"It's Blades of Steel" - Sir Weeze +----------------------------------+ | | | Showdown in 2100 A.D. | | For the Magnavox Odyssey^2 | | FAQ | | By Trace Jackson | | Started : 6/28/07 | | Finished : 6/28/07 | | Last Updated: 6/28/07 | | Version 1.0 | | | +----------------------------------+ This FAQ is best viewed in 1024x768+ resolution in Courier New font on your browser's "small" text setting (10 pt. font). Hooray! Table of Contents: I. Introduction 1.01: Table of Contents 1.02: Introduction II. Basics 2.01: Story 2.02: Controls III. The Game 3.01: The Screen 3.02: How to Play/Scoring IV. Last Words 4.01: Copyright Information 4.02: Revision History 4.03: Contact Information 4.04: Credits 4.05: La Finestra If you want to find anything, hit CTRL + F and type in the numerical code that corresponds to the section you're searching for (e.g. 3.01 will take you to the section on the screen) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 1.01: Table of Contents | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 cf. up there 0=~=~=~=~=~=~=~=~=~=~0 | 1.02: Introduction | 0=~=~=~=~=~=~=~=~=~=~0 Hey, and welcome to this FAQ for Showdown in 2100 AD! This game caught my fancy because 2100 AD made me think of 2400 AD in Chrono Trigger. Hooray! Anyway, this is a fun game to play with your friends - or the one friend Magnavox thinks you have, apparently, and only for one round - so let's get started! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- II. Basics -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=0 | 2.01: Story | 0=~=~=~=~=~=~=0 This is just totally made up from me. "Why hello there, partner," said a voice from one said of the mushroom forest in 2100 AD. There are still cowboys. You're one of them. Upon hearing this voice, you turn to see a cowboy staring straight at you, gun drawn. It's time to duel! 0=~=~=~=~=~=~=~=~0 | 2.02: Controls | 0=~=~=~=~=~=~=~=~0 They're very simple. +--------+------------+ | Button | Function | +--------+------------+ | Action | Fire | | Up | Move up | | Down | Move down | | Left | Move left | | Right | Move right | +--------+------------+ (you obviously use the joystick for this game) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- III. The Game -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~=~=~0 | 3.01: The Screen | 0=~=~=~=~=~=~=~=~=~0 The screen is very simple. ------------------------------------------------------------------------------- ============================================== | | | O | |-V- | **Note: Numbers in parentheses | M (1) | indicate things you | T T | should look for in the | T T T T T | key | T O | | T T -V- | | T M (3) | | | ============================================== 3 - - - - - - - - - - - 1 (4) (5) (6) (7) -------------------------------------+---+ 1 - You |Key| T - Mushroom trees +---+ 3 - Your opponent | 4 - Your score | 5 - Your remaining bullets | 6 - Your opponent's remaining bullets | 7 - Your opponent's score | -, = - Border | ------------------------------------------------------------------------------- 0=~=~=~=~=~=~=~=~=~=~=~=~=~=0 | 3.02: How to Play/Scoring | 0=~=~=~=~=~=~=~=~=~=~=~=~=~=0 Starting: The first round, it seems like you have to control both you and your opponent (unless you have two players). Either way, after the first round, the computer takes control of player two. Basics : This game is very simple. Basically, you shoot your opponent. Those mushroom trees are there to duck behind, but beware - bullets can be reflected off of them and hit you, even if you fired them in the first place! The background changes color when a bullet reflects, so if you see that, watch out! Scoring : When you hit your opponent, he falls. You get a point. It does not matter how many bullets it took to achieve this, but the first person to make contact with the other gets a point. Bullets : You have only six bullets per round. Now, you can let your opponent lose all his bullets if he fires them and misses/hits the tree/hits himself (though this would count as a point for you), but make sure you don't do the same! If your opponent runs out, you can nail him at point blank range; however, if you run out, it's best to take the bullet (take one for the team!), as if you both run out of bullets, the game cannot progress. Winning : The first player to reach ten points wins. The screen flashes psychadelic colors, and the game is over. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IV. Last Words -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0 | 4.01: Copyright Information | 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0 Showdown in 2100 AD and all other characters, stages, items, and related things are copyright 1978 to Magnavox, Inc. This guide/FAQ/walkthrough is copyrighted (c) 2001-2007 to Trace Jackson, and is the intellectual property of Trace Jackson. This guide/FAQ/walkthrough is protected under International Copyright Laws. Please feel free to put this anywhere you like, as long as I get credit for it. After all, this is to help the readers! It should be spread around! I WOULD like it if you emailed me asking for permission, but it's not necesary. Just realize that the latest updates to this guide can and will always be found at IGN FAQs (faqs.ign.com) amd GameFAQs (www.gamefaqs.com) Just please credit me for it and don't make any profit off it. The following are sites that can not use my work. If you see these sites using any of my FAQs, please e-mail me ASAP. Each of these websites are sites that have plagiarized myself or others in the past, or simply taken our works without our prior permission. Since they do not have enough respect for the authors (or an ignorance of the law), I am expressly forbidding them from using my work. I will not condone such sites that partake in these actions. 911 Codes http://911codes.com 9 Lives http://www.9lives.ru/eng/ Bean's PSX Dimension http://www.bean.dk/psx/index.htm Cheat Code Central http://www.cheatcc.com Cheat Index http://cheatindex.com Cheat Matrix http://cheatmatrix.com Cheat Search http://cheatsearch.com Cheatstop http://www.panstudio.com/cheatstop/ CNET Gamecenter http://games.netscape.com/Faqs/ Console Domain http://www.consoledomain.co.uk Dirty Little Helper http://dlh.net Dark Station http://www.darkstation.com/ Dreamland http://kirby.pokep.net Games Domain http://www.gamesdomain.com Game Express http://www.gameexpress.com Games Over http://www.gamesover.com/ Mega Games http://www.megagames.com Square Haven http://www.square-haven.net Ultimate System http://www.flatbedexpress.com VideoGaming.net http://www.videogaming.net/ 0=~=~=~=~=~=~=~=~=~=~=~=~0 | 4.02: Revision History | 0=~=~=~=~=~=~=~=~=~=~=~=~0 Version 1.0 (6/28/07) - The guide was completed. 0=~=~=~=~=~=~=~=~=~=~=~=~=~=0 | 4.03: Contact Information | 0=~=~=~=~=~=~=~=~=~=~=~=~=~=0 Before emailing me, please make sure that whatever question you have wasn't addressed here in the guide. If it's not a question (i.e. input, suggestion, correction, etc.), please go ahead and email me. I'm not too picky about grammar, but if I have no idea what you're saying, I might ask for some clarification. I'll take emails in Spanish or English. Doesn't matter to me. No me importa. I'd appreciate whatever you've got. Questions (again, as long as it's not answered here), inputs about ideas that I've raised, suggestions or corrections for the guide, requests for using parts of the guide, problems in life, jokes (as bad as some of these are in the guide), praise emails (ha!), or whatever else is on your mind. Email: doctorwho3 [at] gmail [dot] com I wasn't too bad about doing the spam thing at first. Now half of my emails are virus emails. Just replace the [at] with @ and the [dot] with .. You could also use AIM. I'd prefer these be quick questions, but I really can't stop you from long, involved ones. To be honest, I prefer emails. AIM is still here. That's TracesWritingAIM. 0==~=~=~=~=~=~=~0 | 4.04: Credits | 0==~=~=~=~=~=~=~0 -Brian Sulpher - Being someone to talk to while writing this -CJayC - Running a great website and posting FAQ completion stats, which gave me this idea in the first place 0=~=~=~=~=~=~=~=~=~=0 | 4.05: La Finestra | 0=~=~=~=~=~=~=~=~=~=0 If you happen to have this system, you can now have hours of fun on this great game! I hope someone does! I hope you enjoyed reading this! -Trace Jackson