Radia Walkthrough 1.00 by Griffin Knodle (Jair) http://fly.to/vale You probably won't need a walkthrough for Radia, because there's nothing really tricky to figure out, but this was the only way I could justify playing through the game again to myself. So enjoy! ----------------------- Contents ----------------------- A. Special Items B. Techs C. General Advice D. Walkthrough 1. The Outset 2. Zenobia 3. Fubart 4. Zenobia Revisited 5. Guandia 6. The Stone of Flame 7. Melting the Ice 8. Bernard 9. Sarejia 10. Samara 11. Radia Tower 12. The Sanctuary ----------------------- A. Special Items ----------------------- Fool's Dust: Unknown Sleep Jar: Puts all enemies to sleep Surprise!: Paralyzes all enemies Dongame Foot: Slows down all enemies Silent Herb: Enemies' attack techs have no effect Travel Bell: Warp out of dungeon Scroll: Teaches one ally a new tech Holy Orb: Restores all allies' HP Miracle: Restores one ally's tech points Elixir: Restores one ally's HP and tech points Ball of Life: Restores all allies' HP and tech points ----------------------- B. Techs ----------------------- Impa: Low damage to all enemies Healus: Restores all allies' HP Swapra: Caster changes places with selected ally Ligar: Very high damage to all enemies Caspar: Low damage to all enemies Bakim: Medium damage to all enemies Panmum: Paralyzes all enemies Spahri: Very high damage to all enemies Ganbor: Low damage to all enemies Gashir: Medium damage to all enemies Forsba: High damage to all enemies Magnid: Very high damage to all enemies Escape: Warp out of dungeon Rupias: High damage to all enemies Death: Kills all enemies Strella: Unknown Aquam: High damage to all enemies Water Ball: Very high damage to all enemies Darus learns: Impa, Healus, Swapra, and Ligar Baru learns: Caspar, Bakim, Panmum, and Spahri Haman learns: Ganbor, Gashir, Forsba, and Magnid Saria and Midea learn: Healus, Escape, Rupias, and Death Leorina learns: Escape, Strella, Aquam, and Water Ball ----------------------- C. General Advice ----------------------- * You won't get enough Gil directly from enemies to afford any good stuff. Sell off your Meat, Tusks, and Bones whenever you need money. * Your companions are very stupid and will stand next to enemies, walk into enemy fire, etc. It's frustrating, but it works out -- you have plenty of healing capability. If your allies are really getting beat up, use Group or Move and send them off to a corner while you do the fighting. * Use attack techs freely to get through tough enemy parties. Attack techs can't be used against bosses, so there's no point in saving them for the end of each area. * If you get stuck, talk to everyone, especially the important people. ----------------------- D. Walkthrough ----------------------- ----------------------- 1. The Outset ----------------------- You'll wake up in a forest and meet Darus. The two of you will immediately be attacked by monsters. ----------------------- YELLOW SLIMES Four ordinary yellow slimes: Very weak contact attack You'd have to work really hard to LOSE this battle. Hit them each twice and get on with it. ----------------------- After the battle, Darus will invite you back to Elfas. Head north to the village. Watch the scene and go to sleep on the bed. After you wake up, you'll be told to go to Mt. Belzend. Walk around the town, and be sure to check all the dressers and pots for some goodies. (Just push up against them.) You don't have any money yet; don't worry about it. Head east out of the village and north to Guard Forest East. Make your way through. The enemies take more damage than the ones in the intro, but they're still no threat. When you reach Mt. Belzend, head to the left and start up the mountain. Before long you'll find the bandits, see another scene, and wind up back in the village. Go back to Rollo's house and talk to Mina. She'll give you a rusty sword. Go outside and head left. Talk to Nyuta in the house just across the river. Go back to Rollo's house and go to sleep on the bed upstairs. That night, you'll wake up and see something crash nearby. Go to Mt. Belzend as before. Continue up the mountain, past the bandits' cave, until you find the crashed airship. You'll find the Princess and automatically take her back to Elfas. Rollo will tell you to go to Zenobia and find the Princess's people, who must be looking for her. ----------------------- 2. Zenobia ----------------------- First go to the equipment shop and buy a Hide Shirt for yourself. When you leave town, Nyuta will give you a Steel Sword. Remember to equip them! Now head out and climb Mt. Belzend yet again. At the top you'll find a cave. Make your way through. You'll find a Scroll on the way; use it on Darus to give him his first Tech. Head through another short section of forest and go north to reach Zenobia. Talk to people, check pots and dressers, yada yada. Get Darus a Tree Ring and a Silk Robe at the equipment shop. Sell some of your Meat if you're short on cash. Go to the Inn and talk to Yura (the woman behind the counter). Go upstairs and sleep on the bed. That night, Yura will wake you and take you to the Hyupos' Forest. Head north to the tunnel and make your way through to Necrude Castle. The enemies here are more dangerous, especially the brown swordsmen. The route is pretty straightforward. You'll seem to find Ralph, but it'll be a trap. Go to sleep on the bed. Baru will get thrown in with you. With him in your party, you can escape. Backtrack slightly to the door that wouldn't open before; it will now. Continue on until you find the real Ralph. Talk to him. Now, use a Travel Bell to warp out if you have one, or walk back out if you don't. Return to the Inn and talk to Ralph. You'll learn of knights in the grassland who are looking for a princess, and Ralph will leave to open the way. Leave town and head west through the passage the Hyupos were blocking before. In the Selfrone Grassland, head up, left, way down, and left again. When you try to cross the last bridge, you'll meet Haman. Now head all the way back to Elfas. In the cave of Mt. Belzend, Haman will open a new path. Back in the village, go to Rollo's house. Princess Lefis will tell of Gadiss's plan to activate Radia Tower. You'll decide to go to Fubart next. ----------------------- 3. Fubart ----------------------- You're now in Elfas Castle. Don't forget to check the pots, bookshelves, etc. You'll find another Scroll and some other goodies. Make the long trip back to the Selfrone Grassland and continue west across the bridge. If you want, take a detour to the north, where you'll find an item shop and a bed in a cave. Leave to the southwest and you'll be in the Bryuure Wasteland. Don't miss the cave in the upper right area; it has another Scroll for you. Near the west side, you'll find a magician being attacked by two swordsmen. ----------------------- SWORDSMEN Two swordsmen: Sword attack They aren't terribly dangerous. This is the one major battle where you can use attack techniques, so do it! Then just pound on them. They won't last long. ----------------------- Saria will now join your party. Continue west. Watch out in the screen just to the left of Zaam Valley -- you may be attacked by a very powerful purple bull. If so, stay away from it and let your companions fight. When you reach Fubart, go pick up some expensive new equipment from the weapon shop. Sell off your Tusks and Meat to get enough money. Talk to Tosuran in the house in the middle of the village. Then go to the big building on the north side. The entry will be open now. Walk inside and watch the meeting. Then head to the cave entrance on the south side of town. Go inside to the Underground House. Meet Reg and then go north to the Cave of Wind. The enemies inside aren't very strong and they drop lots of Meat too. Be sure to explore all the side passages thoroughly; there's lots of good treasure, including another Scroll (give it to Saria so she'll learn Healus) and a Gadora Pad. Find the stairs and go up to the Shrine of Wind. Inside, you'll meet the first real boss, Shura. ----------------------- SHURA Yellow warrior: Throws tornadoes As with most bosses, try to trap him in a corner and wail on him. Dodge his shots if you can, but don't worry too much; his attack's not strong. Just keep hitting him and healing as needed. ----------------------- Continue to the left and down out of the cave. You'll see the Fitzkarard take off and head for Elfas. Go all the way back to Elfas and go inside Elfas Castle. You'll learn that Princess Lefis has been captured and taken to Necrude Castle. ----------------------- 4. Zenobia Revisited ----------------------- Return to Zenobia. Head north. The main castle gate will be open now. Head straight up to the throne room and talk to Duke Necrude / Saam. Then go back down to the first floor. Explore the main room until you find Ralph. Head down one staircase to find a storeroom with a few minor items. Head down the other to find the real Duke Necrude and get the Mirror Ring. Return to the room where Ralph is and check all the mirrors until you find the secret passage. Go up to the second floor. Head left for a bed and some neat equipment, then head down and around to the right. Go up the stairs and fight Saam. ----------------------- SAAM Blue magician: Releases lightning charges that follow you around the room; casts attack spell Start by telling everyone to Group in the lower-left corner of the room. With luck, they'll walk across the room and avoid the lightning bolts. Set them back to Fight and start pounding on Saam. He'll attempt to cast attack spells, but if you hit him he won't be able to. Your only problem will be if the lightning charges catch you and Saam starts releasing more right in your face. ----------------------- Continue outside and watch the airship take off again. Now head back to Baru's hideout on Mt. Belzend. Go in the cave and Baru's gang will fly you across the ocean. ----------------------- 5. Guandia ----------------------- You'll come down in Birdie's Forest. Detour east to Birdie's Hut for a rest, then head north to Guandia. Buy better equipment (the shops on the left are closed, the ones on the right are open) and don't miss the Water Ring in the upper-rightmost house. Continue north to the Tower of Water. The Tower of Water is the first really difficult dungeon you'll face. It's long and filled with many hard-hitting enemies. It looks complicated, but there's really only one way to go. There are several important detours you should take for extra treasure. Near the start, after going down to B1 and back up to 1F, head down the first stairway and collect the treasure before continuing up the second stairway. On 2F, the left hallways lead to rooms with minor treasure. Finally, right after the outside balcony higher up the tower, take the down staircase for some more good treasure. On the top of the tower you'll meet Veg. ----------------------- VEG Red magician: Throws powerful fireball; releases flame men Flame men: Weak contact attack Concentrate your attack on Veg himself. He's strong and fires rapidly, so watch your HP and be ready to heal. Try to dodge his fireball and hit him while he's helpless. (He can only have one shot on screen at a time.) Don't hesitate to use your Holy Orb, Miracle, or Elixir if you get in a jam. ----------------------- After defeating Veg, you'll board the Fitzkarard. Immediately go in the door above you. Sleep and save. Leave the room. Head up first for some treasure. Use Techs liberally, since you've got a bed right there. Then head down and to the right. Go down the first staircase above you for some good treasure. Go down the second one to find another bed. Go down the third staircase. Head up for treasure, then continue down and right. Go up the stairs, grab the Magic Belt (a very useful accessory), and continue on to the bridge. You'll meet Lefis and Nova. Just when things look hopeless, Leorina will appear and warp you back to Guandia. She'll explain that you need the Stone of Flame to save Guandia. ----------------------- 6. The Stone of Flame ----------------------- The search for the Stone of Flame is long and exhausting. Head back to the tool shop to stock up on Potions and sell off your Tusks. Go north to the Tower of Water again and you'll meet Sofie. Head north out of Count Kreps' Mansion. Head right at the start of Godo Forest and continue north to Mt. Bernard. Climb the mountain and head left at the peak. Go through the cave. Head left at the start of the Lava Region and make your way through to Bandora. The town is deserted, but check all the pots and cupboards for all kinds of goodies. Give Scrolls to Leorina so you can take advantage of her powerful Techs. Continue north to Ruji Bafumunt's Palace. Be careful when fighting near the holes in Ruji's palace. If you fall down a hole in battle, you'll be knocked out. First go north to the beds, sleep, and save. Grab the Scroll and Magic Robe to the right. Head left and up the stairs. Get the treasure in the middle left room. Jump down the hole in the lower left room. Grab the Geofountain and Ball of Life and jump down a hole again. Walk back and forth across the large basement area and collect all the treasure. Head up the stairs to return to the first floor. Go up the stairs to the second floor again. Head down and far right. Pick up the treasure in the large room. Head back left, enter the throne room, and talk to Ruji. Head right, sleep and save, continue right, and jump down the hole. Do NOT jump down the next hole. Instead, head down and out of the castle. Continue right and up to the Cave of Flame. When you reach the three entrances, read the sign. "Draw the sword" is a hint to take the right entrance first. Go up, left, down, and out to the starting room again. Read the sign again. "Raise the shield" means to take the left entrance now. Head up, right, down, and out. Now the sign tells you to "run through the gap," that is, the middle entrance. In the next room, go right first. Follow the path all the way around and get the Full Metal Sword. Retrace your steps and go up to the next room. Take the right path, go down the stairs, and get the Battle Dress. Retrace your steps and this time take the left path. You'll pass through two more rooms followed by a long set of stairways leading down. At the bottom you'll reach the Agiras' Village. After you're done exploring and shopping, go to the upper right corner of town and get the Stone of Flame from the shrine. ----------------------- 7. Melting the Ice ----------------------- Now use a Travel Bell or Escape to leave the cave. Go back to Ruji's Palace, jump down the hole to the basement, go to the stairs in the upper left, and make your way back to his throne room. Sleep and save on the way. After you talk to him, you'll be attacked. ----------------------- FIRE SOLDIERS Five red soldiers: Throw fireball; cast attack spell They're not as dangerous as they first seem. You'll take a lot of hits, but although they're fast they won't inflict much damage. Not much strategy required for this melee; just whack away and use Healus if needed. ----------------------- Now make the long trip back to Guandia. Count Kreps' Mansion is now full of enemies. Sleep and save. The blue door in the upper left part of the mansion will open now. Go upstairs and you'll come out on the outside balcony. Take the far left door, the far right door, and the inside right door for some good equipment. Finally take the center door, go up to the third floor, and fight Sol. ----------------------- SOL Blue magician: Throws freeze crystals He moves quickly, and his shots inflict a fair amount of damage as well as temporarily freezing you. He only fires when someone is standing right next to him, though, so keep your distance as you fight. Do NOT press him into a corner, because if you get frozen right next to him, he'll fire continuously as you stand helpless. ----------------------- The city is saved! Now go explore all the buildings and shops that were frozen shut before. When you're done, go to the building in the lower right corner of town. Talk to the guy standing by the right door and you'll sail back to Elfas. Go to Elfas Castle's third floor and talk to Rollo. He'll tell you the legend of Radia Tower and the eight treasures. You'll decide to go to Bernard next. ----------------------- 8. Bernard ----------------------- Go back to the port east of town. Talk to the guy and he'll send you to Fubart. Talk to the guy there and he'll send you to Guandia. Head north through Godo Forest to Mt. Bernard. This time, head right at the peak instead of left. Haman will fill in the holes so you can continue on to the town of Bernard. When you reach the town, head left to the weapon shop and buy as much of the excellent equipment as you can. Head back to the right. Take the ladder going down and grab the Scroll from the small building below. Go back up and right. Continue along the tunnels and ledges until you reach Aburo's house. He'll kick you out (literally). Go back the way you came. After you go a ways you'll see Aburo leave by the ladder. Go back to his house. Talk to the maid, who says that Aburo went to meet with Samara. Save your game and go down the ladder on the left side of the room. Go right and enter the caverns of Mt. Bernard. The enemies in Mt. Bernard are numerous and powerful. Don't hesitate to use special recovery items such as Holy Orbs and Miracles, because you'll find several more on the way. Go north through the first room. In the second room, head right first to pick up some more treasure. Then backtrack and go up. Continue along the passage and go up the stairs. Continue south and you'll see Beruga attacking Aburo. Go right and up for treasure, then left and up. Go down the stairs. Go up to get the Earth Ring. Now continue down and right and talk to Aburo. Continue right and head north until you find Midea and Beruga. ----------------------- BERUGA Blue-cloaked guy: Very powerful mattock attack Four clones: Weak mattock attack Beruga creates four identical clones of himself. You can hit them but can't defeat them. When you hit the real Beruga, all five will disappear and reappear in different places. Remember that if you hit one and they don't disappear, that's not the right one. Each time they appear, try to hit all five as fast as you can. Watch out for the real Beruga, because his mattock inflicts massive (50 to 100) damage. Keep your HP up and use special recovery items if needed, and remember that Midea and Darus both have Healus. (A cheap trick is to set everyone to "Rush" and choose the first enemy the arrow points to. The AI will track him even when they change places.) ----------------------- Walk up as far as you can and the Shrine of Iron will rise out of the lost sea. Sit back and enjoy the long cut scene. You'll automatically return to Elfas and decide to go get the treasure of Sarejia before Samara can. ----------------------- 9. Sarejia ----------------------- First go walk around Elfas again. There's a new shop you should visit. And remember to equip someone with the Coppun Diadem that Aburo gave you. When you're ready, head north through Mt. Belzend and west past Zenobia to the Selfrone Grassland. Make your way through and leave to the northwest. In the north part of Rema Desert you'll find the stairway leading down to Sarejia, the country rooted in the earth. The town is full of monsters. Note the shrine that you can't enter; you'll be coming back to it in a minute. Visit all the houses and shops. When you find Geo, he'll give you the Amulet of Earth so you can enter the shrine. Return to the shrine and enter. Walk forward to the inner room, where you'll be attacked by Samara's spies. ----------------------- BARON SPIDER, NERO, AND GESTAHL Giant spider: Powerful contact attack; throws spiderwebs Two swordsmen: Powerful sword attack Nero and Gestahl hit hard and often. Take them out first. Have your allies Rush one of them while you hold off the other. Watch your HP carefully, because they can inflict a lot of damage in a hurry. Baron Spider will move around the top of the room firing spiderwebs, which cause a fair bit of damage and temporarily immobilize you. Once Nero and Gestahl are gone, surround Baron Spider and pound it into submission. ----------------------- ----------------------- 10. Samara ----------------------- After getting the Compass of Earth, you'll decide to go to Samara and take back the other seven treasures. Leave Sarejia and enter the cave just to the right. The cave is very long and the enemies are powerful, but the route is straight. You'll come out on a hill. Just head down and east to reach Samara. Be sure to check the dressers on the top floor of the Inn. You'll find another Coppun Diadem and some other good stuff. The tool shop sells Scrolls if you're missing any spells. The weapon shop has excellent equipment. Go north to the Shrine of the Moon, climb up the left or right staircase, and walk into the water. Teto will rescue you and give you the Medallion so you can enter the shrine. Return to the shrine, walk into the water again, and take the left or right beam. Continue on and enter the shrine. The Shrine of Samara is a maze of rooms that loop back on themselves endlessly. Pay attention to the colors of the rooms and the treasure chests to find your way through. Here's a map if you need it. The < > /\ \/ arrows indicate the endless loops. (1) and (2) indicate rooms with one or two treasure chests. 1F ---------- 2F ------------ |Up to 2F| |Up to Roof| /\ ---------- /\ ------------ /\ | | | | | ----- ----- ----- ----- ----- <-| |-----|(1)|-> <-|(1)|-----| |-> <-| |-> ----- ----- ----- ----- ----- | | | ----- ----- ----- <-|(1)|-> <-| |-> <-| |-> ----- /\ /\ /\ ----- /\ ----- | | | | | | | ----- ----- ----- ----- ----- ----- --------- <-|(2)|-----| |-----|(1)|-----| |-> <-|(1)|-----|(1)|-> <-|From 1F|-> ----- ----- ----- ----- ----- ----- --------- /\ | | | | | | | | \/ \/ ----- \/ \/ ----- ----- ---- - | | <-|(1)|-----|(1)|----- |(2)|-> ----- ----- ----- ---- - | | | | Exit \/ \/ \/ The enemies aren't too difficult and they drop nearly a thousand Gil, so if there was any equipment you couldn't afford before, just spend some time fighting until you can buy everything you need. Find your way through to the roof, where a cool cut scene will ensue. In the end, Nova and Gadiss will take off for Radia Tower, and Teto will teleport you after them. ----------------------- 11. Radia Tower ----------------------- You'll be on the Fitzkarard again. Go through it as you did before. Note that all the treasure chests contain new items such as Elixirs and other goodies, so be sure to clear them all out. Don't miss the Banded Mail on the way. Watch out for the ninjas who appear in these final areas of the game. Their shuriken inflict a lot of damage. When you reach the bridge, sleep and save. Continue down out of the ship and enter the tower. Radia Tower is large and winding. Explore each floor thouroughly before continuing up. Here you'll find most of the final equipment for your party. Don't miss the Paladin Armor on the left side of the first floor. When you reach the third floor, first go up the two beams on the left to pick up the Moon Blade and Full Moon Ring. Then continue up the beam on the right. On the fifth floor, take the first beam to find the Dragon Sword. Nova waits for you at the top of the tower. ----------------------- NOVA Yellow wizard: Throws powerful spells; teleports around room Nova fires rapidly and often vanishes before you can reach him. Dodge his spells as best you can. When he disappears, walk back to the middle of the room so you'll have the best chance to reach him when he reappears. Hit him whenever you can and watch your HP. Use any items needed to keep yourself alive. ----------------------- ----------------------- 12. The Sanctuary ----------------------- You'll now find yourself in a familiar place. Make your way down to ground level, saving your game on the way. Go south. In the northeast part of the area, a secret stairway has appeared. Go down and follow the tunnel. You'll come up in the back hallways that you may have wondered about before. Continue up. On the top floor you'll find the Place of the Seal and Gadiss. (Note: After defeating Gadiss you won't be able to return to the main game world.) ----------------------- GADISS Purple warrior: Powerful force attack Gadiss attacks very quickly, and his blows will knock you all the way across the room. Try to stand with one of your companions right behind you so you won't get knocked back. If you pin him into a corner, you'll be able to score a lot of hits in a hurry, but he'll also inflict massive damage on you. In any case, it will be a long battle. Use Healus whenever you start to weaken and restore Darus and Midea's Tech points with Miracles and Elixirs if needed. ----------------------- After the sanctuary opens, you'll automatically fly the Fitzkarard there. Equip the Lemuria Sword that Aburo gave you. Sleep and save -- the bed on the Fitzkarard's bridge is the final save point. Then go down out of the ship and enter the sanctuary. The nightmare monsters in the sanctuary are very powerful, but many of them drop Meat. Pelt them with attack Techs and use your special recovery items at will, since there's nothing after this to save them for. The path is long and winding, but there's only one way to go. You'll find the Ark Armor and Sun Ring on the way. When you reach the fourth floor and the music changes, be sure to check all of the side passages for a few last healing items. Continue through the large blue doors to the Center of Dreams where the final foe awaits. ----------------------- FINAL BATTLE Huge monster: Spits powerful fireball Yellow crawlers: Weak contact attack Focus on the huge nightmare monster. It can only be damaged when its mouth is open. Hit it until it spits a fireball at you. Quickly sidestep and hit it in its open mouth. At the same time, you'll have to clear out the yellow crawly monsters or you won't have any room to move. They're weak but they regenerate quickly. Watch your HP and use Healus and recovery items as needed. You should have enough saved up to outlast the monster. The fate of Lemuria is in your hands! -----------------------