STREET FIGHTER V CE (PS4) Move List FAQ v1.5 By DarkDoctrine. Feb 2020. mmmm | <- Use a monospace font such as Courier, so that iiii | <- the two lines match up with each other ======= =Intro= ======= I've not seen this in text form anywhere, so here's a comprehensive list of specials and Supers in SFV Champion Edition (including Arcade Edition), together with their commands and damage. You probably know the deal: Critical Arts are supers, and use up your EX meter. Not everything does more damage. As you may have noticed, Supers do not do any stun to the opponent. However, at least they do not allow the opponent to recover back to zero during their long animations: they just keep them level like a block string would, so afterwards you can try to continue where you left off. V-Reversals reduce your stun gauge by 20% ================ =Character data= ================ These were all performed on the European version in Training Mode against Ryu. Note that each opponent has different vitality, so, for example, Ryu has 1000 energy points, while Karin has 900 and Zangief has 1050. CHARACTER / move Command Damage: L M H EX ABIGAIL Abigail Punch QCF+Punch 100 110 120 140 Giant Flip HCB+Punch 70 80 100 80 Abigail Smash HCB+Kick 180 200 220 80 Nitro Charge 2xKick 100 150 200 240 Abigail Special QCF QCF+Punch 350 AKUMA Gohadoken QCF+Punch 60 60 60 100 Sekia Goshoha HCB+Punch 70 80 100 100 Zanku Hadoken QCF+Punch in air 40 40 40 150 Goshoryuken DP+Punch 100 120 120 160 Tatsumaki Zankuky QCB+Kick 50 70 100 120 Sekia Kuretsuma QCF QCF+Punch 320 Shun Goku Satsu LP LP F LK HP 400 ALEX Flash Chop QCF+Punch 70 80 90 140 Slash Elbow CB Forward+Kick 80 90 100 150 Air Knee Smash DP+Kick 130 130 130 140 Power Bomb HCB+Punch 170 180 190 230 Air Stampede CD Up+Kick 120 120 120 140 Head crush CD Up+Punch 160 160 160 180 Heavy Hammer QCF QCF+Punch 340 BALROG Dash Straight CB Forward+Punch 80 90 100 150 Dash Grand Blow CB Forward+Kick 70 80 90 140 Screw Smash DP+Kick 100 100 100 160 Turn Punch Hold 2xPunch (longer for more damage) 80 350 - Gigaton Blow QCF QCF+Punch 330 BIRDIE Bull Head QCF+Punch 120 130 140 160 Bull Horn Hold Punch 130 150 Hanging Chain QCF+Kick 140 150 160 170 Killing Head HCB+Punch (grab) 180 190 200 220 Bull Revenger HCB+Kick (grab) 170 180 190 200 Skip To My Chain QCF QCF+Punch 350 BLANKA Rolling Attack CB Forward+Punch 100 100 100 100 Back Step Rolling CB Forward+Kick 80 80 80 100 Vertical Rolling CD Up+Kick 120 120 120 150 Wild Hunt HCB+Punch 170 180 190 190 Electric Thunder Punch repeatedly 80 80 80 80 Dynamic Rolling QCF QCF+Punch 340 CAMMY W Spiral Arrow QCF+Kick 80 90 100 120 Cannon Spike DP+Kick 120 120 120 160 Hooligan Combination HCF+Punch 100 100 100 150 Cannon Strike (in air) QCB+Kick 60 60 60 60 Cross Stinger Assault QCF QCF+Kick 330 CHUN-LI Hyakuretsukyaku QCF+Kick 80 100 120 140 Kikoken CB Forward+Punch 60 60 60 100 Spinning Bird Kick CD Up+Kick 120 140 160 170 Airborne Hyakuretsukyaku (in air) QCF+Kick 80 100 120 175 Hoyokusen QCF QCF+Kick 340 CODY Zonk Knuckle Hold Punch 80 80 80 130 Tornado Sweep QCF+Punch 50 50 50 80 Ruffian Kick QCF+Kick 100 120 130 80 Criminal Punisher QCF QCF+Punch 330 DHALSIM Yoga Fire QCF+Punch 50 50 50 100 Yoga Flame HCB+Punch 70 80 90 120 Yoga Gale (in air) HCB+Punch 80 90 100 140 Yoga Sunbirst QCF QCF+Punch 320 E. HONDA Hundred Hand Slap Punch repeatedly 100 110 120 100 Sumo Headbutt CB Forward+Punch (more at point blnk) 120 140 160 160 Sumo Smash CD Up+Kick 100 100 100 160 Oicho Throw HCB+Punch 140 160 180 200 Kamigashima QCF QCF+Punch 340 ED Psycho Shot F+MP 95 95 95 140 Psycho Knuckle Hold HP 100 - Psycho Upper 2xPunch 120 120 120 140 Psycho Flicker Punch repeatedly 80 80 80 Psycho Rising 2xKick 50 50 50 122 Psycho Barrage QCF QCF+Punch 340 F.A.N.G Nishikyu CD Up+Punch 40 40 40 80 Sotoja CB Forward+Punch 60 70 80 100 Ryobenda CB Forward+Kick 60 40 40 100 Shishiruirui QCF QCF+Punch 292 FALKE Psycho Kugel Hold Punch 60 60 60 - Psycho Kanonen Down+Hold Punch 60 60 60 - Psycho Feder Jump+Hold Punch 80 80 80 - Psycho Schneide 2xPunch 120 120 120 140 Katapult 2xKick 90 90 90 80 Psycho Fluegel QCF QCF+Punch 340 G G Smash Over DP+Punch 100 100 100 100 G Smash Under DP+Kick 80 80 80 110 G Burst QCF+Punch 50 50 50 100 G Spin Kick QCF+Kick 70 70 70 110 G Impact HCB+Kick 60 60 60 80 Pangaea Burst QCF QCF+Punch 330 GILL Pyrokinesis QCF+Punch 70 70 70 90 Cryokinesis QCB+Punch 50 50 50 50 Pyro Cyber Lariat QCF+Kick 80 100 120 120 Cryo Cyber Lariat QCB+Kick 60 60 60 60 Moonsault Kneedrop DP+Kick 100 100 100 100 Seraphic Wing 340 GUILE Sonic Boom CB Forward+Punch (more at point blnk) 60 60 60 100 Somersault Kick CD Up+Kick 130 130 130 150 Sonic Hurricane CB F B F+Punch 320 Sonic Tempest CB F B F+Punch (V-Trigger I) 350 IBUKI Kazekiri DP+Kick 120 120 120 140 Raida HCB+Punch 100 110 120 150 Kunai QCF+Punch 40 40 40 20 Kunai Ikinage Hold Punch 120 120 120 - Kachofugetsu QCF QCF+Kick 340 JURI Fuharenkyaku QCF+Kick (30) 50 70 90 140 Tensenrin DP+Punch 80 120 120 150 Ryodansatsu QCB+Kick 70 80 100 80 Sakkai Fuhazan QCB QCB+Kick 330 KAGE Hadoken QCF+Punch 60 60 60 70 Shakunets Hadoken QCF+Punch 60 70 80 120 Shoryuken DP+Punch 80 120 120 160 Kurekun QCB+Kick 50 50 60 80 Airborne Kurekun QCB+Kick 90 90 90 100 Ryusokyaku HCF+Kick 60 60 60 120 Metsu Shoryuken QCF QCF+Punch 340 Shun Goku Satsu LP LP F LK HP 400 KARIN K Tenko QCF+Kick+Punch 60 60 60 120 Orochi QCF+Kick+Down+Punch 90 90 90 100 MujinKyaku QCB+Kick 70 90 120 150 RessenHa QCB+Punch 90 100 110 140 Senha Kusabi QCB+Punch+Down+Kick 144 154 164 Senha Resshu QCB+Punch+Up+Kick 120 120 120 Guren Ken QCF+Punch (in V-Trigger) 80 80 80 Kanzuki-Ryu Hadorokushiki Hasha no Kata QCF QCF+Punch 340 KEN M Hadoken QCF+Punch 50 50 50 90 Shoryuken DP+Punch 100 130 140 150 Tatsumaki Senpukyaku QCB+Kick 70 100 140 160 Airborne Tatsumaki Senpukyaku (in air) QCB+Kick 80 80 80 90 Guren Enjinkyaku QCF QCF+Kick 340 KOLIN Frost Touch QCB+Punch 200 180 180 240 Parabellum QCF+Punch 70 80 100 100 Vanity Step QCB+Kick 100 100 100 160 Hailstorm DP+Punch 50 50 50 50 Frost Tower QCF QCF+Punch 330 LAURA M Bolt Charge QCF+Punch 60 60 60 70 Rodeo Break QCF+Punch+Kick 141 151 Split River QCF+Punch+Punch 141 151 Thunder Clap QCB+Punch 60 60 60 90 Sunset Wheel QCB+Kick (grab) 150 160 170 180 Inazuma Spin Hold QCF QCF+Kick 350 LUCIA Gunsmoke QCF+Punch 70 70 70 80 Firecracker QCF+Kick 84 84 84 102 Fire spinner QCB+Kick 60 70 80 70 Hurricane spinner DP+Kick 100 110 120 150 Hard Hit Knee QCB QCB+Kick 340 M. BISON Psycho Blast CB Forward+Punch 70 70 70 100 Double Knee Press CB Forward+Kick 70 80 90 150 Head Press CD Up+Kick 100 100 100 160 Psycho Inferno QCB+Punch 90 100 110 140 Ultimate Psycho Crusher QCF QCF+Punch 340 MENAT Soul Sphere QCF+Punch 40 40 40 150 Soul Sphere Ankh QCF+Punch 40 40 40 - Guardian of the Sun DP+Kick 100 120 140 150 Soul Spark QCF+Kick 80 80 80 - The Nefertem QCF QCF+Punch 330 NASH/CHARLIE Sonic Boom QCF+Punch 50 50 50 114 Sonic Scythe QCB+Kick 80 100 120 150 Moonsault Slash QCF+Kick 70 70 70 130 Tragedy Assault DP+Punch 100 120 150 180 Judgement Sabre QCB QCB+Punch 340 NECALLI The Disc's Guidance CB Forward+Punch 90 110 130 160 Raging Light DP+Punch 80 100 120 150 Mask of Tlalli HCB+Punch (grab) 120 130 140 60 Valiant Rebellion QCF+Kick 60 70 100 120 Ceremony of Honor QCF QCF+Punch 340 Soul Offering (during V-Trigger) QCF QCF+Punch 380 POISON Avant Line QCF+Punch 70 90 120 120 Heart Raid QCB+Punch 90 100 120 140 Shocking Heel QCF+Kick 80 90 110 80 Love Me Tender QCB+Kick 70 80 100 120 Love Hurricane 340 R. MIKA Shooting Peach QCF+Punch 80 90 100 130 Rainbow Typhoon HCB+Punch 160 170 180 220 Brimstone HCB+Kick 130 140 150 180 Peach Assault QCB QCB+Punch 360 RASHID Spinning Mixer QCF+Punch 60 62 74 83 Eagle Spike QCB+Kick 100 120 140 100 Airborne Eagle Spike (in air) QCB+Kick 130 130 130 160 Whirlwind Shot QCF+Kick 60 70 70 90 Altair QCF QCF+Punch 340 RYU Hadoken QCF+Punch 60 60 60 100 Shoryuken DP+Punch 100 120 140 160 Tatsumaki Senpukyaku QCB+Kick 80 100 120 140 Airborne Tatsumaki Senpukyaku (in air) QCB+Kick 100 100 100 160 Shinku Hadoken QCF QCF+Punch 320 Denjin Hadoken (during V-Trigger) QCF QCF+Punch 350 SAGAT Tiger Shot QCF+Punch 70 70 70 100 Grand Tiger Shot QCF+Kick 60 60 60 80 Tiger Uppercut DP+Punch 130 130 130 160 Tiger Knee Crush DP+Kick 80 90 100 160 Tiger Rampage QCF QCF+Kick 340 SAKURA Hadoken QCF+Punch 60 60 60 100 Tengyo Hadoken QCF+Kick 60 60 60 100 Shouoken DP+Punch 100 110 120 150 Shunpukyaku QCB+Kick 60 80 100 120 Airborne Shunpukyaku (in air) QCB+Kick 100 100 100 140 Sakura Rain 330 URIEN Chariot Tackle CB Forward+Kick 80 90 100 150 Violence Knee Drop CD Up+Kick 100 100 100 150 Dangerous Headbutt CD Up+Punch 100 110 120 80 Metallic Sphere QCF+Punch (chargeable) 60 60 70 90 Dominant Crush QCF QCF+Punch 340 VEGA Flying Barcelona Attack DP+Kick Punch 90 90 90 120 Izuna Drop DP+Kick LP+LK 150 160 Crimson Terror QCF+Kick 80 100 120 140 Aurora Spin Edge QCB+Punch 100 100 150 Bloody Rain QCF QCF+Punch 330 ZANGIEF Screw Pile Driver 360+Punch (grab) 180 200 240 240 Double Lariat Punch x3 100 Siberian Express HCB+Kick 170 200 220 200 Borscht Dyminate 360+Punch (in air) 180 200 220 200 Bolshoi Russian Suplex 360 360+Punch 400 ZEKU Old (Bushin Gram) Koku QCF+Kick 90 100 120 140 Ban DP+Kick 100 110 120 150 Teki QCB+Kick 70 80 120 110 Jakura QCF+Punch Young Bushin Sho QCF+Punch 60 90 120 80 Hozanto QCB+Punch 60 70 90 100 Hayagake QCF+Kick - 100 120 150 Batsuzan Gaisei QCF QCF+Kick 340 When used in combination with other moves, the game's damage scaling comes into effect. This is more severe than in most other games, favoring shorter combos. During a combo, attacks lose 10% of their damage, in increments. Using V-Trigger during a combo will incur greater combo scaling. As an exception, a Critical Art will always inflict at least 50% of its naked damage. Blocking a special/super takes off 25% of the regular damage in grey life, which recovers over time. Only supers can kill an opponent when blocked. ========= =Battery= ========= Here is how much meter is charged for connecting with the following moves (or rather, how many of the moves you need to do for one level) | Attacker | Recipient | Light Middle Heavy | Light Middle Heavy Clean hit | 13 7 5 | 25 13 9 Blocked | 25 13 9 | 50 25 17 Most whiffed specials take between 6 and 13 repetitions to do the same, with a couple taking 25 reps. ========= =Options= ========= All the above assumes standard settings. The PlayStation 4 version is the one used at the annual Evo Championship, Capcom Cup and Final Round tournaments. ======= =Legal= ======= Contact me via the email address on: http://thesuper.angelfire.com/ To be hosted intact on gamefaqs.com This guide is for personal use only, and cannot be reproduced. This may not be used for any profitable or promotional purposes. The end.