=============================================================================== _____ ____ _ ____ ___ ____ _ ____ ____ ____ ____ / __// _ \/ \ / _ \\ \//\ \// / ___\/ _ \/ _ \/ _ \ | | _| / \|| | | / \| \ / \ / | \| / \|| / \|| / \| | |_//| |-||| |_/\| |-|| / \ / / \___ || \_/|| \_/|| \_/| \____\\_/ \|\____/\_/ \|/__/\\/_/ \____/\____/\____/\____/ (c) Activision For the NINTENDO ENTERTAINMENT SYSTEM. Released in 1991. =============================================================================== Introduction ************ You're tough, smart, and hungry for fame. You live for speed and danger - you live for the race! In the 51st century, armored turbocraft racing is just the thing for a kid with a mean streak. You'll start out in the minor leagues of Mercury, but if you're good, you'll move up. If you're good and lucky, you might race against the best in the Solar System oh the icy wastes surrounding Pluto. in turbocraft racing, beating the clock is the bottom line. If you don't finish in time, it's over. To race quickly, you need to exploit the track layout find the shortcuts, knock out the defenses, make the tough jumps. To win later races, you need an edge. Beating the competition provides that edge by earning you the prize money needed to repair your turbocraft and obtain better racing equipment. But watch out - competitors get better equipment, too, making them tougher and tougher in later races. So strap on your helmet, and get ready for the ultimate racing thrill! =============================================================================== Modes ***** 1 Player: you against three computer-controlled craft. You're also racing against the clock. If you come within 10 seconds of running out of time, the track starts to disintegrate beneath you - but if you're lucky you can make a last-ditch leap to the finish. There are nine planets in the solar system, with four races on each planet, and four laps per race. Each planet has different gravity. Each race on each planet offers more hazards and rewards than the one before. You must cross the finish line to count a lap. As you win cash with your racing, you can purchase better, faster turbocraft. 2 Player: you and a friend against two computer controlled craft in the races of Mercury. Selecting a 2-player game allows dual competition on the four races of Mercury. When one player gains a screen's length advantage, he earns a point bonus, the trailing racer is brought forward, and the race continues. A player wins by earning the most money over four races. In all other respects. 2-player racing is the same as 1-player racing. =============================================================================== Controls ******** There are two ways to control the movement: Alpha: UP Moves the turbocraft higher DOWN Moves it lower RIGHT Moves it to the right of the screen LEFT Moves it to the left of the screen Beta: UP Accelerates DOWN Brakes RIGHT Turn right LEFT Turn left Controls for both types: A Jump B Fire START Start SELECT Pause, Unpause =============================================================================== Weapons ******* Each type of turbocraft has a built-in weapon. There is also an extra weapon, available for capture during the tater races. Once you have both, the Start button chooses between the two. An icon of the chosen weapon will then flash above your car. No weapons will fire during the first ten seconds of the race. There are five turbocraft models: Tomahawk: Standard Weapon: Rapid-burst machine gun. Special weapon: Batter bombs Crusher: Standard weapon: Fireballs Special weapon: Bolo bombs Phantom: Standard weapon: Laser Special weapon: Mortar bomb Scorpion: Standard weapon: Guided missiles Special Weapon: Terminators Stiletto: Standard weapon: Plasma bomb Special weapon: Sidewinders Press B to fire your weapons at other turbocraft and obstacles. Turbocraft are harder to destroy than obstacles, but you gain points for each thing you obliterate. Careful, though - some of them are firing at you! You fire in the direction of your turbocraft's movement. When enemies are behind you. you can also fire backwards: To fire backwards while using Alpha controls, release the D-pad while pressing the B button. When using Beta Controls, hold down the B button, then press the D-pad down (when holding down the B button, your turbocraft doesn't lose speed). Turbocraft flash when damaged, and flash rapidly when heavily damaged. If your turbocraft is destroyed during a race, you revert to the next lower type of craft. =============================================================================== Race **** After the race you see a summary: Finish Position Seconds Left (Seconds x 100) Bonus Stars Captured Number of Objects Destroyed Number of times getting ahead by a screen (2P mode) Your total earnings for all races are shown as your score at the top right. Your current cash on hand (for making repairs and buying new craft) is shown on the bottom right. At the bottom left is the amount of damage you've taken. When you're ready, press A to move to the Damage Repair Screen. Drive over Bonus Stars to pick them up. There are three kinds: - Money Stars (Green) add to your money. - Weapon Stars (Blue) give you your special weapon. A second Weapon Star gives you Rapid Fire until you're severely damaged. - Repair Stars (Red) help repair your turbocraft. Continues are awarded for successfully completing all four races on any planet (one Continue per planet). If a Continue is available when the game ends, you have the option of using it. Once you use a Continue, you can't earn any more Continues. If Continue is selected you'll be placed on the first race of the planet where you died, with the crafts you had when you started the planet's races. The only way to find Invisible Roads is to risk driving out into space. As your craft passes over the road it will magically appear beneath you. Knowing these will help you complete races faster and have an advantage against the other drivers too. =============================================================================== Repair ****** You can use your cash to repair the damage to your current turbocraft by pressing the D pad to the left (both your cash and your damage decrease). If you change your mind or spend too much, pressing the D-pad to the right moves you back toward the credit and damage totals you started with. As you make your repair decision, the price of the next turbocraft available to you is shown below your current turbocraft. If you have enough money, you automatically purchase the next craft. When you buy a new turbocraft, any others you currently have are kept in reserve (so if you lose, say. your Crusher, you can attempt to complete the race in your Tomahawk). Be careful, though - if you don't repair the damage to your previous turbocraft, it will still be damaged when you use it again. When you've done what you want to do, press A. =============================================================================== Tips **** The Beta controls are harder to get the hang of at first but easier to use once you master them. Use the jump (the A button) to get out of any tight spots. Cut corners by jumping through space as it is possible. If you land well, you gain a great advantage. Destroy everything - it's a great way to get extra cash and uncover secrets. You can control your car while it's in the air, it can be really useful. The riskiest stunts can give the greatest rewards. Try it for fun as well. Try repairing your old craft before buying a new one you never know when you'll need it again. =============================================================================== Credits ******* This is my guide, but I did not make the game. Credit goes to Activision for this and their manual. If you want to host this guide on your own site, just do it already and do not clutter my inbox about it. -PianoChampion90 -09/23/2007 EOF