___________ .__ __ \__ ___/______|__| ____ | | _____.__. ______ | | \_ __ \ |/ ___\| |/ < | |/ ___/ | | | | \/ \ \___| < \___ |\___ \ |____| |__| |__|\___ >__|_ \/ ____/____ > \/ \/\/ \/ Police Quest I - In Pursuit of the Death Angel This is a TXT conversion of a FAQ originally written in HTML. For the HTML version (for which you are always guaranteed to have the newest version) please visit http://faq.tbbs.nl ========================================================================== FAQ Index ========================================================================== * Intro section * Introduction ................................ INT0000000000 Characters .................................. INT0000000001 * Walkthrough * Police Department (start game) .............. WLK0000000000 Car crash ................................... WLK0000000001 Carol's Caffine Castle (Steve) .............. WLK0000000002 Helen Hots .................................. WLK0000000003 Carol's Caffiene Castle & Wino Willy's ...... WLK0000000004 Art Serabian ................................ WLK0000000005 Police department - Chicken ................. WLK0000000006 Blue Room - Happy Birthday .................. WLK0000000007 Police Department - Briefing II ............. WLK0000000008 The Blue Caddilac ........................... WLK0000000009 Police Department ........................... WLK000000000A Courthouse .................................. WLK000000000B Lyton Park .................................. WLK000000000C The Blue Room - After drugs deal ............ WLK000000000D Police Department - Taselli gone ............ WLK000000000E Jail - Sweet Cheeks Marie ................... WLK000000000F Cotton Cove ................................. WLK0000000010 Police Department - The final preparations .. WLK0000000011 Hotel Delphoria ............................. WLK0000000012 * Backgrounds * Map positions ............................... BCK0000000000 Inventory Items ............................. BCK0000000001 Deaths ...................................... BCK0000000002 * Ending Stuff * Copyright ................................... END0000000000 Contacting me ............................... END0000000001 INT0000000000 =========================================================================== Introduction =========================================================================== Welcome to Police Quest. An adventure game entirely based on working as a police officer. I trust that this game follows (American) police procedures well, since it was designed by a retired policeman, named Jim Walls. Things work a bit differently in this game, as you from what you are used to see. The game is pretty much mission based and also based on police procedures. You can figure out what you got to do by checking the documentation that you should have received when you have a legal copy of the game, where some official police procedures are explained, however lots of puzzles can be solved by using common sense or your adventure gamer's instincts. What is very important to note as that Police Quest is one of the most horrible games when it comes to the ways to die or ways to render the game impossible to finish. There are also some very fatal mistakes that will count as death (for example if you miss a briefing because you took too much time to do your stuff, it will count as death). So because of that you got to save a lot. If you play this game through ScummVM, I recommend you to USE the fact that ScummVM supports unlimited amounts of different savegame. One very sick joke from the developers is the "give" command. Whenever you type "give" when you don't need to give something the game will respond with "Hey! Thanks a lot. But now you NEVER get it back!" in 99% of the cases, this will render the game impossible to beat, some items (like your gun) this even counts as "death". Well, there is a VGA version of this FAQ. It's been too long since I played that version last, so I cannot guarantee this FAQ will work for that version. This FAQ was solely based on the original version of the game. Well, in order to use this FAQ I write it like this: *:> This way I start a new location, if possible with a description = And this way = I summarize = what you have = to do to = proceed. = WHEN I TYPE IN ALL CAPS = IT MEANS YOU HAVE TO TYPE THE WORDS I TYPED = EXACTLY THE WAY I DID. INT0000000001 =========================================================================== Characters =========================================================================== *:> Sonny Bonds This is you. You are a policeman working in the traffic department. During the game you'll get promoted though. This is where the game really gets interesting *:> Sgt. John Dooley Your commanding officer at the start of the game. He does not seem to like you, or anybody in general. He's easily upset. *:> Laura Watts After you get promoted Laura will be your partner. She is truly devoted to her job, and she's a great help on some of your missions. *:> Marie Wilkans (Sweet Cheeks Marie) A prostitute Sonny knows from his schooltime. He appeared to be in love with her back then, and it's quite a shock to see what she has become. *:> Lt. Morgan Your commanding officer after you get promoted. *:> Chief Whiplestick And important guy withing the police, however we hardly meet him during the game. *:> Helen Hots A woman you have to catch for driving through red light. She will try to seduce you hoping not to get a ticket. *:> Art Serabian A man you gotta hunt down for drunk driving. *:> Marvin Hoffman The first criminal you have to catch. He is very very dangerous. *:> Jessie Bains aka "The Death Angel" Well, considering the title of the game, you already guessed this is your guy to catch. And telling you any more about him would spoil the game. WLK0000000000 =========================================================================== Police Department (start game) =========================================================================== *:> PD - Corridor E Well, no intro story or anything, you just start in the corridor of the police department. Good luck = Southern door East *:> PD - Locker room = Go to your locker (front one on the right) = OPEN LOCKER (alternatively you can type O LOCKER as O and OPEN are taken as synonyms in this game. On the same way C and CLOSE are also given as synomyms in the game). = UNDRESS = CLOSE LOCKER = Go to the shower on the right = TURN ON SHOWER = TURN OFF SHOWER = Go back to your locker = OPEN LOCKER = DRESS = GET ALL = CLOSE LOCKER = Exit West *:> PD - Corridor E = Northern door East *:> PD - Briefing room = Go to the pigeon hole = LOOK PIGEON HOLE (if you get a note from Steve inviting you to come to the caffine castle during the break, you got the right one) = Go to the frost east table = GET PAPER = Browse through the pages with the left and right keys = CLOSE PAPER = Go to the north east desk. The left side of it is your place. Now wait for all the other cops to enter the room and hear out the briefing (remember the code 83-32. This number is now your "name" when you have to deal with the radio") = After the briefing is over and all the other cops are leaving, do the same, and leave this room *:> PD - Corridor E = Go to the board next to the door to the west = GET KEYS = Go to the table in the back = GET RADIO = Exit west (around the corner, not through the door) *:> PD - Corridor W = Exit West *:> PD - Parking = Go to the front west car = CHECK = Walk around the car until the game says you performed the check of the car (always do this before you leave the police station (unless you leave with your own private car) or the game will count it as death). = Go to the front door of the car = OPEN DOOR = SIT (you can also press F4) = CLOSE DOOR = GET NIGHTSTICK = DRIVE (you can also use F4 for this) *:> Streets = Drive around the streets randomly until you get a call you need to respond to the "corner at Figg" = Now search the map for a crashed car. (Map ??) = Go to the car, and press F4 when you arrive WLK0000000001 =========================================================================== Car crash =========================================================================== *:> Crash = OPEN DOOR = STAND = CLOSE DOOR = Go to the in the car = LOOK MAN = LOOK MAN (now the second time you will conclude this guy did not crash by accident, but that he was murder). = Go to the crowd = TALK CROWD (a young man will now come to you and tell you everything he saw. Great we got a witness) = TALK CROWD (Now the man will reveal a license plate number, or at least a part of it) = Use your radio, which you can do with either the "CALL" command or by pressing Ctrl-D. If you forgot to take the radio extender you can also make a call from your car. (ctrl-D does not work in ScummVM, as that will call the debug console. Bummer. If you run the game in DosBOX this will work). = Now wait until Dooley arrives with Oscar Hamilton from the homicide division. = After Dooley orders you to hit the streets again, go back into your car (OPEN DOOR, SIT, CLOSE DOOR, DRIVE, I won't type that all the time) *:> Streets = Drive around the streets until you get a call from Steve to go to the caffiene castle. = Hop over there and park your car (Map A3) WLK0000000002 =========================================================================== Carol's Caffine Castle (Steve) =========================================================================== *:> Outside One warning, I shall only say this once. NEVER forget to close the door of your car before leaving the area or your car will get stolen (which counts as death). = Enter the caffine castle (you'll open the door automatically, so you don't have to type it) *:> Carol's Caffiene Castle = Go to the table where Steve is sitting = SIT = Wait awhile until Carol will serve you a cup of coffee = DRINK COFFEE = Wait until the phone rings. Carol will pick up the phone and tell you that it's for you = STAND = ANSWER PHONE (You will speak with Hamilton who tell you his conclusions as far as he can draw them now). = Well you're done here. Let's get moving. WLK0000000003 =========================================================================== Helen Hots =========================================================================== Before you get into your car for this mission = OPEN BRIEFCASE = GET ALL Now this is the first of the three "pursuit" missions. Basically goes that as soon as the car you need to follow is on the screen you need to turn on your siren (F10) and a "pursuit" song will sound. Now keep following this car until it stops and then you press F4 to get into the screen where the stuff will happen. In this case you will see a car go through red light, the game will even notify you about that. Follow this car until it stops and then press F4 *:> Helen Hots = Leave your car (and don't forget to close the door) and walk to the other car = LOOK GIRL = TALK GIRL = After the girl asks your name: SONNY = YOUR LICENSE = ASK LICENSE = WRITE TICKET = RETURN LICENSE = SIGN TICKET = GIVE TICKET = Go back to your car and hit the streets again (she will try to insult you as you leave). Now drive around until you are summoned to the caffiene castle. Head over there. WLK0000000004 =========================================================================== Carol's Caffiene Castle & Wino Willy's =========================================================================== *:> Outside = If you didn't already do so, pick up your nightstick from the car before leaving it. = Enter the Caffine Castle *:> Carol's Caffiene Castle = TALK CAROL (she'll complain about the bikes) = Leave *:> Outside = Enter Wino Willy's *:> Wino Willy's = Go to the bikers = MOVE BIKES OTHER PLACE = The bikers will try to kill you, press F10 and you'll hit them with the nightstick and they'll leave. Now the girl will seem to recognize you. = LOOK GIRL = TALK GIRL = DRUGS (Now the girl will tell you some important stuff she knows. In return you (automatically) warn her about the anti-prostitution operation called "Trick-Trap". All this stuff will become important later. Most important to remember is that she mentions "Hoffman" and "The Death Angel". Another (important) detail she mentions is Hoffman's flower tattoo above his left nipple). = BYE = Leave this place. You will see this girl back later in the game, not to mention, you will see some things soon about the stuff she revealed to you. Time to hit the streets again. WLK0000000005 =========================================================================== Art Serabian =========================================================================== Another pursuit mission. Drive around until you see a drunk driver. Follow him with your siren on until he stops and press F4. *:> Art Serabian = Get out of your car = Walk to the other car = TALK MAN = GET OUT (now step aside to allow the man to get out of his car) = ASK LICENSE = PERFORM TEST = CUFF MAN = CUFF MAN IN BACK (if you don't type in back, Art will kill you) = FOLLOW ME = Now walk to the back door of your car and Art will follow you = SAY HIS RIGHTS = OPEN DOOR (the back door. If you now step aside Art will enter the car). = CLOSE DOOR = Now get into the car yourself and go to jail (Map D3) Now Art might protest about his car, ignore that. *:> Outside Jail = Get out of your car = Open the back door and allow Art to get out. (Type GET OUT if he doesn't). He'll automatically go to the entrance door of the prison = Go to the lockers next to the door = OPEN LOCKER = DROP GUN = CLOSE LOCKER = Go to the "bell" button and PRESS BUTTON = Enter the prison *:> Inside Jail = BOOK ART = DRUNK DRIVING = REMOVE CUFFS (you'll automatically escort Art to his cell). = Go to the exit and Laura will appear and make you a proposal. You cannot answer her, she'll just leave after she finished her story to you. After she left the jailer will call you. = Go to the jailer and he'll tell you he got a call from Dooley. He wants you back in the office. = Leave the prison *:> Outside Jail = OPEN LOCKER = GET GUN = CLOSE LOCKER = Now enter your car and go back to the Police Department Office. WLK0000000006 =========================================================================== Police department - Chicken =========================================================================== *:> PD - Parking = DROP NIGHTSTICK = Now leave your car and enter the office *:> PD - Corridor W = Exit East *:> PD - Corridor E = Dooley will come to you and mention a "Gremlin" to you. = Enter Dooley's office (door to the West) *:> PD - Dooley's office = Easter egg: GET FEATHER (the game will respond with: Do that in King's Quest III. It is true, you need to do that in KQ3). :) = Leave the office *:> PD - Corridor E = Your collegues will invite you to come to the Blue Room = Go to the table in the back = DROP RADIO = Go to the key board = DROP KEYS = Go to the locker room *:> PD - Locker Room = Open your locker = Undress = Take a shower and go back to your locker to get dressed = GET KEYS = Close your locker and go to the parking. *:> PD - Parking = Enter you car (one one south-east) and drive (this time you do not need to check your car, but I'm afraid this is the only time in the game that is the case). *:> Streets = Go to the Blue Room. You can just find it when you go East and then north from the PD. (In other words Map B4) = (If you care you may want to get your Wallet from your car, but you don't need it) WLK0000000007 =========================================================================== Blue Room - Happy Birthday =========================================================================== Well enter the Blue Room *:> The Blue Room = Go to the table in the middle to the chair on the right = SIT = Now wait until one of your collegues mention you have to back at the office in 15 minues. = Leave the Blue Room and get your ass over to the office as soon as you can. WLK0000000008 =========================================================================== Police Department - Briefing II =========================================================================== *:> PD - Parking = Get out of your car and get into the station *:> PD - Corridor = Go to the locker room *:> PD - Locker Room = OPEN LOCKER = UNDRESS = Go to the shower and blah blah = OPEN LOCKER = DRESS = GET ALL = Now go to the meeting hall. *:> PD - Meeting Hall The briefing has already begun. You'll get scolded by Dooley for that, but you cannot make it in time anyway, so no problem. = Go to your pigeon hole = LOOK PIGEON HOLE (you'll find a message from an unknown informant about illegal gambling in the Hotel Delphoria. That is an issue for later, but remember this well). = Leave the room *:> PD - Corridor E = Get the radio and the keys and go to the parking *:> PD - Parking = CHECK your car and walk around it = Enter it and hit the road. WLK0000000009 =========================================================================== The Blue Caddilac =========================================================================== This is the final, and yet the hardest pursuit mission of the game. Before you begin, make sure your gun is loaded (LOAD GUN) Now drive around until you see your guy (you'll be contacted through the radio when that is the case). Follow the Blue Cadilac until it stops (and if you are unlucky that can take quite some time before he gives up). *:> The Blue Caddilac DON'T leave your car. If you do the suspect will kill you. Yes this guy is really dangerous = CALL = LOOK PLATE = Wait until an extra police car pops up and your collegue is aiming a gun to the suspect = OPEN DOOR = Press F4 to stand up, but DON'T move or the suspect will kill you. Stay behind your door for cover = AIM GUN = GET OUT = The suspect will come to you. When he reaches the back of his car: HANDS UP (best to type this while he's walking and press enter at the right spot. I hope you can type fast). = LIE DOWN = PUT GUN AWAY = Go to the suspect = CUFF MAN = SEARCH MAN (if you forget this, you'll die later!!!) = STAND UP = SAY HIS RIGHTS = FOLLOW ME = Go to your back door and OPEN DOOR = Allow your suspect to enter the car and close the door = Go to the suspect's car = OPEN GLOVE COMPARTMENT = LOOK LICENSES = OPEN NOTEBOOK = You can browse with it with left and right. It contains some valuable information you may need later in the game. = CLOSE NOTEBOOK = CLOSE COMPARTMENT = Enter you car and go to prison *:> Prison outside = Get out of your car and allow your suspect to get out (he'll go to the door automatically) = Drop your gun in the locker and ring the bell to get in. *:> Prison = When the jailer what you are booking him for say: DRUGS = UNCUFF MAN = After the suspect is in his cell go to the exit and another cops enters the building. He'll tell you Dooley wishes to see you. So back to the police station again. WLK000000000A =========================================================================== Police Department =========================================================================== *:> PD - Parking = Go to Dooley's office *:> PD - Dooley's Office = Go to Dooley's desk (if Dooley says to buzz off you're dealing with a bug and you should ignore that). = Hear out Dooley and when he runs away = Go to Dooley's chair = READ MEMO *:> PD - Corridor E = DROP KEYS = Go to the locker room *:> PD - Locker room = Undress get a shower, dress and take all your stuff = Exit the locker room *:> PD - Corridor E = Exit West around the corner *:> PD - Corridor W = OPEN DOOR = ENter the room *:> PD - Morgan's office = Go to Morgan's desk and he'll brief you on your current situation = After Morgan tells you Laura waits for you, exit south *:> PD - Corridor E = Go through the eastern door north *:> PD - Narcotics Office = Go to Laura. = When she gives you a tour, follow her. = After Laura leaves go to the key board = GET KEYS = GET CLIPBOARD = Browse with the left / right buttons until you see a page about Jason Taselli (with picture) = TAKE POSTER = DROP CLIPBOARD = Go to the closet = OPEN DRAWER = GET HOFFMAN = GET FILE = Now go to the parking *:> PD - Parking = The North-East car is your new car now. Once again you must check it and walk around it before you can drive it. = Hit the streets and go to the courthouse WLK000000000B =========================================================================== Courthouse =========================================================================== *:> Outside = Leave your car and enter the courthouse *:> Reception Desk = Go to the reception desk and a man should appear = EMERGENCY = Wait until the man gets back telling you the judge wants to see you = Go to the north door = OPEN DOOR *:> Courtroom = SHOW POSTER = SHOW FILE = The judge will ask what makes you think that Taselli and Hoffman are the same person = TATTOO = Now you'll get a no-bail-warrant and be escorted out = Go to Jail *:> Jail = Well drop the gun in the locker, blah-blah-blah and enter. = Go to the jailer = GIVE WARRANT = When the jailer gets back, go to your car (and don't forget your gun). = Go back to the office where Laura will be waiting for you. WLK000000000C =========================================================================== Lyton Park =========================================================================== *:> Police Department - Parking = Wait until Laura enters your car = Drive *:> Streets = Go to the Lyton park (Map B1) *:> Lyton Park - Entrance = Enter the park *:> Lyton Park = Go to the North-east bush. If you hear the "action" tune, you are at the right spot = LOAD GUN = AIM GUN = CALL (Laura will keep silent until she hears from you). = Now you need to wait. After awhile a nervous young man will appear to move to the table. Later another man with shades will appear and the deal will take place. Wait until the suspects did trade their goods. = CALL (you will instruct Laura to arrest any man leaving the park). = HANDS UP (one guy will run away. Don't worry, Laura will take care of him, the other will surrender immediately). = PUT GUN AWAY = Walk to the young man = CUFF MAN = SAY HIS RIGHTS = SEARCH MAN (you will find the drugs) = FOLLOW ME = Exit South *:> Lyton Park - Entrance Like I said, Laura already took care of the other guy = QUESTION MAN = Open the back door and allow your suspect to enter the car. Laura will automatically do the same with her suspect. = Get in the car and go to jail *:> Outside Jail = Get out of your car = Open the backdoor to let your suspect out. Laura will let the other out. = Don't forget to leave your gun in the locker = And ring the bell to get in. *:> Inside Jail = When the jailer asks to book the guys: DRUGS = UNCUFF MEN = After he men are in the prison, leave *:> Outside Jail = Retreive your gun from the locker and join Laura in the car *:> Streets = Bring Laura back to the office. Once you arrive there she'll leave your car. After that you can go to the Blue Room. WLK000000000D =========================================================================== The Blue Room - After drugs deal =========================================================================== *:> Outside Blue Room = Enter the Blue Room *:> Blue Room = Go to the chair on the right of the center table = SIT = TALK JACK = Now wait and after awhile a cab will come to pick up Jack = Now wait some more and Keith will enter the room and tell you Taselli escaped from prison and that Morgan wants to see you in his office. = Go to your car and go to the Police Office. WLK000000000E =========================================================================== Police Department - Taselli gone =========================================================================== *:> PD - Parking = Leave the car and go to Morgan's office *:> PD - Morgan's office = Go to Morgan's desk to receive a briefing from him = Go to your own office *:> PD - Narcotics office = Go to your desk = LOOK BASKET (to see you got a note from Laura) = READ NOTE (Laura's note will tell you about Taselli and his connections with Jessie Bains. You will automatically study the Bains' mug shot, but you won't take it with you). = Leave the office and go to the East part of the corridor *:> PD - Corridor E = Go to the window in the back = ASK BOOK (You will get to look into the book you saw before in Hoffman's car. You can browse through it if you like). = RETURN BOOK = Go back to your office *:> PD - Narcotics Office Laura will be here and tell you Sweet Cheeks Marie has been arrested and thrown into jail. Before you may go to her, Morgan wants to speak with you first. = Leave the office and go to Morgan's office *:> PD - Morgan's Office = Go to Morgan's desk and he'll brief you about Marie's situation. = After the briefing go to your car (check it before you leave) and go to jail. WLK000000000F =========================================================================== Jail - Sweet Cheeks Marie =========================================================================== *:> Jail = Enter jail and don't forget to put your gun in the locker and well, you know the drill with you gun and so on *:> Inside Jail = Go to Sweet Cheeks Marie and hear her out = CAN YOU HELP ME WITH THE OPERATION (she'll accept) = Leave the jail (and get your gun) and go to Cotton Cove (map D4) WLK0000000010 =========================================================================== Cotton Cove =========================================================================== *:> Cotton Cove = Go to the dead body = REMOVE COVER = REMOVE SHIRT (you will see that this guy is who you think it is) = CALL (you will report your positive ID on the victim) = Hit the road and go to the office WLK0000000011 =========================================================================== Police Department - The final preparations =========================================================================== *:> PD - Parking = Go to Morgan's office *:> PD - Morgan's office You will see Laura and Sweet Cheeks Marie standing next to Morgan's desk = Walk to the desk and Morgan will brief you. = After the girls left, (and Dooley passed by to bring some horrible news) leave the room and go to the locker room. *:> PD - Locker room = OPEN LOCKER = UNDRESS = Go to the shower = TURN ON SHOWER = USE BLEACH = RINSE = TURN OFF SHOWER = Wait until the game says "At last, you'll find out if blondes really have more fun!" = Go back to your locker = DRESS = CLOSE LOCKER = Go back to Morgan's office (on your way put the radio extender back on the table. The game won't let you leave the office while you still have it). *:> PD - Morgan's Office = Go to Morgan's desk to get your final briefing = Leave and take your car (check it first, for the last time in the game) to Hotel Delphoria (Map A2) WLK0000000012 =========================================================================== Hotel Delphoria =========================================================================== This is the game's final mission, and also the largest mission. Once you begin this operation you cannot leave the hotel any more, but you don't need to, and you got all the items you need. (A few more item will be attained later in this very hotel). *:> Entrance = Enter the hotel *:> Reception Desk = Go to the desk = RING BELL = CHECK IN = PAY MAN (don't ever type GIVE MONEY as you will lose your marked bills and that renders the game infinishable). = Exit West *:> Bar = Go to the bar = When the bartender asks what it will be just type the name of any drink you can come up with. Beer, whiskey, wine, it all will do I suppose. Sweet Cheeks will perform her role as Morgan instructed her to. Sit out the scenario that follows. When the bartender asks for money: = PAY You will see now some men (read: suspects) pass by. Just let them be for now. Just sit out the scenario, until Sweet Cheeks has introduced you to the bartender as Jimmy Lee Banksten aka Whitey. She will walk away so you can tell another bunch of lies to the bartender (happens all automatically). Eventually you get control over the game after Sweet Cheeks returns. = Wait until the bartender is back at his position at the bar = STAND = Go to the bar = GAMBLING = Exit East *:> Reception Desk = Step in the elevator = TWO *:> Second floor = Exit east *:> = Go to door 204 = UNLOCK DOOR = Enter the room *:> Your room = USE PHONE = 555-6674 (you'll get contact with Morgan) = WHITEY Morgan will request to send Sweet Cheeks to him (you won't need her anymore for this mission and things might get too dangerous for her). He'll also tell you your backup will be arriving later. (Don't wait for them yet) ;) = USE PHONE = 555-9222 = HOTEL DELPHORIA After this call Sweet Cheeks will leave the room = Exit the room *:> Second floor = Exit West *:> = Enter the elevator = ONE *:> Reception Desk = Exit West *:> Bar = Go to the bartender = GAMBLING = Exit West *:> Back Room = Go to the bartender and allow him to search you = You'll automatically go to the next room *:> Gambler's room = Go to the empty chair right of the North-West table = SIT = Now you get to play Poker I hope you know the rules of poker, as I won't explain them fully in this FAQ. The game played if 5-draw poker. Now I advise you to save every time you win and to load a game every time you lose. You need to play until you have $1000. Frank will then offer you a more private game later. = Leave the gaming room, and go back to your hotel suite. *:> Your Suite = In a short while your backup should arrive = Go to the black haired cop with the grey t-shirt = GIVE ME TRANSMITTER = Leave the room and go back to the bar. I need to note that I discovered a bug here. If you leave the room and go back to your suite, you will see you collegue cops still there, but when you try to type commands refering to them the game ignores them. Due to that you cannot finish the game any more if you didn't got the transmitter pen straight away. *:> Bar = Go to the bartender = GAMBLING = Exit West The bartender will (after you allowed him to search you again), bring you to the private room for another round of poker. *:> Private gambling room = Go to the empty chair = SIT = Play poker until you got $1300 and "Frank" will offer you a job = YES "Frank" will ask you if you want to join him in his suite = YES = Exit East when Frank does *:> Staircase = Go all the stairs up until you reach the top floor. = Optional: You may want to CALL to your back up, though it won't do much good yet. = At the fourth floor, exit East *:> Fourth Floor = Exit east *:> = When Bains hit this door room: CALL (If you forget to do this now, you'll die, so do this before entering the suite). = Enter the suite Now you are in the room with Bains. He'll discover who you really are (bummer) and kill you, UNLESS you called your back up before entering the suite then they'll come to your aid and that will lead to the arrest of Bains. That will mean the game is over and that you've won. CONGRATULATIONS! YOU COMPLETED POLICE QUEST IN PURSUIT OD THE DEATH ANGEL BCK0000000000 =========================================================================== Map positions =========================================================================== Here is a list of the important map locations, in the order in which you'll first visit them C3:> Police Department B2:> Car Crash (one time location, will disappear once you've handle this) A3:> Carol's Caffiene Castle + Wino Willy's D3:> Jail B4:> The Blue Room D3:> Courthouse D4:> Cotten Cove A2:> Hotel Delphoria BCK0000000001 =========================================================================== Inventory Items =========================================================================== Item:> Lytton Tribune = Found: Lying on one of the desks in the briefing room, prior to the first briefing = Used: The item itself if useless, but it does contain an article about Drugs trafficking that becomes important later in the game. Item:> Revolver = Found: In your locker = Used: You need it when arresting guys. Never shoot it, as that mostly will result into your death (or at least the game will count it as such) Item:> Ammunition = Found: In your locker = Used: Ammo for your revolver Item:> BriefCase = Found: In your locker = Used: Contains a pen and a ticket book Item:> HandCuffs = Found: In your locker = Used: You'll be needing to cuff some criminals Item:> Patrol Car Keys = Found: On the board next to Dooley's office = Used: You need it to drive the Patrol Car Item:> Radio Extender = Found: On the table in the corridor of the PD = Used: You need it to communicate when you are not in your car Item:> Nightstick = Found: In your patrol car = Used: Hit the guys at Wino Willy's with it, when they try to kill you when you say they got to move their bikes Item:> Notebook = Found: Your briefcase = Used: Useless for the game. You can make some notes in it for yourself if you like. Item:> Corvette Keys = Found: In your locker. You can only get them when you are off-duty = Used: Keys to your own private car Item:> Wallet = Found: In your Corvette = Used: Useless Item:> Cadillac Keys = Found: In Narcotics office, but you may only take them after you are promoted = Used: Drive the unmarked car Item:> Wanted Poster = Found: Clipboard Narcotics Office, but you may only take it after you got promoted = Used: Evidence against Hoffman Item:> Hoffman file = Found: Closet in Narcotics Offce, but you may only take it after you got promoted = Used: Evidence against Hoffman Item:> No Bail Warrant = Found: Get it from the judge = Used: Give to the jailer to ensure Hoffman won't be bailed Item:> Hair Bleach = Found: Given by Laura for the Hotel Delphoria operation = Used: For you disguise as Jimmy Lee Banksten Item:> Trick Cane = Found: Given by Laura for the Hotel Delphoria operation = Used: A disguised gun. You just have to have it. Item:> Marked Bills = Found: Give by Morgan for the Hotel Delphoria operation = Used: Your money to pay stuff and to gamble Item:> Room Key = Found: Check in at the Hotel Delphoria = Used: Keys to your room in the hotel Item:> Transmitter Pen = Found: You'll get it from your backup in your suite after the first round of poker = Used: Call the back up so they can help you go get Bains BCK0000000002 =========================================================================== Deaths =========================================================================== DIE:> If you take too long before attending to your briefing, it'll count as death DIE:> Firing your gun on an inappropriate time (which is as far as PQ1 is concerned always) will count as death DIE:> Leaving the Police Department with your police car without checking it first will count as death DIE:> Driving through red light without having your siren on counts as death DIE:> When you get off the road or when you touch another car, you will never survive it. DIE:> When you neglect to close the door when you park your car somewhere it will get stolen which counts as death DIE:> When you lose your gun by improper use of the 'GIVE' command, it will count as death DIE:> When you go away from the crashed car without dealing stuff there properly it counts as death DIE:> Possibly Helen Hots may invite you to have sex with her, and give you her phone number. If you dial this number, she appears to have fooled you and that "Helen" was also the name of the wife of one of your commanding officers and that it was her number she gave you and not her own, which will lead you to get fired and that counts as death. DIE:> If you upset the bikers and you are not in time to hit them with your nightstick, they'll kill you DIE:> If you walk in front of the darting bikers at Wino Willy's, they'll just keep on throwing killing you in the process. DIE:> If you give in to Art's request to cuff him in the front he'll kill you DIE:> Always drop your gun in the locker before entering the prison. If you don't you will most likely be killed by the arrested suspect. If you are not killed then you will lose two points in stead! DIE:> If you leave your car too early or if you make any other mistake in the Blue Caddilac mission, its driver will kill you DIE:> If you don't search Hoffman before you bring him to jail, he'll kill you as soon as you uncuff him. DIE:> If you show yourself too early in the Lyton Park drugs deal, the suspects will either flee or kill you. Eitherway you lost the game DIE:> If you did not tell Laura to arrest any man leaving the park before you show yourself to the drugs dealers in the park, one of them will succesfully flee which counts as death. DIE:> If you didn't call Laura for radio silence while spying on the drugs dealers in the park, she might call you and betray your position, meaning your mission is messed up. DIE:> Sweet Cheeks Marie will eventually end up in jail. When you leave jail without asking Sweet Cheeks to help you the game will scold you for leaving your friend in her time of need and that counts as death. DIE:> If you take a swim in the river at Cotton Cove, the water will drag you away into your death DIE:> A friend of mine claims he had a 'Game Over' on failing to bleach his hair properly for the Hotel Delphoria mission, however I could never confirm this DIE:> Losing your trick cane due to improper usage of the GIVE command counts as death DIE:> If you quit the poker game early, "Frank" will say he has no respect for quitters and then your mission failed. Counts as death. DIE:> If you neglected to call your back-up in time, Jessie Bains will shoot you straight dead. END0000000000 =========================================================================== Copyright =========================================================================== This FAQ has been written and been copyrighted by Jeroen P. Broks aka Tricky. It has been licensed as: Creative Commons: Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ END0000000001 =========================================================================== Contacting me =========================================================================== First and most of all, DON'T try to e-mail me. E-mail addresses shown in public are always only shown because some websites require me to and which are as a result of that overflooded with spam and therefore never dug through. In other words, your mail will very likely NEVER be seen at all! Some websites have an internal personal message system. GameFAQs has that system for example. Problem is I only visit GameFAQs to host my FAQs because they are the biggest medium for FAQs and when I got nothing to upload, you'll hardly see me there, so your messages there will also very likely not reach me at all. When you see this FAQ on sites other than my own or GameFAQs, it's very likely I don't even know it's hosted there, and due to the Creative Commons license, hey I don't even have to know :) So, if you have any questions or remarks regarding my FAQs, please go to my own FAQ site at: http://faq.tbbs.nl and make your comment or your question right there. When you post there, I will always know immediately and very likely I will answer in only a few days, if you are lucky even the same day. Oh yeah not to sound arrogant or anything, but I'll give you a glimpse of some mails/comments/spam I received in the past on my FAQs and those are the kind of messages that will most likely not get answered. Here I give you my reply at forehand! *:> Not to be rude but you know NOTHING about this game? = Not to be rude, but you write NOTHING I have to know about this game. = I also need you to know that most games I wrote FAQs on have been played over and over about 20 times or more, and games I played less, will very likely get a FAQ update after another 10 or 20 playthroughs. How many FAQ writers can say the same? (No, I'm not being arrogant. I'm just an idiot for doing that, but I like doing that) :P *:> You did not cover even half you should cover = Then give me the other half *:> Me gustan tus FAQs = Yo no comprendo = In other words only send your mails in English or Dutch. Those are the only two languages I know good enough to have a conversation in. *:> Fix your English = Be glad I write in English. If I spoke my own language you may not be able to understand me, at all. *:> Hey idiot, fix your FAQ! = Hey idiot, fix your manners! *:> I got the best viagra for sale = If I would ever need that stuff you will NOT be the one I'd buy it from! *:> Your stories about how copyrights work are incorrect = Obviously unlike you, I've read all proper documentation about that subject and even spoken with the guys who actually deal with stuff for a living. I'm not claiming to be an expert but I told you what I know and also what I needed to know for my other activities outside of FAQ writing. = Perhaps this is interesting: http://www.copyrightservice.co.uk/copyright/p01_uk_copyright_law (This is the UK version of the document, but copyright is an internationally set up phenomenon, and the core of the copyright rules are the same in all countries in which the copyrights are part of the law). *:> You SUCK in levelling up (I often hear that about my RPG FAQs) = You need to cheat your way through a game by grinding? *:> I simply LOVE your FAQs. Thanks a lot. = You're welcome. I'm glad they were helpful ;) -- == END OF DOCUMENT == --