------------------------------------------------------------------------------- =============================================================================== MICHAEL ANDRETTI'S WORLD GRAND PRIX =============================================================================== ------------------------------------------------------------------------------- This FAQ was made for the NES FAQ Completion Project. You could contribute to this yourself! Just check out Devin Morgan's web site about it: http://faqs.retronintendo.com =============================================================================== T A B L E O F C O N T E N T S =============================================================================== 1. - Controls 2. - Strategies 3. - Cars 4. - Tracks 5. - Disclaimer =============================================================================== 1. - C O N T R O L S =============================================================================== D-Pad: Up - Shift Up Down - Shift Down Left - Steer Left Right - Steer Right A - Accelerate B - Brake Start - Pause Select - Give Up (This will end the race) =============================================================================== 2. - S T R A T E G I E S =============================================================================== Transmission You have to shift up and down yourself in this game. This requires you to pay attention to your speedometer and the track. Once the RPMs hit the red zone in the meter, you should shift up. If you are slowing down, you should also shift down when the meter hits the bottom. You also need to shift up before you start racing. Below I will list at what speeds you should generally shift up. 1st Gear - 0Kph 2nd Gear - 95Kph 3rd Gear - 175Kph 4th Gear - 230Kph Turning Turning is fairly difficult in this game and requires a bit of practice. For the most efficient turning, you should practice racing "the line." What this is, is the fastest line around a turn. This requires you to start on the outside of a turn, for example start on the left hand side for a right turn. While in the middle of the turn, you should be on the inside. While exiting the turn, you should be on the outside again. That line will allow you to take the turn at a faster speed which will also give you a greater corner exit speed. Passing Be careful for those other cars on the tracks. Don't do something stupid such as hit them when they are easily avoidable. If you hit them, you will slow down and feel shame for your mistake as everybody else speeds off. I suggest passing them on straightaways where you have time and don't have to worry about turning while passing other cars. Learning the Tracks This isn't too difficult considering the fact that the map of the track is always on the screen. They also give you a warning when you are approaching a turn. However, learning the track is one key strategy to winning any race. This will help you prepare for each turn and learn the key passing points for each track. Also pay attention to each of Michael Andretti's tips before each track. =============================================================================== 3. - C A R S =============================================================================== There aren't too many diffeent cars in this game, and there is also only a small difference between each car. In this section, I will list each car and their specs. I suggest always using the Chevy since it's the best car, and it's an American car! Chevy Lola -V8 Turbo -630HP -4 Speed Honda V10 -Non-Turbo -622HP -Automatic Ferrari V12 -Non-Turbo -617HP -4 Speed Mugen V8 -Non-Turbo -605HP -4 Speed =============================================================================== 4. - T R A C K S =============================================================================== In this section, I will map out each track. The arrow will point which direction you are driving in. The numbers will explain how you should take the turn according to Michael Andretti himself. This information could be found in the game but if you're playing the Japanese version of the game, you probably won't be able to read it. This will also give you the chance to read up on the game while you do not have access to it. -------------------- Brazil -------------------- rMMMMMM @M iMM M MMX M2 MM iMMMMMMMMM M2 MM MM M8 M2 WM MM M M2 MM BM@ M M2 M MM M M2 M MM aM M2 M MM2 MM M2 M ;MM MM M2 M MM MM8 M2 M XM .MM M2 8M M7 MM Ma aMB Mi MM; M MM; Mi 7MM 3 MM MM Mi MM XMMMM0. iMM Mi .M aMMMMM MMZ Mi MZ XMMMMM. MM Mi M SMMMMM MM 1 Mi Mr <--- XMMM M MS MM M M ZMMMMMMMMMMMM 7MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMS M M M. 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 2 Distance - 5.031Km 1. - This is a sharp curve into a straightaway. Enter at 160kph but prepare to slow to 100kph. 2. - Your car will swing out while running along the curb. Don't steer, just shift down. 3. - After you clear the corner, reduce your speed to prepare for the next sharp bend. -------------------- San Marino -------------------- <--- .MMMMMMMMMMMMMM@X SMM BMMMM8 8M aMMMM@ 7MM 3 MM 7MMMM MMMM MM SMMMMMMMMMMMMMMM: MM M MM MMMMMM2 M2 MM .M 2 MMMM MM .M M MMS MM7 rMM M ZMMMMMWr aMMM 1 MM M ,8MMMMM MMMMMMMMMZ MMX M 2@2 MMMMM M M0 M MMMMMMMMMMMMMMMZ7 Ma ,S0MMMMMZ M 0MMMM Distance - 5.040Km 1. - At this curve, you should slow from 280kph to 100kph. One way to slow the car is to downshift into the lower gears. 2. - Handle the curves by steering while shifting down. 3. - Here, accelerate to 100kph. Slow down for the next chicane. -------------------- Monaco -------------------- WMMMW __ 8MS SM8 /| MM MM / MM MM / MM, MMM7 :MM ;MM 7M0 MM MM; MM MM MM MM MM M XMa MM SMZ M MM ZMS MMMMMMMMMMMMMMMM MM M 3 MM MM 1 rM M MM 7MS iMMM MM ;M :M MM MM :MM rM8 MX aM i MM ZWMM MMi MM M M ,MMM. MM ,MMM: MM MM Mr M M M@ MM M MM :MMM: MMX M M M M2 M ZM7 iMMM2 MMM 2 @M M .M MM iMMMW M .M MM iMMMMMr MM M :MMMMr rrMMMMMMZ, MM M: .BMMMMMM0 8MX M WM7M Distance - 3.328Km 1. - After clearing the right curve, steer to the right. Do not hesitate or your car will spin out! 2. - Here you can relax a little. Slow down to clear the hair-pin turn. 3. - You will be reaching your highestspeed at the point, but be ready to brake! -------------------- Mexico -------------------- ---> 8MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8 MM@; MM M MMMX M .MMM M M M M. MM 2 MW MM MM 8MMM@@@@@@@@@@@@@@@@@@@@@@@@@@WB MM S2222222222222222222222222SMMMM MM MM ZM MM8 .BMMMMMMMX :M MMMMMM MM M MM. MX 2MMMMMM MW M7 MM MS MM MM MM MM M2 M@ M, 2M MM ,MMX M Ma ,M MX .MM M MM @MM 1 Distance - 4.421Km 1. - The sharpest curve in this course is here. Make this one, and you'll be able to manage the rest of the curves easily! 2. - Don't slow down from here to the next cuve. Accelerate out of the turn to 200kph! -------------------- Canada -------------------- 2 XM ZMMMM MMM7MM ;MMMMMMMMMMMMMMMMMMM ;WMMMMZ ZMM MMMMM8; .MMMMMMMMMMMMMMMZX MMM MM2 ZMM aM MMZ / MM @M: | / MMMMM@ ,M@ |/__ MMM, SMMM BM, 7WMMMMMMM8 MW MMMS M; MMM MM ,MMM7 MMMW ZMMM iM ;;i MMMW M MMMWZMMMMMMMM: M7 XMMM M MMM@ M MMM7 M ZM7 M 1 7MM MMMMMS Distance - 4.410Km 1. - It's easy to speed through this course, but you need to slw at this turn and the previous one. 2. - You can clear the curves if you watch your car's position. Don't spin out at that last tough turn! -------------------- U.S.A. -------------------- BWMMMMMMMMMMM M MMM2 M MMMMMMMMMM M MM .MMMM M :MMMMMMMMi 2 M MMMMMMMi M aMMMMMMM2 MM MMr; MMMX M @MMW MM MMMMMMMM@ 3 rMMMMMMMa M MMMMMMMM M M M 0M M MMMM 1 MMMMMMMMMMMMMMMMMMMMMMM@ M@ 0M MW rXMMMM M M .i;MMMMMMMMMZZ Mr ---> 8M M7WMMMMMMMXS MBMMMMMMMM@MMMMM@MMMMM@SBBWMMMMMMMMMMMMMMMMMMa Distance - 4.023Km 1. - After the first curve, use the short straight for a quick dash into the second. 2. - A long Detroit straightaway will help you gain speed. Do so by shifting correctly! 3. - The curves here are tough. Take them in first gear, but keep the accelerator full-throttle! -------------------- France -------------------- 1 2 MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@. 7M8 MMa M MM MM M7 aM M, M XM ;MMMMr .MMMM. M MMMMMa XMM M SM 8MMMMM ,MM M M MMMMMW XMMMMMMB 2MM, M M. SMMMMMi M ZMMMMM7MMM MZ M __ 8MMMMM M ;B; 7M M |\ i0MMMMM. M M2 M \ XMMMM0: M 3 M M \ SMMM M@ ZM BM M MM MM .MMMMMB Distance - 3.813Km 1. - This straight, the Mistral, is the longest in the F1 circuit. 2. - This long curve turns inward, so watch your speed or you'll soon lose control and time. 3. - The goal is just past this sharp curve. Be careful, a bad turn could cost you a race! -------------------- England -------------------- MM MM MM ZMa iMM .MM 1 MMr MM MM MM7 MMX :MM MMMMM7 MM :MMMMMMB:. .MMMMM, WWMMMMMMMMMM iMMMMMr ,:WMMMMMMMMMM, MMMMMMMWS M MMMW.. M M MW M MM M WM MM .M MX M ,M MS MM MM MM MM MZ @M __ M XM |\ .M @MMMM .M \ 8M 0MMMMMM WMMMMB M \ MM .XMMMMMMM2X MMMM M; MM0MMM 2 0MMMMMW 7MMMM7 M@ . MMMMMMMa. ZMMMWiMM Distance - 4.778Km 1, - On this course, you can reach speeds of up to 300kph. But at times you must brake to a slow 100Kph. 2. - Enter the course and head for the right side. You shuold be able to clear this part at high speed and not spin-out. -------------------- West Germany -------------------- 7MMMS WMMMMMM2 @MMMMX @MMMM iMMMMZ MMMMM7 BMMM .MMMMMr 1 iMMMr ,MMMMMi MMM@ iMMMMM: 2MMM iMMMMM, MMM2 MMMMM @MM M M: M M @2 M M ,M M M Mi MM, 3 SW :M M. MW 2 M M M M, MMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM ^ M 2M M ZWMM MMMMMi | 2M MM M MMMMMMZr | 7M M 2M@;MMMMMMM7 M: Mr 7Z2 MMBMW Distance - 6.797Km 1. - The chicanes here between straightaway can slow you to 100kph! 2. - Before these chicanes, floor it to reach speeds of over 300kph! 3. - When entering the "S" use a lower gear. You may find accelerating to be difficult, and a spin-out can easily occur. -------------------- Hungary -------------------- MMMMMMMMi. Ma iMMMMMMMMMMr MM XMMMM MM MM MM MB WM MM BMMMMMi SM, MM aMM, BMM ,Ma XM :Mr MM MMM. MM MW M MMMB M Mr M 0MMM MM 8M MM MMM; MW @M MM 8M MM MM MM MM 3 MM M M iM MMMMM XM MM M; M: M: Mi MM M@ WM MMM M | MM M | rMM MM V MMMBMMM :MMMM Mi MM ,MM MM MM Mi MM M@ MM BM M. MM MM MM MM MMMM MM rM M M BMMMMMMM MMM MM iM M MM MMMM :ii@MMMMMMMMMZ08S MMMM MZ MM M; 7MM MMMMMMMM. M M8 7M MM. @M MW WM MMB MM XM MM XMM MM 2M MX 2 MM M MX 1 MM MMa MM MM iMM@MM8 MMMMMMM@ Distance - 4.014Km 1. - Before reaching this curve, use a higher gear, such as third. Down - shifting techniques will help you to accelerate throughout the entire turn. 2. - After the peak of the curve, put the pedal to the metal! 3. - You will arrive here at speeds of over 300kph, so use some extra caution when braking and steering! -------------------- Belgium -------------------- :2 2a MMMM0MMM iMMa2MM :MMMa BMM. MM WMMM: ZM0 MMMM MM rMMM7 .MMB MM MMMM 7MM WM0 BM ,MMM0 ;MMM MM M 2MMMi iMMMM. MM: MM MMM ZMMMX ZMMM WM2 MMM 2 MM M 2MMM M XMMMMMM M MM M M :MMMM MMr WMMMMMMMMX7 rMM i@MMMM7 MM MMMMMM iM MM: 2MM MMMMMMMM. MX Ma MM ;MMr M @Mi MMMM, MM MM XM 7MMMMMW MM ;MMM; M rWWMMMMMMMM, MM ZMMMMMa M2 WMMMMSSX MM .XM MM iMM MM M 8M MM / 7MM M M MM| / MM7 MB M 1 MM |/__ MMM7 3 MM MMMMM 7MMMMWB0MMM Distance - 6.940Km 1. - Be careful in this dangerous hairpinturn. You will spin out if you accelerate when entering it. Remember, drive defensively! 2. - This curve is sharper than the first. After turning, straighte the car out. 3. - Accelerate from here to the last curve. Avoid losing control by memorizing the course layout. -------------------- Italy -------------------- ---> iMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMa@MMM2MMMMMMMMMM8 MMM7 .a, MM @M MS M M M M Mr M; MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8 XM 3 WMM 2 M aMMMMM MB SM8 iM MM. M MM MZ .MM M 8MS M 1 MM MM MM MMMi ,MM M 8M XM iM M: ZM M MM M MM iM M@ M MaiiWMM@MMMMMM Distance - 5.800Km 1. - From here the course curves to the left. If the car veers left, it will be harder to control. 2. - This is an easy chicane. Start from the left. Kep up your speed. Don't over-steer. 3. - This curve is pretty sharp, so go slow. From here you can race full throttle all the way! -------------------- Portugal -------------------- SMM@M2 7MMM @M7 MMM MM MMM MM XMM7 SM8 MMM MM 1 ZM XM SMMMMMMMMMMMMMMMMMMM Ma M MM M MM M MB SM :MMMMMMr. MX M MMMMM .@MMMMMM7 MMMMMMMMMMMZ M ;MMMMMr MMMMMM@a MMM M MM iMMMMMMMMai :MMMMMM BM M M iMMMMM 2MMMMMM2: :M. iM M MM rMMMMM; @MMMMMM8 M M M 0MMM MMMMMMM8 2 M 3M M :MMMMMMMBMM M M8 SS MB MW MMM 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMX <---- Distance - 4.350Km 1. - The first two turns can be taken at speeds of over 230kph. Brake hard on turns three and four because of their sharpness and close proximity. 2. - The straightaway here is quite long, but it runs into a dangerous turn! 3. - Shift up and accelerate in this turn in order to reach nearly 330kph by the stretch! -------------------- Spain -------------------- BMMMM@a MMMZ MM MMMMMM iMM0 ,MMMM @M8 0MMMMMr MM 0MMMM MM ;MMMMM0 MMZ .0MMM :MMM0 aMM Ma MM M . XM aMMM 3 SM MZ 8MM MM :XSSSSSSSSSSSSXMM 2M MM M8 MMMMMMMMMMMMMMMMMMW WM MM MM MM MM MM MM MM MM @M8 MM MM MM / . 8M. MM BM MM / 7MW iMM iM. MM |/_ 0M; ZM8 Mi 1 MM rMM MM MM aMMM 2Ma MM MM MMMMMM MMM MM MM MM XM MM7 ZMMX ZM MM MM MM MM 7MMM MM MM @M MM rMM0 MMMM rMi aM XM MZ MM@ MM: M: MM .M. MM WM M SM MM M MM MMMMMMMMr 2 MM iM7 MM MM MMMMMMM M MM MM M MMMMMMMMMM:, M MM .MM MB ri M MM MM. MM M MZ MM M M MX MMS MM :M SMS @MM .M ZMS MMMM7 WMMMMMMMMMMMMMMMMMMMMMMMMMMr Distance - 4.218Km 1. - Here is one of the low speed curves. The maximum speed possible is only 130kph, 2. - This is one of the few areas where you can gain speed. Smooth shifting is the key. 3. - The toughest section of the course is coming up. It requires constant shifting and maneuvering. Good luck! -------------------- Japan -------------------- ---> rMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM7 MM MX M M 3 MZMZ 1 ;W MM rWMMMMB ZMMMMMMi SM; M; XMM BM :MMMMMMM BMM MMMZ MX M ,MM ,MM X@2 MX M XMMM MX M MMM MX M M M; MX M, MS M M7 SM M M Mr M M ,M M M M; BM .MM. M M MMMM MM 2 SMM .MMMi MMMMM; MMMMMMMMMM 0MMMM7 rMMM ;7 M. ;rri BMM0 08 MMMi M MMMM M0 .MMM2 BMMMMMMZ Distance - 5.859Km 1. - Stay on the inside of the curves. On the second half, shift quickly to reach maximum speeds. 2. - Two similar curves will slow you down here, but push your car to high speeds on the straightaway. 3. - A chicane will appear just after the straightaway. Slow down yo handle it! -------------------- Australia -------------------- 1 ZMMM MMMZ ;MM .MM MM. MMX MM 8M;;MB MM rX ---> MM: MM ,MM MrMMMMMM@ ;M@ @M7 MX .WWMMMMM: .;MMM MMW MMX 2WMMMMM@i ;MMMMMMMB, MMMMMMM 3 MMZ ,iMMMMMM ,MM MMM2 ;M ;MMMMMMMMMM@ 8M MMMM 7MM 7MM MM M; MM: MM ;M@ MM MM MM. MM. MM 7MW 2 MBXBMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM Distance - 3.778Km 1. - Handle these three curves almost like you would chicanes, but go slow! 2. - Timing is important. If you brake too early, your time will suffer, if too late, you will skid off the course. 3. - This is the last cuve in Formula One car racing. The goal is ahead! Will the trophy be yours? =============================================================================== 5. - D I S C L A I M E R =============================================================================== This FAQ/Walkthrough is copyrighted © 2007 to Frank Grochowski. International Copyright laws protect this FAQ/Walkthrough. You cannot sell this FAQ/Walkthrough for a profit of any kind. You cannot reproduce this FAQ/Walkthrough in any way with out my written consent. You are however allowed to download this FAQ/Walkthrough for personal use. You can also post it on your web site as long as you give me full credit, don't change it in any way, and it is free. The latest version will always be found at: http://www.GameFAQs.com