|-----------------------------------------------------------------| |------------------------LordTopak's--------------------------------| |----------------------Combo Monk Guide------------------------------| |------------------------Version 1.1--------------------------------| |--------------------------9/05-----------------------------------| _____________________ Guide Contents: ------------------ I.Version History II.Introduction III.Combo Monk? IV.The Acolyte Path V.Acolyte Skills VI.Acolyte Equipment/Leveling Guide VII.Monk Transition VIII.Monk Skills IX.Monk Equipment/Leveling Guide X.Question and Answer Portion XI.Codec Frequency XII.Staff Roll ____________________ I.Version History ---------------- Version 1.0 This is my first guide ever (hoping it won't be the last) so please bear with me if you find errors of any sort. Version 1.1 This FAQ can now also be found on www.neoseeker.com and dlh.net. Added a few things about skills (Blade Stop)/ equips and corrected the Hyper Combo Monk Build.More insight on the execution of Instant Asura/ Extremity Fist. Also added links to the new FAQ hosts. ____________________ II.Introduction --------------- I managed to have time to think up (and type) this guide while vending with my Battle Vendor. After playing around with some RO stat calculators and experiencing first hand the world of combo monks, I thought of sharing what I know so that people would have an easier time building up their own combo monks. *note* Other Monk Builds (Asura, Steel Wall Monks,Crit Monks) won't be discussed here so I suggest you take a gander at the other monk guides found in the Net. All info within applies up to the Ayathoya Patch for that is the current episode of Philippine Ragnarok Online, the server on which I play. ___________________ III.Combo Monk? --------------- After that rather crappy introduction, let's move on to explaining what a Combo Monk is. First off,I would like to say that Combo Monks are purely intended for hunting or PVM. In no way will Combo Monks kick ass in PVP rooms(unless you're facing a total noob), WOE Agits, or even MVPing.So if ever you get around to making a Combo Monk then decide to go PVPing,Sieging,or Boss Hunting and find yourself constantly lying unconscious on the floor, don't say I didn't warn you. So why make a Combo Monk if their only purpose is PVM? Maybe its because they're just plain fun to use.Pressing the function keys in a series feels great and those cracking noises the combos make sound great. It's as if like you're playing a fighting game,except this time you're playing an MMORPG, you have really low health and you're wearing an "arinola" on your head. *arinola=those porta potties hospitals use ______________________ IV.The Acolyte Path ------------------- If you're planning on becoming a combo monk,don't go putting each stat point you get on INT for you'll probably only need about 10 int at lvl 40+(which will increase to 20 when you acquire lvl10 Blessing).STR and AGI are your friends along with a little DEX (around 30 by lvl 50)to hit stuff. Recommended skills would be heal,increase agi and blessing. Heal at around lvl3-5 is good.Inc Agi and Bless must both be at lvl10 for best results.Of course Divine Protection and Demon Bane at lvl10 is *required* to unlock the Monk Skill tree. Any less and you'll have no new skills to choose when you change job. Upon turning into an acolyte, the skills you should get once you level up should be heal(up to lvl3),then get divine protection to lvl5,get Blessing to lvl10 immediately to make levelling easier.After getting Bless to 10,you can go ahead and get Increase Agi or add to Heal.Don't forget to max Divine Protection and Demon Bane before you change job though. Skill List Heal lvl3-5 Divine Protection lvl10 Demon Bane lvl10 Blessing lvl10 Increase Agi lvl10 ------------------ =44-46 skill pts(+1 from Job 1) Which means you still get around 6-4 skill pts. left. You can go spend it on ruwach,then teleport lvl2,then go full monty up to Warp Portal lvl3.Or you can just get ruwach,teleport lvl2 and add a few more lvls to heal. You can also opt for Holy Light since its free(with a quest) though it is pretty useless for Combo Monks. Long and hard is the acolyte path, especially if you're a battle aco because people will think you're a stupid aco for not having Lvl10 heal. As your former party mates walk away, you scream,"I said I was a battle aco dammit!". ______________________ V.Acolyte Skills ---------------- ______________________________________________________________________ *note* I'll only be placing skills needed by Combo Monks so you won't be finding info for Angelus,Aqua Benedicta,Decrease Agi,and Signum Crucis here. ---------------------------------------------------------------------- __________________ Heal Description: Recovers health at the cost of SP. Can damage the undead by holding SHIFT while casting on a monster(make sure its undead though or you'll just heal the lucky freak).An ACTIVE skill. Lvl1 13 sp Lvl2 16 sp Lvl3 19 sp Lvl4 22 sp Lvl5 25 sp Lvl6 28 sp Lvl7 31 sp Lvl8 34 sp Lvl9 37 sp Lvl10 40 sp Recommeded Lvl: 5 _________________________ Increase AGI requires: Lvl3 Heal Description: Temprarily increases AGI at the cost of a little health an SP. An ACTIVE skill. Lvl1 HP-15,SP18,AGI+3 65 secs Lvl2 HP-15,SP21,AGI+4 80 secs Lvl3 HP-15,SP24,AGI+5 95 secs Lvl4 HP-15,SP27,AGI+6 110 secs Lvl5 HP-15,SP30,AGI+7 125 secs Lvl6 HP-15,SP33,AGI+8 140 secs Lvl7 HP-15,SP36,AGI+9 155 secs Lvl8 HP-15,SP39,AGI+10 170 secs Lvl9 HP-15,SP42,AGI+11 185 secs Lvl10 HP-15,SP45,AGI+12 200 secs Recommeded Lvl: 10 ______________________ Divine Protection Description: Increased DEF against demon and undead attacks.A PASSIVE skill. Lvl1 +3 DEF Lvl2 +6 DEF Lvl3 +9 DEF Lvl4 +12 DEF Lvl5 +15 DEF Lvl6 +18 DEF Lvl7 +21 DEF Lvl8 +24 DEF Lvl9 +27 DEF Lvl10 +30 DEF Required Lvl: 10 _____________________ Blessing requires: Lvl5 Divine Protection Description: Temporarily increases STR,INT and DEX.Reduces hit rate of demons by holding SHIFT then casting on it.Also heals the curse status(only use lvl1 to remedy curse though or you'll just be wasting SP).An ACTIVE skill. Lvl1 +1 STR,DEX,INT SP28 Lvl2 +2 STR,DEX,INT SP32 Lvl3 +3 STR,DEX,INT SP36 Lvl4 +4 STR,DEX,INT SP40 Lvl5 +5 STR,DEX,INT SP44 Lvl6 +6 STR,DEX,INT SP48 Lvl7 +7 STR,DEX,INT SP52 Lvl8 +8 STR,DEX,INT SP56 Lvl9 +9 STR,DEX,INT SP60 Lvl10 +10 STR,DEX,INT SP64 Recommended Lvl: 10 __________________ Demon Bane Description: Increases Damage against demon and undead types.A PASSIVE skill. Lvl1 DMG+3 Lvl2 DMG+6 Lvl3 DMG+9 Lvl4 DMG+12 Lvl5 DMG+15 Lvl6 DMG+18 Lvl7 DMG+21 Lvl8 DMG+24 Lvl9 DMG+27 Lvl10 DMG+30 Required Lvl: 10 _____________ Ruwach Description: Reveals hidden enemies.Handy to expose hidden monsters/KS thieves or (if ever you enter PVP) tunnel driving rogues,does damage to victims. An ACTIVE skill. Lvl1 10 sp _____________ Teleport requires: Ruwach Lvl1 Description: Whisks you away to a random place,or your save point if lvl2.An ACTIVE skill. Lvl1 SP8 Random cell Lvl2 SP8 Save point ______________ Warp Portal requires: Lvl2 Teleport, 1 Blue Gemstone Description: Creates a circular portal on the ground which takes whoever enters it to a place of your choosing.To add a memo, type /memo on the chat box. If you type /memo a 4th time, the 1st memo will be deleted.Can't be casted on yourself(unlike previous episodes).An ACTIVE skill. Lvl1 Save point Lvl2 Save point,1 memo Lvl3 Save point,2 memos Lvl4 Save point,3 memos _____________ Pneuma requires:lvl4 Warp Portal Description: Blocks all ranged attacks(not magic).Cast it on a cell,then step on the glowing tile you've just created to shield yourself from projectiles. Can't be casted on yourself.An ACTIVE Skill. Lvl1 SP10 _________________________________________ VI.Acolyte/Equipment Leveling Guide ------------------------------------ Here's some leveling tips for any would-be Comboers. Upon changing job to acolyte, go to the Culvert Sewers which can be accesed by talking to some guy(forgot the name) at the Knight's Guild inside Prontera. He'll give you some free healing items and then warps you to the Culverts Entrance outside Prontera. Talk to the guard there and he'll finally let you in the dungeon.Once inside, kill a few thief bugs and familiars until lvl 20.It will be easier if you bring a few red pots to heal yourself for you won't be having much SP to constantly use heal. Around lvl20 you can go to Payon Dungeon and beat on Zombies,Spores, and Familiars. Reaching lvl30, travel to Geffen and mass slaughter poison spores in Geffen Dungeon 1 'till lvl40. Just be mindful of any hunter flys. The Orc Village or Dungeon will be your playground up to lvl50+.Orc Village is easier than orc dungeon but slower. Orc Dungeon features mobs but if you have a blast clip with you, they'll go down in no time. Fire weapons do best against the orcs here. If you have an ice swordmace or stunner(required lvl 27), you can go toe-to-toe with high orcs on the west side of orc vill. *Thanks to FinalFlare for telling me the required lvl for them* Other good spots would be Byalan lvl3 (with a wind weapon),and GH Graveyard (with a fire weapon). Recommended Equips: +4 wise/willow(+80SP) or adurate/deviruch(+1 STR) biretta +4 Hard/Pupa(+700HP) or Champion/Roda(+400HP,+50SP) Saint's Robe +6 Ele Chains or +5 Swordmaces/Stunners +4 Cranial/Thara(+30% def against Demi-human) Buckler Clips of Mustle/Mantis (+3 STR) Blast/Marine Sphere Clip (Magnum Break lvl1) +4 Mocking/Whisper(+20 FLEE) or Immune/Raydric(30% neutral def) Muffler +4 Soul-Enchanted/Sohee Shoes (+18%SP,+3% SP recovery) Don't be lazy and change at job 40. The earliest point at which you can change would be around job 44 (Lvl3 heal,Lvl10 Divine Protection, Lvl10 Demon Bane,Lvl10 Blessing,Lvl10 Agi Up).Me? I wussed out during Job 46 because Juno just came out and I wanted to be one of the first monks in our server so,uh,bleh. So children, don't be a wimp and change early,lest you have a paltry lvl7 Agi Up like Topak over there. __________________________________ VII.Monk Transition ------------------- *note* Some parts of this section may be wrong or outdated because I'm only recalling some of the things I did when I changed jobs. So you've finally managed to reach Job Lvl50 for your Acolyte (must be feeling mighty proud then).Proceed to the Monk Guild at St.Capitolina Abbey.Talk to the old guy at the entrance (Tohobu), he'll send you off to Muhae who is located at the south west building.Once inside, Muhae will ask you to fetch a few items.After you give him said items, he'll point you towards the nun Douha,where you'll be asked to memorize a poem(when I did this part back then,the choices were somewhat glitched and I had to choose the wrong line to pass,don't know if its fixed now).Talk again to Muhae,then go find Puhae to the East.He'll make you choose between the Mushroom gathering or Marathon Test. Mushroom gathering is hella boring, it took me around 30 mins. to get the required amount of mushrooms.The Marathon Test? No idea, but people have said that it consists of avoiding traps whilst going around this track. Talk to Chorip outside the center building.Go inside and talk to Bashyu to take the exam you chose from Puhae. After finishing the test,venture further inside and talk to Taomoon, the bald guy.He'll make you go through an invisible maze infested with undead(I didn't know it was a maze at first cause I just went ahead and killed all that popped out). Maze finished? Go a final time to Muhae and he'll finally change your job(!) and give you a 3 slot Waghnak (if you changed before job 50) or a 3 slot knuckle duster (if you changed at job 50). Congratulations! You are now a True Street Fighter,err,Monk! __________________________ VIII.Monk Skills --------------- *Note* The Monk skill tree requires Lvl10 Divine Protection and Lvl10 Demon Bane to be accessed. ____________________ Iron Hand requires: Lvl10 Divine Protection,Lvl 10 Demon Bane(as stated above^) Description: Increases ATK when using fist weapons and when bare handed.A PASSIVE Skill. Lvl1 +3 ATK Lvl2 +6 ATK Lvl3 +9 ATK Lvl4 +12 ATK Lvl5 +15 ATK Lvl6 +18 ATK Lvl7 +21 ATK Lvl8 +24 ATK Lvl9 +27 ATK Lvl10 +30 ATK Required Lvl: 5 __________________________________________________ Vigor Condensation (Call/Summon Spirit Spheres) requires: Iron Hand Lvl2 Description: Calls forth balls of energy needed for some skills. Each sphere lasts 10 minutes.Casting time is affected by DEX. Whenever more than one spheres is summoned,you get a sure hit bonus(?) of 3 damage per ball. For Example,you summon 3 spheres,then proceed to attack an enemy,when you miss,you do 9 damage to the enemy.Maximum of 15 sure damage when all 5 spheres are summoned,which makes the use of VVS weapons for Monks obsolete.Each sphere must be called out one by one, so at lvl5 you need to use the skill 5 times to get 5 spheres.An ACTIVE skill. Lvl1 1 sphere Lvl2 2 spheres Lvl3 3 spheres Lvl4 4 spheres Lvl5 5 spheres uses 8 SP per cast. Required lvl: 5 _________________ Dodge (Flee) requires: Lvl5 Iron Hand, Lvl5 Vigor Condensation Description: Adds a certain amount of FLEE per level.A PASSIVE skill. Lvl1 +1 FLEE Lvl2 +3 FLEE Lvl3 +4 FLEE Lvl4 +6 FLEE Lvl5 +7 FLEE Lvl6 +9 FLEE Lvl7 +10 FLEE Lvl8 +12 FLEE Lvl9 +13 FLEE Lvl10 +15 FLEE Recommended Lvl: 5 ___________________________ Triple Attack (Raging Trifecta Blow) requires: Dodge Lvl5 Description: Gives a chance to initiate 3 additional attacks when attacking.Higher levels grant reduced chances to trigger but does higher damage. The basis of Combos.A PASSIVE Skill. Lvl1 29%Chance,120%ATK Lvl2 28%Chance,140%ATK Lvl3 27%Chance,160%ATK Lvl4 26%Chance,180%ATK Lvl5 25%Chance,200%ATK Lvl6 24%Chance,220%ATK Lvl7 23%Chance,240%ATK Lvl8 22%Chance,260%ATK Lvl9 21%Chance,280%ATK Lvl10 20%Chance,300%ATK Recommended Lvl: 5 __________________________________ Chain Combo (Quadruple Blow) requires: Lvl 5 Triple Attack Description: Can only be used after triggering a triple attack,use it immediately after the triple attack delay.Delivers 4 additional hits to a target. May miss,if it does,damage dealt is equal to the number of spheres summoned x3 (i.e,with 5 balls, you still do 15dmg). n ACTIVE skill. Lvl1 200%ATK,SP11 Lvl2 250%ATK,SP12 Lvl3 300%ATK,SP13 Lvl4 350%ATK,SP14 Lvl5 400%ATK,SP15 Recommended Lvl: 5 __________________________________ Combo Finish (Raging Thrust) requires: Lvl3 Chain Combo Description: Use after the Chain Combo delay. Whallops the target with a straight punch which pushes it back 5 cells. Eats up 1 spirit sphere.An ACTIVE skill. Lvl1 300%ATK,SP11 Lvl2 360%ATK,SP12 Lvl3 420%ATK,SP13 Lvl4 480%ATK,SP14 Lvl5 540%ATK,SP15 Recommended Lvl: 5 _____________________ Steel Body requires: Lvl3 Combo Finish(Raging Thrust) Description: Bolsters DEF and MDEF to 90(not sure if armor value adds up).No skills can be used during skill duration,also attack and walk speed are cut by 25%. Has a 5 second casting time which cannot be interrupted(even when frozen).Eats up all 5 spheres and cannot be turned off until skill duration ends.An ACTIVE skill. Lvl1 lasts 30secs Lvl2 lasts 60secs Lvl3 lasts 90secs Lvl4 lasts 120secs Lvl5 lasts 150secs consumes SP200 to cast ________________________________________ Infiltration (Occult Impaction) requires: lvl5 Vigor Condensation/Call/Summon Spirit Sphere Description: Deals melee damage to a target according to their DEF. Higher DEF=Higher Damage. Consumes a spirit sphere. An ACTIVE skill. Lvl1 175%ATK,SP10 Lvl2 250%ATK,SP14 Lvl3 325%ATK,SP17 Lvl4 400%ATK,SP19 Lvl5 475%ATK,SP20 Recommended lvl: 3 _____________________________________________ Finger Offensive (Throw Spirit Sphere) requires: Lvl3 Infiltration (Occult Impaction) Description: Uses summoned spheres to deal ranged damage. Has a long casting time but cannot be interrupted.Affected by your hit rate so it can miss against High Flee characters.Consumes spirit spheres according to skill level. An ACTIVE skill. Lvl1 150%ATK,1 Sphere Lvl2 175%ATK,2 Spheres Lvl3 200%ATK,3 Spheres Lvl4 225%ATK,4 Spheres Lvl5 250%ATK,5 Spheres consumes 10 SP to cast *note* Skill lvl affects damage per sphere, so if you have 100 atk and use lvl1,it would do 150 damage.At lvl 5 it would do 250 damage times 5 which equals to 1250 damage.If you miss, each ball will do a paltry 15 damage. Recommended Lvl: 3 ______________________ Vigor Absorption requires: Lvl5 Vigor Condensation (Call/Summon Spirit Sphere) Description: Absorbs summoned spheres,restoring 10 SP per ball. Can also absorb enemy monk's spheres in PVP or WOE.An ACTIVE skill. Lvl1 SP5 absorbs spirit spheres Recommended Lvl: 10,erm 1 *note* According to what I recently read in the boards,future patches will give this skill a 20% chance to steal SP from enemies. ______________________________________ Vigor Explosion (Explosion Spirits) (Fury) requires: Lvl1 Vigor Absorption Description: Improves Crit Rate, and allows one to use Extremity/Guillotine Fist if there are 5 spirit spheres summoned. No SP regen for skill duration except through Vigor Recovery (Spiritual Cadence).Consumes 5 spheres. An ACTIVE skill. Lvl1 Crit Rate +10% Lvl2 Crit Rate +12.5% Lvl3 Crit Rate +15% Lvl4 Crit Rate +17.5% Lvl5 Crit Rate +20% uses SP15 to cast Recommended lvl: 3 ____________________________________________________ Extremity/Guillotine Fist (Asura Strike) requires: Lvl3 Vigor Explosion (Explosion Spirits) Lvl3 Finger Offensive (Throw Spirit Sphere) Description: The ultimate weapon of monks.Deals massive amounts of damage in regards to remaining SP. Must be in Vigor Explosion (Explosion Spirits) Status and have 5 spirit spheres to manual cast,used in adjunction with a combo finish or use after initiating Stop Blade lvl5 with atleast 4 spheres remaining.Cast time lessened by DEX amount.An ACTIVE skill. Methods: First Explosion State then; Manual Summon 5 spheres, cast on enemy Combo (Instant) Summon 5 spheres Triple Attack>Chain Combo>Combo Finish(use sphere 4 left)>Instant Extremity Fist Stop Blade Stance Summon 5 spheres,counter with Stop Blade,cast on sitting duck.EF can be interrupted in this stance. Lvl1 +400ATK 4sec Cast Lvl2 +550ATK 3.5sec Cast Lvl3 +700ATK 3sec Cast Lvl4 +850ATK 2.5sec Cast Lvl5 +1000ATK 2sec Cast uses SP1 to cast Recommended Lvl: 5 __________________________________ Stop Blade (Blade Stop) (Root) requires: Lvl5 Dodge Description: Stops an incoming attack,doesn't work on magic,not sure on ranged attacks.Used like the knight's Counter Attack,you have to move next to your opponent and wait for their attack.With the correct timing, you'll have both of you frozen in place(both will be tinted black)for the whole skill duration.The Flee rate of those involved are still present so if people with low hit try to attack you or your target (assuming you both have high flee) they'll still miss.If skill level is higher than Lvl1,user can use other skills.Can't be used on MVPS. Consumes 1 sphere.An ACTIVE skill. Lvl1 Cast 0.5secs Duration 20secs No other skill usable Lvl2 Cast 0.7secs Duration 30secs Finger Offensive usable Lvl3 Cast 0.9secs Duration 40secs Infiltration(Occult Impaction) usable Lvl4 Cast 1.1secs Duration 50secs Chain Combo(Quadruple Blow) usable Lvl5 Cast 1.3secs Duration 60secs Extremity/Guillotine Fist usable uses SP10 to cast *Note: When Extremity used is used while in the Stop Blade stance, it can be cancelled but you'll still be in the Stop Blade stance which means you can use another skill. _________________________________________ Vigor Recovery (Spiritual Cadence) requires: Lvl2 Stop Blade (Blade Stop) Description: Like a combination of the swordsman's HP recovery and the mage/priest's SP recovery. It restores HP and SP every 10secs (even during fury/ explosion spirits status)while sitting.Amount restored is determined by the max HP and SP of the character.A PASSIVE skill. Lvl1 HPrec4 SPrec2 Lvl2 HPrec8 SPrec4 Lvl3 HPrec12 SPrec6 Lvl4 HPrec16 SPrec8 Lvl5 HPrec20 SPrec10 _________________________________ Body Relocation (Snap) requires: Lvl3 Vigor Recovery,Lvl3 Steel Body,Lvl3 Extremity Fist Description: Takes caster to the chosen cell if no obstructions are present.Eats up a spirit sphere.An ACTIVE skill. Lvl1 Relocation SP10 ______________________________ Combo Monk Skill builds Here are some of the common monk builds floating around. _________________ Pure Combo Monk ---------------- Lvl10 Iron Hand Lvl5 Vigor Condensation Lvl10 Dodge Lvl10 Triple Attack Lvl5 Chain Combo Lvl5 Combo Finish Lvl4 Vigor Recovery Description: The definitive combo monk build.That 8 hit combo will be all you'll need to kick ass. __________________ Hyper Combo Monk (Combo>Asura Monk) ---------------- Lvl5 Iron Hand Lvl5 Vigor Condensation Lvl5 Dodge Lvl5 Triple Attack Lvl5 Chain Combo Lvl5 Combo Finish Lvl1 Vigor Absorption Lvl3 Infiltration Lvl5 Finger Offensive Lvl3 Vigor Explosion Lvl5 Extremity Fist -------------------- 2 skills points left... (add to Triple Attack?) Description: A much streamlined version of the combo monk.Lower lvls of iron hand and triple attack may mean less regular damage but the prospect of landing Instant Extremity Fist at the end of a combo adds versatility to this build. You can even try your hand at PVP with this build (just don't expect to take down hunters). *Thanks to Myth Maniac of pRO Loki for pointing out that you need Blade Stop at lvl2 to get Vigor Recovery(which explains why there are 2 points left).* ____________________ My Monk Build ------------- Lvl5 Iron Hand Lvl5 Vigor Condensation Lvl1 Vigor Absorption Lvl5 Dodge Lvl5 Blade Stop(!) Lvl5 Triple Attack Lvl5 Chain Combo Lvl5 Combo Finish Lvl1 Steel Body(!) Lvl3 Infiltration Lvl3 Finger Offensive Lvl3 Vigor Explosion Lvl3 Extremity Fist Description: A hybrid build I made. Pretty much messed up with the inclusion of a Lvl1 Steel Body (since I thought it was cool). Blade Stop has its uses though.You can *tank* high level monsters your party can't usually take down.I was in a party, I think I was around lvl61. We went to GH Chivalry and then proceeded to beat the crap out of Raydrics when all of a sudden, an abyssmal knight slides in from the west. Being the total cowards my companions were,they all run away as the black monstrosity heads for us. As it raised its blade to strike, out of sheer panic or luck, I managed to press F2 in which stop blade was bound to. Lo and behold! The knight froze in place and my partymates sprouted like fungi,Double Strafing(2 hunters),and FireBolting the poor thing.We managed to take it down and was revelling in our victory when this band of wanderers came out,cleaning the floor with our asses. _______________________________________ IX.Monk Equipment/Leveling Guide -------------------------------- If you changed at Job 50, you'd mostly be around Base Lvl65. A good place to start racking up Job Lvls would be High Orcs in the western area of Orc Vill. GH Graveyard is also Good XP so you can still train there. Around Lvl70+, good areas would be HO in Clock Tower,less bots there because of the inclusion of cramps and stem worms. Niffelheim is also a great place to go to, the easy enemies there amount to good xp.Just watch out for that Dullanghan guy cause he'll bite chunks out of your health with his crits (up to 2k!).The Minos in the Pyramid also give out pretty decent xp in this stage.Just remember to bring an ice weapon.Don't be lazy on avoiding their hammerfall or you'll be down on the floor in no time flat. Lvl80+? No idea since I haven't reached it yet.My monk's only around Base Lvl77 right now. Recommended Equips: Almost the same as the Aco Equips,except this time you can use fists. +4 wise(SP+80) or adurate(STR+1) Biretta +4 Saint's Robe of Champion (HP+400,SP+50) +5 Ele Fists +5 Compounded (3 slot) Knuckle Dusters +4 Cranial (+30% def against Demi-Human) Buckler +4 Brutal (+30% def against Brute Monsters) Buckler +4 Buckler of Athena (Ambernite,+2 Def) +4 Mocking (Flee +20) ,Immune (+20% Def against Neutral Attack) Muffler 2 clips of mustle (STR+3 each) +4 Soul-Enchanted(SP+18%,+3%SP rec),Fledged(HP/SP+8%), or Green (AGI+1, HP+10%) Shoes For stats, try to atleast get STR to 100 (get to 76+6(CoM)+8(Bonus)+10 (Blessing)=STR 100).AGI at 73 and Dex at 36 will net you an Attack Speed of 180 when combined with Lvl10 Bless,Agi up and an awakening pot(AGI 73+18,DEX 36+14).INT should atleast be around 20 so you can keep combos coming. __________________________________________ X.Question and Answer Portion ------------------------------------- Q: Why do you say that Combo Monks do well ONLY in PVM? A: High Agi characters usually fare badly in things other than PVM. Even though they have high flee,they cannot dodge player attacks with high hit(hunters),not enough MDEF to last magical strikes, and Crit types will negate your flee and kill you in the process. Vit knights with low hit will most likely try to stun bash you with a Very or VeryVeryStrong Weapon, leaving you stunned and open for Pierce,Brandish,or Bowling Bash.Same thing in WOE. You'll also have a hard time dealing with MVPs for your Flee won't be able to handle them for too long.Not much VIT equals to short staying power. Q: Combo Monks suck at WOE,PVP,and MVP. Why bother making one? A: The only reason you'd make one is because you really want to play your character (not bot it).They're real fun to use. Executing Combo after combo never gets old for me (those sound effects really add oomph to those hits). Q: What gives? You're missing Aco Skills and other Monk builds! A: Did you even read the title or the introduction? This guide is solely focused on Agi Combo Monks so I left out the unnecessary skills.Go read the other more in depth monk guides for them builds. Q: Any recommended skill/control setups? A: I set my 1st Skill bar in this order F1: Heal F2: Blessing F3: Agi Up F4: Chain Combo F5: Combo Finish F6: Ele Fists F7: HP pots F8: Vigor Condensation F9: Teleport 2nd Bar F1: Finger Offensive F2: Stop Blade F3: Infiltration F4: Chain Combo F5: Combo Finish F6: Extremity Fist F7: HP pots F8: Vigor Condensation F9: Vigor Explosion Q: Linking Extremity Fist to Combo Finish is real hard! How do you do it? A: Make sure you're in Fury Status and have 5 spirit spheres. Attack your opponent and anticipate triple attack. Once triggered execute Chain Combo, proceed to Combo Finish then go for EF.If you execute EF too early it won't work. Too late and you'll be a sitting duck as your slow EF manually casts(unless you have very high dex along wih lvl5 EF). A painfully slow EF gives your opponent the chance to hit(or kill) you, stopping you in midcast or worse they'll just use hide or cloak, making you punch the air,leaving you with no choice but to cowardly run away(or die) because you have no sp. After some more testing, it seems that you have to use EF when your monk goes into that "punch the ground animation" during Combo Finish.Wait for the actual delay (don't mash the EF button) and your EF will hit the target *without* the targetting cursor appearing. You'll know it worked if you see the EF kanji(letters?) appear immediately in your screen all at once.It works even if you only have a lvl1 EF.The absence of the targetting cursor means that you can't switch targets while doing the Instant EF combo(sucks eh?). *Thanks to Watch_Ur_Back03 and ~'rHon'~, both of pRO Chaos for letting me test the EF combo on them. BTW, for all concerned(poor saps) Watch_Ur_Back03 is a guy! _________________________ XI.Codec Frequency -------------------- You can contact me in game (pRO Chaos only) through the names: HyperComboFinish 77/48 Combo Monk Omega'sDealer 57/?? BlackSmith/BattleVendor ShinoBee 60/28 CritSin or for any comments,suggestions and complaints (viruses not withstanding): lordtopak@yahoo.com __________________________ XII.Staff Roll ---------------- --- -- Writer -- -- LordTopak of the GameFAQS message board -- ----------------------------------- ------ --- Hosts --- --- www.gamefaqs.com --- ---- www.neoseeker.com ---- ----- http://dlh.net ----- ---------------- ------- ----- Server Host ----- ---- Level Up! Games Philippines ---- ---------------------------- -------- ----- Game Developer ----- -- Gravity Corp. -- ------------ ----------- ------ Sponsors ------ --- My cousins for letting me type this on their PC --- ---------------------------------- _______________________ Special Thanks to FinalFlare (GameFAQS mboard) Myth Maniac (pROLoki) Watch_Ur_Back03 (pROChaos) ~'rHon'~ (pROChaos) MOMMMMMMMMMMMYYY!!! and... YOU