------------------------------------------------------------------------------- =============================================================================== Nakashina Satoshi: F-1 Hero 2 =============================================================================== ------------------------------------------------------------------------------- This FAQ was made for the NES FAQ Completion Project. You could contribute to this yourself! Just check out Devin Morgan's web site about it: http://faqs.retronintendo.com =============================================================================== T A B L E O F C O N T E N T S =============================================================================== 1. - Controls 2. - Strategies 3. - Cars 4. - Tracks 5. - Disclaimer =============================================================================== 1. - C O N T R O L S =============================================================================== D-Pad: Up - Shift Up Down - Shift Down Left - Steer Left Right - Steer Right A - Accelerate B - Brake Start - Pause Select - Give Up (This will end the race) =============================================================================== 2. - S T R A T E G I E S =============================================================================== Transmission You have to shift up and down yourself in this game. This requires you to pay attention to your speedometer and the track. Once the RPMs hit the red zone in the meter, you should shift up. If you are slowing down, you should also shift down when the meter hits the bottom. You also need to shift up before you start racing. Below I will list at what speeds you should generally shift up. 1st Gear - 0Kph 2nd Gear - 95Kph 3rd Gear - 175Kph 4th Gear - 230Kph Turning Turning is fairly difficult in this game and requires a bit of practice. For the most efficient turning, you should practice racing "the line." What this is, is the fastest line around a turn. This requires you to start on the outside of a turn, for example start on the left hand side for a right turn. While in the middle of the turn, you should be on the inside. While exiting the turn, you should be on the outside again. That line will allow you to take the turn at a faster speed which will also give you a greater corner exit speed. Passing Be careful for those other cars on the tracks. Don't do something stupid such as hit them when they are easily avoidable. If you hit them, you will slow down and feel shame for your mistake as everybody else speeds off. I suggest passing them on straightaways where you have time and don't have to worry about turning while passing other cars. Learning the Tracks This isn't too difficult considering the fact that the map of the track is always on the screen. They also give you a warning when you are approaching a turn. However, learning the track is one key strategy to winning any race. This will help you prepare for each turn and learn the key passing points for each track. Also pay attention to each of Michael Andretti's tips before each track. =============================================================================== 3. - C A R S =============================================================================== There aren't too many diffeent cars in this game, and there is also only a small difference between each car. In this section, I will list each car and their specs. I suggest always using the Makeren since it's the best car. Makeren MP4 Honta V12 4 Speed Power - XXXXXXXX Acceleration - XXXXXXXX Traction - XXXX Terrel 020 Honta V10 Automatic Power - XXXXXX Acceleration - XXXXXX Traction - XXXX Terrel 019 Jado V8 4 Speed Power - XXXX Acceleration - XXXXXX Traction - XX Lotans 102T Jado V8 4 Speed Poer - XXXX Acceleration - XXXX Traction - XX =============================================================================== 4. - T R A C K S =============================================================================== Round 1 B@0WWWWWWWWWWBM M M M M MMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM @M M M. 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WM ,8MMMMMa: WMMZ MM iMMM X@ BMMMMWi rMMM MM; rMMMM8 rM MMM iWMW:mmmmn,8MMMMMZ MM 8MM, 2MMMMM7 B0S7777X28W@@@MM@B: Round 5 M@MMMMMMMMMMMMMMMW; M SMMMMMMX M 8MM, aM MM ;MMMMMMM ,MMM ..aMM@ ,MMM, WMMMM2 MMMMMM7 8M 8MMMMMW8888888882 ,M <--- M M 0MMMWMM0MMMB :. ;000000XM M MW 0M iM MMWMMi .MMMMMMS M ;MMMMM MMMMMMMMMMMMMMMMMMMMMM aMMMMMMMMMMMMMM M MM @WM Round 6 0MMMMMMMMMMMMMM0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMZ :MM7 M 2M. iM ---> M8 M MW M MM M Ma M B2 M XM MMM M XMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM M 2M8 M MMMMM@2 8MMMMMMMMMMMMMMMMM M2 iaMMr M MW M WM MM iM MM M MM M ;MB Mi WM MS M iMMMMMMM iM MW M, MM; M .MM MMMMMMM Round 7 2MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM; :MMM7 0MMM aMMM MMMMMMMMMMX iMMM ZMMB iMMM: MM @M ,MMMi 0MMM ,MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM. MM .MM .................., ::::::::. MX M MM M .MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMZ MM M aMMM MM ;M iMMMW MMMMMMMMMMM, M MMX M 0MMMMMMMMMMMM Ma rM MM 8MM M MMM MM MMi M aMMMMMMMMMMMMMX MM M .MM rM MMr ___ .MM MM |\ MM .MM | \ MM; ;MMZ \ .MM MMMM MM MM MMMMMMr ZMW iMM MM MM MM MM. ,MMa Round 8 MMMMMMMX: MM i2MMMMMW; 0M rMMMMMMM, rMMMM MM rMBMMMMM MM iMMM, W@MM ;MMMMMMMMMMMMMMMMMMM MM MMr BM MM ,Mr M ZM ;MZ BMMZ M :M MM. SMMM M M MM MM M MM .MM Mr M MMMX BMi MM XM XM MMMM | M M . | M M V M WM M ;MMB; M a8MMMMM2, M aMMMMMMX M 8MMMMMMZ .M, rMMMMMMS XZZZ8 :ZZZZZZZZZZZZZZZZZZZZaMMM ;iM M22aaaMMMMMMaaaaaaaaaaaaaaaaaaaa2: @MXZZaXM Round 9 .XMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMZr :MMMMMMBr 7MMMMMM0 MMMMi ,SMMMX rMMM ZMMM 8MB MM M M M rM M @M M M0 M^ ,i. MM; M| MMrMM iM M| M M M M M M M Mi MM8S M M M MM 0M M; M M ZMMMMMMMMMMMMMMMMMMW rMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM M iM iMMMMMWMMMMMW MZMM@MM Round 10 MMMMMMMMMMMMMMMMMMM MMMMMMMM; Mr MM MM iM M iMM MM 2M M; @M2 MM 2M MB MM M 2M MM MM M 2M MM 2MW M, 2M MMM MMX MS 2M 0MMM MM MM 2M 8MMZ MM | 2M MM | iM MM | aMM MW V 0M Mi rM M 0MMMMMMX 2M MM MM MM 2M 2M@ MM MW 2M MM @M MX 2M 0@@WMM XM M 2M MM8XS7, M M 2M MM MM MM 2M MM XMMMMMMMMMMMMMMMMMB MM 2M ZM 2MMMMMMM MM rM M @MMMMMMMMMMMMMMMM@i MMMMMMMM7 M ,MM MX8BBZMM Round 11 78MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@MB 7MMMMMMr M MMMMM0 @M@ MM M. MMMi ;M ;MMM MM2. M MM MMa aMMMMMMS ZM M: iMMMMMMMM .MMMMMMMMMMMMMMMMZ iM ZMMMMMM2 M MZ MM r MMMM XMMM2 M ,2MMMM: M @M MM <--- SM@ M M M M 7MX MM MZ Mr M M MM 0M MMM. MMM M7 M7 MMMZ M SMM M M M M M M M WM MM MM. MM SM MM@@@@W0M Round 12 :iiiiiiiiiiiii M iiiiiiiiiiiiiiiiii;MMMMM0;MMMMMBi :, iMMaZZZZZZZZZZZZZ,MiaZZZZZZZZZZZZZZZZZa ZMMMMMMXMMMMMMZMMMS :M ---> MM M MM M :M Mi :M M :M MM :M MMM :M :MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM :M MM: :M MMMMMM :M MM, :M MM :M MM :M ZM0 MM MM M MM M Mi M SM M 0M; MM ZMMMMMMMMMMMMi Round 13 7MMMMMMB; ,MMM; XMMMMMM; 8MMM MM WMMMX 0M MMS M M2 MX M M MMMMMMMMMMMMMa, 7M M XMS SMMMMMM. MMM@ ,M MM MM ,MMMMMM8 M M M XMMMMMMZ. MMMMMMM, M ;M XMMMMMMB MM M ,MMM XMMMMMMMMX iMMM7 M M ZMMM iMMMMMM8 8MMMMMMX M M M MM MMMMMMW ZMMMMMM2 M M M MBMMMMMZi 2MMMMMMM M M M M <--- M MMi M .MM 8MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMZM8MMMMMMMMMMMMMMMMMMMMMMMMMMMMB Round 14 ZMMMMMMMMMMMMMMMMMMMMMMr MMMMMWS MMM 8M X2ai MM :WMMMMM2, MZ ;M 8MX770MMMMW8. M ;MMM M MZ M SMMMMM M rM Wa 7MM 2M M ,MM M M XMMMMMMMMMMMMMB M M 7MMMMMMMM M M M M MM M M M M M MMM. M M 7M. 8MZ M WMMS :M M MM iMMM W0 2MMM MM M MMMMX MMM; MX MMM WW ZMMMMMM 0MM0 M2 M ZMM ;@@@@@07 M M Mi iM <--- ,M@ M0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWMMWMMMMMMMMM2 Round 15 7WWWWWWWWWWWWWWWWWZMM0WWWWWWWWZ MM2 a MM M. ---> M M M MWX MM@@WMM MMMMa ;MMM@@0i M MM MM ,MM 7MMMMZ M M rMZ 0MMB MMMM M M MM; M M M M M M M M2 M M @M M M M SM M M MM M M r8 M: MM MM M MMBiMMMMMM2 MZ MM XM M 7MMMMMMMMMMr WM WM M8 @ iMMM MM @MW MZ ;MMMMMW iMMMMr XMM800000000000@MMM8r Round 16 0M28888888888888888888888888888888888888888888888ZaXi. M SMi MMMM@ MM 0MM0 MM MM; aM: ,M MM M MM M M MZ M2 MMMMa MM XMMMMM@r MM ,@MMMMMMMW ,MMMMi MMMM: ,8MMMMMMMMMMMMMMW MMM MM MM .0MMM8MMMWi :a 8MMMMMM M MM MM 0M. <--- MMMMM XMi XM: MM MW MM MM ZM. MM MMM BMM =============================================================================== 5. - D I S C L A I M E R =============================================================================== This FAQ/Walkthrough is copyrighted © 2007 to Frank Grochowski. International Copyright laws protect this FAQ/Walkthrough. You cannot sell this FAQ/Walkthrough for a profit of any kind. You cannot reproduce this FAQ/Walkthrough in any way with out my written consent. You are however allowed to download this FAQ/Walkthrough for personal use. You can also post it on your web site as long as you give me full credit, don't change it in any way, and it is free. The latest version will always be found at: http://www.GameFAQs.com