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"' 88 88 `8b 88 88 88 d8' `88 88 `Y88888b. a88aaaa a88aaaa8P' 88 .8P 88 88 a88aaaa `8b 88 88 `8b. 88 d8' 88 88 88 d8' .8P 88 88 88 88 .d8P 88 Y8. .88 88 Y88888P 88888888P dP dP 888888' dP Y88888P' 88888888P ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo I N H A R M ' S W A Y ****************************************** * Secret Service: In Harm's Way * ****************************************** * System: PC/Windows * * Author: Jeff H. * * Type: FAQ/Walkthrough * * Version: 1.07 * * Copyright: 2003 * ****************************************** * Check History for latest updates * ****************************************** TABLE OF CONTENTS ----------------- 1.0 PREFACE 2.0 GAME INFORMATION 2.1 About 2.2 Data 2.3 System Requirements 3.0 GETTING STARTED 3.1 Controls 3.2 Heads-Up Display 3.3 Tips And Strategies 4.0 WALKTHROUGH 4A Acceptable Risk 4B Reinforcements 4C Element of Surprise 4D Safe Passage 4E Ars Gratia Artis 4F Chemical Fingerprints 4G Cause and Effect 4H Stronghold 4I Loading Zone 4J Premature Discharge 4K Underground 4L States Evidence 4M Busted 4N Finance Reform 4O The Capitol 4P The White House 5.0 FREQUENTLY ASKED QUESTIONS 6.0 BONUS MATERIAL 6.1 Programmer Cheats 6.2 Easter Eggs 6.3 Links 7.0 GUIDE-RELATED 7.1 History 7.2 Contact & Credits 7.3 Legal Information ############################################################################### 1.0 | PREFACE # ############################################################################### Welcome to my FAQ/Walkthrough for the PC game called "Secret Service: In Harm's Way". My goal is to give you, the player, every possible bit of information that will allow you to beat the game. Secret Service is a tough game and is very difficult to master on all difficulties. Upon further inspection of this guide you will notice that I don't go into detail about commanding other SS agents, the weapons, etc. Why? The answer is that I *was* going to include this stuff but I found out that most of that stuff is covered in the help files that put onto your hard drive when you install the game. So I opted to leave it out because I felt that it would be in bad taste to put something in my guide that's covered with great detail already in the game's help files. Sorry. Also, this guide assumes that you own the US version of the game, and is not pirated. If not, I am not due to any inaccuracies due to this. If you find any errors in this guide, please contact me via email by using the Contact & Credits section. Thanks. ############################################################################### 2.0 | GAME INFORMATION # ############################################################################### --------------------------------------- 2.1 | About --------------------------------------- In Secret Service you play the role of a man named Mark Brophy. He, of course, is an agent for the Secret Service (in training). His resume includes work in the most elite squads of the United States Navy. Your job is to serve the SS and forfeit your life if possible to save the life of your protectee. This includes men like the Vice President or the NSA. Your armory and skill will aid in keeping you alive, but you must make split-second decisions that mean life or death with you or the person you're protecting. The game itself is a first-person shooter (FPS), which is in the Action category of video games. It plays like popular games such as Goldeneye 007 (N64) and Halo (Xbox, PC). However, this game is much closer to games like Tom Clancy's Rainbow Six or America's Army (PC) because it heavily relies on tactical combat. You have the ability to set up your mission and choose how you want to approach it, opposed to most FPS where you just run and gun. --------------------------------------- 2.2 | Data --------------------------------------- Game: Secret Service: In Harm's Way Genre: First-Person Shooter Publisher: Activision Value Developer: FUN Labs Released: November 2001 Platform: PC --------------------------------------- 2.3 | System Requirements --------------------------------------- Minimum System Requirements - Pentium II 333MHZ - 64MB RAM on Windows 95/98 - 128 RAM on Windows ME/2000/XP - 4MB AGP 3D Hardware accelerator w/Direct 3D support - High color graphics (16 BIT) - 4X CD-ROM - Mouse and keyboard - 56K Modem on LAN for multiplayer - 450MB free hard drive space - DirectX compatible sound card - Windows 95/98/ME/200/XP operating system - DirectX 8a or higher Recommended System Requirements - Pentium III 700MHZ - 128MB RAM on Windows 95/98 - 256MB RAM ON Windows ME/2000/XP - 32MB AGP 3D hardware accelerator w/Direct 3D support - High color graphics (32 BIT) - 8X CD-ROM or higher - Wheel mouse and keyboard - 56K modem or LAN for multiplayer - Internet play available on some systems - 450MB free hard drive space - DirectX hardware acclerated sound card (EAX RECOMMENDED) - Windows 95/98/ME/2000/XP operating system - DirectX 8a or higher ############################################################################### 3.0 | GETTING STARTED # ############################################################################### --------------------------------------- 3.1 | Controls --------------------------------------- Default Control Scheme W Key = forward S Key = backward Mouse Move Left = rotate left Mouse Move Right = rotate right A Key = strafe left D Key = strafe right Space Bar = jump Left Alt Key = crouch Q Key = lean left E Key = lean right Left Shift Key = run U Key = use Left Mouse Button = fire R Key = reload F Key = firing mode L Key = flash light O Key = drop item N Key = no weapon Mouse Wheel Up or ] Key = next weapon Mouse Wheel Down or [Key = previous weapon Right Mouse Button = aim P Key = pick item I Key = inventory F1 Key = primary weapon F2 Key = secondary weapon F3 Key = equipment 1 F4 Key = equipment 2 Backspace = night vision B Key = binoculars NumPad + = zoom map in NumPad - = zoom map out --------------------------------------- 3.2 | Heads-Up Display (HUD) --------------------------------------- The HUD in any game is all status indicators that are on your screen. For example, ammo, health, etc. The numbers in the box on the left are where each thing is at relative to your computer monitor. The key on the right is a description that corresponds with the numbers in the box. ----------------------------- | | 1 = Radio Command Menu | 1 | 2 = Elevation Level | | 3 = Map Magnification | | 4 = Map of Area | 2 3 | 5 = Crosshairs | 4 5 | 6 = Time Passed | | 7 = Health Status | | 8 = Ammo | 7 8 | 9 = Fire Mode (function) | 6 9 | 10 = Weapon/Ammo Type | 10 | ----------------------------- --------------------------------------- 3.3 | Tips And Strategies --------------------------------------- Luring enemies I cannot stress enough how important this procedure is. First, walk to an area where then enemy(s) is. Quickly retreat to where you were for cover. Wait for them to come. Once they come around the corner enough for you to shoot them do so. The best way (if possible) is to line up with the wall so that you get a straight shot. Use Nightvision The game's designers stuck NV in for a reason. When you're in a dark area don't hesitate to turn it on. This will allow you to see enemies more clearly and it might even reduce civilian casualties. Protecting Yourself The best way to protect yourself in a gun battle is to hide behind solid objects such as walls, office equipment, or even wooden tables and chairs. The enemies will shoot through breakable things, but sometimes they will opt to come around it and try shooting you from up close. Use this to your advantage: wait for them to come around then light them up. Keeping The Protectee Safe Most of the missions in the game don't require you to hurry up or even keep the hostage with you. So, in these cases find a safe spot that you can have the protectee hide in, like an area enemies don't go to. Tell them to follow you to this spot then get them to wait there. When you're done with whatever it is you had to do, come back for them and then finish the mission. Silenced Weapons No matter how cheap one might think this game is, the truth is that the enemies do react to sound. If you're in an enclosed area, when possible, use a silenced weapon or at least your quietest weapon. This reduces the number of guards that come to you. Unless, of course, you WANT them to come to you. ;) Have some really good strategies you'd like to see here? Send them my way. ############################################################################### 4.0 | WALKTHROUGH # ############################################################################### --------------------------------------- 4A | Acceptable Risk --------------------------------------- OBJECTIVES/PARAMETERS: * The NSA must survive * Follow all instructions given by Team Lead ''''' This first level will be one of a few where I give you an alternate method of beating the level. The first method is recommended for medium and hard difficulties only. The second method is recommended for the easy difficulty because it allows you to beat the level VERY quickly. But if you're playing on easy you can still use method 1, it's up to you. Update: Method 3 was sent in by verticalfist(at)netzero(dot)net. I tried it out and it works great! Big thanks! ''''' Method 1 -------- Tell the protectee (the NSA guy in the suit) to follow you. ("YOU", "FOLLOW") Go out the single back door and head right down the alleyway. Make a left then look to your immediate left for a door. Go through it and up the first flight of stairs. Before you go up the second flight, tell the protectee to wait on the steps. ("YOU", "WAIT HERE") Quickly walk backwards up the second flight and shoot the enemy at the top. Tell the protectee to follow you to the top and then have him wait up here. Wait a few seconds to make sure that no enemies come up the steps. Now walk out the window up here and across the plank to the building. From up here you need to take out as many enemies as possible since you have an advantage up here. Take out the enemies in the back alley towards the building, the guy in the building with the screen window (in the middle), the guys below the ladder (use a grenade), and finally the enemy in the center way in the back on top of the building) (look towards the main street in the middle, he's there). With the protectee still waiting, leave him there and head back to the building you started off in. Head up the steps in this building (on the right) and follow through, killing enemies as you go. From the bedroom with the civilian in it, take out any enemies you see by carefully looking over the balcony. Head out of this bedroom and up the steps to another room with an even higher view of the street. Again, take out the enemies you see from here. Head back down the steps, pass the bedroom, and into the first room on this floor. Instead of going back down the steps to the starting point, look for a narrow window straight ahead. Jump through it by jumping then crouching while you're holding forward. While on the beams outside walk down through and jump through the window. Kill any enemies in here then run downstairs and kill whomever else is in your path. You're on this building's ground level and have a good view of the street. Kill any enemies in the street and the building across the street. This is crucial to do so (so look into the building with screens on the windows and kill the enemy in there). Head back up the steps and out onto the wooden beams looking over the left alleyway. Get on the plank and drop down and then run back to the protectee (straight down and to the left). Run into the building he's in and tell him to follow you. Go down the steps and make a right as you exit this building, then run straight down this left alleyway towards the street. Now quickly dash behind the car and to the building directly on the other side of the car. Shoot the lopsided door till it breaks into pieces and run into the building, the protectee will follow. Mission complete. Method 2 -------- As you start the mission immediately tell the NSA to follow you. Run out of the front of the building and into the street. Dash across to the northwest and shoot the door down. Run inside the building, kill the guy, and wait for the NSA to catch up. Mission complete. Method 3 (Sent in by: verticalfist -- I did not write this method!) -------- Another alternate for getting through the first level. Turn around and shoot first guy who comes up the stairs after you. Have protectee follow you down stairs. Shoot two bad guys at bottom (I suggest crouching). Next, wait for one more enemies to come to top of stairs you just came down. Dispose of them and head for the doorway downstairs. As soon as you enter tunnel turn left at opening and cap the fellow behind the fence. Next go into the room w/ the two dead bad guys and throw down your primary weapon and pick up one of the ak- 47's. Go back to the fence in the tunnel. Shoot the wood at the bottom and it will break away. Go into the next room and look up the stairs. Throw a grenade up to the top of the stairs and quickly switch weapons. After the grenade dispatches the first bad guy the second will come running. Dispose of second guy and head upstairs. Note: second bad guy may stay in the room back in the corner. After he is gone proceed out the door and level is completed. --------------------------------------- 4B | Reinforcements --------------------------------------- OBJECTIVES/PARAMETERS: * You must reach the safehouse and find friendly forces Peak out of the door and kill any enemies you see out here in this marketplace. Walk out and take the patch northwest of you. Follow back, taking a right at the second intersection. Follow into the building, up the steps. From the balcony take out any enemies you can. If you find it too risky, don't bother. Either way, head out to this market area with boxes, using cover while returning fire. Walk past the civilians and to the back left path. Look for the steel door and walk up to it to open it up. Kill any one in this building then continue through the other steel door. Kill all of the enemies on this street and head down to the other end. Take a right at this dead end. After you've taken this right, turn left and run down this long alleyway. Watch out for civilians! Head far north, to look for a small alley that runs north & south, and has a clothesline over it. Go in this door. Climb up the ladder and onto the rooftop. Walk over the planks and you will see a ramp to your right--- -don't go right. Jump up on the slightly higher building on your left. Now jump down to the smaller building with a ladder attached. Climb down this ladder and into the building. Walk out then kill all of the guards. Run into the building directly across from where you are. Mission complete. Shortcuts: *At the beginning head to the right and up the steps. Jump onto the ledge, building, across the tents, and over the gate. --------------------------------------- 4C | Element of Surprise --------------------------------------- OBJECTIVES/PARAMETERS: Go to the opposite end of the street and shoot the gate that's under an archway until it breaks. Continue down and make a left where you see the wooden scaffolds, then turn right. Bear left at this junction, towards the wooden crates. Continue down and you'll see a gate that you need to go through on your right. Do so, then go right towards the corner, whilst killing the enemies in your way. At this stone doorway turn into the right wall and up the steps. Follow around to the balcony. Proceed through the door, down the hallway. In this lounge area proceed through the northwest corner where you'll see a door on the left and one on the right. Go through the left door and have the NSA follow you. Go down the hallway closest to the door on the right. Follow all the way through until you get outside onto a porch area. Immediately run down the steps and through the gate on the right. (You may have to kill some enemies first) The NSA will follow. Mission complete. --------------------------------------- 4D | Safe Passage --------------------------------------- OBJECTIVES/PARAMETERS: * NSA must be taken to his quarters * NSA must survive * Aircraft crew and avionics must be protected until takeoff First of all, I want to say that this mission, like most missions in the game is very short and can be passed easily. They start you off in a big ol' airport and it looks as if there's tons of stuff to do. First, tell the blonde- hair guy (NSA) to follow you. Now run up the steps into the plane. Turn left as soon as you get aboard the plane. While in this room (that has a TV set on the wall) tell the NSA to wait in this room. Leave this room and go down the flight of steps ahead of you. You'll now be in the plane's cargo area. Run all the way towards the back (straight-ahead) and kill all the enemies hanging out back here. Look carefully by the ramp to make sure there is no more (otherwise you'll fail the mission). Turn around and run back up to the NSA to wait for the countdown. Mission complete. --------------------------------------- 4E | Ars Gratia Artis --------------------------------------- OBJECTIVES/PARAMETERS: * Keep an eye on the VP * In case of trouble take him safely to the escape zone Tell the VP to wait where he is. Do NOT let him roam around. Go through the right doorway. Turn left as you pass through this square room with blue paintings on the wall. In this larger room, pass the three large paintings up and turn right. Kill the two enemies on the left path, then go up the ramp on the right path. Make a left at the top and kill the two guys in this long hallway. Proceed forward, make a right down the steps, and then follow the path down to this skylit room. Kill the guy that notices you. Go down and to the other end, killing the guys on the right. Go this way to where you see a wall that can be passed on either side. Pass it and then walk out to the food court. Kill the two enemies on your right who shoot at you. Ignoring the steps in the corner, look for a doorway to the right of the grating. Go through it and take note of this car. Finally, go all the way back to the beginning of the level to get the VP. Tell him to follow you and come all the way back to the car that you saw earlier. Mission complete. Tips: If you're having trouble backtracking to the car, just look for the trail of dead bodies. --------------------------------------- 4F | Chemical Fingerprints --------------------------------------- OBJECTIVES/PARAMETERS: * Locate the base commander * Eliminate all of his men that pose any resistance Walk forward down the road, passing the green army vehicle up. Shoot the gate in front of you until it breaks. Or, if you want to save ammo and take advantage of a bug in the game, simply walk THROUGH the gate. Run down the path and kill the guy in the tower. Go through the gate on your right while taking care of any enemies out in the open. Go into the building on your left and kill everyone in here (including the guy in the back part of the building). Make sure that they're all dead, otherwise you cannot pass this mission. Exit the building and walk across the street towards the right building (kill the guard in the tower above). While facing this tower, go into the building on the right. Walk into the bedroom with the base commander. Mission complete. --------------------------------------- 4G | Cause and Effect --------------------------------------- OBJECTIVES/PARAMETERS: * Eliminate all enemy personnel inside the refinery. Estimated guards number is 30 This is your basic trigger-happy mission. Your objective is to kill all thirty (30) enemies in the compound. Since the enemies are scattered about the level and some of the are on patrol, it'd be easier for me to give you the some tips instead of each guy's location: 1. The level is not as big as you may think. It's basically a big square with buildings in it. 2. Kill all enemies in each area before moving to the next. By making sure they're all dead saves you tim e by not having to search the same area over later on. 3.Use your nightvision while inside buildings. They can be dark. 4. Use a machine gun (automatic). A handgun is practically worthless on this level. Hopefully these tips helped you get through the level. It's not that hard if you take it slow and always hide behind things for cover. Good luck. --------------------------------------- 4H | Stronghold --------------------------------------- OBJECTIVES/PARAMETERS: *Locate Lucky and confront him Shoot the guard on the right that walks out the door. Head straight and through the door. Walk past the shelves and through the door on the right. Take a left in this kitchen area. Walk out into this area to se a few guards. Back up into the hallway behind you then wait. The idea is to lure them towards you and get them lined up shot against the wall to your right. Once they're dead, go through the door northwest of the center area. You'll be in a cream-colored hallway. Take the path on the left and through the first door you see. Pass the pool up. Turn to the right and kill the two guards in between the two buildings. Go up the steps in between these two buildings as well. Follow up then turn left to kill the guard ahead of you. Go into the door on the left that he was standing by. Immediately shoot and kill Vasquez, the guy in the blue shirt. You will hear a woman scream. She is in the back room---tell her to follow you. Run back out into the hallway and go ALL the way down to where you're on a balcony overlooking a rec room. Head right and down the steps into the rec room. Dash across to the door ahead on your left. Make a right into a room with a checkered floor. Tell the woman to wait in this room. Step outside, kill all the guards, and go get the woman again. Take here past the black car and to the part of where the street turns. Mission complete. --------------------------------------- 4I | Loading Zone --------------------------------------- OBJECTIVES/PARAMETERS: * Escort the ordinance specialist to the locations marked on your mission map The gist of this mission is to establish proof of bomb materials on this site. Take the bomb expert to the different hangars of interest (there are only three anyway, so this mission is short). When you go into the hang the best thing to do is walk around it until he confirms no proof of bomb materials. I will tell you how to get to each one, and you will deal with the enemies along the way. Hop up onto the platform and walk into the first building on your checklist. Now go out the front door and across the street behind the cargo holders, for building number two. Turn back out and to the building to the right of the truck, for building number three. Mission complete. --------------------------------------- 4J | Premature Discharge --------------------------------------- OBJECTIVES/PARAMETERS: * Eliminate all terrorists. There should be around two dozen of them * Be on the lookout for the terrorist leader and the bomb Much like the 'Cause and Effect' mission, 'Premature Discharge' is a kill-all kind of level. You start off in the streets of D.C.. First, kill all of the enemies you see out here in the open (watch for the numerous civilians). There are enemies on the left, center, and right. Once this ground level is cleared of enemies, go underground (look for the ramp walkways in the center). Kill all of the enemies down here, avoiding civilians. Now you need to get into the building. You can do so from underground, or if you wish, you can go through the front door on the ground level. Clear this building out of enemies. Just take cover behind the counters. Don't worry about the second objective--- killing all of the terrorists is your only real objective. Mission complete. --------------------------------------- 4K | Underground --------------------------------------- OBJECTIVES/PARAMETERS: * Locate the bomb and prevent the terrorists from detonating it * Neutralize the terrorist leader * Escort the Bomb Squad Officer [BSO] to the bomb and protect him while he disarms the bomb A bomb has been planted in the subway and you have to deactivate it before it's set and eventually explodes! Don't worry about neutralizing the terrorist leader. Just kill the enemies as you go like you normally would. Tell the Bomb Squad Officer (BSO) to follow you---you don't have time to come back for him. Take the path to the right while going down the steps. Shoot the guy to your left and then go through the red tolls. Go down the escalator. Pass the glass- enclosed room and go down the next escalator. Kill the five or so bad guys down here and then head left along the subway tracks (don't go on the tracks, though). Kill these enemies and then head across the room to the doorway, going through it, where another escalator is. Go down it, kill the guard, and work your way in the lowest subway tunnel. You're on a bridge overlooking the tracks. Kill any enemies up here with you then go down the steps northeast of you. Down here, in front of you, is a bench and a rectangular pillar. In between them is a bomb in a suitcase. While waiting for the BSO to come down, take care of the enemies behind the steps. Once the BSOO comes down he will deactivate the bomb. Mission complete. Tips: If the BSO gets stuck on the escalators give him a push down by going behind him and moving him down. It's the only way, unfortunately. --------------------------------------- 4L | States Evidence --------------------------------------- OBJECTIVES/PARAMETERS: * Protect Mrs. Ostrovski from any harm Kill the guys to your right without going down towards them. Lure them to you and shoot them while taking cover. Once they're dead go up the steps on the left side of the mansion (if front of your starting point) and through the door. A bar area is to your right and glass doors are in front of you. Go through the glass doors and up the steps on your left. Get off at the next floor up. Go to the second wooden door in front of you and into the room. Tell this lady to follow you then turn back around and go to your starting point (follow the same path you took to get up here). If you don't pass the mission by doing this just tell her to wait at this starting point. Then go kill a few more enemies (front center). Go back to the starting point to tell her to follow you once more. Mission complete. --------------------------------------- 4M | Busted --------------------------------------- OBJECTIVES/PARAMETERS: * Find Abbud and arrest him. He is not to be allowed any chance to escape Walk into the casino with your gun drawn. Kill the guard to the left of the door, to the far left, and the one on the far right. Go through the path on the right. Go up the stairs to kill the guard. Turn the corner to the right to kill the guard down the hallway. Continue down, passing the doors up, then go left at this intersection. Kill any guards in this area (be sure to watch behind you). Go down this hallway that eventually cuts left. You will be in a yellow-lit room that overlooks the casino lobby. Continue to the northwest side and into the room with a neon card sign outside of it. Kill the two guards in here. Go through the door, down the hall, and into a gambling room. Kill the three guards and go through the doorway. Walk into this next room and kill the lone guard. Nothing in this room is of importance, so just go through the other door behind you and up the steps. Kill the guard standing past the big glass window and the one next to him. Then go into the room on the north side to kill another guy. Finally, go into the library and by the bookshelf. Wait for it to open then kill Abbud. Walk around this room then they will have the info they need. Mission complete. --------------------------------------- 4N | Finance Reform --------------------------------------- OBJECTIVES/PARAMETERS: * Escort him [VP] all the way to the dinner room * Normal security rules apply: in case of trouble, escort him to the escape zone ''''' Like with a previous mission in Secret Service there is more than one way of completing the mission. What makes this leve3l stand out from those is that the two ways are completely different by requiring you to do things that require different amounts of time. This is why I'm going to give you the two different ways to beat the level. First, I'll give you the highly recommended method. The second method is not recommended unless you're some sort of perfectionist. '''' Method 1 ~~~~~~~~ You want to take the VP to one of the two cars in the level. I beat this level almost a dozen times and I found the following route to be the easiest. Tell the VP to follow you before he runs off. Go up the stairwell that is behind the two elevators in the lobby (across from the front desk). Go up to the next floor and kill the chick with a gun. Continue up to the next floor, killing the three terrorists on your way up. Get off the stairwell and you'll be on a rooftop with balconies above you. Cut to the left out here and go all the way to the other end while killing anyone who poses a threat (particularly on the right side). Take a left when you get to the other end, then go down the stairwell. As you're getting off the stairwell once you've reached the bottom, do not stop---keep going until you reach the parking lot straight ahead. Walk to the car then wait for the VP to catch up. Mission complete. Method 2 ~~~~~~~~ Simply put, in this method you kill all of the enemies in the level. This method is very hard because the level is huge and you don't get too much health and ammo. If you're doing it this way: sweep each floor and pick up the enemies' guns when you run out of ammo. I do not recommend that you do this time-consuming method. --------------------------------------- 4O | The Capitol --------------------------------------- OBJECTIVES/PARAMETERS: * Escort him [VP] to the exit zone Tell the VP to wait where he is, the enemies on this level are too dangerous for him to be following you just yet. Go into the doorway behind the VP. Go up the ramp and then the steps. Walk past the steel door and it will open. Kill the two guys inside then continue on until you are in a room with a red light in it. Go up the steps and out to an area where a plank is. Don't go over the plank just yet! Do you see the little area to the left just before the plank? Back in to that corner then wait for the enemies to come to you (kill them of course). They will come in waves from the left AND right (where you came from). Once you have 7-10 dead guys in front of you go ahead and cross the plank. Take the left path first and kill any guys remaining in this hallway, then go down by the water/sewage via the steps and kill anyone down here. Go back up and take the center path this time (it's to the left of where you come out at). Go into this next room with a red light, kill the four enemies, then the two in the room under the steps. Go up the steps, kill the guy, then up the next steps. Take note of this room with steps leading to a steel door. Then go back to get the VP and take him to this room. Note: if you kill all of the terrorists along the way you won't have to bring the VP to the aforementioned room! Mission complete. --------------------------------------- 4P | The White House --------------------------------------- OBJECTIVES/PARAMETERS: * Relax and enjoy the part [or not] Take the path on the left. Continue down into the hallway with red carpeting. Go up the gray steps to the right. Make a right at the top and then kill the guy ahead of you who's holding a gun. Mission complete. Congratulations, you beat the game! ############################################################################### 5.0 | FREQUENTLY ASKED QUESTIONS (FAQs) # ############################################################################### The following is a bunch of random questions that I devised and answered myself. If you have a question you'd like to ask me, send it my way and it may be included. W A R N I N G: This section could contain suggestive spoilers. Q: Does this game have online play? Why aren't there people playing? A: Yes. There is online play. But unfortunately, no one ever seems to be on. When I say no one I mean NO ONE. I've logged onto the servers several times at different times and I've never once seen anyone there. Q: Does GameSpy Arcade support this game? A: No. I tried it and it never detected my game. Q: So... The White House... Is that it? A: Yep, it sure is. :P ############################################################################### 6.0 | BONUS MATERIAL # ############################################################################### --------------------------------------- 6.1 | Programmer Cheats --------------------------------------- The following are built-in cheats that the game's developers stuck into the game. Usage: First, you need to bring up the "console". To do so, press the tilde key (~) on your keyboard (located on the far left next to the number 1 key). When the console appears, enter the following for the proceeding effect (in parenthesis): The following codes have been tested and do work: aigodmode 1 (god mode on) aigodmode 0 (god mode off) aiprotectprotectee 1 (inf. health for protectee on) aiprotectprotectee 0 (inf. health for protectee off) noclip 1 (no clipping on) noclip 0 (no clipping off) giveall() (receive all guns + max ammo) aidisableears 1 (enemies can't hear you) aidisableears 0 (enemies can hear you) I found the following codes to be FAKE: -Nuclear gun -"god" code (just use aigodmode instead) -Free Lives invincibility --------------------------------------- 6.2 | Easter Eggs --------------------------------------- As far as Easter eggs go, this game doesn't have many from what it seems. However, if find something neat or interesting I'll be sure to put it in the guide. If you find something worthy of this section feel free to send it my way. Patriotic Quotes To see quotes from great American leaders at the main menu click on the "Menu Off" button at the bottom left. The buttons will go away and a random quote shows up. To get new quotes turn the menu back on then turn it off again. --------------------------------------- 6.3 | Links --------------------------------------- FUN Lab's Official site - http://funlabs.com/ss/index.html Activision's Official site - http://www.activisionvalue.com/ss/ US Secret Service - http://www.ustreas.gov/usss/ SS Editorial Reviews - http://www.gamezone.com/gamesell/p19353.htm http://www.gamespot.com/pc/action/secretserviceinharmsway/review.html Demo Download Locations - http://www.bluesnews.com/files/demos/ssdemo.shtml http://www.3dgamers.com/games/secretservice/ http://www.fileplanet.com/index.asp?file=82887 http://games.worldonline.cz/clanek/demo.asp?id=2638 ############################################################################### 7.0 | GUIDE-RELATED # ############################################################################### --------------------------------------- 7.1 | History --------------------------------------- MM/DD/YYYY ---------- 03/21/2004 - Third method to put up for first level thanks to verticalfist(at)netzero(dot)net 09/02/2003 - Cleaning up done. 09/01/2003 - Added: alternate methods. 08/30/2003 - Added: intro, misc. stuff. Cleaned up. Building in process. 08/27/2003 - Some cleaning up and spell-checking done. 08/25/2003 - Added: level 14, 15, 16 walkthroughs. 08/23/2003 - Added: level 9, 10, 11, 12, 13 walkthroughs. 08/22/2003 - Added: level 6, 7, 8 walkthroughs. 08/20/2003 - Added: level 4, 5 walkthroughs. 08/17/2003 - Added: level 2, 3 walkthroughs. 08/08/2003 - Guide started. Added: level 1 walkthrough. --------------------------------------- 7.2 | Contact & Credits --------------------------------------- CONTACT: Contact me go to this page: http://www.gamefaqs.com/features/recognition/26872.html Follow the text link that you see at the top of that page. Then on that page you will see my e-mail address. This is done to avoid spam mail. You can contact for whatever reason. Hate mail, appreciation mail, help, corrections, etc... I don't care. If you want you can even sign up on my site's message board. CREDIT/SOURCES/THANKS: - GameFAQs had some cheat codes that I experimented with. Some worked, some did not. - ASCII Generator for part of the ASCII header (I modified it). - Big thanks to FUN Labs for making a decent game on a small budget. - verticalfist(at)netzero(dot)net for level 1's third method --------------------------------------- 7.3 | Legal Information --------------------------------------- Trademarks: All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyrights: Copyright 2003 Jeffrey H. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or other wise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. -END OF FILE-