"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" #= ++ X Tokoro-San no Mamorumo Semerumo # #### +## x##- x#= ##- ,+;## #=## ++## ###x -###-# ,-### -### +#- #.## #; x#+.; .#,;,,#,;;#=#.-X#- ##. ,#.-;,;;--,;--;;##;=-+# #.-,;,--------;=----+-==-#x # ,.,;-;-----=---;;;-=====#= ####X+=====++X######-+==+-#= # +#######X+; #;==++++# #. . #-++x++=# . # ................ #X-+++++=# x##### x+ . +#x++x+++###X# # ..,,;;-;--===-; ##=+==-=+##;= x##############################= #+X###### ###X#X#X#XXXX#X##X#####x ,####-+x-+x+#+ ;## .##########X####XX########X#XXX##- #############x .X##### .###XXX###X###X###X############# .##x X# .##; .... +###############X######## ##+ = .;;,. -# # ...,. ,######X#################- ;### ..,.;;,..=# ## ..,,.,. -##=,,#########X ########=###= ,,;#=.;.+## ## . . -####+===## =######x ..;, X# ;+# ###; .+###-#;--x#+ ...... .,,,,,.,# . ##--x## x#### #+-+# .......,.........,......,,;;;, # ,=#; . ;##= -#x#- ,,......................,,,,;-;.;###X##;####### X##=,#- ,,,,..,.................,,,;;;, #=.=X#X ## ,####===-x#. ,.................,,,;;;-;,.##;X# ....,. .# ; - #x+==++++-+##. ,,..........,.,.,,,,-;; .##=-##x, ....;, # .########.+++++++=-;####.,.,,,,,,,,.,;,;;;;--,. x##-==--#+,- ..,;.-# ######- =#x;---,##-==+++++++=#. ;.;....,.-;;;;,,. ,x##-+--+++##+##xx -# ###++X##X##,-+==-;##=-=++++=+=x###### ,, +- .-X###x=-+######- x######. +##X-;=##+;====-;###--=++++==----+#;..X############=-=-+-#, ###;,x#+-====-;-###--=+++++====+####=----------==+++=+# ##+--##-,===--,-###=;=++++++===--==++++++++++++++=+#x ##=-###x--===-;;x##X---=+++++++++++++++++++++==x#, ##--#.####x=--;..,x###+----=+++++++++=++++=-=## #### +#########, =#####X=---------;;-+###+ X###;,;-=x#############x ##=-+==--;-;;-=====x##=; ##x-,;----=-====-=----+## =###X+=---;-----===++# =#xx#################### ;##+=+==+++++x++++++=-=+x### FAQ/Walkthrough NES 1987 Version: 1.01 released on the 21th of June 2007 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS =============================================================================== 01.) Introduction | G0100 | 02.) Overview & Controls | G0200 | ------------------------------------------------------------------------------- 03.) Walkthrough | G0300 | ------------------------------------------------------------------------------- ZZ.) Credits & Thanks | GZZ00 | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Tokoro-San no Mamorumo Semerumo' for the NES, released by Epic Sony Record in 1987. Tokoro-san (Mr. Tokoro) is a famous and popular character on Japanese TV. He has also starred in multiple games over the years, and is still active today. His trademarks are the shades, even as he is getting older, but his styles have changed since the 80s. Suggestions, comments or errors - tell me about it. Enjoy! =============================================================================== 02.) OVERVIEW & CONTROLS G0200 =============================================================================== As you move through the city, you need to find your way to the home. For the first part of the game, each stage has doors at the end which takes you to one of two possible locations at random. Check the map for more info. Controls: ````````` D-Pad Walk, enter buildings, climb ladders, duck A Jump B Shoot, Hold B + D-Pad to run. SELECT Pause Display: ```````` The top left has your current level, which part of the city you are in. The sun and the cloud represent a timer. The cloud moves left where as the sun moves right until they meet in the center. When the cloud covers the sun, you die. Before that, a storm is brewing and strong winds will make your movements more difficult, where as the screen is mostly black. You can still finish the level at this point, it is just much more difficult if you aren't close to the doors yet. Life is your current health in hearts. Water is used for shooting, as you are armed with a water pistol alone. Each four shots depletes and entire chunk of water. The less water you have the less powerful your shot is as well. This does not affect the damage enemies take, but how far the shot travels. When the tank is empty, it will still squirt out some drops just in front of you. Items: `````` Yellow Jar: Temporarily invincible. Red Jar: Temporarily double attack power. White Jar: Recovers 4 water bars. Red Heart: Recovers 1 life unit. White Heart: Recovers 2 life units. Star: Recovers all water and life. Clock: Resets the time. ES: Add a Continue or something... =============================================================================== 03.) Walkthrough G0300 =============================================================================== Map: ```` F G E D A 5 6 2 C B 4 9 1 7 3 0 8 X 1: Chiyoda 2: Bunkyou 3: Minato 4: Shinjuku 5: Toshima 6: Nakano 7: Shibuya 8: Meguro 9: Suginami 0: Setagaya X: Shinagawa A: Nerima B: Houya C: Tanashi D: Higashi Kurume E: Higashi Murayama F: Tokorozawa G: Tokoroke Your first objective is to get to Nerima (A) from where you can continue the second part of the game. Because of the random doors you will need to plan your own route as you play and hope for some luck. 1: Chiyoda: ``````````` The first enemies are really easy to defeat. Be aware the shooting the manholes away causes gaps and enemies to jump out. In some levels they might lead down to somewhere, but it would be mentioned so you don't die trying with each one. Soon you will reach a green river with some blocks. If you have ever played one of the 2D Mario platformers you should be familiar with the fact that you can simply run through this rather than a few jumps. However, there is a hidden white jar in the suspicious looking block above. Shoot it from far away and then run and jump so you can grab it and still land on the other side of the river. Before entering the door, stand on the right of it and shoot into the bushes to find another white jar. MINI-BOSS: This guy can hurt you no matter what, so be quick about unloading a few tanks of water into his helmet. He'll soon go down. This is also a boss for the next few areas unless otherwise stated. 3|4 2|4 2|3 2: Bunkyou: ``````````` Don't take the first door down. Stand on the wall afterwards and shoot into the cloud on the right to reveal a star. Shortly after three manholes and a foot that most likely fell into one, there is a lone cone in front of bushes. Shoot the bushes to find a white heart. 4|5 1|4 1|5 3: Minato: `````````` Run and jump on the red garage roof and then to the top to kill that musician and avoid other nasty enemies at the ground floor. Past the bridge is a gray platform that will drop as you step on it. The next water area has some moving platforms to jump. Afterwards, watch out for a red post box with many enemies around it. When they are all dead or gone, stand on the box and do a running jump to the small roof above the door. From here, shoot the cloud on the top right for a start. Now enter the door. 1|7 4|8 4|8 1|7 4: Shinjuku: ```````````` After the second wall, there are two cones. Shoot the second one for a white jar. Soon you will get to a long row of manholes, some of them already opened by the enemies. The whale will come from the left and it is flying low enough for you to jump on. Use this method to avoid lots of enemies and only dodge a couple in the air. You have to make sure you land on it properly, do not touch the sides. It will drop you off near the end. Kill or avoid the musician and shoot the bush on the right side of the door for a star. 1|7 5|7 1|5 3|6 2|6 2|3 5: Toshima: ``````````` When you reach the first large estate, jump up to the second roof and shoot out the left window for a red jar. In the house with the two musicians, the top right window has a white heart if you shoot it. Enter the door. While you stand on the left side, shoot so the blocks on the bottom right get destroyed. You should find a yellow jar. Quickly move on past the pillars, when you get to the second acid pool, shoot the block on the left you just passed for an ES symbol. Before you go up the ladder, destroy the blocks on the right for a red heart. When you reach the last door, shoot the top right window for a star. MINI-BOSS: This guy is a little different than the others. He is small, jumps around and also shoots. His shots can be targeted, too. He cannot reach you at the top of the stairs, so stand on one of the platforms and aim so it hits him at the bottom. Get the timing right for this to happen. 2|A 2|A 4|6 4|6 6: Nakano: `````````` This level is basically just lots of platforms, either moving or falling ones. Near the end is a red mail box, run and jump to the roof after that (there is musician above) and from here take a good running jump to the right to land on the door's roof. From here, shoot the right cloud for a star. MINI-BOSS: This boss throws hammers towards you. If you have plenty of water left it is quite easy to reach him. If not, then you have to risk some lifes. 3|7 9|A 4|5 7|A 4|9 7: Shibuya: ``````````` Take the first exit to the underground passage. Shoot the first block on the left side of the small pyramid-shaped blocks to find a yellow jar. At the other side, shoot the right side half-way up the ladder for a white jar. Outside, shoot the cat once and run after it while it clears everything. Shoot the third block from the bottom on the right side of the door. It is on the same height than the door frame. This, of course, reveals a star. 3|4 8|X 0|6 3|4 4|8 0|X 6|9 8: Meguro: `````````` The stage alternates between a house with a musician and some water platform jumping. Sometimes you need to run and jump, it's not to hard to spot. Towards the end when you see a garage with two cars surrounded by two cones, get up on the roof and then stand on the small gray roof just on the right of this. From here, do a short run and jump to the red roof of the building you need to enter soon. Jump and shoot the leftmost window of the top row to find the star. 7|X 0|X 7|0 9: Suginami: ```````````` This is a really easy stage. The only obstacles are cones and a few manholes that may have been opened by the stomping feet. At the end, shoot the left bush next to the door to find a star. BOSS: Shoots at you, pretty much it. Shoot him quickly. 6|0 7|A 7|A 6|0 0: Setagaya: ```````````` Get the white jar in the top right window of the first estate. You can take the underground passage to fight lots of rats things, or stay at the ground level for some feet and insects. Check the top windows of the last building for a star, you have to jump to it from the house prior. 9 7|8 7|8 X: Shinagawa: ````````````` Go along, but drop into the hole blocked by a cone. Shoot the block at the bottom left of the pipe for a yellow jar. When you get to the pillars, shoot the high middle one for a white jar. Before you reach the second set of pillars you can shoot out the blocks on the left for an ES-sign. Finally, the middle section to the right of the ladder has a red heart. At the next estate, jump all the way to the top and then jump out of the screen to go to Nerima. Should you move on, there is a star in the block on the right side of the building, at the same level as the door roof. 7|8 3|7 8|3 A: Nerima: `````````` The beginning is nothing special, but soon you get the chance to jump on a whale going right, I suggest sticking near the roofs for better movements anyway. This way you don't have to jump the water and its dangerous creatures. Just before the water are a few blocks, one of them contains a clock. If you take the whale then you should save lots of time already. When you reach end, stay on the roof of the door and shoot out the block on the right between the top and second from top window. Get the star and enter the building. MINI-BOSS: This fatty spawns small versions of himself, or sons. They are quite easy to take care of, but your main quest is to get up on the ladder and pump the fat guy full of water bullets. B: Houya: ````````` Do not touch the falling rock-like creatures, you'll die instantly. Go forward slowly and then jump on the single cloud block. Get up to the next stretch and continue along safely. Soon you have to jump back down where the cow is, but get back up via the single cloud. MINI-BOSS: This devil-like creature throws triangles around like mad. He is hard to get close to, but you have to. It is safe to stay just near him because his triangles loop over you then, yet getting there is much harder. If you fall down to the ground, either climb up on the left tree or you could try to lure him down there too. There is a white heart at the top of the other tree. When the boss is dead, jump high while at the top of the roof. C: Tanashi: ``````````` This level should really be part B of the previous one. Stick to the clouds yet again to make life easier, then when you reach the house defeat the robot that is easier than the devil from before. There is a hidden red heart at the door, then go up and jump to the next area...just like before. D: Higashi Kurume: `````````````````` Part C of the cloud levels, this is exactly the same but the boss is a robot with upgrade weapons. There aren't any helpful items now, so I suppose it's a tiny bit harder. Jump up to the next stage. E: Higashi Murayama: ```````````````````` Last one of these, it's a little hard if you don't follow the clouds but I would hope you are. 2/3rds into the stage you will meet the devil again, but you can also ignore that guy. Defeat the easy robot at the house and then shoot the single cloud on the right side for a star. Jump up one more time. F: Tokorozawa: `````````````` This time you have no safety of the birds, but you can still walk on the wall to get away from the holes in the ground. Watch out for the general coming towards you, he'll jump shortly before you meet up. The crazy guy coming from the left side will also jump up when he gets close, yet I think he'll be dead by then. Ignore the two devil at the bottom and when you reach the house, get up on the roof and shoot the small fish on the left to find another star. Drop down and enter the gates. G: Tokoroke: ```````````` Do not shoot the soldier, it will hurt you instead. You cannot touch him either, just jump over it carefully. Go through the door and avoid the fish as much as possible. You cannot kill them. The window just before the next door has a white jar. The window just afterwards has a clock. When you reach the staircase, go underneath and shoot the right corner for a white heart piece. Now go up the stairs to the next floor. Defeat your mirror image with a few shots, you can also try to jump through it but you will take a little damage. Watch out for the bullets, and soon the floor will start to have gaps. When you pass the first door, shoot the window for a clock. As soon as you see the mini-boss, a chandelier will drop down. Another one will follow shortly. If you don't defeat this guy he will follow you around, so do it. When you reach the stairs, shoot the top steps for a star. After a few gaps in the floor, shoot the window for a red jar. Defeat another mini-boss while you dodge the chandeliers. Where the two chandeliers have fallen, the top right corner of the window has a white jar. BOSS: When the screen stops scrolling right, you will know he will come into the picture very soon. Step back so you don't get hit and then have a shoot-out with your last ounces of life and water. Step through the door for the ending... Apparently you get the same (bad) ending whether or not you have been and cleared every city area. If anyone knows otherwise, let me know. =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. Epic Sony Record for this game. AdamL for shlepping through this game, clearing all the areas in the process. Too bad the ending was still the same. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=