being moved right by the Conveyer Belt. After walking left and turning 
right when they walk into the Brick Wall, they walk over the Teeter-Totter. 
The right Mel flips it, sending the other Mel upward. That Mel falls and flips 
the Teeter-Totter again, so the right Mel is catapulted upward and lands on 
the platform near the Trampoline. He walks right, bounces on the Trampoline, 
and is moved to the left by the Incline, then enters the upper-right House. 
Meanwhile the last Mel has walked to the right over the Teeter-Totter again, 
and enters the lower-right House.


PUZZLE 157: EXPERT: CLEAR THE PATH

What To Do: Put a FLASHLIGHT and a MAGNIFYING GLASS next to each Rocket 
(that's using up your inventory of Flashlights and Magnifying Glasses). Do the 
right Rocket first so you don't have to bother flipping them (isn't it great 
when they set these things up for you?). Put a SCISSORS just above the left 
Balloon (positioned correctly they will immediately pop it). Put a TRAMPOLINE 
above the Pulleys. Now for the tricky part. Put a right-facing BOXING GLOVE 
underneath (not immediately underneath, a bit underneath; play around with it 
so it works right) the Baseballs.

What Happens: The left Balloon moves up a little and is instantly popped by 
the Scissors, so it is no longer an obstacle. The left Baseball falls and hits 
the Boxing Glove's button, which punches the right Baseball to the right. The 
Baseball lands on the Trampoline, and bounces right, onto the Flashlight, 
which lights the Rocket. Meanwhile the left Baseball rolls left, onto the 
other Flashlight, lighting the Rocket. So both Rockets launch and exit at the 
top of the screen.


PUZZLE 158: EXPERT: 10-9-8...

What To Do: Put a LIGHT SWITCH underneath the Baseball and plug a right-facing 
FAN into it. Put a WINDMILL to the right of the Fan. Put a GEAR just to the 
right of the Balloon. Put a GEAR just to the left of the Gear that's directly 
below the Balloon. Now there are three adjacent Gears. [Connect the Windmill 
to the left of these Gears with a BELT. Now put a CONVEYER BELT above these 
Gears and connect it to the right-most of these Gears with a BELT. Put a long 
CONVEYER BELT just underneath the Cannonball and connect it to the remaining 
of these three Gears with a BELT. Put a CONVEYER BELT of equal length just 
underneath this Conveyer Belt, then put a small (one space larger than the 
smallest size) CONVEYER BELT just to the right of the Conveyer Belt that's 
just below the Cannonball. Now connect the lowest Gear to the lowest Conveyer 
Belt with a BELT. And now for the finishing touch, put a BOWLING BALL on the 
right side of the Conveyer Belt that's to the right of the Mouse Cage (where 
it is may need tweaking).

What Happens: The Baseball flips the switch and the Fan turns on, making the 
Windmill turn and blowing the Balloon to the right, but the Balloon is stopped 
by the Gear. The Windmill makes the Gears spin, and the Bowling Ball moves to 
the left and the Cannonball to the right. The Bowling Ball activates the Mouse 
Cage and the Cannonball falls into the right Bucket. This Bucket falls and the 
left Bucket moves upward, but the right Bucket doesn't fall too far because 
the left Bucket is stopped by the lower of the two Conveyer Belts. The 
Baseball is moved to the right by the Conveyer Belt, and it rolls underneath 
the Buckets until it lands on and activates the Flashlight, lighting the 
Rocket so it takes off.


PUZZLE 159: EXPERT: CLEAR THE PATH II

What To Do: We've got two things to do here, light the Rocket, and second, get 
the Dynamite to the upper-right of the puzzle so it can blow up to let the 
Rocket leave the screen. Lighting the Rocket is easier, so I'll do that first. 
Put a CANDLE to the right of the Magnifying Glass. Now put a MAGNIFYING GLASS 
to the right of the Candle. Now put a CANDLE to the right of that Magnifying 
Glass, then put a MAGNIFYING GLASS to the right of that Candle. Well, now for 
the Dynamite. Connect the Mouse Cage to the Conveyer Belt with a BELT. Now, 
there is one long, steep Incline to the right of the left Trampoline. Put a 
JACK-IN-THE-BOX just to the right of the lower end of that Incline. See the 
Incline directly above the right Trampoline? Put a MOUSE CAGE just to the 
right of the wall that's to the right of that Incline, then connect it to the 
Jack-in-the-box with a BELT. Put a MOUSE CAGE just to the right of the highest 
Incline. To the left of the Baseball is a"/" Incline (or two if you want to be 
technical). Put a stretched-out CONVEYER BELT to its left and connect it to 
the Mouse Cage with a BELT. Now put a stretched-out CONVEYER BELT to the right 
of that Incline (just above the Baseball) so it bridges the gap between it and 
the Incline to the right. Now fill in the remaining hole between the wooden 
platform and the "/" Incline with another CONVEYER BELT. Okay, plug a MOTOR 
into the Solar Panel and put three adjacent Gears between it and the Conveyer 
Belts. Connect the "edge" gears to the Conveyer Belts with BELTS and connect 
the Motor to the "center" of these Gears with a BELT.

What Happens: The Baseball begins sliding down the Inclines. Meanwhile the 
lowest Mouse Cage starts up and the Conveyer Belt moves the Dynamite to the 
right. It bounces on the Trampoline and the Incline moves it onto the 
Jack-in-the-box. The Baseball has by this time hit the right Mouse Cage, so 
the Jack-in-the-box starts up and flings the Dynamite to the left and it lands 
on the other Trampoline. Meanwhile the Baseball has fallen onto the 
Flashlight, which lights the Candle, which lights the next Candle, which 
lights the Rocket. Anyway, the Dynamite is bounced upward and is moved right 
by the Incline, hitting the Mouse Cage along the way. The Conveyer Belt moves 
it to the right. As the Motor has now turned on because the Candle has 
activated the Solar Panel, the Dynamite continues moving to the right by the 
other Conveyer Belts. It finally ends up in the upper-right part of the 
puzzle, and is lit by the Rocket's fuse, and blows up, blowing a hole in the 
ceiling that the Rocket escapes through.


PUZZLE 160: EXPERT: A LONG WALK

Ah, the final level. I wonder if this puzzle's title comes from Stephen King's 
book "The Long Walk." Anyway, this is probably the best of the puzzles to be 
the "final puzzle," even if it perhaps is a little easy. Well, let's get 
started.

What To Do: Put a LIGHT SWITCH underneath the upper Baseball and plug a VACUUM 
into its left side. Next, plug a MOTOR into the Light Switch and connect the 
Motor to the Conveyer Belt with a BELT. Put DYNAMITE on the lower end of the 
Teeter-Totter. Put a LIGHT BULB to the right of the Magnifying Glass. Attach 
ROPE to it, put it through the Pulley beneath it and then the upper Pulley, 
and connect it to the upper end of the Teeter-Totter. Now, to the right of the 
wooden floor that's to the right of the lower Mouse Cage, put four adjacent 
NAILS (three is possible but four is easiest). Now put a NAIL to the 
upper-right of the right-most Nail. Put a CONVEYER BELT underneath the lower 
Baseball and connect it to the lower Mouse Cage with a BELT. Put a left-facing 
FLASHLIGHT to the right of the Magnifying Glass and a CANDLE underneath the 
Teapot.

What Happens: The Mels all to the the right as the Baseball flips the switch. 
The Vacuum sucks the Mels upward so they're underneath the Conveyer Belt, and 
the Motor makes the Conveyer Belt move  the Mels to the right. They land on 
the Mouse Cage, which makes the Jack-in-the-box flip the switch again and turn 
the appliances off, but all the Mels are past them so it's fine. The Mels 
continue to the right and hit walk onto the Scissors, so it cuts the Rope 
holding the Balloon down. The Balloon floats upward and flips the 
Teeter-Totter, turning on the Light Bulb and sending the Dynamite to the 
right. The Light Bulb lights the Candle and the Dynamite falls down and is lit 
by the Candle, then blows up and blows a hole in the floor. The Mels, now 
walking to the left, fall through the hole, and after walking to the left and 
into the wall they turn around and go to the right. They fall onto the Nails, 
walk right and walk into the upper-right Nail, so they turn around and walk 
over all the Nails to the left. On their way they walk over the Mouse Cage, 
making the Conveyer Belt move the Baseball to the left, so it activates the 
Flashlight. The Candle is lit, and the Teapot heats up and blows out steam. 
The Mels walk onto the steam, which blows them to the left, and they walk into 
the House. 

And the game is now completed! Be sure to check out the other games in this 
fine series, such as The Incredible Toon Machine, The Incredible Machine 
Version 3, The Return of the Incredible Machine: Contraptions, and perhaps the 
best of them all, The Incredible Machine: Even More Contraptions.



VI. Version History

1.00: Initial release. All puzzles covered. All pieces mentioned. Manual 
passwords (the ones that I have anyway) are included. FAQ is also included. 
(9/6/06)



VII. The End (Credits and Copyright)

Thanks to Sierra for making this game, along with the "Hint Book" for which 
was of great help in writing this guide.

Thanks to my parents, who got this game for me in the first place (years and 
years ago).

Thanks to me, as always, for writing this.

Thanks to GameFAQs for showing this.

Copyright Disclaimer: You require my permission to post this anywhere. At 
present, only the following sites can show it:
gamefaqs.com

Copyright 2006 Lord Seth.