_____ _____ ____ _____ __ _ _____ | _ | | _ | | __| |_ _| | \ | | | _ | | | |_| | | | | | | | | | \ | | | | | | | | | |_| | | |__ | | | |\ \ | | | | | | | | | _ | |__ | | | | | \ \| | | | | | | | _ | | | | | | | | | | \ | | | | | | |_| | | | | | __| | _| |_ | | \ | | |_| | |_____| |_| |_| |____| |_____| |_| \_| |_____| ____ ____ _____ _____ __ __ | _ \ | __| | _ | | _ | \ \_/ / | | \ \ | |_ | |_| | | |_| | \ / | | | | | _| | _| | _ < | | | |_/ / | |__ | |\ \ | |_| | | | |____/ |____| |_| \_\ |_____| |_| & ____ _ _ ____ ____ ____ | __| | | | | | _ \ | __| | _ \ | | | | | | | | \ \ | | | | \ \ | |__ | | | | | |_/ / | |_ | |_/ / |__ | | | | | | __/ | _| | / | | | | | | | | | | | |\ \ __| | | |_| | | | | |__ | | \ \ |____| |_____| |_| |____| |_| \_\ _____ _____ __ _ _____ _____ | _ | |_ _| | \ | | | _ | | _ | | |_| | | | | \| | | | |_| | | | | | _ < | | | |\ | | |_____ | | | | | |_| | _| |_ | | \ | | |_| | | |_| | |_____| |_____| |_| \_| |_____| |_____| Copyright Yonezawa PR21 1993 Written By Brian P. Sulpher E-mail: briansulpher@hotmail.com Version 1.0 Dates Written: November 21st, 2005 I dedicate this to the NES fans out there, as this one is part of the NES FAQ completion Project of 2004-2005, courtesy of the FAQ Contributor Board. We honour the most truly awesome and great system... the Nintendo Entertainment System! Never mind about Atari, Commodore 64, Colecovision, Sega Master System, Super Nintendo Entertainment System, Sega Genesis, or any of the newer systems, we all know that the good old NES is where true gaming is at! Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. ----------- Version 1.0 ----------- -Submitted guide on November 21st, 2005 ---------------------------------------------------------------------------- ----------------------------Table Of Contents------------------------------- ---------------------------------------------------------------------------- 1) Introduction 2) Derby 3) Jockey 4) Bingo 5) Final Word ---------------------------------------------------------------------------- -------------------------------Introduction--------------------------------- ---------------------------------------------------------------------------- 1) This one is a... well, it is a unique "game" for me to be FAQing. It is not really a game designed for someone to play it alone, but rather with a large group of people. Play itself is sort of misleading, as the only mode where direct control of the game is Jockey, with the rest of the game performing the function of a gambler simulator. Yes, it is indeed designed to perform the functions of Bingo drawing and horse racing, with the sole point being the gambling upon these events for a ton of fun with friends. If more games were included, it would have been a fun thing to "play", but as it stands now, it is more of a sideshow amusement at best. Still, it is a game and thus is worthy of a FAQ, even if the FAQ only covers the rules and such of the games, covering how to play and maybe even thrive at said games. Good luck and good gaming! ---------------------------------------------------------------------------- ----------------------------------Derby------------------------------------- ---------------------------------------------------------------------------- 2) This section will take a look at Derby, which is the horse race gambling portion of the game. o-----------------o | Starting A Race | o-----------------o Once the Derby entry has been selected, the controller of the races to be run will have to select some/all of the races to run. - If only some races are sought to be run, then move the cursor (pink highlighting signals where the cursor is located) over to the races that are wanted, pressing the A Button to highlight them in blue (indicating they are selected), finishing off the choices by going to the bottom slot to start the next portion of the play mode. - If all races are sought to be run, simply press the A Button on the top slot to highlight every race, then press the A Button on the bottom slot to start the next portion of the play mode. o----------o | Betting | o----------o The players taking part in this game will now need to pick their horse to win, though other bets (such as second, third, or Across the Board, which is picking one horse that will base winnings on whre it finishes). After picking a horse (put it down on paper which it is that a person picked), run the race and see who won, tallying up the results (r, if real money is being used, determine winners and dsitrbute any profiters). Note that I in no way condone gambling as a method of entertainment, but what you enjoy is up to you! ---------------------------------------------------------------------------- ----------------------------------Jockey------------------------------------ ---------------------------------------------------------------------------- 3) This section will take a look at the one section of the game where direct control over the happenings can be done by the player with the controller. o---------o | Purpose | o---------o This mode is designed simply to allow the player to control a horse as it runs a distance that it would in the Derby mode. o----------o | Controls | o----------o After choosing a race (with a preset distance for that particular heat), the player will need to select a horse (from 1-6) to run around the track. Once the timer starts, press the A BUtton repeatedly to make the horse speed up. o------o | Goal | o------o The idea of the race is to finish as fast as possible, but running all out with repeated tapping of the A Button will actually be slower as the horse will need to slow to a walk, wasting vaulabe time. Instead, the player should try to maintain a steady tapping of the A Button, using the circle on screen to determine how tired the horse is (starts off blue, then green, then pink, and finally flesh coloured for dead tired), attempting to not hit flesh coloured. When the horse reaches the final straightaway (near the finish line), a DASH opportunity will occur, which is a portion of the race where pounding on the A Button will temporarily not affect the stamina circle. However, it usually only lasts for about three or four seonds, so get ready to lay off the A Button, ot face a flesh coloured circle that might mean the end of a solid run. o-----------------o | Playing For Fun | o-----------------o Now, if you are looking for a way to play this game against another in a competitive way, an excellent method for doing so is to take turns running each race, attempting to score the lowest possible time. It is a real challenge to excel at this discipline, so it is a fun way to determine who is the best! ---------------------------------------------------------------------------- ----------------------------------Bingo------------------------------------- ---------------------------------------------------------------------------- 4) This section will take a look at Bingo, the rules, and the various methods for playing. o-------------o | What Is It? | o-------------o Bingo is a game that is played by drawing numbered balls (1-75) in a random order, attempting to cover certain portions of a 5 x 5 grid in a manner determined before the game begins (see Winning Bingo in the next sub-section). The numbered balls fall under the dispersal of the five letters: B (1-15), I (16-30), N (31-45), G (46-60), O (61-75), with only one other type of space being on a card (every card in fact), the FREE SPACE (this is always counted as covered by the rules). o---------------o | Winning Bingo | o---------------o Although many different variations exist, these are the most common methods for playing a round of B-I-N-G-O: ================= Straight Line ================= The most commonly played variety, simply get a horizontal or vertical line of 5 spots in a row for the BINGO. ================= Diagonal Line ================= Just as common as Straight Line, get five spots in a row across the card, from one corner to the far corner. ================ Four Corners ================ Get each of the four spots located in each corner of the card for the BINGO. ========================= Internal Four Corners ========================= Similiar to Four Corners, the four spots are the spots between the FREE SPACE and the four outside cornered (on the diagonal). ================== Compass Points ================== With the FREE SPACE being the center point, middle top, middle right, middle bottom, and middle left being the north, east, south, and west spots respectively making the BINGO. ================= Postage Stamp ================= A 2 x 2 grouping of spots found in any corner of the card. This type is sometimes played where two, three, or even four groupings are required to claim the BINGO. ============ Blackout ============ This mode is the easiest to tell if a player has won on, as all 25 spots must be claimed to get the BINGO. ---------------------------------------------------------------------------- -------------------------------Final Word----------------------------------- ---------------------------------------------------------------------------- 5) As is the usual, this walkthrough is copyright property of Brian P. Sulpher, 2005. The only website, group, person, etc. to have access to post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and www.honestgamers.com. You must ask for permission before posting this, as doing so without consent is a violation of international copyright law. If you liked it, hated it, have anything to add, then please E-mail me at briansulpher@hotmail.com. You can also contact me through MSN messenger through the same E-mail address.