_-_, // ' || \\/\\/\\ -_-_ _-_ ,._-_ \\ \\ \\ \\/\\/\\ ~|| || || || || \\ || \\ || || || || || || || || || || || || || ||/ || || || || || || || _-_, \\ \\ \\ ||-' \\,/ \\, \\ \\/\\ \\ \\ \\ |/ ' __ , ,-| ~ ,, , ('||/__, _ || _ || ' _ (( ||| | < \, || < \, _-_ =||= \\ _-_ < \, (( |||==| /-|| || /-|| || || || || /-|| ( / | , (( || || (( || || || || || (( || -____/ \/\\ \\ \/\\ \\,/ \\, \\ \\,/ \/\\ .. //\\ ( )) // // /(__ , {___ / By Albert-Jan Buwalda +========================================+ Introduction................. INT00 Basics....................... BSC00 Research and design.......... RND00 -- Fighters.................. RND01 -- Capital Ships............. RND02 -- Laser Weapons............. RND03 -- Main Guns................. RND04 -- Ship Shields.............. RND05 -- Hyperdrives............... RND06 -- Ship upgrades............. RND07 -- Space Bases............... RND08 -- Tanks..................... RND09 -- Tank Weapons.............. RND10 -- Tank Upgrades............. RND11 Buildings.................... BLD00 Planetary management......... PLA00 Diplomacy.................... DPL00 Spying....................... SPY00 Warfare...................... WAR00 -- Space Battles............. WAR01 -- Ground Battles............ WAR02 -- Planetary Defense......... WAR03 Picking a race............... PAR00 Game Phases.................. GMP00 -- Phase 1 - Colonization.... GMP01 -- Phase 2 - The Discovery... GMP02 -- Phase 3 - The Crusade..... GMP03 Conclusion................... CON00 Thanks and Stuff............. TNS00 Version: 1.0 Base document 1.1 Included Building list, fleet comparison charts and much research. 1.2 Said every thing I wanted to say... Email: the.earth.dies.screaming@gmail.com +========================================+ ---------------- | Introduction | ---------------- |INT00| ------- Dear reader, This is my Imperium Galactica FAQ, welcome. Glad you could make it! If you're here you probably own a copy of the (IMO) greatest 4X game ever. This game has captured my heart and I feld it was not represented as good by the FAQs all ready written as it could be. I feld there was more to say about this game. This game is so full of depth and beauty that was compelled to write. I had to; for if not I, who than? So I went to work and compiled every scrap of relevant information and put it in here. You wanted information, well, you got it! This is a work of love for the game which has been a mainstay on my desktop for the last 9 years. It just doesn't get boring. I hope it helps you enjoy the game the way I have done all this time. Yours faithfully, Albert-Jan Buwalda +========================================+ ---------- | Basics | ---------- |BSC00| ------- The first thing you should know when you start a game of Imerium Galactica 2 is that there is only one goal: you want to be the emperor of the entire galaxy! This is quite a goal as you can imagine. To get to that you first need to be familiar with the basics of the game. Once you have started a campaign or skirmish, you start with the starmap: Starmap +------------------------------------------------+ |A|B|C|D| E | F | G |H|I| +------------------------------------------------+ | | | | | | | | | | | ---------------- | | / \ | |+-------+ | K | | || J | \ / | |+-------+ --------------- | +------------------------------------------------+ A = Pause B = Slow speed C = Normal speed D = Fast speed E = Amount of money you have F = Date H = Quick research I = Menu selection button J = Selected Planet (when a planet is selected) K = Minimap This is where you will spend most your time of the game. It looks pretty so that isn't a problem now is it? The time control is pretty important, you'll want to pause your game one in a while to straighten things out. The only speeds I ever use Fast and Pause, but rather than using the buttons on the screen, I use their hotkeys (Pause = Spacebar / Fast = 3). The bar next to it is the cash-bar. Most of the time money is plentiful enough, not to pay to much attention to it, but when on a building spree you might want to keep a eye out. The Quick research buttons is for if you want to select a research without actually going to the research menu. This is ideal for once you are familiar with technology available. You just press and hold on the button drag it to the research you want and releash. The Menu selection button is for selection of different menus, but I suggest you learn the hotkeys instead for better play. Menu Hotkeys F1 = Help F2 = Starmap F3 = Colony F4 = Research F5 = Design F6 = Diplomacy F7 = Spying F8 = Trade F9 = Info Now you have an idea of how to navigate throught the game, you can procede. If you run in any trouble, you can always play the tutorial. +========================================+ ----------------------- | Research and Design | ----------------------- |RND00| ------- Researching and design new ships, tanks and buildings is of the up most importance in Imperium Galactica 2. Having the technological edge makes for better colonies and easier conquest. There are quite a lot of things your able to research in the game. From a Bar to keep the colonists happy to a Heavy Cruiser to conquer worlds, they all have their uses. This is why you should always start researching early in the game. You will need research centers of the appropriate type and in large enough number to research technologies. The more advanced the technology, the more centers you're going to need. Let us start by explaining how the Research menu works, because the first few games you are not going to use the Quick Research button in the Starmap. You basically click on the orb of your choice and click on what you want to research. If you have enough money, you can click on "Double money" which will halve your research time. After you selected your research just press "Start" -------------------- | Fighter Research | -------------------- |RND01| ------- Fighters are nice to have early on in the game. They help kill minor capital ships and add some nice fire power. About mid-game they phase out due to the more efficient capital ships. Break-Down: Name: Name of fighter Hull: The strength of the hull FPwr: The firepower of the fighter Prty: Priority of the research Note: Additional info ------------------------------------------ Name: Fighter Hull: 1 FPwr: 10 Prty: [*....] Note: Not very effective, even for early game. ------------------------------------------ Name: Advanced Fighter Hull: 2 FPwr: 15 Prty: [*....] Note: Not very effective, even for early game. ------------------------------------------ Name: Interceptor Hull: 3 FPwr: 25 Prty: [**...] Note: Decent for fleet protection. Will phase out really quickly. ------------------------------------------ Name: Heavy Fighter Hull: 5 FPwr: 40 Prty: [***..] Note: The only fighter worth producing and even than in great quantities. Will phase out near mid-game. ------------------------------------------ ----------------- | Capital Ships | ----------------- |RND02| ------- Capital ships are the real deal. They contain every thing from simple Destroyers to the awe inspiring Battle Ship. Keep in mind that you can design your own version; strapping on better shield, propulsion and weapons. Note that the firepower of ships are determent by their weapons. Name: Name of capital ship Hull: The strength of the hull TCap: Number of tanks it can carry without Cargo Pods Prty: Priority of the research Note: Additional info ------------------------------------------ Name: Destroyer Hull: 10 TCap: 1 Prty: [**...] Note: Will be good border patrol early on but wil fail to deliver in an all-out fire fight with a full force enemy fleet. ------------------------------------------ Name: Heavy Destroyer Hull: 15 TCap: 1 Prty: [**/..] Note: A slight improvement. Will also be on a lot of border duty. ------------------------------------------ Name: Corvette Hull: 25 TCap: 2 Prty: [***..] Note: This is the first ship that can be employed in a offensive. It will do you good until the mid to end-game. If it drags on to end-game it will propbaly be your border patrol. ------------------------------------------ Name: Heavy Corvette Hull: 40 TCap: 2 Prty: [***/.] Note: This one is a keeper and should be the mainstay of any fleet. It packs some serious heat for mid-game and just enough to make the fleet in end game. ------------------------------------------ Name: Cruiser Hull: 60 TCap: 2 Prty: [****.] Note: This is a devastating weapon that will hold its own in most fire fights. Straped with a lot of weapons and good shields this guy will be a great addition to your fleet. It has serious armour and if the opponent hasn't got their ow Cruisers to counter yours, he's in for some pain. ------------------------------------------ Name: Heavy Cruiser Hull: 100 TCap: 2 Prty: [****/] Note: A significant leap from the previous version. ------------------------------------------ Name: Battle Ship Hull: 200 TCap: 4 Prty: [*****] Note: This is THE weapon of mass destruction. Ones you have these in your fleet, you will pack a lot of heat. It has double the armour of the Heavy Cruiser and a third more fire power. Death incarnate! ------------------------------------------ ----------------- | Laser Weapons | ----------------- |RND03| ------- Laser are the first weapons than you can strap on your space ships. These weapons are rather light in comparison to the main weapons larger ships can fire, but have a high rate of fire. This makes them ideal for killing fighters and the more agile ships. Name: Name of laser FPwr: Amount of fire power Prty: Priority Note: Additional info ------------------------------------------ Name: Light Laser FPwr: 10 Prty: [*....] Note: The lowest of low. Luckily you get it when you start, because it would be sad to have to research this! It works for the time being. You'll soon progress to better weapons. ------------------------------------------ Name: Quad Laser FPwr: 15 Prty: [*/...] Note: Only a small increase in power, but it is needed badly! ------------------------------------------ Name: Pulse Laser FPwr: 25 Prty: [***..] Note: Now this is starting to look decent! This will get you through many fights and will allow you to focus on other research for a while (like main guns). ------------------------------------------ Name: Beam Laser FPwr: 40 Prty: [***..] Note: This gun is just next progression; more damage but it won't matter much at this stage since your main weapons deal most of the damage and fighters are hardly a problem. ------------------------------------------ Name: Turbo Laser FPwr: 65 Prty: [****.] Note: A very good weapon for sure. If your done researching your main guns and shields, this should be up next. ------------------------------------------ ------------- | Main Guns | ------------- |RND04| ------- The main guns are your main weapon against capital ships. These are useless against fighters, but when you reach the star ships that can carry these, fighters are nearly useless. Name: Name of Main Gun FPwr: Amount of fire power Prty: Priority Note: Additional info ------------------------------------------ Name: Neutrogun FPwr: 20 Prty: [**...] Note: The base main weapon. Needed for progression, but not really that great. Should be upgraded ASAP! ------------------------------------------ Name: Impulse Gun FPwr: 40 Prty: [**/..] Note: Very decent weapon. Nothing special but will the job until the next generation arrives. ------------------------------------------ Name: Photon Blaster FPwr: 80 Prty: [***..] Note: very nice weapon. This will get you through most of the game. ------------------------------------------ Name: Mezon Gun FPwr: 150 Prty: [****.] Note: This is the weapon of choice for the race which can't use the Destructor Gun. ------------------------------------------ Name: Paralyser FPwr: 200 Prty: [**...] Note: Not that great... I rather have weapon that actually hurts! ------------------------------------------ Name: Ship-Manipulator FPwr: 300 Prty: [****.] Note: Pretty cool! Use their own troops against them. Limited to the Cheblon Clans and Shinari, who REALLY need them. ------------------------------------------ Name: Anti-Matter Ray FPwr: 600 Prty: [*/...] Note: Not very effective... ------------------------------------------ Name: Destructor Gun FPwr: 900 Prty: [*****] Note: Read the name! Death incarnate... ------------------------------------------ ---------------- | Ship Shields | ---------------- |RND05| ------- Shields are important to keep your ships going. These have pretty high priority on other research, because you want keep your fleet as unscratched as posible. Name: Name of shield Ffct: Shield's effect Prty: Priority Note: Additional info ------------------------------------------ Name: Energy Shield Ffct: +15% hull strength Prty: [***..] Note: Basic shield that will get you a healthy dose of extra HP. ------------------------------------------ Name: Kinetic Shield Ffct: +30% hull strength Prty: [***..] Note: Basic shield that will get you a healthy dose of extra HP. ------------------------------------------ Name: Inertia Shield Ffct: +40% hull strength, -30% laser damage Prty: [***/.] Note: Extra HP and reduced damage will get you serious longlivity. This a great shield! ------------------------------------------ Name: Magnetic Ffct: +60% hull strength, -45% laser damage, - 12 % neutron shot damage Prty: [****.] Note: Even better; even reduction in damage of low-tech main gun damage ------------------------------------------ Name: Gravity Shield Ffct: +80% hull strength, deflects most laser fire, -36% neutron and photon shot damage Prty: [****/] Note: This is the best shield most races get! A absolute must. ------------------------------------------ Name: Deflector Shield Ffct: +100% hull strength, deflects ALL laser fire, Absorps most neutron and photon shot damage. Prty: [*****] Note: Behold greatness!! ------------------------------------------ --------------- | Hyperdrives | --------------- |RND06| ------- These make you go faster! :D Name: Name of Hyperdrive Trst: Thrust factor Prty: Priority Note: Additional info ------------------------------------------ Name: Hyperdrive Mk.1 Trst: 8 Prty: [***..] Note: Helps you catch up with enemies and scout faster. ------------------------------------------ Name: Hyperdrive Mk.2 Trst: 10 Prty: [***/.] Note: Helps you catch up with enemies and scout faster. ------------------------------------------ Name: Hyperdrive Mk.3 Trst: 12 Prty: [****.] Note: Helps you catch up with enemies and scout faster. ------------------------------------------ Name: Hyperdrive Mk.4 Trst: 14 Prty: [***..] Note: Of less importance than previous versions. ------------------------------------------ Name: Hyperdrive Mk.5 Trst: 16 Prty: [***..] Note: Of less importance than previous versions. ------------------------------------------ Name: Hyperdrive Mk.6 Trst: 18 Prty: [****.] Note: Antarian Empire only. Going faster than every one else is good! ------------------------------------------ Name: Hyperdrive Mk.7 Trst: 20 Prty: [****.] Note: Antarian Empire only. Lightning speed helps with both offense and defense. ------------------------------------------ ----------------- | Ship Upgrades | ----------------- |RND07| ------- This are many extra you can strap on your ships. Some work well other are crap; make a pick of what you want and how you want to use it. Name: Name of Upgrade Ffet: Effect of upgrade Prty: Priority Note: Additional info ------------------------------------------ Name: Radar Array Ffet: Radar range of 2 parsecs (3 parsecs for Antarian Empire) Prty: [***..] Note: Basic radar in heavy need of upgrade! ------------------------------------------ Name: Enhanced radar Ffet: Radar range of 6 parsecs (7 parsecs for Antarian Empire) Prty: [****.] Note: Better radar and it helps the scouting phase incredably. ------------------------------------------ Name: Deep Space Radar Ffet: Radar range of 8 parsecs (9 parsecs for Antarian Empire) Prty: [****.] Note: Allows you to react well on threats! ------------------------------------------ Name: Stealth Radar Ffet: Deep Space Radar which can detect cloacked units Prty: [*****] Note: No more sneakyness (both in and out of battle)! Get it ASAP. ------------------------------------------ Name: Cargo Pod Ffet: +1 tank capacity Prty: [***..] Note: Decent upgrade for mid-tech ships. Becomes useless ones you get a battleship, which has enough room anyway ------------------------------------------ Name: Enhanced Cargo Pod Ffet: +2 tank capacity Prty: [**...] Note: Hardly worth it. You can carry enough tanks as it is. ------------------------------------------ Name: Battle Computer Ffet: +30% chance of damage when hitting target Prty: [****.] Note: Very good upgrade. Makes most shot hurt as hell. ------------------------------------------ Name: ECM Ffet: Makes some torpedoes miss target Prty: [*....] Note: Torpedoes are crap anyway! ------------------------------------------ Name: Advanced ECM Ffet: Makes most torpedoes miss target Prty: [*/...] Note: Torpedoes are crap anyway! ------------------------------------------ Name: Anti ECM Ffet: Counters ECM systems Prty: [*....] Note: Not worth it since ECMs are a waste. ------------------------------------------ Name: Computer Jammer Ffet: Disrupts Battle Computer/ECM of target ship Prty: [**/..] Note: Effect to limited to make it usefull. ------------------------------------------ Name: Combat Cloaking Ffet: Cloacks ships in battle. Uncloacks while firing. Prty: [***/..] Note: Very good upgrade early on! Lets you win many battles, which would else be lost. ------------------------------------------ Name: Fleet Cloaking Ffet: Cloaks fleet on the starmap Prty: [***..] Note: Good until the enemy gets Stealth Radar. ------------------------------------------ Name: Torpedo Ffet: Ship can fire torpedo Prty: [*....] Note: This is crap... ------------------------------------------ Name: Advanced Torpedo Ffet: Ship can fire advanced torpedo Prty: [*/...] Note: Less crap is still crap! ------------------------------------------ Name: Heavy Torpedo Ffet: Ship can fire Heavy Torpedo Prty: [**...] Note: Makes me cry in agony... ------------------------------------------ Name: Napalm Bomb Ffet: Ships can bomb ground defenses Prty: [*/...] Note: Not effective ------------------------------------------ Name: Neutron Bomb Ffet: Ships can bomb ground defenses Prty: [**...] Note: Hardly effective ------------------------------------------ Name: Virus Bomb Ffet: Ships can bomb ground defenses Prty: N/A Note: Story object ------------------------------------------ --------------- | Space Bases | --------------- |RND08| ------- Space bases are your defense against most fleets, because you can count on it thet if they reach your planet you couldn't catch up with them. They are quite worth in some cases. Name: Name space base Hull: Hull strength Prty: Priority Note: Additional info ------------------------------------------ Name: Space Base Hull: 50 Prty: [**...] Note: Gets shot up alot :( ------------------------------------------ Name: Advanced Space base Hull: 70 Prty: [**/..] Note: Not powerfull enough to make a huge difference. ------------------------------------------ Name: Heavy Space Base Hull: 90 Prty: [***/.] Note: A good base for sure. It will protect most planet properly or at least thin the enemy fleet. ------------------------------------------ Name: Mobile Space Base Hull: 90 Prty: [****.] Note: This is a great piece of hardware. It is a moving heavy space base, which lets you protect a cluster of planets well. You can have more than one (unlike other space bases) and as such pack some serious punch. ------------------------------------------ --------- | Tanks | --------- |RND09| ------- Ye ol' tank. These you need to take over worlds. Just drop them to the surface and roll over the defenses. Name: Name Tank Hull: Hull strength Prty: Priority Note: Additional info ------------------------------------------ Name: Wheeled Tank Hull: 10 Prty: [*....] Note: Basic tank; needs upgrading BAD! ------------------------------------------ Name: Tracked Tank Hull: 20 Prty: [**...] Note: Decent upgrade. ------------------------------------------ Name: Anti-Grav Tank Hull: 30 Prty: [****.] Note: Great tank; good armor and high speed. Can do hit-and-run attacks. ------------------------------------------ Name: Mega-Tank Hull: 50 Prty: [*****] Note: The mother of all tanks! Lets you mount two weapons systems and is nearly indestructable by anything else than a Heavy Fortress. ------------------------------------------ Name: Mine-Layer Hull: 20 Prty: [*....] Note: Mines are crap so this vehicle ain't much better. ------------------------------------------ --------------- | Tank Weapons| --------------- |RND10| ------- Name: Name Weapon FPwr: Fire Power Prty: Priority Note: Additional info ------------------------------------------ Name: Machine Gun FPwr: 2 Prty: [*....] Note: Not very usefull. Lacks the power to take down serious targets. ------------------------------------------ Name: Cannon Turret FPwr: 3 Prty: [**...] Note: Very avarage. ------------------------------------------ Name: Rocket Turret FPwr: 3 Prty: [**/..] Note: A Cannon Turret with a bit of extra range. Still avarage ------------------------------------------ Name: Laser Turret FPwr: 4 Prty: [***/.] Note: Good weapon, especially as the Mega-Tanks secundary weapon. ------------------------------------------ Name: Heavy Turret FPwr: 5 Prty: [****.] Note: Very nice ------------------------------------------ Name: Rocket Turret 2 FPwr: 5 Prty: [****.] Note: Seems the same as previous. ------------------------------------------ Name: Ion Turret FPwr: 8 Prty: [*****] Note: Uber-deadly! Weapon of choice... ------------------------------------------ ----------------- | Tank Upgrades | ----------------- |RND11| ------- Their is so much crap here I can't even be bothered to do them all. Instead I'll tell you which are worth it! Name: Upgrade Ffct: Effect Prty: Priority Note: Additional info ------------------------------------------ Name: Range Extension Ffct: Extends range of weapons (no way! Really?) Prty: [*****] Note: My favorite choice for any tank. this enables your tank to survive very long. ------------------------------------------ Name: Air Strike Pod Ffct: Summons fighters to shoot at an area Prty: [****/] Note: Often Works well with all those tanks huddled up in those cities ------------------------------------------ Name: Laser Strike Pod Ffct: Same as previous but with laser beams Prty: [****.] Note: Seems less effective than the air strike. +========================================+ ------------- | Buildings | ------------- |BLD00| ------- Civilian Buildings NAME - Name Building ENG - Energy WRK - Workers required HUL - Hull strength FPW - Fire power PROVIDES - Building provides +-----------------+-----+---+---+-------------------------------+ |NAME |COST |ENG|WRK|PROVIDES | +-----------------+-----+---+---+-------------------------------+ |Colonial Hub |10000| 0 |500|Needed to build, 600 power | +-----------------+-----+---+---+-------------------------------+ |Small House | 4000|100|150|Housing for 7000 | +-----------------+-----+---+---+-------------------------------+ |Large House | 6000|150|150|Housing for 12000 | +-----------------+-----+---+---+-------------------------------+ |Food Factory | 6000|300|300|Food for 9000 | +-----------------+-----+---+---+-------------------------------+ |Auto Food Factory|10000|450|400|Food for 18000 | +-----------------+-----+---+---+-------------------------------+ |Hospital | 5000|200|300|Medical care for 8000 | +-----------------+-----+---+---+-------------------------------+ |Police Station | 5000|150|400|Police for 15000 | +-----------------+-----+---+---+-------------------------------+ |Fire Brigade | 5000|300|250|Increase auto-repair | +-----------------+-----+---+---+-------------------------------+ |Park | 5000| 50| 50|Morale boost | +-----------------+-----+---+---+-------------------------------+ |Bar | 8000| 50|100|Morale boost | +-----------------+-----+---+---+-------------------------------+ |Recreation Center|10000|150|350|Morale boost | +-----------------+-----+---+---+-------------------------------+ |Stadium |20000|450|600|Morale boost | +-----------------------+---+---+-------------------------------+ Industrial Buildings +----------------------+-----+---+----+-------------------------+ |NAME |COST |ENG|WRK |PROVIDES | +----------------------+-----+---+----+-------------------------+ |Ship Research | 4000|450|2500|+1 Ship research level | +----------------------+-----+---+----+-------------------------+ |Tank research | 4000|450|2500|+1 Tank research level | +----------------------+-----+---+----+-------------------------+ |Building Research | 4000|300|2500|+1 Build. research level | +----------------------+-----+---+----+-------------------------+ |Spaceship factory |10000|300|4000|+1000 Ship Production | +----------------------+-----+---+----+-------------------------+ |Adv. spaceship factory|17000|600|5000|+2000 Ship Production | +----------------------+-----+---+----+-------------------------+ |Tank factory | 8000|250|4000|+1000 Tank production | +----------------------+-----+---+----+-------------------------+ |Adv. tank factory |15000|500|5000|+2000 Tank production | +----------------------+-----+---+----+-------------------------+ |Production Improvement|25000|400|2000|+50% Production factories| +----------------------+-----+---+----+-------------------------+ |Spy Center | 4000|300|2500|+1 spy available | +----------------------+-----+---+----+-------------------------+ +-----------------------------------------------------+ | Note: Production Improvement effect does not stack! | +-----------------------------------------------------+ Commercial Buildings +-----------------+-----+---+----+------------------------------+ |NAME |COST |ENG|WRK |PROVIDES | +-----------------+-----+---+----+------------------------------+ |Fusion Plant | 3000| 0 | 300|+600GW/h | +-----------------+-----+---+----+------------------------------+ |Solar Plant | 4000| 0 | 400|+1000GW/h 1500GW/h on Desert | +-----------------+-----+---+----+------------------------------+ |Magma Plant | 5000| 0 | 500|+1500GW/h 2250GW/h on volcanic| +-----------------+-----+---+----+------------------------------+ |Mezon Plant | 6000| 0 | 600|+2000GW/h | +-----------------+-----+---+----+------------------------------+ |Trade Center |10000|100|5000|$5000 docking fee for traders | +-----------------+-----+---+----+------------------------------+ |Trading Port |10000|700|2000|Attract traders +100% revenue | +-----------------+-----+---+----+------------------------------+ |Bank |20000|100|5000|+50% revenue | +-----------------+-----+---+----+------------------------------+ +-------------------------------------------------------+ | Note: Trading Port and Bank only stack on each other! | +-------------------------------------------------------+ +------------------+-----+----+----+---+---+--------------------+ |NAME |COST |ENG |WRK |HUL|FPW|PROVIDES | +------------------+-----+----+----+---+---+--------------------+ |Planetary Gun 1 | 5000| 400|1000| 10| 60|Space defense | +------------------+-----+----+----+---+---+--------------------+ |Planetary Gun 2 |10000| 500|1500| 20|100|Space defense | +------------------+-----+----+----+---+---+--------------------+ |Planetary Gun 3 |15000|1000|2000| 40|160|Space defense | +------------------+-----+----+----+---+---+--------------------+ |Planetary Gun 4 |20000|1200|2500| 80|260|Space defense | +------------------+-----+----+----+---+---+--------------------+ |Planet Shield |20000| 200| 200| 10| 0 |Space defense | +------------------+-----+----+----+---+---+--------------------+ |Adv. Planet Shield|25000| 350| 300| 20| 0 |Space defense | +------------------+-----+----+----+---+---+--------------------+ |Distortion Shield |30000| 750| 400| 30| 0 |Space defense | +------------------+-----+----+----+---+---+--------------------+ |Self-Destruct |20000|1200| 10| 0 | 0 |What do you think? | +------------------+-----+----+----+---+---+--------------------+ |Rocket Fort | 5000| 0 |1000| 40| 3 |Ground defense | +------------------+-----+----+----+---+---+--------------------+ |Machine Gun Fort |10000| 0 |1500| 80| 6 |Ground defense | +------------------+-----+----+----+---+---+--------------------+ |Laser Fort |15000| 0 |2000| 80| 10|Ground defense | +------------------+-----+----+----+---+---+--------------------+ |Heavy Fort |20000| 0 |2500|110| 15|Ground defense | +------------------+-----+----+----+---+---+--------------------+ +========================================+ ------------------------ | Planetary management | ------------------------ |PLA00| ------- Ok, planetary management can be tedious at times. Don't worry its not just you, we all feel that way some times. There is, however, a way to minimalize it. The best way to do this is by catagorizing planets. This is easily done by looking at its base stats (population growth and production). +---------+---------+-----------------+ | POP Gr. | Prod. | Planet Type | +---------+---------+-----------------+ | 50% | 50% | Civilian Planet | +---------+---------+-----------------+ | 100% | 50% | Civilian Planet | +---------+---------+-----------------+ | 50% | 100% | Civilian Planet | +---------+---------+-----------------+ | 100% | 100% | Civilian Planet | +---------+---------+-----------------+ | 150% | 50% | Trade Port | +---------+---------+-----------------+ | 150% | 100% | Trade Port | +---------+---------+-----------------+ | 200% | 50% | Research Planet | +---------+---------+-----------------+ | +150% | +150% |Production Planet| +---------+---------+-----------------+ Just put the planets auto-build setting on the appropiate setting and the CPU will do most of the work for you. Do keep an eye out though, because the CPU doesn't always do thing right. +========================================+ ------------- | Diplomacy | ------------- |DPL00| ------- Diplomacy is an often blandly overlooked part of many games. In Imperium Galactica 2 this would be a grave mistake; there is nothing more powerful than a good alien policy. Once you have discovered a alien race you can send them messages. This can be as simple as speaking of bettering relationships to trading technology. As one can imagine, its not good to go out there and start insulting everybody because before you know it alliances against you have been forged and you have to fight many opponents. The best thing you can do to start out with when you discover a race is just talk to them about bettering your relationship. After that you want to give them one of your inventions. Since it doesn't matter which you might as well give them the most minor one you can. You don't want to give them access to a Cruiser while they might turn around and use it against you. After this gift they will often be willing to sign a non-aggression pact, if not try and better the relations once or twice before asking again. Non-aggression pacts are by no means a save-guard but make it less likely for war to break out. Give them another invention and better your relationship to get a alliance and/or trade agreement. This will pretty much ensure peace between the two of you. Its advicable to try this with evry races you meet. Now that you made an alliance your "friend" is more likely to listen to you and you want to make use of that. If you and a other race are allied, but there is a better race out there, you can try and make your ally fight him by lying to him about the nations intetions. often they will lash out at eachother and you'll come out the strongest. Never, ever declare war! The longer they don't know you're going to attack them, the less time they have to prepare. At the time you attack their first fleet/planet it wil be declared automatically. +========================================+ ---------- | Spying | ---------- |SPY00| ------- Spying is one of my favorite parts of the game. Although this takes much preparation, it can have more effect than a large fleet rampaging across enemy empires. A spy has the ability to do a multitude of task including such as stealing, sabotaging and assasination. When you go to the spy screen you see its stats. These are rather abstract if you don't know what they are for as they aren't straight forward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Name spy Race: Race of spy (has no effect as far as I know) XP: Experience that the spy has gathered Rank: Experience level the spy has reached Infiltrate: This number displayes the spy's ability to do mission that require infiltration. These missions include everything from srealing to assassination. This is a very important trait to have a spy master. If you want to assassinate a enemy leader for example, your going to need at least 25 here to make him have decent chance on surviving the mission. Counter int: This number displays the spy's ability to counter enemy spies. This is very important since your going to have as much spies attacking you as you put out yourself. You can just let a spy start a counter intelligence mission and he will gain experience. All these points should be put in this trait to maximize his skill. Combat: This is mostly hor hunting spies. I do not use this much. Altough converting spies in to double agents has its uses, its hardly worth it to invest many points in. Loyalty: Make sure you have it between 8 and 12. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now there are several missions out there which you can send you spies on, but they should be selected with care. First off, any spy (except a counter intelligence spy) should be trained until he has at least Infiltrate - 15. This ensures that most missions will succeed. This is easily done by sending him on level 5 training missions. This is rather expensive but also highly effective. He will be skillfull in no time. Sending your spy on a mission needs to be carefully look into. What will be most effective? Usually sabotaging captial ship or colony hubs of planets are quite effective. This often causes serious trouble for the empire on the recieving end of the spy mission. The other good mission is the assassination mission, which if succesfull, wil make many planets defect to other factions. If for example a race is getting a bit to powerfull, you can really cripple them this way. Note:Spy can be captured and killed, making all the money spend go a way in flash. Make sure he has a decent Infiltrate skill!! +========================================+ ------------ | Warefare | ------------ |WAR00| ------- At one point or another it's going to happen; your empire will be at war. This is not neccesarily a bad thing, since you can freely take over planets and crush enemy fleets. Waging war is matter of knowing how to do so in Imperium Galactica 2. There are basically 2 types of warfare: space warfare and ground warfare. You often need to conduct both to conquer an enemy empire (unless you have so many forces that you simply overrun them). ----------------- | Space Battles | ----------------- |WAR01| ------- Space battles are there in two forms: fleet vs. fleet battles and planet assaults. Fleet battles are quite easy if you what to do. First, before the battle starts, look at the enemy fleets firepower. Is this much greater than yours you should not attack and atempt to flee to fight another day. Is it (nearly) equel or lower than yours, an attack is valid. Once your in the battle screen there are a couple of things that hold the key to victory. You should always concentrate the fire of the entire fleet on one target. You should always prioritize this target; Battleships first, than the Heavy Cruisers etc. Movement, i regret to say, is of minimal importance since most attacks will hit anyway. Planet assaults are much the same, with one exception; you'll be facing planetary guns and/or space stations. Sometimes there will be a fleet but mostly not. Planetary guns are crap, so you don't need to worry about them. Space stations on the other hand can really make it difficult in the early state of the game. Just do the same as you did in the fleet battle: concentrating fire and prioritizing. Space ships first, than space stations and than whats left. This will get you through most battles. ------------------ | Ground Battles | ------------------ |WAR02| ------- Once your through the outer-planetary defenses, you'll need to continue your fight on the ground (unless you overrun them with sheer force). The tanks that your fleet carries wil be dropped to the surface of the planet. To capture the planet you'll need to knock out all enemy tanks and fortresses. This takes a little more of a tactical approach than the space battles. Usually the enemy tanks are packed in the city and will not come out. This forces you to fight your way in, often encountering fortresses on the way, maximizing damage. You can get around this, though. Try to reach the enemy tanks without being in range of the fortresses and fire upon them (your tanks should be in close proximity of eachother). The enemy tanks wil now come at you, but because they are in the city they will come in small groups, which are easily shot appart by your armies. Now, all thats left are the fortresses. Approach them from the side were your out of range of as many fortresses as posible and just destroy them one by one. The planet is now yours! Example: .......................... .......................... ....*******************... ....*+-+*CCCC*+-+*CCCC*... ....*+-+*CCCC*+-+*CCCC*... ...********************... ...*CC*CCCC*+-+*CCCC*..... ...*CC*CCCC*+-+*CCCC*..... ...******************..... .......................... .......................... Legend: ... ... = Open space CCC CCC = City building +-+ +-+ = Fortress *** = Road In this situation it would be best to attack the north-west fortress from the most north-western corner. Other fortresses are than out of range. Than you can savely outside of reach of the other fortresses to the north-eastern corner. Attack from that position the north-east fortress, this leaces the last fortress to fend for its self. --------------------- | Planetary Defense | --------------------- |WAR03| ------- Things to do: - Build fortresses - Have some tanks present - Have mobile bases in orbit Things not to do: - Build planetary guns - Build small/advanced space bases Smart fortress placement: \\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\ \\\\\+-++-++-+\\\\\\ \\\\\+-++-++-+\\\\\\ .................... .................... Make use of any natural walls when possible. Or If there is no good natural wall present group your fortresses. This will force enemies to face all of them at once. ................ ................ .....+-++-+..... .....+-++-+..... .....+-++-+..... .....+-++-+..... ................ ................ Legend: \\\\ = natural wall (mountain) +-+ +-+ = Fortress ... ... = Open ground +========================================+ ------------------ | Picking a race | ------------------ The most important decision of the entire game is which race you are going to play. This influences the game on such a grant scale, you can't even imagine. The fact of the matter is that if you chose a certain race, your play style should be adepted to the race. For example: If you play the Solarian Federation its best to race up the tech tree to get those nasty weapons/space ships. This will make you a match for a race like the Kra'Hen which have more powerfull ships and weapons. If you have a dozen Heavy Cruisers while he is still researching them, he's in big trouble. On the other hand if the Kra'Hen are left to their devices for long enough to catch up, you are in trouble. Of the eight race out there only three can be played in the campaign. This may sound shabby, but its not! The races are entirly different. These differences also makes picking the right race for the first time through very important. Most beginner friendly top 3 would be: 1. Solarian Federation - Good all-round 2. Kra'Hen Empire - Brute force 3. Shinari Republic - Back stabber Main Races: +-----------+---------------------+---------------------+ | Race name | Pros | Cons | +-----------+---------------------+---------------------+ | Solarian | 30% less research | | |Federation | time and cost | None | | | Advanced technology | | +-----------+---------------------+---------------------+ | Kra'Hen | Unaffected by spies | Cannot spy/trade | | Empire | Strong military | No diplomacy | | | Destructor Ray (!!) | | +-----------+---------------------+---------------------+ | Shinari | Double trade income | Weak military | | Republic | Excellent spies | No advanced weapons | | | Manipulator techn. | and shields | +-----------+---------------------+---------------------+ When you finished the campaign (or maby not) you might want to go for a skirmish game. Here you can also play the other 5 races. This allows for some entirly different tactics. Secondary Races (skirmish only): +-----------+---------------------+---------------------+ | Race name | Pros | Cons | +-----------+---------------------+---------------------+ | Antarian | Faster Hyperdrives | | | Empire | Large ships have 2 | None | | | shields (!!) | | | | Better radar range | | +-----------+---------------------+---------------------+ | Iberon | Large ships have 2 | | | Empire | shields (!!) | | | | Destror Ray (!!) | No Deflector Shield | | | Coloization ships | | | |cheaper/faster build | | +-----------+---------------------+---------------------+ | Cheblon | More succesful in | | | Clans | diplomacy | Weak military | | | Manipulator techn. | | +-----------+---------------------+---------------------+ | Godan | 150% population | | | Kingdom | growth | | | | More lasers p/ship | None | | | Large ships have 2 | | | | shields (!!) | | +-----------+---------------------+---------------------+ | Toluen | +30% population | | | Empire | growth | | | | More bombs p/ship | None | | | Destructor Ray (!!) | | +-----------+---------------------+---------------------+ Planet Affinity Table - Population growth in % +---+---+---+---+---+---+---+---+---+ | | T| | | | | V | | | | | e| | | | | o | | | | | r| F | | | D | l | | B | | | r| o | G | R | e | c | | a | | | a| r | r | o | s | a | | r | M | M | i| e | a | c | e | n | I | r | a | o | n| s | s | k | r | i | c | e | r | o | Race | t | s | y | t | c | y | n | s | n | +-----------+---+---+---+---+---+---+---+---+---+ |Solarian F.|150|150|150|100|100|100|100| 50| 50| +-----------+---+---+---+---+---+---+---+---+---+ |Kra'Hen Em.| 50| 50|100|150|150|100|150|100|100| +-----------+---+---+---+---+---+---+---+---+---+ |Shinari Re.|100|100|150| 50| 50|150|100|150|100| +-----------+---+---+---+---+---+---+---+---+---+ |Antarian E.|100|100|100|150|100| 50| 50|150|150| +-----------+---+---+---+---+---+---+---+---+---+ |Iberon Emp.|150|150|100| 50|100| 50|150|100|100| +-----------+---+---+---+---+---+---+---+---+---+ |Cheblon Cl.| 50|100| 50|100|150|100|100|150|150| +-----------+---+---+---+---+---+---+---+---+---+ |Godan King.|150|150|150|150|150|150|150|150|150| +-----------+---+---+---+---+---+---+---+---+---+ |Toluen Emp.|100|150|100|150|100|150| 50| 50|100| +-----------+---+---+---+---+---+---+---+---+---+ Ship comparison charts Legend: Base HP - Starting hitpoints without shields Max HP - Maximun hitpoints with best shields Lasers - Number of lasers on ship Main Guns - Number of main guns Torpedoes - Number of torpedoes (No shields) Max FP - Maximum firepower with best weapons +----------------------------------------------------------+ | NOTE: Antarian and Godan ships with 2 shield generators: | | - Heavy Corvette | | - Cruiser | | - Heavy Cruiser | | - Battleship | +----------------------------------------------------------+ Solarian Federation ship chart +---+---+---+---+---+----+ | | | | M | T | | | | | | a | o | | | B | | | i | r | | | a | M | L | n | p | M | | s | a | a | | e | a | | e | x | s | G | d | x | | | | e | u | o | | | H | H | r | n | e | F | | P | P | s | s | s | P | +-------------+---+---+---+---+---+----+ |Destroyer | 10| 10| 3 | 0 | 1 | 215| +-------------+---+---+---+---+---+----+ |Hvy Destroyer| 15| 17| 5 | 0 | 2 | 325| +-------------+---+---+---+---+---+----+ |Corvette | 25| 43| 6 | 2 | 3 | 470| +-------------+---+---+---+---+---+----+ |Hvy Corvette | 45| 72| 7 | 4 | 5 | 968| +-------------+---+---+---+---+---+----+ |Cruiser | 60|120| 8 | 6 | 6 |1775| +-------------+---+---+---+---+---+----+ |Hvy Cruiser |100|200| 12| 7 | 7 |2850| +-------------+---+---+---+---+---+----+ |Battleship |200|420| 20| 14| 10|4250| +-------------+---+---+---+---+---+----+ Kra'Hen Empire ship chart +---+---+---+---+---+----+ | | | | M | T | | | | | | a | o | | | B | | | i | r | | | a | M | L | n | p | M | | s | a | a | | e | a | | e | x | s | G | d | x | | | | e | u | o | | | H | H | r | n | e | F | | P | P | s | s | s | P | +-------------+---+---+---+---+---+----+ |Destroyer | 10| 10| 4 | 0 | 1 | 280| +-------------+---+---+---+---+---+----+ |Hvy Destroyer| 15| 17| 6 | 0 | 3 | 390| +-------------+---+---+---+---+---+----+ |Corvette | 25| 38| 7 | 2 | 4 | 535| +-------------+---+---+---+---+---+----+ |Hvy Corvette | 45| 58| 8 | 4 | 5 |1040| +-------------+---+---+---+---+---+----+ |Cruiser | 60| 95| 9 | 6 | 6 |1845| +-------------+---+---+---+---+---+----+ |Hvy Cruiser |100|159| 12| 10| 7 |2700| +-------------+---+---+---+---+---+----+ |Battleship |200|335| 20| 14| 10|4000| +-------------+---+---+---+---+---+----+ Shinari Republic ship chart +---+---+---+---+---+----+ | | | | M | T | | | | | | a | o | | | B | | | i | r | | | a | M | L | n | p | M | | s | a | a | | e | a | | e | x | s | G | d | x | | | | e | u | o | | | H | H | r | n | e | F | | P | P | s | s | s | P | +-------------+---+---+---+---+---+----+ |Destroyer | 10| 10| 3 | 0 | 0 | 120| +-------------+---+---+---+---+---+----+ |Hvy Destroyer| 15| 17| 5 | 0 | 0 | 200| +-------------+---+---+---+---+---+----+
|Corvette | 25| 50| 6 | 3 | 0 | 360|
+-------------+---+---+---+---+---+----+
|Hvy Corvette | 45| 90| 7 | 4 | 5 | 600|
+-------------+---+---+---+---+---+----+
|Cruiser | 60|140| 10| 10| 6 |1200|
+-------------+---+---+---+---+---+----+
|Hvy Cruiser |100|100| 16| 16| 7 |1920|
+-------------+---+---+---+---+---+----+
|Battleship |200|200| 24| 21| 10|2760|
+-------------+---+---+---+---+---+----+
Antarian Empire ship chart
+---+---+---+---+---+----+
| | | | M | T | |
| | | | a | o | |
| B | | | i | r | |
| a | M | L | n | p | M |
| s | a | a | | e | a |
| e | x | s | G | d | x |
| | | e | u | o | |
| H | H | r | n | e | F |
| P | P | s | s | s | P |
+-------------+---+---+---+---+---+----+
|Destroyer | 10| 10| 3 | 0 | 1 | 215|
+-------------+---+---+---+---+---+----+
|Hvy Destroyer| 15| 17| 5 | 0 | 2 | 325|
+-------------+---+---+---+---+---+----+
|Corvette | 25| 43| 6 | 2 | 3 | 470|
+-------------+---+---+---+---+---+----+
|Hvy Corvette | 45| 87| 7 | 4 | 5 | 775|
+-------------+---+---+---+---+---+----+
|Cruiser | 60|150| 8 | 6 | 6 |1420|
+-------------+---+---+---+---+---+----+
|Hvy Cruiser |100|252| 12| 10| 7 |2280|
+-------------+---+---+---+---+---+----+
|Battleship |200|505| 20| 14| 10|3400|
+-------------+---+---+---+---+---+----+
Inberon Empire ship chart
+---+---+---+---+---+----+
| | | | M | T | |
| | | | a | o | |
| B | | | i | r | |
| a | M | L | n | p | M |
| s | a | a | | e | a |
| e | x | s | G | d | x |
| | | e | u | o | |
| H | H | r | n | e | F |
| P | P | s | s | s | P |
+-------------+---+---+---+---+---+----+
|Destroyer | 10| 10| 4 | 0 | 1 | 280|
+-------------+---+---+---+---+---+----+
|Hvy Destroyer| 15| 17| 6 | 0 | 3 | 390|
+-------------+---+---+---+---+---+----+
|Corvette | 25| 38| 8 | 1 | 4 | 560|
+-------------+---+---+---+---+---+----+
|Hvy Corvette | 45| 72| 12| 2 | 5 |1140|
+-------------+---+---+---+---+---+----+
|Cruiser | 60|111| 16| 2 | 6 |1700|
+-------------+---+---+---+---+---+----+
|Hvy Cruiser |100|198| 22| 6 | 7 |2750|
+-------------+---+---+---+---+---+----+
|Battleship |200|396| 36| 6 | 10|3840|
+-------------+---+---+---+---+---+----+
Cheblon Clans ship chart
+---+---+---+---+---+----+
| | | | M | T | |
| | | | a | o | |
| B | | | i | r | |
| a | M | L | n | p | M |
| s | a | a | | e | a |
| e | x | s | G | d | x |
| | | e | u | o | |
| H | H | r | n | e | F |
| P | P | s | s | s | P |
+-------------+---+---+---+---+---+----+
|Destroyer | 10| 10| 3 | 0 | 0 | 120|
+-------------+---+---+---+---+---+----+
|Hvy Destroyer| 15| 17| 5 | 0 | 0 | 200|
+-------------+---+---+---+---+---+----+
|Corvette | 25| 36| 6 | 3 | 0 | 360|
+-------------+---+---+---+---+---+----+
|Hvy Corvette | 45| 72| 7 | 4 | 5 | 600|
+-------------+---+---+---+---+---+----+
|Cruiser | 60|120| 10| 6 | 6 |1300|
+-------------+---+---+---+---+---+----+
|Hvy Cruiser |100|200| 16| 9 | 7 |1990|
+-------------+---+---+---+---+---+----+
|Battleship |200|420| 20| 16| 10|3200|
+-------------+---+---+---+---+---+----+
Godan Kingdom ship chart
+---+---+---+---+---+----+
| | | | M | T | |
| | | | a | o | |
| B | | | i | r | |
| a | M | L | n | p | M |
| s | a | a | | e | a |
| e | x | s | G | d | x |
| | | e | u | o | |
| H | H | r | n | e | F |
| P | P | s | s | s | P |
+-------------+---+---+---+---+---+----+
|Destroyer | 10| 10| 4 | 0 | 1 | 280|
+-------------+---+---+---+---+---+----+
|Hvy Destroyer| 15| 17| 6 | 0 | 3 | 450|
+-------------+---+---+---+---+---+----+
|Corvette | 25| 45| 7 | 2 | 4 | 695|
+-------------+---+---+---+---+---+----+
|Hvy Corvette | 45| 86| 8 | 4 | 5 |1040|
+-------------+---+---+---+---+---+----+
|Cruiser | 60|150| 9 | 6 | 6 |1845|
+-------------+---+---+---+---+---+----+
|Hvy Cruiser |100|252| 12| 9 | 7 |2550|
+-------------+---+---+---+---+---+----+
|Battleship |200|505| 18| 12| 10|3570|
+-------------+---+---+---+---+---+----+
Toluen Empire ship chart
+---+---+---+---+---+----+
| | | | M | T | |
| | | | a | o | |
| B | | | i | r | |
| a | M | L | n | p | M |
| s | a | a | | e | a |
| e | x | s | G | d | x |
| | | e | u | o | |
| H | H | r | n | e | F |
| P | P | s | s | s | P |
+-------------+---+---+---+---+---+----+
|Destroyer | 10| 10| 3 | 0 | 1 | 215|
+-------------+---+---+---+---+---+----+
|Hvy Destroyer| 15| 17| 5 | 0 | 2 | 325|
+-------------+---+---+---+---+---+----+
|Corvette | 25| 43| 6 | 2 | 3 | 470|
+-------------+---+---+---+---+---+----+
|Hvy Corvette | 45| 81| 7 | 4 | 10| 925|
+-------------+---+---+---+---+---+----+
|Cruiser | 60|140| 8 | 6 | 12|1600|
+-------------+---+---+---+---+---+----+
|Hvy Cruiser |100|220| 12| 10| 14|2700|
+-------------+---+---+---+---+---+----+
|Battleship |120|440| 20| 14| 20|4000|
+-------------+---+---+---+---+---+----+
+========================================+
---------------
| Game Phases |
---------------
|GMP00|
-------
A game Imperium Galactica can be devided in multiple phases. These phases
reflect a part of the game that your are in and what kind of actions you should
take to get ahead in the game. Each phase is easy to identify because of
certain events that will happen while playing. If you do take propper action,
you'll be likely to out-live the opposition. Thake in mind that all that is
explained here should be taken as a rule of thumb and not an exact sience. Due
to the free nature of the game, the variables are near endless and so are the
possibilities.
--------------------------
| Phase 1 - Colonization |
--------------------------
|GMP01|
-------
Every game you start, be it the campaign or a skirmish map, will begin in this
phase. This is the phase were your empire has gained a foothold on a handfull
of planets. Press space to pause the game because there is going to be some
changes. Click on a random planet you own. Cycle through them (Page up/down)
and look at the planets stats (its population growth and production) to see
which planet has which. There are going to be good planets and "bad" planets (a
planet is never really bad since it gives you income).
Ones you have a general idea on what planets are good in production and have a
decent population growth (no less than a 100% and preferably more), select it
and go to the surface. Ones on the surface you want to build two Ship
Factories. Do not build more because the population of the planet will not be
able to handle it yet and it will sit idly. Go back to the starmap and rename
your planet (click with both mouse buttoms on the planet name) for
identification; something like "Ship Factory 1". Do the same with another
planet, just with another name ofcourse. You have enough factories for now.
Now select the planets with low production value but a decent (100% or so)
population growth. Go to the surface of the planet. Now place two Ship Research
centers. You'll need two at first; no more just yet. Go to the starmap again
and rename the planet. Something along the lines of "Research 1" wil do nicely.
Last but not least you should put the build orders for the planets with insane
population growth (150-200 %) from civilion to trade. This is done in the
planet menu, which is entered by left clicking the small planet summary in the
lower left corner.
Go back to the star map. You see that you have two types of ships to you
disposal: Colonization Ship and some combat ships. Send the Colonization Ship
to the nearest uninhabited planet by clicking and holding the left mouse button
and dragging it to to the flag-icon and releasing the button. The ship will now
make is way there once time is restored. Now lets explore some space, shall we?
Select the combat fleet and let them cruise around your radar field (the red
field). Do this by holding shift and right clicking halve a centimeter (1/3 of
an inch) outside the radar field and make a pattern. Now, press space again to
reinstate time. Your ships will fly around and find new planets and your
buildings will be build. Once your ship factories have been build you should
start pumping out Colonization Ships to colonize the planets your fleet finds.
At this time its also a good idea to start research. Having a technological
edge is very important and can make or break your game. Research some better
weapons/ships/shield/motors untill you research everything your can.
You now want to build some more research centers (also the tank and building
variaty). At this time it might be good to start training spies. I usually have
two, which is enough for me (one for counter-intelligence and one for
infiltrating). Just keep sending them on training missions (see SPYING). Soon
you will enter the next phase
---------------------------
| Phase 2 - The Discovery |
---------------------------
|GMP02|
-------
With all that exploration your bound to run into a alien race sooner or later.
At the time you meet one the next phase starts. In this phase of the game you
have a lot of planets to give you income. As they say: "Cast the iron when its
hot" and in IG2 its no different. That income is there to be spend!
You have quite a few things researched in the starship department so its time
to make use of it. Its not that the alien races will attack you on the spot but
they will probably do so within now and the beginning of the next phase. So go
to the design screen and design your ships with the best gear available. Once
you've done that, go to your Ship Factory-Planets and start building two fleets
of ships. These don't have to be huge just yet but you can never have to many
ships floating around. Unless your strapped for cash, you want to have ships
cranking out of these Factory Planets.
Climbing the Tech Tree is one thing, but now you have diplomacy with alien
races to think about. There is one golden rule: you want as little war as
possible while mobilizing your fleet. Thats just it: stalling tactics! You have
a alliance with aliens? Fine! But once you have a big enough fleet you want to
trample them, but it takes a while to get there. This also goes for them
though: alien races sometimes break their alliance and you should be on your
toes, not just counting on their support. You can how ever try to lie and cheat
them in war with other races. If you have an alliance with a race its rather
happy to believe you.
If some one declares war on you have a fleet or 2 to intercept anything of his
side of the starmap. Just trample them with brute force and quash their battle
lust. After you trashed an enemy fleet you can often demand things of them and
they will soon enough want to make pease with you. Do not forget to update your
fleets technology! This is pretty important. It might be costly, but no more
costly than losing a fleet to the enemy. Speaking of losing things, you might
start having trouble with ships/buildings blowing up. These are enemy spies, so
get you counter-intelligence spy off training and on a counter intelligence
missions.
Now when you have researched most of the military research (both tank and ship)
and you have secured your empire properly, than its time to mobilze for war!
-------------------------
| Phase 3 - The Crusade |
-------------------------
|GMP03|
-------
Now is the time! The galaxy is ours and we know it, all thats left is to take
it. You want to build that dream fleet now, an all-conquering behemoth. Just
build a huge fleet with lots of ships and that will do the trick. Your basic
set up should be:
1 Battle Ship
2 Heavy Cruisers
4 Cruisers
You'll need a multitude of this, but this is how its ballanced properly. Having
good sized fleet would be about 8 times this one. Fill them up with Mega-Tanks
with Ion weapons and range extension and your set to conquer alien worlds. Most
enemy fleets/planets will just simply give in at the shear force of your fleet.
So poor over the unfortunate race you chose to eliminate first. Do remember to
build more forces, because a run in with an enemy fleet of decent size can
seriously cripple your effort. Add to this that two fleets cruising around,
taking enemy planets is always better than one and you have a gameplan.
Your spy can be of some importance as well. Having him assassinating the leader
of the race makes many planets defect. Keep in mind though that some also
defect to other races which you'll want to wipe out later. Keep going and you
will have the galaxy in your grasp in no time!
+========================================+
+------------+
| Conclusion |
+------------+
|CON00|
-------
This game rocks! No doubt about it. Its to bad its hard to get anymore. If you
want to play it you can still get a copy on Ebay or something. Thats well worth
it.
Galactic conquest was never this fun!
You want to Email me?
--> the.earth.dies.screaming@gmail.com
+========================================+
------------------
| Thanks N Stuff |
------------------
|TNS00|
-------
GameFAQs, CYAYC and board communities
My Girlfriend
My mates
Digital Reality
Copyright of A-J Buwalda 2007
--- END OF DOCUMENT ---