============================================================================= | ____ _ ______ | | / __ \(_)________ _____ ____ ____ _ / ____/ | | / / / / / ___/ __ `/ __ `/ _ \/ __ `/ /___ \ | | / /_/ / (__ ) /_/ / /_/ / __/ /_/ / ____/ / | |/_____/_/____/\__, /\__,_/\___/\__,_/ /_____/ | | /____/ | |RenamonFOX - citanulcitnamor@hotmail.com 3.04 | ============================================================================= Produced exclusively for Gamefaqs.com 0.00 - Version History 0.01 - TADA! List 0.10 - First Timer Information 1.00 - Walkthrough 1.010 - Chapter 1 - Blood Parch 1.020 - Chapter 2 - Spirit Interment 1.030 - Chapter 3 - Poisondise 1.040 - Chapter 4 - Demunshroom 1.050 - Chapter 5 - Icic-Hell 1.060 - Chapter 6 - Dragon Fang 1.070 - Chapter 7 - Sandcano 1.080 - Chapter 8 - Dark Testament 1.090 - Chapter 9 - Scorching Flame 1.100 - Chapter 10 - Toto Bunny 1.110 - Chapter 11 - Toto Bunny Castle 1.120 - Chapter 12 - Fortress de Gaulle 1.130 - Chapter 13 - Flowerful 1.140 - Chapter 14 - Gorgeous 1.150 - Chapter 15 - Outer Dark Demise 1.160 - Chapter 16 - Inner Dark Demise 1.200 - Postgame Overview 1.300 - Post Game Maps 1.310 - The Phantom Copies 1.320 - The Cursed Witch 1.330 - Possessed By Heart 1.340 - Carnage Dimension 1.350 - Celestial Hell 2.00 - Game Mechanics 3.00 - Quest Shop 3.01 - Difficulty 1 3.02 - Difficulty 2 3.03 - Difficulty 3 3.04 - Difficulty 4 3.05 - Difficulty 5 3.06 - Difficulty 6 3.07 - Difficulty 7 3.08 - Difficulty 8 (Challenge Maps) 3.09 - Difficulty 9 3.10 - Difficulty 10 (Carnage Quest Line) 4.00 - Item World 4.10 - Mystery Rooms 4.20 - Strategies 5.00 - Squad Shop 6.00 - Chara World 6.10 - Chara World Evilities 7.00 - Martial Training 8.00 - Information 8.10 - Weapon Specific Skills 8.11 - Fist Weapon Specific Skills 8.12 - Sword Specific Skills 8.13 - Spear Specific Skills 8.14 - Bow Specific Skills 8.15 - Gun Specific Skills 8.16 - Axe Specific Skills 8.17 - Level-Based Skills 8.20 - Evility List 8.21 - Evility Synergy 8.22 - Evilities by Type 8.30 - Nether Research Squad 9.00 - Tips and Tricks 10.00 - Power UP! 10.10 - Powerlevelling 10.11 - Cooperation Plaza 10.12 - Martial Training 1 10.13 - Martial Training 3 10.14 - Sandcano Challenge 10.15 - Martial Training 4 10.16 - Martial Training 5 10.17 - Double Fake 10.20 - Gaining Mana 10.30 - Strong Items 10.31 - Unique Innocent List 10.32 - Common Innocent List 10.40 - Alternative Stat Gains 10.41 - Sandcano Challenge Stage 10.42 - Double Fake 11.00 - Items by Rank 11.10 - Weapons by Rank 11.11 - Fists 11.12 - Swords 11.13 - Spears 11.14 - Bows 11.15 - Guns 11.16 - Axes 11.17 - Staves 11.18 - Attack Monster Weapons 11.19 - Magic Monster Weapons 11.20 - Armor by Rank 11.21 - Conventional Armor 11.22 - Accessories 12.00 - Alchemy 13.00 - Curry Shop 13.10 - Curry Strategy 14.00 - Trophy Collection 90.00 - Spoiler Free Super Abridged Walkthrough 91.00 - Checklists 99.00 - Credits ============================================================================= 0.00 - Version History ============================================================================= 0.10 - 10/06/15 - First Draft, completed chapter 1, including quest info 0.20 - 10/07/15 - Completed chapter 3, more quest info 0.30 - 10/08/15 - Completed chapter 5, including Item World info 0.40 - 10/09/15 - Including Chara World info 0.50 - 10/10/15 - Formatting, Including Squad info 0.60 - 10/11/15 - Completed chapter 7 0.70 - 10/12/15 - Completed chapter 8, cleaning and formatting 0.80 - 10/13/15 - Completed chapter 11, started section 11.00 0.90 - 10/14/15 - Completed chapter 13 0.99 - 10/15/15 - Main story, challenge maps completed 1.00 - 10/16/15 - Item rank list up to 34 complete, some post game quests 1.01 - 10/17/15 - Post game to Martial Training 5, more evilities 1.02 - 10/18/15 - All class Evilities included 2.00 - 10/19/15 - Formatting, all post game content included 2.01 - 10/20/15 - Formatting, clearing out TADA! List 2.02 - 10/21/15 - More Unique Innocents 2.03 - 10/22/15 - More Unique Innocents, various small additions 2.10 - 10/23/15 - Reformatted/improved item section, clearing out TADA! List 2.11 - 10/25/15 - Included many carnage items in item section 2.12 - 10/26/15 - Included section 14.00 - Trophy Collection 2.13 - 10/28/15 - Included section 8.22, all green quests included 2.14 - 10/31/15 - Details on how to get Damage-oholic trophy, more item stats 2.15 - 11/02/15 - Information on rank 40 Nether Research updated 2.16 - 11/03/15 - Included several more random quests 3.00 - 11/05/15 - Trophy instructions and Evility list all complete Many more random quests added Common Innocents added 3.01 - 11/07/15 - Included more random quests, Tips and Tricks 3.02 - 11/09/15 - More random quests, Item stats, Evility formatting 3.03 - 11/22/15 - Fixed typos, formatting, add One Time Bonuses to Evility list 3.04 - 11/28/15 - Included descriptions of stats, weapon types, and NPCs ============================================================================= 0.10 - First Timer Information ============================================================================= If you've never played a Disgaea game before, this section will cover the vast amount of numbers and stats the game throws at you, making the interface a little more understandable. Stats: HP Your life. If it hits 0, the unit is unable to fight until healed at the hospital Improved by equipping muscles. SP Magic mojo. This is required for the use of most special skills. Improved by equipping orbs. ATK This stat reflects how much damage is dealt when you select "Attack". 100% of this value is applied to swords, axes, staves, spears, and monster weapons. 50% of this value is applied to fists and bows. This stat has no effect on damage dealt by guns. Improved by equipping belts and most weapons. DEF This value is inversely proportional to the damage taken from physical attacks. Higher DEF, lower damage taken. Improved by equipping spears and armor. HIT Accuracy. The higher this value is, the more likely you will be to hit a target. Attacks from the side and from behind will offer a flat bonus chance to hit. 50% of this value is applied to bow and gun damage. Improved by equipping guns, bows, and glasses. SPD Evasion. The higher this value is, the less likely you will be hit by an attack. 50% of this value is applied to gun and fist damage. Improved by equipping guns and shoes. RES Magic resistance. This value decreases damage from magic attacks, as well as amplifies the efficacy of healing magic. Your healers should have a high RES score. Improved by equipping orbs. INT Magic damage. Most magic's damage is based on the caster's INT. Improved by equipping staves and glasses. Movement (Blue shoe) A character's movement range. Shoe type items increase this. It can also be increased by 2 via Chara World, each piece of equipment can have the stat increased by 3 via Item Assembly, and further improved by equipping the appropriate evilities. Jump (Green wing) The tolerance for which a character can move between two adjacent blocks, using the game's "dm" units. Improved by equipping shoes, clearing Chara World, Item Assembly, and certain evilities. Critical (Yellow explodey shape thing) The chance with which a unit will score a critical hit. Critical hits do more damage than non-critical hits. Improved by clearing Chara World, and by eating curry. Throw Range (Hand icon) The range a character can throw another character, or tower of characters. Improved by clearing Chara World, certain evilities, eating curry, and by using a certain overload. Counterattacks (Bendy arrow) The amount of times a unit can counterattack when attacked. Two units with high counterattack numbers may potentially get in long brawls of back and forth hitting. Improved by clearing Chara World, equipping fists, and certain evilities. Revenge (Bar on left side) A gauge that fills up over the course of battles. When it reaches max, a character will enter "Revenge Mode" for two turns, increasing their damage dealt, and reducing damage received. During this time, certain characters will also gain access to their overload skill. Certain evilities and rank 40 weapon can increase this gauge faster. Elemental Affinity (Red, Green, Blue, Purple icons on lower right) Acts as a multiplier to damage taken of the respective elements. The higher the number, the less damage taken. Fire/Ice/Wind affinity can be changed by evilities and innocents. Star affinity has nothing that can change its value. Magic Knight also has a unique evility that lets their elemental affinity act as a multiplier to their offensive elemental magic as well. Damage Resistance (Two columns of four, next to elemental affinity) These numbers act as resistances to damage from enemies holding the associated weapon type. Improved by Innocents (20 per stack), and certain evilities (20 per evility) Mana A special resource used to power up skills at the skill shop, and as the primary resource used in Dark Seante bills. Acquired by killing enemies. Improved rate of gain by Innocents (Manager), and certain evilities. Weapons: Divided into two classes, Humanoid and Monster. These are mutually exclusive. Humanoid weapons can be used only by humanoids, and monster weapons can be used only by monsters. Each character has an affinity for each weapon type they are able to equip. This only affects the speed at which weapon mastery levels are gained. Once a character reaches mastery level 100, the affinity serves no other purpose. Mastery levels serve a few purposes. -Stat gains from the associated weapon are increased. A sword with 100 ATK will give a character more than 100 ATK if their mastery level is higher than zero. -Special Skill unlock thresholds. At mastery ranks 1, 3, 6, 10, 15, 21, and 50, Special Skills are unlocked for swords, spears, axes, bows, fists, and guns. When the weapon type is unequipped, the skill becomes unavailable for use. (Cannot use Triple Strike if you unequip your fist weapon). FIST - Will change class unique skills to work with ATK/SPD Damage based on both ATK and SPD. Special skills can displace enemy. Second weakest of all weapons (75% of sword damage) SWORD - Will change class unique skills to work with ATK Damage based on ATK. Variety of Special skills. Second strongest humanoid weapon with no drawback. Second strongest weapon type. Only has one stat to raise, making it easiest to max out damage. SPEAR - Will change class unique skills to work with ATK Damage based on ATK. Base attack range of 2. Spears also increase DEF. Middle damage (86% of sword damage) BOW - Will change class unique skills to work with ATK/HIT Damage based on both ATK and HIT. Base attack range of 4. With the prevalence of HIT boosting items in the early game, this can be a great starting weapon type. Tied with GUNS for weakest damage (70% of sword damage) GUN - Will change class unique skills to work with SPD/HIT Damage based on both HIT and SPD. Base attack range of 5, but can only hit targets in a straight line. A tricky weapon type that requires careful positioning, but can pay off with a simultaneous boost to damage and evasion by boosting SPD, provided you protect your rear. Tied with BOWS for weakest damage (70% of sword damage) AXE - Will change class unique skills to work with ATK Damage based on ATK. High critical rate. All axes reduce HIT and SPD. This is the strongest humanoid weapon type, and a great boss killer. The tradeoff is that axe Special skills tend to hit only single targets. Strongest weapon type (115% of sword damage) STAFF - Will change class unique skills to work with INT Damage based on ATK, but increases INT/RES. Staves equipped increase the cast range of many spells by 1 panel. Great for characters that attack exclusively with INT based special skills. ATK MONSTER WEAPON (Power weapon) - Will change class unique skills to work with ATK Increase ATK and HIT. Useful for monsters whose skills rely on ATK. INT MONSTER WEAPON (Medals) - Will change class unique skills to work with INT Increase INT and RES, as well as improve the range of many spells by 1 panel, as per staves. Useful for casters. NPCs: Data Shop Available at game start Nearly every record in the game is stored here. You will be able to see how your stats compare to others across the world, if your network functions are available. Dimension Prinny Available at game start Talk to this guy to travel to a map, and begin a battle. Hospital Available at game start Heals your damaged units in exchange for HL (Money). Memory Shop Available at game start Every cutscene, in-base conversation, and between-battle scene you see will be able to be seen here again. Rosen Queen Shops Available at game start Two shops are available from which you can purchase weapons and items. Both shops share a single "Customer Level" which increases as you spend more money at the shops. Increasing the Customer Level will also increase the rank of items available. The item shop is where you buy healing items and stealing hands from. Character Recruiter Available after Chapter 1 > Dried Up Wasteland This NPC will allow you to exchange HL to recruit new characters into your roster. Initially, you'll only be able to create a few characters at a maximum level of 1. Eventually, you will be able to unlock more characters and create them as high as 80% of your highest level character. Quest Shop Available after Chapter 1 > Shriveled Vein This NPC will offer both story quests (green) and random quests (black). Completing these quests can give you money, skill scrolls, evility scrolls, unlocked character classes, or other useful goodies. Story quests will remain on the NPC's list until completed. Random quests will remain on the NPC's list until either completed or abandoned, and will then repopulate themselves after completing the next battle. Innocent Shop Available at the start of Chapter 2 Innocents are item amplifiers that live on items. The Innocent Shop allows you to pull these Innocents off one item, store them in a warehouse, and place them on another item. Later on, the "Innocent Farm" function becomes available, which allows you to breed and grow Innocents. Skill Shop Available at the start of Chapter 2 This NPC will power up your skills in exchange for Mana. Certain skills can have both their power and their area of effect improved. SP costs increase dramatically as power levels up, with certain skills costing over 1,000,000 SP per cast at +9. Dark Senate Available at the start of Chapter 3 This NPC will allow you to spend your Mana on a host of unlocks, which then require you to play a minigame of bribing senators to get them to agree to let you have it. Squad Shop Available at the start of Chapter 3 This NPC lets you manage which units go in which squad. Squads are subdivisions of your main roster, which offers an assortment of bonuses, from improved stats, to new skills, to unlocking multi-jumps in the base. Each squad has multiple levels, which are improved by applying prisoners to back the squad up (Press square). Interrogation Room Available after Chapter 3 > Poison Depot The Interrogation Room lets you torment captured characters. Reducing the SP of a prisoner to 0 will allow you to extract magic essence from them, which gives a permanent increase to stats, and it will triple the effective level of the prisoner if he is sent to back up one of your squads. Item Worlder Available after Chapter 3 > Hazardous Highway 4 Item World simultaneously lets you power up your items and your characters. See the Item World section for more details. Nether Research Available at the start of Chapter 4 This lets you send up to 10 units out at once to explore and come back with goodies. The stats of the units you send has an effect on the success rate of the mission. Curry Shop Available at the start of Chapter 5 This shop offers temporary boosts for all members of your roster. See the Curry section for details. Chara Worlder Available at the start of Chapter 6 Chara World is a board game that provides new and unique ways to power up your characters. See Chara World section for details. Netherworld Edit Shop Available at the start of Chapter 7 This NPC allows you to rearrange many aspects of the netherworld, including NPC locations, summoned netherworld appearance, and summoned netherworld effects. Alchemist Available after clearing Chapter 16 A unique NPC that you set to create three different items. After completing some battles and coming back, the alchemist will create things and place these items in your inventory. Carnage Dimension Guide Available after clearing a post-game quest line Similar to the Dimension Prinny, the Carnage Dimension Guide takes you to the same old maps with significantly stronger enemies. ============================================================================= 1.00 - Walkthrough ============================================================================= ============================================================================= 1.010 - Chapter 1 - Blood Parch ============================================================================= 1.011 - Dried Up Wasteland Your basic tutorial stage. It teaches you how to register and execute commands, and briefly explains team attacks and combos. After the battle, the "One Time" bonus and "MVP" bonus are explained. MVP is attritbuted to the three characters that contribute the most to filling the bonus gauge. These characters get bonux mana and experience. "One Time" bonus is an award that you can get only once for completely filling the bonus gauge to 9. If you miss the One Time bonus, you can come back and do the stage over and over until you get it. Revisit: 4x Prinny One Time Bonus: Super Jump After completing the stage, you will be able to create new characters. 1.012 - Visit to Recruiter After completing the first tutorial map, you will be able (forced) to visit the recruiter, where they will tell you about its features. CHANGE!: Unlike previous installments, you will need HL (money) to recruit characters, as opposed to mana. CHANGE!: Unlocking new characters comes as a result of completing their quests, or as a result of progressing the story. CHANGE!: During character creation, you can also start at a higher level by paying HL. The upper limit is based on Your characters' levels. 1.013 - Shriveled Vein A throwing tutorial. Throwing is handled the same way it is in Disgaea D2, for purposes of diagonal throwing. Monsters can bounce (receive) allies thrown to them as per Disgaea 4. Revisit: 4x Lost Army Barrel 4x Lost Army Box 1x Treasure Chest 2x M. Warrior 2x M. Brawler One Time Bonus: Brawny Muscle After completing the stage, the Quest Shop will become available. 1.014 - Arid Blood Zone No more tutorials, just 4 orcs, 2 imps, and a healer. If you're having a hard time, complete some quests and collect the rewards. Revisit: 4x Orc 2x Imp 1x F. Healer 2x Blood Parch Cactus 1x Lost Army Box One Time Bonus: Legendary Dress Gloves 1.015 - Immovable Atrium Straightforward battle. If you're having a hard time, take out the orcs with ranged attacks one at a time, so the whole group doesn't swarm you. Revisit: 5x Orc 2x Imp 1x F. Warrior 2x Blood Parch Cactus One Time Bonus: Legendary Wood Cutter's Axe 1.016 - Sterile Atrium "Overload" and "Revenge Mode" are explained in this battle. Imps are level 4, and deal bonus damage to lower level units. If you are having a hard time with the imps, get your fighting characters to level 4 or above. The neutral boss will attack you if you are the only target in range. Destroying all red (Lost Squad) units will end the battle. Whether the yellow (Neutral) enemy lives or dies has no effect on the game. Revisit: 5x Orc 2x Imp 1x M. Warrior 1x M. Brawler 1x Lost Army Box 4x Blood parch Cactus One Time Bonus: Legendary Imperial Seal* *This item is very good, and worth going for. Chaining together the attacks of low damage units for massive combos will help fill up the bar faster. ============================================================================= 1.020 - Chapter 2 - Spirit Interment ============================================================================= 1.021 - Skill Shop becomes available at this point. While levelling up skills via use in battle increases range, the skill shop will allow you spend mana to improve the area of effect and damage of skills. Increasing skill power will drastically increase SP costs which can later be reduced by continuing to use the skill in combat. 1.022 - Innocent Shop becomes available at this point. CHANGE!: This allows you to move and store innocents to an "Innocent Warehouse", and does not require you to subdue the innocents beforehand, as previous installments have required. 1.023 - The quests "Pranking Footsteps", "Orc Pride", "Let's See a SKill!", "Let's Use Skills", and "Enhancing Skills" become available at this point. 1.024 - In order to go to the next area (And thus, progress the story), you will need to talk to the prinny on the elevated floor behind the three shops near the northeast of the pocket dimension. 1.025 - Companion Zone Geo Effects tutorial explanation in this map. Nothing new for veterans of the series. GEO PUZZLE: (Will max out bonus bar) -Throw yellow symbol onto blue panel. -Destroy yellow symbol. Revisit: Same geo puzzle 3x Zombie 2x Imp One Time Bonus: Star Scroll Note: This stage is great for farming bonus lists. 1.026 - Darkfall Memorial This battle explains how resistances work, including the new weapon specific resistances. Revisit: 3x Zombie 3x Sludge 2x Magician 1x Witch 1x Skull (Object) One Time Bonus: Legendary Cotton Bandana 1.027 - Death Promenade A straightforward battle. Throwing geo symbols on colored panels as you progress will make the battle easier. GEO PUZZLE: (Will max out bonus bar) -Throw every geo symbol onto teal squares. -Destroy the geo symbol farthest from the null geo symbol. Revisit: Same geo puzzle 4x Sludge 2x Zombie 2x Thief 2x Imp One Time Bonus: Legendary Magician's Stick 1.028 - Deplorable Tombstone You can fight around the outside, shooting into the center. If the witch refuses to come down, even after all the other enemies have been defeated and the geo-puzzle cleared, you can attack her with your own magic spells. GEO PUZZLE: (Will max out bonus bar) -Place the null geo symbol on one of the yellow panels closest to base panel. -Destroy the green geo symbol Revisit: Same geo puzzle 3x Witch 3x F. Warrior 2x Undead 1x M. Healer 3x Skull (Object) One Time Bonus: Heal scroll 1.029 - Coffin of Spirits GEO PUZZLE: -Destroy the null geo symbol Revisit: Same geo puzzle 9x Undead 4x Skull (Object) One Time Bonus: Legendary Versatile Billhook ============================================================================= 1.030 - Chapter 3 - Poisondise ============================================================================= 1.031 - Squad shop becomes available at this point. 1.032 - Dark Senate (finally) becomes available at this point. 1.033 - The quests "Throwing Overlord", "Secret to Jiggling", "Let's Dance", "Is Anyone Strong?", "Prideful Hardness", "Study Together?", "Heal Me...", "I'm a Pro Thief", "Nin Nin Nin", and "1 HL Savings" are added. 1.034 - Poison Beach The "Sea of Poison" effect will poison any non-flying character standing on top of the purple water at the end of the turn. The Evility "Poison Vaccine", which all characters have access to for 100 Mana at the Skill Shop, will make this chapter much easier. Revisit: 5x Slumber Cat 4x Flora Beast 3x Imp 1x Table 1x Red Beach Ball 1x Yellow Beach Ball 1x Blue Beach Ball One Time Bonus: Poison Vaccine 1.035 - Poison Depot The "Sea of Poison" effect will poison any non-flying character standing on top of the purple water at the end of the turn. The Evility "Poison Vaccine", which all characters have access to for 100 Mana at the Skill Shop, will make this chapter much easier. Revisit: 8x Slumber Cat 5x Imp 1x Red Beach Ball 1x Yellow Beach Ball 1x Blue Beach Ball One Time Bonus: Legendary Bardiche After this mission, the interrogation room will open. A character must be assigned to the interrogation squad in order to take advantage of this feature. The quests "Capture Enemies!" and "Boost Pop" will become available. 1.036 - Hole-In-The-Wall Capturing is explained in this map. The member of the "Capture Squad" will have the ability to use the capture skill. Weaken it first, then throw a pok... er.. use the capture skill on it. The "Sea of Poison" effect will poison any non-flying character standing on top of the purple water at the end of the turn. The Evility "Poison Vaccine", which all characters have access to for 100 Mana at the Skill Shop, will make this chapter much easier. Revisit: 4x Slumber Cat 2x Archer 4x Imp 2x M. Warrior 3x Red Beach Ball 3x Yellow Beach Ball 3x Blue Beach Ball One Time Bonus: Legendary Longbow 1.037 - Hazardous Highway 4 This stage explains how squad attack works. The squad leader must be in revenge mode, and can only be used once per battle. The "Sea of Poison" effect will poison any non-flying character standing on top of the purple water at the end of the turn. The Evility "Poison Vaccine", which all characters have access to for 100 Mana at the Skill Shop, will make this chapter much easier. GEO PUZZLE: -Throw Green geo symbol on a blue panel -Attack green geo symbol Revisit: More annoying geo puzzle -Place blue geo symbol on blue panel -Place null geo symbol on green panel -Place green geo symbol on blue panel -Destroy yellow geo symbol 3x Flora Beast One Time Bonus: Legendary Jellyfish Stinger 1.038 - At this point, the item world opens, and the game forces you to run through a not-quite-imperial-seal to unlock the next stage. Totally worth it. Collect some Filler 0.5s and Filler Gs to nab desirable One Time Bonuses. 1.039 - Fiendish Dance Floor The "Sea of Poison" effect will poison any non-flying character standing on top of the purple water at the end of the turn. The Evility "Poison Vaccine", which all characters have access to for 100 Mana at the Skill Shop, will make this chapter much easier. Revisit: 2x Demon Noble 6x Orc 4x Imp 4x Slumber Cat 1x Red Beach Ball 1x Yellow Beach Ball 1x Blue Beach Ball 8x Table One Time Bonus: Legendary Dark Rosary ============================================================================= 1.040 - Chapter 4 - Demunshroom ============================================================================= 1.041 - Nether Research becomes available. 1.042 - The quests "Cute Animal, Meow", "No Ordinary Bug!", "Opening Up", "Rules of the Nobles", "Use Fist Weapons", "The First Step", "Awaken Spear User!", "Archer Beginner", "Showdown", "It's Axe Time!", "Studying is a Pain", "They're all Sissies", "Convince my Dad!", "Armor is Important", and "Examine Netherworld" become available. 1.043 - You are forced to hunt down the intruder before you can progress. Explore the base until you find a yellow prinny to advance the story. 1.044 - Baptism of Spores Also, everything you know is a lie. These prinnies will NOT EXPLODE when you throw them. The netherworld effect "Mushroom Paradise" causes mushrooms to grow in random places at the end of each turn. You can use these to your advantage, by picking them up, and throwing them at the ground near enemies to inflict status ailments upon them. Revisit: 12x Eryngi One Time Bonus: Paralysis Vaccine 1.045 - Rustling Bacteria The netherworld effect "Mushroom Paradise" causes mushrooms to grow in random places at the end of each turn. You can use these to your advantage, by picking them up, and throwing them at the ground near enemies to inflict status ailments upon them. GEO PUZZLE: Impossible to clear Revisit: Same geo puzzle 14x Eryngi One Time Bonus: Legendary Binoculars 1.046 - Mischievous Hyphae The clone panels here will be problematic if you leave them alone. It can clone your strongest character multiple times and force you to fight against them. If the monsters are not too difficult, it may be in your best interests to make a tower of units and throw someone to the blue symbol to clear it out. The netherworld effect "Mushroom Paradise" causes mushrooms to grow in random places at the end of each turn. You can use these to your advantage, by picking them up, and throwing them at the ground near enemies to inflict status ailments upon them. GEO PUZZLE: (Will add 6.8 bonus bars) -Destroy the blue geo symbol Revisit: Same geo puzzle 5x Eryngi One Time Bonus: Legendary Kung-Fu Muscle 1.047 - Slime Hell A straightforward battle. If you can't win here, power up in Item World or complete some quests. The netherworld effect "Mushroom Paradise" causes mushrooms to grow in random places at the end of each turn. You can use these to your advantage, by picking them up, and throwing them at the ground near enemies to inflict status ailments upon them. Revisit: 10x Eryngi One Time Bonus: Legendary Fairy Arch 1.048 - Dreaming Mushroom A straightforward battle. If you can't win here, power up in Item World or complete some quests. The netherworld effect "Mushroom Paradise" causes mushrooms to grow in random places at the end of each turn. You can use these to your advantage, by picking them up, and throwing them at the ground near enemies to inflict status ailments upon them. Revisit: 18x Eryngi One Time Bonus: Cool Body ============================================================================= 1.050 - Chapter 5 - Icic-Hell ============================================================================= 1.051 - The quests "Mushroom Challenge!", "Serious Warrior", "Small Friend", "Eri Eri Poko Poko", and "Let's Collect Items" are added. 1.052 - The Curry Shop is added, as well as the "Curry Connoisseurs" squad, which is required for the Curry Shop to work. It provides temporary bonuses which last one battle. Good to remember for boss fights. For the cost of a fairy dust, you can regenerate HP and SP every turn in every fight for the rest of the game. 1.053 - Freezing Tundra The netherworld effect "Snow" reduces all units' cold resist by 50. There are three M. Mages standing 36 dm higher than you, and will lob ice magic at you. You will need either your own mage, attacks with a 36 dm vertical tolerance, or a way to get up 36 dm (Jump, Throw, Create Box) to get to them. There are also ten ice blocks you can use to make a staircase. Revisit: 3x F. Warrior 5x Imp 2x Gunner 3x M. Mage One Time Bonus: Braveheart 1.054 - Cold Blooded Dew The netherworld effect "Snow" reduces all units' cold resist by 50. It is easy to set up a "Recovery 20%" panel around your base panel by throwing the green geo symbol to the red panels around your base. Two Undeads will spawn every turn for the first five turns. You can hang out at your base of healing-ness and ride the battle out. Revisit: Same recovery +20% base 2x Chimera 4x Sludge 6(16)x Undead One Time Bonus: Legendary Dark Orb 1.055 - Winter General The netherworld effect "Snow" reduces all units' cold resist by 50. Two giant steps of 36 dm prevent you from progressing. Several ice blocks on the ground will allow you to create a staircase. Revisit: 5x Undead 6x Maid 2x Rabbit (Corpse) One Time Bonus: Legendary Top Hat 1.056 - Class-A Frozen Soil The netherworld effect "Snow" reduces all units' cold resist by 50. GEO PUZZLE: -Place Null symbol on blue panel -Destroy yellow geo symbol Alternatively, -Destroy yellow geo symbol -Destroy null geo symbol (In same execute for great effect) Revisit: 8x Undead 4x Sludge 2x Chimera 1x M. Healer One Time Bonus: Legendary Mana Potion II 1.057 - Queen of Sweet Snow The netherworld effect "Snow" reduces all units' cold resist by 50. Revisit: 8x Sea Angel One Time Bonus: Legendary Devil Ring A straightforward battle. No tricks, no geo symbols. If you lose, power up in item world, collect magical extracts from prisoners, or complete quests. ============================================================================= 1.060 - Chapter 6 - Dragon Fang ============================================================================= 1.061 - Chara World become available at this point. Chara World plays differently in this game than in previous games. It is a board game in the style of Mario Party or 100% Orange Juice, in which the goal is to make it to the... goal. Complete this mission and you will be able to select an upgrade to the character's stats, such as movement ability, new evilities, or critical hit chance. 1.062 - The quests "Living Conditions", "Chimera Problems", "Demon Lord Task", and "Combo Play, Oink!" become available. 1.063 - Isolation Camp The Green Ranger joins your party at this point. The boss' overload skill will deal massive star-type damage to your whole team if you let her get into revenge mode. You can hide units you want to protect in the base panel, or lift them up when she triggers revenge mode. Revisit: 6x Ninja 6x Lady Samurai 5x Lantern One Time Bonus: Assassin's Soul 1.064 - Demon Mansion GEO PUZZLE: -Destroy Red geo symbols -Destroy Null geo symbol Largest bonus if you destroy all three in the same turn. Revisit: 6x Lady Samurai 5x Ninja 6x Lantern One Time Bonus: Legendary Massager 1.065 - Relaxation Shrine You can fight from the thin walkways, leaving a tanky unit in the front to eat the hits, while peppering the ninjas from a distance, ignoring their evility. This battle will take some time, so a regenerative curry will do its best in this fight. Revisit: 2x Nine-Tails 12x Ninja 8x Slumber Cat One Time Bonus: Legendary Orb Scepter 1.066 - Sharp Fang Shrine As in previous stages, the neutral enemies (Yellow HP bars) will attack both enemies and your allies, but your goal is to destroy only the enemies with red HP bars. This battle will take some time, so a regenerative curry will do its best in this fight. GEO PUZZLE: (Will max out bonus bar) -Destroy the red geo symbol Revisit: 3x Nine-Tails 4x Ninja 4x Lady Samurai One Time Bonus: Magic Boost 1.067 - Prison of Sacrifice A boss battle versus a single unit. Archer's "Support Attack" evility will help build combo. Maid's "Afternoon Tea" will let your strongest unit attack twice in a turn. After burning all your units' actions, you can have your weakest unit lift and hold the boss, so only one unit dies, instead of getting smacked by a multi- target attack. Revisit: 3x M. Brawler One Time Bonus: Study Lover ============================================================================= 1.070 - Chapter 7 - Sandcano ============================================================================= 1.071 - The Netherworld Edit shop becomes available at this point. 1.072 - The quests "The Dragon Overlord", and "Colla-tail-ral" become available. 1.073 - Bloody Quicksand The netherworld effect "Sandstorm" is active here, causing all attacks to have a maximum accuracy of 80%. Revisit: 6x M. Warrior 3x Armor Knight 4x Gunner 1x Nether Noble One Time Bonus: Legendary Dark Orb 1.074 - Flaming Balance Beam A long, thin landbridge you can stall your enemies out on. No geo panels or tricks to worry about here. Revisit: 3x Imp 4x Orc 5x Eryngi One Time Bonus: Legendary Bewitched Axe 1.075 - Furious Heatwave The netherworld effect "Sandstorm" is active here, causing all attacks to have a maximum accuracy of 80%. The enemy base panel will stop producing winged warriors (mothmen) after five turns. GEO PUZZLE: (Will fill bonus gauge) -Place red symbol on green geo panel -Place null symbol on green geo panel -Attack the green geo symbol on the red panel (Faster to clear, fills only 5.8 bonus bars) -Place red symbol on green geo panel -Place null symbol on green geo panel -Attack red geo symbol Revisit: One Time Bonus: Target Lock 1.076 - Burning Quicksand A ledge prevents movement in this battle. There are a few ways around it. -Have 36 jump on a unit, throw boxes down to make stairs. -Have a unit throw over the gap from the 36 dm platform to the 48 dm hill. -Have a thief use "Create Box" and make your own staircase. Long range magic skills are *NOT* an adequate substitution for this. Revisit: One Time Bonus: Legendary Spirit Muscle 1.077 - Dying Flames 14 enemies in this stage, one of which is a boss with 15,000 HP. A regenerative curry would do well here. There are no geo panels, and no gimmicks to worry about. If you can't beat this stage, gain some power via Item World, Chara World, Quests, Interrogation, or collecting powerful items from rewards (Hospital, Item World) Revisit: One Time Bonus: Legendary Devil Ring ============================================================================= 1.080 - Chapter 8 - Dark Testament ============================================================================= 1.081 - Train at Martial Training bill becomes available at this point. 1.082 - The quest, "Are We Friends?" becomes available at this point. 1.083 - Escort Fleet Messier The Netherworld Effect, "Out of Bounds!" will cause people thrown off the map to be removed from the battle. Revisit: 2x Magic Knight 4x Orc 4x Eryngi One Time Bonus: Legendary Iron Mask 1.084 - Zodiac Airframe The Netherworld Effect, "Out of Bounds!" will cause people thrown off the map to be removed from the battle. GEO PUZZLE: (Will fill bonus gauge) -Attack the blue geo symbol Revisit: 3x Armor Knight 3x Magic Knight One Time Bonus: Legendary Earthen Bow Note: These units are on EXP +50% panels, and set up favorably for easy farming when you're revisiting. You can use this stage to power up for Martial Training stage 1. 1.085 - Vauban Sphere The Netherworld Effect, "Out of Bounds!" will cause people thrown off the map to be removed from the battle. The clone blocks will produce more enemies every turn. Rushing to the symbols to clear the map of them is an option, as well as simply "kill more units than are being created". The enemies on this stage will CHARM your units. That is, when your turn starts, charmed units will attack the party. GEO PUZZLE: -Destroy yellow geo symbol -Destroy null geo symbol Revisit: 1x Professor 2x Magic Knight 4x Succubus One Time Bonus: Legendary Singauta 1.086 - Main Deck-4th Area The Netherworld Effect, "Out of Bounds!" will cause people thrown off the map to be removed from the battle. You will require powerful characters that can survive turns on their own, as they will be warped into battle one at a time. You can bring your whole party at once by creating a large tower on the red geo panel near the base, but your whole party will have to spend a turn throwing to separate the tower, unless you have the skill "Tower Release", acquired by performing five actions as a tower of units. Making your way over to the purple warp panel will warp you to the legendary treasure chests. GEO PUZZLE: DO NOT DO IT. Rewards are negligible, and may make the map unwinnable. This is here for completion's sake. -Destroy all the non-null geo symbols, then the null geo symbol last. In the same turn, for the largest rewards. Revisit: 4x Orc 4x Sludge 4x Succubus One Time Bonus: Mana Lover 1.087 - DT Core Field This fight is a single boss unit with 31,000 HP and 1200 ATK. Maid's "Afternoon Tea" will let your strongest unit attack twice in a turn. After burning all your units' actions, you can have your weakest unit lift and hold the boss, so only one unit dies, instead of getting smacked by a multi- target attack. Revisit: 3x Armor Knight (Level 45) One Time Bonus: Fire Body ============================================================================= 1.090 - Chapter 9 - Scorching Flame ============================================================================= 1.091 - Innocent Aid Squad and Skill Training Squad becomes available at this point. 1.092 - Combo Skills become available at this point. 1.093 - The quest "Seductive Demon" becomes available at this point. 1.094 - Land of Rush The wrestlers in this stage will use special skills to lift you from a distance, and end their turns with you over their heads. Revisit: 5x Wrestler 4x M. Brawler 3x F. Brawler One Time Bonus: Legendary Dangerous Medal 1.095 - Dissolving Wasteland The ground is covered in ATK +50%, DEF -50% geo panels, and the wrestlers will throw enemies at you, who will attack afterwards, giving them enormous effective attack ranges. GEO PUZZLE: (Will fill bonus gauge) -Destroy the yellow geo symbol. (Requires a 9-range attack) Revisit: Same Geo Puzzle 3x Wrestler 6x F. Warrior 6x M. Warrior One Time Bonus: Speed Boost 1.096 - Senseless Lava Flow The Netherworld Effect, Fire Powder, causes units' Fire Resistance to be reduced by 50% for all units. This is a large stage with 15 units. A regenerative curry would do well here. Revisit: 6x Lady Samurai 5x Felynn 4x Slumber Cat 3x Lost Army barrel One Time Bonus: Legendary Power Suit 1.097 - Salamander Ferocity The Netherworld Effect, Fire Powder, causes units' Fire Resistance to be reduced by 50% for all units. This is a large stage with 16 units. A regenerative curry would do well here. Revisit: 8x Imp 4x M. Warrior 2x Lady Samurai 2x Wrestler One Time Bonus: Legendary Staff of Logic 1.098 - Scorching Heart The Netherworld Effect, Fire Powder, causes units' Fire Resistance to be reduced by 50% for all units. No tricks here. Just a small map with 14x level 47 units. Revisit: 6x Magic Knight 5x Chimera One Time Bonus: Legendary Feather Token ============================================================================= 1.100 - Chapter 10 - Toto Bunny ============================================================================= 1.101 - The quest "I Wanna Fight!" becomes available at this point. 1.102 - Tranquil Castle Wall A group of forty (40) enemies are here, with no place to hide, and no tricks to play with, aside from a hallway near the base panel three spaces wide. Revisit: 2x Chimera 38x Undead One Time Bonus: Workshop Intern Note: This stage will easily fill the bonus bar, and you can capture a lot of units with little effort. 1.103 - Carrot Garden A group of 21 enemies in a similar situation to the last fight. Revisit: 3x Professor 11x Undead 7x Winged Warrior One Time Bonus: Mega Star 1.104 - Compassion Street The Netherworld Effect "Group Activity", which increases the stats of the unit with the most influence, is active here. Revisit: 9x Undead 3x Thief One Time Bonus: Legendary Mysterious Blade 1.105 - Cooperation Plaza The Netherworld Effect "Group Activity", which increases the stats of the unit with the most influence, is active here. 23 corpse (uncapturable) enemies with a potential atk +50%/def +50% geo effect. Revisit: 5x Undead in a + shape, on +50% EXP panels. One Time Bonus: Legendary Spirit Pike 1.106 - Toto Castle Gate The battle they've been teasing you with all game finally happens. If you've been keeping up with your training on bunnygirl, you're going to find that she's super amazing in this fight. Revisit: 2x Chimera 3x Undead 2x Enemy Base Panel One Time Bonus: Safety ============================================================================= 1.110 - Chapter 11 - Toto Bunny Castle ============================================================================= 1.111 - "Train more at Martial Training" bill appears at the senate now. This will unlock the second stage in Martial Training. 1.112 - Tolerance Hall Revisit: 2x Eryngi 2x Chimera 12x Maid One Time Bonus: Legendary Witch's Hat 1.113 - Kind Circuit 10 enemies, and a ledge 60 dm up. The 6 maids will jump down after you eventually, but the wrestlers will stay up top to throw bombs at you for a few turns first. With "Create Box", you can stand on a box and put the wrestlers in range of magic attacks. If you did any levelling at Martial Training 1, three sets of Angel Shoes will give a character enough jump to pop up to the ledge. Revisit: 6x Maid 2x Wrestler 2x Corpse 10x Bomb One Time Bonus: Legendary Skogsra 1.114 - Bunny Hop Stairs Several maids will magichange with prinnies, making them susceptible to prinny explosions. You can use a wrestler and lob prinnies from the base panel to explode the maids after they magichange. On the first turn, you can throw a prinny up to the stack of bombs with a wrestler/Logan to clear out 3 enemies and open up a lot of walking room. GEO PUZZLE: Silence/No Lifting panels surround your base, leaving you to get bombarded by maids throwing bombs if you don't have the movement or basic attack range to get out there. -Destroy the green geo symbol to clear. Revisit: 8x Maid 4x Prinny 32x Bomb One Time Bonus: Legendary Aura Belt 1.115 - Royal Bedroom Foyer 13 enemies around, with no geo shenanigans to rely on. Revisit: 11x Maid 5x Rabbit Corpse One Time Bonus: Tough Guy 1.116 - Overlord's Throne 17 enemies and a boss, with no geo effects around to play with. Revisit: 3x Maid 14x Undead One Time Bonus: Legendary Sophia's Mirror ============================================================================= 1.120 - Chapter 12 - Fortress de Gaulle ============================================================================= 1.121 - The quest "Celestial Messenger" becomes available at this point. 1.122 - Burnt Out Spirit The netherworld effect, Bombing Run, will cause random damage to units at the end of every turn. It seems to be about 5%-10% damage to all units in an area around the target the bombing run chooses. The green "No Entry" geo effect is a red herring, and does not mess with your ability to move through the stage. With the yellow "Jump +50%" effect, you will need units with 24 jump or more to get to the higher ground unassisted. If you do not have units with 24 jump, you can lift/throw the Lost Army Boxes to give yourself a platform to jump from. In order to take advantage of the Jump +50%, you will need to START your turn on the yellow panels. GEO PUZZLE: -Throw the null geo symbol onto a yellow geo panel. -Destroy the green geo symbol. Revisit: 5x Imp 4x Orc 2x Twin Dragon 3x Lost Army Box One Time Bonus: Legendary Opera Glasses 1.123 - Ghost Guardrail The netherworld effect, Bombing Run, will cause random damage to units at the end of every turn. It seems to be about 5%-10% damage to all units in an area around the target the bombing run chooses. In this stage, you will have to cut your way through some boxes, or simply throw your team over the river to reach the enemies. If you're using a regenerative curry, you can mitigate the building damage of the netherworld effect. Revisit: 3x Dragon 4x Orc 3x Imp 1x Gunner 6x Lost Army Box One Time Bonus: Legendary Ace Muscle 1.124 - Scar of the Warriors No bombing run, no geo puzzle, just 17 level 60 enemies. Revisit: 2x Succubus 7x Nekomata 4x Armor Knight 2x Archer 2x Magic Knight One Time Bonus: Legendary Scale Mail 1.125 - Brave Resistance
15 units and no geo puzzle or netherworld effect. One of which is a boss with
27,000 HP and 2,000 ATK.
Revisit: 4x Dragon
4x Imp
4x Armor Knight
2x Magic Knight
One Time Bonus: Windy Body
1.126 - Pride of a Rebel
Second part to this battle comes immediately after completing this one.
The character you control can act an infinite number of times, so you can
win without ever having to press "End Turn".
Revisit: 7x Orc
4x Twin Dragon
2x Imp
One Time Bonus: Legendary Vice Indicator
=============================================================================
1.130 - Chapter 13 - Flowerful
=============================================================================
1.131 - The quests, "Prideful King" and "Treasure & Dragons" become available.
1.132 - Field of Winds
The Netherworld Effect, Gale Force Winds, reduces the wind resist of all units
on the map by 50%.
Revisit: 4x Nekomata
4x Flora Beast
2x Fairy
5x Eryngi
One Time Bonus: Legendary Electric Pulse
1.133 - Fairy's Prank
Although this stage does not have the Gale Force Winds effect, the ground is
covered in panels that make you choose between "Wind -50%", and "Silence".
Attacking the red symbol and NOT the null symbol will cover the map in silence
panels, which might be a good option if that is your playstyle.
Throwing the null geo symbol onto the green panels will make a strip of red
safe panels with no effect, while the green panels are all silence/Wind -50%.
GEO PUZZLE: (Will max out bonus gauge)
-Throw the null geo symbol onto a green panel.
-Attack the red geo symbol.
Revisit: 5x Nekomata, standing on EXP +50% panels
One Time Bonus: Legendary Flower Wreath
1.134 - Road of Bewilderment
12 enemies and an enemy base panel. Just run them over.
A unit with high jump will make it easier to get to the enemy base panel.
Revisit: 9x Slumber Cat
3x Fairy
1x Enemy Base Panel
One Time Bonus: Legendary Lunar Orb
1.135 - Hill of Loneliness
The Netherworld Effect, Gale Force Winds, reduces the wind resist of all units
on the map by 50%.
16 units, armed with an assortment of wind resist evilities and wind magic.
No tricks on this map.
Revisit: 5x Flora Beast
4x Nekomata
1x Fairy
4x Sludge
2x Winged Warrior
One Time Bonus: Mega Heal
1.136 - Beast Claw Tip
Revisit: 3x Nekomata
2x Eryngi
2x Winged Warrior
One Time Bonus: Legendary Pravda Pendant
=============================================================================
1.140 - Chapter 14 - Gorgeous
=============================================================================
1.141 - Flattering Beauty
10 enemies on a stage that, aside from being the most amazing visually, is not
special at all.
Revisit: 3x Wrestler
7x M. Warrior
One Time Bonus: Legendary Evil Edge
1.142 - Invioable Entrance
The Netherworld Effect, Protection Beam, will fire upon a marked area each turn.
Units struck by the laser lose 50% of their max HP.
The warp panels will only bring you 9 spaces away from the center, but they
allow you to begin the next turn surrounded by 3 enemies. If you're strong
enough to handle those odds, you can end the stage quicker by utilizing them.
Revisit: 3x Professor
4x Lady Samurai
2x Ninja
6x Thief
6x F. Warrior
One Time Bonus: Legendary Burning Karate
1.143 - Sinful Fortress
24 prinnies on no-lifting panels.
With a throw range of 5, you can get right to the null symbol and clear the
geo effect.
Revisit: 24x Prinny, on clone panels
One Time Bonus: Hyper Guy
1.144 - Cross Guardian
The Netherworld Effect, Protection Beam, will fire upon a marked area each turn.
Units struck by the laser lose 50% of their max HP.
15 enemies in a cross pattern, with the fighting area smaller than the last
stage with protection beam. More fighting surface will be bombarded with
laser beams if you don't fight quick, use few units with good area of effect
attacks, or use flying units to escape the effect of the beams.
The wrestlers on this team will attempt to hold you at the end of their turns,
and if they are standing in a laser marked square, it will damage both the
wrestler and the unit he is holding.
Revisit: 6x Wrestler
1x Archer
2x Gunner
2x F. Warrior
4x M. Warrior
One Time Bonus: Legendary Souther Staff
1.145 - Hall of the King
With the new skill you acquire in this stage, you trivialize the threat the
enemies pose.
Revisit: 11x Knight Rider
One Time Bonus: Star Blessing
=============================================================================
1.150 - Chapter 15 - Outer Dark Demise
=============================================================================
1.151 - "Train Even More at Martial Training" becomes available at this point.
1.152 - The quest "Promised Spear" becomes available at this point.
1.153 - Reserve Squad
12 enemies, 11 on Movement +2, and a fox on a DEF+50%/Magic Range +1 panel.
She is only three squares away from your main path, so you can hit her with
your own magic without needing to walk around.
The two enemy base panels will generate a total of seven units over the course
of seven turns.
GEO PUZZLE: (Will max out bonus gauge)
-Throw teal geo symbol onto purple panel.
-Destroy teal geo symbol.
Revisit: 8x Lady Samura
3x Armor Knight
1x Nine-Tails
2x Enemy Base Panel
One Time Bonus: Giga Star
1.154 - Dist. A: Main Army
The Netherworld Effect, Reinforcements, causes one new enemy unit to spawn
every turn.
In order to net progress in this stage, you will need to be able to take out
more than one unit per turn. A regenerative curry would work well in this
stage.
Revisit: 2x Archer
2x Gunner
4x Knight Rider
1x F. Mage
1x M. Mage
1x M. Healer
1x F. Healer
One Time Bonus: Shinatsukiho's Gun
1.155 - Dist. B: Expansion
31 units, and a boss with 18,000 HP.
On the first turn, the boss will magichange with the four nearest monsters, for
a double giant magichange weapon.
Revisit: 3x Maid
24x Zombie
One Time Bonus: Seal of Betrayal
1.156 - Dist. C: Battle Port
The Netherworld Effect, Reinforcements, causes one new enemy unit to spawn
every turn.
The battle starts with a purple strip of geo panels that have no effect.
You can throw both geo symbols on there to make the enemies easier to fight,
however, the Succubus enemies on this stage can fly through you if you try to
wall them off and trap them in the purple weakening strip.
Revisit: 3x Gunner
1x Nether Noble
2x Orc
4x Succubus
4x Armor Knight
One Time Bonus: Legendary Dynastic Guandao
1.157 - Bridge to Depths
6 level 100 enemies and a boss with 56,000 HP on a 3-tile wide bridge. This
battle is just a measure of power.
Revisit: 6x Great Wyrm
One Time Bonus: Gear Repair
=============================================================================
1.160 - Chapter 16 - Inner Dark Demise
=============================================================================
1.161 - The quest "Hard Boiled Heart" becomes available at this point.
1.162 - Floor of Darkness
11 enemies at level 100, fighting on thin walkways.
Revisit: 3x Great Wyrm
4x Dark Knight
3x Sage
1x Chimera
One Time Bonus: Legendary Crossy Bow
1.163 - Heartbreaking Slope
16 enemies pushing level 110, on a long 3-tile wide bridge.
Revisit: 6x Sage
4x Knight Rider
3x Dark Knight
3x Pirate
One Time Bonus: Legendary Iron Man Medal
1.164 - Destroyer's Beckon
14 units around level 110, and a boss with 31,000 HP.
This is a large stage with units well spaced out, proving to be a long match.
A regenerative curry would do well here.
Many of the units are on red "Enemy Boost +50%" panels. If this proves to be
problematic, you can throw units to the lower walkway, which will take you to
the null geo symbol to clear out the buff. If you kill the red geo symbol on
the blue tiles first, it will clear the whole stage, for increased bonus
gauge boost.
GEO PUZZLE:
-Lift red symbol (Do not throw)
-Throw null geo symbol on blue panel
-Throw red geo symbol on blue panel
-Destroy red geo symbol
Revisit: 2x Dark Knight Corpse
4x Pirate Corpse
5x Sage Corpse
3x Twin Dragon Corpse
One Time Bonus: Mana Scarcity
1.165 - Farthest End of Fate
11 units around level 110, and a boss with 104,000 HP.
This boss restores his revenge gauge to full every turn.
This boss renders the unit it hits unable to perform any actions on the next
turn.
If left alone, three of the monsters will magichange to the three humans on the
throne platform. This will confer the "Immortal Body" Evility on the boss,
which reduces physical attack damage taken by 50%.
The boss will use different Evilities as he sees fit, including Broken Magia,
which will generate several corpse enemies, and Mastema's Hatred, which
increases damage dealt.
Revisit: 2x Dark Knight Corpse
2x Sage Corpse
2x Pirate Corpse
2x Great Wyrm Corpse
2x Twin Dragon Corpse
One Time Bonus: Legendary Hero Suit
1.166 - Beating of the End
Four Dark Bits with 25,000 HP, and a boss with 190,000 HP. No geo panels, and
the arena is sizable.
Each Dark Bit you destroy will increase the big boss's ATK by 25%.
Revisit: 1x Boss with 16,000,000 HP
4x Level 3,000 Dark Bit
1x Sage Corpse
1x Pirate Corpse
1x Dark Knight Corpse
One Time Bonus: MC Mastery
=============================================================================
1.200 - Postgame Overview
=============================================================================
1.201 - The alchemist becomes available at this point. This is a good source
of Diver-10s, Diver-5s, and Gold Bars.
1.202 - "Equip Unique Evility", "Research a Mysterious Netherworld", "Restore
Toto Bunny", "Train Beyond at Martial Training", "I Wanna Learn Izuna's
Overload!", "I Wanna Learn Hedler's Overload!", "I Wanna Learn Geese's
Overload!", "I Wanna Learn Logan's Overload!", "I Wanna Expand Strategies!",
"All-Out Attack!", "I Wanna Learn Erynder Z's Overload!", "I Wanna Learn
Drumdawn's Overload!", "I Wanna Learn Brave's Overload!", and "Fight the
Super Overlord!" bill can be suggested at this point. You will not get
the option to pass overload bills for the overlords you have not recruited.
1.203 - Alchemy Squad, Ability Squad become available at this point.
1.204 - The quests "Bloodthirsty Den", "God of an Item", "Chara World Victory",
"Master Researcher", "Overlord Task", "Murder Trick", "RIP, Friend",
"Freedom!", "Letter of Challenge", "CHM77 Invitation", "I'm Curious, Dood!",
"Clone Fighter!", "Ugyaaahhh!!!", "Strongest Bro Evah!", and "Judgment is
Here!?" are added.
1.205 - Unique Evilities can now be equipped. You get your first bonus Unique
Evility slot by passing the bill at the senate, titled "Equip Unit Evility",
but in order to access Unique Evilities, you must master the class whose
Unique Evility you wish to acquire.
1.206 - "Research a Mysterious Netherworld" will unlock the zone "The Phantom
Copies".
1.207 - "Restore Toto Bunny" will unlock the zone "The Cursed Witch".
Completing this chapter will unlock the bill "Pursue Powerful Energies!",
which unlocks the zone "Possessed by Heart".
1.208 - "Train Beyond at Martial Training" adds "Fourth Trial" to Martial
Training.
1.209 - "I Wanna Expand Strategies!" will expand your unit capacity to 11.
Passing this will allow the bill "I Wanna Expand More Strategies!", which
expands the unit capacity to 12. Passing that will allow the bill "I Wanna
Expand Even More Strategies!", which expands unit capacity to 13. Passing
that will unlock "I Wanna Expand Beyond Strategies!", which expands your unit
capacity to 14.
1.210 - "All-Out Attack!" will expand your unit capacity to 20 for the next map.
1.211 - Fight the Super Overlord!" will unlock the zone "Celestial Hell".
This fight is one you're gonna have to wait on.
1.212 - "Gimme Back My Overload!" will return Broken Faith Magia to Majorita.
After you do this, you will be able to change Majorita's skill to another
overload, but you will not see this bill again, losing Broken Faith Magia
forever.
1.213 - "Master Martial Training" unlocks "The Last Trial" at Martial Training.
1.214 - After you complete the following list of post game acts, the bill
"Fight New Enemies!" can be suggested. Passing this bill unlocks "Attack of
the Carnage Dimension" zone, accessible from the dimension guide.
-The Phantom Copies
-Restore Toto Bunny bill > The Cursed Witch
-Bloodthirsty Den Quest > Violent Challenger Quest
-Master Researcher Quest > Harbinger Quest
-God of an Item Quest > Beautiful Assassin Quest
-Chara World Victory Quest > Only Victors Wanted Quest
1.215 - After beating all five stages of Martial Training in the Carnage
Dimension, you will gain access to "Money Map" at the Map Editor. Totally
unnecessary.
1.216 - After a great deal of powering up in Item World, Chara World, Mastering
Classes, Reincarnating, and liberal application of Magical Extracts (from
interrogation) and Shards (from revenged enemies) to their hard cap of
10,000,000, your next step is Epic level gear. Using the Maid's Evility,
"Licensed Caregiver" will allow you to use Magical Extracts on five people at
once, when used in combat. This is recommended to cut down on grind time.
Your base stats, naked with no Evilities, should be pushing 20,000,000.
-Mastering every class gives you 10,000,000 of this.
-Shards and Extracts give you another 10,000,000.
-Couple this with stat boost Evilities (Violence, Heavy Stance, Greedy
Disposition, etc.) to increase your base stats to 40,000,000.
-Get 300% in equipment aptitudes in Chara World. Miss Evil drops a Dowsing
Rod when you beat her, and beating your shadow heart couples with that to
give 3% in every attribute every time you run Chara World.
1.217 - With a massive Sage, you can quickly level up an item to +80 using the
"Scorched Earth" technique listed in section 4.20. Collect the highest rank
Carnage Emblem you can get your hands on (Feather Tokens appear in Martial
Training 4), and rush it to level 80. Once you've hit 80, you can beeline to
floor 100, where an Item God 2 will be holding a Sophia's Mirror. Do the same
with the Sophia's Mirror to get a Pravda Pendant. Lather, rinse, and repeat
until you end up with a Trapezohedron. This little guy is going to be your
best friend.
Rank the Trapezohedron up to 100, pass the bills you want to pass as soon as
possible, and turn on the "Mystery Room" effect, with Adventurer Evility.
While levelling your Trapezohedron, be sure to include Innocents you would like
to duplicate on the item. Nerds, Pugilists, Hard Workers, what-have you.
Having hundreds of thousands of Nerds is just as important as duplicating the
item itself.
Collect as many Trapezohedrons as you can via Adventurer's House mystery room.
Using your cloned Trapezohedrons on your already massive units, you should be
able to traverse deep into the items to make many clones of this item. Once
you have a handful of Trapezohedrons and characters with their massive base
stats, it's time to clear the difficulty 10 quest line.
1.218 - The end of the difficulty 10 quest line is the map "Evil God of
Tyranny", which has you fight a boss with 50m in each stat, and billions of
HP. If you have the stats, this fight should not be hard. If you plan to
tank his hits and survive, a curry made with several Carnage Elixirs will
improve your HP to levels where that is a possibility. Asagi's Evility,
Dark Song, will both decrease enemy stats by 2%, as well as increase ally
stats by 2%. Put this on as many units as you can.
If you only have one massive damage dealer, you can use that unit, then
Afternoon Tea, then put the unit back in the base panel. Damage > Afternoon
Tea > Throw back into panel. It will cost you two units per turn, but you get
to take advantage of Ambusher, Twin Heads, and the like. Passing the "All
Out Attack" bill will allow you to bring 20 units to this battle, which means
you can do this for ten turns.
1.219 - After clearing Evil God of Tyranny, it's time to visit Celestial Hell.
1.220 - After clearing Celestial Hell, the penultimate goal in the game is to
revisit "Inner Dark Demise > Beating of the End" to fight your last challenge.
The enemies here have their stats mostly capped at 100,000,000 at zero stars'
worth of difficulty.
1.221 - Was that too easy? Pass "Fully Fight the Super Overlord!" to unlock
Celestial Hell > Song of Calamity. It's similar to the non-carnage version,
but the stats are bigger, enemies are equipped with epic equipment, and you
take 2 billion damage upon leaving the base panel.
=============================================================================
1.300 - Post Game Maps
=============================================================================
Listed in a similar fashion to the main story maps, the missions available
only after clearing the game will be listed here.
=============================================================================
1.310 - The Phantom Copies
=============================================================================
Stage - Double Fake
On this stage there are 100 (One Hundred) enemies, from level 100 to 200.
Varying Evilities include
-Idol: Increase stats of ally units on the map by 10%.
-Mini: Evade attacks at the rate of 50%.
-Depression: Increase movement by 5.
-Next Game's Main: Increase Stats by 100%.
-Prinny: Explode when Thrown. (Still not a prinny)
-Desperate: Critical rate becomes 100% when attacking or being attacked.
Revisit: 100 enemies, from level 100 to 200.
One Time Bonus: Magical Mini Craft
Completing this stage gets you the character Asagi, and unlocks "Asagi Fan Club"
in squad formation. The quest "Asagi's Future" is also added, as well as
increasing CP point capacity by 100.
=============================================================================
1.320 - The Cursed Witch
=============================================================================
1.321 - Reviving Evil
5x level 300 giant Slumber Cats, and a boss with 160,000 HP.
Revisit: 5x level 300 giant Slumber Cats
One Time Bonus: Legendary Skadi's Ice Staff
1.322 - Hypocrite's Sigh
A boss with 320,000 HP surrounded by four level 400 monsters, on Enemy Boost
+50% panels, guarded by a No Entry barrier. You will need to use throw to
get around the No Entry panels.
After the first turn, the boss will magichange with all four monsters.
Revisit:
One Time Bonus: Legendary Hildegrim
Completing this stage will add Majorita to your party, unlocks the bill
"Pursue Powerful Energies!", and unlocks the squad "Flatty Squad", as well as
increasing CP point capacity by 100.
=============================================================================
1.330 - Possessed By Heart
=============================================================================
1.331 - Dark's Second Coming
5 level 500 Undead, and 7 level 600 Dark Knight.
There's a "No Entry" geo symbol and some scattered blue panels, so you can try
to do some shenanigans if you like. However, if you're not strong enough to
simply steamroll this stage, you will not clear the next one.
Revisit: 5x level 500 Undead
6x level 600 Dark Knight
One Time Bonus: Legendary Ubermensch
1.332 - Endless Effort
3x level 600 Pirate Corpse, and level 800 Boss with 611,000 HP and 14,000 ATK.
Revisit: 3x level 600 Pirate Corpse
One Time Bonus: Legendary Destiny Lens
1.333 - Grudgeful Spirit
3x level 700 Sage Corpse, and level 1,000 Boss with 1.4m HP and 19,000 ATK.
Revisit: 3x level 700 Sage Corpse
One Time Bonus: Legendary Chaos Orb
Completing this stage will give you Void Dark as an ally, and enable the "Gimme
Back My Overload!", and "Master Martial Training" bills at the senate. The
"Elite Four" squad becomes available. CP point capacity increases by 100.
=============================================================================
1.340 - Carnage Dimension
=============================================================================
1.341 - Fearless Laughter
4x level 1,000 Lady Samurai and 1x level 1,200 Knight Rider from Carnage
Dimension. While normal units at level 1,000 have stats around 2,000, with
100,000 HP, these guys have stats around 50,000, with 400,000 HP.
Revisit: 4x level 1,000 (CD) Lady Samurai
One Time Bonus: Legendary Insanity Eye
1.342 - Fight God's Return
5x level 1,200 units with 850,000 HP and 100,000 ATK
1x level 1,500 boss with 1.5m HP and 100,000 ATK
Revisit: 4x level 1,200 (CD) Wrestler
One Time Bonus: Legendary Golden Right
1.343 - Overture of Downfall
4x level 1,500 boss, with 1.5m-4.5m HP and 130k-150k ATK/INT.
1x level 1,800 boss with 2m HP and 175,000 ATK
1x level 2,000 boss with 10m HP and 275,000 ATK
Revisit: Same as first visit.
One Time Bonus: Legendary Overlord Armor
Note: The character that lands the killing blow on the prinny boss will get an
extra Unique Evility slot. You can come back and fight the prinny boss again
to collect slots on other characters.
Goldion will join your party at this point.
CP point capacity increases by 150.
"I Wanna Overdose on Strategies!" bill can be suggested, which will increase
your unit capacity per battle to 15.
The quests "Super Overlord Task", and "C. Blood Parch" are added.
=============================================================================
1.350 - Celestial Hell
=============================================================================
1.351 - Call of Hell
The Netherworld Effect, S. Overlord Baal, "Activates various effects every
turn." Do you feel lucky?
8 units with 100m HP and 45m ATK/INT, 4 bits with 400m HP and 50m INT, and
four bosses with 187m HP and 65m ATK await you here.
Your base panel is in the center of all this, you have no place to run or hide.
If you're strong enough, you can win by using a single unit with Comet Disaster,
(Izuna's Overload) and Squad Attack. Timply use Comet Disaster first, then
use squad attack on the remaining surviving units.
The bosses each render their respective Bit immune to damage, forcing you to
kill the bosses before being able to target the bits.
Nothing can be stolen during this fight, so you're better off not even looking
at the goodies you can't have.
You will be attacked each time you summon a unit from the base panel, so all
stats are relevant, not just the offensive ones.
Defeating the bits will cause the unit who destroyed it to die as well,
requiring you to have more than a single super powerful unit.
Clearing this map will give you a relatively useless equipment item, Axel Gear,
which gives base 10 to all stats, 4 move, and 24 jump.
Clearing this map unlocked the "Fully Fight the Super Overlord!" bill. This
will unlock Celestial Hell > Song of Calamity in Carnage Dimension. Bringing
a unit out of the base banel will cause the unit to take 2,000,000,000 damage.
Otherwise, it's a similar fight to this one, but with larger numbers.
Enjoy!
=============================================================================
2.00 - Game Mechanics
=============================================================================
A shortened version of what's mentioned in other sections of the guide.
***
Chara World
***
-Gets 10x more expensive every time you clear it, until the cost of 100k Mana.
-Still a primary source of Evilities, but there are no character specific ones
to worry about here.
-It is a board game similar to "100% Orange Juice", rather than a normal
isometric fight, as in previous games.
-It is a primary source of Evilities you cannot get elsewhere.
-It is the only way to improve aptitudes to 300%.
***
Character Recruitment
***
-Characters are created with HL and not mana.
-Characters can be created at a level as high as 80% of your highest character's
level
-Character unlocks come as a result of completing quests, and progressing story.
***
Item World
***
-Double-beating bosses is no longer a thing.
-Levelling items comes from clearing stages, rather than skipping them.
-Stat boosting innocents on an item no longer amplifies an item's stats while
levelling.
-Unsubdued Innocents may be moved, but not combined.
-Item Assemblies are paid for with points (via trading in rare/legendary items),
rather than Mana, and is done from the Item Worlder's main screen.
-Any item is worth levelling up. There are an infinite (at least 400) floors,
and increasing rarity will eventually turn any item rare/legendary/epic.
***
Mastering Classes
***
-Previously, you would level up a class, unlock the next tier, then reincarnate
into that tier to unlock tier 3. In Disgaea 5, you automatically advance in
tiers as you gain levels in the class.
-Once a tier is unlocked, you can create future characters as that tier.
-To gain tiers, you need to gain "Class Exp", which is obtained by performing
actions as the class. Fighting monsters, destroying objects, and using
support magic will all give Class Exp.
-By selecting a Sub-Class in the assembly, a unit's Class Exp will wholly be
applied to another class. This will give units access to Evilities from
other classes without reincarnating, and will allow main characters to gain
Evilities from the generic classes.
-Mastering classes will increase stats.
-Filling the final star in a class allows you to purchase that class's Unique
Evility, but the time it takes to fill that last star is several times longer
than the first five stars combined.
***
Nether Research Squad
***
-Send 10 of your units out at a time to explore a list of netherworlds. They
cannot be used in battle while this is happening.
-Green netherworlds are important, and cannot be deleted.
-Black netherworlds are common, and can be used to acquire legendary items.
First, you research it to 100%, then choose "Defeat Overlord" if the option is
available, then read the research report. This will give you a legendary item
and cause the netherworld to crumble.
***
Revenge Mode
***
-Fill up the revenge gauge by taking damage, or allies taking damage.
-Fill up the gauge by having allies defeated.
-Fill up the gauge by defeating an enemy in Revenge Mode.
-Revenge mode increases critical hit rate to 100%.
-Revenge mode sets all SP costs for skills to 1.
-Revenge mode decreases received damage to 75%
-Defeating enemies that are in Revenge Mode may yield power fragments.
-Power fragments give stat increases to those that use them.
-During Revenge Mode, certain story characters can use Overload.
***
Skill Levelling
***
-Level up a skill by using it, no paying mana is necessary.
-When skill level increases, SP cost to use it decreases.
-In order to increase power or range, you will need to pay mana at the Skill
Shop, next to the Rosen Queen shops.
***
Squads
***
-Sub-groups of your units can enhance operations of the game, similar to the
Evil Symbols from Disgaea 4, except that each unit may only be in a single
squad at a time.
-Enhance squads by capturing prisoners and interrogating them. A unit that has
had its SP reduced to 0 via interrogation will give 3x the bonus when used
to enhance a squad
***
Weapon Mastery Level
***
-It's back!
-Gain points by either using the weapon, skills with the weapon equipped, or
by taking damage with the weapon equipped.
-Weapon mastery levels will unlock abilities, as per Disgaea 1.
=============================================================================
3.00 - Quest Shop
=============================================================================
Unsure if the quest unlock requirements are correct. If something is wrong,
please let me know.
Common quests (Quests that do not have a one-time reward, such as unlock
quests) are chosen randomly. Clearing a stage will refresh the quest list.
Completing four "Run to the store, buy an item, and come back" will appear to
deplete the quest list, but clearing a stage will fill it back up.
Most quests can be completed multiple times. In this way, you can teach wind
magic to your healer without having to go through any pesky reincarnations or
waiting until a later chapter to gain access to the skill squad.
********************************************************************************
3.01 - Difficulty 1
********************************************************************************
Combat Lecture
Clear Stage Blood Parch 1x Dried Up Wasteland
Reward: 500 HL
Practice, Dood!
Clear Stage Blood Parch 1x Dried Up Wasteland in 1 turn
Reward: 600 HL
Give Me Gum
Item Collection 1x ABC Gum
Reward: 100 HL
To Get Outside
Item Collection 1x Wrinkly Clothes
Reward: 400 HL
In That Box
Kill Ten Rats 3x Lost Army Box
Reward: 800 HL
Note: Visit "Blood Parch > Shriveled Vein" to clear this.
Ugh...
Item Collection 1x Fairy Dust
Reward: Secret Scroll: Poison Vaccine
Trying to Cook
Item Collection 3x Anything
Reward: Rotten Garbage
Relax and Cheat!
Item Collection 1x EXP Potion I
Reward: 1,000 HL
One Step Forward
Kill Ten Rats 3x Brawler
Reward: 1,000 HL
Note: The map Blood Parch > Shriveled Vein has 2 brawlers.
Don't Sharpen Nails
Kill Ten Rats 5x Slumber Cat
Reward: Rare Light Shield
Note: The stage Poisondise > Poison Beach has 5 Slumber Cats
Muscle! Muscle!
Kill Ten Rats 3x Warrior
Reward: Rare Brawny Muscle
Note: The map Blood Parch > Shriveled Vein has 2 warriors.
Appeal of Swords
Clear Stage 2x Any Stage
Reward: Secret Scroll: Sword Coach
Confinement
Item Collection 1x Orb
Reward: Secret Scroll: Stun
Now Hiring, Dood!
Kill Ten Rats 1x Prinny
Reward: Rare Mana Potion I
Note: The first map has 4x Prinnies
How to use Armor
Kill Ten Rats 2x Magician 2x Witch
Reward: Secret Scroll: Armor Tutor
Note: Spirit Interment > Deplorable Tombstone has 3 witches.
Note: Spirit Interment > Darkfall Memorial has 2 magicians.
Thirsty
Item Collection 1x Cafe au Lait
Reward: 300 HL
Strength is Power
Item Collection 1x Belt
Reward: Secret Scroll: Axe Coach
You Work, You Lose
Item Collection 1x Hard Candy
Reward: Exp Potion I
Specialty Magic
Item Collection 1x Staff
Reward: Secret Scroll: Wind
Pranking Footsteps
Unlocked at the start of chapter 2
Item Collection 1x Anything (Must steal something)
Reward: Imp class unlocked
BUG!: On the game's release, you are not required to steal anything, but rather
hand in any item from your inventory to complete the quest.
Orc Pride
Unlocked at the start of chapter 2
Item Collection 1x Anything
Reward: Orc class unlocked
Let's Use Skills
Unlocked at the start of chapter 2
Achieve Record Master Special Skill level 10
Reward: Legendary Mana Potion I
Enhancing Skills
Unlocked at the start of chapter 2
Achieve Record Level up a skill to 3 at skill shop
Reward: Legendary Bloody Orb
Guts!
Clear Stage 5x Any stage
Reward: Secret Scroll: Extreme Tough Guy
Wound Healing
Kill Ten Rats 5x Sludge
Reward: Secret Scroll: Auto Recovery
Note: Spirit Interment > Darkfall memorial has 3 sludges.
Love Treasures
Kill Ten Rats 1x Treasure Box
Reward: Secret Scroll: Treasure Hunter
Note: Blood Parch > Shriveled Vein has a treasure chest.
Tips on Wind
Kill Ten Rats 7x Any
Reward: Secret Scroll: Wind Blessing
Tips on Fire
Kill Ten Rats 3x Magician
Reward: Secret Scroll: Fire Blessing
Note: Spirit Interment > Darkfall Memorial has 2 magicians.
Squishy Creature
Kill Ten Rats 8x Sludge
Reward: Secret Scroll: Fire
Note: Spirit Interment > Darkfall memorial has 3 sludges.
Physical Attacking
Clear Stage 4x Any
Reward: Secret Scroll: Power Shot
Is Anyone Strong?
Unlocked at the start of chapter 3
Achieve Status 200 ATK
Reward: Secret Scroll: Mean Guy
Study Together?
Unlocked at the start of chapter 3
Achieve Status 200 INT
Reward: Secret Scroll: Smart Guy
Prideful Hardness
Unlocked at the start of chapter 3
Achieve Status 200 DEF
Reward: Secret Scroll: Tough Guy
Heal Me...
Unlocked at the start of chapter 3
Achieve Status 200 RES
Reward: Secret Scroll: Wise Guy
I'm a Pro Thief!
Unlocked at the start of chapter 3
Achieve Status 200 HIT
Reward: Secret Scroll: Agile Guy
Nin Nin Nin
Unlocked at the start of chapter 3
Achieve Status 200 SPD
Reward: Secret Scroll: Fast Guy
1 HL Savings
Unlocked at the start of chapter 3
HL Possessed 100,000 HL
Reward: Legendary Angel Cake
Capture Enemies!
Achieve Record 10x Capture Enemies
Reward: Legendary Mana Potion III
Boost Pop
Achieve Record 10x Netherworld Citizens (Interrogation room)
Reward: Legendary EXP Potion II
Potential Paralysis
Clear Stage 1x Any
Reward: Secret Scroll: Paralysis Vaccine
Tips on Water
Item Collection 1x Common Orb
Reward: Secret Scroll: Cold Blessing
My Technique
Item Collection 1x Gun
Reward: Secret Scroll: Geo Blast
Use Fist Weapons
Unlocked at the start of chapter 4
Weapon Mastery 15 Fist
Reward: Secret Scroll: Fist Tutor
The First Step
Unlocked at the start of chapter 4
Weapon Mastery 15 Sword
Reward: Secret Scroll: Sword Tutor
Awaken Spear User
Unlocked at the start of chapter 4
Weapon Mastery 15 Spear
Reward: Secret Scroll: Spear Tutor
Archer Beginner
Unlocked at the start of chapter 4
Weapon Mastery 15 Bow
Reward: Secret Scroll: Bow Tutor
Showdown
Unlocked at the start of chapter 4
Weapon Mastery 15 Gun
Reward: Secret Scroll: Gun Tutor
It's Axe Time!
Unlocked at the start of chapter 4
Weapon Mastery 15 Axe
Reward: Secret Scroll: Axe Tutor
Studying Is a Pain
Unlocked at the start of chapter 4
Weapon Mastery 15 Staff
Reward: Secret Scroll: Staff Tutor
They're All Sissies
Unlocked at the start of chapter 4
Weapon Mastery 15 Monster Weapon (ATK)
Reward: Secret Scroll: Power Tutor
Convince my Dad!
Unlocked at the start of chapter 4
Weapon Mastery 15 Monster Weapon (Magic)
Reward: Secret Scroll: Medal Tutor
Armor is Important!
Unlocked at the start of chapter 4
Weapon Mastery 15 Armor
Reward: Secret Scroll: Armor Tutor
Still Challenging
Kill Ten Rats 2x Rabbit
Reward: Wannabe Curry
Intellifight
Item Collection 1x Glasses
Reward: Secret Scroll: Medal Coach
I Wanna Reincarnate
Item Collection 1x Mana Potion I
Reward: Rare Cha-Ching Hand
Demon Lord Task
Clear Chara World 1x Demon difficulty
Reward: CW Unlocked: Demon Lord
Recommended Spear
Item Collection 1x Spear
Reward: Secret Scroll: Spear Coach
Archery Knowledge
Item Collection 1x Glasses
Reward: Secret Scroll: Bow Coach
Broke, Dood
Item Collection 1x Heal Item
Reward: Medal
Medicine...
Item Collection 1x Medicine
Reward: Rare EXP Potion II
Give Me Something
Item Collection 1x Any
Reward: Javelin
Examine Netherworld
Achieve Record 15x Netherworlds in NW Index
Reward: Raised Flag
My Own Color
Unique Change Color 10 times
Reward: Senate Bill: I Wanna Use More Precise Colors!
Sounds Excellent<3
Item Collection 3x Medal of Unworth
Reward: Secret Scroll: Heal
It's Really Cool
Item Collection 1x Water Element Weapon
Reward: Secret Scroll: Ice
Note: The cheapest gun, Water Pistol, will complete this quest
Where Is This...?
Item Collection 1x Heal Item
Reward: Secret Scroll: Geologist
I Want Attack Items
Item Collection 1x Attack Item
Reward: Forward By Three
Zzz...
Item Collection 1x Bomb
Reward: Secret Scroll: Sleep Vaccine
Speaks with Fists
Kill Ten Rats 5x M. Brawler
Reward: Secret Scroll: Fist Coach
Note: Blood Parch > Shriveled Vein has 2 M. Brawlers
Donation Please
Item Collection 1x Cafe au Lait
Reward: Secret Scroll: Vaccine
I'll Wait 3 Minutes
Item Collection 1x Heal Item
Reward: Cracked Hourglass
Grr!
Kill Ten Rats 10x Any
Reward: Secret Scroll: Power Coach
Falling Leaf
Item Collection 1x Fairy Dust
Reward: Secret Scroll: Invalid
New Bullet
Item Collection 1x Gun
Reward: Secret Scroll: Piercing Shot
Using Guns
Item Collection 1x Ninja Tabi OR Nerd Glasses
Reward: Secret Scroll: Gun Coach
Archery Knowledge
Item Collection 1x Glasses
Reward: Secret Scroll: Bow Coach
If I Have This...
Item Collection 1x Fist
Reward: Secret Scroll: Resist Break
Labor Shortage
Item Collection 5x Unopened Soda
Reward: Secret Scroll: Staff Coach
Coincidental Luck
Item Collection 3x Heal Item
Reward: Secret Scroll: Hidden Blessing
Rock-Paper-Scissors
Kill Ten Rats 3x Martial Artist
Reward: Secret Scroll: Espoir
Water Replenishment
Kill Ten Rats 3x Blood Parch Cactus
Reward: Secret Scroll: Giga Ice
Potential Paralysis
Clear Stage 1x Any
Reward: Secret Scroll: Paralysis Vaccine
********************************************************************************
3.02 - Difficulty 2
********************************************************************************
Stealing Specialist
Class Mastery Brawler Rank 2
Reward: Thief class unlocked
Prinny Squad Tour
Kill Ten Rats 10x Prinny
Reward: Secret Scroll: Workshop Intern
Note: Easily cleared by completing the first stage three times
Friends with Skills
Unlocked by clearing "Let's Use Skills"
Achieve Record Master Special Skill level 20
Reward: Legendary Mana Potion II
Tips on Star
Unlocked by earning the One Time Bonus in Companion Zone (maybe?)
Item Collection 2x Rare or better items
Reward: Secret Scroll: Star Blessing
Working Hard?
Kill Ten Rats 5x Any enemy higher than level 10
Reward: Rare Maiden's Chihaya
Zap! Zap!
Clear Stage 3x Any, within 1 turn
Reward: Secret Scroll: Windy Body
Note: Easily done in the first stage. Simply lift and throw the prinnies.
Outdoors Scare Me
Item Collection 5x Heal % Item (Wannabe Curry, etc.)
Reward: Secret Scroll: Braggart
What you Lack...
Item Collection 1x Cross Trainers (Rare or better)
Reward: Secret Scroll: Extreme Fast Guy
Throwing Overlord!
Unlocked at the start of chapter 3
Clear Stage Blood Parch 1x Overlord of Revenge
Reward: Character Joined: Logan
Stability Dreams
Item Collection 1x EITHER Angel Cake OR Gold Bar
Reward: Secret Scroll: No Critical
Serious Warrior
Unlocked at the start of chapter 5
Kill Ten Rats 3x Imp
Reward: Rabbit class unlocked
Note: Blood Parch > Arid Blood Zone has 2 imps.
Small Friend
Unlocked at the start of chapter 5
Item Collection 1x Fairy Dust
Reward: Fairy class unlocked
Note: This can be purchased from Rosen Queen's item shop.
Chill
Kill Ten Rats 5x Prinny
Reward: Secret Scroll: Cool Body
Note: The first stage has 4 prinnies.
Homework
Kill Ten Rats 3x Winged Warrior AND 3x Fairy
Reward: Secret Scroll: Insect Lover
Imp Elimination
Kill Ten Rats 20x Imp
Reward: Secret Scroll: Normal Soul
Note: Poisondise > Poison Depot has 5 imps.
Shroom of Rebellion
Kill Ten Rats 2x Giant Mushroom
Reward: Secret Scroll: Bounty Hunter
Note: This is referring to the mushrooms that randomly grow in Demunshroom.
Substitute Armor
Item Collection 1x Bikini Armor
Reward: Secret Scroll: Armor Break
Noise Pollution
Kill Ten Rats 3x Imp AND 1x Horseman
Reward: Secret Scroll: Motor Gang
Note: Gorgeous > Hall of the King has 11 horsemen.
Note: Poisondise > Poison Depot has 5 imps.
Looking for People
Item Collection 1x Taiyaki
Reward: 12,000 HL
Insurance
Item Collection 3x Angel Cake
Reward: Secret Scroll: Life Insurance
I Want Bonus, Dood
Item Collection 3x Filler Up
Reward: Secret Scroll: Bonus Boost
Won't Lose to Magic
Kill Ten Rats 10x Magician
Reward: Secret Scroll: Physical Boost
Note: Icic-Hell > Freezing Tundra has 3 magicians.
Note: Spirit Interment > Darkfall Memorial has 2 magicians.
Challenge Continues
Clear Stage 4x Any
Reward: Rare Chicken Curry
Challenging the Top
Item Collection 1x Hard Liquor
Reward: Legendary Rotten Garbage
Never Give Up
Item Collection 3x Sardine
Reward: Miso Soup
Delicious Item
Item Collection 1x Any (Rare or Legendary)
Reward: Mana Potion V
Disappointed
Item Collection 1x Heal % Item (Such as Curry)
Reward: Secret Scroll: Mega Heal
Scientist's Dream
Kill Ten Rats 5x Geo Symbol
Reward: Secret Scroll: Geo Warp
Fighting Style
Kill Ten Rats 10x M. Warrior *AND* 10x F. Warrior
Reward: Secret Scroll: Image Change
Female Chase
Kill Ten Rats 10x Imp *AND* 10x Sludge
Reward: Secret Scroll: Enemy Lure
Armor Results Vary
Weapon Mastery 30 Armor
Reward: Secret Scroll: Armor Coach
Dad is Mistaken
Weapon Mastery 30 Magic Monster Weapon
Reward: Secret Scroll: Medal Coach
My Blood's Boiling!
Weapon Mastery 30 Attack Monster Weapon
Reward: Secret Scroll: Power Coach
The Fun Magic!
Weapon Mastery 30 Staff
Reward: Secret Scroll: Staff Coach
Master's Skills
Weapon Mastery 30 Axe
Reward: Secret Scroll: Axe Coach
Easy?
Weapon Mastery 30 Gun
Reward: Secret Scroll: Gun Coach
Intermediate Archer
Weapon Mastery 30 Bow
Reward: Secret Scroll: Bow Coach
Spears Are Fun!
Weapon Mastery 30 Spear
Reward: Secret Scroll: Spear Coach
Let's Go Together
Weapon Mastery 30 Sword
Reward: Secret Scroll: Sword Coach
Good Fist Weapons
Weapon Mastery 30 Fist
Reward: Secret Scroll: Fist Coach
Generation Gap
Item Collection 1x Any (Rare or Legendary)
Reward: Grid Paper
Don't Know How
Item Collection 1x Any (Rare or Legendary)
Reward: 12-Sided Die
Like the Wind
Item Collection 1x Shoes (Rare or Legendary)
Reward: Secret Scroll: Mega Wind
Want Mana
Item Collection 3x Mana Potion III
Reward: Mana Maniac
Dried Sardine Lover
Item Collection 5x Sardine
Reward: Extreme Smart Guy
Aim For the Knee!
Item Collection 1x Demon's Bullet
Reward: Secret Scroll: Slow
Chara World Addict
Item Collection 2x Chara World item
Reward: Diver-5
I Wanna See Snow
Kill Ten Rats 1x Snowman
Reward: Secret Scroll: Snow Blessing
Note: Icic-Hell > Frozen Tundra has a snowman
2 Charms
Item Collection 2x Any
Reward: Forward by Two
Do Not Fear!
Kill Ten Rats 20x Any
Reward: Secret Scroll: Shrink Vaccine
Yellow Power
Kill Ten Rats 5x Geo Symbol
Reward: Secret Scroll: Yellow Power
Green Power
Kill Ten Rats 5x Geo Symbol
Reward: Secret Scroll: Green Power
Aqua Power
Kill Ten Rats 5x Geo Symbol
Reward: Secret Scroll: Aqua Power
Red Power
Kill Ten Rats 5x Geo Symbol
Reward: Secret Scroll: Red Power
Blue Power
Kill Ten Rats 5x Geo Symbol
Reward: Secret Scroll: Blue Power
Purple Power
Kill Ten Rats 5x Geo Symbol
Reward: Secret Scroll: Purple Power
Dove Too Long!
Item Collection 1x Mr. Gency Exit
Reward: Diver-5
Recommended Item
Item collection 4x Any
Reward: Forward by Four
Drill Training
Clear Stage 20x Any
Reward: Secret Scroll: Taste of Victory
Wish Upon a Galaxy
Item Collection 1x Orb (Rare or Legendary)
Reward: Secret Scroll: Mega Star
One Step at a Time
Item Collection 1x Shoes
Reward: Forward by One
Parry
Clear Stage 7x Any
Reward: Extreme Dense Guy
Can't See My Hands
Item Collection 1x Glasses (Rare or Legendary)
Reward: Secret Scroll: Target Lock
Disappointed
Item Collection 1x Heal % Item (Such as Curry)
Reward: Secret Scroll: Mega Heal
This Is Nice
Item Collection 10x Any (Rare or Legendary)
Reward: Secret Scroll: Extreme Hyper Guy
Formula for Victory
Clear Stage 10x Any
Reward: Secret Scroll: Ambush
Dammit!
Kill Ten Rats 10x Prinny
Reward: Secret Scroll: Poison
Item Symbols
Kill Ten Rats 1x Item Symbol
Reward: Secret Scroll: Mind Break
Protect and Lose!
Clear Stage 3x Any (<3 turns)
Reward: Extreme Mean Guy
Protect the Orchard
Kill Ten Rats 10x Winged Warrior
Reward: Secret Scroll: Gale Blessing
Grandma
Item Collection 1x Heal % Item
Reward: Grandpa's Clock
I Feel Energy, Gii
Item Collection 1x Chloroform OR Ice Scroll
Reward: Secret Scroll: Enfeeble
Repairing?
Clear Stage 10x Any
Reward: Secret Scroll: Gear Repair
Not Scared Anymore
Item Collection 1x Orb
Reward: Secret Scroll: Blank Out
Not Enough Movement
Item Collection 3x Shoes
Reward: Secret Scroll: Speed Boost
Movement Support
Item Collection 3x Fire Scroll
Reward: Secret Scroll: Booster
Oh My Gosh!
Kill Ten Rats 10x Any
Reward: Secret Scroll: Forget Vaccine
Doubled!
Kill Ten Rats 10x Martial Artist
Reward: Secret Scroll: Counter Knowledge
Strong Body
Item Collection 3x Heal % Item
Reward: Secret Scroll: Weaken Vaccine
Training of a Zero
Item Collection 1x Chocolate
Reward: Secret Scroll: Extreme Wise Guy
********************************************************************************
3.03 - Difficulty 3
********************************************************************************
Hunter Intern
Class Mastery Fighter Rank 2
Class Mastery Healer Rank 2
Reward: Archer class unlocked
Seeking Partner
Class Mastery Fighter Rank 2
Class Mastery Mage Rank 2
Reward: Gunner class unlocked
Late Bloomer
Unlocked by clearing "Practice, Dood!"
Item Collection 1x Magic Extract
Reward: Secret Scroll: Power of Bowls
Let's See a Skill!
Unlocked at the start of chapter 2
Achieve Record Special Skill Collection Rate 10%
Reward: Tri-Colored Mochi
Cool with Geo
Kill Ten Rats 10x Geo Symbol
Reward: Secret Scroll: Geo Heal
Note: "Spirit Interment > Companion Zone" is an easy to clear map with Geo
Symbols on it.
Itchy Body
Kill Ten Rats 20x Undead
Reward: Secret Scroll: Unstable Power
Note: Spirit Interment > Coffin of Spirits has 9 undead on it.
Secret to Jiggling
Unlocked at the start of chapter 3
Item Collection 1x Unopened Soda
Reward: Sludge class unlocked
Let's Dance
Unlocked at the start of chapter 3
Item Collection 1x ATK Monster Weapon
Reward: Undead class unlocked
Let's Study Again
Unlocked by completing "Study Together?"
Achieve Status 20,000 INT
Reward: Secret Scroll: Extreme Smart Guy
I'm Strong, Meow!
Unlocked by completing "Is Anyone Strong?"
Achieve Status 20,000 ATK
Reward: Secret Scroll: Extreme Mean Guy
Best Friend Skills!
Unlocked by clearing "Friends with Skills"
Achieve Record Master Special Skill level 40
Reward: Legendary Mana Potion III
A Little Effort
Unlocked by clearing "1 HL Savings"
Achieve Record 1,000,000 HL Possessed
Reward: Legendary Gold Bar
Boost Pop More
Unlocked by clearing "Boost Pop"
Achieve Record 20 Netherworld Citizens
Reward: Legendary EXP Potion III
More the Merrier
Unlocked by clearing "Capture Enemies!"
Achieve Record Capture 25 enemies
Reward: Bouquet
Mushroom Challenge!
Unlocked at the start of chapter 5
Clear Stage Demunshroom 1x Mushroom King
Reward: Character Joined: Erynder Z
Note: 6 Eryngi, levels 18-20, and a level 25 boss with 3,300 HP await you.
Cute Animal, Meow
Unlocked at the start of chapter 4
Item Collection 1x Sardine
Reward: Slumber Cat class unlocked
No Ordinary Bug!
Unlocked at the start of chapter 4
Kill Ten Rats 1x Archer
Reward: Winged Warrior class unlocked
Note: Poisondise > Hole-in-the-Wall has 2 archers.
Let's Collect Items
Unlocked at the start of chapter 5
Item Collection Rate 5% of all items collected
Reward: Filler EX
Skill Impact & SP
Unlocked by clearing "Enhancing Skills"
Achieve Record Level up a skill to 6 at skill shop
Reward: Legendary Royal Orb
Orders
Kill Ten Rats 30x Rabbit
Reward: Secret Scroll: Rabbit Lover
Demonology Research
Item Collection 3x Magic Extract
Reward: Secret Scroll: MC Mastery
Magic Distortion
Clear Stage Blood Parch 1x Dried Up Wasteland
Reward: Secret Scroll: Magic Bias
Note: This will change "Dried Up Wasteland" to a group of 7x Level 20 Mages
Fire Power Matters
Item Collection 1x Fire Scroll
Reward: Secret Scroll: Flame Blessing
Ridiculously Heated
Item Collection 1x Hard Liquor
Reward: Secret Scroll: Fire Body
Are you Hard?
Unlocked by clearing "Prideful Hardness"
Achieve Status 20,000 DEF
Reward: Secret Scroll: Extreme Tough Guy
Over Confident
Unlocked by clearing "Nin Nin Nin"
Achieve Status 20,000 SPD
Reward: Secret Scroll: Extreme Fast Guy
Let's Fight!
Unlocked by clearing "I'm a Pro Thief!"
Achieve Status 20,000 HIT
Reward: Secret Scroll: Extreme Agile Guy
Moisten the Heart
Unlocked by clearing "Heal Me..."
Achieve Status 20,000 RES
Reward: Secret Scroll: Extreme Wise Guy
Now, Practice!
Kill Ten Rats 7x Any enemy over level 16
Reward: Rare Energy Belt
Change!
Item Collection 1x EITHER Filler UP OR Fillger G
Reward: Secret Scroll: Bonus Change
Continue Research
Unlocked by clearing "Examine Netherworld"
Achieve Record 25x Netherworlds in NW Index
Reward: Balance Toy
Spirit Power
Kill Ten Rats 10x Magic Knight AND 5x Sage
Reward: Convert Force
Note: Inner Dark Demise > Floor of Darkness had 3 sages.
Note: Scorching Flame > Scorching Heart has 6 magic knights.
Life of the Party
Item Collection 10x Hard Liquor
Reward: Secret Scroll: Bottle Breaker
Overlord Task
Unlocked after clearing chapter 16
Clear Chara World 1x Demon Lord difficulty
Reward: CW Unlocked: Overlord
Spirit of the Fighter
Item Collection 10x Fist (Rare or Legendary)
Reward: Secret Scroll: Boorish Counter
Guided by Wind
Kill Ten Rats 5x Shroom
Reward: Secret Scroll: Giga Wind
Note: Demunshroom is all Eryngis on revisits.
Do You Even Level?
Item Collection 1x Any (Higher than level 10)
Reward: Filler G
Rascal
Kill Ten Rats 10x Gunner
Reward: Rare Nightvision
Note: There are 2 gunners in Icic-Hell > Freezing Tundra
Collapse Defense!
Kill Ten Rats 5x Armor Knight
Reward: Rare Astral Orb
Note: Sandcano > Bloody Quicksad has 3 armor knights.
Mixing Medicine
Item Collection 1x Charred Newt *AND* 1x Snake Kidney
Reward: Secret Scroll: Charm
Fist Familiarity
Weapon Mastery 60 Fist
Reward: Secret Scroll: Fist Master
Way of the Sword
Weapon Mastery 60 Sword
Reward: Secret Scroll: Sword master
Master of Spears!
Weapon Mastery 60 Spear
Reward: Secret Scroll: Spear Master
Badre Skirmisher
Weapon Mastery 60 Bow
Reward: Secret Scroll: Bow Master
Spice Up Gunplay
Weapon Mastery 60 Gun
Reward: Secret Scroll: Gun Master
Master Is My Goal!
Weapon Mastery 60 Axe
Reward: Secret Scroll: Axe Master
Look! Fireworks
Weapon Mastery 60 Staff
Reward: Secret Scroll: Staff Master
Nekomata Training
Weapon Mastery 60 Attack Monster Weapon
Reward: Secret Scroll: Power Master
Dad's Approval
Weapon Mastery 60 Magic Monster Weapon
Reward: Secret Scroll: Medal Master
Armor Combinations
Weapon Mastery 60 Armor
Reward: Secret Scroll: Armor Master
Murderer
Kill Ten Rats 10x Lady Samurai
Reward: Rare Ace Muscle
Loves Research
Kill Ten Rats 20x Any (>Level 40)
Reward: Secret Scroll: Hard Worker
Battle! Battle!
Kill Ten Rats 5x Felynn
Reward: Rare Dandy Gown
One More Try
Kill Ten Rats 5x Rabbit
Reward: Rare Average Curry
Delicious Snacks
Item Collection 1x Angel Cake
Reward: Bloody Orb
Evil Be Gone
Kill Ten Rats 5x Succubus
Reward: Secret Scroll: Charm Vaccine
Note: Dark Testament > Vauban Sphere has 4 Succubi
Invasion!
Kill Ten Rats 10x Ninja
Reward: Secret Scroll: Invader
Note: Dragon Fang > Relaxation Shrine has 12 Ninjas
Truth About Angel
Kill Ten Rats 5x Sea Angel
Reward: Rare Falcon Shoes
Note: Icic-Hell > Queen of Sweet Snow has 8 Sea Angels.
Is the Meal Ready?
Item Collection 20x Any
Reward: 300,000 HL
Truth Behind Grease
Item Collection 3x Frog Sweat
Reward: Secret Scroll: Mega Fire
Wallet Search
Kill Ten Rats 10x Snowman
Reward: Secret Scroll: Mega Ice
Note: Icic-Hell > Winter General has 2 snowmen.
Ice Removal
Kill Ten Rats 10x Red Ice Block *AND* 10x Blue Ice Block
Reward: Secret Scroll: Blizzard Blessing
Note: Icic-Hell > Winter General has more than enough of each block for this.
Level Sphere
Kill Ten Rats 1x Level Sphere
Reward: Secret Scroll: Magic Wall
Special Shroom Soup
Item Collection 10x Hand Item
Reward: Mushroom Soup
Sniping It!
Item Collection 1x Nerd Glasses (Legendary)
Reward: Secret Scroll: Extreme Agile Guy
What Is Average?
Item Collection 1x Average Curry (Rare or Legendary)
Reward: Secret Scroll: Blind
Great Health
Item Collection 1x Immortal Pill
Reward: Secret Scroll: Improved Recovery
Spotter Wanted
Kill Ten Rats 30x Any
Reward: Secret Scroll: Medical Expertise
Kakamigahara Kimchi
Item Collection 1x Yummy Kimchee
Reward: Secret Scroll: Gourmet
Fight with Ninja
Kill Ten Rats 10x Ninja
Reward: Secret Scroll: Assassin's Soul
Wood Chopping
Item Collection 1x Axe (Legendary)
Reward: Secret Scroll: Lava Blessing
Pro Interviewee
Item Collection 1x Gold Bar
Reward: Secret Scroll: Career Training
Guided by Wind
Kill Ten Rats 5x Eryngi
Reward: Secret Scroll: Giga Wind
********************************************************************************
3.04 - Difficulty 4
********************************************************************************
Impregnable Guard
Class Mastery Fighter Rank 3
Class Mastery Brawler Rank 3
Reward: Armor Knight class unlocked
Magical Warrior
Class Mastery Fighter Rank 3
Class Mastery Mage Rank 3
Reward: Magical Knight class unlocked
Assassinations
Class Mastery Brawler Rank 3
Class Mastery Thief Rank 2
Reward: Ninja class unlocked
Valuing Loyalty
Class Mastery Fighter Rank 3
Class Mastery Archer Rank 2
Reward: Lady Samurai class unlocked
Letter
Kill Ten Rats 1x Bottlemail
Reward: Secret Scroll: Bottle's Feelings
Eri Eri Poko Poko
Unlocked at the start of chapter 5
Kill Ten Rats 3x Mushroom (Object)
Reward: Shroom (Eryngi) class unlocked
Opening Up
Unlocked at the start of chapter 4
Item Collection 3x Heal Item
Reward: Flora Beast class unlocked
Living Conditions
Unlocked at the start of chapter 6
Item Collection 1x Heal % Item (Such as curry)
Reward: Sea Angel class unlocked
Combo Play, Oink!
Unlocked at the start of chapter 6
Achieve Record 100,000 Damage
Reward: Claymore Lance
I Wanna Fight!
Unlocked at the start of chapter 10
Item Collection 5x Fist
Reward: Felynn class unlocked
Celestial Messenger
Unlocked at the start of chapter 12
Class Mastery Magic Knight Rank 2
Class Mastery Healer Rank 3
Reward: Celestial Host class unlocked
Wrote My Name on It
Item Collection 1x Flan (Rare or Legendary)
Reward: Rare Pravda Pendant
We'll Be Strict!
Kill Ten Rats 10x Any enemy over level 65
Reward: Rare Winged Boots
Watch Lotsa Skills!
Unlocked by clearing "Let's See a Skill!"
Achieve Record Special Skill Collection Rate 25%
Reward: Umbrella
Loves Pointlessness
Item Suggestion 1x Gate Key (>Level 100)
Reward: Alter Sound System
Overlord's Orders
Kill Ten Rats 10x Rabbit Corpse
Reward: Seafood Curry
Note: Toto Bunny Castle > Royal Bedroom Foyer has 5 Rabbit Corpses.
Unrivaled
Kill Ten Rats 100x Any
Reward: 70,000 HL
Protected Treasure
Item Collection 5x Any (Rare or Legendary)
Reward: 4,000,000 HL
Train or Die
Kill Ten Rats 15x Dark Knight
Reward: Secret Scroll: Intense Mean Guy
Note: Inner Dark Demise > Floor of Darkness has 4 Dark Knights.
Godly Move
Item Collection 1x Awesome Hand
Reward: Rare Winged Boots
Too Many Scrolls
Item Collection 1x Lunar Orb (Rare or Legendary)
Reward: Secret Scroll: Giga Heal
Today's Menu
Item Collection 10x Any (Rare or Legendary)
Reward: Intense Tough Guy
Passiveness
Kill Ten Rats 20x Wrestler
Reward: Secret Scroll: Intense Dense Guy
Note: Scorching Flame > Land of Rush has 5 wrestlers
Body is Capital
Item Collection 10x ??? (Muscle?) (Rare or Legendary)
Reward: Secret Scroll: Super Tough Guy
Note: The "Target Item" on this quest is empty.
Water Increase
Item Collection 5x Gold Bar
Reward: Secret Scroll: Number Padding
Fight Money
Kill Ten Rats 5x Wrestler (>Level 50)
Reward: Secret Scroll: Damage Reward
********************************************************************************
3.05 - Difficulty 5
********************************************************************************
That Dude
Kill Ten Rats 1x No Board
Reward: Secret Scroll: Board Killer
Valuing Loyalty
Class Mastery Gunner Rank 2
Class Mastery Maid Rank 2
Reward: Professor class unlocked
Star of the Ring!
Class Mastery Armor Knight Rank 2
Class Mastery Fighter Rank 3
Reward: Wrestler class unlocked
Capturing is Fun!
Unlocked by clearing "More the Merrier"
Achieve Record Capture 50 enemies
Reward: Megaphone
Boost Pop Even More
Unlocked by clearing "Boost Pop More"
Achieve Record 50x Netherworld Citizens
Reward: Legendary EXP Potion IV
Rules of the Nobles
Unlocked at the start of chapter 4
Item Collection 1x EITHER Angel Cake OR Gold Bar
Reward: Nether Noble (Hoggmeiser) class unlocked
Chimera Problems
Unlocked at the start of chapter 6
Item Collection 3x INT Monster Weapon
Reward: Chimera class unlocked
The Dragon Overlord
Unlocked at the start of chapter 7
Clear Stage Dragon Fang 1x The Dragon Overlord
Reward: Character Joined: Drumdawn
Note: 10x enemy level 25-30, and a level 35 boss with 6,200 HP await here.
Lovely Board
Kill Ten Rats 5x EXP Boy (Lucky Board)
Reward: Secret Scroll: Mascot's Feelings
Research Everything
Achieve Record 50x Netherworlds in NW Index
Reward: Curry (Weapon)
Skilled SKills!
Achieve Record Master Special Skill to level 80
Reward: Legendary Mana Potion IV
Are We Friends?
Unlocked at the start of chapter 8
Item Collection 3x Muscle
Reward: Bear class unlocked
Seductive Demon
Unlocked at the start of chapter 9
Item Collection 5x Strange Feelers (rank 10 ATK monster weapon)
Reward: Succubus class unlocked
Beautiful Rose
Item Collection 1x A Single Rose
Reward: Rare Testament
Who Might You Be?
Unlocked by clearing "Over Confident"
Achieve Status 2,000,000 SPD
Reward: Intense Fast Guy
Bluff Fight
Unlocked by clearing "Let's Fight"
Achieve Status 2,000,000 HIT
Reward: Intense Agile Guy
Gimme More Love
Unlocked by clearing "Moisten the Heart"
Achieve Status 2,000,000 RES
Reward: Intense Wise Guy
Let's Study!
Unlocked by clearing "Let's Study Again"
Achieve Status 2,000,000 INT
Reward: Intense Smart Guy
Threat to Existence
Unlocked by clearing "Are You Hard?"
Achieve Status 2,000,000 DEF
Reward: Intense Tough Guy
Take Another Look
Unlocked by clearing "I'm Strong, Meow!"
Achieve Status 2,000,000 ATK
Reward: Intense Mean Guy
Water Coping
Item Collection 3x Glacier Fragment
Reward: Secret Scroll: Kill With Water
Super Overlord Task
Unlocked after clearing "Overture of Downfall"
Clear Chara World 1x Overlord
Reward: CW Unlocked: Super Overlord
Curiosity
Item Collection 1x Holy Water
Reward: Secret Scroll: Treatment Testing
Poseidon's Teaching
Item Collection 20x Heal% Item (Wannabe Curry, etc.)
Reward: Secret Scroll: Water Management
Beloved Person
Item Collection 1x Ghost Cat's Bell
Reward: Secret Scroll: High Risk
It's a Combo, Oink!
Unlocked by clearing "Combo Play, Oink!"
Achieve Record 1,000,000 Damage
Reward: Judgment Cross
I'M RICH, BITCH!
Unlocked by clearing "A Little Effort"
Achieve Record 100,000,000 HL Possessed
Reward: Secret Scroll: Life Insurance
Fun Collections
Unlocked by clearing "Let's Collect Items"
Achieve Record 15% of all items collected (Any Rarity)
Reward: Beetle
Max the Skill Level
Achieve Record Strengthen Special Skill to level 9
Reward: Legendary Chaos Orb
Galactic Knight
Kill Ten Rats 3x Space Knight
Reward: Rare Hildegrim
Contract Procedures
Kill Ten Rats 20x Sea Angel (>Level 100)
Reward: Secret Scroll: Omega Ice
Master Fist Weapons
Weapon Mastery 90 Fist
Reward: Secret Scroll: Fist Guru
Beyond the Sword
Weapon Mastery 90 Sword
Reward: Secret Scroll: Sword Guru
Spear Essence!
Weapon Mastery 90 Spear
Reward: Secret Scroll: Spear Guru
Badre's Growth
Weapon Mastery 90 Bow
Reward: Secret Scroll: Bow Guru
Anticipation
Weapon Mastery 90 Gun
Reward: Secret Scroll: Gun Guru
I'm a Master!?
Weapon Mastery 90 Axe
Reward: Secret Scroll: Axe Guru
I'm Really Good!
Weapon Mastery 90 Staff
Reward: Secret Scroll: Staff Guru
Over the Roof!
Weapon Mastery 90 Attack Monster Weapon
Reward: Secret Scroll: Power Guru
Worrying Too Much
Weapon Mastery 90 Magic Monster Weapon
Reward: Secret Scroll: Medal Guru
Armor and Mastery
Weapon Mastery 90 Armor
Reward: Secret Scroll: Armor Guru
New Unraveled
Kill Ten Rats 150x Any
Reward: 2,500,000
Nether Aircraft
Item Collection 1x Vernier Thruster
Reward: Secret Scroll: Magical Mini Craft
I Wanna Be An Adult
Item Collection 10x Sardine (Carnage)
Reward: Secret Scroll: Precocious Secret
Note: The alchemist makes these very quickly.
Train Me
Kill Ten Rats 5x F. Brawler (>Level 85)
Reward: Legendary Winged Boots
Note: Scorching Flame > Land of Rush has 3 F. Brawlers
Prinny God, Gii
Kill Ten Rats 5x Prinny God
Reward: Carnage Kung Fu Muscle
Katana Collection
Item Collection 3x Sword (Legendary)
Reward: Secret Scroll: Sword Master
Fly in the Sky
Item Collection 4x Vernier Thruster
Reward: Carnage Balloon
Let's Make Curry
Item Collection 5x Chicken Curry
Reward: Carnage Chicken
Fine Enemy Attacks
Kill Ten Rats 3x Any (>Level 100)
Reward: Dodging Advice
Plotting
Item Collection 1x Spicy Curry
Reward: Secret Scroll: Intense Wise Guy
Healing Is a Hassle
Item Collection 1x Pocket Shrine
Reward: Secret Scroll: Tera Heal
Supreme Item
Item Collection 1x Destiny Lens
Reward: Secret Scroll: Gun Master
Enhanced Magic
Item Collection 1x Chaos Orb (Rare or Legendary)
Reward: Secret Scroll: Medal Master
Look for Something
Item Collection 1x Ghost Cat's Bell
Reward: Secret Scroll: Braveheart
Study Machine
Item Collection 2x Carnage Chocolate
Reward: Intense Smart Guy
Go Easy!
Item Collection 10x Carnage Hard Candy
Reward: Carnage Lollipop
Shortstops
Item Collection 10x Agility Shard
Reward: Secret Scroll: Super Fast Guy
Burn Them!
Item Collection 1x Flame Throw (Rare or Legendary)
Reward: Secret Scroll: Giga Fire
Not Enough Spice
Item Collection 2x Carnage Yummy Kimchee
Reward: Spicy Curry
Flower of the Sun
Kill Ten Rats 25x Winged Warrior AND 25x Sludge
Reward: Carnage Sunflower
Spare Boondoggle
Item Collection 1x Eel and Rice OR Sushi
Reward: Secret Scroll: Omega Heal
Aspect of Janitor
Item Collection 10x Spirit Shard
Reward: Secret Scroll: Super Hyper Guy
Love & Peace
Item Collection 1x Rocket Punch
Reward: Carnage Peace Sign
Wanted Weapon
Kill Ten Rats 10x Nether Noble
Reward: Secret Scroll: Axe Master
Backup Belt
Item Collection 1x Ubermensch
Reward: Secret Scroll: Power Master
Not Enough!
Item Collection 40x Mana Potion V
Reward: Secret SCroll: Mana Scarcity
Homerun
Item Collection 1x Iron Ball
Reward: Secret Scroll: Staff Master
New Arms
Item Collection 1x Rocket Punch
Reward: Secret Scroll: Fist Master
Bonehead, Dood
Item Collection 20x Carnage Sardine
Reward: Carnage Fresh Sardine
********************************************************************************
3.06 - Difficulty 6
********************************************************************************
Space Pirates
Class Mastery Maid Rank 3
Class Mastery Gunner Rank 2
Class Mastery Archer Rank 2
Reward: Pirate class unlocked
Clandestine Child
Class Mastery Magic Knight Rank 4
Class Mastery Professor Rank 2
Reward: Sage class unlocked
Black Knight
Class Mastery Wrestler Rank 2
Class Mastery Lady Samurai Rank 2
Class Mastery Ninja Rank 2
Reward: Dark Knight class unlocked
Colla-tail-ral
Item Collection 1x Secret Treasure (Imperial Symbol etc.)
Reward: Nine-Tails class unlocked
Treasure & Dragons
Unlocked at the start of chapter 13
Item Collection 1x Orb (Rare or Legendary)
Reward: Twin Dragon class unlocked
Don't Rush
Item Collection 1x Limo Ticket
Reward: Secret Scroll: Career Master
Promised Spear
Unlocked at the start of chapter 15
Item Collection 1x Spear (Legendary)
Reward: Horseman class unlocked
Hard Boiled Heart
Unlocked at the start of chapter 16
Item Collection 1x Fire Element Weapon
Reward: Dragon King (Great Wyrm) class unlocked
It's a Favor
Item Collection 1x Sundae (Legendary)
Reward: Rare Chaos Orb
Asa...gi...?
Kill Ten Rats 30x Asagi
Reward: 3,000,000 HL
Note: This is cleared by visiting the stage "Phantom Copies > Double Fake".
Ultimate Shield
Item Collection 1x Aegis Shield (Rare or Better)
Reward: Secret Scroll: Armor Guru
Soul of the Wind
Clear Stage Flowerful 1x Beast Claw Tip
Reward: Secret Scroll: Wind Management
Combination, Oink
Unlocked by clearing "It's a Combo, Oink!"
Achieve Record 10,000,000 Damage
Reward: Rocket Punch
Everyone Charge
Clear Stage 7x Any (Carnage)
Reward: Carnage Raised Flag
Eye of the Heart
Kill Ten Rats 10x Winged Warrior
Reward: Intense Agile Guy
Iron Body
Item Colelction 1x Star Muscle (>Level 50)
Reward: Secret Scroll: Fire Management
Fire Coping
Kill Ten Rats 3x Great Wyrm (>Level 300)
Reward: Secret Scroll: Kill With Fire
Note: Outer Dark Demise > Bridge to Depths has 6 Great Wyrms
Insatiable Fight
Clear Stage 3x Any (Carnage)
Reward: Pork Curry
Carnage Request
Item Collection 1x ABC Gum (Carnage)
Reward: Carnage Imperial Seal
Asa...gi...?
Kill Ten Rats 30x Asagi
Reward: 3,000,000 HL
Note: Double Illusion > Double Fake has 100 Asagis.
Gnarly
Item Collection 1x Satellite Laser
Reward: Secret Scroll: Gun Guru
Snake Exterminator
Kill Ten Rats 4x Chimera (>Level 200)
Reward: Secret Scroll: Fist Guru
Note: Scorching Flame > Scorching Heart has 5 chimeras.
Knowledge is Power
Clear Stage 5x Any (Carnage)
Reward: Secret Scroll: Super Hyper Guy
You Won't Escape!
Kill Ten Rats 10x Thief
Reward: Secret Scroll: Intense Fast Guy
Note: Gorgeous > Invioable Entrance has 6 thieves.
Summer Gift
Item Collection 1x Watermelon
Reward: Carnage Beetle
Recycled Water Gun
Item Collection 1x Squirt Gun
Reward: Carnage Squirt Gun
Wind Coping
Item Collection 1x Folding Fan
Reward: Secret Scroll: Kill With Wind
Train Me!
Clear Stage Scorching Flame 1x Land of Rush
Reward: Secret Scroll: Spear Guru
Flute Mania
Item Collection 1x Guitar
Reward: Carnage Flute
Final Trial
Clear Stage Sandcano 1x Flaming Balance Beam
Reward: Secret Scroll: Spear Master
Greatest Curry
Item Collection 1x Mom's Special Stew
Reward: Delightful Curry
Fire Extinguisher
Kill Ten Rats 50x Dragon King (Great Wyrm)
Reward: Carnage Fire Flag
Note: Outer Dark Demise > Bridge to Depths has 6 Great Wyrms
Axe is Broken
Item Collection 1x Tezcatlipoca
Reward: Secret Scroll: Axe Guru
Rainbow Lights
Kill Ten Rats 4x Bottlemail
Reward: Carnage Rainbow
Hey!
Item Collection 1x Bouquet OR 1x Flower Wreath
Reward: Carnage Push Broom
Secret of Magic
Kill Ten Rats 3x Sage (>Level 200)
Reward: Secret Scroll: Staff Guru
Music
Item Collection Guitar
Reward: Carnage Tambourine
Power Ostentation
Kill Ten Rats 300x Any
Reward: Secret Scroll: Sword Guru
Flowers Over Sweets
Item Collection 1x Bouquet
Reward: Carnage Tri-Colored Mochi
Base Security Class
Clear Stage Blood Parch 1x Shriveled Vein
Reward: Secret Scroll: Bow Guru
********************************************************************************
3.07 - Difficulty 7
********************************************************************************
Prideful King
Unlocked at the start of chapter 13
Clear Stage Fortress de Gaulle 1x Prideful King
Reward: Character Joined: Brave
Note: 11x level 65 enemy, and a boss with 25,000 HP await here.
The Netherworld Effect, Bombing Run, is active during this fight.
Dragon Buster
Kill Ten Rats 1x Twin Dragon (>level 1,000)
Reward: Carnage Dark Orb
Dearest Sword
Clear Stage Icic-Hell 1x Freezing Tundra
Reward: Legendary Yoshitsuna
Note: This changes the stage to a single level 250 Armor Knight
Final Fight, Meow!
Unlocked by clearing "Take Another Look"
Achieve Status ATK 20,000,000
Reward: Secret Scroll: Super Mean Guy
I'm Harder!
Unlocked by clearing "Threat to Existence"
Achieve Status DEF 20,000,000
Reward: Secret Scroll: Super Dense Guy
Ninja Pride
Unlocked by clearing "Who Might You Be?"
Achieve Status SPD 20,000,000
Reward: Secret Scroll: Super Fast Guy
Final Great Fight
Unlocked by clearing "Bluff Fight
Achieve Status HIT 20,000,000
Reward: Secret Scroll: Super Agile Guy
To a New Love
Unlocked by clearing "Gimme More Love"
Achieve Status RES 20,000,000
Reward: Secret Scroll: Super Wise Guy
Final Study Session
Unlocked by clearing "Let's Study!"
Achieve Status INT 20,000,000
Reward: Secret Scroll: Super Smart Guy
Overkill, Oink
Unlocked by clearing "Combination, Oink"
Achieve Record 100,000,000 Damage
Reward: Satellite Laser
Road to Completion
Unlocked by clearing "Fun Collections"
Achieve Record 25% of all items collected (Any Rarity)
Reward: Folding Fan
See Various Skills!
Unlocked by clearing "Watch Lotsa Skills!"
Achieve Record Special Skill Collection Rate 50%
Reward: Rainbow
Let's Master Skills
Unlocked by clearing "Skilled Skills!"
Achieve Record Master Special Skill to level 99
Reward: Legendary Mana Potion V
Come At Me!
Kill Ten Rats 30x Armor Knight (>Level 500)
Reward: Secret Scroll: Ultimate Dense Guy
Note: Fortress de Gaulle > Brave Resistance has 4 Armor Knights.
Dragon Buster
Kill Ten Rats 1x Twin Dragon (>Level 1000)
Reward: Carnage Dark Orb
Ambitious Fist
Weapon Mastery 100 Fist
Reward: Watermelon
Sword Master
Weapon Mastery 100 Sword
Reward: Leek
Lan Lan Lancer
Weapon Mastery 100 Spear
Reward: Shovel
Guardian's Master
Weapon Mastery 100 Bow
Reward: Flower Wreath
Hand of God
Weapon Mastery 100 Gun
Reward: Chopstick Gun
Inherited Skill
Weapon Mastery 100 Axe
Reward: Kitty Paw Stick
Top Witch!
Weapon Mastery 100 Staff
Reward: Balloon
Power is Everything
Weapon Mastery 100 Attack Monster Weapon
Reward: Black Belt
Promise with Dad
Weapon Mastery 100 Magic Monster Weapon
Reward: Foresight
Netherworld Guards
Weapon Mastery 100 Armor
Reward: Accelerator
This Is Too Big!
Item Collection 1x Flan *OR* Eclair (Carnage)
Reward: Meat Shank
High Level Fight
Kill Ten Rats 15x Any (>Level 500)
Reward: Sushi
Lend Me a Hand!
Kill Ten Rats 1x Item World Boss
Reward: Secret Scroll: Power Guru
Interesting...
Kill Ten Rats 10x Undead (>Level 500)
Reward: Carnage Road Sign
Note: Spirit Interment > Coffin of Spirits has 9 undead on it.
TV Broke
Item Collection 1x Jugular Thrust (Carnage)
Reward: TV
I Want To Eat It
Kill Ten Rats 10x Bear (>Level 1000)
Reward: Bear Curry
Guide
Clear Stage Sandcano 1x Furious Heatwave (Carnage)
Reward: Carnage Paintbrush
Calmly
Kill Ten Rats 30x Nine-Tails (>Level 500)
Reward: Secret Scroll: Ultimate Wise Guy
Inventory Disposal
Item Collection 1x Dowsing Rod
Reward: Carnage Toy-on-a-Stick
********************************************************************************
3.08 - Difficulty 8
********************************************************************************
Bloodthirsty Den
Unlocked after clearing chapter 16
Clear Stage Martial Training 1x Final Trial
Reward: 2,500,000 HL
God of an Item
Unlocked after clearing chapter 16
Kill Ten Rats 1x Item God
Reward: 2,500,000 HL
Chara World Victory
Unlocked after clearing chapter 16
Clear Chara World 1x Overlord difficulty
Reward: 2,500,000 HL
Master Researcher
Unlocked after clearing chapter 16
Achieve Record Netherworld Discovery, Rank 35 or better
Reward: 2,500,000 HL
Murder Trick
Unlocked after clearing chapter 16
Clear Stage Blood Parch 1x Challenge Stage
Reward: Legendary Eclipse Wand
Note: 5x low level Lucky Boards holding up weapon signs, a box of the Absolute
Area effect locking you in, and a yellow Disperse Damage panel inside your
box, and outside with your target.
-At the end of each turn, a Lucky Board will spawn from the enemy base panel.
Your goal is to hit this with the single hardest attack you have, so that
the Great Wyrm on the yellow panel dies to fallout damage from the Disperse
Damage effect.
-After three turns, Lucky Boards will stop spawning, and the Great Wyrm will
walk over to the Invincibility panel, effectively Game Over'ing you.
RIP, Friend
Unlocked after clearing chapter 16
Clear Stage Spirit Interment 1x Challenge Stage
Reward: Legendary Romulus Spear
Note: 8x level 150 Undead, and a level 200 horse knight on this stage. This
slugfest requires several turns of getting hit by the horse knight and the
zombies, to lure them out of defense mode. Healing, regenerative curry, or
simply being a much higher level all help here.
-Zombies prevent movement. You need to lure them out of defense by standing
next to them. Afterwards, lift and throw to progress along the path to the
geo symbols.
-Poison immunity helps here.
-Once you're at the top, lift the green geo symbol and throw it on top of the
null geo symbol. You will be able to attack the monsters as per normal now.
Freedom!
Unlocked after clearing chapter 16
Clear Stage Icic-Hell 1x Challenge Stage
Reward: Legendary Holy Axe Clover
Note: A single level 100 Prinny is on this map. In three turns, he will end
his turn on the Game Over panel, causing the game to end. The way to win this
stage is to pick him up and throw him after his second turn, when he has
moved off of the "No Lifting" panels. Without any assisting, you can clear
this stage simply by having a unit with 7 move and 72 jump.
-A thief can solo clear this stage with 9 move and 48 jump, by using two
"Create Box" to lower the jump requirement.
-A thief and Logan can dual clear this stage, as long as the thief has 11
move, and Logan has 5 move, regardless of jump. Turn 1, create a box on the
blue ice cube, move Logan as far as you can. Turn 2, create a second box,
and have Logan lift/throw the thief. Turn 3, you can pop the Prinny.
Letter of Challenge
Unlocked after clearing chapter 16
Clear Stage Dragon Fang 1x Challenge Stage
Reward: Legendary Erythron
Note: A single level 130 Lady Samurai stands on a DEF +50%/Lonely panel.
-After your second turn, the green panels will turn into "No Entry",
effectively causing this fight to be a 1 vs 1.
-If you're not strong enough to beat this stage with a single character, you
can destroy the red geo symbol with a ranged attack, clearing all effects.
CHM77 Invitation
Unlocked after clearing chapter 16
Clear Stage Sandcano 1x Challenge Stage
Reward: Legendary Cosmo Gun
Note: 76x level 120 gunners with as much as 30 movement range here. You're
forced to use a single unit from the base panel to take them out one turn
at a time. Super easy if you can simply withstand the attacks.
-Sage's Land Decimator skill makes this much faster.
I'm Curious, Dood!
Unlocked after clearing chapter 16
Clear Stage Dark Testament 1x Challenge Stage
Reward: Legendary Angel's Medal
Note: A level 250 boss, surrounded by level 10-20 units.
Clone Fighter!
Unlocked after clearing chapter 16
Clear Stage Scorching Flame 1x Challenge Stage
Reward: Legendary Three-Year Killer
Note: 9x level 120 M. Brawlers on this stage, covered in No Ranged panels.
-The super encroaching red panels threaten you with killing your units in a
single turn, forcing you to move quickly. You can take your strongest
Area of Effect unit, attack from the red panels, then use a weaker unit to
lift and throw off the red panels.
-The layout of the stage demands you use many units to lift and throw your
combat units.
-High movement helps.
-A unit with 35 jump can simply run up to the Ally Damage geo symbols. If you
lift/throw them onto the yellow panels, you can get rid of the damage threat
the geo panels pose this stage. You will still have to worry about the
Absolute Area, though. If the red panels expand to the geo symbol that gives
that bonus, it's game over.
Ugyaaahhh!!!
Unlocked after clearing chapter 16
Clear Stage Toto Bunny Castle 1x Challenge Stage
Reward: Legendary Satan's Sword
Note: 4x level 120 Eryngi, and 2x level 160 giant Eryngi on Mighty Enemy panels.
Your goal is to create a staircase out of the solid boxes on the lower level,
while getting smacked around by the giant Eryngis. After the staircase is
complete, lure them to the higher ground and fight them on the clear area.
Strongest Bro Evah!
Unlocked after clearing chapter 16
Clear Stage Flowerful 1x Challenge Stage
Reward: Legendary Fenrir's Fang
Note: You and a knight will race to "Stage Clear" or "Game Over" panels.
-You have one unit to do this, due to lonely panels.
-Carnage shoes give 3 move, accelerators give 2 move.
-Flying units will let you move through the enemy.
-Chara World can give you up to 2 movement.
-Item World senates can give you up to 3 movement per item.
-Evilities can increase move. Booster(1), Sasuke(1), Secret Recon(5)
-You can steal his movement boosting equipment from range with hands.
-The Armor Knight's Evility, "Hold the Line", will prevent the enemy from
ever passing you, and thus, letting you win by default.
-Without Lift and Throw, Paralyze, or displacement skills, it takes a unit
with 16 movement to win the race.
Judgment is Here!?
Unlocked after clearing chapter 16
Clear Stage Gorgeous 1x Challenge Stage
Reward: Legendary Hachiryu Armor
Note: 15x level 300 wrestlers on pillars 120 dm high, making them impossible to
reach or attack (excluding Land Decimator).
-After the first turn, the red panels will become "No Entry", so bring out
everyone you plan to fight with on turn one. Five wrestlers will come down
to fight you.
-After the second turn, the green panels will become Ally Damage +50%, and
five more wrestlers will join the fight.
-After the third turn, the green panels will become Ally Damage 100%, and
the last of the wrestlers will come down to fight.
Asagi's Future
Unlocked after clearing "Double Fake"
Asagi's level 500 or higher
Reward: Asagi class unlocked
Supreme Curry
Item Collection 1x Special Curry
Reward: Secret Scroll: Ultimate Hyper Guy
********************************************************************************
3.09 - Difficulty 9
********************************************************************************
Only Victors Wanted
Unlocked after clearing "Chara World Victory"
Clear Stage Sandcano 1x Winner's Only
Reward: 4,000,000 HL
Note: 13x level 750-800 units, and a boss with 500,000 HP and 42,000 ATK.
Harbinger
Unlocked after clearing "Master Researcher"
Clear Stage Flowerful 1x Where it all Began
Reward: 4,000,000 HL
Note: 13x level 750-950 units, and a boss with 450,000 HP and 55,000 INT.
Beautiful Assassin
Unlocked after clearing "God of an Item"
Clear Stage Icic-Hell 1x Beautiful Assassin
Reward: 4,000,000 HL
Note: 10x level 700-800 units, and a boss with 480,000 HP and 55,000 INT.
Violent Challenger
Unlocked after clearing "Bloodthirsty Den"
Clear Stage Blood Parch 1x Violent Challenger
Reward: 4,000,000 HL
Note: 9x level 750-800 units, and a boss with 540,000 HP and 42,000 ATK.
Show your Strength
Clear Stage Dragon Fang 1x Relaxation Shrine
Reward: Secret Scroll: Ultimate Mean Guy
Note: The monsters in this stage are replaced with 5x level 2200 bosses.
Sweet Curry
Item Collection 1x Princely Curry OR Rabbit Curry
Reward: Carnage Banana
********************************************************************************
3.10 - Difficulty 10
********************************************************************************
C. Blood Parch (Carnage Quest Line)
Clear Stage Blood Parch 1x Carnage Stage
Reward: Carnage Thimble
C. Spirit Interment (Carnage Quest Line)
Unlocked by clearing C. Blood Parch
Clear Stage Spirit Interment 1x Carnage Stage
Reward: Carnage Rusted Sword
Note: Boss with 17,000,000 HP and 600,000 ATK
C. Poisondise (Carnage Quest Line)
Unlocked by clearing C. Spirit Interment
Clear Stage Poisondise 1x Carnage Stage
Reward: Carnage Wave Spear
Note: Boss with 7,000,000 HP and 700,000 INT
C. Demunshroom (Carnage Quest Line)
Unlocked by clearing C. Poisondise
Clear Stage Demunshroom 1x Carnage Stage
Reward: Carnage Thorny Bow
Note: Boss with 9,000,000 HP and 900,000 INT
C. Icic-Hell (Carnage Quest Line)
Unlocked by clearing C. Demunshroom
Clear Stage Icic-Hell 1x Carnage Stage
Reward: Carnage Hand Blaster
Note: Boss with 11,000,000 HP and 1,200,000 ATK
C. Dragon Fang (Carnage Quest Line)
Unlocked by clearing C. Icic-Hell
Clear Stage Dragon Fang 1x Carnage Stage
Reward: Carnage Labrys
Note: Boss with 17,000,000 HP and 1,300,000 ATK
C. Sandcano (Carnage Quest Line)
Unlocked by clearing C. Dragon Fang
Clear Stage Sandcano 1x Carnage Stage
Reward: Carnage Jewel Wand
Note: Boss with 22,000,000 HP and 1,300,000 INT
C. Dark Testament (Carnage Quest Line)
Unlocked by clearing C. Sandcano
Clear Stage Dark Testament 1x Carnage Stage
Reward: Carnage Cobra Twist
Note: Boss with 35,000,000 HP and 3,200,000 ATK
C. Scorching Flame (Carnage Quest Line)
Unlocked by clearing C. Dark Testament
Clear Stage Scorching Flame 1x Carnage Stage
Reward: Carnage Eerie Medal
Note: Boss with 45,000,000 HP and 3,300,000 INT
C. Toto Bunny (Carnage Quest Line)
Unlocked by clearing C. Scorching Flame
Clear Stage Toto Bunny 1x Carnage Stage
Reward: Carnage Camo-Clothes
Note: Boss with 59,000,000 HP and 5,800,000 INT
C. Toto Bunny C. (Carnage Quest Line)
Unlocked by clearing C. Toto Bunny
Clear Stage Toto Bunny Castle 1x Carnage Stage
Reward: Carnage Energy Belt
Note: Boss with 100,000,000 HP and 7,700,000 INT
C. F. de Gaulle (Carnage Quest Line)
Unlocked by clearing C. Toto Bunny C.
Clear Stage Fortress de Gaulle 1x Carnage Stage
Reward: Carnage Ninja Tabi
Note: Boss with 160,000,000 HP and 12,000,000 INT
C. Flowerful (Carnage Quest Line)
Unlocked by clearing C. F. de Gaulle
Clear Stage Flowerful 1x Carnage Stage
Reward: Carnage Dark Orb
Note: Boss with 180,000,000 HP and 17,000,000 INT
C. Gorgeous (Carnage Quest Line)
Unlocked by clearing C. Flowerful
Clear Stage Gorgeous 1x Carnage Stage
Reward: Carnage Nerd Glasses
Note: Boss with 380,000,000 HP and 26,000,000 ATK
C. Dark Demise (Carnage Quest Line)
Unlocked by clearing C. Gorgeous
Clear Stage Outer Dark Demise 1x Carnage Stage
Reward: Carnage Spirit Muscle
Note: Boss with 360,000,000 HP and 27,000,000 INT
Kind of Carnage (Carnage Quest Line)
Unlocked by clearing C. Dark Demise
Clear Stage Inner Dark Demise 1x Evil God of Tyranny
Reward: Carnage Devil Ring
Note: Boss with 3,000,000,000 HP and 50,000,000 ATK
Note: Clearing this stage will get you another Unique Evility slot
Challenge
Clear Stage Fortress de Gaulle 1x Scar of the Warriors
Reward: Secret Scroll: Gear Master
Note: The monsters in this stage are replaced by a level 3200 boss, and a
level 2800 Knight Rider he will magichange with on turn 1.
Flowers For You
Achieve Race Lv Flora Beast (>Level 5000)
Reward: Carnage Bouquet
God of Muscles
Clear Stage Demunshroom 1x Baptism of Spores
Reward: Secret Scroll: Ultimate Tough Guy
Prinnies Edge
Achieve Race Lv 1x Prinny (Level 9999)
Reward: Carnage Trophy
=============================================================================
4.00 - Item World
=============================================================================
Item world works differently from previous versions of the game.
-All items have a max level of 500, until very late game, at which point, you
can pass bills to allow items to increase their level caps.
-Skipping floors does *not* increase levels.
-Filling up the bonus gauge *does* increase levels.
-Packing gladiators on an item *does not* increase its ATK growth by an amount
as significant in games prior. For best effect, you would now use full stacks
of gladiators on high rank items that already have a sizable ATK stat. That
is to say, it's not like in previous games, where you'd pack a ton of Tutors
on a rank 1 legendary staff, and end up with a monster weapon to have for
the rest of the game. When levelling up your Trapezohedrons, however, eight
full stacks of Dieticians will yield some noticable results.
-Level Spheres are to be broken, not held.
-Level Fish act like Level Spheres in previous games. Hold them at stage end.
-Enemy levels do not necessarily increase as you go deeper.
-Enemy levels increase only as you gain levels on the item.
-Double-killing bosses (Kill general, gency out, kill general, clear stage)
is not worth doing anymore.
-There are significantly more floors to travel through per item. Over 1,000 so
far.
-The level of an item determines which bills are available in the Item Senate.
An item must be at least level 20 to access the "Increase Movement" bill.
-Improving the Training Bonus of an item increases the rarity and stats of the
item you are travelling through. Training Bonus can be gained from either
winning fights in Mystery Rooms, or by beating Item Generals, Kings, and Gods.
Training bonus also has a minor effect on stat growth, based on the rank of
the item, and the amount of single-stat Innocents within.
-Increasing the rarity of a normal item to 25 will make it rare.
-Increasing the rarity of any item to 50 will make it legend.
-Increasing the rarity of any item to 100 will make it epic.
-Very rarely, Mr. Egg can drop Proto Darkdeath, a powerful boss. Beating this
monster will give a bonus to the item.
There are bills that can be paid for to increase the attributes of an item.
-Increase [STAT] a Little
-Increase [STAT]
-Increase [STAT] a Lot
-Increase Jump Ability by 5. (Max 4x)
-Increase Movement Ability by 1. (Max 3x)
-Increase Attack Range by 1. (Max 3x, weapons only)
-Increase Counter Attacks by 1. (Max 5x, weapons only)
-Increase Critical Rate by 1. (Weapons only)
-Increase POP level by 1.
-Increase Rarity by 5.
Beating the Item God on floor 100 of an item will give the item a random
"Unique Innocent", which can perform an assortment of useful things.
Using the Hunter Squad will increase the frequency with which innocents appear,
and make it such that their power is doubled when subdued. Coupled with the
"Innocent Route" selected from the rabbit NPC in Innocent Town, every innocent
subdued in an item will have their ability amplified 8x.
Using the Item Adventure Squad will increase the frequency at which level
spheres spawn, and allows you to jump down as many as three floors at a time.
It is fine to forgo levelling the item in exchange for accelerating through
the floors. The longer the item's level remains low, the more low-level
enemy floors you will encounter while looking for innocents, and the lower
level the Item God will be.
The enemies will have stats lower than non-Item-World enemies of the same level,
making them easier to capture. While the enemies are not ideal for extracting
magic essence from, they are great for levelling support squads.
=============================================================================
4.10 - Mystery Rooms
=============================================================================
While exploring the Item World, you will encounter breaks in combat to see
strange rooms. The frequency with which each room appears is based on personal
experience, and as such, your mileage may vary.
Probabilities mentioned in rooms such as Adventurer's House, Bank, and Fortune
Teller, are based entirely on personal experience. Your mileage may vary.
Tons of information provided by Reafexus.
~~~
9001 Prinnies
~~~
A room full of "Commuting Prinnies", with two non-prinnies on the far right.
Talk to the non-prinnies to start a fight.
Winning the battle adds to the Training Bonus of the item.
~~~
Adventurer's House
~~~
A mystery room that requires massive jumping capabilities to get to the top of
a tower. An Item God resides at the top, offering to duplicate the item you
are in, innocents and all.
Success rate: 22/40
~~~
Bank
~~~
Talk to her once to get 5,000 HL.
6/13 - Talk to her twice to get 10,000 HL.
7/13 - Talk to her twice to face very high level guardians.
5/6 - Talk to her a third time to get 100,000 HL.
1/6 - Talk to her a third time to face very high level guardians.
2/4 - Talk to her a fourth time to get 1,000,000 HL.
3/5 - Talk to her a fourth time to face very high level guardians.
2/2 - Talk to her a fifth time to face very high level guardians.
You can beat the Slumber Cat off the gate to escape, if you have access to a
displacement skill, or if you have the power to kill it. The escape panel
will seem to disappear, but it is still there.
~~~
Born Fighter
~~~
A single enemy will challenge you to a fight. You may only use a single unit
yourself in this battle.
Winning the battle adds to the Training Bonus of the item.
~~~
Bottle Room
~~~
Four bottlemails and a lucky board.
A lot of randomly talking to the bottles and lucky boards will eventually
start a fight. Unsure of the exact triggers.
Winning the battle adds to the Training Bonus of the item.
~~~
Celebrity Spa
~~~
A group of ill tempered NPCs with the class Celebrity exist here.
Talk to any of them twice to initiate combat.
Winning the battle adds to the Training Bonus of the item.
~~~
Cheat Shop
~~~
You get several options pertaining to customizing your item world run.
These options cost HL, and you may only select ONE per encounter.
-Bribe the Guardian: 50k HL for 5 floors, 100k HL for 10 floors, 1M HL for 20.
-Boost Bonus Gauge: 3 bars for 1,000 HL or 9 bars for 100,000 HL.
-Less Enemies: 5 stage duration for 1,000 HL, or 10 stage duration for 10,000 HL
-More Enemies: 5 stage duration for 1,000 HL, or 10 stage duration for 10,000 HL
-Larger Item World: 1,000 HL for 5 floors, or 10,000 HL for 10.
-Smaller Item World: 1,000 HL for 5 floors, or 10,000 HL for 10.
-Lure Invaders: 1,000 HL to lure invaders to the next floor.
-More Treasure: 1,000 HL to increase treasure chests on the next floor.
-Increase Innocents: 1,000 HL to make an innocent appear on the next floor.
~~~
Civilian Kitties
~~~
8 slumber cats surrounding a geo symbol.
Talk to any of them four times to initiate combat.
Winning the battle adds to the Training Bonus of the item.
~~~
Clones
~~~
A lone professor with several clones of your allies standing beside her.
Talking to the professor twice will initiate combat with those units.
Winning the battle adds to the Training Bonus of the item.
~~~
Curry Takeout
~~~
A shop where you can purchase curry items, which heal your HP/SP by a percent,
rather than a flat amount.
After purchasing (or not) from the store, you can start a fight with the owner
and the four great wyrm patrons by talking to her five more times.
Winning the battle adds to the Training Bonus of the item.
~~~
Fortune Egg
~~~
Mr. Egg will deliver to the next 5 (1,000 HL) or 10 (10,000 HL) floors in the
current run.
~~~
Fortune Teller
~~~
Gives a random bonus or penalty to item level.
-21/38 Bad Luck (Item level down 5)
-8/38 Normal Luck (Item level up 3)
-9/38 Excellent Luck (Item level up 5)
Talking to her after she gives you a fortune several times will cause her to
fight you. If she gave you a "Bad Luck" fortune, and you beat her, it will
undo the fortune. If you beat her after she gave you a "Good Luck" fortune,
it will *NOT* undo the fortune.
Winning the battle adds to the Training Bonus of the item.
Note: Talk to her from behind lets you start the fight with her back turned
towards the base panel, making this fight easier.
~~~
Gentlemen's Club
~~~
Talk to the armor knight four times to initiate combat with 10 enemies.
Winning this fight will increase the item's Training Bonus
~~~
Giant Monster Battle
~~~
A prinny and two giant dragons in a room. Talk to the prinny three times to
initiate a fight.
After clearing "Celestial Hell" and defeating Proto Darkdeath at least once,
the dragons may be replaced by those two. Defeating Proto Darkdeath in that
stage will also give you the bonus you would get for defeating Proto Darkdeath
as if he were dropped by Mr. Egg.
Winning this fight will increase the item's Training Bonus
~~~
God of Cursing
~~~
An owlbear and 4 other units exist here.
Talking to the owlbear twice will initiate combat with the units shown.
Winning this fight will increase the item's Training Bonus
~~~
Hot Spring
~~~
Talk to the Hot Springs sign for a random effect
4/19 - Everyone's HP recovered.
5/19 - Everyone's SP recovered.
4/19 - Everyone's HP reduced to 50%.
6/19 - Everyone's SP reduced to 50%.
~~~
Item Worlder
~~~
The Item Worlder is here, willing to sell you some items for finding her.
These items are random, but are always item world related, such as Filler G,
Mr. Gency Exits, and Divers.
~~~
Legendary Guardian
~~~
"Only those who have mastered weapons can obtain the power".
Talk to the weapon in the translucent field to obtain a legendary weapon.
Each legendary weapon can only be obtained once.
In order to obtain the weapon, your weapon mastery must be at a certain point.
In order to obtain the weapon in Carnage Dimension, you must have both a mastery
level of 100 in the weapon type of the item you are trying to obtain, and
another rank 40 Carnage Dimension item.
~~~
Lone Zombie
~~~
Talk to the zombie four times to initiate a fight.
Beating the zombie will increase the item's Training Level.
~~~
Lost Army
~~~
8 Lost Soldiers standing around. Talk to them to initiate a fight.
Winning this fight will increase the item's Training Bonus
~~~
Lucky Board Room
~~~
11 Lucky Boards in a room. Talk to them repeatedly to start a fight.
Winning this fight will increase the item's Training Bonus
~~~
Mall
~~~
A hospital, peddler, black marketer, and magical manager are all here.
~~~
Pie Master
~~~
A female brawler will give you a Pie.
After receiving the pie, you can talk to the unit that was hit by the pie
several times to start a fight with the denizens of the room.
Winning this fight will increase the item's Training Bonus
~~~
Rabbit Farm
~~~
Six rabbits in a garden. Talk to the principal four times to start a fight.
Win the fight to add to the item's Training Bonus.
~~~
Treasure Room
~~~
A room full of high pillars and long drops with several treasure chests.
Having Life Support's triple jump nullifies the threat of falling, as you can
simply jump back up if you misstep.
=============================================================================
4.20 - Strategies
=============================================================================
Once you've gotten into the swing of things, you're going to want to level up
and/or rank up items in a hurry. This section will list a few strategies for
getting the most result per minute in Item World.
***
Fast Ranks
***
~~Gotta Go Fast~~
Route: Mystery Room
2 of any flying class (Fairy, Winged Warrior, Majorita) This can be worked
around by using the Magical Mini Craft Evility, or by having the Unique
Innocent "Flyer" on any of your equipment, allowing a more potent unit to be
the Killer in this combo.
First Character (Killer)
This character will kill the gatekeeper, if one exists. Even if there is no
gatekeeper, this character should still be pulled out first, as the evility,
"Explorer" will improve the chance of finding Mystery Rooms, which will help
increase an item's rank via training bonuses. Due to the massive range on
magic attacks, Majorita excels at this role.
-Evilities: Explorer, Adventuring Spirit, Start Dash, Sasuke, Secret Recon,
Booster, Any necessary stat/damage amplifiers.
-Secondary Evilities: Magical Mini Craft (Allows non-Majorita units to fly).
-Equipment: A strong weapon, and three movement boosting accessories.
-Chara World: +2 movement.
Second Character (Runner)
This character will run to the gate after the Killer has cleared the it.
Since this character will never see combat, you can go 100% move range.
-Evilities: Start Dash, Sasuke, Secret Recon, Booster
-Secondary Evilities: Hit and Away, Treasure Hunter
-Squad: Item Adventure (+2/+3 floors per clear)
-Equipment: three movement boosting accessories.
-Chara World: +2 movement.
The way it works is simple. First character kills the gatekeeper, second
character runs through. With a max level Item Adventure squad, each floor
you skip will add 3 to the total. Starting on floor 1, you skip to 4, then 7,
then 10 for an item general/king/god. Clear the item boss and force battles
in the mystery rooms for ranks.
***
Fast Levels
***
~~Scorched Earth~~ (Post Game)
Route: Item Level
All you need is a Sage, of level 150 or higher, as they learn the Land Decimator
skill at this level. Due to its low accuracy and low damage, a veritable ton
of optimization is required to make this work at peak efficiency.
Sage with Land Decimator
-Unique Evilities: Twin Heads, Greedy Disposition
-Evilities: Violence, Purgatory, Heavy Stance, Unstable Power, Mana Scarcity,
Desperation, Magical Boost, Ambush
-Secondary Evilities: Adventuring Spirit, Plunder, Explorer
-Squad: Hunter Team
-Equipment: Staff with high INT, Megaphone sub, 3x accessory with high INT
-Chara World: Critical chance, INT aptitude
***
Innocent Farming
***
By the time you have access to the Innocent Farm, it is unlikely you will need
to visit Item World with the express purpose of acquiring Innocents. However,
collecting Statisticians, Managers, and those first Gladiators to put into the
farm in the first place is a rite of passage all Disgaea players must face.
~~Basic~~
Route: Innocent
Level the Hunter Team as high as you can. At max level, it will double the
power of innocents you secure with members of the squad. Long range units,
such as mages or archers, are great for this.
-Equipment: Three movement increasing accessories.
-Squad: Hunter Team, with as many units as you can fit in it.
~~Scorched Earth~~ (Post Game)
Route: Innocent
As above, but it's likely you will not need to farm Innocents at this point.
=============================================================================
5.00 - Squad Shop
=============================================================================
An exceedingly useful feature in the game, the Squad Shop will force you to
make several characters solely for filling up squads for their bonuses.
Each squad has several levels which can be raised by using the "Strengthen
Squad" option. This will allow you to apply partially (or wholly)
interrogated units to levelling up a squad. Reducing a unit's SP to 0 via
interrogation will apply triple the unit's level to the squad when powering
it up.
~~~
Capture Squad - 12,000 Points to max
~~~
Super useful, and worth levelling up. Capturing more units faster allows you
to level up your squads faster.
Enables the use of "Capture". Captured units get sent to the interrogation
room. This will be your primary source of units used to power up squads.
Enemies in Item World have a disproportionately low number of stats compared
to their levels, making them prime targets for both capturing and feeding to
squads.
Level 1: Able to capture weakened unit. (Range: 1)
Level 2: Improve effect of capturing.
Level 3: Squad Limit +2.
Level 4: Able to capture weakened unit. (Area of effect: 3)
Level 5: Improve effect of capturing.
Level 6: Squad Limit +2.
Level 7: Able to capture weakened unit. (Area of effect: 9)
~~~
Interrogation Squad - 2,500 Points to max
~~~
Super useful, and worth levelling up to at least 2. When you come out of Item
World with 20 captured units, Interrogating them one at a time would be a
chore.
Enables the use of "Interrogation Room". This feature's primary uses are to
gain magic extract, which is a great source of stats early on, and to provide
bonus points to your squads. It is highly recommended that you rush this one
to at least level 2, so you can simultaneously interrogate all your prisoners.
Level 1: Able to interrogate prisoners.
Level 2: Able to interrogate all prisoners.
Level 3: Increases the effect of interrogation.
Level 4: Squad limit +1
Level 5: Increases the effect of interrogation.
Level 6: Squad limit +1
Level 7: Increases the effect of interrogation.
~~~
Boot Camp Squad - 15,000 Points to max
~~~
A useful late-game squad, but not worth investing much into.
When you start powerlevelling on Martial Training, you'll find that this squad
is effective, even with zero bonus points.
When the leader of this squad gains EXP, the members gain a portion of that.
Level 1: Members get 10% of EXP leader earns.
Level 2: Squad limit +1.
Level 3: Increase gained EXP by 10%.
Level 4: Squad limit +1.
Level 5: Increase gained EXP by 15%.
Level 6: Squad limit +1.
~~~
Channelling Squad - 9,000 Points to max
~~~
A useful late-game squad, but not worth investing much into.
When you start powerlevelling on Martial Training, you'll find that this squad
is effective, even with zero bonus points.
When the leader of this squad gains Mana, the members gain a portion of that.
Level 1: Members get 10% of Mana leader earns.
Level 2: Squad limit +1.
Level 3: Increase gained Mana by 20%
Level 4: Squad limit +2.
Level 5: Increase gained Mana by 30%.
Level 6: Squad limit +3.
~~~
Supply Depot - 24,000 Points to max
~~~
Allows units to use items without leaving the Base Panel.
Level 1: Able to use items in the Base Panel.
Level 2: Squad limit +1.
Level 3: Increase recovery item effects by 10%.
Level 4: Squad limit +1.
Level 5: Increase recovery item effects by 20%
~~~
Giant Killer Squad - 4,000 Points to max
~~~
Units are giant for 3 turns after leaving base panel. Their skills are replaced
with giant-specific ones.
Level 1: Members will be giant with dispatched.
Level 2: Squat limit +1.
Level 3: Giant turns +1.
Level 4: Squad limit +1.
Level 5: Giant turns +1.
~~~
Hunter Team - 30,000 Points to max
~~~
One of the most useful squads in the game, this squad will allow you to more
easily find and farm innocents in item world. This is the first squad you
want to max out if you're planning on doing any sort of innocent farming.
With a level 5 Hunter Team and "Innocent Route" in Item World selected, all
unsubdued innocents have their ability multiplied by 8 when subdued.
Level 1: Increase innocent rate by members x3%
Level 2: Squad limit +2.
Level 3: Deathblow innocents.
Level 4: Assign Limit +3. [sic]
Level 5: Double innocent's growth when subdued.
~~~
Foot Soldier Squad - 100,000 Points to max
~~~
20 units have their stats increased by 20%. Not that great.
The more units you have in here, the stronger they all become.
Level 1: Boosts stats of members by members x1%
Level 2: Squad limit +1.
Level 3: Squad limit +2.
Level 4: Squad limit +3.
Level 5: Squat limit +4.
~~~
Cyber Special Squad - 65,535 Points to max
~~~
Does not work with Land Decimator.
Increase accuracy of all members.
Level 1: Increase ally accuracy by members x1%.
Level 2: Enemies will not perform combo attacks.
Level 3: Squad limit +1.
Level 4: Halve flanking bonus against allies.
Level 5: Squad limit +2.
Level 6: Press square to see enemy thoughts.
Level 7: Squad limit +3.
Level 8: Double accuracy increase.
Level 9: Nullify flanking bonus against allies.
~~~
Defense Outpost Squad - 5,000 Points to max
~~~
Gain EXP and Mana without fighting.
Level 1: Lower stats, gain EXP&Mana without battle.
Level 2: Squad limit +1.
Level 3: Increase EXP and Mana gain by 1%.
Level 4: Squad limit +1.
Level 5: Increase EXP and Mana gain by 1%
~~~
Dark Assembly Squad - 30,000 Points to max
~~~
A largely useless squad, as it takes resources from other squads, and its
primary function (to get AYE in senate) is not a large enough problem to merit
the kind of investment this squad wants.
By the time you have enough HL to pass a bill via Pay Up, you're not only well
more than strong enough to also persuade by force, but cutting the cost in
half is not a big deal, as this game tends to work in powers of ten.
Useful only at level 9, as your senators are not as easily bribed as NPCs are.
Note: A full squad of 20 members at level 9 will make 1% bills pass about
half the time.
Level 1: Members become Senators.
Level 2: Squad limit +2.
Level 3: Increase effects of brobes by +50%.
Level 4: Squad limit +4.
Level 5: Increase member's attendance by +20%.
Level 6: Squad limit +5.
Level 7: Halve the cost when using Pay Up (Pay HL to pass a failed bill.)
Level 8: Squad limit +6.
Level 9: Members will vote Aye.
~~~
Item Adventure Squad - 65,000 Points to max
~~~
Something good will frequently happen in Item World.
Useful for levelling up items with less effort. Put a fairy or winged warrior
here with tons of MV for best results.
Level 1: Boost Level Sphere rate by members x1%.
Level 2: Squad limit +1.
Level 3: Members entering Gate, boost Floor +1.
Level 4: Squad limit +2.
Level 5: Boost Bonus Character rate by members x1%.
Level 6: Squad limit +3.
Level 7: Members entering Gate, boost Floor +1.
~~~
Support Group - 8,000 Points to max
~~~
Unlocked by reaching GOAL in Chara World three times.
Activities in the Chara World become advantageous.
Not a bad squad if you're doing a lot of Chara World.
Level 1: Boost members' Chara World stats by +2%.
Level 2: Squad limit +2.
Level 3: Learn Evilities every 3 Chara World wins.
Level 4: Squad limit +2.
Level 5: Increase Chara World turns by +5.
~~~
Research Support Unit - 2,000 Points to max
~~~
The most important bonus here is "Double the speed of research".
If you're patient, however, you can delay upgrading this squad indefinitely.
Supports activities of the Research Squad.
Level 1: Enhance the Nether Research Squad.
Level 2: Squad limit +1.
Level 3: Halve the rate of collapse.
Level 4: Squad limit +2.
Level 5: Double the speed of research.
Level 6: Squad limit +3.
~~~
Life Support Unit - 150 Points to max
~~~
Fun, and inexpensive to max out.
The best use for this squad is when you're in Item World's random mystery room,
"Treasure Room", where the triple jump will allow you to get back up to the
pillars if you fall down.
Enhances operations in the pocket netherworld.
Level 1: Press R2/L2 to do an alternative jump.
Level 2: Able to double jump.
Level 3: Able to attack by pressing square.
Level 4: Able to triple jump.
~~~
Curry Connoisseurs - 1,000 Points to max
~~~
Able to make your own curry.
Level 1: Able to use curry shop.
Level 2: Materials +1.
Level 3: Materials +1.
~~~
Innocent Aid Squad - 60,000 Points to max
~~~
A super useful squad that allows you to grow your innocents.
Enhances the Innocent Farm
Level 1: Able to use the Innocent Farm.
Level 2: Growth rate in Innocent Farm +1%.
Level 3: Number of Innocents +1.
Level 4: Growth rate in Innocent Farm +2%.
Level 5: Number of Innocents +2.
Level 6: Growth rate in Innocent Farm +3%.
Level 7: Number of Innocents +3.
Level 8: Innocent will be born subdued.
Level 9: Innocent birth rate +10%.
~~~
Skill Training Squad - 15,000 Points to max
~~~
Does not let non-monsters use monster skills. (e.g. Lantern Section)
Does not let characters use class-specific skills. (e.g. Land Decimator)
*DOES* let characters learn most scroll skills. (e.g. Heal, Star)
Able to use leader's special skills.
Level 1: Able to use Skills of the leader.
Level 2: Acquired skill EXP +10%.
Level 3: Squad limit +1.
Level 4: Acquired skill EXP +20%.
Level 5: Squad limit +2.
Level 6: Acquired skill EXP +30%.
Level 7: Squad gets half skill EXP of squadmade.
~~~
Ability Squad - 250,000 Points to max
~~~
Available after completing chapter 16, this squad teaches an assortment of
Evilities to its members.
Level 1: Learn Unity after 5 battles.
Level 2: Learn Aggression after 15 battles.
Level 3: Learn Magichange Reform after 30 battles.
Level 4: Learn Double Bladed after 50 battles.
Level 5: Learn Cross Formation after 75 battles.
Level 6: Learn Bond of Souls after 105 battles.
Level 7: Learn Fusing Souls after 140 battles.
Level 8: Learn Weapon Fusion after 180 battles.
Level 9: Learn Double Bladed Plus after 225 battles.
~~~
Alchemy Squad - 90,000 Points to max
~~~
Available after completing chapter 16, this squad enables the use of Alchemy,
which produces items while you're out. More units in the squad means items
will be produced faster.
Level 1: Able to use the Alchemist.
Level 2: Squad limit +1.
Level 3: Increase item types Alchemist can make.
Level 4: Squad limit +1.
Level 5: Increase item types Alchemist can make.
Level 6: Squad limit +2.
Level 7: Increase item types Alchemist can make.
Level 8: Double the item synthesis rate.
~~~
Asagi Fan Club - 1,000,000 Points to max
~~~
Obviously the best squad in the game.
Enhances Asagi's stats based on this squad.
Level 1: Boosts Asagi's stats by members x2%.
Level 2: Squad limit +1.
Level 3: Squad limit +2.
Level 4: Squad limit +3.
Level 5: Squad limit +4.
~~~
Flatty Squad - 72,000 Points to max
~~~
Unlocked after completing "The Cursed Witch" second map.
A much more efficacious Foot Soldier Squad, increasing the stats of five members
by 25%, rather than twenty members by 20%. Bonus only applies to, and is
amplified by, units with flat chests, such as Witch, Majorita, Usalia, Fairy,
Archer, and Flora Beast. Male units do not count.
Enhances the stats of assigned members.
Level 1: Boosts stats of members by members x5%.
Level 2: Squad limit +1.
Level 3: Squad limit +1.
~~~
Elite Four - 5,000,000 Points to max
~~~
Unlocked after completing "Possessed By Heart" in the post game.
After you can level up to 9999 in seconds, it becomes worth it to slow that
down on reincarnation in exchange for massive boosts to growth rate. This
becomes one of the best squads in the game shortly after unlocking it.
Level 1: Reduce EXP to 25%, growth rate up by 50%.
Level 2: Growth Rate +5%.
Level 3: Growth Rate +5%.
Level 4: Growth Rate +5%.
Level 5: Growth Rate +5%.
Level 6: Growth Rate +5%.
Level 7: Growth Rate +5%.
Level 8: Growth Rate +10%.
Level 9: Growth Rate +10%.
=============================================================================
6.00 - Chara World
=============================================================================
Making a return in a different way, Chara World can uniquely power up your
characters by increasing their stats and aptitudes.
The rewards are as follows:
-+1 Evility slot (Maximum +5)
-Transfer a known Evility to a scroll
-Enhance equipment aptitude (2%/3%/4%/5% to one stat)
-Enhance weapon mastery (B > A, etc.)
-Transfer a known Skill to a scroll
-Learn a new Evility (Choice from a list of five)
-Movement range +1 (Maximum +2)
-Jump height +5
-Throw range +1
-Counterattacks +1 (Maximum +2)
-Critical rate +5 (Maximum +30)
Short rules:
-Move 1-6 squares every turn, chosen randomly, or assisted by an item
-Blue is good
-Green can be good or bad
-Red is bad
-Attacking takes 1 point of movement. If you have 6 move, and you're next to
an enemy, you can attack it six times.
-Items used are specific to Chara World.
Rather than previous installments, where it played in the same isometric SRPG
you're used to, it instead acts like a board game, with dice-based movement,
and random events that determine your results.
Completing "Demon" level three times unlocks the support group squad, which
enhances Chara World operations, and gives you Evilities for clearing the
Chara World three times on any difficulty. The Evility is randomly chosen
from the following:
-Heart Guard (3 slots) - Reduce effects of negative events.
-Double Chance (3 slots) - Increase slot amount by 1 when battling.
-High Risk (4 slots) - multiply the status growth rate by 2, but DEF will be 0
-Spirit of Inquiry (5 slots) - Increase the initial turn limit by 5.
Starting at "Demon Lord" difficulty, you can encounter dark hearts, which you
should go out of your way to try and defeat for bonuses to all stats and
aptitudes.
Starting at "Super Overlord" difficulty, you can encounter Miss Evil.
Defeating her will give you an extra common evility slot the first three times
you beat her on a character. Her appearance is random, but you can force more
appearances by passing the "Challenge an Evil Person" bill. She also drops a
Dowsing Rod item, which gives you a hot springs event, adding +2 to each
aptitude.
The cost to enter Chara World on a unit is 100 Mana for the first entry, 1,000
Mana for the second, 10,000 for the third, and 100k for subsequent entries.
Every time a character reincarnates, this cost starts over at 100.
Occasionally, blue squares may contain a prinny that will give you a high level
weapon specific skill for 2,000,000 HL. This prinny only appears in Super
Overlord difficulty.
=============================================================================
6.10 - Chara World Evilities
=============================================================================
After completing Chara World on a character, you'll get the ability to select
a bonus. One of these bonuses is to grab an evility from a randomly generated
list of five. Higher difficulties are required to generate the higher tier
Evilities.
Alter Sound System
Anti-Flat Chest
Ambush
Aqua Power
Archeologist
Armor Coach
Armor Master
Armor Guru
Assassin's Soul
Auto Recovery
Axe Coach
Axe Master
Axe Guru
Bird's Feeling
Blizzard Blessing
Blue Power
Board Freak
Board Killer
Boorish Counter
Booster
Bottle Breaker
Bottle's Feelings
Bounty Hunter
Bow Coach
Bow Guru
Braggart
Career Training
Career Master
Comet Blessing
Cool Body
Counter Knowledge
Damage Reward
Enemy Lure
Extreme Agile Guy
Extreme Dense Guy
Extreme Fast Guy
Extreme Hyper Guy
Extreme Mean Guy
Extreme Smart Guy
Extreme Tough Guy
Extreme Wise Guy
Fire Body
Fire Management
Fish's Feelings
Fist Coach
Fist Guru
Fist Master
Flame Blessing
Gale Blessing
Gambler
Gear Repair
Gear Trainer
Gear Master
Gear Sales Rep
Gender Bender
Genius Studier
Geo Heal
Geologist
Green Power
Gourmet
Gum Eater
Gun Coach
Gun Master
Gun Guru
Handicap
Hard Worker
Hidden Blessing
Hurricane Blessing
Icic-Hell Blessing
Image Change
Improved Recovery
Insect Lover
Intense Agile Guy
Intense Fast Guy
Intense Hyper Guy
Intense Dense Guy
Intense Mean Guy
Intense Smart Guy
Intense Tough Guy
Intense Wise Guy
Invader
Invalid
Job Changer
Kill With Fire
Kill With Water
Kill With Wind
Lava Blessing
Life Insurance
Magic Bias
Magical Boost
Magical Mini Craft
Mana Collector
Mana Scarcity
Mana Maniac
Mana Master
Mascot's Feelings
Master's Gaze
MC Mastery
Medal Coach
Medal Guru
Medal Master
Medical Expertise
Meteor Blessing
Motor Gang
No Critical
Normal Soul
Number Padding
Overlord Training
Piercing Shot
Power of Bowls
Power Coach
Power Guru
Power Master
Power Shot
Pro Job Changer
Pro Mana Collector
Purple Power
Rabbit Lover
Red Power
Safety
Scorching Blessing
Snow Blessing
Spear Coach
Spear Master
Spear Guru
Staff Coach
Staff Master
Staff Guru
Stellar Blessing
Storm Blessing
Study Maniac
Study Nerd
Sword Coach
Sword Master
Sword Guru
Super Agile Guy
Super Dense Guy
Super Fast Guy
Super Hyper Guy
Super Jump
Super Smart Guy
Super Tough Guy
Super Wise Guy
Taste of Victory
Treasure Hunter
Treatment Testing
Ultimate Agile Guy
Ultimate Dense Guy
Ultimate Fast Guy
Ultimate Hyper Guy
Ultimate Mean Guy
Ultimate Smart Guy
Ultimate Tough Guy
Ultimate Wise Guy
Unstable Power
Water Management
Wind Management
Windy Body
Yellow Power
=============================================================================
7.00 - Martial Training
=============================================================================
Unlocked at the start of chapter 8, Martial Training is akin to Cave of Ordeals
from previous games.
First Trial is unlocked at the start of chapter 8.
Second Trial is unlocked at the start of chapter 11.
Third Trial is unlocked at the start of chapter 15.
Fourth Trial is unlocked after chapter 16.
Final Trial is unlocked after clearing "Possessed by Heart".
***
First Trial
***
3x level 81 Nether Nobles on ATK +50% effect.
Revisit: 3x level 81 Nether Nobles on ATK +50% *AND* EXP +100% effect.
One Time Bonus: Legendary Pravda Pendant
Note: Lining all three nobles next to one another will let you pepper them with
3x1 AoE attacks and build up a combo to finish them off. With enough muscle,
you can finish them off in a single turn with characters as low as level 50
(1900 INT) delivering the final blow. This will allow you to fly up in level.
Note: Once you're strong enough, you can capture all three enemies in a single
attack with zero prep (max level capture squad) or with one throw beforehand,
(3x1 capture skill 2). This is the fastest way to acquire prisoners at this
point in the game, *and* they're both high level and high stats.
Note: Setting enemy power to +1 at the cheat shop will make the Nether Nobles
level 99, causing them to give out a disproportionately large amount of
experience. Be sure to max out the EXP bar at the cheat shop if you plan to
take advantage of this stage for powerlevelling.
***
Second Trial
***
8x level 150 enemies on Enemy Boost +50% effect.
Revisit: 8x level 150 Wrestlers on EXP/Mana/Atk +50% effect.
Set up in two separate 2x2 blocks.
One Time Bonus: Legendary Royal Ring
***
Third Trial
***
6 level 200 enemies, lined up in a 2x3 pattern, standing on Enemy Turbo x3 geo
panels. You can either overpower them, or find a way up 48 dm to remove the
geo symbol. Logan has 48 throw height, and 3x angel shoes will give you
enough jump to get up there as well.
Revisit: 6x level 200 Eryngi, lined up for easy farming on EXP +100%/Mana +50%
geo panels.
One Time Bonus: Legendary Testament
Note: This is your next step in powerlevelling after you finish with Martial
Training 1.
***
Fourth Trial
***
A group of 8x level 300 Armor Knights, locked into a small fighting space via
No Entry panels. They will politely sit back and defend, rather than take
advantage of the Enemy Boost +50% panels they are on.
Revisit:9x level 300 Bear, in a 3x3 formation, on EXP/Mana +100% tiles.
One Time Bonus: Legendary Exodus
Note: This is your next step in powerlevelling after you finish with Martial
Training 3.
***
Final Trial
***
A group of 5x level 400 Great Wyrms on Enemy Turbo x3 panels. It should be a
joke compared to what had to be done to unlock this stage.
Revisit: 5x level 400 Lucky Board on EXP+100% Panels.
One Time Bonus: Legendary Arcadia
Note: Although this stage gives about twice as much EXP as Fourth Trial, this
stage's enemies can not be captured with a megaphone. If you do not care
about prisoners, this stage is better EXP per minute.
=============================================================================
8.00 - Information
=============================================================================
=============================================================================
8.10 - Weapon Specific Skills
=============================================================================
=============================================================================
8.11 - Fist Weapon Specific Skills
=============================================================================
Rank Skill Name Range Area of Effect
Rank 1 Triple Strike 1 1, knockback 1
Rank 3 Phantom Blow 1 3x1 horizontal line
Rank 7 Hurricane Blow 1 1 (Requires 1 behind)
Rank 15 Purgastory Palm 1 +, As per level 5 magic
Rank 21 Rising Domination 1 1
Rank 50 Big Bang 1 3x3 box
C.World No Way Out 1 1
=============================================================================
8.12 - Sword Specific Skills
=============================================================================
Rank Skill Name Range Area of Effect
Rank 1 Blade Rush 1 1x3 vertical line
Rank 3 Killer Spin 4 Line 1
Rank 7 Excavation 2 Front Only 3x1 horizontal line
Rank 15 Vacuum Slice X 2 Front Only 3x3 "X" shape
Rank 21 Rising Heavens 1 3x3 box (requires 1 behind)
Rank 50 Neodimension Slash 1 1x5 vertical, 3x1 horiz cross
C.World Super Crosslord 3 1
=============================================================================
8.13 - Spear Specific Skills
=============================================================================
Rank Skill Name Range Area of Effect
Rank 1 Impaler Drop 1 1x4 vertical line
Rank 3 Thousand Piercings 1 1/3x1 cone
Rank 7 Spear Gate 2 front 3x2 box, as per level 6 magic
Rank 15 Phoenix Valor 1 "t", 1x4/3x1 cross shape
Rank 21 Tornado Spark 2 front 3x3 box
Rank 50 Divine Trident 1 Unique, 1/3x1/5x1/5x1 cone
C.World Meteor Sky Spear 1 1x6 vertical line
=============================================================================
8.14 - Bow Specific Skills
=============================================================================
Rank Skill Name Range Area of Effect
Rank 1 Rapid Arrow 4 3x1 horizontal line
Rank 3 Doppelganger 3 +, As per level 5 magic
Rank 7 Zielregen 4 Box, As per level 8 magic
Rank 15 Chaotic X Circle 3 (7) X, size of 5x5 square
Rank 21 Sword Inferno 7 1
Rank 50 Galaxy Comet 4 1x5 vertical, 5x1 horiz cross
C.World Fire Dragon Gods 3 3x3 box
=============================================================================
8.15 - Gun Specific Skills
=============================================================================
Rank Skill Name Range Area of Effect
Rank 1 Tri-Burst 5 Line Single Starget
Rank 3 Victory Bullet 4 Line (Eff. 6) V, 3 targets
Rank 7 Shotgun Craft 4 Line (Eff. 5) 3x1 horizontal line
Rank 15 Homing Eraser 5 Line (Eff. 6) 1x3 vertical line
Rank 21 Top Shot 3 Line (Eff. 6) 1/3x1/3x1 Cone
Rank 50 Toten Kreuz 5 Line (Eff. 7) 3x3 "X" shape
C.World Cocytus 4 Line (Eff. 6) 3x3 box
=============================================================================
8.16 - Axe Specific Skills
=============================================================================
Rank Skill Name Range Area of Effect
Rank 1 Boulder Crush 1 1
Rank 3 Yo-Yo Trick 2 Front 1
Rank 7 Wild Crescent 1 3, 1 front/1 left/1 right
Rank 15 Silver Slugger 1 2x1 vertical
Rank 21 Gravity Hammer 1 8, Every adjacent panel
Rank 50 Dynamic Moon 1 1
C.World - El Diablo 0 3x3 box
=============================================================================
8.17 - Level-Based Skills
=============================================================================
These skills apply strictly to unique skills to the class, not to spells that
can be taught by scrolls at any level.
Class Level Skill Name Range Area of Effect
Angel 10 Holy Saber 3 +, as per level 5 magic
Angel 30 Miracle of Love 0 1
Archer 10 Hit Force 0 Auto
Archer 30 Strange Shot 3 1
F. Brawler 10 Active Despair 0 1
F. Brawler 30 Anaconda Impact 1 1
M. Brawler 10 Karmic Punishment 0 1
M. Brawler 30 Vigor Death Srike 3 (Line) 1
Dark Knight 10 Vital Steal 1 1
Dark Knight 80 Lightning Sword 1 3x3 box
Gunner 10 Critical Force 0 Auto
Gunner 30 Silent Sniper 8 (Line) 1
F. Healer 10 Stat Barrier Magic Magic
F. Healer 20 Spiritual Gain Magic Magic
M. Healer 10 Ailment Barrier Magic Magic
M. Healer 20 Physical Gain Magic Magic
Magician 10 Astral Wave 2 1
Magician 30 Magic Siphon 2 1
Maid 10 Trick Light 3 1
Maid 30 Afternoon Tea 3 Line 1
Ninja 10 Ninja Art Switch 3 1
Ninja 30 Ninja Art Darkness 3 (Line) 1
Pirate 10 Pirate Shell 5 Line 1
Pirate 80 Excavation 2 Front 3x1 Horizontal Line
Professor 10 Clinical Trial 3 1
Professor 30 Element Device 1 +, as per level 5 magic
Professor 50 Medical Care 0 Auto
Sage 50 Multi Attack 1 1
Sage 150 Land Decimator 0 Every unit on the map
Thief 10 Create Box 2 1
Thief 20 Create Barrel 2 1
Thief 30 Thief's Key 2 1
Thief 40 Snag Item 1 1
Thief 50 Snag Heart 1 1
F. Warrior 10 Sonic Smash 1 1
F. Warrior 30 Accel Charge 0 1
M. Warrior 10 Bulk Up 1 1
M. Warrior 30 Muscle Charge 0 1
Witch 10 Astral Impact 2 Line 3x1 horizonal line
Witch 30 Energy Potion 0 1
Wrestler 10 Heroic Backbreaker 4 Line 1
Wrestler 30 Super Piledriver 3 1
=============================================================================
8.20 - Evility List
=============================================================================
This section lists evilities, and from where they are obtained.
Each character collects more Evility slots by performing various tasks.
-+7 Common slots: Reach level 9999
-+5 Common slots: Chara World reward (1 per)
-+3 Common slots: Beat Miss Evil (1 per)
-+1 Unique slot: Pass bill in senate (After chapter 16)
-+1 Unique slot: Land the killing blow on the Prinny boss at Land of Carnage.
1 HL
"Healing fee at the hospital becomes 1 HL."
-Skill Shop: Prinny
8-Bit Giant
"Once, when HP is under 50%, fully recover HP and become giant."
-Skill Shop: Asagi
Abandon Knowledge (3 slots)
"Increase ATK by 30%, but INT & RES become 1."
-Skill Shop: Red Magnus
Advance Guard (4 slots)
"When defending, decrease damage taken by 50%."
-Skill Shop: Armor Knight
Advanced healing (5 slots)
"When using healing magic, heal target unit an additional 25% of their max HP."
-Skill Shop: F. Healer
Adventuring Spirit (5 slots)
"When clearing 3 Item World stages, increase the item's level by 1. (Doesn't
stack)"
-Skill Shop: Pirate
Aggression (3 slots)
"Increase ATK by 75% when attacking normally."
-Ability Squad: 15 battles
All Range + (4 slots)
"Increase attack and magic range of adjacent ally units by 1."
-Skill Shop: Angel
Alter Sound System
"When controlling unit at the base, you can change some system sounds."
-Chara World
Ambition (3 slots)
"If unit is on the map when clearing the stage, all ally units on the map earn
EXP."
-Skill Shop: Zeroken
Ambush (2 slots)
"Increase ATK by 20% on the turn unit is dispatched."
-Chara World
-Quest: Formula for Victory
Amnesiac Blast (2 slots)
"50% chance to inflict amnesia when attacking normally."
Skill Shop: Orc
Analyzer (4 slots)
"Decrease damage taken from skills that were previously used on the stage by
30%."
-Skill Shop: Christo
Angel Leadership (4 slots)
"Increase ATK of adjacent units by 50% if allies fill all adjacent panels."
-Skill Shop: Angel
Angel Majesty (4 slots)
"Decrease DEF of adjacent enemy units by 20%."
-Skill Shop: Angel
Anti-Demon Decoy (4 slots)
"Evade magic attacks at the rate of 50%."
-Skill Shop: Sage
Anti-Flat Chest
"Increase evasion by 10% if unit has a flat chest."
-Chara World
Archeologist (2 slots)
"When researching Netherworlds, you'll find rare items easier."
-Chara World
Arrow in the Knee (3 slots)
"After an attack, decrease SPD of target unit by 10% when bow is equipped."
-Skill Shop: Archer
Asagiri Power (4 slots)
"Increase stats by corpses on the map x5%."
-Skill Shop: Asagi
Asleep Attack (3 slots)
"Increase damage dealt to sleeping units by 100%."
-Skill Shop: Slumber Cat
Assassination (4 slots)
"Increase damage dealt by 30% when attacking from behind."
-Skill Shop: Ninja
Assassin's Soul (3 slots)
"Nullify evasion increasing effects from an enemy unit's Evility."
-Chara World
-Quest: Fight with Ninja
-One Time Bonus: Isolation Camp
Attack Weakness (4 slots)
"Increase damage dealt by 50% when exploiting target's negative element."
-Skill Shop: Great Wyrm
Auto Recovery (2 slots)
"Recover 5% HP at end of turn."
-Chara World
Axe Guard (3 slots)
"Increase axe resistance by 20%."
Skill Shop: Orc
Bad Trip (2 slots)
"10% chance to inflict poison, sleep, and paralysis when attacking normally."
-Skill Shop: Majorita
Battle Mania (4 slots)
"Increase stats by enemy units within 2 panels x5%."
-Skill Shop: Red Magnus
Battle of Wits (3 slots)
"Physical defense is based on RES."
-Skill Shop: Christo
Beetle Size (4 slots)
"Evade attacks at the rate of 75%, but damage taken will be 10." [sic]
-Skill Shop: Asagi
Best Condition (3 slots)
"Increase stats by 10% when HP is full."
-Skill Shop: BEAR
Beyond the Future (5 slots)
"If not defending, will counter attack before being attacked. (Max 5 times)"
-Skill Shop: Nekomata
Binding Dash (3 slots)
"Multiply movement & SPD by 2 when paralyzed."
-Skill Shop: Imp
Bird's Feeling
"When in the pocket Netherworld, you will appear as Mr. Egg."
-Chara World
Blasting Fist (3 slots)
"After attacking with a fist weapon, decrease target unit's DEF by 10%."
-Skill Shop: M. Brawler
Blessing Bell (3 slots)
"Ally units fully recover when they level up."
-Skill Shop: Fairy
Blessing of Love (3 slots)
"Increase recovery for ally units within 2 panels by 70%."
-Skill Shop: Angel
Blood Insanity (4 slots)
"When attacking an unit with a HP under 50%, increase damage dealt by 30%."[sic]
-Skill Shop: Knight Rider
Boar Charge (4 slots)
"Increase ATK by 50%, but decrease HIT by 30%."
-Skill Shop: Orc
Board Freak
"Increase Bonus when defeating Lucky Boards by 50%."
-Chara World
Board Killer (2 slots)
"Increase ATK by 50% when attacking Lucky Boards."
-Chara World
Bolster Spirit (4 slots)
"Increase Revenge Gauge gain of ally units on the map by 1%." [sic]
-Skill Shop: Killia
Bomb Trainer (2 slots)
"Increase explosive damage of thrown barrels by half of the barrel's HP."
-Skill Shop: Thief
Bond of Souls (2 slots)
"Increase Magichange turn limit by 3."
-Ability Squad: 105 battles
Bones Out (4 slots)
"Decrease DEF of target unit by 30% when attacking. (Lasts 3 turns)"
-Skill Shop: Succubus
Boorish Counter (2 slots)
"Will not counter attack, but increase stats by 20%."
-Chara World
Booster (2 slots)
"Increase movement by 1%" [sic]
-Chara World
-Quest: Movement Support
Bottle Breaker
"Deathblow Bottlemails"
-Chara World
Bottle's Feelings
"When in the pocket Netherworld, you will appear as a Bottlemail."
-Quest: Letter
-Chara World
Bounty Hunter
"Increase damage dealt to stray Lost Army or other Netherworld Army by 30%."
-Chara World
Bow Guard (3 slots)
"Increase bow resistance by 20%."
-Skill Shop: Rabbit
Bow Range (3 slots)
"Attack range increased by 1 panel(s) when bow is equipped."
-Skill Shop: Archer
Braggart
"Increase ATK by 50% during battle, Chara World, and research expeditions."
-Chara World
-Quest: Outdoors Scare Me
Brain Crusher (3 slots)
"Increase damage dealt to amnesiac units by 100%."
-Skill Shop: Nether Noble
Breath of Life (2 slots)
"Increase Max HP by 10%."
-Skill Shop: Goldion
Bunny Ear Radar (5 slots)
"Evade attacks from any direction at the rate of 50%."
-Skill Shop: Usalia
Bunny Hop (2 slots)
"Increase jump power by 48."
-Skill Shop: Rabbit
Calamity Shield (5 slots)
"Nullify damage from units that are inflicted with ailments."
-Skill Shop: Chimera
Cannon for an Arm (4 slots)
"Increase the range of consumable items by 2%."[sic]
Skill Shop: Maid
Captain Tower (5 slots)
"Increase damage dealt by tower attacks and tower skills by 50%."
Skill Shop: Wrestler
Career Training (2 slots)
"Increase Class Proficiency earned by 20%."
-Chara World
-Quest: Pro Interviewee
Career Master (5 slots)
"Increase Class Proficiency earned by 100%."
-Chara World
-Quest: Don't Rush
Cat Step (4 slots)
"Evade attacks from lower elevations at the rate of 50%."
-Skill Shop: Slumber Cat
Charm Pheromones (5 slots)
"Charm adjacent male enemy units at end of turn."
-Skill Shop: Succubus
Charmy Song (5 slots)
"Increase team attack rate of all ally units on the map by 10%."
-Skill Shop: Sea Angel
Chemical Reaction (3 slots)
"When using support magic, increase one stat that wasn't enhanced by 30%."
-Skill Shop: Professor
Chi Charging (3 slots)
"Increase attack range for normal attacks by 1 panel(s) when fist is equipped."
-Skill Shop: F. Brawler
Close Combatant (3 slots)
"Decrease damage taken from adjcent units by 20%."
-Skill Shop: Killia
Combat High (5 slots)
"Increase ATK by units defeated by allies x10%."
-Skill Shop: Knight Rider
Concentration (6 slots)
"Increase damage of single target magic attacks by 100%."
-Skill Shop: Sage
Cool and Calm (3 slots)
"As long as unit doesn't move, increase INT & RES by 20%."
-Skill Shop: Christo
Corpse Cannibal (4 slots)
"Recover HP & SP by units defeated x3% when defeating units."
-Skill Shop: Undead
Counter Chance (4 slots)
"Increase critical rate of counter attacks by 50%."
-Skill Shop: M. Brawler
Counter Dodge (5 slots)
"Evade all counter attacks."
-Skill Shop: F. Brawler
Counter Knowledge
"Increase # of counter attacks by 1."
-Chara World
-Quest: Doubled!
Cross Bomber (2 slots)
"When this unit explodes, it explodes in straight lines of 5 panels."
-Skill Shop: Prinny
Cross Formation (2 slots)
"Increase Magichange range by 2."
-Ability Squad: 75 battles
Crush (3 slots)
"Increase damage dealt to shrunk units by 100%."
-Skill Shop: Great Wyrm
Curse Reversal (3 slots)
"When inflicted with ailment, inflict attack with the same ailment."
-Skill Shop: Majorita
Cute Song (5 slots)
"Increase recovery amount of all ally units on the map by 50%."
-Skill Shop: Sea Angel
Damage Convert (3 slots)
"Increase INT by 10% when damaged by skills."
-Skill Shop: Witch
Damage Cut (4 slots)
"Nullify damage dealt that is less than 5% of Max HP."
-Skill Shop: Twin Dragon
Damage Reward (3 slots)
"100% of the damage taken will be deducted from your HL instead."
-Chara World
-Quest: Fight Money
Dark Song (5 slots)
"Increase stats of ally units on the map by 2%, decrease stats of enemy units
by 2%."
-Skill Shop: Asagi
Day of Calamity (4 slots)
"When attacking, chance to deathblow target equal to ailments on target x10%."
-Skill Shop: Chimera
Death Fang (3 slots)
"Increase damage dealt to paralyzed units by 100%."
-Skill Shop: Knight Rider
Death Glare (5 slots)
"Paralyze adjacent enemy units at end of turn."
-Skill Shop: Void
Death Resistance (4 slots)
"Deathblows will not occur on any units on the map."
-Skill Shop: Usalia
Defensive Stance (4 slots)
"Always defends when attacked from front or side."
-Skill Shop: Armor Knight
Demon Researcher (5 slots)
"Increase stats of the Magichange weapons by 15%."
-Skill Shop: Professor
Demonic Marksman (4 slots)
"HIT & SPD Aptitudes increased by 30%."
-Skill Shop: Pirate
Desperation (4 slots)
"Increase ATK by 50%, but decrease DEF by 100%."
-Skill Shop: Nekomata
Double Attack (4 slots)
"Increase damage dealt by 30% when attacking the same unit as the previous turn.
-Skill Shop: Twin Dragon
Double Bladed (5 slots)
"You will be able to dual wield with main weapon and sub weapon."
-Ability Squad: 50 battles
Double Bladed Plus (4 slots)
"When Double Bladed is in effect, apply 100% of the sub weapon's stats."
-Ability Squad: 225 battles
Double Chance (3 slots)
"Increase slot amount by 1 when battling in the Chara World."
-Support Group reward for clearing 3 Chara Worlds.
Dragon Treasure (4 slots)
"Increase equipment effect by 20% when treasure is equipped."
-Skill Shop: Twin Dragon
Dream Invitation
"Increase chance adjacent male units will surrender."
-Skill Shop: Seraphina
Duelist (4 slots)
"Increase damage dealt by 50% when attacking if target's class is unique on map.
-Skill Shop: Lady Samurai
Dynamic Vision (2 slots)
"Increase HIT by 10%."
-Skill Shop: Seraphina
Eclipse Power
"Permanently increase stats when defeating a boss."
-Learned when defeating the boss in Carnage Dimension > Inner Dark Demise >
Evil God of Tyranny.
Effective Delivery (4 slots)
"The effects of support magic will last 3 more turn(s)."
-Skill Shop: Professor
Effort (3 slots)
"Increase EXP earned from higher level enemy units by 50%."
-Skill Shop: F. Warrior
Element Charge (4 slots)
"Increase damage of elemental attacks by uses of element attacks on the map
x5%."
-Skill Shop: Great Wyrm
Elemental Reverse (3 slots)
"Reverses elemental resistances."
-Skill Shop: Imp
Elemental Rise (3 slots)
"Increase resistances to all elements except star by 25%."
-Skill Shop: Magic Knight
Enemy Lure (3 slots)
"Enemy units will prioritize attacking unit."
-Chara World
Enlarge (3 slots)
"Increase magic range by 2, but 50% more SP used."
-Skill Shop: Magician
Eryngi Fluid (4 slots)
"30% chance to obtain an SP recovery item when attacked by an enemy unit."
-Skill Shop: Eryngi
Evade Danger (2 slots)
"Nullify explosive damage."
-Skill Shop: Thief
Evil Spirit (4 slots)
"Decrease effects of enemy unit's healing magic by 50%."
-Skill Shop: Majorita
Expand (3 slots)
"Increase magic range by 1."
-Skill Shop: Witch
Explorer (2 slots)
"If unit is on map when clearing a floor, increase chance of a Mystery Room."
-Skill Shop: Pirate
Euthanasia (4 slots)
"Normal attack will deathblow targets with less than 25% HP."
-Skill Shop: Lady Samurai
Exploding Punch (3 slots)
"When attacking normally, deal damage to enemy units adjacent to target."
-Skill Shop: Nekomata
Eye for Discovery (3 slots)
"If unit is on the map when clearing the stage, receive an item."
-Skill Shop: Christo
Fatal Hit (4 slots)
"Increase Critical Rate by 10%."
-Skill Shop: Killia
Fatal Slash (4 slots)
"30% chance to deathblow if target has a lower SPD."
-Skill Shop: Rabbit
Feint (4 slots)
"Cancel out the enemy's counter attack."
-Skill Shop: Ninja
Fighting Instinct (3 slots)
"Revenge Gauge gain increased by 50%."
-Skill Shop: M. Warrior
Fighting Spirit (5 slots)
"Increase ATK & DEF by 5% when attacking or being attacked. (Max 100%)"
-Skill Shop: Dark Knight
Fish's Feelings
"When in the pocket Netherworld, you will appear as a Level Fish."
-Chara World
Fluffy Barrier (4 slots)
"Decrease damage taken by 50% when attacked from behind."
-Skill Shop: Nine-Tails
Fly Swatter (3 slots)
"Increase ATK by 100% when attacking flying units."
-Skill Shop: Archer
Flying Bullets (3 slots)
"Attack Range is limitless when gun is equipped."
-Skill Shop: Gunner
Focused Bomb (3 slots)
"When this unit explodes, deals damage equal to 100% of HP."
-Skill Shop: Prinny
Forced Counter (5 slots)
"When attacking, forces enemy to counter attack. (Max 20 times)"
-Skill Shop: M. Brawler
Fortune Song (5 slots)
"Increase Mana earned by all ally units on the map by 30%."
-Skill Shop: Sea Angel
Fountain of Facts (2 slots)
"Increase INT by 10%."
-Skill Shop: Christo
Fusing Souls (3 slots)
"Increase stats of Magichange when using Dual Magichange."
-Ability Squad: 140 battles
Gear Maintenance
"Increase all Equipment Aptitudes by 3%."
-Skill Shop: All Characters
Gear Repair (2 slots)
"Increase all Equipment Aptitudes by 5%."
-Chara World
-Quest: Repairing?
-One Time Bonus: Bridge to Depths
Gear Trainer (3 slots)
"Increase all Equipment Aptitudes by 10%."
-Chara World
Gear Sales Rep (4 slots)
"Increase all Equipment Aptitudes by 15%.
-Chara World
Gear Master (5 slots)
"increase all Equipment Aptitudes by 20%."
-Chara World
-Quest: Challenge
Gender Bender
"Switch gender of unit."
-Chara World
-Quest Reward: Great Deals
Generate Pain (3 slots)
"50% of damage taken recovers SP."
-Skill Shop: Fairy
Genius Studier (5 slots)
"Increase EXP earned by 100%."
-Chara World
Geo Damage (4 slots)
"When enemy units take Geo damage, deal damage equal to 15% of target's HP."
-Skill Shop: Nine-Tails
Geo Heal (3 slots)
"Reverse damage deatl to unit from Geo Effects and Geo Chains."
-Quest: Cool with Geo
-Chara World
Geo Protect (4 slots)
"Nullify damage taken by ally units from Geo Effects and Geo Chains."
-Skill Shop: Nine-Tails
Geologist (2 slots)
"When researching Netherworlds, you'll find new Netherworlds easily."
-Chara World
-Quest: Where Is This...?
Great Debater (3 slots)
"Double the effect of bribery when proposing bills to the Dark Assembly."
-Skill Shop: Nether Noble
Golden Finger (4 slots)
"Increase HL earned by 100% when defeating enemy units."
-Skill Shop: Nether Noble
Gourmet
"Increase effects of recovery items used on unit by 100%"
-Chara World
-Quest: Kakamigahara Kimchi
Grappler (2 slots)
"Decrease damage taken from counter attacks by 50%."
-Skill Shop: M. Brawler
Grief Shout (5 slots)
"When defeated, decrease DEF of enemy units by 30%. (Lasts 3 turns)"
-Skill Shop: Chimera
Guardian Angel (4 slots)
"Increase DEF of ally unit in front by 100%."
-Skill Shop: Angel
Gum Eater
"Increase recovery effect of Mint Gum by 10,000%, but it won't become ABC Gum."
-Chara World
Gun Fight (4 slots)
"Decrease damage taken from units more than 3 panels away by 50%."
-Skill Shop: Pirate
Handicap (2 slots)
"When attacking lower level enemy units, remaining HP becomes 1."
-Chara World
Happy Song (5 slots)
"Increase EXP earned by all ally units on the map by 30%."
-Skill Shop: Sea Angel
Hard Worker (2 slots)
"Increase EXP earned by 20%."
-Chara World
-Quest: Loves Research
Hawkeye (3 slots)
"When attacking an enemy more than 3 panels away, accuracy becomes 100%."
-Skill Shop: Gunner
Head-to-Head (4 slots)
"Increase damage dealt by 30% when attacking enemy units from the front."
-Skill Shop: Lady Samurai
Healing Hands (2 slots)
"Increase EXP earned when using healing magic by 200%."
-Skill Shop: M. Healer
Heart of Affection (3 slots)
"Increase RES by 10% when using healing magic to heal units to max HP."
-Skill Shop: F. Healer
Heart Guard (3 slots)
"Reduce effects of negative events in the Chara World."
-Support Group reward for clearing 3 Chara Worlds.
Heavy Armor (3 slots)
"Increase DEF by 50%, but cannot be lifted."
-Skill Shop: Goldion
Heavy Stance (4 slots)
"Increase stats by 30%, but cannot be lifted."
-Skill Shop: Dark Knight
Herbal Therapy (5 slots)
"Increase resistances of adjacent ally units to all elements except star by 50%.
-Skill Shop: Flora Beast
Hidden Blessing (2 slots)
"Recover 10% HP when attacked from behind by adjacent unit."
-Chara World
-Quest: Coincidental Luck
Hidden Valley (3 slots)
"Increase ATK&SPD by current elevation x1%"
-Skill Shop: Rabbit
High Risk (4 slots)
"When in the Chara World, multiply the status growth rate by 2, but DEF = 0."
-Support Group reward for clearing 3 Chara Worlds
-Quest Reward: Beloved Person
Hit and Away (5 slots)
"When defeating an unit after moving, you can move once again." [sic]
-Skill Shop: F. Warrior
Hold the Line (4 slots)
"When defending, enemy units cannot enter within 2 panels of this unit."
-Skill Shop: Armor Knight
Hunting (4 slots)
"Fully recover HP & SP when defeating an enemy unit by attacking normally."
-Skill Shop: BEAR
I Love Curry (3 slots)
"After using Curry, increase ATK by 30%. (Lasts 3 turns)"
-Skill Shop: Usalia
Image Change (2 slots)
"Switch values of HP & SP, and ATK & INT."
-Chara World
Immovable Fist (4 slots)
"If unit doesn't move, increase damage dealt by 50% on next turn."
-Skill Shop: Goldion
Impact Charge (4 slots)
"Increase ATK by 10% every time attacked by a non-elemental attack."
-Skill Shop: Sludge
Imperial Wrath (4 slots)
"When hit with a critical, increase next attack's damage dealt by 100%."
-Skill Shop: Twin Dragon
Impromptu
"Team attack chance increased by 50%."
-Skill Shop: F. Brawler
Improved Recovery
"Increase effects of healing magic on self by 50%."
-Chara World
-Quest: Great Health
In the Fight (4 slots)
"Decrease damage taken from adjacent units by 50%."
-Skill Shop: Dark Knight
Insect Lover
"Increase stats by Fairy units on the map x5%."
-Quest: Homework
-Chara World
Invader (2 slots)
"When researching Netherworlds, increase stats by 50%."
-Chara World
-Quest: Invasion!
Iron Body (2 slots)
"Increase DEF by 10%."
-Skill Shop: Red Magnus
Isolation (4 slots)
"Increase stats by 20% when not adjacent to any units."
-Skill Shop: Imp
Invalid
"Multiply the Hospital's recovery and revival counts by 2."
-Chara World
-Quest: Falling Leaf
Job Changer (3 slots)
"Increase Class Proficiency earned by 40%."
-Chara World
Kamikaze (4 slots)
"Increase critical damage dealt by 100% if target unit's SPD is higher than
yours."
NOTE: This is mistranslated. YOUR speed must be higher for this to work.
-Skill Shop: Zeroken
Kill With [ELEMENT] (6 slots)
"Decrease [ELEMENT] resistance for other units on the map by 15%."
Kill With Fire - Chara World
- Quest: Fire Coping
Kill With Water - Chara World
- Quest: Water Coping
Kill With Wind - Chara World
- Quest: Wind Coping
King's Dignity (4 slots)
"Increase damage dealt to boss units by 50%."
-Skill Shop: Twin Dragon
Kinship Awareness (4 slots)
"Increase stats by units of the same class x10%."
-Skill Shop: Slumber Cat
Know How to Use It (3 slots)
"Increase healing item effect by 100%, and attack item damage by 50%."
-Skill Shop: Maid
Knuckle Guard (3 slots)
"Increase fist resistance by 20%."
-Skill Shop: Sludge
Lance Guard (3 slots)
"Increase spear resistance by 20%."
-Skill Shop: Winged Warrior
Leaf Shield (4 slots)
"Increase DEF & RES of ally units within 2 by 30% at end of turn. (Lasts 3
turns.)"
Also helps you defeat Air Man.
-Skill Shop: Flora Beast
Lengthen Ailment (4 slots)
"Status ailments will last 2 turns longer on enemy units."
-Skill Shop: Winged Warrior
Licensed Caregiver (3 slots)
"When using a healing item, the range of its effect will be expanded."
-Skill Shop: Maid
Lich Deimos (6 slots)
"Once per stage, revive inside the Base Panel after being defeated."
-Skill Shop: Majorita
Life and Death (4 slots)
"Deathblow all Charmed or Controlled units."
-Skill Shop: Seraphina
Life Insurance
"Obtain HL when deeated by non-ally units."
-Chara World
Light of Salvation (3 slots)
"When using healing magic, you will also recover 30% of Max HP."
-Skill Shop: M. Healer
Lights of Life
"When remiaining SP is insufficient, use HP for skills instead."
-Skill Shop: Magician
Light Protection (5 slots)
"Increase DEF & RES of target unit by 20% when healing. (Lasts 3 turns)"
-Skill Shop: M. Healer
Lightning Speed (3 slots)
"When HP is under 30%, increase movement by 2."
-Skill Shop: Rabbit
Listless Spores (2 slots)
"25% chance to inflict weaken when attacking normally."
-Skill Shop: Eryngi
Lock Eyes (3 slots)
"Decrease evasion rate of enemy units on the map by 20%."
-Skill Shop: Chimera
Loner Power (5 slots)
"Increase stats by 50% when there are no ally units on the map."
-Skill Shop: Void
Lucky Finger (3 slots)
"Increase the Item Rank by 1 when defeating treasure chests."
-Skill Shop: Thief
Lucky Song (5 slots)
"Increase critical rate of all ally units on the map by 5%."
-Skill Shop: Sea Angel
Macho Splendor (4 slots)
"Decrease damage taken from female units by 30%."
-Skill Shop: Eryngi
Magical Boost (3 slots)
"Increase damage dealt by magical attack skills by 15%."
-Chara World
Magical Mini Craft (2 slots)
"Decrease stats by 10%, but mvoement type becomes flying type."
-Chara World
-Quest: Nether Aircraft
Magic Bias (2 slots)
"Decrease Max HP by 50%, but increase Max SP by 100%."
-Quest: Magic Distortion
Magic Collection (4 slots)
"Recover 10% of Max SP when defeating an enemy unit with a skill."
-Skill Shop: Witch
Magic Conversion (2 slots)
"Every 2% of remaining SP increases INT by 1%."
-Skill Shop: Sage
Magic Enhancement (3 slots)
"Increase all stats by 5%."
-Skill Shop: Void
Magic Training (2 slots)
"Increase Skill EXP earned when using skills by 100%."
-Skill Shop: Magician
Magichange Reform (2 slots)
"Modify stats of Magichange weapons based on weapon it changed to.
-Ability Squad: 30 battles
Malicious Reflect (3 slots)
"Inflict 10% of damage taken to attacker.
-Skill Shop: Majorita
Mana Blade (3 slots)
"When attacking normally, increase INT by 20% when sword is equipped."
-Skill Shop: Magic Knight
Mana Lover
"Increase Mana earned by 50%."
-Skill Shop: All characters
-One Time Bonus: Main Deck-4th Area
Mana Maniac (2 slots)
"Increase Mana earned by 100%."
-Chara World
-Quest: Want Mana
Mana Master (5 slots)
"Increase Mana earned by 500%."
Mana Collector (3 slots)
"Increase mana earned by 200%."
-Chara World
Mana Scarcity (4 slots)
"Earn 30% of Mana, but increase ATK by 50%."
-Chara World
-Quest: Not Enough!
-One Time Bonus: Destroyer's Beckon
Marking (4 slots)
"Register attack to increase accuracy of subsequent ally units by 25%."
-Skill Shop: Gunner
Mass Psyche (4 slots)
"Increase stats by ally units on the map x3%."
-Skill Shop: Orc
Mascot's Feelings
"When in the pocket Netherworld, you will appear as a Luck Board."
-Chara World
Master's Gaze (3 slots)
"Movement of Level Fish becomes 1."
-Chara World
Mastered Fist (4 slots)
"Increase all weapon resistances by 20% when fist is equipped."
-Skill Shop: Goldion
MC Mastery
"Increase stats of equipped Magichange weapon by 5%."
-Quest: Demonology Research
-Chara World
-One Time Bonus: Beating of the End
Medical Expertise
"Increase effects of healing magic on self by 100%."
-Chara World
-Quest: Spotter Wanted
Mind Break (5 slots)
"10% of damage dealt by an attack is also dealt to SP."
-Skill Shop: Fairy
Mind's Eye (3 slots)
"Nullify any attack revisions when attacked from the side or behind."
-Skill Shop: Lady Samurai
Money Heal (5 slots)
"Recover 20% HP at end of turn, but costs HL equal to HP recovered times 10."
-Skill Shop: Nether Noble
Money is Power (5 slots)
"Increase damage dealt by 50%, but attacking costs damage dealt time 10 HL."
-Skill Shop: Nether Noble
Motor Gang
"Increase stats by Imp, Orc, and Horseman units on the map x5%."
-Chara World
-Quest: Noise Pollution
Muscle Increase (2 slots)
"Increase ATK by 10%."
-Skill Shop: Killia
Muscle Power (2 slots)
"When attacking normally, increase ATK by 30%."
-Skill Shop: Red Magnus
Mushroom Doping (4 slots)
"Increase one random stat by 20% at end of turn. (Lasts 3 turns)"
-Skill Shop: Eryngi
Mystic Protection (2 slots)
"Increase RES by 10%."
-Skill Shop: Usalia
Nature Muscle (4 slots)
"HP Aptitude increased by 100%, but INT & RES Aptitudes decreased by 50%."
-Skill Shop: Asagi
No Critical
"When attacking, increase ATK by 10%, but will not critical."
-Chara World
-Quest: Stability Dreams
No Miss Counter (4 slots)
"Counter attacks will never miss."
-Skill Shop: F. Brawler
Normal Soul
"All elemental and weapon resistances becomes 0."
-Chara World
-Quest: Imp Elimination
Number Padding (3 slots)
"When defeating quest targets, add 1 to the defeated target amount."
-Chara World
-Quest: Water Increase
One Hit Victory (4 slots)
"Increase stats by 10% when defeating an enemy who had full HP."
-Skill Shop: Red Magnus
Oracle Sword (3 slots)
"When attacking normally, recover 5% of Max SP."
-Skill Shop: Magic Knight
Overdose (4 slots)
"Increase damage dealt to unit inflicted with an ailment from an ailment skill
by 60%."
-Skill Shop: Winged Warrior
Overflowing Magic (5 slots)
"When remaining SP is 50% or less, increase damage dealt from skills by 30%."
-Skill Shop: Witch
Overlord Training
"Decrease stats by 50%, but increase EXP earned by 50%."
-Chara World
Over Limit (5 slots)
"Special skill power increased by 50%, but SP drains by 10% each turn."
-Skill Shop: Magician
Paralysis Dust (2 slots)
"50% chance to inflict paralysis when attacking normally."
-Skill Shop: Winged Warrior
Pierce
"When attacking normally, damage dealt can't be dispersed to multiple enemy
units."
-Skill Shop: F. Warrior
Piercing Shot (3 slots)
"When attacking, deal damage to units between self and target."
-Chara World
Plunder (4 slots)
"30% chance to acquire equipment from defeated enemy units."
-Skill Shop: Pirate
Plunder Power (5 slots)
"Absorb 5% of a defeated enemy unit's stats."
-Skill Shop: Void
Poison Accelerator (4 slots)
"Increase poison damage dealt to enemy units on map by 25%."
-Skill Shop: Winged Warrior
Poison Chance (3 slots)
"Increase damage dealt to poisoned units by 100%."
-Skill Shop: Undead
Poison Gel (4 slots)
"When attacked by an adjacent non-elemental attack, inflict poison on the
attacker."
-Skill Shop: Sludge
Poison Heal (3 slots)
"Reverse damage dealt by poison."
-Skill Shop: Imp
Poisonous Matter (2 slots)
"50% chance to inflict poison when attacking normally."
-Skill Shop: Sludge
Power Aroma (4 slots)
"Increase ATK of ally units within 2 panels by 20% at end of turn. (Lasts 3
turns.)"
-Skill Shop: Flora Beast
Power Axe (2 slots)
"Increase damage dealt by 10% when axe is equipped."
-Skill Shop: M. Warrior
Power of Adversity (4 slots)
"When HP is under 10%, increase damage dealt by 5%."
-Skill Shop: BEAR
Power of Bowls
"For every Evility cost that is remaining, increase stats by 5%."
-Chara World
Power Throw (4 slots)
"Increase throw range by 2."
-Skill Shop: Wrestler
Power Shot
"Increase ATK by 10% when attacking normally."
-Quest: Physical Attacking
-Chara World
Precocious Secret
"When level is under 1000, increase EXP earned by 20%."
-Quest: I Wanna Be An Adult
Pressure (5 slots)
"Decrease Revenge Gauge of enemy units by 10% at beginning of turn."
-Skill Shop: Goldion
Prevention (3 slots)
"Protect ally units within 3 panels from ailments."
-Skill Shop: Flora Beast
Pro Job Changer (4 slots)
"Increase Class Proficiency earned by 80%."
-Chara World
Pro Mana Collector (4 slots)
"Increase Mana earned by 300%."
-Chara World
Protection Destruction (4 slots)
"Element attacks weaken target's element attacks by 20%. (Lasts 3 turns)"
-Skill Shop: Great Wyrm
Punishing Punisher (3 slots)
"Increase damage dealt to charmed units by 100%."
-Skill Shop: Succubus
Punishment (3 slots)
"Increase damage dealt to weakened units by 100%."
-Skill Shop: Nine-Tails
Purgatory (4 slots)
"Increase damage dealt by criticals by 50%."
-Skill Shop: Dark Knight
Rabbit Lover
"Increase stats by Rabbit units on the map x5%."
-Quest: Orders
-Chara World
Recycle Spirit (5 slots)
"If this unit dies from exploding, the number of dispacted units recovers."
-Skill Shop: Prinny
Reduction Curse (2 slots)
"25% chance to inflict shrink when attacking normally."
-Skill Shop: Chimera
Reflexes (2 slots)
"Increase SPD by 10%."
-Skill Shop: Zeroken
Regeneration (4 slots)
"When attacked, recover HP equal to 30% of the damage taken."
-Skill Shop: Undead
Relaxing Tea (2 slots)
"When using healing items, unit will also recover 20% of Max SP."
-Skill Shop: Maid
Relaxation (5 slots)
"Decrease SP consumption of adjacent ally units by 50%."
-Skill Shop: Flora Beast
Reliable Ally (5 slots)
"Increase ATK during combos by 100%."
-Skill Shop: Killia
Res Arrows (3 slots)
"Damage of normal attacks is based on RES and HIT when bow is equipped."
-Skill Shop: F. Healer
Research Desire (2 slots)
"Increase EXP earned when using support magic by 200%."
-Skill Shop: Professor
Retreat Technique (3 slots)
"When moving after an attack, increase movement by 2."
-Skill Shop: Zeroken
Retribution (3 slots)
"Increase number of counters by 2."
-Skill Shop: M. Brawler
Reverse Harem (4 slots)
"Increase stats by male ally units not on the map x5%."
NOTE: This is bad translation. it works only for male units on the map, and
only if the unit with this Evility is the only female on the map.
-Skill Shop: Seraphina
Revitalizing Power
"Increase effects of healing magic on self by 25%."
-Skill Shop: Majorita
Rifle Guard
"Increase gun resistance by 20%."
-Skill Shop: Undead
Robot Doll Body (5 slots)
"Decrease stats by 50%, but all Equipment Aptitudes become 200%."
-Skill Shop: Asagi
Ruling Penetration (3 slots)
"When opponent unit's HP is under 50%, evade attacks at the rate of 50%."
-Skill Shop: Great Wyrm
Safety (4 slots)
"When attacked, hits will not be critical."
-Chara World
-One Time Bonus: Toto Castle Gate
Sasuke (3 slots)
"Increase movement by 1, and jump power by 12."
-Skill Shop: Ninja
Search Coin (3 slots)
"If unit is on the map when clearing the stage, receive bonus HL based on unit's
LV."
-Skill Shop: Seraphina
Second Attack (4 slots)
"Increase ATK by 30% when performing Combos or Team Attacks."
-Skill Shop: Gunner
Secret Recon (4 slots)
"Increase movement by 5, but Max HP becomes 1."
-Skill Shop: Ninja
Self-Sacrifice (4 slots)
"When defeated, increase Revenge Gauge of ally units on the map by 20%."
-Skill Shop: Eryngi
Shaking Excitement (4 slots)
"Increase stats by enemy units on the map x3%."
-Skill Shop: M. Warrior
Shame (4 slots)
"Increase stats by male units on the map x5%."
-Skill Shop: Succubus
Sharp Eye (2 slots)
"Increase critical rate by 5%."
-Skill Shop: Ninja
Shield Dash (4 slots)
"Decrease damage taken by panels moved x1%. (Max 30%)"
-Skill Shop: Knight Rider
Sleep Powder (2 slots)
"50% chance to inflict sleep when attacking normally."
-Skill Shop: Fairy
Smash Hit (4 slots)
"Increase damage dealt by skills that relocate the target by 30%."
-Skill Shop: F. Brawler
Sniping (3 slots)
"Attack range increased by 2 panel(s) when gun is equipped."
-Skill Shop: Gunner
Softening Aura (3 slots)
"Nullify damage taken from ally units."
-Skill Shop: Slumber Cat
Sonic Charge (4 slots)
"Increase Critical Rate by panels moved x3%."
-Skill Shop: Zeroken
Spirit Gun (4 slots)
"When making a non-element attack, add element of unit's highest resistance."
-Skill Shop: Magic Knight
Spirit of Inquiry (5 slots)
"Increase the initial turn limit in the Chara World by 5."
-Support Group reward for clearing 3 Chara Worlds.
Spirit Protection (4 slots)
"Increase resistances of all ally units on the map to all elements except star
by 10%."
-Skill Shop: Magic Knight
Staff Guard (2 slots)
"Increase staff resistance by 20%."
-Skill Shop: Fairy
Staff of Healing (3 slots)
"Reverse damage dealt by normal attacks when staff is equipped."
-Skill Shop: M. Healer
Staff Rebellion (3 slots)
"Damage of normal attacks is based on RES when staff is equipped."
-Skill Shop: M. Healer
Standing Suplex (4 slots)
"When lifting an enemy, decrease damage taken by 30%."
-Skill Shop: Wrestler
Star Break (3 slots)
"When making star element attacks, target enemy's star resistance becomes 0."
-Skill Shop: Sage
Starlight (5 slots)
"Increase star element damage dealt by units by 10% when targeting enemies."
-Skill Shop: Nine-Tails
Start Dash (4 slots)
"Increase movement by 3 when leaving the Base Panel."
-Skill Shop: F. Warrior
Status Guard (3 slots)
"Stats will not decrease by more than 90%."
-Skill Shop: Usalia
Study Lover
"Increase EXP earned by 10%."
-Skill Shop: All characters
-One Time Bonus: Prison of Sacrifice
Study Nerd (3 slots)
"Increase EXP earned by 40%."
-Chara World
Study Maniac (4 slots)
"Increase EXP earned by 80%.'
-Chara World
Super Guts (4 slots)
"For every 5% of HP lost, decrease damage taken by 5%. (Max 50%)"
-Skill Shop: M. Warrior
Super Jump
"When controlling unit in the pocket Netherworld, increase jumping power."
-Chara World
-One Time Bonus: Dried Up Wasteland
Support Fire (5 slots)
"Increase damage dealt by support attacks by 50%."
-Skill Shop: Archer
Survival Instints (3 slots)
"Cannot be deathblowed."
-Skill Shop: BEAR
Swift Stance (4 slots)
"When defending, always counter attack. (Max 20 times)"
-Skill Shop: Armor Knight
Sword Guard (3 slots)
"Increase sword resistance by 20%."
-Skill Shop: Slumber Cat
Synch Guard (3 slots)
"When defending, decrease damage taken by adjacent ally unit by 10%."
-Skill Shop: Armor Knight
Taste of Victory
"Increase stats by the stage cleared times of the current map x1%."
-Chara World
-Quest: Drill Training
Team Formation (4 slots)
"Increase damage dealt when joining a team attack by 100%."
-Skill Shop: Nekomata
Temptation (2 slots)
"25% chance to inflict charm when attacking normally."
-Skill Shop: Succubus
Tension Booster (4 slots)
"When using support magic, increase target unit's Revenge Gauge by 10%."
-Skill Shop: Professor
Through Adversity (3 slots)
"Increase stats by 30% when inflicted with an ailment."
-Skill Shop: Prinny
To the Death (5 slots)
"Increase ATK by 100%, but decrease DEF by 100% during Revenge Mode."
-Skill Shop: Lady Samurai
Toady (3 slots)
"Increase ATK by 20% when adjacent to a higher level ally unit."
-Skill Shop: Orc
Treasure Hunt (5 slots)
"30% chance to generate a treasure chest when defeating an enemy unit."
-Skill Shop: Thief
Treasure Hunter (2 slots)
"When unit breaks a treasure chest, unit will be able to move again."
-Chara World
-Quest: Love Treasures
Treatment Testing (4 slots)
"Increases effects of healing magic on self by 200%."
-Chara World
Turbo Boost (3 slots)
"Multiply movement by 2 for the next turn."
-Skill Shop: Knight Rider
Undead (4 slots)
"Increase defense by 50%, but reverse the recovery of healing magic."
-Skill Shop: Undead
Unity (2 slots)
"Team Attack chance becomes 100%."
-Ability Squad: 5 battles
Unstable Power
"Increase stats by 50%, but decrease stats by 20% each turn."
-Quest: Itchy Body
-Chara World
Vaccine
"Decrease chance of being afflicted with ailments by 50%."
-Skill Shop: All characters
Vacuum Lift (4 slots)
"Increase lift range by 2."
-Skill Shop: Wrestler
Vendetta (4 slots)
"10% chance to deathblow target on counter attack."
-Skill Shop: Nekomata
Veteran Hero (4 slots)
"HP, ATK & DEF aptitudes increased by 20%."
-Skill Shop: Dark Knight
Violence (6 slots)
"Increase stats by 50%, but only earn 50% EXP."
-Skill Shop: Void
Vital Arrow (3 slots)
"Reverse damage dealt by normal attacks when bow is equipped."
-Skill Shop: F. Healer
Weak Gel (4 slots)
"When attacked by an adjacent non-elemental attack, inflict weaken on the
attacker."
-Skill Shop: Sludge
Weaken Life (3 slots)
"Reverses the effect of weaken."
-Skill Shop: Imp
Weapon Fusion (6 slots)
"When you Magichange, add 25% of main weapon's stats to Magichange weapon."
-Ability Squad: 180 battles
Wild Power (3 slots)
"Increase Max HP by 50%, but decrease INT & RES by 30%."
-Skill Shop: BEAR
Winning Lottery (2 slots)
"30% chance to obtain a consumable item when using it."
-Skill Shop: Maid
NOTE: this does not work as intended.
Wisdom Incarnate (4 slots)
"SP, INT, & RES Aptitudes increased by 20%."
-Skill Shop: Sage
Workshop Intern
"Increases Class Proficiency earned by 10%."
-Skill Shop: All characters
-Quest: Prinny Squad Tour
-One Time Bonus: Tranquil Castle Wall
[AILMENT] Vaccine - Poison Vaccine, Paralysis Vaccine, Sleep Vaccine, Weaken
Vaccine, Forget Vaccine, Charm Vaccine, Shrink Vaccine
"Cannot be [AILMENT]ed."
-Skill Shop: All characters
[STAT] Mastery (2 slots)
"[STAT] Aptitude increased by 10%."
Attack Mastery (ATT) - Skill Shop: Wrestler
Casting Mastery (INT) - Skill Shop: Magician
Defense Mastery (DEF) - Skill Shop: F. Warrior
Dodge Mastery (SPD) - Skill Shop: Thief
Hit Mastery (HIT) - Skill Shop: Archer
Mind Mastery (SP) - Skill Shop: Witch
Muscle Mastery (HP) - Skill Shop: M. Warrior
Resist Mastery (RES) - Skill Shop: F. Healer
[STAT UP] Guy
"Increase [STAT] Growth Rate by 10%."
Agile Guy (HIT) - Skill Shop: All characters
- Quest: I'm a Pro Thief!
Dense Guy (DEF) - Skill Shop: All characters
Fast Guy (SPD) - Skill Shop: All characters
- Quest: Nin Nin Nin
Hyper Guy (SP) - Skill Shop: All characters
- One Time Bonus: Sinful Fortress
Mean Guy (ATK) - Skill Shop: All characters
- Quest: Is Anyone Strong?
Smart Guy (INT) - Skill Shop: All characters
- Quest: Study Together?
Tough Guy (HP) - Skill Shop: All characters
- Quest: Prideful Hardness
- One Time Bonus: Royal Bedroom Foyer
Wise Guy (RES) - Skill Shop: All characters
- Quest: Heal Me...
Extreme [STAT UP] Guy (2 slots)
"Increase [STAT] Growth Rate by 20%."
Extreme Agile Guy (HIT) - Chara World
- Quest: Let's Fight, Sniping It!
Extreme Dense Guy (DEF) - Chara World
- Quest: Parry
Extreme Fast Guy (SPD) - Chara World
- Quest: Over Confident
Extreme Hyper Guy (SP) - Chara World
Extreme Mean Guy (ATK) - Chara World
- Quest: I'm Strong, Meow!, Protect and Lose!
Extreme Smart Guy (INT) - Chara World
- Quest: Dried Sardine Lover, Let's Study Again
Extreme Tough Guy (HP) - Chara World
- Quest: Guts!, Are you Hard?
Extreme Wise Guy (RES) - Chara World
- Quest: Moisten the Heart
Intense [STAT UP] Guy (3 slots)
"Increase [STAT] Growth Rate by 40%."
Intense Agile Guy (HIT) - Chara World
- Quest: Eye of the Heart, Bluff Fight
Intense Dense Guy (DEF) - Chara World
- Quest: Passiveness
Intense Fast Guy (SPD) - Chara World
- Quest: Who Might You Be?, You Won't Escape!
Intense Hyper Guy (SP) - Chara World
Intense Mean Guy (ATK) - Chara World
- Quest: Train or Die, Take Another Look!
Intense Smart Guy (INT) - Chara World
- Quest: Let's Study!, Study Machine
Intense Tough Guy (HP) - Chara World
- Quest: Threat to Existence, Today's Menu
Intense Wise Guy (RES) - Chara World
- Quest: Gimme More Love, Plotting
Super [STAT UP] Guy (4 slots)
"Increase [STAT] Growth Rate by 80%."
-Super Agile Guy (HIT) - Chara World
- Quest: Final Great Fight
-Super Dense Guy (DEF) - Chara World
-Super Fast Guy (SPD) - Chara World
- Quest: Ninja Pride, Shortstops
-Super Mean Guy (ATK) - Chara World
- Quest: Final Fight, Meow!
-Super Hyper Guy (SP) - Chara World
- Quest: Knowledge is Power, Aspect of Janitor
-Super Smart Guy (INT) - Chara World
- Quest: Final Study Session
-Super Tough Guy (HP) - Chara World
- Quest: I'm Harder!, Body is Capital
-Super Wise Guy (RES) - Chara World
- Quest: To a New Love
Ultimate [STAT UP] Guy (5 slots)
"Increase [STAT] Growth Rate by 100%."
-Ultimate Agile Guy (HIT) - Chara World
-Ultimate Dense Guy (DEF) - Chara World
-Ultimate Fast Guy (SPD) - Chara World
-Ultimate Hyper Guy (SP) - Chara World
- Quest: Supreme Curry
-Ultimate Mean Guy (ATK) - Chara World
- Quest: Show Your Strength
-Ultimate Smart Guy (INT) - Chara World
-Ultimate Tough Guy (HP) - Chara World
- Quest: God of Muscles
-Ultimate Wise Guy (RES) - Chara World
- Quest: Calmly
[WEAPON] Tutor
"Weapon Mastery grade for [WEAPON] becomes C."
-Armor Tutor - Skill Shop: All characters
- Quest: Armor is Important, How to Use Armor
-Axe Tutor - Skill Shop: All characters
- Quest: It's Axe Time!
-Bow Tutor - Skill Shop: All characters
- Quest: Archer Beginner
-Fist Tutor - Skill Shop: All characters
- Quest: Use Fist Weapons
-Gun Tutor - Skill Shop: All characters
- Quest: Showdown
-Medal Tutor - Skill Shop: All characters
- Quest: Convince my Dad!
-Power Tutor - Skill Shop: All characters
- Quest: They're All Sissies
-Spear Tutor - Skill Shop: All characters
- Quest: Awaken Spear User!
-Staff Tutor - Skill Shop: All characters
- Quest: Studying is a Pain
-Sword Tutor - Skill Shop: All characters
- Quest: The First Step
[WEAPON] Coach (2 slots)
"Weapon Mastery grade for [WEAPON] becomes B."
-Armor Coach - Chara World
- Quest: Armor Results Vary
-Axe Coach - Chara World
- Quest: Master's Skills!, Strength is Power
-Bow Coach - Chara World
- Quest: Intermediate Archer, Archery Knowledge
-Fist Coach - Chara World
- Quest: Speaks with Fists, Good Fist Weapons
-Gun Coach - Chara World
- Quest: Easy?, Using Guns
-Medal Coach (INT Monster Weapons) - Chara World
- Quest: Dad is Mistaken
-Power Coach (ATK Monster Weapons) - Chara World
- Quest: My Bloody's Boiling!, Grr!
-Spear Coach - Chara World
- Quest: Spears Are Fun!
-Staff Coach - Chara World
- Quest: The Fun Magic!, Labor Shortage
-Sword Coach - Chara World
- Quest: Appeal of Swords, Let's Go Together
[WEAPON] Master (3 slots)
"Weapon Mastery grade for [WEAPON] becomes A."
-Armor Master - Chara World
- Quest: Armor Combinations
-Axe Master - Chara World
- Quest: Master Is My Goal
-Bow Master - Chara World
- Quest: Badre Skirmisher
-Fist Master - Chara World
- Quest: Fist Familiarity
-Gun Master - Chara World
- Quest: Spice Up Gunplay, Supreme Item
-Medal Master (INT Monster Weapons): - Chara World
- Quest: Dad's Approval, Enhanced Magic
-Power Master (ATK Monster Weapons): - Chara World
- Quest: Nekomata Training, Backup Belt
-Spear Master - Chara World
- Quest: Master of Spears!, Final Trial
-Staff Master - Chara World
- Quest: Look! Fireworks, Homerun
-Sword Master - Chara World
- Quest: Katana Collection, Way of the Sword
[WEAPON] Guru (4 slots)
"Weapon Mastery grave for [WEAPON] becomes S."
-Armor Guru - Chara World
- Quest: Ultimate Shield, Armor and Mastery
-Axe Guru - Chara World
- Quest: I'm a Master!?, Axe is Broken
-Bow Guru - Chara World
- Quest: Badre's Growth, Base Security Class
-Fist Guru - Chara World
- Quest: Snake Exterminator, Master Fist Weapons
-Gun Guru - Chara World
- Quest: Gnarly, Anticipation
-Medal Guru - Chara World
- Quest: Worrying Too Much
-Power Guru - Chara World
- Quest: Lend Me a Hand!, Over the Roof!
-Spear Guru - Chara World
- Quest: Spear Essence!, Train Me!
-Staff Guru - Chara World
- Quest: I'm Really Good!, Secret of Magic
-Sword Guru - Chara World
- Quest: Beyond the Sword, Power Ostentation
[COLOR] Power - Blue Power/Yellow Power/Red Power/Aqua Power/Green Power
"Increase stats by 20% when on a [COLOR] Geo Panel."
Note: Red panels are the most common. If you're using any of these, go for Red
Power first.
-Aqua Power - Chara World
- Quest: Aqua Power
-Blue Power - Chara World
- Quest: Blue Power
-Green Power - Chara World
- Quest: Green Power
-Purple Power - Chara World
- Purple Power
-Red Power - Chara World
- Quest: Red Power
-Yellow Power - Chara World
- Quest: Yellow Power
[ELEMENT] Blessing
"Increase [ELEMENT] damage dealt by 10%."
-Star Blessing - Quest: Tips on Star
- Skill Shop: Majorita
- One Time Bonus: Hall of the King
-Fire Blessing - Skill Shop: Majorita
- Quest: Tips on Fire
-Cold Blessing - Skill Shop: Majorita
- Quest: Tips on Water
-Wind Blessing - Skill Shop: Majorita
- Quest: Tips on Wind
[ELEMENT] Blessing (2 slots)
Increase [ELEMENT] damage dealt by 20%.
-Flame Blessing - Chara World
- Quest: Fire Power Matters
-Gale Blessing - Chara World
- Quest: Protect the Orchard
-Meteor Blessing - Chara World
-Snow Blessing - Chara World
- Quest: I Wanna See Snow
[ELEMENT] Blessing (3 slots)
Increase [ELEMENT] damage dealt by 30%.
-Blizzard Blessing - Chara World
- Quest: Ice Removal
-Comet Blessing - Chara World
-Lava Blessing - Chara World
-Storm Blessing - Chara World
[ELEMENT] Blessing (4 slots)
Increase [ELEMENT] damage dealt by 40%.
-Hurricane Blessing - Chara World
-Icic-Hell Blessing - Chara World
-Scorching Blessing - Chara World
-Stellar Blessing - Chara World
[ELEMENT] Body - Cool Body/Windy Body
"Increase [ELEMENT] resistance by 25%."
-Cool Body - Chara World
- One Time Bonus: Dreaming Mushroom
-Fire Body - Chara World
- One Time Bonus DT Core Field
-Windy Body - Quest: Zap! Zap!
- Chara World
- One Time Bonus: Brave Resistance
[ELEMENT] Management (6 slots)
Nullify [ELEMENT] damage.
-Fire Management - Chara World
- Quest: Iron Body
-Wind Management - Chara World
***
Unique Evilities
***
Once you've cleared chapter 16, you can go to the senate and pass a bill to
unlock your first Unique Evility slot. You will be able to purchase the
Unique Evilities of classes which you've mastered (six full stars) from the
Skill Shop.
You get Unique Evility slots from the following sources:
-Passing the bill "Equip a Unique Evility" post chapter 16.
-Killing the boss in Carnage Dimension > Overture of Downfall
-Killing the boss in CD > Inner Dark Demise > Evil God of Tyranny
Acceleration Shot (Pirate)
"Increase damage dealt by panels between the unit and target x15%."
Angel Song (Celestial Host)
"Increase ATK of adjacent ally units by 25%."
Anti-Bully Aura (Usalia)
"Decrease damage taken by you or adjacent ally units by adjacent ally units
x10%."
Assist (Gunner)
"Register attack to give subsequen ally units 100% accuracy."
Assault Attack (F. Warrior)
"Increase damage dealt by panels moved x10%."
Anti-Element (Great Wyrm)
"Decrease resistances of adjacent units to all elements except star by 30%."
Benefits of Gaea (Rabbit)
"Increase damage dealt when attacking from higher elevation by 30%."
Bullying (Imp)
"Increase damage dealt to lower level units by 30%."
Bushido (Lady Samurai)
"Increase damage dealt by 50% when attacking a single unit."
Destructive Power (Killia)
"Increase ATK during Revenge Mode by 100%."
Efficient Work (Maid)
"Once per turn, you can use an item after completing your actions."
Elemental Force (Magic Knight)
"Reflect element value onto elemental attacks."
Evil Eye (Chimera)
"Decrease stats of enemy units on the map by 5%."
Expert Hands (F. Healer)
"Increase effect of healing magic by 100%."
Explosive Body (Prinny)
"Explode when thrown, dealing damage to a range of 2 equal to 50% of max HP."
Fighting Aura (Goldion)
"The movement of enemy units within 3 panels becomes 1."
Final Blow (Nekomata)
"When attacking, if target unit's HP is under 10%, attack again."
Flowing Water (Zeroken)
"Increase evasion by enemy units within 2 panels x10%."
Fury (M. Brawler)
"Increase ATK by # of counter attacks x25%."
Gel Body (Sludge)
"Decrease non-elemental damage taken by 50%."
Good Fortune (Nine-Tails)
"Increase stats by Bonus Gauge level x5%."
Greedy Disposition (Nether Noble)
"Increase stats by money owned x3%."
Note: The amount this adds is based on the amount of digits in your HL coffers.
It maxes out at 39% increased stats when you have 1,000,000,000,000 HL.
Group Strategy (Orc)
"Increase stats by ally units within 2 panels x5%."
Heart of a Leader (Red Magnus)
"Increase stats by units in the same squad x3%."
Hero's Shield (Armor Knight)
"When defending, protect ally units from attacks."
Immortal Body (Knight Rider)
"Decrease physical attack damage taken by 50%."
Lovely Song (Sea Angel)
"Increase stats of all ally units on the map by 3%."
Magic Bundle (Magician)
"Special skill power increased by 30%, but 50% more SP used.
Magic Moderation (Witch)
"50% less SP used for skills."
Main Character R. (Asagi)
"Increase ATK by 50% when attacking an Overlord."
Mass Blaster (Sage)
"Increase damage dealt by targets of the attack x10%."
Medical Heal (M. Healer)
"Cure all ailments when using healing magic."
Medical Insertion (Professor)
"Multiply effect of support magic by 2."
Mirage (Ninja)
"Increase evasion rate by 50% when attacked from adjacent panel."
Precious People (Usalia)
"Increase ATK by adjacent ally units x20%."
Predation (Undead)
"When dealing damage with attacks, recover 10% HP."
Pro Tosser (Wrestler)
"When performing a throw without moving, it will not count as an action."
Queen of Coffins (Majorita)
"Increase ATK by units defeated x10%."
Queen's Temper (Seraphina)
"Increase damage dealt to male units by 50%."
Rage Charge (Bear)
"Increase ATK by attacks received x5%."
Ripple Impact (Dark Knight)
"When attacking adjacent enemies, deal damage to enemies adjacent to target."
Sexy Aura (Succubus)
"Decrease stats of adjacent male enemy units by 20%."
Shroom Power (Eryngi)
"Decrease stats of adjacent female enemy units by 20%."
Spreading Miasma (Winged Warrior)
"Increase chance to inflict ailments & stat drops to enemy units on the map by
30%."
Super Crush (Red Magnus)
"Decrease DEF of target unit during an attack by 50%."
Superlative Ally (Christo)
"Increase ATK of adjacent ally unit by 20% of your INT."
Support Attack (Archer)
"Attack an enemy unit within range when an ally unit attacks it."
Sweet Aroma (Flora Beast)
"Ally units within 2 panels recovery 20% HP at end of turn."
Swift Strategy (Void)
"Increase Revenge Gauge by 20% at the beginning of the stage."
Tactician (Christo)
"Adjacent ally unit's accuracy becomes 100% and evasion becomes 25%."
Thief Skills (Thief)
"Multiply the success rate of stealing by 2."
Twin Heads (Twin Dragon)
"When attacking without moving, attack again."
Underdog Bravery (Zeroken)
"Increase damage dealt to higher level enemy units by 50%."
Unrequited Love (Seraphina)
"Increase stats by 25% when Killia is on the map."
Unstable Settings (Asagi)
"Evility randomly changes every turn."
War Demon (Killia)
"Increase stats by 2% with every attack."
Weakening Aura (Slumber Cat)
"Decrease damage taken from humanoid units by 30%."
Wild Cry (M. Warrior)
"Increase stats by adjacent enemy unit x15%."
=============================================================================
8.21 - Evility Synergy
=============================================================================
This section will address which Evlities work well together.
Item World Sage - Collecting tons of items while decimating your way through
Item Worlds. Like a boss.
Unique - Twin Heads (Double Attacks)
Unique - Greedy Disposition / Magic Bundle / Elemental Force
Pirate - Adventuring Spirit (1 level per 3 floors cleared)
Pirate - Plunder (30% chance to loot an equipment item per slain enemy)
Dark Knight - Purgatory (+50% critical damage)
Pirate - Explorer (Increased chance of Mystery Rooms)
Any Attack Evilities - Desperation, Mana Scarcity, Violence, Magical Boost
Item World Sage II - Maximizing damage, forgoing other purposes.
This will give you ATK, Damage, Critical damage, and stats. They all have a
multiplicative effect with one another, allowing you to kill units much
stronger than you'd be able to take a hit from.
Unique - Twin Heads
Unique - Bullying
Unique - Greedy Disposition
Dark Knight - Purgatory
Void - Violence
Chara World - Mana Scarcity
Male Magician - Over Limit
Gotta Go Fast! - A team of two for quick Item World clears. One pops the
gatekeeper, the other goes through the gate.
Class: Fairy, Winged Warrior, Anyone with Magical Mini Craft
Squad: Item Adventure
F. Warrior - Start Dash (+3 move)
Ninja - Stealth Recon (+5 move)
Ninja - Sasuke (+1 move +12 jump)
Chara World - Booster (+1 move)
Chara World - Magical Mini Craft (Movement type becomes flying)
Pirate - Adventuring Spirit (1 level per 3 floors cleared)
Pirate - Explorer (Increased chance of Mystery Rooms)
Counter me IRL - Provided you can survive a hit, or dodge.
Accessory: Black Belt (Increases counterattacks by 1)
Unique Innocent: Town Crier (Increases counterattacks by 5)
Unique - Rapid Movement / Mirage (Evasion boost)
Unique - Bushido (Increased damage to single targets)
Unique - Fury (Increased damage as counter # goes up)
Nekomata - Beyond the Future (Pre-counter. Hamedo)
Nekomata - Vendetta (10% chance to deathblow on counters)
F. Brawler - No Miss Counter (Counters will not miss)
Asagi - Beetle Size (Evasion boost)
For best results with the next build, use a bow, so pesky enemies don't just
poke you down from outside your attack range.
Armor Knight - Swift Stance (When defending, 20 counters)
M. Brawler - Forced Counter (Enemy must counter 20 times)
F. Brawler - Counter Dodge (Avoid all counters)
Star Magic - When you absolutely, positively, HAVE to cast Meteor.
This is a great single target cannon.
Unique - Twin Heads (Double Attacks)
Unique - Greedy Disposition (Stat boost)
Unique - Acceleration Shot/Bullying/Bushido (Damage boost)
Chara World - Mana Scarcity (Stat boost)
Dark Knight - Purgatory (Critical damage)
Armor Knight - Heavy Stance (Stat boost)
Magician - Over Limit (+50% special skill power)
Sage - Concentration (+100% single target damage)
Chara World - Star/Meteor/Comet/Stellar Blessing (More Tera Star damage)
Chara World - Magical Boost (+15% magic damage)
*Nine-Tails - Starlight (More star damage. Can be used by allies to amplify the
caster's damage)
Elemental Magic - Still like Magic Knights?
Gear: 99 Firefighter/Aeronaut/Cryophile
Unique - Elemental Force
Unique - Anti-Element / Twin Heads (Often mututally exclusive)
Unique - Greedy Disposition
Dark Knight - Purgatory (More critical damage)
Chara World - Elemental Blessings
Chara World - Magical Boost (+15% magic damage)
Great Wyrm - Element Charge (Use more fire, fire does more damage)
Great Wyrm - Attack Weakness (targets weak to fire take more fire damage)
*Unique - Anti-Element (Can be used by allies to amplify the elementalist's
damage)
*Kill with [ELEMENT] (Can be used by allies to amplify the elementalist's
damage)
From Downtown! - Archer artillery
Archer with massive attack range will be able to follow up your units' attacks
with her own. Good for chaining together attacks on a stubborn boss and
building up combo for amplified damage.
Weapon: Sleipnir - (6 base attack range) with Attack Range bills passed
Unique - Support Attack
Unique - Bushido
Unique - Acceleration Shot
Unique - Greedy Disposition
Archer - Bow Range
Archer - Support Fire
Red Magnus - Muscle Power
Dark Knight - Purgatory
Void - Violence
Chara World - Aggression (If Violence is not needed)
From Downtown! Mk. II - Why do I taste copper?
Archer that enjoys pina coladas, long walks on the beach, and peppering enemies
with status effects, finishing with a deathblow. Day of Calamity gives a
chance to deathblow on basic attacks proportional to the amount of statuses
on the target, and the Evilities listed here give the archer a 52% to 87%
chance to inflict a variety of statuses with each attack.
Weapon: Sleipnir - (6 base attack range) with Attack Range bills passed
Unique Innocents: Chalkboard Scraper (Weaken status), Combo Maker (+1 attack),
Howler (Paralyze status), Joke Slapper (Amnesia), Pacifier (Shrink),
Sun Bather (Sleep status)
Innocents: Charmer, Drainer, Amnesiac, Witch Doctor, Alchemist
Unique - Support Attack
Unique - Greedy Disposition (39% stats)
Unique - Spreading Miasma (30% increased status affliction chance)
Unique - Acceleration Shot (Really really good)
Unique - Twin Heads (Attack twice from base with long range)
Archer - Bow Range (Bow range)
Winged Warrior - Poison Accelerator (More damage from poison)
Undead - Poison Chance (2x damage to poisoned)
Nether Noble - Brain Crusher (2x damage to amnesiac)
Great Wyrm - Crush (2x damage to shrunk units)
Nine-Tails - Punishment (2x damage to weakened units)
Chimera - Day of Calamity (Deathblow based on status count)
Knight Rider - Death Fang (2x damage to paralyzed units)
-Less necessary, due to innocents, but may still be useful
Chimera - Reduction Curse (Shrink)
Orc - Amnesiac Blast (Amnesia)
Eryngi - Listless Spores (Weaken)
Winged Warrior - Paralysis Dust (Paralyze)
Sludge - Poisonous Matter (Poison)
Might be fun? - Hit them first, giving them a status ailment, then they hit
back for zero damage, provided they are not immune to all statuses.
Unique Innocent: Town Crier (+5 counter attack)
Chimera - Calamity Shield (Immune to damage from units that have ailments)
Nekomata - Beyond the Future (Counter before being hit)
Cheerleader - Sway things in your favor
Sometimes, the enemy's stats are just too high. This character can sit out
there and support your team. Having seven units with both Evil Eye and Dark
Song on the field will reduce an enemy unit's stats from 100m to 51m. The
maximum effect of enemy stat reduction via Evil Eye and Dark Song is 50%.
Unique - Lovely Song (+3% stats to ally units)
Unique - Evil Eye (-5% stats to enemy units)
Unique - Angel Song (+25% ATK to adjacent allies)
Asagi - Dark Song (+2% stats for ally units, -2% stats for enemy units)
Flora Beast - Prevention (Allies immune to status)
Chimera - Lock Eyes (-20% evasion for enemy units)
Magic Knight - Spirit Protection (+10% fire/wind/ice res)
The Tank - For those times you have to end your turn with your favorite
character sitting outside the base panel, unable to escape.
Gear: 99 Firefighter/Cryophile/Aeronaut
Unique Innocents: Caregiver (-magic damage), Juicer (+enemy aggro),
Kinder Gardener (-all damage), Wuss (-physical damage)
Unique - Gel Body (Non-element damage -50%)
Unique - Greedy Disposition (Stats)
Unique - Hero's Shield (Take damage for allies)
Unique - Immortal Body (Physical damage taken -50%)
Armor Knight - Advance Guard (Half damage taken while defending)
Chara World - Enemy Lure (Enemies will hit this unit)
Undead - Regeneration (Recover 30% of damage taken)
Bear - Wild Power (+HP, -INT/RES)
Knight Rider - Shield Dash (Reduce damage taken)
M. Warrior - Super Guts (HP goes down, Damage reduction goes up)
Anyone - Vaccines (1 slot ailment reducing effects)
Armor Knight - Heavy Stance (Stats)
Void - Violence (Stats)
Lulu - The support unit that does it all.
Unique - Lovely Song (+Ally stats)
Unique - Evil Eye (-Enemy stats)
Unique - Twin Heads (double tension, double chemical reaction)
Angel - Angel Leadership (Increase damage of allies)
Professor - Chemical Reaction (Increase another stat with support magic)
Professor - Tension Booster (Build Revenge with support magic)
Flora Beast - Prevention (Ailment prevention)
Professor - Effective Delivery (Support magic lasts longer)
Power Megaphone - When you just gotta make that one unit stronger.
Get four of these to surround a sage in your high star Item World runs.
Unique - Lovely Song
Unique - Angel Song
Unique - Evil Eye
Asagi - Dark Song
Slumber Cat - Softening Aura
Pirate - Explorer
=============================================================================
8.22 - Evilities by Type
=============================================================================
This section lists Evilities by their functionality. For detailed stats on
each one, check section 8.20.
Virtually useless:
1HL, Alter Sound System, Bird's Feeling, Bomb Trainer, Bottle's Feelings,
Fish's Feelings, Mascot's Feelings, No Critical, Winning Lottery
Unique:
8-bit Giant, Cross Bomber, Evade Danger, Gender Bender, Great Debater, Image
Change, Imperial Wrath, Invalid, Lich Deimos, Life Insurance, Lucky Finger,
Magic Bias, Master's Gaze, Board Freak
Accuracy:
(4slot - 100%, counterattacks only) No Miss Counter
(3slot - 100%, enemy units >3 spaces away) Hawkeye
(4slot - 25%, subsequent ally attacks after registering) Marking
(3slot - 20%, all enemy units on map) Lock Eyes
ATK (Attack): (Not the stat, the multiplier to damage)
Special! - Over Limit (5 slots) Increases special skill power. This synergizes
with BOTH Damage AND ATK modifiers.
Special! - Purgatory (4slots) Increases critical damage. This synergizes with
BOTH Damage AND ATK modifiers.
(4slot - 50%, Mana Gain *0.3) Mana Scarcity. Best one at this level.
(4slot - 50%, DEF -100%) Desperation
(4slot - 50%, HIT -30%) Boar Charge. Good for Land Decimator
(2slot - 20%, on turn of dispatch) Ambush
(Unique - 25%, to adjacent allies) Angel Song. Really good on support units.
(Unique - 0%-200%, based on times attacked) Rage Charge
(4slot - 10%-200%, based on times hit by non-elemental) Impact Charge
(3slot - 0%-150%, based on dm height) Hidden Valley. Good for Martial Training
(5slot - 5%-100%, based on times attacking/attacked) Fighting Spirit
(5slot - 0%-190%, based on defeated allies) Combat High
(5slot - 100%, def -100%, only during revenge mode) To the Death
(3slot - 100%, only vs flying units) Fly Swatter
(3slot - 75%, basic attack only) Aggression
(4slot - 50%, requires setup) Angel Leadership
(2slot - 50%, only vs boards) Board Killer
(1slot - 50%, Chara World, Nether research) Braggart
(4slot - 30%, only on combo and team attacks) Second Attack
(3slot - 30%, INT&RES = 1) Abandon Knowledge
(2slot - 30%, only for basic attacks) Muscle Power
(4slot - 20%, to allies at end of turn) Power Aroma
(3slot - 20%, only when next to higher level unit) Toady
(1slot - 10%, basic attack only) Power Shot
(1slot - 10%, critical = 0%) No Critical
(Unique - 0%-500%, based on number of counterattacks) Fury
Aptitudes:
(4slot - +100% HP, -50%INT/RES) Nature Muscle
(4slot - 30% HIT and SPD) Demonic Marksman
(4slot - 20% HP/ATK/DEF) Veteran Hero
(4slot - 20% SP/INT/RES) Wisdom Incarnate
(4slot - 20% all, when treasure is equipped) Dragon Treasure
(3% all) Gear Maintenance
(2slot - 5% all) Gear Repair
(3slot - 10% all) Gear Trainer
(4slot - 15% all) Gear Sales Rep
(5slot - 20% all) Gear Master
(5slot - all =200%, stats -50%) Robot Doll Body
(2slot - 10% to one stat) [STAT] Mastery
Basic Attack:
(3slot - 75% ATK) Aggression
(2slot - 30% ATK) Muscle Power
(1slot - 10% ATK) Power Shot
(3slot - Bow range +1) Bow Range
(3slot - Gun range +2) Sniping
(3slot - Fist range +1) Chi Charging
(4slot - Deathblow at 10% per ailment) Day of Calamity
(4slot - Deathblow at 30% on targets with lower SPD) Fatal Slash
(4slot - Deathblow targets with <25% HP) Euthanasia
(3slot - Damage units adjacent to target) Exploding Punch
(2slot - 50% Amnesia) Amnesiac Blast
(2slot - 50% Paralsis) Paralysis Dust
(2slot - 50% Poison) Poisonous Masster
(2slot - 50% Sleep) Sleep Powder
(2slot - 25% Weaken) Listless Spores
(2slot - 25% Shrink) Reduction Curse
(2slot - 25% Charm) Temptation
(2slot - 10% Poison/Sleep/Paralysis) Bad Trip
(3slot - Increase INT by 20% when sword is equipped) Mana Blade
(4slot - -30% enemy DEF for 3 turns) Bones Out
(4slot - recover HP/SP when killing target) Hunting
Chara World:
(1slot - 50% ATK) Braggart
(3slot - Two dice to attack with) Double Chance
(3slot - Reduces effect of bad tiles) Heart Guard
(4slot - Double stat gains, DEF = 0) High Risk
(5slot - +5 Turns to start) Spirit of Inquiry
Class Experience:
(1slot - 10%) Workshop Intern
(2slot - 20%) Career Training
(3slot - 40%) Job Changer
(4slot - 80%) Pro Job Changer
(5slot - 100%) Career Master
Counterattack:
(5slot - Pre-counter when not defending) Beyond the Future
(4slot - Increase critical rate by 50% during counters) Counter Chance
(5slot - Evade all counters) Counter Dodge
(4slot - Cancel enemy counter attack) Feint
(5slot - Enemy must counter up to 20 times) Forced Counter
(2slot - reduce damage taken by 50% from counters) Grappler
(4slot - Counters will not miss) No Miss Counter
(3slot - +2 counters) Retribution
(4slot - Always counter when defending) Swift Stance
(4slot - 10% deathblow on counters) Vendetta
Critical:
(4 slot - 100% damage) Purgatory. Probably the best Evility in the game
(4 slot - 100% damage, only to equal/higher SPD) Kamikaze
(4slot - 10% chance) Fatal Hit
(4slot - 0-100% chance, based on movement) Sonic Charge
Damage: (Synergistic effect with ATK modifiers, such as Mana Scarcity)
Special! - Over Limit (5 slots) Increases special skill power. This synergizes
with BOTH Damage AND ATK modifiers.
Special! - Purgatory (4slots) Increases critical damage. This synergizes with
BOTH Damage AND ATK modifiers.
(6slot - 100%, single target only) Concentration (Good with Bushido)
(4slot - 50%, only to units whose class is unique on map) Duelist
(4slot - 50%, only to bosses) King's Dignity
(5slot - 30%, when SP is 50% or less) Overflowing Magic
(4slot - 30%, from behind) Assassination
(4slot - 30%, from the front) Head-to-Head
(3slot - 15%, from magic skills) Magical Boost
(2slot - 10%, only if axe is equipped) Power Axe
(5slot - 10%, Counts for all allies' star damage) Starlight
(4slot - 0%-50%, based on missing HP) Super Guts
(1-4slot - 10%-40%, Elemental attacks) [ELEMENT] Blessing
(Unique - 15%-180%, based on range) Acceleration Shot
(Unique - 0%-300%, based on distance moved) Assault Attack
(Unique - 10%-1000%, based on number of targets) Mass Blaster
(Unique - 50%, single targets only) Bushido (Good with Concentration)
(Unique - 30%, from higher ground) Benefits of Gaea
(Unique - 30%, to lower level units) Bullying. *WORKS VS SAME LEVEL UNITS*
(3slot - 100%, only to sleeping units) Asleep Attack
(3slot - 100%, only to amnesiac units) Brain Crusher
(3slot - 100%, only to shrunk units) Crush
(3slot - 100%, only to paralyzed units) Death Fang
(3slot - 100%, only to poisoned units) Poison Chance
(3slot - 100%, only to charmed units) Punishing Punisher
(3slot - 100%, only to weakened units) Punishment
(4slot - 100%, only after being hit by a critical) Imperial Wrath
(4slot - 100%, only when joining a team attack) Team Formation
(4slot - 60%, requires setup) Overdose
(4slot - 50%, when attacking negative elements) Attack Weakness
(5slot - 50%, only from tower skills) Captain Tower
(5slot - 50%, Attacking costs money = damage dealt) Money is Power
(5slot - 50%, only from support attack) Support Fire
(4slot - 30%, only to units you hit previous turn) Double Attack
(1slot - 30%, only to Lost Army and invading netherworlds) Bounty Hunter
(4slot - 30%, to units under 50% HP) Blood Insanity
(4slot - 30%, only on skills that relocate) Smash Hit
(4slot - 5%-???%, based on times element has been used) Element Charge
Defensive:
Advance Guard, Axe Guard, Bow Guard, Calamity Shield, Damage Cut, Damage Reward,
Defensive Stance, Elemental Rise, Enemy Lure, Fluffy Barrier, Guardian Angel,
Gun Fight, Hidden Blessing, Hold the Line, Impact Charge, In the Fight,
Knuckle Guard, Lance Guard, Leaf Shield, Lich Deimos, Macho Splendor,
Malicious Reflect, Mind's Eye, Regeneration, Rifle Guard, Safety, Shield Dash,
Staff Guard, Super Guts, Sword Guard, Synch Guard, Undead, Vaccine, [ELEMENT]
Body, [ELEMENT] Management, Analyzer
Double Weapon:
(5 slots - Wield two weapons at once) Double Bladed
(4 slots - 100% stats from sub weapon if double bladed used) Double Bladed Plus
Elemental:
(4slot - 50% ATK to negative element) Attack Weakness
(4slot - 5% ATK per use of an element) Element Charge
(3slot - Reverses elemental resistances) Elemental Reverse
(3slot - +25% fire/ice/wind resist) Elemental Rise
(5slot - +50% fire/ice/wind resist to adjacent allies) Herbal Therapy
(6slot - -15% to enemy [ELEMENT] resist) Kill with [ELEMENT]
(4slot - Elemental attacks weaken enemy) Protection destruction
(4slot - Add element to non-element attacks) Spirit Gun
(4slot - +10% to all ally fire/ice/wind resistances) Spirit Protection
(3slot - Enemy star resist = 0) Star Break
(5slot - Ally star damage +10%) Starlight
(1slot - [ELEMENT] damage +10%) Fire/Cold/Wind/Star Blessing
(2slot - [ELEMENT] damage +20%) Flame/Snow/Gale/Meteor Blessing
(3slot - [ELEMENT] damage +30%) Lava/Blizzard/Storm/Comet Blessing
(4slot - [ELEMENT] damage +40%) Scorching/Icic-Hell/Hurricane/Stellar Blessing
(6slot - Immune to [ELEMENT]) [ELEMENT] Management
Evasion:
(4slot - 75%, but take 10x damage) Beetle Size
(5slot - 50%) Bunny Ear Radar
(4slot - 50% from lower height) Cat Step
(4slot - 50% vs magic) Anti-Demon Decoy
(3slot - 50% vs units <50% HP) Ruling Penetration
(1slot - 10% if unit has a flat chest) Anti-Flat Chest
(3slot - Negate evasion effects from enemy evility) Assassin's Soul
(5slot - 100% evade counterattacks) Counter Dodge
Experience:
(1slot - 10%) Study Lover
(2slot - 20%) Hard Worker
(3slot - 40%) Study Nerd
(4slot - 80%) Study Maniac
(5slot - 100%) Genius Studier
(1slot - 50%, stats -50%) Overlord Training
(3slot - 30% to all allies on map) Happy Song
(3slot - 50%, from higher level units) Effort
(2slot - 200%, when using healing magic) Healing Hands
(2slot - 200%, when using support magic) Research Desire
(2slot - 100% *SKILL* Experience when using skills) Magic Training
Geo Blocks:
(4slot - Geo damage to enemies =15% of max HP) Geo Damage
(3slot - Geo damage is reversed on this unit) Geo Heal
(4slot - Geo damage to allies is nullified) Geo Protect
Growth:
(1slot - 10% [STAT]) Agile/Dense/Fast/Hyper/Mean/Smart/Tough/Wise Guy
(2slot - 20% [STAT]) Extreme Agile/Dense/Fast/Hyper/Mean/Smart/Tough/Wise Guy
(3slot - 40% [STAT]) Intense Agile/Dense/Fast/Hyper/Mean/Smart/Tough/Wise Guy
(4slot - 80% [STAT]) Super Agile/Dense/Fast/Hyper/Mean/Smart/Tough/Wise Guy
(5slot - 100% [STAT]) Ultimate Agile/Dense/Fast/Hyper/Mean/Smart/Tough/Wise Guy
(1slot - Weapon mastery becomes C) [WEAPON] Tutor
(2slot - Weapon mastery becomes B) [WEAPON] Coach
(3slot - Weapon mastery becomes A) [WEAPON] Master
(4slot - Weapon mastery becomes S) [WEAPON] Guru
Healing:
Advanced Healing, Auto Recovery, Blessing Bell, Blessing of Love, Corpse
Cannibal, Cute Song, Gourmet, Gum Eater, Heart of Affection, Improved
Recovery, Know How to Use It, Light of Salvation, Light Protection, Medical
Expertise, Money Heal, Relaxing Tea, Revitalizing Power, Staff of Healing,
Treatment Testing, Vital Arrow
Item World:
(5slot - +1 level per 3 stages cleared) Adventuring Spirit
(2slot - Increased chance of mystery room) Explorer
Magichange:
(2slot - +3 Magichange turns) Bond of Souls
(2slot - +2 Magichance range) Cross Formation
(5slot - +15% stats to magichange weapons) Demon Researcher
(3slot - +stats when dual magichanging) Fusing Souls
(2slot - Modify stats to match weapon type) Magichange Reform
(2slot - +5% stats of equipped magichange weapon) MC Mastery
(6slot - 25% of main weapon's stats to Magichange weapon) Weapon Fusion
Mana:
(1slot - 50%) Mana Lover
(2slot - 100%) Mana Maniac
(3slot - 200%) Mana Collector
(4slot - 300%) Pro Mana Collector
(5slot - 500%) Mana Master
(5slot - 30% to all allies) Fortune Song
Movement:
(4slot - +5 move, HP = 1) Secret Recon
(3slot - +3 move, first turn only) Start Dash
(2slot - +1 move) Booster
(3slot - +1 move, +12 jump) Sasuke
(2slot - +48 jump) Bunny Hop
(3slot - Double movement next turn) Turbo Boost
(3slot - +2 move when HP under 30%) Lightning Speed
(5slot - Move, kill, move again) Hit and Away
(2slot - Move, destroy treasure chest, move again) Treasure Hunter
(2slot - Movement type becomes flying) Magical Mini Craft
Nether Research:
(2slots - Find rare items easier) Archeologist
(2slots - 50% all stats) Invader
(1slot - 50% ATK) Braggart
(2slot - Find more netherworlds easily) Geologist
Stats (Ally)
(5slot - Ally stats +2%, enemy stats -2%) Dark Song
(Unique - Ally stats +3%) Lovely Song
(3slot - random stat +30% when support magic-ing) Chemical Reaction
(3slot - +10% RES when healed to full) Heart of Affection
(4slot - +30% DEF/RES to allies within 2 panels) Leaf Shield
(5slot - +20% DEF/RES when healing) Light Protection
(5slot - +5% critical rate to allies) Lucky Song
(4slot - +20% ATK to ally units within 2 panels) Power Aroma
Stats (Enemy)
(Unique - -5% all enemies on map) Evil Eye
(4slot - -20% DEF adjacent enemy) Angel Majesty
(3slot - -10% SPD if bow is equipped) Arrow in the Knee
(3slot - -10% DEF if fist is equipped) Blasting Fist
(4slot - -30% DEF when attacking) Bones Out
(5slot - -30% DEF when defeated) Grief Shout
(3slot - -20% Evasion all enemies on map) Lock Eyes
Stats (Self)
(1slot - Steal stats from defeated bosses) Eclipse Power
(6slot - 50% all, -50% EXP) Violence
(4slot - 30% all, no lift) Heavy Stance
(2slot - 20% all, no counter) Boorish Counter
(1slot - 50% all, -20% per turn) Unstable Power
(5slot - 50% all, when no allies on map) Loner Power
(4slot - 20% all, when not adjacent to any ally units) Isolation
(2slot - 0-50% INT, based on remaining SP) Magic Conversion
(1slot - 0-95%, based on unused slots) Power of Bowls
(4slot - 3-100%, based on enemies on map) Shaking Excitement
(4slot - 0-100%, based on male units on map) Shame
(3slot - 50% HP, -30% INT/RES) Wild Power
(3slot - 30% all, when afflicted with ailment) Through Adversity
(4slot - 20% random stat every turn) Mushroom Doping
(4slot - 0%-60%, based on allies on map) Mass Psyche
(3slot - dm% all) Hidden Valley. Good for Martial Training
(3slot - 10% all when HP is full) Best Condition
(3slot - +10% INT when damaged by skills) Damage Convert
(4slot - 5% all * corpses on map) Asagiri Power
(1slot - 5% all * fairies on map) Insect Lover
(4slot - 10% all * number of same type units on map) Kinship Awareness
Status
Amnesiac Blast, Asleep Attack, Bad Trip, Binding Dash, Brain Crusher, Calamity
Shield, Charm Pheromones, Crush, Curse Reversal, Day of Calamity, Death Fang,
Lengthen Ailment, Listless Spores, Overdose, Paralysis Dust, Poison
Accelerator, Poison Chance, Poison Gel, Poison Heal, Poisonous Matter,
Prevention, Punishing Punisher, Punishment, Reduction Curse, Sleep Powder,
Temptation, Weak Gel, Weaken Life, [AILMENT] Vaccine
Support:
All Range +, Angel Leadership, Angel Majesty, Chemical Reaction, Effective
Delivery, Support Fire, Starlight, Kill with [ELEMENT], Team Formation,
Tension Booster, Unity
Utility:
Board Killer, Bottle Breaker, Bounty Hunter, Cannon for an Arm, Charmy Song,
Double Attack, Enlarge, Eryngi Fluid, Evil Spirit, Expand, Fighting Spirit,
Fly Swatter, Flying Bullets, Focused Bomb, Generate Pain, Golden Finger,
Handicap, Hit and Away, Impromptu, Insect Lover, Licensed Caregiver, Lich
Deimos, Lights of Life, Lucky Finger, Magic Colelction, Mind Break, Motor
Gang, Normal Soul, Number Padding, Oracle Sword, Pierce, Piercing Shot,
Plunder, Power Throw, Rabbit Lover, Recycle Spirit, Relaxation, Res Arrows,
Second Attack, Self-Sacrifice, Softening Aura, Staff Rebellion, Standing
Suplex, Super Jump, Support Fire, Survival Instincts, Treasure Hunt, Treasure
Hunter, Vacuum Lift, [COLOR] Power, Captain Tower
=============================================================================
8.30 - Nether Research Squad
=============================================================================
Available at the start of chapter 4, the Nether Research Squad will hijack
your battle-ready characters and send them off to explore the netherworld of
your choice. Many good things can come of this, at the cost of being unable
to use the exploring characters for several battles. Below is a list of
what can be obtained from performing research in the various areas.
Save Icons can be obtained from any green world.
Following is a list of green worlds, from which routes to other netherworlds,
Save Icons, or other noteworthy tidbits may be gleaned.
Blood Parch - Story
Spirit Interment - Story
Poisondise - Story
Demunshroom - Story
Icic-Hell - Story
Dragon Fang - Story
Sandcano - Story
Scorching Flame - Story
Toto Bunny - Story
Fortress de Gaulle - Story
Gorgeous - Story
Dark Demise - Story
Double Illusion - Post Game
Roaring Rampant
Former Human World
Certain Giant
These green netherworlds have only one type of enemy within.
Cat Kingdom
Catnip Fitness - Nekomatas
Celestia - Angels
Dump Hazard - Sea Angels
Eternal Ruin - Chimeras
Flaming Sea - Great Wyrms
Gourmet Savarin - Bear
Killosseum - Knight Riders
Mandragorland - Flora Beasts
Prinny Village - Prinnies
Patriot Garden
Pollux & Castor - Twin Dragons
Red Light Land - Succubus
Serene Salon - Nether Nobles
Shroomshroom - Eryngis
Split End Precinct - Nine-Tails
Netherpost Office - Winged Warriors
***
Black Netherworlds
***
Discovered netherworlds can either be green (Important), or black in their
text. Green netherworlds are explored over and over again to find items,
prisoners, save icons, and black netherworlds. Black netherworlds are
explored to find their overlord. Once the overlord is found, you can fight
it in a normal battle. Beating the overlord will cause the netherworld to
shatter, and give you a legendary item.
***
Gold Netherworlds
***
Thanks to Uryvichk@Gamefaqs for clearing this up.
Each time you explore a rank limit 39 black netherworld, you have a chance to
find a rank 40 gold netherworld. These netherworlds will always have an
overlord for you to fight, and winning the fight will always destroy the
netherworld and give you a rank 40 item, based on the name of the netherworld.
The rank 40 gold netherworld selected as a reward for exploring a rank 39
netherworld is random, save for rank 40 gold netherworlds that are already on
your roster. As such, if you already have Fighter's Garden and Fortress on
your list of selectable netherworlds, future rank 40 gold netherworlds will
*NOT* be able to choose either of those two when they're found. If you're
looking for Singularity, to find Trisenses, simply do not explore any other
rank 40 netherworld that appears on your list until Singularity appears.
The following is a list of gold netherworlds, and which item is found in each.
-Fist Thiassi Thrynheim
-Sword Glimmerblade Fighter's Garden
-Spear Saturn's Edge Unhappy Garden
-Bow Sleipnir Valaskjalf
-Gun Amalgam Flame Fortress
-Axe Gaea Impact Land of Creation
-Staff Trisenses Singularity
-ATK Monster Lucifer Dyne Ice Helly Cocytus
-MAG Monster Legendary Medal Legendary Land
=============================================================================
9.00 - Tips and Tricks
=============================================================================
Get several skills early by completing random (black) quests. Every time you
finish a stage, check the quest shop, take the random quests you want, and
delete the ones you don't want. The early game quests are great for picking
up heal, damage skills, and evilities, which will make the rest of the game
much easier to complete.
"How do I level up my cleric?"
Several random quests are available early in the game that offer secret
scrolls which will teach fire/wind/ice/star to your units. If none of the
random (black) quests offer this as a reward, simply delete them with the
triangle button, go do a battle, and check the quest shop again. Repeat
until you get the desired results.
There are several ways to master all classes with characters to gain that
vaunted 10,000,000 base stat boost.
-Magichange onto a strong sage, and let the sage clear out Carnage Dimension,
Double Fake with Land Decimator, on a setting as strong as you can manage.
Even without +Job Mastery Evilities, you can get this down to a single clear
mastering any class. Generics can turn into a monster, do this as needed,
then reincarnate into whatever your desired class is.
-Run Martial Training 4 in Carnage Dimension. At one star's difficulty, you
can master most classes in as few as two runs, Job Mastery Evilities
permitting. Anyone can learn 3x3 attacks, either by using a Fire/Star
Scroll and levelling up the range at the Skill Shop, or by giving them a bow
and using the Fire Dragon Gods skill. Simply give the desired character your
strongest gear and let 'em roll the baddies over.
-Use Geo Blast to pop high level geo symbols in 20 star Carnage Dimension
Item Worlds. A single use of this skill should master a class, but will tap
out your Mr. Gency supply, unless you're strong enough to clear the enemies
in the Item World you're doing this in.
All prizes from the hospital will always be legendary. Aside from the
consumables, the innocents on them are also randomized, and can contain the
more useful innocents Manager and Statistician as well. Simply leave and
re-enter the prize screen to reroll the random innocents within, and claim the
prize when you like it.
When traveling through Item World, if you're using a sage to Land Decimator
everything, using the unique innocent "Ambusher", will prevent stronger
enemies from hitting you back if you wanted to take advantage of your Twin
Heads Evility. This is particularly useful when you're in certain mystery
rooms you want to open with your sage, such as the prinny mystery room.
"How do you get One Time Bonus?"
If it is not possible to build up the gauge via clearing geo panels, you can
build gauge by using "Filler" items from the Item World. They appear on the
bonus gauge in Item World, and are plentiful enough to use liberally.
Do not be afraid to blow through ten Fillers to get an item you want.
"This stage is too hard!"
Remember, there are several ways to power up, and they all have a synergistic
effect with one another.
-Item world. Makes your gear stronger, subdues innocents, and makes the
characters stronger all at the same time.
-Buy stronger gear. Item World unlocks much later in this game than it does
in previous installments. Are you still using items that cost 200 HL?
-Transfer innocents. Jamming several gladiators into all available slots on
all equipment on a character will see marked improvement.
-Create new characters. You can buy super strong characters, rather than
making level ones you're likely to forget about. A level 20 meatshield
might just be the edge you need to clear a map.
-Clear quests. You get HL, scrolls, and it makes the grind less tedious.
-Level up a character. Boring, but effective.
"My Senate bills won't pass!"
A massive number of items can be stored and brought with you to hearings.
Once the Nether Noble class is unlocked you will be able to unlock the "Great
Debater" Evility, which increases the efficacy of bribes.
Remember which senators like what, stock up, and bribe your way to success
with inexpensive items.
Since Armor Knights like armor, you can buy 50 Wrinkly Shirts for about 1,700
HL and max out their approval rating. Listed below from cheapest to most
expensive are the preferences of senate parties.
-Prinnies/M. Healers like consumables (Mint Gum)
-Imps/Thieves/Slumber Cats like Stealing Hands
-Maids like Attack Items
-Angels/Armored Knights/Sludges like Armor
-Samurai like Swords
-F. Brawlers like Fists
-Warriors/Horse Knights like Spears
-F. Mages/Sages like Staves
-Gunners like *gasp* Guns
-Great Wyrms/Chimeras/Moths/Dragons/Felynns/Zombies like Monster Weapons
-Wrestlers/Owlbears/M. Brawlers like Belts
-Rabbits/Dark Knights like Shoes
-Eryngi like Muscles
-Professors/M. Mages like Glasses
-F. Healers/Fairies like Orbs
-Magic Knights/Ninetails/Flora Beasts like Symbols (Imperial Seal et al)
The bills "Meet with [senate party]" will put you in a room comprised of only
those party members. If you meet with the armor knights, you'll only need
wrinkled shirts to bribe the whole room.
"Does this stack?"
Wondering whether or not your favorite skills or evilities work in tandem?
-Mana Gaining Evilities stack ADDITIVELY.
Mana +200% and Mana +50%, when used together, will give 5x the bonus of
Mana +50% by itself, and 5/4x (125%) the bonus of Mana +200% by itself.
-Plunder Evility and Cat Burglar Unique Innocent stack MULTIPLICATIVELY.
30% to steal from each is a total of 51% per unit.
Use both of thse while farming shards to collect tons of items that can be
exchanged for points or HL.
-Unique Innocents do not stack. One Rainbow Warrior (+50 all res) gives the
same result as four. One All Digger (+30% damage from behind) gives the
same result as four.
"My level 9999 thief can't steal this thing!"
The steal formula that has been used in the past four games has been changed
for Disgaea 5. The stealing formula takes the stealer's stats into account,
rather than just levels.
"My Innocent has a star on it. What does that mean?"
The star is only relevant for Innocent Farm. Once an Innocent has a star, it
can no longer gain levels in the farm. Combine a starred Innocent with an
unstarred one, and you will end up with an unstarred Innocent.
Equipping Logan (Or another wrestler with Logan's overload) with a rank 40NR
item will allow them to accumulate revenge while they're not being used.
Then, when you need a thrower, you'll be able to pull him out, activate their
overload, and have the capability to throw a unit as far as 18 spaces.
(Logan base 7, +2 from chara world, x2 from overload)
Equipping a unit with the Softening Aura Evility from slumber cat, and the Angel
Song unique Evility from Celetial Host class will allow you to amplify the
power of your sage's Land Decimator skill without fear of killing your allies.
If the sage also has the Unique Innocent, Ambusher, they will not eat counter
attacks from the nearby ally, either.
When farming Double Fake, the Evility Assassin's Soul (Chara World) will nullify
the evasion increasing evilities the enemies have. After charging your
revenge gauge with a twin Land Decimator, you can use Comet Disaster with 100%
accuracy. Never spend more than one turn in this stage again!
Levelling items in the super late game
STEP 1:
-Boss Floor Forever set to ON. This will allow you to Diver-10, kill a boss,
and visit the innocent town. Acquire as many assemblies as you can, and
pass "Increase [STAT] by a lot" on what you like. This is an option in the
Cheat Shop.
STEP 2:
-Done passing bills? Time to acquire some kill bonus.
Set difficulty to 20 stars, and start racking up kill bonuses. Once you are
no longer gaining stat bonuses from kill bonus, you can turn the stars back
down to 0.
STEP 3:
-Max bills, max kill bonus? Time to max out training bonus. Use explorer and
mystery room route to max the item's rarity and collect as many training
bonuses as you can.
STEP 4:
-Set route to Item Enhancement, and gain levels ad infinitum.
=============================================================================
10.00 - Power UP!
=============================================================================
Disgaea has always been about getting those laughably high damage numbers, and
this section is here to help you accomplish just that!
=============================================================================
10.10 - Powerlevelling
=============================================================================
The age-old "Gain levels to become stronger" is one way to become stronger. One
of the ways to do this is to find a stage that is set up favorably for quick
clears and high results. Using stages for powerlevelling serves many
purposes, including giving Class exp, which lets you master your classes for
access to Evilities; passing time via clearing stages, which allows your
innocents time to grow on their farm, and lets you explore in the Nether
Research Squad; and of course, the character levels you're here for in the
first place.
As in previous games, the relevant Innocent is Statistician.
Due to a bug/glitch/intentional design flaw, level 99 monsters give much more
experience than monsters as high as level 300. Thus, when you're at a point
where you can take out enemies at that strength, level 99 is ideal, provided
you can't also take out monsters over level 400 with the same effort.
=============================================================================
10.11 - Cooperation Plaza
=============================================================================
Although this stage becomes available after Martial Training 1, the levels
here are lower, if you find yourself unable to beat the level 85 monsters in
Martial Training.
The monsters here are level 50, standing in a cross pattern, such that a Fairy's
Flame Demon Fist skill or any magic spell whose area of effect has been
levelled up to five can target them all. After a few clears, you should be
able to clear this stage in a single action, and be ready for Martial
Training's First Trial.
=============================================================================
10.12 - Martial Training 1
=============================================================================
First available at the start of chapter 8, Martial Training, First Trial is
your first taste of huge experience gains. The default level of the three
enemies hare is 81, which means they get to level 99 with only one star at
the cheat shop. The enemy RES is low, favoring mages, and their positioning
is not terribly painful.
FIRST ENCOUNTER:
-Cheat Shop, min everything, max EXP.
-Have one unit throw the middle enemy to make a 3x1 horizontal line (if needed).
-Throw several 3x1 attacks to build combo.
-Lift enemies to survive if you need to End Turn.
One it becomes easy, start farming it with the quickness.
OPTIMAL:
-Fairy's skill "Lantern Section" will target all three nobles at once.
-Any spell with their range enhanced to 5 can target all three nobles at once.
-Usalia's "Prinnical Meteor" will target all three nobles at once.
-The weapon skills, Zielregen, Chaotic X Circle, and Victory Bullet can all
target all three enemies at once, but Victory Bullet requires enhanced
movement to get in position.
-Once you have a humanoid that can target all three at once, you can
simultaneously gain experience and collect prisoners, with the fun weapon,
Megaphone, equipped to your sub weapon. The 30% chance of surrender still
works from that position, and you still gain experience for not-capturing.
After you've gained a couple hundred levels, you can also farm this stage for
prisoners. Capture Skill 3 can get everyone in one motion, and Capture Skill
2 can get everyone, but requires a second unit to throw the middle enemy.
=============================================================================
10.13 - Martial Training 3
=============================================================================
Similar to Martial Training 1, this stage's potential is unlocked after you
clear it once. The enemies are set up in a 2x3 pattern, favoring the mage
you already used on Martial Training 1.
Because there's six enemies, and because their base level is higher, this stage
trumps Martial Training 1 as soon as it becomes available.
=============================================================================
10.14 - Sandcano Challenge
=============================================================================
After completing the game, you will have access to the challenge stages via the
Quest Shop. The CHM77 quest pits you up against 77 hitmen, who have only one
hit point, no matter how strong they are. A Sage's Land Decimator skill will
clear the stage very quickly, and via NEET Squad and experience sharing squad,
this stage will rocket your team well over level 1,000.
If you would rather add the rewards directly to a non-sage character, without
messing around with squads, you can pass the bill "I Wanna Learn Izuna's
Overload", to apply the overload to the character that passed the bill. This
will allow the character with the overload to damage everything on the map
while in revenge mode. The sandstorm netherworld effect will still cause you
to miss a couple of the gunners, however.
=============================================================================
10.15 - Martial Training 4
=============================================================================
On your first trip, this stage starts as 8 well spread Armor Knights that will
simply defend every turn. If you do enough damage, you can win this easily.
On your revisits, this stage turns into the classic 3x3 box on 100% EXP/Mana.
With a megaphone, this is a great source of prisoners in addition to levels.
=============================================================================
10.16 - Martial Training 5
=============================================================================
First available after you clear "Possessed by Heart" in the post game, this
stage gives the most out of the conventional stages in terms of experience,
but at the cost of being unable to capture any enemies while you're here.
On your first trip, it's 5x Great Wyrms on enemy boost x3 panels. If you're not
strong enough to take them out with their buff, you can use a unit with
massive move/jump to run past them, lift the red symbol, and throw it on the
null symbol. This will clear all the panels and damage the enemies twice.
On your revisits, it will be five lucky boards. Even without the "Board Freak"
Evility, this stage will give you significantly more exp/mana than stage 4.
However, Lucky Boards cannot be captured.
=============================================================================
10.17 - Double Fake
=============================================================================
In the post game, this enormous stage with 100 characters is best farmed using
a Sage with Land Decimator and Izuna's Comet Disaster overload. This gives
experience comparable to Martial Training 4, as well as ~30 prisoners per
run.
In Carnage Dimension, you can also use the Plunder Evility to collect tons of
Carnage Items, which can be traded in for points at the Item Worlder, sold for
HL, or raided for Innocents.
=============================================================================
10.20 - Gaining Mana
=============================================================================
Mana is necessary not only for powering up skills, but for running through Chara
World and learning Evilities.
As in previous games, the relevant Innocent is Manager.
Unlike EXP, Mana does NOT have a special place at level 99. If you decide you
want Mana more than experience, feel free to increase the monster levels
beyond 99 to whatever you can handle. Martial Training, First Trial is also
your first source of quick Mana in the game.
Also unlike EXP, Mana is quick to raise to levels where it's no longer relevant.
With a full Mana setup, you can max out (10,000,000) in three stages.
A Sage's Land Decimator on Sandcano's challenge stage will also collect Mana
quickly. Use Channelling Squad or NEET Squad to share that Mana with others.
A Sage's Land Decimator on Double Fake will also collect Mana quickly. Use
Channelling Squad or NEET Squad to share that Mana with others.
=============================================================================
10.30 - Strong Items
=============================================================================
Every 100th floor, an Item God will appear. Beating this Item God will allow
you to place a Unique Innocent on the item. Even if an item has access to
multiple Unique Innocents, only one may be active at a time. They are green
innocents, similar to the "Fun" weapons in previous games, and cannot be
moved.
Increasing an item's rank is just as important as increasing its level. As
such, running the "Mystery Room" path may be best when you're not Innocent
farming. You will not only pick up more training bonuses, but you will also
have a chance to run into the item duplication event.
=============================================================================
10.31 - Unique Innocent List
=============================================================================
This is an incomplete list of Unique Innocents, most of which can be obtained
via defeating the Item God on every 100th floor of an item.
These also come as default immovable Innocents on fun weapons, such as pie and
megaphone.
45 Degree Angler Recover your status when performing a normal attack.
All Digger Increase damage by 30% when attacking from behind.
Balanced Dieter All element and weapon resistances will be 0.
Berry Picker Raise the chances of a Team Attack to 100%.
Blood Pumper Increase stats by 30% when HP is below 30%.
Boomerang Hunter Decrease chance of being the target of enemy attacks.
Bug King Increase Throw range by 1.
Caregiver Reduce damage from magic attacks by 20%.
Cat Burglar 30% chance to steal from defeated enemy.
Chalkboard Scraper 25% chance to inflict Weaken status with an attack.
Combo Maker Boosts number of normal attacks by 1.
Flyer Unit's movement type becomes flying.
Gourmet Chef Recovery 30% of HP when defeating en enemy with a
normal attack.
Habitual Licker 25% of damage inflicted by an attack is also inflicted
to SP.
Homeopathic Healer After being attacked, reduce attackers ATK by 30%.
(3 turns)
Howler 50% chance to inflict Paralysis with an attack.
Incubator Increase chance Mr. Egg appears when defeating an enemy
by 5%.
Indoor Fighter Increase all aptitudes by 20%.
Joke Slapper 50% chance to inflict Amnesia status with an attack.
Juicer Increase chance of being the target of enemy attacks.
Kinder Gardener Decrease damage by 10%.
Love Therapist 25% chance to inflict Charm status with an attack.
Mana Robber Increase Mana earned by 10% with a normal attack.
Mogul Increase Bonus Gauge rate by 5%.
No. 1 Man Increase stats by 1% of adjacent ally units' stats.
Overclock* Unit's movement type becomes flying, and increase Move.
*Only on Axel Gear. NOT obtained via Item God.
Pacifier 25% chance to inflict Shrink status with an attack.
Personal Trainer Reverses the damage during a normal attack
Punisher Reduce target's HP by 1/3 with a normal attack from
behind.
Rainbow Warrior Icrease all element resistances, except star, by 50%.
Revenge Booster* Start the stage with 20% of Revenge Gauge.
*Only on Rank 40NR weapons. NOT obtained via Item God
Rubber During a normal attack, cure target's ailments and stat
drops.
Sand Thrower Reduces target's HIT by 50% with a normal attack.
(3 turns)
Secret Spice Chef Randomly increase one stat by 10% when attacking.
(3 turns)
Secret Trainer Boost stat increase when leveling up by 10%.
Slide Tackler After attacking, decrease target's mobility by 1.
(3 turns)
Spear Fisherman Recover 3% of HP when performing a normal attack.
Sumo Wrestler Increase the ATK of all ally monster units on the map
by 10%.
Sun Bather 50% chance to inflict Sleep status with an attack.
Sweet Tempter Recover 5% of your HP at the end of your turn.
Tag Champion When attacking, enemy units will have 1 or more HP
remaining.
Town Crier Increase counter attacks by 5
Utilitarian Recover 5% of your SP at the end of your turn.
Watermelon Smasher When attacking, +50% to damage and -50% to accuracy.
Watersport Athlete Increase water element damage by 20% when attacking.
Wuss Decrease physical attack damage by 20%.
=============================================================================
10.32 - Common Innocent List
=============================================================================
"Common" is used to describe any Innocent that can be moved about from one item
to another, stored in a warehouse, or grown on the Innocent Farm. It does
not refer to how easy they are to find. Dieticians will always be the most
pervasive, whereas Nerds will only be found via breeding.
**Single Stat Innocents**
Coach - Increase SPD by level of Innocent.
Dietician - Increase HP by level of Innocent.
Gladiator - Increase ATK by level of Innocent.
Marksman - Increase HIT by level of Innocent.
Physician - Increase RES by level of Innocent.
Master - Increase SP by level of Innocent.
Sentry - Increase DEF by level of Innocent.
Tutor - Increase INT by level of Innocent.
**Double Stat Innocents**
Hard Worker - Increase ATK/INT by level of Innocent.
Muscleman - Increase ATK/HP by level of Innocent.
Nerd - Increase INT/SP by level of Innocent.
Patient - Increase DEF/RES by level of Innocent.
Pugilist - Increase ATK/HIT by level of Innocent.
Sniper - Increase HIT/SPD by level of Innocent.
Sprinter - Increase ATK/SPD by level of Innocent.
**Special Function Innocents*
Professional - Increase damage dealt by critical hits. (Cap 100)
Broker - Increase HL gained. (Cap 300)
Instructor - Increase weapon exp gained. (Cap 1900)
Manager - Increase Mana gained. (Cap 300)
Mentor - Increase skill exp gained. (Cap 1900)
Statistician - Increase EXP gained. (Cap 900)
**Status Inflicting Innocents**
Alchemist - Inflict poison on attack. Level 100 means 100% chance.
Amnesiac - Inflict amnesia on attack. Level 100 means 100% chance.
Charmer - Inflict charm on attack. Level 100 means 100% chance.
Drainer - Inflict weaken on attack. Level 100 means 100% chance.
Hypnotist - Inflict sleep on attack. Level 100 means 100% chance.
Shrinker - Inflict shrink on attack. Level 100 means 100% chance.
Witch Doctor - Inflict paralyze on attack. Level 100 means 100% chance.
**Status Resisting Innocents**
Coffee Maker - Increase sleep resistance. Level 100 renders immunity.
Expander - Increase shrink resistance. Level 100 renders immunity.
Medicine Man - Increase paralyze resistance. Level 100 renders immunity.
Pastor - Increase charm resistance. Level 100 renders immunity.
Pharmacist - Increase poison resistance. Level 100 renders immunity.
Psychologist - Increase amnesia resistance. Level 100 renders immunity.
Toxicologist - Increase weaken resistance. Level 100 renders immunity.
**Elemental Innocents**
Aeronaut - Increase wind element affinity by level of Innocent.
Cryophile - Increase ice element affinity by level of Innocent.
Firefighter - Increase fire element affinity by level of Innocent.
**Weapon Resistance Innocents** (All cap at 20)
Archery Coach - Increase resistance against Bow-type weapons.
Boxing Coach - Increase resistance against Fist-type weapons.
Fencing Coach - Increase resistance against Sword-type weapons.
Lumberjack Coach- Increase resistance against Axe-type weapons.
Marksman Coach - Increase resistance against Gun-type weapons.
Monster Trainer - Increase resistance against Monster-type weapons.
Staff Twirler - Increase resistance against Staff-type weapons.
Spear Teacher - Increase resistance against Spear-type weapons.
=============================================================================
10.40 - Alternative Stat Gains
=============================================================================
Alternative sources of stats exist as well, and the best early source is Magic
Extracts, taken from interrogation.
Capture a unit, or have one surrender, and it will be sent to the Interrogation
Room. At this point, you will be allowed to interrogate it, reducing its SP.
Once its SP reaches 0, you can "Extract" from it, getting a Magical Extract,
which improves all stats.
Captured units can also be put to work in the Squad Shop, powering up squads.
If you power up the interrogation squad to level 2, you will be able to
interrogate all prisoners at the same time, allowing for more extracts per
interrogation session.
When an enemy is in Revenge Mode, defeating them will yield a shard, which acts
like a magic extract, in that it's a consumable item that raises your stats.
=============================================================================
10.41 - Sandcano Challenge Stage
=============================================================================
A sage with Land Decimator will have a lot of fun here, provided you can survive
the volley of attacks from the gunners.
-Turn 1: Cast Land Decimator, all remaining enemies get enraged.
-Turn 2+: Cast Land Decimator, collect shards.
-If Megaphone is equipped (Main or Sub weapon), collect around 25
prisoners per run.
Since the enemy's HP is fixed at 1, you can crank up the enemy strength in
the Carnage Dimension version of this map, without having to worry about the
disturbingly low damage multiplier on Land Decimator.
=============================================================================
10.42 - Double Fake
=============================================================================
Once again, Land Decimator makes an appearance here. This stage is absolutely
enormous, leaving you plenty of turns to hang back and cast it over and over.
If the sage is strong enough to kill in one hit, the first Land Decimator will
enrage all the enemies. The second will collect a ton of shards and trigger
the Sage's revenge gauge. This will allow you to finish off the stage with
a Comet Disaster overload.
Between the shards and the prisoners from megaphone, this is one of the fastest
ways to acquire the 10,000,000 stats from Magical Extracts and Shards.
=============================================================================
11.00 - Items by Rank
=============================================================================
A list of items with their rank and stats.
***INCOMPLETE LIST*** Data in this section will be added as more information
becomes available.
=============================================================================
11.10 - Weapons by Rank
=============================================================================
Weapons and armor up to rank 34 can be bought in the Rosen Queen shops.
Items up to rank 39 can be stolen from monsters from sufficiently strong
enemies in Item World.
There are three different rank 40 items for each weapon.
-The first is obtained by stealing from an Item God 2 in a rank 39 item.
This item will have the highest damaging stats, as well as 1 move and
12 jump.
-The second is obtained by Nether Research Squad in a Netherworld that has
the probability of producing rank 40 items. Research it out, find the
Overlord, kill it for the rank 40 item.
This item will have Revenge Booster, which increases the wearer's Revenge
Gauge by 20% every battle, even if they do not participate. Five units
with Revenge Booster will be able to alternate their overloads once every
floor in Item World. Convenient synergy with Comet Disaster.
-The third is obtained from the Mystery Room, "Legendary Guardian" in Item
World. Get the staff from a staff Item World, fist from a fist, etc.
This item will have the lowest damaging stats of the three, but will also
improve all other stats as well.
=============================================================================
11.11 - Fists
=============================================================================
Most fists increase counterattack number by 1.
Most fists increase critical chance by 10%-15%.
Most fists have an attack range of 1.
Name ATK SPD Notes
1.Thimble 3 3
2.Rubber Gloves 6 6
3.Dress Gloves 9 9
4.Magic Hand 14 14
5.Forehead Flicker 21 21
6.Catcher's Mitt 29 29
7.Grip Dynamometer 39 39
8.Handmade Bracers 50 50
9.Brass Knuckles 63 63
10.Brawler's Cestuses 77 77
11.Massager 93 93
12.Power Knuckles 109 109
13.Fisticuffs Deluxe 128 128
14.Jugular Thrust 147 147
15.Singauta 168 168
16.Cross Counter 190 190
17.Hand Power 214 214 2 attack range
18.Kung Fu Fist 239 239
19.Thorny Mittens 266 266
Name ATK SPD
20.Bagh Nakh 294 294
21.Robot Arms 324 324
22.Ninja Claws 354 354
23.Jamadhar 387 387
24.Venom Hands 420 420
25.Vice Indicator 455 455
26.Burning Karate 491 491
27.Silver Gauntlet 532 532
28.Dragon Buster 574 574
29.Kingly Himantes 618 618
30.Hero Punch 662 662
31.Southern Cross 709 709
32.Death's Grip 756 756
33.Dark Fist 808 808
34.Three-Year Killer 861 861
35.Zodiac 924 924
36.Golden Right 987 987
37.God hand 1057 1057
38.Cosmo Breaker 1127 1127
39.Ultimus 1232 1232
40IG.Hrimthurse 3 Counter, 2 range, 12 jm, 1 mv, 20 crit
40NR.Thiassi 3948 3948 2 Counter, 2 range, 20% crit, R. Booster
40LG.Muspell 3 Counterattacks, 2 range, 20% crit
Name ATK SPD Notes
C1.Thimble 3500 3500
C2.Rubber Gloves 3853 3853
C3.Dress Gloves 4210 4210
C4.Magic Hand 4571 4571
C5.Forehead Flicker 4935 4935
C6.Catcher's Mitt 5302 5302
C7.Grip Dynamometer 5673 5673
C8.Handmade Bracers 6048 6048
C9.Brass Knuckles 6426 6426
C10.Brawler's Cestuses 6807 6807
C11.Massager 7192 7192
C12.Power Knuckles 7581 7581
C13.Fisticuffs Deluxe 7973 7973
C14.Jugular Thrust 8368 8368
C15.Singauta 8767 8767
C16.Cross Counter 9170 9170
C17.Hand Power 9576 9576 2 attack range
C18.Kung Fu Fist 9985 9985
C19.Thorny Mittens 10398 10398
Name ATK SPD
C20.Bagh Nakh 10815 10815
C21.Robot Arms 11235 11235
C22.Ninja Claws 11658 11658
C23.Jamadhar 12085 12085
C24.Venom Hands 12516 12516
C25.Vice Indicator 12950 12950
C26.Burning Karate 13387 13387
C27.Silver Gauntlet
C28.Dragon Buster
C29.Kingly Himantes
C30.Hero Punch
C31.Southern Cross
C32.Death's Grip
C33.Dark Fist 16548 16548
C34.Three-Year Killer
C35.Zodiac 17482 17482
C36.Golden Right 17955 17955
C37.God hand 18431 18431
C38.Cosmo Breaker 21931 21931
C39.Ultimus 28931 28931
C40IG.Hrimthurse 75001 75001 3 Counter, 2 range, 12 jm, 1 mv, 20 crit
C40NR.Thiassi 70801 70801 3 Counter, 2 range, 20% crit, R. Booster
Name HP SP ATK DEF INT RES HIT SPD
C40LG.Muspell 150000 37500 67651 37500 12000 7500 22500 67651
3 Counterattacks, 2 range, 20% crit
=============================================================================
11.12 - Swords
=============================================================================
All swords increase critical chance by 5%-10%.
All swords have an attack range of 1.
Name ATK Crit Notes
1.Replica Sword 3 5
2.Rusted Sword 5 5
3.Survival Knife 12 8
4.Kitchen Knife 19 5
5.Versatile Billhook 30 5
6.Vine Blade 41 8
7.Mail Breaker 55 5
8.Jewel Blossom 70 8
9.Assassin Dagger 89 10
10.Machete 107 5
11.Knight's Sabre 130 5
12.Civilian's Jitte 152 5
13.Parazonium 179 8
14.Gladiator 205 8
15.Justice Blade 236 5
16.Aqua Sword 266 5
17.Duskbane 300 5
18.Mighty Shotel 335 5
19.Mysterious Blade 373 5
Name ATK Crit Notes
20.Weaponized Hagoita 411 5
21.Ridill 453 5
22.Demon's Knife 495 8
23.Overlord's Sword 541 5
24.Blutgang 588 5
25.Laser Blade 637 5
26.Evil Edge 687 5
27.Swordsman's Legend 745 10
28.Hauteclaire 803 8
29.Bloody Blade 865 5
30.Durandal 927 10
31.Lion King's Edge 992 5
32.Samosek Sword 1058 5
33.Dragon Warrior 1131 8
34.Satan's Sword 1205 5
35.Aroundight 1293 5
36.Genie's Blade 1381 5
37.Nodens 1479 5
38.Claiomh Solais 1577 10
39.Yoshitsuna 1724 10
40IG.Baal Sword
40NR.Glimmerblade 5526 5 2 attack range, Revenge Booster
40LG.
Name ATK Crit Notes
C1.Replica Sword 4900 5
C2.Rusted Sword 5394 5
C3.Survival Knife 5894 8
C4.Kitchen Knife 6399 5
C5.Versatile Billhook 6909 5
C6.Vine Blade 7423 8
C7.Mail Breaker 7942 5
C8.Jewel Blossom 8467 8
C9.Assassin Dagger 8996 10
C10.Machete 9530 5
C11.Knight's Sabre 10069 5
C12.Civilian's Jitte 10613 5
C13.Parazonium 11162 8
C14.Gladiator 11715 8
C15.Justice Blade 12274 5
C16.Aqua Sword 12838 5
C17.Duskbane 13406 5
C18.Mighty Shotel 13979 5
C19.Mysterious Blade 14557 5
Name ATK Crit Notes
C20.Weaponized Hagoita 15141 5
C21.Ridill 15729 5
C22.Demon's Knife 16321 8
C23.Overlord's Sword 16919 5
C24.Blutgang 17522 5
C25.Laser Blade 18130 5
C26.Evil Edge 18742 5
C27.Swordsman's Legend 19359 10
C28.Hauteclaire 19982 8
C29.Bloody Blade 5
C30.Durandal 21241 10
C31.Lion King's Edge 21878 5
C32.Samosek Sword 22520 5
C33.Dragon Warrior 23167 8
C34.Satan's Sword 23818 5
C35.Aroundight 24475 5
C36.Genie's Blade 25137 5
C37.Nodens 25803 5
C38.Claiomh Solais 30703 10
C39.Yoshitsuna 40503 10
C40IG.Baal Sword 105001 5 2 attack range, 1 move, 12 jump
C40NR.Glimmerblade 99121 5 2 attack range, Revenge Booster
C40LG.
=============================================================================
11.13 - Spears
=============================================================================
Spears have a default attack range of 2.
Name ATK DEF Crit Notes
1.Old Bamboo Spear 3 1 0
2.Training Spear 6 3 0
3.Wave Spear 10 6 0
4.Ruyi Bang 16 10 0
5.Bardiche 24 15 3
6.Halberd 33 21 3
7.Iron Spear Fork 45 28 0
8.Spuntone 57 36 3
9.Cross Spear 72 45 3
10.Floral Spear 88 55 0
11.La Chauve-Souris 106 66 0
12.Large Naginata 124 78 0
13.Light Partisan 146 91 3
14.Sky Piercer 168 105 0
15.Moonshadow Spear 192 120 0
16.Sunset Lance 217 136 3
17.Obsidian Spear 245 153 3
18.Hornet Pike 273 171 0
19.Devil Fork 304 190 0
Name ATK DEF Crit Notes
20.Spirit Pike 336 210 3
21.Orcish Glaive 370 231 0
22.Shaman Lance 404 253 0
23.Elder Spear 442 276 0
24.Snake Spear 480 300 0
25.Valkyrie Spear 520 325 3
26.Oracle Spear 561 351 3
27.Chitragupta 608 380 0
28.Fallen Angel Spear 656 410 0
29.Dynastic Guandao 706 441 0
30.Trident 756 473 0
31.Grasida 810 506 3
32.Kagutsuchi Pike 864 540 0
33.Trishula 924 577 3 3 attack range
34.Romulus' Spear 984 615 3
35.Grand Tepes 1056 660 0
36.Worm Spear 1128 705 0
37.Nailgun Spear 1208 755 3 3 attack range
38.Laevateinn 1288 805 0
39.Drill Emperor 1408 880 3 3 attack range
40IG.Pillar of Dialgo
40NR.Saturn's Edge 4512 2820 5 3 attack range, Revenge Booster
40LG.Star Lord
Special.L'Avent Schere 1932 1207 5 3 attack range
Name ATK DEF Crit Notes
C1.Old Bamboo Spear 4000 2500 0
C2.Training Spear 0
C3.Wave Spear 4812 3007 0
C4.Ruyi Bang 0
C5.Bardiche 5640 3525 3
C6.Halberd 6060 3787 3
C7.Iron Spear Fork 6484 4052 0
C8.Spuntone 6912 4320 3
C9.Cross Spear 7344 4590 3
C10.Floral Spear 7780 4862 0
C11.La Chauve-Souris 8220 5137 0
C12.Large Naginata 8664 5415 0
C13.Light Partisan 9112 5695 3
C14.Sky Piercer 9564 5977 0
C15.Moonshadow Spear 10020 6262 0
C16.Sunset Lance 10480 6550 3
C17.Obsidian Spear 10944 6840 3
C18.Hornet Pike 11412 7132 0
C19.Devil Fork 11884 7427 0
Name ATK DEF Crit Notes
C20.Spirit Pike 12360 7725 3
C21.Orcish Glaive 12840 8025 0
C22.Shaman Lance 13324 8327 0
C23.Elder Spear 13812 8632 0
C24.Snake Spear 14304 8940 0
C25.Valkyrie Spear 14800 9250 3
C26.Oracle Spear 15300 9562 3
C27.Chitragupta 15804 9877 0
C28.Fallen Angel Spear 16312 10195 0
C29.Dynastic Guandao 16824 10515 0
C30.Trident 0
C31.Grasida 17860 11162 3
C32.Kagutsuchi Pike 0
C33.Trishula 18912 11820 3 3 attack range
C34.Romulus' Spear 19444 12152 3
C35.Grand Tepes 0
C36.Worm Spear 20520 12825 0
C37.Nailgun Spear 21064 13165 3 3 attack range
C38.Laevateinn 25064 15665 0
C39.Drill Emperor 33064 20665 3 3 attack range
C40IG.Pillar of Dialgo 85716 53572 5 3 range, 1 move, 12 jump
C40NR.Saturn's Edge 80916 50572 5 3 attack range, Revenge Booster
Name HP SP ATK DEF INT RES HIT SPD
C40LG.Star Lord 150000 52500 77316 48322 15000 45000 7500 22500
3 attack range, 5% critical chance
=============================================================================
11.14 - Bows
=============================================================================
Bows have a default attack range of 4.
Name ATK HIT Crit Notes
1.Driftwood Bow 2 2 8
2.Toy Bow 4 4 10
3.Wooden Bow 8 8 10
4.Thorny Bow 13 13 12
5.Longbow 20 20 10
6.Bow of Scales 27 27 15 5 attack range
7.Bone Hunter 37 37 10
8.Fairy Arch 46 46 10
9.Unicorn Bow 59 59 10
10.Nethershroud Bow 71 71 12
11.Sky Hunter 86 86 15
12.Shadow Howler 101 101 12
13.Venom Fang Bow 118 118 10
14.Earthen Bow 136 136 10
15.Metal Hunter 156 156 12
16.Snuff Bow 176 176 10
17.Bow of Miracles 199 199 10
18.Shell Sparrow 222 222 10
19.Godspeed Bow 247 247 15
Name ATK HIT Crit Notes
20.Blooming Flower 273 273 10
21.Skogsra 300 300 10
22.Golden Bow 328 328 15
23.Undine Bow 359 359 12 5 attack range
24.Sylphid 390 390 10
25.Bow of Spirits 423 423 10
26.Bow of Leraje 456 456 12
27.Dragon's Jaw 494 494 10
28.Harpuia 533 533 12
29.Stymphalia 573 573 12
30.Crossy Bow 614 614 10
31.Failnaught 658 658 10 5 attack range
32.Goddess' Starbow 702 702 15
33.Drake Hunter 750 750 10
34.Erythron 799 799 10
35.Gustav's Bow 858 858 10 5 attack range
36.Lovely Cupid 916 916 10
37.Infernal Raven 981 981 10
38.Shekinah's Bow 1046 1046 12 5 attack range
39.Majin Greatbow 1144 1144 12 5 attack range
40IG.Divinity
40NR.Sleipnir 3666 3666 15 6 attack range, Revenge Booster
40LG.Artemis
Name ATK HIT Crit Notes
C1.Driftwood Bow 3250 3250 8
C2.Toy Bow 3578 3578 10
C3.Wooden Bow 3909 3909 10
C4.Thorny Bow 4244 4244 12
C5.Longbow 10
C6.Bow of Scales 4923 4923 15 5 attack range
C7.Bone Hunter 5268 5268 10
C8.Fairy Arch 5616 5616 10
C9.Unicorn Bow 5967 5967 10
C10.Nethershroud Bow 6321 6321 12
C11.Sky Hunter 6678 6678 15
C12.Shadow Howler 7039 7039 12
C13.Venom Fang Bow 7403 7403 10
C14.Earthen Bow 7770 7770 10
C15.Metal Hunter 8141 8141 12
C16.Snuff Bow 8515 8515 10
C17.Bow of Miracles 8892 8892 10
C18.Shell Sparrow 9272 9272 10
C19.Godspeed Bow 9655 9655 15
Name ATK HIT Crit Notes
C20.Blooming Flower 10042 10042 10
C21.Skogsra 10
C22.Golden Bow 15
C23.Undine Bow 11222 11222 12 5 attack range
C24.Sylphid 11622 11622 10
C25.Bow of Spirits 12025 12025 10
C26.Bow of Leraje 12431 12431 12
C27.Dragon's Jaw 10
C28.Harpuia 13253 13253 12
C29.Stymphalia 13669 13669 12
C30.Crossy Bow 14088 14088 10
C31.Failnaught 14511 14511 10 5 attack range
C32.Goddess' Starbow 14937 14937 15
C33.Drake Hunter 15366 15366 10
C34.Erythron 15798 15798 10
C35.Gustav's Bow 10 5 attack range
C36.Lovely Cupid 16672 16672 10
C37.Infernal Raven 17114 17114 10
C38.Shekinah's Bow 20364 20364 12 5 attack range
C39.Majin Greatbow 26864 26864 12 5 attack range
C40IG.Divinity 69643 69643 15 6 attack range, 1 move, 12 jump
C40NR.Sleipnir 65743 65743 15 6 attack range
Name HP SP ATK DEF INT RES HIT SPD
C40LG.Artemis 150000 30000 62818 15000 37500 15000 62818 45000
6 attack range, 15% critical chance
=============================================================================
11.15 - Guns
=============================================================================
Gun attack range is in a straight line.
Name HIT SPD Crit Notes
1.Water Pistol 2 2 5
2.Worn Blowgun 4 4 5
3.Junk Shooter 8 8 5
4.Customized Replica 13 13 5
5.Hand Blaster 20 20 5
6.Assault Magnum 27 27 5
7.Shock Gun 37 37 5
8.Thunder Jet 46 46 5
9.Night Revolver 59 59 10
10.Silent Army 71 71 5
11.Netherworld Musket 86 86 8
12.Shooter's Edge 101 101 10
13.Twin Danger 118 118 5
14.Dirty Boy 136 136 5
15.Bugle M13 156 156 8
16.Drill Blaster 176 176 5
17.Vapor Cannon 199 199 5
18.Welrod Mk II 222 222 12 6 attack range
19.Black Ball 247 247 10
Name HIT SPD Crit Notes
20.Hell Commando 273 273 5
21.Round Chaser 300 300 5
22.Energy Cannon 328 328 12
23.Flame Thrower 359 359 5 6 attack range
24.Electric Pulse 390 390 5
25.Gjallarhorn 423 423 10
26.Technical Shooter 456 456 5 6 attack range
27.Raiden's Gun 494 494 8
28.Shinatsuhiko's Gun 533 533 5
29.Panzer Blaster 573 573 5
30.Hanarr's Hammer 614 614 10
31.Titania 658 658 5
32.Crusade 702 702 5 6 attack range
33.Crimson Launcher 750 750 5
34.Cosmo Gun 799 799 5 6 attack range
35.Hand of Glory 858 858 5
36.Hades Ruination 916 916 5
37.Demiurge 981 981 12
38.Absolution 1046 1046 10
39.Wave Particle Shot 1144 1144 10 6 attack range
40IG.Akerte
40NR.Amalgam Flame 3666 3666 15 7 attack range, Revenge Booster
40LG.Invincible
Special.MB9AS 1500 1500 15 6 attack range
Name HIT SPD Crit Notes
1.Water Pistol 3250 3250 5
2.Worn Blowgun 3578 3578 5
3.Junk Shooter 5863 5863 5
4.Customized Replica 4244 4244 5
5.Hand Blaster 4582 4582 5
6.Assault Magnum 4923 4923 5
7.Shock Gun 5268 5268 5
8.Thunder Jet 5616 5616 5
9.Night Revolver 5967 5967 10
10.Silent Army 6321 6321 5
11.Netherworld Musket 6678 6678 8
12.Shooter's Edge 7039 7039 10
13.Twin Danger 7403 7403 5
14.Dirty Boy 7770 7770 5
15.Bugle M13 8141 8141 8
16.Drill Blaster 8515 8515 5
17.Vapor Cannon 8892 8892 5
18.Welrod Mk II 9272 9272 12 6 attack range
19.Black Ball 9655 9655 10
Name HIT SPD Crit Notes
20.Hell Commando 10042 10042 5
21.Round Chaser 10432 10432 5
22.Energy Cannon 10825 10825 12
23.Flame Thrower 11222 11222 5 6 attack range
24.Electric Pulse 11622 11622 5
25.Gjallarhorn 12025 12025 10
26.Technical Shooter 12431 12431 5 6 attack range
27.Raiden's Gun 12840 12840 8
28.Shinatsuhiko's Gun 13253 13253 5
29.Panzer Blaster 13669 13669 5
30.Hanarr's Hammer 14088 14088 10
31.Titania 5
32.Crusade 14937 14937 5 6 attack range
33.Crimson Launcher 15366 15366 5
34.Cosmo Gun 15798 15798 5 6 attack range
35.Hand of Glory 16233 16233 5
36.Hades Ruination 16672 16672 5
37.Demiurge 17114 17114 12
38.Absolution 20364 20364 10
39.Wave Particle Shot 26864 26864 10 6 attack range
40IG.Akerte 69643 69643 15 7 attack range, 1 move, 12 jump
40NR.Amalgam Flame 65743 65743 15 7 attack range, Revenge Booster
Name HP SP ATK DEF INT RES HIT SPD
C40LG.Invincible 150000 37500 7500 10500 45000 22500 62818 62818
15 critical chance, 7 attack range
=============================================================================
11.16 - Axes
=============================================================================
Most axes increase critical by 15%-25%.
Most axes have an attack range of 1.
All axes reduce HIT and SPD.
Name ATK HIT SPD Crit Notes
1.Pebble Axe 3 -1 -1 15
2.Nail Bat 6 -1 -2 15
3.Wood Cutter's Axe 14 -1 -3 20
4.Battle Gavel 22 -2 -4 15
5.Guillotine Axe 34 -2 -7 20
6.Labrys 47 -3 -9 15
7.War Hammer 63 -4 -12 15
8.Silver Axe 80 -5 -15 15
9.Viking Axe 101 -6 -19 15
10.Windblade War Axe 123 -7 -22 20
11.Butcher's Cleaver 148 -8 -27 25
12.Crescent Axe 174 -10 -32 15
13.Bewitched Axe 204 -11 -37 20
14.Attaxe on Titan 235 -13 -42 15
15.Metal Slasher 269 -15 -49 15
16.Guilty Axe 304 -17 -55 20
17.Deadly Anchor 343 -19 -62 20
18.Golden Hatchet 383 -21 -69 15
19.Flame Club 426 -23 -77 25
Name ATK HIT SPD Crit Notes
20.Demon's Club 470 -26 -84 20
21.Gemstone Hammer 518 -28 -93 15
22.Sledgehammer 566 -31 -102 15
23.Ogre Axe 619 -34 -111 20
24.Dinosaur Greataxe 672 -36 -120 15
25.Mad Cleaver 729 -40 -131 15
26.Angel's Axe 786 -43 -141 20
27.Spiked Ball Hammer 852 -46 -153 15
28.Lovely Axe 918 -50 -164 20
29.Crystal Axe 988 -53 -177 15
30.Axe of Despair 1059 -57 -190 25
31.Skeggiold 1134 -61 -203 15
32.Liquid Edge 1209 -65 -216 25
33.Chronos Crucible 1293 -70 -231 15
34.Holy Axe Clover 1377 -74 -246 25
35.Beam Axe 1478 -80 -264 20
36.God's Wing Axe 1579 -85 -282 25
37.Sonic Spinning Saw 1691 -91 -302 15
38.Mjolnir 1803 -97 -322 20
39.Tezcatlipoca 1971 -106 -352 15
40IG.Ragnarok
40NR.Gaea Impact 6316 -339 -1128 30 2 range, Revenge Booster
40LG.Zillion's Buster
Name ATK HIT SPD Crit Notes
1.Pebble Axe 5600 -300 -1000 15
2.Nail Bat 6165 -331 -1101 15
3.Wood Cutter's Axe 6736 -361 -1203 20
4.Battle Gavel 15
5.Guillotine Axe 7896 -423 -1410 20
6.Labrys 8484 -455 -1515 15
7.War Hammer 9077 -487 -1621 15
8.Silver Axe 9676 -519 -1728 15
9.Viking Axe 10281 -551 -1836 15
10.Windblade War Axe 10892 -584 -1945 20
11.Butcher's Cleaver 11508 -617 -2055 25
12.Crescent Axe 12129 -650 -2166 15
13.Bewitched Axe 12756 -684 -2278 20
14.Attaxe on Titan 13389 -718 -2391 15
15.Metal Slasher 14028 -752 -2505 15
16.Guilty Axe 14672 -786 -2620 20
17.Deadly Anchor 15321 -821 -2736 20
18.Golden Hatchet 15976 -856 -2853 15
19.Flame Club 16637 -892 -2971 25
Name ATK HIT SPD Crit Notes
20.Demon's Club 17304 -927 -3090 20
21.Gemstone Hammer 17976 -963 -3210 15
22.Sledgehammer 18653 -1000 -3331 15
23.Ogre Axe 19336 -1036 -3453 20
24.Dinosaur Greataxe 20025 -1073 -3576 15
25.Mad Cleaver 20720 -1110 -3700 15
26.Angel's Axe 21420 -1148 -3825 20
27.Spiked Ball Hammer 15
28.Lovely Axe 20
29.Crystal Axe 15
30.Axe of Despair 25
31.Skeggiold 25004 -1340 -4465 15
32.Liquid Edge 25737 -1379 -4596 25
33.Chronos Crucible 15
34.Holy Axe Clover 27221 -1459 -4861 25
35.Beam Axe 27972 -1499 -4995 20
36.God's Wing Axe 28728 -1539 -5130 25
37.Sonic Spinning Saw 29489 -1580 -5266 15
38.Mjolnir 35089 -1880 -6266 20
39.Tezcatlipoca 46289 -2480 -8266 15
40NR.Gaea Impact 113281 -6069 -20229 30 2 range, Revenge Booster
40LG.Zillion's Buster 120001 -6429 -21429 30 2 range, 1 mv, 12 jump
Name HP SP ATK DEF INT RES HIT SPD
C40LG.Ragnarok 375000 22500 108241 67500 7500 9000 -5799 -19329
=============================================================================
11.17 - Staves
=============================================================================
Most staves increase critical by 3%-10%.
Most staves have an attack range of 2.
Name INT RES Crit Notes
1.Just a Stick 2 1 5
2.Cute Wand 4 2 5
3.Wooden Cane 10 5 5
4.Magician's Stick 16 9 5
5.Simple Mace 24 13 7
6.Territory Cane 33 18 3
7.Jewel Wand 45 25 5
8.Shell Staff 57 32 7
9.Bat Staff 72 40 5
10.White Feather Fan 88 49 5
11.Orb Scepter 106 59 3
12.Pixie Staff 124 70 7
13.Red Beast 146 82 5
14.Hammer Rod 168 94 20
15.Joker Staff 192 108 7
16.Silver Rod 217 122 3
17.Sorcerer Wand 245 138 3
18.Staff of Logic 273 153 5
19.Cross Impact 304 171 3
Name INT RES Crit Notes
20.Prinny Staff 336 189 7
21.Rose Regalia 370 208 3 3 attack range
22.Emerald Cane 404 227 5
23.Mermaid Cane 442 248 10
24.Stardust Rod 480 270 7
25.Sunshine Rod 520 292 3
26.Alice's Magic Wand 561 315 3
27.Souther STaff 608 342 10
28.Golden Scepter 656 369 7
29.Requiem 706 397 25
30.Emperor's Scepter 756 425 5
31.Aphrodite 810 455 5
32.Holy Heaven Cane 864 486 5 3 attack range
33.Skadi's Ice Staff 924 519 7
34.Eclipse Wand 984 553 10
35.Apollo's Staff 1056 594 3
36.Circe's Want 1128 634 5
37.Fortuna 1208 679 5 3 attack range
38.Almighty Staff 0 1288 724 7
39.Solomon's Staff 1408 792 10
40IG.Genesis 15 3 attack range, 1 mv, 12 jump
40NR.Trisenses 4512 2538 15 3 attack range, Revenge Booster
Name HP SP ATK DEF INT RES HIT SPD
40LG.Yggdrasil 1500 750 150 225 4152 2335 180 225
15 critical, 3 attack range
Name INT RES Crit Notes
C1.Just a Stick 4000 2250 5
C2.Cute Wand 4404 2477 5
C3.Wooden Cane 4812 2706 5
C4.Magician's Stick 5224 2938 5
C5.Simple Mace 5640 3172 7
C6.Territory Cane 6060 3408 3
C7.Jewel Wand 6484 3647 5
C8.Shell Staff 6912 3888 7
C9.Bat Staff 7344 4131 5
C10.White Feather Fan 7780 4376 5
C11.Orb Scepter 8220 4623 3
C12.Pixie Staff 8664 4873 7
C13.Red Beast 9112 5125 5
C14.Hammer Rod 9564 5379 20
C15.Joker Staff 10020 5636 7
C16.Silver Rod 10480 5895 3
C17.Sorcerer Wand 10944 6156 3
C18.Staff of Logic 11412 6419 5
C19.Cross Impact 11884 6684 3
Name INT RES Crit Notes
C20.Prinny Staff 12360 6952 7
C21.Rose Regalia 12840 7222 3 3 attack range
C22.Emerald Cane 13324 7494 5
C23.Mermaid Cane 13812 7769 10
C24.Stardust Rod 14304 8046 7
C25.Sunshine Rod 14800 8325 3
C26.Alice's Magic Wand 15300 8606 3
C27.Souther STaff 15804 8889 10
C28.Golden Scepter 16312 9175 7
C29.Requiem 25
C30.Emperor's Scepter 5
C31.Aphrodite 17860 10046 5
C32.Holy Heaven Cane 22980 12926 5 3 attack range
C33.Skadi's Ice Staff 7
C34.Eclipse Wand 24305 13671 10
C35.Apollo's Staff 19980 11238 3
C36.Circe's Want 20520 11542 5
C37.Fortuna 21064 11848 5 3 attack range
C38.Almighty Staff 25064 14098 7
C39.Solomon's Staff 33064 18598 10
C40IG.Genesis 85716 48214 15 3 attack range, 1 mv, 12 jump
C40NR.Trisenses 80916 45514 15 3 attack range, Revenge Booster
Name HP SP ATK DEF INT RES HIT SPD
C40LG.Yggdrasil 15000 30000 7500 5250 77316 43489 7500 7500
15 critical, 3 attack range
=============================================================================
11.18 - Attack Monster Weapons
=============================================================================
All Attack monster weapons have an attack range of 1, but that does not matter,
as monsters use their own attack ranges.
Name ATK HIT Crit
1.Paw Gloves 3 1 10
2.Sharp Bone 6 3 12
3.Hooked Claw 14 7 10
4.Crab Pincer 22 12 10
5.Spider Thread 34 18 10
6.Jellyfish Stinger 46 25 10
7.Porcupine 62 34 10
8.Cobra Twist 79 43 12
9.Bull's Horn 100 54 10
10.Strange Feelers 121 66 10
11.Spikey Shell 146 79 10
12.Wolf Fang 171 93 10
13.Bear Claw 201 109 10
14.Hammer Head 231 126 10
15.Thorn Whip 265 144 10
16.Lionheart 299 163 12
17.Death's Embrace 337 184 10
18.Tsuchinoko 376 205 10
19.Jack O'Lantern 419 228 15
Name ATK HIT Crit
20.Amanojaku Horn 462 252 10
21.Gremlin Effect 509 277 12
22.Chimera DNA 556 303 10
23.Leafy Fan 608 331 10
24.Salamander Breath 660 360 12
25.Thunder Bird 716 390 10
26.Pegasus Hoof 772 421 10
27.Dark Aura 837 456 10
28.Cockatrice Beak 902 492 12
29.Raiju's Howl 971 529 10
30.Lamia's Coil 1040 567 10
31.Titan's Fist 1114 607 15
32.Death's Scythe 1188 648 10
33.Garuda's Wing 1270 693 10
34.Fenrir's Fang 1353 738 10
35.Dragon Force 1452 792 10
36.Insanity Eye 1551 846 15
37.Devil Matrix 1661 906 12
38.Yama's Wrath 1771 966 10
39.Uroboros Ring 1936 1056 15
40IG.
40NR.Lucifer Dyne 6204 3384 20 Revenge Booster
40LG.
Name ATK HIT Crit
C40IG.
C40NR.Lucifer Dyne 11259 60687 20 Revenge Booster
C40LG.
=============================================================================
11.19 - Magic Monster Weapons
=============================================================================
All Magic monster weapons increase critical by 10%-20%.
All Magic monster weapons have an attack range of 1, but that does not matter,
as monsters use their own attack ranges.
Magic monster weapons act like staves, for purposes of increasing magic range
for skills that have a selectable area of effect (e.g. Star, Heal).
Name INT RES Crit
1.Medal of Unworth 3 2 10
2.Unfortunate Medal 6 4 10
3.Medal of the Weak 13 9 10
4.Distasteful Medal 20 15 10
5.Underling's Medal 31 23 10
6.Medal of Sloth 42 31 10
7.Crude Medal 57 42 10
8.Puppet's Medal 72 54 15
9.Eerie Medal 91 68 10
10.Medal of Evil 110 82 10
11.Revealing Medal 133 99 10
12.Counterfeit Medal 156 117 10
13.Medal of Oblivion 183 137 10
14.Delinquency Medal 210 157 10
15.Medal of Greed 241 180 10
16.Haughty Medal 272 204 10
17.Dangerous Medal 307 230 10
18.Sinister Medal 342 256 20
19.Strange Medal 381 285 10
Name INT RES Crit
20.Medal of Darkness 420 315 10
21.Medal of Surprise 463 347 10
22.Cursed Medal 506 379 10
23.Medal of Misery 553 414 15
24.Nightmare Medal 600 450 10
25.Enthusiastic Medal 651 488 10
26.Medal of Happiness 702 526 10
27.Medal of Purity 761 570 20
28.Medal of Tenacity 820 615 10
29.Warrior's Medal 883 662 10
30.Medal of Hell 946 709 10
31.Phantasmal Medal 1013 759 20
32.Iron Man Medal 1080 810 10
33.Elegant Medal 1155 866 10
34.Angel's Medal 1230 922 10
35.Audacious Medal 1320 990 20
36.Twinkling Medal 1410 1057 10
37.Emperor's Medal 1510 1132 10
38.Majin's Medal 1610 1207 25
39.Medal of Awakening 1760 1320 15
40IG.Dark Galaxy Medal
40NR.Legendary Medal 5640 4230 20 Revenge Booster
40LG.Heartless Medal
Name INT RES Crit
C40IG.Dark Galaxy Medal 107145 80358 20 1 move, 12 jump
C40NR.Legendary Medal 101145 75858 20 Revenge Booster
Name HP SP ATK DEF INT RES HIT SPD
C40LG.Heartless Medal
120000 75000 10500 7500 96645 72483 37500 37500
20 critical
=============================================================================
11.20 - Armor by Rank
=============================================================================
=============================================================================
11.21 - Conventional Armor
=============================================================================
Name DEF RES
1.Wrinkly Clothes 2 1
2.Pot Lid 4 3
3.Thin Cape 10 6
4.Cotton Bandana 15 10
5.Festival Clothes 23 16
6.Light Shield 32 21
7.Maiden's Chihaya 43 29
8.Life Jacket 55 37
9.Top Hat 70 47
10.Camo-Clothes 84 57
11.Magical Vest 102 69
12.Round Shield 120 81
13.Mascot Costume 140 95
14.Bikini Armor 161 109
15.Iron Mask 185 125
16.Chain Mail 209 141
17.Power Suit 236 159
18.Shell Shield 263 177
19.Ninja Clothes 293 198
Name DEF RES
20.Dress Armor 323 218
21.Witch's Hat 356 240
22.Dandy Gown 389 263
23.Scale Mail 425 287
24.Duralumin Shield 462 312
25.Brigandine 501 338
26.Revenge Cloth 540 365
27.Imperial Crown 585 395
28.Passion Vest 631 426
29.Samurai Armor 679 459
30.Spartan Shield 728 491
31.Hero Suit 780 526
32.Valkyrie Dress 831 561
33.Hildegrim 889 600
34.Hachiryu Armor 947 639
35.Orichalcum Shield 1016 686
36.Overlord Armor 1085 733
37.Alloy Robosuit 1162 785
38.Hades Helm 1239 837
39.Aegis Shield 0 1355 915
=============================================================================
11.22 - Accessories
=============================================================================
Name ATK Notes
3.Power Belt 3
7.Exertion Belt 14
11.Energy Belt 33
15.Beastly Belt 60
19.Aura Belt 95
23.Spirit Belt 138
27.Bravery Belt 190
31.Black Belt 253 +1 Counterattack
35.Ubermensch 330
C3.Power Belt 1503
C7.Exertion Belt 2026
C11.Energy Belt 2568
C15.Beastly Belt 3131
C19.Aura Belt 3713
C23.Spirit Belt 4316
C27.Bravery Belt 4938
C31.Black Belt 5581 +1 Counterattack
C35.Ubermensch 6243
Name SPD Move Jump
3.Slippers 2 1 2
7.Cross Trainers 13 1 4
11.Ninja Tabi 30 1 6
15.Falcon Shoes 55 1 8
19.Aero Sneakers 87 1 10
23.Winged Boots 127 1 12
27.Angel's Shoes 175 1 14
31.Accelerator 232 2 16
35.Vernier Thruster 303 2 18
C3.Slippers 1383 3 20
C7.Cross Trainers 1864 3 22
C11.Ninja Tabi 2363 3 24
C15.Falcon Shoes 2880 3 26
C19.Aero Sneakers 3416 3 28
C23.Winged Boots 3970 3 30
C27.Angel's Shoes 4543 3 32
C31.Accelerator 5134 3 34
C35.Vernier Thruster 5744 3 36
Name SP RES
3.Common Orb 15 15
7.Psycho Orb 54 54
11.Dark Orb 104 104
15.Bloody Orb 171 171
19.Astral Orb 275 275
23.Lunar Orb 419 419
27.Royal Orb 614 614
31.Holy Orb 893 893
35.Chaos Orb 1329 1329
C3.Common Orb 22917 6767
C7.Psycho Orb 30879 9117
C11.Dark Orb 39147 11559
C15.Bloody Orb 47720 14090
C19.Astral Orb 56597 16712
C23.Lunar Orb 65780 19422
C27.Royal Orb 75266 22224
C31.Holy Orb 85058 25115
C35.Chaos Orb 95154 28097
Glasses increase critical chance by 5%.
Name INT HIT
3.Glasses 3 7
7.Binoculars 6 31
11.Nerd Glasses 15 73
15.Plastic Nose 28 132
19.Opera Glasses 45 209
23.Night Vision 66 304
27.Crosshair 91 418
31.Foresight 121 557
35.Destiny Lens 158 726
C3.Glasses 721 3308
C7.Binoculars 972 4457
C11.Nerd Glasses 1233 5651
C15.Plastic Nose 1503 6888
C19.Opera Glasses 1782 8170
C23.Night Vision 2071 9495
C27.Crosshair 2370 10865
C31.Foresight 2679 12278
C35.Destiny Lens 2997 13736
Name HP
3.Brawny Muscle 30
7.Kung-Fu Muscle 108
11.Spirit Muscle 206
15.Fight Muscle 341
19.Ace Muscle 548
23.Victory Muscle 836
27.Dream Muscle 1226
31.World Muscle 1785
35.Star Muscle 2658
C3.Brawny Muscle 45834
C7.Kung-Fu Muscle 61760
C11.Spirit Muscle 78296
C15.Fight Muscle 95441
C19.Ace Muscle 113195
C23.Victory Muscle 131559
C27.Dream Muscle 150533
C31.World Muscle 170117
C35.Star Muscle 190310
Name HP SP ATK DEF INT RES HIT SPD
4.Imperial Seal 5 5 5 5 5 5 5 5
8.Dark Rosary 15 15 15 15 15 15 15 15
12.Devil Ring 33 33 33 33 33 33 33 33
16.Feather Token 73 73 73 73 73 73 73 73
20.Sophia's Mirror 127 127 127 127 127 127 127 127
24.Pravda Pendant 197 197 197 197 197 197 197 197
28.Royal Ring 282 282 282 282 282 282 282 282
32.Testament 385 385 385 385 385 385 385 385
36.Exodus 507 507 507 507 507 507 507 507
39.Arcadia 662 662 662 662 662 662 662 662
40.Trapezohedron
Name HP Others Notes
C4.Imperial Seal 13982 2587
C8.Dark Rosary 16586 3069
C12.Devil Ring 21945 4060
C16.Feather Token 27508 5090
C20.Sophia's Mirror 33274 6157
C24.Pravda Pendant 39243 7261
C28.Royal Ring 45415 8403
C32.Testament 51790 9583
C36.Exodus 58369 10800
C39.Arcadia 65151 12055
C40.Trapezohedron 272148 50358 +1 Move, +6 Jump
=============================================================================
12.00 - Alchemy
=============================================================================
After clearing the main story, the Alchemist becomes available. The items you
are able to synthesize depends on the level of the Alchemy Squad.
Having more members in the Alchemy Squad will increase the speed at which
items are created.
-Level 1: 8 consumable items, 4 combat items, Mr. Gency Exit, Medicine, Bomb,
Hard Liquor.
-Level 3: 17 consumable items, 5 combat items, Filler 0.5, Treasure Box,
Chloroform, Speakers.
-Level 5: 23 consumable items, 6 combat items, Angel Cake, Filler Up.
-Level 7: 29 consumable items, 8 combat items, Gold Bar, Diver-5, Filler G,
Diver-10.
-After Carnage Dimension is unlocked, you gain access to more consumable items.
The most notable of which are Carnage Eclair and Carnage Frog Sweat.
=============================================================================
13.00 - Curry Shop
=============================================================================
**This section is in progress. Information may be incomplete, or wrong, as it
is based on personal experience and derived information.**
Making Curry gives you bonuses that help out with difficult fights. In order
to make curry, you will be required to have a member in the Curry
Connoisseurs Squad.
The Main Ingredient's effect is a stat boost equal to 10% of the item's stats
at rank 0 level 0, rounded down, regardless if how strong the item is when
you put it into the curry.
Certain items give additional other effects. The rarity and level of the item
does NOT matter. A level 0 rank 0 Exodus, and a level 100 rank 100 Exodus
will both give +50 to all stats when used as a Main Ingredient.
Special effects of all items used as a Main Ingredient or Sub Ingredient:
Fists, Swords +1% critical chance
Special effects of specific items as a Main Ingredient:
HP/SP Heal (3% of Max HP and Max SP every turn)
-All HP+SP restoratives (Elixir, Green Curry), Fairy Dust
HP Heal (3% of Max HP every turn)
-All HP restoratives (Mint Gum, Sukiyaki), Power Knuckles
SP Heal (3% of Max SP every turn)
-All SP restoratives (Unopened Soda, Chicken Soup), Fisticuffs Deluxe,
Magic Extract
+1 Throw Range
-Robot Arms, Vice Indicator, Gladiator, Mighty Shotel, Blutgang
+2 Counterattacks
-Juguluar Thrust, Cross Counter, Hand Power, Ninja Claws, Three-Year Killer
Assassin Dagger
+1 Move
-Filler G, Filler EX
+10 Jump
-Mysterious Blade
EXP Gain Up
-Parazonium, Lion King's Edge
Mana Gain Up
-Dragon Buster
R Gauge Increase Rate Up
-Burning Karate, Knight's Sabre, Civilian's Jitte
R Gauge Increase Rate Down
-Brass Knuckles, Silver Gauntlet, Death's Grip, Dark Fist, Weaponized Hagoita,
Fire Element
-Dragon Warrior
Star Element
-Southern Cross, Aqua Sword, Samosek Sword
Atrophy
-Demon's Knife
Poison
-Venom Hands
Atrophy RES Up
-Kingly Himantes
Charm RES Up
-Exodus
Paralysis RES Up
-Massager, Thorny Mittens, Overlord's Sword
Poison RES Up
-Durandal
Silence RES Up
-Brawlers Cestuses, Bloody Blade
Weaken RES Up
-Kung Fu Fist, Hero Punch, Justice Blade, Satan's Sword
+10 Fist Res
-Bagh Nakh, Machete, Swordsman's Legend
+10 Gun Res
-Ridill, Hauteclaire
+10 Monster WPN Res
-Evil Edge
+10 Spear Res
-Jamadhar
+10 Staff Res
-Singauta
+10 Sword Res
-Laser Blade
+50 Ice Res
-Arcadia
While Main Ingredients add 10% of the item's base stats, Sub Ingredients add
4% each, also rounded down. Sub Ingredients *do not* give the special bonuses
that Main Ingredients do, such as Staff Resistance, or HP Heal.
-Dragon Buster with 574 ATK/SPD will add 22 ATK/SPD to the curry.
Other ingredients add to the "Spicy" level, and add about 1% of the item's stats
to the curry.
-Dragon Buster with 574 ATK/SPD will add 5 ATK/SPD to the curry.
"Today's Curry" should always have an item there, as the longer it sits there,
the longer it will last when you eat it, to a maximum of 100 battles.
=============================================================================
13.10 - Curry Strategy
=============================================================================
-HP/SP Healing items are cheap, and the effects are notable. 1,000 Mint Gum
will cost you 20,000 HL, and will give you an extra 1,000 HP when used in a
curry's "Other Ingredients" slot.
-Elixirs are omnipresent in the post game, and you can make a curry with over
a hundred Carnage Elixirs, rocketing your HP into the several billions.
-Most weapons add +1% to the critical chance of a curry. As such, every curry
you make should have 100 Thimbles as Other Ingredients. 4,000 HL is a good
trade for 100% critical rate.
-Shards and Magic Extracts *DO NOT* work like you want them to. A 5,000 stat
Magic extract will not improve the curry's stats at all.
=============================================================================
14.00 - Trophy Collection
=============================================================================
This section will include information on how to collect every trophy in the
game.
Vengeance Complete
Obtain all other trophies.
The First Alliance
Clear chapter 1
-Progress the story to get this trophy.
Founding an Army
Clear chapter 2
-Progress the story to get this trophy.
Some Kind of Gale
Clear chapter 3
-Progress the story to get this trophy.
A Taste of Curry to Come
Clear chapter 4
-Progress the story to get this trophy.
Fight in the Frozen Wasteland
Clear chapter 5
-Progress the story to get this trophy.
Bloodis' Big Secret
Clear chapter 6
-Progress the story to get this trophy.
Practice Makes...?
Clear chapter 7
-Progress the story to get this trophy.
The Heart of an Innocent
Clear chapter 8
-Progress the story to get this trophy.
The Supreme One Throws Down
Clear chapter 9
-Progress the story to get this trophy.
Our Daughter Is in Another Castle
Clear chapter 10
-Progress the story to get this trophy.
Disaster Averted
Clear chapter 11
-Progress the story to get this trophy.
Among the Flowers
Clear chapter 12
-Progress the story to get this trophy.
One is Better than Two
Clear chapter 13
-Progress the story to get this trophy.
You're Gorgeous
Clear chapter 14
-Progress the story to get this trophy.
The Ultimate Skill
Clear chapter 15
-Progress the story to get this trophy.
Crisis Averted
Clear chapter 16
-Progress the story to get this trophy.
To Carnfinity and Beyond
Clear Carnage Dimension zone.
-The bill "Attack of the Carnage Dimension" unlocks a short story arc after
completing the main game. Complete these stages to get this trophy.
Dimensional Devastation
Clear "Evil God of Tyranny"
-The difficulty 10 quest line ends with this stage.
Plip! Plip!
Jump 1,000 times in the base.
-Just press the circle button a whole bunch. You're likely to get this one
without thinking about it.
Love With an Iron Fist
Hit allies in the base 100 times.
-Life Support Unit Squad's level 3 unlocks this ability.
Gooooooaaaaaallllll!
Clear a Chara World by reaching the goal.
-Just keep moving in the direction the arrows tell you to go.
Netherworld Solutions
Pass a bill by force in the Dark Senate.
-Suggest the bill "I need war funds". It will surely fail, and you will have
the option to persuade by force.
We Have a Winner!
Fill the bonus gauge to max in any stage.
-Solve the geo puzzle in Spirit Interment > Companion Zone.
Demon Quest
Complete 20 quests
-This should happen automatically, as you need to complete quests to unlock
character classes.
Netherworld War Victory!
Repel a Netherworld in the Item World. (Fight NW option. costs 1 bonus bar.)
-This requires you to edit your Netherworld by using the Netherworld Edit Shop
which becomes available at the beginning of chapter 7.
I've got a Netherworld in My Pocket
Call your Netherworld. Costs 1 bonus bar.
-This requires you to edit your Netherworld by using the Netherworld Edit Shop
which becomes available at the beginning of chapter 7.
Gimme a Trophy!
Pass "I want a Trophy!" in the Dark Senate.
-Available as soon as the Dark Senate opens, for 50,000 Mana.
Geo Master
Nullify all Geo Panels with a Geo Chain of 5 or more.
-In any stage with 5 or more geo symbols, place all the symbols (Except null)
on the panel color that doesn't have a matching geo symbol. Place the null
symbol on a panel that matches the geo symbol you will be destroying.
Destroy the red symbol if the null symbol is on a red panel.
EXAMPLE: Red, Yellow, Green, Blue, Purple, Null geo symbols.
Red, Yellow, Green, Blue, Purple, Teal panels.
Place Red, Yellow, Green, Blue, and Purple symbols on Teal panel
Place Null symbol on Red panel.
Attack red symbol. Everything will clear, trophy get.
Making it Rain
Pass a bill by using Pay Up option, costing at least 100,000,000 HL.
-More easily done in the post game, when 100,000,000 HL is chump change.
Pick a bill with a low chance to pass, then select "Pay Up".
A Minor Set Back
Get a Game Over
The Water Feels Nice
Encounter the Hot Springs mystery room in Item World.
-Using "Mystery Room" Route, selectable by talking to the rabbit in any
Innocent Town will make this easier.
Capture Master
Capture 100 prisoners.
-Can be done with Capture squad or megaphone.
Greater Netherworld
Achieve a population of 100 in the Pocket Netherworld
-This requires you to use the "Make Citizen" option in the Interrogation room.
Seasoned Rocket Rider
Discover 100 Netherworlds.
-A poorly worded trophy. This requires you to have 100 Netherworlds in your
Netherworld Index at once. In order to achieve this, you must have every
Green Netherworld available, with the last one being "Carnage Dimension".
Aren't you Tired of it?
Eat curry for 100 days straight.
-Aging a single curry for 100 days then eating it will unlock this.
Netherworld Night Live
Watch 20 skits.
-This refers to the in-base conversations that appear in between battles.
Switching to Overload!
Use an Overload skill.
-The story characters have access to these when they enter Revenge Mode.
This Calls for Teamwork
Perform a Team Attack.
-Same as always. Place allied units next to each other, then attack.
Take a Chill Pill
Activate Revenge Mode 100 times.
-You will get this without trying over the course of the game.
Would you Like the Combo?
Perform 20 combos.
-This refers to the unique character skills that require two main characters
next to one another. This unlocks at the start of chapter 9.
Bonus Master
Get 50 One Time Bonuses.
-Easiest to do with a sage's Land Decimator skill in the post game.
Class master
Unlock all the character classes.
-Just follow the class quest instructions, and clear Double Illusion.
One Percenter
Obtain more than 10,000,000,000 HL.
-Once you reach Carnage Dimension, items will sell for more than this.
Item Polisher
Own an item at level 500.
-Just keep running item world in a single item.
I Love Board Game Night!
Reach the goal in Chara World on Super Overlord difficulty.
-It's not as hard to clear the stage as it is to unlock it in the first place.
Unlosing Ranger Status
Defeat Proto Darkdeath in the Item World.
-You can fight in a very low level item if you can't beat the Proto Darkdeaths
that Mr. Egg drops in the items you're normally levelling.
This Belongs in a Museum
Obtain an epic item.
-Increase an item's rarity to 100, via defeating Item General/King/Gods, and
by triggering fights in Mystery Rooms.
A legend in this hand
Obtain the legendary weapon in the Item World.
-This refers to acquiring one of the rank 40 items from the Legendary Guardian
mystery room. Having a weapon mastery of 40 will allow you to take the item
in a non-carnage weapon.
Where the Levels End
Level up to 9999
-Statisticians, Cheat Shop, Martial Training, and Carnage Martial Training.
Damage-oholic
Deal over 10,000,000,000 damage.
-Master all the classes, farm shards/extracts
-Support units with Dark Song, Evil Eye, Lovely Song, Spirit Protection,
Kill with Fire/Wind/Ice, Anti-Element. The goal is to get the main unit's
element to 99%, reduce the enemy's element to -99%, and give enough boosts
via Dark Song and Lovely Song such that you don't need to apply stat boosts
to your main character.
-Main unit:
Skill: +9 Tera Fire/Wind/Ice
Innocents: Professional (+100% critical damage)
Unique: Elemental Force (Amplify elemental damage)
Bushido (+50% damage)
Magic Bundle (+30% damage)
Bullying (+30% damage)
Common: Unstable Power (1 slot, 50% stats)
Purgatory (4 slots, +50% critical damage)
Over Limit (+50% damage)
Attack Weakness (4 slots, +50% damage)
Concentration (6 slots, +100% damage)
=============================================================================
90.00 - Spoiler Free Super Abridged Walkthrough
=============================================================================
Do you want to do WHAT to do next, but now HOW?
Do you want a convenient checklist without all that tedious mucking about
through a hundred megabyte text document?
If YES, Welcome to your new favorite section!
****
Clear Chapter 1. Game Over on "Sterile Atrium" for a special ending.
Talk to Prinny on second floor behind rosen queen shops to unlock Zone 2.
Clear Chapter 2. Squad Shop and Dark Senate unlocked.
Clear Chapter 3, Stage 4
Item World unlocked. Level up Gate Key to level 10 to progress the story.
Clear Chapter 3.
From the center fountain, go directly left, down walkways, to find a yellow
prinny. Talk to it to unlock Zone 4.
Clear Chapter 4. Kill the neutral unit in "Dreaming Mushroom" for a special
ending.
Clear Chapter 5. Chara World unlocked.
Clear Chapter 7. Martial Training unlocked for your first powerlevelling.
Clear Chapter 8. Innocent Farm unlocked.
Clear Chapter 11, Stage 4. Accrue 50 Ally kills by this point for options to
view alternative endings.
Clear Chapter 11, Stage 5. Lose this fight with 50 Ally kills for a special
ending.
Clear Chapter 15, Stage 5. Lose this fight with 50 Ally kills for a special
ending.
Clear Chapter 16, Stage 5. If you have 50 Ally kills, you will get the option,
"Stay calm and think", which will result in a special ending. Selecting
"Runaway" [sic] will give you the normal ending, as per 0 Ally kills.
Clear Research a Mysterious Netherworld > Phantom Copies.
Clear Restore Toto Bunny > The Cursed Witch.
Clear Pursue Powerful Enemies > Possessed by Heart
Clear Bloodthirsty Den Quest > Violent Challenger Quest.
Clear Master Researcher Quest > Harbinger Quest.
Clear God of an Item Quest > Beautiful Assassin Quest.
Clear Chara World Victory Quest > Only Victors Wanted Quest.
Clear Fight New Enemies > Carnage Dimension
Master all classes for 10,000,000 base stats.
Use shards/elixirs for 10,000,000 base stats.
Clear level 10 quest line > Evil God of Tyranny.
Clear Fight the Super Overlord > Celestial Hell.
Clear Inner Dark Demise > Beating of the End in Carnage Dimension.
Clear Carnage Dimension > Song of Calamity.
=============================================================================
91.00 - Checklists
=============================================================================
***
Character Class Unlocks
***
Monsters
Conditions Class Unlocked
Chapter 2 Imp/Orc
Chapter 3 Sludge/Undead
Chapter 4 Slumber Cat/Winged WarriorFlora Beast
Nether Noble
Chapter 5 Rabbit/Fairy/Eryngi
Chapter 6 Sea Angel/Chimera
Chapter 7 Nine-Tails
Chapter 8 Bear
Chapter 9 Succubus
Chapter 10 Nekomata
Chapter 12 Angel
Chapter 15 Knight Rider
Chapter 16 Great Wyrm
Humanoids
Conditions Class Unlocked
Clearing "Double Fake" Asagi
Brawler 2 Thief
Fighter 2, Healer 2 Archer
Fighter 2, Mage 2 Gunner
Fighter 3, Brawler 3 Armor Knight
Fighter 3, Mage 3 Magic Knight
Brawler 3, Thief 2 Ninja
Fighter 3, Archer 2 Samurai
Gunner 2, Maid 2 Professor
Armor Knight 2, Fighter 3 Wrestler
Maid 3, Gunner 2, Arhcer 2 Pirate
Magic Knight 4, Professor 2 Sage
Wrestler 2, Lady Samurai 2, Ninja 2 Dark Knight
***
Maximum Power
***
Elixir+Thimble curry active whenever you need massive HP or 100% critical.
Use Shards and Magical Extracts to a maximum of 10,000,000 base stats.
Master all classes for 10,000,000 base stats.
Eclipse Power for more (Unsure of cap) stat gains.
Chara World for the following
-300% equipment aptitudes
-+30 Critical rate
-+2 Movement
-+5 Evility slots (Level Fish rewards)
-+10 Jump Height
-+2 Throw Range
-+2 Counterattacks
-+3 Evility slots (Beat Miss Evil three times)
Buy Unique Evility slot from senate.
Beat Overture of Downfall for Unique Evility slot.
Beat Evil God of Tyranny for Unique Evility slot.
Item World for the following
-+5 counterattacks (weapon only)
-+3 Movement
-+20 Jump Height
-+3 Attack Range (weapon only)
=============================================================================
99.00 - Credits
=============================================================================
Special thanks to those that helped compile information for this guide
Kalanyr@Gamefaqs Shinde@Gamefaqs Asheki@Gamefaqs
Cheech Marin Knavick@Gamefaqs Beck225@Gamefaqs
jonnovision1@Gamefaqs r0xm2n@Gamefaqs Desco
Reafexus@Gamefaqs cstate@Gamefaqs kaijinsurohm@Gamefaqs
squall0905@Gamefaqs Leonard Nimoy faqula@Gamefaqs
Dynme@Gamefaqs Surra@Gamefaqs super_fred_3000@Gamefaqs
Doctor McNinja KurisoSan@Gamefaqs Silentnsly
Thedrun Stormrage Alukard1@Gamefaqs Funny2never@Gamefaqs
the void@Gamefaqs Felicia Day Uryvichk@Gamefaqs