TRON 2.0 ------------------------------------------------- List of Subroutine Locations/Energy Cost by CLU ------------------------------------------------- Disclaimer: I just put this together from my notes, so it may not be 100% accurate, but I tried to be very thorough. It should give you a good idea so you can use the code optimizers efficiently throughout the game. Nothing is more frustrating than upgrading to Beta (or worse, all the way to Gold) and finding the same thing on the next level. Section 1 is a list of subroutines in a rough chronological order as found in the game. In other words, level by level, progressing through as dictated by gameplay. There may be a slight variation based on which side of the room I went to first. Section 2 is a listing by subroutine, so you can see all the possible locations and levels for that particular subroutine. Each listing shows the energy cost and any notes about how it was obtained. In some (but not all) areas I have included notes on the optimizers. Enjoy. ----------------------------------------------- SUBROUTINES IN CHRONOLOGICAL ORDER BY GAMEPLAY ----------------------------------------------- Program Initialization ------------------------ Y-Amp (Alpha) 25 Blaster Primitive 25 Profiler (Alpha) 00 (from zLot) Profiler (Alpha) 25 *** Optimizer strategy notes *** Your first optimizer is part of an objective, so you can't come back to it from a future section. One strategy is to upgrade your Y-amp right away, and upgrade to Gold on the next optimizer so you have it available for the Primary Digitizing section. On that level, you may need it (depending on how the game randomizes the optimizer placement) to get to a high platform where the optimizer is. In 7 times playing the game, I have only found the optimizer for that level in another part once, so chances are good you'll need the Gold level (see notes below for more). Program Integration --------------------- Fuzzy Signature (Alpha) 25 Primitive Charge (Alpha) 00 (from ICP) Unknown SR (Submask - Alpha) 15 Profiler (Beta) 35 Virus Scan (Alpha) 25 Y-Amp (Alpha) 25 Primitive Charge (Alpha) 25 Submask (Alpha) 25 Vaporware - Light Cycles ------------------------- n/a Vaporware - Prisoner Bin ------------------------ Unknown SR (Suffusion-Alpha) 00 (from ICP) Virus Scan (Beta) 35 Fuzzy Signature (Alpha) 25 Peripheral Seal (Beta) 20 Suffusion (Alpha) 50 Y-Amp (Beta) 75 Unknown SR (LOL - Alpha) 65 Power Block (Alpha) 25 Peripheral Seal (Alpha) 15 *** Optimizer Strategy Notes *** This one is fairly easy, but sometimes overlooked - the Optimizer is behind one of the sealed bins. When you get permission to open ROMmie's bin, you will be able to open the one with the Optimizer, as well. Just go around to all the rooms. Transport Station ----------------- Virus Scan (GOLD) 50 Unkown SR (Sequencer - Alpha) 40 Virus Scan (Beta) 35 Viral Shield (Alpha) 20 Primitive Charge (Alpha) 35 Profiler (Beta) 35 *** Optimizer Strategy Notes *** You will miss the optimizer (and some of the subroutines mentioned here) if you don't jump onto the moving data blocks and go up to the top of the room - there is a recessed walkway just under the ceiling. On one side is an energy patch, and on the other is the optimizer. Primary Digitizing ------------------- Sequencer (Alpha) 50 Fuzzy Signature (Alpha) 50 Sequencer (Beta) 80 Primitive Charge (Alpha) 25 Profiler (Alpha) 25 Unknown SR (Profiler - Beta) 35 LOL (Alpha) 50 Support Safeguard (Alpha) 15 Ball Launcher (Alpha) 75 LOL (Alpha) 50 Unknown SR (Fuzzy Signature - Beta) 75 Unknown SR (Fuzzy Signature - Alpha) 00 (from ICP) *** Optimizer Strategy Notes *** Sometimes the optimizer appears at the beginning of the level, but usually it appears after the reformat has started, and you are running back through the main room with the energy pool and all the zLots. It is in the left-hand room, on top of a high platform. You need a Y-Amp gold to get up on top of the platform, but you can get by with a Y-Amp Beta if you wait until it comes to the edge, then jump up and press F when you are on top of it - if you time it right, you will catch it and you can optimize then. It can be nerve-wracking because the reformat is coming and zLots are trying to kill you, so do a hard-save just after the Program that gives you the platform permission in case you need to try again. Legacy Code - Alan's Desktop PC ------------------------------- LOL (Alpha) 65 Triangulate (Beta) 100 Unknown SR (Suffusion-Beta) 90 LOL (Alpha) 50 Unkown SR (Virus Scan-Beta) 35 Suffusion (Beta) 90 Packet Transport ----------------- Cluster (Alpha) 45 Profiler (GOLD) 00 (from ICP) Base Damping (Alpha) 15 Triangulate (Beta) 100 Unknown SR (Support Safeguard-Alpha) 25 Unknown SR (Fuzzy Signature - Beta) 75 Unknown SR (Suffusion - Beta) 90 Profiler (GOLD) 50 Y-Amp (Beta) 75 *** Optimizer Strategy Notes *** You'll find the optimizer on one of the upper walkways of the third pod. Power Regulator - Alan's Desktop PC ------------------------------------ Base Damping (Alpha) 15 Submask (Beta) 20 Unknown SR (Virus Scan - GOLD) 50 Cluster (Alpha) 45 Fuzzy Signature (Beta) 75 Power Occulus - Alan's Desktop PC ----------------------------------- Triangulate (Alpha) 75 Unknown SR (Triangulate - Beta) 100 Submask (Beta) 20 Support Safeguard (Beta) 20 Base Damping (Alpha) 15 Truncate (Alpha) 15 Y-Amp (GOLD) 100 LOL (Alpha) 65 LOL (Beta) 100 Cluster (Alpha) 45 Main Processing Core - Alan's Desktop PC ----------------------------------------- Peripheral Seal (Alpha) 00 (from Resource Hog) Cluster (Beta) 90 Fuzzy Signature (Beta) 15 Sequencer (Alpha) 25 Unkown SR (Peripheral Seal - Alpha) 15 Triangulate (Beta) 100 Submask (Alpha) 15 Base Damping (Beta) 20 Corrode (Alpha) 100 Corrode (Beta) 225 City Hub ---------- Viral Shield (Beta) 00 (Turn around and go behind wall at start) Viral Shield (Alpha) 20 Ball Launcher (Beta) 115 Unknown SR (Virus Scan - Beta) 35 Ball Launcher (Alpha) 75 Viral Shield (Alpha) 20 Corrode (Alpha) 00 (from zLot) Ball Launcher (Alpha) 00 (from zLot) Progress Bar ------------ Profiler (GOLD) 50 virus Scan (GOLD) 50 Y-Amp (GOLD) 50 Drunken Dims (Alpha) 00 (from zLot) Remote Access Node --------------------- Unkown SR (Power Block - Beta) 75 Cluster (Beta) 90 Sequencer (Beta) 80 Triangulate (GOLD) 125 Profiler (Beta) 35 *** Optimizer Strategy Notes *** The optimizer for this area is on the bottom level - there's a bunch of boxes that don't have an archive bin and seem to be there for no reason. Climb them to a recessed wallspace just below the ceiling for the optimizer. Thornes Perimeter Partition ----------------------------- Corrode (Alpha) 15 Ball Launcher (Alpha) 25 Drunken Dims (Alpha) 50 Truncate (Beta) 20 Viral Shield (GOLD) 30 Corrode (Beta) 150 Corrode (Beta) 150 Drunken Dims (Beta) 120 Function Control Deck (PDA) ----------------------------- Base Damping (GOLD) 25 Data Base - Security Socket ---------------------------- Energy Claw (Alpha) 100 Cluster (Alpha) 45 Fuzzy Signature (Alpha) 10 Power Block (Beta) 75 Fuzzy Signature (Beta) 15 Peripheral Seal (Alpha) 15 Primitive Charge (Beta) 15 Y-Amp (GOLD) 100 Base Damping (Beta) 20 Megahurtz (Alpha) 85 * Don't use the code optimizer on this level until you get Megahurtz - then go back out of that room and across the energy bridge. If you go to the area just to the left of the stack of data blocks that looks down onto the level below, you can wait until the optimizer climbs the wall and update Megahurtz to Beta (the next time you see a Beta version will be at the end of the game, so go ahead and update to Gold ASAP). Data Base - Firewall -------------------- Support Safeguard (Beta) 20 Truncate (Beta) 20 Unknown SR (Submask - Beta) 20 Profiler (GOLD) 50 * The optimizer appears in one of the alcoves after the rings are aligned Unknown SR (Megahurtz - Alpha) 100 Energy Claw (Alpha) 50 Primary Docking Port --------------------- LOL (Beta) 110 Unknown SR (Power Block - GOLD) 100 Energy Claw (Alpha) 00 (from Data Wraith) Cargo Bay Sector ------------------ (none) Root of the Problem - Assembly Sector ------------------------------------- Power Block (Beta) 00 (from ICP) Primitive Charge (Beta) 15 Megahurtz (Alpha) 150 Unkown SR (Peripheral Seal - GOLD) 25 Y-Amp (GOLD) 10 Prankster Bit 100 Power Block (Beta) 00 (from ICP) Unknown SR (Megahurtz - Alpha) 00 (from Data Wraith) Power Block (Beta) (from ICP) Power Block (Gold) (from ICP) Root of the Problem - Command Module ---------------------------------------- Megahurtz (Beta) 130 Viral Shield (Gold) 30 ----------------------------------------- APPEARANCES CATEGORIZED BY SUBROUTINE ----------------------------------------- Ball Launcher --------------- (Alpha) 75 Primary Digitizing (Beta) 115 City Hub (Alpha) 75 City Hub (Alpha) 00 City Hub (from zLot) (Alpha) 25 Thorne's Perimeter Partition Blaster Primitive ------------------ (Primitive) 25 Program Initialization Base Damping -------------- (Alpha) 15 Packet Transport (Alpha) 45 Power Regulator - Alan's Desktop PC (Alpha) 15 Power Occulus - Alan's Desktop PC (Beta) 20 Main Processing Core - Alan's Desktop PC (GOLD) 25 Function Control Deck (PDA) (Beta) 20 Data Base - Security Socket Corrode --------- (Alpha) 100 Main Processing Core - Alan's Desktop PC (Beta) 225 Main Processing Core - Alan's Desktop PC (Alpha) 00 City Hub (from zLot) (Alpha) 15 Thorne's Perimeter Partition (Beta) 150 Thorne's Internal Partition (Beta) 150 Thorne's Internal Partition Cluster -------- (Alpha) 45 Packet Transport (Alpha) 45 Power Regulator - Alan's Desktop PC (Alpha) 45 Power Occulus - Alan's Desktop PC (Beta) 90 Main Processing Core - Alan's Desktop PC (Beta) 90 Remote Access Node (Alpha) 45 Data Base - Security Socket Drunken Dims ------------ (Alpha) 00 Progress Bar (from zLot) (Alpha) 50 Thorne's Perimeter Partition (Beta) 120 Thorne's Internal Partition Energy Claw ------------ (Alpha) 100 Data Base - Security Socket (Alpha) 50 Data Base - Firewall (Alpha) 00 Primary Docking Port (from Data Wraith) Fuzzy Signature ---------------- (Alpha) 25 Program Integration (Alpha) 25 Vaporware - Prisoner Bin (Alpha) 50 Primary Digitizing (Beta) 75 Primary Digitizing (as Unknown SR) (Alpha) 00 Primary Digitizing (from ICP) (Beta) 75 Packet Transport (as Unknown SR) (Beta) 75 Power Regulator - Alan's Desktop PC (Beta) 15 Main Processing Core - Alan's Desktop PC (Alpha) 10 Data Base - Security Socket (Beta) 15 Data Base - Security Socket LOL ---- (Alpha) 65 Vaporware - Prisoner Bin (as unknown SR) (Alpha) 50 Primary Digitizing (Alpha) 50 Primary Digitizing (Alpha) 65 Legacy Code - Alan's Desktop PC (Alpha) 50 Legacy Data - Alan's Desktop PC (Alpha) 65 Power Occulus - Alan's Desktop PC (Beta) 110 Power Occulus - Alan's Desktop PC (Beta) 110 Primary Docking Port Megahurtz ------------ (Alpha) 85 Data Base - Security Socket (Alpha) 100 Data Base - Firewall (as Unknown SR) (Alpha) 150 Root of the Problem - Assembly Sector (Alpha) 00 Root of the Problem - Assembly Sector (from Wraith as Unknown SR) (Beta) 130 Root of the Problem - Command Module Peripheral Seal ----------------- (Beta) 20 Vaporware - Prisoner Bin (Alpha) 15 Vaporware - Prisoner Bin (Alpha) 00 Main Processing Core - Alan's Desktop PC (from Resource Hog) (Beta) 00 Main Processing Core - Alan's Desktop PC (from Resource Hog) (Alpha) 15 Main Processing Core - Alan's Desktop PC (as Unknown SR) (Alpha) 15 Data Base - Security Socket (GOLD) 25 Root of the Problem - Assembly Sector Power Block ------------ (Alpha) 25 Vaporware - Prisoner Bin (Beta) 75 Remote Access Node (as Unknown SR) (Beta) 75 Data Base - Security Socket (GOLD) 100 Primary Docking Port (as Unknown SR) (Beta) 00 Root of the Problem - Assembly Sector (from ICP) (Beta) 00 Root of the Problem - Assembly Sector (from ICP) (GOLD) 00 Root of the Problem - Assembly Sector (from ICP) Prankster Bit ------------- (Alpha) 100 Root of the Problem - Assembly Sector Primitive Charge ---------------- (Alpha) 00 Program Integration (from ICP) (Alpha) 25 Program Integration (Alpha) 25 Transport Station - Mooring Clamps area (Alpha) 25 Primary Digitizing (Beta) 15 Data Base - Security Socket (Beta) 15 Root of the Problem - Assembly Sector Profiler --------- (Alpha) 00 Program Initialization (from zLot) (Alpha) 25 Program Initialization (Beta) 35 Program Integration (Beta) 35 Transport Station - Mooring Clamps area (Alpha) 25 Primary Digitizing (Beta) 35 Primary Digitizing (as Unknown SR) (GOLD) 00 Packet Transport (from ICP) (GOLD) 50 Packet Transport (GOLD) 50 Progress Bar (Beta) 35 Remote Access Node (GOLD) 50 Data Base - Firewall Sequencer ---------- (Alpha) 40 Transport Station (as Unknown SR) (Alpha) 50 Primary Digitizing (Beta) 80 Primary Digitizing (Alpha) 25 Main Processing Core - Alan's Desktop PC (Beta) 80 Remote Access Node Submask ------- (Alpha) 15 Program Integration (as Unknown SR) (Alpha) 25 Program Integration (Beta) 20 Power Regulator - Alan's Desktop PC (Beta) 20 Power Occulus - Alan's Desktop PC (Alpha) 15 Main Processing Core - Alan's Desktop PC (Beta) 20 Data Base - Firewall (as Unknown SR) Suffusion ---------- (Alpha) 00 Vaporware - Prisoner Bin (as Unknown SR from ICP) (Alpha) 50 Vaporware - Prisoner Bin (Alpha) 50 Primary Digitizing (Beta) 90 Legacy Data - Alan's Desktop PC (as Unknown SR) (Beta) 90 Legacy Data - Alan's Desktop PC (Beta) 90 Packet Transport (as Unknown SR) Support Safeguard ------------------ (Alpha) 15 Primary Digitizing (Alpha) 25 Packet Transport (as Unknown SR) (Beta) 20 Power Occulus - Alan's Desktop PC (Beta) 20 Data Base - Firewall Triangulate ------------ (Beta) 100 Legacy Data - Alan's Desktop PC (Beta) 100 Packet Transport (Alpha) 75 Power Occulus - Alan's Desktop PC (Beta) 100 Power Occulus - Alan's Desktop PC (as Unknown SR) (Beta) 100 Main Processing Core - Alan's Desktop PC (GOLD) 125 Remote Access Node Truncate --------- (Alpha) 15 Power Occulus - Alan's Desktop PC (Beta) 20 Thorne's Perimeter Partition (Beta) 20 Data Base - Firewall Viral Shield ------------ (Alpha) 20 Transport Station - Mooring Clamps area (Beta) 00 City Hub (From Program behind starting point) (Alpha) 20 City Hub (Alpha) 20 City Hub (GOLD) 30 Thorne's Internal Partition (GOLD) 30 Root of the Problem - Command Module Virus Scan ---------- (Alpha) 25 Program Integration (Beta) 35 Vaporware - Prisoner Bin (GOLD) 50 Transport Station (Beta) 35 Transport Station - Mooring Clamps area (Beta) 35 Legacy Data - Alan's Desktop PC (as unknown SR) (GOLD) 50 Power Regulator - Alan's Desktop PC (as Unknown SR) (Beta) 35 City Hub (as Unknown SR) (GOLD) 50 Progress Bar Y-Amp ----- (Alpha) 25 Program Initialization (Alpha) 25 Program Integration (Beta) 75 Vaporware - Prisoner Bin (Beta) 75 Packet Transport (GOLD) 100 Power Occulus - Alan's Desktop PC (GOLD) 70 Progress Bar (GOLD) 100 Data Base - Security Socket (GOLD) 10 Root of the Problem - Assembly Sector