Jedi Knight: Dark Forces 2/Jedi Knight: Mysteries of the Sith FAQ Written by Edward Ropple (IG88_Darinn on Microsoft Gaming Zone) Version 1.12, Last Update 8/30/99 Copyright 1999 Edward Ropple --=============================================================-- IMPORTANT INFO You may not edit this FAQ in any way, except to add HTML code for viewing on a Web Page. To be allowed to place this on a web page, you must email the author at one of the emails at the bottom of this document. You may not sell this for any amount of money (That means you, kiddies.) without prior WRITTEN consent of the author. These may be waived at the author's consent. --=============================================================-- --=============================================================-- VERSION HISTORY Version 1 - Started the FAQ. A full list of weapons and a full list of Force powers included. Some cheats included. Version 1.1 - Made the FAQ JK and MotS both. Things with a * mean it is MotS only. Things with a + are JK specific. More cheats included, for both games. Version 1.11 - Whoo hoo. Added a link to the Cheat Empire. --=============================================================-- --=============================================================-- THINGS NEEDED - A good ASCII artist for a title. - Any tips for playing, either MP or singleplayer. - Mission walkthroughs (I don't like writing those :P) - Almost anything else. --=============================================================-- --=============================================================-- FOREWORD To my knowledge, this is the first FAQ on the web for Jedi Knight: MotS, and the second on Jedi Knight! Well this is just starting now, so check back every 3 weeks or so and see if I updated. That's all for now so read on! ~Edward Ropple 8/25/99 --=============================================================-- --=============================================================-- WEAPON LIST Okay. This is the most fun part of the FAQ. (feral grin) The weapon stats are laid out as such (dual weapons are in the same entry): Weapon: Ammo: Effectiveness: Comments: So lets get started. Weapon: Fist/Lightsaber Ammo: None/None Effectiveness: 3.5/4.5 Comments: Most people don't like the fist. They must be on crack or something. It works as well as a blaster pistol, and in MP does direct damage to the target's health (no more shooting through shields if you can get in close). The saber of course is better, but is easy to avoid by jumping over the opponent, while the fist is quicker and can be used faster. Wide slashes rock with the saber--if you can hit with em. Weapon: Bryar Pistol/Blastech DL-44 Pistol* Ammo: 1 Energy/1-4 Energy Effectiveness: 2/3 Comments: Both are mostly the same. However, you can charge up the Blastech and unload one shot with heavy damage. Very slow to shoot, but work good against anything that doesn't shoot big BOOM attacks like Trandoshans and some Grans. Fairly useless in MP :( Weapon: Stormtrooper Rifle/Electroscope Rifle* Ammo: 2 Energy/3 Energy Effectiveness: 2.5/5 Comments: The stormie rifle is good, but the Electroscope rifle is a sniper's (i.e. me) dream. The stormie rifle is FAST, but the Electroscope packs MAJOR punch. When you get an E-scope, use it from a dark area to get max effect. In MP, using an E-scope while being a Scout does not make any noise. A regular stormie rifle, while holding down primary, does a good job of making saberists not be able to attack, as long as you do not attack from a 20 degree arc in front. Weapon: Thermal Detonators/Flash Bomb* Ammo: 1 TD/1 FB Effectiveness: 2/1 Comments: These suck. TDs are no good except in close where you will take damage too. If you need equipment and only have these, take two blaster bolts and call me from the grave. Weapon: Bowcaster Ammo: 1-5 Power Effectiveness: 3 Comments: Not good. The best feature is the Z key boltbouncer. Holding primary is good in a situation where you need power fast. The thing that is annoying the most is that it is called a CROSSBOW ingame! Don't the programmers read their own products? By that I mean the books and their own instruction manuals. Weapon: Repeater Ammo: 1-3 Power Effectiveness: 4 Comments: MUAHAHAHA!!! This baby rocks. Z key is OK, but primary is good when you need to thin out a crowd. Watch it though, this thing drains ammo quickly. Use it like you would use a chaingun in other games. The trick that works with the stormie rifle on saberists works here too. Weapon: Rail Detonator/Seeker Rail Detonator* Ammo: 1 Rail/1 Seeker Rail Effectiveness: 4/5 Comments: Hail to the kings! Regular Rail Detonator is good for making "passes" and shooting Z key to stick the rail. A regular primary shot is lame. Seeker rails are the same, except primary is actually usable. Weapon: Automatic Sequencer Charge/Manual Sequencer Charge* Ammo: 1 Charge/1 Charge Effectiveness: 3.5/3.5 Comments: Auto is good with Z key for traps and primary is good up close - drop and run. Manual is good if you can see the targets from a secluded location (cameras are ideal). Weapon: Concussion Rifle Ammo: 4 or 8 Power Effectiveness: 4.5 Comments: As I prefer sniping, long range is a dream for me. Secondary is good up close, where I stay far enough away to get a shot off, then sidestep, go forward, sidestep back, walk back, sidestep again (forming a square) then shoot again. Rinse and repeat. Weapon: Carbonite Gun* Ammo: Indeterminate Effectiveness: 0.5 Comments: Two words: THIS SUCKS!!! 'Nuff said. Don't even bother. --=============================================================-- --=============================================================-- FORCE POWERS I don't know them all, so here they are in no particular order and same format as the weapons except Ammo is gone. Power: Grip Effectiveness: 5 Comments: Use and abuse, and abuse some more. Combined with Blindness, this rocks. Nothing else to say about this baby. Power: Speed Effectiveness: 2 Comments: Doesn't help too much, but it helps somewhat. More stars increase duration. Power: Jump Effectiveness: 3 Comments: BBOINNGG! Against Grip, this is great. More stars make the jump higher. Power: Projection* Effectiveness: 3 Comments: Useless, IMNSHO, in single player. The projection doesn't go on a lift, so it is kinda lame. Players may not always be the brightest bulbs on the tree, but they aren't THAT stupid. Power: Chain Lightning* Effectiveness: 2 Comments: Not as useless as I thought before (it chains slightly) but still pretty bad. You REQUIRE 4 stars to get anything out of this. Power: Destuction Effectiveness: 3.5 Comments: One word: Ouch. Fairly good if you get a good hit. Splash damage works though. Power: Push* Effectiveness: 2.5 Comments: Only useful in the carbonfreeze multiplayer level, and on occasional switches. Power: Healing Effectiveness: 2 Comments: It, obviously, heals you. Each star heals you 20 points, but it sucks up your force power fast. Power: Seeing Effectiveness: 4 Comments: It blocks both Persuasion and Blindness. Very good. Power: Blindness Effectiveness: 3 Comments: Not too good unless combined with Grip. I think stars increase duration, but I'm not sure. Power: Persuasion Effectiveness: 2 Comments: Easily blocked by Seeing, and the whine gives it away. Power: Absorb Effectiveness: 1 Comments: Not worth the stars. It does not block much power either. Power: Lightning+ Effectiveness: 3.5 Comments: WHOA! This is tons better than MotS's cheap Chain Lightning. Think Palpatine on crack and you have this baby. Power: Deadly Sight Effectiveness: 4 Comments: Combine this with Grip and Blindness, and it does heavy damage. Otherwise, leave it alone. Only lasts seven seconds :( Power: Protection Effectiveness: 3 Comments: Not really worth the stars either, but sometimes it helps. Power: Defense* Effectiveness: 3 Comments: If it wasn't for the oppressively high cost (2 stars per level) I'd give this a 5. Otherwise, it gets a 3. Power: Saber Throw* Effectiveness: 3 Comments: Think boomerang, only it cuts apart anything. Easy kills. --=============================================================-- MULTIPLAYER TIPS - Against a Rail Detonator or a Concussion Rifle, always keep moving to the side to avoid possible attacks. You can't outrun a Seeker, so you MUST drop from a very high place to avoid it, and hope it blows before it blows YOU. Submitted by Edward Ropple - In saber fights, jump over other saberists to get a free attack at their back. Submitted by Edward Ropple - Against someone using a saber, you can jump over them to get away. Submitted by Edward Ropple - Good snipers like me can hit with a Concussion Rifle at very long range (completely across an area the size of Canyon Oasis) with perfect accuracy. Keep moving and you can avoid it. Submitted by Edward Ropple --=============================================================-- SINGLEPLAYER TIPS - Hoard ammo. If you have a choice between a Rail Detonator or a pistol against any small-arms foe (Stormtrooper, Commando, or Officer) use the pistol unless you have low health and need to avoid getting hit, then Rails are good. Submitted by Edward Ropple - Long range pistol shots do really low damage. Avoid at any cost, except when above. Submitted by Edward Ropple CHEATS I am not gonna discuss the "ethical" implications of cheats. Now for your cheating pleasure...hit T to bring the console up. Then type in the cheat. These don't work in MP, so don't bother :P Jedi Knight sithlord - All neutral and dark forces. imayoda - All neutral and light forces. red5 - All weapons. yodajammies - Full mana. wamprat - All inventory. bactame - Full health. thereisnotry - Go to next level. jediwannabe on - Invincibility on. jediwannabe off - Invincibility off. raccoonking - All forces, dark and light. Mysteries of the Sith diediedie - All weapons, but lowered force. iamagod - All powers and full force gameover - Skip to the next level boinga on - Invincibility on. boinga off - Invincibility off. trainme - Go to next force level. gimmestuff - All inventory. trixie - Full mana. I won't add any more cheats now, this is all I know except for a few prone-to-crashing codes. --=============================================================-- PLACES YOU CAN FIND THIS GUIDE GameFAQs (www.gamefaqs.com) IG88_Darinn's Page of JK (www.angelfire.com/me3/JKMotS) Cheat Empire (home.planetinternet.be/~twuyts) Edward Ropple's Page of FAQs (www.angelfire.com/me3/ERFAQs) --=============================================================-- ____________________________________________________________ | Edward|Ropple | | Neutron828@aol.com | Star Wars | | Photon828@aol.com | Forever | | Eropple@aol.com | !!!!! | | | | |------------------------------------------------------------| | Website on JK/MotS: www.angelfire.com/me3/JKMotS | | | |____________________________________________________________|