|| || HOUG R || H H || * T || K || L || By Antwan AW-- || N V. 1.11 || O || O * || C M || Y ALLT || || --------------------- > Table of Contents < --------------------- 1. Introduction [INTR] A. The Walkthrough [WALK] B. The Game [GAME] i. System Requirements [REQU] ii. Copyright Information [COPY] 2. The Menu [MENU] A. Campaign [CAM1] B. Free Play [FRE1] C. Options [OPT1] D. Credits [CRED] E. Exit [EXIT] 3. Gameplay [PLAY] A. The View [VIEW] B. The Ticker [TICK] C. The Buttons [BUTT] i. Build [BUIL] ii. Scenery [SCE1] iii. Mall Information [INFO] iv. Financial Information [FINA] v. Customers [CUST] vi. Employees [EMP1] vii. Research [RES1] viii. Marketing and Promotion [PROM] ix. Options [OPT2] x. Next Floor [NEXT] xi. Demolish [DEMO] xii. Previous Floor [PREV] xiii. Other Information [OTHE] xiv. Game Speed [SPEE] 4. Campaign Mode [CAM2] A. Campaigns [CAM3] i. 28% Tax Bracket [BRAC] ii. Anchors Away! [ANCH] iii. Debt Free [DEBT] iv. Discounters of the 3rd Kind [DISC] v. End Of An Era [ENDO] vi. HUGE... tracts of land! [HUGE] vii. Milton's Garden [MILT] viii. Partnership Problems [PART] ix. Prison Break! [PRIS] x. Rolling Hills [ROLL] B. Layouts [LAYO] i. Layout A [LAYA] ii. Layout B [LAYB] iii. Layout C [LAYC] iv. Layout D [LAYD] v. Layout E [LAYE] vi. Layout F [LAYF] vii. Layout G [LAYG] viii. Layout H [LAYH] ix. Layout I [LAYI] x. Layout J [LAYJ] xi. Layout K [LAYK] xii. Layout L [LAYL] C. Free Plays [FRE2] 5. Free Play Mode [FRE3] 6. Controls [CONT] A. Standard Controls [STAN] B. Hotkeys [KEYS] 7. Miscellaneous Information [MISC] A. Store Types [STOR] B. Scenery [SCE2] C. Employees [EMP2] D. Research [RES2] E. Atrium Promotions [ATRI] F. Marketing Promotions [MARK] G. Cheats [CHEA] 8. Version History [VERS] 9. Special Thanks [THAN] 10. Contact [CONT] ----------------------- > Introduction [INTR] < ----------------------- Here's a little info on the game and FAQ itself. > The Walkthrough [WALK] Welcome to the Mall Tycoon Walkthrough! I'm Antwan and I wrote this FAQ to guide you on how to play this game. I own this game and I seem to come back to it every once in a while. After looking up FAQ's, I realized that there isn't a sufficient one, so I decided to give it a shot. This is my first guide; bear with me if there are any mistakes. If you have any hints/suggestions on my walkthrough, e-mail me at aec22190@yahoo.com for your input. All help will be appreciated and credited. This FAQ should not be reproduced or placed anywhere in the public without my consent. If you see this FAQ anywhere except for GameFAQs and its affiliates, then let me know by e-mail. > The Game [GAME] Mall Tycoon was created by Holistic Design and published by Take2 Interactive in 2002. It's a business strategy game where you can run your own mall and do your best to keep it efficient, clean, convenient and attractive. You can try to pass certain objectives or make a mall of your own! With up to 64 stores and extra facilities to add to your mall as well as decorative items and promotions, you can make the ultimate shopping institution that even the Mall of America might find as a suitable opponent! >>> System Requirements [REQU] Minimum Requirements Recommended Requirements * Pentium II 300 MHz or higher * Pentium III 500 or higher * Windows 98/Me/2000/XP * 128 MB RAM * 64 MB RAM * 32 MB Video Card * 8X CD-ROM drive * 300 MB free hard drive space * DirectX 8.1 16 MB Video Card * DirectX 8.1 Sound Card * Keyboard and Mouse >>> Copyright Information [COPY] Copyright 2002 Holistic Design Inc. Developed by Holistic Design Inc. Holistic Design Inc. and the Holistic logo are trademarks of Holistic Design Inc. Published by Take-Two Interactive Software Inc. Mall Tycoon, Take-Two Interactive Software Inc. and the Take-Two logo are trademarks of Take-Two Interactive Software Inc. All rights reserved. All other trademarks and copyrights are properties of their respective owners. Made in the U.S.A. ------------------- > The Menu [MENU] < ------------------- After the game loads and you go through the company logos, the game starts at the main screen with five words to click on: Campaign, Free Play, Options, Credits, and Exit. > Campaign [CAM1] This button will lead you to the campaign mode. In it, you'll find a menu full of titles that lead to the campaigns. At the right of that, there's a screenshot of the mall and a written description. You can click on the green arrow to select it or click on the red arrow to go back. The menu has three things to offer: campaigns, layouts, and free mode set at different years. Once you accept the campaign, it will bring up the description to remind you of your objectives. If you need to check on them again, press R. > Free Play [FRE1] When you click on free play, it will take you to another menu. You can build your new mall by clicking on the hammer, load an existing mall by clicking on the CD with the arrow pointing away, or try out the tutorial by clicking on the button with numbers. The button with the man and woman takes you to the demographics menu where you can use sliders to set the type of people to go to your mall. You can set the gender, age group, and shopper income. The menu will automatically set it so that all groups will still equal 100% (like 40% male shoppers will always result in 60% female shoppers). There is also the difficulty setting which is shown by a man lifting a dumbbell. You can set it to easy ($20,000), normal ($10,000), or hard ($5,000). > Options [OPT1] The options menu has only a few settings to tinker. The CD with two arrows is the autosave button. When it is on, it will automatically save at a monthly basis. It will be on when it's green and off when it's purple. The load button (CD with arrow pointing away) is also here. The monitor takes you to the video settings where you can toggle the following from left to right: rendering the lower floors when you go upstairs, activating the grid (pressing G works too), making the shadows appear or disappear, letting the game run in 16-bit or 32-bit, setting the lighting on or off, and choosing which level of detail you want the game to run (1, 2, or 3). The speaker takes you to the sound settings. You can set how loud you want the sound, ambience, and music to be and test them with the top buttons. You can also decide whether you want the crowd sounds (occurs when the mall has over 99 customers) and promotional sounds (occurs when your atrium is promoting something and your camera is hovering over it). The arrow buttons below the CD can let you skip to the previous or next track. By the way, once you install the game, you don't actually need the CD to play, so you can put any type of music you wish on a CD! Who wouldn't want to build malls while listening to Enimen's Recovery? When you're done, you can click on the checkmark to accept the changes or the x to decline them. > Credits [CRED] This button shows you who made the game in some weird letter effects. If it bores you (what a surprise) then you can click on the checkmark to exit. > Exit [EXIT] If you ever want to stop playing, click on the exit button. ------------------- > Gameplay [PLAY] < ------------------- When you start the game, you will see a view of the mall lot, a ticker for messages at the bottom of the screen, and the buttons at the right side. > The View [VIEW] Here, you can see the mall lot to check how the mall is going, build new additions, or deconstruct. To move around, simply scroll your cursor to the edges of the screen or use the arrow keys. Holding down the right mouse button will allow you to rotate the camera when scrolling left or right and zoom in and out when going up and down. Holding down the shift key and pressing the arrow keys has the same effect. When you scroll out, detail starts to fade away. When you zoom out far enough, the stores will have icons on them to show you which is which. When you're close enough, you can see the people inside the store and your promotions in effect as well as hearing them. The left mouse button allows you to place items in your mall, whether it be scenery, walls, or stores. If the tile is highlighted green, you can place it. If it's highlighted red, then it's either obstructing something or it's blocked from entry. You can also destroy things when you click on the bulldozer which is located in several menus. > The Ticker [TICK] The scrolling messages on the bottom keep track of any events or problems in your mall. At the end of the month, it informs you which store had the most customers and which store made the most profit. Furthermore, it alerts you of any occurrences of crime, trash, employees, advertising, and milestones (like the 1000th customer). In addition, it lets you know when the program is autosaving if it's turned on. The three buttons on the lower left corner lets you go to the previous and next message as well as see any current messages in case there are too many to go through. Old messages are deleted automatically. > The Buttons [BUTT] (ha ha butt) The menu is where you can perform everything you wish as mall tycoon. Each of these buttons helps you expand, take care, or keep track of your mall. >>> Build [BUIL] This is where your mall can come to life or less metaphorically, can be built. First, there's the floor, where you can choose a variety of patterns by using the scroll bar. When you like your selection, click on the floor pattern, then feel free to install your carpeting or stone by holding down the left mouse button and scrolling. When you think you have enough floor, let go of the left mouse button and it's installed. Floor costs $10 a square. You can also choose walls to surround your mall. Again, you choose the wall by using the scroll bar, then clicking on the pattern. You can hold down the left mouse button and scroll it near the edges of the floor tile to place wall. Of course, this can take a while and inaccuracies will be made. You can avoid this by using the autowall option above your selections where wall is automatically placed, surrounding your floor. Wall is also 10 bucks a pop. WARNING: If you placed grass tiles outside your mall, then autowall will consider it floor and surround your mall. It will instantly cause your customers to go home because they can't get inside! The store button will show you the sizes and types of stores you can build. There are four types of stores: boutiques ($100), horizontal stores ($250), vertical stores ($500), and department stores ($1000). Remember, when you build a new floor, the department store expands upward, letting you put more types of stores inside. Keep in mind of the green square, because your customers enter and exit there. A store cannot share the same entrance with another store, so take account on how much room you want. By the way, if you haven't noticed, there are curved arrows which can help you rotate anything in 90 degree angles. Just click on the button and hover back to the view to see if it's in the direction you want. As for the store types, there are 64 types of stores to choose from which are divided into eight groups. 16 of them will need to be researched and they will be available as years pass by. To place a store type, you must select the store you want and then place it in an empty store. Boutiques hold one, horizontal and verticals hold two, and department stores can hold four per floor. It costs money to place a store and the price can be seen in the bottom right. To find out the stores and their prices, you can click and hover over the button or you can check out the miscellaneous section of this FAQ. The button with the door on it is where you can build entrances. This is how people can enter your mall and where greeters can be placed. To place an entrance, you need to have a wall to place it on and floor to have it under. Make sure to place the entrance on the inside of the building. There is also a revolving entrance and a metal detector that can be researched. The stairs has three things that you can build: stairs, escalators, and elevators. These can help take your customers to the second or third floor of the mall and back. Stairs can take up 2x2 spaces and have a cost of $50, escalators take up 1x2 and cost $100, elevators are 1x1 and $200. When you place any of these, it might ask you if you want to build a second floor. If you agree, you will go to the next floor and it will be built. Elevators have the ability to go to three floors, but it keeps your customers waiting longer. The final button leads to special structures. There you can build your atriums and other big buildings for a price. Atriums have the ability to hold special promotions every month to lure customers and its space is a fine place to rest. Atriums are only allowed on the first floor and no second or third floor can lay on top of an atrium. The special structures add a special service to your mall. Bathrooms keep the place clean, restaurants keep your customers fed, play areas give children a place to roam around in, and movie theatres can provide entertainment and rest. You can unlock larger versions and two new stores that are sponsors (cheap way to put a tie in... but it makes you wonder why nobody else joined). >>> Scenery [SCE1] A mall's gotta look good; fountains, benches and trees can help with that... if you can ignore the blatant 2D graphics. The button with a tree takes you to the scenery menu where you can choose several pieces of beauty. Once you decided which type of scenery you want, you can use the scroll bar to see what kinds of it there are and then click on the one you want. You can place the scenery anywhere so long as the square below it is green. Scenery basically increases the attractiveness of your mall, causing your customers to stay longer to shop. Some pieces have other effects like making the mall more secure or boost sales. If you want to see what kinds of scenery do what, then check out the miscellaneous section below. >>> Mall Information [INFO] This is where you can keep track of the stats, stores, and ratings of your mall. When you're doing a campaign, you can use this to see how close you are to completing your goals. From top to bottom and left to right, here is what you can find: * The top right contains a list of all your stores made in order of when they were first built with the number of stores on the bottom. If you click on the store, it will bring up the store's stats. There you can see the name of your store, the date it was built, how many customers it had this month and since it was built, the gross sales, and the monthly revenue. There are also two sliders at the bottom: rent and sales cut. Rent is what the store pays you at the end of the month and sales cut is how much the mall gets when the store sells its product. You can access this information when you click on the store too. * The text that reads "The Mall" is the name of your mall. You can change it if you wish by clicking on it. * The number of floors. That's pretty self-explanatory. * Right by your list of stores is your list of loans. With them, you can have $1,000 dollars at the cost of a $10 monthly fee and a slight decrease of your mall rating. To get a loan, you can press the button with money and a plus sign on it. If you earn enough cash to not rely on the loan anymore, you can pay them back by selecting the loan and pressing the button with money and a minus sign on it. If you accept the loans, press the green checkmark. * The number of the type of stores are shown below the list of stores. It is shown in order: boutiques, horizontals, verticals, department stores, and special structures (bathrooms, restaurants, etc). * Your mall rating. It shows how well rated your mall is overall in the opinion of your customers. Click on the mall rating to see a chart of your rating in other months. It helps let you know if your rating is increasing or not. You can use the arrows to scroll through the chart. * Attractiveness is how beautiful your mall is. Scenery, greeters, and other stuff can increase this. * Crowdedness is measured by how many people are in your mall to how big your mall is. People have different preferences about how crowded they like the store. * Security level shows how secure your mall is, which can be increased by guards and security cameras. People have different preferences about how high the security should be. * Current shoppers are the shoppers currently in your mall. * Total shoppers counts every shopper that has visited your mall. * The number of maintenance workers who keep your mall nice and tidy. * The number of security guards who keep track of crime and suspicious activity. * The number of greeters who increase attraction by, well, greeting. * Your mall value: simply how much your whole mall costs. This can be increased by placing more of... anything! Even placing something as simple as a sign can give your mall a boost. A higher mall value increases customer satisfaction probably because of property values. This value lowers over time unless you replace old things or buy new ones. * Gross sales are how many sales you made entirely. * Store revenues are how much all your stores make in sales for an entire month. * Cash on hand is how much money you currently have to work with. * The current date shown with a calendar at the left of it. * Store rents are how much all your stores pay rent on a monthly basis. >>> Financial Information [FINA] Money is everything, at least in Mall Tycoon. You got to keep track of your finances to ensure that your efforts are actually making you a profit and if not, what is costing you the most. To keep track of that, this button with a dollar sign on it will show you your monthly expenditures and income. That is your income statement. It has the following: Expenditures Income * Construction: How much you built. * Rent: Your stores' monthly pay. * Maintenance: Caring for your mall. * Sales: Your total sales cut. * Salaries: The pay of your workers. * Subtotal: Total of your profits. * Marketing: Your advertisements. * Profit: Income minus expenditures. * Special Events: Your atrium's events. * R & D: Your research. * Loan Interest: The fee of your loans. * Subtotal: Total of your expenses. The other three buttons at the top right are graphs and you can use the arrows to scan through the different months. The first keeps track of your mall value, the second shows your profit (red is money spent, white is money lost/gained, and green is profit), and the third graphs out your cash in hand. >>> Customers [CUST] This button lets you keep track of what kinds of customers are coming to your mall. The people are separated by age, gender, and income. You can mouse over the picture of the customer or cash to see who's who. The groups are from top to bottom: young male, young female, adult male, adult female, senior male, senior female, low income, middle income, high income. Using this can help you choose what kind of stores should you pay more attention to and how much sales cut you should have. Incidentally, clicking on a customer will reveal more about that customer in a mini window while the camera follows him/her. It lists the gender, age, amount of money, hunger, opinion of crowds, opinion of security, the store he/she is going to, and how many purchases he/she makes. You can use to see how your customers act and how satisfied they are. >>> Employees [EMP1] If only malls could keep themselves clean of filth and crime. Sadly, you'll need employees to ensure that. There are three types of employees you can hire: sanitation, security, and greeting. You can press the green button to hire somebody or the red button to fire a selected employee in the list (if you haven't selected one, it'll fire the last guy on the list). You can select employees by clicking on the list and the game will go right to them and follow them. When you hire somebody, the salary is immediately paid for, so choose wisely how many employees you want. You can research for better employees to increase their speed and effectiveness. However, this also increases their salaries, so decide wisely if your mall can handle the expense. A special note: employees may get stuck sometimes, so you can fire and rehire the person by searching for him and removing him. >>> Research [RES2] Now, before you get your hopes up, there isn't any chemistry or mad scientist happenings going on here. Here you can ask your development team to research a product and they'll go out on the street to find the best people or material for it to happen. You can pick four types of research: merchandise, mall improvement, employees and equipment, and marketing and promotions. After you selected which thing you want to research, a description and price appears at the bottom of the screen. You won't pay for it all at once, but over time when development grows. Once you selected something to research, you can click on the dollar sign to research it. You can keep track of it by hovering over the button and see what percent of it is complete. You can't research anything else while something is being researched, so it will give you the option to cancel the project to start a new one. Be weary when deciding this because you will not get that money you spent researching back. >>> Marketing and Promotion [PROM] Commercialism and advertising go together like cereal and milk. So if you want more people to come by, you gotta get the word out. This will take you to the marketing and promotion window where you can set up advertising campaigns and promotions. To set up advertising, you can choose a list of media on the left: television ($100), radio ($90), mail ($85), newspaper ($100), and billboard ($75). Once you selected it, press the green button to run the campaign. You can use the slider above after selecting your campaign to let it run from a month to a year. Be warned, advertising is paid by the week, so make sure you have enough profit to run those campaigns! To the right is a 3x4 grid where you can place promotions for your atrium to hold. The small vertical slider at the top shows you several promotions and their prices. When you make your selection, click on it and then click on the month you want it in. There are only four to choose initially, but you can research a lot more to bring in more customers. Some promotions are only allowed in certain months and they will be marked with green text. If you want to know what the promotions are, check out the miscellaneous section. >>> Options [OPT2] The options here is like the options in the main menu (which you can refer to if you already forgot), but there are two extra buttons. The green button with the arrow pointing towards the CD is the save button. When you're satisfied with your mall so far, you just save the game in any name you wish. There is also the option to exit your mall when you're done playing for now. It will take you back to the main screen. >>> Next Floor [NEXT] This takes you to the next floor. If you don't have a second or third floor, it will ask you if you want that floor. You can say yes with the checkmark or no with the x. >>> Demolish [DEMO] Use this button to destroy the parts of your mall. Just use your mouse and left click on anything you want destroyed. You can find this in the build and scenery menus too. >>> Previous Floor [PREV] This takes you to the previous floor. >>> Other Information [OTHE] Below the buttons are a few important things to keep track that you can find in mall information: the date, your cash on hand, the floor you're on, the amount of people currently in your mall, and the mall rating. >>> Game Speed [SPEE] At the bottom right corner, there are four small buttons that control how fast time passes by in your game. The first button pauses the game so you can go take a break if you want. Time automatically stops when you're building, placing scenery or if you just started the game. The other three buttons controls the speed of the game: slow, normal, or fast. If you feel you need to get things going a little faster, just click on the setting you want. You'll notice by the customers and stores going faster or slower. ------------------------ > Campaign Mode [CAM2] < ------------------------ In this mode, you have several challenges, layouts, and free play modes to choose from. Only the challenges have objectives; you will be expected to pass these objectives, which are listed in the description, in a set amount of time. If you win, you get to keep running the mall. If you lose, you're immediately booted to the main menu. > Campaigns [CAM3] There are ten campaigns to choose from. You can check out the descriptions and some hints to beating them. Good luck beating some of these, because a few are absolutely mind-numbing in terms of their objectives. >> 28% Tax Bracket - Easy [BRAC] Description: You are a grumpy entrepreneur and you have recently purchased a former collegetown plaza at the University of Dirt. With the recent boost of middle incomers to the area, you wish to turn the place into your own little suburban empire, forcing these pesky kids out forever. Your first goal will be to boot out any left-over scum and clean the place up. You must then find the appropriate products to attract a total of 4,000 shoppers. Build to and maintain a mall value of $35,000, with no more than $1,000 in loans. You'll be all the rage with the crowd with an attractiveness of 800 and absolutely no trash. Objectives: Get 4,000 shoppers total; reach a mall value of $35,000; have at most one loan; have no trash; reach an attractiveness rating of 800. Strategy: When you first start this campaign, you'll immediately notice trash, punks, crooks, and a lack of staff. Immediately hire janitors and rent-a-cops and if you can, try to upgrade the cops to security guards. If you reach a security level of 27 or more, then the punks will disperse. To make sure trash stays off the floor, add some trash cans because there's only one in the whole mall. You'll notice that there's quite a lot of empty stores as well as multiple arcades and tattoo parlors. Replace the extra stores with different ones, because you'll need a lot of variety to attract the adult males and females. Yes, there are no kids or elderly, just adults. I recommend adding a pharmacy, a bank, clothing stores, fast food, and a dentist. Getting those 4,000 customers as well as the $35,000 mall value will take a lot of time, so be patient and don't spend too much as you only have $5,000 in hand. >>> Anchors Away! - Hard [ANCH] Description: You run a good mall, but the anchor stores are complaining that they want more customers. If you can't increase the number of shoppers and the number of sales in the next ten years, the anchor stores will pull out! You must bring a total of at least 5,000 shoppers and make at least 10,000 sales before 1960. Objectives: Get 5,000 shoppers total; get 10,000 sales total; do so before 1/1/60. Strategy: With 10 years on your side, this is actually not that hard to pull off. One of the best ways to beat this challenge is with two simple words: second floor. Rearranging the first floor to make room is too costly, so the best way is to build up and get more stores. Try to research new stores to make great combinations since sales are one of your goals. Remember to increase your security and maintenance over time because a second floor will mean that there's more mall to cover. Attractiveness brings more customers and keeps them there, so try to decorate the outside with grass, fountains, and lamps. Advertising is a must too, so make sure your atrium has a lot of events and start advertising campaigns. Focus on researching more promotions and upgrade your staff members. It may be pricey, but once you get a lot of customers, you'll make a lot of profit in the long run. >>> Debt Free - Medium [DEBT] Description: Your dream in life has always been to run a successful mall. After years of hard work, all your time and dedication has finally paid off. You have managed to build yourself a wonderful mall, the only problem is that in order to build the mall, you had to borrow some money from people with a rather "unique" repayment plan. Now, in order to keep your mall you must pay them back all that you owe as well as an additional $2000 service fee. Also you must keep your mall relatively trash-free and get an attractiveness of at least 300. Hopefully this will be enough to encourage your associates to forget about you. Objectives: Have no loans; have $2,000 in hand; have no trash; reach an attractiveness rating of 300; do so before 1/1/92. Strategy: With $1,000 in hand and 8 loans, you'll really have to learn to be fiscal here. With your negative mall rating, that huge crowd of customers will soon dwindle. Luckily, you come with all promotional events, so add at least four to your atrium. Good ones like roller coasters and hay mazes will keep them coming and are worth the cost. As for attractiveness, decorate around the stairs, theater, and restaurant with inexpensive shrubbery and flowers. Tables in front of the restaurant are a nice touch. It's best to pay off loans one at a time and do so when you reach about $1,400. Every time you pay off a loan, your mall rating increases by an average of 4 points. Staff will also increase your mall rating. You will start with none, so hire a good amount to keep the punks out. A security level of 28 will do. Don't upgrade them, it's not worth the cost. In fact, research things rarely. Focus on finding new store types (to fill in the two empty stores) and internet marketing only. >>> Discounters of the 3rd Kind - Medium [DISC] Description: All of Earth's women have been abducted! Our only chance is Fe Mall. One of the abductees left behind a map to this secret female shopping paradise, in the hopes that men would find it and make the pilgrimage to Fe Mall to mount a rescue attempt. Scientists calculate we'll need $20,000 -debt free- to build a space and a force of 3,500 men for the breakout. You have 6 years to transform Fe Mall (full of all things female) into the ultimate shopping Nirvana for men everywhere. Most men have become very wealthy with no significant others to buy for. Be sure to clean up the trash and make it really fancy too (1300). Objectives: Have $20,000 in hand; have 3,500 shoppers total; do so before 1/1/97; reach an attractiveness rating of 1,300. Strategy: All the customers are guys (duh), so you'll have to remove and avoid establishing these stores: women apparel, junior apparel, lingerie, perfume, jewelry, collectibles, candles, and any other store that gets poor sales. If for some reason these stores actually get popular, go ahead and keep them without question. Don't worry about removing the feminine floor patterns and decoration; it doesn't faze your customers. Fill in the empty stores with as many types as possible. I found the following types very profitable: pizza, fast food, coffee and juice, sporting goods, pharmacy, banks, toys, computer games, men's clothing, tailor, piercings, and tattoo parlor. The hard part is making sure you have variety in your mall as some stores will give poor sales since they're geared more toward women. If you must use the same store twice, then put them at opposite ends of the mall for convenience. Maintenance is very costly for this mall, so research Duct Tape first. The reduced cost will help as you'll eventually have to expand or you won't get a steady stream of customers. Hire lots of janitors and security for there's a lot of mall to cover here and punks will scare away the menfolk. As for attractiveness, use the grassy space to place anything you wish. Not only do you need 1,300 attractiveness, but raising that stat will bring in more customers. >>> End Of An Era - Easy [ENDO] Description: It is the end of an era - the days of the small mall are coming to an end. All of the community malls have fallen by the wayside in favor of the gargantuan retail centers known as "mega-malls." Thanks to poor planning and budget over-runs, a new small mall has been built in your community in the face of stiff competition from larger and more popular malls. Make your mall attractive to a rating of 300. Bring in 750 total shoppers. Most importantly, bring the mall's value up to $10,000. You are the last ray of hope... good luck!!! Objectives: Reach an attractiveness rating of 300; have 750 shoppers total; reach a mall value of $10,000; do so before 1/1/94. Strategy: Despite the easy label, this one is actually pretty difficult because you only have $5,000 to spend. Although the mall is set up and a lot of stuff is already researched, keeping it affordable is the biggest problem in this scenario. A good way to get attractiveness and mall value up is with decorations. There isn't a lot of room inside, so you might have to settle for decorating the outside. Be careful about putting new tiles though; floor is very expensive if you install it all at once. If you didn't attract about 375 shoppers by the end of the first year, you'll have to step up with more stores or advertising. The only inexpensive place to expand the mall is at the carpeted area. You can take down the wall and add a few more stores if you want. Careful, adding stores can be costly, especially the vertical and department ones. If any store is getting a lot of revenue, jack up the sales cut a few bits to increase profits. Of course, if you really need money desperately, the best thing to do is to get some loans. Remember, more loans lower your mall rating and you'll pay more interest, so don't get too crazy with it. >>> HUGE... tracts of land! - Hard [HUGE] Description: Four long lost uncles all died recently, and you've inherited their shopping centers! Using the inheritance money to buy up all the land in town between the centers, you dream of building a massive mega-mell to make even more money. Objectives: Build a clean and pleasing mall that will attract and retain at least 800 customers at any given point in time, and do so by 2001, your hoped for retirement date. You will need a mall rating of at least 100 and attractiveness of 1000 to impress the townsfolk and $100,000 gross sales. Do so without having any outstanding loans. Objectives: Have an average of 800 shoppers; do so before 1/1/01, reach a mall rating of 100; reach an attractiveness level of 1,000; have $100,000 in gross sales. Strategy: Despite the hard label it has, this one is pretty easy because it starts you off with four malls already filled with stores and that will already bring in in average of 90 customers, so cost won't be too much of an issue. You have plenty of time to beat this one, so the goal is to use every bit of it! Reaching 800 customers will be the only tricky thing here. Begin by building a second floor for one mall. Start off slow here as spending too much will set you back a lot. I recommend the mall with two department stores to have the second floor first, because you can fill in two department stores with more stores without too much cost. You can worry about walls later, they won't fall off. As you get more profit, use it to build more second floors for the malls. As for connecting them, don't bother, they're a lot farther than you think. Instead, use some of the outside for grassy areas where you can put decorations and an atrium. You can make the malls a little bigger though, so you can house more stores. And here's a little tip: when you get loaded with cash, consider connecting the second floors with a bridge of sorts so your customers can get to stores much quicker without taking elevators, escalators, and stairs. Moreover, put grass one bit at a time. Putting it all at once is not only expensive, but requires more maintenance and security. Oh, and watch out for the UFOs. They will take a lot of your hard-earned customers so try to get to 800 people before they arrive; they have abducted almost half of my clients when I played! I highly suggest not putting elevators as it makes it easy for UFOs to abduct people standing still. >>> Milton's Garden - Hard [MILT] Description: Ever since your uncle Milton died 5 years ago everyone in your family has had their eye on his mall. He had it built over his private gardens and it has been called the "Most Beautiful Mall in America" by Tymes magazine. In his will he set up a contest to find the person best suited to running his mall. Everyone gets the mall for one year, at the end of this year you must keep an attractiveness rating of 900, have at least 1000 visit your mall, keep the mall clean and not be in any sort of debt. So far no else has been able to it, hopefully this will be your year. Objectives: Do so before 1/1/96; reach an attractiveness rating of 900, have 1,000 shoppers total; have no trash; have no loans. Strategy: This is by far, the hardest campaign of them all. Filling up those stores will take about 1.8 grand, which would leave you with about $3,000 to work with. Then you have the MIB and sanitation engineers to hire, which will be needed since the first floor is covered with grass and requires attention. You can't remove scenery to lower costs because you need to increase the attractiveness rating. Moreover, it's risky to get a loan since it will lower your mall rating and cause less customers to visit. If you need more cash, try to create a new entrance. A new area will let customers conveniently get to your stores faster. Speaking of stores, fill out all of the empty stores immediately, because you need to attract as many customers as possible. If things get desperate, you can go ahead and take out one loan, but remember, you need to pay back the loan before the end of the year or you lose. For attractiveness, simply put some tables or more plants. You don't have to spend a lot here as the garden already boosts the rating. Even then, I can't guarantee this will help you beat the campaign, so you'll have to keep experimenting and hope that luck is on your side. If you cheated on this one, I don't blame you. >>> Partnership Problems - Medium [PART] Description: Recent urban expansion has brought a new swarm of middle-class people to this once thriving mining town. Two local businessmen have decided to pool their collective resources to purchase and develop the land between their respective businesses. Unable to agree on anything, and with the grand opening fast approaching, these partners have decided to hire you to oversee their new venture. You have been given two years to get things up and running. At the end of these two years, you must have over $25,000 on hand, loan amounts under $2,000, an attractiveness over 100, and 300 current shoppers. Objectives: Do so before 1/1/04; have $25,000 in hand; have at most 2 loans; reach an attractiveness rating of 100, have an average of 300 shoppers. Strategy: There are two things you'll notice right away: the low mall rating and the lack of staff. There is an explanation for both. This mall is currently using 10 loans and as you know, getting more loans causes a lower rating. As for staff, it has not been researched yet: no cops, no janitors, and no greeters. The best thing I can suggest is to make with what you have. Research janitor and rent-a-cop immediately and hire a reasonable amount. Remove eight of the loans, because a bad rating will not get you a good amount of shoppers. As for the stores, you'll notice that there's a few vacant ones. Variety is needed for a good amount of shoppers, so here's what types of stores you can put in them: security, phones, calendar, collectables, office supplies, lawn and garden, appliances, sporting goods, makeup and bath goods, chocolate, watch and jewelry repair, shoeshine and repair, shipping and mailboxes, travel shops, film developing, educational, perfume, and tattooing parlor. If you feel that you need more, go ahead, but don't go overboard. You need $25,000 to pass. >>> Prison Break! - Hard [PRIS] Description: Oh no! There has been a prison break near your mall! Mr. Mall Tycoon, it is your job to rid the mall of the urban blight (in the forms of crime and trash) and bring customers back to your mall. Make it attractive too, as the criminal element have turned your mall into shambles, physically and financially. To bring the finances back in-line, you'll need to bring total customers up to 3500 and total sales up to 15000. You have 2 years to get the job done. Hurry...I think I hear something coming from the walls!!! Objectives: Have no crime, have no trash, have 3,500 shoppers total, have 15,000 sales total, do so before 1/1/75. Strategy: As you start, you will notice that a zombie epidemic will break out because of how dirty your mall is and they'll start to infect the customers. This is sadly inevitable no matter how many sanitation engineers you hire. Don't worry, once you finish cleaning up the mall, the zombies will disappear and people will return. Keep your security level in the 30's so you can keep the crooks and punks out. Less crime equals more customers. Getting the 3,500 shoppers is a snap; it's the 15,000 sales that you'll have to worry about. A couple of years isn't a lot of time, which is what makes this one so hard, so you got to fill every one of those empty stores (heck, the entire second floor is vacant) and let everybody know where they are with a lot of advertising Don't be afraid to splurge on making your mall very attractive to get more customers too. You got $50,000; use it! There is room for an atrium outside. Research new promotions as soon as possible to let your atrium attract more customers. Speaking of research, try discovering new stores to fill some outlets. Be weary about putting similar stores nearby each other or one of them will get too few sales. >>> Rolling Hills - Medium [ROLL] Description: You have been given the task of revitalizing a shopping center located in the once lavish area of Rolling Hills. This area used to be the model of rich living, but over the last years it has really gone downhill and they have quite a crime problem now. The local shopkeepers want you to clean up the area and create a mall that is accessible to the common folk. They believe that if you can create a mall that does over $12,000 in total sales and keep an average of 100 current shoppers by 1996, then their mall will truly be a success for everyone. Objectives: Have no crime; have no trash; have $12,000 in gross sales; have an average of 100 shoppers; do so before 1/1/96. Strategy: One of the biggest complaints that you'll hear in this mall is that the people cannot afford to pay and will just leave the store. You need to make a lot of sales, so don't be afraid to adjust the sales cut a lot lower. Remember: how much your stores will charge will depend on how high that sales cut is. Moreover, if the rent you receive is strangely miniscule, you'll have to lower those too. If a store does not have enough money for rent, then you receive no payment. Take note that the entire place is covered in grass and crime is an issue in this scenario. Make sure security and maintenance are high. Don't make them too high though, because your employees are fully upgraded and therefore more expensive. If things get too hectic, delete the grass tiles. You'll still have to spend money to get rid of it, but at least you have less ground to survey. Of course, if you're going to get more people, you'll need more stores. Make sure that these stores will sell by picking ones that might do well as boutiques. Food stores usually do great by themselves, but there's also security and shoes for a little variety. If you see any stores that are getting very poor sales, replace them with a different store type. > Layouts [LAYO] Too lazy to actually build a mall of your own? No problem! There are twelve layouts waiting to be filled with stores and promotions. More information on the pre-made malls can be seen in the descriptions below and in the game. >>> Layout A [LAYA] Size: Large # of stores: 41 # of floors: 3 Start date: 1/1/1960 Money in hand: $10,000 Employees: None # of store types: 48 Atrium: Yes >>> Layout B [LAYB] Size: Large # of stores: 30 # of floors: 2 Start date: 1/1/1970 Money in hand: $10,000 Employees: Cop, Janitor, Greeter # of store types: 56 Atrium: Yes >>> Layout C [LAYC] Size: Small # of stores: 17 # of floors: 1 Start date: 1/1/1980 Money in hand: $10,000 Employees: None # of store types: 48 Atrium: Yes >>> Layout D [LAYD] Size: Medium # of stores: 19 # of floors: 3 Start date: 1/1/1990 Money in hand: $10,000 Employees: None # of store types: 48 Atrium: Yes >>> Layout E [LAYE] Size: Small # of stores: 31 # of floors: 1 Start date: 1/1/1960 Money in hand: $10,000 Employees: None # of store types: 48 Atrium: Yes >>> Layout F [LAYF] Size: Small # of stores: 15 # of floors: 3 Start date: 1/1/1960 Money in hand: $10,000 Employees: MIB, Engineer, Greeter # of store types: 59 Atrium: Yes >>> Layout G [LAYG] Size: Small # of stores: 25 # of floors: 3 Start date: 1/1/1970 Money in hand: $10,000 Employees: None # of store types: 48 Atrium: Yes >>> Layout H [LAYH] Size: Large # of stores: 32 # of floors: 1 Start date: 1/1/1990 Money in hand: $10,000 Employees: None # of store types: 48 Atrium: Yes >>> Layout I [LAYI] Size: Large # of stores: 24 # of floors: 1 Start date: 1/1/1970 Money in hand: $10,000 Employees: None # of store types: 48 Atrium: Yes >>> Layout J [LAYJ] Size: Small # of stores: 12 # of floors: 1 Start date: 1/1/1960 Money in hand: $12,210 Employees: None # of store types: 48 Atrium: No >>> Layout K [LAYK] Size: Large # of stores: 40 # of floors: 1 Start date: 1/1/1980 Money in hand: $10,000 Employees: None # of store types: 48 Atrium: Yes >>> Layout L [LAYL] Size: Medium # of stores: 26 # of floors: 1 Start date: 1/1/1990 Money in hand: $10,000 Employees: None # of store types: 48 Atrium: Yes > Free Plays [FRE2] These free play settings are not very different compared to the real Free Play mode. In this, you get to start in a different year if you please. The downside is that you can't set the difficulty (you get $20,000 at the start) or set the types of customers that you want. However, if you want the future technology now, you'll have to make a few setbacks. You can play in the 1960's, 1970's, 1980's, 1990's, or 2000's. ------------------------- > Free Play Mode [FRE3] < ------------------------- If you want to build a mall without goals or boundaries to keep you down, well, that's where free play mode comes in. Here, you receive an empty lot, starting out in January 1, 1950 with either $5,000, $10,000, or $20,000 to start with, depending on how hard you want it to be. You can also set up what kind of customers you want by checking out the demographics menu (the button with the man and woman on it). If you want to know how, check out the main menu section of the FAQ. Of course, if you want to know how to play, you can check out the gameplay section for detailed information. ------------------- > Controls [CONT] < ------------------- The controls are briefly mentioned in this FAQ, but if you need a quick reference, here is the section for it. > Standard Controls [STAN] * Left Mouse Button - Select/Place Object * Middle Mouse Button - Rotate Objects Right (90 Degrees) * Mouse Wheel Up/Down - Zoom Camera In/Out * Right Mouse Button + Move Left/Right - Rotate Camera Left/Right
* Right Mouse Button Twice - Stop Demolish Mode
* Cursor at Top of Screen - Move Camera Forward
* Cursor at Bottom of Screen - Move Camera Back
* Cursor at Left of Screen - Move Camera Left
* Cursor at Right of Screen - Move Camera Right
* Page Up/Page Down - Zoom Camera In/Out
* Ctrl + Up/Down Arrow - Zoom Camera In/Out
* Ctrl + Right/Left Arrow - Rotate Camera Left/Right
* Up/Down/Right/Left Arrow - Move Camera Accordingly

> Hotkeys [KEYS]

* CTRL + 1 to 8 - Set Camera Bookmark
* 1 to 8 - Go to Camera Bookmark
* F1 - Quick Save
* F4 - Quick Load
* , or < - Rotate objects left
* . or > - Rotate objects right
* ; - Prev sim
* ' - Next sim
* Delete - Demolish Mode
* Esc - Remove Selected Object/Exit Game or Mall
* Space - Pause Game
* + - Increase Game Speed
* - - Decrease Game Speed
* B - Build Screen
* E - Employee Info Screen
* Ctrl + E - Random Events Toggle
* F - Financial Screen
* G - Toggle Grid
* H - Message History
* I - Mall Info Screen
* M - Marketing Screen
* O - Options Screen
* P - Place Map Objects Screen
* R - Read Scenario Objectives
* S - Shopper Info Screen
* T - Tech Screen
* U - Undo
* V - Mall Rating Screen
* W - Autowall
* X - Move Camera To Center of Lot
* [ - Go Downstairs
* ] - Go Upstairs


------------------------------------
> Miscellaneous Information [MISC] <
------------------------------------

This section provides information for prices, stores, and other things purely
for reference.

> Store Types [STOR]

Note: Stores with an asterisk (*) must be researched before use.

Apparel

Bridal and Formal Wear*: $48    Junior Apparel: $58
Kid's Apparel: $40              Leather Goods*: $32
Lingerie: $36                   Men's Apparel: $58
Shoes: $56                      Women's Apparel: $60
            
Electronics

Computer Games*: $60            Gadgets: $46
Music: $38                      Phones: $43
Radio and TV: $46               Security and Spy Tech: $60
Video Game Arcade*: $46         Videos: $52

Entertainment

Books and Magazines: $55        Calendars: $42
Collectables: $52               Discovery*: $58
Newsstand: $36                  Novelties*: $40  
Pet Supplies: $57               Toys: $57

Housewares

Appliances: $36                Artwork*: $60
Candles*: $52                   Furniture: $42
Household Goods: $43            Kitchen and Bath: $40
Lawn and Garden: $53            Office Supplies: $40

Health and Fitness

Aerobics Studio: $46            Dentist: $43
Eyeglasses*: $53                Makeup and Bath Goods: $55
Pharmacy: $58                   Spa*: $48
Sporting Goods: $46             Vitamins and Health Food: $58

Dining

Chinese*: $43                   Chocolates: $57
Coffee and Juice: $55           Deli*: $53
Fast Food: $53                  Ice Cream: $44
Pizza: $57                      Pretzels: $53

Services

Film Developing: $40            Glamour Shots*: $34
Hair Styling*: $52              Shipping and Mailboxes: $38
Shoeshine and Repair: $50       Tailor: $42
Travel Shops: $53               Watch and Jewelry Repair: $57

Miscellaneous

Bank: $43                       Dry Cleaning: $40
Educational: $40                Jewelry: $57
Perfume: $55                    Piercing Salon*: $43
Tattooing Parlor: $53           Tanning Salon*: $40

> Scenery [SCE2]

Note: Scenery with an asterisk (*) must be researched before use.

ATM                             Banner
Cost: $200                      Cost: $10
Attraction: 0                   Attraction: +3
Provides convenience.           No specialties.

Bench                           Column
Cost: $15                       Cost: $10
Attraction: +4                  Attraction: +3
No specialties.                 No specialties.

Fall Decor*                     Flowers
Cost: $50                       Cost: $10
Attraction: +5                  Attraction: +3
Works well in Sept/Oct/Nov.     No specialties.

Kiddie Ride                     Kiosk
Cost: $50                       Cost: $500
Attraction: +11                 Attraction: +6
Increases satisfaction.         Increases sales.

Lamp                            Large Fountain
Cost: $25                       Cost: $40
Attraction: +3                  Attraction: +8
No specialties.                 No specialties.

Map                             Sculpture
Cost: $15                       Cost: $60
Attraction: 0                   Attraction: +12
Helps customers stay.           No specialties.

Small Fountain                  Security Camera*
Cost: $100                      Cost: $200
Attraction: +26                 Attraction: 0
No specialties.                 Increases security.

Spring Decor*                   Summer Decor*
Cost: $25                       Cost: $25
Attraction: +5                  Attraction: +5
Works well in Mar/Apr/May.      Works well in June/July/Aug.

Table                           Telephone
Cost: $15                       Cost: $50
Attraction: +3                  Attraction: 0
No specialties.                 Provides convenience.

Trashcan                        Tree
Cost: $25                       Cost: $30
Attraction: 0                   Attraction: +8
Increases cleanliness.          No specialties.                

Winter Decor*
Cost: $15
Attraction: +3
Works well in Dec/Jan/Feb.

> Employees [EMP2]

Note: Cost per employee is at the left and cost to upgrade employees is at the
right.

Security
1 worker = +26 Sec/100 Tiles (approx.)
MIB and Sec-bot can capture aliens.
Rent-a-cop: $3/$200
Security Guard: $6/$400
Men In Black: $12/$600
Security Robot: $15/$800

Sanitation
1 worker = +Clean (not measured)
Duct Tape must be researched before Engineer.
Janitor: $4/$200
Sanitation Engineer: $8/$400
Maintenance Robot: $12/$400

Greeting
1 worker = +3 Att
Greeter: $2/$200

> Research [RES2]

Note: Research with an asterisk (*) are not available in the year 1950.

Merchandise

Arcades                         Artwork*
Cost: $250                      Cost: $250
Unlocks store type.             Unlocks store type.

Candles                         CDs*
Cost: $250                      Cost: $400
Unlocks store type.             Boosts music sales.

Cell Phones*                    Chinese
Cost: $500                      Cost: $250                      
Boosts phone sales.             Unlocks store type.

Computers*                      Deli*
Cost: $1000                     Cost: $250
Boosts appliance sales.         Unlocks store type.

Designer Perfumes               Digital Cameras*
Cost: $350                      Cost: $450
Boosts perfume sales.           Boosts film development sales.

Discovery*                      DVDs*
Cost: $250                      Cost: $500
Unlocks store type.             Boosts video sales.

Eyeglasses                      Fine Cuisine*
Cost: $250                      Cost: $400
Unlocks store type.             Unlocks large restaurant.

Formal Wear                     Glamour Shots*
Cost: $250                      Cost: $250
Unlocks store type.             Unlocks store type.

Hair Styling                    Hot Trends
Cost: $250                      Cost: $75
Unlocks store type.             Finds latest fads every year.

Imported Candies                Leather Apparel
Cost: $400                      Cost: $250
Boosts chocolate sales.         Unlocks store type.

Multiplex*                      New Fabrics
Cost: $400                      Cost: $500
Unlocks multiplex.              Boosts clothing sales.

Novelties                       Piercing Salon*
Cost: $250                      Cost: $250
Unlocks store type.             Unlocks store type.

Robotic Toys*                   Spa*
Cost: $300                      Cost: $250
Boosts toy sales.               Unlocks store type.

Stadium Seating*                Tanning Salon
Cost: $700                      Cost: $250
Boosts theater sales.           Unlocks store type.

Mall Improvements

Automatic Bathrooms             Automatic Doors
Cost: $500                      Cost: $600
Reduces maintenance costs.      Unlocks revolving entrance.

Better Insulated Walls          Graffiti Resistant Walls
Cost: $900                      Cost: $800
Reduces maintenance costs.      Reduces maintenance costs.

Metal Detector                  Scratch Resistant Walls
Cost: $750                      Cost: $750
Unlocks security entrance.      Reduces maintenance costs.

Solar Panels*                   Themed Scenery
Cost: $1000                     Cost: $400
Reduces maintenance costs.      Unlocks themed scenery.

Employees and Equipment

Duct Tape                       Greeter
Cost: $100                      Cost: $200
Reduces maintenance costs.      Unlocks employee type.

Janitor                         Maintenance Robot*
Cost: $200                      Cost: $600
Unlocks employee type.          Upgrade from engineer.

MIB*                            Press Agent
Cost: $600                      Cost: $400
Upgrade from security guard.    Better affects advertisements.

Price Scanner*                  Rent-a-Cop
Cost: $400                      Cost: $200
Increases sales.                Unlocks employee type.

Sanitation Engineer*            Security Bot*
Cost: $400                      Cost: $800 
Upgrade from janitor.           Upgrade from MIB.

Security Camera                 Security Guard
Cost: $600                      Cost: $400
Unlocks security camera.        Upgrade from rent-a-cop.

Tag Guard*
Cost: $600
Increases sales.

Marketing and Promotions

Band Promotion                  Boat Show
Cost: $300                      Cost: $300
Unlocks atrium promotion.        Unlocks atrium promotion.

Car Show                        Dog Show
Cost: $250                      Cost: $250
Unlocks atrium promotion.        Unlocks atrium promotion.

Fashion Show                    4th of July
Cost: $1000                     Cost: $500
Unlocks atrium promotion.        Unlocks atrium promotion.

Halloween                       Hay Maze
Cost: $250                      Cost: $800
Unlocks atrium promotion.        Unlocks atrium promotion.

Internet Marketing*             Kite Competition
Cost: $500                      Cost: $200
Increases sales.                Unlocks atrium promotion.

Mall Sleighride                 Mall Trains
Cost: $150                      Cost: $300
Unlocks atrium promotion.        Unlocks atrium promotion.

Mini-Golf                       Roller Coaster
Cost: $500                      Cost: $600
Unlocks atrium promotion.        Unlocks atrium promotion.

Snowmobile Show                 St. Patrick's Day Sale
Cost: $200                      Cost: $300
Unlocks atrium promotion.        Unlocks atrium promotion.

Thanksgiving
Cost: $400
Unlocks atrium promotion.

> Atrium Promotions [ATRI]

Note: Promotions with an asterisk (*) must be researched before use. Cost
of research is at the left and the cost to run during a month is at the
right.

Band Promotion*                 Boat Show*
Cost: $300/$40                  Cost: $300/$50
Months:	All                     Months: All

Car Show*                       Christmas
Cost: $250/$50                  Cost: Free/$25
Months: All                     Months: Dec

Dog Show*                       Fall
Cost: $250/$40                  Cost: Free/$20
Months: All                     Months: Sept/Oct/Nov

Fashion Show*                   4th of July*
Cost: $1000/$60                 Cost: $500/$60
Months: All                     Months: July

Halloween*                      Hay Maze*
Cost: $250/$60                  Cost: $800/$50
Months: Oct                     Months: All

Kite Competition*               Mall Sleighride*
Cost: $200/$40                  Cost: $150/$40
Months: All                     Months: Dec/Jan/Feb

Mall Trains*                    Mini-Golf*
Cost: $300/$50                  Cost: $500/$60
Months: All                     Months: All

Roller Coaster*                 Snowmobile Show*
Cost: $600/$70                  Cost: $200/$45
Months: All                     Months: Jan/Feb

Spring                          St. Patrick's Day Sale*
Cost: Free/$20                  Cost: $300/$40
Months: Mar/Apr/May             Months: Mar

Summer                          Thanksgiving*
Cost: Free/$20                  Cost: $400/$50
Months: June/July/Aug           Months: Nov

> Marketing Promotions [MARK]

Note: Advertising campaigns can only be run from one month to one year.

Billboard: $75 a week
Mail: $85 a week
Newspaper: $100 a week
Radio: $90 a week
Television: $100 a week

> Cheats [CHEA]

While you play, hold down the Control button and type out these codes to
gain these cheats. You will hear a police transmission for verification.

hdicash         Gain $100,000
hdirate         Gain 100 for Your Mall Rating
hdilore         All Technology is Researched
hdidizzy        Have More Control of the Camera
hditech         Immediately Complete a Research Project
hdizooma        Zoom In and Out with No Boundaries
hdiart          Browse Sim Animation Data

--------------------------
> Version History [VERS] <
--------------------------

This is where I document the changes I made in this Walkthrough.

1.00 (December 25, 2010)

Walkthrough is created.

1.10 (June 10, 2011)

Version History section is added.
Spelling and grammar errors are corrected.
Contact section has changed.

1.11 (April 28, 2013)

Slight text edits to shorten amount of letters per line.
Contact section has changed.

-------------------------
> Special Thanks [THAN] <
-------------------------

I'd like to give my thanks to Dark Shadow X for providing me the cheats I've
forgotten long ago and my twin brother for helping me trudge through some of
the hard campaigns. And of course, you, for reading this. I hope this guide
was a big help for you.

------------------
> Contact [CONT] <
------------------

Contact me at cappantwan@gmail.com for any errors or advice. Place the name
of the FAQ in your subject line so I can easily tell it's a question from my
FAQ. Please, don't be rude or your message will be ignored.