***************************************************************************** SD Gundam World Gachapon Senshi 2: Capsule Senki FAQ Viewable in Shift-JIS Format For the NES/Famicom Version 1.0 (Created 3/19/2010) By Devin Morgan This file is Copyright (c)2010 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Overview 5. Unit Data 6. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (3/19/10): The first version. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= SD Gundam World Gachapon Senshi 2 is a strategy game for the Famicom, based on the popular SD Gundam series. It is a standard turn-based game where you have to take over the opponent's base in order to win. You have many types of robot fighters at your disposal to achieve this goal. The interesting part about this game is the level of customization; before each game, you can set how much money each player has, if they have a small/large amount of units on the battlefield right away, and if the players are human or computer controlled. There really is not a whole lot to the game aside from playing on the various maps, since the game ends when someone wins the match. However, it is a lot of fun, so I would definitely recommend this game! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Start: Start game Control Pad: Move cursor A: Select unit on map screen, attack in battle B: Cancel selection on map screen, attack in battle ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Overview -= -=-=-=-=-=-=-=-=-= ============ Starting Off ============ On the first screen after the title screen, you will be able to either start a new game (Open War) or continue a previously saved game (Continue). You will then go to the Map Selection screen. Use the Control Pad to switch pages and navigate the list of 30 maps. After you select the map you wish to play on, you will go to the Game Settings screen, where you can tweak the various pre-game settings. For Officer, you can choose Player to play as a human, or choose any of the computer-controlled avatars. You can choose a small (小軍) or large (大軍) Force, which means you will start off with a small/large amount of units already ready for action on the map. Finally, you can select how much money each side starts off with (maximum of 99999). Of course, this type of customization can significantly affect the difficulty of the game. Once you are done here, press Start to begin the battle. ======== Gameplay ======== When the game begins, you will take turns controlling your individual units. You can move your units, attack your opponent, or buy new units at your base. Select a base (signified with a G or GB), and press A to enter the base. Use the Control Pad to cycle a list of units available to buy; when they are ready, you come back to the base and select that unit to move it right away. Each side only has 12 actions they can make in each turn, to keep the rounds from going on forever presumably. To control your units, simply move the cursor over to the unit you want and press A. Move the cursor to another space and press A to move the unit to that location. If the cursor is white, you can move there; if it is dark, you can not. Keep in mind that the various types of terrain you travel over may hinder progress across the maps. In short, you will get the most of your unit's movements by moving exclusively over flat stretches of land whenever possible. Try to strategize your movements to spend as little time going over tough terrain; it will be worth it in the long run! To attack an opposing unit, you move your unit onto the same space as the enemy. At that point, a battle scene will take place where you can move your units and use the buttons to attack in an open battlefield. The unit that wins the battle keeps the space, and the losing unit is destroyed. Some units can use a long-range attack on the map screen in lieu of moving (the units with projectile attacks will have the option to move, shoot a missile, or shoot a cannon, as shown in the bottom corner when you select that unit). Around the map, you will find various locations to take control of (by moving your unit onto them). Cities add 150 IC to your funds each round, while satellites add 50 IC. Each base you have gives an additional 100 IC. Neutral buildings are gray and do not benefit either side, but can be taken over by anyone. If you move your unit to an enemy city/satellite, you will take over control and its IC benefits will move to your side and subtract from the opponent. At the start of each turn, you will receive all of the IC earned by the places you have control over. When you are done moving your units around, press A + B to bring up the pass menu screen. Press A to pass control to the opponent, or B to keep control. If you press Select during gameplay on the map, you can either save your game by pressing A, or pressing B to go to the Officer screen. You can switch to a human/computer player on this screen. The objective of the game is to take control of the opponent's main base (the G building). When you move your unit to the enemy base, you will have to defeat a powerful Gundam unit. Once it is defeated, you have won the game! Press Start to go back to the title screen and select another map. ======== Map List ======== NOTE: My names for the maps are based on the Japanese names listed in the game. If you have a better translation, let me know. 1. Good Morning Bandai! (グッドモーニング BANDAI!) Information: A series of islands arranged in two rows, shaped like the letters spelling out BANDAI. A couple of buildings on each to occupy, and minimal terrain aside from water and trees. 2. Kurukurudoan's Island (クルクルドアン ノ シマ) Information: A very island-heavy map, with plenty of water to make unit movements more difficult. Each side now has a secondary base in the opposing corners of the map. 3. Opposing Drama!! (反 ゲキ !!) Information: The northwest region of the map is in outer space, which is essentially the same as moving on flat land. The southeast area is full of water, so each side has their disadvantages starting off on this map. 4. Yokohama Bay Information: The eastern half of the map is taken up by Yokohama Bay. Fortunately, if you are the first player, you start on the west side, which contains lots of wide-open flat lands to move across quickly. The terrain becomes forest-heavy and more desert/beach-like as you approach the bay. It gives 1P a good advantage since 2P has to get through a lot of the rough terrain in order to get anywhere. 5. Enemy Siege Battle! (テキ ノ 包囲モウ ヲ タタケ!) Information: This map contains a lot of forest spaces, which will slow many unit movements. It would definitely make for a drawn- out type of battle, though each side would be wise to send units that can attack from a distance, at least to make things move more quickly. 6. Supply Base Battle! (ホキュウキチ ヲ タタケ!) Information: This map is entirely played in space, but that is good in terms of moving units efficiently. Crossing the asteroids will slow you down for sure, as will the rocky ground sections in the southeast quadrant. The flat land areas are quick for moving along, which is always important. 7. High Altitude 2000KM (卉ドウ上空 2000キロ) Information: On this map, the northern edge is in outer space while the rest of it is on solid earth. The ground, though, is full of water and forest spaces, which will be sure to slow down a lot of units. The huge expanse of "atmosphere" spaces is a killer for unit movements, so that will definitely slow the pace of up-close battles. Long-range attack units are great for this map. 8. Full Moon Island Information: Here, both sides have their bases in outer space, located at the four corners of the map. In the middle area is the earth, with a little bit of every terrain type. The volcano spaces will limit your movement options, not to mention how most of the other ground spaces will slow movements as well. For fast movements, sticking to the edges of the map will be best. 9. New Hong Kong Information: This map contains a lot of water, but those spaces are for the most part off to the side. The first player has a lot of cities they can occupy for quick money early on, but the rest of the map is covered with forests. The presence of volcanoes will prevent certain routes from being taken, but they won't stop long-range attacks on the map! 10. Rabian Bay (ラビアン BAY) Information: Here, the majority of the map is covered with water, and the paths leading across it are few and far between (blame the volcanoes). The paths along the map edges are covered by desert, which really hinders quick movements as well. Once again, long-range attacks are your best bet, since you can continue moving along slowly while picking off the units that enter your range of fire. 11. Lost Island (ロスト アイランド) Information: This strangely-shaped island has volcanoes on most of its perimeter, and each side's base on opposing "arms". The open expanses are covered by desert, which will REALLY slow down all of the starting units. Your best bet is to crank out more mobile units from the secondary bases and get them across the map somewhat faster. 12. Difficult Beach's Soldiers (ナン海 ノ センシ) Information: This map gives 1P a good advantage, full of flat lands and no real obstacles aside from water. 2P will have a line of volcanoes to navigate around, as well as the water and forests, so they get a much slower start. The wide-open body of water doesn't help with moving, either. 13. D-Day Information: This map gives 2P a clear advantage with the high amount of cities to occupy on the east side. The main body of water is bordered by volcanoes and desert, which will really make moving around tough. The first player will have a really hard time since by the time they get to the other side, 2P will have a lot of money from the cities to build better units more quickly. 14. Lake Shore (湖 畔) Information: On this map, it is full of forests, but is blessed with a large expanse of flat lands in the north and east section. The secondary bases are useful but are in tough spots, due to the surrounding terrain. At least this map is a bit more battle-friendly than some of the previous ones! 15. Road's Destruction (ハカイ ノ ミチ) Information: Because of the high amount of desert on this map, moving across to meet the opponent will be a slow journey. Luckily you begin the match with some pretty good units that can cross the terrain more effectively. You have water-based units that can effectively travel along the outskirts of the map as well, making for an interesting strategy. 16. Satellite War Information: This map is interesting since the bases are in opposing corners, in outer space. The rest of the units are on earth in the center area, so it divides the battlefield in a way. Once new units break through the single atmosphere layer, things can really get interesting. There are a lot of satellites in space that can be occupied for added money, but the many cities on earth are more worthwhile. 17. 2 Great Planets Fierce Fight! (2大ワクセイ ゲキトウヘン!) Information: On this map, you have each base on opposite sides, on the earth. In the middle area, it becomes outer space, riddled with asteroids. Two atmosphere layers divide earth and space, which will make cross-map movement very arduous, but each side has a secondary base in space; if you take over both of those bases, you will have a HUGE advantage here that will clearly turn the battle in your favor! 18. Horizon Information: This map contains quite literally a horizon, with the space section to the north, and everything else on earth. The map is full of forest and water, with volcanoes littering the central water area to hinder movement. The secondary bases in space are essentially useless, since you can move more quickly across the water to meet your opponent. Long-range attack units are essential to turn the tide here. 19. Atlantic Ocean's Shadow (大西洋 ノ カゲ) Information: The battle on this map will be a water-based one for sure. Luckily you have units that can move across the water pretty quickly, so this isn't too bad. There are cities and satellites strewn about the ocean, but if enough units get to the opposing side and start taking over all of their cities, it's all over for that opponent. 20. Attack! Moon Base (アタック! ムーンベース) Information: Back in outer space, there are plenty of asteroids and rocky terrain on the "moon" surface to get across. There's a lot of flat/empty spaces, so movement won't be so tough here either. One thing to note is that there are no cities on this map, so earning money will be at a much slower pace than usual, which affects how quickly you can overpower the opponent (if you set it that way, at least). 21. Setting Off on a Great Trip (大イナル タビダチ) Information: Here in another space-themed battle, you don't have any cities to occupy and there are plenty of terrain hindrances to deal with. The center area has a nice, flat path for easy moving, but that can lead to many a battle as well. 22. Over Lord Information: This map is great since there are huge stretches of empty space, which makes for quick movements and plenty of up- close battles. It has a downfall since it means you will have little time to build up your units and deploy them to the front lines. There are plenty of satellites around for funding your operations, however. 23. Kilimanjaro's Storm (キリマンジャロ ノ アラシ) Information: Back on earth, this map takes place across a desert and forest, with the bases protected behind rivers at opposing sides of the map. The path to the opposing side is long and winding, thanks to the volcanoes, desert, and forest spaces along the way. Towards the river at the other end, the land gets flat, so it will help your final push to the end at least. 24. Universe's Swirl (宇宙 ノ 渦) Information: For this map, your main base is protected by atmospheric layers, which is very helpful. Your secondary bases are in space, so deploying units to attack the opposition is made a bit easier as a result. There are a lot of satellites, and the path to the other side is pretty clear along the edges especially. The toughest part is getting to the main bases, but once you have enough units on the other side, it becomes simply a matter of time! 25. Area of Jupiter (エリア ジュピトリス) Information: For this map, the central area is covered with rocky terrain and satellites. At least the main bases are set at the edges of the map, with secondary bases closer to the middle. A good strategy would involve taking the faster road through the empty space to the north/south, to take your opponent by surprise. 26. Land of Confusion Information: You start off in opposing corners from your opponent, on this map. There is a huge body of water to the north, but on land, there are plenty of forests and volcanoes to slow you down. If you have units that handle moving on water very well, you will be in excellent shape here! 27. Finishing Space (宇宙ヲ カケル) Information: As a fitting name for this map, you have a fairly wide expanse of empty space to travel across. There are asteroid fields all over, but you can cut across those as a shortcut if you want. There are a lot of satellites in the middle area, which will greatly benefit the side who occupies them first. 28. Last Scene (ラスト シーン) Information: In this map, your bases are on opposite sides in outer space, but you have to cross over an area of earth in the middle first. That will be the tough part, thanks to the atmosphere spaces, but being this is one of the last maps, you will have access to some of the best units available in the game. The earth section has a lot of cities, so it is a good idea to get there as quickly as possible to occupy them all! 29. 1 Year War '89 - Red Menace (1年センソウ89ー赤イ キョウイ) Information: This map has a little bit of everything on it, with huge expanses of space to the east, water in the middle, and land with various types of terrain in the west. It will be tough to reach 2P's main base since it's surrounded by desert, but the rest of the map is easily traversable. If you have units that can cross the water with ease, you are at a great advantage. The secondary bases in the central area will play a huge role in helping one side or the other win, so keep that in mind! 30. 1 Year War '89 - Harvest Name Star #1 (1年センソウ89ー作セン名ホシ1号) Information: This final map is basically a mirror of the previous one, with 2P in a moon base to the west, and 1P surrounded by water and desert to the east. The toughest part will be crossing the central atmospheric layers and the vast area full of asteroids in space. The secondary bases near that central divide will play an important role; if you are P1, it is essential you take over the northern secondary base just inside of space. If P2 gets down to the earth section, P1 will have a tough time recovering, so watch out! ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 5. Unit Data -= -=-=-=-=-=-=-=-=-=-= NOTE: Not all units are available on every map. You will only have the option to create a given unit at your base(s) if you have the money to do so. The Turn value means that it will take that many rounds of battle until you can grab that unit from the base you built it at. The EN value is essentially HP, used when attacking or being attacked. The Move value shows how many spaces the unit can move, assuming it is flat land with no obstructions. Crossing over water, trees, and other terrain features may cost more spaces (for instance, some units spend 3 Move points for each space of water they cross over). Also note that some unit attacks do not work except in certain terrains (like the Underwater Missile only works in water battles). Unit Name PC EN Turn Move Attacks --------- -- -- ---- ---- ------- R-KAILUM 14000 192 4 8 A: Beam Blast (ビーム破)  B: Missile (ミサイル) A+B: Vulcan Blast (バルカン破) LEUROULA 11000 184 3 7 A: Beam Blast (ビーム破)  B: Missile (ミサイル) A+B: Vulcan Blast (バルカン破) a-AZIERU 8500 176 3 6 A: Funnel (ファンネル)  B: Missile (ミサイル) A+B: Scattering Mega Particle Gun (拡散メガ粒子砲) W-BASE 8000 176 3 6 A: Beam Blast (ビーム破)  B: Missile (ミサイル) A+B: Vulcan Blast (バルカン破) Q-MANTHA 7000 168 3 8 A: Funnel (ファンネル)  B: Beam Saber (ビームサーベル) A+B: Hi Mega Particle Gun (ハイメガ粒子砲) V-GUNDAM 6200 168 3 10 A: Funnel (ファンネル)  B: Beam Saber (ビームサーベル) A+B: Vulcan Blast (バルカン破) SAZABI 5800 168 3 8 A: Funnel (ファンネル)  B: Beam Saber (ビームサーベル) A+B: Scattering Mega Particle Gun (拡散メガ粒子砲) PSYCO-G 5700 176 3 6 A: Scattering Beam Blast (拡散ビーム破)  B: Missile (ミサイル) A+B: Scattering Mega Particle Gun (拡散メガ粒子砲) BYG-NAM 5500 176 3 6 A: Scattering Beam Blast (拡散ビーム破)  B: Missile (ミサイル) A+B: Scattering Mega Particle Gun (拡散メガ粒子砲) ZZ-G 5500 160 3 8 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Hi Mega Particle Gun (ハイメガ粒子砲) THE-O 5300 160 2 7 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Missile (ミサイル) H-HAMMA 4700 160 2 8 A: Psycommu (サイコミュ)  B: Beam Saber (ビームサーベル) A+B: Missile (ミサイル) JAGD-DG 4400 160 2 8 A: Funnel (ファンネル)  B: Beam Saber (ビームサーベル) A+B: Missile (ミサイル) QUBELEY 4200 152 2 8 A: Funnel (ファンネル)  B: Beam Saber (ビームサーベル) A+B: Vulcan Blast (バルカン破) Z-GUNDAM 4000 152 2 7 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Transformation (変形) R-JARJA 4000 144 1 7 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Grenade (グレネード) MESSALA 4000 144 2 7 A: Scattering Beam Blast (拡散ビーム破)  B: Beam Saber (ビームサーベル) A+B: Transformation (変形) MOUSAI 3800 160 2 5 A: Beam Blast (ビーム破)  B: Missile (ミサイル) A+B: Vulcan Blast (バルカン破) P-ATHENE 3600 136 1 7 A: Missile (ミサイル)  B: Beam Saber (ビームサーベル) A+B: Mega Particle Gun (メガ粒子砲) 百式 3500 136 1 7 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Vulcan Blast (バルカン破) RE-GZ 3400 128 1 7 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Vulcan Blast (バルカン破) HAMBRABI 3200 120 1 7 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Transformation (変形) ZIONG 3200 144 2 6 A: Psycommu (サイコミュ)  B: --- A+B: Mega Particle Gun (メガ粒子砲) B-DOG 2500 112 2 7 A: Scattering Beam Blast (拡散ビーム破)  B: Beam Saber (ビームサーベル) A+B: Transformation (変形) DRISSEN 2300 112 1 7 A: Bazooka Blast (バズーカ破)  B: Beam Halberd (ビームナギナタ) A+B: Grenade (グレネード) ASSHIMAR 2000 104 1 7 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Transformation (変形) MK-2 2000 112 1 7 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Vulcan Blast (バルカン破) ELMETH 1900 104 2 8 A: Bit (ビット)  B: --- A+B: Vulcan Blast (バルカン破) GA-ZOWMN 1800 96 1 6 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Missile (ミサイル) ZSSA 1800 96 1 5 A: Missile (ミサイル)  B: Beam Saber (ビームサーベル) A+B: Vulcan Blast (バルカン破) CAPULE 1700 104 2 6 A: Laser Blast (レーザ破)  B: Beam Saber (ビームサーベル) A+B: Underwater Missile (水中ミサイル) GUNDAM 1600 96 1 6 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Vulcan Blast (バルカン破) JEGAN 1500 96 1 6 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Vulcan Blast (バルカン破) GEARA-DG 1500 96 1 6 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Grenade (グレネード) R-DIAS 1500 96 1 6 A: Bazooka Blast (バズーカ破)  B: Beam Saber (ビームサーベル) A+B: Vulcan Blast (バルカン破) BARZAM 1300 88 1 6 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Vulcan Blast (バルカン破) MARASAI 1200 88 1 6 A: Beam Rifle (ビームライフル)  B: Beam Saber (ビームサーベル) A+B: Vulcan Blast (バルカン破) GELGOOG 1100 88 1 5 A: Beam Rifle (ビームライフル)  B: Beam Halberd (ビームナギナタ) A+B: Grenade (グレネード) ZAKREO 1000 80 2 6 A: Scattering Beam Blast (拡散ビーム破)  B: --- A+B: Missile (ミサイル) ZOGG 900 96 2 5 A: Laser Blast (レーザ破)  B: Heat Saber (ヒートサーベル) A+B: Underwater Missile (水中ミサイル) ZGOK 700 80 1 4 A: Laser Blast (レーザ破)  B: Heat Saber (ヒートサーベル) A+B: Underwater Missile (水中ミサイル) DOM 500 80 1 4 A: Bazooka Blast (バズーカ破)  B: Heat Saber (ヒートサーベル) A+B: Grenade (グレネード) GOUF 200 80 1 4 A: Machine Gun (マシンガン)  B: Heat Fork (ヒートホーク) A+B: Grenade (グレネード) ZAKU 100 80 1 4 A: Machine Gun (マシンガン)  B: Heat Fork (ヒートホーク) A+B: Grenade (グレネード) ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 6. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2010 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only contact me if there are corrections to be made to information that's currently included. Thanks! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=