Legend of Moros Character FAQ Version 1.0 Author: Koros Last Update: Mar. 6, 2016 Table of Contents Introduction Characters [C00] Albert [C01] Celia [C02] Davis [C03] Elena [C04] Irena [C05] Karen [C06] Maxwell [C07] Mina [C08] Morgan [C09] Robin [C10] Roderick/Zelbess [C11] Roland [C12] Wendell [C13] Yama [C14] Weapons [W00] Axes [W01] Bows [W02] Gloves [W03] Hammers [W04] Katanas [W05] Knives [W06] Rapiers [W07] Scythes [W08] Shields [W09] Spears [W10] Staves [W11] Swords [W12] Sword & Guns [W13] Whips [W14] ================================= Introduction ================================= This is my first time writing an FAQ for a game. It's kind of an unknown game, but it's on steam now and I haven't had the chance to be the first person to post an FAQ for something before. I played through and got all the characters and weapons after a lot of hours. The story was decent, but it got really weird. The ending was pretty strange too. The combat was really fun though, and there were a lot of bosses that gave me trouble which hasn't happened in a while for me. This guide is to give an overview of the characters so you can see their stat rankings and skills more easily. I also figured out the details for the weapons since the game doesn't explain what the weapons actually affect really well. Theres also explanations of where to find the weapons since some of them are tough, and it's required to get 100% completion. If I missed anything, just message me on GameFAQs. That's also the only site this should be available on. ================================= Characters [C00] ================================= While Roland is the main character, the game plays pretty loosely with that idea. All the characters have some level of involvement and can be swapped out for each other at nearly any time outside of combat. So I'm just listing them in alphabetical order. Character entries will be as follows: Basic description of the character. HP Rating: How high the character's HP is compared to others ATK Rating: How high the character's HP is compared to others DEF Rating: How high the character's HP is compared to others MAT Rating: How high the character's HP is compared to others MDF Rating: How high the character's HP is compared to others SPD Rating: How high the character's HP is compared to others Accuracy: The character's chance to hit Crit. Chance: The character's chance to critically hit Evasion: The character's chance to evade physical attacks Magic Evasion: The character's chance to evade magical attacks (For all of the ratings, it's a 1-10 scale: 1 being worst, 5 being average, 10 being best.) Weapon: What type of weapon the character uses. Defend skill bonus: The character's unique bonus when using the Defend command. Then each skill the character can learn will be listed, along with its cost and effect. If a skill applies core effects, it means that it will apply whatever weapon core effect you have equipped as if it were the Attack command. --------------------------------- Albert [C01] --------------------------------- Albert is Karen's grandfather, and basically looks like an old surfer dude. He's really fast and evasive since he doesn't wear armor, but his magic defense is the worst. He doesn't have much going for himself offensively, but he has good offensive party support. HP Rating: 7 ATK Rating: 2 DEF Rating: 6 MAT Rating: 6 MDF Rating: 1 SPD Rating: 9 Accuracy: 95% Crit. Chance: 5% Evasion: 10% Magic Evasion: 10% Weapon: Staff Defend skill bonus: Increased DEF for 2 turns, or extends current DEF buff for 1 turn. Skills Learned: Boulder; 13 STM Deal Earth damage to 1 target based on your MAT. Youthful Fervor; 25 STM Increases the party's ATK for 4 turns. Avalanche; 28 STM Deals Earth damage to all enemies based on your MAT. Erasure; 30 STM Removes all status effects from both allies and enemies. Note: Does not affect Maxwell's Prime buff, or the Defend buff. Does not affect certain boss-specific buffs. Burial; 32 STM Deals heavy Earth damage to 1 target based on your MAT. Encourage; 25 STM Reduces the cost of all allies abilities for 4 turns. Note: Does not affect any abilities that use HP costs. Rebel Yell; 55 STM Grants all other party members 25 STM. --------------------------------- Celia [C02] --------------------------------- Celia is basically modeled after the Final Fantasy 'Dark Knight' class. She has low survivability, but she deals high amounts of physical damage, and respectable magic damage. Only her final skill doesn't deal direct damage. HP Rating: 1 ATK Rating: 10 DEF Rating: 3 MAT Rating: 8 MDF Rating: 3 SPD Rating: 4 Accuracy: 100% Crit. Chance: 10% Evasion: 5% Magic Evasion: 5% Weapon: Scythe Defend skill bonus: Reduced STM Cost for 2 turns, or extends current STM Cost buff for 1 turn. Skills Learned: Darkness; 13 STM Deals Dark damage to 1 target based on your MAT. Bloodbath; 25% Max HP Deals heavy damage to 1 target based on your ATK. Note: Can apply Core effects. Paint it Black; 28 STM Deals Dark damage to all enemies based on your MAT. Berzerker's Path; 25 STM Deals strong damage to 1 target based on your ATK, but hits harder the lower your HP is (At 1 Hp, deal about 3x normal attack damage) Note: Can apply Core effects. Enter the Abyss; 32 STM Deals heavy Dark damage to 1 target based on your MAT. Execution; 35 STM Deal heavy damage to 1 target based on your ATK, and hits harder the lower the targets HP is (At 1 Hp, deal about 4x normal attack damage) Note: Can apply Core effects. Destruction; 65 STM Increases all party members ATK, MAT, and Crit. Chance for 4 turns. --------------------------------- Davis [C03] --------------------------------- Davis is a man of few words, but he knows what he's doing when it comes to combat. He's like Celia in that most of his abilities are about physical damage. Instead of just focusing on raw damage, he has speed and accuracy. HP Rating: 4 ATK Rating: 8 DEF Rating: 4 MAT Rating: 2 MDF Rating: 3 SPD Rating: 8 Accuracy: 100% Crit. Chance: 10% Evasion: 5% Magic Evasion: 5% Weapon: Rapier Defend skill bonus: Large Evasion and Magic Evasion boost for 1 turn. Skills Learned: Finesse; 10 STM Just like a normal attack, but can't miss. Note: Seems to ignore defensive buffs effecct on damage calculation. Quick Attack; 15 STM Just like a normal attack, but hits first in the round. Twin Strike; 25 STM Just 2 normal attacks. Combat Perception; 25 STM Increases all party members Accuracy for 4 rounds. Preempt; 35 STM Deal heavy damage to 1 target based on your ATK, and hits harder the higher the targets HP is (At full Hp, deal about 4x normal attack damage) Note: Can apply Core effects. Master's Lunge; 30 STM Davis makes a normal attack immediately. Note: I mean immediately; he ignores turn order and everything, and can still take another action. Last Word; 60 STM Deals very heavy (4-5x) damage to 1 target based on your ATK, and cannot miss. Note: Seems to ignore defensive buffs effect on damage calculation. Can apply Core effects. --------------------------------- Elena [C04] --------------------------------- If Celia is a 'Dark Knight', Elena is a 'White Mage'. She deals respectable damage with her normal attacks, but her skills are focused on keeping her party alive. Outside of Hp and Accuracy, she has really good stats. HP Rating: 3 ATK Rating: 7 DEF Rating: 6 MAT Rating: 7 MDF Rating: 5 SPD Rating: 7 Accuracy: 90% Crit. Chance: 5% Evasion: 5% Magic Evasion: 10% Weapon: Whip Defend skill bonus: Recover 5% of your Max HP. Skills Learned: Heal; 12 STM Recovers some HP for 1 target based on your MAT. Demoralize; 25 STM Lowers all enemies ATK for 4 turns. Healing Circle; 25 STM Recovers some HP for the party based on your MAT. Recovery; 30 STM Recovers a slight amount of HP and removes negative status effects for the party. Concentrated Care; 25 STM Recovers a lot of HP for 1 target based on your MAT. Surgical Prep; 20 STM Increases the effectiveness of healing skills on the party for 4 turns. Intensive Care; 65 STM Recovers a lot of HP for the party based on your MAT, as well as removing debuffs. --------------------------------- Irena [C05] --------------------------------- Irena is a one-armed archer. Several characters in the game are scared of her because of this. Even though she isn't a major direct damage dealer, she has some useful debuffs. She has the highest Magic Evasion in the game. HP Rating: 3 ATK Rating: 4 DEF Rating: 4 MAT Rating: 7 MDF Rating: 3 SPD Rating: 6 Accuracy: 100% Crit. Chance: 5% Evasion: 5% Magic Evasion: 15% Weapon: Bow Defend skill bonus: Increased Crit. Chance for 2 turns, or extends current Critical buff for 1 turn. Skills Learned: Skyshot; 13 STM Deals Wind damage to 1 target based on your MAT. Corrupted Time; 25 STM Deals damage to 1 target based on your MAT, and makes them lose 10% of their Hp per turn for 4 turns. Note: Bosses take the initial damage, but are immune to the damage over time effect. Tempest; 28 STM Deals Wind damage to all enemies based on your MAT. Revised Time; 35 STM Recovers HP for all party members based on your MAT, as well as removing a turn from current debuffs. Broken Wind; 32 STM Deals heavy Wind damage to 1 target based on your MAT. Inverse Time; 30 STM Deals damage to all based on your MAT, and makes them take 10% of the damage they deal for 4 turns. Chaotic Time; 70 STM Inflicts 4 random negative status effects on all enemies. --------------------------------- Karen [C06] --------------------------------- Karen is the main spellcaster of the party at the start of the game, and she's the best with area of effect magic damage by the end. She's a blunt character, but some of her skills aren't so direct. HP Rating: 3 ATK Rating: 6 DEF Rating: 4 MAT Rating: 8 MDF Rating: 6 SPD Rating: 3 Accuracy: 100% Crit. Chance: 5% Evasion: 5% Magic Evasion: 5% Weapon: Hammer Defend skill bonus: Increased MAT for 2 turns, or extends current MAT buff for 1 turn. Skills Learned: Burn; 13 STM Deals Fire damage to 1 target based on your MAT. Oversensitivity; 25 STM Reduces all enemies Accuracy for 4 turns. Burnout; 28 STM Deals Fire damage to all enemies based on your MAT. Negation; 30 STM Deals low damage to all enemies based on your MAT, and removes all positive effects from them. Note: Does not affect certain boss-specific buffs. Incinerate; 32 STM Deals heavy Fire damage to 1 target based on your MAT. Trump Card; 30 STM Deal heavy damage to 1 target based on your MAT and ignores the target's MDF. Guaranteed to hit. Obliterate; 75 STM Deals very heavy (3-4x Burn's damage) non-elemental damage to all enemies. --------------------------------- Maxwell [C07] --------------------------------- Maxwell is like if a pirate was an engineer, but didn't have a ship. He can cut and shoot things, and he has some buff and debuff skills. Has the highest Evasion and SPD, but the lowest DEF. HP Rating: 5 ATK Rating: 5 DEF Rating: 1 MAT Rating: 3 MDF Rating: 3 SPD Rating: 10 Accuracy: 95% Crit. Chance: 5% Evasion: 15% Magic Evasion: 10% Weapon: Sword & Gun Defend skill bonus: Decreased chance to be targeted by enemies Skills Learned: Targeting System; 20 STM Reduces all enemies Evasion and Magic Evasion for 4 turns. Prime; 10 STM Maxwell gains access to his gun-related skills. After using one, he loses access and will have to Prime again to use one. Shotgun; 20 STM Deals heavy damage to all enemies based on your ATK. Requires and removes the Prime buff. Note: Can apply Core effects. Sprint; 25 STM Increases all party members SPD for 4 turns. Magnum; 15 STM Deals heavy (about 3x normal attack) damage to 1 enemy. Requires and removes the Prime buff. Note: Can apply Core effects. Corsair's Mist; 25 STM Increases all party members Evasion and Magic Evasion for 4 turns. Snipe; 35 STM Deals heavy (about 3x normal attack) damage to 1 enemy. Deals even more damage than usual on a critical hit, and is a guaranteed critical hit if the enemy is at low HP. Requires and removes the Prime buff. Covering Fire; 60 STM Attack 10 times with 2/3 hit rate and targeting random enemies. Requires and removes the Prime buff. Note: Can apply Core effects. --------------------------------- Mina [C08] --------------------------------- Mina is the strongest spellcaster in the game. She's also a vampire that wears pink dresses and can withstand light. She's also Roland's maid. The story of this game is weird, but she's a good character and has the highest MAT. HP Rating: 6 ATK Rating: 4 DEF Rating: 2 MAT Rating: 10 MDF Rating: 6 SPD Rating: 4 Accuracy: 95% Crit. Chance: 5% Evasion: 5% Magic Evasion: 5% Weapon: Knife Defend skill bonus: Heal 10% of the damage you deal for 2 turns, or extends current absorbtion buff for 1 turn. Skills Learned: Water Down; 13 STM Deals Water damage to 1 target based on your MAT. Transfuse; 25% Max HP Gain 35 STM. Acid Rain; 28 STM Deals Water damage to all enemies based on your MAT. Carnivore; 22 STM Deals damage to 1 target based on your MAT, and Mina heals for the amount of damage dealt. Blood Reign; 32 STM Deals heavy Water damage to 1 target based on your MAT. Violence; 40 STM All party member's heal 10% of the damage they deal for 4 turns. Metus; 65 STM Deals very heavy (3-4x Carnivore's damage) to 1 target based on your MAT. Act first in the round, and makes the target unable to act that turn. --------------------------------- Morgan [C09] --------------------------------- Morgan is found early in the game, and is probably the only character that has common sense or questions any of the weird things the party wants to do. She has the highest Critical Chance in the game, and the most area of effect skills. HP Rating: 4 ATK Rating: 7 DEF Rating: 5 MAT Rating: 2 MDF Rating: 3 SPD Rating: 6 Accuracy: 100% Crit. Chance: 15% Evasion: 5% Magic Evasion: 5% Weapon: Sword Defend skill bonus: Increased STM generation for 2 turns, or extends current STM Gen. buff for 1 turn. Skills Learned: Wide Swing; 15 STM Deals some damage to all enemies based on your ATK. Hunter's Eye; 25 STM Increases all party members Crit. Chance for 4 turns. Finish Off; 18 STM Deals solid damage to 1 enemy based on your ATK. Note: Can apply Core effects. Devastate; 28 STM Deals solid damage to all enemies based on your ATK. Oberhau; 30 STM Deal heavy damage to 1 target based on your ATK and ignores the target's DEF. Guaranteed to hit. Blitzkrieg; 50 STM Attack 4 enemies at random. Note: Can apply Core effects. Tenrai; 50 STM Increases Morgan's ATK, DEF, SPD, and Accuracy for 4 turns. --------------------------------- Robin [C10] --------------------------------- Robin is never refered to as male or female. Robins gender is 'wall'. They can use Light spells, but they're best at standing and getting hit for 0 damage. They have the lowest ATK and Evasion, but the highest DEF and 3rd highest MDF. HP Rating: 4 ATK Rating: 1 DEF Rating: 10 MAT Rating: 7 MDF Rating: 9 SPD Rating: 3 Accuracy: 95% Crit. Chance: 10% Evasion: 0% Magic Evasion: 5% Weapon: Shield Defend skill bonus: Increased chance to be targeted instead of other party members this turn by enemies. Skills Learned: Brilliance; 13 STM Deals Light damage to 1 target based on your MAT. Provoke; 15 STM Increases your chance to be targeted by monsters (about 4x more likely). Flash Hall; 28 STM Deals Light damage to all enemies based on your MAT. Challenge; 30 STM Causes enemies to only use basic attacks. Note: Can apply Core effects. Judgment; 32 STM Deals heavy Light damage to 1 target based on your MAT. Rebirth; 60 STM Knocked out allies are returned to 50% HP. Ultimate Guard; 65 STM Increases all party members DEF, MDF, Evasion, and Magic Evasion for 4 turns. --------------------------------- Roderick III/Zelbess [C11] --------------------------------- Roderick and Zelbess share the same stats and moves, it just depends where you are in the storyline to use either. They both have the highest MDF in the game, and have access to a variety of debuffs. HP Rating: 6 ATK Rating: 3 DEF Rating: 4 MAT Rating: 6 MDF Rating: 10 SPD Rating: 2 Accuracy: 100% Crit. Chance: 5% Evasion: 5% Magic Evasion: 5% Weapon: Scythe Roderick's Defend skill bonus: Increased MDF for 2 turns, or extends current MDF buff for 1 turn. Zelbess's Defend skill bonus: Large Evasion and Magic Evasion boost for 1 turn. Skills Learned: Magic Blade; 13 STM Deals damage to 1 target based on your MAT. Harrier's Motion; 25 STM Reduces all enemies SPD for 4 turns. Faith in Oneself; 25 STM Increases all party members MAT for 4 turns. Knight's Pride; 25 STM Deals strong damage to 1 target based on your MAT, but hits harder the higher your HP is (At full Hp, deal about 3x normal magic attack damage) Spellbind; 25 STM Reduces all enemies MAT for 4 turns. Spell Blitz; 30 STM Attack 1 target with a non-elemental spell immediately. Note: I mean immediately; ignores turn order and everything, and can still take another action. Superiority; 50 STM Reduces 1 enemies ATK, MAT, DEF, MDF, and SPD. --------------------------------- Roland [C12] --------------------------------- Stat-wise, Roland is a fighter. But most of his skills revolve around buffs and debuffs. The thing that makes him a solid party member is that his skills help any party composition, and he's pretty durable. His MAT and Magic Evasion are the worst in the game. HP Rating: 9 ATK Rating: 8 DEF Rating: 7 MAT Rating: 1 MDF Rating: 4 SPD Rating: 3 Accuracy: 100% Crit. Chance: 10% Evasion: 5% Magic Evasion: 0% Weapon: Axe Defend skill bonus: Increased ATK for 2 turns, or extends current ATK buff for 1 turn. Skills Learned: Charge!; 20 STM Deals heavy damage to 1 target based on your ATK. Suffer from reduced DEF and MDF for 2 turns. Note: Can apply Core effects. Mage's Tactics; 25 STM Reduces all enemies MDF for 4 turns. Warrior's Tactics; 25 STM Reduces all enemies DEF for 4 turns. Intimidation; 20 STM Reduces all enemies resistance to debuffs for 4 turns. Call to Arms; 25 STM Grants the party a random buff. Explosive; 35 STM Deal heavy damage to all enemies (Rolands ATK opposes their MDF). Preparation; 50 STM Increases all party member's STM generation by 50% for 4 turns. --------------------------------- Wendell [C13] --------------------------------- Wendell is a pretty passive character in terms of the story. He's almost entirely focused on defensive skills and keeping party members alive. He has fairly strong defensive stats, but his HP is low and his Accuracy and Critical Chance are the worst in the game. HP Rating: 2 ATK Rating: 4 DEF Rating: 9 MAT Rating: 6 MDF Rating: 9 SPD Rating: 4 Accuracy: 85% Crit. Chance: 0% Evasion: 10% Magic Evasion: 10% Weapon: Katana Defend skill bonus: Reduces all debuff timers on himself by 1 turn. Skills Learned: Force Field; 25 STM Increases all party members DEF for 4 turns. Mental Block; 25 STM Increases all party members MDF for 4 turns. Resuscitate; 25 STM Brings back a knocked out ally at 1/8 HP. Regeneration; 40 STM All party members recover 10% of their HP for 4 turns. Stealth; 15 STM Makes yourself much less likely to be targeted by attacks (about 1/4 chance) Survival; 25 STM Heals some of a party members HP immediately. Note: I mean immediately; ignores turn order and everything, and can still take another action. Will to Live; 65 STM Removes all party members negative status effects and gain immunity to them for 4 turns. --------------------------------- Yama [C14] --------------------------------- Yama is a weird character to use. He really messes himself up in order to be effective, but there's some cool stuff he can do. He has decent stats and the Highest HP, but is the slowest character in the game. HP Rating: 10 ATK Rating: 6 DEF Rating: 7 MAT Rating: 2 MDF Rating: 6 SPD Rating: 1 Accuracy: 95% Crit. Chance: 10% Evasion: 5% Magic Evasion: 5% Weapon: Gloves Defend skill bonus: About 80% chance to not die to an attack that would K.O. Skills Learned: Martyr; 25% Max HP Heals all other party members HP for roughly the amount spent. Assault; 20 STM Deals heavy damage to 1 target based on your ATK, and reduces your own ATK for 4 turns. Note: Can apply Core effects. Fury; 20 STM Deals heavy damage to 1 target based on your ATK, and reduces your own DEF for 4 turns. Note: Can apply Core effects. Pass On; 20 STM Deals damage to 1 target based on your ATK, and give the target any negative effects you possess. Overpower; 20 STM Deals heavy damage to 1 target based on your ATK (more than Assault or Fury), and stuns yourself for 1 turn. Bring Back; 55 STM Brings a knocked out party member to full HP. Beyond Death; 70 STM Makes all party members immune to all attacks for the next turn. ================================= Weapons [W00] ================================= Each characer in Legend of Moros is only able to equip a specific class of weapon (for example, Roland can only equip Axes). Weapons cannot be crafted and can only be found in one location, so getting them all is important if you're shooting for a 100% complete file. Nearly all weapons give a positive and negative effect. Weapons can change how the characters work severely sometimes. Weapon Name: The weapon's name. Description: In-game description of the weapon. Bonus: What positive effect the weapon gives the user. Penalty: What negative effect the weapon gives the user. Notes: Any other information about the weapon. ================================= Axes [W01] ================================= Weapon Name: Iron Axe Description: A simple battleaxe, made for felling foes rather than trees. Bonus: No bonus. Penalty: No penalty. Found: Roland starts with this. Weapon Name: Guillotine Blade Description: The blade from a guillotine with a wooden handle. Has a high critical chance. Bonus: Crit. Chance +10% Penalty: DEF -10%, SPD -10% Found: There's an old woman in the first town to the southwest. If you have 100 kills and talk to her, she gives you this. Weapon Name: Hefty Axe Description: This weapon's heft may increase its destructive power, but the odd balance makes it hard to hit with. Bonus: ATK +15%, MAT +15% Penalty: Accuracy -10%, Evasion -5% Found: After Roderick joins, turn back and go to Faala. Enter the east house and talk to the old woman. Weapon Name: Light Axe Description: This weapon is easy to swing around, but it is rather weak. Bonus: -20% STM Cost Rate, +10% SPD Penalty: HP -10%, ATK -10%, DEF -5%, MDF -5% Found: In Tezzac, enter the house to the northwest and talk to the man inside. Weapon Name: Lore Axe Description: It's far better at protecting trees than cutting them down. Bonus: DEF +15%, MDF +20% Penalty: ATK -20%, MAT -10% Found: Enter the castle dungeon in the Yanonan region and go to the second floor. from the start, head to the different square-shaped spots in this order: Left, Up, Up, Right, Right, Down, Right, Up, Up, Up, Left, Up, Up. Check the bookcase. ================================= Bows [W02] ================================= Weapon Name: Longbow Description: A wooden bow. What were you expecting? Bonus: No bonus. Penalty: No penalty. Found: Steven starts with this. Weapon Name: Oversized Bow Description: A powerful weapon, but hard to aim and move with. Bonus: ATK +15%, MAT +15%, Crit. Chance +10% Penalty: SPD -10%, Accuracy -5%, Evasion -5%, Magic Evasion -10% Found: Enter the library in Larruc. Go to the 3rd row of bookcases. examine the second one to the right for a note. Leave Larruc. Take 6 steps to the left, and 20 steps up. You'll find it by stepping into the clearing in the hills. Weapon Name: Scout's Bow Description: A light bow that makes it easier to move, but it isn't great for combat. Bonus: SPD +15%, Evasion +10%, Magic Evasion +5% Penalty: ATK -5%, MAT -5%, DEF -5%, MDF -5% Found: Irena starts with this. Weapon Name: Monster Hunter Description: An incredible weapon, made from various bones. Just drawing the bow is exhausting. Bonus: HP +5%, ATK +5%, MAT +5%, DEF +5%, MDF +5%, SPD +5%, Accuracy +5% Penalty: STM Cost Rate +20% Found: Go to Yononan and enter the southwest house. Talk to the man inside. Then leave Yononan. Head right 8 steps and walk down until you hit a small body of water. Walk around the edge of it until you run into the boss, and beat it. Weapon Name: Magic Bow Description: It isn't too useful for physical combat, but helps focus one's magic. Bonus: MAT +15%, MDF +15% Penalty: ATK -15%, DEF -15% Found: Enter Borast Castle and head left into the mess hall. Talk to the guard at the bottom left of the room. ================================= Gloves [W03] ================================= Weapon Name: Steel Claws Description: Being undead makes it hard to hold a weapon. Using clawed gauntlets resolves that issue. Bonus: No bonus. Penalty: No penalty. Found: Yama starts with this. Weapon Name: Boxing Gloves Description: The cushioning makes them not hit so hard, and you stick out like a sore thumb. Bonus: DEF +10%, MDF +10% Penalty: ATK -15%, MAT -15% Special: Target Chance x4, Cannot use Provoke Found: Enter the castle dungeon in the Yanonan region. You'll find it to the north on the first floor. Weapon Name: Golden Claws Description: These are very lightweight, but they aren't very sturdy. Bonus: STM Regen +5 Penalty: -25% HP Found: Enter Yononan and enter the house to the east. Examine the drawers. Weapon Name: Bear Hands Description: Oh, you thought I meant BARE-handed. That'd be too easy. Bonus: ATK +15%, MAT +20% Penalty: DEF -15%, MDF -15% Found: Northwest of Walach there is a cave. This is in a chest to the north on the starting floor. Weapon Name: Iron Maiden Description: These make the wielder very strong, but a blood price must be paid... Bonus: ATK +5%, MAT +5%, MDF +5%, SPD +5%, Accuracy +5% Penalty: Receive 10% of damage you deal Found: Head to Uket, northwest of Gakar. Enter the left side of the two doored building and talk to the person once you've crafted 100 things. ================================= Hammers [W04] ================================= Weapon Name: The Strength Description: A well-balanced warhammer. Bonus: No bonus. Penalty: No penalty. Found: Karen starts with this. Weapon Name: The High Priestess Description: This weapon grants both magical strength and protection. Bonus: MAT +15%, Magic Evasion +5% Penalty: ATK -10%, DEF -10% Found: Enter the catacombs to the northwest of Harran. It's to the west on the 2nd floor. Weapon Name: The Star Description: No matter the odds, you must never lose hope! Bonus: Crit. Chance +10%, Accuracy +10% Penalty: DEF -15%, MDF -15% Found: In the mountain pass area that you meet Wendell. It's in a chest to the northeast. Weapon Name: The Lovers Description: I'm a lover, but also a fighter. Bonus: Heal 15% of all damage you deal Penalty: ATK -10%, MAT -10% Found: Enter Borast and go inside the house to the east with three other buildings near it. Talk to the woman inside. Weapon Name: The Fool Description: Only a Fool would consider this a weapon. Bonus: STM Cost -20%, SPD +10%, Crit. Chance +5% Penalty: HP -5%, ATK -10%, MAT -10%, DEF-5%, MDF -5% Special: Has a unique sound when using the Attack command. Found: Enter Borast Castle and head left into the barracks. Enter the 4th door and open the chest. ================================= Katanas [W05] ================================= Weapon Name: Ancient Blade Description: An old blade. It could use some better care... Bonus: No bonus. Penalty: No penalty. Found: Wendell starts with this. Weapon Name: Zatoichi Description: A katana that looks like a cane when sheathed. Often wielded by the blind. Bonus: Accuracy +15%, Crit. Chance +15% Penalty: DEF -15%, MDF -15% Found: Enter Arraena and talk to the old man in the center of town. Leave Arraena and go north to Harran, then northwest to the catacombs, and then more north. Enter the building and check the drawers. After getting the glasses, return to Arranea and talk to the old man again. Weapon Name: Hakuteiken Description: A katana with a pure white blade. Light and easy to wield, but makes its owner overconfident. Bonus: STM Cost -20% Penalty: ATK -5%, MAT -5%, DEF -10%, MDF -10%, SPD -5% Found: Enter the beach cavern north of Faala. Go inside and find the chest to the east. Weapon Name: Suburito Description: A heavy wooden sword used for training. Surprisingly useful in combat, but tires the user quickly. Bonus: HP +5%, ATK +5%, MAT +5%, SPD +5%, Accuracy +5%, Crit. Chance +5% Penalty: STM Cost +20% Found: Head to Uket, northwest of Gakar. Enter the left side of the two doored building and talk to the person once you've crafted 75 things. Weapon Name: Kageoni Description: An unusual sword. Shadows seem to bend around it... Bonus: SPD +20%, Evasion +5%, Magic Evasion +5% Penalty: HP -5%, ATK -10%, MAT -10% Special: Target Chance x1/4, Cannot use Stealth Found: Head west of Gakar and enter the tent. Beat the boss. ================================= Knives [W06] ================================= Weapon Name: Butcher Knife Description: A maid must always be prepared. Bonus: No bonus. Penalty: No penalty. Found: Mina starts with this. Weapon Name: Sacrificial Dagger Description: True power demands pain and sacrifice. Grants strength as you suffer. Bonus: ATK +15%, MAT +10% Penalty: Receive 10% of damage you deal Found: Enter Walach and go to Rolands house. Head downstairs and examine the dresser. Weapon Name: Legacy of Dracule Description: This weapon is hard to use defensively, but absorbs the damage you deal to enemies. Bonus: Heal 12% of all damage you deal Penalty: DEF -10%, MAT -5%, MDF -10% Found: Go southeast of Yononan and enter the forest clearing. Open the chest in the northeast corner. Weapon Name: Ancient Fang Description: An unusual weapon, made from a gigantic tooth. Bonus: Crit. Chance +10%, Evasion +10%, Magic Evasion +10% Penalty: HP -10%, ATK -10%, MAT -10% Found: Enter Borast and talk to the man on the west side of town. Go northeast to Walach and then north to a patch of mountains and hills.Walk over the hills unil you encounter the boss and beat it. Weapon Name: Rogue's Blade Description: This weapon keeps the wielder from tiring, but it is somewhat weak. Bonus: STM Cost Rate -20% Penalty: ATK -10%, MAT -10%, DEF -5%, MDF -5%, SPD -5% Found: Craft a Maiden's Ring. Go to Yononan and talk to the man in the center of town. When he asks, give him the ring. Head far southeast to a lake surrounded by mountains and find a cave. Go to the second floor. Go southeast and talk to the old man. ================================= Rapiers [W07] ================================= Weapon Name: Rapier Description: This light sword has been well maintained. Bonus: No bonus. Penalty: No penalty. Found: Davis starts with this. Weapon Name: Thin Blade Description: The thinness of the blade makes it easy to hit where it hurts. Lacks a punch if you miss, though. Bonus: STM Cost Rate -20%, Crit. Chance +15% Penalty: HP -5%, ATK -10%, MAT -5%, DEF -10%, MDF -10%, Accuracy -5% Found: Head to Uket, northwest of Gakar. Enter the right side of the two doored building and talk to the person once you've killed 250 enemies. Weapon Name: Light Sword Description: This sword is far better at parrying than blocking. Bonus: Evasion +17%, Magic Evasion +17% Penalty: DEF -10%, MDF -10%, Crit. Chance -10% Found: After getting Davis, enter the unlocked house in Harran to the northwest and talk to the man inside. Weapon Name: Main Gauche Description: The guard helps to prevent severe injury, but the difference in reach is hard to adjust to. Bonus: DEF +15%, MDF +20% Penalty: ATK -5%, SPD -10%, Accuracy -5%, Crit Chance -5% Found: Enter Walach and go in the unlocked house to the southwest. Talk to the man inside. Weapon Name: Stinger Description: A high-performance weapon, but demands a lot of fortitude. Bonus: ATK +15%, DEF +15% Penalty: STM Cost Rate +20% Found: Received from fighting Skovilis. ================================= Scythes [W08] ================================= Weapon Name: Darkness Description: What sort of creepy person uses a scythe? Bonus: No bonus. Penalty: No penalty. Found: Celia starts with this. Weapon Name: War Description: The blood-soaked blade on this scythe is somewhat dull, but will keep the user from getting hit too hard. Bonus: HP +10%, DEF +10%, MDF +10% Penalty: ATK -10%, MAT -10% Found: Enter the bar in Arraena and examine the poster. Leave Arraena and head northeast. Enter the tent and beat the boss. Weapon Name: Pestilence Description: This weapon grows sharper as the wielder suffers. Bonus: Crit. Chance +15% Penalty: Receive 10% of damage you deal Found: Just before reaching the final boss, head northwest on the world map. Enter the swamp clearing and open the chest to the south. Weapon Name: Death Description: Do not race to the grave. Bonus: ATK +10%, MAT +15%, Crit. Chance +5% Penalty: Evasion and Magic Evasion set to 0%, SPD -50% Found: Go southeast of Yononan and enter the forest clearing. Examine the tree to the northwest and beat the boss. Weapon Name: Famine Description: This rusty scythe feeds on the blood of your foes. Bonus: Heal 15% of all damage you deal, MAT +10% Penalty: ATK -10%, Accuracy -5%, Crit. Chance -5% Found: After beating Alenta, return to Celia's hometown. Enter the building in the northeast and talk to her father. ================================= Shields [W09] ================================= Weapon Name: Sturdy Guard Description: A large shield, good for protecting the just and at bashing the unjust. Bonus: No bonus. Penalty: No penalty. Found: Robin starts with this. Weapon Name: Mirror Shield Description: Shined so well, it even helps with Light spells. Bonus: MAT +25%, MDF +10% Penalty: DEF -10%, Accuracy -5%, Crit. Chance -5% Found: In a chest on the map where you fight the canyon boss between Tezzac and Gakar. Weapon Name: Spiked Shield Description: Modified to be more effective offensively, it's lacking in defense. Why can't you use a sword, Robin?! Bonus: ATK +25%, MAT +15% Penalty: DEF -10%, MDF -15% Found: Received from fighting King Garthan. Weapon Name: Stone Shield Description: This shield is abominably heavy... Bonus: HP +5%, ATK +10%, MAT +10%, DEF +5%, MDF +5% Penalty: STM Cost Rate +20%, SPD -5% Found: Head to Uket, northwest of Gakar. Enter the left side of the two doored building and talk to the person once you've crafted 50 things. Weapon Name: Riot Shield Description: This odd thing may not be as strong as a chunk of metal, but at least it's easy to use. Bonus: STM Cost Rate -20%, SPD +10% Penalty: DEF -15%, MDF -15% Found: Go south from Yononan and enter the clearing in the mountains & forest. Open the chest in the northwest. ================================= Spears [W10] ================================= Weapon Name: Knight's Lance Description: A classic weapon among the military. Bonus: No bonus. Penalty: No penalty. Found: Zelbess starts with this. Weapon Name: Lance of Magus Description: A polearm that helps to focus magical energies. It isn't as useful in physical combat. Bonus: MAT +20% Penalty: ATK -10%, DEF -10% Found: Roderick starts with this. Weapon Name: Stone Spear Description: An archaic weapon better suited for physical combat than magical. Bonus: ATK +25%, DEF +10% Penalty: MAT -15%, MDF -10% Found: Head to Uket, northwest of Gakar. Enter the left side of the two doored building and talk to the person once you've crafted 25 things. Weapon Name: Warding Spear Description: This weapon is very effective at preventing foes from landing hard hits. Bonus: DEF +20%, MDF +5% Penalty: ATK -5%, MAT -10%, Accuracy -5% Found: Received from fighting the Warden. Weapon Name: Master's Lance Description: A lance that excels in every way. The main problem is the weight... Bonus: ATK +5%, MAT +10%, DEF +5%, MDF +5%, Crit. Chance +5% Penalty: STM Cost Rate +20% Found: Go to Walach and enter Rodericks house. Go to his bedroom and open the chest. ================================= Staves [W11] ================================= Weapon Name: Polished Cane Description: A smooth cane, good for those nights out on the town. Bonus: No bonus. Penalty: No penalty. Found: Albert starts with this. Weapon Name: Sage's Staff Description: A weapon favored by spellcasters. Bonus: MAT +15%, MDF +10% Penalty: HP -5%, DEF -10%, SPD -5% Found: Received from fighting Alenta. Weapon Name: Hardened Cane Description: This weapon has survived many battles. The poor balance makes attacking less effective. Bonus: DEF +10%, MDF +20% Penalty: ATK -5%, MAT -5%, Accuracy -10% Found: Go to Borast and enter the unlocked house to the southeast. Talk to the woman inside. Weapon Name: Ironshod Staff Description: The added weight makes this weapon hit hard, but makes it harder to move as well. Bonus: ATK +15%, MAT +15% Penalty: SPD -10%, Evasion -5%, Magic Evasion -5% Found: Go to Yononan and head far southeast to a lake surrounded by mountains and find a cave. Open the chest in the southeast on the first floor. Weapon Name: Traveler's Staff Description: Keep movin' on. Bonus: STM Cost Rate -20% Penalty: HP -10%, MAT -10%, SPD -10% Found: After beating Alenta, return to where you found Albert and talk to the bartender. ================================= Swords [W12] ================================= Weapon Name: Greatsword Description: A large, two-handed sword. Bonus: No bonus. Penalty: No penalty. Found: Morgan starts with this. Weapon Name: Claymore Description: While this sword's weight makes it harder to hit with, it deals a sizable amount of damage. Bonus: ATK +15%, MAT +15% Penalty: SPD -10%, Accuracy -10% Found: Received from fighting Barreos. Weapon Name: Guardian Blade Description: This weapon is hard to dodge with, but is sturdy. Even strong blows can't break it. Bonus: HP +10%, DEF +10%, MDF +10% Penalty: ATK -5%, MAT -5%, SPD -10%, Evasion -5%, Magic Evasion -5% Found: Enter Uket and talk to the woman on the east side of town. Head far southeast and walk around the oasis. Beat the boss that appears. Weapon Name: Durandal Description: A weapon of legacy, passed down through the ages. Bonus: HP Regen +10% per turn Penalty: STM Regen -5 per turn Special: Immune to the Regen status effect Found: Obtain the Guardian Blade, Monster Hunter and Ancient Fang. Return to Walach and enter Rolands house. Go upstairs and talk to his mom. Weapon Name: Executioner's Sword Description: A sword with an oversized blade. It may be poor defensively, but if it hits just right... Bonus: Crit. Chance +25% Penalty: DEF -20%, MDF -20% Found: Head to Uket, northwest of Gakar. Enter the right side of the two doored building and talk to the person once you've killed 1250 enemies. ================================= Sword & Guns [W13] ================================= Weapon Name: Saber & Pistol Description: A sword and flintlock pistol. An odd pairing. Bonus: No bonus. Penalty: No penalty. Found: Maxwell starts with this. Weapon Name: Arcanic Rifle Description: Drawing from ambient energy, this gun never needs Priming. It doesn't hit that hard or often, however. Bonus: Can use gun-related skills without using Prime first Penalty: ATK -10%, MAT -10%, Accuracy -15% Found: Enter the castle dungeon in the Yanonan region and go to the second floor. from the start, head to the different square-shaped spots in this order: Left, Up, Left, Up, Left. Open the chest. Weapon Name: Tanegashima Description: This rifle hits very hard, but it's quite heavy. Bonus: ATK +20%, MAT +20% Penalty: STM Cost Rate +20%, SPD -20%, Evasion -5% Found: Head to Uket, northwest of Gakar. Enter the right side of the two doored building and talk to the person once you've killed 500 enemies. Weapon Name: Glass Cannon Description: This lovely can hit and hit hard! You'll take damage as hard as you give it, though. Bonus: Accuracy +20%, Crit. Chance +15% Penalty: DEF -20%, MDF -20% Found: Received from fighting Leumas. Weapon Name: Pirate's Code Description: Those who fall behind... get left behind. Bonus: Evasion +10%, Magic Evasion +10% Penalty: ATK -15%, MAT -15% Found: Northwest of Walach there is a cave. This is in a chest in the center of the second floor. ================================= Whips [W14] ================================= Weapon Name: Chain Whip Description: A prehensile weapon, with a weight at the end. Bonus: No bonus. Penalty: No penalty. Found: Elena starts with this. Weapon Name: Medic's Chain Description: A weapon that enhances the wielder's spells and health. Bonus: HP +10%, MAT +10% Penalty: DEF -15%, MDF -5% Found: Enter Harran and go to the castle infirmary. Talk to the guard closest to the entrance. Weapon Name: Kusari-gama Description: A chain with a kama at the end. Difficult to defend with. Bonus: Crit. Chance +15%, Evasion +5%, Magic Evasion +5% Penalty: DEF -15%, MAT -5%, MDF -15%, SPD -10% Found: After beating Alenta and you have War in your inventory, return to Celia's hometown. Speak to the woman in the northwest of town. Weapon Name: Soul Chain Description: Grants the wielder great stamina, but this dark boon comes at a price... Bonus: STM Regen +3 per turn, STM Cost Rate -10% Penalty: HP -10%, -50% Recovery Special: Immune to the Regen status effect Found: Head to Uket, northwest of Gakar. Enter the right side of the two doored building and talk to the person once you've killed 1000 enemies. Weapon Name: Lashknife Description: An expertly crafted weapon. Using it effectively is tiring. Bonus: ATK +20%, DEF +5%, MAT +10%, MDF +5% Penalty: STM Cost Rate +20% Found: Obtain the Kageoni, Main Gauche and Rogue's Blade. Go south from Yononan and enter the clearing in the mountains & forest. Head west and speak to the woman next to the mountain path. Speak to her again and fight her. Thank you for reading, and I hope this helps you!