------------------------------------------------------------------------------ XXXX XXXX IIIIII IIIIII IIIIII XXXXX XXXXX IIIIII IIIIII IIIIII XXXXXX XXXXXX IIIIII IIIIII IIIIII XXXXXX XXXXXX XXXXXX XXXXXX IIIIII IIIIII IIIIII XXXXXXXXXXX IIIIII IIIIII IIIIII XXXXXXXXX IIIIII IIIIII IIIIII XXXXXXXXXXX IIIIII IIIIII IIIIII XXXXXX XXXXXX IIIIII IIIIII IIIIII XXXXXX XXXXXX IIIIII IIIIII IIIIII XXXXXX XXXXXX IIIIII IIIIII IIIIII XXXXX XXXXX IIIIII IIIIII IIIIII XXXX XXXX IIIIII IIIIII IIIIII PC Demo Release DEMO FAQ/Walkthrough Version 1.0 August 9, 2003 Email: mdrl@iinet.net.au ------------------------------------------------------------------------------ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2003 Murray Di Loreto. ------------------------------------------------------------------------------ Table of Contents I. Introduction II. Story III. Characters In The Demo IV. Weapons V. Combat Strategies VI. Walkthrough A. The Beach B. The Military Base VII. Frequently Asked Questions VIII. Fun things to do. IX. Cheats X. Demo Review XI. Credits ------------------------------------------------------------------------------ I. Introduction When I heard about XIII, I was interested in how it was going to play, and what sort of atmosphere it would have as a cel-shaded first-person shooter. Many people were sceptical, but I had faith that this game would be good over- -the-top fun, with a comical appearance. When the demo arrived, I was quite surprised and quickly downloaded it. Before I played it, I surfed the net, to see what other people thought of the demo. I was shocked when i saw people were saying that the 'graphics sucked' and the 'gameplay was shoddy'. So I opened up XIII and played it for myself. It was fantastic! I am writing this FAQ so that people can get the most out of this wonderful demo, whether it be helping them with the technical glitches or getting them through a tough part of the demo. I hope that this FAQ/Walkthrough helps you in some way. As a side note, this is my first FAQ, so if it seems a little dodgy, i love constructive criticism, but no flaming please. :) Here we go... ------------------------------------------------------------------------------ II. Story This is the story of XIII: (Credit to http://www.xiii-thegame.com/uk/scenario.php) A man wakes up on a beach. He has no recollection of who he is. He sets off in search of his past. His only clues are the number 13 tattooed on his collarbone and the key to a safety-deposit box in one of New York's most prestigious banks. The passport he finds in the safe at the bank reveals his identity. His name is Steve Rowland and he's a captain in the United States army. Moments after making this discovery, he's arrested by colonel Amos, director of the FBI's anti-terrorist department and accused of the murder of William Sheridan, the 43rd president of the United States. In evidence, he's shown the enlargement of a snapshot in which he appears holding a sniper's rifle. The weapon is aimed at the presidential cortège. Despite this exhibit, in his heart of hearts he knows he's no murderer. All the same, when killers tried to eliminate him he was surprised to find he has the reflexes of an elite commando. Wanted by all the cops in New York State and hunted down by The Mongoose, the amnesiac seems doomed to a choice of death or prison. But XIII hasn't counted on the unexpected assistance of major Jones, a young female soldier who helps him flee through the city of New York. During their escape, this foxy lady reveals to XIII that he's a secret agent working for general Carrington. Carrington is a nonconformist officer who is conducting a counter-inquiry into the presidential assassination but he was arrested and confined in an isolated military base in the Appalachian Mountains. When XIII realizes that general Carrington is the only one who can shed light on his past, he sets off to find him with Jones. ------------------------------------------------------------------------------ III. Characters In The Demo (Contains spoilers) ================== You play as XIII in the demo. He wakes up on a beach and sees a lifeguard. Soon she gets pummeled with lead, and XIII is on his own. Later he finds out that he is being blamed for the 43rd President's death. Deep down he knows he hasn't murdered the President. XIII has a "XIII" tattoo on his shoulder but he does not know what it means. What he does know, is that people are out to kill him, and he will have to rely on his elite commando skills to survive. ================== You have to rescue this guy at the end of The Military Base level. He is the interservice chief of staff of the US and is conducting his own enquiry into the assassination of the President. ================== She appears at the very start of The Beach level. She doesn't have a lot to do with the plot, as she is shot in the first minute of the game. :D ------------------------------------------------------------------------------ IV. Weapons ================== Fists - Even without weapons you are still lethal. Primary Fire - Punches Secondary Fire - Punches Strategy - Fists are good to destroy breakable objects, thus saving precious ammo. If you are really desperate, and have no knives, you can use fists for combat. --- Knife - The knife is an ideal weapon for close-quarters combat, and can also be hurled at enemies. Though be careful, the further you throw, the more accuracy becomes a problem. Primary Fire - Throws knife. Secondary Fire - Stabs knife. Where to get it - You start the level with the knives. Strategy - Use this if you have nothing else.... If you throw a knife at a guard's head, he will die instantly. Make sure he isnt wearing a helmet though. The stab is also good if it connects with the head. --- 9mm Handgun - The handgun can loose off 13 bullets before you'll need to reload. If the task at hand requires a little stealth, screw on the silencer. And for situations when stealth goes out of the window and one gun just isn't enough, pick up a second and use one in each hand. Primary Fire - Fires Pistol Secondary Fire - Attaches silencer (Does not work in demo) Where to get it - In the beach house that you start in, on a desk. Strategy - Not as powerful as the 44 Special, but has a larger clip. Make sure you aim for the head with this weapon, as the enemies will hit you a couple of times before this weapon will kill them. --- Kalash - A Russian submachine gun - and a favourite among the mercenaries working for the conspiracy. A powerful gun which is effective at all ranges. Primary Fire - Fires Rifle Secondary Fire - Changes Firing Rate (Auto and Burst) Where to get it - The guard at the front of the beach house is weilding one of these. Kill him, and it's yours. Strategy - This weapon is awesome. Very accurate, very powerful. Pity there is a lack of ammo for it in the first level. Try and kill the guard at the front of the beach house before he gets to fire a shot at you, giving you more ammo for this lovely gun. The recoil is quite unpredictable when on automatic mode, so make sure you crouch and aim straight with this rate of fire. If possible, save this weapon for the tougher parts in the game, suitably when there is multiple enemies. --- 44 Special - Dirty Harry's favourite is a ruthlessly effective weapon over short-to-middling distances. It holds 6 bullets, but if you're in trouble it's possible to empty the whole lot in one go. Primary Fire - Fires the pistol, slowly, but accurately. Secondary Fire - Fires the pistol extremely fast, less accurately. Strategy - This is an execellent pistol for those who arent the best at aiming. Because it is so powerful, it can take down enemies in a couple of shots. It is also nice and accurate for headshots. Because it only has 6 bullets in its clip, make sure each bullets hits the target. If you find you are being shot and dont have a lot of time, use the secondary fire, its less accurate, but the shots fire off much faster. ================== Grenade - When you pull the pin, a fuse timer inside the grenade starts ticking. Smart enemies will try to flee when they see a grenade coming, so be sure to judge the timing of your throw so they don't have time to get out of the way. Primary Fire - Pulls pin, release to throw. Secondary Fire - Pulls pin, release to drop. Where to get it - You start the level with grenades. --- Simple Crossbow - With 2 levels of zoom, and a near-silent action the crossbow is an ideal weapon if subtlety is required. The bow requires a high level of accuracy, so you'll need to aim carefully. Plus it must be reloaded after every shot, so make sure you aim for the head and take down your target in one. Primary Fire - Fires Crossbow Secondary Fire - 1st Press - Zooms in - 2nd press - Zooms in further -3rd press- Returns to normal. Where to get it - You start the level with this weapon. Strategy - This is a very good cross bow if you know when to use it. It is very easy to aim, as long as you are crouching. This will calm you and make your aim more steady. Once again, aiming for the head is the best bet with this weapon. Some enemies have helmets, so aim for the neck or heart. In the walkthrough I will describe when to use this crossbow, against which enemies, and where you can get ammo. Note: The crossbow is silent, so it is great if you don't want to be discovered. Make every shot count, as ammo is scarce with this weapon. --- Assault Rifle - Similar to the Kalash, the American M16 comes with an additional grenade launcher that - when used well - can be devastating in closed areas. Primary Fire - Fires the rifle. Secondary Fire - Launches a grenade. Where to get it - You start the level with this weapon. M16 grenades acquired later. Strategy - If you were dissapointed with the lack of ammo for the Kalash, the Assault Rifle more than makes up for it. A very good weapon overall: large clip size, fairly accurate, powerful, and it has a deadly grenade launcher attached to it. Don't spray and pray though, because it chews up the ammo very fast. Try and burst fire so it doesn't go out of control, and, as usual, aim for the head. When there are two or more enemies firing at you, it is a good time to use the grenade launcher. Quite accurate and very powerful, if you can use this weapon well, you will have no problem in dealing with the opposition. --- Shotgun - The shotgun is deadly over short ranges. It has a 5 bullet capacity and a scatter effect which can hit more than one enemy at the same time. Primary Fire - Fires the shotgun. Secondary Fire - Butt Shotgun. Where to get it - An enemy outside of the library will be wielding one of these, and there will also be one in one of the store rooms. Strategy - Ahh, the good old shotgun. If your enemy is even mid-distance from you, don't even bother to use it. Close-up, it can be devastating. Personally, I would rather the Assault Rifle, but if you are low on ammo, or just love using the shotgun, it can be quite useful. --- 9mm Handgun - The handgun can loose off 13 bullets before you'll need to reload. If the task at hand requires a little stealth, screw on the silencer. And for situations when stealth goes out of the window and one gun just isn't enough, pick up a second and use one in each hand. Primary Fire - Fires Pistol Secondary Fire - Attaches silencer (Does not work in demo) Where to get it - In one of the rooms along the way to rescuing General Carrington. See walkthrough for more details. Strategy - Not as powerful as the 44 Special, but has a larger clip. Make sure you aim for the head with this weapon, as the enemies will hit you a couple of times before this weapon will kill them. ================== 1. Chairs 2. Glass Shards 3. Bottles ------------------------------------------------------------------------------ V. Combat Strategies "But it's only a demo", you say. Well, even though it is a demo, the enemies are smart, and they are powerful. This section will list some combat strategies and describe them. Hopefully players can try them all out, and see which one suits them best. ================== Many people will start playing this game with an idea that they can rush in, shoot madly, and come out unscathed. This does _not_ work in XIII. Although it isn't completely realistic, bullets will not "scratch your armour", they will kill you. However, you are still able to to go 'Rambo Stylez' as long as you know when to attack, and when to retreat. If there are five enemies in front of you, obviously you would not go in guns blazin'. The wise option would be to throw a grenade or take them out one by one. If there are only one or two enemies in front of you, you have a good chance of taking them down as long as you aim well, and keep moving. The main points for this combat strategy are: 1. Keep moving. A moving target is always harder to hit. 2. Use the right weapon for the job. 3. Don't underestimate your enemies. 4. Don't think you have GodMode on. 5. No when to retreat! ================== Unfortunately, some levels do not allow a stealthy approach, but most of them do. Of course, using a silenced weapon is a must, and staying out of sight is wise too. Use the cover around you to hide from the enemies, and make use of the 'taps' that the enemy makes when he or she is walking. Knowing where the enemy is helps a lot, and there are several ways of doing this. You may not be able to see around corners, but you can definitely hear behind them. Use all your senses to have an advantage over your enemy. Also, taking out your enemies from afar is a lot easier than close combat. If you do not have patience, I do not recommend this combat strategy. The main points for this combat strategy are: 1. Use silenced weapons. 2. Stay out of site. 3. Use sound and 'taps' to distinguish where enemies are. 4. Use cameras that can show what enemy patrol routes are. 5. Use a long-distance weapon (Simple Crossbow) to take out enemies. 6. Have patience. ================== This is simply a combination of rambo and stealth stylez. To use this style, the player needs to know when to be aggressive, and when to be stealthy. To get this combination right, it takes a lot of practise, a couple of runs through the level, and a deep understanding of weapons and objects in the XIII world. The main points for this combat strategy are: 1. Use stealth and power in the appropriate situations. 2. Use the right weapons for the style you are using. 3. Get to know the properties of each of the weapons. 4. Study the level. 5. Use your surroundings to your advantage. 6. Know your enemy. ================== Some people like to create the situation in which they are fighting in. This may mean they lure an enemy somewhere, a trap, for example. It may mean that they would sneak past an enemy, only to come back and shoot him in the back. Basically, it is the use of tactics that gives you the advantage over your enemies. This style suits the imaginitive person that likes to create certain factors that aid them in battle, or the person who wants to use a bit more grace than the 'Rambo style', but doesn't have the patience of a stealth player. The main points for this combat strategy are: 1. Lure enemies into your chosen battlefield. 2. Explosives can be used as traps. 3. Attacking an enemy from behind is a smart idea. 4. Be imaginitive and try new things. 5. Don't take risks, make sure you are in control. ================== This combat strategy makes use of the simple crossbow and the 9mm handgun. Both weapons require accuracy. You can use the crossbow for long range attacks and the handgun for close combat. Remember, if you do not hit the enemy in the head, you're in a lot of trouble. This is quite a hard style, and you may want to use the 'Stealth Style' before tackling this one. The main points for this combat strategy are: 1. Using stealth is crucial. 2. Aim for the head. 3. Be aware of your surroundings. 4. Practise with the simple crossbow and the 9 mm pistol. 5. The 44 Special is OK, but the slow rate of fire and small clip size makes the 9mm slightly better for the job. ================== Same as the 'Rambo Stylez', only relies more on grenades and the M16 grenade launcher. Ammo is scarce, so make sure each explosive counts. If out of explosives, use an automatic weapon. Learn to be accurate with grenades, accounting for the lob, and synchronize the use of the M16 and its grenade launcher for a well-rounded style. Know where your enemies are, and make sure you place a grenade where it will do the most damage. Also, priming the grenade is important so that enemies do not have time to run away. The main points for this combat strategy are: 1. Use explosives wisely. 2. Learn when to use an automatic, and when to launch a grenade. 3. Place the grenade where it will do the most damage. 4. Practise with the grenades to learn at what angle to throw them. 5. Know where the enemy is, and time the grenade accordingly. 6. Prime the grenade so that the enemy does not have time to run away. ================== This is a very fun style. This style relies on the objects that you can pick up and break/throw on/at enemies. There is nothing like picking up a glass shard and throwing at a guards forehead, killing him in one shot. Sneaking up on guards with a bottle in your hand is also exciting. And for all you wrestling fans, picking up a chair and wacking a guard with it is also possible. As a matter of fact, this style can supplement any of the previous styles, even the stealth style. Remember this though: Objects aren't always an instant kill, and XIII is a human, so he cannot throw objects extremely long range. The main points for this combat strategy are: 1. Use this style with your own personal style. 2. Aim for the head. Careful, helmets will stop headshots. 3. Sometimes using an object in some situations is useless. Only use an object when you know it will succeed. 4. Gradually the object that is being thrown will succumb to gravity and fall to the ground. 5. Using an object does not waste your ammo, so use them when you know you can. ------------------------------------------------------------------------------ VI. Walkthrough I will be very detailed in this walkthrough, because there is only two levels. This means every enemy, item, objects and weapon will be included. ================== You start off with blurred vision, and it turns out a lifeguard has pulled you off of the beach. Suddenly, assassins come to the beach house and riddle her with lead. (Poor Girl). Anyways, you have more important things to think about, mainly your life. So, you grab her key, and some throwing knives. A guy is at the front door with a Kalash, so dont go out there until you're ready. Instead, go to the back, pick up the 9mm Handgun on the desk and some ammo. Right about now, another 'bad guy' should be coming around the back of the beach house. You can either throw a knife at his head, stab his head, or shoot his head, it is your choice. I would stab him because you wouldn't use your 9mm ammo, and it just looks cool. :P Pick up the fallen guard's 44 Special, grab the box of 44 ammo on the bench, then re-enter the beach house. There are a few more items in the beach house, such as a key and some more throwing knives. When you are ready, peer through the front door and throw a knife right at the guard's head. Before leaving the beach house, search the room for a first aid compartment which will yield a medkit. Turn to the front door and use the key to exit the beach house. Once outside, walk forward and then turn right at the first intersection. A helicopter will drop two guards off at the dock. Dispose of them with the 44 Special, then pick up their ammo, which should be 9mm. The helicopter may shoot at you, so keep moving. Scale the left wall of the dock to find a first aid compartment with a full medkit. At the end of the dock, a guy called Frank will message Janet, who is unfortunately dead. Listen if you want, and then turn back and continue along the jetty. Now is a good time to switch to your 9mm Handgun. As you walk up the boardwalk, an enemy will show himself on top of a cliff directly in front of you. Aim for his head, and when he is dead he will fall onto the boardwalk where you can take his 44 ammo. Keep walking along the boardwalk, killing enemies and picking up their ammo. Eventually you will see a speedboat and a bald guy yelling stuff like "I want that safe key!". Two guards will show themselves ahead of you now, but they should pose no problem. Head further, and you'll come to another dock with boats. Turn left at the yellow boat, and kill the guard that jumps out of the helicopter. Pick up his 44 ammo. Hop into the yellow boat to get a medkit. Head back and turn left. Another guy will jump out of the helicopter a fair way from where you are now. Run up to him, take him down, and take his 44 ammo. You should see a car as you walk onto land. Whip out your Kalash, as the last guard will pop out of a building and attack you here. When he is disposed of, grab his ammo and key, go behind the building for some 44 ammo, and go to the left door of the blue car and use the key. Well done! You completed the first mission. But it's gonna get a lot harder... ================== From where you start, move along the vent, turn left and smash the grate with your FIST! Using your fist does not waste ammo. At the intersection, take a left and then turn at your first right. You should now be in a long vent, with grates on the left side, that let you peer ino a room. Continue forward, until you come up to a breakable grate on the left side. Smash it, and enter the room. Whatever you do, don't go through the door into the hallway. Not yet. Take a look at your surroundings. Books are everwhere, so lets call this room the library. A white box should have directed you to a surveillance unit on a desk. Move over to it, and aim your cursor at it. A little window should appear, showing what the hallway next door looks like. As you can probably see, there are quite a few guards in the hallway. Study there patterns if you want, and then get ready for battle. You have two option here: --- 1. Open the door, M16 at the ready, and take down any guards you can see. Other guards will come running at the noise, but you should be OK. Remember, keep moving, take the fallen guard's ammo and AIM FOR THE HEAD! If you do not hit a guard's chest, you will be able to pick up his light vest, which can save your bacon numerous times. 2. Open the door but don't go through it. Go to the left side of the door fram, and peer right. You should see a guard, fairly far away. Whip out your simple crossbow, and take him out, in the head. Don't move though, soonly a guard will come over and see the body. This is the hard part. You have to shoot this guard's head while he is looking at the body. If not, he will look up, see you and shoot, which is not good. You may have to practise this a couple of times, so if you stuff up, just restart the level. After those two guards are down. There will be two more down the other end of the hall. Look at your surveillance unit, and run to the two dead guards' bodies, WHEN you know that the other two alive guards aren't facing that direction. Good luck. From where you are now, you should be able to snipe another guard, then just take the other one out with the M16. Remember to take the ammo and light vests from the fallen guards. 3. There are a lot of object weapons in this hallway. They include glass shards, glass bottles, and chairs. If you want to have some fun, see how many kill you can get by using these objects. --- OK, now you should have killed four guards in this hallway. There is one more to go. Down at the south side of the hallway, there will be a corner. Run out and there will be a guard crouched down ready to shoot. Take him down, and pick up his goods. You should see an elevator, but don't go up it yet. There are quite a few items to get in the numerous store rooms in this hallway. First, check the 02 store room for a grenade. Check the 03 store rooms for a couple of grenades and an M16. Opposite, the 02 store rooms, is a door. Open it and you will be in a toilet room. There is a shotgun leaning against a cubicle; pick that up. You can open up the toilet doors if you like, but nothing is inside them. After you've cleared that room, go to the room that is opposite the 03 store rooms. It will be a dark room with a bed. You should be able to find a cupboard. Open both sides up to find a light vest, and a light helmet (Yay!). Right, only two more rooms to go. They are both at the end of the hallway, where the elevator is. Once you get to the door, open it, and you'll be in this steamy room with boxes. Climb the boxes, to find a medkit. Exit that room, and enter the final one in the hallway. There is a Simple Crossbow on the left side of the room, and on one of the shelves, there is a medkit. BEFORE you take the elevator up, make sure to go PAST it, turn right, and you should see some crates stacked. Go behind them to find three M16 grenades. Now take the elevator up. You will see someone get shot as you go up. Exit the elevator, walk past the dead body, and stop behind the three panels. The assassin will kill another guy in a glass protected room, and you will spot a passport. Stay behind the panels, as a guard will walk up a hall directly behind them. As he turns to go back down the hall. Whip out your Simple Crossbow move to the right of the panels, and snipe his head. Pick up the items he drops. There is a guard walking up and down the hall on the other side of the glass protected room. You can either M16 him, grenade him, or snipe him, if you have the ammo. There are no other guards in this room. There might be some ammo on a crate, check just in case. Down the other end of the room, there is a door you can't get through. Instead, climb up the boxes, near the door, and smash the grate open. Move through, climb up the ladder, and a conversation will start. Keep climbing. At the very top move to the right to get off and move along this corridor, until you get to another breakable grate. Break it, and you will come to an electrical shaft, with a hook attached to the ceiling. First puzzle of the game. All you have to do, is select your hook, aim it at the large hook, and fire. Now, grapple down by right-clicking. Be careful of the electricity, it will kill you instantly. The idea is to quickly grapple down, while the electricity is off. Do not go all the way down though, there are two guards waiting to ambush you. There is a guard on the floor, and a guard on the balcony. So you're at the bottom of the shaft attached to a hook. Get your M16 ready and let go of the hook (keypress e) and land on the floor guard when he is directly underneath you. Then look for the balcony guard, and let loose with the lead. Go through the orange door, into the glass protected room that you saw earlier. A guard will shoot at you from outside the room, but dont worry, the glass is bulletproof. Grab the magnetic card and a grenade. Exit the room, and walk over to the magnetic door in the shaft room. Use it, but don't walk through the door. Three guards are waiting for you. Chuck a grenade or two outside the door, a and then clean up any of the living guards. Pick up there stuff and use the magnetic card on the magnetic door in this room. You should be in a room where theres a blue side of the room. Watch the doorframe in the blue side, for two guard will walk through. M16 them. Pick up all the items in the room and move forward. If you go to the right, you'll come to a bathroom which has a full medkit, but you won't be able to reach that yet. Instead, go left. Turn into the double door, and kill the three guards in this large room with lots of beds. Shouldn't be too hard, none of them have helmets. This is a great room. There is a shotgun, in the middle. Open all of the gray cabinets, and get medkits, a 9mm handgun, M16 grenades, grenades and anything else that the guards have dropped. If you have lowe health at the moment, it is wise to use one or two to get you health at 100%. There is also a door that leads to a toilet room in this room. Check it out if you're interested. When you're done, exit the room. Enter the door at the end of the corridor. There are no enemies in the next room. As you can see, there are a lot of boxes leading up to a breakable grate. Break it, and climb through. At the first intersection, take a right, and continue through the vent, breaking grates along the way. Eventually, you will come out at one of the toilet rooms you have recently visited. When you drop down from the vent, pick up the full medkit that is on the toilet. Exit the toilet room and make your way back to the vent. This time at the intersection, take a left. A strange flashback may play as you go through the vent. Continue moving through the vent, until you come to a room where a guard is watching the door. Punch the breakable grate and silently drop down to the floor. Take the guard out however you want. Turn to General Carrington and unlock his cell. He will pick up his cigars, and ask you to take care of a guard. You may have already killed him. Either way, General Carrington will rush out of the room, and you will have to cover him. To the left of the door will be about four guards, so this is a great time to use the M16 Grenade Launcher. If your health is getting low, run back into the cell room, and use a medkit or two. Pick up the guards guns and ammo, so you yourself dont run out. When all of the guards are dead, follow Carrington. As you walk into the corridor, two windows will pop up showing guards. Eliminate both of them, and Carrington will continue to lead. He will go right at the intersection, but you can go left and check out a room. Unfortunately, it holds no items. Anyway, keep following carrington, until you see him standing at the cable car station access. Walk over to him and you have completed the level. CONGRATULATIONS! You have beaten the demo of XIII. Now either use some cheats to make the demo more exciting, or consult the 'Fun things to do' section. ------------------------------------------------------------------------------ VII. Frequently Asked Questions Q: When is the full version of XIII being released? A: This Fall, in October some time. Q: Which systems is this game coming out on? A: PC, PS2, XBox and Gamecube. Q: What's the game like? A: See my review. Q: How many weapons are there? A: There are 30 weapons in the full version, inlcuding object weapons. There are 11 weapons in the demo, including object weapons. Q: What sort of weapons are there? A: For demo weapons, see the 'Weapons' section of this Guide. As for full version weapons: Knife, 9mm Handgun, Grenade, 44 Special, Hunting Gun, Simple Crossbow, 3 Arrows Crossbow, Mini Gun, Kalash, Assault Rifle, SMG (SubMachineGun), Bazooka, Sniper Rifle. Q: Can I save my game in the demo? A: No, but it doesn't take that long to complete once you know what to do. Q: What are the system requirements of XIII? A: Minimum System Requirements Processor: 800 MHz Pentium III or equivalent. Operating System: Windows 98, Windows Me, Windows 2000, and Windows XP. Memory: 128 MB of RAM. Controls: Keyboard and mouse. Drives: 120 MB of free space on hard disc. Video:3D accelerator video card with DirectX® 8.1 support and 32 MB of video memory minimum. Sound: DirectX-compatible 16- bit sound card. Recommended System Requirements Computer: 1 GHz processor or better. Memory: 256 MB of RAM. Video: 3D accelerator video card with DirectX® 8.1 support and 64 MB of video memory minimum. Q: I'm having sensitivity problems with my mouse. Can you please help me? A: Go to the XIII folder, then System. Open defuser.ini, and find the part where it says: MouseX=Axis aMouseX Speed=6.0 MouseY=Axis aMouseY Speed=6.0 Change the Speed to 3.0. It should now look like: MouseX=Axis aMouseX Speed=3.0 MouseY=Axis aMouseY Speed=3.0 Hopefully this helps. Thank you to Raiden333 for the solution to this problem. Q: My graphics looks weird/crap/dodgy. Can you help? A: Download the latest drivers for your graphics card. Q: Does XIII use ragdoll phsyics? A: Not that I'm aware of. Q: On the Military Base level, I am up to a place with a hook and an electrical current. How do I get down? A: Select your hook (Default Key Number Pad 2) and shoot it at the yellow and black hook that's attached to the ceiling. Then let your self down by right-clicking. Make sure you dont run into the electical current, it will kill you instantly. Also note that there are 2 guards at the bottom of that shaft. Q: I'm trying to play the demo, but everytime I run it it loads the XIII start up... then it goes black, if I alt-tab it and look at it's box it has the XIII symbol and next to it it says Unreal Warfare. Are the unreal engines clashing? The hell? how do I fix this? A: Try pushing Alt+Enter to play it in Window mode. It solves the problem for a lot of people. ------------------------------------------------------------------------------ VIII. Fun things to do 1. In the Beach level, you can hop into the water and have a swim. 2. Throwing objects at guards' heads is very fun. 3. Shoot fire extinguishers near guards to blow them up. 4. Sniping is fun. 5. Grenades go boom. 6. When attached to the hook, try swinging around like Spier-Man ***More to Come*** ------------------------------------------------------------------------------ IX. Cheats Use these cheats if you can't get past a certain part, or if you want to make the demo a little more exiting. ****Thanks to sidshekar for these cheats!!!**** Find user.* in the system folder. (open w/ notepad) You will have the left hand side for the most part, all you need to do in input the function on the right hand side to the = sign. The easy way is find F2 through I think F8 and plug in the following. F2=BeMyMonkey - Enable/Disable Cheat Mode F3=God That is all I did to get through. The game is more or like hit and trial. Try these on and see what happens. BeMyMonkey() - Enable/Disable Cheat Mode God() - Toggle God Mode Invisible() - Toggle Invisibility Loaded() - Get all weapons AllAmmo() - Give player ammo for all weapons GodEx(X) - Toggle God Mode for the given actor Phoenix() - Toggle Phoenix Powersuit FearMe() - Enemy now fears you Ghost() - Ghost Mode Fly() - Fly Mode Amphibious() - Underwater mode Walk() - Normal, walking mode SloMo(#) - Game Slomotion SetJumpZ(#) - Set jump height ToggleInfiniteAmmo() - Toggle Infinite Ammo ToggleReloads() - Toggle Reloads ToggleInvisibility() - Toggle Invisibility Teleport() - Teleport to the spot the player is looking at NextLevel() - Skip to next level Open(x) - Open Map x ToggleSpeed() - Double speed SetSpeed(#) - Set player speed ChangeSize(#) - Change Players Size TogglePawnInvulnerability(P) - Toggle god mode on given pawn Goodies(#, #) - Summon an array of goodies Sum(x) - Summon Item X Actors() - Full actor list GotoActor(Name) - Change Location to the given Actor Damage(#, Target) - Damage given target by the specified amount DamageNPCs(#) - Damage NPC's by the given amount SetHealth(#, Target) - Set health to the given amount for target SetMyHealth(#) - Set player health to the given amount HurtMe(#) - Hurt the player by the specified amount ManCannon(#) - Gives all visible pawns damage ToggleServos() - Toggle Animation Servos ShowTeams() - Show player teams Difficulty(#) - Change game difficulty CheatView(x) - See what actor x's view is ViewSelf() - Target Camera on player ToggleTimeDemo() - Enable time demo ToggleScoreBoard() - Toggle Score board EnableFreeOrders(0/1) - Toggle Free Orders BehindView() - Toggle Behind View SetParticleDensity(#) - Set Particle Density ToggleImpacts() - Toggle Impacts SetWeaponTick(0/1) - Toggle Weapon tick code SetWeaponFire(0/1) - Toggle Weapon firing ToggleShowAll() - Show all hidden actors ToggleShowKPs() - Show all keypoints ToggleShowNPs() - Show all nagivation points ToggleRMode() - Toggle RMode SetEyeHeigth() - Set player eye height KillActor(x) - Kill actor X KillHitActor() - Kill actor under crosshair KillHitNPC() - Kill NPC under crosshair KillActiveNPCS() - Kill all active NPCS KillDormantnPCS() - Kill all dormant NPCS GibAllNPCS() - Gib all NPCs GibHitNPC() - Gib the NPC under the crosshair PO() - Toggle players only ToggleFreezeView() - Toggle Freeze View ToggleHUD() - Toggle HUD SetCameraDist(#) - Set camera distance FreeCamera(0/1) - Toggle free camera movement SetFogR(#) - Set fog red color value SetFogG(#) - Set fog green color value SetFogB(#) - Set fog blue color value SetFOV(#) - Set field of view degrees (90 is default) SetFlash(#) - ? ToggleFOV(#) - ? ShowViewLine() - ? NOTE: If you're having trouble getting the codes to work, exclude the () at the end of the codes if there are no values inside of them. MORE CHEAT CODES Enable Console Cheats in user.ini Look in your user.ini and look for "CheatsEnabled" and set it to true. You can also set numerous options by editing unreal2.ini file, such as unlimited ammo... Editing user.ini Listed bellow are tweaks you can make to the user.ini (located in the game/system folder). Add the following keybindings to the User.ini file for easier use of the weapons. F1=BeMyMonkey F2=God F3=Allammo F6=ToggleBehindView Then, go to the Numberpad bindings and change to this: NumPad0=sum u2weapons.weaponpistol NumPad1=sum u2weapons.weaponSingularityCannon NumPad2=sum u2weapons.weaponFlamethrower NumPad3=sum u2weapons.weaponLeechgun NumPad4=sum u2weapons.weaponLaserRifle NumPad5=sum u2weapons.weaponGrenadeLauncher NumPad6=sum u2weapons.weaponRocketLauncher NumPad7=sum u2weapons.weaponTakkra NumPad8=sum u2weapons.weaponShotgun NumPad9=sum u2weapons.weaponSniperRifle I also have these set up in mine... L=Sum U2Weapons.ammoGrenadeEMP J=Sum U2Weapons.ammoGrenadeIncendiary K=Sum U2Weapons.ammoGrenadeToxic O=Sum U2Weapons.ammoGrenadeConcussion P=Sum U2Weapons.ammoGrenadeFragment U=Sum U2Weapons.ammoGrenadeSmoke With the above bindings added to the user.ini you get the following: F1 - Enables Cheats F2 - Turns on and off God Mode F3 - Max's out your Ammo F5 - Enables 3rd Person View Number Pad 0 - Spawns the Magnum Pistol Number Pad 1 - Spawns the BlackHole cannon (kills everything with 1 shot) Number Pad 2 - Spawns the FlameThrower (lovely gun, I really like it) Number Pad 3 - Spawns the Leechgun (little spiders all over your enemy, if your aim is good) Number Pad 4 - Spawns the LaserRifle (kinda like a railgun, but has a alt fire) Number Pad 5 - Spawns the Grenade Launcher (go blow some s**t up, alt fire changes the grenade type) Number Pad 6 - Spawns the RocketLauncher (better then most, really cool alt fire) Number Pad 7 - Spawns the Takkra (You just have to see it to believe it) Number Pad 8 - Spawns the Shotgun (just what it says, alt fire uses incendiary rounds) Number Pad 9 - Spawns the SniperRifle (get you some long distance loving today) The ones listed below are the different grenades for the grenade launcher: L- Spawns the EMP Grenades (really handy in killing robots) J- Spawns the Incendiary (Light up someone you hate today) K- Spawns the Toxic (puts out a small acid gas cloud, eats threw metal and people) O- Spawns the Concussion (knock someone off a ledge, cliff, or just have fun with them with this one) P- Spawns the Fragment (Standard Grenade, does a decent amount of damage) U- Spawns the Smoke (confuse your enemy's while you hightail it out of the area) **** Again thanks to sidshekar for these cheats!!!**** ------------------------------------------------------------------------------ X. Review =========Introduction========= I've been waiting for this game for a long time. So when the demo came out I was there. When I played it, I was amazed by its stylish graphics, atmosphere, and realistic weapons. The sound was great, the gameplay was rocking, and overall, I thought this was a great demo. =========Graphics========= XIII is the first shooter with cel-shading. And it looks amazing. The graphics are crisp, with a great comical appeal to them. It does not make the game seem 'kiddy' for there is lots of blood, the weapons look mean, and the graphics aren't always bright and colourful. The only problem that I have noticed with the graphics is that some lines can appear blurred, but this really has no effect, as mostly everything is really crisp. Sub total = 9/10 =========Sound========= The tunes that play are really, really good. They are very upbeat, and make you pumped. The music tends to pick up as enemies are near, so it gives that sense of urgency that makes this game so fun. All the sound effects are top-notch too. Whether its footsteps of the guards, grenades going off, or bullets whizzing past your head, it creates atmosphere and adds a touch of realism. XIII is also based on mystery, and the demo has great mysterious music when it came to interesting parts in the story, or when you had to use stealth to get past enemies. Also, the sound in this game is represented in a comical form, which really supports the comic book look. Sub total = 9/10 =========Gameplay========= There are a lot of things to do in XIII. You can throw objects such as bottles, chairs, glass shards and ash trays. You can snipe people, and have a three panel storyboard of where your bolt hit. There are quite a few weapons, and each has a secondary fire. The guards have great Artificial Intelligence and will kick your ass if you dont know what you're doing. There are hit zones, so a headshot is a one hit kill. The enemies yell out things when they get shot, and it is written in comical fashion on top of there heads. The story is very good and really makes you want to play more. But above all, the best things about this game is the comical atmosphere. It is so much different from any other FPS, that it is refreshing to play, and it doesn't seem like it's all been done before. Sub total = 10/10 =========Replayability========= Even though it is a demo, there is still a lot of replayability. Because it is so original and fun, you can play it over and over again. Even if you do get a little bored, you can use some fun cheats or do some of the fun things in the demo. 8/10 Overall I think this demo is very fun, and I recommend it to anyone who is getting bored with the average FPS and need something to spice their gaming life up. Overall Total = 9/10 ------------------------------------------------------------------------------ XI. Credits Thanks to CJayC for letting me host this on his site. Thanks to the guys at the XIII message board for supporting me. Special thanks to NinjaTech who encouraged me. Thank you to my brother, who gave me all the time on the PC to do this. And thank you to the people who are reading this, I hope it helps you in some way.