Mission 7: Scramble!
--------------------
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
Storm Unit: Return with shuttle AA-23
SHU AA-23: Inspect
SHU AA-23: Seized
* Bonus Points:
None
* Opponents:
Homing Mines
Gun boat squadrons
Imperial Star Destroyer
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
The homing mines are hard to take out and are lethal at first contact.
Keeping the ATR alive.
* Tips:
Head after the shuttle at full speed while firing 4 missiles at it, that way you'll only
need to hit it once with your laser in order to make it stop. The faster you can make it
stop, the shorter the distance the ATR has to travel in order to seize it. At that point
you should have 3 homing mines behind your tail. Order your wingmate to take them out.
You might want to give it a shot yourself, but it is difficult and dangerous, so watch out!
Once you are clear of the homing mines, engage any fighter which poses a threat to the ATR
(especially the T/B's and GUN's). Once the ATR is out of the area, increase your speed by
turning off the laser recharge rate and head for the buoy.
BATTLE 4: The Bothan Connection
===============================
Mission 1: Shipment to Mining Colony (Family mission)
-----------------------------------------------------
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Rendezvous with Azzameen freighters
Azzameen freighters arrive at Vergesso Asteroids
Board Vergesso Base to drop off Aeron
PREVENT: Azzameen freighters: any from being destroyed
* Bonus Points:
(0) Destroy 100% of CF XTS-A
(50) Destroy 100% of CN/I Chi [2x]
(50) Destroy 100% of CN/E Pi [3x]
(1000) Destroy FAC/2 VXO-33274
* Opponents:
System Patrol Craft
Black Sun Supa Fighter Squadrons
Viraxo Razor Fighter Squadron
Marauder Corvette
Black Sun Supa Fighters
* Difficulties:
The supa fighters might give some players a hard time?
* Tips:
This mission is fairly easy if you just remember two words: autofire mode. With your
turrets turned on in this mode you should be able to take out a lot of ships at a very high
frequency. Just target the nearest enemy and engage.
Once the job is done, go for some bonus points. No other ships will arrive in the area any
more, so you don't have to worry about a thing. Just make sure you have your shields
recharged to a reasonable level before you jump to the Rebel base, because 4 more Sup/F are
waiting for you there. Once they are taken out of commission, dock with the base ...
mission completed.
* Mission Souvenir: Black Sun Insignia
Mission 2: Reconnaissance of Imperial Convoy
--------------------------------------------
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
Convoy: Inspect All
Return with collected Data
* Bonus Points:
(25) Destroy 100% of CN/I CON-I
(25) Destroy 100% of CT [2x]
(25) Destroy 100% of CN/F CON-F
(25) Destroy 100% of CF
(25) Destroy 100% of Pr/Tk Tank
(25) Destroy 100% of CN/C Tube
(25) Destroy 100% of MOB XTS-A [2x]
(25) Destroy 100% of CF XTS-B
* Opponents:
2 Imperial Victory Star Destroyers II
2 Imperial Lancer Frigates
Imperial TIE-Advanced Fighters
Imperial Convoy
* Difficulties:
None
* Tips:
Once the convoy arrives, 2 T/A will be launched. You have 2 options: you use your charged
laser power to take them out or you leave them alone and you use the power to recharge your
shields if necessary.
Anyway, once they are destroyed (if you decide to take them on) you should start inspecting
the convoy. Set the laser recharge level to 0, that way you can inspect the convoy at the
nice speed of 150. Normally, you shouldn't experience any more trouble. You might take a
bit of fire while you are heading back to the hyperbuoy, but nothing serious if you do
evasive manoeuvers.
Mission 3: Mining Colony Under Siege: Rescue Aeron (Family mission)
-------------------------------------------------------------------
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
SHPYD Vergesso Base: Board
Return to Liberty
* Bonus Points:
(250) Destroy 100% of T/B Zeta group [2x]
(250) Destroy 100% of T/F Alpha group [2x]
* Opponents:
Super Star Destroyer
Imperial Star Destroyer
Imperial Victory Star Destroyer II
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
Imperial TIE-Advanced Squadrons
* Difficulties:
Getting Aeron off the base without dying.
* Tips:
I wonder if any tips would help here, because a part of this mission has to do with luck.
Anyway, I'll tell you how I managed to get through, but I can't guarantee it works for
everybody.
First of all, put your laser turret on defensive mode. That way it will target incoming
fighters, but also incoming torpedoes. Now divert all laser power to the engines (maintain
shields). Once the TIE's engage, don't hang around too long, just head straight for the
base, the defensive laser fire might even kill a few.
By the time you arrive at the base, you should have a bit of time to dock, without being
annoyed by enemy fire. Once you started the docking procedure make sure you set the
recharge levels of the shields and the lasers at full! In the meantime you can also switch
back to your rear gun turret (press G once) and target any incoming fighters. Remember,
it's more important to target the closest fighter that has targeted you, than it is to
target the closest enemy in general (which might be engaging some X-Wings). Try to shoot
them out of the sky as quickly as possible, because more are inbound. Keep on fighting them
off until Aeron has boarded the ship. With a bit of luck, you'll still have your shields at
a reasonable percentage (more than 100%).
Divert all the laser energy to your engines and maintain your shields. Remember to put the
turret back in defensive mode. It will provide cover while you are heading for the
hyperbuoy. With some fancy flying and a bit of luck you'll be hypering home in no time.
* Mission Souvenir: Picture of Aeron
Mission 4: Capture the Freighter Suprosa
----------------------------------------
* Craft: Y-Wing
Shield Rating: 75 SBD
Hull Rating : 40 RU
* Mission Objectives:
YT-2400 Outrider: Arrive at Kothlis
CORT Outrider: dock
MOB Suprosa: Inspect
PREVENT: MOB Suprosa: Destroy
* Bonus Points:
(250) Destroy 100% of T/B Deta group [2x]
(250) Destroy 100% of GUN Tau group
(250) Destroy INT Claw
(500) Destroy VSD Hunter
* Opponents:
Homing Mine
Imperial Victory Star Destroyer
Imperial Interdictor
Imperial Gun Boat Squadrons
Imperial TIE-Fighter Squadrons
* Difficulties:
No big obstacles in this mission, maybe the INT gives some people a headache.
* Tips:
This is one of those slow paced missions again, because of the Y-WING (you might have
noticed that I'm not so fond of flying an Y-WING). Disabling the MOB shouldn't be a
problem. Just make sure you stop firing in time, since your wingmates will continue to fire
at the MOB for a while and that might destroy it.
Once you made the jump, head for the interdictor. This is your responsibility! Your
wingmates do little or nothing. Link your ion cannons and laser weapons and make attack
runs with intervals in between them to recharge your shields. I usually attack the weapons
systems on an interdictor, that way I will encounter fewer defensive laser fire in later
attack runs and I do the damage I need to do. If you happen to be attacked by a GUN or T/F,
take them out first, then proceed with the INT. Once it's shields are down, it'll make a
run for it.
Mission 5: Abandon Rebel Base at Kothlis
----------------------------------------
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
CRV Razor: complete mission
CRS Liberty must escape Kothlis
SHU Fey'lya's Pride: complete mission
PREVENT: CRV Razor: Destroy
* Bonus Points:
(250) Destroy 100% of ATR Talon group
(250) Destroy ISDII Avenger
(500) Destroy VSD Hunter
(1000) Destroy 100% of Imperial Starfighers
* Opponents:
Imperial Super Star Destroyer
Imperial Star Destroyer II
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
6 Imperial Assault Transports
* Difficulties:
Keeping the CRV Razor alive and well.
* Tips:
I must say that the Rebellion has a lack of brain cells from time to time. If I had to lead
this mission, I would let the SHU land on the Liberty in the first place and head out of
there (without all the base transfer nonsense). Now you've got to defend the CRV also,
which isn't an easy task.
The key to succes in this mission is to take out the ATR's in time. They pose the biggest
threat to the CRV and must be taken out immediatly. Once this job is done, return to your
dogfights with the TIE's. Make sure the CRV keeps clear of T/B fire. After the CRV has
left the area, the mission is as good as done. The CRS Liberty shouldn't have such a hard
time escaping.
Mission 6: Protect Imperial Computer
------------------------------------
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
CRS Independance: complete mission
Protect Imperial Computer
* Bonus Points:
(250) Destroy 100% of Imperial Starfighters
(1000) Destroy ISDII Avenger
* Opponents:
Imperial Gun Boats
Imperial Super Star Destroyer
Imperial Star Destroyer II
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
None
* Tips:
Once you arrive at the CRV, take on the GUN's immediatly. While you are dogfighting with
them, the ISDII Avenger should arrive and launch some TIE's. The ISDII can be taken out,
but not before it has boarded the CRV, so concentrate your fire on the TIE's for now.
Make sure the E-POD isn't destroyed and follow the other craft into hyperspace. The ISDII
will follow and the SDS Executor will join the battle. Engage the TIE's and in your spare
time you can take down the ISDII. Handle it like you would handle any other ISD: take out
both shield generators first and then shred it into little pieces.
If you have difficulties comleting this mission, I suggest flying the B-Wing instead of the
X-Wing. It has greater fire power, a bigger torpedo/missile load and is an excellent dog-
fighter. The ion cannons that are installed on this baby might also come in handy if you
want to disable the ISDII.
BATTLE 5: Mustering the Fleet
=============================
Mission 1: Protect Alliance-Smuggler Meeting
--------------------------------------------
* Craft: Z-95 Headhunters
Shield Rating: 20 SBD
Hull Rating : 14 RU
* Mission Objectives:
Saloon: mission complete
LT 3000 Raw Deal: Board
PREV: MUTR Saloon: Destroy
* Bonus Points:
(500) Destroy M/CRV Vulture
* Opponents:
Marauder Corvette
Toscan Fighters
Y-Wings
Gun Boats
Scout Craft
Imperial Star Destroyer II
Imperial TIE-Interceptors
* Difficulties:
None
* Tips:
I repeat: do not go head-to-head with the Z-95, since it's an extremely weak craft. The
success of this mission depends on your dogfighting skills. If you do experience
difficulties completing this mission, spend some more time in the combat simulator.
Mission 2: Attack Imperial Convoy
---------------------------------
* Craft: Y-Wing
Shield Rating: 75 SBD
Hull Rating : 40 RU
* Mission Objectives:
Capture Convoy's Cargo
PREV: Minimize the loss of civilian life
* Bonus Points:
(25) Inspect FRT Toburik Haulers [2x]
(25) Inspect CTRNS Toburik Haulers
(25) Inspect Xiy/T Toburik Haulers [2x]
(750) Captured 100% of the Cargo
* Opponents:
2 Xiytiar Transports and the rest of the convoy
8 Hurrim Preybird Fighters
2 Skipray Blastboats
Imperial TIE-Interceptors
* Difficulties:
Frustrating mission, since you need to have a bit of luck.
* Tips:
The mission itself isn't that hard, you can easily kill every opponent with your Y-Wing.
The frustrating thing is that you seem to be the only one fighting. I once killed 7 of
the Pry/F but the 8th one managed to destroy another craft of the convoy. What are your
wingmates doing? Sightseeing?
Once you've stopped the Pry/F you will still experience the same frustration when engaging
the T/I's. Ok, so you can order your wingmates to engage your target, but they don't seem
to listen. So, once again it's all up to you. The downpart is that the Y-Wing isn't
terribly fast and you can't be everywhere at the same time, so ... let's hope you have some
luck.
Mission 3: Break Emon Out of Brig (Family mission)
--------------------------------------------------
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Search the containers for the bomb
Rescue Emon
Return to Dunari's Casino
PREVENT: MUTR Deadman's Hand: Destroy
* Bonus Points:
None
* Opponents:
Imperial TIE-Fighter Squadron
Large Gun Emplacements
Imperial TIE-Fighter Squadron
Imperial Gun Boats
1 System Patrol Craft
* Difficulties:
None
* Tips:
Once you arrive at the first station, start taking out the T/F. They shouldn't be too much
a problem. Once they are taken out, start inspecting the containers. The bomb is in one
of the Pr/Tk's, so check them out first! After you made the pick-up head for the base where
Emon is located.
Move in closer and drop the cargo between 1 and 1,5 clicks from the base. Don't be alerted
by the presence of the T/F's or G/P's, they won't attack until the bomb has exploded. Once
the bomb explodes engage every craft that poses a threat to the MUTR. These will be the
TIE's and the G/P's in the beginning and later on some GUN's. You can take the SPC out in
your spare time.
Most of your adversaries are a lot weaker than the Otana, so you shouldn't experience any
problems. If you do, change your dogfighting tactics with the Otana.
* Mission Souvenir: Dunari's Casino Luxury Pass
Mission 4: Protect Smuggler Retreat
-----------------------------------
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
Casino Personnel: 100% Escaped
PREVENT: CAS Dunari's Rest: Destroy
* Bonus Points:
(100) Inspect ISDII Corruptor
(100) Inspect M/FRG Cerebus
(1000) Destroy STRKC Lament
* Opponents:
Imperial Gun Boats
Imperial Star Destroyer II
Imperial Strike Cruiser
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
Escorting the shuttles and other transport craft of the personnel.
* Tips:
First take out all the gun boats. By the time you are finished with them, the TIE's should
be well underway to intercept the escaping personnel, so head for the ones that pose the
biggest threat to them. Once these threats have been eliminated, several more fighters will
come your way. Just hold them off, in the meantime the B-Wings should have destroyed the
STRKC. At a certain point the waves of fighters just come to a stop, that means that you've
completed the mission succesfully.
Mission 5: Rescue Smugglers
---------------------------
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
Escort the shuttle to safety
PREVENT: SHU Merte: Destroy
* Bonus Points:
None
* Opponents:
Hurrim Prey Fighters
Hurrim Muurian Transport
* Difficulties:
Keeping the shuttle in one piece.
* Tips:
This a patheticly, difficult mission, you are heavily outnumbered (2 to 14 or something)
and you have little time to protect a weak craft like a SHU. The key is not to engage
every Pry/F until he's completely destroyed. You'll have to engage multiple craft at once
in order for them to break off their attack on the SHU (and to draw some of their attention
towards you ... gulp!). Also don't wander off, don't let any of the Pry/F lure you away
from the SHU or you'll have to restart the mission.
Once the shuttle enters hyperspace, follow it. Once in the asteroid field, it'll stop for
a moment in order to disable a homing device. The Hurrim will attack one last time. The
best way to handle the situation is by drawing all of the attention to you, by attack the
MUTR. This should give the shuttle a chance to flee.
Mission 6: Recover Family Data Core (Family mission)
----------------------------------------------------
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Search Containers for Datacore
Emkay must retrieve the Datacore
Retrieved Datacore: 100%
Return to the Liberty
Transfer the Datacore to Emon
PREVENT: MK-09 Emkay: Destroy
PREVENT: FRS Andrasta: Destroy
* Bonus Points:
None
* Opponents:
Raider T-Wings
* Difficulties:
Keeping the Andrasta or Emkay alive and even that is easy.
* Tips:
Search for the datacore in one of the CN/K's and drop of Emkay. T-Wings should arrive
shortly after you dropped him off. Engage the T-W's at once. Take out as many targets as
fast as you can, but be on the lookout for fighters which attack the FRS Andrasta or Emkay.
Your own shields can take a beating, they can't!
My experience with this mission learned me that most fighters go after the Andrasta, I
haven't seen a single T-W go after Emkay. Which is kind off weird since he has the weakest
defence. The T-Wings aren't a match for the shielding and firepower of the Otana on top of
that, they are the only fighters that'll oppose you in this very easy mission.
After you jump back to the liberty, remember to dock with the Andrasta to transfer the
Datacore.
* Mission Souvenir: Bothan Spynet Honorary Membership
Mission 7: Attack Pirate Base
-----------------------------
* Craft: B-Wing
Shield Rating: 100 SBD
Hull Rating : 60 RU
* Mission Objectives:
Destroy the Static Defences
The FRG Jericho must return to the Liberty
Rescue Advisory Board Members
Golov Nakhym Captured
* Bonus Points:
(0) 100% of MOB Vemmer has been boarded
(250) Destroy PLT/1 Hurrim Base
(850) Destroy ISDII Corrupter
* Opponents:
Laser Batteries
Warhead Launcher
Hurrim Prey Fighters
Hurrim Marauder Corvettes
Hurrim XQ1 Platform
Imperial Star Destroyer II
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
Keeping the FRG alive if you don't take out the M-CRV's in time.
* Tips:
Let your wingmates attack both M-CRV while you take out the static defences. Most of the
statics don't pose a real threat as long as you aim for the turrets which are on top of the
asteroid. Keep an eye on your wingmates' progress with the attack on the M-CRV's, so you
can dispatch them to attack the second one.
Once you've taken out the statics, concentrate on the Pry/F. Attack the base once the
fighters don't pose a threat to you any more. I suggest you aim for the laser turrets
first, but don't use your torpedoes just yet. You should be able to disable the base
without using them. In the meantime, the Imperial forces should have arrived, but don't
worry too much about them just yet. Keep an eye on the shuttle that leaves the base. You
should ID it and disable it as soon as possible, because some of the other fighters shoot at
it with regular laser fire. If you are too late, there is a fair chance that the shuttle is
destroyed.
Once all that is done, you should head for the ISDII, the TIE's won't give you a hard time
and if they do, kill them. Target the shield generators with your torpedoes and finish the
job with some ion/laser fire. Once the shields are down, you shouldn't have any more
troubles. Attack it with all you've got (remember to use your ion cannons in this situation
too, you can disable an ISD II faster than you can destroy it). Once you are heading back
home, you can take out the platform as well.
BATTLE 6: The Darkest Hour
==========================
Mission 1: Meet with Bothan Delegation
--------------------------------------
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
Drive off any hostile forces
DREAD Tal'cara: complete mission
SHU Jade: complete mission
* Bonus Points:
(250) Destroy M-CRV Intruder
(750) Destroy 100% of Mercenary Starfighters
* Opponents:
Skipray blastboats
Marauder Corvette
Authority IRD's
* Difficulties:
Nothing in particular, it's just that something always tends to go wrong the first few
times. If you are on time for this, you are too late for that, ...
* Tips:
Once you entered the mission area, do a 90° turn, that's were the DREAD and his escorts will
arive. Once they launch the shuttle, store it in one of the target presets (eg. Shift-F5).
Engage the S/B's once they arrive. Before you can attack the S/B's themselves, try to take
out a few of the torpedoes launched at the DREAD. It does take most of them out himself,
but this will make the task at hand easier.
Because off the limited offensive capabilities of the A-Wing, you won't be able to take out
many S/B's before you have to divert your attention to some incoming IRD's, which go after
the shuttle. Once the M-CRV arrives, you should start heading for the shuttle, that way
you can intercept the IRD's in time. In the meantime, you should let your wingmate attack
the M-CRV, since his turbolasers do a lot of damage to the FRG.
Once the IRD's are taken out, head back toward the FRG and start attacking the M-CRV. This
is not easy because of the specific weaknesses of the A-Wing. Evasive manoeuvering is
essential and even then the task at hand is difficult. Once the M-CRV has been taken out
go and inspect the E-POD. Make sure the S/B doesn't pick it up, once it's inspected you
should start defending the SHU Jade (the meeting should be over by now) but also the SHU
Compassion. You should definetly be spending more time defending the Compassions, since
more fighters seem to engage it!
Mission 2: Locate Mercenary Base (Family mission)
-------------------------------------------------
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Fly to Mercenary Base for reconnaissance
Return to the Liberty with coordinates
B/CRS Redhawk: Board
Inspect Mercenary Base
* Bonus Points:
(1000) Destroy 100% of Mercenary Starfighters
* Opponents:
Bulk Cruiser (Does not attack)
Mercenary Prey Fighters
2 Imperial Star Destroyers
2 Imperial Star Destroyers II
Imperial TIE-Fighters
Imperial TIE-Interceptors
Authority IRDs
Mercenary Authority IRDs
* Difficulties:
Defending your ship when docked.
* Tips:
You should know the drill by now. Fly in and dock with the B/CRS and put your shields and
laser at full recharge rates. Once the Pry/F arrive you should go to the rear gun turret
and attack them. Just do enough damage so the fighters will break of their attack, then
switch to another target which is still firing at you! Once Aeron has downloaded the
transport logs, head out of there with shields at maintenance level and lasers at an
increased recharge rate. Now that you are in mid-air (eeuh, space) you can easily take out
all the Pry/F.
Once you make the jump into hyperspace, you'll arrive at an Imperial "target-practice". Put
your lasers on defensive fire mode and start flying toward the ISD's in the back, because
that's where the re-calculated nav buoy will appear.
Once you are back, dock with the platform ... same story as above. There is one big
advantage though. The IRD are much more fragile than the Pry/F, and therefore should be
easier to take out.
Now you can hyper to the mercenary base ... which once was the Azzameen home base. The
mercenary IRDs shouldn't be too much of a problem. Remember that ships that are leaving
the hangar, don't engage the enemy yet. That way, you can take out all the IRDs before they
even managed to fire a single shot at you.
* Mission Souvenir: Mercenary Pilot's Jacket
Mission 3: Raid Mercenary Base
------------------------------
* Craft: B-Wing
Shield Rating: 100 SBD
Hull Rating : 60 RU
* Mission Objectives:
Destroy all Mercenary Fighters
ATR Storm: dock
Azzameen Home: must be secured
* Bonus Points:
(200) Inspect SHU Soro-Suul
(800) Destroy 100% of Mercenary Starfighters
(800) Destroy M-CRV Plague
* Opponents:
Mercenary Gun Emplacements
Mercenary Bulk Cruiser
Mercenary Cloakshape Fighters
Mercenary Prey Fighters
Mercenary Authority IRDs
Mercenary Marauder Corvette
Maybe some other thay I may have missed
* Difficulties:
Making sure the Otana doesn't get shot during the docking procedure.
* Tips:
Once you arrive at the base, let your squadron take out the GPLT's, while you take on the
fighters together with the X-Wings. Once that is done, let them engage the B/CRS, go and
help them if you get the chance (but don't waste all your torpedoes on it). The ATR Storm
should arrive right about now, so engage any fighter that poses a threat.
After a while the M-CRV should arrive, let your squadron, except the Otana, attack it.
Aeron needs to disarm the bomb on the base, so letting her engage the M-CRV is not such a
good idea. After this job is done, engage the remaining fighters.
You must make sure that the Otana does not get hit by enemy fire during the docking
procedure. If this happens, it will cancel the docking and start shooting at the base.
Since the bomb won't be disarmed, you know you will lose the mission. Restart.
* Mission Souvenir: Azzameen Family Crest
Mission 4: Rescue Bothan Spies
------------------------------
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
All Bothans must be located
One Bothan ship must escape
INT Grappler: must be driven off
* Bonus Points:
(250) Destroy INT Grappler
(250) Destroy ISII Accuser
(500) All Bothans escape to Alliance territory
* Opponents:
Imperial Interdictor
Imperial Star Destroyers II
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
Getting the Bothans out of the region.
* Tips:
Once you arrive, start IDing the convoy immediatly. Once that is done, head for the INT and
engage it (don't worry too much about the TIE's, unless one of them is giving you a hard
time). Once you've managed to destroy or drive off the INT, concentrate on the remaining
TIE's, especially the T/B are a big threat for the convoy. If you don't let any slip
through, you should be able to complete this mission with relative ease.
Mission 5: Steal Imperial Shuttle
---------------------------------
* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Shuttle Tyderium must be located
SC/2 Outpost: Board
Shuttle Tyderium must be captured
PREVENT: CORT Sabra from being ID'd.
* Bonus Points:
None
* Opponents:
Imperial Star Destroyer II
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
Keeping the shuttle in one piece.
* Tips:
The first part of the mission is easy, just always target the closest enemy fighter/ship and
avoid it. After you have jumped into hyperspace, fly around the station to determine the
location of the SHU. Now dock with the space colony (and bump into a ship or 2). Once the
SHU has been captured, call for reinforcements. There are a lot of TIE's out there and you
can't handle them all by yourself. You must make sure that the T/B don't destroy the SHU.
After that's done, you shouldn't experience any more troubles.
- Alternative method of completing the mission -
Instead of docking with the station, pick up the shuttle (like you pick up cargo) then fly
out of the station at full speed (dumping all shields and laser power) ... that way you can
stay clear of the bombers. Once you are in range of the jump point, drop the shuttle and
continue to fly forward at full speed.
Once you are about 20km away from the station turn around (but fly AROUND the bombers or
you'll be ID'ed). Then dock with the station (in order to complete the mission objective)
while you are docked, recharge cannons and shields to full. Once that is done, head out of
there (again at full speed, dumping all energy to the engines).
With some fancy flying you should easily make it to the jump point.
Mission 6: Escort Rebel Fleet
-----------------------------
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
Defiance Task Group: Arrive at Sullust
Independence Task Group: Arrive at Sullust
PREVENT: Defiance Task Group: Any destroyed
PREVENT: Indepedence Task Group: Any destroyed
* Bonus Points:
(100) Destroy CRKC Nexus
(100) Destroy CRKC Xerxes
(200) Destroy VSD Vagrant
(250) Destroy VSDII Protector
(500) Destroy ISDII Immortal
* Opponents:
2 Imperial Carrack Cruisers
Imperial Victory Star Destroyer
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
Imperial Gun Boats
2 Imperial Victory Star Destroyers II
Imperial Star Destroyer II
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
Getting the Independence home.
* Tips:
The key to this mission is taking out all craft carrying warheads. This means: T/B and
GUNs. Concentrate all your fire on them.
The first part of the mission, defending the Defiance, is pretty easy. You have some
fighter resistance, but all the T/B are easy to take out. Once the GUNs arrive, take them
out as well. Around this time, the CRS Defiance should be hypering out of there. Once it's
out of there, do the same.
Reload you warheads on the CRS Liberty and continue the mission.
This is the more difficult part of the mission. The Independence is already in pretty bad
shape and under heavy attack. The problem is that you can't concentrate on the T/B (not
even with your missiles), if you do, you'll get shot down by incoming T/F and T/I. Once
the first wave of fighters has passed, things get a little easier. You can take out the T/B
from a certain range from the CRS, before the pose a threat. The downpart is that on one
point or another you'll get fighters behind you, leaving you with a difficult choice:
should I continue my pursuit/interception of the T/B, securing the safety of the CRS or
should I engage my attackers and leave the T/B on an intercept course with the Independence?
Even I can't answer that one ... it's a difficult choice.
Remember that you can fly in for repairs and reloads, but you have little time in between
the waves, so make sure you don't compromise the mission by doing so.
Mission 7: Family Reunion (Family mission)
------------------------------------------
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Rendezvous at Azzameen Home
Meet with Uncle Antan
Kessel Station: Must be boarded
Locate Tomaas and Galin
Fly to Kessel
Escape back to the Liberty
PREVENT: FRS Andrasta: Destroy
* Bonus Points:
None
* Opponents:
Imperial Star Destroyer II
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Advanced Squadrons
Laser Batteries
* Difficulties:
None
* Tips:
I guess it's pretty obvious we're dealing with a trap here. Once you are on the Kessel
station the ISD II should arrive and launch some TIE's. All you have to do is go through
your regular dogfighting routines until Dunari arrives. Once he arrives, head for the nav
buoy, putting your laser turret on defensive mode (or you can keep it in autofire mode, as
you prefer).
Once you made the jump, you'll be in an asteroid field with some LAS/BAT's. The ISD II will
continue pursuit, so you'll get some more TIE's after you (incl. T/A's). Just dump all your
laser power to the engines and head for the buoy. The pursuing TIE's and the LAS/BAT aren't
a real threat any more!
This is the last family mission in X-Wing Alliance, which is a shame actually. One extra
mission would have been nice (pay-back time for dear uncle Antan).
* Mission Souvenir: Liquid Galaxies
BATTLE 7: The Battle of Endor
=============================
Mission 1: Battle of Endor
--------------------------
* Craft: Millenium Falcon
Shield Rating: 264 SBD
Hull Rating : 102 RU
* Mission Objectives:
Imperial Starfighters: First wave destroyed
PREVENT: CRS Independence: Destroy
PREVENT: FRG Redemption: Destroy
* Bonus Points:
None
* Opponents:
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
* Difficulties:
None
* Tips:
Again, all you have to do is some dogfighting. That's something you'll have to do for
yourself. Basically, all you have to do is target the closest enemy craft and start
shooting at it (make sure you use the laser turret, it's there for something).
Keep in mind that there is a time limit on this mission!
Mission 2: That Thing's Operational
-----------------------------------
* Craft: Millenium Falcon
Shield Rating: 264 SBD
Hull Rating : 102 RU
* Mission Objectives:
SSD Executor: Bridge tower knocked out
PREVENT: CRS Independence: Destroy
* Bonus Points:
None
* Opponents:
Imperial Super Star Destroyer
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
* Difficulties:
None
* Tips:
Don't mind the TIE's too much, but don't neglect them either. Attack them if they attack
you, otherwise keep focused on the shield generators of the SSD. Order all your wingmates
to attack the shield generators too. Once they are knocked out, the SSD will go down!
Keep in mind that there is a time limit on this mission!
Note: If you are playing version 2.01 you could have difficulties completing the mission
because the Independance gets shot down every time, try playing a different version of the
game. If you play with version 1.0 (the version I played), you won't experience this
problem.
Mission 3: The Shield is Down
-----------------------------
* Craft: Millenium Falcon
Shield Rating: 264 SBD
Hull Rating : 102 RU
* Mission Objectives:
Death Star fighter screen: cleared
Reach rally point
ISD II Vehement: Destroy
* Bonus Points:
None
* Opponents:
Imperial Star Destroyer II
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
* Difficulties:
Reaching the rally time might be a problem
* Tips:
The first time I played this mission, I didn't reach the rally point. So the time limit is
the real problem in this mission. I suggest you concentrate your fire on the TIE's. The
ISD II will be taken out eventually by Y-Wings, they don't need your help. Don't forget to
rerout the energy from the lasers & shields to the engines if you have to engage an enemy
which is further away or need to reach the rally point and you don't have much time left.
Keep in mind that there is a time limit on this mission!
Mission 4: Death Star Tunnel Run
--------------------------------
* Craft: Millenium Falcon
Shield Rating: 264 SBD
Hull Rating : 102 RU
* Mission Objectives:
Escape Death Star's Destruction
Destroy Reactor Core
* Bonus Points:
(1000) Destroy superlaser lens
* Opponents:
Imperial TIE-Fighters
Imperial TIE-Interceptors
Imperial Zero-G Stormtroopers
* Difficulties:
Flying through the Death Star will give you a headache for sure!
* Tips:
The fighters which are trailing you aren't really the problem. It's the flying itself that
poses the problem. Lot's of obstacles which can be hard to dodge or destroyed in time.
This mission will have to be played over ... and over ... and over again.
It may be a good tactic to destroy a lot of the obstacles on the primary escape route BEFORE
you enter the reaction core. That way, you'll have less difficulties escaping in time.
Once you reach the reactor, shoot 2 missiles at the power regulator (just for fun) and head
back the way you came in ... this will give you some slack while escaping. Some people
mailed me that they have difficulties taking out the core, well I find that strange. I had
to play the mission several times and I had quite a lot of difficulties, but I was always
able to destroy the core without any troubles.
- Problems destroying the core? -
This little tip from RougeAce@aol.com should solve the question: What part is the reactor
core?
When you enter the reactor area, you need to press the "," (comma) key to target the
reactor. You will know that you have done it right when the word "Reactor" appears in the
CMD at the bottom of the screen. Fire two missiles (one doesn't always do the trick) and GET
THE HECK OUT!!!
This was sent to me by Michael (Huntsman) (wizard@eclipse.co.uk):
There is a bug it seems in that, BUT time does not seem to be to major. I found that the
problem was if I had a solid lock with torpedoes before firing they hit the reactor half way
up on it, and there is does not seem to damage it.
However if I dumb fire them at the base that worked fine. Odd, might be a bug, but if you
fire when you get the tone for torpedo lock it does not do ANY damage. It goes down to 75%
when wedge hits it... As long as you dumb fire at the base where the blue core of it is up
it goes....
Also take caution if you want to take out the superlaser lens. There will still be
laserrays in the shaft. If it hits you, you are dead.
Once the reactor is out, you should head out at a high speed (+80-85 or something),
otherwise you'll be destroyed by the explosion of the Death Star. Also make sure you head
out the right way! I once took a wrong turn, deviating from the primary escape route. I
ended up in a black void space ... and I could see the lenses of the death star weapon, but
there was no way out. I was able to keep on flying ... probably an error of some sort.
Abbreviations Reference
=======================
This section includes all the starfighters, starships, mines, containers, ... you will
encounter in Star Wars: X-Wing Alliance. The abbreviations are the same as displayed on
your HUD's CMD during gameplay. The info will be given to you in this way:
Name (Abbreviation) ...................... Shield rating / Hull rating
Armament
--------
Asteroid Laser Battery (LAS BAT) .................. 200 SBD / 95 RU
Asteroid Warhead Launcher (W LNCHR) ............... 200 SBD / 95 RU
Gun Emplacement (GPLT) ............................ 80 SBD / 28 RU
Homing Mine B (HM/2) .............................. 08 SBD / 02 RU
Large Gun Emplacement (G/P) ....................... 80 SBD / 19 RU
Large Gun/Warhead Emplacement (GW/P) .............. 08 SBD / 02 RU
Proximity Mine A (PM/1) ........................... 08 SBD / 02 RU
Proximity Mine B (PM/2) ........................... 08 SBD / 02 RU
Containers
----------
Cargo Cannister (C/C) ............................. 40 SBD / 16 RU
Class A Container (CN/A) .......................... 120 SBD / 36 RU
Class B Container (CN/B) .......................... 100 SBD / 36 RU
Class C Container (CN/C) .......................... 160 SBD / 16 RU
Class D Container (CN/D) .......................... 40 SBD / 28 RU
Class E Container (CN/E) .......................... 56 SBD / 36 RU
Class F Container (CN/F) .......................... 120 SBD / 36 RU
Class G Container (CN/G) .......................... 120 SBD / 36 RU
Class H Container (CN/H) .......................... 40 SBD / 36 RU
Container Hangar (CN/Hgr) ......................... 200 SBD / 76 RU
Class I Container (CN/I)........................... 120 SBD / 36 RU
Container Type J (CN/J) ........................... 120 SBD / 44 RU
Container Type K (CN/K) ........................... 40 SBD / 16 RU
Container Type L (CN/L) ........................... 40 SBD / 16 RU
Pressure Tank (Pr/Tk) ............................. 80 SBD / 16 RU
Droids
------
Astromech Droid (R2-D2) ........................... 00 SBD / 02 RU
Emkay (MK-09) ..................................... 00 SBD / 02 RU
Zero-G Stormtrooper (ZG/S) ........................ 00 SBD / 02 RU
Zero-G Utility (ZG/U) ............................. 00 SBD / 02 RU
Freighters
----------
Bulk Freighter (FRT) .............................. 200 SBD / 140 RU
Cargo Ferry (CARG) ................................ 160 SBD / 92 RU
Cargo Freighter (CF) .............................. 320 SBD / 36 RU
Cargo Tanker (CT) ................................. 320 SBD / 92 RU
Container Transport (CTRNS) ....................... 320 SBD / 268 RU
Freighter Type C (Frt/C) .......................... 232 SBD / 156 RU
Freighter Type H (Frt/H) .......................... 248 SBD / 148 RU
Freighter Type K (Frt/K) .......................... 240 SBD / 160 RU
Mobquet Transport (MOB) ........................... 240 SBD / 160 RU
Modified Action Transport (M/TRN) ................. 220 SBD / 152 RU
Modular Conveyor (CNVYR) .......................... 256 SBD / 152 RU
Medium Transport (MTRNS) .......................... 240 SBD / 160 RU
Star Galleon (STARG) .............................. 320 SBD / 228 RU
Suprosa (MOB) ..................................... 2240 SBD / 168 RU
Xiytiar Transport (Xiy/T) ......................... 256 SBD / 156 RU
Mines
-----
Mine Type A (Mn/T1) ............................... 00 SBD / 01 RU
Mine Type B (Mn/T2) ............................... 00 SBD / 01 RU
Mine Type C (Mn/T3) ............................... 00 SBD / 01 RU
Platforms
---------
Asteroid Mining Unit (AMU) ........................ 960 SBD / 60 RU
Asteroid Hangar (R&D FC) .......................... 2560 SBD / 2272 RU
Cargo Facility 1 (C/F1) ........................... 1280 SBD / 752 RU
Cargo Facility 2 (C/F2) ........................... 2880 SBD / 1360 RU
Dunari's Rest (CAS) ............................... 1600 SBD / 1360 RU
Comm Relay (C/RLY) ................................ 1600 SBD / 752 RU
Derilyn Platform (D/P) ............................ 1920 SBD / 1056 RU
Deep Space Manufacturing Facility (FAC/A) ......... 1920 SBD / 1520 RU
Azzameen Family Base (AZZ) ........................ 1920 SBD / 1664 RU
Family Repair Yard (RY/2) ......................... 1600 SBD / 1904 RU
Golan One (G/1) ................................... 3200 SBD / 1520 RU
Golan Three (G/3) ................................. 8000 SBD / 3040 RU
Golan Two (G/2) ................................... 6400 SBD / 2272 RU
Imperial Research Center (IRC) .................... 2560 SBD / 7616 RU
Imperial Complex (FAC/2) .......................... 864 SBD / 800 RU
Pirate Shipyard (SHPYD) ........................... 1024 SBD / 1168 RU
XQ1 Platform (PLT/1) .............................. 2560 SBD / 1216 RU
XQ2 Platform (PLT/2) .............................. 2560 SBD / 1216 RU
XQ3 Platform (PLT/3) .............................. 2560 SBD / 1216 RU
XQ4 Platform (PLT/4) .............................. 2560 SBD / 1216 RU
XQ5 Platform (PLT/5) .............................. 2560 SBD / 1216 RU
XQ6 Platform (PLT/6) .............................. 2560 SBD / 1216 RU
Processing Plant (PP) ............................. 640 SBD / 368 RU
Rebel Platform (BASE) ............................. 3200 SBD / 1824 RU
Repair Yard (REPYD) ............................... 9600 SBD / 4560 RU
Sensor Array (S/ARY) .............................. 1600 SBD / 752 RU
Ship Yard (SHPYD) ................................. 9600 SBD / 4560 RU
Space Colony 1 (SC/1) ............................. 1280 SBD / 752 RU
Space Colony 2 (SC/2) ............................. 1120 SBD / 752 RU
Space Colony 3 (SC/3) ............................. 1120 SBD / 1056 RU
Satellites
----------
Type 1 Navigation Buoy (BUOY) ..................... 00 SBD / 02 RU
Type 2 Navigation Buoy (BUOY) ..................... 00 SBD / 02 RU
Hyperspace Navigation Buoy (BUOY) ................. 00 SBD / 02 RU
Probe Capsule (PROBE) ............................. 00 SBD / 02 RU
Probe 1 (PROBE/1) ................................. 00 SBD / 02 RU
Rendezvous Buoy (BUOY) ............................ 00 SBD / 02 RU
Communications Satellite *3 Types* (SAT) .......... 00 SBD / 02 RU
Starfighters
------------
Authority IRD (IRD) ............................... 35 SBD / 18 RU
RZ-1 A-Wing (A-W) ................................. 50 SBD / 14 RU
B-Wing (B-W) ...................................... 100 SBD / 60 RU
Cloakshape Fighter (Clk/F) ........................ 96 SBD / 28 RU
Firespray Attack Ship (FRS) ....................... 106 SBD / 62 RU
Alpha Class Xg-1 Assault Gun Boat (GUN) ........... 100 SBD / 28 RU
Missile Boat (MIS) ................................ 120 SBD / 19 RU
Pinook Fighter (Pnk/F) ............................ 25 SBD / 14 RU
Planetary Fighter (Plt/F) ......................... 40 SBD / 14 RU
Preybird Fighter (Pry/F) .......................... 46 SBD / 18 RU
Persuer Enforcement Ship (PES) .................... 100 SBD / 60 RU
R-41 Starchaser (R-41) ............................ 30 SBD / 14 RU
Razor Fighter (RzR/F) ............................. 38 SBD / 20 RU
Skipray Blastboat (S/B) ........................... 102 SBD / 61 RU
Supa Fighter (Sup/F) .............................. 80 SBD / 38 RU
TIE-Advanced (T/A) ................................ 40 SBD / 14 RU
TIE-Bomber (T/B) .................................. 00 SBD / 28 RU
TIE-Defender (T/D) ................................ 100 SBD / 14 RU
TIE-Experimental M1 (T/e1) ........................ ?? SBD / ?? RU
TIE-Experimental M2 (T/e2) ........................ ?? SBD / ?? RU
TIE-Experimental M3 (T/e3) ........................ ?? SBD / ?? RU
TIE-Experimental M4 (T/e4) ........................ ?? SBD / ?? RU
TIE-Experimental M5 (T/e5) ........................ ?? SBD / ?? RU
TIE-Fighter (T/F) ................................. 00 SBD / 09 RU
TIE-Interceptor (T/I) ............................. 00 SBD / 16 RU
Toscan Fighter (TOS) .............................. 68 SBD / 23 RU
T-Wing (T-W) ...................................... 20 SBD / 14 RU
T-65C A2 X-Wing (X-W) ............................. 50 SBD / 20 RU
BTC-A4 Y-Wing (Y-W) ............................... 75 SBD / 40 RU
Z-05 Headhunter (Z-95) ............................ 20 SBD / 14 RU
Starships
---------
Assault Frigate (A/FRG) ........................... 2240 SBD / 976 RU
Bulk Cruiser (B/CRS) .............................. 1760 SBD / 912 RU
MC80a Calamari Cruiser (CRS) ...................... 3840 SBD / 1824 RU
Winged Calamari Cruiser (WCRS) .................... 3840 SBD / 1824 RU
Carrack Cruiser (CRKC) ............................ 880 SBD / 480 RU
Corellian Gunship (GSP) ........................... 416 SBD / 176 RU
Corellian Corvette (CRV) .......................... 400 SBD / 188 RU
Dreadnaught (DREAD) ............................... 1920 SBD / 1056 RU
Escort Carrier (ESC) .............................. 1600 SBD / 912 RU
Imperial Research Ship (???) ...................... 1600 SBD / 4864 RU
Imperial Class Star Destroyer (ISD) ............... 4800 SBD / 2272 RU
Imperial Class Star Destroyer II (ISDII) .......... 5760 SBD / 2272 RU
Interdictor Im-418 (INT) .......................... 2240 SBD / 960 RU
Lancer Frigate (L/FRG) ............................ 576 SBD / 304 RU
MC40a Light Calamari Cruiser (CRL) ................ 1696 SBD / 784 RU
Marauder Corvette (M-CRV) ......................... 1920 SBD / 912 RU
Modified Frigate (M/FRG) .......................... 800 SBD / 384 RU
Modified Corvette (M/CRV) ......................... 400 SBD / 228 RU
Nebulon-B Class Frigate (FRG) ..................... 960 SBD / 448 RU
Passenger Liner (LINER) ........................... 320 SBD / 752 RU
Super Star Destroyer (SSD) ........................96000 SBD /45712 RU
Strike Cruiser (STRKC) ............................ 1600 SBD / 752 RU
Victory Class Star Destroyer (VSD) ................ 3200 SBD / 1520 RU
Victory Class Star Destroyer II (VSDII) ........... 2880 SBD / 1360 RU
Transports
----------
Assault Shuttle (A/S) ............................. 180 SBD / 85 RU
Gamma Class ATR-6 Assault Transport (ATR) ......... 200 SBD / 142 RU
Corellian Transport YT-1300 (CORT) ................ 120 SBD / 76 RU
Corellian Transport YT-2000 (CORT) ................ 320 SBD / 114 RU
Corellian Transport YT-2400 (CORT) ................ 248 SBD / 102 RU
Delta Class JV-7 Escort Shuttle (E/S) ............. 120 SBD / 85 RU
Beta Class ETR-3 Escort Transport (ETR) ........... 250 SBD / 133 RU
Ferry Liner (F/L) ................................. 200 SBD / 152 RU
Imperial Landing Craft (L/C) ...................... 120 SBD / 28 RU
Luxury Yacht 3000 (LT 3000) ....................... 36 SBD / 20 RU
Millenium Falcon (FALC) ........................... 264 SBD / 102 RU
Muurian Transport (MUTR) .......................... 46 SBD / 24 RU
Scout Craft () .................................... 200 SBD / 114 RU
Lambda Class T-4a Shuttle (SHU) ................... 100 SBD / 66 RU
Delta Class Dx-9 Stormtrooper Transport (TRN) ..... 114 SBD / 78 RU
IPV-1 System Patrol Craft (SPC) ................... 400 SBD / 285 RU
Utility Vehicles
----------------
Combat Utility Vehicle (CUV) ...................... 00 SBD / 28 RU
Escape Pod (E-POD) ................................ 20 SBD / 09 RU
Escape Pod Deluxe (E-POD/2) ....................... 00 SBD / 90 RU
Heavy Lifter (HLF) ................................ 00 SBD / 76 RU
Mole Miner (Miner) ................................ 00 SBD / 47 RU
Utility Tug (TUG) ................................. 00 SBD / 04 RU
---==* MAY THE FORCE BE WITH YOU *==---
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============
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you may distribute this document, contact the author (tim.wuyts@pi.be).
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------------
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