Edge's Unofficial Ragnarok Online Knight/Crusader Guide Version 2.6 -Table of Contents- 1. Version History 2. Introduction 3. Ragnarok Online 4. The Swordsman: The Brave Warrior 5. Stats essential for Swordsmen 6. How to get there 7. Swordsman Skills 8. Knight Skills 9. Crusader Skills 10. Skill Builds 11. Stat Builds 12. Swordsman Equips 13. Armor 14. Rare Equips 15. Card Collection 16. Leveling Spots 17. Flee Chart 18. Player vs. Player 19. Scammers Beware 20. Updates and Changes 21. Contact Me 22. Thank You to all 23. Legal Info I. Version History Version 1.0 -02/08/04- : It's the first version so expect a lot of typos and a lot of updates to come. I tried to put as much information as I can in a small amount of time but still wait for a pretty big update when the alternative second jobs come out. Version 1.1 -02/29/04- : I have temporarily stopped playing pRO due to it's server problems. I now have started playing on another version of Ragnarok that includes the Alternate 2nd job classes. I've also added a list of the rare swords and cards useful for swordsmen. I'll probably update again in 2 weeks time since my quarterly exams are coming up. Version 1.2 -03/16/04- : I have now added the Crusader skills and builds. I have also added the Crusader quest to the section "How to get there". That's all. I'll probably include a flee chart in the next update. Version 1.3 -03/18/04- : Added the flee chart and corrected some minor things. Also fixed my builds and made them more accurate. Next update should come along in the next week or so. Version 1.4 -03/26/04- : Corrected some things in the guide and added the spears to the Swordsman Equips and Rare Equips. Not sure when the next update will come. Keep posted! Version 1.5 -03/27/04- : Updated the Legal Information since I have let Neoseeker and DLH.Net to post my guide. Also added and changed some things that Katyusha pointed out. Next update? Who knows... Version 1.6 -03/29/04- : Added the Player vs. Player section and some small things. Please send your ideas to me! Anything that you would like to see here or anything that you would like to tell me. Version 1.7 -03/31/04- : Changed some minor things and corrected the PvP section. Version 1.8 -04/02/04- : Updated the Leveling spots and also let IGN post my guide. Version 1.9 -04/04/04- : Nice date isn't it? Anyway I have updated the Card Collection and changed some things about the PvP. Version 2.0 -04-14-04- : Made some minor updated in the builds and in Crusader skills. Version 2.1 -05-13-04- : Not much of an update. It's been almost a month since the last update since my computer broke down. Just a little longer and maybe the Alternate Second Jobs will come out. Version 2.2 -05-19-04- : Just changed a bit in the PvP section. Version 2.3 -05-26-04- : Updated all the Swordsman and Knight skills and also added a new section which shows the changes. Version 2.4 -05-28-04- : Updated the Equipment section though I have not yet finished it. Expect another update in the next few days. Version 2.5 -05-30-04- : Updated the Card Collection and fixed a few things in the Equips. Version 2.6 -06-03-04- : I added a new section due to the numerous scammers I have seen. The new section "Scammers Beware" talks about the usual scams pulled on the RO community. It shows how the scam is done and how to avoid it. I shall update the section soon. If you know other scams that has happened to you or you know, please send them in to help the RO community to avoid being scammed. II. Introduction I made this guide out of boredom and because I really want to share my experience on what I have already learned in Ragnarok Online. When I first started this guide our telephone line was at that time cut. I couldn't play Ragnarok for at least 3 weeks so I created this guide just to kill time. I never really thought that it would really pull through. Anyway this guide is dedicated to the Swordsman Class of Ragnarok Online and also its 2nd jobs: The Knight and Crusader. They are my favorite classes and the ones I use. If you want to learn more about the game and the other classes visit GameFAQS and check out the other guides posted there. III. Ragnarok Online Ragnarok Online is a Massively Multiplayer Online Role-Playing Game (MMORPG) made in Korea my Gravity based on the creations of Lee-Myon Jin. Really cool game even if you're a beginner. WARNING: Once you play the game you will be heavily addicted to it. It was true for me so I suggest you save up for some heavy playing. Have fun!!! IV. The Swordsman: The Brave Warrior The swordsman class is my personal favorite over all of the classes. The swordsman is the physically strongest among the others. They also have a very high health coupled with amazing defense makes them able to withstand mobs and high-powered monsters. They can also regain health very quick and get a lot more from healing items. For those people who like frontal combat and want to kick ass the old-fashion way, Swordsmen will surely be your type. V. Stats essential for Swordsmen This part shows the different stats in Ragnarok. There are 6 stats that affect the swordsman in big ways. Be careful in fixing your stats since once you put them they are already unchangeable. Strength: The most important stat for the Swordsman since it affects how much damage you can dish out. It affects your minimum and maximum damage too. It also affects your weight capacity so you can carry all that heavy armor and your big sword. Every 10 points you put in strength it adds up to your minimum and maximum damage. 10 STR: +1 Min/Max Damage 20 STR: +4 Min/Max Damage 30 STR: +5 Min/Max Damage 40 STR: +8 Min/Max Damage 50 STR: +10 Min/Max Damage 60 STR: +12 Min/Max Damage 70 STR: +13 Min/Max Damage 80 STR: +15 Min/Max Damage 90 STR: +17 Min/Max Damage 100 STR: +19 Min/Max Damage The bonus add up in such a way that once you reach that certain amount of strength the pluses add to your Min/Max damage. It means that when you have 60 STR you have a +41 Min/Max damage bonus. Vitality: The stat made for the Swordsman. It increases your health points giving you more life. It also raises your defense rate making you take less damage and it also increases your hp recovery. It lowers the chance that status ailments affect you and lessens the time that you are affected. Agility: The partner of Vitality in making a defensive character. It increases your chance to dodge your enemy's attacks so you have the pleasure of laughing at your attacker when they can't even lay a hand on you. It raises your attack speed making you hit your enemies faster. This stat for swordsmen usually is paired with vitality but a pure Agi swordie would not be that bad. Dexterity: This stat raises your minimum damage, attack speed and most importantly, increases your chance to hit the enemies. You should raise this to at least 25 to 30 for those not dexterity based swordies and about 40 max. Intelligence: This stat is not too useful for swordsmen unless you always have a priest or an acolyte as a leveling buddy. Most swordsmen should not raise this past 1 unless you are int. based. It increases your magic attack and magic defense as well as your SP and SP recovery. Knights and swordsmen have no magic attacks and therefore this is skill is virtually useless unless raised to very high amounts. Exception to the rule are Spear Knights since they rely on their skills to make up for their low attack speed. The Crusader may also have some use for it since they can use the skill Heal though I still do not recommend it since priests and acolytes will always be the best healers. Luck: This stat is very useful for those who are critical swordsmen. It raises your chance to critical by 1 per 3 luck. It also raises your minimum and maximum damage by 1 per 5 luck and raises perfect dodge by 1 per 10 luck. A critical swordsman should raise this up to 30 but not as high as your main stats. It also decreases the time your are afflicted by status effects. VI. How to get there Swordsman: You start out in Ragnarok as a Novice. I recommend that you take the test since they will give you some money and healing items that you will find useful as a newbie. I suggest you fight in the training grounds until level 4 or 5 but you may also just walk past these. After going through the training grounds you can pick what city they will send you to. You can become a swordsman in Izlude but you may also choose to go to Prontera since it is only 1 map away from Izlude. If you know the map well enough have yourself be whisked to Morroc since the monsters there give more exp. than in other places. Once you reach job level 10 walk to Izlude or have yourself teleported there. Once you're there head west of Izlude to find the Swordsman guild. You have to pass 3 test consisting of walking through maps with some holes you just have to avoid. Just don't rush or you'll fall in a room full of aggressive Fabres. You have 10 min. to finish the test. Once you reached the end of the 3rd test, congratulations!!! You have become a Swordsman. You'll see your health rise by at least 80 points that will rise a lot more once you level up more. Here are the following job bonuses for Swordies. These do not add up like min/max damage. It works like this. Once you reach that job level that is how much stat bonuses you get. If you are at job lvl 42 you get +4 Vitality not all of the other job bonuses added up. Job level 2: 1 STR Job level 6: 1 VIT Job level 10: 1 DEX Job level 14: 2 STR Job level 18: 2 VIT Job level 22: 2 DEX Job level 26: 1 LUK Job level 30: 1 AGI Job level 33: 3 STR Job level 36: 3 DEX Job level 38: 3 VIT Job level 40: 4 STR Job level 42: 4 VIT Job level 44: 2 LUK Job level 46: 2 AGI Job level 47: 5 STR Job level 49: 6 STR Job level 50: 7 STR Knight: Becoming a Knight is very easy. Just go to the northern-west part of Prontera in the Culvert Headquarters. Pay a small fee and magically you become a Knight. You can rent Peco Pecos just outside it. These are the job bonuses you receive as a Knight. Job level 1: 1 VIT Job level 3: 2 VIT Job level 4: 1 STR Job level 5: 1 LUK Job level 8: 3 VIT Job level 10: 2 STR Job level 11: 1 DEX Job level 12: 1 AGI, 4 VIT Job level 15: 3 STR Job level 17: 5 VIT Job level 18: 6 VIT Job level 19: 2 DEX Job level 20: 2 LUK Job level 21: 7 VIT Job level 22: 4 STR Job level 27: 5 STR Job level 28: 3 LUK Job level 29: 8 VIT Job level 31: 3 DEX Job level 33: 6 STR Job level 36: 9 VIT Job level 37: 4 LUK Job level 38: 2 AGI Job level 40: 4 DEX Job level 43: 10 VIT Job level 46: 7 STR Job level 47: 8 STR Job level 48: 5 DEX Job level 49: 6 DEX Crusader: Becoming a Crusader is no walk in the park. Thanks to GlimmerVoid for this info. The Crusader Quest is divided into 4 parts. The Crusader NPC is found in the Prontera Castle. From Prontera go north twice and west twice. Talk to the NPC to start the test. Part 1- Item Collection You are to collect a random set of items. These items come mostly from undead monsters so you could ask a fellow Priest or Acolyte to help you with this. There are now currently only two sets of items. Set 1: 10 Decayed Nail 10 Danggie 10 Rotten Scale 10 Prisoner's Clothing Set 2: 10 Skel Bone 10 Orc Nail 10 Manacles 10 Danggie Fairly easy... You can get these items in your swordie leveling days and the others you can just ask from Priests or Acolytes. Collect the items and go back to the Crusader NPC. Part 2- Endurance Test The Crusader NPC will instruct you to head to the Prontera Prison. It is found in the basement of Prontera Castle so it wouldn't be so hard to find it. First, you need a Rosary. You can borrow it from someone or buy it in the Prontera Sanctuary. Equip it and talk to the NPC named "Man in Pain". Your goal is to pass through a room full of monsters without hitting the monsters. Finish it and head down to the Prontera Cathedral. Part 3- Knowledge Test Inside the Prontera Cathedral talk to the Cathedral Knight. He will ask you a series of questions about Crusaders and Undead monsters. If you fail you can re-take the test. Once you pass go to the Prontera Castle. Part 4- Purification For the last test you're going to need 1 Holy Water. Buy it from Merchants or have a Acolyte or Priest do it for you. Once you have once go the the Prontera Castle and talk to the Guardian Knight NPC to take the final test. All you have to do is to kill a room full of monsters in 5 minutes. Hey, no sweat right? Once you become a Crusader you will receive the following job bonuses. Job level 1: 1 LUK Job level 2: 2 LUK Job level 3: 3 LUK Job level 4: 4 LUK Job level 5: 5 LUK Job level 7:1 STR Job level 9: 1 INT Job level 11: 2 STR Job level 12: 1 VIT Job level 14: 1 DEX Job level 15: 2 VIT Job level 17: 3 STR Job level 20: 2 INT Job level 21: 3 INT Job level 22: 3 VIT Job level 23: 4 STR Job level 25: 5 STR Job level 28: 2 DEX Job level 31: 1 AGI Job level 32: 6 STR Job level 34: 3 DEX Job level 37: 2 AGI Job level 38: 4 INT Job level 40: 4 VIT Job level 41: 5 VIT Job level 44: 5 INT Job level 46: 6 VIT Job level 48: 7 STR Job level 50: 7 VIT VII. Swordsman Skills Swordsmen skills are more on the offensive side. They concentrate on killing your enemies quick and dealing huge damage on your enemies. You should plan your skills in advance since they are the pre-requisites for some the Knight skills. Increase HP Recovery (passive) Levels 1-10 Increases the amount of hp regained while standing still or sitting. Level 1: 5 + (Max HP/500) HP every 10 seconds + 10% healing from healing items Level 2: 10 + (Max HP/450) HP every 10 seconds + 20% healing from healing items Level 3: 15 + (Max HP/400) HP every 10 seconds + 30% healing from healing items Level 4: 20 + (Max HP/350) HP every 10 seconds + 40% healing from healing items Level 5: 25 + (Max HP/300) HP every 10 seconds + 50% healing from healing items Level 6: 30 + (Max HP/250) HP every 10 seconds + 60% healing from healing items Level 7: 35 + (Max HP/200) HP every 10 seconds + 70% healing from healing items Level 8: 40 + (Max HP/150) HP every 10 seconds + 80% healing from healing items Level 9: 45 + (Max HP/100) HP every 10 seconds + 90% healing from healing items Level 10: 50 + (Max HP/50) HP every 10 seconds + 100% healing from healing items Point of Advice: A must for all swordsmen what ever build they choose. It not only helps you regain large amounts of health in a short time, it also doubles the amount you get from healing items. Get it to level 10 as quickly as possible. Definitely a skill to get. Sword Mastery (passive) Levels 1-10 Increases the min/max damage done by One-handed swords Level 1: Attack + 4 Level 2: Attack + 8 Level 3: Attack + 12 Level 4: Attack + 16 Level 5: Attack + 20 Level 6: Attack + 24 Level 7: Attack + 28 Level 8: Attack + 32 Level 9: Attack + 36 Level 10: Attack + 40 Point of Advice: if you plan to be a Crusader in the future you must definitely get this skill since most Crusader skills have shields in them. If you plan to use a one-hand sword as a Knight (which I highly DO NOT recommend) you can use this too. Two-Hand Mastery (passive) Levels 1-10 Increases the min/max damage done by 2-handed swords Pre-requisites: 1 Sword Mastery Level 1: Attack + 4 Level 2: Attack + 8 Level 3: Attack + 12 Level 4: Attack + 16 Level 5: Attack + 20 Level 6: Attack + 24 Level 7: Attack + 28 Level 8: Attack + 32 Level 9: Attack + 36 Level 10: Attack + 40 Point of Advice: Anyone who plans to become a Knight MUST get this skill. It does the same as Sword Mastery but it increases the power of 2-hand swords. Bash (active) Levels 1-10 Increases damage by said amount. Has 25% more chance to hit. Level 1: 130% Damage - 8 SP Level 2: 160% Damage - 8 SP Level 3: 190% Damage - 8 SP Level 4: 220% Damage - 8 SP Level 5: 250% Damage - 8 SP Level 6: 280% Damage - 15 SP Level 7: 310% Damage - 15 SP Level 8: 340% Damage - 15 SP Level 9: 370% Damage - 15 SP Level 10: 400% Damage - 15 SP Point of Advice: This is a very good skill and a must to get. Leave it at level 5 until you have enough SP or at a high enough level. Magnum Break (active) Levels 1-10 Pre-requisites: Level 5 Bash Causes fire elemental damage and pushes back enemies. SP use: 15 SP on all levels. Level 1: 120% Target, 70% Splash Level 2: 125% Target, 75% Splash Level 3: 130% Target, 80% Splash Level 4: 135% Target, 85% Splash Level 5: 140% Target, 90% Splash Level 6: 145% Target, 95% Splash Level 7: 150% Target, 100% Splash Level 8: 155% Target, 105% Splash Level 9: 160% Target, 110% Splash Level 10: 165% Target, 115% Splash Point of Advice: I recommend that you just make this reach level 3 to get Bowling Bash as a Knight. You can also get it to level 10 if you want though but Bowling Bash is much better as a Knight. Provoke (active) Levels 1-10 Lowers the enemy's defense but raises it's attack power. SP use: 10 on all levels. Level 1: Attack + 2%, Defense - 10% Level 2: Attack + 4%, Defense - 15% Level 3: Attack + 6%, Defense - 20% Level 4: Attack + 8%, Defense - 25% Level 5: Attack + 10%, Defense - 30% Level 6: Attack + 12%, Defense - 35% Level 7: Attack + 14%, Defense - 40% Level 8: Attack + 16%, Defense - 45% Level 9: Attack + 18%, Defense - 50% Level 10: Attack + 20%, Defense - 55% Point of Advice: Just get this to level 5 to get endure so you can ride Peco Pecos. It will also be very useful for Agi builds. Endure (active) Levels 1-10 Pre-requisites: Level 1 Provoke Prevents flinching when attacked. Level 1: 10 seconds Level 2: 13 seconds Level 3: 16 seconds Level 4: 19 seconds Level 5: 22 seconds Level 6: 25 seconds Level 7: 28 seconds Level 8: 31 seconds Level 9: 34 seconds Level 10: 37 seconds Point of Advice: A not-so-useful skill unless escaping from mobs or attacking high Agi monsters. Get it to level 1 so you can ride a Peco Peco. Skill Quests There are 3 skills for swordsmen that require you to complete a quest. Most of the items are easy to get since you can probably buy them in the town square. Walking HP Recovery (passive) Pre-requisites: Job level 35 Allows you to regain hp while walking at 25% of your normal hp recovery. Quest for Walking HP Recovery Items needed: 1 Padded Armor, 500 empty bottles and 1 rocker doll. NPC: Izlude, Eastern Part, Ditomaso Point of Advice: A pretty nice skill to have since you can use it while travelling through maps. It also makes you not have to sit for a long time. And don't worry, you get to keep the padded armor. Attack Weak Point (passive) Pre-requisites: Job level 30 Give you a chance to stun enemies when using a level 5 Bash or higher. Quest for Attack Weak Point Items needed: 5 Royal jellies, 10 fire arrows, 10 silver arrows, 10 tentacles and 1 banana juice. NPC: Prontera, Knight Guild, Leo Von Prisch Bash Level 6: 5% chance of stun Bash Level 7: 10% chance of stun Bash Level 8: 15% chance of stun Bash level 9: 20% chance of stun Bash level 10: 25% chance of stun Point of Advice: Very useful for both Vital and Agi builds for some reasons. For vitality based characters you get to hit them at least 3 or 4 times which is pretty good since you probably lack some Agi. For agility builds, you get to hit those Dexterity based characters like archers and hunters without getting hit. Very useful for PVP since they get stunned for at least 4 seconds giving you enough time to escape or kill them. Auto-Berserk (passive) Pre-requisites: None When health is below 25% you automatically cast Provoke on yourself. Quest for Auto-Berserk Items needed: 35 powder of butterfly, 10 honey, 10 horrendous mouths and 10 decayed nails. NPC: Juan, Inside Prontera, (94,57) Point of Advice: A fairly nice skill if your fighting 1 on 1. This skill would work better for Agi builds. If your up against mobs you'll probably die since your defense goes waaaay down. VIII. Knight Skills Two-Hand Quicken (active) Levels. 1-10 Pre-requisites: Level 1 Two-Hand Mastery Increases attack speed when attacking with a 2-handed sword. Level 1: 30 seconds - 14 SP Level 2: 60 seconds - 18 SP Level 3: 90 seconds - 22 SP Level 4: 120 seconds - 26 SP Level 5: 150 seconds - 30 SP Level 6: 180 seconds - 34 SP Level 7: 210 seconds - 38 SP Level 8: 240 seconds - 42 SP Level 9: 270 seconds - 46 SP Level 10: 300 seconds - 50 SP Point of Advice: You MUST get this if you're a 2-hand sword knight!! Lasting at 6 minutes it will be good enough to kill those annoying fast attacking monsters making them flinch. Peco Peco Riding (passive) Lvl 1 Pre-requisites: Level 1 Endure Allows you to ride a Peco Peco. Point of Advice: If you wanna ride on a Peco Peco, then get this skill. I don't know if you'll agree with me but it think that Knights look cooler ON a Peco Peco. It raises your walking speed so you'll have a better chance at Hunters and Wizards. You can also run like hell from monsters. You should see a Crusader on a Peco Peco once it comes out. You'll be amazed at how it looks. Cavalier Mastery (passive) Levels 1-5 Pre-requisites: Level 1 Peco Peco Riding Returns your attack speed to normal while riding a Peco Peco Level 1: 60% of normal attack speed Level 2: 70% of normal attack speed Level 3: 80% of normal attack speed Level 4: 90% of normal attack speed Level 5: Normal Attack Speed Point of Advice: If you will ride a Peco Peco, get this. Period. Counter Attack (active) Lvl 1-5 Pre-requisites: Level 5 Two-Hand Mastery Blocks and enemy attack and retaliates. SP use: 2 SP per counter Level 1: Lasts 0.3 seconds Level 2: Lasts 0.6 seconds Level 3: Lasts 0.9 seconds Level 4: Lasts 1.2 seconds Level 5: Lasts 1.5 seconds Point of Advice: It's still an OK skill but it was still better before Comodo. Bowling Bash (active) Levels 1-10 Pre-requisites: Level 10 Bash, Level 3 Magnum Break, Level 10 Two-Hand Quicken, Level 5 Two-Hand Mastery Hits the targeted enemy once, does splash damage then pushes the enemies back. Has a 1-second casting time. Defense is reduced to 1/3 of it's normal amount. Level 1: 150% Damage - 13 SP Level 2: 200% Damage - 14 SP Level 3: 250% Damage - 15 SP Level 4: 300% Damage - 16 SP Level 5: 350% Damage - 17 SP Level 6: 400% Damage - 18 SP Level 7: 450% Damage - 19 SP Level 8: 500% Damage - 20 SP Level 9: 550% Damage - 21 SP Level 10: 600% Damage - 22 SP Point of Advice: The reason why you should only raise your Magnum Break to level 3. Dealing large amounts of damage which is as strong as a Merchant's Mammonite. I recommend Bash on 1 on 1 since it has less SP cost and no casting time. Spear Mastery (passive) Levels 1-10 Increases the max/min damage of Spears Level 1: Attack + 4 (+5 on peco peco) Level 2: Attack + 8 (+10 on peco peco) Level 3: Attack + 12 (+15 on peco peco) Level 4: Attack + 16 (+20 on peco peco) Level 5: Attack + 20 (+25 on peco peco) Level 6: Attack + 24 (+30 on peco peco) Level 7: Attack + 28 (+35 on peco peco) Level 8: Attack + 32 (+40 on peco peco) Level 9: Attack + 36 (+45 on peco peco) Level 10: Attack + 40 (+50 on peco peco) Point of Advice: You should definitely be on a Peco Peco when you plan to use a spear build. Birds and spears go together in Ragnarok. Pierce (active) Levels 1-10 Pre-requisites: Level 1 Spear Mastery Attacks enemy with spear. Hits medium-sized enemies twice and large-sized trice. SP use: 7 SP on all levels Level 1: 110% Damage Level 2: 120% Damage Level 3: 130% Damage Level 4: 140% Damage Level 5: 150% Damage Level 6: 160% Damage Level 7: 170% Damage Level 8: 180% Damage Level 9: 190% Damage Level 10: 200% Damage Point of Advice: A very useful skill since majority of the monsters in Ragnarok are medium-sized. Spear Stab (active) Levels 1-5 Pre-requisites: Level 5 pierce Attacks then pushes the enemy back by 6 cells. SP use: 9 SP on all levels Level 1: 115% Damage Level 2: 130% Damage Level 3: 145% Damage Level 4: 160% Damage Level 5: 175% Damage Level 6: 190% Damage Level 7: 205% Damage Level 8: 220% Damage Level 9: 235% Damage Level 10: 250% Damage Point of Advice: Not a very good skill. Just get it to get Brandish Spear. Brandish Spear (active) Levels 1-10 Pre-requisites: Level 7 Spear Stab, 1 Peco Peco Riding Swing the spear and does splash damage. Has a 1-second casting time. Defense is reduced to 1/3 of it's normal amount. SP use: 12 SP on all levels. Level 1: 150% Damage, 1 spread attack range Level 2: 200% Damage, 1 spread attack range Level 3: 250% Damage, 1 spread attack range Level 4: 300% Damage, 2 spread attack range Level 5: 350% Damage, 2 spread attack range Level 6: 400% Damage, 2 spread attack range Level 7: 450% Damage, 3 spread attack range Level 8: 500% Damage, 3 spread attack range Level 9: 550% Damage, 3 spread attack range Level 10: 600% Damage, 4 spread attack range Point of Advice: An extremely improved Magnum Break. It has a very LARGE attack spread making it hit any enemies near you. Spear Boomerang (active) Levels 1-5 Pre-requisites: Level 3 Pierce Throws your spear at enemies. SP use: 8 SP on all levels. Level 1: 150% Damage, 3 square range Level 2: 200% Damage, 5 square range Level 3: 250% Damage, 7 square range Level 4: 250% Damage, 9 square range Level 5: 350% Damage, 11 square range Point of Advice: If you're a spear user then you must definitely get this skill. With it you can beat archers and mages to a pulp. A must have for any spear Knight. IX. Crusader Skills Crusader skills have mostly defense-based and have some Acolyte skills as well. Trust (passive) Levels 1-10 Increase Max HP and add defense against Holy Property Level 1: +200 HP, +5% Holy Resistance Level 2: +400 HP, +10% Holy Resistance Level 3: +600 HP, +15% Holy Resistance Level 4 : +800 HP, +20% Holy Resistance Level 5 +1000 HP, +25% Holy Resistance Level 6 +1200 HP, +30% Holy Resistance Level 7 +1400 HP, +35% Holy Resistance Level 8 +1600 HP, +40% Holy Resistance Level 9 +1800 HP, +45% Holy Resistance Level 10 +2000 HP, +50% Holy Resistance Point of Advice: Get it as soon as you become a Crusader. The extra HP is more than welcome but the extra defense is not that useful since there are little Holy Property monsters. Spear Quicken (active) Levels 1-10 Increased attack speed when attacking with a Two-Hand Spear. Level 1: Lasts 30 seconds, increases ASPD by 21% - 24 SP Level 2: Lasts 60 seconds, increases ASPD by 22% - 28 SP Level 3: Lasts 90 seconds, increases ASPD by 23% - 32 SP Level 4: Lasts 120 seconds, increases ASPD by 24% - 36 SP Level 5: Lasts 150 seconds, increases ASPD by 25% - 40 SP Level 6: Lasts 180 seconds, increases ASPD by 26% - 44 SP Level 7: Lasts 210 seconds, increases ASPD by 27% - 48 SP Level 8: Lasts 240 seconds, increases ASPD by 28% - 52 SP Level 9: Lasts 270 seconds, increases ASPD by 29% - 56 SP Level 10: Lasts 300 seconds, increases ASPD by 30% - 60 SP Point of Advice: Not advisable unless you choose not to use a shield for the rest of your Crusader life since it only works with two-hand spears. It's SP cost is slightly higher than the Knight's Two-Hand Quicken. Auto-Guard (active) Levels 1-10 Pre-requisites: Must have a Shield (meaning any form of shield) equipped. Level 1: 5% chance to block attack - 12 SP Level 2: 10% chance to block attack - 14 SP Level 3: 14% chance to block attack - 16 SP Level 4: 18% chance to block attack - 18 SP Level 5: 21% chance to block attack - 20 SP Level 6: 24% chance to block attack - 22 SP Level 7: 26% chance to block attack - 24 SP Level 8: 28% chance to block attack - 26 SP Level 9: 29% chance to block attack - 28 SP Level 10: 30% chance to block attack - 30 SP Point of Advice: A fairly good skill. It's only downfall is the low block chance. I'd leave it at level 8 since two skill points for 2% is quite a waste. Shield Charge (active) Levels 1-5 Pre-requisites: Level 5 Auto Guard Pushes an enemy back with a low chance to stun. SP use: 10 SP on all levels Level 1: 120% damage, 20% chance of stun, knocks back 5 squares Level 2: 140% damage, 25% chance of stun, knocks back 6 squares Level 3: 160% damage, 30% chance of stun, knocks back 7 squares Level 4: 180% damage, 35% chance of stun, knocks back 8 squares Level 5: 200% damage, 40% chance of stun, knocks back 9 squares. Point of Advice: A pretty good skill considering it has a high chance of stunning the enemy at level 5. Shield Boomerang (active) Levels 1-5 Pre-requisites: Level 3 Shield Charge Throws your shield at enemies. SP use: 12 SP on all levels. Level 1: 130% damage, 3 square range Level 2: 160% damage, 5 square range Level 3: 190% damage, 7 square range Level 4: 220% damage, 9 square range Level 5: 250% damage, 11 square range Point of Advice: It is like the Knight's Spear Boomerang except it has a lower attack and a higher SP cost. A very good skill to max. Reflect Shield (active) Levels 1-10 Pre-requisites: Level 3 Shield Boomerang Reflect a amount of physical damage back to the enemy for 6 minutes Level 1: Reflect 13% damage - 35 SP Level 2: Reflect 16% damage - 40 SP Level 3: Reflect 19% damage - 45 SP Level 4: Reflect 22% damage - 50 SP Level 5: Reflect 25% damage - 55 SP Level 6: Reflect 28% damage - 60 SP Level 7: Reflect 31% damage - 65 SP Level 8: Reflect 34% damage - 70 SP Level 9: Reflect 37% damage - 75 SP Level 10: Reflect 40% damage - 80 SP Point of Advice: A really great defensive skill when up against strong monsters. Combined with Auto-Guard you a should be nearly invincible. Holy Cross (active) Levels 1-10 Attacks and blinds the enemy by a certain chance. Level 1: 135% damage, 3% chance of blinding - 11 SP Level 2: 170% damage, 6% chance of blinding - 12 SP Level 3: 205% damage, 9% chance of blinding - 13 SP Level 4: 240% damage, 12% chance of blinding - 14 SP Level 5: 275% damage, 15% chance of blinding - 15 SP Level 6: 310% damage, 18% chance of blinding - 16 SP Level 7: 345% damage, 21% chance of blinding - 17 SP Level 8: 380% damage, 24% chance of blinding - 18 SP Level 9: 415% damage, 27% chance of blinding - 19 SP Level 10: 450% damage, 30% chance of blinding - 20 SP Point of Advice: Trust me, Bash is better. Blind is not as useful as stun. Grand Cross (active) Levels 1-10 Pre-requisites: Level 10 Trust, Level 6 Holy Cross All demon and undead monsters (except Bosses) in range of the skill are damaged and blinded. Has a casting time of 3 seconds. Level 1: 140% damage - 37 SP Level 2: 180% damage - 44 SP Level 3: 220% damage - 51 SP Level 4: 260% damage - 58 SP Level 5: 300% damage - 65 SP Level 6: 340% damage - 72 SP Level 7: 380% damage - 79 SP Level 8: 420% damage - 86 SP Level 9: 460% damage - 93 SP Level 10: 500% damage - 100 SP Point of Advice: The skill forms a cross-shaped Magnus Exorcimus which is really COOL!! The fast casting time and high damage is very much approved. The only thing that makes this skill not so useful is the high SP cost. Devotion (active) Levels 1-5 Pre-requisites: Level 4 Grand Cross, Level 5 Reflect Shield SP use: 25 SP on all levels. Receive all damage done to party or guild that are in the same map as you are. Does not work for other Crusaders in your party or guild. Level 1: Take damage for 3 team members Level 2: Take damage for 5 team members Level 3: Take damage for 7 team members Level 4: Take damage for 9 team members Level 5: Take damage for 11 team members Point of Advice: Use this skill and you can tank anybody what ever level they are. You receive all the hits and as long as you have reds or a Priest beside you, your party will be invincible. Because of this skill Crusaders will be very high in demand when the guild wars come out. Providence (active) Levels 1-5 Pre-requisites: Level 5 Divine Protection, Level 5 Heal SP use: 30 SP on all levels Reduces damage taken from Demon and Holy Properties. Lasts for 3 minutes. Level 1: 5% less damage taken Level 2: 10% less damage taken Level 3: 15% less damage taken Level 4: 20% less damage taken Level 5: 25% less damage taken Point of Advice: A not-so-good skill since there are other better skills out there. Peco Peco Riding (passive) Lvl 1 Pre-requisites: Level 1 Endure Allows you to ride a Peco Peco. Point of Advice: If you wanna ride on a Peco Peco, then get this skill. You should see a Crusader on a Peco Peco. Fitted with blue headgear, blue wings... You can look cool while kicking a**!!! Cavalier Mastery (passive) Levels 1-5 Pre-requisites: Level 1 Peco Peco Riding Returns your attack speed to normal while riding a Peco Peco Level 1: 60% of normal attack speed Level 2: 70% of normal attack speed Level 3: 80% of normal attack speed Level 4: 90% of normal attack speed Level 5: Normal Attack Speed Point of Advice: If you will ride a Peco Peco, get this. Period. Defender (active) Levels 1-5 Pre-requisites: Level 1 Shield Boomerang SP use: 30 SP on all levels Reduces damage dealt by physical melee attacks. Caster is slowed down. Level 1: -20% damage Level 2: -35% damage Level 3: -50% damage Level 4: -65% damage Level 5: -80% damage Point of Advice: Use this along with Devotion to make your guild or party practically invincible. Spear Mastery (passive) Levels 1-10 Increases the max/min damage of Spears Level 1: Attack + 4 (+5 on peco peco) Level 2: Attack + 8 (+10 on peco peco) Level 3: Attack + 12 (+15 on peco peco) Level 4: Attack + 16 (+20 on peco peco) Level 5: Attack + 20 (+25 on peco peco) Level 6: Attack + 24 (+30 on peco peco) Level 7: Attack + 28 (+35 on peco peco) Level 8: Attack + 32 (+40 on peco peco) Level 9: Attack + 36 (+45 on peco peco) Level 10: Attack + 40 (+50 on peco peco) Point of Advice: You should definitely be on a Peco Peco when you plan to use a spear build. Birds and spears go together in Ragnarok. But Crusaders and Spears for me... don't... Cure (active) Level 1 Pre-requisites: Level 5 Trust SP use: 15 SP Removes status ailments. Point of Advice: Well... If you wanna get then get it... It's needed for Heal. Divine Protection (passive) Levels 1-10 Pre-requisites: Level 1 Cure Raises defense against Demon and Undead monsters. Level 1: Defense +4 Level 2: Defense +8 Level 3: Defense +12 Level 4: Defense +16 Level 5: Defense +20 Level 6: Defense +24 Level 7: Defense +28 Level 8: Defense +32 Level 9: Defense +36 Level 10: Defense +40 Point of Advice: A very good skill but to use it you have to sacrifice some other skills. Demon Bane (passive) Levels 1-10 Pre-requisites: Level 3 Divine Protection Raises attack power against Demon and Undead monsters. Level 1: Attack + 4 Level 2: Attack + 8 Level 3: Attack + 12 Level 4: Attack + 16 Level 5: Attack + 20 Level 6: Attack + 24 Level 7: Attack + 28 Level 8: Attack + 32 Level 9: Attack + 36 Level 10: Attack + 40 Point of Advice: Same as Divine but maybe this is more useful if you prefer extra power to extra defense. Heal (active) Levels 1-10 Pre-requisites: Level 5 Demon Bane, Level 10 Trust Recovers HP or damages Undead monsters. Damage based on INT and skill level. Level 1: 13 SP Level 2: 16 SP Level 3: 19 SP Level 4: 22 SP Level 5: 25 SP Level 6: 28 SP Level 7: 31 SP Level 8: 34 SP Level 9: 37 SP Level 10: 40 SP Point of Advice: Not so useful since the max SP of a Crusader is still low even if a pure INT build is used. X. Skill Builds 10.1 Knight Skill Builds______________________________________________________ Spear / One Hand Build 10 - HP Recovery 10 -Sword Mastery 5 - Bash 3 - Magnum Break 10 - Bash 5 - Provoke 1 - Endure Knight Job Change 10 - Spear Mastery 1 - Peco Peco Riding 5 - Cavalier Mastery 10 - Pierce 3 - Spear Stab 10 - Brandish Spear 5 - Spear Boomerang 5 - Counter Attack (optional) Point of Advice: I would not recommend a One hand Knight since many Knight skills revolve around 2-hand swords. The idea of a Spear Knight would be good though, coupled with lots of Vital and decent Agi, it would be very powerful. Two Hand Build 10 - HP Recovery 1 - Sword Mastery 10- Two Hand Mastery 5 - Bash 3 - Magnum Break 10 - Bash 5 - Provoke Knight Job Change 1 - Endure 10 - 2-hand Quicken 1 - Peco Peco Riding 5 - Cavalier Mastery 5 - Counter Attack 10 - Bowling Bash Point of Advice: You have a lot of skill points left so you can do anything with it. I would recommend maxing out some of the Swordsman skills like Provoke and Endure. Spear Build 10 - HP Recovery 1 - Sword Mastery 5 - Two-Hand Mastery 5 - Bash 3 - Magnum Break 10 - Bash 5 - Provoke 5 - Endure Knight Job Change 10 - Spear Mastery 5 - Pierce 3 - Spear Stab 1 - Peco Peco Ride 5 - Cavalier Mastery 5 - Spear Boomerang Point of Advice: Getting a Peco Peco is completely needed. You have lots of skill points so you still can probably get Counter Attack or Brandish Spear. 10.2 Crusader Skill Builds____________________________________________________ I highly recommend that you go above job level 40 when you try to be a Crusader. This is because a Crusader has so many skills that the skill points can't be wasted on 1st job skills. All the builds listed below job change at job level 40 but soon I will add a section that will allow you to change on jobs +41. On all the builds getting a Peco Peco is completely optional. I recommend that you don't get one since 6 skill points are used for this. Battle Crusader Build 10 - HP Recovery 10 - Sword Mastery 10 - Bash 3 - Magnum Break 5 - Provoke 1 - Endure Crusader Job Change 10 - Trust 5 - Auto Guard 5 - Shield Charge 5 - Shield Boomerang 10 - Holy Cross 10 - Grand Cross Point of Advice: This build is the pure battle type which probably goes with an Agi build. If you wish to get a Peco Peco then just leave Holy Cross at level 8. Tanking Crusader Build 10 - HP Recovery 10 - Sword Mastery 10 - Bash 3 - Magnum Break 5 - Provoke 1 - Endure Crusader Job Change 10 - Trust 5 - Auto Guard 3 - Shield Charge 5 - Shield Boomerang 5 - Reflect Shield 6 - Holy Cross 4 - Grand Cross 1 - Devotion 5 - Defender Point of Advice: A pure defensive Crusader. Vitality builds will worship the skills here. You have 5 skill points left which you can put in either Auto Guard or Reflect Shield. Priest Crusader Build 10 - HP Recovery 10 - Sword Mastery 10 - Bash 3 - Magnum Break 5 - Provoke 1 - Endure Crusader Job Change 10 - Trust 1 - Cure 3 - Divine Protection 5 - Demon Bane 10 - Heal 10 - Divine Protection 10 - Demon Bane 1 - Peco Peco Riding 5 - Cavalier Mastery Point of Advice: If you wanna got the Priest way, then choose this build. Recommended build is Intelligence and Agility. The Peco Peco is some what needed to get away from GH monsters, since that's where you'll be going to once you get to higher levels. XI. Stat Builds The builds listed here are simply a guide to your character. It is your own decision to follow these builds as it is. I have listed the builds along with the finishing stats with and without job bonuses. 11.1 Vitality Builds__________________________________________________________ Vitality Builds are made to take damage and recover it as quickly as possible. With all that vitality, damage will be reduced to a minimum. Your maximum hp once you reach lvl 99 will be more than 15k. Most swordies choose this build. Starting Stats: 9 STR, 5 VIT, 5 DEX, 9 AGI, 20 STR 15 DEX 40 VIT 30 STR 60 VIT 28 DEX 40 STR 80 VIT 50 STR 99 VIT 92 STR Lvl 99: 92 STR, 99 VIT, 28 DEX, 9 AGI Final Stats: 100 STR, 109 VIT, 34 DEX, 11 AGI, 5 LUK 0 points left Point of Advice: This is the build I am currently using. When the crusaders come around they will probably also use this since many of their skills are defense-based. If you used this build on a Spear Knight add some Int to get extra SP. 11.2 Agility Builds___________________________________________________________ Agi swordsmen are probably the best fighters since they have the most hp even if they have low vitality, they have a large amount of strength and have an amazing attack speed. Spear Knights could use this build but don't expect your self to become as fast as other Non-spear Knights. But if you choose to make an Agi-Spear Knight add some Int to get some extra SP for your skills. Those who chose this build will have a hard time leveling up at start since you will get hit a lot. Quite good but expect to burn up reds when you get hit. OUCH... Starting Stats: 9 STR, 9 AGI, 9 DEX, 30 AGI 15 DEX 60 AGI 20 STR 80 AGI 40 STR 31 DEX 90 AGI 99 STR Lvl 99: 99 STR, 92 AGI, 31 DEX Final Stats: 107 STR, 94 AGI, 11 VIT, 37 DEX, 5 LUK 4 points left or for those who want more criticals... 30 AGI 15 DEX 60 AGI 30 LUK 25 DEX 20 STR 80 AGI 50 STR 36 LUK 93 AGI 90 STR Lvl 99 : 90 STR, 93 AGI, 25 DEX, 36 LUK Final Stats: 98 STR, 95 AGI, 11 VIT, 31 DEX, 40 LUK 0 points left Point of Advice: If you choose to have a lot more critical attacks I suggest you take this seriously. To get the most out of this you have to get most of the critical gear. 11.3 Hybrid Builds____________________________________________________________ There are several hybrid builds that are out there. A hybrid build is a combination of 2 or more stats to make your character stronger. Since pure builds have weaknesses hybrid builds can make up for these cons but the stats may not be that high as the pure builds. Agility/Vitality Build Starting Stats: 9 STR, 9 AGI, 9 VIT or 9 STR, 9 AGI, 5 VIT, 5 DEX 20 AGI 10 STR 40 AGI 10 DEX 50 AGI 20 STR 60 AGI 15 VIT 70 AGI 30 STR 20 DEX 80 AGI 20 VIT 40 STR 30 DEX 50 STR 90 AGI 30 VIT 36 DEX 60 STR 40 VIT 72 STR 55 VIT Lvl 99: 72 STR, 90 AGI, 55 VIT, 36 DEX Final Stats: 80 STR, 92 AGI, 65 VIT, 42 DEX, 5 LUK 0 points left Point of Advice: While you won't have as much flee or attack as fast as other pure Agi knights, you will utterly demolish them in PvP later on. Plus, you're better suited for leveling and PvP than both the pure Vit and Agi builds, as you can avoid punishment, as well as take it in the gut if you have to. Plus, due to high Strength, despite your slower aspd, you will kill things a lot faster than an Agi knight can. This is mainly due to most Agi knights typically having less than 40 total STR. Vitality/Agility Build This is the same as Agi/Vit except this build has more Vitality. This build has high defense and a decent amount of Agi to get some attack speed and a bit of flee. Starting Stats: 9 STR, 9 AGI, 5 DEX, 5 VIT 20 STR 40 VIT 20 DEX 20 AGI 60 VIT 40 STR 32 DEX 60 STR 90 VIT 50 AGI 82 STR Lvl 99: 82 STR, 90 VIT, 50 AGI, 32 DEX Final Stats: 90 STR, 100 VIT, 52 AGI, 38 DEX, 5 LUK 4 points left Point of Advice: While able to dodge a few attacks on one-on-one fights but can still take all the damage, any Knight with this build could go spears just make sure you add some Int. With high Str and enough Dex, you can dish out large amounts of damage. 11.4 Crusader Builds__________________________________________________________ Because of the reason that Crusaders have different stats than Knights I have created this section. These builds are custom-made for the Crusader class. If you wish to create a ordinary Crusader (meaning no Priest skills) please refer to the stat builds listed above. Strength/Intelligence Build This build relies heavily on one Crusader skill. Heal. It will be hard to raise your level in the start since swordsmen don't have heal. Use this build on a secondary character since you have to use lots of reds to keep yourself alive. Starting Stats: 9 STR, 9 AGI, 9 DEX 15 DEX 20 STR 28 DEX 50 STR 50 INT 70 STR 70 INT 93 STR 98 INT Lvl 99: 93 STR, 98 INT, 28 DEX, 9 AGI Final Stats: 100 STR, 103 INT, 31 DEX, 11 AGI, 8 VIT, 6 LUK 0 points left Point of Advice: Take this build seriously since you WILL have a very hard time when leveling as a swordsman. Strength/Intelligence/Vitality The healing, bashing, tanking machine. You can dish out damage good, you can take most of the hits, and if ever you get in trouble, you can heal yourself. a 3-in-1 build. Starting Stats: 9 STR, 9 DEX, 9 AGI 10 VIT 20 STR 25 DEX 30 VIT 30 STR 50 VIT 40 STR 30 INT 70 VIT 50 INT 60 STR 92 VIT 83 STR Lvl 99: 83 STR, 92 VIT, 50 INT, 25 DEX Final Stats: 90 STR, 99 VIT, 55 INT, 28 DEX, 3 AGI, 6 LUK 2 points left Point of Advice: Probably the most common build among Crusaders since they are pretty much the Vitality type. Strength/Intelligence/Agility A good combination of stats. Because of your low HP you get Agi to cover it up and if you get hit you can heal yourself. You'll be dishing out pretty good damage because of your high strength. The only downfall is that Crusaders are Vit-oriented characters and Agi Crusaders may not come out so good... 15 DEX 30 AGI 20 STR 50 AGI 25 DEX 30 STR 60 AGI 40 INT 80 AGI 60 STR 92 AGI 50 INT 83 STR Lvl 99: 83 STR, 92 AGI, 50 INT, 25 DEX Final Stats: 90 STR, 94 AGI, 55 INT, 28 DEX, 8 VIT, 6 LUK 2 points left Point of Advice: Use Spear Quicken to your advantage to make your Agi Crusader the best it can be. XII. Swordsman Equipment Listed here are everything a Swordsman and Knight can equip including their prices, their attack power, and the required level. I have also put a comment to make your choices easier. 12.1 One-Hand Swords__________________________________________________________ Sword Attack: 25 Cost: 100z Required Lvl: 2 Bought From: All cities except Morroc Once you get out of the Novice Training grounds, get enough money to buy this sword since it's a lot better than your normal knife. This will last you probably until you get more money to buy a better sword. Falchion Attack : 39 Cost: 1,500z Required Lvl: 2 Bought From: Alberta, Izlude, Payon, Prontera This is an alternative to getting a Sword since it has more attack power. I do not recommend buying this since a Blade is much better if you can afford it. Blade Attack: 53 Cost: 2,900z Required Lvl: 2 Bought From: Alberta, Izlude, Payon, Prontera When you get enough money as a Novice, buy this sword to make your leveling easier. You should be able to afford this before you change jobs. Rapier Attack: 70 Cost: 10,000z Required Lvl: 14 Bought From: Prontera You can get this after you turn into a Swordsman and gain some levels. Unless you really don't have any money and don't have much patience, go ahead and buy this sword but it would better if you save some money and buy a Ring Pommel Saber. Scimiter Attack: 85 Cost: 17,000z Required Lvl: 14 Bought From: Prontera Read what I said about the Rapier. It's pretty much the same. Just save and wait. Ring Pommel Saber Attack: 100 Cost: 24,500z Required Lvl: 14 Bought From: Prontera Save enough money? Good. Buy this sword since it's twice as strong as a Blade. Should last you until you get a Tsurugi. Saber Attack: 115 Cost: 49,000z Required Lvl: 27 Bought From: Prontera Hold back when buying this because you can just wait until you get a Tsurugi. Haedonggum Attack: 120 Bonus: +3 INT Cost: 50,000z Required Lvl: 27 Bought From: Prontera Good for INT-based swordsmen. Other than that, get a Tsurugi. Tsurugi Attack: 130 Cost: 51,000z Required Lvl: 27 Bought From: Prontera You have a choice of getting this or sticking to a +6 Ring Pommel Saber. But if you can put some +s into this then go with your Tsurugi. Flamberge Attack: 150 Cost: 60,000 Required Lvl: 27 Required Job: Knight Bought From: Prontera You'll be able to get this sword once you become a Knight. Slap some element in this weapon to make it a lot stronger. 12.2 Two-Hand Swords__________________________________________________________ Katana Attack: 60 Cost: 2,000z Required Lvl: 4 Bought From: Izlude, Prontera A good start once you become a Swordie but you would fare better with a Bastard Sword once you get to a high enough level. Get it to make your moneymaking faster. Slayer Attack: 90 Cost: 15,000z Required Lvl: 18 Bought From: Izlude, Prontera Don't get this just yet. Wait until you can buy a Bastard Sword. Bastard Sword Attack: 115 Cost: 22,500z Required Lvl: 18 Bought From: Izlude This sword is actually stronger than a Two-handed Sword as long as it has enough plusses in it. Use this sword until you can upgrade your Two-handed Sword or better if you can get a Claymore with plusses. Broad Sword Attack: 140 Bonus: +5 Defense Cost: 65,000z Required Lvl: 33 Bought From: Izlude The alternative to a Two-Handed Sword. If you prefer extra defense to extra attack power then get this sword. Two-Handed Sword Attack: 160 Cost: 60,000 Required Lvl: 33 Bought From: Izlude Good until you become a Knight. If you manage to get a Slotted Two-Handed Sword then stick to that. Claymore Attack: 180 Cost: 74,000z Required Lvl: 33 Required Job: Knight Bought From: Izlude Once you become a Knight get this sword quick. Get this to +5 to make it really strong. 12.3 Spears___________________________________________________________________ Javelin Attack: 28 Cost: 150z Required Lvl: 4 Just stick with your knife. Spear Attack: 44 Cost: 1,700z Required Lvl: 4 A complete waste of money. Just stick to your dull knife. Pike Attack: 60 Cost: 3,450z Required Lvl: 4 Get this in your early Swordsman days if you can afford it. But, many high- leveled players use this also. It is because the Pike is a 4-slot weapon that is quite easy to get. It can be easily over-upgraded to +10 and it's one-hand,
enabling the user to equip a shield as well. This is the common weapon that has 
the 4-of-a-kind cards. 

Guisarme
Attack: 84
Cost: 13,000z
Required Lvl: 18

Don't buy it. Trust me.

Glaive
Attack: 104
Cost: 20,000z
Required Lvl: 18

If you have decent cards at hand, buy this. But I recommend a slotted Pike. If 
not, but a Partizan instead.

Partizan
Attack: 124
Cost: 27,000z
Required Lvl: 18

The alternate to a Glaive. This has higher attack power but the Glaive has more 
slots. It's you choice.

Trident
Attack: 150
Cost: 51,000z
Required Lvl: 33

The mother of the Glaive. Has more slots than the stronger Halberd, so if you 
have some good cards, put it into this. The slotted version of this weapon is 
very rare, but it's alright to dream.

Halberd
Attack: 165
Cost: 54,000z
Required Lvl: 33

The counter-part of the Trident. This spear has stronger attack power but less 
slots.

Lance
Attack: 185
Cost: 60,000z
Required Lvl: 33
Job Required: Knight

Get this once you become a Knight or Crusader.

XIII.	Armor

Well, here you go.

13.1	Body_____________________________________________________________________
Wedding Dress
Defense: 0
Cost: 45,000z
Bonus: +15 Mdefense, Females only

I really don't know.

Cotton Shirt
Defense: 1
Cost: 10z

You get this at the start of the game. Just for show.

Jacket
Defense: 2
Cost: 200z

Don't buy it. End of story.

Adventurer's Suit
Defense: 3
Cost: 1,000z

It's your choice. If you do have money to spare then buy it.

Wooden Mail
Defense: 4
Cost: 5,500z

Get an Adventurer's Suit instead. It's much cheaper.

Mantle
Defense: 5
Cost: 10,000z

Don't get it. Trust me.

Coat
Defense: 5
Cost: 22,000z
Bought From: All cities except Aldebaran

Waste of money. 

Padded Armor
Defense: 7
Cost: 48,000z
Bought From: Alberta, Izlude, Morroc, Prontera

It's a good start. Use it during your swordsman days.

Chain Mail
Defense: 8
Cost: 65,000z
Bought From: Alberta, Izlude, Morroc, Prontera

If you can spare the money, buy this instead of the Padded Armor.

Full Plate
Defense: 10
Required Lvl: 40
Cost: 80,000z
Bought From: Prontera

The best armor a Swordsman could have. Once you hit 40, buy it.

13.2	Shields__________________________________________________________________
Guard
Defense: 2
Cost: 500z

It's good enough to start with if you choose to go one-hand.
 
Buckler
Defense: 4
Cost: 14,000z

Unless you get a slotted buckler, you should opt to get a Shield instead.

Mirror Shield
Defense: 4
Cost: 60,000z
Bought From: Geffen
Bonus: 3 Mdefense

Good for PvP matches against Wizards.

Shield
Defense: 6
Cost: 56,000z
Bought From: Prontera

Get this once you have enough money.

13.3	Robes____________________________________________________________________
Hood
Defense: 1
Cost: 1000z

Save up for a Muffler instead.

Muffler
Defense: 2
Cost: 5,000z

While you're saving for a Manteau, use this in the meantime.

Manteau
Defense: 4
Cost: 32,000z
Bought From: Alberta, Izlude, Payon, Prontera

Get this once you have enough cash.

13.4	Shoes____________________________________________________________________
Sandals
Defense: 1
Cost: 400z

Just another cheap piece of armor. Skip it.

Shoes
Defense: 2
Cost: 3,500z

Cheap, but the money would be better used for Boots

Boots:
Defense: 4
Cost: 18,000z

Get it after you're done with the other armor.

XIV.	Rare Swords

These are the swords that are not found in shop. You have to hunt a certain 
monster to get these "limited edition" swords. Though we are still not sure 
when the hell these swords will come out but they will surely have to.

14.1	One-Hand Swords__________________________________________________________
Orchish Sword
Attack: 90
Required Lvl: 1
Dropped by: Orc Hero

Though a good sword to include in your collection, not a very good sword to 
use.

Byeollungum
Attack: 150
Required Lvl: 40
Dropped by: OBB
Bonus: Double damage to Boss monsters	

Quite good when MVP hunting but otherwise, skip it.

Caesar's Sword
Attack : 140
Required Lvl: 40
Dropped by: OBB
Bonus: Double damage to Plant monsters

PLANT??? Are there any plant MVPs? Not very useful unless you are hunting plant 
stuff.

Cutlas
Attack: 150
Required Lvl: 40
Dropped by: OBB
Bonus: Grants the user level 5 Bash.

This sword could be useful for 1st jobs since it is as strong as a Flameberge.

Edge
Attack: 115
Required Lvl: 40
Dropped by: OBB
Bonus: Has low chance instantly kill a monster

Probably good for Agi swordsmen.

Excalibur
Attack: 150
Required Lvl: 40
Dropped by: OBB
Bonus: +5 INT, makes user immune to darkness

Intelligence based swordsmen should find this sword useful.

Firebrand
Attack: 100
Required Lvl: 40
Dropped by: OBB
Bonus: Fire Enchanted, Lvl 1 Fire Bolt 

This sword lets you cast Fire Bolt like a Mage. Probably good if you have 
enough Int.

Ice Falchion
Attack: 100
Required Lvl: 40
Dropped by: OBB
Bonus: Ice Enchanted, Lvl 1 Colt Bolt

Same as the Fireblend except it's ice not fire.

Immaterial Sword
Attack: 140
Required Lvl: 40
Dropped by: OBB
Bonus: Unbreakable, Damages SP

Probably good when fighting mages in PVP.

Nagan
Attack: 120
Required Lvl: 40
Dropped by: OBB
Bonus: Gives user level 5 Double Attack

VERY useful for Agi swordsmen. Too bad since it's one-hand...

Talefing
Attack: 185
Required Lvl: 40
Dropped by: OBB
Bonus: Sets Luck to 0 (Is this still a bonus?)

Pretty useless for critical swordsmen but it's high attack power should cover 
up for it.

14.2	Two-Handed Swords________________________________________________________
Executioner
Attack: 155
Required Lvl: 48
Dropped by: Executioner
Bonus: Pierces defense of Human Type monsters, Has Dark Element

Good for PVP fights and for killing those pesky Holy monsters.

Dragon Slayer
Attack: 150
Required Lvl: 48
Dropped by: ???
Bonus: Pierces defense of Dragon Type monsters

Unfortunately, there are only 2 Dragon monster currently out in the game.

Muramasa
Attack: 170
Required Lvl: 48
Dropped by: Wander Man
Bonus: +20% Critical

VERY USEFUL for lucky Agi/Crit knights. Only problem is getting it...

Khatzbalger
Attack: 175
Required Lvl: 48
Dropped by: Khalitzburg
Bonus: +5 Vitality, +10 Defense

The counter part of the Masamune. Vitality Knights would find it very, very 
helpful.

Masamune
Attack: 200
Required Lvl: 48
Dropped by: OBB?
Bonus: +30% Flee, Defense=0

Makes all the heavy armor you carry very much useless. But it makes up by 
giving a very good boost in your flee rate.

Schweizersabel
Attack: 160
Required Lvl: 48
Dropped by: OBB?
Bonus: Lighting Enchanted, Lvl 1 Lightning Bolt

Good for those damn water and flying monsters in the game.

Zweihander
Attack: 190
Required Lvl: 48
Dropped by: OBB?

Just look at the attack power. 

14.3	Spears___________________________________________________________________
Bill Guisarme
Attack: 180
Required Lvl: 48
Dropped by: OBB?

Just a rare spear. That's all.

Brionac
Attack: 190
Required Lvl: 48
Dropped by: OBB?

High attack should be good for any Boomerang-happy Knights.

Cresent Scythe
Attack: 150
Required Lvl: 48
Dropped by: Baphomet
Bonus: +20 Critical

Good for Critical Spear Knights?

Gelerdria
Attack: 145
Required Lvl: 48
Dropped by: OBB?
Bonus: +500 MHP

A small bonus, but good nevertheless.

Gungnir
Attack: 95
Required Lvl: 48
Dropped by: OBB?
Bonus: +30 Hit

Good for any high-leveled, hard to hit enemies.

Hellfire
Attack: 195
Required Lvl: 48
Dropped by: OBB?
Bonus: Fire Enchanted, Lvl 1 Fire Ball

It's pretty good because of it's high attack power.

Zephyrus
Attack: 170
Required Lvl: 48
Dropped by: Stormy Knight
Bonus: Lightning Enchanted, Lvl 1 Thunder Storm

Cool spear for any collection.

XV.	Card Collection
Here are some useful cards for the Swordsman class. They are listed accordingly 
to where they are placed. 

15.1	Weapons__________________________________________________________________
Andre: +20 Attack Power 
Baphomet: Attacks are spread in a 9-cell range, -10 Hit
Doppelganger: +33% Attack Speed
Drake: 100% Damage to all monsters
Drops: +1 Dex, +3 Hit
Fabre: +1 Vit, +100 HP
Female Thief Bug: +1 Agi
Hornet: +1 Str, +3 Attack
Hunter Fly: 25% Chance of absorbing 50% damage done to enemy
Lunatic: +1 Luck, +1% Critical, +1 Perfect Dodge
Mummy: +20% Hit
Phreeoni: Never Miss
Poring: +1 Luck
Sidewinder: 5% to Double Attack
Skel Worker: +15% Damage to Medium-Sized enemies
Skeleton Soldier: +9% Critical Attack
Tirfling: +30 Attack, -10% Casting Time, -22% HP
Wander Man: +30 Hit, +6 Critical Attack
Wolf: +5 Attack

15.2	Armor____________________________________________________________________
Angeling: Changes Armor's attribute to Holy
Bathory: Changes Armor's attribute to Dark
Desert Wolf Puppy: +1 Int
Dark Priest: Changes Armor's attribute of Undead, +1 Int
Ghostring: Changes Armor's attribute to Sense, -25% HP Recovery
High Orc: +2 Str
Marc: Never be Frozen, +5% Water Defense 
Peco Peco: +10% Max HP
Picky: +1 Str, +10 Attack
Pupa: +700 HP
Rocker: +1 Dex
Roda Frog: +400HP, +50 SP
Savage: +3 Vit
Steel Chon Chon: +2 Defense
Thief Bug: +1 Agi
Zombie Prisoner: +10% HP

15.3	Mantle___________________________________________________________________
Baphomet Jr.: +3 Agi, +1 Critical 
Condor: +5 Flee, +5 Water Defense
Frilldora: Cloaking Lvl 1
Reydric: -15% Damage of Neutral Attack
Whisper: +20% Flee, +5% Damage taken from Ghost Type

15.4	Shoes____________________________________________________________________
Chon Chon: +1 Agi
Eddga: Never Flinch, -25% HP
Eggrya: +15% SP Recovery
Male Thief Bug: +2 Agi
Matyr: +1 Agi, +12% HP
Moonlight Flower: Unlimited Walking Acceleration
Mysteltainn: +3 Agi, +10 Flee
Sohee: +10% SP
Verit: +8% HP and SP
Zombie: +15% HP Recovery

15.5	Headgear_________________________________________________________________
Elder Willow: +2 Int
Iron Fist: +2 Vit
Mimic: +1 Agi, +2 Dex, +3 Luck
Mistress: Allows spells not to use gemstones, Increases SP cost of the spells 
by 15%
Orc Hero: Complete evasion from Stun, +3 Vit
Willow: +80 SP

15.6	Shield___________________________________________________________________
Ambernite: +2 Def
Andre Egg: +5% HP
Bongun: +2 Int
Brilight: +2 Agi, +3 Luck
Horn: Physical Long-range damage reduced by 25%
Penomena: +15% HP
Rideword: +6 Dex
Thara Frog: -50% from Human-Type monsters
Thief Bug Egg: +30 HP

15.7	Accessory________________________________________________________________
Creamy: Teleport Lvl 1
Horong: Sight Lvl 1
Joker: Steal Lvl 1
Kobold: +4% Critical, +1 Str
Kukre: +2 Agi
Mantis: +3 Str
Muka: +10% HP Recovery
Osiris: HP/SP is full upon Revival
Pirate Skeleton: Discount Lvl 5
Poison Spore: Envenom Lvl 3
Smokie: Hiding Lvl 1
Spore: +2 Vit
Sting: +4 Vit
Tarou: +2 Str
Vitata: Heal Lvl 1
Wormtail: +2 Dex
Yoyo: +5 Perfect Dodge, +1 Agi
Zerom: +3 Dex


XVI.	Leveling Spots

These are rough estimates that come from my experience. Everything else will 
depend on your money, equipment, stats, patience and friends. 

1-10: Since you come from Izlude you should be leveling just outside it. 
Porings, Fabres, Lunatics and those other monsters out there. When you reach 
lvl 5 move in the desert until you can take on Rockers. But if you have a lot 
of money to spend head to the desert packed with good equips and healing items. 
Then just kill Rockers at lvl 5.

11-20: You could stay with Rockers or move on to Peco-Pecos. Once you reach 
your mid-20's go to Culvert if you're a Vit build or stay with Peco-Pecos if 
your Agi.

21-30: You can choose to stay in Culvert until you get better or go to Smokie 
Forest or Byalan. For Agi builds try Elder Willows if you pumped Agi in the 
start or try Byalan.

31-40: For Vit builds go to Geffen Dungeon packed with Reds and Carrots. Or for 
a cheaper choice go to Byalan instead. Agi builds should go to Orc Ville or 
Smokie Forest.

41-50: You'll feel the slowing of your progress since you don't get much exp. 
anymore. Vit builds should try Draniliars in Coal Mines or just stay in Geffen 
if you're really patient. Agi builds should have a lot of leveling spots 
providing they are PURE, and I mean in all ways, PURE Agi. 

51-60: The Boring Years as I would like to call it. Vitality Swordies can go to 
Goblins or try Orc Dungeon lvl 1 until they become a Knight. Agi guys should 
not have a hard time leveling up as long as you have not neglected your stats. 
Once you job change continue where you where leveling until you gain enough job 
points. Priestly Crusaders can head on to GH once they get Heal to a decent 
level.

61-70: Get a party and head into Sphinx. You will find the value of teamwork 
now since a party will probably essential to level. Priestly Crusaders should 
stick to GH.

71-80: Heck, anywhere you want as long as you have a good party. Try Glast Heim 
if you are sure of your party. Comodo might sound good.

81+: Keep your party intact to fight those higher leveled monsters in GH. 
Vitality Knights will be essential since they can take the hits while your 
party whacks the enemy to death. Agility Knights should be also paired with 
Priests and probably Assassins. If you are really serious about getting to 
levels 90+ you have to get a full party consisting of Hunters, Wizards, 
Assassins and Priests and head on down to Turtle Island. Crusaders should do 
the same unless you are Int. based. 

XVII.	Flee Chart
This flee chart was taken from RO DataZone. Thanks a lot to The Peco Peco Kid! 
The chart shows the required flee to dodge the monster 95% of the time.  


Pupa - 78 
Pecopeco Egg - 79 
Ant Egg - 80 
Poring - 82 
Fabre (Training) - 83 
Fabre - 84 
Lunatic - 86 
Picky - 88 
Willow - 88 
Drops - 90 
Picky (Egg) - 90 
Roda Frog - 90 
Santa Poring - 90 
Chonchon - 91 
Thief Bug - 92 
Eclipse - 92 
Thief Bug Egg - 93 
Condor - 93 
Mastering - 94 
Savage Bebe - 94 
Toad - 95 
Skeleton - 97 
Rocker - 98 
Spore - 98 
Plankton - 100 
Hornet - 100 
Dragonfly - 100 
Kukre -102 
Desert Wolf (Baby) - 105 
Zombie - 105 
Ambernite - 106 
Creamy - 107 
Thief Bug (Female) - 108 
Poporing - 108 
Martin - 108 
Muka - 110 
Tarou - 110 
Familiar - 111 
PecoPeco - 115 
Golem - 115 
Coco - 116 
Wolf - 117 
Andre - 118 
Poison Spore - 118 
Smokie - 119 
Pierre - 120 
BigFoot - 120 
Stainer - 121 
Shellfish - 122 
Mandragora - 123 
Orc Zombie - 123 
Goblin (Axe) - 123 
Marin - 125 
Boa - 125 
Megalodon - 125 
Pirate Skel - 125 
Steel Chonchon - 125 
Yoyo - 126 
Aster - 127 
Hydra - 129 
Goblin (Morningstar) - 129 
Vadon - 130 
Thief Bug (Male)  - 130 
Crab - 131 
Thara Frog - 131 
Eggyra - 131 
Marina - 132 
Argos - 132 
Elder Willow - 133 
Orc Skeleton - 133 
Orc Warrior - 133 
Anacondaq - 134 
Goblin (Hammer)  - 134 
Cornutus - 134 
Dustiness - 134 
Worm Tail - 135 
Raggler - 135 
Vitata - 135 
Caramel - 136 
Marine Sphere - 136 
Deniro - 137 
Cookie - 137 
Savage - 138 
Goblin (Xmas) - 138 
Goblin (Dagger) - 138 
Sasquatch - 139 
Horn - 140 
Zerom - 140 
Magnolia - 140 
Soldier Skeleton - 144 
Flora - 144 
Metaller - 146 
Vocal - 146 
Mantis - 146 
Skel Worker - 147 
Ghoul - 147 
Cookie Xmas - 148 
Vagabond Wolf - 149 
Hode - 150 
Munak - 151 
Scorpion - 151 
Verit - 151 
Kobold (Hammer) - 152 
Bongun - 155 
Desert Wolf - 158 
Frilldora - 158 
Marse - 158 
Strouf - 158 
Horong - 159 
Mystcase - 161 
Angeling - 163 
Kobold (Axe) - 163 
Ghostring - 165 
Goblin (Chain) - 165 
Sohee - 166 
Myst - 166 
Swordfish - 167 
Marc - 167 
Requiem - 167 
Giearth - 168 
Sandman - 169 
Whisper - 169 
Whisper (Coffin) - 169 
Whisper Boss - 169 
Matyr - 170 
Brilight - 171 
Argiope - 172 
Tri-Joint - 174 
Goblin Archer - 175 
Orc Lady - 175 
Drainliar - 177 
Dokebi - 177 
Wild Rose - 178 
Nereid - 179 
Minorous - 179 
Obeaune - 180 
Zenorc - 182 
Chepet - 182 
Choco - 183 
Punk - 183 
Deviace - 184 
Bathory - 184 
Antonio - 185 
Steam Goblin - 185 
Marionette - 185 
Mutant Dragonoid - 185 
Mummy - 187 
Jakk - 188 
Nightmare - 188 
Phen - 189 
Hunter Fly - 189 
Isis - 190 
Marduk - 193 
Petite (Sky) - 193 
Kobold (Morningstar) - 194 
Stem Worm - 194 
Pest - 195 
Archer Skeleton - 196 
Reydric - 196 
Cramp - 196 
Greatest General - 197 
Injustice - 197 
Leid Olmai - 197 
Sage Worm - 197 
Petite (Ground) - 198 
Alligator - 199 
Cruiser - 200 
Zombie Prisoner - 200 
Evil Druid - 201 
Mimic - 201 
Giant Hornet - 202 
Skel Prisoner - 203 
Giant Spider - 203 
Dragon Tail - 203 
Creamy Fire - 205 
Killer Mantis - 206 
Wraith - 206 
Gullinbursti - 207 
Seal - 207 
Permeter - 207 
Kobold Archer - 208 
Caterpillar - 208 
Deviruchi - 208 
Goblin Leader - 208 
High Orc - 209 
Arclouze - 209 
Stalactic Golem - 210 
Spring Rabbit - 210 
Carat - 211 
Khalitzburg - 211 
Wind Ghost - 211 
Mobster - 212 
Gajomat - 213 
Tower Keeper - 213 
Zombie Master - 214 
Freezer - 214 
Heater - 214 
Megalith - 215 
Panzer Goblin - 215 
Nine Tail - 215 
See Otter - 216 
Kobold Leader - 217 
Alarm - 218 
Baphomet Jr. -  218 
Solider - 219 
Amumut - 219 
Dark Frame - 219 
Mistress - 219 
Chimera - 220 
Ancient Mummy - 222 
Ancient Worm - 223 
Merman - 223 
Golden Thief Bug - 224 
Drake - 224 
General Skeleton - 225 
Clock - 225 
Majoruros - 226 
Executioner - 228 
Owl Duke - 229 
Eddga - 230 
Joker - 230 
Minidemo - 232 
Sidewinder - 233 
Anolian - 235 
Alice - 237 
Cat'o'Nine Tail - 237 
Moonlight Flower - 237 
Wraith Dead - 238 
Maya - 238 
Osiris - 239 
Hatii - 243 
Owl Baron - 245 
Assulter - 246 
Maya Purple - 246 
Orc Archer - 249 
Gargoyle - 249 
Dark Illusion - 249 
Ride Word - 254 
Dark Lord - 254 
Sting - 256 
Orc Hero - 257 
Orc Lord - 259 
Gryphon - 262 
Zealotus - 263 
Penomena - 268 
Reydric Archer - 272 
Doppelganger - 272 
Phreeoni - 274 
Wanderer - 276 
Baphomet - 276 
Turtle General - 277 
Tirfing - 278 
Bloody Knight - 282 
Stormy Knight - 282 
Abyssal Knight - 289 
Mysteltainn - 310

XVIII.	Player vs. Player

PVP stands for "Player vs. Player". You fight against other characters in 
special maps. Every city has a PvP room where you can fight. It costs 500z to 
enter. Once you're in, characters are divided into levels of 10 and there is 
also a special room which everybody can fight, regardless of level. Written 
here are ways on how to win over other characters using Spear Knights, Agi 
Knights and Crusaders.

18.1	Hunters__________________________________________________________________

Hunters can be easily disposed by using Spear Boomerang. Crusaders might be 
able to get near due to their high Vitality and use Shield Charge or just pull 
out Shield Boomerang. Any Agility builds should run away since they can't dodge 
the attacks much. If you wish to try your luck rush into the enemy and start 
bashing like there's no tomorrow. Avoid traps if you can. Use Endure if the 
enemy is a Agi build or a Blitzer.

18.2	Wizards__________________________________________________________________

Vitality Knights should still be boomerang-happy to get rid of pesky Wizards. 
As long as you can kill the Wiz quickly you could survive. But if you are not 
much of a gunslinger and you get frozen real quick, you're dead. Since most 
Wizards follow the Frost Driver-Jupitel Combo, you can be taken out quick. 
Crusaders could use Shield Boomerang. Agi Knights are a no-go against Wizards. 
One quick Jupitel or Thunder Storm can quickly get you dead. 

18.3	Blacksmiths______________________________________________________________

Vitality Knights might stand a chance if the Blacksmith doesn't pull out the 
almighty Mammonite. Agi Knights can kill the Smith if you don't get stunned by 
Hammer Fall. Crusaders can use Defender to make sure you can live long. Smiths 
are very deadly if they use their battle skills. It also comes down to who has 
more healing items since Blacksmiths can carry a lot of pots in their cart.

18.4	Assassins________________________________________________________________

Vitality Knights can easily pummel them into the ground. Make sure you use 
endure to avoid flinching. Agi Knights have a 50/50 chance. You if you pull out 
Bowling Bash once you meet the enemy you might be able to kill him quick. 
Crusaders should still use Defender and try using Shield Charge to stun the 
enemy. Use Green Herb if you get poisoned.

18.5	Priests__________________________________________________________________

Everybody should just quickly kill him. If you wait too long and the Priest 
starts using all his skills you're fighting a losing battle. Just make sure 
before he can use all of those skills you are already dishing out damage. Easy? 
NO. Priests rarely enter PvP alone. And if you meet a Battle Priest, just run.

18.6	Knights__________________________________________________________________

Who ever uses his skills better wins. It all goes down to who is smarter. 
Crusaders should pull out all his defensive skills. If it comes down to Vit vs. 
Agi, Vit wins.

18.7	Crusaders________________________________________________________________

Just like Priests, you should kill them quick. Before they can use all the 
defensive skills. A little too late and you'll be dealing very little damage. 
Use all your skills to your advantage. Crusaders should do the same and start 
bashing the hell out of him.

XIX.	Scammers Beware

Nowadays, many people are very greedy. They will do anything to get want they 
want. Easiest way is to scam. More and more people are scamming and being 
scammed. The market is not safe any more. Watch out for these scams since you 
might be the next one...

19.1	Switcheroo_______________________________________________________________

This scam is usually done during a trade. Mr. Scam will sell a Mocking Muffler 
to Mr. Good for 2.5 million zeny. When the deal is ready (the zeny and item are 
in place), Mr. Scam will cancel the deal and ask that another deal to take 
place. He will again cancel the deal. The third time, Mr. Scam will place an 
ordinary muffler instead of a Mocking Muffler. Mr. Good who is tired of waiting 
will not bother to check the item. Deal done and you have been scammed. 

What to do: Always check the item/s traded before you even press the OK button. 
If the deal is cancelled, be aware. There is a possibility that a scam will 
take place. Never press trade unless you have double-checked the item.

19.2 Dagdag-Bawas______________________________________________________________

For those who don't know what Dagdag-Bawas is, it means Add and Subtract. There 
are 2 versions of this scam. One is in the deal and another is in a vend. Let's 
do the deal first. Mr.Scam will buy a Mocking Muffler from Mr. Good for 2.5 
million zeny. The procedure is the same as the Switcheroo. Deal, cancel, deal, 
cancel, deal again. At this point once the Mocking Muffler is placed Mr. Scam 
will only place 250,000z instead of 2,500,000z. It is not that obvious in-game, 
trust me. Deal done and you have been scammed.

The second version is quite simple but usually very obvious. A Fly Wing usually 
costs 55z when bought from a merchant. By simply adding another digit the scam 
takes place. Mr. Scam now sells Fly Wings for 555z or 550z instead of 55z. The 
numbers are usually obvious but some people nowadays don't bother to check the 
prices of simple goods like Fly Wings, Reds and Carrots. Deal done and you have 
been scammed.

What to do: Look at the numbers always. During a deal count the commas and 
zeros. As said in 19.1 never press the OK button unless you have checked 
everything. You can lose millions especially if the item you are trading costs 
a lot. As for the vend, look at the prices first. It will only take you half a 
second to flick you eyes towards that direction to assure the safety of your 
money.

19.3	The Hidden Merchant______________________________________________________

This trick is mostly for the non-merchant class. It is mostly done in very 
crowded stores like Prontera and Izlude. Mr. Novice sits in the middle of 9 or 
10 people making him impossible to see. He sets up a pub which gives 20% DC. He 
has a money-down rule since he really doesn't have DC. Anyone who does go to 
his and does say yes gives his money. What's going to happen is Mr. Novice will 
kick you out of the room and run away by blending in the crowd or he will 
simply disconnect and re-connect later on. Deal done and you have been scammed.

What to do: Always check who you are dealing with. If you can't see him, and he 
asks for a money down rule, say NO. The money-down rule is not always a scam. 
Since some merchants still don't have much money they have to ask for money 
first. 

19.4 Running Resurrection______________________________________________________

So you died. GH Graveyard. And you set up a pub asking for a resu for 1k. A 
party passes by you and Mr. Scam deals you. Unfortunately, for you, Mr. Scam is 
NOT a Priest and cannot resurrect you. You deal him and he simply walks away. 
You can do anything since you're dead. Deal done and you have been scammed.

What to do: 1k may not matter much to some of us but we want our money's worth. 
Although a small time scam some poor characters don't have much money. This may 
be easy to spot now since to deal a person you have to be almost beside 
him/her. But some people are too "busy" to check who you are dealing with. Be 
observant and check.   
 
XX.	Updates and Changes

Listed here are the following changes made to the Swordsman class and etc.

-The attack power of the skill Bash decreased from 433% to 400%
-The skill Magnum Break no longer damages the caster. The attack power however 
decreased greatly from 250% to 165%. Splash damage is now different from the 
main damage.
-The skill Provoke now lowers the opponents defense by 55 which before was 60.
-The time of Endure was increased from 30 to 37.
-The skill Brandish Spear greatly increased in attack power from 300% to 600%.

XXI.	Contact Me

You can contact me in game or online. You can e-mail me at 
icesanmig@damnspam.com for suggestions about this guide. Just change damnspam 
with yahoo. Please tell me about any mistakes that you find in this guide to 
make this guide the best it can be. You can also get me in 
www.ragnarok.ogaming.com and check the forums and you can contact me under the 
name "Spirit*"

XXII.	Thank You to all 

Gravity- For creating Ragnarok
GameFAQS, Neoseeker, DLH.Net and IGN: For putting up my guide
Weggy: I got most of my info from his FAQ. Thanks Weggy. You rock.
RO DataBase: For the Crusader job bonuses and the flee chart. Thanks Peco Peco 
Kid!!
GlimmerVoid: For the Crusader skills and quests. YEEHAW!! 
Katyusha: For the Hybrid Agi/Vit Build and for correcting me about the swords 
and Spear Knights.
Jake Berry: Gave me the reason why there are 5 Levels for Devotion.
Jun Ho Ng: Pointed out a mistake in the Vit/Agi build.
Micheal Ray: Corrected me in the Spear Quicken part.

and GOD- for creating me and all the other people who made this game possible.

XXIII.	Legal Info

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site other than GameFAQs, 
Neoseeker, DLH.Net and IGN or otherwise distributed publicly without advance 
written permission. Use of this guide on any other web site or as a part of any 
public display is strictly prohibited, and a violation of copyright.

Copyright: 2004 Isaiah San Miguel

-fin-