_____ _ _ _____ _____ _____ _ _ ________ ___ _____ / ___|| | | | ___| ___|_ _| | | | | _ | \/ || ___| \ `--. | | | | |__ | |__ | | | |_| | | | | . . || |__ `--. \| |/\| | __|| __| | | | _ | | | | |\/| || __| /\__/ /\ /\ / |___| |___ | | | | | \ \_/ / | | || |___ \____/ \/ \/\____/\____/ \_/ \_| |_/\___/\_| |_/\____/ Developer: Capcom Published: 1989 Platform: NES ============================================================================== W A L K T H R O U G H / F A Q by threetimes: 31st March 2008 Version 1.0 December 6th 2010 Version 1.2 =============================================================================== Updated May 18th 2011 Donations news! This guide to Sweet Home describes every room in the Mansion, what can be found there, and what you need to do to survive the game with every character alive at the end. Please bear in mind that this approach will spoil the game, and really the best way to get the most out of it is to stumble around feeling lost and insecure. After all, that is the whole point of Sweet Home. Search Code Use the search codes to find whatever section you want. To do this press Control + F and then type in the code in the box that appears. Then press Enter. If you are using a Mac it is either Apple command button at the side of the space bar, + F, then type in the code in the "Find" box and select "Next". The sections of the walkthrough have their own search code. Simply use the number and letter for each chapter heading, and you can search each chapter for the specific room or area using the maps. This is explained in more detail at the beginning of the walkthrough. ------------------------------------------------------------------------------- Table of Contents ..................................................... Search ------------------------------------------------------------------------------- 1. Introduction: using the guide ...................................... *INTRO 2. Game Basics ........................................................ *BASICS 3. Hints and Tips ..................................................... *TIPS 4. The Walkthrough .................................................... *WALK 4A. The Ground Floor: to the Dining Room 4B. Walking in the Dark: to the East Garden 4C. The East Garden and Generator 4D. The Second Floor: the Diary Room 4E. Sticky Floors: Finding the Ladder 4F. The Courtyard 4G. The Lake 4H. The Fountain and North of the Courtyard 4I. The Basement 4J. The Verandah 4K. The Boulder Rooms: the Two Rings 4L. Red and Blue Area: Lady Mamiya's Bedroom 4M. Finding the 3 Slides 4N. Finding the Iron Key and Photo 4O. The Dungeons: Behind the Fireplace 4P. Final Checklist: 4 Items and 3 Candles 4Q. The Final Stage 5. Lists .............................................................. *LIST 1. Levels and Stat Increases ....................................... *L01 2. Weapons ......................................................... *L02 3. Items ........................................................... *L03 4. Enemies ......................................................... *L04 5. Status Disorders ................................................ *L05 6. Frescoes ........................................................ *L06 7. Tonics .......................................................... *L07 8. Overview Map .................................................... *L08 6. Acknowledgements/Thanks ............................................ *ACK 7. Legal Stuff/Contact ................................................ *CON =============================================================================== 1. I N T R O D U C T I O N : U S I N G T H E G U I D E *INTRO =============================================================================== o The Game Basics This section is worth reading if you want to understand the mechanics of the game, or if you don't require a step by step walkthrough. It explains how to manage your teams, what all the commands mean, and gives advice on weapons, items, fighting, and enemies. o Hints and Tips This section summarises some of the information contained in the game basics and gives general strategies for survival, as well as commenting on any particularly awkward situations in the game. o The Walkthrough The main walkthrough gives details, (including maps) of every room, how to get where you need to go, what you will find, what is written on the frescoes and pieces of paper, and all other hints and bits of advice that can be found in the game itself. I have included more details than you might expect, and although spoilers for the story are kept to a minimum, the inclusion of all in game hints will reveal some secrets. Every room has a summary of Enemies, Tools you need, Team members, Items that can be found and what is seen on the Fresco, if there is one. The rooms are numbered with reference to the maps. You can search for the section you need if you go straight to this part of the FAQ. o The Lists The lists section included further details on all items, weapons, enemies and stats, and the descriptions given here will also give some spoilers. =============================================================================== 2. G A M E B A S I C S *BASICS =============================================================================== This is a long section because getting a hang of the basics of the game is probably the most important thing. It took me a while to grasp these essentials the first time I played, despite access to FAQs and a helpful friend who knew the game, so I hope you find this useful. 1. Characters: Life and Death 2. Character Specific Items 3. Weapons 4. Controls and Menus 5. Battle Controls 6. Dangerous Situations 7. Recovery and Safety Measures 8. Enemies 9. Sources of Help ============================= 1. Characters: Life and Death ============================= Your team consists of five characters, two men and three women, all of whom can be named by the player. Each of them carries a particular tool that cannot be discarded and that only that person can use. Although they also have variable amounts of life their attack strength is identical, and after they have gained a few levels you are unlikely to notice a great deal of difference between them, so planning attacks based on life or strength is not as important as you might expect. However, there is an important feature of Sweet Home which is that if a person dies, they stay dead. That's right. They cannot be revived and you have to complete the game with a reduced team, and this also effects the ending of the game. There is also no healing: no safe bedroom where you can take a quick nap, no handy healing waters, tents or food. The ONLY way to replenish life and pray points (more about that later) is to use a Tonic. These items can be found in various locations and although they are not plentiful, if you are careful about how you use them you can survive well enough with all party members intact at the end. If someone does die, despite your efforts, there will be a death scene which is different for men or women, and then their name will appear with three crosses against it. The body will still be wherever it was that they died so you can raid it for necessary items and weapons, although you cannot take their Tool. Life will be shown as 0 on their status screen, and if everyone dies it is Game Over. =========================== 2. Character Specific Items =========================== Although I said that these items cannot be discarded or swapped with other party members, in fact if one of your team dies then you can find a replacement for the lost item which someone else can carry in their item slot and use. What this means is that the loss of a team mate does not prevent you from completing the game. Lighter: Carried by Kazuo. This is used to burn ropes that block a passage, and to light candles. Replacement: Match. +Kit: Carried by Akiko. This is a medical kit which is used to heal status affects such as poison, fear and cursed. This is an essential item and is frequently needed. Replacement: Pills Camera: Carried by Taro. This is a camera which is used to take photographs of the various frescoes found in the mansion. These reveal clues to the various puzzles, although it is not essential to take the photos in order to progress. Replacement: another Camera Vacuum: Carried by Asuka. This is the first times I have ever seen a vacuum used as a tool in a game and it is an essential one as well. You use this to suck up any broken glass that otherwise prevents progress, and to dust frescoes. Replacement: Broom. Key: Carried by Emi. You cannot do without this tool, and in fact it opens many doors especially during the first half of the game. Replacement: Wire ========== 3. Weapons ========== During the course of the game you will find various weapons. There is no armour or other protective equipment, and of course, there are no shops or currency so you are spared any distractions. Many weapons can be used by all characters, but some can only be used by particular people. If someone cannot equip a weapon and you try to pick it up, you won't be able to, and a message on screen will say "Emi(or any one else) can't!" and you will have to try again with a different person. The weapons are named and are visibly different: they appear as knives, swords (more like a cutlass), spears, axes, clubs, and forks (a trident type weapon.) A weapon gives the same increase in attack to anyone that equips it and you can only carry one weapon at a time for each person. Everyone can equip every weapon except for the Rune weapons. Rune Axes can only be equipped by the two men, and the Rune Spears by the women. There are some items that can be used as weapons against specific enemies: Mallet, Pipe and even Wood, and these can be used by everyone. Kazuo's Lighter and Taro's Camera can also be used to attack a few enemies. You will receive hints about which tools can be used to defeat enemies: for example a skeleton will tell you: "Your tools...weapons, Fire...bugs Light..bats" In other words, Kazuo's lighter can be used against bats, though no-one has a "Fire" tool. Another skeleton says that Rune weapons prevent fear and curses. ------------ Weapon Stats ------------ Weapon stats are confusing because every one has two numbers: for example, a Rune Spear has the stats: 5-3. Each character also has attack stats which increase for each level: at level 2 the stat is 3-3 and level 4 10 -10, and so on. So someone at Level 4 and equipped with the Rune Spear would show an attack of 15-13. There are various theories about what this might mean. Some people think the numbers relate to the direction of the attack: if you are facing right with a weapon that has a higher number to the right then you will do more damage. I tested this theory and can see no difference in direction. It would make sense to think of the numbers representing force from the right or left hand, and this was my preferred theory, until I read the comments by Hiryuu who maintains the Sweet Home Shrine site at RPGClassics. Hiryuu believes that the stats represent physical and spiritual attack power. and that the first number is attack power against "regular" enemies and the second against Ghosts, Wraiths and less tangible foes. This means that some weapons are better against ghosts or ghouls and others against more physical enemies such Armour or Knights. I think it is the most credible explanation. However, it is not something you need to worry about because you can only equip and carry one weapon, and the best strategy is simply to use the strongest ones you can find. ===================== 4. Controls and Menus ===================== The main thing to be aware of is that there are two sets of controls. One set brings up the party and item menu on the right side of the screen, and here you can check who is in your current party by looking at the items they hold, and you can change the composition of your team. --------------- THE ACTIVE MENU --------------- This is the active menu for the game and you bring up this menu when you press the A button. As you can see, you are able to save and quit the game at any time, using this menu. o-------o | Party | | Item | | Talk | | Team | | Look | | Save | | Quit | o-------o o PARTY Party: Select this and a list of the party members appears at the left of the screen. The cursor will be showing against the second name. If you press action then control will shift to Akiko. Try the same actions again and this time the cursor will go to the first name on the list: Kazuo, and you can move it down to select any of the other three to be the leader of the team and the person whom you directly control This is a crucial command to get used to, as you will spend a lot of time changing the party and the leader of the group. If you want to change from one group to the other, then the cursor will automatically highlight the second person on the list, so scroll down to select the person you want to control. If they are the leader of a group and you select them then you will be controlling that group. o ITEM Item: Select this and the names of all team party members will appear at the top of the screen with their personal tools displayed at the top of the menu. Each character has two open slots where items can be held, and one slot for a weapon. You are restricted to three members in one team, so your two teams could look like this: o------------------------------o o---------------------o | Taro | Akiko | Kazuo | | Asuka | Emi | | o Camera | +Kit | Lighter | | Vacuum | Key | |------------------------------| |---------------------| | Item | Item | | | | | | Item | | | | Item | | |----------+---------+---------| |-----------+---------| | Knife | Spear | Axe | | Sword | Knife | |__________|_________|_________| |___________|_________| Item: Use or Move When you want to pick up a new item stand next to it, then select the Item command from the menu. You will see a new screen with two options: Use or Move. Select MOVE and the cursor will go to the item screen of your team and then you can choose where to place the item. If there is no spare slot for it, you can simply choose another item and the two will swop. The swapped item will then be visible on the floor and the new item will be in your inventory. This is a useful feature because it means that you can manage the restricted inventory space simply be leaving items in various places to be reclaimed later. They will not disappear. An item can also be moved to a different position, or to the inventory of a different member of the team: either placed into a gap or exchanged. Weapons can also be moved from one person to another provided they can equip that particular weapon. The "Use" command allows you to make use of the item: for example, you can find items that protect you when walking across certain surfaces. You have to choose to USE the item for it to be effective. The same applies to the characters' special Tools. o TALK Talk: Use this command to interact with ghosts, corpses and people you meet. You can talk to each other using this command, but only to be told about the person's tools, so it only has limited use. o TEAM Team: This is an important command since it permits any team member to join up with another one or two, and indeed to split up, if they are already in a team. Stand facing someone you want to join up with and choose the "TEAM" command. That's it. If you use the command when the leader of the team (the one whose movement who directly control) is NOT close to any one else then they will detach from the team and be on their own. This means that you can easily change the composition of the team depending on which items you might need to use for a particular puzzle or problem. The lead character will always be the one who separates from his or her team if you use the "Team" command on its own. To join up again they must be facing an available person and when you use the "Team" command that person will agree to join the team. The maximum number you can have in each team is three. For example: If someone gets separated from the rest of their group (which can easily happen) then you might find that you have three groups: one with three people and two others who are alone. Rather than use a lone individual you could change the grouping and use the command "Team" with the group of three so that one person (the lead) separates from this group. They will say: shall we split up? and the others will agree, then they can talk to the person on their own, again using the "Team" command, (they will say: shall we team up?) and make a new two person team since the other person will always agree (saying that there is safety in numbers). Finally, either of the two person teams can go and rescue the single individual wherever they might be. The crucial thing here is that you don't want to have ONE person moving around on their own, as the place is too dangerous. o LOOK Look: This is an essential skill which actually has to be used more often than you might expect. It allows you to interact with something that at first glance does not appear to have a direct function or use. If at any point you are not sure what to do about a door or a statue, or anything else, this command might be the one to try. If it is the correct command for the situation, then you will see another screen with four new options: o------------------o | Look Item | | | | Leave Pray | o------------------o Look: will sometimes give you the option to record (take a picture), or there may be some other interaction with the object you look at. Item: will allow you to use one of the items carried by a party member so long as they are in the team. You will be allowed to use any item, but if it is the wrong one then there is a message to say that "nothing happened". Pray: if you use an item and nothing happens, you might have to pray as well. You will usually need to use as many pray points as possible. If this command is not needed then you will get a message to tell you exactly that, so don't worry about trying this option. Leave: obviously allows you to leave this menu. o SAVE Save: you can save your game at any time and anywhere you like. If you are using an emulator then your freeze states won't be of so much use given this feature, however the drawback to this system is that there is only the one save file. o QUIT Quit: this command gives two options: to restart or quit. Restart allows you to begin again at the last save, and if you say yes to the quit option this will erase all data so you can start the game again with a fresh save file. --------------- THE STATUS MENU --------------- Press the B button and this brings up a menu on the left of the screen showing all party members and their current Life. o---Life-------o | Kazuo 150 | | Akiko 100 | | Taro 120 | | Asuka 100 | | Emi 100 | o--------------o Here you can see the current status of each one and check the strength of their currently equipped weapon if you press X (or A for action) However, you can only look at one person's status at a time and then have to repeat the two button presses required to see another. HP is described as "Life" and these are the starting statistics for each member of the group. Any items you acquire will be shown at the bottom of the individual's screen. o--Kazuo---------------o | Level 1 | Wears white and has black hair and carries a torch | Attack 1-1 | His lighter is used to burn ropes which block | Life 150 - 150 | various passageways and it can be used as a weapon. | Pray 15 - 15 | He has the highest life. Male. | Lighter | | | o----------------------o o--Akiko---------------o | Level 1 | Wears white and has a hat with a red cross on it. | Attack 1-1 | Akiko is invaluable because of her medical kit. | Life 100 - 100 | Female. | Pray 15 - 15 | | +Kit | | | o----------------------o o--Taro----------------o | Level 1 | Wears pink and has the second highest life, but his | Attack 1-1 | camera is only used for one thing and that is to | Life 120 - 120 | take pictures of the various frescoes found in the | Pray 15 - 15 | manor house. However it can also be effective | Camera | as a weapon against some enemies. Male. | | o----------------------o o--Asuka---------------o | Level 1 | Wears blue and carries what looks like a stick but | Attack 1-1 | in fact it is a vacuum cleaner. This is a useful | Life 100 - 100 | tool which removes debris from various places and | Pray 15 - 15 | cleans dust from the frescoes. Female. | Vacuum | | | o----------------------o o--Emi-----------------o | Level 1 | Wears white, and has a blue hat and carries a | Attack 1-1 | visible key. She is invaluable as the key is the | Life 100 - 100 | only way to gain access to many rooms. Female. | Pray 15 - 15 | | Key | | | o----------------------o Level: As in most RPGs, characters will increase their levels as they gain experience from defeating enemies. Unlike in many games, there is nothing to tell you how much more experience is required before you increase to the next level, so you might not be aware of the increase, although there is a message to tell you that so-and-so has increased a level. A higher level will also increase Attack Power, Life and Pray Points. Attack: Attack power is partially dependent on the weapon that is equipped. Now this is an odd thing about Sweet Home because weapons show variable attack power, but this is the characters' innate power. Life: If life is full then this stat will appear as shown above. If the character has received some damage then the first number will be less than the second. Pray: This is a stat unique to Sweet Home and it works a little like Magic Power in some games. You use up Pray Points in battle when you select to Pray and make a stronger attack, and for some puzzles. The first number will be less than the second if you have used some points. Any status effects will be shown at the top of this screen next to the level. Pn is poison, Fear is scared, Crs is cursed, and Froze is Frozen. ================== 5. Battle Controls ================== Sweet Home has a unique battle system and it is worth while taking full advantage of it when you can. This is the battle screen which appears for each member of the attacking group, and alongside it you will see the list of all five characters at the right of the screen. You input all commands one person at a time and then everyone will have their turn including the enemy. o----------------o | Attack Pray | | Tool Run | | Call | o----------------o Attack: Select this option and that character will attack with their equipped weapon, (or without it, if they don't yet have one.) Tool: Select this to be shown the three possible tools. You can in fact use a tool such as WOOD to make an attack, even though it is not actually a weapon, and even the camera can be used against some enemies. Sometimes you will have to use a special tool in a battle. Call: If you choose this option then you can literally call another member of the group to come to your aid selecting from the list at the right of the screen. If they are in a team, then they can join in the battle with all their team members as well. This is VERY useful, as it means that everyone will gain experience from the battle. There are other advantages to this as well. Call is used at the time it is selected. If the second character uses it, then call will be used on the second turn. It's usually best to have the first person in battle use call, and that way it is the very first action. When you use the Call command control will shift to the person called. They can join in the battle if they get there in time, and touch one of the battle team who you will see on screen with the enemy shown as a black spot. The battle will be paused while you control the called person or team. Pray: If you need to defeat a powerful enemy then use this command to make a more powerful attack. The more pray points you use, the stronger the attack. There is a variable bar which appears if you select this option and you have to time the button press to use the maximum available, which is a proportion of the total. Run: Sometimes this works and sometimes it doesn't, and the command has to be chosen separately for everyone in the team. If one person selects to run and is successful and then another fails, you could find yourself in a fight with just one team member. ======================= 6. Dangerous Situations ======================= There are various traps and things to trip up the unwary besides the enemies. o A light, chair or other object may suddenly appear and attempt to strike the team, and you must select to move to the left, right or duck or pray. You can usually see where the falling item starts from, so go to the opposite side and it might miss. These things are small interruptions and don't damage you by much so they are nothing to worry about, but if you use a high number of pray points they will shatter. o A member of your team may fall into a hole unexpectedly, or break a wooden bridge. They will stay in this position calling for help and cannot be controlled while they are in this predicament. Use one or more team members and face the fallen one directly and then use the "Team" command to rescue them. One person on their own can rescue another in this way. If they are further away, then the item BOW can be used to snatch them back to safety. This is only available later in the game. o Blue spirits will cross various rooms and if they touch a character that person will be carried off to another place. You can find out where they are by selecting the person's name from the menu, and send a rescue party to find them. The direction of these spirits or ghosts is predictable so they can be avoided fairly easily and they don't send you very far away. o Swirling spirit type things will target your group in some rooms and they are hard to avoid. If they hit you, they have the same effect as the blue ghosts. o Some rooms have ice floors, flowing water or fire. Most of these have a solution in the form of a special item which aids crossing such places, and even without the item the damage is slight. o Rooms with quick sand are dangerous and should be avoided if at all possible. However team members in trouble can be rescued using a Rope to pull them back to safety. o Rats and cats prowl some rooms but they will not attack you or cause any problems at all beyond getting in your way. This is only a minor problem in one particular room =============================== 7. Recovery and Safety Measures =============================== Assuming that you want to complete the game with everyone alive then there are some basic principles you need to follow. o Avoid allowing one person to get too far away from the rest of the group. Sometimes you will have to use one person alone, but not often. o Keep your two teams close to each other and use the Call command as often as you like. o By using the Call command one team can catch up with the other without having to fight any enemies on the way. Although the time given for them to reach the other team is limited, this is a very useful strategy. o Don't be worried about using pray points in battle if you are facing a strong enemy or want to finish the battle fast without risking a status disorder. o But also, try to fight without using pray points when you can. o Try to save the tonics for when you need them. This would be if all your group have used up most of their pray points or when someone has lost too many Life points. o Use the Tonic when the whole group is fighting together as this will heal everyone's Life and Pray points at once. You select this as a Tool when fighting. o If someone is poisoned, frozen or cursed then you must use the +Kit with Akiko to heal them. The individual will have disconnected from their team if frozen and when the curse kicks in (which takes a few seconds after a battle is over). Akiko has to be facing them directly or in the same team as the person, if they can still move, in order to use the kit. ========== 8. Enemies ========== Unlike an ordinary RPG, enemies don't drop anything at all. This makes the game much more realistic and in fact more straightforward since there is nothing that might be missed! Defeating enemies gives an increase in experience to everyone who participates in the battle, including anyone in the team that was called to join the fight. There is a full list of all enemies at the end of the walkthrough. There are no boss enemies as such until the end of the adventure. Nearly all encounters are random although there are a few areas where enemies are visible on screen, and they will re-spawn if you leave the place and then return. Enemies only appear one at a time. Many enemies will inflict a status disorder as a result of their attacks and these range from poison, the least damaging in that a poisoned character is still able to move, to being frozen with fear. The ONLY way to cure any status disorder is to use the +Kit carried by Akiko. If she is in a different team then you must take her to the injured person and directly face them in order to allow her to use the medical kit. At certain places an object will suddenly appear and attempt to drop on the party: this might be a light fitting, a sword, or a chair and if it hits it will inflict minor damage (anything from 3 to 10 life points.) There is a chance to avoid these by ducking, moving from left to right or praying. ========================= 9. Sources of Information ========================= There are a number of different sources of information in the game which help to solve puzzles, find the way to the next area, or just give additional insights to the story behind the haunted mansion. o Look and read Frescoes: Look and take a photograph to get useful clues Paper notes: often found on the floor and left by a previous team Notes on walls: read Bloody writing on walls: read these o Look or Talk Skeletons: some of these will respond if you Look Pink Dolls: you can look but only one will give any information Red corpse/ghosts: these have no name but are edged with red and will give advice if you talk to them. Blue corpse/ghosts: these are edged with blue and will also give advice. =============================================================================== 3. H I N T S A N D T I P S *TIPS =============================================================================== This is a summary of many of the points in the previous section, and few additional tips for good measure. o ITEMS To pick up any item, tool or weapon, stand facing it and select "Item" from the main menu. Place the cursor where you want the item to go and then choose MOVE to move the item into the inventory or weapon slot of one team member. A team member can swop items with another if they are in the same team, or facing someone else: again select MOVE to exchange items and weapons. You can leave items to be picked up again later: so long as you remember where you left them. o USING CALL Keep your teams close to one another and use the Call command frequently because this will allow everyone who participates in the battle to gain experience. The higher the levels the more attack power and the easier the game. (Fight The Wall and The Man until you reach Level 10 if you need to increase levels early on.) Use the Call feature during a battle to allow someone who has become separated from the main team to catch up with the others. While they are "on call" they will not encounter enemies and to that extent are safe. You can continue to use the Call command with other team members or on the next turn. o HEALING Get used to using the call command because you will also be able to make full use of the Tonics if you ONLY use them when everyone is fighting together. Don't be worried about using a Tonic as there are 21 of them in total and that means (in effect) that there is one per level. If someone has been healed after suffering from a status disorder remember to get them back in the team, as they will be on their own. If you need to heal someone Akiko must either be in the same team (if the person is still IN a team, or the team leader and standing facing the injured one. If it is Akiko herself who is stunned, poisoned or cursed then she will separate from her team and cannot be controlled to use her Medical Kit. What you must do is get someone else to face her (as if they were going to exchange items) and then you will have access to her Kit and can use it. o LEVELS Upgrade weapons when you find better ones, but remember that the most important part of attack power is levels and not weapons. Everyone receives the same increases for every level apart from the fact that the two men: Kazuo and Taro gain slightly more Life points. There is a limit to levels that can be reached: it is 20 in total, and there is no need to fight more battles than necessary to progress through the game. o PRAY AND HELP Don't worry about using pray points in battle: it is better to defeat an enemy fast than receive too much Life damage or be taken away to a place you don't want to be. This is especially true in the later stages of the game. Utilise the blue spirits to your advantage. They can sometimes carry you back to where you want to be saving you the bother of walking, or even rescue someone from a place where they don't want to be. Every puzzle has a solution and these are hinted at during the game if you are diligent in taking photos of all frescoes and talking to or looking at all skeletons, corpses, zombie type creatures and the occasional doll: but you can get by without doing all this. o SAVE Save as often as you like, especially before entering a new area. =============================================================================== 4. T H E W A L K T H R O U G H *WALK =============================================================================== o----------------------------------------------------o | Searching the walkthrough: PLEASE READ THIS FIRST! | o----------------------------------------------------o Each room or area is listed according to the numbering on the small map that precedes most sections. This makes it easier to find the precise room you might want help with so you don't have to spoil everything, or waste time searching a load of text you don't need to read. You can search each chapter by using the number of this walkthrough part: 4, and then the letter for the chapter. That will take you to the start of the chapter. Then look at the map to find the number for the room or part of the map you want. You can either scroll down to find it, or write in the letter for the chapter followed by that number. ( I know this sounds a bit complicated, but actually it is very straightforward and what's more, it works!) A. The Ground Floor: to the Dining Room B. Walking in the Dark: to the East Garden C. The East Garden and Generator D. The Second Floor: the Diary Room E. Sticky Floors: Finding the Ladder F. The Courtyard G. The Lake H. The Fountain and North of the Courtyard I. The Basement J. The Verandah K. The Boulder Rooms: the Two Rings L. Red and Blue Area: Lady Mamiya's Bedroom M. Finding the 3 Slides N. Finding the Iron Key and Photo O. The Dungeons: Behind the Fireplace P. Final Checklist: 4 Items and 3 Candles Q. The Final Stage =============================================================================== 4A. THE GROUND FLOOR: TO THE DINING ROOM =============================================================================== ------------- The Beginning ------------- At the start you are given the option to choose names for the characters, starting with Kazuo. Select yes or no. You can change all five names if you like, but I will use the default names for everyone. The game begins with an overhead view of a mansion blocked with pink gates, and you are told that an investigation team is searching for Mamiya Ichirou's fresco which lies within the Mamiya haunted manor. The five intrepid researchers pass through the gates and enter the mansion through the characteristic door which creaks open in centre screen. (You will see a lot of these doors.) They arrive in an entrance hallway with two green statues and four square tiles at the edge of a green square of grass (I assume). The door at the bottom of the screen then shuts and is blocked off, and Mamiya appears as a threatening ghost. It is up to you who you use in the different teams, but I have listed the set tools that are needed for each room, so you know which person has to be active. -------------------- The Ground Floor Map -------------------- = - no access # - use Wood * - use Mallet S - "shadow" - needs F-:Lite (Flash Light) GG - Glass - use Vacuum ____________ | 10| | |___| | |#__| 9 | |___ ____| | | ___|GG|__ | | _ | |___________| |_ ____| 8 ||_____*___ >>_ To East Garden _________| |_______| | 11 |_| |________ _____ | | _| | _____ | | | |6| |#| | | 7 |=| | |_ | | 5 |S|____| | |___|____| |____| | |__ ______ 4 | ___ ___ |_| _ |___==#=====|_________| |#| |______| | | 2 | | 3 ____ | | | |___| |________| |__|_| | | | | |__________| | |1 | |----|___| Start ------------------------------------ A1. Getting out of the Entrance Hall ------------------------------------ Enemies: None Tools: Vacuum Team: Asuka Items: None After the introductory events have been completed you will gain control of Kazuo and your first task is to find a way out of this room. Obviously you cannot simply leave by the front door, so an alternative must be found. As soon as you move Kazuo will remind you about the tools that they all possess and you can speak to each party member. Use the "Team" command to make a team with Asuka and Taro and then stand next to one of the piles of broken glass that blocks the door into the mansion. Select "Items" and then "Use" on Asuka's screen to use her vacuum to sweep up the obstacle. After this head through the door into a larger hallway and enter the open door into the room on the left. ------------- A2. Left Room ------------- Enemies: None Tools: Camera Team: Taro Items: Tonic, Waxi (candle), Fruit (knife) Fresco: 1-6 (My three frescoes will solve a puzzle) Enter this room and pick up the three items by selecting ITEM, then placing the cursor on a space in someone's inventory and then MOVE. The Waxi is a candle that is needed for the next area where there are no lights. The "Fruit" is a weapon that anyone can use and has to be put in the last inventory slot, You know this is a weapon and not just a an apple or orange by the icon of a knife that appears in front of it. Obviously this is not a powerful knife, since you would normally just use it for peeling and slicing, but something is better than nothing. The Tonic is for healing everyone. If you read the piece of paper there will be a message from Ichirou advising you that clues to the way out of the mansion are on the frescoes so you should photograph them. Ahead of you is the first of many frescoes, and this is your chance to use the Camera for the first time. Make sure that Taro is in your party and select the command "Look". You must be directly facing the wall for this to work, or you will just get a message telling you that there is nothing to see. Now there will be four options. o------------------o | Look Item | | | | Leave Pray | o------------------o Choose Look again if you like and you will be advised that you can make a record of this fresco. Choose "Item" and select "Camera" to take a picture. You don't actually get to see any photo and there isn't a record of the information you find on the frescoes. In fact you could simply miss out this part of the game altogether, but there is a clue on every fresco: some more useful than others. Then leave this room and you can walk up the wooden floor and go left to find a parchment on the floor with some advice from previous investigators saying that the next fresco is across and on the left. These messages can be found in a number of locations both on the floor and left on tables. There are also various clues which sometimes appear as bloody writing on a wall. ------------------------------ A3. Locked Door and Passageway ------------------------------ Enemies: Wisp, Evil Doll Tools: Key, Lighter, Waxi Team: Kazuo, Emi Items: Wood x3 (use as a bridge over chasms but it will break after 5 steps) Blue Wood (use as a bridge over chasms and it won't break: ever!) Silver (a weapon), Oak (a spear) Use the Key from Emi's inventory to unlock the right hand door, and then use Kazuo's Lighter to burn the rope that is blocking the passageway. Battles start after entering this passageway. Look at the first piece of paper and it will suggest that the frescoes are grouped by date and that they contain clues. Avoid the blue lights that travel from right to left along the corridor. If one hits your group it will carry the person off to another location, which means they are alone. The best way to avoid them is to walk in a straight line out of the line the blue ghosts travel. If you are transported it will be to the piece of paper at the left of the gap in the floor. You can read this, and it reveals that another team have explored the mansion, as well as telling you that the next fresco is across the gap. You can take a look at the bloody writing on the wall next to the skeleton and attempt to talk and look at the skeleton as well. Sometimes there is no response, but occasionally there will be a response from one of these. Before reaching the steps pick up the two pieces of wood and when you reach the steps pick up the Silver weapon at the top of the area. There is another piece of wood next to the second set of steps but leave this one for now as it is the valuable Blue Wood. Then walk through the door and you are in the dark. Use the Waxi immediately and you can see another piece of paper with advice and a piece of wood. There is a chasm to the north where you can test out the Wood. Use the Team command and detach one member of the team who has Wood to cross the chasm Actually you can place the wood with one person and use another to cross it, and also it doesn't make any difference who crosses the wood. Despite theories about the relative weight of the five, in fact everyone of them will break the Wood after five steps onto it. The person going to fetch the weapon should have the Waxi in their inventory and use it to provide light, and a space for the new weapon. Approach the gap and select Wood from your items and it will be placed across the gap. Then walk across and pick up the Weapon: Oak spear. When you return to the team, make sure to obtain the other piece of wood next to the paper to replace the one that has been used. (You cannot retrieve Wood after using it.) You will see another weapon but you cannot reach it from here. One more thing: DO NOT use the Blue Wood item to cross this chasm. Unfortunately you cannot discern the difference after you have picked it up, so the best thing to do is to leave it until after you have retrieved the Oak spear. Then pick it up and make sure you remember which person's inventory it is in. --------------------------------------- A4. Crossing the Chasm and up the Steps --------------------------------------- Enemies: Worms, Wisp, Tools: Blue Wood, Lighter, Wood, Key Team: Kazuo, Emi Items: None When you return from the passage with the Blue Wood, use it on the chasm. If you don't then it becomes awkward if you want to return to this side of the gap for any reason. I found it helpful to know that this piece of wood won't ever break, and I think this is a good place to use this valuable item. (Also if you hang on to it for another place, the chances are that you'll forget who has it and use it for a pointless crossing.) When attacked by the worms use Pray to defeat them and you can always use a Tonic when your pray points have been used up and especially if Life starts to get low. Kazuo's Lighter is also effective against the Worms. Better to be safe than sorry! ------------ Up the steps ------------ Enemies: Worms Tools: None Team: Kazuo or Taro Items: Rune Axe Fresco: None Go up the steps and speak to the ghost who gives advice about using your tools as weapons. Then move to the left to find a Rune Axe which can only be taken by one of the two men: Kazuo or Taro. This adds 5 attack to both hands which makes a total of 10 increase to attack power, and it protects from fear and curses. -------------------------- A5. First Room on the Left -------------------------- Enemies: None Tools: Vacuum, Camera Team: Asuka, Taro Items: Silver, Fruit, Tonic, Wood Fresco: 1-15 One needs a mallet to remove a boulder. This room has an open door but you will need to use Asuka's vacuum to remove the broken glass on the floor. The fresco also need cleaning as it is too dusty to see clearly. Pick up the two weapons and the Tonic and read the hint in the fresco, though this won't mean much just yet. By this time you will have sufficient weapons for everyone, with one to spare. Look at the skeleton and it will warn you about lights falling. If you head further left there is an open doorway which leads to the outside and a river which cannot be crossed. There are two bronze statues here which simply block your way and another piece of paper with a clue: telling you that the third fresco is upstairs. ----------------- A6. Dark Corridor (Left) ----------------- Enemies: Wisp Tools: Lighter, Key Team: Kazuo, Emi Items: Oak (Spear) Fresco: None There are two doors in the wall opposite this open one and the first cannot be unlocked with Emi's Key. The second one can be unlocked and leads to a dark corridor. Try and chat to the skeleton, but this one is silent, and read the bloody note on the wall if you choose. (It tells you to avoid the shadows...one of these is the purple coloured flashing thing that blocks the way between two rooms.) Then walk up to a rope which blocks the way forwards and Use Kazuo's Lighter to remove it. The exit is hard to see but it is in the top right hand corner opposite the entrance. Now you are back in the main area and can walk to the right and unlock the central door at the top of the area leading to the Fireplace Room. ------------------------------------ A7. Room Opposite the Fireplace Room ------------------------------------ Enemies: None Tools: Mallet Team: Anyone with the mallet Items: Tonic, Pills, Camera, Wire Fresco: None You can take a look inside this room first if you want, but you need the Mallet to get to the items. Once you leave the fireplace room head straight across the floor and enter the room opposite. If you haven't been in here yet, there will be a crash and boulders will fall across the floor preventing access to the valuable Tonic and the other items at the far side of the room. Not to worry though, as your newly acquired mallet will make short work of those patches of rock. Select to use the item from your inventory and break the rock squares one by one. You could leave this tonic for after the next part of exploration since you will return to the Fireplace Room again and it now will be a simple thing to pick up when you need it. The note on the table tells you that there are spare items such as a camera and key in other rooms...in fact the wire is used as a key to pick locks and the pills can be used to replace the medical kit. You can take these extra items if you want, but it is probably best to leave them as they will just fill up precious inventory space. ------------------ A8. Fireplace Room (with fireplace!) ------------------ Enemies: Skull, Bats (visible), Worms Tools: Key, Vacuum Team: Emi, Asuka Items: Waxi (candle), Wood, Rune Spear Fresco: None Use Emi's Key to open the door to this large room and take everything on the
table. This Rune Spear can only be equipped by the three females. Asuka can
clean up the broken glass on the steps that lead into the next room. Check
that there is a Waxi candle in the inventory of both teams. Now head up the
stairs into the Dining Room
Use Taro's Camera to fight the bats as it is more effective than a weapon at
this stage and Kazuo's Lighter will work against the Skull and Worms.
---------------
A9. Dining Room (with table!)
---------------
Enemies: Zombie, Worms
Tools: None
Team: Any
Items: Tonic, Wood, Old, (Mallet - hidden)
Fresco: None
Apart from the rat slowly moving up and down, (which is all it does), there
are no visible enemies. All you need to do now is head to the left over the
broken floor.
The Zombie enemy is harder to defeat than the Worms, and it might be a good
idea to use a Tonic here so you can use Pray points to make more powerful
attacks. It can also inflict the status disorder "Stun", and if this happens
you must use Pray during the battle to prevent team mates from hitting the
stunned person: this will heal the status disorder.
The Mallet is not visible and first you must go to the Left Room for more
information. (Though if you can't be bothered to do that, then the information
about how to find it is in the next section, and you could just read that!)
--------------
A10. Left Room
--------------
Enemies: Swirling spirit
Tools: Wood, Camera, Log
Team: Taro
Items: Rope, Rune Axe
Fresco: 1-23 (The mallet is under the desk in the room with a small beast)
(Green)
Use two people to enter the room if you are unsure about letting one person
deal with the enemies, and in any case there are four items to pick up so you
need three item spaces and one weapon. You can also allow the swirling spirit
to transport one person back to the table room if you want to take three people
to this room. You will be able to pick up a rope and a Rune Axe which can only
be taken by one of the men. Take a picture of the fresco and read the note on
the floor which tells you where to find the mallet. This item is required to
break the boulders in the right hand room to the side of the Fireplace Room.
Return to the Dining Room and stand next to the top right of the table facing
down the screen and then use the Look command. You will be told that the
mallet is there. Select Item and when the inventory is open just choose Move
and you will get the Mallet!
Now walk back through the room and into the Fireplace Room and then back out to
the main area. Don't forget to use the Mallet on the rubble on the floor in
the room opposite to reach another Tonic.
(I used a second tonic at this stage and the group were all at about Level 4
or 5.)
--------------------------------------------
A11. Corridor to the right of Fireplace Room
--------------------------------------------
Enemies: Ghosts, Wisp
Tools: Key, Mallet, Waxi (Keep the Mallet!)
Team: Emi
Items: Wood, Fire X, Broom, Match
Fresco: None
Walk across the floor to the right and then down, next to the wall and read the
paper: if one is caught, pray. What this means is that if during a battle
someone is stunned then the others must pray and this will cure them and
prevent the rest of team's attacks from targeting them. Then unlock the door
to the dark corridor that is to the right of the Fireplace Room. Use a Waxi
immediately and be careful to avoid the ghost in here, although even if they
spirit away one of your team they won't go far: just inside the room that had
the spare items opposite the Fireplace Room. One of the blue spirits in here
is three times the width of the ordinary ones and is harder to avoid.
Talk to the ghost in here to be told that Rune weapons prevent fear and
curses. Then head to the right and smash the boulders using the Mallet.
Continue right and then down a little to pick up another Wood. A few more
steps to the right and you can go up some steps to a larger area. Down the
screen you can see a Fire Extinguisher, so pick this up first and then go right
up some more steps into the next small room. Here there is a Broom: this has
no use unless you need to a replacement for the Vacuum so you could just leave
it where it is. Finally, go through the doorway facing you.
===============================================================================
4B. WALKING IN THE DARK
===============================================================================
= - Steps to upper level
S - Shadow blocks pathway
# - gaps in floor
G - Glass
_____________________________
| __ ______ |
| | | ___| ####| |
| | |____________|= ####| |
| |__ =___________ 5 ####| |
|____|S|______ | ______| |
|_ ____ | 2 | |_______|
| | | 1 |___|G|
____| |___| | 4 |_|
Enter ____| ____ |___|
_| | | | 3 |
| ##|___| |___|
|#| |###|___|___
|#########|
|_|_|__| #|
___|#|
___| |
|_|
-----------------
B1. Hallway Floor
-----------------
Enemies: Zombie, Skull
Tools: Waxi
Team: Any
Items: Club
Fresco: None
Beware of this zombie enemy because it can stun a team member and after this
all attacks from the other members will damage the afflicted person, and NOT
the enemy. If this occurs the battle screen will turn slightly grey/brown, and
no longer be a clear black. Immediately use the Pray attacks and all will be
well, though it might take two Pray attacks to save your stunned comrade.
(The +Kit does not have any effect so don't bother trying to use this.)
When you arrive at this area you can go straight down to where there is a gap
in the floor. Use the wood and go forwards to the next place and then use
another wood to reach the weapon a Club. (Don't forget to just use one or two
people to cross the wood, and of course you need the candle.)
After this walk back to the entrance and right along a narrow corridor to the
right between two small rooms. If you try to go up the screen there is a
blocking purple shadow, and if you try to go down there is a broken floor
that is too wide for your wood to bridge. If you keep going past the large
golden statues you will reach a wall and there is another piece of paper which
tells you that "Flashlight" ...shadow. In other words, use a flashlight to
dispel the shadows, though you haven't got one yet.
You can't interact at all with the statues so just walk up the wall to the top
and there is an open doorway into a large room. In fact you dont' have to
bother with this room at all and just walk down the wall and use the Key on
the middle door close to the bottom.
-----------------------
B2. Purple Floored Room
-----------------------
Enemies: Worms, Bats
Tools: Waxi
Team: Any
Items: None
Fresco: None
You can see a skeleton in the light from the doorway so walk towards it and
Look. It will tell you that the generator is in the East garden, which is good
to know since you are heading east.
You can use the wood to cross over the gap past the skeleton and then go down
into the room below, but this is NOT a good idea because it wastes a piece of
wood. The easier route is to unlock the middle door in that first wall and you
will end up in the same place without having to use the wood.
--------------------
B3. Middle Door Room
--------------------
Enemies: Bats, Worms
Tools: Key, Waxi, Camera
Team: Emi, Taro
Items: Shiv (weapon)
Fresco: 2-3 Our 10th anniversary and our first child is born
If you head down the right hand wall there are two more doors. The one in the
bottom corner cannot be opened, but the one next to it can be unlocked. This
room is also dark so you need to use the Waxi and then walk all the way to the
far right keeping close to the bottom wall and you can find the useful weapon:
Shiv.
Now walk up the centre of this room and you will find a blue coloured fresco.
Take a picture of this to find out a little more about the story. Then head
through the open doorway that is to the right of the fresco and you are in a
larger room with a table and chairs.
-------------------------------------
B4. Room with Table: Crossing the Gap
-------------------------------------
Enemies: Boulder, Zombie
Tools: Wood x2, Waxi
Team: Any
Items: F - Lite, Blue Wood, Rune Spear, Tonic
Fresco: None
If you go to the right of the table heading towards the visible skeleton you
will see a message about crossing the chasm. There is also more information on
the piece of paper telling you to head north for the east garden. At the top
left of this room is another Rune Spear. This is exactly the same as the one
you already have.
Now use the one piece of wood to cross the gap close to the skeleton. If you
are feeling confident you could just send one or two people across: if you
encounter a zombie here then use a stronger pray attack to defeat them quickly
or just run away.
Then you need another piece of wood to cross the next gap. After you cross the
second gap, move up the platform to avoid the large boulder which will move to
crush you. (Actually it does not cause much damage.) Anyway, pick up the
item Flash Lite and head back over the wooden bridges.
Now leave this room at the bottom door and go through the next room to the left
and out again to the larger hall with the gold statues. You will emerge from
the middle door at the bottom right corner of this area next to the locked
door. By the way, the doorway down from the table room is not visible, but if
you line up with the piece of paper on the table the exit is exactly opposite
it in the lower wall.
----------------
B5. Heading North
----------------
Enemies: Skull, Wisp, Zombie
Tools: F - Lite, Vacuum, Key
Team: Asuka, Emi
Items: Tonic
Fresco: None
Use the item F-Lite on the purple blocking stuff to the left of the statues and
it will disappear. You can keep the item to use as a weapon against some
enemies, and on the other shadow in the main hallway of the Mansion. Then
walk to the right and use the Vacuum on the glass that blocks the narrow
corridor. This leads to the bottom of a second set of steps.
You can also go up the first set of steps to the next floor, and head right to
look at a reassuring doll. Although you can walk down along the first
floor pathway, there is nothing to find and only one more ghost to talk to at
the far right, who will tell you what you will already have found out: that you
cannot walk on the patterned floor. Continue to the right and there are more
steps where you can go down and find a Tonic. If you take both routes, your
two teams will end up at the same place.
Now head down the screen from the second set of steps going under the overhead
walkway. Use the Vacuum again on the glass in front of the door at the end
of corridor, and then open the door using Emi's Key and you have arrived in
the East Garden!
===============================================================================
4C. THE EAST GARDEN AND GENERATOR
===============================================================================
/ - Rope: use Lighter
G - Glass: use Vacuum
rr - Rocks: use Mallet
= - Steps
_____________________________
| __ ______ |
| | | _=_| ####| |
| | |_=__________| ####| |
| |__ ___________ ####| |
|____| |______ | ______| |___________________
|_ ____ | | |___ ___| 6 _____ |
| | | |___|_|_ | | rr________ | 7 | |
__________| |___| | | _| |_|_rr ____ |G|____| |
______9___| ____ | |_2|_1| 5| | | 8 | | |
_| | | | |_3_| |__| |G|____| | |
| ##|___| |___|_4_| | | |____/___| |
|#| |###|___|_________|_|____________________|
|#########|
|_|_|__| #|
___|#|
___| |
|_|
----------------
C1. The Corridor
----------------
Enemies: Grave
Tools: Lighter, Key
Team: Kazuo, Emi
Items: Fire-X
Fresco: None
There will be lightning flashing and thunder crashing in this narrow passageway
just to add to the atmosphere and confusion, as well as the place being fairly
dark and having a number of awkward rooms leading off to the left. There is
also one room to the right which contains a table and a statue of armour
standing against the right window. You can use the Look command to get a
better view, but as yet, there is nothing to do here. If you choose to Look
again there will be a message to say "it's holding nothing" which is a kind of
hint...maybe there is something you have to find for it to hold.
If you go all the way down the Garden corridor and burn the rope using Kazuo's
lighter, you can then unlock the door at the end and this takes you back to the
room where there were two golden statues and three doors. This is the last
door that you could not unlock from the other side.
At this point you must make sure you have both teams close together. The Grave
enemy can inflict both poison and stun and so you need Akiko on hand. If it
uses the stun attack you must pray and keep praying until the team member
affected is "saved".
-----------------
C2. Top Left Room
-----------------
Enemies: Skull
Tools: Fire X, Vacuum, Camera.
Team: Asuka, Taro
Items: "Armour"
Fresco: 2-11 (Where there is lightning...)
There are three rooms on the left and the first one has an unlocked door.
Inside here is a fresco and a circle in the centre of the floor with three
small statues lining the entrance from the Garden corridor. Before going
further than the doorway, make sure someone in the team is carrying one of the
Fire Xs you have found. As soon as you stand on the centre icon the room will
fill with fire. Just Use the Fire X to put out the flames and they will be
gone forever.
Now use the Vacuum and Camera on the fresco, and finally walk down the narrow
passage to the left and read the bloody writing which says: "Can't enter
without prayer". At the end of this corridor is a suit of armour. Select to
Look at it and then choose Look again from the menu. You then have the choice
to take a Spear. Agree, but before it will allow you to take it, you must
pray. With 24 Pray Points the "Armour" will be yours. If you have no room for
it in the inventory of the leader of the team then it will simply appear on the
ground. This is NOT a weapon, so you can exchange it with any item, or put it
in a spare slot if someone else has one.
---------------
C3. Middle Room
---------------
You cannot unlock this door with the Key that Emi carries. This is another of
those rooms that require a special key and that you can only open sometime
later in the game.
---------------
C4. Bottom Room
---------------
Enemies:
Tools: Fire X, Camera, F-Lite
Team: Taro
Items: Tonic, Silver Axe
Fresco: 2-28 (A knight needs a spear)
This room will fill with fire as soon as you enter, so use the second Fire X to
douse the flames. There is a fresco to snap, which just gives a clue about
how to reach the Generator area, and it doesn't need cleaning.
The corridor, which leads left from this room, is blocked with the purple
electricity again so use the F-Lite to remove it, and your reward is another
Tonic and a Silver axe. Akiko or any of the other women CAN equip this axe,
surprisingly.
-------------------
C5. The Knight Room
-------------------
Now hop back to the main corridor and into the room to the right. Give the
"armour" to the Knight and then pray. (16 points is enough for the lightning to
strike and the wall to fall)
You can then enter the hole in the wall and you are in a new larger area, still
with stormy weather!
--------------------
C6. To the Generator
--------------------
Enemies: Hound, Skull
Tools: Mallet, Vacuum or Lighter, Key
Team: Asuka or Kazuo, and Emi
Items: "Old"
Fresco: None
Only after giving the item to the Knight can you finally get access to the
East Garden area and track down the generator. Obviously you want to do this,
because this means that all the lights will be switched on and you will not
have to carry those Waxi candles any more.
From the entrance to this new area head up the path and use the mallet on the
rocks. You only need to break a couple of them to be able to walk down the
other side of the wall to the bottom of the central building. If you take this
route then you need the Vacuum to sweep up the broken glass, or you can go to
the right and around the building and then use the Lighter on the rope: or do
both. Unlock the door and enter.
If, for any reason you don't have the Mallet anymore, fear not, because you can
go down the area and along the bottom pathway and then up into the second
building (the door is open) and pick up another Mallet and the GAS you need for
the generator. If you head all the way to the right hand wall and then down,
there is weapon which you can pick up if you need it: this is another "Old",
-------------------
C7. Finding the GAS
-------------------
Enemies: Blue Ghosts, Grave
Tools: None
Team: Any
Items: Mallet, Gas.
Fresco: None
You can go either way again: head along the top of the area and you need to
break more boulders, or use the vacuum on the glass at the left side of the
second building, or do both. Then enter this building through the already
open door. The room contains a can of gasoline and another Mallet should you
need it.
---------------------------------
C8. Inside The Generator Building
---------------------------------
Enemies: Grave
Tools: Waxi, Key
Team: Emi
Items: Rope, Tonic
Fresco: None
At this point I used my third Tonic and everyone was at Level 7. Anyhow, make
your way back around to the Generator building, and enter after unlocking the
door. Use the Waxi and go left to investigate the skeleton and the bloody
writing on the wall. This says, very cryptically: GAS.
You can look at the Generator, which is directly ahead from the doorway, but
without a certain item there is nothing you can do. More searching around is
required. Once you have the GAS then Look at the Generator and you will be
asked if you want to switch it on. Agree and nothing will happen: a little bit
sneaky if you ask me. What you must do first is select to "Use" the Gas and
then it will be poured. After this go through the grand switching on of the
lights procedure. Now dump your candles as they are not needed anymore.
============
ITEMS REVIEW
============
NOW that the lights are on, time to check on what items you are carrying. You
only need one mallet, but you might want to hang on to two ropes for now. You
don't need the Waxi Candles, and you don't need any of the replacement items if
you happened to pick up any of these, at least, assuming everyone is still in
good shape, (as they damn well should be!).
You should keep that Log you found ages ago in the small room leading off from
the Dining Room, and other than that, all you need to carry are any spare
Tonics. I had four at this point, although you will have found seven in total
by now.
Okay, this is a major achievement, and you can breathe a sigh of relief before
moving out to the next area.
Here's what you have to do: if you remember the room beyond the Dining Room
which was in darkness but there were two blue clanking enemies who threw you
out? Well this is your next destination now that the lights are on.
--------------------------------
C9. Returning to the Dining Room
--------------------------------
Leave the generator room and head back through the broken window where the
Knight stood and back into the garden corridor. (There is nothing more to find
or do in the generator area so you can forget about it after leaving.)
Once you are in the garden corridor where there is still that one door you
can't open, go down the screen and head out of the bottom left hand door. This
takes you to the floored area next to the two gold statues. Now that you can
see there is a weapon (a club) lying on a bit of broken floor, but you will
need two pieces of wood to reach it, so leave it for now.
Keep heading left through the next open doorway and if you keep going left
along the green floored corridor you will emerge out of the door that is at the
right of the Fireplace Room door. (Check my map to help if you have any
trouble following these directions.)
Enter the room with the Fireplace and head up the steps into the Dining Room.
Now you can continue through to the room with the clanking armour enemies.
===============================================================================
4D. THE SECOND FLOOR: DIARY ROOM AREA
===============================================================================
L - Use Ladder here when you get it.
o # o - Use Bow or Rope here
/ - Use Lighter on the Rope here
G - Glass: Use Vacuum
_________________________
_| ____________| Diary |
/ | | _/___| Room 3 |
|4 | | | | |_________|
\ | |______| | _______ | |
| | | | | | |
| | |G| 2 L| | |
| | | |_____| | |
| | |___ ____| |
| | |o| |
/ | |#| |
|__|_______________|o|_____|
| |
| |
| |
_______________| |______
| |
| Armour Room 1 |
| |
|________________________|
| |
| Dining |
| Room |
---------------
D1. Armour Room
---------------
Enemies: Armour
Tools: None
Team: Any
Items: Tonic (if you don't need this Tonic leave it for later)
Fresco: None
This is the room that is through the north door from the Dining Room.
Although these enemies will approach your team as soon as you enter this room,
you CAN avoid them and head straight for the open doorway at the far side.
However, they really are not that hard to beat, and since they regenerate each
time you leave and re-enter the room, you might as well get used to fighting
them. Save before you try if you are not sure.
This is a little bit more like a boss battle at this stage so I am going to
describe it in more detail. Success all depends on two things: your current
levels and the use of Pray Points. These are the results of my two battles,
including the amount of damage each attack made, levels and equipment used.
First Battle: 76, 25, 19, 22, 36, 6 defeated
This was using Akiko, Taro and Kazuo. I used pray with Akiko for her first
strike, and the others were all ordinary hits. Akiko and Taro had the Old
equipped and Kazuo the Rune Axe.
Second Battle: 32, 96, 15, 35, 34 defeated.
This time Taro got the pray attack. They had the same equipment as before.
Kazuo was level 7, Taro level 8 and Akiko level 7 for the first fight and she
had increased to Level 8 for the second.
You receive 42 experience points for each of these enemies so this is a good
place to increase levels if you need to. If you don't want to keep fighting
them, then keep at least one person in the room and they won't re-spawn while
you investigate the new area.
-------------
D2. Open Area (Courtyard Below)
-------------
Enemies: Wall, Hound
Tools: Rope, Vacuum, Lighter, Key
Team: Asuka, Kazuo, Emi
Items: Pick
Fresco: None
From the Armour Room go through the door in the north wall and all the way up
a long corridor. There is a harmless cat wandering around here. At the far
end of the corridor there is a chasm and two posts. Here you must use the Rope
as the chasm is too wide to use a piece of wood. The team will automatically
cross the gap when you use the rope. Go around the right side of the large
square opening and there are two pegs which cannot be use with the rope, so you
need to find something else if you want to go down to the courtyard below.
Bring the other team over the gap as well, (it makes it easier to manage if you
picked up both the ropes and use Asuka's Vacuum on the glass at the left of the
square if you want, and then use Kazuo Lighter on the rope to the left of the
area.
There is an open doorway into an important room, but you could leave this
until after getting the boots, because they allow you to walk on sticky floors.
However, I have assumed that you would want to get the stuff in here now even
without the boots, so this is described in the next section.
Walk to the left of the large area and you will see many bones on the floor and
claw marks on the walls. There is another pick in the left corner but you can
leave this for now. (The first pick you can find is in the Diary Room and you
only need the one.). Read the bloody note on the wall next to the door, which
informs you that you can walk on sticky floors with "Boots", (gotta find 'em
first!) and open it using Emi's Key.
------------------
D3. The Diary Room
------------------
Enemies: Man!! Wall.
Tools: Vacuum, Camera,
Team: Asuka, Taro
Items: Pick, Locked Diary, (cannot pick this up yet), Silver (Axe), Long
Fresco: 3-8 (My wife...killed...our child...by...accident)
Speak to the ghost at the left and you will be warned about the sticky floor in
here: four steps and you are trapped!. Fortunately the room is laid out in
such a way that there are safe wooden platforms which enable you to move around
in safety despite the dangerous floor. Best to be careful nonetheless. The
piece of paper suggests something unpleasant is recorded in the diary, but it
is locked and the key has been hidden.
You can walk from the diary side of the table past the paper (stopping to look
at it) and then continuing to the right of the table where there is another
Silver Axe.
Walk to the right of the room using the wooden platforms and read the paper to
be told that you can reach the courtyard with ...hung on 2 pegs. So that's a
lot of help then. Vacuum the fresco and then take a snap. You can safely pick
up the weapon, Long (a knife) provided you approach it either from the top
right wooden area, or the bottom right one. Two steps will take you alongside
it, and another two back or forwards to safety. This is a powerful weapon
and worth the risk to obtain.
Fight more battles in this area if you want to increase levels before moving
on.
------------
D4. Verandah
------------
Enemies: Man, Hound
Tools: Vacuum, Key
Team: Asuka, Emi
Items: None
Fresco: None
Continue through the locked door at the far left of the large area though read
the note on the wall first:
"Takashi- you can walk on sticky floors with boots. Pull out stuck friends."
Then read another note that is resting on the wall opposite the door:
"To those who follow. The diary (key) is hidden. A clue is in the basement.
You must escape this house of residing evil!" This is meant for us!
After realising the significance of this phrase.. head down the narrow passage
and use the Vacuum on the glass. Finally, have Emi use her key on the green
door. You cannot do anything about the blue statues the block the end of the
balcony right now so leave them be.
===============================================================================
4E. STICKY FLOORS: FINDING THE LADDER
===============================================================================
= - Steps
// - Sticky Floor
________________________
|//// ////// //|
|//// ////// //|
|///////////// ///////|
|/////////////__///////|
|/// /// //| | |
|/// // = | | |
|__ __||___| | |
| | | || | |
|__| |_||___________| |
| || | 2 | |
|__ __||___|_______| |
| | | || | |
|__| |_||__ | |
| = | | |
| ///// | | |
|///////////| | |
|///////////| | |
| // // | | |
|///////////| |_|
|/4/////////| | |Hidden from view
|///////////| __|_|
|//// | | 3 |
|///////////| |___|
|////////// |
| // //////|__________
| 1 ____|////////|
|____=__| |////////|
| | --------| Path over lower floor
| |__________|////////|
| | | | | |------|
| |___= |__| | |
| |_| |____| |
|_|____________|
Enter
from Verandah
------------------
E1. Sticky Floors!
------------------
Enemies: Armour, Bane, Man, Hound, Wall
Tools: Key
Team: Emi
Items: Axe, Rune spear
Fresco: None
As soon as you enter the door from the Verandah, stop, because three blue
ghosts will be moving towards your team and if you stay still they will just
miss.
From the entrance you can go across the area and up, to enter the open doorway
at the top right of this new area. This will take you into a sticky floor
place. However, if you move forwards there is a safe wooden floor immediately
in front of you. To the right is a skeleton and you will hear the clanking of
more Armour enemies.
You can also enter this area by going up the steps (stopping for a clue from
the talking ghost: picks will stop you from being washed away.) and unlock the
green door. This door can also be unlocked from the other side.
Now make your way up this room from one safe area to the next. I would suggest
leaving picking up the other weapons for now. You can retrieve them more
easily after getting the boots. However the Axe, near the narrow place where
the sticky floor area ends, is easy to get and might be a useful weapon.
Remember the advice about pulling out someone who gets stuck. If anyone takes
more than four steps on the fllor they will get stuck and you must use another
character to approach them and select "Team" to pull them free.
-------------
E2. The Boots
-------------
Enemies: Ghosts, Wall, Hound, Man
Tools: Key
Team: Emi
Items: Boots, Tonic, Soul (sword)
Fresco: None
Now go around the end of the steps and head left and up through the narrow gap
between the side walls and turn right. Unlock this door. The boots are in
here, but so are three sets of blue ghosts and if they hit one of your team
that person will end up next to the skeletons near the first part of the sticky
floor. Annoying indeed. If this happens I suggest you leave that person there
and return to pick them up after getting the boots. In some ways this is a
useful annoyance because the bones has a note: a hint about a coffin in the
basement which has some connection to the diary...
Also, you can clearly see the location of the rope ladder you have vaguely been
searching for. And, after catching and carrying off one team member the
ghosts will stay away long enough for someone else to nip in and pick up the
boots.
The note in here says: enter the basement by the courtyard and to bring
medicine. The team will comment: Look, blood trails to that door...Of course...
--------------
E3. The Ladder
--------------
Simply walk through the door to the right of this room and then down the narrow
corridor to where you can pick up the ladder. However, there is another Armour
left to defeat first, so use your other team to kill him off, if he is still
clanking around the place. (You can head up the room over more sticky floor
even if you don't have the boots yet.)
There is yet another door at the end of the corridor so if (like me) you have
lost Emi to the blue ghosts, you will have to trek all the way back to fetch
her first. However, with the boots used by the leading team member this
shouldn't be too hard. There is an even easier way to join up again and that
is to get into a fight and then call your missing team member. While getting
back to you, they will not have to fight any battles, and can travel in safety.
Tonic Time
I thought it was about time to use another tonic after all this time and that
you might want to do this if your pray points are getting low. It also means
that there is more room to carry the new things you need. (By this time you
should have found nine tonics altogether.)
-------------------
E4. After the Boots
-------------------
Once you have both the boots and the ladder you can make your way back over the
sticky floor with impunity: just select Use for the Boots from the inventory of
any team member: they do not have to be the lead, but there is only one pair of
boots, so only one team will be protected. On the route back pick up the
weapon that was left before: this is another Soul sword.
Now both teams should back to the balcony area. You can pick up the extra
Fire-X on the way: this is next to the doorway that leads to the sticky floor
area.
When you reach the two pegs again select to Use the Ladder and it will
automatically unfurl giving access to the lower courtyard. One minor detail to
look out for, is that the ghost enemies in this entrance area will send you
back to the cat corridor if they catch you. This means having to use the rope
again, so make sure to keep one handy just in case!
By this point everyone should be at least Level 10, (higher would be good) and
the enemies get tougher.
===============================================================================
4F. THE COURTYARD
===============================================================================
+ - blocked by statue
# - blocked with glass
= - blocked with rope
X - marks the secret room entrance
__
|6|
_|_|__
| |
| 5 |
____|__X__|____________
_| | 7 | | |__ _#____ + |
| |___| | 2 | | 1 |_ _|
| _#_ |___|=|_ _| |_
| |_4_| _______| | |> Bedroom
xxxxxxxx| ______ | | __| |_ |__| |
xxxxxxxx| | |=| |__| G |__=____+______|
xxxxxxxx| | ttttttxxxx |
---------------------------------------------|
------------------------------
G1. Getting the Gloves and Axe
------------------------------
First of all approach the edge of the water and one of the team will say: if
only we had a bridge... Of course you do have a bridge, since you have been
diligently collecting loads of logs in your travels, so now is the chance to
use them. Use the first Log at the side of the land nearest to the entrance
door, and you can walk down and left to pick up the gloves.
When you approach the thorns Kazuo will say you need gloves (even if you have
them already), but in fact you CAN walk across the thorns without them, except
that there will be a small amount of damage to all the team. Now you have the
gloves, you might as well use them. Walk up and pick up the large Axe. This
is an item and not a weapon, and then walk back and around to use the Axe on
the two wooden barriers.
-----------------------
G2. Getting to the Boat
-----------------------
From here walk up to the next gap and use another Log. Cut the wood with the
Axe and carry on around over the thorns. A corpse zombie is waiting at the
top of the thorns and will give the message: "Don't break it". I assume this
refers to the memorial tower...don't attack it with the Axe.
After walking all the way to the left and down the far side you can use another
Log (but only if you have picked up all five of them), and then chop some more
wood and reach another helpful ghost who says... "F-Lite... Jinbi...
Walk down the upper twisting path that leads to the island where the boats are
waiting and use the final Log. Now head for the boats...though you can only
use two people in one boat.
You need two spare inventory slots for the next stage: for the shovel and the
key, but this shouldn't be a problem after getting rid of all the logs.
-----------------------
G3. Finding the LOW Key
-----------------------
Row down to the lower part of the lake and there is a docking place where you
can get out. Walk over some more thorns and grab the Shovel!
Now use the boat to row up the lake to the small island. This is due north
from the southern landing stage where you stopped off for the shovel. There
are no battles to fight while you are in the boat.
Disembark at the small island and Look at the statue there. It is a weird
purple thing with what appears to be a skull head on the top. You will get a
hint that the earth looks soft and loose...(is the baby buried here?)
If you use the Shovel and don't pray you can dig but not focus. Instead Pray
first and then you will "dig furiously..." and the tower crumbles. Look again
and there is something inside. Don't leave this screen yet, because if you do,
you will have to repeat the praying and digging. Simply Look from the menu
screen that shows with the picture of the crumbled tower and you will find LOW
Key. Back to the main screen and there is now a key on top of the mound.
Press Item, and then Move to take the key into your inventory. Keep the
Shovel: you will need it later and it's a pain to come all the back here if you
forget!
----------------------------
G4. Returning to the Bedroom
----------------------------
Now you can head back to the bedroom in the Courtyard area. Make sure you
don't forget anyone! One way to get back to the corridor is to let two of them
use the boat and have the other three walk back. Give them the Gloves and have
Akiko in that group. Otherwise, if you don't want to fight any more battles,
take one boat across to the landing stage near the entrance and drop off one
person. Return to the boat dock in the lake and regroup into two teams of two
and take both boats back to join up with the waiting fifth member of the party.
ITEMS REVIEW
============
Pick up anything you dumped on the route back. It helps now to have another
ITEM review. You will need the Gloves again, but not for a while, and the Ax
is not needed at all, so you can exchange these for other things, but make sure
to hang on to the Shovel, and after losing all those logs you will have some
space at last for all those tonics you left lying around. Make sure to take
the F-Lite if you left it in the bedroom, as there still is a matter of the
shadow in the first area of the mansion. You don't need the Pail so leave that
if you haven't already done so. You don't need the Boots again unless you want
to revisit some areas of the Courtyard rooms
===============================================================================
4H. NORTH OF THE COURTYARD: FINDING THE WAY TO THE BASEMENT
===============================================================================
This is the same map as before, except I cannot quite work out how there is
enough space for the corridor to the Lake or back into the Courtyard from the
fountain room, given the actual dimensions of the Courtyard and rooms. So I
have used a little poetic license to show the connections: it may be that the
mansion is deliberately designed to confuse...
__
| |
_|_|__
| |_____________
| 5 |_____________|
| | 4| 3| 2 |
____________|_____|___|___|_____|
Lake < >__________| 1 | | |__ ______ |
| |___| | | |_ |_ __|
| ___ |___| | _| |_
| |___| ______|___| 6 | < > Ladder
|_ | |____|
| |
| |_
|____ __|_
|=| |
| |_ _|
|__|
-------------------------
H1. The Bedroom Revisited
-------------------------
Just to save a little extra hassle, send in everyone except the person holding
the Low Key, and they can pick up the items left in here. After that, as soon
as the team member with the Low enters the room, you lose control of the rest
of the party and have to follow someone. If they are still in a team then as
soon as that team enters the bedroom the first person of the team will be the
one called to follow Mura. You can't access the inventory or take any items,
or even use "Start" to stop the game< or save. At least there are no
enemies to fight during this "follow my leader" stage.
Do as you are instructed and follow Yamamura. Sometimes he will wait for you
to catch up with him and then you must approach him to make him move to the
next destination. It feels a bit strange because you can walk around and even
enter other rooms, but there is no more progress until you have followed Mura
to the finish. You will also be told more about the situation and Lady
Mamiya's baby, whose body cannot be found, but might be in the basement...
In summary, Mura moves statues out of the way and bashes a hole in the wall so
that you end up at the place in the Courtyard where the statue blocked a
possible doorway. Mura finally ends up close to the ladder where your party
first entered the Courtyard. He is attacked and presumably destroyed, although
you can still see him (or her?). Anyway Mura will no longer move or respond in
any way.
However, all this wandering around leaves one of your team a long way from the
rest, and there are more rooms to explore as well as the basement to find.
First divide the rest of the party into two teams of two and start to bring
them all the way to where the single person waits. Every time the team gets
into a battle call the lone person so they can walk safely back towards the
rest of the group. It should only take one or two battles before they are all
safely back together again.
Now for these new rooms.
-------------------------
H2. Room with Rocky Floor
-------------------------
Enemies: Corpse, Ghoul
Tools: Vacuum, Camera
Team: Asuka, Taro
Items: Bow, Long, FireX
Fresco: 4-22 (Use at a site with 4 stones)
This room has a useful item: the Bow, and you are likely to see a lot of the
corner where it is found, as this is where the blue ghosts will send you if
they touch you in the room with the chairs. Otherwise it appear to be just a
passage from the corridor that leads from the fountain room and back into the
Courtyard. However there are two almost secret areas that are not immediately
obvious. Although you cannot break the stony floor in here you can walk along
the top wall to the right (along the shadowed part), and then down the right
hand wall to the bottom right corner. There is a waiting boulder which will
roll up the room when you get close, but that hardly matters, and anyway it can
easily be avoided. You can pick up another Fire X and a weapon: Long, one of
the strongest in the game, so well worth this small detour.
And there is yet another thing that is easy to miss in this large room. Walk
up the left hand wall and there is a fresco at the far end. This one requires
cleaning before you can take a photo, and the clue it gives is an important
one for the final part of this revisit to the Courtyard.
--------------------
H3. Room with Chairs
--------------------
Enemies: Blue Ghosts, Swirling spirits
Tools: Camera
Team: Taro
Items: Bow, Pipe
Fresco: 4-4 (My wife...Killed a child...For a playmate...)
As soon as you enter this room you will see a swirling spirit heading for you,
and if it hits anyone they will be transported to the far left of the large
room that had all the rocks in it. Actually this is no hardship as there is a
useful bow item next to where you land. Acquire this as you will need it
sooner rather than later.
The note on the left wall says: "Tahashi. Need the tool to go below..."
If you try to walk towards the fresco the floor will collapse. This is where
the bow is invaluable. Use it from the inventory when the person holding it is
directly opposite the one in the hole, and it will bring them back to safety.
However, this does not help to reach the fresco in this room.
Now, there is a trick to this. You need to go inside the next room and allow
one of the Swirling spirits to touch you. They will transport the person to
the location directly in front of the fresco in this room. Fortunately you
only need Taro and his camera for this one. Quickly look at the fresco and
take the photo and then allow another Swirling spirit to transport Taro out of
this room. So long as you have not already been in here, at this point the
floor will give way, but Taro is safe in the arms of the spirit!
However arranging things easily is not quite so simple.
WARNING: How to Fail!
Now I had a real problem here. I ended up with three of my party on the ledge
next to the fresco in the first room, and not one of them had a camera. Also I
could not find a way to bring them back across. The gap is too wide for Wood,
even if I had some, and the bow and rope would not connect with any of them.
It seems that these only work when someone is actually in a hole already, or
when there is a post to use.
I thought I had better test this out further, and sure enough, I managed to get
everyone onto that little ledge, and despite having pick, bow, boots, shovel,
rope and even pipe, nothing could get them off it again. My only conclusion is
that this is a game breaker. No more helpful blue ghosts appeared to spirit
someone away and since I could not make any of them fall into a hole...well it
seems that would be game over...they would all starve to death on that ledge.
One more thing occurred to me, which was to use the Mallet to break the chairs
and hope a post would be revealed, however that was the ONE item none of them
carried. The only compensation for this failure was that at least I could take
a snap of the fresco with Taro. I checked out the Mallet later, and it
doesn't do anything at all to the chairs, so my warning stands... Oh and the
gap is too wide for Wood, I checked that too.
After most of the floor has gone you can nip to the right corner to get the
other bow, and if the ghosts get you, well, it is easy enough to regroup from
the large room.
-------------------
H4. Room with Posts
-------------------
Enemies: Blue ghosts and swirling spirit
Tools: Bow or Rope, Camera
Team: Taro
Items: Tonic, Rope, Long, (Sword), Heavy (Axe)
Fresco: 4-14. Melt the blue statue for a sign to the basement.
You need to use the Bow in this room to reach the fresco: even though it
appears to be in plain view, as soon as you move towards it the floor in here
will collapse. You can use the bow to connect to the posts, and if you stand
behind one you can fire to move to the one across the chasm. The rope will
also work in the same way. If someone is caught by the ghost make sure it's
Taro, or only one person at a time, so they can escape from the other room when
another swirling spirit touches them.
You can pick up the weapons without triggering the floor collapse, and then
walk down the left wall to get the tonic. At this point the floor will crash,
and if you are quick you can get the picture of the fresco and then use the
bow, or the carefully placed rope, to return to the doorway.
----------------------------
H5. The Fountain Room again
----------------------------
Important Item: TOOL
Although you have been given a hint it is not exactly obvious what you are
supposed to do now. "Melt the blue statue..." Well, push the statue that Muri
moved into the path, back inside the room where it was before, and then push it
into the fountain. One person can do this with ease. An item will appear on
the edge so pick it up. This is the "Tool" that was mentioned earlier. It is
a vital item and must never be discarded! (Well, you can leave it somewhere
if you really need to free up space, but make sure you know exactly where it
is, because you cannot complete the game without it.)
This might be a good time to use a Tonic. I had a few and although my team
were all in good health their pray points were getting low after fighting those
Ghouls. (My team were averaging Level 12 by this point.)
-----------------------
H6. Finding the Basement
-----------------------
Return to the area where the ladder was used: this is directly down from the
doorway where the statue once stood and when you are in between the four white
stones, use the Tool item. This will reveal an entrance down to the basement.
============
ITEMS REVIEW
============
Remember to keep a Pick, a Bow and a pair of boots for when you need to return
to get the diary, although you could leave those in this area and pick them up
later, IF you remember where you left them. You will need the Gloves again as
well, though they are not an essential item.
You DO need the Fire X for this next area, and You DO need the shovel!!!
Although the Tool item won't be used again for a while you must keep that as
well, or at least know where you have left it.
===============================================================================
4I. THE BASEMENT
===============================================================================
F - Fire blocks the path.
B - Blue shining light blocks the doorway.
_____
| _|
| 2 |
___________|___|
| ___________|
| |
____| |_______________
| __F____ | _______|
| | 6 | |_ | 3| 4 |
| |_____| |_|__|___| _____
| __F_ |__| |_____
| ___|___|_ B|__ 8 ____ |
| |_5_ ____| ________| |___| |_|
| | 1 |____|F| 7 | |_|
| |___| _____|___| _| |__
| ______| | |
| | | 9 |
| |____________________________| |
| |____________________________|_____|
|_|
Entrance/Exit
====================
Overview of Basement
====================
Required Items: FireX, Low Key, Shovel.
Enemies: Wraith, Madman, Ghoul, Skeleton
Tools: Shovel
Team: Any
Items: Wood x2
Fresco: None
I suggest using Pray Points to defeat the Wraith and Skeleton because they both
use an annoying attack which literally blows someone away and you lose them
from the fight as well as having to find out exactly where they ended up. The
first time: at the far end of the Diary Room, the next into the small room off
the dining room!
Emi's Key is not much use here at first, and you need to find more Keys for
some of the doors. You can walk on the fire, but it will quickly deplete your
Life. Fire extinguishers are of no use against the fire floor, but they must
be used inside the rooms where there is fire. You need three Fire Xs in total
because once used it will disappear.
----------------
I1. Weapons Room
----------------
Enemies: Swirling spirits
Tools: Fire X
Team: Any
Items: Mace, Fork x2
Fresco: None
The ghost in here will take someone back to the Diary Room floor, so you need
to climb down the ladder and then again down into the hole to the basement. As
soon as you walk a couple of steps inside this room, fire will begin to burn.
Simply use the Fire extinguisher and it will stop.
The two Fork weapons, although they don't sound as if they would be useful,
are in fact pretty powerful, so take them both. The Mace is also a powerful
weapon.
------------------------------
I2. The Man who wants a Shovel
------------------------------
Walk all the way up the left hand corridor and cross over the small amount of
fire to the corridor going north. Then keep going right to the end of the
passage and through the open broken wall into a green coloured room. Speak to
the man and he will ask for a shovel.
As soon as you give him the shovel there will be a crash and water will fill
the area quenching the fire and pushing the team out of the room. They end up
scattered and alone. I don't think it makes much difference who you send into
the room, or who you leave outside. The only other option is to literally
leave a couple of the team in the Courtyard, and then they can come down to
join up with the others. Anyway the area is not that large so you can get back
together fairly easily.
Now investigate the rest of the rooms and the two open doors. You will also
discover that the statue which was blocking one of the doors, has now
disappeared. (There is a hole is the Shovel man's room where the water came
in, but you cannot enter this hole.)
----------------------
I3. The Skeletons Room
----------------------
This is the left open room near the glowing thing in front of the door in the
right wall. There is a chilling note in here saying "The child fell into the
incinerator. Insane, Lady Mamiya did the same to other kids." You can inspect
the skeletons in this room but there is nothing more to learn...
-------------------
I4. Room with a Rat
-------------------
Enemies:
Tools: Vacuum, Camera
Team: Asuka, Taro
Items: Tonic
Fresco: 5-24, The blue fire...Pray with the gem in hand.
There is a note saying that Takashi is very injured. "You must find Lady
Mamiya's room. Check the second floor." Take the Tonic and snap the fresco
after cleaning it first.
---------------
I5. Statue Room
---------------
Enemies: Ghoul
Tools: Key, Wood
Team: Emi
Items: Flash (knife), Gem
Fresco: None
Open this room using Emi's Key. There are two long pathways stretching to the
right over black space. The lower path has a knife weapon: Flash at the end
Take this as it is a very powerful weapon. You can see the gem you require at
the end of the other pathway, but you need a piece of wood.
It is best to use one or, at a pinch, two people to cross the wood (remember,
it will only bear five uses), but enemies will attack so it's up to you.
Actually it is easier to run away with one person, so it depends on the
strength of your team, but make sure that the person going to get the Gem has a
space for it, which they should do after using the wood.
-------------------
I6. Room with FireX
-------------------
Enemies:
Tools: Key, Vacuum, Camera
Team: Emi, Asuka, Taro
Items: FireX, Wood
Fresco: 5-5, I thought it was over after the suicide...
Use Emi's Key to open the door to the last room at the right of the long
corridor. As soon as you enter one of the team will cry out: "Traces of
Blood!" and fire will start. Use the FireX immediately.
Make sure to read the paper in the floor: Takashi: The Diary (Key) is in the
coffin. I'm badly wounded...
-------------
I7. Fire Room
-------------
Enemies:
Tools: Key, FireX, Vacuum, Camera
Team: Emi, Asuka, Taro
Items: FireX, Mace
Fresco: 5-10, The Gem is guarded by a statue.
Open the door at the end of the right hand corridor, using Emi's key.
This room has fire surrounding a central floor. Use the FireX to put out the
fire and then you can pick up another mace and FireX and check out the fresco.
-----------------
I8. Using the Gem
-----------------
Enemies: Blue Ghost, Skeleton
Tools: Gem, Low Key
Team: Any
Items: None
Fresco: None
After helping yourself to all the items, and reading all the notes and
messages, head over to the shining blue flame in front of the doorway, and
stand in front of it using the team with the Gem. You can look at it, but
there is only a comment. Simply select to Use the Gem and the flame will
disappear. Then open the door using the Low Key.
Your team will comment about this room and the horrific situation is
revealed... You might be best to enter only using two people so you can avoid
the two blue ghosts that will cross the room from the right towards the door.
If they touch they will send the person to the end of the bottom path in the
room that had the Gem.
You can Look at the pink doll for another disturbing message, and then go past
the incinerator and use the Low Key on the door.
--------------------------------
I9. The Coffin Room and corridor
--------------------------------
Enemies: Skeleton
Tools: Key
Team: Any
Items: Diary Key
Fresco: None
There are five pink coffins in this room and an open doorway leading to the
west. Choose to Look at each coffin in turn, and select to Open it, until you
find a Key. One of the coffins will contain a skeleton that will attack with
poison, one is empty and the other two just have skeletons. It is random which
one will contain it, so just keep opening them until the key appears on the
floor. This is the Diary Key.
After receiving the key go through the doorway. (You can leave the Gem here if
you need some space.) Now you will be a long corridor with a rail on the
floor. First check the paper...
"Takashi...My job is done... Head to the veranda... You must get more
power...To push the statues...I wish I could go with you... Unfortunately the
rest is illegible..."
There are more messages in blood on the walls
"...Takashi...Kenji...Etsuko...Never give up! Look at the skeleton..." How
sad. And if you look at the skeleton it is one of that lost team. There is a
cart at the end of the corridor which will hold two people so you can get back
to the coffin room more quickly if you needed to...which you don't if you have
been following this guide!
Unlock the door at the far end using the normal Key, and you will be back next
to the entrance to the basement.
=============
Levels Review
=============
Your team are likely to be around Level 14 on average: mine were 13, 14 and
15, but this will depend on how much exploring and backtracking you have done.
At this level you will probably be able to kill the skeletons with two in a
team and using pray points. Now you have such high pray points overall you
might as well use them. You should also have found 13 tonics in total.
===============================================================================
4J. THE VERANDAH
===============================================================================
o - Post
# - Gap
S - Statues that can be moved
_________________________
_| ____________| Diary |
/ | | _|___| Room 2 |
|3 | | | | |_________|
\ | |______| | _______ | |
| | | | | | |
| | |G| 1 L| | |
| | | |_____| | |
| | |___ ____| |
/ | |o| |
|SS| |#| |
|_o|_______________|o|_____|
_# | |
/ o|
| |
\__|
------------------------
J1. Leaving the Basement
------------------------
The first thing to do is leave the basement and pick up anything you left in
the Courtyard area. Your weapons should be much stronger now after obtaining
the two forks and mace, although this is where item management becomes a bit
more challenging since you MUST keep the Low, Diary Key, which you need in
order to read the Diary, and Tool.
ITEMS REVIEW
These were my items at this stage before returning to the Diary Room. FireX,
Bowx2, Tonic x2, Pick, Wood, Tool, Diary Key and Low Key. I had left a tonic
in the bottom room of the Courtyard and retrieved it, only that meant dumping
one of the Bows. There was still another Tonic in the top left room of the
Courtyard, so it would have seemed worth while using one now only they all had
lots of Praying life and nearly full health, left so I just made a mental note
of where it was.
I suggest giving the two keys to Emi as you will be familiar with her role as
key carrier by now, and it helps to know exactly who has the keys.
-------------------------------
J2. Returning to the Diary Room
-------------------------------
Enemies:
Tools: Diary Key
Team: Any
Items: (You may have left some items here)
Fresco: Yes: already seen.
Head up the ladder from the Courtyard and then past the open hole and through
into the one room here, that has the sticky floors and the diary. Use the
Diary Key and the book opens. Select Look and you can read the diary.
"9-23 She's shut herself up in her room.
10-4 The door is locked. I have to enter through the veranda. I must stop her!
This is Ichirou's diary! (comment by team member)
Her spirit has become possessed with rage! The innocent deaths must stop...
Even if it means losing my own life.
Did Ichirou fall victim as well?" (comment by team member)
You cannot move the diary into a space just yet, so leave it for now, but at
least you have freed up one item slot, for now. Also, after reading the diary
anyone in the group can push the bronze statues at the far end of the
verandah, and this makes a way through to reach the inner area of the Mansion
and ultimately Lady Mamiya's room.
----------------
J3. The Verandah
----------------
Enemies:
Tools: Rope or Bow, Low Key
Team: Everyone
Items: Flash (knife), Silver (sword), Rune (Axe)
Fresco: None
This is the green walkway that is reached through the far left door. Walk down
this path to where the blue statues block the way forwards. You couldn't move
them before, but now you can, so push the one second form the ledge forwards
and you can get between the statues to the post at the edge of the balcony.
Use the bow or rope to cross to the far side (in a team of three), and then
send the one person with the bow back to the other side to join up a team and
return as a threesome.
Then check out the three weapons here: there is another Flash knife, a Silver
sword/cutlass, and a Rune axe. The Silver is the best weapon so far, and
so you could have the teams with two forks, two flash and one silver by this
point. Use the Low key to open the door when you are ready.
===============================================================================
4K. THE BOULDER ROOMS: THE TWO RINGS
===============================================================================
B - Boulder
|| - Steps to roof area
T - Tonic
A - Axe
b - Barrier:rocky ground
__________________________________
|__ _______ |
Enter || | |B____ |_________________|
here || | | | | ________ B |
|| | | | _| |A __ | ________|
|| | | | | _|T |5| | | 3 | 6 |_
|| | | | | | | | |___|__7_|__
|| |___| | | |2_| 4 ||B B|
||B___1__| |____|bbbbb|___________B|_____
| |
|_________________________________________|
-----------------------------
K1. Getting Past the Boulders
-----------------------------
Enemies: Knight, Skeleton.
Tools: None
Team: Any
Items: None
Fresco: None
This area is a small maze, with long corridors that have some gaps for shelter
and you can immediately see what from: just a boulder or four. Take one person
at a time if you want to avoid any damage, or just tough it out and ignore the
boulders, since they don't do much damage. Make sure to trigger them all and
after they have moved, they are gone for good.
------------------
K2. Ice Floor Room
------------------
Enemies: (Cat)
Tools: Pick and Bow
Team: Any
Items: Tonic
Fresco: None
The door to this room is already open and it is situated down the middle
corridor and in the short right hand wall. As soon as you enter you can look
at a skeleton who will warn you, (or threaten you) with the words "A trap!
Drawn to your death!)
This is an odd room because along the bottom are what appear to be hunched up
people. In fact they are dead and if you try to move on them you will receive
damage. You can walk across this ice floor in safety if you first select to
Use the Pick. If you get stuck or forget the pick, then you can rescue someone
using the Bow and also use this to move from post to post to exit the room at
the bottom right. Alternatively you can enter this door as well, it is also
open.
--------------------------
K3. Another Ice Floor Room
--------------------------
Enemies: Wolf
Tools: Key, Pick, Bow
Team: Emi,
Items: Rope, Bow, Blue Candle
Fresco: None
One door to this room is the first of the two doors where the top corridor
widens. However, it is NOT a good idea to go in here because it is a little
trap, and you will slide down the ice floor as soon as you enter. You can
speak to the helpful corpse next to the door however, and be told that the
room is close, and that you must find the two keys.
Instead of entering by the upper door, walk down the last corridor and the door
is to the right just before you reach the steps to the roof in the middle of
the area. Use Emi's ordinary Key to enter.
There is a well placed Rope and Bow here at the far end of the ice, in case you
came without them. It is much easier to use the Pick again, and walk down to
the bodies and pick up the single item: the ESSENTIAL blue candle. Then head
right and use Emi's key again on the blue door. This is the exit down a
corridor into a room with a number of large coffin things. (continues in
section 6)
-----------------
K4. Over the Roof
-----------------
Enemies: Ghoul, Skeleton
Tools: Key
Team: Emi
Items: Tonic and Cut Axe (roof), Match, Pills, Wire, Pulley (hidden)
Fresco: None
There is another Tonic up here and an Axe: "Cut" which is very odd because it
can be equipped by everyone and is also very strong. Then go down the central
steps and unlock the door using the ordinary key. As soon as you enter this
small room turn to the right and you'll find that you cannot walk into the
corner. Use the command Look, and you will find the hidden item "Pulley".
If you want to see what it looks like then Move one of the other items here and
swap them around. It is a kind of skateboard, and this will enable your team to
move more quickly if Used...I think so anyway, though I didn't notice much
difference, but I guess with Turbo on my controller, I can speed through
anyway.
-------------------------
K5. Down the Green Tunnel
-------------------------
Enemies: Wolf, Knight
Tools: Lighter, Camera
Team: Kazuo, Taro
Items: Shiny (Spear), Broom, Camera, Ring (visible but unreachable)
Fresco: 6-17, A man awaits his master's rings.
Head down the hole in the top right corner of the small room on the roof and
then you will find yourself in a long green coloured passage. Burn the rope
that blocks the path using Kazuo's Lighter and then check out the pink fresco.
There are more replacements items here if you need them, (which you won't!),
and at the far end of the tunnel are two blue statues which you cannot move.
Behind them you can see what looks a little like a perfume or spirit bottle,
but is in fact a large Ring with a jewel at the top. (Let's not be fussy about
the size of things.) You can also see some small steps. Obviously you must
find an alternative route to the ring, so go all the way back to the second ice
room now.
At this point I used another Tonic as I had loads and was using Pray points in
every battle. Everyone was now at level 15 or 16, but they still could not
defeat the Green Ghoul enemy with three ordinary attacks.
---------------------
K6. The Servants Room
---------------------
Important: UNLOCK THE DOOR!
Revisit the second Ice room (number 3), and cross over to the far side and then
carry on down the passage (avoiding two blue spirits that will try to whisk you
away, and head right past 8 purple statues. You have to keep to the upper part
of the passage, but there will be falling lights and stuff as you go.
At the far end you emerge into a room with some people a skeleton and a blue
corpse. There is a door in the north wall and steps in the south. Three
people are maids and another is an old man who will give you unpleasant
details. Speak to them all including the corpse who tells you that you no
longer need the Low Key. (It is true, you can leave this somewhere.) Now you
can either go through the door: Emi's key works here, or down the steps. In
fact the door opens back into the Boulder area, as you might have guessed, and
the steps lead down to where you can get one of the keys. Make sure to unlock
the door before continuing: this is a precaution in case you get spirited away
by the blue things, and it makes returning to the area that much easier.)
--------------------
K7. The Rope Passage
--------------------
Enemies: Wolf, Knight, Ghoul
Tools: Lighter, Camera, Vacuum
Team: Kazuo, Taro, Asuka
Items: Tonic, Spark, "Two" Key
Fresco: 6-7, The tomb was broken... She's possessed the house...
I have not included this passage on the map, but since it starts from the
Servant's Room, it is shown as number 7.
You need the Lighter here to burn another Rope. Take the usual fresco snap and
pick up another Tonic. Continue down the corridor and there is a helpful red
corpse or whatever sort it is, hiding in the shadows of the upper wall. This
one hints about the things you will need to exorcise the spirit of Lady Mamiya.
It says: "You need two possessions to confront Lady M" After you talk to it,
you can see it clearly.
Now go up the steps at the far end of passage and you will be heading DOWN (a
bit confusing this, but at least there is no alternative so just keep on
going). However, watch out for the swirling spirit that swirls in from the
right. It is soon joined by another one and they will deposit you back on the
roof if they grab you. This is quite difficult to avoid if you bring two teams
down here, but it's not too much of a problem as you don't have to go back
through the ice room so long as you heeded my advice and unlocked the Servants
Room door.
You will need Asuka in the first team to sweep away some glass. At the end of
this long corridor there is another Tonic and "Shiny" spear in a small room.
This small room has an open doorway the leads south through to another tiny
space where you will find the "Two" Key. If you still have the Low Key then
simply exchange the two, and that's the lot, nothing else to do down here, so
head all the way back up to the Servant's Room and out the door back to the
boulders corridor.
-----------
To the Exit
-----------
Finally...walk around to the exit doorway at the bottom right of the area,
triggering two more boulders that guard the door, if you haven't already got
rid of them. The floor here is wide enough to avoid them both. Then you
will emerge into a new area with some more of those visible and very noisy
armours.
===============================================================================
4L. RED AND BLUE AREA...LADY MAMIYA'S BEDROOM
===============================================================================
SSS - Three Candle Statues
||| - Steps
_______________________________________________________________
|__ _______ | ____ ________
|| | | ____ |_________________| ____6| |___| 2 SSS |
|| | | | | ________ | ____| ________|
|| | | | _| | __ | ________| | ||| ___ | 5 | |
|| | | | | _| | | | | | | | __| | | |___| |
|| | | | | | | | |___|___|__ | | | 3 |__ | |
|| |___| | | | _| ||| | | ||| | | | | |
||_______| |____| |____________|_|___| |___|1_| | 4 |
| |____ |___|
|_________________________________________|____|______________|
Enemies: Knights, Ghoul, Skeleton, (Lights will fall)
Items: One Tonic by the steps. LEAVE this there: it will be useful later
You will hear the clanking as soon as you enter this new area. These enemies
look the same as the armours from before, but in fact are just Knights, the
same as the ones you have just been fighting.
You can defeat them if you like, just to still the clamour, but if both teams
leave the main floor and then return they will be back, so if you want to avoid
them re-spawning make sure to leave at least one person on the main floor while
exploring the rooms with the others. You will need Taro and Emi.
-------------
L1. Mice Room
-------------
Enemies: Mice (get in your way)
Tools: None
Team: Any
Items: Blue Candle, Ruby Ring
Fresco: None
Make for the open doorway along the bottom of the area and go inside to find
lots of slow moving mice or rats. Edge your way to the corner and pick up
another Blue Candle. Then head up the small set of step in the opposite corner
and you will be back in the long corridor where you saw the Ring behind two
blue statues. This is the Ruby Ring so move it into your inventory.
----------------------
L2. Three Blue Statues
----------------------
Enemies: The usual
Tools: Blue Candle x 2 + Blue Candle, Lighter
Team: Kazuo
Items: None
Fresco: None
You should have two Blue Candles already, and you may as well get rid of them
while you're in this area so walk up to the top right.
Look at these three blue statues and you will see that they have their hands
out as if holding something. Use both the Blue Candles that you already have
found, and then Use Kazuo's Lighter to light them both. Obviously there is
still one more to find, so you will have to return with it, when you do.
------------------
L3. Ice Room/Study
------------------
Enemies: None
Tools: Two Key, Pick or Bow, Key, Camera,
Team: Emi, Taro
Items: Tonic (in Ice room), Jade Ring, Pick x2, "Cut" Axe
Fresco: 6-25, When the two meet...FLASH! It's yours...
The door at the very top left of the area cannot be opened yet, but you can
open the door below that using the Two Key. Make sure you have a spare Pick on
you though as this door leads directly onto some ice. If you don't then one
person may well end up on the path, but someone is bound to slide all the way
down to the end and have to be rescued.
At the end of the path that leads down the left of the room Emi can unlock a
door using her normal key and this leads to a bedroom. There is a green
fresco, two picks, an axe and another RING
As soon as you move to the centre of the room a man will appear at the door
saying "Ichigura's Study" Approach him and it is Yamamura once more. (You
cannot perform any action now until you have spoken to him.)
He says: :"You've done well. Now, enter her room by the lower right door.
Good luck! Now go!" If you attempt to talk to him or move to where he is
standing in the corner you will disappear..in fact he is a ghost so you are
walking through him sort of... You will need a Pick to leave the ice room, if
you still don't have one, and just skidded along the passage.
Now I found something strange here...if you approach the couch or sofa that is
opposite the bed you will walk though the wall and arrive on the stairway that
leads from the Fireplace Room to the Dining Room, except, that you cannot
return. You emerge exactly at the bottom of the second set of stairs at in
the right hand corner.
Return through the Ice room and up over the ice (using the Pick again) and out
of the door.
-------------------------------------
L4. Corridor to Lady Mamiya's Bedroom
-------------------------------------
Enemies: None
Tools: Two Key, Ruby Ring, Jade Ring
Team: First team: Emi, Akiko and Kazuo, Second Team: Taro and Asuka.
Items: None in corridor
Fresco: None in corridor
--------
Team One
--------
Walk all the way to the far right of the area going along the lower wall, and
there is a blue door at the end. Unlock this door using the Two Key. Walk up
and Look at the man blocking the corridor.
This is the reason you have been collecting those Rings: remember the two
things that had to be put together? Anyhow, first of all Look again and he
will speak: "I serve Ichirou. By his order none shall pass."
You can't do anything other than Look, here until you have both Rings, and they
must both be carried by one person...they must "touch" in effect, and they must
also be in the possession of the Leader of the team, nothing will happen if
these conditions are not met.
Use the first ring, and then the second and a message will say that " The Ring
is shining" Then Pray and the rings are ringing! (If they are not, then use
more Pray points.)
He speaks: "Ah! Is that you sir? I've done as you asked. None have passed.
Farewell good sir." And with that he disappears.
Head up the corridor and you will halt as someone says: Who dares disturb me?
As you continue along the corridor a conversation continues:
We did not break your child's tomb! Please stop this! Reach the corner and
you will be pushed back, but Mura will appear and encourage you to continue...
"Be brave! She's up ahead!" and he will go first. (Return to your sleep
Mamiya!) Follow him and she says: "Give me my baby!! You shall DIE!!"
As you reach the next corner, Mura is standing in front of a black and purple
shadow similar to the ones you removed with the Flash Light.
Team: A barrier?! After all this!? Approach Mura who will take care of things.
"Don't worry! I will take care of this! While I can't be with you...Never
underestimate the power within you! It's the only way to overcome Lady Mamiya.
So long. Be at peace Mamiya! Be at peace!" As he walks through the barrier
a light flashes. "...GURRAAAH!!! She- she's...strong...But you must be...All
the stronger... " Now you see him slowly die. *Shudders*.
However, the barrier has been removed and the door is open, but that's not the
end of it of course...Mamiya appears and transports the whole team back to the
Fireplace Room: and you will see that the fire is no longer burning. Aha!
-------------------------
L5. Lady Mamiya's Bedroom
-------------------------
Enemies: None
Tools: Camera
Team: Taro
Items: Gold Key, Dress
Fresco: 7-7, I need the Tool, Diary, Photo and Coffin
------------------------
Team Two: Taro and Asuka
------------------------
Now leave that group where they are for a while and change to the other team.
Go inside the same door to Mamiya's chambers. You can take the Key that is
beside the bed and then stand in the corner between the bed and the pink
cabinet and face the bed. Use the Look command and there is a Dress... Take
this as well, (it is invisible at first, but whatever item you exchange with it
will be seen on the bed and you can swap it back and see the pink dress)
Take the Dress and you can use it to restore Pray Points. It has unlimited
use, so from now on you will be able to use Pray attacks whenever you like.
Take a photo of the fresco and then use the GOLD Key on the pink door in the
bedroom. You will emerge at the door just below the blue statues.
---------------------------
L5. Back to the Dining Room
---------------------------
Now kill the armour enemy that will be outside the door and walk up and left to
open the final door using the Gold Key. This takes you back inside the Dining
Room. It's the right hand door there that could not be opened before this.
Now both teams are back in the first area of the mansion, and every area is
open to explore.
Your people are likely to be around Level 16/17 by this time, or more than
that, and they can probably kill most enemies without using Pray Points and in
one turn. However, there are some tougher enemies in the next area.
===============================================================================
4M. FINDING THE SLIDES
===============================================================================
-------------------
M1. The First Slide
-------------------
Enemies: Giant
Tools: None
Team: Any
Items: Slide
Fresco: None
From the Fireplace Room simply head into the fireplace, and you will see two
gates blocking a green passage: your new key won't unlock these, naturally...
There is a square item on the ground which is the first of three Slides you
will need, and a hole in the wall. Head through here and you can read the
bloody writing on the wall: "Gold Key...4 doors...)
So, that's the task now: you need to unlock 4 doors with the Gold Key.
--------------------
M2. The Second Slide
--------------------
Enemies: As before
Tools: Vacuum, Camera, Gold Key
Team: Taro, Asuka
Items: Tonic, Slide,
Fresco: 7-13, The projector shows the way.
First of all head to the corridor close to the East Garden and generator.
Go through the corridor to the right of the Fireplace Room and enter the door
at the bottom right of the wooden flooring area. This is the corridor where
lightning flashes. Use the Gold Key to open the middle left door.
As soon as you go to the centre of the room ice will appear on the floor. The
Pick won't protect you in here, and a fire lighter is no use for ice...not sure
about this one: anyway you can simply walk over the ice, though it does some
damage, it's not a lot.
Clean the fresco and take a picture of it to reveal the message. You can talk
to the corpse creature in here to be told: Takashi...Push the bronze
statue... This is the one in the front garden where the river runs.
Take the Slide and Tonic.
-------------------
M3. The Third Slide
-------------------
Enemies: Wolf
Tools: Vacuum, Camera, Gloves
Team: Asuka and Taro
Items: Slide
Fresco: 7-24, Three memories open the way
Just south of the door to the projector room is the open door that leads to the
garden at the front of the mansion: this is where you might have looked before
and seen immovable statues and a river. Head back there now, and you can push
one of the statues out of the way: just push it forwards. (If you make a
mistake and push them both leaving the area will reset them). Now cross the
thorns...bet you wish you still had the thorn protective gloves. I don't see
the point of carrying them around all this time, but you could go back for them
is you like. Each team member will lose 20 Life points on the way there and
another 20 on the way back, and given the plethora of Tonics you will have,
this is really no hardship.)
Just one slight caveat which is that the Wolf enemy here can inflict Poison, so
if you get caught out by that while on the thorns the damage can be a lot more.
Cross to the right and pick up the Slide and then use the Vacuum and Camera on
the fresco: the message is just telling you to use the slides so once you have
them all return to the projector room and use them.
----------------------
M4. The Projector Room
----------------------
Enemies: Wolf, Swirling spirits
Tools: Gold Key, Three Slides
Team: Any
Items: Cut (Axe) (Silver sword on roof path )
Fresco: None
From the Fireplace Room entrance go to the left and there is a door that is
sill locked in this area. You can't unlock this one yet but there is another
door further to the left. To reach this you should first use the FlashLight on
the shadow that blocks one of the passages that goes underneath the overhead
walkway. If you haven't done this already, or forgotten where you left a Flash
Light then you can circle around down the outside corridor to the far left and
the locked door is to the right of the exit from here.
This is the projector room. The spirit will take you to the corridor where
you just got one of the slides if you let it catch you.
There is a note pinned to the wall that says "Etsuko! Don't come! I will
follow. Takashi!
Climb the steps to the projector and Look. Then Use all three slides. You can
Look again at one for a comment. The first is of a man, the second a man with
a baby, and the last one shows a man, baby and a woman. (They will always be
in this order, and you can insert them separately from different teams or at
different times.)
Look again when all three have been inserted and the team leader will cry out:
All 3 slides! The baby and wise are burning!
Use Pray Points and "The light causes the wall to fall!"
Leave the projector screen and there is a hole in the back wall of this room.
Go inside and through a tiny room and you emerge at the place on the roof of
the ground floor area just above the projector room. Walk up the path and
take the Silver cutlass weapon to replace one of the Axes.
===============================================================================
4N. FINDING THE IRON KEY AND PHOTO
===============================================================================
__
| |
_|_|__
| |
| |
____|_____|____________
_| | | | |__ ______ |
| |___| | | | |_ _|
| ___ |___| |_ _| |_
| |___| _______| | |<>Ladder
|_ | Roof | |
| | 1 |____|
| |_ _____|___
|____ ___| |__2 ___|
| | Roof | |___
| |_ ____| | 3 |
|__| |4____|___|
|__| Second Level Room
|__| Can walk across the roof
----------------------------
N1. Courtyard Roof: Iron Key
----------------------------
Items: Iron Key, Silver, Cut Axe
This is reached after going through the hole in the projector room. You must
use the Two Key to open this door, and it leads to the roof above the Courtyard
rooms. Walk all the way up over the roofs to the far end, and there is
another Silver weapon. Take this if you need it and then walk to the right
and up again and finally...
You can pick up that key on the roof that you first saw a long long time ago!
Now walk back to the entrance and go to the right crossing the bridge. There
is another Cut Axe weapon.
You can also see some more doors below which are still shut and a place where
some steps emerge in the ground, but there is no access from here, so just head
back inside to the projector room again and exit to the main ground floor.
----------------------
N2. Using the Iron Key
----------------------
Enemies:
Tools: Mallet, Two Key
Team:
Items:
Fresco:
Guess which door this key opens? Right, er... left..yes, that room to the left
of the Fireplace Room doorway that has been locked until now.
This is a wide passage with a grey tiled floor and when you move forwards three
rivers of fire will crash across the passage. You can just tough it out and
cross over and through the next open doorway and you will be where you had just
seen those shut doors in the Courtyard.
Smash the mirror if you have a handy Mallet and open the one door using the Two
Key. You don't have to smash the mirror as it doesn't lead anywhere, but just
prevents a mirror enemy attack.
---------------------------
N3. The Room with the Photo
---------------------------
Enemies: Bane, Mirror.
Tools: Camera, Two Key
Team: Taro
Items: Blue Candle, Tonic, Picture
Fresco: 8-2 Use the 4 items at sign of change.
More rivers of fire will flow in this room. They will hurt you a little, but
nothing to bother about. You can speak to the corpse things and the first
will just say Etsuko, (one of the lost team), and the second one says:
Takashi went on his own...Stop him...Argh...
-------------------
N4. Hole to Dungeon
-------------------
It was at this point after going through ice and fire I decided to use another
Tonic. Everyone was at level 17. Now go down the steps in the floor to reach
the dungeon area. (You can also enter this place from the Fireplace Room.)
============
ITEMS REVIEW
============
You no longer need the Two Key after this section so you can leave it
somewhere. Hold on to the Iron Key for the next area, but you do not need the
Mallet again, if you bothered to use it for the Mirror, as one will be
provided when you have to use it in the next area.
===============================================================================
4O. THE DUNGEONS: BEHIND THE FIREPLACE
===============================================================================
-------
Dungeon
-------
o o - Posts for Rope and Bow
{} - Locked Gates
# - Spikes
______
| 6 |
|_____| __________________ ________
| | | | _____ _____ | | |
| | |4 | | | | 3 | | | | > To Mamiya's bedroom area
| | |__| |___| |___| |____| Dining |
____|o|___|____| |---|###| Room |
| _______ 5 ___FIRE RIVER |####| ______|
|_|#o_o_ |___| |______ ___|####| |
| | | | 2 | |__ ___|__|____
|o|___| |_____| ___| | |
|# o ___| | |_|1| | |
|-|o| |___ |____| Fireplace |
|_| |__{}__| Room |
| ||___________|
_____|_|
from Courtyard >> |_ {}__|
-----------------------
O1. Unlocking the Gates
-----------------------
Enemies: Ghost, Giant, Ghoul
Tools: Iron Key, Rope or Bow
Team: Any
Items: Pictct, Rope
Fresco: None
Unlock the Gates using the Iron Key and walk up to the next gates and unlock
those as well.
There is a Rope, and Paper on the wall to the left, which simply says: I leave
you a rope. If you enter, leave one out. This is useful, because you really
need to be warned about the awkward sand shifting rooms. Look at the skeleton
and he will say: "Wah!! The sand! Quick! A rope! Help!" just in case you
hadn't got the message yet.
-------------------
02. First Sand Room
------------------
Enemies: Sand Whirlpool
Tools: Vacuum, Camera, Rope (for rescue)
Team: Asuka, Taro
Items: Pictct (Fork)
Fresco: 8-14 , Three stand in Your way...Unmoving.
WARNING: This is dangerous, so if you plan to enter this room save first!
This first room has the powerful weapon Pictct and a fresco that needs cleaning
as well as photographing. It also has a hole in the centre and a sandy floor.
There are two ways in and the one closest to the rope will leave you unable to
get out again. Using Asuka first, walk across the room and pick up the weapon
and then clean the fresco.
You cannot return using the hole near the rope so send someone else to the side
entrance. Someone inside the room can only go under the plank and not actually
walk on it by themselves, so they need another person to hook them out using
the rope.
The other entrance takes you to a plank where someone can rescue Asuka.
However, they cannot do so until she starts to sink, so make sure to have
someone waiting on the plank with a rope. After a short time in the room Asuka
will start to sink and cry out for help. Then she will start to spin getting
closer and closer to the hole. Select to USE the rope with the rescuer and you
have to get the timing right so the rope meets her as she spins. You will have
a few chances to get this right before she finally sinks into the hole and
dies.
If you want to take a photo of the fresco, then do the same thing with Taro.
--------------------
O3. Second Sand Room
--------------------
AVOID AT ALL COSTS!
This room has three entrances and it is easy enough to somehow slip inside, but
there is nothing to be found in there, so don't bother. Also as soon as you go
in by either the right or top entrance you will start to sink. While you are
busy getting someone over to the room the action does not stop inside the
room. What this means is that the person in trouble is still spinning and
sinking, and so it is easy to be too late for a rescue. If someone dies their
body will be deposited at the end of the plank so you can get their items or
weapon.
The safe entrance is the left one.
-------------------
O4. Third Sand Room
-------------------
AVOID THIS ROOM!
The entrance to this room is at the left end of the path that runs above the
two rooms. It is easy not to spot the hole as it lies in shadow, and if you
are moving quickly you might find yourself inside before you know it. The
rescue entrance is further on around the corner just above the river of fire.
---------------------------
O5. Crossing the Fire River
--------------------------
Enemies: Same: but run away.
Team: Taro and Asuka
Tool: Rope
You need Taro and Asuka to make this journey if you want to take a picture of
the fresco in the final room. I suggest crossing one at a time and run away
from battles: this is easier to do for one person.
From the place by this second entrance to the third Sand Room, step onto the
lava and attempt to cross to the near side, pressing DOWN, and you will end up
on the small green ledge. (If not, you will have to go all the way around
again.)
From here walk down and left. There is a moving river of green which ends up
at some spikes.
If you use two people in a team, one will end up on the spikes and the other at
the bottom area where there is a silent skeleton and a message in blood: This
just says "Coffin...wall...". You can use the rope on the posts to cross back
to the upper passage. If someone gets stuck on the spikes they can just move
left and walk off with a small amount of damage.
Now walk up to get hit by another set of spikes if you are not careful. It is
also easy to move too far up and get swept back down the red river again. The
simplest way to deal with this part is to allow yourself to be swept to the
left while trying to move UP, and then releasing the Up button so you don't go
too far. In this way you should be able to arrive at the point between the two
posts. Walk to the left post and then across the river. again pressing UP.
Run away from battles
You might think you need the rope so you can get back to the other side of the
river easily, but in fact you don't need to do this at all...the hint about
the wall had a purpose.
---------------
O6. Coffin Room
---------------
Enemies: Ghost
Tools: Vacuum, Camera
Team: Asuka, Taro
Items: Mallet, COFFIN
Fresco: 8-22, Blue flames in hand...
Speak to the Red corpse for an important message: "Yamamura...I failed...
Tool...Photo...Diary...Coffin...In that order...Pray...Your timing important...
Check the coffins. You have to move or exchange one of these as if it were an
item. It was the top left coffin this time, but I think it is random.
Now the good news! After all that, you don't have to return the way you came,
so take the Mallet and whack the mirror on the right wall of the room.
You will find yourself back in the Dining Room just to the left where the floor
is broken.
Bring back the remainder of your party and you can begin the final stage of
the game.
===============================================================================
P. THE FINAL CHECKLIST: 4 ITEMS, 3 CANDLES
===============================================================================
---------
Four Items
---------
Before entering the final dungeon you MUST have these four items:
o Tool - obtained when you pushed the statue into the fountain
o Diary - obtained from the Diary Room
o Photo - obtained from the hidden Courtyard room
o Coffin - obtained from the last room in the dungeons
-------------
Three Candles
-------------
In order to open the final dungeon you MUST have these three Blue Candles.
o Room 3, (Ice Room) in Boulder area
o Room 1, (Mice Room) in Lady Mamiya's bedroom area
o Room with Photo, (hidden Courtyard, reached when use Iron Key on door to
left of Fireplace Room entrance.
------------
ITEMS REVIEW
------------
Now that all rooms have been unlocked and everything found, you can dump
anything not esential for the final battle. After using the three Candles you
will have plenty of space for any additional tonics.
===============================================================================
Q. THE FINAL STAGE
===============================================================================
== - Overhang
.. - Path to optional bosses
AK - Akiko Clone
TA - Taro Clone
AS - Asuka Clone
KA - Kazuo Clone
EM - Emi CLone
__________________
| 6 BOSS |
| | |
| | |
| AS |
| 5 | |
| TA |
| | |
| |_ =_____|
| = ||
| 4 AK|
|EM ||
|. _________||
|. | |
|. | KA |
|. . === . . |
|...=..| |
________________| ...| |
| | 1 |___ |________________|
| |____| |___| 2 |
| | ________|
| ||| ___ | 3 | |
| __| | | |___| |
| | | |__ | |
| ||| | | | |
|___| |______| | |
| |___|
|_______________________|
------------------------
Q1. From the Dining Room
------------------------
Head back through the right hand door from the dining room and you are in the
area where those noisy armours are prowling. Walk to the far right staying at
the upper side and you will be back at the three blue statues.
----------------
Q2. The Entrance
----------------
Look and Use the final Blue Candle: (or all of them if you didn't place the
other ones earlier.) Then Use Kazuo's Lighter to light all three candles.
There will be a message to say the "Nothing happens.." I think it is pretty
obvious what you must do now! You will need over 80 Pray Points to make the
candles flicker, and that means being at least Level 16.
After praying, the candles will flicker and collapse and reveal a secret
doorway, which enables you to confront Mamiya at last!
-----------------------
Q3. Revisit the Bedroom
-----------------------
You can take a quick look inside and if you move forwards you will soon see
five of those spirit things that can target you and remove you from the room.
These whirling pink things will whisk you away and they are hard to avoid. You
will end up in the room just below this hole where an armour is guarding the
entrance. In fact this is Mamiya's bedroom. Kill him now, so he won't get in
the way of your teams, in fact you might as well kill the other one too.
Remember a long time back there was a TONIC when you first entered this
area? I said to leave it. NOW go get it, and kill the third Armour. If you
are concerned about levels this is a good place to gain a couple.
-----------------------
Q4. Finding Akiko Clone
-----------------------
There are two ways to proceed in this area. Send in ONE person first and head
straight ahead and you will find an overhang. You can wait under this overhang
to avoid the whirling spirits and then send in another. When the coast is
clear, or nearly so...the first person can walk forwards and then right.
There are no random encounters here but you can use the set battles to get the
rest of the teams to catch up using CALL.
I found that I could get a team of three to the first overhang and then split
up, sending one person forwards and then turn right. You will know that you
are heading in the right direction because various messages will appear on
screen.
After the second message and a short way up the path at the far right, there is
a gap. This is where Akiko Clone appears. Call the rest of the team to join
in this fight. After the battle you will only be able to control the first
person so carry on up and then left heading to a large overhang. You will
probably get transported before reaching it, but that doesn't matter. Take
control of the team that joined in the fight and they will be able to reach the
large overhang.
--------------------
Messages on the Path
--------------------
1. If she shouts use the tool: up from the first overhang and at this point
take a right turn.
2. The Photo recalls reality: in the middle of the narrow path heading to the
right a few steps before the right hand corner.
3. The Diary reveals the hearts: after beating Akiko Clone and following the
path to the left.
------------------------------
Final Overhang: Final Thoughts
------------------------------
If you keep one person under the overhang they can act as a decoy while someone
else starts the trip. You can outrun the pink spirits in this way until
everyone is under the final over hang. You can also use Call to bring someone
else into the area while fighting the next Clone, and this is very effective.
You can leave with one party if you find you have forgotten anything, before
the final battle. However, if you take everyone out then when you return the
pink things will be back. You can start the battle and then call the rest to
join. even if they are still outside the room. However the pink things may
still appear.
Bit by bit you can assemble your teams under the final wide overhang where the
pesky things can't reach you. When everyone is there, lead one team out to the
left and up where you will have to fight a mini-boss in the form of one of your
team members: in fact Taro.
-----------------------
Q5. Fighting the Clones
-----------------------
You only have to fight three of them: Akiko, Taro and Asuka, but you can
defeat them all if you like. I fought the optional ones and Akiko just using
one person, and even without using Pray points it should only take three hits
to kill them. However, this will depend a little on what weapon you have
equipped. The Shiny Spear is not much use and the Cut Axe is not much better
especially if you don't use Pray Points. My team were all at Level 17 and 18.
o-------.------.------.------------------------------.-----------------------o
| Name | Life | Exp | Attacks | Location |
|-------+------+------+------------------------------+-----------------------|
| Akiko | 420 | 160 | Flash: inflicts poison | Far right edge |
|-------+------+------+------------------------------+-----------------------|
| Emi | 420 | 190 | Attacks | Far left edge |
|-------+------+------+------------------------------+-----------------------|
| Kazuo | 420 | 150 | Attacks | Right middle |
|-------+------+------+------------------------------+-----------------------|
| Taro | 420 | 170 | Attacks | Top centre |
|-------+------+------+------------------------------+-----------------------|
| Asuka | 420 | 180 | Attacks, flash: (poison) | Top centre |
o----------------------------------------------------------------------------o
o Taro and Asuka Clones
Use Pray Points for a fast win and call the rest of the team to catch up and
join this battle.
Carry on up the path to the next gap, (only a couple of steps) and fight
another clone: Asuka. Again you can call the rest of the team to join. After
this fight continue walking up the path and you will finally meet Mamiya.
(You might have to heal the poison status from one of the clones first.)
Once you reach the further end of this area, the pink things will disappear,
although they might be around to take someone after the last clone battle, but
following this they should be gone. In fact one time I realised I had
forgotten to bring one of the IMPORTANT ITEMS and was grateful for the quick
trip back.
The Important Items you need for the battle stay in the items list even after
use, so you have to remember which to use when.
--------------------------
Q6 Battle with Lady Mamiya
--------------------------
-------------
The Situation
-------------
The trick to beating Lady Mamiya is to pay attention to what she says. At the
end of every round she will make a comment. Well, calling her screams and
rants a comment is hardly accurate, but watch out for what she says. Don't be
tempted to fast forward the battle too much or you might miss the chance to
know what to do next. The team members will also make comments so it can be
easy to mistake the correct one: they are a chatty bunch.
If you attempt to use Pray attacks you will see the message that is it not
needed. However, there are times when you MUST use the Pray attack and that is
easy to check because you will be allowed to Pray.
There are two stages to the battle, and you will know you are making progress
when she changes form.
Her attacks can do variable amounts of damage ranging from 80 - 150 points.
There seems to be no pattern to this since Taro received the lowest and the
highest amounts of damage when I checked this. She did seem to target Kazuo
slightly more than the rest and Akiko the least.
----------
The Battle
----------
Go forwards with either team and after hearing a final message: "Fight with
courage!" step forwards to the end of the purple path, and Lady Mamiya will
appear. During the first round make sure to call the rest of the group to
join in the battle, especially if they have ITEMS! You can also use a Tonic
during the next round if you think you need it.
If you have some members of the team still a long way off, you can continue to
fight Lady Mamiya in the first stage for as long as you like and keep using
the Call command until everyone has joined in the final battle. Just don't
use the items and she will continue to attack and say the same things again
and again until you are ready.
----------------------
1. ROUND ONE: THE TOOL
----------------------
She will repeat the same words at the end of each turn, although the words
vary a little in terms of the order in which she says them.
Why do you disturb me?
My baby!!
This can go on for quite a few rounds, or it might only be the two, but
eventually she will say:
o-----------------------------o--------------o
| I will kill you all! Die!! | TOOL TRIGGER |
o-----------------------------o--------------o
This is the trigger to use the TOOL, and there will be a flash.
-----------------------
2. ROUND TWO: THE PHOTO
-----------------------
Then, at the end of that turn, after you have used the Tool she says
o-------------------------------o---------------o
| Go away!! Begone from here !! | PHOTO TRIGGER |
o-----------------------------------------------o
This is the trigger to use the Photo. (They will tell her: Look! You were
alive 30 years ago! Not Now!) She cries: Wah!!! at the end of that round.
* PRAY NOW!
Now use PRAY ATTACKS during the next turn, though it only takes one Pray
attack to take effect.
---------------------------------------
3. ROUND THREE: LADY MAMIYA TRANSFORMED
---------------------------------------
After Lady Mamiya has transformed, her first words are: You shall DIE!!, and
she will flash at some point during this round of attacks: although for this
first round just use ordinary attacks.
At the end of the round she says: You shall DIE!! again and so you should just
continue with normal attacks. There will be more flashing and then she says:
o-------------------------------o---------------o
| Ich...Ichirou loves...m-me... | DIARY TRIGGER |
o-------------------------------o---------------o
This is the trigger to use the Diary during the next round of attacks. There
will be another flash and they tell her: You're making Ichirou suffer as well!
She then says...Ooh... (like this hadn't occurred to her...)
*PRAY NOW!
Everyone should use PRAY ATTACKS again for the next round and there will be
more flashes. (Taro did 340 damage this round using the Pictct but I don't
think the amount of damage has any bearing on the outcome of this fight.)
There will be more flashes during this round and then she says...
(She might say Gigi.. gigi..Die!! at this point, and if she does, simply
continue with normal attacks and there will be more flashes.)
-------------------------
4. ROUND FOUR: THE COFFIN
-------------------------
o-----------------------o----------------o
| My... my... My baby!! | COFFIN TRIGGER |
o-----------------------o----------------o
(Alternative words are just: My baby!!)
This is the point to use the coffin...cruel I know, but it's for the best.
Again you cannot use pray attacks this round so have everyone attack as normal
and use the coffin. More flashes...and at the end of the round she says:
My...my... My baby!!
*PRAY NOW!
Now attack again using PRAY ATTACKS. You only need ONE pray attack to connect
for her to flash and explode and that's the end of the battle. Everyone will
be back outside close to the entrance of this place, and someone will come to
tell you that she is at peace and that everything is alright again.
Enjoy the ending sequence. You have beaten Sweet Home!
===============================================================================
5. G A M E L I S T S *LIST
===============================================================================
--------
Contents
--------
1. Levels and Stat Increases
2. Weapons
3. Items
4. Enemies
5. Status Disorders
6. Frescoes
7. Tonics
8. Overview Map
===============================================================================
1. Levels and Stat Increases .......................................... *L01
===============================================================================
The column headed "Max Pray" is the maximum number of Pray Points that will
appear on the bar that shows when using the Pray command.
I had nearly completed this chart when I discovered a lovely shrine to Sweet
Home at RPGC, and Hiryuu, the keeper of the shrine has generously given me
permission to use his experience tables. Many thanks indeed for this, and I
appreciate the effort that went into finding these precise values since they
are not given in the game, and so all your work has not been in vain!
I have only included the experience needed to reach the next level, since this
is likely to be of most use as you can keep a rough total of the experience
gained from defeating enemies, and so have an idea of when your teams are
likely to reach the next level. If you want the details of the total amounts
either do the maths, or visit the Shrine. Visit it anyway. ^_^
o----------.--------.---------.-------.------.-------.-------.------------o
| Level | Exp. | Attack | Pray | Max. | Kazuo | Taro | Asuka, Emi |
| | Needed | | Points| Pray | Life | Life | Akiko Life |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 1 | 0 | 1-1 | 15 | 4 | 150 | 120 | 100 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 2 | 5 | 3-3 | 20 | 5 | 170 | 140 | 120 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 3 | 15 | 6-6 | 40 | 10 | 200 | 170 | 150 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 4 | 35 | 10-10 | 50 | 12 | 240 | 210 | 190 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 5 | 65 | 15-15 | 100 | 23 | 290 | 260 | 240 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 6 | 105 | 20-20 | 140 | 25 | 350 | 320 | 300 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 7 | 160 | 27-27 | 170 | 29 | 420 | 390 | 370 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 8 | 230 | 37-37 | 190 | 32 | 500 | 470 | 450 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 9 | 305 | 48-48 | 210 | 36 | 590 | 560 | 540 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 10 | 380 | 60-60 | 310 | 40 | 690 | 660 | 640 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 11 | 470 | 73-73 | 420 | 60 | 800 | 770 | 750 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 12 | 570 | 87-87 | 530 | 65 | 920 | 890 | 870 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 13 | 685 | 105-105 | 640 | 70 | 1050 | 1020 | 1000 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 14 | 805 | 125-125 | 750 | 75 | 1190 | 1160 | 1140 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 15 | 930 | 145-145 | 800 | 80 | 1340 | 1310 | 1290 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 16 | 1060 | 168-168 | 840 | 85 1500 | 1470 | 1450 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 17 | 1200 | 188-188 | 880 | 90 | 1670 | 1640 | 1620 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 18 | 1350 | 209-209 | 920 | 95 | 1860 | 1830 | 1810 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 19 | 1510 | 231-231 | 960 | 100 | 2070 | 2040 | 2020 |
|----------+--------+---------+-------+------+-------+-------+------------|
| Level 20 | 1670 | 251-251 | 1000 | 105 | 2320 | 2290 | 2270 |
|__________|________|_________|_______|______|_______|_______|____________|
===============================================================================
2. Weapons ............................................................. *L02
===============================================================================
The weapon type can be discerned when you see the shape: the sword type weapon
looks like a cutlass as it is curved with a wide blade, and this distinguishes
it from the knife which is shorter with a straight narrow blade.
You can see that the Silver and Soul weapons have higher stats on the right,
(as does the Fork), which goes some way to confirming Hiryuu's theory that this
means these weapons will inflict more damage to "spiritual" type enemies.
o------------.---------.------------.-----------o
| Name | Type | Equip | Attack |
|------------+---------+------------+-----------|
| "Fruit" | Knife | All | 3 - 0 |
|------------+---------+------------+-----------|
| "Oak" | Spear | All | 6 - 2 |
|------------+---------+------------+-----------|
| "Silver" | Knife | All | 0 - 4 |
|------------+---------+------------+-----------|
| "Rune" | Spear | Ak,As,Emi | 5 - 3 |
|------------+---------+------------+-----------|
| "Old" | Knife | All | 15 - 5 |
|------------+---------+------------+-----------|
| "Rune" | Axe | Taro, Kaz | 5 - 5 |
|------------+---------+------------+-----------|
| "Club" | Club | All | 20 - 1 |
|____________|_________|____________|___________|
| "Shiv" | Knife | All | 20 - 8 |
|------------+---------+------------+-----------|
| "Silver" | Axe | All | 7 - 24 |
|------------+---------+------------+-----------|
| "Long" | Sword | All | 55 - 25 |
|------------+---------+------------+-----------|
| "Soul" | Sword | All | 15 - 36 |
|------------+---------+------------+-----------|
| "Heavy" | Axe | Taro, Kaz | 38 - 14 |
|------------+---------+------------+-----------|
| "Mace" | Club | All | 62 - 5 |
|------------+---------+------------+-----------|
| "Fork" | Fork | All | 25 - 65 |
|------------+---------+------------+-----------|
| "Flash" | Knife | All | 77 - 32 |
|------------+---------+------------+-----------|
| "Silver" | Sword | All | 132 - 65 |
|------------+---------+------------+-----------|
| "Cut" | Axe | All | 112 - 45 |
|------------+---------+------------+-----------|
| "Pictct" | Fork | All | 179 - 120 |
|------------+---------+------------+-----------|
| "Shiny" | Spear | All | 92 - 20 |
|____________|_________|____________|___________|
===============================================================================
3. Items .............................................................. *L03
===============================================================================
o-------------.--------------------------------------------------------------o
| Armour | A spear obtained from a suit of armour. Not a weapon. |
|-------------+--------------------------------------------------------------|
| Ax | Use to chop wood that gets in the way in the Lake area |
|-------------+--------------------------------------------------------------|
| Blue Candle | There are three of these to use on a statue |
|-------------+--------------------------------------------------------------|
| Blue Wood | Use to bridge gaps. Will never break. |
|-------------+--------------------------------------------------------------|
| Boots | Use to walk across sticky floors |
|-------------+--------------------------------------------------------------|
| Bow | Use to rescue people in holes, and to cross some gaps |
|-------------+--------------------------------------------------------------|
| Broom | A replacement for Asuka's Vacuum |
|-------------+--------------------------------------------------------------|
| Camera | A replacement for Taro's Camera |
|-------------+--------------------------------------------------------------|
| Coffin | Essential for final battle |
|-------------+--------------------------------------------------------------|
| Diary | Essential item for final battle |
|-------------+--------------------------------------------------------------|
| Diary (Key) | The Key that unlocks the Diary |
|-------------+--------------------------------------------------------------|
| Dress | Use this to restore Pray Points. Unlimited use (hidden item) |
|-------------+--------------------------------------------------------------|
| F-Lite | Flashlight. Use this to remove shadows that block some areas |
|-------------+--------------------------------------------------------------|
| FireX | Fire Extinguisher. Puts out fires in a room. One use only. |
|-------------+--------------------------------------------------------------|
| Gas | Use this to pour into the generator. One use only |
|-------------+--------------------------------------------------------------|
| Gem | Use on the blue light in Basement. One use only. |
|-------------+--------------------------------------------------------------|
| Gloves | Use to walk over thorns in Lake area |
|-------------+--------------------------------------------------------------|
| Gold (Key) | A special key. Opens a number of doors |
|-------------+--------------------------------------------------------------|
| Iron (Key) | A special key. Opens gates in dungeon and some doors |
|-------------+--------------------------------------------------------------|
| Jade Ring | Once owned by Lady Mamiya |
|-------------+--------------------------------------------------------------|
| Ladder | A rope ladder that attaches to pegs. Used in one place only |
|-------------+--------------------------------------------------------------|
| Log | Use to make bridges across water |
|-------------+--------------------------------------------------------------|
| Low (Key) | A special key that opens a number of locked doors |
|-------------+--------------------------------------------------------------|
| Mallet | Use to break boulders, stones and mirrors |
|-------------+--------------------------------------------------------------|
| Match | A replacement for Kazuo's Lighter |
|-------------+--------------------------------------------------------------|
| Pail | Use to collect water from fountain |
|-------------+--------------------------------------------------------------|
| Photo | Essential for final battle |
|-------------+--------------------------------------------------------------|
| Pick | Use to aid crossing water or ice. |
|-------------+--------------------------------------------------------------|
| Pills | A replacement for Akiko's +Kit |
|-------------+--------------------------------------------------------------|
| Pipe | Can be used to attack some enemies |
|-------------+--------------------------------------------------------------|
| Pulley | Lets you walk faster. (Hidden item) |
|-------------+--------------------------------------------------------------|
| Rope | Use to span gaps where there are posts and rescue from holes |
|-------------+--------------------------------------------------------------|
| Ruby Ring | Once owned by Lady Mamiya |
|-------------+--------------------------------------------------------------|
| Shovel | Used in lake area and in basement. |
|-------------+--------------------------------------------------------------|
| Slide | Use all three in the projector |
|-------------+--------------------------------------------------------------|
| Tonic | Recovery. Use one to heal all Life and Pray points |
|-------------+--------------------------------------------------------------|
| Tool | Essential for final battle |
|-------------+--------------------------------------------------------------|
| Two (Key) | A special key. Opens a number of doors |
|-------------+--------------------------------------------------------------|
| Waxi | A candle. Use to give light in dark places |
|-------------+--------------------------------------------------------------|
| Wire | A replacement for Emi's Key |
|-------------+--------------------------------------------------------------|
| Wood | Use to bridge gaps. Can only be walked over 5 times |
|_____________|______________________________________________________________|
===============================================================================
3. Enemies .............................. .............................. *L04
===============================================================================
Enemies are listed in the order in which you first encounter them.
o-----------.-------.-----.--------------------------.------------------------o
| Name | HP | Exp | Attacks | Location |
|-----------+-------+-----+--------------------------+------------------------|
| Wisp | 8 | 2 | Flash - curse, shot fire | Ground floor |
|-----------+-------+-----+--------------------------+------------------------|
| Evil Doll | 5 | 1 | Lunge, glare - frozen | Ground Floor |
|-----------+-------+-----+--------------------------+------------------------|
| Worms | 25 | 6 | Lunge - poison | Ground floor after gap |
|-----------+-------+-----+--------------------------+------------------------|
| Skull | 40 | 10 | Bites - poison | Table Room |
|-----------+-------+-----+--------------------------+------------------------|
| Bats | 34 | 4 | Bite poison (visible) | Fireplace Room |
|-----------+-------+-----+--------------------------+------------------------|
| Zombie | 60 | 17 | Swings, swipes - stun | Dining Room |
|-----------+-------+-----+--------------------------+------------------------|
| Grave | 80 | 13 | Spit poison, swipes-stun | East Garden |
|-----------+-------+-----+--------------------------+------------------------|
| Hound | 105 | 30 | Swings, bites - poison | Generator area |
|-----------+-------+-----+------------------------- +------------------ -----|
| Armour | 180 | 42 | Hit (visible) | Behind the Dining Room |
|-----------+-------+-----+--------------------------+------------------------|
| Wall | 120 | 27 | Attacks - scared | Diary room area |
|-----------+-------+-----+--------------------------+------------------------|
| Man | 130 | 35 | Hit, Attack -stun | Diary Room |
|-----------+-------+-----+--------------------------+------------------------|
| Bane | 150 | 40 | Shot fire, flash | East Garden |
|-----------+-------+-----+--------------------------+------------------------|
| Maniac | 220 | 50 | Oozes pus -curse, Slices | Courtyard |
|-----------+-------+-----+--------------------------+------------------------|
| Mirror | 130 | 24 | Flash - scares, Attack | Courtyard |
|-----------+-------+-----+--------------------------+------------------------|
| Corpse | 150 | 57 | Glares - curse, Spits | Lake |
| | | | poison | |
|-----------+-------+-----+--------------------------+------------------------|
| Ghoul A | 340 | 62 | Swings | Lake |
|-----------+-------+-----+--------------------------+------------------------|
| Wraith | 400+ | 70 | Blow wind | Basement |
|-----------+-------+-----+--------------------------+------------------------|
| Madman | 300 | 60 | Glares - scares, Hit | Basement |
|-----------+-------+-----+--------------------------+------------------------|
| Skeleton | 350 | 90 | Blows wind, hit | Basement |
|-----------+-------+-----+--------------------------+------------------------|
| Knight | 500 | 92 | Hit, Flash (frozen) | Boulder area |
| (visible) | | | Blows wind | |
|-----------+-------+-----+--------------------------+------------------------|
| Ghoul (B) | 550 | 105 | Swings, Bites (poison) | Boulder area |
| (Green) | | | Glare (curse) | |
|-----------+-------+-----+--------------------------+------------------------|
| Wolf | 500 | 78 | Lunges, bites (poison) | Front garden |
|-----------+-------+-----+--------------------------+------------------------|
| Giant | 530 | 107 | Slices, Oozes pus-curse | Dungeon |
|-----------+-------+-----+--------------------------+------------------------|
| Ghost | 520 | 135 | Blows wind, flash | Dungeon |
|___________|_______|_____|__________________________|________________________|
===============================================================================
5. Status Disorders .................................................... *L05
===============================================================================
Nearly all status effects will last after the battle is ended, but most of them
do not prevent the afflicted person from continuing in the battle. However,
they cannot be controlled AFTER the battle. There is one disorder, Stun,
which must be cured during battle.
If someone is blown away, then change to control them so you can find out
exactly where they are. The easiest way to help them re-join the party is to
get into a battle with a team, and then use the Call command to allow them to
travel in safety. Keep doing this until they are back with the main party.
Note that if it is Akiko herself who is frozen, poisoned or cursed, then she
will separate from her team and cannot be controlled to use her Medical Kit.
What you must do is get someone else to face her (as if they were going to
exchange items) and then you will have access to her Kit and can use it.
Some status effects can be prevented with the Rune weapon equipped, though it
is hard to tell if this is effective.
o-----------.-----------------------------------------.---------------------o
| Disorder | Effect | Cure |
|-----------+-----------------------------------------+---------------------|
| Poison | Life will slowly decrease, hard to move | Use +Kit or Pills |
|-----------+-----------------------------------------+---------------------|
| Curse | When the timer ends, cannot move | Use +Kit or Pills |
|-----------+-----------------------------------------+---------------------|
| Stun | Can't act, allies attack them in battle | Allies must Pray |
|-----------+-----------------------------------------+---------------------|
| Frozen | Can't act, can't move | Use +Kit or Pills |
|-----------+-----------------------------------------+---------------------|
| Scared | Can't fight, cursed after battle (Fear) | Use +Kit or Pills |
| | Life will slowly decrease. | |
|-----------+-----------------------------------------+---------------------|
| Maniac's | Can fight, can still walk, | Use +Kit or Pills |
| Curse | loses life slowly | |
|-----------+-----------------------------------------+---------------------|
| Blow away | Removed from battle and left in a far | Switch, to locate |
| | off location. | them, then walk back|
|___________|_________________________________________|_____________________|
===============================================================================
6. Frescoes ............................................................ *L06
===============================================================================
There are three frescoes in each area of the mansion (except for the Lake and
Sticky Floors place) and it seems that the first will give some personal
information, and the next two will help to solve a puzzle. They are dated
according to the month and day. You can only view the message if you Look and
then Use the Camera, and some frescoes have to be cleaned first using the
Vacuum to remove dust.
o---------------------------------------------------------------------o
| 1-6 My three frescoes will solve a puzzle. |
| 1-15 One needs a mallet to remove a boulder. |
| 1-23 The mallet is under the desk in the room with a small beast. |
|---------------------------------------------------------------------|
| 2-3 Our 10th anniversary and our first child is born |
| 2-11 Where there is lightning... |
| 2-28 A knight needs a spear |
|---------------------------------------------------------------------|
| 3-8 My wife...killed...our child...by...accident |
| 3-13 The statue...Back to a lake... |
| 3-25 Blood will melt aged bronze |
|---------------------------------------------------------------------|
| 4-4 My wife...Killed a child...For a playmate... |
| 4-14. Melt the blue statue for a sign to the basement. |
| 4-22 Use at a site with 4 stones |
|---------------------------------------------------------------------|
| 5-5 I thought it was over after the suicide.. |
| 5-10 The Gem is guarded by a statue. |
| 5-24 The blue fire...Pray with the gem in hand. |
|---------------------------------------------------------------------|
| 6-7 The tomb was broken... She's possessed the house... |
| 6-17 A man awaits his master's rings. |
| 6-25 When the two meet... FLASH! It's yours... |
|---------------------------------------------------------------------|
| 7-7 I need the Tool, Diary, Photo and Coffin. |
| 7-13 The projector shows the way. |
| 7-24 Three memories open the way |
|---------------------------------------------------------------------|
| 8-2 Use the 4 items at sign of change. |
| 8-14 Three stand in Your way...Unmoving. |
| 8-22 Blue flames in hand... |
|_____________________________________________________________________|
===============================================================================
7. Tonics .............................................................. *L07
===============================================================================
This is a list of all the tonics in the game, so you can check that you
haven't missed any. The locations are identified with the letters and
headings used in the walkthrough, and this is the order in which you can find
them. As you can see there is one per level with one to spare. Plenty to go
around!
o----.------------------------------------------------------------------------o
| No.| Location of Tonic |
|----+------------------------------------------------------------------------|
| | |
| | A. The Ground Floor |
| 01 | In the room to the left of the entrance hall. |
| 02 | In the left room after crossing the gap in the hallway floor. |
| 03 | In the room directly opposite the Fireplace Room door. |
| 04.| In the Dining Room |
| | |
| | B. Walking in the Dark: East Garden |
| 05 | In the room with a Table (through the middle door from the hallway |
| 06 | Next to the second set of steps after removing the shadow. |
| | |
| | C. East Garden and Generator |
| 07 | Lower of the three rooms in the dark corridor |
| 08 | Inside the generator building. |
| | |
| | D. Diary Room Area |
| 09 | In the room up from the Dining Room where there are two armour enemies.|
| | |
| | E. Sticky Floors |
| 10 | Inside the room to the right where the Boots were found |
| | |
| | F. The Courtyard |
| 11 | In the Water Room at the south of the Courtyard. |
| 12 | Inside the bedroom after you gain access to the Fountain room. |
| | |
| | H. North of the Courtyard |
| 13 | Inside the first room off the path to the right of the Fountain Room. |
| | |
| | I. The Basement |
| 14 | Inside the right hand of the two rooms that were blocked by fire |
| | until it was removed. |
| | |
| | K. The Boulder Rooms |
| 15 | The first room with an ice floor in the centre of this area. |
| 16 | On the roof up the steps . |
| 17 | Down the passage that leads from the Servant's Quarters, in a tiny room|
| | |
| | L. Lady Mamiya's Bedroom area |
| 18 | At the side of the upper steps to the left of the main area. |
| 19 | In the Ice Room before entering Ichigura's Study. |
| | |
| | M. Finding the Slides |
| 20 | The middle room, in the East Garden dark corridor: open with Gold Key |
| | |
| | N. Finding the Iron Key and Photo |
| 21 | The room in the hidden area of the courtyard: open with Iron Key |
| | |
|____|________________________________________________________________________|
===============================================================================
8. Overview Map ........................................................ *L08
===============================================================================
There isn't the space to show all the maps connected up, and in any case the
fact that some are for the basement and others for the second floor would make
this a tricky thing to do. Instead this diagram shows how the different maps
are connected.
___________
| | (underneath Courtyard)
| Basement |
|__________|
__________ _________
| | | Court | (underneath Diary area)
| Lake |-------| Yard |
|________| |________|
________ __________
_________| Diary | | Sticky | (underneath Boss room)
|Verandah|| Ladder| | Floor |
| |_______| |________|
| |---||------------|
| | __________ ______
|_________|--| Boulder | |Boss | Boulder room is under the
| Room | | | Dining Room/Fireplace and
|_________| | | leads to Study Bedroom area
__________ | |
| | ______||____ | |
| Dungeon |----| | _____|_____|
| | | Dining & | | Study |
| | | Fireplace| | and | Second Floor
|_________|----| Rooms |---| Bedroom |
| |__________| |___________|
|_________||____ _________ ____________
| Ground | | East | | |
| Floor |-----| Garden |---| Generator |
|______________| |________| |___________|
===============================================================================
6. A C K N O W L E D G E M E N T S A N D T H A N K S *ACK
===============================================================================
This FAQ owes its creation to Saikyo Mog without whom I would not have known
about Sweet Home, much less played it, or considered writing a walkthrough. Hefound the game for me, told me I'd enjoy it, persuaded me to play it and talked me through playing it for the first time, as well as giving much needed advice on the walkthrough. He also play-tested the FAQ, but didn't find any errors apart from a few typos. Thank you Saikyo: but evil laughing zombie monster lurking under the lake? Not in my game. ;) Many thanks to Hiryuu and his shrine to Sweet Home at RPG Classics for permission to use his stats on experience for levels, and the fact that I could check everything against the detailed information there. This is an excellent resource for the game, and make sure to read the section on the characters. http://www.rpgclassics.com/shrines/nes/sweethome/experience.shtml Thanks to the writers of other FAQs on Sweet Home: I read them all, and they were both helpful and interesting, giving different interpretations of the game. Thank you to Game FAQs for continuing to host my FAQs and providing a gaming home. Thanks also to the denizens of Horror City where my affection for horror RPGs has been nurtured: a sweet home indeed. Finally thanks to Capcom for making this game and Gaijin for translating it into English. No babies were harmed and no stone formations were moved during the making of this FAQ. -------------- Update Details -------------- Update: May 8th 2008: minor error corrected. Update: May 21st 2008: another minor correction Update: May 29th 2008: further item review details added to some sections Update: December 2010: Made a few corrections and improvements, mostly thanks to Saikyo! Added donations request. =============================================================================== 7. L E G A L A N D C O N T A C T *CON =============================================================================== This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than GameFAQs.com or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is copyrighted by threetimes on 31st March 2008, and updated on May 29th 2008 and again on December 6th 2010. Any errors or omissions are all my fault, so if you can help correct them or add anything extra that might be useful please let me know. Emails must be titled SWEET HOME FAQ and can be sent to me at: threetimes.ajh (use the abbreviation @) googlemail.com o--------------------------------- DONATIONS ---------------------------------o | | | DONATIONS UPDATE NEWS! MAY 2011 | | | | This was a request for donations to the Saikyo Mog cancer fund. Saikyo is a | | long time friend and contributor to GameFAQs and last year he underwent | | emergency treatment for colon cancer, followed by 6 months of chemotherapy, | | resulting in a huge medical bill. | | | | Fortunately, Saikyo's chemotherapy has ended. He is recovering and no longer| | needs donations so badly after a community care programme paid the largest | | his bills. Many thanks to those who donated money, which helped towards | | paying for his emergency treatment, and he was most grateful for your kind | | messages of support and concern during this difficult time. | | | | * Donate by Paypal to this account:- SaikyoMog@gmail.com | | | |_____________________________________________________________________________|