------------------------------------------------------------------- Vangers Guide v1.2b -UPDATED AS OF Nov 2002 By 'Slicer' ------------------------------------------------------------------- Section 1: General Tips ------------------------------------------------------------------- DOWNLOAD THE 1.3 PATCH: http://www.kdlab.com/vangers/eng/download.html THE PATCH UPGRADES THE FRAME RATE AND INCREASES THE WEAPON RELOADS FOR THE CRUSTEST CANNON HELD INSIDE EACH BOLTOON PACK FROM 1 TO 5. THERE'S A NEW COMMAND LINE OPTION TO LIMIT THE FRAME RATE, IT MAKES VANGERS RUN *MUCH* FASTER ON ANY COMPUTER (MAYBE TOO FAST?) Also the patch will allow you to connect to online vangers servers. Do NOT attempt to connect to servers without installing the patch. Generally, most people tend to go on cargo runs back and forth between escaves to collect cash at the start of the game (For example, carting Nymbos from Podish to Incubator and Phlegma from Incubator back to Podish). This tends to be very slow- besides, you start off with an Oxidise Monk which has a small cargo area. It is much quicker to go from escave to escave and back again whilst visiting hideouts along the way. This way your cargo bay will almost be full of weapons by the time you get from one escave to the other. Weapons sell for much more than the wares, and take up less space. If you get a choice, go for Terminators, Glueks and Boltoon packs as these sell for the most money. Sale Prices vary between the seasons: One cycle you might get 540 beebs for a gluek, but if you wait you might get 920 beebs for it in the next cycle. As soon as you can, start doing a few tabutasks. These increase your luck and cash when completed correctly. The higher your luck, the more stuff you will find in hideouts and if you get over 50 luck you can enter the hidden escaves to get the Mechos Parts. Try to buy tabutasks at the start of the season so you have more time to finish them. If it looks like you can't complete a tabutask in time, sell it back to the escave you bought it from, as your luck decreases if your time runs out and you haven't completed it. If you REALLY want to get cash fast (providing you have a good enough knowledge of Fostral's layout) then dig up the 'Leepuringa' from Podish and visit the hideouts to collect the weapons in them. The +50 Luck increase will also let you get into the 'special' hideouts. If you decide to dig up the Leepuringa, a Ripper or two will be sent to kill you and retrieve it. Rippers have a very slow top speed so providing that you know your way around the map it shouldn't be too difficult to evade them. You can return the Leepuringa to Podish later and the Rippers will be called off, then you can sell all those weapons in the shop. ------------------------------------------------------------------- Section 2: Standard Mechos Listing: ------------------------------------------------------------------- Oxidize Monk: Energy Shield: 120 Restoring Speed: 4 Armor: 90 Velocity: 8 Spiral: 2 Air: 250 Weapon Bays: 2 Small Rig Bay: No Terminator Bay: Yes Cargo Area: 8 This is the Mechos that every Vanger starts off with. It is fairly useful for cargo runs but beware of the low armor rating if you intend getting into fights. It is worth upgrading to a better mechos as soon as you have the beebs (money) to do so. ------------------------------------------------------------------- Spread Spot: Energy Shield: 300 Restoring Speed: 5 Armor: 80 Velocity: 10 Spiral: 4 Air: 200 Weapon Bays: 2 Medium Rig Bay: Yes Terminator Bay: Yes Cargo Area: 21 This is a very useful Mechos. It is well suited to Hit and Run attacks on slower Mechos but don't let them ram you as the armor rating is very low. The shield and restoring speed are both high, so it can withstand a good deal of enemy fire before it starts to be damaged. It is also one of the fastest Mechos available, has a fair sized cargo area and a Rig Bay. When equipped with two ghorb gears and a vector it can be a formidable opponent. This is one of the best Mechos for participating in the ritual races. ------------------------------------------------------------------- Blade Keeper: Energy Shield: 350 Restoring Speed: 4 Armor: 150 Velocity: 8 Spiral: 4 Air: 560 Weapon Bays: 2 Medium Rig Bay: Yes Terminator Bay: Yes Cargo Area: 43 Of all the Standard Mechos, this is my favorite. It has an energy shield strength comparable to that of a truck, a fair amount of armor and large air supply and cargo areas. It is also equipped with a Rig Bay and has a good spiral rating. This Mechos is well suited for everything, from full-on combat to cargo running and it is fast and manoeuvrable enough to participate in the ritual races and win. The best feature about this Mechos is that it is both fast and manoeuvrable but controlable too. This is important. You can get Fast Mechos like Zippax or manouverable ones like Iron Shadow but there are only a few which are easy to control whilst driving at speed and jumping. Blade Keeper is the best at this, with Excorps coming in second. Blade Keeper is the Mechos equivilant of a cat: It almost always lands on its wheels, and with two medium weapon bays and a Rig Bay, it has claws too. ------------------------------------------------------------------- Ripper: Energy Shield: 300 Restoring Speed: 5 Armor: 350 Velocity: 5 Spiral: 2 Air: 800 Weapon Bays: 1 Large, 1 Medium, 1 Small Rig Bay: No Terminator Bay: Yes Cargo Area: 48 This is the weakest truck available, don't try it out if you have enough for a Heavy Lady. It has most of the standard benefits of a truck: High shield and armor ratings, a good air supply and a big cargo hold. But it lacks a Rig Bay and Huge Weapon Bays and these are important in a larger mechos. Using a CrotRig is the standard method of escape whenever your mechos is to heavy to jump out of trouble. Also, a Vector is essential if you are fighting with ghorb gears. Trucks tend to be slow, and Ripper is the slowest of them all The one thing it is good at is running a blockade: it has the highest resoring speed of all the trucks and enough armor to bash its way through enemy mechos, if equipped with a beebbanoza blockade it can throw off any pursuers with ease. Just don't stop to fight another truck for too long. Can hold a conlarver in the cargo bay. ------------------------------------------------------------------- Heavy Lady: Energy Shield: 400 Restoring Speed: 3 Armor: 380 Velocity: 6 Spiral: 6 Air: 900 Weapon Bays: 1 Huge, 2 Medium Rig Bay: Yes Terminator Bay: Yes Cargo Area: 60 This is the best of the trucks. The only disadvantage is a low restoring speed. It has a very high energy shield rating which compensates for this nicely, just bear in mind that it wont perform quite as well as a Ripper when under fire for long periods. Otherwise this mechos is extremely useful. It can house a Huge weapon and is equipped with a Rig Bay. It has the joint largest cargo area of all the standard mechos. It can jump higher and run faster than a Rivet bier, and can match it in firepower when equipped with 2 ghorb gears, a large speetle system and a vector. Can store a conlarver in cargo. ------------------------------------------------------------------- Iron Shadow: Energy Shield: 300 Restoring Speed: 3 Armor: 250 Velocity: 9 Spiral: 5 Air: 350 Weapon Bays: 1 Huge, 1 Medium Rig Bay: Yes Terminator Bay: Yes Cargo Area: 32 This is indeed a novelty. The description of this mechos tells of it being used to hunt raffas, and it is not difficult to see why. It can jump for long distances and is very fast with a velocity of 9. The best feature about this mechos is that it has a Huge weapon bay!! When equipped with a standard ghorb gear and either a large ghorb gear or large speetle system this mechos can take on almost anything, even a truck (stick to Ripper, A Rivet Bier or Heavy Lady will wipe the floor with you due to their 3rd weapon bay and higher shield rating). Perhaps a bit hard to control though- It tends to topple a lot. Acceleration is excellent: this mechos has 4 wheel drive!! ------------------------------------------------------------------- Ancient Demon: Energy Shield: 260 Restoring Speed: 5 Armor: 300 Velocity: 8 Spiral: 5 Air: 300 Weapon Bays: 1 Large, 1 Medium Rig Bay: Yes Terminator Bay: Yes Cargo Area: 27 This mechos is almost as good as Blade keeper. It has almost double Blade Keeper's armor rating but has less air supply and a smaller cargo area. The overall shield power works out about the same due to the lower shield reserve but slightly higher restoring speed. It also has room for a large weapon bay. If you are looking to fight rather than run cargo, but still want to be faster and more manoeuvrable than a truck I would suggest giving this mechos a try. ------------------------------------------------------------------- AtTractor: Energy Shield: 250 Restoring Speed: 6 Armor: 400 Velocity: 5 Spiral: 6 Air: 700 Weapon Bays: 1 Huge, 1 Medium Rig Bay: Yes Terminator Bay: Yes Cargo Area: 42 This Mechos is basically a small truck. With The Very Good Restoring Speed, It will last a long time in a firefight. The armor is joint highest of the Standard Mechos with Rivet Bier and the air reserve is also large. The cargo area is big and it has a huge and a medium weapon bay. If you are going into combat and can't afford a Heavy Lady or Rivet Bier, get this: It kicks ass. Just don't expect to win any ritual races on it. It is SLOW. ------------------------------------------------------------------- Arcan: Energy Shield: 200 Restoring Speed: 4 Armor: 200 Velocity: 6 Spiral: 2 Air: 400 Weapon Bays: 2 Medium Rig Bay: Yes Terminator Bay: Yes Cargo Area: 32 This Mechos is a cargo Hauler, plain and simple. Fair Speed combined with low shields and armor and a low spiral rating this is not really suited to furthering your quest across the worlds. Get it only if you are desperate for the cargo area. Personally, I would stick with Blade Keeper or Ancient Demon. If you are this short on beebs, get Excorps instead. ------------------------------------------------------------------- Mad Surgeon Energy Shield: 150 Restoring Speed: 3 Armor: 100 Velocity: 8 Spiral: 2 Air: 250 Weapon Bays: 1 Medium Rig Bay: No Terminator Bay: Yes Cargo Area: 9 This Mechos is the Worst out there apart from Raffa. It has a very slight edge over the Oxidise Monk in terms of armor and cargo room, but not enough to justify forking out for a new mechos. Don't let the weapon bay fool you: two small weapon bays are better then one medium. The darn thing is too long to manoeuver easily anyway. ------------------------------------------------------------------- Zippax: Energy Shield: 250 Restoring Speed: 4 Armor: 60 Velocity: 9 Spiral: 3 Air: 150 Weapon Bays: 1 Medium, 1 Small Rig Bay: Yes Terminator Bay: Yes Cargo Area: 18 Fast and Manoeuvrable, a slight upgrade on the Oxidise Monk. However **BEWARE: ARMOR ON THIS THING SUCKS**. Often all that is needed is a single impact from a truck to kill you outright. Make sure you have some Glueks handy before setting out on this Mechos. ------------------------------------------------------------------- Rivet Bier: Energy Shield: 250 Restoring Speed: 4 Armor: 400 Velocity: 6 Spiral: 4 Air: 950 Weapon Bays: 1 Huge, 1 Large, 1 Medium Rig Bay: Yes Terminator Bay: Yes Cargo Area: 60 Supposedly the best Standard Mechos of the lot. Personally I prefer the more manoeuvrable Heavy Lady but in terms of firepower, Rivet Bier is King. This thing can be loaded up with both a Large and a small Speetle System and still have room for a Large Machotine or a Beebbanoza Blockade. It can Stay Underwater almost as long as the Queen Frog and Last Moggy, and it has the joint-highest armor and cargo ratings of all standard Mechos. It's cargo bay can even hold a conlarver. ------------------------------------------------------------------- Piercator: Energy Shield: 180 Restoring Speed: 4 Armor: 180 Velocity: 7 Spiral: 2 Air: 500 Weapon Bays: 1 Medium, 1 Small Rig Bay: No Terminator Bay: Yes Cargo Area: 32 This is usually an enterprising Vanger's second mechos. It is almost a 200% general improvement on the Oxidise Monk. It still lacks a Rig Bay, but the cargo area is very large, the air supply, shield and armor ratings are all good and it has a medium weapon bay. Spiral Range is limited, but early on in the game you will only be using it once or twice in a row anyway. ------------------------------------------------------------------- Excorps: Energy Shield: 300 Restoring Speed: 4 Armor: 180 Velocity: 8 Spiral: 3 Air: 600 Weapon Bays: 2 Medium Rig Bay: Yes Terminator Bay: Yes Cargo Area: 37 This Mechos is a very good buy for an early Vanger. It has almost the same stats as my favourite Standard Mechos (Blade Keeper). The Air Reserve is excellent, it sports a large cargo bay and good armor and shield ratings. best of all, This Mechos is very manoeuvrable and tends to not spin or topple when jumping. It also Has a Rig Bay and two medium weapon bays. Buy this as soon as you can afford it. You won't regret it. ------------------------------------------------------------------- Raffas: (Dochod, Motok, Blotch, Shrot, Smok) Energy Shield: 50 Restoring Speed: 10 Armor: 20 Velocity: 8 Spiral: 1 Air: 100 Weapon Bays: None Rig Bay: No Terminator Bay: No Cargo Area: 4 There are five types of Raffa, with Smok and Dochod generally thought to be the best (in terms of stability only, raffas all have the same stats). If you can afford it at all, stay away from raffas. They may be cheap but one crash with any decent mechos and you are dust. They have a small cargo area, just large enough for a cirtainer or any of the escave wares and a gluek. ------------------------------------------------------------------- Section 3: Unique Mechos Listing: ------------------------------------------------------------------- Sandoll: (Needs Cart + Zigger-Zagger) Energy Shield: 250 Restoring Speed: 6 Armor: 200 Velocity: 8 Spiral: 3 Air: 350 Weapon Bays: 2 Medium Rig Bay: Yes Terminator Bay: Yes Cargo Area: 32 This Mechos may not look much, but if you read the description it will give you a hint to its hidden power: It will not stay sucked underground in quicksand, nor will it get caught in a whirlpool. It is also very stable and has good acceleration which make it great for driving around chasing Larvae on Xplo too. ------------------------------------------------------------------- Last Moggy: (Needs Box + Put-Put) Energy Shield: 500 Restoring Speed: 3 Armor: 500 Velocity: 7 Spiral: 6 Air: 1000 Weapon Bays: 2 Huge Rig Bay: Yes Terminator Bay: Yes Cargo Area: 61 This is it. The King of All the Mechos. Drive this baby and you can Kick anyting's Ass. I once went up against Three Rivet Biers in a row and creamed them all in this monster. The Armor and Energy Shield stats are the best of any Mechos, it is huge on the Map too- imagine a square with each side the length of a Rivet Bier, with three spiked wheels on its left and right sides, with the acceleration of an Iron Shadow and a huge air supply and a cargo area which surpasses that of any other Mechos. It has room for a Vector and Space for two Large Ghorb Gears or Large Speetle Systems mounted on the roof with four or five more in storage in the cargo bay. The spiral range is impressive too. This is the only unique Mechos without a special ability but with stats like these it doesn't need one. The only down points about this Behemoth is that it has a somewhat slow shield recharge rate, and the shape of the cargo bay does not let it store a conlarver. ------------------------------------------------------------------- Queen Frog: (Needs Heavy Iron + Rattle) Energy Shield: 200 Restoring Speed: 7 Armor: 60 Velocity: 5 Spiral: 4 Air: 1000 Weapon Bays: 2 Medium Rig Bay: Yes Terminator Bay: Yes Cargo Area: 23 This mechos was designed for the water. It does not perform well on land. It tends to be slow, and the armor rating is appalling. The energy Shield looks bad, but the restoring speed makes up for it. Loaded with a gluek and ghorb gears or speetle systems, this mechos can stand it's ground fairly well in a firefight. Just don't get hit by a Crustest Cannon or you're dead. As you can see from the stats, it has a huge air supply, which ties in with it's special ability: it has a cutterig built into it, which has infinite energy and is twice as fast as a normal cutterig. It jumps high and often too, thanks to the fast restore speed. Frog by name.. ------------------------------------------------------------------- Lawn Mower: (Needs Star + Whizzer) Energy Shield: 200 Restoring Speed: 7 Armor: 60 Velocity: 4 Spiral: 5 Air: 250 Weapon Bays: 2 Medium Rig Bay: Yes Terminator Bay: Yes Cargo Area: 23 A faster than normal built-in Copterig is this mechos' special skill. It is extremely deadly, and is VERY useful on Khox for passing those checkpoints- standard Copterigs don't work on Khox, but Lawn Mower Doesn't seem to be affected. It has a poor armor rating, but chances of having a mid-air collision are low (except perhaps with raffa, and they hardly leave a dent). Shield strength looks bad, but the high restoring speed balances it out. Load up this mechos with a vector and speetle systems/ghorb gears and you could almost believe you are playing 'Desert Strike'! :) The AI doesn't seem to quite know how to hit you when you are constantly airborne. An exception to this is speetle systems loaded with OKorOK piles (the 'seeking' type) so watch out. ------------------------------------------------------------------- Wormmaster: (Needs Husker + Cogged Widget) Energy Shield: 200 Restoring Speed: 7 Armor: 250 Velocity: 4 Spiral: 2 Air: 1000 **BEWARE -BUG IN PROGRAM: ACTUAL VALUE CLOSER TO 250** Weapon Bays: 2 Medium Rig Bay: Yes Terminator Bay: Yes Cargo Area: 22 Well we have had a built in CopteRig, a built in CutteRig and now... (Well, the name kind of gives it away.) Yep- a built in CrotRig. It doesn't seem faster than the usual CrotRig though. This Mechos has enough armor and overall shield strength to battle it out with the best of them, and when you have to escape... well underground all you normally have to worry about are terminators (though beware the occasional well aimed Crustest Cannon shot!!). A small cargo bay is the only real down side to this mechos. Remember that when burrowing underground you will not lose air except when you drive under water, but NEITHER WILL YOU REGAIN AIR GRADUALLY. Not a mechos for Glorx. ------------------------------------------------------------------- Weapons ------------------------------------------------------------------- Machotine Gun (Large): Bay Needed: Large or Huge Firepower: 10 Shots per sec: 3 Ammo: 100, reloads when you submerge in water Machotine Gun (Small): Bay Needed: Small, Large or Huge Firepower: 5 Shots per sec: 3 Ammo: 50, reloads when you submerge in water Ghorb Gear (Large): Bay Needed: Huge Firepower: 26 Shots per sec: 1 Ammo: 100, reloads at ghorb or broken stations Ghorb Gear (Small): Bay Needed: Small, Large or Huge Firepower: 13 Shots per sec: 2 Ammo: 50, reloads at ghorb or broken stations Speetle System (Large): Bay Needed: Huge Firepower: 60 Shots per sec: 2 Ammo: 10, reloads using ammo 'piles' bought at escaves Speetle System (Small): Bay Needed: Medium or Huge Firepower: 30 Shots per sec: 1 Ammo: 5, reloads using ammo 'piles' bought at escaves Crustest Cannon: Bay Needed: Huge Firepower: 200 Shots per sec: 0.25 Ammo: 5, reloads using 'boltoon packs' bought at escave Beebbanoza Blockade: Bay Needed: Large or Huge Firepower: 5 Shots per sec: 5 (Drops them all at once over a wide area) Ammo: As much cash as you have- each shot costs a few beebs. Terminator (Wasp): Bay Needed: Terminator Firepower: 15 Ammo: 3 Terminator (Wormer): Bay Needed: Terminator Firepower: 10 Ammo: 5 Special (Amputator): Uses the Terminator Bay, If you fire this at an enemy mechos and it lands on it, it will enter its cargo bay and freeze its engine up. Special (Incarnator): Uses the Terminator Bay, If you fire this at an enemy mechos and it lands on it, it will enter its cargo bay and will swap it for your mechos- you will lose any items held in your cargo bay. Special (Degradator): Uses the Terminator Bay, If you fire this at an enemy mechos and it lands on it, it will enter its cargo bay and shrink it to the size of a beeb. You can then ram or shoot it till it blows up. ------------------------------------------------------------------- Section 4: Items/Artifacts for Using: ------------------------------------------------------------------- Boot Sector: Mechos to Escave transport device. Useful for getting out of tight spots, or for using more than one mechos at a time- as it will let you switch to a backup mechos as well! One per game. Function-83+: Can Warp you to any world that you have access to. The only way you get to Hmok for the Tankacid and the Spummy. One per game. Peelot: Like having an automatic pilot on your mechos. It can't fight other vangers though, so keep an eye on it. Normally only one per game although in one case I found two: after driving around with Boorwachick on glorx I was granted access to a 'secret' hideout, it contained a Peelot. Later I drove around with him again, was again granted access (to the same hideout) and found ANOTHER one. This seems to be a bug in the game as even if there is a mechos piece in that hideout you can get another (unfortunately an identical one) if you get access to the same hideout again later by repeatedly driving around with Boorwachick. Mechanic Messiah: Can invoke many useful Functions, including a handy fireball which can kill other mechos in one shot (and you too if you aren't careful). You won't be allowed into many escaves when you have this- drop it temporarily to save the game, or save in a deserted escave (in a world to which you have delivered three larvae). One per game. DON'T USE THE 'LUCK' FUNCTION WITHOUT FIRST SAVING THE GAME!! Protractor: This Rocks. The 'Barrier' function is like having a personal forcefield- it lets you survive on those nasty outer worlds of the chain. It also has another useful function which reduces the size of your mechos temporarily so you can fit a large mechos into hideouts. One per game. Cirtainer: You need this in order to get cirt.. in order to impress the various escave owners.. in order to get access to the outer worlds of the chain.. in order to get all of the above artifacts!! The easiest way to get one is to hang around the main Spiral Gateway on Fostral and shoot incoming Vangers. It tends to fall out of their bays pretty quickly. You usually need about 16-20 portions of cirt in order to get access to a new world. This is the equivalent of about 4 cirtainers full of cirt. The easiest place to collect cirt is Xplo (You get access to Xplo from the escave owners on Necross after you the ritual race there). Simply drive until you are on top of a larvae belonging to one of the main worlds (They are Color Coded Green for Fostral, Orange for Glorx and Blue for Necross). Then open your cargo bay and right click on the cirtainer to fill it up with cirt. Now go to the corrosponding world and drive to the main escave (Podish, Vigboo or Zeepa) to deposit the load of cirt. You can check you have the right world by going to one of the lesser escaves. The Owners should give you a hint wether or not the cirt is theirs. NOTE- YOU CAN'T SEE LARVAE ON YOUR MAP UNTIL YOU ACHIEVE A DOMINANCE RATING OF AT LEAST 50. Conlarver: This is used to capture a larvae to transport it to its homeworld. You get it after tranporting 50 cirt portions to an escave. It will appear in the wares section of the shop in that escave. To use it you must drop it in the path of a larvae. Open your cargo bay and click and drag it out, then click to drop it. Drive over it again to collect it. The larvae will be caught when it bleeps and flashes. Now bring the larvae to it's corresponding escave like in the cirtainer section. You should then gain access to another world of the chain. Leepuringa: Get it in Podish, you can dig it up if you are lucky.. and that's exactly what this item does- raises your luck by 50 points!! But watch out- it belongs to the Leepky (the occupant of Podish) and he'll brand you as a 'thief', so you can expect a Ripper or two to be sent after you if you take this. It's very useful for getting into hideouts. ------------------------------------------------------------------- Section 5: Avoiding Getting turned into a Raffa on Glorx ------------------------------------------------------------------- There are many other items out there, mainly wares but generally unimportant. An exception is Rubbox, which you need to get into Beeboorat escaves without dying or getting demoted to a raffa. Get this by Going into The Lowermost Beeborat Escave (Orrogod) and digging at the panels. If you are not in the correct season to dig then wait inside the escave until the season changes. Do not press the down arrow to listen to the escave's owner or you will get thrown out. If you try to re-enter you will get turned into a raffa. If you are desperate not to get changed, grab an incarnator and chuck it at an orange mechos. Sometimes when you switch you will have a rubbox in your cargo bay. If all else fails or you have already been thrown out of Orrogod once, sell your mechos for a cheap one with a large cargo bay on Fostral, then load up you bay with glueks and other very expensive wares to use up all of your cash (when you get changed into a raffa, they take all your cash except for 500 beebs),then go to Glorx and throw everything out of the cargo bay beside Vigboo. Now enter Vigboo and you will get changed into a raffa. Now transport the wares into Vigboo and sell them off to get most of your cash back. Easy. ------------------------------------------------------------------- Section 6: Avoiding Getting turned into a Raffa on Necross ------------------------------------------------------------------- IMPORTANT--- WHEN YOU GET TO NECROSS DO NOT ENTER ZEEPA!!! First go to B-Zone, In the Far South of the Map. Enter and exit B-Zone twice in a row, each time you will be chased out. The third time you enter it the owner will laugh and give your mechos the treatment needed to disguise it as a 'Necross' Mechos. Now you can go to Zeepa without fear of getting changed. ------------------------------------------------------------------- Section 7: Getting all the Unique Mechos ------------------------------------------------------------------- In order to get a unique mechos, you will need to repair it. Each mechos requires two parts in order to get it to work. These parts are all hidden inside special hideouts across the 4 main worlds. Each world has two special hideouts. On Fostral and Xplo these are easily spotted (The pyramids on Xplo, and the strange structures near the Rig and ghorb stations on Fostral). On Necross they are inside the circular leaf-like structures, and on Glorx they are inside the large rocks. The problem is that there are about 7 or 8 possible candidates for these rocks. The ones that don't house the mechos parts contain one of the special terminators. These parts are big- you will need to bring a mechos with a big cargo bay to collect them, but not a truck or The Last Moggy as they won't be able to fit into the hideouts on Glorx or Necross to pick up the parts. Stick with a decent Mid-sized Mechos such as an Escorps or a Blade Keeper. Don't try to carry more then two parts at a time as the third probably won't fit in your cargo bay and you will be forced to leave it behind and risk another vanger picking it up (In which case it will be lost for good). If you do find yourself needing to carry a part that wont fit in your bay there is a trick/bug that sometimes helps: + PRESS ENTER to bring up your cargo bay + Now arrange the parts you are currently holding so that the mechos part you need to fit in it WOULD fit in if you left one item behind (this is easy if you are carrying a huge weapon or another mechos part) + Click on that big item with the mouse, this should temporarily 'hold' it + Collect the part by driving over it- it should fit in your bay, whilst you should still be holding the other big item with your mouse. + You can now close the cargo bay by pressing ENTER again. + Be aware that you will be able to drive around the map holding the item with your mouse but that it will 'jump' out of your mechos if you try to enter an escave or a passage. I usually build up a fair bit of dominance before driving to an escave and dropping the item- then enter, sell the part I just picked up, exit and retrieve the dropped item. Building up dominance helps other vangers not to pick up your item whilst you are inside the escave. The remaining two mechos parts are held within secret depositories- normally in two of the three on Glorx, although I have recieved reports that there are similar hideouts on Fostral/Necross. I assume that you would get access to these if you bring lots of cirt or do a favour such as returning a stolen item to an escave. You can get access to these depositories whenever you do a favour for the inhabitants of the main escave: In the case of Glorx there are three such favours: Returning successfully from Necross (when you have been given 'agent' status and assigned there), bringing Cirt to the escave/earning a lot of beebs and finally by giving Boorwachick a tour of glorx- Dig in Vigboo to pick him up. When granted access to one of these hideouts, you will be told the approximate location. Look for a Large Dark patch in the middle of a big expanse of water, press the open button to get into it, as you would for any hideout. SAVE BEFORE YOU LEAVE THE ESCAVE BEFORE SETTING OUT TO THE HIDEOUTS AS THEY DO NOT ALWAYS CONTAIN MECHOS PARTS- THIS SEEMS TO BE RANDOM. OCCASIONALLY AN WARES ITEM OR ARTIFACT (SUCH AS THE 'PEELOT') WILL BE IN THE HIDEOUT. THE LOCATIONS OF THE GLORX HIDEOUTS ARE NEAR EACH OF THE TWO OTHER (LESSER) GLORX ESCAVES AND JUST ABOVE THE RIGS STATION. ------------------------------------------------------------------- Section 8: Continuing the Story... ------------------------------------------------------------------- Get the Protractor from one of the outlying worlds of the chain. The world each artifact is on will differ from game to game. Once you get the Protractor visit Spobs, the escave on Xplo. Open it with using one of the functions on the Protractor and listen to what you get told to do... Now go to Threall (Use Sandoll to avoid getting fried). There is a place that looks like a yellow round Stone. If you stand there for some time and you have the Mechanic Messiah, you'll receive another message. Now Return to Xplo, You will get told to take one passenger from each escave and transplant them to the four worlds. This means you would have to take two Eleepods, three Beeboorats and two Zeexen and take them all to the four worlds so that each of the four receive at least one inhabitant. The order and the number of settlers on each world doesn't matter. (Remember that you have to fulfill a tabutask in an escave in order for a passenger to appear in that escave). Now choose your way of saving the world. Some will choose to resettle the creatures, others to catch all the Larvae and deliver them to their native escaves. Someone could choose to do both- Catching Larvae isn't a big deal. Conlarvers only fit into the trucks (Not the Last Moggy), which aren't everyone's preference. When you bring a Larva to its native world, you close one of the cycles. After you close all three cycles, all the creatures inhabiting escaves on that world will vanish and goods in the stores will become free!! Having decided and fulfilled the mission. The appropriate master will tell you to exterminate his enemy- Parapheen tells you to take out Carmane whilst Carmane wants you to kill Parapheen. Each adds a special function to their artifact (Carmane's is the Mechanic Messiah, Parapheen's is the Protractor). By activating the relevant function of the appropriate artifact and planting it in the base of the other party the Vanger fulfills the mission. Either way, it doesn't matter- The only real result of the whole thing is that you get access to hMok. The only way to get to hMok is with the help of Function-83+. Take the tankacid in the center of hMok. Activate the tankacid on one of the yellow rounds. Drop Down, shoot the red thing then take the SpuMMy. Now you have to commit suicide with the SpuMMy in your bay. You will find yourself alive, sitting in a raffa in Podish. Now go to the last unopened Passage, near the spiral charger- the Passage to Earth. ------------------------------------------------------------------- Section 9: Cheat Codes ------------------------------------------------------------------- I have searched all over the internet and have found a whole stack of the vangers cheat codes in various places, but I have only found the best codes in one place: http://www.kdlab.com Here are those codes: poprygaets# - transport to any world where # is the 1st letter of the world to transport to remont - repairs mechos and recharges the shield bolshedeneg - Cash increase buy 50,000 beebs udacha - Luck increase avtoritet - Dominance increase gotovo - Automatic tabutask complete zdorovison - change cycle hochutuda - All keys open zadacha## - Tabutask ## available in store (01-20) --------------------------------------------------------------------- Section 10: Still Stuck? / Where to Play --------------------------------------------------------------------- If you are still stuck, chances are that either myself or another vangers player might be able to help you out. I've discovered two english forums: http://www.gametalk.com/talk/pc/vangers/page01.htm http://www.kdlab.com/forum I will visit it from time to time.. and plenty of other vangers fans frequent them these days :) Details of a new english Vangers Server that has been recently set up and is hosted by 'BFosVang' can be found on both forums. I am not a 'vangers nut', I enjoy the game, even if it is looking dated now because of the storyline and the combat/item management. It takes a while to get, but if you stick with it you'll probably end up liking it. If you still don't like Vangers, go play Unreal Tournament or VGA Planets. They rock too. You can also find me online at www.planetsserver.com, I'm currently playing in a few games of VGA Planets there.. Or check out my webpage at http://website.lineone.net/~dmwardlow/ (Sorry, it isn't vangers-orientated !!) The latest version of this FAQ can usually be found at GameFAQs.com .. but try http://website.lineone.net/~dm_slicer/vangers.txt to make sure that I haven't put another one up but forgotten to submit it.. Happy Gamings!! Slicer