Monster Hunter World: Arch-Tempered Git Gold FAQ Table of Contents (Copy and paste the item in the find {control+F} bar, but replace the "-" or "--" with a "~") -Intro -What's New? (For returning players) -Pursuit Level -Research Level -Reasons to Fight the Kulve Taroth -Fighting the Kulve Taroth --Prep --Finding a Room/Being a Team Player (Important) --Phase 1 --Phase 2 --Phase 3 --Phase 4 -Rewards --Great Sword --Long Sword --Sword and Shield --Dual Blades --Hammer --Hunting Horn --Lance --Gun Lance --Switch Ax --Charged Blade --Insect Glaive --Light Bow Gun --Heavy Bow Gun --Bow --Armor --Layers -Wildlife -Checklist -Credits -Closing [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Intro [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] This express FAQ is meant for the Kulve Taroth limited time siege. This guide will tell you: -Tips for killing. -Tips for killing solo. (Currently not recommended) -What pursuit and research levels mean and what they do. -A little bit on the animal life you can capture. -You can get gems from the shiny things that fall off her, rarely. -How not be a dick, leech, or scumbag in the NEW! Team Player section This guide won't tell you: -How to play the game Kulve Taroth is a HUGE Elder dragon, about the same size as the final boss, but acts like a classic large elder dragon at the start. Basically she hardly even knows you exist. the later 3 quarters is an actual fight, but each phase as a time limit. It's gimmick is that you "need" 4 teams of 4 in the gathering hall, but YOU CAN SOLO HER! I recommend reading ALL the sections of this guide to figure out WHAT YOU NEED, WHAT YOU CAN DO, AND WHAT YOU WILL BE DOING! It's also a limited time quest, that you probably missed the first time around (and I have no clue when it will return). However, you can still use the weapon section to see if there is something you actually might need in the future. (She comes back about once a month for a week) While writing this guide, you can use these tips to solo the creature, but if you aren't solo, you can use these tactics to be the hero and make things go even smoother. In that sense, I realized this guide might sound like a "Carry" guide, which is the goal if you have randoms. I Recommend only doing a solo run at Pursuit level 6, otherwise it'll take you too long. Even pursuit 5 (furied) is super hard and rolling the dice. (As in if you fail, and there are other teams out, your at risk) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~What's New? [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] This is a quick run down for what has changed from the new AT Kulve compared to the old regular one. +Does more damage +Does her fire jet spit usually twice in a row (this is actually good) +Moves faster in phase one at pursuit 3 (opposed to 5) +Bombs do even more damage 450 (from 360) +Rocks too at 26XX from 1500 +Takes more pods to down her while she stands up +"Leaving the Locale" message happen crazy fast +Changed values of some research (Arms 90 to 70, chest 60 to 50, and tail 120 to 200!!!!!) +She's a even GOLDER! +Added 6-7 new weapons per type (all with crit element or status) +Gakalajas seem more aggresive +It's very hard to proc a 2nd status, like sleep +Pursuit 3 HP feels like the old Pursuit 1 +Does tail sweep move more often +Dramtically changed rewards (will explain new platinum boxes below) She can get "Furied" now, worth 100 research points and 2 bonus platinum (or 4 if some current unknown conditions are met). These boxes almost always contain Rarity 8's. While RNG can still screw you, these new platinum boxes always spawn an "incandecent" weapon which usually have new golden rares! You fury her by breaking 15 chunks of gold off her before phase 4, you'll get a message from the admiral saying something like "Ok that's enough gold for today and focus on the horns" when you do. Either way, she furies at the time she does her huge fire breath to which the serious handler starts freaking about falling gold... if you fury her, you'll get the message. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Pursuit Level [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] The pursuit level starts at 1, and will increase to 6. Basically, the higher your pursuit level, the EASIER it will be to break her stuff off (very high priority) and the LONGER she'll chill around. Also at pursuit level 2, you get princess KT on your radar. To increase the pursuit level, you'll want to break things, play Blue's Clues (picking up her blue prints), pick up the gold chunks, and even the Shineys. So got that? Just do stuff that would give research points on a regular monster. The points are retro actively added at the end of the hunt, so if you are on a pursuit 5, you can pick up a few paws and it'll most likely be at six afterwards. If you are solo, or a solo group, you pretty much need to do a couple runs to get your pursuit level up. Pursuit level gets reset after she gets repelled... EVEN IF IT WASN'T YOU or YOUR GROUP who did it! Remember this, as if you think you'll just give it another go, the hunt might end and you'll miss out on 4 carves at the end, and a potential gem from potentially breaking her tail. You'll need to figure out when to deploy... if you see 3 groups at pursuit level 1, and they are 10+ minutes in, if you deploy, you'll be at pursuit level 1, and while the others jump back in at pursuit levels 3+ and miss your carves as mentioned above (if they knock the horns off). With the new AT update, you'll also lose 2 to 6 platinum boxes if you fail now! It also helps to have a good party. It's almost unfair, me, another GameFAQs board member, his friend, and some random Japanese dude with a charge ax got the "repel" like 5 times in a row before we quit. Other times? I'd go in with the 3 man team, and we'd never (obviously) get the repel first. You CAN repel her at Pursuit level 1, if you want tips on that, read the sections I have down farther, and apply it to an actual group (helps to have mics and speak all the same languages). Pay attention to the tips relating to free hits... sleep/para/mounts as it's pretty much needed. However, something I even tell my friends, is that the people that are good enough to repel her, usually don't on pursuit one... it not only screws over the lobby, it's just super tedious to get her furied and break her tail for the 17 research level. I originally thought it might be effective (but boring) to just go into a pursuit 1, just pick stuff up without even attacking her, then some one on GameFAQs posts about how Japanese folks will do just this... all together using the 3rd level of that skill that makes small enemies avoid you (gakalaka)! While this can be effective, it's also boring... and everyone needs to do it... this is the new thing to do, before she was AT, it was leaving at phase 3-4... but many believe the new "single seige run" thing gets voided by leaving... so that's not a thing. (I'd give him credit, but I don't suggest doing this) ***I recently tried the above, and only got about 140ish pursuit points, and the you'd need 162.5 points average in a 16 person room to make this shine {(325+325+650+650+650)/16}. This is also crap if the lobby's other teams aren't picking up tracks... best thing I like to do is this: Try to get to phase 3, and when she gets to phase 4, just head back to camp, dump all my items in the chest, and start gathering. I usually get 400+, which is more than 4x the amount I seen ENTIRE teams come back with. Depending on the team you are with, this might be a good idea in pursuit 2 as well, even 3 if you are understaffed. (Though at 3, I'd try to break the tail) ***Even if you think it's cool to win at pursuit level 1, it screws over the lobby. ***Getting her furied in a pursuit 1 hunt is also extremely hard, so most people just gather once she hits phase 4... opposed to the old abort. It takes roughly 2600 points pursuit 6 (the max), her tracks and scattered gold chips both add 10. Gold nuggets and Gold Scales each give 5 points (the nuggets are from the gakalaja AFTER they bathe in gold) and the gold chip fragments carried by those little bugs give 2. Lastly, if you do want to solo the game, MAKE SURE YOU ARE OFFLINE. You can do this by putting your PS4 (Wait, you have this on another system... why?) in rest mode. This will disconnect you ASAP (and a neat way to pause the game, like the old school PSP versions). Otherwise, if you are online, and disconnect or rest, it will restart your seige. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Research Level [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Research is just like pursuit, in the sense it will ADD UP EVERYONE'S progress, and will reset once ANY party repels her. Unlike in the regular Kulve Taroth fight, this isn't as important as before, but still can give you an extra platinum box for a research level 17. With the new update, you do pretty much want to break the tail at the end, they increased the points for it and made some parts worth less. In the past versions, you only needed to get her to research 14 to get the 3 gold boxes, so the tail is vital. You can hit the menu, scroll right 2 or 3 times and you'll see a "Special Assignment" tab added, this will let you know what needs to be broken. Please note, these refer to YOUR items. You get partial points if the other groups break things... BUT it isn't a race, if you break it even after it tells you another team did, you get full points. Remember this if you get the memo that another team breaks the horns completely off... as it will be your last run. Remember, if you break anything on her, like her tail, it will be there again on your next hunt (assuming no one broke her horns off completely) but it will still count... UNTIL THE SEIGE IS OVER! A good team, can pretty much break everything on pursuit level 1. You'll want to utilize getting her hot or even using status effects* ***As long as you aren't aiming for a low pursuit repel She also likes to dip in the ground and replenish all her lost armor. This can be annoying if you have a hard time remembering what you broke (hint the Special Assignment Tab), but will let you get so many free hits on her, that at pursuit 5/6, you can usually melt off a couple parts as she immediately comes back up with power moves. Part breaker should be used... if you are using any cookie cutter DPS gear, you can pretty much replace weakness exploit with part breaker before she sheds the mantle. Here is a list of the points you get (the number in here are the partial points you get if you end the hunt without your group destroying a part BUT another group did) 4th Area Reached ------------------ 60 (15) 3rd Area Reached ------------------ 40 (10) 2nd Area Reached ------------------ 20 (??) Kulve Taroth Released ------------- 90 (20) Giant Horns Completely Broken ----- 500 (400) Giant Horns Chipped --------------- 150 (30) Horn Gold Plating Broken ---------- 120 (25) Tail Broken ----------------------- 200 (50) Right Foreleg Gold Plating Broken - 70 (20) Left Foreleg Gold Plating Broken -- 70 (20) Right Chest Gold Plating Broken --- 50 (15) Left Chest Gold Plating Broken ---- 50 (15) Right Hindleg Gold Plating Broken - 30 (10) Tail Right Gold Plating Broken ---- 30 (10) Left Hindleg Gold Plating Broken -- 30 (10) Tail Left Gold Plating Broken ----- 30 (10) Pursuit Level 6 Reached ----------- 90 Pursuit Level 4 Reached ----------- 40 Pursuit Level 2 Reached ----------- 20 Furied Kulve Taroth --------------- 100 (50) Single Run Siege Complete --------- X2 Platinum Boxes Giant Horns Broken While Furied --- X2 or x4 Platinum Boxes And here are some tips: -Break The Horn Gold off Unlike in the earlier version of Kulve Taroth, you won't be breaking these for the carves (Unless you are new and need them). I highly recommend going for these in pursuit 1 and only these... Why? First it's badass done solo like the below vid, but you won't have to worry about them when breaks count... on your pursuit 3+ runs. See, when you try to fury her before release, you want don't want to over damage her... horns cause this in two ways you may not think about: 1. The horn gold doesn't break off while she's downed from a rock, so it's usually wasted damage after your 3rd drop (this is why you should always slinger pod her after she gets up). 2. You are going to run into a nub who doesn't understand how the fight works, and he'll attack the horns non-stop after they chip (wasting damage/making harder to fury), so you'll want to delay this. https://www.youtube.com/watch?v=wL0vjv40ISA&t=58s (Updated vid, shows me solo, waiting under rocks with not even topped out gear to, chipping the gold off her horns, So there is room for improvement, and I'm sure Hammers and Great Swords could wreck my damage. This means you should be able to do this every time. I do suspect that it's MORE IMPORTANT to hit her in the head with the rock, than attacking it [I do both incase I miss a follow up or wasn't sure if the rock did actual horn damage]). Ok Ok, so basically all you need to do is knock 3 rocks on her head. It may take her time to make it to some of them, but wait it out, I never had her run away before getting all of them. (there is also 4 rocks) It's best to get to her ASAP, might be difficult if you don't know where she is (so on this first run, make sure you collect stuff to get to pursuit level 2). This means: Having a slinger ammo and not even touching the ground. Yes, the ground, when you jump off the start, you should be latching on the Wedge Bettle ASAP to the left. You can even chain to another bettle to get to the gap faster. She's usually to the right of that, after you hop off that platform you can wedge to. If she's not, don't worry, she comes back around. Now the rocks, they really don't hang like most traps in this game, they are more like jumbles of rocks forming an arch... they do drop a grey/white debris, so look for that. Aim for the middle, sometimes your pod will get caught on the edges of non-falling rocks. Now simply wait till she waddles underneath it, and then pop it. 2 things to look out for: 1. If you see the rock close to the breakable wall she can shoulder check, DO NOT SHOOT THE ROCK! If she is in the shoudler check animation, you'll do a ton of damage, but she won't fall over. If she starts closer to the middle, she'll usually shoulder check. This video shows the other run. 2. She usually doesn't let you break her horn gold if she is still down, so if you hit her ALL three times with rocks in a pursuit level 1, pick up some crystal bursts and use them, you'll often break the horn gold off with a single shot! This is more profound in later pursuit levels, where I'd down her, and 100% of the time would break off the gold with a single slinger shot. (Do this after each time she gets back up) Lastly, if you fail to knock her gold off in phase 1, and really don't have a great weapon for her head, load up on dragon pods/bursts, and once they are gone, try to lure her to the edge of the raised section and go for head shots/mounts. Move side to side as her fire will still hit you, and it's fast. ***Since the last update, Luna/Xeno weapons have been popular... and blast, like all expolsives, does double damage to her horns. This is actually easier solo, as in phase 1, if the randoms are attacking her too much, she'll start to book to phase 2, and you may miss some rocks. Use the affinity booster to speed up the initinal horn gold chip. You may of forgot about it with weakness exploit, but it helps here... especially if you use a master's touch set. Make sure you peg her with a crystal burst after each time she gets up. Since this is the AT version (and time is an issue) I'd suggest avoiding carving unless you need to. -Chip her Horns Chipping her horns means "Stop attacking her horns!" See, damage to her horns transfers over to phase 4... BUT ONLY TILL THE CHIP! So any farther attack will actually be wasted and can prevent furying! If you plan on doing a low pursuit run, this is absolutely important, but on a pursuit 5/6? I wouldn't worry about this over her mantle parts till you get the message from the Admiral saying that's enough gold for today and focus on her horns. I only ever target her horns pre chip (and after gold loss) if someone downs her from the holes in phase 1 and everything is already broken. -Break the Horns off completely This is how you end the mission, I'll get more into this in later sections as she doesn't die, she gets repelled. -Break Her Tail Kulve's tail doesn't sever, but a break can give you a chance at a gem drop. The crap part? Her tail takes A LOT TO KILL, and on pursuit level 1, it's highly recommended that everyone either helps you break it, or you ignore it for the kill. And as "ignore", I mean ignore phase 4 all together. If you get her to pursuit 3/4 (and definitely pursuit 5/6), this isn't hard at all. Just remember, you can ONLY attack her tail when she is released. The tail isn't hard to do full combos on, you'll want to when she pukes lava everywhere. Sometimes it will get stuck in the ground... sucks... In fact, I don't even go to her tail till after she gets furied while in phase 4, as it's that long puke... and you need something to do! If you release her in phase 2, and need to fight her is phase 3, I'd focus only on the tail. If you break it here, the final part will be less stressful. ***As of now, there are a quite a few randoms who will place bombs at the tail if she sleeps. -Release Her This refers to getting her naked. You just need to keep doing damage to her. Bad part? Whatever part of her coat you where attacking, in hopes of a break, will vanish and be locked out of. If you release her in phase 3, she'll do an attack, roar, then leave. However, if you release her in phase 2, you'll get to fight her naked in phase 3. You can use this time to break her tail if you get her there! (A single rock drop will do on pursuit 6). -Break Her forelegs Both can be broken, and you'll need to for a good research level. The problem? With her tail, this can take a lot of time on lower pursuit levels, especially if solo... to where I recommend only going for them at a high pursuit level. If your team has trouble getting to phase 3 in pursuit 1, hitting these will most likely be a waste unless she is repeatly knocked down and molten. In Phase 3, rocks make it easy. Personally, I target them ASAP the second she gets "heated" up, and usually the only thing I actually look at pre-hunt in the research area (that tells you what has been or what hasn't been broken yet) only because they take so long, compared to everything else, to break. If you are stuck between her foreleg and more medial tail segment (the jut out section I label below) go for that forearm, and never let up. Trust me, breaking these mean something. I'll call you a hero if you get one killed during phase 1. Naturally this tip is for phase 1, and when you will get stuck. I'm not 100% sure if better/worse/same if hit the foreleg compared to hitting the orange chunk, but I always do any ways, as should you. If you are using a master's touch set and going for speed, you should be aiming for the front of these legs as they are a weak point along with the chest... however, this will most likely waste damage and prevent you from getting the Fury. -Break her Boobies Yes, she has two giant gold bra cups. These take less damage to break than the arms, but you'll often hit other parts of her, so a little concentration is needed. Outside of sleeping, I consider the only time to bomb her is if she isn't heated, and at her boobs, IN PHASE 2. This will likely break them straight out and motlen her up. Moltening her in phase 1 can be wasteful as she'll move fast and un-moltens pretty fast once she's waiting in phase 2. While I'm not sure if it's better to hit her sternum with a (fire) weapon to molten her up opposed to the actual boobs, I do know is when I break both boobs, she's usually motlens. Just like the arms above, if you are going for a speed run (ie not worried about rewards) the sternum is the other weak point you can hit before moltening her and knocking gold off her horns. -Break Her tail | \ <--Here, you'll see a jut out (Games calls these "Hind Legs") / / / <--Here, the middle tail section is best / (Tip or end of tail) Like my tail diagram? There are four things to break here, two on each side as listed. They are easy if everyone helps, annoying solo. Try to see which tail parts you need before a mission... in later pursuit levels, you can kill these pretty fast. Sometimes you get ranged teammates that will destroy these things super fast... then there are sometimes no one goes for them. If no one is, you may need to focus on the tip of the tail the next round. The hind legs, don't worry about, they will break. A new trend I'd like to perfect is purposely "bad aiming" the rock drops to hit the tail... I know in a specific phase 1 start, she lines up perfectly at the beginning to break her right tail tip. -Getting to Pursuit level 2, 4, & 6 Self explanitory. If you deploy on pursuit 4* with a decent group, decent, or even randoms that didn't die, you should aim to just kill it('s horns away). *Changed from 3, with randoms, I'd suggest trying to get to pursuit 4. -Getting to Phase 2, 3, and 4 These will all automatically happen if you repel her, and only really serves a purpose to give you extra rewards if you quit, but made it to the final phase, for example. How to tell left from right. Get on the side of her and look to her head. Now see she how she lays on her belly? Look at her arms... now imagine you are on your belly, like her... which hand is your right hand? -Single Run Siege Completion Some people speculate these can't have any failures due to fainting, that's not true. This refers to starting at pursuit 1 and ending your hunt with a horn break/repel. I believe they put this in here to deter seige hopping. This is also why you might see people not disban a pursuit 1 join in party when the game tells you the pursuit increase. -Breaking Giant Horns While Furied You need to fury her, do this be breaking about 15 gold parts off her body before phase 4, the admiral will give you speech if you did before that by saying something like "Ok that's enough gold for today and focus on the horns." You "randomly" get 4 boxes instead of 2, I say randomly because no one I know knows the conditions. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Fighting the Kulve Taroth [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] You get a free farcaster in the chest, if you want to combo strat (my tip is one person switch to the insect glaive for a mount in phase 4, or a common thing, change elements, she's weak to thunder with the gold armor on, once released, she's weak to ice) do so. ***Upon this new AT update, I'd HIGHLY recommend fire weapons for phase 1 and 2, and switching before 3. Before moving on, important things: 1. She moves phase to phase by doing damage to her, thus you can usually ignore her horns after you break the gold off them, to maximize breaking parts before she loses everything. 2. DO NOT. I repeat... DO NOT Mount her, para her, sleep her, or even poison her in Phase 1, 2, or 3. This is because when it matters, in Phase 4, it'll be easier. See, her horns are the only way to end the fight, so this is when you want to maximize downs when going for the horn break off. The way status effects work, is that once you hit them with something, it takes more to do it again... now since she's pretty big, you probably won't get more than one of anything. Of course, this doesn't matter if you do not intent to repel her on an early pursuit. 3. The daggers the kitty cats drop when killed, you can mix them with items found all around (yea, that's why they give out sleep herbs around the map) to make daggers. It takes five daggers of one type to get the effect, which is the max you can carry. Before going into the final phase, you can do a knife check... don't have two people mix 4 different daggers a piece... make the same unless you have 5. Either way, the para and sleep are worth it, you basically need 3 knife drops to do this in a full group. Crystal bursts not only kill these annoying cats in a single hit, it can hit the usual 4 of them at once! 4. DO NOT BOMB THE FACE OUTSIDE OF SLEEPING IN ANY PHASE! If you knock me out of doing a 1000+ easy damage helm breaker to get in a 450 bomb... you are not only losing 550 damage from me, but damage you and the other could of easily out did if you didn't blast away! {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} ~Prep {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} +Demon Drinks and Armorskin They take a bitterbug/honey and their respected seeds. Easy to make. Rule of thumb? No know cares how good you are, you'll kill faster with higher attack and die less with higher defense. In fact, anything 9 stars, I hate not seeing at least a sword symbol... like sick to my stomach hate. This is an AT Hunt, this is mandatory at this point. +2 Mega Barrel Bombs (and materials to make 2/4 more) While you still should only bomb her when she is sleeping, if the rare event arises (in phase 2, she's not molten, and your weapon isn't fire) you can use the extra ones on her chest if she's down to speed up the process. +Eat or Carry an ancient Potion or Carry Max Potion + Meat Again, no one cares how good you are, don't be the scrub who screws up a 20 minute hunt because you tried to be badass or forgot to eat. +Vit3 If you are one of those people that like to die a lot, use this with eating. As long as you can superman dive her puke, you shouldn't die to anything. Unlike the normal KT, Vit 3 is practically a requirement, and I don't even give second chances to those without it. Steadfast isn't really that needed... the time it takes you to heal after some of the big hits should cool you down a bit. +Augment This is an AT fight, if you aren't fully augmented, you are probably just going to be a liability and ruin someone's hunt. If someone is below Hunter Rank 50, it's safe to say they aren't augmented, kick them and tell them to gg :D +Stuff to mix with daggers This prevents making Z-lines and saves time. Remember, the Gakalaka drop naked daggers you can combine to put some status on her. +Tools: You are either going to be a tryhard, and use a combo of Rocksteady, temporal, vitality, or fire... or pro with affinity, GLIDER, or evasion. Use affinity boost for phase 1 knock downs to compensate not having a weakness to exploit. The glider is also nice for phase 1 (or phase 4 mounts) to get used to the area or quick spotting (use beetles). I recently stopping using the rocksteady and temporal mantles... the game has become so much fun again! I also perma use evasion and the new assassin's cloak, which can help on track collecting and getting to her face in phase 4. +Mega Potions Bring 10. If you think you'll need more? Bring 10 potions, 10 herbs, and 10 honey! Seriously, I'd rather you bring a ton of health, than die. If you are bad (and I'm not trying to make fun of you), you might want to think about taking extra max potions and the junk to make more... if you set it up to the radial menu, it will auto craft them if you try to use them and you are out. +Life/Might/Armor Powders Life for when someone is knocked down in fire (this can prevent a cart for sure). The other two, I like to use at the start of phase 4. +A weapon? (Important for *phase 4*, remember the Farcaster) Fire makes her heat up faster. Lightning does more damage with her gold on. Ice does more damage when she is naked. I do fire then physical, depends on what weapon you use. +Part Breaker Just remember this does NO extra damage to the Horns in Phase 4 +Fire Resist For all your Dracan melee users who get destroyed by her fire puke, you can equip Teo's gamma set (Kaiser Head/Arms/Legs) with the Kulve B Chest and Kulve Y waist. This requires 3 more addition fire resist to stop the fire blight... but the defense boost alone should make this fight MUCH easier. This set will give you max critical eye, which is very good for the mantle breaking parts of the fight. {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} ~Finding a Room/Being a Team Player {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} This section I always forget to add, but need to as there are A LOT of folks who just don't know what they are doing. First things first: Filter Kuvle Taroth. It's best to try to find a room with 11 or more people. Enter the room and immediately open up the player list. How many people are below HR 50? 30? How many people are in expeditions? SOS's? Other quests?* How many people are away? *you can find out who's in other quests by going to join quest instead of the seige options. If too many of these are going on, you have 3 choices: 1. Talk to the room leader, see if they can kick them as this not only limits the amount of research/pursuit gains, it will also screw over the 4th, or possibly more teams. 2. In the event you have a casual or nub host, you can find another game. 3. If all rooms suck, host your own, put the note "experts needed", and then kick all the folks above. Don't be mean, as this game's flawed filter system lets folks who just matchmake join in, sometime without even knowing it's a Kulve Taroth room in the first place! Start doing her solo and collecting her paws! Keep this in mind yourself, if you match make, and see folks starting up KT hunts, please leave or help them. As such, avoid doing the things I just mentioned... be above 50 for augments, and try to have the best weapon for the job... this fight requires damage. Don't go away from the game too long, or do any other hunts besides Kulve... this will take up the spot of someone who might actually need help, and that will actually help the other 14 people in the lobby. You may think you can squeeze in a hunt (I know I can), but you might get people like me and his crew join, who will immediately leave if they see folks in other things... we don't know, and why would you want to change it? Most people WANT to grind her, and want solid teams, not guess if they will be carrying someone who's not even picking up prints. Which brings me to prints, pick them up. Even the girl I played with called out some low level who was just walking by them. This can be a problem, as sometimes you are waiting for a team to come back, and the whole lot brings back less than 200. This is a waste, and these people are getting carried. Cannons, it's a big no no to just break rock barriers. This often leads to her avoiding paths with rock drops. Why is this bad? If me and 2 others are waiting under a rock for a 100% drop, and she boggies away... yea all that wasted time. Rocks, in pursuit 6, try to limit rocks, try one for the head once, and then tail. If she is booking to the next area, and you hit her with a rock it mostly will hit her hump (which will break nothing) and not knock her down. Basically, I've missed 2 furies on a pursuit 6 with a mic'd up group... after reviewing the videos, it was obivously due to her being released too soon from all the extra damage we did with rocks. Bombs, next bomb her around players when her horn gold is off, this usually never does more damage than letting everyone attack it without blasting away. Don't be a leech. A Sword and shielder that only heals or a hammer guy playing a horn in the corner... not only does this make her bounce all over the place, it doesn't do damage... So please, do more damage than the cat you are taking up. You can void healer/support groups almost complete if you take the life, might, and armor powders. I suggest putting life powder on the radial (I use the down spot) and carrying godbugs and blue mushrooms to make more. Speaking of the radial menu, I put the signal on the top spot, use this to convince folks to move to rocks in phase 3 or spot her in phase 1 in pursuit 1 (which has no radar visual on KT) Don't die, sounds easy? If you are constantly dying, but you aren't augmented, using vit 3, and getting one shotted while you are spamming dual blades like Maxi from Soul Calibur, you should either change your strategy immediately or expect to get kicked from a host who wants a fast, effective room. As much as I'll mock you for wearing things like the Temporal mantle by saying you and Kulve are wearing matching dresses, if you are dying enough to fail a lot of quests, you obviously need it (and obviously shouldn't even be doing this hunt in the first place). If you need gems from her horn gold, please do this solo. https://www.youtube.com/watch?v=wL0vjv40ISA&t=58s This is the video I posted above, and is very easy (but time consuming) to get the 6 gems you could ever possibly need. The fight, especially in the lower pursuits, demand your time be spend either collecting paws or keeping lots of damage on her... this can make a huge difference. As above, it's also a bad idea to gather, so avoid the top area unless you are trying to get her to leave on a lower pursuit. The top does have 3 of those mushrooms that make max potions, just a tip. Avoid constant trips to your farm/room/bounties/argosy, try to space them out to time when you and a bunch of people are waiting for team to come back. Avoid going into high level pursuit runs starting with weapons that have sleep or paralysis. If you are a glaive user, also don't spend time in the air 24/7, this isn't great damage wise, and you'll mount her fast. If you desperately need breaks, or on a lower pursuit, try to wait till all teammates are close to you before you put her to sleep or knock her down with a rock in phase 3. (The exception to this is if it's pursuit 5 or 6, and she's revealed in phase 2, then naked in phase 3, you can rush down there before everyone to break her tail... she's easy to "rock" when alone... lure her to the rock, and let her attack, look at the rock, and place it between you and her, she will ALWAYS turn to you before attacking again, and this is when you drop the rock, I can do this now without even looking at her). Flitching is legit, use Flinch Free if you hate it. If you see someone trying to join your party in the lobby, wait for them to deploy with you, instead of being a dick and making them rejoin. Why? You know how you can skip the starting cut scene? If someone is joining mid way, you can't. And most importantly, don't be the nub who constantly attacks the horns after they are chipped, you are asking to be kicked. {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} ~Phase 1 {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} First, scroll back up and read the Horn Gold part of the Research section, try for that. If you are with randoms, you be the one who waits for rocks to hit her face and smash her up. Let them attack her other gold parts. If someone is doing cannons (which I wouldn't touch after the first one that's right in front of her) then I'd go for the tails/chest and not even bother as this person will likely screw up the path she takes. (Basically you'll waste time standing under a rock she'll never get to) She basically starts in the back, or in the middle. If you start breaking barriers, she can alter course. Remember, there are 4 rocks, there is no reason to ever screw up this phase up and that once you hit pursuit 3+, she will move even faster to the phase 2 (Faster to the rocks, faster damage, less hp, etc) Between this phase and the next, is prime time to gather pursuit points by picking up blue ram-lizard paws, or to gather on the top floor *ONLY* if you are in a low pursuit and going for that 8 minute fight where she just leaves. If you start a low pursuit, especailly under staffed, and there are other teams about to finish up, 8 minutes can be much better than the 9 and half it takes if you touch her to make she go to phase 2. This wouldn't be a problem if there wasn't a single seige run bonus, so try to get in a pursuit 1 at least! See, lets also say that you hurry in a pursuit 1, and there are teams 8 minutes in... they return before phase 3... lets say you actually make it all the way to phase 4 and fail due to time... that taks about 18 minutes. The other team can go in on there next hunt, and easily repel her before that 18 minutes because they were on a lower pursuit. There is a neat little trio of wedge bettles that lead to a cannon. This cannon is located towards the enterance of phase 2... and it is perfectly aimed for right when she may exit a hole. ***While I don't care about the cannons, there should two pointing close to the two holes she pops out of... you are just going to have to remember where they are... knock downs here generally wasted as not some of her parts will be underground. You shouldn't die here, ever. If you do, please delete your file. {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} ~Phase 2 {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} Your goal here is the get her heated (much easier in a group), so break her boobs! I suggest trying to ignore the tail (especially if it isn't heated) in this part, and go for it in phase 3 where there is rocks. (This is it's a lower pursuit) The breast is easy to hit, and with no free-hit-overhead-rocks, it's a prime time to wail on it till she turns molten. Once she is molten, attack other parts on her once they break. You will see her do some new moves which mostly are: Claw Swipe: Aim for her armpit. Long start up, but fast, not really a threat. Body Press: Large start up, she lifts up. Easy to see, easy to avoid, and a great time to hit really anywhere on her you want! You can shoot a dragon pod at her stomach at this point... and she's fall down! (May need to have that area broken first) Fire Projectile: Goes along the ground at a VERY fast and her strongest one hit move. It's hitbox is generous enough to not hit you if you are just walking parallel to her. Always be aware of this, I've seen people compare this to 180 no scope lol. Just make sure you are always moving sideways if you see her turn towards you fast. This often gets people in the next phase waiting for rocks. The newer AT KT will do this twice in a row for the most part, so if it does it you, STAY ON THE GROUND! Sometimes she's be aiming at someone else, and will hit you when you are running... it's really tough to predict this as normally running to the side (even with a potion) is enough to avoid this. Fat Skank Roll: You'll know it when you see it. Super man dive it if you have no block or i-frame enhanced dodge. The hit boxes on this move are still terrible... there will be times she'll go right over you, and then other times she'll hit you with full damage after she stops. Lava Pukes: As with in phase 4, use this time to safely attack her tail tips without fear of getting burnt by fire. Otherwise be award she can always do this, and avoid long recovery moves if she isn't in an attack already. If you see fire on the ground, and aren't out of it's crazy big range, sheath, RUN AWAY FROM HER (Not along side her at an angle or w/e BS), then DODGE. If you did it right, the SuperMan Dive will leave you alive. You can superman dive multiple times as well to almost completely negate the fire damage. *There are times where her fire will reach you and you are too far away from her to trigger a superman dive, so be aware. Tail Sweep: She will use this more often that her non AT version, it has a long start up, just learn it if you are using style that relies on perfect guards or dodges. Lastly she can go under ground, she'll pop back up with all of her gold replaced... a few things: 1. Breaking these again doesn't recount for research, but does for furying her. 2. It doesn't appear to repair unbroken sections... it does appear to be used to make it confusing to keep track of what you broke. 3. You can get full combos on her tail easily when she comes back up. Avoid going up to the upper level if you plan on getting and beating the final phase, as you want to save that easy mount. If by some reason her horns still have gold on them, the next phase is easier to knock it off due to the 3 rocks you can use. If you die here, remember to take the short cut slide between this area and the 3rd area. Also, don't forget to pick up Gajalaka knives here, you and her should accidently be killing them all day. I like to farcast here and changing my gear... on higher pursuits, she is usually either going to release here or very soon in phase 3... in the event she does have gold still on her on phase 3, there are 3 rocks and lava bursts that heat her up just fine. {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} ~Phase 3 {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} First, grab you that cool shroom, which should be on auto craft. The 3rd fight is basically the same as the last fight, except: 1. There is a lot of uneven ground, lava, and even eruptions. 2. 3 rocks, this is good, and should be used to break as many things as you haven't broken already. Sometimes you can do just enough damage to her in phase 2 to where she come to phase 3 and immediately lose her gold. This is bad as it will basically screw you on some free gold hits AND free tail hits. If she is naked at the start of the fight (you made her lose it in phase 2) you should focus on her tail. This part is rarely seen in the AT fight... most random teams struggle to get to phase 3 in pursuit 1 (and some players avoid it on purpose), and on higher pursuits, it's either skipped or like phase 4 without the pressure. {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} ~Phase 4 {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} In the fourth phase, she's a bit faster too. If you are trying the cut a tail? Fire puke is what you want. Moves: Charge: She has a charge. Remember the start up, as she'll pretty much always clear the room, then do a 180 turn... PERFECT PLACE FOR ANY WEAPON to make a hit. Please capitalizeon this. Triple Head Pound: Another great oppurtunity is after she will pound her head into the ground three times... even if you get hit by the first hit, you can usually get in a counter. Left Right Left. Naked Tail Sweep: It's got big sweeping range. If you are cutting the tail, please know how to foresight, i-frame, or otherwise avoid it. Time it a little bit slower opposed to the mantle'd tail wack... it's smaller so it hits you later. Quick Bite: The only thing this attack does is punish those who get up asap and start chugging a potion... as this will prevent you from superman diving. Tip? If she knocks you down, and you see this attack, run away a little, so you can chose to superman instead of dying. Side Press: She retains her regular press, and an additional side one... this one is annoying because you might think she's getting up on her hind legs to fire puke... the good news is it doesn't do as much damage as you'd think and is easy to recover from. Of course, the insect glaive is king here. There is never a time you can't hit her... plus the less amount of other ranged or weapons with range users you have, the more you'll need a mount. Which brings me to another point, you want to do all your scumbag dagger/bomb crap here. Even if you are with all stuborn people, as long as you are talking to each other, a sleepbomb party with daggers (or a sleep weapon), a para, and maybe a good knockdown (hint mount) you can win. The more ranged players at the end means less you need to worry about crap like daggers. You need to figure out what everyone is doing, and you need you figure out fast. Once you approach the end, figure out if you are with nubs who need to be carried. Have no ranged? Maybe grab a glaive and be a hero. Remember, some people you'll play with next season, won't even know crap about her... Hey, I didn't know everything the first day either! Remember, this is only super important on a lower pursuit run, on a pursuit 5 or 6 (which you should be aiming for) you can casually attack with any weapon after she leaves herself open. Whatever happens, you can get a few chip hits after a few of her attacks, but you really need to capitalize on the charge-180 turn and the 3x head pound. Save the tail cutting for when she does the puke, it should happen enough times. Play reactive... and you'll soon be taking move damage from the falling lava than her. ALWAYS ALWAYS be prepared to superman dive MULTI times to avoid the fire puke. If you manage to get her furied, she will be nearly one shotting you (at 200hp) with every big attack. If you broke about 15 gold parts during the first 3 phases, she'll enrage the same time the serious handler starts getting scared about the falling gold lava chunks. (The admiral says that's enough gold and time to attack the horns to let you know during the mission prior that you incited her.) She's gains two new moves, both leave her open. Behemoth Fist Slam: Looks similar to the behemoth's arm slam, while it's SUPER STRONG, it's super slow, super telegraphed, and super easy to damage her afterwards. Spinny Puke: She will start puking and turning at the same time, the safe spot her is actually her stomach, and you can get in horn and tail hits if you want. Make sure you collect your rewards by talking to the girl who gave you the quest! [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Rewards [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Getting your research level to 15 to 17 is your best bet for getting a bunch of new weapons and bushi tickets. Weapons are below, Bushi tickets can be used for deliveries for armor overlays, you needed 39 to get them all. They grant a samurai attire in two colors, and required non gem things from some elder dragons. You also want to get as many platinum boxes as well to maximize GOOD rewards, by inciting her and completely the run from pursuit 1 (explained better in the reseach section of this guide). You can also get some drops from Kulve Taroth in the boxes, but I never got anything I didn't have probably hundreds of (or at least a crazy amount I'll never use) so don't worry about that. *If you have any progress in research levels, and you disconnect, or straight up rage quit, you will still get rewards based on where you were at. **The weapons list is not all my work, Asuka Kazama from the GameFAQs.com message board pointed me to a commonly known spreadsheet. Weapons are in order as they appear in the hunter notes section. If you want to double check it, create a user on GameFAQs.com, and search "Kulve Taroth Weapons" I have a topic on their message board made with the spreadsheet's link. ***Weapons are basically re-(gold)skinned weapons that already exist, and have different stats. ****I didn't go all out with sharpness, I'll tell if the weapon is all blue (like nergi weapons), can get White (with Handi-craft), or if the weapon already has white sharpness. Newer weapons displaying "has Handi room" means I only seen a screen shot of the weapon without any handi- craft on it. *****Weapons are sorted by rank, "free DLC" adds always added last. ******The monster name next to the weapon name is what it will look like. *******I will verify all the weapons once I have all of them... if I get all of them. {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} ~Great Sword {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} Numb Gold Fellsword (Great Girros) Rarity: 6 Attack: 672 Defense: 20 Element: 210 Para Sharpness: Blue; can be made White Affinity: 30% Slots: None Elderseal: None Erupter Gold Fellsword (Lavasloth) Rarity: 6 Attack: 768 Defense: 20 Element: 150 Fire Sharpness: Blue; can be made White Affinity: 0% Slots: None Elderseal: None Glutton Gold Fellsword (Great Jaggie) Rarity: 6 Attack: 768 Defense: 20 Element: 150 Water (Hidden) Sharpness: Only Blue Affinity: 0% Slots: 1 x Lv3 Elderseal: None Gold Ice Fellsword (Iron) Rarity: 6 Attack: 768 Defense: 20 Element: 240 Ice (Hidden) Sharpness: Blue; can be made White Affinity: 10% Slots: None Elderseal: None Magma Gold Fellsword (Zorah) Rarity: 6 Attack: 768 Defense: 30 Element: 210 Blast Sharpness: Only Blue Affinity: -20% Slots: None Elderseal: None Gold Sleep Fellsword (Iron) Rarity: 6 Attack: 768 Defense: 30 Element: 210 Sleep (Hidden) Sharpness: Only Blue Affinity: 0% Slots: None Elderseal: None Spew Gold Fellsword (Pukie Pukie) Rarity: 6 Attack: 768 Defense: 20 Element: 270 Poison Sharpness: Blue Only Affinity: 0% Slots: 1 x Lv1 Elderseal: None Gold Water Fellsword (Iron) Rarity: 6 Attack: 768 Defense: 20 Element: 270 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Gold Sleep Fellsword (Iron)
Rarity: 6
Attack: 768
Defense: 30
Element: 210 Sleep (Hidden)
Sharpness: Only Blue
Affinity: 0%
Slots: None
Elderseal: None
Decay Gold Fellsword (Vaal)
Rarity: 6
Attack: 816
Defense: 20
Element: 150 Dragon
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: Average
King Gold Fellsword (Rathalos)
Rarity: 6
Attack: 816
Defense: 20
Element: 120 Fire
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Tar Gold Fellsword (Rado)
Rarity: 6
Attack: 816
Defense: 30
Element: 120 Sleep
Sharpness: Blue only
Affinity: 10%
Slots: None
Elderseal: None
Mud Gold Fellsword (Barroth)
Rarity: 6
Attack: 864
Defense: 25
Element: 180 Para (Hidden)
Sharpness: Blue only
Affinity: -20%
Slots: 1 x Lv1
Elderseal: None
Taroth Blaze "Numb" (Great Girros)
Rarity: 7
Attack: 768
Defense: 20
Element: 450 Para
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
Taroth Blaze "Spew" (Pukie Pukie)
Rarity: 7
Attack: 864
Defense: 20
Element: 540 Poison
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Taroth Blaze "Erupter" (Lavasloth)
Rarity: 7
Attack: 912
Defense: 20
Element: 330 Fire
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Blaze "King" (Rathalos)
Rarity: 7
Attack: 912
Defense: 20
Element: 240 Fire
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Taroth Blaze "Tar" (Rado)
Rarity: 7
Attack: 912
Defense: 30
Element: 270 Sleep
Sharpness: Blue only
Affinity: 10%
Slots: None
Elderseal: None
Taroth Blaze "Decay" (Vaal)
Rarity: 7
Attack: 960
Defense: 20
Element: 300 Dragon
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Taroth Blaze "Glutton" (Great Jaggie)
Rarity: 7
Attack: 960
Defense: 20
Element: 300 Water (Hidden)
Sharpness: Blue only
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Taroth Blaze "Magma" (Zorah)
Rarity: 7
Attack: 1008
Defense: 30
Element: 420 Blast
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Taroth Blaze "Mud" (Barroth)
Rarity: 7
Attack: 1008
Defense: 25
Element: 390 Para (Hidden)
Sharpness: Blue only
Affinity: -20%
Slots: 1 x Lv1
Elderseal: None
Taroth Blaze "Ice" (Iron)
Rarity: 8
Attack: 912
Defense: 20
Element: 510 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: 1 x Lv3
Elderseal: None
Taroth Blaze "Sleep" (Iron)
Rarity: 8
Attack: 912
Defense: 30
Element: 450 Sleep (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Taroth Blaze "Water" (Iron)
Rarity: 8
Attack: 912
Defense: 20
Element: 540 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Taroth Blaze "Thunder" (Iron)
Rarity: 8
Attack: 1008
Defense: 20
Element: 600 Thunder (Hidden)
Sharpness: Blue Only
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Kjarr Fellsword "Water"
Rarity: 8
Attack: 912
Defense: 0
Element: 480 Water (Critical Element)
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Kjarr Fellsword "King"
Rarity: 8
Attack: 936
Defense: 0
Element: 300 Fire (Critical Element)
Sharpness: Blue, can be made White
Affinity: 20%
Slots: 1 x Lv1
Elderseal: None
Kjarr Fellsword "Numb"
Rarity: 8
Attack: 840
Defense: 0
Element: 480 Paralysis (Critical Status)
Sharpness: Blue (has Handi room)***
Affinity: 20%
Slots: 1 x Lv1
Elderseal: None
Kjarr Fellsword "Thunder"
Rarity: 8
Attack: 1008
Defense: 0
Element: 480 Thunder (Critical Element)
Sharpness: Only Blue
Affinity: 10%
Slots: None
Elderseal: None
Kjarr Fellsword "Ice"
Rarity: 8
Attack: 912
Defense: 0
Element: 450 Ice (Critical Element)
Sharpness: Blue (has Handi room)***
Affinity: 20%
Slots: None
Elderseal: None
Kjarr Fellsword "Magma"
Rarity: 8
Attack: 984
Defense: 0
Element: 480 Blast (Critical Status)
Sharpness: Blue (has Handi room)***
Affinity: 10%
Slots: 1 x Lv1
Elderseal: None
Kjarr Fellsword "Decay"
Rarity: 8
Attack: 984
Defense: 0
Element: 360 Dragon (Critical Element)
Sharpness: Blue (has Handi room)***
Affinity: 20%
Slots: 1 x Lv1
Elderseal: Average
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Long Sword
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
Lurk Gold Katana (Hornetaur)
Rarity: 6
Attack: 396
Defense: 20
Element: 120 Para
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: None
Stream Gold Katana (Legy)
Rarity: 6
Attack: 462
Defense: 20
Element: 180 Ice
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: None
Gold Paralysis Katana (Iron)
Rarity: 6
Attack: 495
Defense: 20
Element: 150 Para (Hidden)
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: None
Thief Gold Katana (Kulu)
Rarity: 6
Attack: 495
Defense: 20
Element: 120 Sleep
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Flash Gold Katana (Tzi Tzi)
Rarity: 6
Attack: 528
Defense: 20
Element: 180 Thunder (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Gyre Gold Katana (Ugan)
Rarity: 6
Attack: 528
Defense: 40
Element: 90 Fire
Sharpness: Blue only
Affinity: 0%
Slots: 1 x Lv1
Elderseal: None
Magma Gold Katana (Zorah)
Rarity: 6
Attack: 528
Defense: 30
Element: 180 Blast
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Gold Poison Katana (Iron)
Rarity: 6
Attack: 528
Defense: 20
Element: 210 Poison (Hidden)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Spark Gold Katana (Tobi)
Rarity: 6
Attack: 528
Defense: 20
Element: 120 Thunder
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
Gold Water Katana (Iron)
Rarity: 6
Attack: 528
Defense: 20
Element: 210 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Decay Gold Katana (Vaal)
Rarity: 6
Attack: 561
Defense: 20
Element: 120 Dragon
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: Average
Rage Gold Katana (Anja)
Rarity: 6
Attack: 561
Defense: 20
Element: 180 Fire
Sharpness: Blue only
Affinity: -10%
Slots: None
Elderseal: None
Mire Gold Katana (Jyura)
Rarity: 6
Attack: 594
Defense: 20
Element: 180 Water
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Sword "Mire" (Jyura)
Rarity: 6
Attack: 660
Defense: 20
Element: 360 Water
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Sword "Lurk" (Hornetaur)
Rarity: 7
Attack: 528
Defense: 20
Element: 210 Para
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Sword "Stream" (Legy)
Rarity: 7
Attack: 528
Defense: 20
Element: 360 Ice
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Sword "Thief" (Kulu)
Rarity: 7
Attack: 561
Defense: 20
Element: 210 Sleep
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Taroth Sword "Spark" (Tobi)
Rarity: 7
Attack: 594
Defense: 20
Element: 270 Thunder
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
Taroth Sword "Flash" (Tzi Tzi)
Rarity: 7
Attack: 627
Defense: 20
Element: 360 Thunder (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Sword "Decay" (Vaal)
Rarity: 7
Attack: 660
Defense: 20
Element: 270 Dragon
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: Average
Taroth Sword "Gyre" (Ugan)
Rarity: 7
Attack: 660
Defense: 40
Element: 120 Fire
Sharpness: Blue only
Affinity: 0%
Slots: 1 x Lv1
Elderseal: None
Taroth Sword "Rage" (Anja)
Rarity: 7
Attack: 693
Defense: 20
Element: 390 Fire
Sharpness: Blue only
Affinity: -10%
Slots: None
Elderseal: None
Taroth Sword "Magma" (Zorah)
Rarity: 7
Attack: 726
Defense: 30
Element: 360 Blast
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Taroth Sword "Paralysis" (Iron)
Rarity: 8
Attack: 561
Defense: 20
Element: 330 Para (Hidden)
Sharpness: White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Taroth Sword "Poison" (Iron)
Rarity: 8
Attack: 627
Defense: 20
Element: 420 Poison (Hidden)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: 1 x Lv3
Elderseal: None
Taroth Sword "Water" (Iron)
Rarity: 8
Attack: 627
Defense: 20
Element: 420 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Taroth Sword "Fire" (Iron)
Rarity: 8
Attack: 660
Defense: 20
Element: 450 Fire (Hidden)
Sharpness: White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Kjarr Sword "Fire"
Rarity: 8
Attack: 627
Defense: 0
Element: 390 Fire (Critical Element)
Sharpness: White
Affinity: 20%
Slots: None
Elderseal: None
Kjarr Sword "Steam"
Rarity: 8
Attack: 561
Defense: 0
Element: 390 Ice (Critical Element)
Sharpness: White
Affinity: 15%
Slots: 1 x Lv1
Elderseal: None
Kjarr Sword "Spark"
Rarity: 8
Attack: 627
Defense: 0
Element: 330 Thunder (Critical Element)
Sharpness: Blue, can be made White
Affinity: 20%
Slots: 1 x Lv1
Elderseal: None
Kjarr Sword "Magma"
Rarity: 8
Attack: 693
Defense: 0
Element: Blast (Critical Element)
Sharpness: Blue Only
Affinity: 10%
Slots: 1 x Lv1
Elderseal: None
Kjarr Sword "Paralysis"
Rarity: 8
Attack: 528
Defense: 0
Element: 270 Paralysis (Critical Status)
Sharpness: White
Affinity: 15%
Slots: None
Elderseal: None
Kjarr Sword "Water"
Rarity: 8
Attack: 611
Defense: 0
Element: 390 Water (Critical Element)
Sharpness: Blue (has Handi room)***
Affinity: 15%
Slots: None
Elderseal: None
Kjarr Sword "Decay"
Rarity: 8
Attack: 677
Defense: 0
Element: 330 Dragon (Critical Element)
Sharpness: Blue (had Handi room)***
Affinity: 15%
Slots: 1 x Lv1
Elderseal: Average
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Sword and Shield
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
Gold Dragon Scimtar (Iron)
Rarity: 6
Attack: 196
Defense: 20
Element: 210 Dragon (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: Average
Myth Gold Scimitar (Kirin)
Rarity: 6
Attack: 196
Defense: 20
Element: 180 Thunder
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Numb Gold Scimtar (Great Girros)
Rarity: 6
Attack: 196
Defense: 20
Element: 120 Para
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
Stream Gold Scimitar (Legy)
Rarity: 6
Attack: 196
Defense: 20
Element: 150 Ice
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: None
Drifter Gold Scimitar (Palu)
Rarity: 6
Attack: 210
Defense: 20
Element: 120 Blast
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
King Gold Scimitar (Rathalos)
Rarity: 6
Attack: 210
Defense: 20
Element: 120 Fire
Sharpness: Blue, can be made White
Affinity: 30%
Slots: none
Elderseal: None
Gold Blast Scimitar (Iron)
Rarity: 6
Attack: 224
Defense: 20
Element: 180 Blast (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Rage Gold Scimitar (Anja)
Rarity: 6
Attack: 224
Defense: 20
Element: 120 Fire
Sharpness: Blue, can be made White
Affinity: -20%
Slots: None
Elderseal: None
Spew Gold Scimitar (Pukie)
Rarity: 6
Attack: 224
Defense: 20
Element: 180 Poison
Sharpness: Blue only
Affinity: 0%
Slots: 1 x Lv1
Elderseal: None
Tar Gold Scimitar (Rado)
Rarity: 6
Attack: 224
Defense: 30
Element: 120 Sleep
Sharpness: Blue only
Affinity: 10%
Slots: None
Elderseal: None
Gold Water Scimtar (Iron)
Rarity: 6
Attack: 224
Defense: 20
Element: 210 Water (Hidden)
Sharpness: Blue only
Affinity: 10%
Slots: None
Elderseal: None
Glutton Gold Scimitar (Great Jaggie)
Rarity: 6
Attack: 238
Defense: 20
Element: 120 Water
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Mud Gold Scimitar (Barroth)
Rarity: 6
Attack: 252
Defense: 25
Element: 180 Para (Hidden)
Sharpness: Blue only
Affinity: -10%
Slots: 1 x Lv1
Elderseal: None
Taroth Slicer "Myth" (Kirin)
Rarity: 7
Attack: 224
Defense: 20
Element: 360 Thunder
Sharpness: Blue, can be White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Slicer "Numb" (Great Girros)
Rarity: 7
Attack: 224
Defense: 20
Element: 240 Para
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
Taroth Slicer "Stream" (Legy)
Rarity: 7
Attack: 224
Defense: 20
Element: 330 Ice
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Slicer "Drifter" (Palu)
Rarity: 7
Attack: 252
Defense: 20
Element: 270 Blast
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Slicer "Spew" (Pukie)
Rarity: 7
Attack: 252
Defense: 20
Element: 390 Poison
Sharpness: Blue only
Affinity: 0%
Slots: 1 x Lv1
Elderseal: None
Taroth Slicer "Glutton" (Great Jaggie)
Rarity: 7
Attack: 266
Defense: 20
Element: 270 Water
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Taroth Slicer "King" (Rathalos)
Rarity: 7
Attack: 266
Defense: 20
Element: 180 Fire
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
Taroth Slicer "Tar" (Rado)
Rarity: 7
Attack: 266
Defense: 30
Element: 210 Sleep
Sharpness: Blue only
Affinity: 10%
Slots: None
Elderseal: None
Taroth Slicer "Rage" (Anja)
Rarity: 7
Attack: 294
Defense: 20
Element: 240 Fire
Sharpness: Blue, can be made White
Affinity: -20%
Slots: None
Elderseal: None
Taroth Slicer "Mud" (Barroth)
Rarity: 7
Attack: 308
Defense: 25
Element: 180 Para (Hidden)
Sharpness: Blue only
Affinity: -10%
Slots: 1 x Lv1
Elderseal: None
Taroth Slicer "Dragon" (Iron)
Rarity: 8
Attack: 224
Defense: 20
Element: 450 Dragon (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: Low
Taroth Slicer "Blast" (Iron)
Rarity: 8
Attack: 238
Defense: 20
Element: 390 Blast (Hidden)
Sharpness: White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Taroth Slicer "Water" (Iron)
Rarity: 8
Attack: 266
Defense: 20
Element: 420 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: 1 x Lv3
Elderseal: None
Taroth Slicer "Fire" (Iron)
Rarity: 8
Attack: 252
Defense: 20
Element: 390 Fire (Hidden)
Sharpness: White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Kjarr Slicer "Water"
Rarity: 8
Attack: 252
Defense: 0
Element: 330 Water (Critical Element)
Sharpness: Blue, can be made White
Affinity: 15%
Slots: 1 x Lv1
Elderseal: None
Kjarr Slicer "Numb"
Rarity: 8
Attack: 252
Defense: 0
Element: 210 Paralysis (Critical Status)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: 1 x Lv1
Elderseal: None
Kjarr Slicer "Blast"
Rarity: 8
Attack: 224
Defense: 0
Element: 330 Blast (Critical Status)
Sharpness: White
Affinity: 10%
Slots: 1 x Lv1
Elderseal: None
Kjarr Slicer "Myth"
Rarity: 8
Attack: 238
Defense: 0
Element: 330 Thunder (Critical Element)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: 1 x Lv1
Elderseal: None
Kjarr Slicer "Stream"
Rarity: 8
Attack: 238
Defense: 0
Element: 300 Ice (Critical Element)
Sharpness: White
Affinity: 10%
Slots: 1 x Lv1
Elderseal: None
Kjarr Slicer "King"
Rarity: 8
Attack: 266
Defense: 0
Element: 240 Fire (Critical Element)
Sharpness: Blue (has Handi room)***
Affinity: 15%
Slots: 1 x Lv1
Elderseal: None
Kjarr Slicer "Dragon"
Rarity: 8
Attack: 238
Defense: 0
Element: 360 Dragon (Critical Element)
Sharpness: Blue (has Handi room)***
Affinity: 10%
Slots: 1 x Lv1
Elderseal: Low
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Dual Blades
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
Lurk Gold Twinblades (Hornetaur)
Rarity: 6
Attack: 182
Defense: 20
Element: 60 Para (Hidden)
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: None
Mire Gold Twinblades (Jyura)
Rarity: 6
Attack: 182
Defense: 20
Element: 90 Water
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Claw Gold Twinblades (Odoggo)
Rarity: 6
Attack: 196
Defense: 20
Element: 60 Fire (Hidden)
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Spark Gold Twinblades (Tobi)
Rarity: 6
Attack: 196
Defense: 20
Element: 60 Thunder
Sharpness: White
Affinity: 10%
Slots: None
Elderseal: None
Thief Gold Twinblades (Kulu)
Rarity: 6
Attack: 210
Defense: 20
Element: 60 Sleep
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Flash Gold Twinblades (Tzi Tzi)
Rarity: 6
Attack: 224
Defense: 20
Element: 90 Thunder
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Gold Ice Twinblades (Iron)
Rarity: 6
Attack: 224
Defense: 20
Element: 120 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Gold Poison Twinblades (Iron)
Rarity: 6
Attack: 224
Defense: 20
Element: 150 Poison (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Rage Gold Twinblades (Anja)
Rarity: 6
Attack: 224
Defense: 20
Element: 120 Fire
Sharpness: Blue, can be made White
Affinity: -20%
Slots: None
Elderseal: None
Erupter Gold Twinblades (Lavasloth)
Rarity: 6
Attack: 238
Defense: 20
Element: 60 Fire
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv1
Elderseal: None
Magma Gold Twinblades (Zorah)
Rarity: 6
Attack: 238
Defense: 30
Element: 90 Blast
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Gold Water Twinblades (Iron)
Rarity: 6
Attack: 238
Defense: 20
Element: 120 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Horn Gold Twinblade (Diablos)
Rarity: 6
Attack: 266
Defense: 25
Element: 60 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: -10%
Slots: None
Elderseal: None
Taroth Daggers "Lurk" (Hornetaur)
Rarity: 7
Attack: 238
Defense: 20
Element: 90 Para (Hidden)
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Daggers "Thief" (Kulu)
Rarity: 7
Attack: 238
Defense: 20
Element: 90 Sleep
Sharpness: Blue, can me made White
Affinity: 20%
Slots: None
Elderseal: None
Taroth Daggers "Claw" (Odoggo)
Rarity: 7
Attack: 252
Defense: 20
Element: 90 Fire (Hidden)
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Taroth Daggers "Spark" (Tobi)
Rarity: 7
Attack: 252
Defense: 20
Element: 150 Thunder
Sharpness: White
Affinity: 10%
Slots: None
Elderseal: None
Taroth Daggers "Erupter" (Lavasloth)
Rarity: 7
Attack: 266
Defense: 20
Element: 150 Fire
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv1
Elderseal: None
Taroth Daggers "Flash" (Tzi Tzi)
Rarity: 7
Attack: 266
Defense: 20
Element: 210 Thunder (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Daggers "Mire" (Jyura)
Rarity: 7
Attack: 266
Defense: 20
Element: 210 Water
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Taroth Daggers "Magma" (Zorah)
Rarity: 7
Attack: 280
Defense: 30
Element: 210 Blast
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Taroth Daggers "Rage" (Anja)
Rarity: 7
Attack: 294
Defense: 20
Element: 240 Fire
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Taroth Daggers "Horn" (Diablos)
Rarity: 7
Attack: 322
Defense: 25
Element: 150 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: -10%
Slots: None
Elderseal: None
Taroth Daggers "Ice" (Iron)
Rarity: 8
Attack: 266
Defense: 20
Element: 270 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Taroth Daggers "Poison" (Iron)
Rarity: 8
Attack: 266
Defense: 20
Element: 330 Poison (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Taroth Daggers "Water" (Iron)
Rarity: 8
Attack: 266
Defense: 20
Element: 270 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Taroth Daggers "Blast" (Iron)
Rarity: 8
Attack: 252
Defense: 20
Element: 180 Fire (Hidden)
Sharpness: White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Kjarr Daggers "Dragon"
Rarity: 8
Attack: 252
Defense: 0
Element: 210 Dragon (Critical Element)
Sharpness: Blue, can be made White
Affinity: 20%
Slots: 1 x Lv1
Elderseal: Average
Kjarr Daggers "Ice"
Rarity: 8
Attack: 252
Defense: 0
Element: 210 Ice (Critical Element)
Sharpness: BLue, can be made White
Affinity: 15%
Slots: 1 x Lv1
Elderseal: None
Kjarr Daggers "Water"
Rarity: 8
Attack: 252
Defense: 0
Element: 210 Water (Critical Element)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: 1 x Lv1
Elderseal: None
Kjarr Daggers "Magma"
Rarity: 8
Attack: 266
Defense: 0
Element: 180 Blast (Critical Status)
Sharpness: Only Blue
Affinity: 5%
Slots: 1 x Lv1
Elderseal: None
Kjarr Daggers "Rage"
Rarity: 8
Attack: 280
Defense: 0
Element: 210 Fire (Critical Element)
Sharpness: Blue Only
Affinity: 5%
Slots: None
Elderseal: None
Kjarr Daggers "Spark"
Rarity: 8
Attack: 252
Defense: 0
Element: 180 Thunder (Critical Element)
Sharpness: White
Affinity: 15%
Slots: 1 x Lv1
Elderseal: None
Kjarr Daggers "Lurk"
Rarity: 8
Attack: 224
Defense: 0
Element: 90 Paralysis (Critical Status)
Sharpness: White
Affinity: 10%
Slots: 1 x Lv1
Elderseal: None
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Hammer
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
Numb Gold Bludgeon (Great Girros)
Rarity: 6
Attack: 728
Defense: 20
Element: 180 Para
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
Spew Gold Bludgeon (Pukie)
Rarity: 6
Attack: 780
Defense: 20
Element: 270 Poison
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Tar Gold Bludgeon (Rado)
Rarity: 6
Attack: 780
Defense: 30
Element: 120 Sleep
Sharpness: Blue only
Affinity: 10%
Slots: None
Elderseal: None
Gold Ice Bludgeon (Iron)
Rarity: 6
Attack: 832
Defense: 20
Element: 210 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Gold Thunder Bludgeon (Iron)
Rarity: 6
Attack: 832
Defense: 30
Element: 240 Thunder (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Gold Water Bludgeon (Iron)
Rarity: 6
Attack: 832
Defense: 20
Element: 180 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Rage Gold Bludgeon (Anja)
Rarity: 6
Attack: 884
Defense: 20
Element: 210 Fire
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Thief Gold Bludgeon (Kulu)
Rarity: 6
Attack: 884
Defense: 20
Element: 120 Sleep (Hidden)
Sharpness: Blue, can be made White
Affinity: 35%
Slots: None
Elderseal: None
Decay Gold Bludgeon (Vaal)
Rarity: 6
Attack: 936
Defense: 20
Element: 120 Dragon
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: Average
Gyre Gold Bludgeon (Ugan)
Rarity: 6
Attack: 936
Defense: 30
Element: 60 Fire
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Mud Gold Bludgeon (Barroth)
Rarity: 6
Attack: 936
Defense: 25
Element: 180 Para (Hidden)
Sharpness: Blue only
Affinity: -10%
Slots: 1 x Lv1
Elderseal: None
Horn Gold Bludgeon (Diablos)
Rarity: 6
Attack: 988
Defense: 20
Element: 60 Ice
Sharpness: Blue, can be made White
Affinity: -25%
Slots: None
Elderseal: None
Taroth Hammer "Numb" (Great Girros)
Rarity: 7
Attack: 832
Defense: 20
Element: 390 Para
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
Taroth Hammer "Thief" (Kulu)
Rarity: 7
Attack: 884
Defense: 20
Element: 360 Sleep (Hidden)
Sharpness: Blue, can be made White
Affinity: 35%
Slots: None
Elderseal: None
Taroth Hammer "Spew" (Pukie)
Rarity: 7
Attack: 988
Defense: 20
Element: 540 Poison
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Taroth Hammer "Tar" (Rado)
Rarity: 7
Attack: 988
Defense: 30
Element: 270 Sleep
Sharpness: Blue only
Affinity: 10%
Slots: None
Elderseal: None
Taroth Hammer "Decay" (Vaal)
Rarity: 7
Attack: 1040
Defense: 20
Element: 270 Dragon
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Hammer "Rage" (Anja)
Rarity: 7
Attack: 1040
Defense: 20
Element: 450 Fire
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Taroth Hammer "Gyre" (Ugan)
Rarity: 7
Attack: 1092
Defense: 30
Element: 120 Fire
Sharpness: Blue, can be White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Hammer "Mud" (Barroth)
Rarity: 7
Attack: 1092
Defense: 25
Element: 390 Para (Hidden)
Sharpness: Blue, can be made White
Affinity: -10%
Slots: 1 x Lv1
Elderseal: None
Taroth Hammer "Horn" (Diablos)
Rarity: 7
Attack: 1144
Defense: 20
Element: 90 Ice
Sharpness: Blue, can be made White
Affinity: -25%
Slots: None
Elderseal: None
Taroth Hammer "Ice" (Iron)
Rarity: 8
Attack: 988
Defense: 20
Element: 510 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Taroth Hammer "Thunder" (Iron)
Rarity: 8
Attack: 988
Defense: 30
Element: 480 Thunder (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Taroth Hammer "Water" (Iron)
Rarity: 8
Attack: 988
Defense: 20
Element: 360 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Taroth Hammer "Sleep" (Iron)
Rarity: 8
Attack: 1040
Defense: 30
Element: 300 Sleep (Hidden)
Sharpness: White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Kjarr Hammer "Thunder"
Rarity: 8
Attack: 988
Defense: 0
Element: 450 Thunder (Critical Element)
Sharpness: Blue, can be made White
Affinity: 15%
Slots: None
Elderseal: None
Kjarr Hammer "Ice"
Rarity: 8
Attack: 988
Defense: 0
Element: 480 Ice (Critical Element)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Kjarr Hammer "Gyre"
Rarity: 8
Attack: 1040
Defense: 0
Element: 360 Fire (Critical Element)
Sharpness: Blue Only
Affinity: 10%
Slots: 1 x Lv1
Elderseal: None
Kjarr Hammer "Decay"
Rarity: 8
Attack: 1040
Defense: 0
Element: 330 Dragon (Critical Element)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: 1 x Lv1
Elderseal: Average
Kjarr Hammer "Water"
Rarity: 8
Attack: 1040
Defense: 0
Element: 390 Water (Critical Element)
Sharpness: Blue (has Handi room)***
Affinity: 10%
Slots: None
Elderseal: None
Kjarr Hammer "Numb"
Rarity: 8
Attack: 936
Defense: 0
Element: 300 Paralysis (Critical Status)
Sharpness: Blue (has Handi room)***
Affinity: 20%
Slots: 1 x Lv1
Elderseal: None
Kjarr Hammer "Blast"
Rarity: 8
Attack: 1118
Defense: 0
Element: 270 Blast (Critical Status)
Sharpness: Blue (has Handi room)***
Affinity: 15%
Slots: None
Elderseal: None
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Hunting Horn
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
Myth Gold Flute (Kirin)
Rarity: 6
Attack: 504
Defense: 20
Element: 270 Thunder
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: None
Tunes:
Health Rec. (S), Recov Spd (S), Divine Protect,
Thunder Res (L), Elemental Atk Boost, Sonic Waves
Buzzer Gold Flute (Vespoid)
Rarity: 6
Attack: 546
Defense: 20
Element: 150 Para
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
Tunes:
Stamina Use Reduced (L), All Wind Pressure Negated,
Defense Up(L), Ice Res Boost(L), Sonic Waves
Gold Paralysis Flute (Iron)
Rarity: 6
Attack: 588
Defense: 20
Element: 210 Para (Hidden)
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Tunes:
Stamina Use Reduced (L), All Wind Pressure Negated,
Defence Up (L), Ice Res Boost (L), Sonic Waves
Stream Gold Flute (Legy)
Rarity: 6
Attack: 588
Defense: 20
Element: 180 Ice
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Tunes:
Stamina Use Reduced (L), All Wind Pressure Negated,
Defense Up (L), Health Rec. (s), Health Rec.(M), Antidote
Thief Gold Flute (Kulu)
Rarity: 6
Attack: 588
Defense: 20
Element: 180 Sleep (Hidden)
Sharpness: Blue, can be made White
Affinity: 35%
Slots: None
Elderseal: None
Tunes:
Stamina Use Reduced (L), Wind Pressure Negated,
Defense Up (L), Tool Use Drain Reduced (L),
Scoutfly Power Up, Stun Negated
Drifter Gold Flute (Palu)
Rarity: 6
Attack: 630
Defense: 20
Element: 210 Water
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Tunes:
Stamina Use Reduced (L), Wind Pressure Negated,
Defense Up (L), Tool Use Drain Reduced (L),
Scoutfly Power Up, Stun Negated
Spew Gold Flute (Pukie)
Rarity: 6
Attack: 630
Defense: 20
Element: 270 Poison
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv1
Elderseal: None
Tunes:
Health Recovery (S), Health Recovery (L),
Scouttfly Power Up, Earlplugs (L)
Gold Water Flute (Iron)
Rarity: 6
Attack: 630
Defense: 20
Element: 300 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Tunes:
Sonic Waves, Blight Res Up, Elemental Attack Boost,
Blight Negated, Earplug (S), Wind Pressure Negated
Gold Dragon Flute (Iron)
Rarity: 6
Attack: 672
Defense: 20
Element: 270 Dragon (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Tunes:
Sonic Waves, Blight Res Up, Elemental Attack Boost,
Blight Negated, Earplug (S), Wind Pressure Negated
Crusher Gold Flute (Dodo)
Rarity: 6
Attack: 714
Defense: 20
Element: 90 Blast
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Tunes:
Attack Up (L), Health Boost (L),
Wind Pressure Negated, Defense Up (L)
Rage Gold Flute (Anja)
Rarity: 6
Attack: 714
Defense: 20
Element: 210 Fire
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Tunes:
Stamina Use Reduced (L), Wind Pressure Negated,
Defense Up (L), Health Rec. (S), Health Rec (M),
Antidote
Tar Gold Flute (Rado)
Rarity: 6
Attack: 714
Defense: 30
Element: 120 Sleep
Sharpness: Blue only
Affinity: 10%
Slots: None
Elderseal: None
Tunes:
Attack Up (S)x3, Fire Res Boost (L),
Sonic Waves
Taroth Pipe "Myth" (Kirin)
Rarity: 7
Attack: 630
Defense: 20
Element: 540 Thunder
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: None
Tunes:
Health Rec. (S), Recov Spd (S), Divine Protect,
Thunder Res (L), Elemental Atk Boost, Sonic Waves
Taroth Pipe "Buzzer" (Vespoid)
Rarity: 7
Attack: 630
Defense: 20
Element: 300 Para
Sharpness: Blue only
Affinity: 30%
Slots: None
Elderseal: None
Tunes:
Stamina Use Reduced (L), All Wind Pressure Negated,
Defense Up(L), Ice Res Boost(L), Sonic Waves
Taroth Pipe "Stream" (Legy)
Rarity: 7
Attack: 672
Defense: 20
Element: 360 Ice
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Tunes:
Stamina Use Reduced (L), Wind Pressure Negated,
Defense Up (L), Health Rec. (S), Health Rec (M),
Antidote
Taroth Pipe "Drifter" (Palu)
Rarity: 7
Attack: 714
Defense: 20
Element: 420 Water
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Tunes:
Stamina Use Reduced (L), Wind Pressure Negated,
Defense Up (L), Tool Use Drain Reduced (L),
Scoutfly Power Up, Stun Negated
Taroth Pipe "Thief" (Kulu)
Rarity: 7
Attack: 714
Defense: 20
Element: 360 Sleep (Hidden)
Sharpness: Blue, can be made White
Affinity: 35%
Slots: None
Elderseal: None
Tunes:
Stamina Use Reduced (L), Wind Pressure Negated,
Defense Up (L), Tool Use Drain Reduced (L),
Scoutfly Power Up, Stun Negated
Taroth Pipe "Spew" (Pukie)
Rarity: 7
Attack: 756
Defense: 20
Element: 540 Poison
Sharpness: Blue only
Affinity: 0%
Slots: 1 x Lv1
Elderseal: None
Tunes:
Health (S)(L), Scouttfly, Earlplugs (L)
Taroth Pipe "Crusher" (Dodo)
Rarity: 7
Attack: 798
Defense: 20
Element: 150 Blast
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Tunes:
Attack Up (L), Health Boost (L),
Wind Pressure Negated, Defense Up (L)
Taroth Pipe "Tar" (Rado)
Rarity: 7
Attack: 798
Defense: 30
Element: 270 Sleep
Sharpness: Blue only
Affinity: 10%
Slots: None
Elderseal: None
Tunes:
Attack Up (S), Fire Res Boost (L), Sonic Waves
Taroth Pipe "Rage" (Anja)
Rarity: 7
Attack: 840
Defense: 20
Element: 450 Fire
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Tunes:
Stamina Use Reduced (L), Wind Pressure Negated,
Defense Up (L), Health Rec. (S), Health Rec (M),
Antidote
Taroth Pipe "Water" (Iron)
Rarity: 8
Attack: 714
Defense: 20
Element: 630 Water (Hidden)
Sharpness: White
Affinity: 10%
Slots: 1 x Lv3
Elderseal: None
Tunes:
Sonic Waves, Blight Res Up, Elemental Attack Boost,
Blight Negated, Earplugs (s), Wind Pressure Negated
Taroth Pipe "Dragon" (Iron)
Rarity: 8
Attack: 756
Defense: 20
Element: 540 Dragon (Hidden)
Sharpness: White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: Average
Tunes:
Sonic Waves, Blight Res Up, Elemental Attack Boost,
Blight Negated, Earplugs (s), Wind Pressure Negated
Taroth Pipe "Paralysis" (Iron)
Rarity: 8
Attack: 840
Defense: 20
Element: 420 Para (Hidden)
Sharpness: Blue only
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Tunes:
Stamina Use (L), All Wind Pressure Negated,
Defense (L), Ice Res Boost (L), Sonic Waves
Taroth Pipe "Sleep" (Iron)
Rarity: 8
Attack: 798
Defense: 20
Element: 420 Sleep (Hidden)
Sharpness: White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Tunes:
Self-improvement, Attack Up (L),
Health Rec. (S), Recovery Speed (L)
Kjarr Pipe "Dragon"
Rarity: 8
Attack: 756
Defense: 0
Element: 420 Dragon (Critical Element)
Sharpness: White
Affinity: 10%
Slots: None
Elderseal: Average
Tunes:
Self-improvement, Sonic Waves, Blight Res Up,
Elemental Att Boost, Blight Negated,
Earplugs (S)/Wind Pressure Negated
Kjarr Pipe "Water"
Rarity: 8
Attack: 714
Defense: 0
Element: 450 Water (Critical Element)
Sharpness: White
Affinity: 15%
Slots: 1 x Lv1
Elderseal: None
Tunes:
Self-improvement, Sonic Waves, Blight Res Up,
Elemental Att Boost, Blight Negated,
Earplugs (S)/Wind Pressure Negated
Kjarr Pipe "Stream"
Rarity: 8
Attack: 672
Defense: 0
Element: 510 Ice (Critical Element)
Sharpness: White
Affinity: 10%
Slots: None
Elderseal: None
Tunes:
Self-improvement, Stamina Use Reduced (L),
Wind Pressure Negated, Defense Up (L),
Health Rec. (S), Health Rec. (M)+Antidote
Kjarr Pipe "Crusher"
Rarity: 8
Attack: 798
Defense: 0
Element: 300 Blast (Critical Status)
Sharpness: Blue, can be made White
Affinity: 15%
Slots: 1 x Lv1
Elderseal: None
Tunes:
Self-improvement, Att Up (L), Health Boost (L),
Wind Pressure Negated, Defense Up (L)
Kjarr Pipe "Myth"
Rarity: 8
Attack: 672
Defense: 0
Element: 510 Thunder (Critical Element)
Sharpness: White
Affinity: 10%
Slots: None
Elderseal: None
Tunes:
Self-improvement, Health Rec. (S), Recovery Speed (S),
Divine Protection, Thunder Res Boost (L),
Elemental Att Boost (L), Sonic Waves
Kjarr Pipe "Rage"
Rarity: 8
Attack: 798
Defense: 0
Element: 390 Fire (Critical Element)
Sharpness: Blue Only
Affinity: 5%
Slots: 1 x Lv1
Elderseal: None
Tunes:
Self-improvement, Stamina Use Reduced (L),
Wind Pressure Negated, Defense Up (L),
Health Rec. (S), Health Rec. (M)+Antidote
Kjarr Pipe "Paralysis"
Rarity: 8
Attack: 798
Defense: 0
Element: 300 Paralysis (Critical Status)
Sharpness: Blue Only
Affinity: 10%
Slots: 1 x Lv1
Elderseal: None
Tunes:
Self-improvement, Stamina Use Reduced (L),
All Wind Pressure Negated, Defense Up (L),
Ice Res Boost (L), Sonic Waves
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Lance
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
Claw Gold Defender (Odoggo)
Rarity: 6
Attack: 299
Defense: 20
Element: 60 Fire (Hidden)
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
King Gold Defender (Rathalos)
Rarity: 6
Attack: 299
Defense: 20
Element: 150 Fire
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: None
Lurk Gold Defender (Hornetaur)
Rarity: 6
Attack: 299
Defense: 20
Element: 40 Blast
Sharpness: White
Affinity: 10%
Slots: None
Elderseal: None
Stream Gold Defender (Legy)
Rarity: 6
Attack: 299
Defense: 20
Element: 150 Ice
Sharpness: White
Affinity: 0%
Slots: none
Elderseal: none
Gold Thunder Defender (Iron)
Rarity: 6
Attack: 299
Defense: 20
Element: 270 Thunder (Hidden)
Sharpness: Blue only
Affinity: 20%
Slots: none
Elderseal: None
Decay Gold Defender (Vaal)
Rarity: 6
Attack: 322
Defense: 20
Element: 120 Dragon
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: Average
Gold Sleep Defender (Iron)
Rarity: 6
Attack: 322
Defense: 20
Element: 210 Sleep (Hidden)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Thief Gold Defender (Kulu)
Rarity: 6
Attack: 322
Defense: 20
Element: 90 Sleep
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Spew Gold Defender (Pukie)
Rarity: 6
Attack: 345
Defense: 20
Element: 270 Poison
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv1
Elderseal: None
Gold Water Defender (Iron)
Rarity: 6
Attack: 345
Defense: 20
Element: 210 Water (Hidden)
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Crusher Gold Defender (Dodo)
Rarity: 6
Attack: 345
Defense: 20
Element: 90 Blast
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Mud Gold Defender (???)
Rarity: 6
Attack: 345
Defense: 25
Element: 120 Paralysis
Sharpness: ???
Affinity: -20%
Slots: None
Elderseal: None
Taroth Crest "King" (Rathalos)
Rarity: 7
Attack: 368
Defense: 20
Element: 300 Fire
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Crest "Lurk" (Hornetaur)
Rarity: 7
Attack: 368
Defense: 20
Element: 270 Blast (Hidden)
Sharpness: White
Affinity: 10%
Slots: None
Elderseal: None
Taroth Crest "Stream" (Legy)
Rarity: 7
Attack: 368
Defense: 20
Element: 300 Ice (Hidden)
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: None
Taroth Crest "Crusher" (Dodo)
Rarity: 7
Attack: 391
Defense: 20
Element: 210 Blast
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Taroth Crest "Decay" (Vaal)
Rarity: 7
Attack: 391
Defense: 20
Element: 270 Dragon
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: Average
Taroth Crest "Spew" (Pukie)
Rarity: 7
Attack: 391
Defense: 20
Element: 540 Poison
Sharpness: Blue only
Affinity: 0%
Slots: 1 x Lv1
Elderseal: None
Taroth Crest "Thief" (Kulu)
Rarity: 7
Attack: 391
Defense: 20
Element: 210 Sleep
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Taroth Crest "Claw" (Odoggo)
Rarity: 7
Attack: 437
Defense: 20
Element: 90 Fire (Hidden)
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
Taroth Crest "Mud" (Barroth)
Rarity: 7
Attack: 437
Defense: 25
Element: 240 Para
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Taroth Crest "Thunder" (Iron)
Rarity: 8
Attack: 368
Defense: 20
Element: 600 Thunder (Hidden)
Sharpness: Blue only
Affinity: 20%
Slots: 1 x Lv3
Elderseal: None
Taroth Crest "Sleep" (Iron)
Rarity: 8
Attack: 414
Defense: 20
Element: 450 Sleep (Hidden)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: 1 x Lv3
Elderseal: None
Taroth Crest "Water" (Iron)
Rarity: 8
Attack: 437
Defense: 20
Element: 420 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Taroth Crest "Poison" (Iron)
Rarity: 8
Attack: 460
Defense: 20
Element: 630 Poison (Hidden)
Sharpness: Blue only
Affinity: -10%
Slots: 1 x Lv3
Elderseal: None
Kjarr Crest "Thunder"
Rarity: 8
Attack: 414
Defense: 0
Element: 420 Thunder (Critical Element)
Sharpness: Blue Only
Affinity: 15%
Slots: None
Elderseal: None
Kjarr Crest "Water"
Rarity: 8
Attack: 437
Defense: 0
Element: 300 Water (Critical Element)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Kjarr Crest "Crusher"
Rarity: 8
Attack: 414
Defense: 0
Element: 270 Blast (Critical Status)
Sharpness: Blue, can be made White
Affinity: 15%
Slots: 1 x Lv1
Elderseal: None
Kjarr Crest "King"
Rarity: 8
Attack: 391
Defense: 0
Element: 390 Fire (Critical Element)
Sharpness: White
Affinity: 10%
Slots: 1 x Lv1
Elderseal: None
Kjarr Crest "Decay"
Rarity: 8
Attack: 391
Defense: 0
Element: 330 Dragon (Critical Element)
Sharpness: White
Affinity: 10%
Slots: None
Elderseal: Average
Kjarr Crest "Stream"
Rarity: 8
Attack: 391
Defense: 0
Element: 390 Ice (Critical Element)
Sharpness: White
Affinity: 10%
Slots: 1 x Lv1
Elderseal: None
Kjarr Crest "Paralysis"
Rarity: 8
Attack: 414
Defense: 0
Element: 210 Paralysis (Critical Status)
Sharpness: Blue (has Handi room)***
Affinity: 10%
Slots: None
Elderseal: None
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Gun Lance
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
Bomber Gold Exploder (Bagel)
Rarity: 6
Attack: 368
Defense: 20
Element: 90 Blast
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Extra: Wide Lv4
Decay Gold Exploder (Vaal)
Rarity: 6
Attack: 368
Defense: 20
Element: 120 Dragon
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Extra: Long Lv3
Glutton Gold Exploder (Great Jaggie)
Rarity: 6
Attack: 322
Defense: 20
Element: 90 Sleep
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Extra: Normal Lv4
King Gold Exploder (Rathalos)
Rarity: 6
Attack: 322
Defense: 20
Element: 120 Fire
Sharpness: Blue only
Affinity: 20%
Slots: None
Elderseal: None
Extra: Long Lv4
Mire Gold Exploder (Jyura)
Rarity: 6
Attack: 322
Defense: 20
Element: 180 Water
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Extra: Wide Lv3
Mud Gold Exploder (Barroth)
Rarity: 6
Attack: 299
Defense: 25
Element: 180 Para (Hidden)
Sharpness: White
Affinity: -10%
Slots: None
Elderseal: None
Extra: Wide Lv3
Numb Gold Exploder (Great Girros)
Rarity: 6
Attack: 322
Defense: 20
Element: 210 Para
Sharpness: Blue only
Affinity: 10%
Slots: None
Elderseal: None
Extra: Normal Lv3
Gold Poison Exploder (Iron)
Rarity: 6
Attack: 299
Defense: 20
Element: 210 Poison (Hidden)
Sharpness: Blue, can be made White
Affinity: 15%
Slots: None
Elderseal: None
Extra: Normal Lv3
Rage Gold Exploder (Anja)
Rarity: 6
Attack: 345
Defense: 20
Element: 210 Fire
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Extra: Wide Lv3
Gold Sleep Exploder (Iron)
Rarity: 6
Attack: 322
Defense: 20
Element: 210 Sleep (Hidden)
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Extra: Normal Lv3
Spark Gold Exploder (Tobi)
Rarity: 6
Attack: 322
Defense: 20
Element: 120 Thunder
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Extra: Long Lv3
Stream Gold Exploder (Legy)
Rarity: 6
Attack: 322
Defense: 20
Element: 180 Ice
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Extra: Normal Lv3
Gold Water Exploder (Iron)
Rarity: 6
Attack: 322
Defense: 20
Element: 210 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Extra: Wide Lv3
Taroth Buster "Bomber" (Bagel)
Rarity: 7
Attack: 414
Defense: 20
Element: 210 Blast
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Extra: Wide Lv4
Taroth Buster "King" (Rathalos)
Rarity: 7
Attack: 414
Defense: 20
Element: 240 Fire
Sharpness: Blue only
Affinity: 20%
Slots: None
Elderseal: None
Extra: Long Lv4
Taroth Buster "Mire" (Jyura)
Rarity: 7
Attack: 437
Defense: 20
Element: 360 Water
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Extra: Wide Lv3
Taroth Buster "Mud" (Barroth)
Rarity: 7
Attack: 391
Defense: 25
Element: 390 Para (Hidden)
Sharpness: White
Affinity: -10%
Slots: None
Elderseal: None
Extra: Wide Lv3
Taroth Buster "Numb" (Great Girros)
Rarity: 7
Attack: 368
Defense: 20
Element: 450 Para
Sharpness: Blue only
Affinity: 10%
Slots: None
Elderseal: None
Extra: Normal Lv3
Taroth Buster "Rage" (Anja)
Rarity: 7
Attack: 460
Defense: 20
Element: 450 Fire
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Extra: Wide Lv3
Taroth Buster "Spark" (Tobi)
Rarity: 7
Attack: 391
Defense: 20
Element: 270 Thunder
Sharpness: Blue only
Affinity: 20%
Slots: None
Elderseal: None
Extra: Long Lv3
Taroth Buster "Stream" (Legy)
Rarity: 7
Attack: 368
Defense: 20
Element: 360 Ice
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Extra: Normal Lv3
Taroth Buster "Glutton" (Great Jaggie)
Rarity: 7
Attack: 437
Defense: 20
Element: 180 Slep
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Extra: Normal Lv4
Taroth Buster "Decay" (Vaal)
Rarity: 7
Attack: 460
Defense: 20
Element: 270 Dragon
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Extra: Long Lv3
Taroth Buster "Poison" (Iron)
Rarity: 8
Attack: 460
Defense: 20
Element: 450 Poison (Hidden)
Sharpness: Blue, can be made White
Affinity: 15%
Slots: 1 x Lv3
Elderseal: None
Extra: Normal Lv3
Taroth Buster "Sleep" (Iron)
Rarity: 8
Attack: 437
Defense: 20
Element: 450 Sleep (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Extra: Normal Lv4
Taroth Buster "Water" (Iron)
Rarity: 8
Attack: 437
Defense: 20
Element: 450 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Extra: Wide Lv4
Taroth Buster "Ice" (Iron)
Rarity: 8
Attack: 414
Defense: 20
Element: 450 Ice (Hidden)
Sharpness: White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Extra: Long Lv3
Kjarr Buster "Water"
Rarity: 8
Attack: 437
Defense: 0
Element: 420 Water (Critical Element)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Extra: Wide Lv4
Kjarr Buster "Paralysis"
Rarity: 8
Attack: 414
Defense: 0
Element: 360 Paralysis (Critical Status)
Sharpness: Blue Only
Affinity: 15%
Slots: None
Elderseal: None
Extra: Normal Lv4
Kjarr Buster "Bomber"
Rarity: 8
Attack: 414
Defense: 0
Element: 330 Blast (Critical Status)
Sharpness: Blue Only
Affinity: 20%
Slots: 1 x Lv1
Elderseal: None
Extra: Wide Lv4
Kjarr Buster "Decay"
Rarity: 8
Attack: 437
Defense: 0
Element: 300 Dragon (Critical Element)
Sharpness: Blue, can be made White
Affinity: 15%
Slots: None
Elderseal: Average
Extra: Long Lv4
Kjarr Buster "Stream"
Rarity: 8
Attack: 414
Defense: 0
Element: 390 Ice (Critical Element)
Sharpness: Blue, can be made White
Affinity: 15%
Slots: None
Elderseal: None
Extra: Normal Lv4
Kjarr Buster "King"
Rarity: 8
Attack: 414
Defense: 0
Element: Fire (Critical Element)
Sharpness: Blue (has Handi room)***
Affinity: 15%
Slots: None
Elderseal: None
Extra: Long Lv4
Kjarr Buster "Spark"
Rarity: 8
Attack: 414
Defense: 0
Element: 330 Thunder (Critical Element)
Sharpness: Blue (has Handi room)***
Affinity: 15%
Slots: None
Elderseal: None
Extra: Long Lv4
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Switch Ax
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
Stream Gold Chopper (Legy)
Rarity: 6
Attack: 455
Defense: 20
Element: 150 Ice
Sharpness: Blue only
Affinity: 10%
Slots: None
Elderseal: None
Phial Type: Power
Gold Thunder Chopper (Iron)
Rarity: 6
Attack: 455
Defense: 20
Element: 240 Thunder
Sharpness: Blue only
Affinity: 10%
Slots: none
Elderseal: None
Phial Type: Power
King Gold Chopper (Rathalos)
Rarity: 6
Attack: 490
Defense: 20
Element: 90 Fire
Sharpness: Blue, can be made White
Affinity: 15%
Slots: None
Elderseal: None
Phial Type: Power
Gold Sleep Chopper (Iron)
Rarity: 6
Attack: 490
Defense: 20
Element: 180 Sleep (Hidden)
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Phial Type: Power
Decay Gold Chopper (Vaal)
Rarity: 6
Attack: 525
Defense: 20
Element: 90 Dragon
Sharpness: White
Affinity: 30%
Slots: None
Elderseal: Average
Phial Type: Power Element
Drifter Gold Chopper (Palu)
Rarity: 6
Attack: 525
Defense: 20
Element: 210 Blast (Hidden)
Sharpness: Blue, can be made White
Affinity: 25%
Slots: None
Elderseal: None
Phial Type: Power
Gold Paralysis Chopper (Iron)
Rarity: 6
Attack: 525
Defense: 25
Element: 210 Para
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Phial Type: Power
Glutton Gold Chopper (Great Jaggie)
Rarity: 6
Attack: 560
Defense: 20
Element: 90 Sleep
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Phial Type: Power
Gyre Gold Chopper (Ugan)
Rarity: 6
Attack: 560
Defense: 40
Element: 60 Fire
Sharpness: Blue only
Affinity: 10%
Slots: None
Elderseal: None
Phial Type: Power
Mire Gold Chopper (Jyura)
Rarity: 6
Attack: 560
Defense: 160
Element: 150 Water
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Phial Type: Power Element
Mud Gold Chopper (Barroth)
Rarity: 6
Attack: 560
Defense: 25
Element: Power
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Phial Type: Power
Bomber Gold Chopper (Bagel)
Rarity: 6
Attack: 595
Defense: 20
Element: 90 Blast
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Phial Type: Power
Horn Gold Chopper (Diablos)
Rarity: 6
Attack: 665
Defense: 25
Element: 120 Ice
Sharpness: Blue, can be made White
Affinity: -30%
Slots: None
Elderseal: None
Phial Type: Power
Taroth Axe "Stream" (Legy)
Rarity: 7
Attack: 560
Defense: 20
Element: 300 Ice
Sharpness: Blue only
Affinity: 10%
Slots: None
Elderseal: None
Phial Type: Power Element
Taroth Axe "Decay" (Vaal)
Rarity: 7
Attack: 595
Defense: 20
Element: 210 Dragon
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: Average
Phial Type: Power
Taroth Axe "Drifter" (Palu)
Rarity: 7
Attack: 595
Defense: 20
Element: 420 Blast
Sharpness: Blue, can be made White
Affinity: 25%
Slots: None
Elderseal: None
Phial Type: Power
Taroth Axe "Bomber" (Bagel)
Rarity: 7
Attack: 630
Defense: 20
Element: 180 Blast
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Phial Type: Power
Taroth Axe "Glutton" (Great Jaggie)
Rarity: 7
Attack: 665
Defense: 20
Element: 150 Sleep
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Phial Type: Power
Taroth Axe "King" (Rathalos)
Rarity: 7
Attack: 665
Defense: 20
Element: 210 Fire
Sharpness: Blue, can be made White
Affinity: 15%
Slots: None
Elderseal: None
Phial Type: Power
Taroth Axe "Mire" (Jyura)
Rarity: 7
Attack: 665
Defense: 20
Element: 300 Water
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Phial Type: Power Element
Taroth Axe "Gyre" (Ugan)
Rarity: 7
Attack: 735
Defense: 40
Element: 120 Fire
Sharpness: Blue, can be White
Affinity: 10%
Slots: None
Elderseal: None
Phial Type: Power
Taroth Axe "Mud" (Barroth)
Rarity: 7
Attack: 735
Defense: 25
Element: 180 Para
Sharpness: Blue only
Affinity: -20%
Slots: None
Elderseal: None
Phial Type: Power
Taroth Axe "Horn" (Diablos)
Rarity: 7
Attack: 805
Defense: 25
Element: 240 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: -30%
Slots: None
Elderseal: None
Phial Type: Power
Taroth Axe "Thunder" (Iron)
Rarity: 8
Attack: 560
Defense: 20
Element: 480 Thunder (Hidden)
Sharpness: White
Affinity: 10%
Slots: 1 x Lv3
Elderseal: None
Phial Type: Power
Taroth Axe "Sleep" (Iron)
Rarity: 8
Attack: 665
Defense: 20
Element: 360 Sleep (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Phial Type: Power
Taroth Axe "Paralysis" (Iron)
Rarity: 8
Attack: 735
Defense: 30
Element: 450 Para (Hidden)
Sharpness: Blue only
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Phial Type: Power
Taroth Axe "Water" (Iron)
Rarity: 8
Attack: 700
Defense: 20
Element: 480 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Phial Type: Power
Kjarr Axe "Paralysis"
Rarity: 8
Attack: 700
Defense: 0
Element: 330 Paralysis (Critical Status)
Sharpness: Blue Only
Affinity: 10%
Slots: None
Elderseal: None
Phial Type: Power
Kjarr Axe "Bomber"
Rarity: 8
Attack: 665
Defense: 0
Element: 270 Blast (Critical Status)
Sharpness: Blue Only
Affinity: 10%
Slots: 1 x Lv1
Elderseal: None
Phial Type: Power
Kjarr Axe "Decay"
Rarity: 8
Attack: 595
Defense: 0
Element: 270 Dragon (Critical Element)
Sharpness: White
Affinity: 10%
Slots: 1 x Lv1
Elderseal: Average
Phial Type: Power Element
Kjarr Axe "Water"
Rarity: 8
Attack: 665
Defense: 0
Element: 360 Water (Critical Element)
Sharpness: Blue (has Handi room)***
Affinity: 15%
Slots: None
Elderseal: None
Phial Type: Power Element
Kjarr Axe "King"
Rarity: 8
Attack: 665
Defense: 0
Element: 300 Fire (Critical Element)
Sharpness: Blue (has Handi room)***
Affinity: 20%
Slots: 1 x Lv1
Elderseal: None
Phial Type: Power Element
Kjarr Axe "Thunder"
Rarity: 8
Attack: 595
Defense: 0
Element: 330 Thunder (Critical Element)
Sharpness: White
Affinity: 15%
Slots: None
Elderseal: None
Phial Type: Power Element
Kjarr Axe "Stream"
Rarity: 8
Attack: 595
Defense: 0
Element: 330 Ice (Critical Element)
Sharpness: White
Affinity: 15%
Slots: None
Elderseal: None
Phial Type: Power Element
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Charged Blade
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
Claw Gold Cutter (Odoggo)
Rarity: 6
Attack: 504
Defense: 20
Element: 90 Fire (Hidden)
Sharpness: Blue, can be made White
Affinity: 25%
Slots: None
Elderseal: None
Phial Type: Impact
Gold Ice Cutter (Iron)
Rarity: 6
Attack: 504
Defense: 20
Element: 180 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Phial Type: Impact
Numb Gold Cutter (Great Girros)
Rarity: 6
Attack: 504
Defense: 20
Element: 150 Para
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
Phial Type: Impact
Gold Sleep Cutter (Iron)
Rarity: 6
Attack: 504
Defense: 20
Element: 120 Sleep (Hidden)
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Phial Type: Impact
Gold Thunder Cutter (Iron)
Rarity: 6
Attack: 504
Defense: 20
Element: 210 Thunder (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Phial Type: Impact
Crusher Gold Cutter (Dodo)
Rarity: 6
Attack: 540
Defense: 20
Element: 90 Blast
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Phial Type: Impact
Glutton Gold Cutter (Great Jaggie)
Rarity: 6
Attack: 540
Defense: 20
Element: 90 Sleep
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Phial Type: Impact
Spark Gold Cutter (Tobi)
Rarity: 6
Attack: 540
Defense: 20
Element: 120 Thunder
Sharpness: Blue, can be made White
Affinity: 15%
Slots: None
Elderseal: None
Phial Type: Power
Decay Gold Cutter (Vaal)
Rarity: 6
Attack: 576
Defense: 20
Element: 120 Dragon
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: Average
Phial Type: Impact
Mire Gold Cutter (Jyura)
Rarity: 6
Attack: 576
Defense: 20
Element: 150 Water
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Phial Type: Power Element
King Gold Cutter (Rathalos)
Rarity: 6
Attack: 684
Defense: 20
Element: 120 Fire
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Phial Type: Power Element
Horn Gold Cutter (Diablos)
Rarity: 6
Attack: 684
Defense: 25
Element: 120 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: -30%
Slots: None
Elderseal: None
Phial Type: Impact
Taroth Strongarm "Numb" (Great Girros)
Rarity: 7
Attack: 576
Defense: 20
Element: 150 Para
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
Phial Type: Impact
Taroth Strongarm "Claw"
Rarity: 7
Attack: 684
Defense: 20
Element: 90 Fire (Hidden)
Sharpness: Blue, can be made White
Affinity: 25%
Slots: None
Elderseal: None
Phial Type: Impact
Taroth Strongarm "Crusher" (Dodo)
Rarity: 7
Attack: 684
Defense: 20
Element: 90 Blast
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Phial Type: Impact
Taroth Strongarm "Decay" (Vaal)
Rarity: 7
Attack: 684
Defense: 20
Element: 120 Dragon
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: Average
Phial Type: Power
Taroth Strongarm "Glutton" (Great Jaggie)
Rarity: 7
Attack: 684
Defense: 20
Element: 90 Sleep
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Phial Type: Impact
Taroth Strongarm "King" (Rathalos)
Rarity: 7
Attack: 684
Defense: 20
Element: 120 Fire
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Phial Type: Power
Taroth Strongarm "Mire" (Jyura)
Rarity: 7
Attack: 684
Defense: 20
Element: 120 Water
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Phial Type: Power Element
Taroth Strongarm "Spark" (Tobi)
Rarity: 7
Attack: 684
Defense: 20
Element: 90 Thunder
Sharpness: Blue, can be made White
Affinity: 15%
Slots: None
Elderseal: None
Phial Type: Power Element
Taroth Strongarm "Horn" (Diablos)
Rarity: 7
Attack: 828
Defense: 25
Element: 210 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: -30%
Slots: None
Elderseal: None
Phial Type: Impact
Taroth Strongarm "Ice" (Iron)
Rarity: 8
Attack: 648
Defense: 20
Element: 390 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Phial Type: Impact
Taroth Strongarm "Sleep" (Iron)
Rarity: 8
Attack: 684
Defense: 20
Element: 270 Sleep (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Phial Type: Impact
Taroth Strongarm "Thunder" (Iron)
Rarity: 8
Attack: 684
Defense: 20
Element: 420 Thunder (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Phial Type: Impact
Taroth Strongarm "Water" (Iron)
Rarity: 8
Attack: 648
Defense: 20
Element: 300 Water
Sharpness: White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Phial Type: Power Element
Kjarr Strongarm "Water"
Rarity: 8
Attack: 684
Defense: 0
Element: 330 Water (Critical Element)
Sharpness: White
Affinity: 20%
Slots: none
Elderseal: None
Phial Type: Power Element
Kjarr Strongarm "Crusher"
Rarity: 8
Attack: 720
Defense: 0
Element: 300 Blast (Critical Status)
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Phial Type: Impact
Kjarr Strongarm "Ice"
Rarity: 8
Attack: 684
Defense: 0
Element: 480 Ice (Critical Element)
Sharpness: Blue, can be made White
Affinity: 20%
Slots: 1 x Lv1
Elderseal: None
Phial Type: Power Element
Kjarr Strongarm "King"
Rarity: 8
Attack: 720
Defense: 0
Element: 300 Fire (Critical Element)
Sharpness: Blue, can be made White
Affinity: 15%
Slots: None
Elderseal: None
Phial Type: Power Element
Kjarr Strongarm "Numb"
Rarity: 8
Attack: 648
Defense: 0
Element: 330 Paralysis (Critical Status)
Sharpness: Blue, can be made White
Affinity: 15%
Slots: 1 x Lv1
Elderseal: None
Phial Type: Impact
Kjarr Strongarm "Spark"
Rarity: 8
Attack: 720
Defense: 0
Element: 300 Thunder (Critical Element)
Sharpness: Blue (has Handi room)***
Affinity: 15%
Slots: None
Elderseal: None
Phial Type: Power Element
Kjarr Strongarm "Decay"
Rarity: 8
Attack: 720
Defense: 0
Element: 300 Dragon (Critical Element)
Sharpness: Blue (has Handi room)***
Affinity: 15%
Slots: None
Elderseal: Average
Phial Type: Power Element
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Insect Glaive
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
Claw Gold Naginata (Odoggo)
Rarity: 6
Attack: 434
Defense: 20
Element: 60 Fire (Hidden)
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Insect Ability: Speed Boost
Gold Ice Naginata (Iron)
Rarity: 6
Attack: 434
Defense: 20
Element: 180 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Insect Ability: Element Boost
Gold Paralysis Naginata (Iron)
Rarity: 6
Attack: 434
Defense: 30
Element: 180 Para (Hidden)
Sharpness: Blue only
Affinity: 0%
Slots: None
Elderseal: None
Insect Ability: Blunt Boost
Decay Gold Naginata (Vaal)
Rarity: 6
Attack: 465
Defense: 20
Element: 90 Dragon
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: Average
Insect Ability: Blunt Boost
Spark Gold Naginata (Tobi)
Rarity: 6
Attack: 465
Defense: 20
Element: 120 Thunder
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Insect Ability: Speed Boost
Spew Gold Naginata (Pukie)
Rarity: 6
Attack: 465
Defense: 20
Element: 180 Poison
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv1
Elderseal: None
Insect Ability: Health Boost
Thief Gold Naginata (Kulu)
Rarity: 6
Attack: 465
Defense: 20
Element: 120 Sleep (Hidden)
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
Insect Ability: Speed Boost
Gold Water Naginata (Element Boost)
Rarity: 6
Attack: 465
Defense: 20
Element: 180 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Insect Ability: Element Boost
Crusher Gold Naginata (Dodo)
Rarity: 6
Attack: 465
Defense: 20
Element: 90 Blast
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv2
Elderseal: None
Insect Ability: Stamina Boost
King Gold Naginata (Rathalos)
Rarity: 6
Attack: 496
Defense: 20
Element: 120 Fire
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Insect Ability: Sever Boost
Flash Gold Naginata (Tzi Tzi)
Rarity: 6
Attack: 527
Defense: 20
Element: 150 Thunder (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Insect Ability: Spped Boost
Horn Gold Naginata (Diablos)
Rarity: 6
Attack: 620
Defense: 25
Element: 120 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: -30%
Slots: None
Elderseal: None
Insect Ability: Stamina Boost
Taroth Glaive "Decay" (Vaal)
Rarity: 7
Attack: 527
Defense: 20
Element: 180 Dragon
Sharpness: White
Affinity: 0%
Slots: None
Elderseal: Average
Insect Ability: Blunt Boost
Taroth Glaive "Thief" (Kulu)
Rarity: 7
Attack: 527
Defense: 20
Element: 210 Sleep (Hidden)
Sharpness: Blue, can be made White
Affinity: 30%
Slots: None
Elderseal: None
Insect Ability: Speed Boost
Taroth Glaive "Claw" (Odoggo)
Rarity: 7
Attack: 558
Defense: 20
Element: 90 Fire (Hidden)
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Insect Ability: Speed Boost
Taroth Glaive "Crusher" (Dodo)
Rarity: 7
Attack: 558
Defense: 20
Element: 150 Blast
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv2
Elderseal: None
Insect Ability: Stamina Boost
Taroth Glaive "Spark" (Tobi)
Rarity: 7
Attack: 558
Defense: 20
Element: 240 Thunder
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Insect Ability: Speed Boost
Taroth Glaive "Spew" (Pukie)
Rarity: 7
Attack: 558
Defense: 20
Element: Poison 390
Sharpness: Blue only
Affinity: 0%
Slots: 1 x Lv1
Elderseal: None
Insect Ability: Health Boost
Taroth Glaive "Flash" (Tzi Tzi)
Rarity: 7
Attack: 589
Defense: 20
Element: 300 Thunder (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: None
Elderseal: None
Insect Ability: Speed Boost
Taroth Glaive "King" (Rathalos)
Rarity: 7
Attack: 589
Defense: 20
Element: 210 Fire
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Insect Ability: Sever Boost
Taroth Glaive "Horn" (Diablos)
Rarity: 7
Attack: 713
Defense: 25
Element: 240 Ice (Hidden)
Sharpness: Blue, can be made White
Affinity: -30%
Slots: None
Elderseal: None
Insect Ability: Stamina Boost
Taroth Glaive "Ice" (Iron)
Rarity: 8
Attack: 527
Defense: 20
Element: 390 Ice (Hidden)
Sharpness: White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Insect Ability: Element Boost
Taroth Glaive "Paralysis" (Iron)
Rarity: 8
Attack: 620
Defense: 30
Element: 300 Para (Hidden)
Sharpness: Blue only
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Insect Ability: Blunt Boost
Taroth Glaive "Water" (Iron)
Rarity: 8
Attack: 620
Defense: 20
Element: 360 Water (Hidden)
Sharpness: Blue, can be made White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Insect Ability: Element Boost
Taroth Glaive "Sleep" (Iron)
Rarity: 8
Attack: 558
Defense: 20
Element: 270 Sleep (Hidden)
Sharpness: White
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Insect Ability: Sever Boost
Kjarr Glaive "Ice"
Rarity: 8
Attack: 558
Defense: 0
Element: 240 Ice (Critical Element)
Sharpness: White
Affinity: 10%
Slots: None
Elderseal: None
Insect Ability: Element Boost
Kjarr Glaive "Water"
Rarity: 8
Attack: 270
Defense: 0
Element: 270 Water (Critical Element)
Sharpness: Blue, can be made White
Affinity: 10%
Slots: None
Elderseal: None
Insect Ability: Element Boost
Kjarr Glaive "King"
Rarity: 8
Attack: 589
Defense: 0
Element: 270 Fire (Critical Element)
Sharpness: Blue, can be made White
Affinity: 20%
Slots: None
Elderseal: None
Insect Ability: Sever Boost
Kjarr Glaive "Spark"
Rarity: 8
Attack: 589
Defense: 0
Element: 300 Thunder (Critical Element)
Sharpness: Blue, can be made White
Affinity: 15%
Slots: None
Elderseal: None
Insect Ability: Speed Boost
Kjarr Glaive "Decay"
Rarity: 8
Attack: 527
Defense: 0
Element: 360 Dragon (Critical Element)
Sharpness: White
Affinity: 10%
Slots: None
Elderseal: Average
Insect Ability: Blunt Boost
Kjarr Glaive "Crusher"
Rarity: 8
Attack: 558
Defense: 0
Element: 270 Blast (Critical Status)
Sharpness: White
Affinity: 10%
Slots: None
Elderseal: None
Insect Ability: Stamina Boost
Kjarr Glaive "Paralysis"
Rarity: 8
Attack: 620
Defense: 0
Element: 210 Paralysis (Critical Status)
Sharpness: White
Affinity: 10%
Slots: None
Elderseal: None
Insect Ability: Blunt Boost
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~Light Bow Gun
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Drifter Gold Razer (Palu)
Rarity: 6
Attack: 182
Defense: 20
Affinity: 20%
Slots: None
Deviation: Low Deviation
Claw Gold Razer (Odoggo)
Rarity: 6
Attack: 195
Defense: 20
Affinity: 30%
Slots: None
Deviation: No Deviation
Rapid Normal 1, Normal 2, Spread 1, Exhaust 1, Water
King Gold Razer (Rathalos)
Rarity: 6
Attack: 195
Defense: 20
Affinity: 0%
Slots: None
Deviation: High Deviation
Gold Pierce Razer (Iron)
Rarity: 6
Attack: 195
Defense: 20
Affinity: 10%
Slots: None
Deviation: Low Deviation
Rapid Normal 2, Thunder
Gold Spread Razer (Iron)
Rarity: 6
Attack: 195
Defense: 20
Affinity: 10%
Slots: None
Deviation: Average Deviation
Rapid Normal 1, Spread 1, Exhaust 1, Water, Freeze
Erupter Gold Razer (Lavasloth)
Rarity: 6
Attack: 208
Defense: 20
Affinity: 0%
Slots: None
Deviation: Average Deviation
Rapid, Flaming
Mire Gold Razer (Jyura)
Rarity: 6
Attack: 208
Defense: 20
Affinity: 10%
Slots: None
Deviation: Low Deviation
Rapid, Water
Gold Shot Razer (Iron)
Rarity: 6
Attack: 208
Defense: 20
Affinity: 0%
Slots: None
Deviation: Average Deviation,
Rapid Normal 1, 2
Bomber Gold Razer (Bagel)
Rarity: 6
Attack: 221
Defense: 20
Affinity: -20%
Slots: None
Deviation: Average Deviation
Decay Gold Razer (Vaal)
Rarity: 6
Attack: 221
Defense: 20
Affinity: 0%
Slots: None
Deviation: Low Deviation
Glutton Gold Razer (Great Jaggie)
Rarity: 6
Attack: 221
Defense: 20
Affinity: 0%
Slots: None
Deviation: Low Deviation
Mud Gold Razer (Barroth)
Rarity: 6
Attack: 221
Defense: 25
Affinity: -10%
Slots: None
Deviation: Average Deviation
Rage Gold Razer (Anja)
Rarity: 6
Attack: 221
Defense: 20
Affinity: -10%
Slots: None
Deviation: High Deviation
Rapid Normal 1, Spread 1, Flaming
Taroth Blitz "Drifter" (Palu)
Rarity: 7
Attack: 221
Defense: 20
Affinity: 20%
Slots: None
Deviation:Low Deviation
Rapid Normal 1, Single Poison 2, Paralysis 1
Taroth Blitz "Claw" (Odoggo)
Rarity: 7
Attack: 234
Defense: 20
Affinity: 30%
Slots: None
Deviation: No Deviation
Rapid Normal 1, Normal 2, Spread 1, Exhaust 1, Water
Taroth Blitz "Erupter" (LavaSloth)
Rarity: 7
Attack: 247
Defense: 20
Affinity: 0%
Slots: None
Deviation: Average Deviation
Wyvernblast
Taroth Blitz "King" (Rathalos)
Rarity: 7
Attack: 247
Defense: 20
Affinity: 25%
Slots: None
Deviation: High Deviation
Taroth Blitz "Mire" (Jyura)
Rarity: 8
Attack: 247
Defense: 20
Affinity: 10%
Slots: None
Deviation: Low Deviation
Taroth Blitz "Bomber" (Bagel)
Rarity: 7
Attack: 260
Defense: 20
Affinity: -20%
Slots: None
Deviation: Average Deviation
Taroth Blitz "Decay" (Vaal)
Rarity: 7
Attack: 260
Defense: 20
Affinity: 0%
Slots: None
Deviation: Low Deviation
Taroth Blitz "Glutton" (Great Jaggie)
Rarity: 7
Attack: 260
Defense: 20
Affinity: 0%
Slots: None
Deviation: Low Deviation
Taroth Blitz "Mud" (Barroth)
Rarity: 7
Attack: 260
Defense: 25
Affinity: -10%
Slots: None
Deviation: Average Deviation
Rapid Normal 1, Normal 2, Spread 1
Taroth Blitz "Rage" (Anja)
Rarity: 7
Attack: 273
Defense: 20
Affinity: -10%
Slots: None
Deviation: High Deviation
Rapid Normal 1, Spread 1, Fire
Taroth Blitz "Spread" (Iron)
Rarity: 8
Attack: 247
Defense: 20
Affinity: 10%
Slots: 1 x Lv3
Deviation: Average Deviation
Rapid Normal 1, Spread 1, Exhaust 1, Water, Freeze
Taroth Blitz "Pierce" (Iron)
Rarity: 8
Attack: 260
Defense: 20
Affinity: 0%
Slots: 1 x Lv3
Deviation: Low Deviation
Taroth Blitz "Shot" (Iron)
Rarity: 8
Attack: 273
Defense: 20
Affinity: -10%
Slots: 1 x Lv3
Deviation: Average Deviation
Rapid Normal 1, 2, Non Elemental
Taroth Blitz "Support" (Iron)
Rarity: 8
Attack: 247
Defense: 30
Affinity: 0%
Slots: 1 x Lv3
Deviation: None
Wyvernblast
Kjarr Blitz "Ice"
Rarity: 8
Attack: 260
Defense: 0
Affinity: 10%
Slots: None
Deviation: Average
Wyvernblast (Comes with Critical Element)
Kjarr Blitz "Thunder"
Rarity: 8
Attack: 260
Defense: 0
Affinity: 15%
Slots: 1 x Lv1
Deviation: Low
Wyvernblast (Comes with Critical Element)
Kjarr Blitz "King"
Rarity: 8
Attack: 260
Defense: 0
Affinity: 20%
Slots: None
Deviation: Low
Wyvernblast (Comes with Critical Element)
Kjarr Blitz "Decay"
Rarity: 8
Attack: 273
Defense: 0
Affinity: 10%
Slots: None
Deviation: Low
Wyvernblast (Comes with Critical Element)
Kjarr Blitz "Claw"
Rarity: 8
Attack: 247
Defense: 0
Affinity: 15%
Slots: None
Deviation: None
Wyvernblast (Comes with Critical Status)
Kjarr Blitz "Bomber"
Rarity: 8
Attack: 260
Defense: 0
Affinity: 10%
Slots: None
Deviation: Average
Wyvernblast (Comes with Critical Status)
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~Heavy Bow Gun
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Gold Blast Cannon (Iron)
Rarity: 6
Attack: 210
Defense: 20
Affinity: 0%
Slots: None
Deviation: High Deviation
Wyvernsnipe
Flash Gold Cannon (Tzi Tzi)
Rarity: 6
Attack: 210
Defense: 20
Affinity: 10%
Slots: None
Deviation: Low Deviation
Wyversnipe
Spark Gold Cannon (Tobi)
Rarity: 6
Attack: 210
Defense: 20
Affinity: 25%
Slots: None
Deviation: No Deviation
Wyvernheart
Gold Support Cannon (Iron)
Rarity: 6
Attack: 210
Defense: 20
Affinity: 20%
Slots: None
Deviation: No Deviation
Wyvernheart
Glutton Gold Cannon (Great Jaggie)
Rarity: 6
Attack: 225
Defense: 20
Affinity: 10%
Slots: None
Deviation: Average Deviation
Wyvernsnipe
Gold Icewater Cannon (Iron)
Rarity: 6
Attack: 225
Defense: 20
Affinity: 0%
Slots: None
Deviation: Low Deviation
Wyvernsnipe
Spew Gold Cannon (Pukie)
Rarity: 6
Attack: 225
Defense: 20
Affinity: 0%
Slots: None
Deviation: Low Deviation
Wyvernheart
Tar Gold Cannon (Rado)
Rarity: 6
Attack: 225
Defense: 25
Affinity: 0%
Slots: None
Deviation: Average Deviation
Wyvernheart
Crusher Gold Cannon (Dodo)
Rarity: 6
Attack: 240
Defense: 20
Affinity: 0%
Slots: None
Deviation: Average Deviation
Wyvernheart
Rage Gold Cannon (Anja)
Rarity: 6
Attack: 255
Defense: 20
Affinity: -10%
Slots: None
Deviation: High Deviation
Wyvernsnipe
Horn Gold Cannon (Diablos)
Rarity: 6
Attack: 270
Defense: 25
Affinity: -20%
Slots: None
Deviation: High Deviation
Wyvernheart
Magma Gold Cannon (Zorah)
Rarity: 6
Attack: 270
Defense: 30
Affinity: -20%
Slots: None
Deviation: High Deviation
Wyvernheart
Taroth Assault "Flash" (Tzi Tzi)
Rarity: 7
Attack: 255
Defense: 20
Affinity: 10%
Slots: None
Deviation: Low Deviation
Wyvernsnipe
Taroth Assault "Spark" (Tobi)
Rarity: 7
Attack: 255
Defense: 20
Affinity: 25%
Slots: None
Deviation: No Deviation
Wyvernheart
Taroth Assault "Glutton" (Great Jaggie)
Rarity: 7
Attack: 270
Defense: 20
Affinity: 10%
Slots: None
Deviation: Average Deviation
Wyvernsnipe
Taroth Assault "Spew" (Pukie)
Rarity: 7
Attack: 270
Defense: 20
Affinity: 0%
Slots: None
Deviation: Low Deviation
Wyvernheart
Taroth Assault "Tar" (Rado)
Rarity: 7
Attack: 270
Defense: 25
Affinity: 0%
Slots: none
Deviation: Average Deviation
Wyvernheart
Taroth Assault "Crusher" (Dodo)
Rarity: 7
Attack: 285
Defense: 20
Affinity: 0%
Slots: None
Deviation: Average Deviation
Wyvernheart
Taroth Assault "Rage" (Anja)
Rarity: 7
Attack: 300
Defense: 20
Affinity: -10%
Slots: None
Deviation: High Deviation
Wyvernsnipe
Taroth Assault "Magma" (Zorah)
Rarity: 7
Attack: 315
Defense: 30
Affinity: -10%
Slots: None
Deviation: High Deviation
Wyvernheart
Taroth Assault "Horn" (Diablos)
Rarity: 7
Attack: 330
Defense: 25
Affinity: -10%
Slots: None
Deviation: High Deviation
Wyvernheart
Taroth Assault "Support" (Iron)
Rarity: 8
Attack: 270
Defense: 20
Affinity: 20%
Slots: 1 x Lv3
Deviation: No Deviation
Wyvernheart
Taroth Assault "Blast" (Iron)
Rarity: 8
Attack: 285
Defense: 20
Affinity: 10%
Slots: 1 x Lv3
Deviation: High Deviation
Wyvernsnipe, Elementless
Taroth Assault "Icewater" (Iron)
Rarity: 8
Attack: 285
Defense: 20
Affinity: 0%
Slots: 1 x Lv3
Deviation: Low Deviation
Wyvernsnipe
Taroth Assault "Pierce" (Iron)
Rarity: 8
Attack: 285
Defense: 20
Affinity: 10%
Slots: 1 x Lv3
Deviation: None
Wyvernsnipe
Kjarr Assault "Ice"
Rarity: 8
Attack: 300
Defense: 0
Affinity: 15%
Slots: 1 x Lv1
Deviation: Low
Wyvernsnipe (Comes with Critical Element)
Kjarr Assault "Water"
Rarity: 8
Attack: 285
Defense: 0
Affinity: 15%
Slots: 1 x Lv1
Deviation: None
Wyvernheart (Comes with Critical Element)
Kjarr Assault "Magma"
Rarity: 8
Attack: 315
Defense: 0
Affinity: 10%
Slots: None
Deviation: High
Wyvernheart (Comes with Critical Status)
Kjarr Assault "Rage"
Rarity: 8
Attack: 300
Defense: 0
Affinity: 10%
Slots: None
Deviation: High
Wyvernsnipe (Comes with Critical Element)
Kjarr Assault "Horn"
Rarity: 8
Attack: 330
Defense: 0
Affinity: 10%
Slots: 1 x Lv1
Deviation: High
Wyvernheart (Comes with Critical Status)
Kjarr Assault "Spark"
Rarity: 8
Attack: 285
Defense: 0
Affinity: 15%
Slots: None
Deviation: None
Wyvernheart (Comes with Critical Element)
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~Bow
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Stream Gold Piercer (Legy)
Rarity: 6
Attack: 156
Defense: 20
Element: 210 Ice
Affinity: 0%
Slots: None
Elderseal: None
Extra: Close Range
King Gold Piercer (Rathalos)
Rarity: 6
Attack: 168
Defense: 20
Element: 120 Fire
Affinity: 20%
Slots: None
Elderseal: None
Extra: Close Range
Spark Gold Piercer (Tobi)
Rarity: 6
Attack: 168
Defense: 20
Element: 120 Thunder
Affinity: 20%
Slots: None
Elderseal: None
Extra: Close Range
Power, Paralysis+
Gold Blast Piercer (Iron)
Rarity: 6
Attack: 168
Defense: 30
Element: 180 Blast (Hidden)
Affinity: 0%
Slots: None
Elderseal: None
Extra: Close Range
Paralysis, Poison, Sleep, Blast
Thief Gold Piercer (Kulu)
Rarity: 6
Attack: 168
Defense: 20
Element: 90 Blast
Affinity: 30%
Slots: None
Elderseal: None
Extra: Close Range
Paralysis, Sleep, Blast
Gold Thunder Piercer (Iron)
Rarity: 6
Attack: 168
Defense: 20
Element: 210 Thunder (Hidden)
Affinity: 10%
Slots: None
Elderseal: None
Extra: Close Range
Power
Queen Gold Piercer (Rathian)
Rarity: 6
Attack: 180
Defense: 20
Element: 330 Dragon (Hidden)
Affinity: 10%
Slots: None
Elderseal: Low
Extra: Close Range
Power, Poison
Spew Gold Piercer (Pukie)
Rarity: 6
Attack: 180
Defense: 20
Element: 120 Blast (Hidden)
Affinity: 0%
Slots: None
Elderseal: None
Extra: Close Range
Paralysis, Poison+
Gold Water Piercer (Iron)
Rarity: 6
Attack: 180
Defense: 25
Element: 210 Water (Hidden)
Affinity: 0%
Slots: None
Elderseal: None
Extra: Close Range
Paralysis, Poison
Decay Gold Piercer (Vaal)
Rarity: 6
Attack: 192
Defense: 20
Element: 120 Dragon
Affinity: 0%
Slots: None
Elderseal: Average
Extra: Close Range
Power, Sleep
Rage Gold Piercer (Anja)
Rarity: 6
Attack: 204
Defense: 20
Element: 150 Fire
Affinity: 0%
Slots: None
Elderseal: None
Extra: Close Range
Horn Gold Piercer (Diablos)
Rarity: 6
Attack: 216
Defense: 25
Element: 150 Ice (Hidden)
Affinity: -20%
Slots: None
Elderseal: None
Extra: Close Range
Taroth Arrow "Stream" (Legy)
Rarity: 7
Attack: 180
Defense: 20
Element: 390 Ice
Affinity: 0%
Slots: None
Elderseal: none
Extra: Close Range
Taroth Arrow "Spark" (Tobi)
Rarity: 7
Attack: 204
Defense: 20
Element: 270 Thunder
Affinity: 20%
Slots: None
Elderseal: None
Extra: Close Range
Power, Paralysis+
Taroth Arrow "Thief" (Kulu)
Rarity: 7
Attack: 204
Defense: 20
Element: 150 Blast
Affinity: 30%
Slots: None
Elderseal: None
Extra: Close Range
Paralysis, Sleep, Blast
Taroth Arrow "King" (rathalos)
Rarity: 7
Attack: 216
Defense: 20
Element: 240 Fire
Affinity: 30%
Slots: None
Elderseal: None
Extra: Close Range
Taroth Arrow "Queen" (Rathian)
Rarity: 7
Attack: 216
Defense: 20
Element: 330 Dragon (Hidden)
Affinity: 10%
Slots: None
Elderseal: Low
Extra: Close
Power, Poison+
Taroth Arrow "Spew" (Pukie)
Rarity: 7
Attack: 216
Defense: 20
Element: 240 Blast (Hidden)
Affinity: 0%
Slots: None
Elderseal: None
Extra: Close Range
Paralysis, Poison+
Taroth Arrow "Decay" (Vaal)
Rarity: 7
Attack: 228
Defense: 20
Element: 170 Dragon
Affinity: 0%
Slots: None
Elderseal: Average
Extra: Close Range
Power, Sleep
Taroth Arrow "Rage" (Anja)
Rarity: 7
Attack: 252
Defense: 20
Element: 210 Fire
Affinity: 0%
Slots: None
Elderseal: None
Extra: Close Range
Taroth Arrow "Horn" (Diablos)
Rarity: 7
Attack: 264
Defense: 25
Element: 300 Ice (Hidden)
Affinity: -20%
Slots: None
Elderseal: None
Extra: Close Range
Taroth Arrow "Thunder" (Iron)
Rarity: 8
Attack: 228
Defense: 20
Element: 360 Thunder (Hidden)
Affinity: 10%
Slots: 1 x Lv3
Elderseal: None
Extra: Close Range
Power
Taroth Arrow "Water" (Iron)
Rarity: 8
Attack: 228
Defense: 30
Element: 390 Water (Hidden)
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Extra: Close Range
Paralysis, Poison
Taroth Arrow "Blast" (Iron)
Rarity: 8
Attack: 240
Defense: 30
Element: 360 Blast (Hidden)
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Extra: Close Range
Paralysis, Poison, Sleep, Blast
Taroth Arrow "Fire" (Iron)
Rarity: 8
Attack: 240
Defense: 20
Element: 360 Fire (Hidden)
Affinity: 0%
Slots: 1 x Lv3
Elderseal: None
Extra: Close Range
Power
Kjarr Bow "Blast"
Rarity: 8
Attack: 252
Defense: 0
Element: 240 Blast (Critical Status)
Affinity: 10%
Slots: None
Elderseal: None
Extra: Close Range
Paralysis, Poison, Sleep, Blast
Kjarr Bow "Decay"
Rarity: 8
Attack: 240
Defense: 0
Element: 240 Dragon (Critical Element)
Affinity: 10%
Slots: 1 x Lv1
Elderseal: Average
Extra: Close Range
Power, Sleep
Kjarr Bow "King"
Rarity: 8
Attack: 234
Defense: 0
Element: 270 Fire (Critical Element)
Affinity: 15%
Slots: 1 x Lv1
Elderseal: None
Extra: Close Range
Power, Poison
Kjarr Bow "Stream"
Rarity: 8
Attack: 204
Defense: 0
Element: 330 Ice (Critical Element)
Affinity: 10%
Slots: None
Elderseal: None
Extra: Close Range
Power, Poison, Sleep
Kjarr Bow "Spark"
Rarity: 8
Attack: 216
Defense: 0
Element: 240 Thunder (Critical Element)
Affinity: 15%
Slots: 1 x Lv1
Elderseal: None
Extra: Close Range
Power, Paralysis+
Kjarr Bow "Water"
Rarity: 8
Attack: 240
Defense: 0
Element: 300 Water (Critical Element)
Affinity: 10%
Slots: None
Elderseal: None
Extra: Close Range
Paralysis, Poison
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Armor
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
Don't ask why I didn't originally put this in... these are just the armors
you can make from her. They all top out at 92 defense after up. Each armor
also has: (These even include palico armor)
4 Fire Res, -2 Water, 3 Thunder, -4 Ice, and -2 Dragon.
The also all cost 20000 each and can be upgraded 10 times. (Non Palico)
Kulve Taroth's Fury ALPHA
Slots: 1 x Lv1
Skills: Free Elem/Ammo Up x 1 & Agitator x 2
Materials: Kulve Taroth Golden Scale x 12
Kulve Taroth Golden Shell x 7
Kulve Taroth Golden Spiralhorn x 6
Nergigante Gem x 1
Kulve Taroth's Fury BETA
Slots: 1 x Lv2 & 1 x Lv1
Skills: Free Elem/Ammo Up x 1 & Agitator x 1
Materials: Kulve Taroth Golden Scale x 12
Kulve Taroth Golden Shell x 7
Kulve Taroth Golden Spiralhorn x 6
Nergigante Gem x 1
Kulve Taroth's Fury GAMMA
Slots: 1 x Lv3 & 2 x Lv1
Skills: Power Prolonger x 1 & Stun Resistance x 1
Materials: Kulve Taroth Emperor Nugget x 7
Kulve Taroth Goledn Scale x 15
Kulve Taroth Golden Shell x 12
Kulve Taroth Golden Spiralhorn x 8
Kulve Taroth's Ire APLHA
Slots: 1 x Lv1
Skills: Stun Resistance x 2 & Critical Boost x 2
Materials: Kulve Taroth Goledn Scale x 12
Kulve Taroth Golden Nugget x 18
Kulve Taroth Golden Tailshell x 4
Xeno'jiva Gem x 1
Kulve Taroth's Ire BETA
Slots: 1 x Lv3 & 1 x Lv1
Skills: Stun Resistance x 2 & Critical Boost x 1
Materials: Kulve Taroth Goledn Scale x 12
Kulve Taroth Golden Nugget x 18
Kulve Taroth Golden Tailshell x 4
Xeno'jiva Gem x 1
Kulve Taroth's Ire GAMMA
Slots: 1 x Lv1
Skills: Handicraft x 2 & Agitator x 1
Materials: Kulve Taroth Emperor Nugget x 7
Kulve Taroth Goledn Scale x 15
Kulve Taroth Golden Shell x 12
Kulve Taroth Golden Nugget x 36
Kulve Taroth's Rage ALPHA
Slots: 1 x Lv1
Skills: Free Elem/Ammo Up x 1 & Power Prolonger x 2
Materials: Kulve Taroth Goledn Scale x 12
Kulve Taroth Golden Nugget x 18
Kulve Taroth Golden Spiralhorn x 6
Kulve Taroth Golden Glimstone x 1
Kulve Taroth's Rage BETA
Slots: 1 x Lv3 & 1 x Lv1
Skills: Free Elem/Ammo Up x 1 & Power Prolonger x 2
Materials: Kulve Taroth Goledn Scale x 12
Kulve Taroth Golden Nugget x 18
Kulve Taroth Golden Spiralhorn x 6
Kulve Taroth Golden Glimstone x 1
Kulve Taroth's Rage GAMMA
Slots: 1 x Lv1
Skills: Handicraft x 2 & Constitution x 1
Materials: Kulve Taroth Emperor Nugget x 7
Kulve Taroth Goledn Scale x 15
Kulve Taroth Golden Spiralhorn x 8
Kulve Taroth Golden Glimstone x 1
Kulve Taroth's Malice ALPHA
Slots: 1 x Lv1
Skills: Free Elem/Ammo Up x 1 & Handicraft x 2
Materials: Kulve Taroth Goledn Scale x 12
Kulve Taroth Golden Shell x 7
Kulve Taroth Golden Tailshell x 4
Kulve Taroth Golden Glimstone x 1
Kulve Taroth's Malice BETA
Slots: 1 x Lv3 & 1 x Lv1
Skills: Free Elem/Ammo Up x 1 & Handicraft x 1
Materials: Kulve Taroth Goledn Scale x 12
Kulve Taroth Golden Shell x 7
Kulve Taroth Golden Tailshell x 4
Kulve Taroth Golden Glimstone x 1
Kulve Taroth's Malice GAMMA
Slots: 1 x Lv3
Skills: Critical Boost x 1 & Weakness Exploit x 1
Materials: Kulve Taroth Emperor Nugget x 7
Kulve Taroth Goledn Scale x 15
Kulve Taroth Golden Shell x 12
Kulve Taroth Golden Tailshell x 8
Kulve Taroth's Wrath ALPHA
Slots: 1 x Lv1
Skills: Wide-Range x 2 & Peak Performance x 2
Materials: Kulve Taroth Goledn Scale x 12
Kulve Taroth Golden Shell x 7
Kulve Taroth Golden Tailshell x 4
Vaal Hazak Gem x 1
Kulve Taroth's Wrath BETA
Slots: 1 x Lv2 & 1 x Lv1
Skills: Wide-Range x 2 & Peak Performance x 1
Materials: Kulve Taroth Goledn Scale x 12
Kulve Taroth Golden Shell x 7
Kulve Taroth Golden Tailshell x 4
Vaal Hazak Gem x 1
Kulve Taroth's Wrath GAMMA
Slots: 1 x Lv3 & 1 x Lv1
Skills: Agitator x 2 & Heat Guard x 1
Materials: Kulve Taroth Emperor Nugget x 7
Kulve Taroth Goledn Scale x 15
Kulve Taroth Golden Tailshell x 8
Kulve Taroth Golden Glimstone x 1
Felyne Kulve Fan ALPHA (Palico)
AttackL 60 Melee / 50 Ranged
Attack Type: Blunt
Element: None
Affinity: 0%
Defense Bonus: +30
Material: Kulve Taroth Golden Tailshell x 1 & 500 Research Points
Felyne Kulve Fur ALPHA (Palico)
Defense: 60
Kulve Taroth Golden Shell x 1 & 500 Research Points
Felyne Kulve Suit ALPHA (Palico)
Defense: 60
Kulve Taroth Goledn Scale x 1 & 500 Research Points
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~Layers
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This is what you spend your Bushi tickets on. Unlike all the other
layer armor sets, these need to be bought in pieces at the the delivery
area (near the very bottom of Astera, bounty trio).
These are basically samarui armors.
Wisdom of Sabi
Research Points: 600
Bushi Tickets: 3
Other Material: Uragaan Scale+ x 3
Spirit of Sabi
Research Points: 600
Bushi Tickets: 3
Other Material: Legiana Scale+ x 3
Strength of Sabi
Research Points: 600
Bushi Tickets: 3
Other Material: Rathalos Scale+ x 3
Foundation of Sabi
Research Points: 600
Bushi Tickets: 3
Other Material: Black Diablos Carapace x 3
Flight of Sabi
Research Points: 600
Bushi Tickets: 3
Other Material: Odogaron Scale+ x 3
Wisdom of Homare
Research Points: 800
Bushi Tickets: 4
Other Material: Immortal Dragon Scale x 3 (Nergigante)
Spirit of Homare
Research Points: 800
Bushi Tickets: 4
Other Material: Daora Dragon Scale x 3
Strength of Homare
Research Points: 800
Bushi Tickets: 4
Other Material: Kirin Hide+ x 3
Foundation of Homare
Research Points: 800
Bushi Tickets: 4
Other Material: Fire Dragon Scale+ x 3 (Teo)
Flight of Homare
Research Points: 800
Bushi Tickets: 4
Other Material: Deceased Scale x 3 (Vaal Hazak)
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~Wildlife
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There are six new wildlife things to catch. Good news, besides the bats
nothing is too fast to were you need to sneak or carry the Ghillie.
I HIGHLY recommend doing these solo... there just isn't that much time to
do these in an actual hunt and not screw over your team.
1. Bat: catch this as soon as the round starts. Easier in the slide
short cut tunnel.
2. Little Crab Thing: Found around most gold chunks, almost impossible
to miss.
3. Golden Horseshoe crap: Right before the second phase is a bunch.
4. Big Crab Thing: After Tulve Karoth burrows in phase 1, there is a slim
chance this will just jump out after she goes all in.
5. Shiny Gold Horsecrap: Found in randomly, and rarely in most sunlight
spots. I heard people finding them up the 3rd and 2nd level of phase one,
I found mind at the start of phase 2, well in the arena, use the beetles
to get up there. The last beetle needed is in a scumbag location, so
look up. Up here, at the far end (will be to the right end of the plateu
if viewed from the middle). Look in the sunlight.
6. Tsingkiginrhgfgtgfwhatever: Rarely found in random places, I think.
I found two, I accidently crystal bursted my first one I found, it was
somewhere on the 3rd level. The 3rd level can be gotten to in phase 1,
with wedge beetles or a single ivy wall. The lil fat snake I did catch,
was on a lone, more greyish rectangle of land (still raised up), it's
the wedge beetle whose swing looks like you can't make it (fartest). I
believe there is a seed up there, I forget. Either way, wait on the
platform to see if it jumps out.
*Someone I know also found this in the ramp area between phases 2
and 3*
Yea, make sure it's cool with the people you are with, don't be the
randum in the group of randoms. It's not hard to do this solo. Perfect
for if you are gem hunting as that pretty much gets you to the second
phase to check the next Shiny Gold Horseshoe Crap.
*I have heard you can find things elsewhere. I honestly don't care too
much about wildlife to validate this...
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~Cecklist
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How to use this checklist:
1. Copy and paste to a notepad
2. Delete any headers and keys
3. Shrink the font size
4. Print*
*Depending on the size of text you can read, you should be able to get
everything on up on 1 page by putting the same peice of paper through the
printer.
T = always means Taroth
G = always means Gold
K = always means Kjarr (new weapons)
Great Sword: F = Fellsword / B = Blaze
Long Sword: K = Kitana / S = Sword
Sword and Shield: C = Scimitar / S = Slicer
Dual Blades: W = Twinblades / D = Daggers
Hammer: B = Bludgeon / H = Hammer
GREAT SWORD | LONG SWORD |SWORD &SHIELD| DUAL BLADE | HAMMER
Numb G F |Lurk G K |G Dragon C |Lurk G W |Numb G B
Erupter G F |Stream G K |Myth G C |Mire G W |Spew G B
Glutton G F |G Para K |Numb G C |Claw G W |Tar G B
G Ice F |Thief G K |Stream G C |Spark G W |G Ice B
Magma G F |Flash G K |Drifter G C |Thief G W |G Thunder B
G Sleep F |Gyre G K |King G C |Flash G W |G Water B
Spew G F |Magma G K |G Blast C |G Ice W |Rage G B
G Water F |G Poison K |Rage G C |G Poison W |Thief G B
G Sleep F |Spark G K |Spew G C |Rage G W |Decay G B
Decay G F |G Water K |Tar G C |Erupter G W |Gyre G B
King G F |Decay Gold K|G Water C |Magma G W |Mud G B
Tar G F |Rage Gold K |Glutton G C |G Water W |Horn G B
Mud G F |Mire Gold K |Mud G C |Horn G W |T H "Numb"
T B "Numb" |T S "Mire" |T S "Myth" |T D "Lurk" |T H "Thief"
T B "Spew" |T S "Lurk" |T S "Numb" |T D "Thief" |T H "Spew"
T B "Erupter"|T S "Stream"|T S "Stream" |T D "Claw" |T H "Tar"
T B "King" |T S "Thief" |T S "Drifter"|T D "Spark" |T H "Decay"
T B "Tar" |T S "Spark" |T S "Spew" |T D "Erupter"|T H "Rage"
T B "Decay" |T S "Flash" |T S "Glutton"|T D "Flash" |T H "Gyre"
T B "Glutton"|T S "Decay" |T S "King" |T D "Mire" |T H "Mud"
T B "Magma" |T S "Gyre" |T S "Tar" |T D "Magma" |T H "Horn"
T B "Mud" |T S "Rage" |T S "Rage" |T D "Rage" |T H "Ice"
T B "Ice" |T S "Magma" |T S "Mud" |T D "Horn" |T H "Thunder"
T B "Sleep" |T S "Para" |T S "Dragon" |T D "Ice" |T H "Water"
T B "Water" |T S "Poison"|T S "Blast" |T D "Poison" |T H "Sleep"
T B "Thunder"|T S "Water" |T S "Water" |T D "Water" |K H "Thunder"
K F "Water" |T S "Fire" |T S "Fire" |T D "Blast" |K H "Ice"
K F "King" |K S "Fire" |K S "Water" |K D "Dragon" |K H "Gyre"
K F "Numb" |K S "Steam" |K S "Numb" |K D "Ice" |K H "Decay"
K F "Thunder"|K S "Spark" |K S "Blast" |K D "Water" |K H "Water"
K F "Ice" |K S "Magma" |K S "Myth" |K D "Magma" |K H "Numb"
K F "Magma" |K S "Para" |K S "Stream" |K D "Rage" |K H "Blast"
K F "Decay" |K S "Water" |K S "King" |K D "Spark" |
|K S "Decay" |K S "Dragon" |K D "Lurk" |
Hunting Horn: F = Flute / P = pipe
Lance: D = Defender / C = Crest
Gun Lance: E = Exploder / B = Buster
Switch Ax: C = Chopper / A = Axe
Charged Blade: C = Cutter / S = Strongarm
HORNING HORN | LANCE | GUN LANCE | SWITCH AX |CHARGED BLADE
Myth G F |Claw G D |Bomber G E |Stream G C |Claw G C
Buzzer G F |King G D |Decay G E |G Thunder C |G Ice C
G Para F |Lurk G D |Glutton G E |King G C |G Sleep C
Stream G F |Stream G D |King G E |G Sleep C |G Thunder C
Thief G F |G Thunder D |Mire G E |Decay G C |Crusher G C
Drifter G F |Decay G D |Mud G E |Drifter G C |Glutton G C
Spew G F |G Sleep D |Numb G E |G Para C |Spark G C
G Water F |Thief G D |G Poison E |Glutton G C |Decay G C
G Dragon F |Spew G D |Rage G E |Gyre G C |Mire G C
Crusher G F |G Water D |G Sleep E |Mire G C |King G C
Rage G F |Crusher G D |Spark G E |Mud G C |Horn G C
Tar G F |Mud G D |Stream G E |Bomber G C |Numb G C
T P "Myth" |T C "King" |G Water E |Horn G C |T S "Claw"
T P "Buzzer" |T C "Lurk" |T B "Bomber" |T A "Stream" |T S "Numb"
T P "Stream" |T C "Stream" |T B "King" |T A "Decay" |T S "Crusher"
T P "Drifter"|T C "Crusher"|T B "Mire" |T A "Drifter"|T S "Decay"
T P "Thief" |T C "Decay" |T B "Mud" |T A "Bomber" |T S "Glutton"
T P "Spew" |T C "Spew" |T B "Numb" |T A "Glutton"|T S "King"
T P "Crusher"|T C "Thief" |T B "Rage" |T A "King" |T S "Mire"
T P "Tar" |T C "Claw" |T B "Spark" |T A "Mire" |T S "Spark"
T P "Rage" |T C "Mud" |T B "Stream" |T A "Gyre" |T S "Horn"
T P "Water" |T C "Thunder"|T B "Glutton"|T A "Mud" |T S "Ice"
T P "Dragon" |T C "Sleep" |T B "Decay" |T A "Horn" |T S "Sleep"
T P "Para" |T C "Water" |T B "Poison" |T A "Thunder"|T S "Thunder"
T P "Sleep" |T C "Poison" |T B "Sleep" |T A "Sleep" |T S "Water"
K P "Dragon" |K C "Thunder"|T B "Water" |T A "Para" |K S "Water"
K P "Water" |K C "Water" |T B "Ice" |T A "Water" |K S "Crusher"
K P "Stream" |K C "Crusher"|K B "Water" |K A "Para" |K S "Ice"
K P "Crusher"|K C "King" |K B "Para" |K A "Bomber" |K S "King"
K P "Myth" |K C "Decay" |K B "Bomber" |K A "Decay" |K S "Numb"
K P "Rage" |K C "Stream" |K B "Decay" |K A "Water" |K S "Spark"
K P "Para" |K C "Para" |K B "Stream" |K A "King" |K S "Decay"
|K B "King" |K A "Thunder"|
|K B "Spark" |K A "Stream" |
Insect Glaive: N = Naginata / L = Glaive
Light Bow Gun: R = Razer / B = Blitz
Heavy Bow Gun: C = Cannon / A = Assault
Bow: P = Piercer / A = Arrow / B = Bow
INSECT GLAIVE|LIGHT BOW GUN|HEAVY BOW GUN |
Claw G N |Drifter G R |G Blast C |Stream G P
G Ice N |Claw G R |Flash G C |King G P
G Para N |King G R |Spark G C |Spark G P
Decay G N |G Pierce R |G Support C |G Blast P
Spark G N |G Spread R |Glutton G C |Thief G P
Spew G N |Erupter G R |G Icewater C |G Thunder P
Thief G N |Mire G R |Spew G C |Queen G P
G Water N |G Shot R |Tar G C |Spew G P
Crusher G N |Bomber G R |Crusher G C |G Water P
King G N |Decay G R |Rage G C |Decay G P
Flash G N |Glutton G R |Horn G C |Rage G P
Horn G N |Mud G R |Magma G C |Horn G P
T G "Decay" |Rage G R |T A "Flash" |T A "Stream"
T G "Thief" |T B "Drifter"|T A "Spark" |T A "Spark"
T G "Claw" |T B "Claw" |T A "Glutton" |T A "Thief"
T G "Crusher"|T B "Erupter"|T A "Spew" |T A "King"
T G "Spark" |T B "King" |T A "Tar" |T A "Queen"
T G "Spew" |T B "Mire" |T A "Crusher" |T A "Spew"
T G "Flash" |T B "Bomber" |T A "Rage" |T A "Decay"
T G "King" |T B "Decay" |T A "Magma" |T A "Rage"
T G "Horn" |T B "Glutton"|T A "Horn" |T A "Horn"
T G "Ice" |T B "Mud" |T A "Support" |T A "Thunder"
T G "Para" |T B "Rage" |T A "Blast" |T A "Water"
T G "Water" |T B "Spread" |T A "Icewater"|T A "Blast"
T G "Sleep" |T B "Pierce" |T A "Pierce" |T A "Fire"
K G "Ice" |T B "Shot" |K A "Ice" |K B "Blast"
K G "Water" |T B "Support"|K A "Water" |K B "Decay"
K G "King" |K B "Ice" |K A "Magma" |K B "King"
K G "Spark" |K B "Thunder"|K A "Rage" |K B "Stream"
K G "Decay" |K B "King" |K A "Horn" |K B "Spark"
K G "Crusher"|K B "Decay" |K A "Spark" |K B "Water"
K G "Para" |K B "Claw" |
|K B "Bomber" |
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Credits
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+Me
+Still going to give props to cJayc
+Asuka Kazama from the GameFAQs.com for pointing me to a spread sheet for
the weapons I was missing.
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~Closing
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Q: How do I do X? (Where X is anything I didn’t cover)
A: PSN me @ Vesperas, or email me at iwbdk@hotmail.com. Remember my email
account is without a doubt monitored, so do not send anything you do not
want showbiz or feds to see.
No one can use this FAQ without my permission. GameFAQs.com is the only
site allowed to use this FAQ. No site, but GameFAQs.com, PERIOD, don't
bother emailing me about it.
This document is...
Copyright 2019 BDK
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