_____ _____ `. ( `. ( ___ \ \ / / _____________________________________________,'_ `. `. \ \ / / . `. \ \ \ / / _ _ _ ________ __ _`._ )_/ \ \ / / / \ | | | | '-. .---.|\ \ // _,' ( `. \ \ / / //\ \ | | | | | | \ \ // ' \ \ / / // \ \ | | | | | |___,| \ \// \ \/ / //____\ \ | | | | | .---.| | | \ / /,------. \ | | | | | | | | \ / _//_ _\ \_ _| |___/| _| |___/| _| |___,| | | ' '----' '-----''--------''--------''--------' '-' ______________________________________________________________________________ ============================================================================== VALLEY ------ FAQ/Walkthrough Copyright (c)2017 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 02/15/17 Version: 1.0 NOTE: This guide does contain spoilers! ______________________________________________________________________________ ============================================================================== TABLE OF CONTENTS ============================================================================== See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. [1] VERSION HISTORY.................................................. [0100] [2] CONTROLS......................................................... [0200] [3] WALKTHROUGH...................................................... [0300] Wendigo Lake.................................................... [0301] Susurrus Valley................................................. [0302] Titan Rock...................................................... [0303] Soma Facility................................................... [0304] Soma Reactor.................................................... [0305] Camp Henday..................................................... [0306] Proving Grounds................................................. [0307] Smoke Lake...................................................... [0308] Astra Facility.................................................. [0309] [4] COLLECTIBLES..................................................... [0400] Energy Upgrades................................................. [0401] Medallions...................................................... [0402] [5] TROPHIES......................................................... [0500] [6] THANKS/CREDITS................................................... [0600] ______________________________________________________________________________ ============================================================================== [1] VERSION HISTORY [0100] ============================================================================== FAQ/Walkthrough #75 ------------------- Version 1.0 (02/05/17) - FAQ/Walkthrough complete and submitted. ______________________________________________________________________________ ============================================================================== [2] CONTROLS [0200] ============================================================================== .-----------------------------.----------------------------------------------. | D-Pad | N/A | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move | |-----------------------------|----------------------------------------------| | Right Analog Stick | Look | |-----------------------------|----------------------------------------------| | Touch Pad | N/A | |-----------------------------|----------------------------------------------| | Options | Pause | |-----------------------------|----------------------------------------------| | Triangle Button | Interact | |-----------------------------|----------------------------------------------| | Square Button | N/A | |-----------------------------|----------------------------------------------| | Circle Button | N/A | |-----------------------------|----------------------------------------------| | X Button | Jump | |-----------------------------|----------------------------------------------| | L1 Button | N/A | |-----------------------------|----------------------------------------------| | R1 Button | Take Life | |-----------------------------|----------------------------------------------| | L2 Trigger | Run | |-----------------------------|----------------------------------------------| | R2 Trigger | Give Life | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ ============================================================================== [3] WALKTHROUGH [0300] ============================================================================== ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WENDIGO LAKE [0301] | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | | Energy Upgrades: 4 Medallions: 7 | | Energy Canisters: 1 Acorn Doors: 1 | |____________________________________________________________________________| After the scene, you crawl out into a damp cavern. Trudge forward (or hold down L2 to run) as your character mumbles to themselves about the strange cave drawings plastered about. Enter the next room and exit the cave. Run through the path until it expands into a beautiful landscape. After gawking, follow the dirt trail to a tree surrounded by odd blue orbs; don't worry about 'em for now and continue ahead. As you see, the forest is inhabited by glowing green creatures called daemons. Fortunately, they are harmless are merely curious little critters. Run past them up the hill to an old army truck and open the crate to acquire the L.E.A.F. Suit. OBJECTIVE _____________________________________________________________________________ > Search for the Lifeseed near the digsite This game, as seen from the L.E.A.F. Suit tutorial, gives off a strong "Bioshock meets Fallout" vibe. Now equipped with a metallic exoskeleton, you can run faster and also jump with the X button. Try jumping up the ledges to Access Tunnel B. Running downhill in your new suit creates incredible momentum and allows you to make inhuman leaps. Run down the slope and hit X at the incline at the bottom to make a massive jump over the fence. The next few areas serve as a playground for this fun technique. After jumping over a broken bridge, round the corner into a dead forest. Here you learn about using amrita to give life to deceased flora and fauna. Some important things to know about amrita and general in-game mechanics: > Press RT to shoot energy at a dead tree to revive it. Doing so depletes your amrita storage (the blue ovals at the top of your HUD). Your targeting reticule turns green when aiming at any dead object, whether it be a tree, bush, vine, or an animal. Collecting blue orbs restores energy. > The main advantage to restoring life is to keep the valley alive. You can't exactly die in this game, but the valley itself that the game takes place in can. Its life is represented by green leaves above your energy meter. There are several ways to be incapacitated, including falling in water or taking damage when your energy meter is completely drained. If you are incapacitated, you restart at the previous checkpoint and a few leaves disappear. If this trend continues, the surrounding landscape will become more desolate and barren, and if the valley dies then it's game over. That's why coming across and reviving plants and animals is an integral part to progressing through your adventure. > Reviving trees in particular can potentially drop golden acorns. Acorns are collectibles that allow you to access secret doors and obtain new items and L.E.A.F. Suit upgrades. There are a number of reasons to help restore life to the valley! Keep shooting amrita energy into trees until you run out, then move forward to find some blue orbs. Grab them to refill your stock a bit, then follow the trail of blue orbs. Just after the first few blue orbs, turn west/northwest and head that way to come to a dead end with two crates containing 3 acorns and a [MEDALLION]. Double back to the path, grab some more blue orbs, then sprint down the hill and jump across the water. Run forward and across another pool of water, then go up ahead to learn about amrita stealing. Here in the field are several deer grazing and wandering about. > If you are low on energy and there are no orbs in sight, you can replenish your supply by taking energy from living things. Moving your crosshairs on living things turns it blue, and you can press RB to sap amrita. Later on when you enter combat situations, energy becomes very important and this is a useful tool. Of course, stealing energy from living things causes the valley to wither, so you need to play a careful game of give and take when in tight situations. .-----------. | REVISITING \______________________________________________________________ | ========== | | Upgrade Needed: Icarus Boost, Lake Skipper | | | | In this area, face west and climb up on the rocks overlooking the water. | | Double jump onto the ledge across the way, backtracking across the river. | | Follow the path and go right up the hill. Continue southeast until you | | reach an intersection: continue straight ahead towards a group of stone | | columns in a circular formation. Go past these and follow the dirt road | | down into a cave; inside is a crate holding a [MEDALLION] and an acorn. | | | | Return to the intersection before the stone pillars and take the other | | trail northeast. Slide down the slope and turn to the right; at the dead | | end is a [MEDALLION] inside a crate near the trees. Turn around and go | | the other way to reach a staircase. Ignore the stairs and turn right to | | eventually reach an acorn door. | | | | Acorn Door (Cost: 16) | | ~~~~~~~~~~~~~~~~~~~~~ | | On the other side of the acorn door is a cavern with a large chest in the | | center - open it for an [ENERGY CANISTER]. | | | | Exit and ascend the stairs, then jump off the cliff to return to the main | | pathway. Run and jump over the river to get back to the field. The second | | part of this optional adventure requires the Lake Skipper upgrade | | unlocked late in the game. | | | | Once again face west towards the water and skip across the water to the | | island in the distance, then water skip towards the tunnel on the side of | | the mountain. You enter a mysterious shrine with some goodies. First, | | open the small crate on the altar for a note and [MEDALLION], then turn | | your focus to the large crate to receive the Raptor L.E.A.F. Suit! This | | suit has no function other than provide a different color scheme, but it | | is needed for the "Final Form" Trophy. Backtrack to the field. | |___________________________________________________________________________| There's no need right now to steal life from the valley, so follow the linear path until you reach some ruins. OBJECTIVE _____________________________________________________________________________ > Find a way through the ancient ruins Collect any blue orbs if your energy is low, since you'll need amrita to pass through the ancient ruins. Along the back wall is a door marked with a drawing of an odd creature, referred to as a wendigo by local natives. Open wendigo doors by shooting energy at special trees surrounded by orange fireflies. The fireflies react to energy, causing the door to open. The next room contains another wendigo door and more firefly trees (and some friendly daemons). Revive all three trees to open the door. Go inside the ruins and up the stairs to a crate containing [2 ENERGY UPGRADES]. Collecting four of these capacitor upgrades gives you a whole new energy canister, akin to Legend of Zelda. There is also a note on the shelf across from the crate. Jump over the hurdle and open the crate in the back corner for [2 ENERGY UPGRADES]. Completing the set earns you a third energy canister. Fall down to the lower level and proceed to the wendigo door. Shoot the firefly tree opposite the door and a second one on the ledge above it. Lights above the door indicate how many firefly trees are associated with opening it - still need one more. Go down the hallway and up the stairs to find the third tree across a stream. Shoot it to open the door, then approach the crate near the second tree for a [MEDALLION] and an acorn. Drop down to the open door. .-----------. | REVISITING \______________________________________________________________ | ========== | | Upgrade Needed: Icarus Boost | | | | Before going through the wendigo door, double jump onto the high ledge to | | the right of the door. You may need a running jump, or alternatively you | | can first leap onto the broken pillar in the room's center. Once you get | | up onto the ledge, inspect the crate for 3 acorns and a [MEDALLION]. | | | | Stay on the ledge and look on the left side of the stairs to find a | | [SLENDER PAGE]. This is a neat easter egg referencing the Blue Isle | | Studio's previous game, Slender: The Arrival. There is significance to | | this easter egg though, for if you find all eight pages (one is found in | | each of the game's first eight levels) you unlock a Trophy. | |___________________________________________________________________________| Exit through the now-open door. Run through the tunnel until you reach an open hole in the ground - before taking the leap, head southwest into a side passage leading to two crates: one contains 2 acorns and the other holds an acorn and a [MEDALLION]. Return to the hole and jump down. ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SUSURRUS VALLEY [0302] | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | | Energy Upgrades: 11 Medallions: 14 | | Energy Canisters: 2 Acorn Doors: 3 | |____________________________________________________________________________| OBJECTIVE _____________________________________________________________________________ > Continue search for Lifeseed Descend the stairs and hop over the gap, then check out the two crates near the waterfall for an [ENERGY UPGRADE] and 2 acorns. Follow the tunnel out of the ruins to Susurrus Valley. As you go down the stairs, turn around and look behind/underneath the staircase for a crate containing a [MEDALLION]. Go through the woods and begin crossing the dilapidated stone bridge; before you make it across, it collapses and sends you to your death. The L.E.A.F. Suit allows you to return from death, but (as mentioned before) repeated brushes with death causes the valley itself to begin dying. If all the leaves fall off on the HUD, then your next death will be permanent. Make sure to revive local wildlife to repopulate the valley and restore its life force. Jump across the broken bridge and revive all the dead trees here en route to the next area. OBJECTIVE _____________________________________________________________________________ > Follow the Titan Tree's roots to activate all of the obelisks The large tree in the center of the cathedral apparently has the power to produce a Lifeseed, and activating the three obelisks will help with that. First, stay inside the building and look for two crates: one holds a note and the other holds a note and a [MEDALLION]. The three obelisks are to the west, north, and east. You can activate them in any order. For the sake of the guide, I'll go from west to east. You can view the obelisks from the glowing blue lights at the top of each one. .-----------. | REVISITING \______________________________________________________________ | ========== | | Upgrade Needed: Magnetic Core | | | | Exit the cathedral through the northwest exit, then immediately turn to | | the left. Along the lower perimeter is a magnetic wall that you can | | traverse once you have picked up the Magnetic Core upgrade. Double jump | | onto the wall and scale it to reach the upper portion of the valley. | | | | The grove on your left is the secret Landshark encampment, and simply | | visiting this location earns you the "Pathfinder Training" Trophy. You | | can check the pair of crates for 2 notes. In addition, there is an acorn | | door present here. | | | | Acorn Door (Cost: 21) | | ~~~~~~~~~~~~~~~~~~~~~ | | After opening the door, enter the tunnel. The first crate contains [2 | | MEDALLIONS] and the second one at the dead end yield an [ENERGY UPGRADE]. | | | | You can leave the room and settle back down to the Titan Tree. | |___________________________________________________________________________| Follow the roots leading to the western tower until you reach a stone wall and a glowing door. You can open these special doors by cashing in golden acorns. The three dead trees next to the acorn door have a 100% acorn drop rate, just in case you are short on supplies. Acorn Door (Cost: 3) ~~~~~~~~~~~~~~~~~~~~ Open the acorn door to enter the ruins, then hop across the platforms to reach a crate with 3 acorns and a note inside. From the crate, walk up the hill to reach the western obelisk - shoot the spherical item with amrita to activate the obelisk. OBJECTIVE _____________________________________________________________________________ > Activate the remaining 2 obelisks The light inside the obelisk powers off... you've got two left. Run down the large root in front of you and leap off the edge to end up near the acorn door. Continue along the wall and head west along the path near the water's edge; at the end is another acorn door. .-----------. | REVISITING \______________________________________________________________ | ========== | | Upgrade Needed: Viper Coil | | | | Above the acorn door is a deadeye coil, so use your Viper Coil to swing | | up to the high rock wall. Up here is a crate containing [3 MEDALLIONS]. | |___________________________________________________________________________| Acorn Door (Cost: 15) ~~~~~~~~~~~~~~~~~~~~~ If you've been reviving trees and opening all the crates during your journey journey then you should have more than enough to open the door. Once inside, proceed through the cavern and open the crate along the path for an [ENERGY UPGRADE] and [2 MEDALLIONS]. There is a second crate further down with an [ENERGY UPGRADE] and an acorn inside. Shoot the firefly tree to open the exit. You wind up north of the acorn door. Next up, make your way to the second obelisk. Go east to the base of the tower and run down the slope to smash through the stone wall in front of you. Climb the stairs to the top, collect the [ENERGY UPGRADE] from inside the crate, and activate the obelisk. .-----------. | REVISITING \______________________________________________________________ | ========== | | Upgrade Needed: Lake Skipper | | | | Jump out of the window and walk down to the beach to the left of the | | obelisk (facing the obelisk). Build up some speed and sprint across the | | water's surface to the incoming island. Once you land safely, look around | | for a crate on the edge of the island for an acorn and [ENERGY UPGRADE]. | | | | In the distance is a shrine dedicated to the Flower of Life. There is | | nothing of worth here if you jump over to it, but it does offer some more | | backstory/lore. | |___________________________________________________________________________| OBJECTIVE _____________________________________________________________________________ > Activate the final obelisk The last one is on the far east end of the valley. Make your way east and look for a stable bridge to take you towards the obelisk. Cross the bridge, then turn left and go up the slope. At the top, look over the edge and jump all the way down to the beach. There's a crate on a platform surrounded by pillars: open it for 3 acorns and an [ENERGY UPGRADE]. Turn around and head northeast/east across the beach and up the hill to end up where you once were. The obelisk is situated on an island, so navigating the lake can be dangerous if your platforming skills aren't up to par. Use running jumps to cross the rocks to the island. Before entering the obelisk, open the crate on the edge of the island for a [MEDALLION]. Another crate inside the obelisk holds an [ENERGY UPGRADE]. OBJECTIVE _____________________________________________________________________________ > Return to explore the Titan Tree South of the obelisk is another patch of rocks leading to an island. Make your way to that island to find a [MEDALLION] inside a crate at the base of the tree. Now return to the Titan Tree to find a crater underneath the tree. Down at the bottom, listen to Virginia King's audio log as you explore. OBJECTIVE _____________________________________________________________________________ > Search for Lifeseed's whereabouts In front of you is a crate with a [MEDALLION] inside, and a large chest containing the Icarus Boost jump upgrade. You can now double jump, with the second jump costing one energy unit. Pathfinder physicist Andrew Fisher gives you the rundown on the Icarus Boost via an audio log. Double jump out of the room and continue through the cave. There are plenty of blue orbs to keep your amrita stock at near capacity. Continue through the tunnels until you get another quest update. OBJECTIVE _____________________________________________________________________________ > Find a way to get to the Soma Facility atop the mountain Jump up to the ledge and hold down L2 to sprint down the slope. At the edge of the ramp, press X to make a massive leap spanning much of the valley. As you soar through the air, adjust your position to the right of the large building in front of you. Save your second jump and use it to enter the alcove to the right of the building. There are three crates here, for a total of 3 acorns, a [MEDALLION], and an [ENERGY UPGRADE]. If you miss the landing, you can always backtrack to the Titan Tree and go through the cave to try again. It's not a long journey now that you have the Icarus Boost. Drop down to the building and look for a sign reading "Soma Loading Bay" to find a crate with a note and an acorn. There's still a bit of exploring to do now that you have the Icarus Boost, so don't go inside the loading bay. Drop back down to the beach you visited earlier and go up the slope. Go to the top of the hill and face southeast. If you sprint down the hill and jump at the edge, you can double jump to the land. Go up the hill to reach some stone columns and a crate containing an [ENERGY UPGRADE]. Turn around to face the totem, then look on the tree to the right of it to spot a [SLENDER PAGE] on the trunk. Face south and continue down the hill, then forward into a beachside cave. It appears to be a dead end, but double jump onto the rock near the tree to find a hidden trail leading to an [ENERGY UPGRADE] and an [ENERGY CANISTER], which automatically gives you four units of energy! Return to the loading bay. The Icarus Boost upgrade in your possession means you don't have to take the convoluted path underneath the Titan Tree to get back there. An amrita swarm patrols the inside of the loading bay. This swarm of predatory insects can fire powerful amrita projectiles, so strafe when in combat. Use your own amrita shots to defeat it - when pacified, you can pass through amrita swarms to refill a whole stack of energy. Go up the metal catwalk to the next room, then jump onto the ledge and use diagonal support beam to reach the second floor. From here, turn back around and double jump from the beam onto the roof of the building; up here is a [MEDALLION] inside a crate. From the second floor you can jump across the foyer and into the opening on the opposite wall. Crack open the crate for an [ENERGY CANISTER], then enter the elevator. Shoot the generator to turn it on and activate the elevator. ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | TITAN ROCK [0303] | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | | Energy Upgrades: 9 Medallions: 15 | | Energy Canisters: 1 Acorn Doors: 2 | |____________________________________________________________________________| OBJECTIVE _____________________________________________________________________________ > Get to the Soma Facility atop the mountain The elevator malfunctions and collapses en route, forcing you to climb up the rest of the mountain on foot. Exit the elevator and search the metal cargo container for a [MEDALLION]. Go up the ramp and jump down into the wooded area, then open another crate for an [ENERGY UPGRADE] with a note attached. Run down the slope and leap off the ramp to the other side, and take down the amrita swarm waiting for you. Jump across the rock columns to reach a staircase. Go up it and defeat the amrita swarm. Near here is a crate with an acorn and an [ENERGY UPGRADE] inside. A wendigo door high up on a cliff blocks your path; start off by reviving the firefly tree on the eastern ledge above the tents and flag. To the right of the tree is a rocky outcropping along the edge - jump to it to find a crate holding a [MEDALLION] and 2 acorns. Jump back across and climb up the next row of rock columns to find the second and third firefly trees. Go up the stairs and through the wendigo door. The hilltop leads to a very steep slope with a large ramp at the end... you know what to do next. However, hold off on the big run and jump. Casually walk down to the ramp and turn to the right to follow the string of rocks. Take this trail to loop underneath the ramp and enter the cave directly under the ramp. This secret tunnel contains two crates; they contain 2 acorns and an [ENERGY UPGRADE], and 3 acorns and a [MEDALLION]. Also make sure to inspect the [SLENDER PAGE] on the wall near the crates. The end of the tunnel takes you back before the wendigo door - no need to go that way, so instead backtrack and return to the hilltop. Go light speed down the hill and jump off the ramp to the next region. Approach the Soma Utility Shack and defeat the amrita swarm hovering above the roof. As you climb up to its location, you'll notice that the roof is cracked and glowing. Jump down to the other side and get on the trail leading up the cliff. Before going up, enter the open hatch door and crack open the crate for a note and a [MEDALLION]. Now go to the top of the cliff and jump down onto the unstable roof to break through. Inside, look next to the open pipe for a crate with an acorn and an [ENERGY UPGRADE] inside. Next, enter the pipe and follow it to an open area. Slide down to the pair of crates below. Open the smaller one for 2 acorns and a note, then inspect the larger one for the Viper Coil upgrade. The Viper Coil acts as a grappling hook to allow Pathfinders to cross large gaps and reach new heights. You can latch onto deadeye crane blocks (costing 1 energy unit) and swing back and forth by holding down R2. Let go of the button to let go of the grappling hook, and releasing mid-swing gives you an added momentum boost. Try it out on the deadeye in front of you and swing across to the island. Open the chest for 5 acorns and swing to the next island. Revive the two trees here for a nice collection of acorns needed to open the door in front of you. Acorn Door (Cost: 5) ~~~~~~~~~~~~~~~~~~~~ Open the acorn door to enter what appears to be a dead end. Check the crate for a note and an acorn, then look up to spot a deadeye (note: deadeyes that turn from red to blue means you are in Viper Coil range). Swing up to the deadeye and let go midway to propel yourself up to the high ledge. Follow the path to reach another acorn door. This one is optional, but you should have enough golden acorns to gain access. There is a note inside a crate next to the door. Acorn Door (Cost: 12) ~~~~~~~~~~~~~~~~~~~~~ Beyond the acorn door is a large crate containing an [ENERGY CANISTER]. Use your Viper Coil up ahead and deal with the amrita swarm, open the crate for 2 acorns, and hop up to the pacified swarm. Refill your energy before hopping onto the metal walkway. OBJECTIVE _____________________________________________________________________________ > Explore the elevator shaft Before going into the shaft, proceed to the end of the catwalk for a note and an [ENERGY UPGRADE] in the two crates. Next, take the plunge in the shaft, breaking several stacks of wooden boards all the way to the bottom. Power up the generator to get the elevator up and running again. Once you reach the top, exit the elevator. OBJECTIVE _____________________________________________________________________________ > Continue journey to reach mountaintop facility .-----------. | REVISITING \______________________________________________________________ | ========== | | Upgrade Needed: Magnetic Core | | | | Step out of the busted elevator - straight ahead is a magnetic wall. Hop | | on and follow it to an alcove with a crate. Pry it open and collect the | | [2 MEDALLIONS] that lie inside. Go back down the wall to the elevator. | |___________________________________________________________________________| Walk down the metal pipes and swing over to the Pathfinder Training Area. This wooded area is filled with many platforms to help with jumping and maneuvering in L.E.A.F. Suits. One of the platforms holds a crate with 2 acorns and a [MEDALLION] in it. On the north side of the area there is a ledge leading to the next area. Get onto the roof and hop down to the campsite where an amrita swarm lurks. Check the crates here for 2 notes and an [ENERGY UPGRADE], then go west and double jump off the ramp to the deadeye, allowing you to swing across the rest of the way. Follow the metal pipes to a cliff. Open the crates for a note, [MEDALLION], and [ENERGY UPGRADE]. This jump is tough to make even with the use of the Viper Coil, and you'll really have to use your swing's momentum to get an added boost. The best way to get across is to go back up the pipes and use a bit of extra speed to start your jump. Jump once, hook, swing, let go, and use your second jump to make it across. Collect all the blue orbs and cross the broken bridge. As the path shifts up the hill, make sure to look for and inspect the cargo containers at the corner for a [MEDALLION] in a crate. Now go up the slope and pass the vehicle to reach the entrance to the Soma Facility. At the top of the hill, go around the metal fence on your left and explore the other side for a [MEDALLION] at the end. Now get closer to the building to trigger a new quest update. OBJECTIVE _____________________________________________________________________________ > Find a way inside the abandoned facility Before looking for a way in, lets explore the surrounding area first. To the right of the building are some more cargo containers and a couple crates. One holds a [MEDALLION] and the other a note and 2 acorns. From the front entrance, go to the left to find another crate containing 3 amrita packs - these refill 4 units of energy. Jump up to the left for yet another crate and pry it open for a [MEDALLION]. Continue around the left side of the facility and collect the [MEDALLION] inside a crate and go towards the line of cargo containers near the back of the building; there's a crate with an [ENERGY UPGRADE] and an acorn inside the open one. Return to the ledge to the left of the facility entrance and climb up onto the roof where an amrita swarm is waiting. Shoot it and look for a crate under the pacified swarm for an amrita pack. Jump behind the swarm to find a crate near the back edge of the roof. Grab the [MEDALLION] inside and return to the swarm. Follow the series of ramps to cross the rooftop and reach the upper portion of the facility roof. A large metal beam connects to the next section, but don't follow it just yet. Drop down below and take the [ENERGY UPGRADE] out of the crate. Turn back round and go north, hopping onto the two transformers and double jumping back up to the metal beam. Now go across and jump across towards the amrita storage pods. Enter the ventilation shaft and follow the path to fight a green amrita swarm. They're essentially the same as the purple ones but move faster and are therefore more difficult to hit. In this section is a crate containing 3 acorns. Once it is taken care of, swing up to the deadeye and use your momentum to propel yourself onto the top of the roof across from the metal tower. Pick up the [MEDALLION] from in the crate, then look off the edge below the deadeye crate. Jump off and aim for the weakened floor to go tumbling down into the Soma Facility. ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SOMA FACILITY [0304] | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | | Energy Upgrades: 9 Medallions: 8 | | Energy Canisters: 1 Acorn Doors: 1 | |____________________________________________________________________________| OBJECTIVE _____________________________________________________________________________ > Explore facility in search of Lifeseed There is a storage cell in the corner of the first room here. If you are low on energy and there are no orbs present, you can sap energy from these storage cells. Not only that, but their energy reserves (slowly) replenish to give you an endless supply of amrita if you are patient. Next to the storage cell is a generator that can be powered up to open a door. Go up the stairs to find a crate containing an [ENERGY UPGRADE] and a note. Check the box of Andrew Fisher's audio logs for some more backstory. Shoot the generator concealed by the stack of cardboard boxes to open another door. Go down the ramp into the large warehouse and power up the two generators in here. Take out the green amrita swarm and explore the premises. One crate lies near the shelving units, next to one of the overturned ones; it holds an energy refill. Another crate with a note and [ENERGY UPGRADE] is up against the wall behind the generator and storage cell, in a dark corner. The final crate, holding a [MEDALLION], is inside a cargo container. Go up the ramp to the second level and look for an open ventilation duct; instead of going inside, jump on top of it and behind to find a second duct. Go through this one to reach a secret room with 5 acorns and a [MEDALLION]. Exit and return to the first vent and crawl through. The room looks to be a dead end, but looking above reveals a deadeye crate. Use Viper Coil to sling yourself upwards and aim for the narrow walkway along the side of the wall. Follow this walkway to a crate containing an [ENERGY UPGRADE]. From here you can drop to the upper level and exit through the ventilation shaft. At the end of the shaft you drop into the archives with a large Pathfinder statue in the middle; turning on the generator powers on the lights and opens a door behind the statue. Back up to the far wall and face the front of the statue - look to the right for a crate with an [ENERGY UPGRADE], and further to the right is a [SLENDER PAGE] nailed to a support pillar. There is a crate directly to the right of the Pathfinder statue; open it for a note and a [MEDALLION]. Now continue up the stairs and through the open door. At the intersection, look left for a [MEDALLION] in a crate. Now go right. Follow the dark hallway to another room, but continue down the hall to find a crate with an energy refill in the corner. The room ahead contains two amrita swarms and, of course, a generator. Give it some juice and deal with the enemies. After clearing out the main office, search behind the ramp for a crate with an [ENERGY UPGRADE]. Next, check the office on the second floor for a note and another [ENERGY UPGRADE], then exit through the moss-filled tunnel. You emerge in a room that resembles a cafeteria or mess hall. Hit the generator and look to the right for a crate holding a [MEDALLION]. A second generator is further down past the first one, straight ahead. Shooting both opens a door and causes a green amrita swarm to enter the cafeteria. Don't leave just yet: search the opposite side of the room and hop over the fence to reach a side branch where you'll find an [ENERGY UPGRADE] and a note. Now you can leave. Pass through the bathrooms and ascend the ramp, hitting another generator to open the exit. Doing so also activates a projector on the other end of the room. Exit the projector room and shoot the generator, then open the crate close by to receive a [MEDALLION]. Go straight ahead, then turn right to spot a crate in the wing; it contains an [ENERGY UPGRADE]. The room ahead is the pressurizer chamber: powering up the generator turns on the lights and also causes two amrita swarms to enter the room. Shoot them both and have a look around: a [MEDALLION] inside a crate lies between the middle and right pressurizer thingies, a crate with an energy refill is on the southwest wall, and a crate with an [ENERGY UPGRADE] and a note is on the southeast wall near the doorway. Descend the stairs and shoot the generator; this room is empty so quickly pass through. Enter the passage and swing across the pool of water to reach a busted elevator. Double jump to Floor 2, then use Viper Coil to fling yourself up to Floor 5. Turn around and jump back down to Floor 4 to find a [MEDALLION]. Back on Floor 5, walk forward and double jump over the crater. There is a hole against the back wall that takes you on your way, but instead turn to your right to uncover an acorn door. Acorn Door (Cost: 26) ~~~~~~~~~~~~~~~~~~~~~ A large crate lies behind the acorn door; opening it uncovers an [ENERGY CANISTER]. Drop down the hole in the ground outside the acorn door and walk over to the control panel. Flip the switch to open the bay doors and pass through the doorway to return to the warehouse at the beginning of the level. Two green amrita swarms float up from the hatch, but you can ignore them and fall down to end the level. ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SOMA REACTOR [0305] | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | | Energy Upgrades: 3 Medallions: 5 | | Energy Canisters: 0 Acorn Doors: 0 | |____________________________________________________________________________| OBJECTIVE _____________________________________________________________________________ > Get to the reactor deep within the mountain You are greeted by a large chest as soon as the level begins: open it for the Pushrod Piston suit upgrade. Afterwards, your elevator ride takes a sharp turn downward. Shoot the generator to open the door and test out your new L.E.A.F. Suit upgrade. The Pushrod Pistons are definitely gimmicky, but they're fun as well. When you run on special rails, your maximum velocity increases to staggering amount as you channel your inner Sonic the Hedgehog. In addition, running on the rails also recharges your energy. The pistons only work on these special rails. Since you're stuck running on the rails, the majority of this level is very linear and straightforward. Due to this, there are only a handful of collectibles. The first is not far from the start... as you run on the rails, wait to find some wooden catwalks above your head. When you come across them, jump on the lower one and then to the top one and open the crate here for an [ENERGY UPGRADE]. Drop back on the track and continue forward. Up ahead you'll have to make a big jump across a pool of water. There are a number of these sequences during the rails ride. After landing on the other side, stop and double jump onto the rocks on the left to find a [MEDALLION] and 2 acorns in the crate. Return to the rails. Sprint forward and speed right past the two unsuspecting amrita swarms. When you enter the train tunnel, immediately stop and look behind the barricade at the start of the tunnel for another crate containing 3 acorns. The path splits, but it doesn't matter whether you take the upper or lower path. Up ahead is a second jump. Pay close attention and carefully aim for the rock island on the left side of the lake. Land on it and collect 3 acorns and a [MEDALLION] from in the crate. In order to get to safety, you'll have to jump back to the entrance of the room and make the jump to the other side. The track deviates into an hourglass shape after the second jump. In this part, slow down and look on the left side about halfway across to spot a chest containing a [MEDALLION]. After jumping through the room with the giant stone hand on the floor, check the rock work on the left side for a crate holding 4 acorns. Get back on track and move ahead to the fourth jump section. The fifth section sends you soaring over a fiery pit of danger. As you land on the other side, slow down as you enter the next room and hop on the ledge on your right - a [SLENDER PAGE] is stuck to the wall near the row of tunnels. The track takes you over a sixth, seventh, and finally an eighth long jump. After the eighth and final jump, immediately stop and peer over the left edge of the track. There is a narrow staircase leading down to a miniature platform, and taking these stairs brings you to a [MEDALLION] in a crate. The rail sequence ends shortly after this as you are dumped into a sloped mine shaft. Continue your forward momentum and speed down the slope and right up the half pipe to a ledge. Phew! A crate holding a note and an acorn is on the right side of the access platform amongst a slew of boxes. Proceed left and down the stairs, opening the crate for 5 acorns and an [ENERGY UPGRADE]. Follow the pipeline to an empty room and push the red button to open the fortified doors leading to the Soma Reactor Core. OBJECTIVE _____________________________________________________________________________ > Retrieve the Lifeseed from within the reactor First things first, go behind the giant reactor and head east to find a crate along the perimeter and collect the [ENERGY UPGRADE] and acorn. Backtrack to the entrance and take the stairs on the side. Double jump across the gap and snag the [MEDALLION] from inside the chest after landing. Go up the flight of stairs and leap across the broken part, then jump to the platform at the very end of the path. Hit the button to open the reactor core and extend a mechanical arm out to it. Use this to enter the core and claim your prize. OBJECTIVE _____________________________________________________________________________ > Escape Soma Facility The Lifeseed amplies your amrita powers, but taking it also powered down the Soma Facility and sends the computer protocols into a tailspin. Face east and jump down to the catwalk just as a set of double doors creaks open. Drop down the hatch and take note of the eery purple figure floating in the room. It speeds away down an access tunnel; give chase and endure the spooky sequences en route to the level exit. ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | CAMP HENDAY [0306] | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | | Energy Upgrades: 9 Medallions: 17 | | Energy Canisters: 1 Acorn Doors: 1 | |____________________________________________________________________________| Drop down into the sewer and fend off the trio of amrita swarms. The Lifeseed greatly increases your power, so one shot is all that's needed to pacify each swarm. Follow the stairs and enter the vent to fall down into a large pipe. Before exiting, spin around and pop open the crate for an [ENERGY UPGRADE]. Exit out into the open wilderness; a crate containing 2 acorns is found at the bottom of the opening. Follow the trail. OBJECTIVE _____________________________________________________________________________ > Find a way to shut down the destabilized Astra Facility Go down the trail and swing across the two deadeye crates, then grab the [MEDALLION] after landing. Swing across another pair to land in a ravine. The wilderness slowly becomes more barren as you progress through the game due to storyline purposes, so always be on the lookout for dead trees for acorn opportunities. At the end of the ravine is a downed train along with a
 crate - take the [ENERGY UPGRADE] inside and climb over the train car and up 
 the others.
 
 As soon as you reach the top of the mountain, jump over the pile of boulders
 on the right to discover a train track. Follow the tracks to the very end to
 find a crate with an [ENERGY UPGRADE] inside. Return to the train cars and
 head the other way instead. 
 
 At the entrance to the train loading dock building, the mysterious creature
 shows itself... it's a wendigo! These mystical beings truly do exist, and
 they are not friendly. A wendigo has essentially the same attack pattern and 
 mannerisms as green amrita swarms, so there isn't much variety. With your 
 Lifeseed equipped they take 3 hits to be killed, and often drop blue orbs 
 and/or acorns.
 
 Kill the first wendigo, then the two that take its place, and go up the hill
 on the left to the building. On the corner edge of the mill near the sign is
 a crate with 3 energy refills. Go around back and leap over the fence for a
 second crate holding a [MEDALLION].
 
 Return to the front of the mill and jump across to the other side, then
 deal with the wendigo near the staircase. Search behind the stairs for a
 [MEDALLION] in the crate, then enter the train loading dock building.

 Stay on the walkways and go down the boardwalk and down the chute. Don't use
 Viper Coil here and instead free-fall to the ground. Explore the rows of
 cargo containers on the right to find a [SLENDER PAGE] inside the open one.
 Now jump across the river towards the camp.
 
 A chest containing 2 acorns is under a tent to the left of the road; check it
 out after dispatching the wendigo. Follow the road to Camp Henday.


 OBJECTIVE
 _____________________________________________________________________________
  > Explore townsite for a way to reach the Astra Facility

 Due to the Astra Facility sapping the life force from the camp and nearby
 areas, you can put in extra work reviving the wildlife for more golden
 acorns. There's a bit to explore here, but first clear the area of any
 wendigos.
 
 There is a crate under a tent next to some vehicles, near the first barrack,
 with an [ENERGY UPGRADE] inside. Go behind the barracks and look for another
 crate near a truck and a large tree, between the two barracks. Inside is a
 [MEDALLION]. Facing the crate, turn and go between the two buildings and
 under the support beams for a crate holding 3 acorns. You can also go inside 
 one of the barracks for several notes and a crate holding 2 energy refills.
 
 Jump onto the roof with the storage cell on it, refill your energy, and open
 the crate for a note and a [MEDALLION]. Follow the ramps up on the roof and
 along the way pick up the 2 acorns from the chest. Once on the top, run off
 the edge and double jump into the L.E.A.F. Armory.
 
 There are two chests in the armory: one holds a note and the other an [ENERGY
 UPGRADE]. Shoot the generator to open a door and continue through. Upstairs
 is the anthropological studios. Along the with random relics, there are three 
 crates present: one with a note and an acorn, another with 3 acorns, and
 another with [3 MEDALLIONS]. Exit into Virginia King's private office...
 nothing of note in here, so follow the stairs to get up to the roof.


 OBJECTIVE
 _____________________________________________________________________________
  > Find a way to access tram tunnel

 Head across the roof and down the support tower to the adjacent building.
 There's nothing of worth down here aside from a note in a crate, so climb
 the stairs and shoot the generator. Pass through the doorway.


 OBJECTIVE
 _____________________________________________________________________________
  > Break through the cracked surface near the control tower

 The ground beneath you is weak, so a high fall should do the trick. Enter the
 control tower and deal with the amrita swarm, then make your way to the top.
 Pick up the 3 energy refills, then jump off the edge through the floor.


 OBJECTIVE
 _____________________________________________________________________________
  > Continue exploring townsite in search of tram access

 After crashing through, look for a crate with a [MEDALLION], then enter the
 side tunnel. This leads to a small prison where Virginia King and her main
 squeeze (Edwin Hall) were held captive. Edwin's cell is on the first floor
 and Virginia's cell is above. Going into Virginia's cell and interacting with
 the music box unlocks the "Her Darkest Hour" Trophy.
 
 Exit the cell block and shoot the generator to leave the prison. You spill
 out into the archaeological dig site, but don't head that way just yet. Turn
 right and jump over the fence towards the airfield. Enter the cabin near the
 silo for a [MEDALLION] in the crate. 
 
 .-----------.
 | REVISITING \______________________________________________________________
 | ==========                                                                |
 | Upgrade Needed: Lake Skipper                                              |
 |                                                                           |
 | Exit the cabin through the back and walk towards the edge of the lake.    |
 | Run out on the water towards the sunken plane and take the [ENERGY        |
 | UPGRADE] from the crate here.                                             |
 |___________________________________________________________________________|

 Return to the pipes leading to the dig site and follow them towards the
 runway. Destroy the roaming wendigos and run east towards the perimeter
 fence. There's one crate with an [ENERGY UPGRADE] near the start of the fence
 and another with a second [ENERGY UPGRADE] all the way at the end of the
 runway near some rubble.
 
 Go back to the dig site once more. Facing the giant rock face, check the
 left side for a crate with a [MEDALLION]. Then loop all the way behind the
 rock face to locate a crate containing another [MEDALLION]. Now go inside the
 giant face sculpture and right through the mouth.

 Shoot the generator to trigger a wave of wendigos. This special type can
 phase in and out and can be tricky to track. After defeating them, an
 explosion crates a pathway. Go through and claim the Magnetic Core upgrade
 from the big crate.
 
 You now have magnetic boots that allow you to traverse along special wall
 surfaces. It's very simple: jump towards the surface to automatically connect
 to it, and jumping while on the surface pulls you off. Run across the
 magnetic wall to cross the stream. There's another magnetic wall on your left
 and beyond the pit lies an acorn door. Use the strip to reach the door.
 
 Acorn Door (Cost: 24)
 ~~~~~~~~~~~~~~~~~~~~~
 Run down the passage to a dead end containing [2 MEDALLIONS] and a shiny
 [ENERGY CANISTER]. That's all there is here.


 OBJECTIVE
 _____________________________________________________________________________
  > Explore the train loading dock building

 Exit the acorn door and jump back on the magnetic wall. Run up the wall to
 reach the top of the cave. Revive the pair of firefly trees to open the
 wendigo door and pass through. Continue down the trail to end up on a cliff
 overlooking the train loading dock building from earlier; use the magnetic
 wall to return there and climb up on the magnetic strip along the front of
 the building. Enter the top floor.


 OBJECTIVE
 _____________________________________________________________________________
  > Find tram tunnel leading to the Astra Weapons Facility

 A crate holding a note lies next to a magnetic strip. After landing, collect
 the [2 MEDALLIONS] and run across the second magnetic wall. Pick up the 2
 acorns and sprint through the silos to the next room. Destroy the wendigo and
 look behind the magnetic wall for a crate holding a [MEDALLION]. Now go up
 the wall and enter through the hole in the ground.
 
 Defeat the amrita swarm, then go up the stairs. Sprint off the ramp and jump
 onto the magnetic strip high along the side of the building. From here, go
 to the end and drop down. Open the crate for 3 energy refills and go into the
 next room.
 
 Kill the two wendigos, then double jump onto the ledge to find a chest with
 an [ENERGY UPGRADE]. Drop back down and go down the chute. Run along one more
 magnetic wall, defeat the two wendigos, and jump down the hatch to finish the
 level.
 
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| PROVING GROUNDS                                                     [0307] |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| Energy Upgrades: 8                 Medallions: 9                           |
| Energy Canisters: 0                Acorn Doors: 2                          |
|____________________________________________________________________________| 

 OBJECTIVE
 _____________________________________________________________________________
  > Follow tram tunnel to the Astra Weapons Facility
 
 Fall down onto the tram tracks and speed forward with your Pushrod Pistons.
 There are no collectibles in this section so you can enjoy your supersonic
 sprint through the tunnel. 
 

 OBJECTIVE
 _____________________________________________________________________________
  > Find a way to the Astra Weapons Facility

 Enter the waterlogged tunnel and use the magnetic strips along the wall and
 ceiling to get across to the other side. Remember that jumping negates the
 use of your magnetic boots, so try to avoid doing so. After making it
 outside, proceed down to the bomb field.
 
 This crater-filled region is the location of countless bombings, so you can
 use the craters to make for a fun trek across. Somewhere near the middle of
 the field is a concrete cylinder; find it and open the crate on top of it
 for 2 energy refills. Head west and up the hill towards an acorn door.
 
 Acorn Door (Cost: 8)
 ~~~~~~~~~~~~~~~~~~~~
 This door must be opened in order to make it through the Proving Grounds.
 On the other side is an area with several wendigos and a giant pit in the
 middle. There are four total crates that can be tampered with after you take
 out the enemies. The crates, in total, amount for 4 notes, an acorn, and
 [2 MEDALLIONS]. For added entertainment, jump down into the pit to die and
 unlock the "This. Is. VALLEY." Trophy.
 
 Use the downed tree to reach the top of the archway and cross it to a
 Pathfinder training area. When you reach the staircase leading to the
 entrance, turn to the left and double jump onto the boulder. Look across
 past the pit area to spot a wendigo door tucked away on an alcove - three
 firefly trees surround the door on various elevations. Revive all three and
 enter the door to find a crate holding a note, [MEDALLION], and [ENERGY
 UPGRADE].
 
 Return to the training area entrance. Up the stairs near the edge of the
 cliff is a note inside a crate.


 OBJECTIVE
 _____________________________________________________________________________
  > Navigate your way through the Pathfinder Training Forest
  
  This giant forest is filled to the brim with deadeye crates, so you'll be
  using your Viper Coil very frequently in order to scale the trees and reach
  some normally-inaccessible areas.
  
  Start by jumping off the edge to the ground. Slay all the wendigos down here
  and run north to the water's edge. Look for a small campsite with some tents
  and a trio of crates: inside the crates are 3 notes and an [ENERGY UPGRADE].
  From this location, turn to the left and head directly west while keeping an
  eye out for a very large tree up against the rock wall. There is a [SLENDER
  PAGE] here on the trunk.

 .-----------.
 | REVISITING \______________________________________________________________
 | ==========                                                                |
 | Upgrade Needed: Lake Skipper                                              |
 |                                                                           |
 | Stand on the far left side of the coastline and run over the water with   |
 | your Lake Skipper upgrade. As you dash across, stick to the left side and |
 | wrap around the left side of the large boulder to reach a cluster of      |
 | rocks. Use this as your pit stop, then continue north to a small alcove.  |
 | Crack open the crate for an [ENERGY UPGRADE]. Water skip back to the main |
 | coast.                                                                    |
 |___________________________________________________________________________|
  
  Go south back to the entrance and look for a slope on the left. Climb up the
  slope and use the wooden boards to reach the top, where a crate lies. There
  are 5 acorns and an [ENERGY UPGRADE] inside. Now start your journey through
  the tangled mess of a forest.
  
  Your current destination is the glowing obelisk to the north. This is one of
  the highest points in the forest and serves as a good lookout/base camp.
  Swing south back towards the entrance and look for another high platform (it
  is centered around a tree equipped with a magnetic wall for easy ground-to-
  sky transport). A storage cell lies here. From here, look northwest for an
  acorn door on an alcove.
  
 Acorn Door (Cost: 24)
 ~~~~~~~~~~~~~~~~~~~~~
 The door opens to reveal the edge of a cliff. Take a leap of faith while
 aiming for the island at the bottom. Pick up the [2 MEDALLIONS] off the
 ground and open the two crates: one has a note and an [ENERGY UPGRADE], and
 the other just a note. To get out, use the magnetic wall. 
 
 Return to the obelisk.

 Swing east towards your destination, then head to the right as the path
 deviates a bit (look for some ruins down on the ground). Land here and go
 inside, kill the wendigo, and walk over to the pair of crates. One contains a
 [MEDALLION] and an [ENERGY UPGRADE], the other one has 3 energy refills.
 Exit through the archway opposite the crates and climb up the hill to a crate
 containing an acorn and [ENERGY UPGRADE]. Defeat the amrita swarm hovering
 above.
 
 From the crate, stand behind it and look down for some circular platforms
 connected to each other. Jump down and use the planks to get between each of
 'em, then swing west to another trio of platforms. Open the crate here for a
 [MEDALLION] and continue up towards the stone ledge underneath the second
 obelisk. Pick up the [MEDALLION] from in the crate underneath the staircase
 and climb the stairs to the obelisk.
 
 The forest exit is almost in reach! Swing several more times south to the
 final obelisk at the clearing, and using that momentum you must leap across
 the chasm to the island in the distance.


 OBJECTIVE
 _____________________________________________________________________________
  > Continue journey towards Astra

 Run down the slope and off the ramp to a large clearing filled with several
 overturned trucks as well as many nasty wendigos. When you get a moment, go
 inside the circular stone structure and pop open the crate to obtain an
 [ENERGY UPGRADE] and a [MEDALLION].
 
 Sprint north up the stairs into the restricted area.


 OBJECTIVE
 _____________________________________________________________________________
  > Find a way to break through cracked floor surface

 An easy solution: ascend the winding flight of stairs to the very top, and
 with enough height and speed you will crash right through the ground.
 

 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SMOKE LAKE                                                          [0308] |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| Energy Upgrades: 7                 Medallions: 5                           |
| Energy Canisters: 1                Acorn Doors: 1                          |
|____________________________________________________________________________| 

 OBJECTIVE
 _____________________________________________________________________________
  > Get to the Astra Facility
 
 You emerge in an overgrown, underground chamber. To begin, approach the
 firefly tree in front of you and turn left to find an acorn door.
 
 Acorn Door (Cost: 18)
 ~~~~~~~~~~~~~~~~~~~~~
 Through the acorn door is a large crate with an [ENERGY CANISTER] inside.
 
 Return to the firefly tree and give it some energy if you haven't already to
 open the wendigo door atop the staircase. Follow the walkway to a second
 wendigo door and shoot the firefly tree above it to open the path. Behind the
 door reveals a third firefly tree: revive it to lower a wendigo door down on
 the ground, near the southern side.
 
 There is an amrita swarm patrolling the sloped room. Make sure to check the
 crate on the left side of the room for a [MEDALLION], then sprint down the
 ramp and jump through the waterfall at the end to exit out into the open
 wilderness.
 
 The Sussurian Pyramid lies at the end of the forest trail. This ancient
 building is locked and can be opened by depositing enough medallions. Climb
 the stairs to the door and double jump to the ledge above it. To the right is
 a crate containing an acorn and a note. At the top of the pyramid are a pair
 of crates, holding a note, and 3 acorns and a note. Behind the pyramid on the
 ground level is yet another crate with 3 acorns inside.
 
 If you have 30 medallions, you can open the main entrance to the Sussurian
 Pyramid. Descend the stairs into the first chamber. A crate with a note is on
 the left, but the main prize is the Viper Coil upgrade in the room's center.
 With this, using the Viper Coil does not cost energy.
 
 The second door costs 40 medallions, which you likely don't have at this
 point in the game. Exit the pyramid.

 .-----------.
 | REVISITING \______________________________________________________________
 | ==========                                                                |
 | Come back when you have the appropriate amount of medallions and open the |
 | secondary door into the pyramid's basement. A crate on the side contains  |
 | a note, and the large crate holds the Icarus Boost damper, which means    |
 | that double jumping no longer consumes energy. If that was your last      |
 | L.E.A.F. Suit upgrade, then you'll unlock the "Final Form" Trophy. With   |
 | that, the Sussurian Pyramid is completed.                                 |
 |___________________________________________________________________________|
 
 Go north, ignoring the wendigos and sprint/swing over the water to Smoke
 Lake. The Astra Facility takes a big hit out of the valley's life force again
 so get to work restoring the wildlife. Continue down another hill and under
 the arch onto a row of metal pipes.
 

 OBJECTIVE
 _____________________________________________________________________________
  > Find a way to get inside the Astra Facility
 
 The Astra Facility is surrounded by the giant Smoke Lake, so traversing the
 dangerous waters will lead to you finding an entrance. Go through another
 archway to find a storage cell and two crates, each containing 2 energy
 refills. Proceed up the metal walkway, killing the wendigos. There is another
 crate here with 3 energy refills here, so you should be fully stocked up by
 now.
 
 Hop across the tops of the cylindrical tanks to the opposite end and drop off
 the ledge into the small grove. Pry open the crate to obtain another L.E.A.F.
 Suit upgrade: the Lake Skipper!
 
 > With this upgrade, you can run onto water at low angles to skip across like 
   a basilisk lizard. Your suit emits a series of beeps as you are on water, 
   and the beeping speeds up when your time is almost up - you have around 6 
   seconds when running on water before you sink.
   
   Your acceleration and speed increases when running on water, so even if you
   have little momentum you can still cross large bodies of water. 
 
 Go down the slope and run across the water to the first island, and keep that
 momentum going across to the second island (don't worry if you stop, you do
 not necessarily need that extra momentum). On the fourth island, stop and
 check the stone wall on the left side to spot a crate. Grab the [ENERGY
 UPGRADE] and 3 acorns inside, then go onward.
 
 Keep skipping and sprinting until you reach an island with a giant stone hand
 on it. Stop here and grab the [ENERGY UPGRADE] from the crate on the left
 side of the road.
 
 Continue to the following island and stop at the stone bridge. Turn left and
 walk along the coastline around the giant boulders. Follow the coastline up
 the hill to reach a crate with an [ENERGY UPGRADE] inside. Return to the
 bridge and go across, then check behind the boulders on the left for yet
 another crate... grab the [MEDALLION] and 5 acorns.
 
 Water skip until you reach a large island with a campsite on the right side
 of the road. Slay the wendigos populating the camp, then open the left crate
 for 3 acorns and an [ENERGY UPGRADE] and the right crate for a [MEDALLION]
 and a note. From the center of the campsite, face south/southwest and run
 through the forest in search of a brown tree. There is a [SLENDER PAGE] on
 the back of this tree.
 
 Backtrack to the road and be on your way. Keep going until you reach a
 crescent-shaped island. Look to the east - after one more small island, there
 is a ramp leading up to a giant window on the side of the Astra Facility. The
 goal is to gain enough speed to sprint up the ramp and smash through the
 glass... but now is not the time for that. There are still some more
 collectibles to find.
 
 From the crescent island, look south/southwest to pinpoint another island in
 the distance; run down the side of the island and water skip to that
 location - you may have to jump at the end of your skip to get across.
 Continue west to another island, then keep going southwest to a third
 island. 
 
 Reaching the fourth island is the hardest part of this optional chain. The
 island in question is to the east/southeast. This tall island is impossible
 to reach in one sequence, but give it a go anyways.
 
 Gain as much speed as possible before skipping and continue in a straight 
 line... as you get closer to the island, a sandbar in the middle of the water 
 reveals itself to give you a stepping stone to continue your sprint. Once at 
 the island, collect the items from the two crates: 3 acorns and an [ENERGY 
 UPGRADE], and 5 acorns and a [MEDALLION].
 
 To get back to the main path, simply retrace your steps in the exact same way
 as you did to reach this spot.
 
 Aim for the ramp and skip across the water, and while on the ramp drop off to
 the right instead of shattering the window... you wind up near the start of
 Smoke Lake (where the title card appeared onscreen). Backtrack to the deadeye
 crate and swing across back towards the Sussurian Pyramid.
 
 After landing, walk up the slope a bit and then face northeast. Look across
 the water to the diagonal pipes jutting out of the lake. Behind the leftmost
 pipe is a small beach that you can skip to. Here lies a crate containing a
 [MEDALLION] and [ENERGY UPGRADE].
 
 Return to the ramp in front of the window, back up to one of the preceding 
 islands and dash through the window.


 OBJECTIVE
 _____________________________________________________________________________
  > Venture further into the Astra Facility
 
 Even though the Astra Facility title card appears, you haven't officially
 completed the level. Go through the half-open door at the end of the room and
 immediately hang a left, opening the crate for 3 acorns and an [ENERGY
 UPGRADE]. Water skip through the sewer and up the pipe to finish the level.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| ASTRA FACILITY                                                      [0309] |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| Energy Upgrades: 7                 Medallions: 5                           |
| Energy Canisters: 1                Acorn Doors: 1                          |
|____________________________________________________________________________| 

 OBJECTIVE
 _____________________________________________________________________________
  > Find a way to shut down the destabilized Astra Facility
 
 There are no collectibles in this level, so you can enjoy the walkthrough
 stress-free.
 
 Once you regain control, shoot the generator and pass through the doorway. Go
 down the hallway into a large silo and take care of the two amrita swarms.
 Exit the room and grab the 2 energy refills from the chest, then turn right
 and use your Viper Coil to swing over to the magnetic wall. Walk sideways
 onto the ledge to find another crate with 2 energy refills. 
 
 Exit into the upper walkway of the silo and double jump to the opposite side.
 Eliminate the pair of wendigos and drop down the shaft, following the cavern
 pathway. When the opening slopes down, run down the hill and across the pool
 of water near the amrita swarm and then launch yourself over the upcoming
 pit.
 
 Continue forward past another pool of water, then follow the pipe and use
 your Viper Coil to land on the magnetic wall. Take out the two amrita swarms
 and walk up, then use the Viper Coil on the deadeye crate above you to reach 
 the catwalk. Collect the 2 energy refills from the crate before entering the
 ventilation shaft.
 
 Drop down into the office room and again enter the cave ahead. Slide down the
 hill into the giant, orb-filled pit below. Welcome to the Feeding Ground.
 
 After some intense rumbling, the Alpha floats down from the top of the
 chamber. The mother of all wendigos, the Alpha is a powerful monster with
 some deadly attacks.
 
 The Alpha has a similar appearance and attack pattern to a regular wendigo,
 but offers much more firepower. Its energy blasts come at an increased
 number and its overall movement is much faster.
 
 When it has taken enough damage, the Alpha will raise a shield and teleport
 to the center of the room, where is slams on the ground to create shockwaves. 
 These shockwaves initially emanate from the ground in a typical ring, but 
 later waves have diverse patterns that force you to weave and jump to stay
 out of harm's way.
 
 Despite its menacing appearance, you should treat the Alpha not much
 differently than a normal wendigo. Pummel it with amrita as is closes in on
 you until it retreats and sends out shockwaves, during which you can run
 through the cluster of blue orbs. Of course, orbs regenerate over time, but
 if you are in a bind during the cooldown period you can always drain the
 life force from the countless vines entangling the walls.
 
 Once it has received enough punishment, the Alpha sends out one final swan
 song by unleashing a series of intricate shockwaves from the top of the
 Feeding Ground. Dodge these to survive the encounter.
 

 OBJECTIVE
 _____________________________________________________________________________
  > Find a way out of the cave

 There is a deadeye crate on the northeast side of the Feeding Ground. Look
 up and use your Viper Coil to swing to freedom.
 

 OBJECTIVE
 _____________________________________________________________________________
  > Continue search for way to shut down Astra

 Pass through the bomb room and up the stairs, falling through the hole in the
 floor at the top. Use the storage cell here if needed, then shoot the
 generator at the top of the staircase. The quantum research lab ahead
 features some backstory on the daemons inhabiting the valley. There is also
 a crate here containing 2 energy refills. When you are ready to leave, hit
 the generator at the far end.
 
 Follow the series of hallways to the Thanatos prototype and open the hatch
 doors.


 OBJECTIVE
 _____________________________________________________________________________
  > Create a feedback loop between Astra and Soma using Thanatos

 Place the Lifeseed in the terminal and stand next to the cannon as you are
 transported to Astra's roof.


 OBJECTIVE
 _____________________________________________________________________________
  > Fire Thanatos towards the Soma energy reservoirs

 Enter the Thanatos cannon's cockpit. Rotate the cannon to the right and fire
 when aiming at Soma's energy towers in the distance. The feedback loop will
 subsequently overload and destroy both Soma and Astra.
 
 
 OBJECTIVE
 _____________________________________________________________________________
  > Escape facility before total meltdown

 The following sequence is straightforward and virtually impossible to get
 lost/turned around. You will have to go through the many hallways and rooms
 of the Astra Facility while using your L.E.A.F. Suit upgrades (mainly your
 Viper Coil). During the escape you will be treated to some audio logs and
 notes revealing the fate of Andrew Fisher. 
 
 One thing to keep in mind: now that the Lifeseed is no longer in your
 possession it takes more hits to defeat the enemies wandering the Astra
 Facility!
 
 The final portion involves you sprinting down a pipe to a lake outside. Jump
 and plummet into the water to begin the ending cinema.
 
 > Congrats on beating Valley! Following the end credits, you can revisit
   previous levels to mop up any missing collectibles or items.


______________________________________________________________________________
==============================================================================

[4] COLLECTIBLES                                                        [0400]

==============================================================================

______________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ENERGY UPGRADES                                                        [0401]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Energy upgrades are scattered around the valley and help construct energy 
canisters: collect 4 to make an energy canister. Sometimes you can even find
an energy canister - they are usually behind acorn doors or very well hidden.
Pretty much a rehash of the Heart Container system from the Zelda franchise.


______________________________________________________________________________

 WENDIGO LAKE (4 upgrades, 1 canister)
______________________________________________________________________________
 
 Energy Upgrades
 ~~~~~~~~~~~~~~~
 1. Inside the ancient ruins, in a crate. Can't miss it.

 2. Inside the ancient ruins, in a crate. Can't miss it.

 3. After collecting the first two, jump over the fallen pillar and approach
    the back wall to find another crate.

 4. After collecting the first two, jump over the fallen pillar and approach
    the back wall to find another crate.


 Energy Canisters
 ~~~~~~~~~~~~~~~~
 1. Found inside the 12-Acorn Door. (*OPTIONAL REVISIT*)


______________________________________________________________________________

 SUSURRUS VALLEY (11 upgrades, 2 canisters)
______________________________________________________________________________
 
 Energy Upgrades
 ~~~~~~~~~~~~~~~
 1. At the entrance to the level, in a crate near the waterfall.
 
 2. Found inside the 21-Acorn Door. (*OPTIONAL REVISIT*)
 
 3. Found inside the 15-Acorn Door.
 
 4. Found inside the 15-Acorn Door.
 
 5. Located inside the second obelisk (the one where you need to crash through
    the stone wall).

 6. Facing the second obelisk, head down on the beachside to the left and run
    across the water with your Lake Skipper to the nearby island. Once here,
    look around for a crate. (*OPTIONAL REVISIT*)
    
 7. Found on a beach between the second and third obelisks. After crossing the
    bridge towards the third obelisk, drop down to the beach; the crate is
    surrounded by pillars.

 8. Go inside the third obelisk (the one on the island) and open the crate.
 
 9. After collecting the Icarus Boost and travelling through the cave system,
    you will come to a narrow slope. Sprint to the bottom and jump off the
    ramp to launch yourself across the valley. Aim for the alcove to the right
    of the building and double jump to get inside. There are several crates in
    here, with one containing the energy upgrade.
 
 10. After getting the Icarus Boost upgrade, return to the beach where you
     found the fifth energy upgrade and climb the hill. Go to the very top and
     face southeast. Run down the hill and double jump over the edge of the
     lake to the shoreline. After a successful leap, climb up to the cliff to
     get the energy upgrade.

 11. Found on the shoreline near the eighth energy upgrade. From this spot,
     follow the beach to a cavern and double jump into the tunnel above the
     tree. You are taken to a dead end with a crate containing the upgrade.


 Energy Canisters
 ~~~~~~~~~~~~~~~~
 1. Found on the shoreline near the eighth energy upgrade. From this location,
    follow the beach to a cavern and double jump into the tunnel above the
    tree. You are taken to a dead end with a crate containing the energy
    canister.

 2. Inside the Soma Loading Bay. Proceed to the second floor and jump across
    the span of the room to reach a crate just before the elevator.


______________________________________________________________________________

 TITAN ROCK (9 upgrades, 1 canister)
______________________________________________________________________________

 Energy Upgrades
 ~~~~~~~~~~~~~~~
 1. Near the entrance, up and over the ramp next to where you found the first
    medallion.

 2. Found before opening the wendigo door, it is in a crate near the first
    firefly tree.

 3. Located in the secret tunnel underneath the large ramp (just past the
    wendigo door). 

 4. Inside the Soma Utility Shack after crashing through the roof, in a
    crate near the open pipeline. 

 5. Look for a crate on the metal walkway next to the elevator shaft which
    contains the upgrade.

 6. Past the Pathfinder Training Area is a building with several tents strewn
    about and an amrita swarm. Here you'll find a crate with the upgrade.

 7. In a crate just before the tough Viper Coil jump section (before the hill
    leading to the Soma Facility entrance).

 8. On the left side of the Soma Facility, inside one of the cargo containers
    along the back.

 9. Follow the Soma Facility rooftop to reach a large metal beam leading to
    some amrita storage containers. From the beam, drop to the ground and look
    for a crate with the upgrade inside.


 Energy Canisters
 ~~~~~~~~~~~~~~~~
 1. Found inside the 12-Acorn Door.


______________________________________________________________________________

 SOMA FACILITY (9 upgrades, 1 canister)
______________________________________________________________________________

 Energy Upgrades
 ~~~~~~~~~~~~~~~
 1. In a crate at the start of the level, after powering up the generator and
    climbing the stairs.

 2. Found in the warehouse, up against the wall behind the generator and
    storage cell.

 3. Go through the vent in the warehouse to end up in a room with a deadeye
    crate. With Viper Coil, use your momentum to propel yourself onto the
    walkway high up near the ceiling. A crate with the energy upgrade is
    located on the walkway.

 4. In the archives, face the front of the Pathfinder statue and look to the
    right to spot a crate containing the upgrade.

 5. In the main office room (past the archives with the two amrita swarms), in
    a crate behind the staircase.  

 6. In the main office, upstairs inside one of the offices. 

 7. Inside the cafeteria, jump over the metal fence and explore the wing to
    find the upgrade.

 8. Located in a crate just before entering the pressurizer chamber, on the
    right.

 9. Found against the southeast wall in the pressurizer chamber.


 Energy Canisters
 ~~~~~~~~~~~~~~~~
 1. Found inside the 26-Acorn Door.


______________________________________________________________________________

 SOMA REACTOR (3 upgrades)
______________________________________________________________________________

 Energy Upgrades
 ~~~~~~~~~~~~~~~
 1. Near the start of the rail section. When you reach a wooden catwalk, jump
    on to it and then the one above it. Up here is a crate with the upgrade.

 2. After the rail section, on the reactor access platform. Go down the stairs
    and the crate will be right at the bottom.

 3. Inside the reactor core room, behind the reactor along the perimeter.


______________________________________________________________________________

 CAMP HENDAY (9 upgrades, 1 capacitor)
______________________________________________________________________________

 Energy Upgrades
 ~~~~~~~~~~~~~~~
 1. Near the start of the level, in the sewers after dropping down the hole in
    the pipe. Turn around after landing to find the crate with the upgrade.

 2. Found in a crate at the bottom of the ravine near the first of the crashed
    train cars.

 3. After climbing up the train cars, turn right and run down the train tracks
    all the way down the bridge. At the end of the track is the upgrade.

 4. Found on the road leading up to Camp Henday, it is in a crate on the left
    side of the road underneath a tent.

 5. The upgrade is inside a crate in the L.E.A.F. Armory.
 
 6. Far right of the archaeological dig site, walk between the fences and pass
    through the cabin to the edge of the lake. With your Lake Skipper upgrade,
    run across the water to the sunken plane and inspect the crate. (*OPTIONAL
    REVISIT*)

 7. On the runway, along the far back perimeter fence.

 8. On the runway, at the very end of the runway near a rock wall and some
    boulders.

 9. In the final room of the train loading dock building. After killing the
    two wendigos, double jump up onto the ledge and open the crate.


 Energy Canisters
 ~~~~~~~~~~~~~~~~
 1. Found inside the 24-Acorn Door.


______________________________________________________________________________

 PROVING GROUNDS (8 upgrades)
______________________________________________________________________________

 Energy Upgrades
 ~~~~~~~~~~~~~~~
 1. Found inside the wendigo door room above the area with the pit. To get
    there, climb onto the boulder next to the staircase leading to the
    Pathfinder training area.

 2. Inside a crate down on the ground in the Pathfinder training area near the
    water's edge.

 3. Down on the ground in the Pathfinder training area, stand on the left side
    of the water's edge and use your Lake Skipper to get across the water;
    there is a cluster of rocks beyond the giant boulder you can use to bridge
    the gap. Beyond this is a small alcove with a crate containing the energy
    upgrade. (*OPTIONAL REVISIT*)

 4. There is a hill down on the ground in the Pathfinder training area near
    the entrance. Climb up the hill to the top and open the crate.

 5. Found inside the 24-Acorn Door.

 6. About midway through the Pathfinder training area is a set of ruins on
    the right side of the forest. Swing down and go inside, then check the
    crates after dispatching the wendigo.

 7. After exploring the ruins in the Pathfinder training area, go up the hill
    and search the crate at the top.

 8. The energy upgrade is found in a crate in the middle of a circular stone
    structure near the end of the level, in the wendigo-populated field.


______________________________________________________________________________

 SMOKE LAKE (7 upgrades, 1 canister)
______________________________________________________________________________

 Energy Upgrades
 ~~~~~~~~~~~~~~~
 1. After obtaining the Lake Skipper, skip across the water to the fourth
    island. Once here, stop and look for a crate near the stone wall on the
    left.

 2. Found on the island with the giant hand, on the left side of the road.
 
 3. Once on the island with the stone bridge, walk along the coastline around 
    the giant boulders on the left and up the hill for a crate.

 4. Located on the large island with the abandoned camp on the far right side.
    Kill the wendigos and check the crates.

 5. Found on the final island in the optional water skipping section near the
    end of the level (check walkthrough for details).

 6. After getting the Lake Skipper upgrade, backtrack to the hill just past
    the Sussurian Pyramid. Go down to the beach on the right side and skip
    across the water towards the row of pipes emerging from the water. Land on
    the beach behind the leftmost pillar and open the crate.

 7. After crashing through the window to the Astra Facility, enter the next
    room and immediately turn to the left before sliding down the pipe. 


 Energy Canisters
 ~~~~~~~~~~~~~~~~
 1. Found inside the 18-Acorn Door.


______________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 MEDALLIONS                                                             [0402]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Medallions seem like useless trinkets at first, but become important during
the late stages of the game. The Sussurian Pyramid, located in Smoke Lake, is
an ancient pyramid that contains valuable suit upgrades. Alas, the only way to
gain access to the structure is by collecting enough medallions.


______________________________________________________________________________

 WENDIGO LAKE (7 medallions)
______________________________________________________________________________

 1. After learning how to use amrita, follow the road to reach some blue orbs.
    Walk past the first clutch, then face west/northwest and go off the beaten
    path to find a grove containing two crates, one containing a medallion.

 2. Found on the optional path after unlocking the Icarus Boost. Follow the
    path to an area with a circular arrangement of pillars. Go past these down
    into a cave and open the crate. (*OPTIONAL REVISIT*)

 3. Found on the optional path after unlocking the Icarus Boost. At the fork
    just before the stone pillar circle, take the left path and slide down
    into the ravine. To the right is a dead end with a crate and the
    medallion. (*OPTIONAL REVISIT*)

 4. After getting the Lake Skipper upgrade, skip across the water (west of
    the field leading to the optional pathway) to the island, then to the
    hidden tunnel in the cliffside. The medallion is in the crate next to the
    Raptor L.E.A.F. Suit. (*OPTIONAL REVISIT*)

 5. In the room with the wendigo door after the batch of energy upgrades. Go
    through the tunnel and up the stairs; the medallion is in a crate near the
    second firefly tree.

 6. In the room with the wendigo door after the batch of energy upgrades. Once
    you have gotten the Icarus Boost, return here and double jump on the ledge
    to the right of the wendigo door, then check the crate. (*OPTIONAL
    REVISIT*)

 7. Near the level exit. Before jumping down the hole, enter the side passage
    to reach a dead end and open up the crates. 


______________________________________________________________________________

 SUSURRUS VALLEY (14 medallions)
______________________________________________________________________________

 1. After exiting the ruins into the valley (where the title card appears), go
    down the stairs and turn around, looking behind/under them to find a crate
    with the medallion inside.

 2. Inside the citadel where the Titan Tree stands.

 3. Found inside the 21-Acorn Door. (*OPTIONAL REVISIT*)
 
 4. Found inside the 21-Acorn Door. (*OPTIONAL REVISIT*)
 
 5. Above the 15-Acorn Door is a deadeye crate: use your Viper Coil to swing
    up to the top of the wall and open the crate. (*OPTIONAL REVISIT*)

 6. Above the 15-Acorn Door is a deadeye crate: use your Viper Coil to swing
    up to the top of the wall and open the crate. (*OPTIONAL REVISIT*)

 7. Above the 15-Acorn Door is a deadeye crate: use your Viper Coil to swing
    up to the top of the wall and open the crate. (*OPTIONAL REVISIT*)
 
 8. Found inside the 15-Acorn Door. 

 9. Found inside the 15-Acorn Door. 

 10. On the island near the third obelisk, inside a crate.
 
 11. South of the third obelisk is an island with a lone tree on it. Hop over
     to the island and look for a crate at the base of the tree.

 12. In a crate down in the cavern underneath the Titan Tree (after activating
     all three obelisks). 

 13. After collecting the Icarus Boost and travelling through the cave system,
     you will come to a narrow slope. Sprint to the bottom and jump off the
     ramp to launch yourself across the valley. Aim for the alcove to the
     right of the building and double jump to get inside. There are several 
     crates in here, with one containing the medallion. 

 14. In the Soma Loading Bay. Look for the support beam taking you to the
     second floor. Climb the beam and turn around to face the edge of the
     roof, then double jump to get on top of it. There is a crate up here on 
     the rooftop.


______________________________________________________________________________

 TITAN ROCK (15 medallions)
______________________________________________________________________________

 1. At the start of the level, enter the nearby cargo container next to the
    downed elevator.

 2. Found in the area of the wendigo door. Look to the right of the first
    firefly tree (near the tents) and jump to the rock outcropping to find a
    well hidden crate.

 3. Located in the secret tunnel underneath the large ramp (just past the
    wendigo door). 

 4. Near the Soma Utility Shack is a large open door; go inside to locate a 
    crate containing the medallion. 

 5. After emerging from the second elevator shaft, go towards the magnetic
    wall in front of you and jump on with your magnetic boots. Scale the wall
    and jump to the ledge on your left, then open the crate. (*OPTIONAL 
    REVISIT*)

 6. After emerging from the second elevator shaft, go towards the magnetic
    wall in front of you and jump on with your magnetic boots. Scale the wall
    and jump to the ledge on your left, then open the crate. (*OPTIONAL 
    REVISIT*)

 7. Found inside a crate on one of the platforms in the Pathfinder Training
    Area.

 8. In a crate just before the tough Viper Coil jump section (before the hill
    leading to the Soma Facility entrance).

 9. After crossing the broken bridge just past the tricky Viper Coil jump
    section, look for some cargo containers off the beaten path - the
    medallion is inside one of 'em.

 10. Go up the hill leading to the Soma Facility entrance. At the top, walk
     around the other side of the metal fence and follow it to a crate with a
     medallion inside.

 11. In a crate to the right of the Soma Facility entrance.
 
 12. Inside a crate to the left of the Soma Facility entrance, up on a ledge.

 13. Walk around the left side of the Soma Facility and open the crate on the
     side of the building for the medallion.

 14. On the lower part of the Soma Facility roof, in a crate behind the first
     amrita swarm.
    
 15. Near the end of the level, in the area with the green amrita swarm. After
     defeating it, use your Viper Coil to launch yourself on the top of the
     roof across from the metal tower and search the crate.


______________________________________________________________________________

 SOMA FACILITY (8 medallions)
______________________________________________________________________________

 1. Found in the warehouse, inside one of the open cargo containers.

 2. On the second floor of the warehouse, look for a ventilation duct - jump
    over it and search behind for a second opening. Go through this one to
    wind up in a hidden room with a crate.

 3. Located in the archives, directly to the right of the Pathfinder statue in
    the room's center.

 4. Exit the archives and take a left to find a crate with the medallion.
 
 5. Inside a crate in the cafeteria. 

 6. Found in the room just beyond the projector room. 

 7. The medallion is in between two of the contraptions in the pressurizer
    chamber (the middle and right ones).

 8. Climb up the elevator shaft and swing up to Floor 5, then turn around and
    jump down to Floor 4 to spot a crate and the medallion.


______________________________________________________________________________

 SOMA REACTOR (5 medallions)
______________________________________________________________________________

 1. After the first long jump section. As soon as you land, use your Icarus
    Boost to get up on the rocks to the left and open the crate.

 2. In the second long jump room, during your jump aim for the rock island on
    the left. Either land during the jump or you can also reach here after
    completing the jump. The medallion is inside a crate on this island.

 3. Not long after the second long jump section, you'll come to a part of the
    tunnel where the walls are hourglass-shaped. Midway through this portion
    on the left side is the medallion.

 4. Immediately after the eighth and final long jump, stop in your tracks and
    look for a narrow set of stairs to the left of the tracks. Follow it down
    to a platform which holds the medallion.

 5. Found in the reactor core room. Climb the stairs near the entrance and hop
    the first gap; the medallion is inside a crate near here.


______________________________________________________________________________

 CAMP HENDAY (17 medallions)
______________________________________________________________________________

 1. After exiting the sewer, after crossing the first pair of deadeye crates
    with your Viper Coil. The crate is right there as you land.

 2. In a crate behind a fence around the back of the train loading dock
    building. 

 3. Behind the stairs leading into the train loading dock building.

 4. Located in Camp Henday, in a crate behind the barracks near a tree and 
    truck.

 5. In Camp Henday, jump on top of the roof with the storage cell on it and
    pop open the crate.

 6. Found inside a crate in the anthropological studios.
 
 7. Found inside a crate in the anthropological studios.
 
 8. Found inside a crate in the anthropological studios.

 9. After jumping off the control tower and through the broken floor, look
    for a crate here in the room for the medallion.

 10. To the far right of the archaeological dig site, over the fence and
     inside one of the cabins.
    
 11. Down in the dig site, to the left of the large rock head sculpture.
 
 12. Down in the dig site, to the right and behind the large rock head
     sculpture.
    
 13. Found inside the 24-Acorn Door.

 14. Found inside the 24-Acorn Door.

 15. Inside the second floor room of the train loading dock building, after
     passing across the first magnetic wall.
 
 16. Inside the second floor room of the train loading dock building, after
     passing across the first magnetic wall.

 17. After running through the silos in the train loading dock building, kill
     the wendigo and peer behind the magnetic wall for the medallion.


______________________________________________________________________________

 PROVING GROUNDS (9 medallions)
______________________________________________________________________________

 1. Go through the 8-Acorn Door into the area with the deep pit. It is in one
    of the crates.

 2. Go through the 8-Acorn Door into the area with the deep pit. It is in one
    of the crates.

 3. Found inside the wendigo door room above the area with the pit. To get
    there, climb onto the boulder next to the staircase leading to the
    Pathfinder training area.

 4. Found inside the 24-Acorn Door.

 5. Found inside the 24-Acorn Door.

 6. About midway through the Pathfinder training area is a set of ruins on
    the right side of the forest. Swing down and go inside, then check the
    crates after dispatching the wendigo.

 7. Found on a series of circular platforms underneath the stone island that
    the second obelisk is built onto. 

 8. Found on the stone island underneath the second obelisk, inside a crate
    beneath the staircase.

 9. The medallion is found in a crate in the middle of a circular stone
    structure near the end of the level, in the wendigo-populated field.


______________________________________________________________________________

 SMOKE LAKE (5 medallions)
______________________________________________________________________________

 1. Near the beginning of the level, inside the room past the starting area
    with the wendigo doors. It's in a crate on the left side of the room.

 2. On the island with the stone bridge, cross said bridge and look behind the
    rocks on the left side of this island to find the medallion in a crate.

 3. Located on the large island with the abandoned camp on the far right side.
    Kill the wendigos and check the crates.

 4. Found on the final island in the optional water skipping section near the
    end of the level (check walkthrough for details).

 5. After getting the Lake Skipper upgrade, backtrack to the hill just past
    the Sussurian Pyramid. Go down to the beach on the right side and skip
    across the water towards the row of pipes emerging from the water. Land on
    the beach behind the leftmost pillar and open the crate.


______________________________________________________________________________
==============================================================================

[5] TROPHIES                                                            [0500]

==============================================================================

______________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 BRONZE TROPHIES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 A World in Peril
 ~~~~~~~~~~~~~~~~
 Complete Camp Henday.
  > Beat the corresponding level to get the Trophy.


 Arboricide
 ~~~~~~~~~~
 Kill 50 trees.
  > You can leech energy away from wildlife just as you can revive it. All you
    have to do is pick one tree, kill it, revive it, kill it, and repeat the
    process on the same unlucky tree until you unlock the Trophy. The key is
    that you do not have to kill 50 separate trees; you can do it over and
    over again to one specimen.


 Breaking and Enter
 ~~~~~~~~~~~~~~~~~~
 Complete Smoke Lake.
  > Beat the corresponding level to get the Trophy.


 Headhunter
 ~~~~~~~~~~
 Defeat 25 dark creatures.
  > The "dark creatures" mentioned are the wendigo enemies referred to in the
    walkthrough. You should get this Trophy before the main game ends.


 Her Darkest Hour
 ~~~~~~~~~~~~~~~~
 Find Virginia's music box.
  > During the Camp Henday level you will come through a small prison. Go up
    the stairs and enter the open cell, then inspect the music box lying on
    the ground.


 Nowhere to Go But Up
 ~~~~~~~~~~~~~~~~~~~~
 Complete Susurrus Valley.
  > Beat the corresponding level to get the Trophy.


 Restoring the Balance
 ~~~~~~~~~~~~~~~~~~~~~
 Complete the Astra Facility.
  > Beat the corresponding level to get the Trophy.


 The Ascent
 ~~~~~~~~~~
 Complete Titan Rock.
  > Beat the corresponding level to get the Trophy.


 The Descent
 ~~~~~~~~~~~
 Complete the Soma Reactor.
  > Beat the corresponding level to get the Trophy.


 The Fly Lordship
 ~~~~~~~~~~~~~~~~
 Pacify 10 amrita swarms.
  > You'll get this Trophy sometime during the main campaign. No description
    needed.
  

 The Journey Begins
 ~~~~~~~~~~~~~~~~~~
 Complete Wendigo Lake.
  > Beat the corresponding level to get the Trophy.


 The Madman's Hubris
 ~~~~~~~~~~~~~~~~~~~
 Complete the Soma Facility.
  > Beat the corresponding level to get the Trophy.


 The Pathfinder Finds a Way
 ~~~~~~~~~~~~~~~~~~~~~~~~~~
 Complete the Proving Grounds.
  > Beat the corresponding level to get the Trophy.


 This. Is. VALLEY.
 ~~~~~~~~~~~~~~~~~
 Drop down the pit located in Proving Grounds.
  > Near the early stages of the Proving Grounds level is a mandatory acorn
    door. Go through and defeat the wendigos, then jump down the deep pit in 
    the middle of the room. You'll die, but it's needed for the Trophy.


______________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 SILVER TROPHIES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Archaeologist
 ~~~~~~~~~~~~~
 Gain entry to the Sussurian Pyramid.
  > The Sussurian Pyramid is located in the early portion of Smoke Lake. Its
    main entrance is locked and can only be opened by donating 30 medallions.
    Do so to gain entry and unlock the Trophy.


 Carnivore
 ~~~~~~~~~
 Take life from 20 animals.
  > Just like the Arboricide Trophy, pick one unfortunate animal and kill it.
    Revive it, then immediately kill it, and repeat this cruel chain of events
    to get the Trophy.


 Chipmunk
 ~~~~~~~~
 Collect 100 acorns.
  > Golden acorns are found in crates and sometimes by reviving trees. You'll
    obtain this Trophy at some point through the game, provided you are trying
    to unlock all the acorn doors (you need a lot more than 100 for that).


 Leg Day
 ~~~~~~~
 Take 10,000 steps.
  > That's a pretty high number, but this is a Trophy that you should get at
    some point during the main walkthrough.


 Like An Eagle
 ~~~~~~~~~~~~~
 Spend 20 minutes of accumulated time in mid-air.
  > Between jumps, double jumps, and Viper Swings, you should eventually get
    this Trophy before the end of the campaign.


 Pathfinder Training
 ~~~~~~~~~~~~~~~~~~~
 Discover the secret Landshark encampment.
  > After unlocking the Magnetic Core, return to Susurrus Valley. At the
    Titan Tree cathedral, take the northwest exit and climb the magnetic wall.
    Jump off onto the ledge to find the hidden camp.
  

 Redemption
 ~~~~~~~~~~
 Stop the Astra Facility from killing the valley.
  > Complete the game to earn the Trophy.


 The Eight Pages
 ~~~~~~~~~~~~~~~
 Find all 8 pages.
  > With the exception of the Astra Facility, there is a hidden Slender Page
    in every single level. They are all cleverly tucked away and can be
    difficult to find unless actively seeking them out. Visit the walkthrough
    for full details on where/how to find all eight pages.


 The Plant of Heartbeat
 ~~~~~~~~~~~~~~~~~~~~~~
 Acquire the Lifeseed.
  > You obtain the Lifeseed in the Soma Reactor, at the midway point.


 Tree Hugger
 ~~~~~~~~~~~
 Revive 100 trees.
  > You should get this Trophy the old-fashioned way pretty early in the game
    if you keep your eyes peeled and help restore life to the valley. If you
    are looking for a shortcut, kill and revive the same tree enough times to
    unlock the Trophy.


 Who's the Alpha Now?
 ~~~~~~~~~~~~~~~~~~~~
 Defeat the Alpha.
  > The Alpha resides deep down in the Feeding Ground portion of the Astra
    Facility. Killing it unlocks the Trophy.


______________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 GOLD TROPHIES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Final Form
 ~~~~~~~~~~
 Acquire all upgrades for the L.E.A.F. suit.
  > The majority of the suit upgrades are found in the main game. There are
    three optional ones that are required for this Trophy: the Raptor L.E.A.F.
    Suit (found in Wendigo Lake), the Viper Coil upgrade, and the Icarus Boost
    upgrade (both found in the Sussurian Pyramid). Visit the walkthrough for
    more details.


 Full Power
 ~~~~~~~~~~
 Collect all energy upgrades.
  > There are 60 total energy upgrades and 7 total energy canisters in the 
    game. The Trophy unlocks when you have maxed out on energy canisters (two
    full rows on the HUD). View the walkthrough and Section 4 for more
    details. 
 
 
 Immortality
 ~~~~~~~~~~~
 Complete game without the valley dying.
  > Every time your character dies, it saps life away from the valley (its
    life is represented by the leaves on your HUD). You can in turn restore
    life to the valley by reviving plants and animals. This is an easy Trophy
    despite its description: basically don't die 4-5 times in a row and you
    should be fine.

 
 Relic Collector
 ~~~~~~~~~~~~~~~
 Collect enough medallions to access all pyramid chambers.
  > The game features 80 total medallions, but you only need a total of 70 to
    open both doors in the Sussurian Pyramid. Visit Section 4 for more
    details.


 Spelunker
 ~~~~~~~~~
 Gain entry through all the acorn doors.
  > There are 10 acorn doors in the game - 3 of them are required to progress
    through the game and the other 7 are optional. Acorn doors are opened by
    using golden acorns, which are found in crates and by reviving dead trees.
    The amount of acorns needed varies for each door, but the total comes out
    to 172 acorns in order to access all 10 doors. Check the walkthrough for
    more details on the locations of the acorn doors.


______________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 PLATINUM TROPHIES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Big Game Hunter
 ~~~~~~~~~~~~~~~
 Acquire all other trophies.
  > Unlock all other Trophies.


______________________________________________________________________________
==============================================================================

[6] THANKS/CREDITS                                                      [0600]

==============================================================================

Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

 CJayC: For being an awesome host of an awesome site.

 Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                      being yourself.

 FESBians: Because you're cool.

 You: For reading this FAQ.

------------------------------------------------------------------------------
 LEGAL
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This document is copyright (c) DomZ Ninja 2017. 

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 * Neoseeker    - http://www.neoseeker.com
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The latest update of this document can always be found on GameFAQs.

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If you have any questions, comments, or anything that you would like to add to
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"We're gonna come together, we're gonna celebrate, we're gonna gather around 
like it's your birthday. I don't wanna know just what I'm gonna do, I don't
care where you're going, I'm coming along with you."
- Kings of Leon
______________________________________________________________________________
                                                               END OF DOCUMENT