Alchemist Guide V 1.0 by ArislanX ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- I FAQ Version History II Why an Alchemist? III Job Change Information IV Alchemist Skills V Job Level Stat Bonuses VI Alchemist Builds VII Potion Recipes VIII Contact Info IX Thanks X Copyright Info ------------------------------------------------------------------------------- I FAQ Version History ------------------------------------------------------------------------------- V 1.0 Initial Version ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II Why an Alchemist? ------------------------------------------------------------------------------- Alot of people wonder why you would want to play an Alchemist as opposed to a Blacksmith. After all, Blacksmiths make more money, due to their smithing, and they can do more damage than almost any other class, right? Well, yes, that's right. An Alchemist will lose out to a smith in either of those, but they still have definite reasons to play. One: They are the only class capable of summoning creatures to fight for and with them. If you're looking for the Pet Class of RO, this is it. Throwing out 3 Flora in Bib 4 and dragging a Phen past them, watching them take out half the poor things life in one sweep, great feeling. Two: They can do potion throwing through Aid Potion. While this doesn't seem nice at first, being able to use a single store bought White and heal a knight for over 4K in a toss, with no heal lag like a priest is a *massive* advantage in WoE as a backup healer. They may not be able to dish out the damage like an ARed Smith, but even without the speed, they are still a danger in the damage department, especially since at this point, most people seem to dismiss Alchemists in WoE. Three: Again, with their pets, they make great party members for people out to smack around high AGI monsters. 3 Flora + Alchemist = 4 enemies attacking the poor mob. No dodging for most enemies. ------------------------------------------------------------------------------- III Job Change Information ------------------------------------------------------------------------------- First, a checklist, to make your life easier: 50,000 Zeny for the signup fee 1 Red Herb 1 Yellow Herb 1 White Herb 3 Empty Bottle 3 Medicine Bowl 5 Coal 5 Mini Furnace Dye Quest Completed Optional: Hammer of Blacksmith and Old Magic Scroll If you don't have the Dye Quest done, here it is: 1) Talk to Louitz in Alberta (loc 133/55) with Alcohol, Dextrimidexta, or Karvodailnirol in your inventory. Talk to him again, and choose the second option. He'll send you off to someone in Geffen. 2) Go to Geffen and talk to Aure Dupon (loc 181/114). Choose the second option with him and he'll tell you about Molgensten 3) Talk to Old Molgy in the upstairs of the Geffen Blacksmith Shop (loc 141/140) and he'll now allow you to make counteragent and mixture. Actually creating the items isn't necessary for the quest, but, well, you're there, might as well make one or the other. Now for the quest itself. 1) Head to the Alchemist Guild in Aldebaran (Lower Left Building) and talk to the person behind the counter. Apply for the guildship, and kiss 50K goodbye. 2) If you have the two optional items, you can turn them in now, or else you can do a short quest for a few items. I don't have any of the listings for wanted items, so if you do the quest, mail me and let me know, so I can enter them please. 3) Head to the basement and go to the bottom right entrance. 4) Talk to the NPC here, and prepare for a headache. I don't have a listing of all the questions, help here would be much appreciated. The test consists of a bunch of questions about items, math, and DC/OC prices. Due to chat timeouts, this is very very difficult to do, even if you have a website with stuff up. Just going to have to take the time to figure things out, write down answers, and bear with it. Upside: If you are Jlvl 50 going into this, he passes you automatically, no test needed! How's that for an enticement for the extra work! 5) After that test, head to the south exit. Time for the mixing test. Bring your herbs and mixing items along, and talk to the NPC. Don't be stupid and crush something you shouldn't, or else you waste your items. Mix success is automatic here. Easy. 6) Lower Left Exit. This guy wants the dye quest done. If you haven't done it, do it now. If you have, talk to him again and you're good to go. 7) Upper Left Exit. This NPC will give you a few items (do *not* sell these, no matter how tempting, you can't finish the quest without them). Head to Juno (bring fly wings, run like hell, avoid Aggro monsters). In the southwest building on the secnd floor are two enterprising brothers. Give them your items and they'll make them into a random set of items. Results are so far: 5 Iron Ore 5 Rubies ??? (mail me) 8) Head back to Aldeb and talk to the NPC that gave you the quest again to finish it. 9) Talk to the master in the lobby to finish things off, and recieve a complementary 100K Guidebook. The guidebook gained depends on the you change at. 40 Acid Bottle Guide 41 ??? 42 ??? 43 ??? 44 ??? 45 ??? 46 ??? 47 ??? 48 ??? 49 ??? 50 Condensed Potion Guide (worth 240K!) 10) Make a couple pots, just for fun. Quest completed! ------------------------------------------------------------------------------- IV Alchemist Skills ------------------------------------------------------------------------------- Axe Mastery (Passive) Prerequisites: None RO Description: Increase Axe damage. Real Description: Increases Axe damage. Simple enough. Level 1: Damage + 3 Level 2: Damage + 6 Level 3: Damage + 9 Level 4: Damage + 12 Level 5: Damage + 15 Level 6: Damage + 18 Level 7: Damage + 21 Level 8: Damage + 24 Level 9: Damage + 27 Level 10: Damage + 30 Potion Research (Passive) Prerequisites: None RO Description: Improve potion value, aid in manufacturing potions at the same time. Real Description: Increases amount a potion heals for. This means that when you use a potion, you'll heal by the amount listed, on top of any VIT bonuses. Can we say 290% heal from a white? I knew you could. Level 1: Heal Amount +5% Level 2: Heal Amount +10% Level 3: Heal Amount +15% Level 4: Heal Amount +20% Level 5: Heal Amount +25% Level 6: Heal Amount +30% Level 7: Heal Amount +35% Level 8: Heal Amount +40% Level 9: Heal Amount +45% Level 10: Heal Amount +50% Prepare Potion (Active, 5 SP per use) Prerequisites: Potion Research 5 RO Description: Manufacture potions or chemicals. 1 Medicine Bowl is required for a skill use, for creating potions each Potion Creation Guide is required. Real Description: Lets you make potions. Each level increases the success rate at doing so. And duh, you need the right guide to make the pot you want to make. Advice: Want to make a run of Marine Spheres? Put the rest of the guides in your cart, so Marine Sphere is the only choice. Much quicker to make that way. Level 1: Success Rate +1% Level 2: Success Rate +2% Level 3: Success Rate +3% Level 4: Success Rate +4% Level 5: Success Rate +5% Level 6: Success Rate +6% Level 7: Success Rate +7% Level 8: Success Rate +8% Level 9: Success Rate +9% Level 10: Success Rate +10% Bomb (Active, 10 SP per use) Prerequisites: Prepare Potion 4 RO Description: Set the ground on fire with a bottle grenade. This skill damages the weapon of a target by a low chance, 1 Bottle Grenade is required. Real Description: Each use uses a Bottle Grenade and is targetted at the ground. Creates a 1 cell Fire Wall in the targetted cell, and can break weapons in PvP/WoE, or lower the enemies attack by 25% if fighting a monster. Fire element, so nice against undead and the like, if you feel that you can toss the bottle and keep them in that cell to take the damage afterwards. Level 1: 120% damage per hit, 1% chance of weapon breakage Level 2: 140% damage per hit, 2% chance of weapon breakage Level 3: 160% damage per hit, 3% chance of weapon breakage Level 4: 180% damage per hit, 4% chance of weapon breakage Level 5: 200% damage per hit, 5% chance of weapon breakage Acid Terror (Active, 15 SP per use) Prerequisites: Prepare Potion 5 RO Description: Attack a target by throwing an acid bottle. This skill damages the armor of target by a low chance. 1 Acid Bottle is required. Skill level affects the success chance of damaging the armor of a target. Real description: A use of the skill takes one Acid Bottle, and is targetted at the enemy. Higher damage potential, and is neutral, so not subject to elemental weaknesses, but also only hits once instead of the firewall-like effect of the Bomb. Good and bad. Easier to make by far than Bombs though. Breaking armor will only break the armor of a PvP/WoE opponent (not shields/garments/etc), and if a monster's armor is broken, its DEF lowers by 25%. Level 1: 140% damage per hit, 3% chance of armor breakage Level 2: 180% damage per hit, 7% chance of armor breakage Level 3: 220% damage per hit, 10% chance of armor breakage Level 4: 260% damage per hit, 12% chance of armor breakage Level 5: 300% damage per hit, 13% chance of armor breakage Aid Potion (Active, 1 SP per use) Prerequisites: Prepare Potion 3 RO Description: Restore HP by throwing a potion to the character. Skill level affects the value and type of potion the caster can use. Real description: Lets you throw a regular (not condensed) potion at another party member (yes, you have to be partied) for an increased healing amount, depending on the potion. Level 1: Red Potions, 10% increase Level 2: Orange Potions, 20% increase Level 3: Yellow Potions, 30% increase Level 4: White Potions, 40% increase Level 5: Blue Potions, 50% increase Summon Flora (Active, 20 SP per use) Prerequisites: Prepare Potion 6 RO Description: Summon Flora on a chosen cell for a skill duration. Skill level affects on the maximum HP of Flora. 1 Maneater Bottle is required. Unable to summon more than 3 Flora at a time. Real Description: Lets you summon up to 3 Floras at once, using a Plant Bottle each time. Maximum HP is only useful for area attacks and PvP/WoE, since monsters won't attack the Flora, only you. Basically, these act as if you yourself is attacking the enemy, including experience gains. Level 1: 120% HP Level 2: 140% HP Level 3: 160% HP Level 4: 180% HP Level 5: 200% HP Summon Marine Sphere (Active, 10 SP per use) Prerequisites: Prepare Potion 2 RO Description: Summon Marine Sphere on a chosen cell. The Marine Spheres will cast self-destruct when being attacked. 1 Marine Sphere Bottleis required. Real Description: Summons a Marine Sphere for 10 SP and a Marine Sphere Bottle. Only 3 are allowed out at once. They'll sit there until you or an enemy attacks them, then explode on the nearest non-allied target. Damage still occurs to anyone nearby though, so when it starts to go off, you may not want to be there. Like Flora, you get experience for the kills. It does damage according to it's HP at time of explosion, so raising this skill level helps a lot in increasing splash damage. Level 1: 120% HP Level 2: 140% HP Level 3: 160% HP Level 4: 180% HP Level 5: 200% HP Biochemical Helm (Active, 30 SP per use) Prerequisites: Prepare Potion 2 RO Description: Protect a helm of a party member from being damaged. Glistening Coat is required. Real Description: Uses a Glistening Coat to protect a helm from being damaged or Divested by a Rogue. Useless outside of WoE. Level 1: 60 Second Effect Level 2: 120 Second Effect Level 3: 180 Second Effect Level 4: 240 Second Effect Level 5: 300 Second Effect Synthesized Shield (Active, 30 SP per use) Prerequisites: Biochemical Helm 3 RO Description: Protect armor of a party member from being damaged. Glistening Coat is required. Real Description: Uses a Glistening Coat to protect armor from being damaged or Divested by a Rogue. Useless outside of WoE. Level 1: 60 Second Effect Level 2: 120 Second Effect Level 3: 180 Second Effect Level 4: 240 Second Effect Level 5: 300 Second Effect Synthetic Armor (Active, 30 SP per use) Prerequisites: Synthesized Shield 3 RO Description: Protect a shield of a party member from being damaged. Glistening Coat is required. Real Description: Uses a Glistening Coat to protect shields from being damaged or Divested by a Rogue. Useless outside of WoE. Level 1: 60 Second Effect Level 2: 120 Second Effect Level 3: 180 Second Effect Level 4: 240 Second Effect Level 5: 300 Second Effect Alchemical Weapon (Active, 30 SP per use) Prerequisites: Synthetic Armor 3 RO Description: Protect a weapon of a party member from being damaged. Glistening Coat is required. Real Description: Uses a Glistening Coat to protect a weapon from being damaged or Divested by a Rogue. Useless, except maybe by a Smith who breaks his weapons with his skills... Which means, nearly useless outside of WoE. Level 1: 60 Second Effect Level 2: 120 Second Effect Level 3: 180 Second Effect Level 4: 240 Second Effect Level 5: 300 Second Effect ------------------------------------------------------------------------------- V Job Level Stat Bonuses ------------------------------------------------------------------------------- Total Bonuses: +5 STR, +6 AGI, +3 VIT, +7 INT, +8 DEX, +0 LUK 1 : +1 INT 2 : +1 DEX 3 : +1 DEX 6 : +1 STR 8 : +1 DEX 9 : +1 INT 11: +1 AGI 13: +1 DEX 14: +1 AGI 15: +1 STR 17: +1 INT 19: +1 DEX 20: +1 VIT 21: +1 DEX 23: +1 INT 24: +1 INT 25: +1 DEX 26: +1 STR 28: +1 DEX 29: +1 INT 31: +1 VIT 34: +1 STR 36: +1 VIT 38: +1 INT 40: +1 AGI 43: +1 STR 45: +1 AGI 49: +1 AGI 50: +1 AGI -------------------------------------------------------------------------------- VI Alchemist Builds -------------------------------------------------------------------------------- I'm not going to bother with Merchant builds, those are outside the realm of this FAQ, as well as being pretty standard. Get mammonite for the extra damage if you want it, don't if you like saving Zeny. Simple as that. Brewing potions is based off of these items, in this order of importance: Base Level, Job Level, DEX, INT. It is unknown as to how much each statistic affects brewing, but it is thought to be about equivalent to how forging is affected for a smith. And considering you're doing the same thing as making Iron each time, as opposed to a single weapon forge, these chances are going to be something you want as high as possible. Last thing, all these builds assume Loud Exclamation is always active. With its SP cost, there's no reason it should ever be inactive. Pure Brewer 1+9 STR 1+6 AGI 1+3 VIT 99+10 INT 99+8 DEX 9+0 LUK Equipment Upper: Apple O' Archer Mid: Erudite Sunglasses (Elder Willow Card) Lower: Doesn't matter Armor: Skillful Lords Clothes (Rocker Card) Garment: Doesn't matter Shield: Doesn't matter Footgear: Doesn't matter Weapon: Quadruple Dextrous Whatever (Drops Card) Accessories: Nimble Glove x 2 (Zerom Card) You're going to be leeching with this guy, same as a Pure Forger would. You don't even have the luck to get some basic criticals like one would either, 3% is it for you. Not much else to say. Probably going to spend a lot of boring time levelling in Geffen 1 or Bib 2/3. Going to be bad, likely going to be using your Floras to do most of the damage. Skills 10 Potion Research 10 Potion Create 5 Summon Flora 5 Summon Marine Sphere 10 Axe Mastery 5 Aid Potion 4 Acid Terror/Bomb Agile Alchemist 80+10 STR 99+16 AGI 14+3 VIT 1+8 INT 42+8 DEX 9+0 LUK Equipment Upper: Ghost Bandanna Mid: Adurate Sunglasses (Deviruchi Card) Lower: Cigar Armor: Speedy Lord's Clothes (Thief Bug Card) Garment: Mocking Manteau (Whisper Card) Shield: Buckler carded to resist what is being hunted Footgear: Light Boots (Chon Chon Card) Weapon: Triple Slotted RPS carded to what is being hunted, Elemental Tsurugi (can be switched to chains/daggers if desired) Accessories: Athletic Brooch x 2 (Kukre Card) Upside to an Agi Alchy: Dodges well, attacks quickly, especially with swords, chains or daggers. Downside: No VIT to take advantage of the insane healing you'd normally get with pots. Decent build, but the VIT build outclasses it due to the healing. Skills: 10 Potion Research 10 Potion Create 5 Summon Flora 5 Summon Marine Sphere 5 Aid Potion 5 Acid Terror 5 Bomb 4 to spend in Axe Mastery or Merch Skills Vital Alchemist 89+21 STR 9+6 AGI 95+3 VIT 10+4 INT 42+8 DEX 1+0 LUK Equipment Upper: Helm of Solar God Mid: Helm of Solar God Lower: Cigar Armor: Extra Lord's Clothes (Picky Card) Garment: Immune Manteau (Raydric Card) Shield: Buckler carded to resist what is being hunted Footgear: Green Boots (Verit Card) Weapon: Triple Slotted RPS carded to what is being hunted, Elemental Tsurugi (can be switched to axes if desired) Accessories: Ring of Mustle x 2 This guy can take damage and dish it out in spades. Fighting an enemy with high flee, he can pop on a Clip or Ring Under Cast and throw down a few Floras to help, while taking almost no damage. High Orcs will be doing around 90 damage a hit on average to his 10K+ frame. And if he does start getting hurt, he simply pops an Aid Potioned White Potion and immediately gains back over 3K life. The Blacksmith may have him in speedy damage, and the Crusader on overall HP, but this guy with a small load of pots will be out there in the field longer than the Energizer Bunny can keep going. Skills: 10 Potion Research 10 Potion Create 5 Summon Flora 5 Summon Marine Sphere 5 Aid Potion 5 Acid Terror 5 Bomb 4 to spend in Axe Mastery or Merch Skills Or take away Bomb/Acid Terror and a point from Flora and get 10 Axe Mastery if you want to go the Axe Route. Pot Thrower Alchemist (PvP/WoE Build 1) 1+10 STR 9+7 AGI 97+3 VIT 36+8 INT 84+16 DEX 1+0 LUK Equipment Upper: Insomniac Gemmed Sallet (Nightmare Card) Mid: Adurate Sunglasses (Deviruchi Card) Lower: Cigar Armor: Unfrozen/Ghost Lord's Clothes (Marc/Ghostring Card) Garment: Immune/Mocking Manteau (Raydric/Whisper Card) Shield: Cranial Buckler (Thara Frog Card) Footgear: Green Boots (Verit Card) Weapon: Triple Bloody RPS (Hydra Card) (can be switched to axes if desired) Accessories: Nimble Glove x 2 (Zerom Card) Pretty much a secondary healer, possibly even primary. Aid Potion to keep the mages in SP, and to heal the tanks. When the enemy sees what this guy is doing, they are going to zero in on him, which is going to hurt, but is minimized as much as possible from his equips. He can theoretically hit the enemy, but if it's down to that, you may as well throw your Wizard and Sage on the front lines and give them daggers too. Skills: 10 Potion Research 10 Potion Create 2 Summon Flora 4 Summon Marine Sphere 5 Aid Potion 3 Biochemical Helm 5 Synthesized Shield 5 Synthetic Armor 5 Alchemical Weapon Omni Alchemist (PvP/WoE Build 2, PvM) 80+10 STR 9+7 AGI 84+3 VIT 24+8 INT 64+16 DEX 1+0 LUK Equipment Upper: Insomniac Gemmed Sallet (Nightmare Card) (Switch with Solar God Helm for PvM) Mid: Adurate Sunglasses (Deviruchi Card) Lower: Cigar Armor: Unfrozen/Ghost Lord's Clothes (Marc/Ghostring Card) Garment: Immune/Mocking Manteau (Raydric/Whisper Card) Shield: Cranial Buckler (Thara Frog Card) Footgear: Green Boots (Verit Card) Weapon: Triple Bloody RPS (Hydra Card) (can be switched to axes if desired) Accessories: Nimble Glove x 2 (Zerom Card) (Switch with Ring of Mustle for PvM) Capable of everything under the sun. High VIT for throwing pots and making them effective, the STR to do the damage, the DEX to make sure it's dealt. Only thing he can't do is dodge. Bringing some Anodyne along for Endure is a good idea if you want to try actually moving when hit by a Hunter. Given the weight given to brewing, this build will even be able to do decently there too, although it won't get the results a Pure Brewer would. Skills: 10 Potion Research 10 Potion Create 5 Summon Flora 5 Summon Marine Sphere 5 Aid Potion 5 Acid Terror 5 Bomb 4 to spend in Axe Mastery or Merch Skills Or use the above PvP build skillset if you are leaning that way. ------------------------------------------------------------------------------- VII Potion Recipes ------------------------------------------------------------------------------- All potion creation attempts require 1 Medicine Bowl. This is used upon opening the creation dialog, where you are given a choice of what to attempt. Red Potion 1 Red Herb 1 Empty Potion Bottle Yellow Potion 1 Yellow Herb 1 Empty Potion Bottle White Potion 1 White Herb 1 Empty Potion Bottle Blue Potion 1 Blue Herb 1 Scell 1 Empty Potion Bottle Condensed Red Potion 1 Red Potion 1 Cactus Needle 1 Empty Test Tube Condensed Yellow Potion 1 Yellow Potion 1 Mole Whiskers 1 Empty Test Tube Condensed White Potion 1 White Potion 1 Witched Starsand 1 Empty Test Tube Alcohol 5 Stem 1 Empty Bottle 5 Poison Spore 1 Empty Test Tube Acid Bottle 1 Immortal Heart 1 Empty Bottle Grenade Bottle 1 Alcohol 1 Fabric 1 Em Plant Bottle 2 Maneater Blossom 1 Empty Bottle Marine Sphere Bottle 1 Tendon 1 Detonator 1 Empty Bottle Glistening Coat 1 Alcohol 1 Zenorc's Fang 1 Heart of Mermaid 1 Empty Bottle Aloevera 1 Aloe 1 Honey 1 Empty Bottle Anodyne 1 Ment 1 Alcohol 1 Empty Bottle ------------------------------------------------------------------------------- VIII Contact Info ------------------------------------------------------------------------------- What to mail me about: Improvements for the guide Questions on what is in the guide Thanks for making the guide Donation of items/zeny on Sakray (hey, I can try, right?) What not to mail me about: Spam Pyramid Schemes Asking where to level Asking how to distribute stats/skill points. I gave a goal, decide for yourself. Asking if I will join a guild (Go away, Hamster!) Asking me to join a private server Inviting me to chats/IM/etc. Basically, if it has something directly to do with the guide, or the furthering of it, feel free to mail. If you just want to chat, catch me ingame. Email is "arislanx" hi how are you doing this is spam protection "at" blah blah "gmail dot com" ------------------------------------------------------------------------------- IX Thanks ------------------------------------------------------------------------------- Given that this is the first version, not much in here. Thanks to Gravity for making the game, of course. Weggy- A few of the Skill Description details were taken from Weggys guide. Navi- For forcing me to go make ramen and eat while making this guide. Lollipop Lolita- For introducing me to Indomie, the best ramen in existence. ------------------------------------------------------------------------------- X Copyright Information ------------------------------------------------------------------------------- This guide is Copyright 2004 by ArislanX This guide is only to be hosted on GameFAQs or Nitro7. Any others must have my express permission before hosting.