_____ _____ _____ ____ _____ _____ | _ | |_ _| | _ | | _ \ |_ _| | ___| | |_| | | | | |_| | | | \ \ | | | |__ | _ < | | | _| | | | | | | | __| | |_| | _| |_ | |\ \ | |_/ / _| |_ | |___ |_____| |_____| |_| \_\ |____/ |_____| |_____| _____ _ _ ____ _ _ | _ | | | | | | __| | | | | | |_| | | | | | | |__ | |_| | | _| | | | | |__ | | _ | | |\ \ | |_| | __| | | | | | |_| \_\ |_____| |____| |_| |_| Copyright Data East 1987 Written By Brian P. Sulpher E-mail: briansulpher@hotmail.com Version 1.0 Dates Written: September 18th to October 5th, 2005 I dedicate this to the NES fans out there, as this one is part of the NES FAQ completion Project of 2004-2005, courtesy of the FAQ Contributor Board. We honour the most truly awesome and great system... the Nintendo Entertainment System! Never mind about Atari, Commodore 64, Colecovision, Sega Master System, Super Nintendo Entertainment System, Sega Genesis, or any of the newer systems, we all know that the good old NES is where true gaming is at! Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. ----------- Version 1.0 ----------- -Submitted guide on October 5th, 2005 ---------------------------------------------------------------------------- ----------------------------Table Of Contents------------------------------- ---------------------------------------------------------------------------- 1) Introduction 2) Controls 3) Play Modes 4) Golf Terms 5) Hole Descriptions 6) Final Word ---------------------------------------------------------------------------- -------------------------------Introduction--------------------------------- ---------------------------------------------------------------------------- 1) Golf is a game of precision, deep thoughts, and seeing the course interact as a whole... so why is it such a rush to get that Birdie if it is such a cereberal and robot like game? How can hitting a white ball into a small hole upon a manicured plateau of grass bring such pleasure? Well, it does, and that is all you have to worry about! Birdie Rush is a solid NES game that appears to have never been fully translated, thus it likely only reached North American shores as part of a pirate multi-cart. This is not a strike against it, as it's superb quality and easy to play style make it a sure fire winner for amateurs and pros alike! ---------------------------------------------------------------------------- ---------------------------------Controls----------------------------------- ---------------------------------------------------------------------------- 2) This section will take a look at the controls for playing, including the order of moves to make to get ready for the upcoming stroke. UP & DOWN : Used to select club to use. LEFT & RIGHT: Used to select the aim of your shot, and also to aim your putt. SELECT : Allows for free movement around the hole. START : Brings up the scorecard for the round. B Button : Used to cancel a selection. Also displays Score and Shot number for that hole. A Button : Confirms choice of club use, starts the swing meter, picks distance on swing meter. o------------------o | Shot Preperation | o------------------o Starting off, all the player can see is right around the location of the ball. So, press SELECT to allow free range movement around the golf course, then look where the Fairway/Green are in the hole layout, then press SELECT to return to the golf ball position. Now adjust the aim of the shot using the LEFT/RIGHT to move the dotted line to the wanted trajectory, but remember to consider the wind's effect on the ball for this segment. Now, the suggested club is a solid choice usually, but again the effect of wind and how well you can set up a swing meter power position should affect which club you select as your one for this stroke. Now all you need to do is press the A Button to start the Swing Meter, then press the A Button again to set the desired power level for the club selected. ---------------------------------------------------------------------------- --------------------------------Play Modes---------------------------------- ---------------------------------------------------------------------------- 3) This section will look at the various play modes, explaining each one. o-------------o | Stroke Play | o-------------o Players: 1 or 2 IN this mode, the idea is to simply score the lowest amount of strokes over 18 holes. o-------------o | Stroke Play | o-------------o Players: 2 Two human players go head-to-head, with the scoring system based off of the hole-by-hole scores, as the one who wins a hole gets a point, while tied holes do not get assigned a point. The winner is the one who wins more holes over 18 holes. o------------o | Tournament | o------------o Players: 1 or 2 In this mode, the back tees will be used, lengthening the holes and making it tougher to score well. After each hole, the scoreboard will pop up, showing your ranking for all to see! ---------------------------------------------------------------------------- --------------------------------Golf Terms---------------------------------- ---------------------------------------------------------------------------- 4) This section will give definitions for various terms of golf that should be learned to help the new player not only know what is going on in their game, but also to allow them a better understanding of the game. o-------o | Terms | o-------o Albatross...: This is what a -3 on a hole is called. This means that you shot three under par for the hole (ie par 5 hole means you shot 2). Birdie......: This is what a -1 on a hole is called. This means that you shot one under par for the hole (ie par 5 hole means you shot 4). Bogey.......: This is what a +1 on a hole is called. This means that you shot one over par for the hole (ie par 5 hole means you shot 6). Bunker......: These collection of sand traps are strewn about the course, usually concentrated around the greens to try and stop your ball from reaching the green. Double Bogey: This is what a +2 on a hole is called. This means that you shot two over par for the hole (ie par 5 hole means you shot 7). Duffed Shot.: This is when a golfer hits a ball that travels a minimal distance on a badly screwed up swing. Eagle.......: This is what a -2 on a hole is called. This means that you shot two under par for the hole (ie par 5 hole means you shot 3). Fairway.....: This is the short grass between the tee and the green. This is a friendly surface to hit your ball off of, and it allows for maximum control on the ball when hit. Green.......: This is where every golfer is trying to get to on every hole as this is where the hole resides. Only a putter may be used on this surface. Hole In One.: This is what a -2 score on a par 3 is called. This means that you shot the ball from the tee on your first shot to land it in the hole (ie you score one for the hole). Rough.......: This long grass is placed all around the fairway to penalize you for your errant shot, with the longer grass, less control of ball, and lessening of the distance your shot will travel. Tee.........: Every hole starts from this location, and it is the only time that the ball is allowed to be elevated using a "tee" (this makes the ball fly easier). Triple Bogey: This is what a +3 on a hole is called. This means that you shot two over par for the hole (ie par 5 hole means you shot 8). ---------------------------------------------------------------------------- ----------------------------Hole Descriptions------------------------------- ---------------------------------------------------------------------------- 5) This section will look at each hole on the course, offering up stats, layout, and strategies. o---------o | Hole 1 | o---------o Par: 4 ======== Tee Shot ======== Front Tee: Drive it stright ahead, running the ball along the fairway. Do not worry about the wind, as it is rarely stronger then 2M on this hole. Back Tee.: Aim the drive straight ahead, landing on the fairway that is off to the left of the real fairway. ============= Approach Shot ============= Where ever the ball ended up, first adjust your aimer line to put it on a vector towards the green, then adjust slightly for the wind, and finally make use of the suggested club (if you are able to hit the ball at the fullest on the Swing Meter) or go up a club and underswing slightly. ======= Putting ======= The green has a break of right to left, so make your stroke with adjustments in place to fight that slope. The longer the putt, the more adjustment needed, unless of course the slope is moving in a direction that the ball will move towards the hole. o---------o | Hole 2 | o---------o Par: 4 ======== Tee Shot ======== Front Tee: Angle the aimer line at a 75 degree angle (using the golfer as the degree indicator with the arm of the aimer line), making any necessary adjustments for wind. Back Tee.: No Back Tee on this hole. ============= Approach Shot ============= If the tee shot was done correctly, a middle iron shot remains to reach the green. So, use SELECT to look to where the aimer line should point to be at the hole, then adjust for the wind, and finally give the ball a ride to the green. Note that a nastily placed tree by the short bunker can block incoming shots, so make an effort to hit around it if you think your shot trajectory is online to hit it. ======= Putting ======= The same as the first hole, the slope runs right to left, so make adjustments based on the trajectory of the putt as well as the distance to the hole, remembering that over hitting the ball is not really dangerous as the hole is like a vaccuum cleaner in grabbing the ball. o---------o | Hole 3 | o---------o Par: 3 ======== Tee Shot ======== Front Tee: Located on the left side of the hole, it is equal distance to the hole as the Tournament Tee, but it has the advantage of more open space to hit at the hole. Back Tee.: Located on the right side of the hole, this Tee has a lot more tree cover to worry about, leaving less open area to and a ball on the green. ======= Putting ======= The green here is sloped from front to back, making it a tough downhill putt if you are short, or a fine uphill putt to muscle the ball into the cup. However, it is exceptionally tough to one putt from the side areas of the hole, as fighting a slope while trying to get a ball towards the hole takes some practice to get the weight of the ball stroke and the adjustments right. o---------o | Hole 4 | o---------o Par: 5 ======== Tee Shot ======== Front Tee: Pound that ball straight away, right up the middle, trajectory should be on 90 degrees. Back Tee.: The same rule applies for teeing off here as it does from the Front Tee, but forget about making the green in two shots. ============= Approach Shot ============= This will be a tough hole to get onto the green in two strokes (as most Par 5's tend to be), but if you ended up in the rough off the tee, you will need to cut your losses and hit an iron (around a 3-5 range) onto the fairway further up the hole, followed by a second approach shot to the green. If you managed to stick the fairway with the Tee Shot, then pull out whatever club is suggested, aim at the hole, and give it a full poke to have a shot at clearing the bunker planted right in front of the green. However, if it is a more comfortable appraoch (and I recommend it), go up a club and give it about 90% power to get the ball over the bunker and onto the green. ======= Putting ======= The green is on a front to back slope setting, so the same approach as the last hole is recommended. If the putt is from the side, have the aimer line move slightly into the slope of the green to offset it's effect, increasing the aim skew with the distance from the hole. o---------o | Hole 5 | o---------o Par: 4 ======== Tee Shot ======== Front Tee: Set up the aimer line on a 100 degree angle (using a right to left angle span), then hit the ball at full power to send the ball down the fairway. Back Tee.: No Back Tee for this hole. ============= Approach Shot ============= If the Tee Shot went well, then the approach shot will be a simple matter of positioning the aimer line in tune with the hole and the wind, then hit the suggested club. However, if the ball landed in the rough, then a club with a bit more oomph to it will be needed to get the ball onto the green. ======= Putting ======= The green runs on a back to front slope, so it is a likely updlope climb on the putt. If the putt is from the side though, the usual alighment correction will be needed to get the ball into the hole without any trouble. o---------o | Hole 6 | o---------o Par: 4 ======== Tee Shot ======== Front Tee: The aimer line will have to go a 100 degree angle, sending the ball soaring on a line just apst the lake to land on the fairway. Back Tee.: Slightly adjust the aimer line to the right, then pound the ball as hard as possible to clear the large lake between you and the fairway. ============= Approach Shot ============= All that is left to do after reaching the fairway is to hit a high iron (7-PW) to reach the green, so adjust your aimer line to take the wind into account, and then hit the high ball to the hole. Since it will be a high ball, the wind will have more time to affect the trajectory of the ball somewhat more than a low ball, so keep that in mind. ======= Putting ======= A left to right slope is the challenge here, so unless the weight of the approach shot was perfect, a putt partially against the slope will have to be made. This means that the further away,the more adjustment needed to get the ball to line up with the hole as it rolls along. o---------o | Hole 7 | o---------o Par: 3 ======== Tee Shot ======== Front Tee: A straight forward shot, the distance required to clear the front bunker means that the recommended club would have to be hit at a highest portion of the swing meter. It might be advisable to put the club up one Iron to help get the ball over the sandy obstruction. Back Tee.: Located to the left of the Front Tee, the angle of the tee box sets up the shot to have to carry over more of the bunker, with less green to get the ball to stick on. The same moving up a club technique can be used, but it is far easier to overhit the green from this area. ======= Putting ======= Left to right slope greets you here, and it will likely be able to mess with your shot as getting a tee shot near the hole or to the direct left/right of the hole is near impossible. Try to fight the slope as you putt, remembering to correct more for the slope per the distance from the hole's location. o---------o | Hole 8 | o---------o Par: 4 ======== Tee Shot ======== Front Tee: Here is a massive lake with a fairway on the left running right in a steady progression, but be wary of the wind here as it will often blow northwesterly, trying to push the ball into the large body of water (so have the aimer line aim left of the fairway by a fair degree to counter the effect). However, if the tee shot is too far to the left, the Out of Bounds lies fairly close, so this hole is perhaps the toughest one to tee off on in the game. Back Tee.: No Back Tee for this hole. ============= Approach Shot ============= It is likely that a rough shot is up, meaning that the recommended club is not likely going to be very useful, so move up a club or two up the chain to get some extra oomph into your swing. However, if the fairway is where the ball lies, then the reccommended club will work. Now, the wind is still likely to be raging, so aim slightly left of the hole to correct for it, then the ball at about 80-90% power, as some wind will push the ball further than it would go normally. ======= Putting ======= A back to front slope will greet the golfer upon his setting foot onto the green, so a straight up or down putt would be the preferred way to go after this hole. However, if the putt has some slope to fight, putt against it slightly, increasing the resistance setting to match the distance that the ball must traverse. o---------o | Hole 9 | o---------o Par: 5 ======== Tee Shot ======== Front Tee: Whack the ball straight up the fairway, as it is a long and narrow target. Back Tee.: The aimer line will have to be placed on a 75-80 degree angle, which will land the ball on the fairway to stay there. ============= Approach Shot ============= A 1 Wood shot will be the one used, regardless of lie, but instead of trying to follow the twisty fairway, aim over the large rough area and get the ball to try for the green/fairway as it winds back to the right. If you hit from the Back Tee, the chances of making the green in two are slim, as it requires two full 1 Woods (barring a helpful wind direction and power), plus the luck of clearing the bunker in front of thegreen, but the Front Tee shot should be followed by making the green on the second shot. ======= Putting ======= A left to right break is what the green serves up here, so get it close or try to place the ball to the left/right of the hole, making the slope a non-issue for the putt. The usual slope fighting aimer line use is recommended, correcting for mroe slope as the distance from the hole progresses. o---------o | Hole 10 | o---------o Par: 3 ======== Tee Shot ======== Front Tee: Aim on a near straight up (slightly to the right) approach, trying to land the ball on the green. However, the best bet is to go up a club or two above the recommended club, then slightly underswing, as it will give the distance required while leaving a bit more power to clear the water. Back Tee.: This tee box will require a left listing aimer line, requiring a 100-110 degree angle. Hit the club at full strength to make sure the ball clears the water. ======= Putting ======= The green is a front to back sloped breen, requiring careful aim below the hole to get the ball rolling on a line that will correct to get the ball into it's home (to quote Happy Gilmore). That said, remember it is best to overhit a putt in this game, but not in real golf! o---------o | Hole 11 | o---------o Par: 4 ======== Tee Shot ======== Front Tee: The aimer line here can be on a very slight left line, launching the ball down the fairway. Not a wide fairway, so aim very carefully before smacking the 1W at full power. Back Tee.: Position the aimer line with a right slant, blasting the ball at full power to send it flying over the large portions of rough to land on and roll up the fairway. If the slant is too thin or fat, the ball will be left or right of the fairway respectively. ============= Approach Shot ============= If the ball is on the left side of the fairway, an open entry line will be yours to fly onto the green, so if you leave it short, no worries about the bunker swallowing up the ball and it can possibly bounce onto the green. If the ball is more to the right side of the fairway, a full hit is required to fly the bunker that will be in the aimer line's path, or else the next shot will be a chip, not a putt. ======= Putting ======= A right to left slope for this putting surface, so more than likely the slope will have to be countered on the putt. Remember that the further away the ball is, the more correction needed, and if the ball is really far away, it will be near impossible to reach the hole in one putt. o---------o | Hole 12 | o---------o Par: 4 ======== Tee Shot ======== Front Tee: Once the aimer line is in control of the golfer, tap RIGHT five times to move the aimer line to the tee off position, then cram the power meter at max capacity to send out a great tee shot. Back Tee.: No Back tee for this hole. ============= Approach Shot ============= If the tee shot went perfectly, a short Sand Wedge/Pitching Wedge approach shot will remain, leaving a very good opportunity to get the ball very tight to the hole. Simply put, make sure the aimer line is pointed near the hole, then knock the ball close to the pin to set up an excellent Birdie opportunity. ======= Putting ======= Front to back goes the slope of this green, so an easier putt should be your reward for your long tee shot, as an accurate approach shot should position the ball on a good line for putting with the slope, regardless of how close the ball ends up to the hole. o---------o | Hole 13 | o---------o Par: 4 ======== Tee Shot ======== Front Tee: The aimer line should be placed on a 60 degree angle, then pound the ball to land on the fairway with a good approach shot waiting for the next stroke. Back Tee.: No Back Tee for this hole. ============= Approach Shot ============= A 5-7 Iron shot will remain to reach the green, so line up the approach shot carefully, then blast the ball at the full power with the recommended club (provided the wind does not have a large power over the ball) to land near the hole. ======= Putting ======= The slope of this green is back to front, so if the aimer line on the approach shot was fairly accruate, the next putt should be a simple matter of hitting the ball with enough force to reach the hole. If the aimer line was not true to the hole, then fight the slope with the putt to get the Birdie. o---------o | Hole 14 | o---------o Par: 5 ======== Tee Shot ======== Front Tee: Pound the ball straight upwards, rolling the ball up the fairway to set up a good second shot. Back Tee.: Set up the aimer line on a 75 degree angle, then pound the ball to fly the rough to reach the fairway. ============= Approach Shot ============= Although it is a longer hole, from the Front Tee it is possible to get close enough to the green on the second shot, provided the suggested club is hit with near full/full power. However, if the Back tee was teed off from, it is not likely that a second shot can quite reach the green, barring help from a gust from the back of the hole. ======= Putting ======= A left to right slant on the green makes putting exceptionally difficult from most places the ball will end up from the approach shot, so set up the aimer line to resist the slope, correcting with a greater angle for the further away the ball rests from the hole. o---------o | Hole 15 | o---------o Par: 4 ======== Tee Shot ======== Front Tee: Give the ball a rip straight up the gut of the fairway, but take note of the wind conditions to correct the aimer line/power used to make sure the ball does not stray into the rough or the water hazard. Back Tee.: No Back Tee for this hole. ============= Approach Shot ============= Since this is an easy hole to get onto the fairway, the approach shot should be simple, right? Well, the green is fortified with a large body of water, followed by a narrow patch of rough sandwhiched between two front green bunkers. If the tee shot remained on the fairway, making the shot should be a cinch, but an inaccurate tee shot will make it really tough to get onto the green on the second shot due to the long flight time required to clear the water. ======= Putting ======= Like the last hole, the green will feed the ball from the left to the right, so it is fairly likely another tough putt awaits you. Fight the slope with the aimer line, increasing the skew of the line from the hole as the distance the ball rests from the hole increases. o---------o | Hole 16 | o---------o Par: 4 ======== Tee Shot ======== Front Tee: Move the aimer line ever so slightly to the left, putting the ball on a perfect line to go for the green. If a healthy backwind is present, the green can be reached from the tee! Back Tee.: Put the ball on a 75 dehree angle, sending the ball along the aimer line to reach the fairway across the pond. ============= Approach Shot ============= a fairly easy chip should be all that remains after a monster tee shot, so even an inaccurate tee shot that landed in the rough will still be short enough to not really change the shot usage mentality. ======= Putting ======= A right to left slope on the green will have the same effects as the previous two holes, but with an opposite pull. Correct for the slope (barring the ball being on a direct slope to the hole), remembering to factor int he distance from the hole. o---------o | Hole 17 | o---------o Par: 3 ======== Tee Shot ======== Front Tee: Place the aimer line on a 100 degree angle to get the ball roaring towards the green, but make sure thw ind will not adversely affect the tee shot (make adjustments according to the expected change in the shot). Back Tee.: The aimer line for this tee block should go on a 70 degree angle towards the green, then hit the ball at or as close to the full power for the suggested club, but factor in the win as it is often gusting on this hole. ======= Putting ======= Back to the left to right slope on a green, it is another tough green to get the Birdie on due to the usual slope affecting nearly every possible position the ball can end up at. Fight the slope and increase the skew of the aimer line with the increasing distance from the hole to hole out. o---------o | Hole 18 | o---------o Par: 5 ======== Tee Shot ======== Front Tee: Give the ball a rocket straight ahead, sending it sailing upwards to reach the fairway where it can roll a bit to settle into a solid position. Back Tee.: An 80 degree angle launched ball will come to rest on the fairway, but due to the narrow angle that can reach the fairway, aim carefully, minding the wind and the effects it will put on the ball. ============= Approach Shot ============= If hitting from the back tee, the only way the ball will ever reach the green in two shots if the wind is blowing in favourable directions (otherwise, knock it close and chip on with the third shot). The front tee can reach thegreen in two usually, but it is vulnerable to nasty winds that can make it a double approach shot hole as well. ======= Putting ======= The slope runs from front to back on this green, so if the approach shot is fairly online with the hole (which is likely due to the need for a third shot to get onto the green), then the putt will be a simple matter of hitting right at the hole. If it does have to cross a slope to get to the hole, the usual rules of slope correction on the aimer line applies. ---------------------------------------------------------------------------- -------------------------------Final Word----------------------------------- ---------------------------------------------------------------------------- 6) As is the usual, this walkthrough is copyright property of Brian P. Sulpher, 2005. The only website, group, person, etc. to have access to post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and www.honestgamers.com. You must ask for permission before posting this, as doing so without consent is a violation of international copyright law. If you liked it, hated it, have anything to add, then please E-mail me at briansulpher@hotmail.com. You can also contact me through MSN messenger through the same E-mail address.