=========================^============================^======================== The Maid's Story (PC) Copyright 1997-2000 by Himeya Soft, Inc. and C's Ware General Hints and Tips by Ben Woodhouse shaky_mercury(at)yahoocom November 1 - 2003 Version 1.52 =========================^============================^======================== You can buy this title at Himeya's website : shop.himeya.com Or find it at Jast USA : www.jastusa.com ******************************CONTENT DISCLAIMER******************************* The Maid's Story is an adult bishoujo game, meaning it contains sex. Therefore it is intended solely for people over the age of 18. If you are of age and still find such material objectionable, then you probably have no interest in playing this game or reading this FAQ. ******************************************************************************* -==-=-=-==-=- CONTENTS =-==-=-=-==-= Easy Navigation System ...................... To quickly jump to the desired section, hit CTRL+F and type in the section's shorthand code. i. Introduction......................................................INT1 ii. System Requirements...............................................SRQ2 iii. Characters........................................................CRC3 iv. Basic Maid Stats..................................................BMS4 v. Day Training - Vague tips on how to train the maids.............DTN5 vi. Gaining Levels - Tells the fastest ways to .......................GLV6 train each maid in her day training vii. Kinbikan Information..............................................KBI7 viii. Service...........................................................SRV8 ix. Vendors...........................................................VDR9 x. Night Training....................................................NT10 xi. Special Graphics..................................................SG11 xii. Alice - the secretary.............................................AC12 xiii. Endings...........................................................ED13 xiv. Update Log........................................................UL14 xv. Copyright Information.............................................CI15 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==- i. INTRODUCTION CODE : INT1 =-==-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-==-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=- Again, The Maid's Story is an adult bishoujo game, which means it contains sex. If you find this theme objectionable, then you will not want to play this game or read this document. The game is a maid training simulation. For three months, you're in charge of scheduling each maid's daily activities of cooking, cleaning, and "serving". The manner in which you handle the girls will affect how quickly their skills improve. By the end of the game each maid should have gained proficiency enough to be the perfect maid and pass the mysterious maid's exam! =-==-==-=-=-=-==-=========-=-=-=-=-=-=-=-=--==-=-=--=-==-=--==-=-=-=-=-=-=-=-=-=- ii. SYSTEM REQUIREMENTS CODE : SRQ2 -=-==--==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-==-= These are the systems requirements for The Maid's Story, taken straight from the box. ~Microsoft Windows 95/98 ~486SX - 33MHz (Recommended Pentium) processor ~16 MB RAM ~10 MB of free hard disk space(Standard Installation) ~2x speed CD-ROM ~Windows95 Compatible Sound Card ~Mouse =-==-==-=-=-=-==-=========-=-=-=-=-=-=-=-=--==-=-=--=-==-=--==-=-=-=-=-=-=-=-=-=- iii. CHARACTERS CODE : CRC3 -=-==--==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-==-= Tatsuaki - YOU! You're an unemployed college graduate who gets a job training maids in a country mansion. Honestly, you don't seem to be a very nice guy. Alice Tachibana - Your reliable and attractive secretary; she will give you daily reports on the state of affairs. Hitomi Matsumoto - An attractive, brown-haired girl right out of high school; it is her dream to become the perfect maid. She's described as being very untalented and clumsy, but I found that she actually advances her skills as quickly as the other two girls. Sanae Yuki - A petite, red-headed firecracker. She really has little interest in being a maid; she wants to improve her value as a bride. She has a little too much pride for her own good, and it will be up to you to bring her down a notch. Azusa Kobayakawa - Raven haired and full-figured, Azusa came here after running away from home. She looks the oldest of the three(although they are all listed as 18 in the manual). Sometimes she acts strangely and can be difficult to figure out. -==-=-=-=-=--==-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- iv. BASIC MAID STATS CODE : BMS4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=- Each girl has information that tells her current condition and her skill level in the training areas. STAMINA BAR - Tells you how much energy the girl has left. If her energy is too low(about less than 1/4 full) at the beginning of the day, she will get the day off to recover. Naturally its important to keep the girls in working condition. You can conserve a girl's energy during the day by letting her rest or work below her ability level. LOVE METER - Each girl has between zero and ten hearts which tell how she feels about you. This will affect her attitude when she talks to you during the day, but it does not carry over to how she treats you at night. The ratings are as follows : Less than 1 - She hates you 1 to 3 - Normal 3 to 5 - Friendly Greater than 5 - In love 7 or above - She's yours With this distribution, you can see the problem usually lies not with getting a girl to fall for you but in keeping them at a distance. To get a particular girl in the end, you need to at least keep her meter at seven hearts(read the endings section for the whole picture). If a girl you don't want to end the game with becomes enamored with you, putting her into treatment(wearing her out) will take a heart(or more) off of her love meter. SKILL LEVEL - Every area described in the day training will have a skill level between one and five associated with it. With the exception of shopping, a three should be good enough to pass the exam at the end. This shouldn't be difficult; in fact, each girl should have a couple of fives when your days are up. Shopping, since it is done less frequently, will be harder to achieve(the highest I've gotten is a three). The higher the skill level, the less energy it takes for a maid to perform that task, which means more energy for _other_ things. -==-=-=--=-==-=-=-=-=-=-=--==-=-=--=-==-=-=-=-=-=-=-=-=-=-=-=-=--==-==-=-=--==-=- v. DAY TRAINING CODE : DTN5 -==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=----==-=-=-=-=====-=-=-=-=-=-==-==-==- The day is divided up into morning, noon, and afternoon. You must schedule an activity for each girl for each part of the day for a total of nine activities. The girls will be working six days a week(they get Sunday off). No one can be doing the same thing at the same time(with exception of the special material). The possible activities are as follows: Cleaning - If it gets too dirty cobwebs will form and the guests will complain. Also remember that garbage days are Mondays and Thursdays. Cooking - Its important to prepare three meals a day or the girls' stamina will suffer(they won't recover as much energy at night). Shopping - Don't run out of food. You will need money to shop. I believe it costs around $200 dollars each time a girl goes shopping(although the cost should go down with greater experience). You can send a girl shopping with no money, it will benefit her rating; she just won't come back with any food. Washing - Keep those clothes clean. Service - Occasionally someone will come to the mansion and you will pick a girl to wait on them. The guest will evaluate the maid's performance based on her abilities in the previous areas. They may also make some indecent requests. Rest - If a maid's stamina is too low, you should let her rest to prevent her from getting sick. Letting a girl rest all day will add half a heart to her love meter! I'm not going into great detail here into how to train the maid's. As long as you don't neglect any areas, the maids should make sufficient progress. There are some ways to speed up the process though. If you make a maid work above her current level, she will advance more quickly. Also, you should patrol each girl every day. Your choice to encourage or scold her on these occasions DOES affect how she gains her skill, to find out how read the section "Gaining Levels". When their levels are low, scolding seems to improve them all fairly quickly. The general trend I've noticed is that Hitomi respondes well to scolding, Azusa does better with encouragement, and Sanae is somewhere in between. Regardless, you should mix it up, as the same attitude will not always be the best with a particular girl. =-=-==-=---=-==--=-==-=-=-=-=-=--==--=--=--=-=---=-=-=-=-=-=-=-=-=-=-=-=-==-=--=- vi. GAINING LEVELS CODE : GLV6 -==-=-=-=-=-===-=-=--=-=-=-=-=--=-=-=-=---==-=-=-=-=-=-=---==-=-=-=-=-=-=--=-==-= Putting a girl to work and occasionally patrolling her will make her level up eventually, but you can make her gain skill quicker. The following are the fastest ways I have found to make a girl gain skill levels. Hitomi - Cooking -> Level 1 - Work at Level 2, Get angry Level 2 - Work at Level 3, Get angry Work at Level 3, Encourage Level 3 - Work at Level 4, Get angry Work at Level 4, Encourage Work at Level 4, Get angry Work at Level 4, Encourage Level 4 - Work at Level 5, Get angry Work at Level 5, Praise Work at Level 5, Get angry Work at Level 5, Praise Work at Level 5, No patrol Work at Level 5, No patrol Cleaning -> Level 1 - Work at Level 2, Get angry Work at Level 2, Amazed Level 2 - Work at Level 3, Get angry Work at Level 3, No patrol Level 3 - Work at Level 4, Get angry Work at Level 4, Encourage Work at Level 4, Get angry Level 4 - Work at Level 5, Encourage Work at Level 5, Encourage Work at Level 5, Let her rest Work at Level 5, Let her rest Work at Level 5, Encourage Work at Level 4, Encourage Work at Level 5, Encourage Work at Level 5, Let her rest Work at Level 5, No patrol Washing -> Level 1 - Work at Level 2, Get angry Level 2 - Work at Level 3, Get angry Work at Level 3, Encourage Level 3 - Work at Level 4, Get angry Work at Level 4, Get angry Work at Level 4, Encourage Work at Level 4, Get angry Level 4 - Work at Level 5, Scold Work at Level 5, Praise Work at Level 5, Praise Work at Level 5, Scold Work at Level 5, Scold Shopping -> Level 1 - Two trips at Level 2 Level 2 - Three trips at Level 3 OR ------------------------- Two trips at Level 4 Sanae - Cooking -> Level 1 - Work at Level 2, Encourage Work at Level 2, Get angry Work at Level 2, Encourage Level 2 - Work at Level 3, Encourage Work at Level 3, Get angry Work at Level 3, Get angry Work at Level 3, Encourage OR -------------------------- Work at Level 4, Encourage Work at Level 4, Get angry Level 3 - Work at Level 4, Get Angry Work at Level 4, Encourage Work at Level 4, Get Angry Work at Level 4, Encourage Level 4 - Work at Level 5, Praise Work at Level 5, Scold Work at Level 5, Scold Work at Level 5, Praise Work at Level 5, No patrol Work at Level 5, Scold Cleaning -> Level 1 - Work at Level 2, Get angry Work at Level 2, Amazed Level 2 - Work at Level 3, Get angry Level 3 - Work at Level 4, Encourage Work at Level 4, Get angry Work at Level 4, Encourage Work at Level 4, Get angry Level 4 - Work at Level 5, Instigate Work at Level 5, Get angry Work at Level 5, Instigate Work at Level 5, Get angry Work at Level 5, Get angry Washing -> Level 1 - Work at Level 2, Get angry Level 2 - Work at Level 3, Get angry Work at Level 3, Encourage Level 3 - Work at Level 4, Get angry Work at Level 4, Encourage Work at Level 4, Get angry Level 4 - Work at Level 5, Scold Work at Level 5, Praise Work at Level 5, Praise Work at Level 5, Scold Work at Level 5, Scold Work at Level 5, Praise Work at Level 5, Scold Shopping -> Level 1 - Two trips at Level 2 Level 2 - Three trips at Level 3 OR ---------------------- Two trips at Level 4 Azusa - Cooking -> Level 1 - Work at Level 2, Encourage Level 2 - Work at Level 3, Encourage Work at Level 3, Get angry Level 3 - Work at Level 4, Encourage Work at Level 4, Get angry Work at Level 4, Encourage Work at Level 4, Encourage Level 4 - Work at Level 5, Praise Work at Level 5, Scold Work at Level 5, Scold Work at Level 5, Praise Work at Level 5, Praise Cleaning -> Level 1 - Work at Level 2, Amazed Work at Level 2, Get angry Level 2 - Work at Level 3, Get angry Work at Level 3, Amazed Level 3 - Work at Level 4, Encourage Work at Level 4, Encourage Work at Level 4, Get angry Work at Level 4, Get angry Level 4 - Work at Level 5, Encourage Work at Level 5, Let her rest Work at Level 5, Encourage Work at Level 5, Encourage Work at Level 5, Let her rest Work at Level 5, Encourage Work at Level 5, Let her rest Work at Level 5, Encourage Washing -> Level 1 - Work at Level 2, Get angry Level 2 - Work at Level 3, Encourage Work at Level 3, Get angry Level 3 - Work at Level 4, Encourage Work at Level 4, Get Angry Work at Level 4, Encourage Work at Level 4, Get Angry Level 4 - Work at Level 5, Amaze Work at Level 5, Praise Work at Level 5, Praise Work at Level 5, Amaze Work at Level 5, Praise Shopping -> Level 1 - Two trips at Level 2 Level 2 - Three trips at Level 3 OR ---------------------- Two trips at Level 4 I won't pretend this is an exact science. For the levels that require multiple patrols your words make little difference; the act of patrolling pushes a girl's level up. This is _not_ true for one step levels(except for Azusa's Lv. 1 cooking), so you will want to follow those exactly for the most efficient performance. At the very least, this guide will tell you how many times you need to patrol a girl, and you can plan the schedule accordingly. Again, be aware that you don't have to patrol a girl for her to gain levels; she just improves more quickly when you do! -==-=-=-=-==-=--=--=-=-==--==-=-=--=-==--=-=-==-=-=---=--=--=-=-==--=-=-=--==--== vii. KINBIKAN INFORMATION CODE : KBI7 -==--=-=-=-=-=-=-==-=--==-=-=--==--==-=--=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-==-=-==-= "Kinbikan" is the name of the mansion in which you and the maids live. Needless to say, as a result of maid training the mansion should be a model of cleanliness(okay, so it won't always be that way). Anyway, you will able to see the status of the four key areas of the mansion on a table in the bottom left-hand corner of the screen. Along with possible descriptions, these are the areas: Garbage - Nothing A little A lot Smelly Bad Dirt - Shining Good Normal Dirty Scary Laundry - Nothing A little More A lot Bad Scary Food - Full Good Alright Decreased Bad Scary The status of each area will change depending on how often a maid works at each task and by the amount of effort she puts into the task. If an area's status is good, the description will be in blue. Average status are depicted in yellow; critical situations appear in red. Once a category reaches "scary", you should take action immediately(unless of course you _want_ the special events). You are allowed two days to take care of dirt(cleaning). Laundry and garbage must be tended to in only one day. Food is even more sensitive - "bad" is the cutoff point. Once it hits "scary" its too late, all the girls will already be shopping. =--==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-== viii. SERVICE CODE : SRV8 -====-=-=-=-=--==-=-=-=-=-=-=-=-=-=--==-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-= Throughout the game guests will come to the mansion. One of the maids will serve the guest and receive an evaluation. You should always make a maid serve at least one level higher than her current level! From the most frequent visitors to the least, the guests: Akira Hirai - Supposedly, he's a friend of yours, but you treat him poorly. If Hitomi or Sanae wait on him, he will offer you some cash($300) in exchange for some "time alone" with them. Also, he'll try to take advantage of Azusa without giving you any compensation. If you do accept, its a way to increase their "night experience"; and as far as I can tell, it doesn't affect how much they like you. (It might even help?!?) It could even boost their service rating. Itsuki Mizushima - Your cruel ex-girlfriend. When she comes around she will sometimes proposition you; don't accept more than once unless you want her in the end! Also, the maids will usually make a mistake during her service and she will feel the need to punish them. Going along with her the first time will make the maid gain a level. If you make her stop the second time, the maid should gain another level.(That is the first and second time for EACH maid) However, it won't work every time. Yoshitatsu Nagayama - This guy has a sort of Lolita thing going. He'll actively make offers for Sanae and he'll take advantage of Hitomi or Azusa if she screws up. Allowing him to have his way with Sanae will net you $500. He'll give you $2000 every time he visits, regardless of whether or not you oblige him. Gendo Kobayakawa - Notice the name? He's sort of your boss; it seems he owns the mansion. He'll sometimes proposition you for Hitomi or Sanae. If you want a real interesting reaction, let Azusa serve him. Take her side and she will like you more(he also won't come back). Scold her and you find out why she ran away. Either way she should gain a level on service. Akira, Itsuki, or Gendo will show up the following days : 4, 8, 11, 15, 18, 22, 25, 29, 32, 36, 39, 43, 46, 50, 53, 57, 60, 64, 67, 71, 74, 78, 81, 85, and 88. The one that actually shows up is random. Yoshi's visits, however, are fixed on the following days: 17, 31, 45, 58, 73, and 87. Seriously, if you don't want to let anything improper go on between the guests and the maids, you don't have to do it to complete the game successfully. -=-=--==-=--=-==-=-=-=-=-=-=-=-=-=-=-=-=-====-=---==-=-=--=-==-=-=-=-=-==--==-=-= ix. VENDORS CODE : VDR9 =-=-==--==-=-=-=-=-==-=-=-=-=-=-=-=-==-=-=-=-=--==-==-=-=-=-=-=-==-==--=-=-=-=-== Two merchants visit the mansion three times each. Try not to spend all your money or you won't have any left for food. Money is a tricky thing in this game. Your only guaranteed source of income is the $2000 you get from Nagayama's visits(plus any extra you might get from the guests). As far as I can tell, you spend $40 - $60 on a regular day, plus food money(if you send a girl shopping). The effects of empty pockets are not obvious in the game, because you can keep on cooking without any food and send the girls shopping without buying anything. Merchant A visits the 10th, 38th days, and 65th days. His inventory: Gifts - Stuffed Animal.........................$20 Present set from some famous shop......$30 Apron..................................$40 Candle.................................$60 Accessories............................$50 You can give these to a girl at night if you praise her instead of train her. Her reaction will be dictated by how much she likes you, not which item you give her. These events produce some cute CG's, but they are not guaranteed to improve her feelings towards you. Special tools - The egg........................$60 The vibrator...................$45 Checking tool..................$45 Nipple suction machine.........$50 These are for night lessons. Do I have to tell you that you need them all? Purchase each the first time around. If you must pick and choose, the egg is for Hitomi, the vibrator for Sanae, and the others for Azusa. Medicine - Love potion.........................$60 Energy drink........................$60 Super energy drink..................$100 He offers you three choices. I wouldn't bother with the "Love Potion"; I used it once and the girl actually liked me less the next day. It does increase her experience 1% though. The "energy drink" will increase stamina by about a quarter bar; the "super" variety increases stamina by half a bar. Apparently, the energy drinks also negatively affect a girl's love meter. Merchant B visits the 24th, 52nd, and 80th days. His inventory: Interior - High-class furniture...............$1000 Chandelier.........................$300 Painting of a famous painter.......$1000 Tableware set of gold..............$300 Red carpet.........................$300 Some statue........................$450 These items will improve the appearance of the mansion, and the guests will praise it in their evaluations. I don't believe that it really helps the maid's stats any. The changes will appear on the screen, which is neat. Appliances - Huge refrigerator..........................$600 Full auotmatic drum-type washing machine...$600 System kitchen.............................$1000 High power vacuum cleaner..................$300 Bicycle with shopping basket...............$200 These make it easier for the maids to perform their tasks, i.e. they expend less energy. These also appear on the screen. The refrigerator makes food last longer, meaning less shopping. All the others correlate to the logical chore. -==-=-=-=-==-=-=-=-=-==-=-==-==-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-==-==- x. NIGHT TRAINING CODE : NT10 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-==-=-=-=-=-=-=-=-=-==- During night training you can either praise a girl or really _train_ her. It is during praise that you can give gifts and such. The tone of the conversation you have with the girl will depend on how much she likes you. Praising a girl will not necessarily make her like you more, but it will give her stamina bar a bit more energy the next morning. That said, its quite possible to go through the game without praising anyone. The dialogue is quite humorous, though, so you might want to check it out for that reason. Okay, now for night training(that is what the game is all about, right?). Your options are pretty self-explanatory - there are certain warmup activities and then the real show. Night training can take up a lot of energy, so you must monitor the current status carefully. You can use up all a girl's energy, but she'll pass out and won't be available for anything the next day. As with other activities, the more experience a girl has doing a particular thing, the less energy it will take away from her stamina. A maid must be proficient in night training or she will fail her exam! To successfully complete night training, you must raise the maid's experience percentage to a certain point(she starts out at 1%). Seventy percent is the cutoff(at this point the guests will be satisfied with her "service"). Don't get discouraged if things don't go well at first, its supposed to work that way. There's no connection to how much a girl likes you, etc. Likewise, the manner in which you treat a girl during training has no bearing on how she will feel about you the next day. Whenever you perform an act, regardless of its degree, the girl's experience will rise either one or two percentage points. After you do any one activity a total of SEVEN times, the girl will not gain any experience. In other words, to get a girl's percentage really high, you have to do a variety of things. Another tip: you can do the "warmup" activities as many times as you like in one night, but once you "do it" the night is over. Take advantage of this on say, Saturday nights, when there is nothing to do the next day. You can increase a girl's experience by almost 10 points in one session. =-=-==-=-=-=-=--=-==-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-- xi. SPECIAL GRAPHICS CODE : SG11 -==-=-=-=-=--==-=-=-=-=-=-=-=-===-=-=-=-=-=--==-=-=-=-=-=-=-=-=-=-=-=--==--=-=-== There are several special CG's you can get of all three maids together. If you neglect cleaning, washing, the trash, or shopping long enough the maids will automatically be scheduled to pick up the slack and a special CG will be shown of them working. The best one is of laundry day(you have barely any clothes to wear!). =-=-=-=-=-------==-=-=--==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--= xii. ALICE - THE SECRETARY CODE : AC12 ==-=-=-=-=-=-=-=-=-=-=-=-=--==-=-=-=-=-=-=-=--=-==-=-=--==-=-=-=-=-=-=--==-=-==-= As an added bonus, it is possible to get a special night with Alice. You've probably noticed that one of your night options is to visit her. During this time you can talk to her about two topics, or you can choose to leave, at which point she will call you back for more conversation. Every 30 days her topics of conversation will change. So, talk to her about all three topics in the first 30 days, the second 30 days, and the final 30 days. Sometime after you have completed all this, choose to DO NOTHING one night, and if it works out right she should come visit you for a special evening. Enjoy! =--==-=--==-=-=-=-=-=-====-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= xiii. ENDINGS CODE : ED13 ==-=-=-=--=--=-==-=-===-=-=-=-=-==-=-=-=-=-=--==--==-=-=-=-=-=--=-----==-==-=-=-- You can end up with five different girls at game's end. It seems that in order to actually end up with a maid, she must have a rating of at least 7 on her love meter(i.e. a rating between 5 and 7 means she loves you but will not stay with you in the end). Also, when shooting for a particular maid, be sure to give her the most attention at night. Hitomi - A rating of at least 7 means she's yours. Sanae - At least 7 for her, and Hitomi MUST have LESS than 7. Also give her more sexual experience than Azusa. Azusa - At least 7 for her, and Hitomi AND Sanae must have LESS than 7. Alice - Your consolation prize if none of the maids love you. (i.e. ALL have love meters below 7) Itsuki - If you accept her "offer" more than once, she will show up on the 87th day with a surprise. You DON'T get to see the results of the maids' exams. =-===-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--==--=-=-=-=-=--=-=-==-=---==-- xiv. UPDATE LOG CODE : UL14 ==--===-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-==-== v1.1 - Made an adjustment to the ending section. Inserted an observation about energy drinks in the vendor section. v1.2 - Added the "Kinbikan Information". Switched the order of the "Day Training" and "Basic Maid Stats". Began the section "Gaining Levels". v1.3 - Added small bits to several sections. Changed the intro. Added a more explicit content disclaimer. v1.4 - Minor reformatting and reorganization. v1.5 - Added the game's system requirements. Added vendor's items and price lists, plus minor info to "Service". Update the "Gaining Levels" section. v1.51 - Reformatting, no new data. v1.52 - IGN.com is now authorized to host a copy of this document. -=-=-=-=-=---=--=---=-==-=--=-==-=--==-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=--=-== xv. COPYRIGHT INFORMATION CODE : CI15 =--=-=-=-=--===---=-==-=-=-=-=--=-=-=-=-=-=-=-==--==--===-=-=-=-=-=-=--=-=--==- All information and work in this document is copyright 2002-2003 by Ben Woodhouse unless otherwise stated and may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Thanks for your cooperation. -----------===-------=-=-=-=-------------------------------=- This FAQ is approved for posting on websites: GameFAQs - www.gamefaqs.com HonestGamers - www.honestgamers.com IGN.com - www.ign.com Any other site or publication posting it has ripped this FAQ. React according to your own moral standards. ------------------------------------------------------------= =============================================================================== =============================================================================== If you have any additions or corrections that you feel belong in this document, feel free to let me know! =============================================================================== =============================================================================== -<-EoF->-