------------------------------------------------------------------------------- CULTURES Published by THQ Gamefaqs Guide v1.00 by S.Mattison at GMail Date; 05-30-06 --------------------------------- --------Table of Contents-------- 1. CULTURES - A Brief Overview 1.a. What Is Cultures All About? 1.b. Keyboard Controls 1.c. Frequently Asked Questions 2. Gameplay in Cultures 2.a. Introductory Missions 2.b. Campaign Missions 2.c. Single Player Scenarios 2.d. Multiplayer Scenarios 3. The demo: Discovery of Vinland 3.a. Where can I get it? 3.b. What's it about? 3.c. How's it different? 4. Stuff in the game 4.a. Environmental Objects 4.b. Buildings and Tribes 4.c. In-game Technology Tree 4.c.i Building Requirements 4.c.ii Career Requirements 4.d. Quitting the game? 4.e. What are they saying? 5. Cheats and Codes 6. COPYRIGHT 7. DISCLAIMER 8. CONTACT INFORMATION ------------------------------------------------------------------ ------------------------------------------------------------------ 1. CULTURES - A Brief Overview ------------------------------------------------------------------ ------------------------------------------------------------------ 1.a. What Is Cultures All About? --------------------------------- "You accompany a small group of Vikings on their adventurous journey over the Atlantic. Once they have landed on the North American shore, you will help them establish a village and the study the unknown continent. Each individual inhabitant of the settlement is important for the success of your mission, because each particular has non-standard abilities, character characteristics and development possibilities! It fits now in your hand to observe and lead into the correct ways these from birth - however you never forget your superordinate, strategic targets in view of the affectionately animated Vikings. Every Viking has individual characteristics and desires: They eat, sleep and converse, can marry and have children, and they can choose from more than 30 different occupations!" ------------------------------------------------------------------ 1.b. Keyboard Controls --------------------------------- GENERAL P - Pauses the Game L - Toggle Double-speed H - Build a House S - Build a Street [Z/Mousewheel] - Toggle Double-size (Zoom) [9/0/Mousewheel] - Tilt viewpoint F1 - Help F2 - Menu F3 - Load Game F4 - Save Game F5 - Diplomacy F6 - Statistics F7 - People List F8 - Tech Tree F9 - QuickSave F10 - Toggle Map Radar TAB - Show all Names on the screen in tooltips [Cursor Keys/Numpad] - Scroll the map Esc - Close current screen Alt+F4 - Quit Game --------------------------------- WHEN A CHARACTER IS SELECTED Space - Menu O - Center screen on selected group B - Assign new Job W - Assign new Home A - Assign new Working area [click destination] G - Send group to [click destination] M - Make Mini-windows for selected group --------------------------------- WHEN SOLDIERS ARE SELECTED CTRL and a number [1-6] - Define a Group SHIFT and [1-6] - Add to existing Group [1-6] - Select Group --------------------------------- IN STATISTIC WINDOW [. or >] - Select next tab [, or <] - Select previous tab --------------------------------- IN MULTIPLAYER MODE [RETURN or ENTER] - Chat with other players --------------------------------- 1.c. Frequently Asked Questions --------------------------------- q. "This game is horribly slow! I regret even buying it!" a. Hold your tongue, rogue! Press the L key. Not here, in the game! Next time read the Keyboard Controls before you go jumping to conclusions. q. "Why is everything black?" a. You're new here, aren't you? That darkness is called "Fog of War". You can't see anything out there, because you haven't explored it yet. If you don't see a little map in the bottom left, press [F10] a few times. See that flashing thing? That's your map, radar, mini-screen, whatever you want to call it. Click on the area where all the little dots are. There are your guys. Have fun! q. "What are all those little plus signs on each of my guys?" a. Those are their four statistics. When you look at the people chart [F7], you can see who has points to spend by clicking on the star on the right. Click on one of the people in the list, and you should see "Available:" on the bottom right, followed by a number of little glowing dots. Click on one of the plus signs (Strength, Endurance, Rhetoric, or Piety) until you have no dots left. q. "What do those statistics do?" a. Each of them affect the speed and efficiency of the individual viking. Strength defines how much a viking is slowed down by what he is carrying. Endurance defines how long he can go without sleep. Rhetoric defines how long he can go without talking with other vikings. Piety defines how long he can go without prayer. q. "Why is my viking just standing there waving his arms in the air?" a. He's praying to you. ;) q. "Where's my town hall? How can I make new peasants?" a. Welcome, warcrafter! This viking game starts you out with everything you need. If you have a male viking and a female viking, you can make little vikings. All you need is a Dwelling tent, or a house. Assign a male viking to the dwelling area. Then have him marry a nearby female viking. As soon as they rush into eachother's arms, you should hear a tone that tells you they are married. At that point, you must wait for the female to want children. It might take a minute. Try asking her politely. After that, simply rightclick on her, (or press Space after clicking on her), and choose whether she should have a male or female child. In a short while, she will sneak away into her dwelling tent with her husband, and sparks will fly! A short while later, the stork will deliver the bouncing baby to the lucky couple's doorstep! How quaint! ------------------------------------------------------------------ ------------------------------------------------------------------ 2. Gameplay in Cultures ------------------------------------------------------------------ ------------------------------------------------------------------ 2.a. Introductory Missions --------------------------------- The first four missions are Tutorials, which teach you respectively; * How to use the Game's Interface * How to achieve Cultural Sustainability * How to trade with other cultures * How to battle with other cultures ------------------------------------------------------------------ 2.b. Campaign Missions --------------------------------- The main storyline of the game, this extended single-player scenario follows the trek of our heros and heroines as they journey across the rough Atlantic, brave the harsh elements, and attempt to retrieve the pieces of the Shattered Sun. ------------------------------------------------------------------ 2.c. Single Player Scenarios --------------------------------- These missions let a player become acquainted with the game at his or her own pace, without having to worry about advancing the storyline. The open-ended environments promote cultural expansion, advancement of technologies, and enjoyment of the "lovable characters" as they trek through their daily lives. ------------------------------------------------------------------ 2.d. Multiplayer Scenarios --------------------------------- These missions let more than one player interact with one another, harvest and share resources and technologies, and wage war upon one another. ------------------------------------------------------------------ ------------------------------------------------------------------ 3. The demo: Discovery of Vinland ------------------------------------------------------------------ ------------------------------------------------------------------ 3.a. Where can I get it? --------------------------------- Search your favorite search engine for the filename CulturesDemoEng.exe ------------------------------------------------------------------ 3.b. What's it about? --------------------------------- This demo version contains only the first four tutorials and the single player scenario called 'Niagara', each of which can be found in the main game. ------------------------------------------------------------------ 3.c. How's it different? --------------------------------- * You can load a previously saved game. However, all you can do is watch (i.e. you can't intervene). This is yet another way for you to become more familiar with the world of CULTURES. * Only the "beginner" option is available to be played completely. All other play versions, like campaign, individual scenarios or multi-player possibilities, are not available in this demo. * All important bonus items, such as shoes, iron and wood tools, furniture and table-ware are already available in large quantities in the main warehouse. Therefore, building the structure of the village is much easier. * Although there are three in total, only one military units is available in this demo. * On the demo maps, there are no opponents or other tribes except your own Vikings available. ------------------------------------------------------------------ ------------------------------------------------------------------ 4. Stuff in the game ------------------------------------------------------------------ ------------------------------------------------------------------ 4.a. Environmental Objects --------------------------------- *INANIMATE --------------------------------- Wood Stone Clay Gold nugget Iron ore --------------------------------- *HARVESTABLE --------------------------------- Mushroom Food Wheat --------------------------------- *ANIMALS --------------------------------- Butterflies Fish Rabbits Sheep Oxen Boar Bears ------------------------------------------------------------------ 4.b. Buildings and Tribes --------------------------------- Vikings Eskimos Indians ------------------------------------------------------------------ 4.c. In-game Technology Tree --------------------------------- I feel this tree makes little sense, and blends the Buildings with the careers and technologies. I have taken the liberty of elaborating buildings and careers in the sections that follow. --------------------------------- Civilian Building Constructor Fisherman Scout Barracks School Tool Maker / Iron Ore Miner-------Iron Smelter---Armourer / \ / WeaponSmith / Clay Worker---Stonemason-----------Gold Digger----Goldsmith \ Dwelling Tent-House for 2 Families-House for 3 / Woodcutter----Joiner---------------Cabinet Maker \ Spear Workshop-Bow Maker-Defense Tower Huntsman------Shepherd-------------Weaver \ Shoe Maker-----------Tanner Well / Farmer--------Fruit Collector \\ \Miller---------------Baker----------Brewer Mushroom Collector---Druid Carrier-------Merchant Supply Tent---Warehouse ------------------------------------------------------------------ 4.c.i Building Requirements --------------------------------- Basic buildings; --------------------------------- Main Warehouse Benefits: Storage of Resources, Improves Religion, Defends itself Storage Limit: 200 Equipment: All Max Assignable Carriers: 5 --------------------------------- Level 1 buildings; --------------------------------- Dwelling Tent Recommended: Nearby a road Benefits: Population Increase Equipment: Furniture, Crockery, Oil Max Occupancy: 2; one male, one female Fisherman's Tent Recommended: Nearby accessible water Benefits: Food Increase, Working area changeable Max Workers: 3 Huntsman's Tent Recommended: Nearby animals Benefits: Leather/Food Increase Max Workers: 3 Farm Recommended: Nearby an open grassy space Benefits: Wheat Increase Max Workers: 3 School Recommended: Nearby a road Benefits: Training Trades without work experience Max Students: 3 Clay worker's tent Recommended: Near clay quarries Benefits: Lump-of-Clay Increase Max Workers: 3 Woodcutter's tent Recommended: Nearby a forest Benefits: Wood Increase Max Workers: 3 Supply Tent Recommended: Nearby a road, close to allied villages Benefits: Increase storage, distribution of Resources Storage Limit: 100 Equipment: All Max Assignable Carriers: 3 Barracks Recommended: Near an Iron ore quarry, and a road Benefits: Train population in combat Max Assignable Carriers: 3 --------------------------------- Level 2 buildings; --------------------------------- House for 2 families Pre-requisites; Supply Tent Recommended: Nearby a road Benefits: Population Increase Max Occupancy: 4; two males, two females Shoemaker's workshop Pre-requisites; Huntsman's Tent Recommended: Near a Huntsman's Tent Benefits: Turns Leather into Shoes Max Workers: 1 Well Pre-requisites; Farm, Spring water Recommended: Dig for water near a Mill Benefits: Water Increase; No workers; Automatically generates 5 Water buckets Mill Pre-requisites; Farm Recommended: Near a farm Benefits: Turns Wheat to Flour Max Workers: 1 Iron Mine Pre-requisites; Clay worker's tent Recommended: Near iron ore quarries Benefits: Iron Ore Increase Max Workers: 3 Fruit Farm Pre-requisites; Farm Recommended: Nearby fruit bushels Benefits: Food Increase Max Workers: 1 Mushroom Collector's Hut Pre-requisites; Farm Recommended: Nearby mushrooms Benefits: Mushroom Increase Max Workers: 1 Stonemason's tent Pre-requisites; Clay-Worker's Tent Recommended: Near stone quarries Benefits: Stone Increase Max Workers: 3 Shepherd's hut Pre-requisites; Huntsman's tent Recommended: Near a flock of sheep Benefits: Wool Increase Max Workers: 1 Potter's workshop Pre-requisites; Clay worker's tent Recommended: Near a Clay worker's tent Benefits: Turn Lumps-of-Clay into Pottery (usable at living quarters) Max Workers: 1 Carpenter's workshop Pre-requisites; Woodcutter's tent Recommended: Near a Woodcutter's tent Benefits: Turns Wood into Wooden Tools Max Workers: 1 Warehouse Pre-requisites; Supply Tent Recommended: Nearby a road Benefits: Increase storage, distribution of Resources, Defends itself Storage Limit: 200 Equipment: All Max Assignable Carriers: 5 --------------------------------- Level 3 buildings; --------------------------------- House for 3 families Pre-requisites; Carpenter's workshop Recommended: Near a road Benefits: Population Increase Max Occupancy: 6; three males, three females Leather workshop Pre-requisites; Huntsman's Tent Recommended: Near a Huntsman's Tent Benefits: Turns Leather into Leather Armour (usable at Barracks) Max Workers: 1 Bakery Pre-requisites; Bakery Recommended: Nearby a mill and a well Benefits: Combines Water and Flour into Food Max Workers: 1 Iron smelting works Pre-requisites; Iron Mine Recommended: Near iron mines Benefits: Turns Iron Ore to Iron Bricks (usable as Armour, Swords, Tools) Max Workers: 1 Gold Mine Pre-requisites; Clay worker's tent Recommended: Near gold nugget quarries Benefits: Gold Nugget Increase Max Workers: 3 Weaving mill Pre-requisites; Shepherd's hut Recommended: Near a Shepherd's hut, and a Barracks Benefits: Turns Wool to Tunics (usable at Barracks) Max Workers: 1 Temple Pre-requisites; Mushroom Collector's Hut Recommended: Nearby a Mushroom Collector's Hut Benefits: Turns Mushrooms to Oil (usable at living quarters) Max Workers: 1 Furniture workshop Pre-requisites; Carpenter's workshop Recommended: Near a Woodcutter's tent Benefits: Turns Wood into Furniture (usable at living quarters) Max Workers: 1 Spear workshop Pre-requisites; Carpenter's workshop Recommended: Near a Barracks Benefits: Turns Wood to Spears (usable at Barracks) Max Workers: 1 --------------------------------- Level 4 buildings; --------------------------------- Brewery Pre-requisites; Bakery Recommended: Nearby a road Benefits: Combines Water and Wheat into Beer (usable at Barracks) Max Workers: 1 Armourer's forge Pre-requisites; Iron smelting works Recommended: Near an Iron smelting works, and a Barracks Benefits: Combines Wood and Iron into Iron Armour (usable at Barracks) Max Workers: 1 Swordmaker's forge Pre-requisites; Iron smelting works Recommended: Near an Iron smelting works, and a Barracks Benefits: Combines Wood and Iron to Sword (usable at Barracks) Max Workers: 1 Toolmaker's forge Pre-requisites; Iron smelting works Recommended: Near an Iron smelting works Benefits: Combines Wood and Iron to Iron Tools Max Workers: 1 Goldsmith's workshop Pre-requisites; Gold Mine Recommended: Near a Gold Mine Benefits: Turns Gold Nuggets to Gold Bricks (usable at Barracks) Max Workers: 1 Bow maker's workshop Pre-requisites; Spear Workshop Recommended: Near a Barracks Benefits: Turns Wood into Bows (usable at Barracks) Max Workers: 1 --------------------------------- Level 5 buildings; --------------------------------- Defence tower Pre-requisites; Bow Maker's Workshop Recommended: Near village outskirts, or enemy villages Benefits: Attacks enemies automatically, Defends itself --------------------------------- ------------------------------------------------------------------ 4.c.ii Career Requirements --------------------------------- Unemployed; Civilian --------------------------------- Dead-end Jobs; Building Constructor Works; Outdoors Scout Works; Outdoors Fisherman Works; Out of a Fisherman's Tent Archers, Swordsmen, and Spearmen Work; Outdoors --------------------------------- Advancable Careers; Clay Worker Works; Out of a Clay-worker's Tent -Iron Ore Miner Works; In an Iron Mine ==Iron Smelter Works; In an Iron Mine ----Armourer Works; In an Armourer's Forge ----WeaponSmith Works; In a Sword maker's Forge ----ToolMaker Works; In a ToolMaker's Workshop -Stonemason Works; Out of a Stonemason's tent ==Gold Digger Works; In a Gold Mine ----Goldsmith Works; in a Goldsmith's Workshop Woodcutter Works; Out of a Woodcutter's Tent -Carpenter Works; In a Carpenter's workshop ==CabinetMaker Works; In a Furniture workshop ----Spear Maker Works; In a Spear workshop ----Bow Maker Works; In a Bow Maker's workshop Huntsman Works; Out of a Huntsman's Tent -Shepherd Works; In a Shepherd's hut ==Weaver Works; In a Weaving mill -Shoe Maker Works; In a ShoeMaker's workshop ==Tanner Works; In a Leather workshop Farmer Works; On a Farm -Fruit Collector Works; On a Fruit Farm -Miller Works; At a Mill ==Baker Works; In a Bakery ----Brewer Works; In a Brewery -Mushroom Collector Works; Out of a Mushroom Collector's Hut ==Druid Works; In a Temple Carrier Works; At any Storage building -Merchant Works; Outdoors/Between two allied cultures --------------------------------- Strategy; Assuming that all you start with is a basic set of supplies, your basic strategy is to work your way up from scratch with nothing but the fundamental cultural tools, to the finest cultural refinements. There are many paths that will lead to success, but in order to ascend through the ranks most efficiently, there are only a few things you need to worry about. First off, Housing. Your vikings don't really need a house, as much as they complain that they want one of their own. If you are VERY low on population, you will want to build dwelling tents right away, so that your vikings can have some much-needed privacy, in order to reproduce. Otherwise, wait until you have the options to build a two or three family home for them, and they will be happier, and space will be more abundant. Secondly, Food. Without food, your vikings will wither and die. Assuming that you have no scouts or warriors, your vikings should scavenge your storehouses for rations. If, however, your storehouses don't have that many rations in them, you may desire to build a huntsman's tent or fisherman's tent as soon as possible. The differences are; Fishermen can't always fish near water (some ponds are inaccessible, see "Niagara" for a prime example of this), and Fishermen don't produce 'leather'/'pelts' when they practice their trade. Now that those are out of the way, it's time to focus on your main goal. If you know of any foreign tribes on this map, then I'm pretty sure you have a good idea of how you want to interact with them. Myself, I'm a 'tradesman' kinda guy, and so I might focus on leveling up some carriers, in the hopes that they may become good merchants. To do this, build a Supply Tent or two, assign a few workers, and increase the levels of requested resources on them. Make sure they are basic resources you already have access to, and your carriers should get the idea. Switch back and forth between where you want your resources, and they will become Master Carriers in no time at all. On the other hand, if you want Militia as soon as possible, send some scouts out in search of Clay quarries, and build a Clay-workers tent ASAP. You'll want your Clay-workers to find Iron and Gold in addition, in order to make weapons and upgrades, so keep scouting around mountainous area for these rare resources. Build your Barracks as close to your Iron-smelter's workshop as possible, and your armoury and weaponsmith should be nearby as well. Or, you may just prefer "the quiet life" of fishing and butterfly watching. In that case, make a few fisherman's tents and employ some carriers to bring fresh fish throughout your village. In addition, set up a farm to grow tall wheat-grass, and a mill and bakery in order to cook some fresh warm bread to go with your fish. A brewery should produce fine ales and wine to wash down your wonderful meals. Surround your village with giant defense towers to protect your tranquil way of life. (Of course, a Defense Tower is a Level 5 Building, and requires that you first build and master a Woodcutter's tent, Carpenter's workshop, Spear workshop, and a Bow maker's workshop before you can build it. So get crackin'!) --------------------------------- ------------------------------------------------------------------ 4.d. Quitting the game? --------------------------------- Yes, but I'll be back Yes, but not for long Yes, I have to go shopping Yes, I have to go to the restroom Yes, I have to go to work Yes, I have to walk the dog Yes, I played 3 days nonstop! Yes, I think somebody tries to break into my house! Yes, it's late Yes, my boss returned! Yes, my husband wants to play Yes, my PC is almost burning Yes, my PC needs a pause Yes, my wife is upset Yes, pizza is ready Yes, Someone calls me No, how dare you to ask me this! ------------------------------------------------------------------ 4.e. What are they saying? --------------------------------- Not that I speak Viking or German or Dutch... But when I do, or when someone tells me what these people are saying and what it means, I'll write it down here. This is what I know so far. Email me if you know more. ;) The guys; Yeah? - "What can I do ye for, knave?" The girls; Yeh? - "Prithee, is there naught I can help thee with upon this wonderful afternoon, kind sir?" --------------------------------- ------------------------------------------------------------------ ------------------------------------------------------------------ 5. Cheats and Codes ------------------------------------------------------------------ ------------------------------------------------------------------ Press F2 then enter these cheats: Code Effect funfillup Adds 5 of every item to your stock funfrieda Big item titles funmorepower Creates three soldiers outside of your main storehouse funexploration Reveal map funspeedup Turbo mode (Press L to revert to slow, doublespeed, or triple) --------------------------------- ------------------------------------------------------------------ ------------------------------------------------------------------ 6. COPYRIGHT ------------------------------------------------------------------ ------------------------------------------------------------------ This game-faq is public domain. It may be used and copied freely for private purposes. A commercial utilization is permitted only with previous written agreement by The Author (See section 8). --------------------------------- ------------------------------------------------------------------ ------------------------------------------------------------------ 7. DISCLAIMER ------------------------------------------------------------------ ------------------------------------------------------------------ THIS GAME-FAQ IS DISTRIBUTED "AS IS" AND WITHOUT ANY WARRANTIES WHETHER EXPRESSED OR IMPLIED. NO REPONSIBILITIES FOR POSSIBLE DAMAGE OR EVEN FUNCTIONALITY CAN TAKEN. THE USER MUST ASSUME THE ENTIRE RISK OF FOLLOWING THE INFORMATION CONTAINED HEREIN. ALL TRADEMARKS ARE PROPERTY OF THEIR RESPECTIVE OWNERS. --------------------------------- ------------------------------------------------------------------ ------------------------------------------------------------------ 8. CONTACT INFORMATION ------------------------------------------------------------------ ------------------------------------------------------------------ I am the author of this FAQ, speaking herein and hereafter of sound mind. Contact me via the email address; s.mattison at yahoo, or at gmail... -------------------------------------------------------------------------------