"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" .-------. ##### # # ##### ####### ###### ####### .-------. / o /| # # # # # # # # # # # # / o /| /_______/o| # # # # # # # # # # /_______/o| | o | | ##### # # # #### # # ###### # # | o | | | o |o/ # # # # # # # # # # # | o |o/ | o |/ # # # # # # # # # # # # | o |/ '-------' ##### ##### ##### ####### # # ####### '-------' ______ ##### # # ####### ##### ####### ______ /\ \ # # # # # # # # /\ \ /o \ o \ # # # # # # # /o \ o \ / o\_____\ # # # # ##### ##### # / o\_____\ \o /o / # # # # # # # # \o /o / \ o/ o / # # # # # # # # \ o/ o / \/____o/ #### # ##### ####### ##### # \/____o/ Dice no Senshi Tachi (The Quest of Dice Heroes) FAQ/Walkthrough NES 1991 Version: 1.0 released on the 2nd of March 2016 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS =============================================================================== 01.) Introduction | G0100 | 02.) Basics | G0200 | ------------------------------------------------------------------------------- 03.) Walkthrough | G0300 | Stage 1: Journey | G0310 | Stage 2: Worried | G0320 | Stage 3: Beach | G0330 | Stage 4: Forest | G0340 | Stage 5: Gates | G0350 | Stage 6: Hell | G0360 | ------------------------------------------------------------------------------- 04.) Tools | G0400 | 05.) Magic | G0500 | 06.) Experience Chart | G0600 | 07.) Items | G0700 | 08.) Beastiary | G0800 | ------------------------------------------------------------------------------- XX.) Version History | GXX00 | ZZ.) Credits & Thanks | GZZ00 | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Sugoro Quest: Dice no Senshi Tachi' for the NES, a board game RPG released by Technos Japan in 1991. Suggestions, comments or errors - email me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== At the start of the game, choose which log you want to keep track of your progress. Basics: ``````` The map of the game is like a boardgame. You move after rolling a die (singular of 'dice' in case you are lost already), depening on the face value. After moving, an event happens. This may be a battle or even story event. When you land on an empty square, you have a random encounter. In the battle you also roll a die. The rolls depend on the character, some are good at attack and some good at magic. Calling a diceman helps you defeat an opponent, depending on the number of the diceman. Finally, you can also try to flee from a battle. You start each stage with a basic HP, but can increase it temporarily with items, spells or drinking water from lakes. Battles: ```````` During battle, each side throws a die. The higher number gets to do the desired action, whether it is attack or magic. Even healing can fail if the magic die is lower value than your opponent's. The strength of an attack is also depending on how much you beat the opponent in the throw. If you have 4 and the other person 1, then your attack rate is three times higher, but not exactly three times more damage is being dealt. In the event of a tie, the dice are rolled again. Eventually one person will win, and gets to attack for the number of ties as well as each attack being the rate of the die value. Using items does not require rolling the dice. Note that the battle dice can have values up to 9, whereas the map dice is fixed at 1 to 6. Dicemen: ```````` There are six dicemen to your disposal. You call them at random with a roll of your die. The higher the number the better the help. They not only have different attack ranges but can also do special attacks as you might have seen by the opponent's diceman. Heroes Guild: ````````````` At the main castle you have several options in-between stages: - Talk to the king about your past/new assignments and game hints. - Buy and sell items from the shop. - Buy and sell tools, such as weapons, armor and shields. - Save your progress. - Check your status as well as equipping new tools. - Start the next quest. Map Menu: ````````` ________________________________ | | . MAP . | | |--------------------------------| |HP | | MOVE LOOK | | 00 | | MAGIC STATS | |MP | | ITEM MAP | | 00 | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HP = Your current HP. MP = Your current MP. Move = Roll the dice to move on the board. Magic = Use a spell. Item = Use an item from the inventory. Look = Check the square you are on for possible treasure. Stats = Shows the stats screen. Map = View the map, scroll around with the d-pad. Squares: ```````` Empty Random Encounter. Lake Recover some HP/MP. Curse Lose some HP. Ocean Random Encounter. Recover HP on a boat, lost by swimming. Town Visit towns for story events, items and hints. Castle Visit the Castle for a story event. Hideout Boss fight. Person A person with hints and items, possibly necessary to visit. Armor Slightly increases the current armor. Lost when unequipped. Weapon Slightly increases the current weapon. Lost when unequipped. Shield Slightly increases the current shield. Lost when unequipped. Characters: ``````````` These are the beginning stats and equipment as you meet them. You can see which areas the individuals will grow and gain extra attack dice power. For a growth of the stats, check the experience chart. You eventually need to switch between characters to progress so leaving all but one on Level 1 is not ideal, but you may always replay completed quests to build up the stats. It is also a good idea to farm money with a leveled up character to buy equipment for a lower level one so they can survive a quest easier. FIGHTER Str. 7 Int. 4 End. 8 Attack: 9 Defense: 12 Flea Sword, Kesai Armor, Crockery Shield A. Dice: 1-3 M. Dice: 1-1 Comments: Good to fight and can support himself with some basic spells. DWARF Str. 9 Int. 1 End. 10 Attack: 12 Defense: 15 Rusty Axe, Thick Clothes, Crockery Shield A. Dice: 1-4 M. Dice: 1-1 Comments: A dumb tank, absolutely no spells so you need to rely on brute force and items to heal. ELF Str. 3 Int. 14 End. 4 Attack: 6 Defense: 11 Wonder Staff, Thick Clothes, Crockery Shield A. Dice: 1-3 M. Dice: 1-4 Comments: Great supply of spells early on already and quite weak to attack. Uses staves. HALF ELF Str. 4 Int. 11 End. 6 Attack: 9 Defense 10 Wood Bow, Clothes, Crockery Shield A. Dice: 1-3 M. Dice: 1-3 Comment: Uses both magic and attack pretty well. The dice magic on the map help you greatly to land on specific locations providing you have enough MP handy. =============================================================================== 03.) WALKTHROUGH G0300 =============================================================================== As you begin you quest, you are introduced to your four heroes: the fighter, the dwarf, the elf and half elf. You start the game with 200 gold pieces. Use it to buy an elixir to revive in case you need it and the rest on some better equipment. ------------------------------------------------------------------------------- Stage 1: JOURNEY G0310 ------------------------------------------------------------------------------- Legend: ``````` SS Start EXIT Finish RR Return [] Fight () Lake A+ Armor+ W+ Weapon+ S+ Shield+ $$ Town && Person ["""] Castle [***] Boss START [] [] $$ [] [] [] [] ["""] A+ [] () () [] [] () RR [] [] [] () [] [] () () W+ () [] /\ [] [] $$ -> A+ () [] () W+ [] [] [] $$ [] [] [] [] && [] [] [] [] () EXIT [] <- [***] [] <- () [] $$ \/ [] [] () () [] () () [] The man in the first house you get to will give you a letter. Give this to the king in the next castle you arrive at. At the next village you get nothing but good luck. As this is the first stage, here are some tips you get strong. Try to level up your character to at least level 3. Land on lots of lakes to refresh, and get those equipment boosts. Of course it's all luck with the dice at the moment. Soon there is the first boss already so use a return spell or item BOSS: Goblin King He cheats like hell, often upgrading his die value or just throwing it at you to know out the character. His attacks can be lethal at low levels. If you are level 3 or higher you can probably beat him easily. If you lose, you can revive your character and continue on the lower path. Then if you get to the second village a man will ask if you wish to return to the castle or try beating the goblin king again. Pick what you think is best. After beating the goblin king, step on the Finish! to complete the first stage. You may want to replay this stage a few times with different characters. The boss alone drops 150 gold pieces. ------------------------------------------------------------------------------- Stage 2: WORRIED G0320 ------------------------------------------------------------------------------- Legend: ``````` START Start EXIT Finish RR Return [] Fight () Lake A+ Armor+ W+ Weapon+ $$ Town && Person *# Cave (# number) XX Curse @# Warp (# number) ["""] Castle [***] Boss [] [] [] *1 1* [] () () [] [] [] [] [] && && && && [] () [] && $$ -> [] \/ ## \/ && [] [] () [] [] () && () [] [] \/ () && () W+ XX () /\ $$ /\ XX [] && W+ @1 XX && [] [] () () [] [] () [] [] [] [] START [] @1 [] () [] -> () [] [] [***] -> [] [] [] [] \/ [] *2 [] [] [] () () [] <- $$ [] RR [] XX [] [] <- $$ [] A+ () [] () W+ [] [] [] *2 \/ [] [] [] [] [] () [] [] [] () -> [] ["""] [] [] [] [] [] -> [] () () [] \/ RR [] <- $$ [] [] () [] <- [***] [] [] \/ EXIT [] [] [] [] The first town you get to ask for your help in defeating monsters. If you agree to help then you get to walk along the path with the many people giving you items such as amulets and healing boosts. Otherwise you will walk on the shorter right path but but I highly suggest taking the valuable items instead. The next town will tell you about a monster called Waver, who we will meet soon enough. Soon you will enter a cave with 100G. At the next town a guy will ask you if you think you have earned enough experience points. If you say 'no' you will enter the loop towards the west side which is filled with curse tiles that will reduce your HP. You better say 'yes', plus you get some HP from the elder. The first of the next two 'people' panels talks about bait, whereas the second actually gives you some. It's very useful to get a free turn against an enemy. At the tower you need to fight the first boss. BOSS: Waver She looks more like a girl in a bear costume. Her HP is not that high but her claws are mighty tough. Fireball seems very weak against her, so if you use magic then use Missile instead. Along the next stretch of road the village will wait for the Elf. If you are not then you simply make short-cut to the castle. As the Elf you take the long route through the cave where you find a Magic Staff. Equip it if you did not purchase this already. After the events at the castle you will soon hit the mountain with the second boss. BOSS: Lich His attacks include SlowDice, which means your won't be able to throw dice well. The normal attack is not so damaging but he does seem to have a pretty high average roll. The Elf might have some trouble if you run out of MP. If you lose then an elixir will take you to the route behind the mountain as before, otherwise finish up the stage. ------------------------------------------------------------------------------- Stage 3: BEACH G0330 ------------------------------------------------------------------------------- Legend: ``````` SS Start EXIT Finish RR Return [] Empty ~~ Coast () Lake A+ Armor+ S+ Shield+ W+ Weapon+ $$ Town *# Cave (# number) XX Curse @# Warp (# number) ["""] Castle [***] Boss @3 [] [] [] [] [] [] [] [] <- [] [] [] [] ~~ [] [] [] $$ -> [] RR ~~ [] ~~ \/ /\ [] $$ [] \/ [***] [] ~~ EXIT <- [***] [] [] [] [] [] ~~ [] @3 [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] <- [] [] [] ~~ ~~ XX /\ [] [] () [] $$ -> [] () (4) $$ -> [] \/ [] [] (3) [] [] [] [] [] [] /\ [] [] [] [] ~~ $$ $$ [] [] [] [] [] [] [] [] [] [] @1 [] [] [] @2 [] [] [] [] [] [] ~~ () [] [] [] @1 [] ~~ () $$ [] () [] [] [] [] -> [] [] [] [] [] [] ~~ [] () [] [] [] [] [] [] [] [] [] [] [] [] [] @2 [] [] ~~ ~~ ~~ [] [] [] [] [] [] [] [] [] $$ () XX /\ /\ [] [] [] [] ~~ $$ [] $$ -> W+ A+ [] [] [] $$ (2) [] [] () () [] [] () [] [] [] [] [] () () [] [] [] [] [] () /\ [] <- $$ (1) [] $$ [] [] XX [] () () () [] [] [] A+ [] [] S+ [] [] [] [] [] () W+ () () ["""] [] () () A+ START The castle is already a few steps away. Inside the king will tell you about the fish and that you need a boat. The next village only says his boat is broken, but you are looking for this person called Garin. Soon you will reach a village (1) where the guy asks if you are scared of what is up ahead. If you say 'yes' you will read a village where they give you a fish. The fish possibly results in gaining a Magic Armor later on. As you have no boat at the moment, swimming is the only option. It will take some damage each time you stop, as well as having to battle the foes here. If you have spells or items to control the dice rolls, it's possible to arrive at the other side within 2 turns. The swimming damage depends on your character, so as Dwarf you will have larger deficit than as Elf. At the next town (2) you get to chose if you wish to take the old boat or continue on foot. The boat route is at the north, whereas the other is east and means another round of swimming. I strongly suggest you take the boat. On the boat you recover HP like a lady told you earlier on. You boat sinks soon as you go around the northwest bend. After you lose the old boat, a warp is coming up very soon. Use any item or spell to make your character land on this spot. If you miss it, read the "no warp" route. [see additions below the no warp route] WARP ROUTE: You warp to the small span of ocean higher up north. On the center tile, a fairy will give you a fairy boat which will last until the end of the map. As you warp to the next destination, navigate to the shore and enter the fairy town. A fairy will give you a compass. Journey across the seas until you reach yet another town. The compass comes in handy as you continue north. In the loop you need to land on the warp yet again which takes you to the very far northwest corner of the map. Arrive at the shore and trade in the compass for a valuable bait. What's left is a small trip to the boss' hideout. NO WARP ROUTE: Let's say you didn't make it on the first warp, you have to continue your journey without a boat until you reach the next village (3). Without the fairy ship you also don't have a compass, so the girl will show you the way east. The next village (4) has Garin you have been looking for all this time. If you have the fish from earlier you get a trip to the caves. The cave has a Magic Armor. Either of Garin's boat will sink soon after you start the sea journey. Swim to the village near the shore, tell the man you do not want to return to the castle and then swim the rest of the way to the boss' hideout. === Robert Starphoenix has the following to add: If you do NOT have the fish there is a 10% chance the girl at the town will take the compass and boat and call you a thief. If you DO have the fish, there is a 99% chance she will take the boat and the compass and call you a thief. If she DOES take the fairy boat and compass, you're forced to go to Garin's town and get his Bad Boat and go around the long way swimming. If she does NOT take the compass, then you will move north and eventually get to the town where the bait is and keep the fairy boat until you defeat Kraken or leave the map via escape or death. All credit goes to him for checking this part more thoroughly! === BOSS: Krakken Not exactly the sea monster I was expecting. Has high amounts of HP, and likes to heal with medicine. Again, if you lose and have an elixir then you can return to the village with the choice to try again or return to the castle. When you beat the boss, it's a very short trip to the finish line. ------------------------------------------------------------------------------- Stage 4: FOREST G0340 ------------------------------------------------------------------------------- Legend: ``````` SS Start EXIT Finish RR Return [] Empty () Lake A+ Armor+ S+ Shield+ W+ Weapon+ $$ Town && Person "" Sign @# Warp (# number) ["""] Castle [***] Boss SS [] [] [] $$ [] () [] () () [] A+ [] [] [] [] [] && () && [] ["""] $$ (1) [] [] [] [] $$ () [] () [] [] && && [] () [] [] \/ [] [] $$ [] S+ [] @1 [] [] <- $$ -> [] [] (2) [] () @1 () [] [] [] [] () \/ $$ \/ \/ $$ \/ () (3) (4) [] [] [] [] /\ [] [] [] [] () [] [] $$ (5) [] [] [] \/ \/ $$ \/ \/ $$ \/ $$ -> [] () (6) (7) (8) [] [] [] [] \/ [] S+ [] [] [] [] [] () [] [] [] [] () [] [] [] @2 @1 @1 @1 @1 @1 [] [] [] @2 [] [] [] () [] () A+ [] [] ["""] [] ["""] [] [] [] () $$ [] && && [] W+ [] [] [] [] [] () [] [] [] [] [] "" [] [] $$ [] [] @1 $$ [] [] [] [] [] () [] [] () [] [] "" [] [] [] [] [] [] [] [] [] [] [] $$ [] [] () [] W+ [] () "" [] () [] [] () () [] <- [] [] [] [] [] [] [***] /\ [***] -> [] EXIT $$ -> [] [] RR \/ [] [] [] () () [] () [] [] The start of the quest is very linear. In the second town (1) you get a shoe from a girl we are looking for. The teacher at the castle gives you an exam pass. Eventually you come to an examiner in the woods (2). He will ask you a question. Q: Which of these consumers more MP? A: Dice Drain If you get it correct as above, you take the right path. Otherwise you go left. The rest of the forest is pretty much the same now. Consult the map and continue to answer questions until you reach the castle. When you graduate with 100% you get a Faker Shield. Everyone can use it, so every character should try and go this route first. If not you can still sell it for close to 8,000 gold pieces. Here are the questions from the examiners: (3) Q: Which of these can be used in battle. A: Dice Grow (4) Q: Which spell will wear off first? A: Berserk (5) Q: Which spell is the same as Mirror? A: Holy Wall (6) Q: Which is the same as Wish Dice? A: Dice Call (7) Q: What level does Dwarf learn magic? A: 19 (8) Q: Is Hyper Heal or Change Heal stronger? A: Change Heal To progress the game, get 0 percent to land on the most western warp. Soon you reach a village where they found the second shoe. When you reach the sign you go straight, then get directions to go south. At the next sign you need to go west first, then return to the sigh and follow north. Too bad the lead was wrong, so return all the way south. The rest of the way is extremely linear once again. The last sign tells you what is in store up ahead. BOSS: Medusa Now there's a better boss design than before. As usual finish up the map or resurrect with an elixir and retry later. ------------------------------------------------------------------------------- Stage 5: GATES G0350 ------------------------------------------------------------------------------- Legend: ``````` SS Start EXIT Finish RR Return [] Empty () Lake A+ Armor+ S+ Shield+ W+ Weapon+ $$ Town && Person XX Curse *# Cave (# number) ["""] Castle [***] Boss [] [] () [] () [] [] W+ ["""] [] [] SS [] [] \/ [] XX S+ () [] A+ () [] () W+ A+ && [] [] [] XX [] [] <- $$ [] [] [] [] [] [] [] [] \/ [] [] [] $$ [] W+ [] [] [] [] [] () <- () () [] () [] () [] () () () [] () XX () /\ () [] [] XX \/ [] XX XX <- $$ () () [] XX [] [] [] [] [] XX () RR [] <- $$ *1 [] [] [] XX XX && (3) S+ [] XX XX () [] [] XX EXIT XX *1 [] W+ [] XX [] () [] [] [] () XX /\ [] [] [] [] && () [***] [] S+ XX (4) [] [] [] [] [***] -> [] [] XX [] [] [] [] [] [] [] [] [] && (1) () [] [] [] [] [] -> [] [] [] [] [] [] [] [] /\ [] [] [] S+ W+ A+ && () XX $$ -> [] [] [] (2) At the start of the quest there are some rich experience points to be earned from the Warlock. If you wish to build up your characters, take some Exits and perhaps Elixirs to be on the safe side. Play through the start until you reach around half way down on the west side and then return to the castle. If you had a look at the experience chart you might have noticed that the gap between the next levels does not keep on increasing, so every few thousand experience points will level you up very quickly. At the same time you will most likely farm tons of money, the max you can hold is 65535 by the way. As for the actual quest: The first path is very linear. When you reach the gate at the south the guard will tell you that you are not ready yet. Continue on the outer circle. You must land on the person (1) to receive a gate pass. On the second time you circle around, land on the tile with the person just before the gate (2). He will give you a pedestal. With both items you get the Writings from the person waiting on the east side (3). Use any kind of spells or items to make sure you do not have to loop around the outer circle forever. Finally, visit the town on the west side to exchange the items for the Skull Key. This will open the gate at the south side. The cave you come to has money in it, nice, let's move on. At the town you will try to open the gate but fail. Continue on the route and land on the person tile (4) to get the bump looked at. Next time you enter town the gate will open for you. What's left is to slay the boss. BOSS: Mechaman Make sure you are high enough levels to take him on, what's also very important is having invested into great weapons, armor and shields. After you beat the boss the fifth stage is complete. You might also consider throwing away all Cursed Rocks you pick up on the way. ------------------------------------------------------------------------------- Stage 6: HELL G0360 ------------------------------------------------------------------------------- Speak to the King to start this stage. You can still return to the castle like during all the other quest. Legend: ``````` SS Start END Ending RR Return [] Empty () Lake $$ Town && Person XX Curse [***] Boss SS [] () -> XX () -> () -> [] [] [] XX XX [] () [] () XX [] [] [] /\ () $$ [] RR () [***] () XX XX \/ [***] && [] () [] [***] && [] /\ [] <- [***] && () [***] \/ && [] <- [***] [] () () () XX [] [] && && && END The enemies here are tough, so you should really have the best equipment. If you aren't max level yet then you will most likely be very soon, as these foes give you so much experience. After a short trip you already fight the first boss. BOSS: Lavalord High die values, shouldn't be too much of a problem if you were prepared. If you lose, resurrect the character and return to the village. Either try again or leave this dungeon. The next boss is already 2 rolls away. BOSS: Gold Dragon He hits very hard. Should you lose, a person has medicine if you can aim for the tile. You need to re-battle the previous boss and continue on from there to either the dragon again or the nearby town (by losing again). After the Gold Dragon, there are only a few steps for the final boss. Unfortunately as you enter his hideout your character will be captured. Repeat the above steps with another character until you reach the hideout again. BOSS: Hades Max HP, and pretty much the highest dice roller you will ever meet for both magic and attack. Use your best attacks and spells, this is the last battle so no need to keep an precious items stocked up either. Walk the rest of the path to see the Ending! You cannot use magic nor items anymore and all the character tiles just say you are a hero. =============================================================================== 04.) TOOLS G0400 =============================================================================== Tools are bought at the shop, for each member of your party. You do not pool the equipment so if you don't need an item for one person but instead want to give it to another, first sell and re-buy it. You get 50% back from selling anything. One person can only hold 4 extra tools of each category, e.g. up to 4 extra weapons exluding the equipped one. FT = Fighter DW = Dwarf EL = Elf HE = Half Elf Check the "by character" sorted list for an easier overview for upgrading a person's tools. ********* *WEAPONS* ********* SWORD: `````` Flea Sword 15G FT DW -- HE Short Sword 125G FT -- -- -- Long Sword 820G FT -- -- -- Broad Sword 8880G FT -- -- -- Chakeram Sword 10000G -- -- -- HE Vorpal Sword 33200G FT DW -- -- Excalibur 58000G FT -- -- -- AXE: ```` Rusty Axe 35G -- DW -- -- Steel Axe 250G FT DW -- -- Battle Axe 1300G -- DW -- -- Cutting Axe 6300G -- DW -- -- 2Edged Axe 12000G -- DW -- -- Gozu Axe 55250G -- DW -- -- STAFF: `````` Wonder Staff 50G -- -- EL HE Mystery Staff 400G -- -- EL HE Magic Staff 1800G -- -- EL -- Sorcery Staff 7300G -- -- EL -- Mirage Staff 14200G -- -- EL -- Astral Staff 47800G -- -- EL -- BOW: ```` Wood Bow 17G -- -- -- HE Enforcer Bow 210G -- -- -- HE Gun Bow 980G -- -- -- HE Blow Dart 5800G FT -- EL HE Storm Bow 8220G -- -- -- HE Proton Bow 24000G -- -- -- HE Ballista Bow 56950G -- -- -- HE OTHER: `````` Cattail 4970G FT -- -- -- ******* *ARMOR* ******* CLOTHES: ```````` Clothes 10G FT DW EL HE Thick Clothes 13G FT DW EL HE Holy Clothes 7620G -- DW -- -- ROBES: `````` Frilly Robe 130G -- -- EL -- Mystery Robe 580G -- -- EL -- Sage Robe 7950G -- -- EL -- Wise Robe 29800G -- -- EL -- ARMOR: `````` Kesai 30G FT DW EL -- Kesari 80G FT -- -- -- Scale Armor 98G FT DW -- -- Magic Armor 2700G FT DW EL HE Heavy Armor 3150G -- DW -- -- Plate Armor 6120G FT DW -- -- Full Armor 12400G FT -- -- -- Cuirass 40000G FT DW -- -- Knight Armor 49250G FT -- -- -- BOOTS: `````` Leather Boots 120G -- DW -- HE High Boots 380G -- -- -- HE Hard Boots 4200G -- -- -- HE Linnen Boots 8920G -- -- -- HE Lamera Boots 28000G -- -- -- HE ********* *SHIELDS* ********* SHIELD: ``````` Crockery Shield 32G FT DW EL HE Sauce Pan 20G FT DW -- -- Oak Shield 54G FT -- -- HE Mystery Shield 325G -- -- EL HE Sure Shield 400G FT DW -- -- Magic Shield 2700G FT DW EL HE Spike Shield 4550G FT DW EL HE Jade Shield 6900G -- -- EL HE Kuplar Shield 9010G FT -- -- HE Viking Shield 9950G -- DW -- -- Faker Shield 15963G FT DW EL HE Topaz Shield 18500G -- -- EL HE Diamond Shield 31000G -- -- EL -- Tower Shield 32520G -- DW -- -- Knight Shield 37800G FT -- -- HE ------------------------------------------------------------------------------ By Character ------------------------------------------------------------------------------ In these lists the added benefit from a new tool is compared to the FIRST item in the category, in other words the weakest available equipment. Make sure the price is worth the upgrade, as often it is not. Stats may vary depending on other items being worn at the same time, such as sets of "Knight" or "Magic" equipment. ********* *FIGHTER* ********* WEAPON: ``````` Flea Sword 15G Short Sword 125G + 5 ATK + 4 DEF Steel Axe 250G + 7 ATK + 5 DEF Long Sword 820G +14 ATK + 5 DEF Cattail 4970G +28 ATK + 2 DEF Blow Dart 5800G +23 ATK + 2 DEF Broad Sword 8880G +40 ATK + 4 DEF Vorpal Sword 33200G +52 ATK +10 DEF Excalibur 58000G +88 ATK + 8 DEF ARMOR: `````` Clothes 10G Kesai 30G - 1 ATK + 1 DEF Thick Clothes 13G - 1 ATK + 2 DEF Kesari 80G + 5 DEF Scale Armor 98G - 1 ATK + 8 DEF Magic Armor 2700G + 5 ATK +23 DEF Plate Armor 6120G + 9 ATK +28 DEF Full Armor 12400G +11 ATK +31 DEF Cuirass 40000G +12 ATK +35 DEF Knight Armor 49250G +11 ATK +37 DEF SHIELD: ``````` Crockery Shield 32G Sauce Pan 20G + 1 ATK + 3 DEF Oak Shield 54G + 5 ATK + 5 DEF Sure Shield 400G + 9 ATK + 7 DEF Magic Shield 2700G +12 ATK +11 DEF Spike Shield 4550G +21 ATK - 1 DEF Kuplar Shield 9010G +22 ATK +18 DEF Faker Shield 15963G +23 ATK +19 DEF Knight Shield 37800G +42 ATK +19 DEF ******* *DWARF* ******* WEAPON: ``````` Flea Sword 15G Rusty Axe 35G + 1 ATK Steel Axe 250G + 7 ATK + 5 DEF Battle Axe 1300G +19 ATK + 4 DEF Cutting Axe 6300G +36 ATK + 8 DEF 2Edged Axe 12000G +39 ATK + 1 DEF Vorpal Sword 33200G +52 ATK +10 DEF Gozu Axe 55250G +77 ATK ARMOR: `````` Clothes 10G Kesai 30G - 1 ATK + 1 DEF Thick Clothes 13G - 1 ATK + 2 DEF Leather Boots 120G + 5 ATK + 3 DEF Scale Armor 98G - 1 ATK + 8 DEF Magic Armor 2700G + 5 ATK +13 DEF Heavy Armor 3150G + 6 ATK +26 DEF Plate Armor 6120G + 9 ATK +28 DEF Holy Clothes 7620G +11 ATK +28 DEF Cuirass 40000G +12 ATK +35 DEF SHIELD: ``````` Crockery Shield 32G Sauce Pan 20G + 1 ATK + 3 DEF Sure Shield 400G + 9 ATK + 7 DEF Magic Shield 2700G +12 ATK +11 DEF Spike Shield 4550G +21 ATK - 1 DEF Viking Shield 9950G +22 ATK + 9 DEF Faker Shield 15963G +23 ATK +19 DEF Tower Shield 32520G +39 ATK +19 DEF ***** *ELF* ***** WEAPON: ``````` Wonder Staff 50G Mystery Staff 400G + 7 ATK + 7 DEF Magic Staff 1800G +15 ATK + 7 DEF Sorcery Staff 7300G +16 ATK + 8 DEF Mirage Staff 14200G +21 ATK + 8 DEF Blow Dart 5800G +22 ATK Astral Staff 47800G +55 ATK + 8 DEF ARMOR: `````` Clothes 10G Kesai 30G - 1 ATK + 1 DEF Thick Clothes 13G - 1 ATK + 2 DEF Frilly Robe 130G + 1 ATK + 4 DEF Mystery Robe 580G + 4 ATK +17 DEF Magic Armor 2700G + 5 ATK +23 DEF Sage Robe 7950G +13 ATK +28 DEF Wise Robe 29800G +13 ATK +35 DEF SHIELD: ``````` Crockery Shield 32G Mystery Shield 325G + 7 ATK + 8 DEF Magic Shield 2700G +12 ATK +11 DEF Spike Shield 4550G +21 ATK - 1 DEF Jade Shield 6900G +19 ATK +15 DEF Faker Shield 15963G +23 ATK +19 DEF Topaz Shield 18500G +24 ATK +10 DEF Diamond Shield 31000G +25 ATK +17 DEF ********** *HALF ELF* ********** WEAPON: ``````` Flea Sword 15G Wood Bow 17G + 2 ATK + 1 DEF Wonder Staff 50G + 1 ATK + 2 DEF Enforcer Bow 210G + 6 ATK + 2 DEF Mystery Staff 400G + 8 ATK + 9 DEF Gun Bow 980G +20 ATK + 8 DEF Blow Dart 5800G +23 ATK + 2 DEF Storm Bow 8220G +30 ATK +10 DEF Chakeram Sword 10000G +38 ATK Proton Bow 24000G +53 ATK +10 DEF Ballista Bow 56950G +67 ATK + 9 DEF ARMOR: `````` Clothes 10G Thick Clothes 13G - 1 ATK + 2 DEF Leather Boots 120G + 5 ATK + 3 DEF High Boots 380G + 6 ATK +12 DEF Magic Armor 2700G + 5 ATK +23 DEF Hard Boots 4200G +13 ATK +28 DEF Linnen Boots 8920G +14 ATK +30 DEF Lamera Boots 28000G +14 ATK +33 DEF SHIELD: ``````` Crockery Shield 32G Oak Shield 54G + 5 ATK + 5 DEF Mystery Shield 325G + 7 ATK + 8 DEF Magic Shield 2700G +12 ATK + 9 DEF Spike Shield 4550G +21 ATK - 1 DEF Jade Shield 6900G +19 ATK +15 DEF Kuplar Shield 9010G +22 ATK +18 DEF Faker Shield 15963G +23 ATK +19 DEF Topaz Shield 18500G +24 ATK +10 DEF Knight Shield 37800G +42 ATK +19 DEF =============================================================================== 05.) MAGIC G0500 =============================================================================== There are two kinds of spells, map (M) and battle (B). They are pretty self- explanitory as you can use one kind in the field and the other during a fight. Check the list to see how much MP they require and at what level a character will learn the spell. The magic spells are grouped by effect. ____________________________________________________________________ | Magic | MP | Fighter | Dwarf | Elf | Half Elf | |-------------------+----+----------+----------+----------+----------| | Heal (M) | 4 | 3 | 19 | 1 | 1 | | Heal (B) | 4 | | | | 1 | | Hi-Heal (M/B) | 7 | 25 | | 6 | 7 | | Hyper Heal (M/B) | 14 | | | 15 | 18 | | Change Heal (M/B) |ALL | | | 27 | 27 | | Retry (M) | 4 | 10 | 23 | 14 | 1 | | Return (M) | 1 | 8 | | 1 | | | Escape (B) | 99 | | | 17 | 20 | | Fireball (B) | 3 | 7 | | 1 | 2 | | Prominan (B) | 10 | 15 | | 8 | 11 | | Acid (B) | 20 | | | 21 | 15 | | Flood (B) | 30 | | | 25 | 23 | | Protect (B) | 20 | | 26 | 4 | 15 | | No Armor (B) | 20 | 22 | | | 8 | | Berserk (B) | 18 | 29 | | | 4 | | Missile (B) | 9 | | | 5 | | | Atombolt (B) | 15 | | | 12 | | | Dice Grow (B) | 20 | | | 7 | 14 | | Dice Drain (B) | 28 | 20 | | | 10 | | Dice Call (M) | 14 | | | 16 | 6 | | Holy Wall (B) | 28 | | | 8 | | | Paralize (B) | 12 | | 22 | 10 | | -------------------------------------------------------------------- Heal: ````` Recovers 15 HP. Hi-Heal: ```````` Recovers 35HP. Hyper Heal: ``````````` Recovers 50 HP. Change Heal: ```````````` Uses all remaining MP to recover as much HP as possible. Retry: `````` Two chances to roll the die. If the first one is not to your liking, simply re-roll. You must accept the second roll, however. Return: ``````` Returns to the Siland castle. It might look like a failure but you can do this to upgrade weapons from money you have earned and then retry from the beginning. It's better than dying and stat upgrades only start taking effect with a newly started quest. Escape: ``````` Escape from a battle without having to run thus no risk to get caught or return a few board tiles. Fireball: ````````` Attack with a fireball. Prominan: ````````` Stronger fire attack than fireball. Acid: ````` Strong acid attack. Flood: `````` Stronger acid attack. Protect: ```````` Increases defense. No Armor: ````````` Reduces the enemies' defense. Berserk: ```````` Doubles attack rate. Missile: ```````` Fires a missile attack. Atom Bolt: `````````` A stronger missile attack. Dice Grow: `````````` Improves your possible dice values during a fight. Dice Drain: ``````````` Reduces enemy's possible dice values during a fight. Dice Call: `````````` Pick what value to roll on the map. Holy Wall: `````````` Reduces damage from spells. Paralize: ````````` Paralizes the opponent's diceman. If you have a strong magic user, this helps to get a free attack every so often. =============================================================================== 06.) EXPERIENCE CHART G0600 =============================================================================== Improvements do not start to take effect until you start a new quest. Legend: ``````` ST = Strength Up I = Intelligence Up E = Endurance Up A = Max Atk Dice Up M = Max Mag Dice Up _____________________________________________________________________ | | | Fighter | Dwarf | Elf | Half Elf | | Level | EXP |------------+------------+------------+------------| | | | ST I E A M | ST I E A M | ST I E A M | ST I E A M | |-------+---------+------------+------------+------------+------------| | 2 | 3 | 1 2 1 | 2 1 | 4 1 | 1 1 1 | |-------+---------+------------+------------+------------+------------| | 3 | 8 | 2 1 1 1 | 2 2 | 1 | 1 1 | |-------+---------+------------+------------+------------+------------| | 4 | 19 | 2 1 | 2 1 1 | 1 1 | 1 1 1 1 | |-------+---------+------------+------------+------------+------------| | 5 | 36 | 4 3 1 1 | 3 2 | | 2 | |-------+---------+------------+------------+------------+------------| | 6 | 62 | 3 1 1 | 6 | 3 | 2 1 1 1 | |-------+---------+------------+------------+------------+------------| | 7 | 98 | 5 1 | 5 1 1 | 2 1 1 | 2 | |-------+---------+------------+------------+------------+------------| | 8 | 145 | 5 1 1 1 | 6 1 1 | 2 | 1 1 1 | |-------+---------+------------+------------+------------+------------| | 9 | 289 | 5 1 1 | 8 | 1 1 1 | 2 1 | |-------+---------+------------+------------+------------+------------| | 10 | 480 | 5 1 | 6 2 | 4 | 3 1 1 | |-------+---------+------------+------------+------------+------------| | 11 | 790 | 7 1 | 9 1 1 | 3 1 | 1 1 1 | |-------+---------+------------+------------+------------+------------| | 12 | 985 | 13 1 1 | 6 1 | | 2 1 1 1 | |-------+---------+------------+------------+------------+------------| | 13 | 1320 | 6 1 1 | 5 1 | 1 1 | 3 1 | |-------+---------+------------+------------+------------+------------| | 14 | 1960 | 6 1 | 3 | 1 | 4 1 | |-------+---------+------------+------------+------------+------------| | 15 | 2732 | 4 1 | 1 1 | 1 | 1 | |-------+---------+------------+------------+------------+------------| | 16 | 3900 | 3 1 | 2 1 1 | 1 1 | 2 1 1 | |-------+---------+------------+------------+------------+------------| | 17 | 5442 | 6 1 1 | 4 1 | 2 | 5 1 1 | |-------+---------+------------+------------+------------+------------| | 18 | 9021 | 4 | 1 1 | 1 | 5 1 | |-------+---------+------------+------------+------------+------------| | 19 | 13405 | 1 1 | 2 | 1 1 1 1 1 | 7 1 | |-------+---------+------------+------------+------------+------------| | 20 | 18832 | 1 1 1 | 1 1 1 | | 5 1 | |-------+---------+------------+------------+------------+------------| | 21 | 25930 | 3 1 | 1 | 1 | 6 1 | |-------+---------+------------+------------+------------+------------| | 22 | 29100 | 1 | 1 1 | 1 1 | 2 1 | |-------+---------+------------+------------+------------+------------| | 23 | 34256 | 2 1 | 1 1 | 1 | 2 1 1 | |-------+---------+------------+------------+------------+------------| | 24 | 39839 | 2 | 1 1 | 1 1 | 2 1 1 1 1 | |-------+---------+------------+------------+------------+------------| | 25 | 40032 | 1 1 1 | 1 1 1 | 1 1 1 | 3 | |-------+---------+------------+------------+------------+------------| | 26 | 46210 | 1 1 | 1 | 1 | 1 1 | |-------+---------+------------+------------+------------+------------| | 27 | 50120 | 1 1 | 2 1 | 1 1 | 1 1 1 | |-------+---------+------------+------------+------------+------------| | 28 | 54322 | 2 | 2 1 1 | 1 | 1 1 1 | |-------+---------+------------+------------+------------+------------| | 29 | 60046 | 1 | 1 1 1 | 1 | 1 | |-------+---------+------------+------------+------------+------------| | 30 | 65535 | 1 | 1 1 | 1 1 | 1 1 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =============================================================================== 08.) ITEMS G0700 =============================================================================== Unlike tools, items are pooled into one bag for everyone to use and sell. You can only hold a maximum of 16 items at any time. Items divided into what you can buy in the store and what you obtain in the field. Shop items sell for 50 percent of its original value. BUY: SELL: Exit 42G 21G Return to Siland castle. Escape 15G 7G Escape from battle without having to run. Elixir 50G 25G Revive your character. Herb 10G 5G Replenish 10 HP. Cheese 30G 15G Replenish 20 HP. Corn 35G 17G Replenish 30 HP. DarkRoll 100G 50G Replenish 40 HP. BurnFood 90G 45G Instantly wakes up a knocked out DiceMan Potion 150G 75G Replenish 30 MP. TrickDie 1000G 500G Choose what value to roll next. Map only. FailDice 190G 95G Two chances to roll the die. Like "Retry".
Firehorn     12800G  6400G  Fire attack.
Shuriken        80G    40G  Projectile.
WishDice      2700G  1350G  Improves your dice values during a fight.
SlowDice      2700G  1350G  Reduces enemy's possible dice values battle.
Amulet1        600G   300G  Rolls a '1'. Used on the map only.
Amulet2        500G   250G  Rolls a '2'. Used on the map only.
Amulet3        400G   200G  Rolls a '3'. Used on the map only.
Amulet4        400G   200G  Rolls a '4'. Used on the map only.
Amulet5        500G   250G  Rolls a '5'. Used on the map only.
Amulet6        600G   300G  Rolls a '6'. Used on the map only.

Medicine         -    150G  Replenish 99 HP & MP.
Bait             -    750G  Temporarily remove the opponent's diceman.
Stone            -      5G  Projectile.
Cursed Rock      -      5G  Lose all MP.
Blessing         -      7G  Gain 1 EXP. Used in battle.


===============================================================================
08.)                    BEASTIARY                                    G0800
===============================================================================

Note: Some enemies also appear again on later stages, but are only listed for
      the one they first appear in. Sorted by max HP. Names in capitals are
      bosses.


STAGE 1:
````````

Goblin             9HP     1EXP      3G

Jelly             18HP     2EXP      9G

Lizard Man        22HP     1EXP      7G

Orc               25HP     1EXP      4G

O'Hornet          28HP     2EXP      5G

GOBLIN KING       45HP    16EXP    150G


STAGE 2:
````````

Werewolf          28HP     4EXP     10G

Goma Head         35HP    11EXP     21G

Thief             37HP     7EXP     20G

Ghost Sword       41HP    10EXP     15G

Barbarian         46HP     9EXP     18G

Head Neck         49HP     9EXP     20G

WAVER            112HP    70EXP    250G

LICH             140HP   150EXP    420G


STAGE 3:
````````

Army Fish         45HP    55EXP     70G

Ketbash           45HP    35EXP     80G

Scorpion          45HP    59EXP     90G

Sea Borz          53HP    45EXP     40G

Eyeball           59HP    35EXP    115G

Anti-Dice         60HP    25EXP     40G

KRAKKEN          255HP   430EXP    650G


STAGE 4:
````````

Evil Sprite       99HP   180EXP    290G

Blue Elemental   108HP   270EXP    290G

Dice King        125HP   200EXP    390G

Mage             127HP   300EXP    255G

Komodo           130HP   120EXP    320G

MEDUSA           311HP  1900EXP   3500G


STAGE 5:
````````

Beetle           170HP   340EXP    310G

Worm             243HP   600EXP    900G

Harpy            245HP   800EXP   1100G

Eggplant         280HP     1EXP   4000G

Mummy            300HP   932EXP    600G

Armor            310HP  1800EXP    930G

Warlock          369HP  1700EXP   2040G

MECHAMAN         528HP  2700EXP   8500G


STAGE 6:
````````

Hydra            130HP  5700EXP   2500G

Death            310HP  5100EXP   3500G

Gold Goblin      376HP  1070EXP   3700G

Weaponsa         390HP  2100EXP   1900G

LAVALORD         460HP  9700EXP   4250G

GOLD DRAGON      631HP  7200EXP  16900G

HADES            999HP     -         -



===============================================================================
XX.)                    CREDITS & THANKS                             GXX00
===============================================================================

1.0       First Version (15th of January 2007)

1.01      Updated BurnFood meaning, note on the Beach. All credit goes to
          Robert Starphoenix (2nd of March 2016)


===============================================================================
ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

GameFAQs for hosting this file.

Technos for this game.

AlanMidas for translating it into English so we can all enjoy it too! Some
notes about the translation: The enemy names were changed slightly, as well
as one shield which was named the same twice and most likely a mistake.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.        ,,,
                                    (o o)
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