----- ----------- v0.3 L e g e n d o f K y r a n d i a 3: M a l c o l m ' s R e v e n g e -------------------------------- Walkthrough/F A Q By Krystal Meree Updated: 17/03/05 ------------ ----- C o n t e n t s I. Version History II. Introduction - Background III. General Hints - Game Hints - Kyrandia - Isle of Cats - Limbo IV. Walkthrough a. Awakenings b. Leaving Kyrandia - Via Portal Potion - As Pegasus - As Circus Performer: Juggler - As Circus Performer: Mime - Via Brandywine's Help - As a Prisoner c. Isle of Cats d. The End's of the Earth e. Limbo (Coming soon!) f. Hell g. Return to Kyrandia - Gunther - Stuart (Coming soon!) - Both (Coming soon!) h. The Trial V. Frequently Asked Questions VI. Credits VII. Legal Information ----- ----------- I. Version H i s t o r y ------------ ----- v0.3 (17/03/05): FAQ has been accepted :) Added 'End's of the Earth' section. v0.1 (10/03/05): First update... ----- ----------- II. I n t r o d u c t i o n ------------ ----- Welcome to the last and final chapter of the wonderful Kyrandia series. I noticed that there was quite a lack of complete walkthroughs for this game, considering it is one of the most frustrating/tedious games in the entire series. So I aim to add as much detail as possible. If you are completely oblivious to what this game is all about, here is some background info... ------------ B a c k g r o u n d ------------- _Once Upon a Time________________ A few year's ago, an evil Jester...let's call him, 'Malcolm' was 'accused' of killing the reigning King William and Queen Katherine. Their only son - Brandon, soon fell upon the duty of returning to his rightful place on the throne. With the help of the Royal Mystics (a group of 4 - highly intelligent/powerful beings including: Brynn the Priestess, Darm the Wizard, Kallak - Brandon's Grandfather and the Alchemist Zanthia) he was able to thwart the evil Jester's exploits by banishing him to a life as a statue of stone... (Refer to: The Legend of Kyrandia Book 1 for more information...) _A Helping Hand__________________ And so King Brandon, who now reigns over the now peaceful land of Kyrandia - is one day startled to find his kingdom disappearing before his very eyes! The Royal Mystics were baffled, but with the persuasion of Marko's valet - The Hand, it was decided that the youngest of the Mystics - Zanthia, was to go and search for a way to save their fair land...little did she know that this was one wild goose chase she never expected... (Refer to: The Legend of Kyrandia Book 2: Hand of Fate for more information...) _Lighting never strikes twice____ After Zanthia's troubles in the last adventure, peace is once again restored to Kyrandia. But then again, peace never last's forever...especially when a revenge seeking evil Jester is released from his stony imprisonment and has nothing but an evil conscience on his side - well that's where you come in :) And so, onward we go! ----- ----------- III. General H i n t s ------------ ----- There are quite a few way's to get lost/frustrated in this game - here's a few hints that might make things easier... ------------ G a m e H i n t s ------------- - Run, don't walk: There's no real reason to keep Malcolm on a saunter, always use 'Hurry' for those tedious trips. - The Collector: Pick up everything you can lay your grubby hand's on. Remember, you can have 11 item's if you hold one in your hand... - Combinations: Try combining your inventory with as many items as possible - who knows what you can create... - Jester's Staff: When in doubt, use the Jester's staff. It's always good for a laugh! - Should you be thrown in prison/any other event that you loose your inventory, don't fret! Just check the dump, your items should be there. - If you wish to straighten your bent nail, simply use it in a lock. Vice-versa if you wish to bend a straight nail. ------------ K y r a n d i a ------------- _Hypnotizing a Squirrel:________ Use sesame seeds on the log that the squirrel is sitting on, then - when lured closer - use the Nut-on-a-String on the squirrel. _Creating Toys:_________________ Leather Ball = Levers: Down & Down OR Down & Up + Leather Boot/Jerkin Rocking Horse = Levers: Up & Down + Wooden Log Toy Soldier = Levers: Up & Up + Wooden Log _Obtaining a Fish Cream Sandwich: - Trading for a toy: You need 2 pieces of wood and 1 leather item, then it's off to the Toy Factory. We need 3 toys for a certain non-English speaking bratty kid whom will trade his sandwich for just 1 of the toys (which is chosen at random, so just make all 3 to be on the safe side). (Refer to the Toy hints in the Kyrandia's section of the General Hints) You can find the brat either in front of the Dairy, in the Town Arena or at the Cross-roads. Keep handing him toys until he gives you his sandwich. - Create your own sandwich: Sesame seeds: Early in the game, they can be found in the dairy. Eel: Combine the Nut-on-a-String with the Bent nail to create a fishing hook. You can fish for eel's either in the Ocean or in the Cellar beneath the Toy Factory. Cream: Use 2 eel's on 2 sesame seed portions for 2 lot's of fertilized seeds. Next, water the 2 seeds and place the two big sprouts in the green hopper, which is located in the dairy. Use your straight nail on the cream tank and load up a flask. Combine the 3 ingredients in the Fish Cream Parlor's hopper and press the red button. _Note:__________________________ If the Parlor is full of customers, simply remove them by un-hypnotising a squirrel. ------------ I s l e o f C a t s ------------- - Try not to get lost in the Jungle - always save when you get to your location and try mapping a route to your next point. Or better yet, just hitch a ride in the cart. - There are many way's to get yourself killed here, but please, not to fleas :( Click on Malcolm often to remove the flea's until he sighs with relief. - Should you see any bones in the Jungle, ALWAYS collect them, as you will need plenty when collecting the Cat's Gems. ------------ L i m b o ------------- - Can't be bothered playing the Queen's game? If you have a coin on you, just give it to her attendant (the blue merman behind her), he'll finish the game for you. ----- ----------- IV. The W a l t h r o u g h ------------ ----- ------------ a. A w a k e n i n g s ------------- "On top of a trash heap, all covered in fleas..." Ouch, now that was a 'shocking' experience :p (couldn't help myself, sorry). Well now that we are awake and have evil on our side - perhaps we should explore our once lovely home... Sift through the odd item's in the dump and grab whatever you come across. The main items you'll need are: a broken flask and 1 nail (Bent or Straight). Oh and leave the squirrel alone, unless you have a nail with you ;) Ok, from the dump go left to the castle gate, then down to the Bluff (Kyrandia's 2-way teleportation device). You have a choice to explore or not at this point. I want to look around a bit more so head left and we'll be at the crossroads. Going up will lead you to the Graveyard, Left will take us to the Pegasus Landing site and Down is to the docks. Go Left first. After a 'flighty' scene with the Lovely Zanthia, head back to the Crossroads and then down. Hmmm, so the only ship docked at the moment is a Circus Boat? Well the captain is less than friendly so, away with us... Go right, then right again to be at the Bluff once more. Enter the Bluff to be transported to the Town Square. Now our first objective is to re-open the Toy Factory, and with a simple straight nail - we can do just that! Pick the lock with a nail and enter the factory. Go through the door in the back of the room and you will arrive at Malcolm's Apartment. Check the chest of drawers for an essential item - Nut-On-a-String! Also, check under the bed for our - Jester's Staff!! Hehe, put it away for good use, next to the mood meter. Not much else to do here (if you've played the previous Kyrandian games, feel free to check out Malcolm's family album - it will probably clear up any family tree question's you may have :)). Go back through the door and click the hole in the floor. You should wind up in the Cellar/Sewer. Enter the door atop of the stairs and Malcolm will be in the Town Hall. Now there is a Voice of Reason standing/sitting there but unfortunately, there's NOTHING you can do here at this point. So just leave to the right and we will be in the Town Square. Ok, so to continue on with the game, we need to go to the Graveyard. Take the Bluff and then go Left. At the crossroads you should see a bush with some flowers on it - use your broken flask on the flowers and grab 2. Now go up, Malcolm should be at the graveyard. Set his mood to 'Nice' and place the 2 flowers on Katherine's grave. After a discussion with a dead woman, Malcolm's no doubt weary of all these accusations. Tis' time to say goodbye to our once beloved Kingdom...well...at least for now... ;p ------------ b. L e a v i n g K y r a n d i a ------------- "Armageddon Outta Here!" Malcolm's had it with this place - so off we go! Erm, but hang on - we have a bit of a choice on how we depart from our homeland (not that any of them alter the main game plot). In fact there are 6 different ways to leave Kyrandian shores. I have listed the options from Easiest to Tedious but this is from my point of view, so feel free to choose what ever way you like :) Also, it's very easy to get a sense of over-lapping for many of the options so try not to get too lost, mm-kay? _To leave via Portal Potion_____ Probably the easiest way to leave this land since it only requires a few items and no pesky favors for anyone! :) Go to the dump and collect: a Flask and a bent nail. Next head to the Dairy, we need some sesame seeds. We are up to the last part in this quest so here's our required inventory: a flask, nut-on-a-string, bent nail and sesame seeds. Head to the cellar below the Toy Factory. Using your Nut-on-a-String and bent nail will create a fishing hook. Fish in the stream until you catch an eel. And why not fill a flask with water too? Now combine the eel with the sesame seeds to create...fertilized seeds? *cough* Ok, so place the fertilized seeds on that rather bad repair job (the bricked wall in the sewers if your a little slower than the rest of us :p) and then water the seeds. Enter the Catacombs and click the top of the green jar. Oooh, magic! Click your flask on the jar for a Portal Potion! Finally head to the Town Arena and use the Potion for a swift trip. _Note:__________________________ You will arrive at the Dog Fort on the Isle of Cats. _To leave as Pegasus____________ After our first meeting with that all-powerful Alchemist - Zanthia, we know that she holds the key to a Pegasus potion. But we also know she won't speak with us until we get some kind of disguise on. Hmmm, I do believe I saw a Mime around here...and he's standing by the baths no less... March of to the dump and collect: a Flask and a bent nail. Using your Nut-on-a- String and bent nail will create a fishing hook. You can fish either in the ocean or beneath the toy factory - either way, we need 2 eels and a flask filled with water. Got 'em? Good. Now back to our good friend the Mime... Watch him until he turns around, showing his hood, then quickly place the eel in it. Set your mood to 'Lying' then follow him into the baths by using your fishing hook on the coin dispenser. After a chat with a dense bath attendant, click the thermostat that's near the tree, a few times to either the hot or cold section (it doesn't matter which). With the attendant's back turned, take the Mime's costume out of the window. Next head to the dairy, we need some sesame seeds. Combine the eel with the sesame seeds to create the fertilized seeds. Ok, the last item we need is a Rocking Horse, which we can make with a log of wood, and the correct blueprints in the Toy Factory (refer to the Toy hints in the Kyrandia's section of the General Hints). Click the green button with the wood inside the machine and the results should be a cute horsy! We are up to the last part in this quest so here's our required inventory: Mime's Costume, flask of water, fertilized seeds and a Rocking Horse. Adorn the mime's costume and head to the Magician's Lodge. Is this entire town got some rose-coloured glasses on when it comes to disguises or something? Lol, anyway! Zanthia's thrilled the now 'talking Mime' has visited her. Click around to find out that the potion she's mixing is in fact a Pegasus Potion! Erm, well lack there of a bit of horse essence. But I'm sure we'll be happy to take care of that, as soon as she gets out of the way - so! Place your fertilized seeds beneath Marko's cabinet, and then add water. While she's distracted, quickly throw your Rocking Horse into her potion, then grab a flask full and leave :) Head to the Pegasus landing, and use your potion for a one way ticket outta here... _Note:_________________________ You will arrive at the Pirates Beach on the Isle of Cats. _To leave as a Circus Performer: Juggler Alright, the Dog will only allow his own kind on the ship, huh? (yeah, like a Jester is so far off from his assortment of co-workers). Let's try our luck as a Juggler. Of course we will need to show that stupid mutt we can juggle... Go to the Dump, find a bent nail (you can also look for Brandon's shoe since it will save you some repetitiveness in the future, however if you can't find one - don't worry about it). Combine you Nut-on-a-String with the bent nail. Next, set your mood to 'Lying' then go into the baths by using your fishing hook on the coin dispenser. Click the thermostat that's near the tree, a few times to either the hot or cold section (it doesn't matter which). With the attendant's back turned, take the Jerkin out of the window. Leave the baths go up a screen, then return to the bath's again. You will need to repeat the jerkin stealing part once more (or twice if you didn't find Brandon's shoe in the dump). Either way we need 3 pieces of Leather. Next, we need to turn the 3 leather item's into balls, so do just that. (Refer to the Toy hints in the Kyrandia's section of the General Hints). Got your 3 balls? Good cause that's all you need for the last part of the quest. Simply set your mood to lying, go to the docks and drag a ball onto Malcolm. _Note:__________________________ You will arrive at the Altar of Cats on the Isle of Cats. _To leave as a Circus Performer: Mime Not into being a Juggler? Well that's alright, I mean...there was that Mime we saw earlier...hmmm... First of to the dump and collect: a bent nail and a leather boot. Using your Nut-on-a-String and bent nail will create a fishing hook. You can fish either in the ocean or beneath the Toy Factory - either way, we need 1 eel. Got it? Good. Now off to our good friend the Mime... Watch him until he turns around, showing his hood, then quickly place the eel in it. Set your mood to 'Lying' then follow him into the baths by using your fishing hook on the coin dispenser. After a chat with a dense bath attendant, click the thermostat that's near the tree, a few times to either the hot or cold section (it doesn't matter which). With the attendant's back turned, take the Mime's costume out of the window. Ok, you now have a choice: we need a fish cream sandwich that we can either make ourselves, or trade the Non-English speaking kid for it with a toy. Refer to the Fish Cream Sandwich hints in the Kyrandia's section of the General Hints. Got the sandwich? Good, cause we are up to the last part in this quest so here's our required inventory: Mime's Costume and Fish Cream Sandwich. Dress in the Mime's costume before entering the docks and talk to the Dog. What's that you say? You want a sandwich, boy? Give the damn dog some food... then it's ALL ABOARD!! _Note:__________________________ You will arrive at the Altar of Cats on the Isle of Cats. _To leave via Brandywine's Help_ Ok, bear with me on this escape route. Brandywine's got a bit of a secret on how to travel to the Isle of Cats, here's how to relieve her of it: First of to the dump and collect: a bent nail. Using your Nut-on-a-String and bent nail will create a fishing hook. You can fish either in the ocean or beneath the Toy Factory - either way, we need 3 eels. Got them? Good. Now off to our good friend the Mime... Watch him until he turns around, showing his hood, then quickly place an eel in it. Set your mood to 'Lying' then follow him into the baths by using your fishing hook on the coin dispenser. After a chat with a dense bath attendant, click the thermostat that's near the tree, a few times to either the hot or cold section (it doesn't matter which). With the attendant's back turned, take the Mime's costume out of the window. Next, head to the Dairy, we need some sesame seeds. Collect some seeds and return to the Squirrel. Use the seeds on the log that the squirrel is sitting on, then - when lured closer - use the Nut-on-a-String on the squirrel. Got him? Wonderful... Ok, you now have a choice: we need a fish cream sandwich that we can either make ourselves, or trade the Non-English speaking kid for it with a toy. Refer to the Fish Cream Sandwich hints in the Kyrandia's section of the General Hints. Alright, we should be up to the last portion of this quest. Here is the required item list: A Fish Cream Sandwich, Mime's Costume, Hypnotized Squirrel and 2 Eels. Go to the Cellar, and adorn the Mime's Costume. Click the green apple on the rug, then when it glows, click the red apple. Transportation to Darm's Abode = Success. Talking to Darm reveals how hungry he is. Now, since we are lucky enough to have a Fish Cream Sandwich on us, give it to the old man... Once he's shut up, talk to Brandywine. She'll prattle on, on how she mustn't speak in front of 'old-man winter'. So let's get rid of him for good, shall we? Grab your Jester's Staff and use it on Darm until he...well...excuse's his incontinent self. Now talk to Brandywine again until she starts's speaking about 'The Festival of Mortar'. Hand Brandywine the Squirrel and Lo-and behold! We receive the most vital piece of information in our entire quest: 1 eel + 1 eel = Isle of Cats!?!? *Rolls eyes* Take your eel and use it on the other eel in your inventory to leave this miserable kingdom... _Note:__________________________ You will arrive at the Dog Fort on the Isle of Cats. _To leave as a Prisoner_________ The LONGEST quest is sometimes the funniest. Me? I couldn't care less about funny, I just want off! So here we go: Firstly, we need a nail. Next we need to get our selves captured. That's easy enough since: Zanthia, Darm & Brandywine and the Bath Attendant all know that Malcolm's a wanted guy - simply visit anyone of these people then return to the Bluff. Our main-man Herman makes his appearance. Since everything in your inventory will disappear, hold the Nail in your mouse pointer. _Doily-Making___________________ Our first meeting with the lovely *cough*, Rowena :) When she finishes her explanation, use the nail on the lock. Now take the scissors and use them on our mangled-man. He'll create something useful for a change and you'll be once again - a free Jester :) Alright so we are back, next item we need are some fertilized seeds. Collect your Nut-on-a-String and a bent nail from the dump, combine them together and you'll have a fishing hook. Fish in the ocean or Cellar until you catch an eel. Go to the Dairy and collect some sesame seeds and combine the eel with the sesame seeds to create...fertilized seeds. Now it's time to find Herman again (via Zanthia, whoever etc.) And this time hold the fertilized seeds in your hand... _Quarry_________________________ Make those rocks roll! :p Well...I've had enough of manual labor for today, so! Use the seeds on the rock pile, then click Malcolm. And our time here, is done! Back to Kyrandia and we don't need anything for this venture, just get nabbed by Herman and we'll be in... _Road Gang______________________ Aw, seems Rowena's not having too much fun this time either, eh? Let's do a good deed for once and help her escape. Use the pruning shears on her chains. Once the guard's gone, so are we! Sigh, our final Herman meeting will take place now - just make sure you grab a nail beforehand and hold onto it. _Slaves_________________________ Hey Rowena...why do I get the feeling your stalking me? ;) Just lock pick the chain's with your trusty nail and we are FINALLY out of here! _Note:__________________________ You will arrive at the Altar of Cats on the Isle of Cats. ------------ c. I s l e of C a t s ------------- "The Pirates, The Dogs, The Cats & The Mouse" Welcome to the Isle of Cats. A peaceful isle...well as peaceful as can be expected considering the dominant islander species has been overthrown and is seeking revenge, not to mention a maze of a Jungle that want's to eat you alive and about million fleas that won't stop ITCHING!?! Ahem, well...let's get to it, shall we? _Note:__________________________ Depending on which route of escape you chose, you will might end up in a different location. You need to be at the Dog Fort, so if you're not there, simply set your mood to 'Nice' and click Sesame seed Cart. _Dog Fort_______________________ Ugh, flea city. First speak to the dog besides the Ruin's, his name's Duke and he'll let you know what's been going on in this place. Hmmm, interesting... anyway! We can't enter the ruins to the right, until we lighten the place up, so pick up the Machete and head right. Cut down ALL vegetation possible (collecting any bones you might find in the process). You should finally see a small hole uncovered to the right-hand side of the screen, then head right again. _Note:__________________________ If you uncover any Blue Snakes under foliage, be sure to use your Machete on them QUICKLY - or else it's the end for Mr. Jester... We should be at the Dog Fort again, and the Ruin's are now accessible but we don't need to worry ourselves about them just yet. Speak to the white cat that pull's the cart, she'll give you some useful information regarding an uprising in the cat community. Someone named...Fluffy? Anyway, what else does this Island have to offer? Head to Pirate Beach...(via the Cart, of course :)) _Pirate Beach___________________ Talk to each of the Pirates, and finally the idiotic captain Jean Claude Barbecue?! Uh, ok, well Mr. BBQ won't take us back to Kyrandia until we prove we have some powerful magic on our side (Yeah, like Old man Kallak can really throw some fire balls :p). Anyway, not much we can do about that at the moment, so off to the Altar of Cats we go! (You can check out his ship if you like by placing a flea on Jean Claude, but there's not much to see there). _Altar of Cats__________________ Hmm, nice altar. Anyway! Head right and...what the? There seems to be someone hiding amongst the trees - Fluffy?! Yes, set the mood to 'Lying' and speak to Fluffy to learn more about the uprising. You'll also receive a leather mouse! Clear as many trees' as you can and see if there is any bones left behind - collect as many as possible. Now head Right, to get back to the Altar. (You might have to repeat the bone collecting expedition until you fill up your inventory completely). Head Left at the Altar to be standing in front of the Colossus. Use the Leather Mouse on the giant balls and watch some magic! Ok now these statues look familiar...perhaps the answer lies back in the fort? Use the Cart to go back to the Dog Fort. _Cat Ruins______________________ Enter the Ruins and head right. Next, Use the your Leather Mouse on the wall. Now use the mouse on each of the statues...oooh, Purty :D Make a note of each images, or don't bother if your planning to cheat your way through (otherwise, why else would you be reading this walkthrough, duh?!). Return to the Dog Fort and SAVE! _Dog Fort_______________________ Ok this is going to take awhile :( Give one of your bones to Duke, he will bury it and perhaps uncover a gemstone. If he doesn't, restore the game and try again. Repeat this step until you have uncovered all 6 gems. (You can also try placing the bones yourself, but you'll have more luck with Duke). With 6 lovely gems in tow - back to the Altar of Cats we go! _Altar of Cats__________________ Place each gem in turn on the Altar and note the images that follow. Next head Left to the Colossus and Save. This is where all your note-taking pays off, simply place your gem's in the correct statues. You can re-arrange your gems as long as you haven't placed all 6 down. If you have, however and the placement is incorrect, just restore. Here is the correct gem placement from Left to Right: 1. Diamond (Moon) 2. Topaz (Sun) 3. Amethyst (Water) 4. Emerald (Wind) 5. Sapphire (Lightning) 6. Ruby (Fire) Should you have placed the gem's correctly, the statues will activate and the Crystal Mouse should appear :) Hmm...now what does this do, exactly? Try clicking the mouse on Malcolm... Uh-Oh...perhaps that wasn't the best idea we've had. Lol, well...let's go and put the blame on someone else: FLUFFY! Head right past the Altar and talk to Fluffy to receive the cure...cheese, ugh. Alright so, I'd say that this Crystal Mouse was a tad 'magical', perhaps those fools that call themselves pirates would be interested...? Unfortunately since the cart seems to have disappeared, you will need to follow this path: From Fluffy head UP 3 times and you should arrive at Pirate Beach. _Pirate Beach___________________ Argh! Finally! You want some magic!? I'll give you some magic!! Use the Crystal Mouse on Peg-leg Louie. Is that convincing enough for ya?! Lol, apparently, yes. And away we go! ------------ d. E n d ' s of the E a r t h ------------- "It's the end of the Earth as we know it" Those double crossing...son-of-a-gun...big meanies! Gah, it seems thing's have taken a toll for the worse for poor Malcolm :( Welcome to the End's of the Earth! (And here I thought the earth was round...?) Aw, our sweet Rowena has left us with a few measly coins, and as Malcolm pockets them we prepare ourselves for repetition time! Use 1 coin on the pink machine to receive some Life Insurance (just in case of the inevitable... :)) Next, click the red button's on the second machine (the grey one), until you see an umbrella (buy it), and a pool toy (buy it also). So we should be set with our 3 items, yes? Good. Now click the barrel on the LEFT hand-side, until Malcolm jump's in. _Note:__________________________ Should you see any sign's along the way - just ignore them. They are only there to mislead you. _Under the End__________________ Ok, first, use the pool toy on Malcolm. Then take the pump and use it on the yellow flower sticking out of the cliff. Once it's inflated - click it for Malcolm to bounce over to the side with the cave. Enter the cave and watch the movie. (The first movie I saw was a multicoloured Earth, with several other worlds spinning around it). Once the movie is over, click the waterfall (while still wearing the pool toy - mind you :)) to travel further down... _Further Down___________________ Use the pump on Malcolm to remove the toy. Next take the umbrella and use it on the hook that's sticking out of the middle of the waterfall. Malcolm should swing over to the other side. Then use the umbrella on Malcolm and click the cliff below the signs to float down... _Way Down_______________________ Enter the second cave and watch the movie. (In the second movie I saw the Earth with clocks and moons orbiting around it). With the movie finished and Malcolm still holding his umbrella - click the cliff below the cave to float down again... _Way Way Down___________________ This should be your last cave, so enter it and watch the movie. (The last movie I saw was a strange, 1st person, roller-coaster ride). And if you've followed this instruction's perfectly, then let me welcome you to... ------------ e. L i m b o ------------- "When Life gives you Limbo, Lie..." Coming Soon... ------------ f. H e l l ------------- "It's the 'Cool' place to be" Oh...don't look so shocked...it's not like you expected Malcolm to arrive anywhere else ;P But...hey! This doesn't seem like such a bad place after all? Could definitely grow to like it :) Unfortunately, Malcolm doesn't get that chance, aw... (Nothing to do here except talk to people and wait for our paperwork to be finalized...) ------------ g. R e t u r n i n g to K y r a n d i a ------------- "Screw you guys - I'm going home!" Aw man, back to this dump? Well we were supposed to reek havoc with the revenge thing weren't we? But since Stuart has finally managed to get his big butt into gear - we are now faced with the universal choice - Good or Evil? If your like me and wish to see all 3 of the different endings, save here and return later to replay the other outcomes. Saved? Good. Let's continue with our lil ole' evil guy first... _Note:__________________________ If you took the catacombs route to the Isle of Cat's the first time round, you might be thinking this will be even easier the second time, but - Your Wrong! The portal potion is empty, no easy path's this close to the end - unfortunately :( _Let GUNTHER be your guide______ Alright, time to get our revenge! Head to the docks to see...? Huh? The pirates boat is still here? Check it out to be ambushed and dragged off to...a foyer of rats? Seems like Brandon & Kallak don't need too much punishment after all. Talk to Peg-Leg Louie for a head's up on what we have to do to join them. Ugh, not that evil island again? Sigh, seems like a lot of work for a kingdom that doesn't want you back, right? Anyway, we are going to need a little help getting back to the Isle of Cats. Check the dump first for our Nut-on-a-String, and maybe a nail, and whatever else you can find. Next, head to the Baths - erm, I mean "Ex-Baths" (Damn, that Herman is one resourceful guy...I hate him :p). Alright so he owns a pawn shop now, well this is going to be tedious since we need trade him an item he requests for some sesame seeds (Yes, that's our trade , not very fair is it?). The only way to change what he wants is to go in and out of the shop, until he say's something that's in your inventory. A flask, toy solider and a rocking horse would be your best bet for a faster trade so go find them and keep talking to Herman. Eventually when you have your sesame seeds, go back to the dump - it's time to nab that squirrel! (Just hypnotizing the squirrel again, skip this if you know how): Use the seeds on the log that the squirrel is sitting on, then - when lured closer - use the Nut-on-a-String on the squirrel. Got him? Good. Now... we still need off this land right? Maybe Darm would be willing to help us out? Feel free to check out the Fish Cream Parlor along the way - can we say "deserted"!? And the Magician's Lodge can be accessed by a simple picking-of- the-lock trick! Not that there's much in there to do, so back to the toy factory for a jump into the cellar. Now we are off to Darm & Brandywine abode. Click the green apple on the rug in the cellar, then click the red apple. Darm's his usual useless self, so it's up to Brandywine to take charge! She want's a squirrel eh? Hmm...I do believe I have one around here somewhere...(hand her the damn squirrel). Ah finally, our ticket out of here...again. To return to the outside, click the pipe you fell from to climb up again. Go to the town arena, and use the portal potion to be whisked back to the dreaded Island.... _Back to Isle of Cats___________ Ah the Ruins again...yippee. Go outside and collect the Machete. Off to the Colossus, go Left twice then Up to reach...Fluffy? Ugh, this cat seriously needs to get back to civilization... Ok, speak to him to find out what's going on and receive a nifty Cheese-Maker! Now head Right to get back to the Altar, then left to the Colossus. Use the cheese maker and then use the cheese on the mouse statue. Ah, come to me my pretties! Take all 6 gems and return to Fluffy. Speak with him one more time to receive...Tuna? Hmm..ok, use the Can of Tuna to arrive in...whew...Kyrandia. _Back to Kyrandia_______________ Malcolm seems to be missing some items...let's head to our faithful dump - whew! Grab the Queen's collar, time to give it a good home :) Enter the castle...heheh, it's always good to see the royal family in chains :p Give one of your gem's to Peg-Leg Louie, he'll call J.C. down, and now's our chance for revenge on those back-stabbing pirates! Give him the queen's collar. Hope they like Tic-Tac-Toe... :p And that concludes Gunther's side of things, now scroll down if you please to the Trial section :) _Let STUART be your guide_______ Coming Soon... _Let BOTH be your guides________ Coming Soon... ------------ h. The T r i a l ------------- "Guilty until proven innocent: Kyrandia's no. 1 Law" This section may go a little different depending on which conscience you chose. However the walkthrough applies for all three choices, so read on... Alright, so we started this game with the knowledge...or maybe the assumption, that Malcolm was indeed innocent. But since no one believes him, we are going to have to bring back a witness. A royal seance is in order. So we need a picture of William, and help from the Town's oh-so silent, Voice of Reason (whom's taste's include those disgusting Fish Cream sandwiches... :p). _Note:___________________________ Since the kid seems to have disapeared on us, the only way we are going to get a Fish Cream Sandwich is to make one for ourselves... First collect your other item's you dropped from either the Pegasus landing or the Town arena. You can drop the cheese-maker if you wish (unless you have Stuart on your side - he seems to want to help those pathetic mousey people for some reason...ugh). Like most parts of the game, time to get tedious! We need to get 3 portions of sesame seeds (if you have both Gunther and Stewart, you can find one portion of sesame seeds in the Magician's Lodge). Ok so, time to grab all our bartering items and were off to visit Herman. Same deal as before, trade him what ever he currently want's until you have enough seeds. Also, it is important to buy the Crutch ASAP, should he put it on display. Just drag a gemstone to him to purchase it. I also purchased any of his other item's for sale, so I could resell it to him, should he ask for it. _Note:___________________________ DON'T buy the dagger. There is a reason your conscience warns you about it. But if your like me and hate's being told what not to do, feel free to ignore and see some gore...death is only a save slot away, right? :p Got the Crutch and Seeds? Good, now drop the remaining gemstones, we are off to the dump! We need: A bent nail, a straight nail, Nut-on-a-String and a flask. Create the fishing hook (nut & bent nail), and go to the cellar. We now need 3 eels. Use 2 eel's on 2 of the seed portions for 2 lot's of fertilized seeds. Next, water the 2 seeds and presto! Big Sprouts! Head to the dairy, place the two sprout's in the green hopper to lure those cows in. Use your lovely straight nail on the cream tank and load up a flask! Alright, back to the Fish Cream Parlor now, we need to fix this stupid machine. Use the crutch on the machine and then load up the 3 ingredients. Place the cream, eel and remaining sesame seed into the ingredient's hopper and click the red button. Ta-da! Finally got my hand's on a Fish Cream Sandwich! Now, try and tear your self away from taking a big bite out of it, :p long enough to go to Malcolm's apartment. Look under his bed for...why, Will's pic! How fortunate :) Next, fall into the cellar, and climb the stairs to the Town Hall. Talk to the Voice of Reason, then put William's portrait into the cabinet. Hmm...seems Malcolm was telling the truth after all?! I never doubted him ^-^ Now, give our sandwich to the Voice of Reason. Alright, since they won't come to us, we will go to them! Arriving in the Fish Cream Parlor - all you have to do is place William's portrait once more into Marko's Cabinet. And - voila! The end of the Legend of Kyrandia series. Aw... Enjoy the ending scenes - you deserve them ;) These will differ according to which conscience Malcolm chose. So feel free to restore from where Malcolm just returned from Hell and choose a different guide... ----- ----------- V. Frequently Asked Q u e s t i o n s ------------ ----- Q: Not again!?! I just did all that, how many times do I have to repeat this task/quest?? A: As many as it takes unfortunately. This game is riddled with many tedious sections, and the only way to get through is to grin and bear them - sorry :( Q: Gunther warns me not to do something - should I listen? A: Yes, or the outcome will most likely be...unpleasant. But then again, Death is only a save slot away - so feel free to ignore his advice if you wish... Q: I'm lost in the Jungle and Malcolm's itching himself, help!? A: I would restore to a point where you were out of the jungle, since the map of the jungle wraps around itself, it might end up being your grave. If you know where you are though, jump into any mud puddles you may see along the way - it will rid Malcolm of his fleas. Or simply pick them off him, one by one... Q: I saw this weird swinging creature in the jungle!? What was that? A: Lol, if you have played Legend of Kyrandia 2: The Hand of Fate, you might make out a brief cameo of the cute little side-kick known as Fawn :) Q: I've lost all my item's when I get back to Kyrandia! A: Don't panic - first, check the dump. Then check the Town Arena and Pegasus Landing. Q: At the End's of the Earth - is it necessary to go into all the caves? A: Yes - you need to go searching through them all to see which one will take you to Limbo... Q: How can I contact you? A: Email will be fine ^-^ lostdeku@hotmail.com (please make sure your subject heading says FAQ or something along that line...) ----- ----------- VI. C r e d i t s ------------ ----- - Thankyou to Westwood - t'was a fun adventure :) - Credit to Cartman of South Park for his infamous line :p - Credit to Abraham Simpson's Title "Old Man Winter" - And a BIG thankyou to YOU - hope you found my walkthrough useful :) ----- ----------- VII. Legal I n f o r m a t i o n ------------ ----- _Contact Me_______________________ If you find any error's in the FAQ or perhaps just have a question, you can contact me at: lostdeku@hotmail.com. _Site's Displayed_________________ Sites this FAQ is displayed at: - GameFAQs.com _Copyright________________________ Legend of Kyrandia 3: Malcolm's Revenge Walkthrough/FAQ Copyright 2005 Krystal Meree. All rights reserved.