======================================================================== The Battlesmith By: Finrod ======================================================================== PLEASE READ BEFORE MOVING ON!!! This guide will require you to have BASIC knowledge of iRO before reading. I will NOT be adding all this “how to open hotkeys” crap. Please Note: This is my first guide posted on GameFaqs. Any criticism is allowed, but please do not get all “in my face” about problems that are in here. ____Table of Contents______________________________________________ 1) Introduction 2) Updates 3) Gears 2a VIT Smith 2b AGI Smith 4) Cards 4a Helm 4b Armor 4c Weapons 4d Shield 4e Footwear 4f Garment 4g Accessory a) Skill b) Stat 5) Starting Out 6) Stat Builds 5a Common VIT Smith 5b Finrod’s Build 5c Hybrid Smith 5d AGI Smith 5e AGI/Crit 5f VIT/Crit 7) Skills 8) Skill Builds 9) Job Bonuses 10) Master Smith 11) Weapon and Armor card combos 12) Using your Battlesmith 13) About the Author 14) Legal Crap ========================================================================= 1) Introduction ========================================================================= The Battlesmith... One of the most forgotten classes in the game. Sure, you may say otherwise, but most blacksmiths out there are Forgesmiths. The Battlesmith is one of the strongest melee classes if built right. 2) Updates ____________ November 23rd, Allowed www.neoseeker.com to post my guide, updated and fixed some spelling and skill descriptions. November 19st, Accepted by GameFAQs. Updated a bit. April 1, 2005 – Submitted to GameFaqs... for the 5th time... ____________ ======================================================================== 3) Gears ======================================================================== I list +4 on the poor mans gears by using the iRO Sakray pricing of Eluminum(roughly 55k ea). The gear does not have to be +4/5, but I highly recommend it. 3a The VIT/Hybrid Smith Ah yes, the VIT smith, which IMO is one of the best forms of a Battlesmith. These smiths can get 11k+ HP with the right gears, as well as 173 ASPD with an Axe because of their skills. The Hybrid smith can use these gears if he wants, but I recommend using the AGI smiths gears instead. The Poor Man’s Gears The following is a BASIC gear list for PvM and PvP/WoE. Weapon: +5 Sword mace, or +5 Two handed Axe. Armor: +4 Chain mail or Saints Robe for WoE/PvP Shield: +4 Buckler with a Race card in it if you are using a 1h Weapon. Shoes: +4 Boots Garment: +4 Manteau Accessories: 2x Ring/Necklace or 2x Tarou Belt/Clip Head: +4 Orc Helm or +4 Gemmed Sallet Middle/Lower Head: What ever floats your boat. Gears you will NEED/The Rich Man’s Gears The following is the GOOD gear list for PvM/PvP/WoE. Weapon: +10 2x Race 2x Size Axe Armor: +4 or higher Pupa or PecoPeco Saints Robe or Chain mail. Shield: +4 or higher Buckler with a Race card in it. Shoes: +4 or higher Boots with Matyr or Verit Card in it, choose witch ever you want, it only affects your max HP and max SP. Garment: +4 or higher Immune Manteau (Raydric Card) Accessories: 2x Mantis Clips, or 2x Mantis Rings or 2x Mantis Rosaries. Head: +4 Bone Helm/PooPoo Hat for WoE/PvP Middle/Lower: What ever floats your boat. I would recommend a Masquerade or Welding Mask though. 3b The AGI/Hybrid Smith Ahh yes, the AGI smith. I am not a fan of this build because it has literally no flee at all. It relies on their DEF and ASPD for killing; as well as a dedicated priest to heal/potions. The Poor Man’s Gears The following is a BASIC gear list for PvM and PvP/WoE. Weapon: +5 Sword mace, or +5 Two handed Axe. Armor: +4 Chain mail or Saints Robe for WoE/PvP Shield: +4 Buckler with a Race card in it if you are using a 1h Weapon. Shoes: +4 Boots Garment: +4 Mocking Manteau/Muffler (Whisper Card) (this is MANDATORY for this class) Accessories: 2x Ring/Necklace or 2x Tarou Belt/Clip Head: +4 Orc Helm or +4 Gemmed Sallet Middle/Lower Head: What ever floats your boat. Gears you will NEED/The Rich Man’s Gears The following is the GOOD gear list for PvM/PvP/WoE. Weapon: +10 2x Race 2x Size Axe Armor: +4 or higher Pupa or PecoPeco Saints Robe or Chain mail. Shield: +4 or higher Bucker with a Race card in it. Shoes: +4 or higher Boots with Matyr or Verit Card in it, choose witch ever you want, it only affects your max HP and max SP. Garment: +4 or higher Immune Manteau(Raydric Card)/+4 or higher Mocking Manteau (Whisper Card) depending on the situation. Accessories: 2x Mantis Clips, or 2x Mantis Rings or 2x Mantis Rosaries. Head: +4 Bone Helm/PooPoo Hat for WoE/PvP Middle/Lower: What ever floats your boat. I would recommend a Masquerade or Welding Mask though. 4) Cards In this section I will list the different cards that benefit the Battlesmith and which item they compound in. Helm There really aren’t any cards that I would suggest to put into a helm. But… if you need them, here it is: Deviruchi - +1 STR, Complete Blind Resistance. Nightmare - +1 AGI, Complete Sleep resistance. Willow - +80 SP. (that’s SIXTEEN more Mammonites in WoE.) Grand Peco Card – Allows use of Gloria 1 when hitting (+3 VIT and +3 DEF if Equipped with a Peco Peco Card.) Armor These are where they cards count. These will add HP or make you un-freezable or anything else. I won’t be listing Mini-boss cards or MVP cards because they are very hard to obtain. Pupa - +700 HP PecoPeco - +10% HP Dokkibi – Enchant armor with Wind Element Pasana – Enchant armor with Fire Element Sandman – Enchant armor with Earth Element (May seem useless, but people are catching onto a Hunters landmine traps… they hurt.) Picky - +1 STR, +10 ATK (not recommended for reaching a STR bonus.) Marc – Complete Freeze resistance. Swordfish – Enchant armor with the Water Property Weapons These cards are what make you dish out a lot of Damage in PvP/WoE or with an Endow and killing the opposite element. Hydra – +20+ damage to the Demi-Human Race Andre - +20 ATK Caramel - +20% damage to the Insect race. Desert Wolf - +15% damage to Small size monsters, +5 ATK Drainliar - +20% damage to Water elemental monsters. Earth Petit - +20% damage to Dragon Monsters. Flora - +20% damage to the Fish race. Goblin - +20% damage to the Brute race. Kaho - +20% damage to Earth Elemental monsters. Mandragora - +20% damage to Wind Elemental monsters. Minorous - +15% damage to Great (Huge) sized monsters. Mummy - +20 HIT Orc Skeleton - +20% damage to Holy elemental monsters. PecoPeco Egg - +20% damage to the Formless race. Santa Poring - +20% damage to Shadow elemental monsters. Scorpion - +20% damage to the Plant race. Skeleton Worker - +15% damage on Medium sized monsters, +5 ATK Soldier Skeleton - +9 CRIT Vadon - +20% damage to Fire elemental monsters. Shield There cards really help when you are in the dungeon that the effect gives the best effectiveness or when there is no card to reduce damage, the HP cards are better. Ant Egg- +5% HP (better than TBE when you have more than 8100 HP) Bigfoot - -30% damage from Insect race monsters. Horn - -30% damage from Long-ranged attacks. Khalitzburg - -30% damage from Demon race monsters. Orc Warrior - -30% damage from Brute race monsters. Rafflesia - -30% damage from Fish race monsters. Sky Petit - -30% damage from Dragon Monsters. Thara Frog - -30% damage from Demi-Human race monsters. Thief Bug Egg - +400 HP Footwear Chon chon - +1 AGI, +2 Flee Male Thief Bug - +2 AGI Matyr - +1 AGI, +10% HP Verit - +8% HP/SP Zombie - +10% HP Regeneration Firelock Soldier - +2 STR (+10% HP/SP when compounded in +9 or +10 Footwear) Garment There are not many cards in this category, and not many that are really that effective. Baphomet Jr. - +3 AGI, +1% CRIT Condor - +10 FLEE Dustiness - +30% resistance from Wind attacks, +5 Flee Frilldora – Enables level 1 Cloak Hode - +30% resistance from Earth attacks, +5 flee Jakk - +30% resistance from Fire attacks, +5 flee Marse - +30% resistance from Water attacks, +5 flee Raydric - -20% from Neutral attacks. Whisper - +20 Flee, take 50% more damage from ghost property attacks. Accessory These cards are really just get extra skills or +1-3 to a certain stat. Some are a must though. Skill Giving Cards Horong – Sight 1 Joker – Steal 1 Marina Sphere – level 3 Magnum Break Obeaune – Cure 1 Poison Spore – level 3 Envenom Poporing – Detoxify 1 Smokie – Hiding 1 Vitata – Heal 1 Stat Giving Kobold – 4% Crit, 1 STR Kukre - +2 AGI Mantis - +3 STR (A must for most builds) Spore - +2 VIT Tarou - +2 STR Yoyo - +5 Perfect Dodge, +1 AGI (Great for tanking mobs with a Wizard+Priest) ======================================================================= 5) Starting Out ======================================================================= Because the Battlesmith requires you to have at least zeny to upgrade gears and provide a lot of potions, I would expect you have made another character before this to amass about 1 million zeny for supplies. Novice Ok, the life of a Battlesmith novice is pretty easy. You want to start With 9 STR, 9 AGI, 5 VIT and 5 DEX for ANY build you will choose or modify from any of mine below. Start off by taking the novice center crap and getting to level 5/7(?). This makes it much easier to level because they have gotten you to 5/7 in a matter of minutes. I would suggest taking about 50 red potions and heading to rockers once you get out of the Novice Grounds crap and just killing those if you have a +7 Blade/Main Gauche/Axe/Mace. A 4x Boned or 4x Dexterous Blade/MG/Axe/Mace is your best bet here for the extra damage or hit. Once you hit 10 job, head to Alberta. Go to the building in the bottom left corner of the map and talk to the guy in that room and follow his orders. Merchant Ok, leveling a merchant is not exactly the most fun thing to do now with Hodes using hide all the time. But first off, go back to Rockers for a few levels, then start to kill Poporings for a bit until you are level 20 if you have an Ice Weapon, or 25 if you don’t. Then go to Payon. 1 east then 1 south of Payon Is Elder Willows. Bring red potions or which ever potion color floats your boat. Kill these until about level 35-40, this will come quickly even on Chaos/Loki/Iris. After you reach this level, grab yourself a Fire Weapon and head over to Hodes which are 2 south and 1 east of Morocc. If you don’t have a Fire Weapon, go to Morocc anyways but instead use the Kafra to warp to Comodo and go 1 east of there. If you chose to go to Hodes then bring some potions with you (yes, whichever potion floats your boat) and pound the crap out of Hodes. I would recommend a Fire sword mace or Fire Tsurugi, but I like Sword mace better because it is usable by Battlesmith skills as well. If you chose to go to Comodo, bring which ever potion color floats your boat and beat Thara Frogs and Megolodons to hell with which ever non fire/water weapon you have that is strongest. If you were at Hodes, and you have a Brutal Buckler/Guard, head 1 map east again around level 50 +/- and beat on Sandmen, they are great EXP until 40 job. If you chose to do Comodo, then from about level 45 you too can move on to Hodes until 40 job, but not Sandmen unless you have a Fire Weapon that is level 2 or 3 and a Brutal Buckler/Guard now. Alternatively, you could research other places to level in, these are just suggestions about some of the better ones. After reaching 40 job merchant you can FINALLY move onto becoming a Blacksmith (whoopee!). Mosey on over to good ol’ Geffen and go to the house that is at roughly 5 o’clock from the center of Geffen in the OUTER ring. Talk with the guy in the Cowboy looking hat and follow his directions. Its not really a hard test, just long and semi-expensive. Blacksmith After turning Blacksmith you should go right back to where you were previously. Once you have Adrenaline Rush and Power Thrust maxed out you can head to either Toy Factory level 2 or Coal Mines level 3 and kill stuff there. Both places are decent EXP and loot until level 65ish. This is where it can become expensive to be a Blacksmith. Because the class’s best armor is a Lord’s Cloth (8 def, +1 INT and 5 MDEF) or the Chain mail (8 def) you MUST HAVE a Cranial Buckler from this point on. From level 65+ you can do Geffen High Orcs (warp to Orc Dungeon from Prontera or Geffen and go 1 west) until level 70+. I HIGHLY suggest you bring an ICE elemental Weapon. If you cannot afford a Cranial Buckler, buy an ice Two handed Axe and use that, or go to Minorous with a Brutal Buckler (Sphinx Basement 1, keep going south in Thief Guild Entrance), or DON’T leave Geffen High Orcs until 75+ and have a Cranial Buckler and ice 1h Weapon. After reaching the goals mentioned in the previous sentences, head to Alde Baran. You WILL need a Priest for where you are going. There are no if, ands or buts about this. Alde Baran High Orcs (Clock Tower Basement 3) is infested with Arclouze and Brighlights. These do not lose damage dealt to you from a Cranial Buckler because they are Insects. I also highly suggest having Cart Revolution for this place, for it has very large mobs of monsters. I would recommend this place from level 70(75 in some cases) until 99 if you wish. It WILL become tedious, and boring; but this place is easy EXP considered to other spots. If you get bored with High Orcs, try out Chivalry in Glhast Heim with a Priest and Aspersio. Alternatively, if you have a lot of potions you wish to use up, and lots of Key of the Underground, you can go to Bathories which are located in Clock Tower Basement 4 which is accessed by going to Penomena’s (CT Basement 3) and going to the bottom right, in the lowest part of the maze on that map. These are easy to kill, and fast EXP when you mob them. Only one downside; they have a skill that snares you in your spot and you cannot move for about 1 minute. You can still attack monsters, but more than likely the monster that snared you in this will be far away and not to mention that you usually get position bugged and cannot attack the monsters that are currently hitting you anyways. There is also a spot called Sphinx 4 that you could go to. This place inhabits Minorous and Pasana. It is easy to kill things here as everything is weak to Water element except Mimic. Only one downside. Both Minorous and Pasana hit hard, use elemental bashes for 1k+ base damage, and here’s the worst part, they are opposite races. This means that you need to bring both a Brutal (Orc Warrior) Buckler and a Cranial Buckler. This means that you will do a lot of buckler switching and a lot of potion spamming. The EXP here is like taking EXP from Minorous but you just have to add in Pasana EXP. It comes out to roughly the same as Bathories, but you do not need a Key of the Underground to access it. ======================================================================== 6) STAT BUILDS ======================================================================== Please note: All stat builds here require you have 2x Mantis accessory and Crazy Uproar. As well, I would like you all to note that I usually recommend getting your DEX to 38 right away. It really helps with leveling in the early times, and the later ones as well. VIT Builds 6a Common VIT Smith Your common VIT smith, I recommend this to those who cannot afford to take as much damage at the beginning. @99 STR: 94/92*+6 AGI: 12+3 INT: 1+2 VIT: 92/94+6 DEX: 38+12 LUK: 1+2 Building it up: STR 20 DEX 20 VIT 50 STR 40 VIT 80 DEX 38 STR 50 VIT 94/92 STR 94/90 Final HP: 9878/9978 (Please note: all HP is based on the BASE amount, not with gear.) Final SP: 418 (Again, base SP is without any gear equipped.) Final ASPD: 170(.5) (And again, this is with no buffs and no gear on but an Axe.) I know these seem to be pretty linear, but this works, and it makes it easier to level on. You can tweak it to your liking though. *Please not that this requires the use if 2x Ring of Muscle, and does not allow for stat increasing accessories to be worn. Pros: High HP, high damage, pretty much 100% on everything that you can solo. Easy to level as a Blacksmith. Cons: Low ASPD, slow leveling as a merchant. 6b Finrod (me)’s Build This is the build that my Battlesmith Finrod’s Revenge followed; I must give credit to my great ex-leader for this kick ass build though, for he thought it up (LONG LIVE LORDS OF THE ONYX TOWER!!). I DO NOT RECOMMEND THIS BUILD TO NEW BLACKSMITH USERS. @99 STR: 94+6 AGI: 36+3 VIT: 83+6 INT: 1+2 DEX: 38+12 LUK: 1+2 Final HP: 9878 Final SP: 418 Final ASPD: 176 Building it up I want you ALL to read this. This build is a very difficult one to level up in the low levels. I only recommend this build to those who have very good gears. DEX 38 Str 94 VIT 83 AGI 36 Yes, in that order you get them, I know this sounds stupid, but believe me, it works, and works well. Pros: HUGE damage, High HP, pretty much 100% hit on all solo-able monsters. Easy leveling as both merchant and blacksmith. Cons: Low ASPD, not good at mobbing until the high 70s to low 80s. 6c Hybrid Smith These smiths are largely considered to be the ‘best’ blacksmiths. They have a decent ASPD, medium VIT and hit hard. But I still prefer to use my build. @99 STR: 94+6 AGI: 78+3 VIT: 44+6 INT: 1+2 DEX: 38+12 LUK: 1+2 Final HP: 7483 Final SP: 418 Final ASPD: 179(.5) 4 extra stat points, I would suggest 2 LUK. Building it up DEX 20 AGI 60 Str 40 VIT 30 AGI 78 DEX 30 Str 60 VIT 44 Str 80 DEX 38 Str 94 Pros: Decent HP, decent ASPD, medium leveling speed for both Merchant and Blacksmith, decent mobbers. Cons: Still stun-able, craptastic flee. 6d AGI Smith The AGI Smith… the most popular Battlesmith build… but the weakest… @99 STR: 90+6 AGI: 94+3 VIT: 19+6 INT: 1+2 DEX: 38+12 LUK: 1+2 Final HP: 6236 Final SP: 418 Final ASPD: 181(.5) Building it up AGI 50 DEX 20 Str 20 AGI 80 DEX 30 Str 50 DEX 38 AGI 94 Str 94 VIT 19 Pros: High Flee for the class, high ASPD, easy leveling as both classes. Cons: Easily stunned, LOW HP, sucks at mobbing. 6e AGI/Crit Smith This build is not a particularly great build. It does however work well in WoE situations. The only downside: low Crit rate or low damage. @99 STR: 68+6 AGI: 90+2 VIT: 35+6 INT: 1+2 DEX: 38+12 LUK: 48+2 Final HP: 7034 Final SP: 418 Final ASPD: 181 Building it up AGI 40 DEX 20 AGI 60 Str 20 AGI 70 LUK 48 DEX 38 AGI 80 Str 40 AGI 90 Str 68 VIT 35 Pros: EXTREMELY great Emperium breaker, high ASPD, decent Crit rate. Cons: Low HP, still stun-able for a decent time, low regular damage. 6f VIT/Crit Smith Yes, there is such a thing as VIT/Crit Battlesmith. I have seen this done but it is not exactly your best bet of a build. This build will require a lot of attention from Priests when leveling with one, or attention to pot spamming. I DO NOT RECOMMEND THIS BUILD TO NEW BLACKSMITH USERS. @99 STR: 68+6 AGI: 36+2 VIT: 89+6 INT: 1+2 DEX: 38+12 LUK: 48+2 Final HP: 9728 Final SP: 418 Final ASPD: 174 Building it up VIT 40 DEX 20 VIT 60 Str 20 VIT 70 LUK 48 DEX 38 VIT 80 Str 40 VIT 89 Str 68 AGI 36 Second possible build up AGI 36 VIT 40 DEX 20 VIT 60 Str 20 VIT 70 LUK 48 DEX 38 VIT 80 Str 40 VIT 89 Str 68 Pros: High HP, higher ASPD than VIT Smiths, decent Crit rate. Cons: Bad Emperium breakers compared to other builds. 6g 130 Str Smith Yes, they DO exist. But they are rarely used because of the cost of getting 130 Str. THIS BUILD IS ONLY RECCOMENDED FOR RICH PLAYERS WITH TONS OF CASH TO SPEND. @99 STR: 99+6 AGI: 84+2/21+2 VIT: 21+6/84+6 INT: 1+2 DEX: 38+12 LUK: 1+2 Final HP: 5537/9479 Final SP: 418 Final ASPD: 180(.2)/173 Building it up NOTE: There are two ways to build this stat build up. DEX 38 Str 90 VIT/AGI 50 Str 99 VIT/AGI 84 OR DEX 38 VIT/AGI 40 Str 40 VIT/AGI 60 Str 50 VIT/AGI 70 Str 70 VIT/AGI 84 Str 99 Pros: MASSIVE damage, Great HP/ASPD, 100% hit most enemies you fight. Cons: Not as much VIT/AGI as other builds, very expensive to reach 130 Str, not easy to level. ======================================================================== 7) Skills ======================================================================== Merchant Increase Weight Increase your maximum weight capacity. Level Modifier 1 +200 weight 2 +400 weight 3 +600 weight 4 +800 weight 5 +1000 weight 6 +1200 weight 7 +1400 weight 8 +1600 weight 9 +1800 weight 10 +2000 weight Discount Buy things from Shop NPCs for cheaper. Level Modifier 1 7% discount 2 9% discount 3 11% discount 4 13% discount 5 15% discount 6 17% discount 7 19% discount 8 21% discount 9 23% discount 10 24% discount Overcharge Sell items to a Store NPC for more. Level Modifier 1 7% overcharge 2 9% overcharge 3 11% overcharge 4 13% overcharge 5 15% overcharge 6 17% overcharge 7 19% overcharge 8 21% overcharge 9 23% overcharge 10 24% overcharge Pushcart Allow the user to have a Cart. Level Modifier 1 55% walking speed 2 60% walking speed 3 65% walking speed 4 70% walking speed 5 75% walking speed 6 80% walking speed 7 85% walking speed 8 90% walking speed 9 95% walking speed 10 100% walking speed Vending Allow the user to set up a shop. SP Cost: 30 Level Modifier 1 Sell 3 items 2 Sell 4 items 3 Sell 5 items 4 Sell 6 items 5 Sell 7 items 6 Sell 8 items 7 Sell 9 items 8 Sell 10 items 9 Sell 11 items 10 Sell 12 items Item Appraisal Identify an item SP Cost: 10 Level Modifier 1 Identify an Item Mammonite Deal HUGE damage to the enemy by using zeny. SP Cost: 5 Level Modifier 1 150% dmg, 100z used 2 200% dmg, 200z used 3 250% dmg, 300z used 4 300% dmg, 400z used 5 350% dmg, 500z used 6 400% dmg, 600z used 7 450% dmg, 700z used 8 500% dmg, 800z used 9 550% dmg, 900z used 10 600% dmg, 1000z used Blacksmith Note: I am only putting Battlesmith skills here. If you want the forger skills, use Weggy’s FAQ. Hammer Fall Stun the enemy by chance SP Cost: 10 Level Modifier 1 30% chance 2 40% chance 3 50% chance 4 60% chance 5 70% chance Adrenaline Rush Increase the users ASPD greatly. SP Cost: 20(level 1) - 32(level 10) Level Modifier 1 30 second duration 2 60 second duration 3 90 second duration 4 120 second duration 5 150 second duration Weapon Perfection Do 100% damage to all size monsters SP Cost: 18 (level 1) - 10 (level 5) Level Modifier 1 10 second duration 2 20 second duration 3 30 second duration 4 40 second duration 5 50 second duration Power Thrust Increase damage of the user. SP Cost: 18 (level 1) - 10 (level 5) Level Modifier 1 ATK +5%, +0.2% chance to break weapon, 20 Sec Duration 2 ATK +10%, +0.4% chance to break weapon, 40 Sec Duration 3 ATK +15%, +0.6% chance to break weapon, 50 Sec Duration 4 ATK +20%, +0.8% chance to break weapon, 60 Sec Duration 5 ATK +25%, +1.0% chance to break weapon, 100 Sec Duration Maximize Power Raise your minimum damage to your maximum damage. SP Cost: 1 SP a second (level 1) – 1 sp every 5 seconds (level 5) Lvl Modifier 1 1sp/sec 2 1sp/2sec 3 1sp/3sec 4 1sp/4sec 5 1sp/5sec Hilt Binding +1 STR, +4 ATK, Increase duration of AR/PT/WP Lvl Modifier 1 Gives bonsues Skin Tempering Increase defense against Fire elemental attacks. Lvl Modifier 1 +5% defense, 1% Neutral resist 2 +10% defense, 2% Neutral resist 3 +15% defense, 3% Neutral resist 4 +20% defense, 4% Neutral resist 5 +25% defense, 5% Neutral resist Ore Discovery Gives chance of dropping a random Ore. Lvl Modifier 1 Enables the skill. Weaponry Research Increases forge chance and adds non-missable damage (some exceptions) plus HIT. Lvl Modifier 1 +2 Hit/ATK 2 +4 Hit/ATK 3 +6 Hit/ATK 4 +8 Hit/ATK 5 +10 Hit/ATK 6 +12 Hit/ATK 7 +14 Hit/ATK 8 +16 Hit/ATK 9 +18 Hit/ATK 10 +20 Hit/ATK Quest Skills These skills are gotten through Quests. Crazy Uproar SP Cost: 5 Job level: 15 Increase STR by 4 for 5 minutes. Obtain 7 Pearl, 50 Mushroom Spores, and 1 Banana Juice. Head to Alberta, and talk to a NPC a bit east of the Merchant Guild. Cart Revolution Use your cart to deal 9x9 dmg to surrounding enemies SP Cost: 12 Get 30 Iron, 30 Sticky Mucus, 20 Fly Wing, 5 Tentacle, and 2 Grape Juice. Go to the ship in Alberta, and head to the east along the docks. Talk to the NPC there to get the skill. ======================================================================== 8) Skill Builds ======================================================================== Merchant: Since the merchant really only has one battle skill (Mammonite) you will build up your skills as any other merchant; but with a twist. Because most merchant skills are useless to a Battlesmith (except Overcharge/Discount and Mammonite), you can really get whatever you want. But here is what I suggest: Increase Weight – 10 Discount – 3 Overcharge – 10 Mammonite – 10 Push Cart – 7 (For 50 jobbers) Push Cart – 10 Discount – 9 You will notice that I did not include the skill Vending. I do not believe the Battlesmith has any need for Vending. If you want to vend, make a vend slave/forger. Blacksmith: Ah yes, this is where you begin your climb in ass kicking. The Battlesmith skills REALLY affect how well you perform. This is mainly because of Adrenaline Rush. Without Adrenaline Rush, you are a slow meat shield. The skills for a Battlesmith are pretty straight forward. 40 Job Merchant Hilt Binding – 1 Weaponry Research – 10 Hammer Fall – 5 Adrenaline Rush – 5 Weapon Perfection – 5 Power Thrust – 5 Repair Weapon – 1 Maximize Power – 5 This will total 37 job points. I would suggest maxing Push Cart and Discount if you want, and then getting maybe vend 2 for what ever reason. 50 Job Merchants Hilt Binding – 1 Weaponry Research – 10 Hammer Fall – 5 Adrenaline Rush – 5 Weapon Perfection – 5 Power Thrust – 5 Repair Weapon – 1 Maximize Power – 5 Just like above, you have used 37 job points. Since you have Push Cart maxed, put one more point into Discount to max it. Then you could get Ore Discovery if you wanted. This requires 1 Iron and Steel Tempering and bringing your total skills used to… 41(42 job). You could get 8 vending if you wanted, it’s up to you. ======================================================================== 9) Job Bonuses ======================================================================== These are the job bonuses for the Blacksmith. Merchant Job level Stat Bonus Increased 2 VIT 6 DEX 10 STR 14 DEX 18 VIT 22 STR 26 INT 30 VIT 33 AGI 36 LUK 38 DEX 40 STR 42 DEX 44 STR 46 LUK 47 VIT 49 STR 50 DEX Blacksmith Job Bonus Increase Stat Bonus 1 DEX 3 STR 4 DEX 5 DEX 7 VIT 8 STR 9 DEX 11 LUK 12 DEX 13 VIT 16 STR 19 DEX 20 VIT 21 INT 23 STR 26 DEX 28 DEX 29 AGI 31 STR 32 VIT 34 INT 36 DEX 37 VIT 38 AGI 39 DEX 40 DEX 44 STR 46 LUK 47 DEX 49 VIT ======================================================================== 10) The Master Smith ======================================================================== With the release of Transcendent Classes on iRO there was an explosion of English information up for grabs. Skills: Cart Boost Increases the users walking speed to that of an Increase Agility speed for minute SP Cost: 50 Meltdown Adds the chance to break a player’s equipment when hitting them. In PvE it adds the chance to decrease the DEF of the monster by 10 or 20%, as well as the ATK power of that monster. Skill Level Weapon Destruction Chance Armor Destruction Chance 1 1 0.7 2 2 1.4 3 3 2.1 4 4 2.8 5 5 3.5 6 6 4.2 7 7 4.9 8 8 5.6 9 9 6.3 10 10 7 Duration SP Consumption 15 50 20 50 25 60 30 60 35 70 40 70 45 80 50 80 55 90 60 90 Refine Weapon Gives the Master smith the power of Hollegrehn so that he/she can upgrade any weapon at any time with the required materials. This skill, like forging is based solely upon DEX/LUK and Job level. Skill Level Maximum Possible Upgrade SP Consumption 1 +1 30 2 +2 30 3 +3 30 4 +4 30 5 +5 30 6 +6 30 7 +7 30 8 +8 30 9 +9 30 10 +10 30 11) Weapons and Armor Card Combos Weapons: I suggest here that you get a 4s level 1 weapon. Get 2x Race cards and 2x Size cards for these. If you need to know why, here is how the game calculates card damages: 100% Card 1 + Card 2 + Card 3 + Card 4. But, if you have 2 of the same card, and then 2 of a different card, it goes like this. 100% + Card Type 1 total * Card type 2 in %. So, 2x Hydra cards in a 4s weapon gives +40% damage to Demi-Human. Then if you put in say 2 Skeleton Worker cards, that’s 30% more damage on top of the 140% damage you are already doing. So you end up with 140% * .3(or 30%) = 182% + 10 ATK to a Demi-Human, Medium sized monster (ex: Players).Where on the other hand, 4 Hydra cards only does 180% damage. See, cards stack onto themselves until a new card is introduced. Then, it takes any modifiers from that card that would affect the monster and multiplies their affect to the damage with the other cards. So in short, with a 4s/3s Weapon, a 2x Race + 2x/1x Size card wins for damage. How do you choose when to switch from a 3s weapon to a 4s weapon? Easy. You should use a 3s weapon until you reach 120 STR. Any amount of STR you get at 120 or more makes a 4s Carded weapon do a lot more damage than a 3x carded weapon Armor: Ok, every class needs an HP increasing Armor. Whether it be a Pupa Card, Roda Frog Card or PecoPeco card. How to decide you ask? If you have less than 7300 BASE HP than stick with the Pupa Card. If you have 7300 or more HP, than use the PecoPeco Card. Simple, As, That. Footwear: Ok, these can really screw with your mind. I found this out the hard way. So, if you have lets say 7100 base HP. And you put on an Ares (PecoPeco card) armor, and have Green (Matyr card) boots on, a Pupa card will be better than a PecoPeco card. See, it is just like weapon cards. If you have 1 HP+ing card, than another one will add to that one. So in short, a PecoPeco Card + Matyr Card > Pupa + Matyr at 7300+ HP because instead of +20% HP, it is around +15%... ======================================================================== 12) Using Your Battlesmith ======================================================================== Here I will teach you people how to use a Battlesmith PROPERLY in WoE, PvP, PvM and MVP. TIP: USING A CURSED WATER OR MAGNUM BREAK BEFORE FIGHINTG SOMEONE ALLOWS YOU TO BYPASS THEIR USE OF A RAYDRIC CARD. (Magnum Break only lasts 10 seconds, Cursed Water lasts about 3 minutes) Most Valuable Player or Monster versus Player (who knows): This is also known as a Boss. A Battlesmith can easily out kill a Hunter or a Wizard in this area if he or she is properly equipped and properly buffed. Again, just keep Adrenaline Rush, Power Thrust, Weapon Perfection and Crazy Uproar on at all times and spam Mammonite. You may also want to use Power Maximize in these situations. It keeps your damage to its maximum, and only takes 1 SP every 5 seconds when it is maxed out. Player versus Monster: There are two was to do PvM. The fast way, and the legal way. No, I am not talking about botting. The fast way for a Blacksmith to level is to Mob, also known as Mob Training. Sure it’s not 100% legal, but everyone does it, believe me on this. Now, there is the ‘legal’ way. Getting 1 monster at a time, killing it, and moving on to the next. This is very boring and very slower than doing what every other class that has a mob killing skill does. WoE/PvP (War of Emperium/Player vs. Player) First I will explain a VIT based Outlook on WoE/PvP VIT Smith vs. Knight If the Knight is AGI (usually known by them having Two-handed Quicken on) then It is not a problem at all; just spam some HF and Mammonite (might not even need Hammer fall if he is a low level or low flee). Now, if it’s a VIT Knight, the Duel can go either way. If he has major DEF on and good STR, you will probably Drop before he does unless you have some wickedly high DEF and an Ice Pick (House Auger for you foreigners). VIT Knights are a 50/50 chance here; good Luck with them. VIT Smith vs. Crusader Like the Knight, these little buggers can be quite a problem, even as AGI. Crusaders have those damn ‘Aura’ like skills. They have Guard which completely Blocks an attack, Shield Reflect which reflects 40% damage back to you and not To mention they have Holy Cross which is Holy Property which means your Raydric Card is useless. The AGI Saders do drop a bit easier than your VIT ones because They don’t have as much HP and usually stun. VIT Crusaders on the other hand can Be quite annoying to fight off because of all those skills and all their HP. And Now ladies and gentlemen, now comes the Grand Cross Crusader. These little Bastards are hell to kill. Most of them have Heal 10, 90ish INT, 60ish VIT and Either more DEX or STR. Easiest way to take these down is to hit them while they Cast and then run out of range before they can get off a Grand Cross then rush Back in and pound a few more Mammonites on him. Yes, he will just heal BUT they Do not get stack loads of SP and nor do they have the regen rate of a Priest. VIT Smith vs. Hunter/Bard/Dancer I am putting these three into one category mainly because most people do not use Traps in PvP, only WoE. In WoE however, just kill him and everyone can rush in. The main thing you want to do with these three is STUN them. Most of these three Will just spam Arrow Repel on you and then Double Strafe which is utterly lame. Once these guys are stunned they will drop, very fast. VIT Smith vs. Monks Well, any good Monk with Occult Impactation will utterly destroy us VIT Smiths Solo. Not to mention an Asura Monk will drop us anyway if they have a decent build with decent equips. A lot of Monks seem to stun though, and Monks do not Have a ton of HP unless they are a high level with a ton of VIT. Try to stun Them and then Mammonite. If all else fails, just run. Also, if you can stun The monk during his casting time of Guillotine Fist, then, as long as he stays Stunned for the rest of the cast, he will blow all his SP, make like he Fisted You, but do no damage at all! VIT Smith vs. Wizard/Sage Well, to kill a Wizard just use a few Hammer falls to stun him, and then spam Mammonite on him; hopefully he hasn’t spammed his Safety Wall key (if he has it) for protection. Sages on the other hand are usually easier to kill. They do have more HP but less SP. They can’t really do much damage to you either... Oh, not to mention that if a Wizard casts any skill while stunned, or gets Stunned while a spell is being used then it does absolutely no damage while the Wizard/Sage is stunned. VIT Smith vs. Alchemist/Blacksmith Well, the time has come. Fighting another blacksmith really comes down to “Who stuns and if none stun, who has the most DEF and ASPD balance.” AGI Smiths are really a synch to kill, and a VIT Smith actually does pose a threat. Now, an Alchemist really isn’t much to be afraid of. Although he can break Your armor with Acid Terror, who really cares? Even a high AGI Alchemist can’t Get that much ASPD, and a VIT Alchemist has as much HP as you would, maybe a Bit less. A VIT Alchemist though would argue the fact that him spamming Aid Potion in a duel is “Fair Game” because it’s a skill. But said skill is using a Potion, and using Potions in a duel is not exactly a duel, but rather a battle Of the richest person. VIT Smith vs. Priest Yes, Priests are a dick to kill, at least good ones anyways, but it is possible To rape these guys so don’t worry. One way to utterly show them up is to grab an Ice Pick and just mammonite spam on them. Another tactic is to Hammer Fall them Once or twice to determine their build. If they stun, and for a long time, then Obviously they have low VIT and thus meaning slap on your Axe, it’s Hammer Time! Just HF and mammonite spam, simple as that. But now for VIT Priests... the bane Of all existence, the VIT Priest that mobs too much. Most of them in PvP are High leveled and Guild Dungeon babies if in a Geffen/Payon using guild, meaning They have accumulated decent loot to afford decent gear. So just drag out an Ice Pick (if you can afford one) or just try your ASPD on them. If you can chain Mammonite then you will kill these in a decent time, spending a bit less money, But if you can’t afford one then just try with your best weapon and if you can’t Do at least 1300 damage a mammonite, just give up. VIT Smith vs. Assassin These, for a VIT Smith, are ‘simple sauce’. Because you have such high HP you Have an Advantage against them. Even though a lot of Sins are getting more and More VIT and STR, they are sacrificing AGI for this. This makes them weaker To a Smiths high HIT rate. Try to stun them once or twice, and then just Unleash that pent up anger on them with a flurry of Mammonites to their idiotic Heads. Although now, the Ice Pick REALLY makes a good Dagger Assassin extremely Powerful to VIT classes. If you run into a Dagger Sin, just spam Hammer fall Until they stun and then mammonite away. Hopefully they lack a lot of VIT and Drop in a few Mammonites; otherwise you will go down if you can’t fend them off. VIT Smith vs. Rogue Oh god, another bane of existence. Rogues can be one of the worst things to duel Ever. They can take your Weapon, Buckler, Armor and Helm and then just hide and Backstab you. It’s incredibly dirty and hurts; but it works... for them. Try to Stun them before they take your weapon, if this fails and they get your weapon, Do not fret yet. Your high HIT can and will pierce their Flee and give you a Chance top fight back, until they hide and backstab that is. Since you’re VIT, You stand a better chance against Backstab and the likes, so you can last longer If you get stripped and must resort to Mammonite spamming with your fist. Now for AGI Smiths. I will not list as many classes here because an AGI Smith Does the same thing as a VIT Smith, just some other classes have stun. AGI Smith vs. Knight/Crusader. AGI Smiths really do that same thing as a VIT Smith for all of these, but one Thing they need to watch for in a Knight/Crusader is Stun Bash. See, Knights Get a quest skill called “Fatal Hit” or something like that, which adds a chance To stun the target based on bash chance level and as you should hopefully know, VIT reduces the chance of being stunned. AGI Smith vs. Blacksmith As you know, we Blacksmiths have Hammer fall. When you’re fighting another Smith And he doesn’t know your build, he will (hopefully) use Hammer fall once or twice Before he actually starts to Mammonite. Just watch out and hope really. AGI Smith vs. Hunter/Bard/Dancer These have high DEX, making your flee (what flee you ask?) go from like 180-200 To about 0! Also, a lot of Hunters carry Quadruple Stun bows just for AGI chars. Watch these buggers. Also to note that Dancers do not need Stun bow/whips. They Have the ever so annoying ‘Dazzle’ where they say an annoying phrase and they Have the chance to inflict Stun status on everyone on their screen (sometimes a bit off Screen, depending on how big your screen is). AGI Smith vs. Monk Ok so there is a bit of a difference in fighting a Monk as an AGI Smith. You do Not have as much HP as a VIT Smith does, which makes you a prime target for Guillotine Fist, and not for Occult (Unless you have DEF out your ass). Another Plus that you have is Flee. A Monk cannot Throw Spirit Sphere (TSS from now on) You and hit you every time (some exceptions for high DEX monks). Still though, if At all possible, do NOT duel these one on one in PvP. Although in WoE they are a Bit easier mainly because you can just mammonite away and they can’t use a Phen Clip to kill you with even while you hit them. AGI Smith vs. Priest Unlike the VIT Smith, these are a lot easier to kill for an AGI Smith. This is Mainly because they have such high amounts of ASPD, and this is one of the only Times an AGI smith gets to really show that they don’t just totally suck, they Have SOME use. Just mammonite spam on them, hopefully you know how to chain Mammonite and you will drop them if you are dishing out enough damage, for An AGI Smith that could be like 1100 damage a hit maybe, depends on who you Are hitting. AGI Smith vs. Assassin These, for an AGI Smith, are a bane of all existence only second to a Priest. A Crit Sin will utterly destroy an AGI Smith because of their low HP and the Sin’s Crit. A lot of Assassins these days are also pumping high amount of VIT, making Hammer fall even less useless now. One way around this though is to get high HIT. Remember how Weaponry Research increases your HIT? Well a Blacksmith can get A lot of HIT and thus meaning for a lot of Assassins you don’t need to Hammer fall as much. Watch out for those Crits though. Also, like with the VIT Smith, Dagger Sins do pose a threat. They need to get a lot of DEX so they can Hit high flee monsters. Although they will not do as much damage to you with an Ice Pick, it will still hurt and your lack of HP will hurt you. AGI Smith vs. Rogue Oh god, another bane of existence. Rogues can be one of the worst things to duel Ever. They can take your Weapon, Buckler, Armor and Helm and then just hide and Backstab you. It’s incredibly dirty and hurts; but it works... for them. Try to Stun them before they take your weapon, if this fails and they get your weapon, Do not fret yet. Your high HIT can and will pierce their Flee and give you a Chance top fight back, until they hide and backstab that is. Since you’re AGI, You really stand no chance to them once you are stripped of your items, you have Low HP and low VIT DEF, making you very vulnerable. ======================================================================= 13) MasterSmith Builds! ======================================================================= Alright, so my Blacksmith has reached 99 and has now rebirthed into a High Merchant. I believe it is time to show people decent builds for a Master smith as they take a little bit more care to level because you will Never (And if you do I will personally find your house and slap you in the Face) delete him. I will only be providing a few builds for these guys. There will be a PvP build, a PvM build and a Pure WoE build. There will Be two WoE builds. One for just breaking precasts and one for breaking Emperiums as well. PvP Build: STR 93+17 (2x Mantis Clip/Rosary/Brooch/Necklace) AGI 63+7 VIT 68+6 INT 12+6 DEX 38+12 LUK 01+8 Final Flee: 169 Final HP: Unknown (The Calculator I used did not have Advanced class HP) Final SP: 618 Final ASPD with Berserk: 178(.5) (This is with your fist, which actually is Also the same ASPD as with an Axe and AR) Like my Blacksmith builds, these are base points, with no equips on unless Otherwise noted. PvM Build: STR 83+17 (2x Mantis Clip/Rosary/Brooch/Necklace) AGI 94+7 VIT 41+6 INT 12+6 DEX 38+12 LUK 03+8 Final Flee: 200 Final HP: Unknown (Calculator I used did not display Advanced HP) Final SP: 618 Final ASPD with Berserk: 182 Pre-cast Breaker: STR 93+17 (2x Mantis Clip/Rosary/Brooch/Necklace) AGI 22+7 VIT 93+6 INT 12+6 DEX 38+12 LUK 01+8 Final HP: Unknown, same as above Final SP: 618 Final ASPD with Berserk: 173(.2) Emperium Destroyer: STR 93+17 (2x Mantis Clip/Rosary/Brooch/Necklace) AGI 75+7 VIT 55+6 INT 12+6 DEX 38+12 LUK 01+8 Final Flee: 181 Final HP: Again, Unknown at this time. Final SP: 618 Final ASPD with a Berserk: 180 14) MasterSmith Skills Alrighty so I've got a lot of info on these and they work great. High Speed Cart Ram* (Cart Termination) Ram the target with your cart causing massive damage. Level %Dmg SP Zeny Stun Chance % 1 (Weight/15) 15 600 5 2 (Weight/14) 15 700 10 3 (Weight/13) 15 800 15 4 (Weight/12) 15 900 20 5 (Weight/11) 15 1000 25 6 (Weight/10) 15 1100 30 7 (Weight/9) 15 1200 35 8 (Weight/8) 15 1300 40 9 (Weight/7) 15 1400 45 10 (Weight/6) 15 1500z 50 *Please note that High Speed Cart Ram is only effected by ATK cards. and not by % increase cards like Hydra. The best weapon for this is a Mjolnir, but the 2nd best is a +10 2x Zipper Bear Morning Star. Maximum Power-Thrust Increases damage delt while costing money. Level %Dmg added SP Zenny 1 20 15 3000 2 40 15 3500 3 60 15 4000 4 80 15 4500 5 100 15 5000 Cart Boost Increase walking speed and cancel AGI Down. Level Effect 1 Gives boost just slower than AGI Up. Shattering Strike (Meltdown) Melt the targets weapon and armors, breaking them by chance. Level SP %Chance Duration 1 50 1,0.7 15 2 50 2,1.4 20 3 60 3,2.1 25 4 60 4,2.8 30 5 70 5,3.6 35 6 70 6,4.2 40 7 80 7,4.9 45 8 80 8,5.6 50 9 90 9,6.3 55 10 90 10,7 60 ======================================================================== 14) The Author (like you would read this) ======================================================================== I am just a 17 year old kid who has a lot of free time in school. No, I am not a nerd; I just have a 1 hour lunch break and nothing to do during that time. I DO play iRO Sakray. Just felt like people should have a good guide about blacksmiths... ======================================================================== 15) Legal Crap (it’s not necessary, but I will put it here anyways!!) ======================================================================== I give only www.gamefaqs.com permission to host this file/guide unless I am contacted through e-mail or AIM asking for my permission to place this guide on your site, and only your site. If I discover you are charging members to use this guide I will force you to take my guide off of your site. This guide is for the people of GameFaqs.com and any other site I give permission to host it. Allowed sites to post this guide: www.GameFAQs.com www.neoseeker.com Also, all character/skills are copyright Gravity LLC. I do not claim any part in the creation of this game. Contact Information I would like to stress that you PLEASE read this guide thoroughly before contacting me. Just use ctrl+f to search around the guide for something you are looking for. E-mail: seanrules63@yahoo.ca AIM: omgwtfbbq9999 Please put “Battlesmith Build” in the subject of the e-mail or I will not reply to your e-mail. I must give credit to Weggy’s guide for the info on the quest skills. I had forgotten how to get them. © Sean Wiseman 2005