======================================= Alphaman Food/Item/Lore Guide ======================================= Version 1.0 12/08/04 Version 1.1 12/21/04 (added contributions from zgoat17, noted by *) Introduction ================================================= My first FAQ! Although this game has been out for many years, this game has only limited information available. I hope that this will help anybody who decides to pick this game back up. If I missed something, mention it on the message board and I will add it and give you credit. Legal Stuff ================================================= This FAQ is for personal use only. It should only be found on gamefaqs.com and cannot be reproduced without my written consent. Because all of the information found here comes from the Alphaman game, all of the information is a result of researching the work of Jeffrey Olson. He deserves the credit for the information found here, I only uncovered and organized it. Thanks for the great game Mr. Olson! ================================================= Table of Contents ================================================= = Food = = Weapons = -Equipable = -Throwable = = Armor = = Shields = = Small Tech Devices = -Grenades = -Weapons = -Other = = Large Tech Devices = -Transportation = -Suits = -Other = = Monoliths (Thanks to zgoat17) = = Lore (May Contain Minor Spoilers) = = Contact Info = = Contributors ================================================= Food: ================================================= Spam - Lowers your hunger by two categories Beef-a-Roni - Fills you up Other foods: Berries, Coffee, Mr. Mistys, Brandy Weapons: ================================================= Each weapon has a base statistic that determines the amount of damage that can be dealt. The condition of the weapon also affects the damage done. The condition can be determined by examining the weapon with 'X.' Equipable Weapons: Type Damage Accuracy ------------------------------------------------- Dagger: 1-4 -2 Club: 1-5 -2 Pitchfork: 1-6 -1 Hand Axe: 1-7 -1 Short Sword: 1-9 +0 Flail: 1-10 +1 Long Sword: 1-11 +1 Halberd: 1-12 +1 Titanium Dagger: 2-10 +2 Titanium Sword: 2-12 +2 Titanium Axe: 2-14 +2 Duralloy Pitchfork: 3-15 +3 Duralloy Sword: 3-18 +3 Throwing Weapons Type Damage Accuracy Range ------------------------------------------------- Shuriken: 1-3 -3 10 Dart: 1-4 -2 9 Throwing Axe: 1-5 +0 5 Arrow: 1-6 -1 8 Javelin: 1-7 +0 8 War Boomerang: 1-8 -1 7 Lawn Dart: 1-9 +0 5 Spear: 1-10 +1 6 Titanium Dart: 2-8 +2 10 Titanium Javelin: 2-12 +2 9 Duralloy Arrow: 3-12 +3 11 Duralloy Spear: 3-18 +3 9 Armor: ================================================= Similar to weapons, armor has a base stat. The lower the class, the better the armor. It can also be examined to determine condition Heavy Fur Armor: base class 9, takes 2 hits Cured Hide Armor: base class 8, takes 3 hits Ringmail: base class 7, takes 4 hits Chainmail: base class 6, takes 5 hits Fiberglass Armor: base class 5, takes 6 hits Plastic Armor: base class 4, takes 7 hits Platemail: base class 2, takes 8 hits Titanium Chainmail: base class 3, takes 7 hits Titanium Platemail: base class 1, takes 9 hits Duralloy Chainmail: base class 0, takes 8 hits Duralloy Platemail: base class -1, takes 10 hits Shields: ================================================= Small Wooden: -1.0 to AC, takes 2 hits Large Wooden: -1.5 to AC, takes 3 hits Small Metal: -2.0 to AC, takes 3 hits Large Metal: -2.5 to AC, takes 4 hits Small Titanium: -3.0 to AC, takes 4 hits Large Titanium: -3.5 to AC, takes 5 hits Small Duralloy: -4.0 to AC, takes 4 hits Large Duralloy: -4.5 to AC, takes 5 hits Small Tech Devices: ================================================= Grenades Type Damage Accuracy Radius Description --------------------------------------------------------------------- Flash: 1-4 +10 2 Blinds everything. Stun: 1-4 +12 2 Paralyzes and minor damage. Gas*: 2-30 +6 1 Posion damage and leaves gas. Psychosis: 2-60 +10 1 Variable mental-type damage. Lightning: 5-25 +12 2 Modest electrical damage. Fragementation: 7-49 +6 1 Modest kinetic damage. Neutrino*: 8-64 +12 1 Moderate damage. Incendiary: 9-81 +6 1 Moderate heat damage. Fission: 12-144 +10 1 Substantial radiation damage. Photon*: 15-225 +8 1 Tremendous laser-type damage. Fusion: 15-225 +10 2 Tremendous damage. Disintigration: 15-450 +20 1 Lethal to almost everything. Vial of acid*: 4-40 +6 1 Modest damage. Weapons Type Damage Accuracy Range Description --------------------------------------------------------------------- Salt Shaker: 1-1 +5 1 Useful on slugs, can be thrown. Pepper Shaker: 1-1 +8 1 Makes targets sneeze, can be thrown. Can of Silly String*: 1-1 +5 4 Immobilize target. Bottle of - Seltzer: 1-4 +4 2 Effective against firey creatures. Stun Gun: 1-6 +15 9 Will paralyze a target. Staple Gun: 1-8 +2 7 Minimal kinetic damage. Weedeater: 2-8 +5 1 Effective against plants. Blaster: 2-12 +4 6 Modest heat damage. Bottle of - Mr. Clean: 3-9 +6 2 Effective against slimes and molds. Can of Raid*: 3-9 +8 1 Effective against insects. Blowtorch: 3-27 +3 1 Moderate heat damage. Can of Mace: 4-32 +6 2 Modest poison damage, targets flee. Shock Rod: 4-32 +6 1 Modest electrical damage Light Sabre: 5-40 +7 1 Moderate laser-type damage. Tickle - Feather Gun: 6-120 +3 2 Tremendous damage. Laser Pistol: 7-49 +6 8 Substantial laser damage. Freeze Gun: 7-56 +8 6 Substantial cold damage on a line. Shotgun: 8-56 +9 3 Substantial kinetic damge. Fusion Rifle*: 8-64 +6 6 Substantial radiation damage. Phaser: 8-64 +7 6 Inflicts sleep or heat damage. Flamethrower: 8-72 +6 5 Substantial heat damage on a line. Chainsaw: 9-54 +5 1 Inflicts horrible wounds. Missile Launcher*: 9-81 +4 80 Substantial damage in a large area. Other Small Tech Items --------------------------------------------------------------------- Answering Machine - Takes messages (Seems to be useless). Backpack - Holds up to 10 moderately sized items. Bionic Cranium Implant - Raises Mental Resistance and Intelligence. Bionic Muscle Implant - Raises Strength and Dexterity. Bionic Spleen Implant - Raises Constitution and Radiation Resistance. Boise Souvenir Ashtray - Useless. Bottle of ArmorAll* - Restores armor and may improve it. Bottle of Brandy - Boosts strength, makes you sleepy, & provides nourishment. Bottle of Sunscreen - Provides some protection against laser attacks. Box of Alkaseltzer* - Relieves sickness and removes tapeworms. Box of Cap'n Crunch* - Gives you a sugar high and speeds you up temporarily. Box of Flares - Lights the way when it is dark outdoors but causes damage when indoors. Breathalyzer - Removes blood alcohol level. Cheese Grater - Useless. Chemical Analyzer* - Reveals effects of berries. Chia pet - Useless. Extra-Strength Tylenol - Restore lost hit points. Force Field Generator - Protects you from attacks. Fountain Pen - Useless. Gas Mask - Protects from posion gas. Geiger Counter - Reveal nearby radiation zones or indoor traps. Grenade Launcher - Fires grenades or berries at a long range. Hammock - Puts you to sleep. ID Card - Unlocks most locked doors, can disable some robots. Kalediscope - Useless. Knife Sharpener - Makes blade weapons more effective. Lavalamp - Provides light. Massage Unit - Reduces fatigue. Medkit - Restores lost hit points and poison damage. Microcomputer - Reveals useful information. MindWeb Generator - Protects from mental attacks. Mirror - Reflects laser attacks. Motion Sensor - Reveals hidden creatures. Mr Misty - Provides nourishment or can be thrown as a freeze grenade. Pair of Servoboots - Greatly reduces effects of encumberance. Pair of Sunglasses - Protects against blindness, and influences robots. Pencil Sharpener - Makes pointed weapons more effective. Pocket Instamatic - Blinds nearby creatures. Powerpack - Recharges electrical devices. Radar Detector - Useless. Radar Gun* - Reveals how fast a creature can move. Roll of Duct Tape - Incapacitates creatures, repairs armor and suits. Roll of Toilet Paper - Effective against Dung Beetles and Seagulls. Slinky - Useless. Sony WatchMan - Maps levels in some special castles. Tape Recorder - Reveals mission goals. Thermos o' Coffee* - Boost constitiution temporarily and can keep you awake. Tip O'Neil Mask - Frightens creatures away. Toaster - Useless. Tricorder - Maps castles and lairs, also reveals creature information. Turbocharger - Speeds up any vehicle. UV Helmet - Helps find hidden objects. Veg-O-Matic - Injures nearby creatures, especially edible ones. VisiScope - Allows you to see long distances. Voodoo Doll - Kills all nearby creatures of that specific type. Wrist Watch - Tells you time remaining. Large Tech Devices: ================================================================== For Transportation --------------------------------------------------------------------- Kayak - Can be used to cross water. Rubber Raft - Allows movement through water. Pogo Stick - A bad form of transportation. Jetpack - Rapid bursts of movement. Golf Cart - Faster than walking. Hovercraft - Very fast transportation over any terrain. Suits --------------------------------------------------------------------- Bulletproof Suit - Lowers AC and reduces kinetic damage. Camouflage Suit - Makes you harder to detect. Neutron Suit - Emits radiation, hurts both creatures and yourself. Pinstripe Suit - Gives added influence over robots when used with ID card. Radiation Suit - Reduces radiation damage. Reflective Suit - Reduce damage caused by lasers. Thermal Suit* - Reduce damage caused by heat and cold. Wetsuit - Allows movement through water, reduces acid and shock damage. Other Large Tech Devices --------------------------------------------------------------------- Cabinet - Useless. Cigarette Machine - Useless. Computer Workstation - Provides useful information. Cyclotron - Useless? Dialysis Machine - Cures you, removes poison and tapeworms. Displacer - Allows you to teleport over short distances. Jackhammer - Can remove walls and can be used as a weapon. Home Movie Projector - Puts enemies to sleep. Kevorkian Machine - Useless. Laserprinter - Useless. Leaf Blower - Useless. Liposuction Device - Removes udders. Microwave Oven - Ripens berries, improves the taste of food. Porta-Potty - Useless. Prosthetic Leg - Useless. Repusion Generator - Prevents creatures from moving next to you. Safe - Holds 10 items and can be left outside of castles. Sousaphone - Causes general chaos among critters. Still - Turns berries into necters, necters into extracts (increase potentcy). Tent - Allows for a safe night of sleep. TK-5 Antitank Gun - Extremely effective long-range weapon. Transmogrifier - Morphs creatures, changes berry types. Wide Screen TV - Maps levels in special castles. Monoliths (Thanks to zgoat17) ================================================= The Clinton Health Clinic - Provides stat boosts. The IBM DX4 Supercomputer - Displays game data. Jeffrey Dahmer's Deli - Completely sates your hunger. Jim Jones Juice Jamboree - Offers a selection of purple extracts. The Mark VI Teleporter Unit - Transports you anywhere on the map. There are several of them. Tech Devices 'R' Us - Offers you tech devices (1 at a time). Tonya Harding's Arms & Armor Emporium - Offers you weapons and armor (1 at a time). Lore (Minor Spoilers) ================================================= Random bits of information provided -Elvis would get the words right. -What did the Skipper do with his hat? -Herman Munster is green too. -The Grinch's castle is surrounded by poison gas. -The Grinch has a soft spot for Roast Beast. Contact Info ================================================= If you have any questions or comments, post a new thread on the message board for this game. I'll keep my eye on it. I am open to any comments, suggestions, or insults (though I will ignore the insults). Thanks again to Mr. Olson for providing this game. I am looking foward to the SVGA release if it ever happens. If this FAQ recieves any feedback I may start on a creature FAQ. Contributors ================================================= * <-- means added by zgoat17