===================================================================== Star Wars Galactic Battlegrounds Clone Campaigns Civilization Summary v1 ===================================================================== Confederacy ===================================================================== Strengths: > Troopers and Mechs Weaknesses: > Aircraft +5% longer to build > Aircraft +5% more expensive Civilization Bonus: > Basic Training Upgrade (workers +15 HP, +1 Normal and +1 DuraArmor) > Able to produce predators at nursery Team Bonus: > Cargo Hovercrafts +25% nova Unique Unit: > Geonosian Warrior (Air) [65 food, 70 nova] 40 HP, 5 Attack, 0 Armor, 0 DuraArmor, 0 Range Unique Technology: > Geonosian Diligence @ Command Center [650 food, 400 nova] Workers gain +10% work rate, +2 attack vs troopers and buildings, +4 attack vs turrets > Confederacy Alliance @ Spaceport [250 food, 250 nova] Spaceport +500 HP Cargo Hovercraft +10% speed, +25 HP > Droid Upgrades @ Research Center [500 carbon, 300 nova] Troopers +25 HP, +3 attack > Geonosian Engineers @ Heavy Weapons Factory [450 food, 500 nova] All heavy weapons +10% speed Artillery and AA-Mobile lowered reload rates (1/4 seconds per shot) Unit Summary ============ Troopers [Excellent] > All troopers and tech upgrades Mechs [Good] > No heavy strike mech > Most upgrades Ships [Poor] > No advanced frigate > No advanced cruiser > No heavy destroyer > Heavy AA destroyer Jedi [Poor] > No jedi master > No decent upgrades Heavy Weapons [Very good] > All heavy weapons available > Decent T4 upgrades Air [Poor] > All crafts available > No T4 upgrades ===================================================================== Galactic Empire ===================================================================== Strenghths: > Mechs and Troopers Civilization Bonus: > Aircraft 5% cheaper > Upgrades to Heavy Mech units 10% cheaper > Fortress builds 10% faster Team Bonus: > Mech units +10% speed Unique Unit: > Dark Trooper (Ranged mechanized trooper) [50 food, 85 carbon] Detects stealthed units 150 HP, 6 Attack, 2 Armor, 4 DuraArmor, 4 Range Unique Technology: > Walker Research @ Mech Factory [150 ore, 350 nova] AT-AT minimum range decreased AT-AT AA attack added > Altered Bargains @ Spaceport [300 food, 250 nova] No resource trading fee Unit Summary ============ Troopers [Good] > No advanced mounted trooper > All T4 upgrades Mechs [Excellent] > All mechs and upgrades Ships [OK] > No advanced cruiser Jedi [Very good] > Jedi masters > Force Good, Concentration, Meditation Heavy weapons [Good] > All heavy weapons and most upgrades Air [Mediocre] > All crafts > No shielding, platework or flight school > Efficient Manufacturing (25% cheaper) ===================================================================== Gungans ===================================================================== Strengths: > Ships and Mechs Weaknesses: > Aircraft +5% longer to build > Aircraft +5% more expensive Civilization Bonus: > Can construct underwater prefab shelters > Buildings have self regeneration > Workers +10% ore mining bonus in T3 Team Bonus: > Ships -15% cost > Shield generators -15% cost Unique Unit: > Fambaa [150 food, 150 ore] Shield generator unit 150 HP, 0 Attack, 20 Armor, 20 DuraArmor, 5 Range Unique Technology: > Creature Training @ Heavy Weapon Factory [500 food, 400 carbon] Pummel 2x effective versus walls AA Mobile more effective versus air Artillery more effective versus buildings > Creature Armor @ Mech Factory [700 food, 350 carbon] Mech units +10% HP > Farseeing Binoculars @ Troop Center [300 food] Troopers +2 Line of sight Troopers +2 Range (except mounted troopers) > Faster Growth Chambers @ War Center [750 food, 550 carbon] Ships +20% faster constructed Ships +20% cheaper Unit Summary ============ Troopers [Very good] > All troopers > No droid Assistant > Farseeing Binoculars Mechs [Excellent] > All mechs and techs > Gungan Creature Armor Ships [Best in the game] > All ships > Ship upgrades availabe @ War Center Jedi [Mediocre] > No jedi master > Can not turn buildings Heavy weapons [Excellent] > All heavy weapons and techs Air [Mediocre] > All craft available > No shielding, platework or flight school > Efficient Manufacturing (25% cheaper) ===================================================================== Rebel Alliance ===================================================================== Strengths: > Air and Troopers Civilization Bonus: > Farmers +5 carry capacity > Fortress +1 range, Line of sight and search radius Team Bonus: > Farm food maximum raised +35 food Unique Unit: > Air Speeder [60 food, 65 nova] Good versus Mechs 30 HP, 2 Attack, 0 Armor, 0 DuraArmor, 4 Range > A-Wing [40 food, 45 nova] Constructed at Airbase Anti Air unit, also good versus workers and troopers 15 HP, 2 Attack, 0 Armor, 0 DuraArmor, 6 Range Unique Technology: > Tougher Armor @ War Center [250 food, 125 nova] Troopers +30 HP to troopers, +50 HP to mounted troopers > A-Wing Research @ Airbase [150 carbon, 150 nova] Unit Summary ============ Troopers [Excellent] > All troopers and techs Mechs [OK] > No heavy strike mech > Heavy assault mech > Heavy mech destroyer > No T4 upgrades Ships [Poor] > No advanced frigate > No advanced cruiser > Heavy destroyer > Heavy AA destroyer Jedi [Good] > Jedi master > All useful T4 upgrades Heavy Weapon [Poor] > Heavy AA Mobile > No heavy pummel > No heavy artillery > No T4 upgrades Air [Excellent] > All craft and techs ===================================================================== Republic ===================================================================== Strengths: > Jedi and troopers Civilization Bonus: > Prefab shelters have +1 population > Holocrons produce more nova > Jedi and Jedi Temple are cheaper > Units garrisoned inside a fortress heal 33% faster Team Bonus: > Med Droids heal twice as fast > Jedi +10% speed Unique Unit: > Jedi Starfighter [50 food, 100 nova] 35 HP, 4 Attack, 0 Armor, 0 DuraArmor, 4 Range Unique Technology: > Air Cruiser Boast @ Airbase [200 carbon, 300 nova] Air cruisers +10% speed > Kaminoan Refit @ Nursery [400 carbon] +20% faster food generation > Upgraded Med Droids @ Command Center [400 carbon] Med Droids +20% speed Med Droids +20% faster healing > Galactic Senate Hub @ Fortress [350 ore, 500 nova] Fortress +2 range, +2 line of sight Fortress +2 attack versus air, mech, heavy weapons, troopers > Sight Beyond Sight @ Jedi Temple [350 nova] Jedi, troopers, jedi starfighter +6 line of sight > Kaminoan Cloners @ War Center [300 food, 200 nova] Laser troopers +50% creation speed Unit Summary ============ Troopers [Excellent] > All troopers and techs Mechs [Mediocre] > Heavy strike mech > Heavy mech destroyer > No heavy assault mech > No T4 upgrades Ships [Poor] > No heavy frigate > No heavy cruiser > No heavy destroyer > Heavy AA Destroyer Jedi [Best in the game] > All jedi and techs including Sight Beyond Sight (+6 LOS) Heavy Weapon [Poor] > Heavy AA Mobile > No heavy pummel > No heavy artillery > No T4 upgrades Air [Excellent] > All craft and techs ===================================================================== Royal Naboo ===================================================================== Strengths: > Air and Jedi Civilization Bonus: > Nova collection +10% > Holocrons produce more nova > Fortress has increased attack versus mechs and heavy weapons Team Bonus: > Air Cruiser +10% speed Unique Unit: > Royal Crusader [125 food, 60 nova] Mounted trooper good versus mechs 175 HP, 5 Attack, 1 Armor, 2 DuraArmor, 0 Range Unique Technology: > Advanced Engines @ Airbase [225 food, 300 nova] All aircraft +10% speed > Battle Armor @ Fortress [225 food, 200 ore] Fortress units +25% HP (Air Cruisers excluded) > Taxation @ Fortress [225 food, 400 nova] All military units 10% cheaper Unit Summary ============ Troopers [Poor] > No advanced mounted trooper (compensate with UU Royal Crusader) > No repeater trooper > No T4 upgrades Mechs [Poor] > Heavy strike mech > No heavy assault mech > No heavy mech destroyer > No T4 upgrades except Advanced Redesign (+50 HP) Ships [Excellent] > All ships available Jedi [Good] > Jedi masters > All T4 upgrades except Force Strong (+3 turning range/LOS) Heavy Weapons [Poor] > No heavy artillery > No heavy pummel > No T4 upgrades > Heavy AA Mobile Air [Excellent] > All craft and techs ===================================================================== Trade Federation ===================================================================== Strengths: > Mechs and ships Civilization Bonus: > No prefab shelters needed > Fortress +3 AA range Team Bonus: > Heavy weapons +15% speed Unique Unit: > Destroyer Droid [50 carbon, 150 nova] 85 HP, 6 Attack, 2 Armor, 5 DuraArmor, 5 Range Unique Technology: > Fusion Extractor @ Ore Processing Center [300 food, 300 carbon] Ore collection +50% faster > Neimoidian Endorsement @ Spaceport T2 [75 food, 30 nova] All buildings cost 5% less > Market Inside Trading @ Spaceport T3 [200 food, 100 nova] All research costs 10% less > Market Control @ Spaceport T4 [300 food, 225 nova] No resourece trading fee Unit Summary ============ Troopers [OK] > No repeater > No droid assistant tech (faster creation) Mechs [Excellent] > All mechs and technologies Ships [Excellent] > All ships available Jedi [Very poor] > No jedi master > No decent upgrade Heavy Weapons [Good] > All technologies Air [Poor] > Advanced fighter & bomber > No T4 techs ===================================================================== Wookies ===================================================================== Strengths: > Troopers and air Civilization Bonus: > T3 and T4 carbon collection is 5% faster > Fortress +5 line of sight and +10% HP Team Bonus: > Troopers +2 line of sight and +2 search radius Unique Unit: > Berserker [80 food, 35 nova] Unique Technology: > Self Renegeration @ Command Center [650 food, 325 carbon, 350 nova] Biological units (not workers) regenerate HP Troopers +30 HP and +2 DuraArmor > Beserker Jetpacks @ Fortress [300 carbon, 200 nova] Beserker +10% speed > Forest Vision @ Heavy Weapon Factory [410 food, 200 nova] AA Mobile and artillery +1 range and line of sight > Wookie Ingenuity @ Mech Factory [400 food, 400 nova] All mech factory units are 15% to produce Unit summary ============ Troopers [Excellent] > All technologies availabe Mechs [Poor but useful] > No heavy strike mech > No heavy assault mech > Heavy mech destroyer > No T4 upgrades except Wookie Ingenuity (Mech units 15% cheaper) Ships [Very poor] > No advanced frigate > No advanced cruiser > No heavy destroyer > Heavy AA destroyer Jedi [Very poor] > No jedi master > No decent upgrades Heavy Weapons [Good] > All available plus Forest Vision upgrade (+1 range/LOS) Air [Excellent] > All technologies (shielding, platework, advanced flight school) ===================================================================== (c) 2003 nailz@hetbrein.net 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