_________ |__ \ _______ _______ | |\ \ |__ __| |__ __| | | \ | | | | | | | / | | | ___ | | | |/ | | | | | | | __| / R A G O N | \/ /\ \/ / A R R I O R |________/ \___/ \___/ _____________________ |____ __ ____ ___| | | \ \ / / FAQ Version 1.5 - July 1996 | | \ \/ / Compiled by GWS Wizard | | \ / ____| |_____\/______ |_____________________| Welcome to the third installment of the Dragon Warrior IV FAQ! In this version of the FAQ, I have added a small note on a rare happening in the game. Go to the Miscellaneous Info section to read about it! :) There are also many new GG codes added to the GG codes section. ~~GWS Wizard~~ What's in the FAQ? ------------------ In the FAQ, I have included the following things: * A COMPLETE Monster List * A COMPLETE Walkthrough * Lists of Weapon and Armor Stats * Spell Stats * Character Stats * An EXP chart to Lvl. 40 * GG Codes * A list of where to find the Small Medals If there is anything else you'd like for me to include, please e-mail me. Contents -------- Part 1 - Walkthrough Part 2 - Monster List Part 3 - Misc. Info A. Weapon Stats B. Armor Stats C. Item Stats D. Spell Stats E. EXP Chart F. Special Item Uses G. Medals H. Cave of Branca Part 4 - GG Codes Part 5 - Credits Hey, this is the best resource you're going to find! Except maybe my notes, but that's a different story! :) Let's get this FAQ rolling! ----------------------------------------------------------------------------- Part 1 - WALKTHROUGH ----------------------------------------------------------------------------- By GWS Wizard Chapter 1: The Royal Soldiers In the first chapter, you start out as one of the royal soldiers of Burland Castle, Ragnar. You mission is to find the children of Izmit Village who have mysteriously disappearing. The most common tip from the pros at RPGs is this: Talk to everyone! And, that rule applies here, too. Make sure you talk to everyone in the castle before moving to the town area of the Castle. Also, be sure to check the chests of drawers. They sometimes can hold different, val- uable items. Now, talk to everyone in the town area of the castle. Since you don't have enough money to buy much of anything right now, go ahead and save your game at the House of Healing and head out into the wilderness. Build your levels and gold by fighting monsters until you have enough money to buy a better wepon or piece of armor. Be sure to save! Then, when you are at Level 3, go and head to the Cave to Izmit. Go through the cave, talking to any soldiers you might meet and collect all of the treasure chests. If you die here, you can start over at Burland again if you saved. Once you get through the cave, immeadiately head to Izmit Village. Be sure to talk to everyone in town and you'll find out some interesting things. Sleep at the inn and save your game. Go outside and walk around until it gets dark and go back into town and talk with everyone again. Also, go back to the inn. Remember the traveling Prophetess? Talk to her. She's taking a bath? Ok, you'll go, but you can't help but notice some- one in the bushed spying on her. Go talk to him for a clue. Now that you've talked with everyone, you should know what you have to do now. Alex, the man in jail, is the husband of Flora, the woman in Burland who lost her husband. So, go back to Burland, get Flora and re- unite the husband and wife! After all this has taken place, you should build your levels to at least Level 5 and equip yourself with some better weapons and armor. When you're ready, what do you do? Think about what different people have said...the innkeeper said his son disappeared while he was playing with some funny shoes. Where do children play? Everywhere they're not supposed to! Go to the sign near the forest outside of Izmit. Walk around in the woods and you'll walk into a secret forest playground. Fall into the well there and follow the voice's directions to find the Flying Shoes! Now, don't use the shoes quite yet, there's still something else you need to do before you go. If you feel adventurous, collect all the chests that you passed on the way to the shoes...but then go down from the chest that contained the shoes and go to the right. When you come to a turn downwards, take it until you can't go any farther down. Then, take the right path and follow it until you come to a dead end. There you'll find a creature named Healie. Take him along, he'll definitely be useful! Now, escape from the caves and return to the town. Sleep at the inn and save your game as usual. Before going to the Loch Tower, make sure your levels are at at least 7 and that you are properly equipped for the journey. When you're ready, step outside the town and use the flying shoes. When you arrive at the tower, try to get as many of the chests as you can, since most of them will help you out. Esspecially the Sword of Malice. When you finally get to the Boss of the Tower, Saro's Shadow, pace your- self. Whatever you do, don't let Healie die! So, you learn that the children were being taken because the monsters of the world are trying to find the chosen one so tehy can destroy him. The children of Izmit are innocent. Ragnar wants to find the child so he can ensure peace in the world. The king of Burland gives Ragnar a gift of EXP before Ragnar sets out on his quest. Chapter 2: Princess Alena's Adventure Alena is the Princess of Santeem Castle. As described by her father, she is a reckless tomboy who will get herself into nothing but trouble if she is let loose in the world. Anyway, your job is to find a way out of the castle so you can start the adventure! Talk to everyone, as always, and then check out the chests of drawers in your room as well as the healer's bedroom to find some hidden items. Now, what's the easiest way out of the castle? Search the walls in your room. Ahh! What's this? A wooden board for a wall? Search around it and kick it until it comes loose. Jump out the opening and leave the castle. But, as soon as you leave the castle, Brey and Cristo, your companions for the adventure catch you. But, they know you'll just escape again, so they join your party to see that you don't get into too much trouble. Now, go to the town right to the west of Santeem Castle. This is Surene. As always, talk to everyone and look for items, armor and weapons that you can upgrade to later. After you're done looking around this humble burg, go out of town and build your levels to four. If you feel you're ready, go northeast to the village Tempe; or, if you prefer, stay and build your levels and get better equipment. When you reach Tempe, you'll find that a monster is terrorizing the town and demands regular sacrifices of young girls. A man tell you of his daughter Nina who is going to be sacrificed. When you go to the Shaman in the House of Healing, he tells you that the monster only appears when their is an offering. Seeing as your way through the mountains is blocked until you rid the town of the monster, you have little choice but to become the offering. Once you've done the dirty work and destroyed the monster, you can head through the mountains. But, before moving on, it would be wise to save, build your levels to seven and check your weapons and armor. The enemies will become tougher from here on. When you reach Frenor, you hear that the Princess of Santeem is staying at the inn...WHAT?!?! As soon as you reach the Second floor of the inn to investigate the matter, she is captured by a gang of bandits seeking a ran- som. An old man who accompanied the "princess" bega of you to rescue her. Before moving down to the Cave in the south, gather those necessary supplies and take some time to explore the town. Also be sure to upgrade weapons if possible and to fight around town a bit to get a feel for the monsters of this region. When you reach level eight, go southward and head into the Cave South of Frenor. The cave is pretty straightforward, so you shouldn't get lost. Just remember to conserve Brey's MP. He needs that Outside spell. Head back to town after recovering the Golden Bracelet to find out what will happen to the "princess." After that incident, the desert lies ahead. Be sure to make it to level ten and equip yourself for the journey.Good thing there's a bazaar to help stock the supplies of desert wayfarers! Look around and explore a while and then head to the cafe. A warrior there will tell you of an illness that has befallen the king. The Birdsong Tower, as you will learn is where you can find a cure for the king's condition. Head there at level 11 and pick your way through the tower. Thank goodness for that inn on floor B1! If you get trapped, feel free to use the RUN command and cast Outside and Return to restock for another try. Because you have cured the king, he now is willing to let you travel wherever you wish and even beyond the borders of the kingdom! When making your way to Endor, be sure to take it slow, the enemies along this road are much more powerful than they've been in the past. After reaching Endor, try to be at level 13 before searching the town. This is no ordinary castletown! Look! A coliseum! A casino! Yipppee!! Anyway, take a look around, equip yourself, talk to the townfolk, and play a few games before going to talk to the king. When you talk to the king, you'll discover that he offered his daughter's hand in marriage to the winner of the tournament. He asks Alena to win the tournament for him so his daughter won't have to marry. What choice do you have? It's off to fight! When you fight in the coliseum, you'll have to do it by yourself. So, be sure to stock up on Medical Herbs since you have the option of using them before battles. Win, and then you'll get to go onto the next chapter! Chapter 3: Taloon the Arms Merchant In this chapter, you are an arms merchant who works in his boss' shop and dreas of being the world's top arms merchant. Your name is Taloon, and you live in Lakanaba with your family. Every day, Taloon goes to work witha lunch made by his wife, but he has greater dreams. He is inspired by one of the townfolk when he hears of the Iron Safe. When you are defeated by a monster, you usually lose half your gold, but with the Iron Safe, your gold is protected. Taloon then resolves to set out on a journey. When you leave Lakanaba, make sure you have a couple of lunches from past working days and make sure you're on level three. Head north to the cave and start the journey! The cave has some tricks to it, but all you have to remember is some of the old "Indiana Jones" tricks (like the switch of the artifact for another item of similar weight and the rolling boulder) and you'll be fine. When heading to Endor, you should happen upon a small hamlet called Foxville. Whatever you do, don't buy any of the weapons or armor! You'll get cheated! In the town, there is an architect named da Gardi who seems intent on staying and living in the village....strange. But, when you lie down to take a rest, you wake up to find the town is gone! Better keep moving.... When you reach Bonmalmo (at level seven, mind you), you'll find that the king is planning to invade his neighboring country of Endor, but he can't since the bridge is broken. If only da Gardi would hurry up and get here, he could start his war. Take a look around and talk to people (as always) and return in the night. What? Who is this? It's Prince Reed! He knows his father wants to invade Endor, but the prince is in love with Mia, the Princess of Endor. He gives you a letter to deliver to the King of Endor...one problem...the bridge is out! Go back to Lakanaba and talk to the people again. There is one person in particular who has a dog that he would be willing to let you borrow. Take the dog and go back to Foxville. This will surely get the foxes outta there and let da Gardi get that bridge fixed. Take the armor that the fox gives you and sell it to the armor-short Bonmalmo for big bucks. Once that is done, take the letter to the King of Endor. Once he reads it, he will give you a Royal Scroll to give to the King of Bonmalmo. Since the King of Banmalmo will still get Endor (without a war), he is happy. The King of Endor, in return for saving his country, gives Taloon permission to set up shop in his kingdom. When Taloon looks around the town, he finds that there is a shop up for sale! Too bad it's out of his price range...wait! There is another man who will pay big bucks for the Silver Statuette...hmmm.... Since this is just the opportunity Taloon is looking for, find some mercen- aries to hire in town and stock up for the journey. Also, make sure you're on at least level 12 before trying to enter the cave. After retrieving the statue, give it to the man for your money and buy the old shop! Yippee!! You've finally realized your life-long dream of opening your own shop! But, the dream of becoming the world's top arms merchant still lingers in your mind. You've come so far, why quit now? Unfortunately, more than money blocks the way to success now. A tunnel to the Kingdom of Branca was under construction long ago, but had to be stopped. An old man living in the half-finished tunnel tells you his story and his dream. If only you had 60,000 to complete the tunnel.... But the King of Endor, upon hearing of your shop opening, orders some weapons and armor for his soldiers. And, your payment for these wares.... 60,000 GP!! Your dream looks like a reality after all! Get these wares and then move on to the next chapter! Chapter 4: The Sisters of Monbaraba This chapter is the story of two sisters looking for revenge. Mara is a dancer, Nara is a fortune teller. For years, they have been looking for revenge against Balzack, the person who murdered their father, Edgar. One day, they decide to set out and get their revenge once and for all. Your journey begins in Monbaraba, where Mara is a very popular dancer. The chapter opens with her last performance before the two sisters set out on their quest. Talk to the townsfolk, search around and generally say goodbye. Prepare for the journey by buying supplies and leveling up. When you're on level three, head northward to your birthplace: the small town of Kievs. In this town, you're welcomed with open arms and the innkeeper lets you stay at the inn for free. How nice! Anyway, after talking with the people, you learn that Edgar had another pupil named Orin...and of a cave to the west. Prepare yourself, get to level four and head to the Cave West of Kievs. In this cave, you'll meet a man who thinks there is no way that you could get the Sphere of Silence because there are no stairs leading down...HA! Anyway, make sure you watch Nara and Mara's MP as you use the elevators. Find Orin quickly and get the Sphere of Silence as well. After finding the sphere, you'll need to gain many levels before making your way to Keeleon Castle. Use this time to gain gold and purchase the best weapons and armor for both Nara and Mara. When you're on level 11, continue the journey. In the courtyard of Keeleon Castle, the main entrance to the castle is guarded. There is a side door, but it's locked...WAIT A SECOND! Orin has great strength! If you put him in the lead, he can force the door open for your party. When you look around the castle, you'll notice of one thing...there is no room for the king. Talk to everyone and make sure to take note of what they say. One person in particular gives you a very BIG clue. After looking around the castle, proceed immeadiately to the town of Haville. You will find out that there is a ship here that can take them to Endor...but they need a Boarding Pass to ride the ship. Also, a soldier in town says he heard that Balzack was the new king of Keeleon. Stock up, upgrade weapons and armor, and then head to the town of Aktemto when you are on level 12. Aktemto is suffering from an old coal mine that has recently been emitting poisonous gases. Many have died and the town is gripped by grief. An old man inform you that if you are looking for gunpowder that there might be some left in the cave. Make your way into the cave and gather the chests you find. One will have the mysterious Tarot Cards that Nara, the fortune teller, can use. Not only are they a weapon, but they can drastically help or hurt your party in many ways by what card she draws when she uses the cards in battle. If you want to experiment with these, just save the game and go into battle right out- side of a town. Deeper into the mine, you'll find the gunpowder the man was talking about. One of the miners says that it might only be good now to make a loud noise. AHA! Remember the female soldier in Keeleon Castle? She said that the counsel was a coward and if you made a loud noise next to his room that he'd run screaming into the king's room! Is it true? Only one way to find out... When you go back to Keeleon, get ready for the oncoming battle and then use the Gunpowder Jar next to the counsel's room. He will lead you to the king's room, and there will be Balzack, sitting on the throne. When you fight him, use teh Sphere of Silence to keep him from using spells. This should make the battle MUCH easier. After he is defeated, the true enemy, Keeleon will appear. You can't beat him, so don't waste time trying to do so. After you are defeated, you will wake up in an underground jail. Good luck must be with you...the old man in jail with you has a Boarding Pass that he will never use, so he gives it to you and tells you to excape. When you get on the ship to Endor, the chapter closes and the story of the Chosen Ones begins.... Chapter 5: The Chosen Ones The Hero, the character you registered at the beginning of the game, is living peacefully in his Honetown, a secluded little hamlet that is unknown to the rest of the world. When the chapter opens, he is just starting his day when monsters, who learned of the village from a traveler who stumbled upon the village, attack the town. His best friend impersonates him and is killed, saving the young boy. He is stricken with grief, but he sets off to find his destiny. Your first stop in this chapter is a Woodsman's Shack. He is kind-hearted and lets you take some supplies from teh jars at the back of the cabin, after a short stop, head southward to the Castle of Branca. Here is the place where you should equip yourself with the best weapons available and basically level up for the journey ahead. Be sure to talk with the people as well. At level three, head to the cave west of the castle and go to Endor. When you get to Endor, you'll find that Prince Reed of Bonmalmo and Princess Mia of Endor are getting married. Nara and Mara should be here, so find them. With Nara and Mara now in your group, build some levels and get some better weapons and armor. At about level six, head east to the desert east of Branca. You need a wagon to cross the desert, but the wagon's owner, Hector, also innkeeper of the Desert Inn, has lost his faith in people. You must bring the Symbol of Faith to him from the cave of Betrayal to persuade him. When at level nine, head to the cave and be prepared. The cave has many powerful monsters and some of them disguise themselves as Nara and Mara! After you show the symbol to Hector, he will then loan the wagon to you and join your party! Take the journey across the desert, and you'll come to the town of Aneaux. In this town, you will learn of the warrior Ruvas and his armor. Stock up, talk to the people (at night as well) and then make your way to Konenber, the port town. You should be near level 11 when you reach Konenber. Do the usual, up- grading, talking to people and searching. You will learn that the Great Lighthouse has become inoperable since the flame was extinguished and now ships are being swallowed by the sea. A merchant, Taloon, went to the lighthouse, but the workers who are building his ship are concerned. Gather supplies and get to level 13. Then, make your way to the light- house. Taloon will join you inside and ask you to recover the Fire of Serenity and to light the way for ships again. After relighting the lighthouse, you'll be able to get a ship. Yippee!! Anyway, go ahead and sail over the sea to the southern town of Mintos. You will discover that Cristo has fallen ill, and that Alena is out searching for a cure. Not all is lost though, the Kingdom of Soretta is supposed to grow the plant that will cure Cristo! Sail to the very far southeastern region of the continent to find the kingdom of Soretta. Make sure you're on level 14 before trying to make the trip. When you reach Soretta, you will find that the kingdom has run out of Padequia Root, the item that can cure Cristo. But, all hope is not lost... In the cave to the south, the king tells you, there is a Padequia Seed. Go to the Cave at Level 15 and you shouldn't have a problem getting through (except for the sliding floors, perhaps). When you get the seed, quickly warp outside and if you have one, use the Wing of Wyvern to quickly return to Soretta. The king will give you a piece of the root that is grown. When you return to Mintos, USE the Padequia Root on Cristo and he, Brey and Alena will join your ranks. Unfortunately, Hector decides that it's time for him to leave the party. He will study the teachings of old Howden, the innkeeper. Use the time now to get supplies and raise your levels to 18. Also, be sure to upgrade your weapons and armor if possible. Now, you head back to Keeleon Castle. Defeat Keeleon and Ragnar, the final companion, will join you. When at level 19, return to Haville and talk to the weapon dealer there. He tells you of Magic Keys were once made by alchemists, and that they lived in the town of Kievs. When you go back to Kievs, you'll learn that Nara and Mara's father, Edgar has a secret laboratory in the Cave West of Kievs. Raise your levels] to 21, and then go back into the cave. There will be a switch at the bottom of the chest near where you found Orin. This leads to the lab, where you can get the Magic Key. Your next stop in this long journey is a small island south of Santeem Castle. It is called the Seaside Village, and when you get there, you'll see why. Here you will learn about the Sandglass of Regression, the Stone of Drought and the Cascade Cave. Mysteriously (or maybe coincidentally), all three of these things are related in one important way. To find the Stone of Drought, come to the town during the night (talking to all the people again, of course) and look at the beach. You'll notice that a tide has come up, but mysteriously there is one spot of land that is dry out in the water. Remember that space and come back and search that same space during the day. Now, raise your levels (Lv. 23) and upgrade weapons once again before traveling onto Santeem Castle. As seen at the end of Chapter 2, there are still no people there, but the castle is crawling with monsters! You will learn that Balzack is now the king there. Fight him, but pay careful attention to your HP level when you battle. One monster tells you that a man in Surene (the town next to the castle) can tell you more about the King of Santeem's strange power. Head there next. In town, go to the door (unlocked) on the right side of the building and open it. Inside, you'll see a Magic Key door right away. Open it and go up the stairs. Further down the passage, you'll come upon a weapons shop. If you can, upgrade here. Then, head down the stairs and talk with the man. He talks about a signpost. To find the signpost, walk around the perimeter of the building and keep walking to the left. After you're done there, level up (Lv. 24) and head to the Kingdom of Stancia. The castle is located on a small island north of Santeem. Unlike the other towns,castles and villages you've been to, Stancia is unique be- cause you get around the castle by boat, not foot. The King of Stancia is holding a contest. He says that whoever can make him laugh will get a prize. If you try to win, you'll fail miserably. But, all hope is not lost! In Monbaraba, Mara and Nara's old town, there is a joker named Panon who is very popular. If you recruit him, he will win the contest for you. Your prize....the Zenithian Helm! YES! Another person in Stancia will tell you that the Zenithian Shield was once kept in Burland Castle. When you go to Burland, the king will tell you that the Shield was given to the Queen of Gardenbur in his grandfather's time. But, you'll need the Magma Staff before you can reach Gardenbur. Before you leave, talk to the people and you will learn that if you stay in Izmit Village, you will have a strange dream. Visit Izmit and stay at the inn. Pay close attention to the dream. The people and places in the dream are very real. Take some time to rest and gain levels (Lv. 26). Also, be sure to check weapons and armor before traveling on to Gardenbur, which is directly to the east of Burland Castle. Gardenbur is a country ruled by women. The Queen is not happy when your party shows up because that means the country is easily pentrated from the outside. Just look around anyway, and prepare for a surprise! After you've looked around, you've no doubt been falsely accused of stealing a Bronze Amulet. Obviously, you didn't do it, but the Queen's not so sure. She gives you a chance though. Find the thief and get back the Amulet, or the Hero's party faces dire consequences. You should be in pretty good shape now, so just go to the Cave Southeast of Gardenbur and fight your way through, looking for the thief. Be sure to come back later and get the treasure chests. They contain valuable items. When you return to Gardenbur, she will give you the Final Key as your reward. And, as a bonus, you also can get the Zenithian Shield. After that little adventure, go to the northeast corner of the world. There, on a medium-sized island, you'll find a shrine which houses a king who collects small medals. He will trade very powerful items for the medals, so try to find them all. There are 32 medals in the world...just enough for you to get one of each of the items he offers (Ok, maybe two staves). A little bit north of the shrine, there is another shrine called the Shrine of Breaking Waves. In the shrine, the Zenithian Armor waits for a new owner. Be sure you've got your levels up there (Lv. 27)! The monsters in the shrine are tough. To the south of the shrine, the Cascade Cave awaits. Lv. 28 is a good level to be on for this journey. When you enter the cave, you'll probably notice that your entrance to the main part of the cave is blocked by a cascading waterfall. Use the Stone of Drought to stop the waterfall and enter. Inside, many wonderful treasures await, including the Sandglass of Regression (told ya there was a connection, didn't I?) and the Metal Babble Sword. Even further south, your dreams will comes true. Rosaville is where your dream took place. At night, use the Flute of Uncovering near the back part of the tower and a staircase will appear. Now you can go meet the girl in your dream. You learn that the girl is the victim of a cruel gift. She has the ability to shed rubies instead of tears. This is what makes her the target of many people. That is why she hides in the tower. A slime that is with her tells you that the Staff of Transform is in the Royal Crypt. Maybe then you could sneak into the Dire Palace and listen to the monsters' meet- ing. Southeast of Endor, there is the Royal Crypt. inside, there are many powerful monsters, but if you don't go in, the world will be doomed. Gather the Staff of Transform and the Staff of Antimagic and then hit the road with the Outside spell. Riverton, a small river town in the south has a shopkeeper who wants to finish his flying vessel, but he can't since he does not have a gas canister. Here is a good place to stock up, raise levels (Lv. 29) and upgrade your equipment before moving on. South of Riverton, there is a giant bronze statue known as Colossus. Ascend the giant, and pull the lever at the top....he will start to walk and lead you across the river to a waiting warp tile Next, head to the Dire Palace. This palace is infested with monsters! If you go in and try to talk without being disguised, a fight will start. So, use the Staff of Transform until your party is monster-ready and then enter the palace. Even though you're monsters, it won't last forever, so head to the meeting. Saro will show up shortly. After the meeting, you now know that at Aktemto, the ruler of evil, Esturk, has been uncovered. Head to Aktemto, get the gas canister and beat the ruler of evil while he sleeps. The battle (which isn't the final one, I'm sorry to say), should be easy if you're around level 31. Take the gas canister back to Riverton and get the balloon from the man. Now, you should head to the center of the world. This is where Gottside, the closest town to Zenithia, is located. In this town, there is someone who has fallen from Zenithia. Locate him and talk with him, as well as the rest of the people. Also, be sure to upgrade your weapons and armor. The next place you want to go is the Shrine of the Horn, east of Gottside. In the shrine, there is a horn called the Baron's Horn. This will be important later in the game. One of the last stops for your party will be Elfville. It is far north of the Kingdom of Soretta, and you can only get there by balloon. Make sure you're on level 33, and only have three people in your party (you'll be picking up another person at the top of the tree). Now, enter the Giant World Tree after talking to the elves in town. The person at the top is none other than Lucia, a citizen of Zenithia who has broken her wings. She will join your party. Be sure to get the Zenithian Sword, which is in the chest near where you found her. This means that you have gotten all of the Zenithian items and can now enter Zenithia! Head back to Gottside and power yourself up for the trip to Zenithia. You need to be on about level 35 before attempting the Zenithian Tower to the south of the town. Once in Zenithia, you will be greeted with open arms. Talk to the Master Dragon and have him bless the Zenithian Sword. You will learn the purpose of the Baron's Horn...you can use it to call your wagon from anywhere. After talking and preparing, head to the break in the clouds so you can make your way through the Final Cave. The cave is VERY tough, but all you need is quick wits, a little bit of luck and the sense to run away whenever things look hopeless to make your way through. When on the other side, you are now greeted by an eerie darkness. This is the World of Darkness...Necrosaro's creation. Luckily, there is a place right next to the exit to the Final Cave called the Last Refuge. Here, you will be able to save and replenish your energy. You can see Necrosaro's Palace, but there is a total barrier surrounding the castle to prevent entry. But, you only need defeat the four guards: Infurnus Shadow, Gigademon, Anderoug, and Radimvice and the way will open. Make sure you replenish your health and save after defeating each of the guards. After the fourth guard has been defeated, get your levels to their best (Lv. 38 or above) and then storm the palace! If you are at a good level, then you should have a moderately difficult time through the castle, but nothing you couldn't handle. And now, while you are waiting just outside of the center of the World of Darkness, you should power up, heal yourself and get your wagon by using the Baron's Horn. This way, you'll have a backup party in case Necrosaro finishes off the first. So, head up the mountain and witness the ultimate in evolution....has Necrosaro evolved completely? Time to find out. Necrosaro will go through many changes during the battle, but never fear! If you are a true warrior, you'll win! Good luck! And so, that is the Dragon Warrior 4 Walkthrough. I hope that you enjoyed the walkthrough and can appreciate all the work I put into it. :) ----------------------------------------------------------------------------- Part 2 - MONSTER LIST ----------------------------------------------------------------------------- This is a monster list for Dragon Warrior IV. It includes the following columns: MONSTER - The name of the monster HP - Hit Point Max for Monster AP - Attack Power of Monster DP - Defense Power of Monster Gold - Amount of gold gained from one of this monster EXP - Amount of EXP gained from one of this monster If you find any monsters that I may have missed, or any errors, please e-mail GWS Wizard immediately. MONSTER HP AP DP Gold EXP ----------------------------------------------------------------- Anderoug 300 ? ? 300 1030 Angel Head 14 13 13 11 7 Archbison 90 95 85 72 121 Armor Scorpion 40 33 42 44 38 Arrop 27 46 36 16 47 Babble 12 11 9 8 6 Baby Salamond 40 42 36 58 59 Bakor 1000 ? ? 0 7400 Balakooda 120 88 77 69 165 Balzack ? ? ? ? ? Balzack (Ch. 5) ? ? ? ? ? Bangler 35 39 30 30 48 Barrenth 55 45 30 68 70 Beastan 178 125 73 81 540 Bebanbar 100 120 70 88 211 Beleth 125 90 80 70 132 Bellzabble 250 8 0 123 605 Bengal 100 73 32 62 115 Bharack 140 162 75 172 473 Big Sloth 250 135 40 99 589 Bisonbear 80 60 45 49 89 Bisonhawk 52 43 55 39 49 Blazeghost 12 11 12 16 6 Blizag 85 50 40 100 286 Bomb Crag 300 0 0 40 150 Brahmird 20 22 12 17 7 Bull Basher 250 178 132 205 870 Butterfly Dragon 47 36 20 60 38 Carnivore Plant 17 21 16 18 7 Chameleon Humanoid 40 28 28 60 136 Chaos Hopper 90 109 40 99 261 Chillanodon 85 66 40 33 104 Clay Doll 400 142 140 15 693 Conjurer 38 40 49 31 70 Crested Viper 31 31 28 25 18 Curer 60 60 50 43 68 Dark Doriard 28 28 38 30 25 Demighoul 134 155 35 63 558 Demon Stump 21 18 8 13 7 Demon Toadstool 19 19 15 15 6 Demonite 40 55 33 75 80 Diverat 14 11 2 7 3 Doolsnake 130 85 63 124 170 Dragon Rider 141 115 87 108 351 Dragonit 105 84 110 100 180 Dragonpup 67 64 40 50 96 Dusksbill 22 25 18 10 14 Duke Malisto 200 ? ? 226 921 Eigerhorn 250 123 98 122 387 Elefrover 28 22 16 18 14 Elerat 11 11 6 5 3 Esturk ? ? ? ? ? Fairy Dragon 123 127 145 390 655 Ferocial 200 110 90 92 447 Flamadog 165 170 90 205 585 Flamer 75 70 75 52 110 Flythrope 34 31 34 47 35 Fury Face 130 108 76 186 225 Garcoil Rooster 52 47 40 51 50 Giant Bantam 31 28 22 9 20 Giant Eyeball 42 29 32 40 27 Giant Worm 11 10 6 6 3 Gigademon 1023 ? ? 250 4100 Great Ohrus 120 112 75 54 128 Great Ridon 300 ? ? 20 1678 Green Dragon 80 136 90 132 405 Grislysaber 29 35 30 46 30 Guardian 300 ? ? 169 1040 Guzzle Ray 40 50 45 24 70 Hambalba 90 109 79 76 144 Healer 16 13 8 11 7 Hemasword 114 89 68 80 180 Hun 70 ? ? 0 0 Iceloth 75 65 35 38 85 Impostor 153 104 122 316 582 Infurnus Beetle 20 27 29 21 16 Infurnus Knight 950 ? ? 0 5500 Infurnus Sentinel 58 63 63 76 77 Infurnus Shadow 250 130 116 73 585 Jumbat 113 92 82 84 172 Karon 110 83 75 91 234 Kaskos Hopper 8 8 5 2 1 Keeleon 400 140 80 0 5100 King Healer 150 90 25 300 384 King Metal 7 140 1023 20 30010 King Slime 150 40 24 150 100 Kordra 32 30 33 39 25 Lava Doll 15 17 15 17 12 Leaonar 150 94 80 119 224 Leaping Maskan 150 142 60 52 485 Lethal Armor 64 80 75 58 120 Lethal Gopher 16 19 15 10 9 Liclick 43 32 30 61 28 Lighthouse Bengal 70 60 83 350 2000 Lilypa 21 26 20 15 13 Linguar ? ? ? ? ? Mad Clown 36 31 43 52 27 Maelstrom 100 74 120 84 180 Mage Toadstool 43 40 53 40 45 Magemonja 25 30 30 30 18 Man O'War 40 35 15 12 35 Man-Eater Chest 100 140 55 25 150 Mandrake 30 44 34 17 26 Mantam 85 81 80 40 108 Maskan 91 84 79 102 290 Master Malice 1023 162 160 112 1232 Master Necrodain 146 127 95 139 702 Metal Babble 5 65 1023 10 10050 Metal Scorpion 42 50 50 38 59 Metal Slime 4 20 1023 5 1350 Mighty Healer 140 90 80 55 162 Mimic 190 90 72 48 350 Minidemon 95 103 62 43 193 Minon 16 8 22 20 7 Monjar 10 10 6 8 3 Mystic Doll 40 42 40 300 37 Necrodain 130 140 85 50 315 Necrosaro ? ? ? ? ? Noctabat 220 143 127 144 495 Ogre 210 143 40 65 391 Ogrebasher 930 ? ? 137 1023 Orc 33 30 24 36 18 Ouphnest 25 60 130 10 80 Ozwarg 33 17 24 20 18 Phantom Knight 80 82 59 47 106 Phantom Messenger 100 54 30 54 200 Pit Viper 200 147 80 95 563 Pixie 29 26 22 20 16 Plesiodon 380 125 50 57 135 Plesiosaur 48 42 33 38 65 Podokesaur 114 98 40 81 270 Poison Arrop 17 21 18 16 18 Poison Lizard 34 35 32 21 18 Prank Gopher 10 10 6 4 2 Pteranodon 41 28 24 50 36 Rabidhound 23 19 18 20 7 Radimvice 820 ? ? 0 6300 Raygarth 98 110 70 100 221 Razor Wind 41 29 31 34 32 Red Cyclone 80 152 55 128 403 Red Dragon 167 183 90 215 703 Red Slime 10 9 5 5 2 Rhinoband 142 120 150 68 245 Rhinoking 220 200 160 150 855 Rhinothrope 70 88 100 39 126 Rogue Knight 54 45 43 49 55 Rogue Whisper 40 20 40 28 20 Roric 90 ? ? 0 0 Runamok Albacore 47 6 20 33 75 Ryvern 120 134 90 116 393 Ryvernlord 400 ? ? 254 786 Sampson 90 ? ? 0 0 Sand Master 30 30 3 27 22 Saro's Shadow 250 52 36 60 73 Saroknight 800 165 155 0 6800 Savnuck 80 80 55 81 125 Stealthrope 150 55 25 55 98 Sizarmage 17 16 10 13 11 Skeleton 52 49 45 54 53 Skullknight 180 110 65 82 216 Slime 8 9 5 2 1 Snowjive 90 70 78 151 261 Somnabeetle 23 24 18 15 12 Spectet 35 30 30 62 31 Spite Spirit 250 ? ? 247 965 Stag Beetle 9 9 5 4 1 Swinger 380 220 90 53 1094 Tentagor 300 75 30 98 208 Thevro 25 21 31 25 15 Tricksy Urchin 35 37 30 20 450 Troglodyte 13 13 8 10 4 Tyranobat 98 115 72 74 187 Tyranosaur 90 85 75 45 116 Vampdog 6 40 41 24 36 Vampire Bat 25 25 22 23 11 Viceter 35 38 28 18 43 Vileplant 37 39 40 34 40 Vivian 90 ? ? 0 0 Weretiger 50 58 44 50 30 Wilymage 130 132 83 146 477 Xemime 20 20 17 28 15 Zappersaber 30 40 30 18 25 ----------------------------------------------------------------------------- Part 3 - Miscellaneous Info ----------------------------------------------------------------------------- By GWS Wizard Edited by GWS Wizard KEY: HR=Hero;RG=Ragnar;CR=Cristo;AL=Alena; BR=Brey;TL=Taloon;MA=Mara;NA=Nara NAME - Name of the weapon/armor/item/spell +AP/+DP - Added attack power/defense power Who can equip - Who can equip weapon/armor Cost - Cost of the weapon/armor/item Trade - Trade-in value Use - Use of item MP - Spell MP Cost Target - Spell target Lvl - Name and level spell learned Type - Type of spell Money suffixes: G - Gold C - Coin (Casino) M - Medal (Small Medal) Weapon Stats ------------ NAME +AP Who Can Equip Cost Trade -------------------------------------------------------------- Poison Needle 0 BR, MA 1300G 975G Cypress Stick 2 All but AL - 7G Stilleto Earrings 5 NA, MA, AL 7500G 5625G Staff of Healing 5 NA, BR, CR - 4500G Club 7 All but BR and MA 30G 22G Copper Sword 12 HR, RG, TL, NA, CR 100G 75G Thorn Whip 14 All but BR 200G 150G Boomerang 18 All 350G 262G Chain Sickle 20 All but BR and MA 550G 412G Silver Tarot Cards 21 NA - 375G Iron Fan 22 MA 620G 465G Venomous Dagger 24 NA, MA, BR, TL 750G 562G Iron Spear 28 HR, RG, CR, TL 880G 660G Staff of Thunder 29 BR, MA - 15000G Morning Star 33 NA, CR, RA 1250G 937G Staff of Jubilation 33 NA, MA, BR, CR 1000C 67G Abacus of Virtue 35 TL 1600G 1200G Staff of Punishment 35 NA, CR 1M 3225G Iron Claw 38 AL 1500G 1125G Broad Sword 40 HR, RG 2000G 1500G Sword of Malice 45 HR, RA, TL 3500G 2625G Battle Axe 50 HR, RA 5500G 4125G Staff of Antimagic 50 NA, MA, BR, CR - 3000G Staff of Force 55 NA, MA, BR, CR 2500G 1875G Fire Claw 60 AL - 7500G Sword of Lethargy 60 HR, RA 8000G 6000G Magma Staff 63 NA, MA, BR, CR - - Demon Hammer 70 HR, RA - 450 Ice Blade 75 HR, RA - 600 Dragon Killer 90 HR, RA 15000G 11250G Multi-Edge Sword 99 HR, RA - 2475G Sword of Miracles 100 HR, RA, CR, TL 6M 7125G Sword of Decimation 120 RA, TL - 150G Metal Babble Sword 130 HR, RA, NA, CR, TL - - Zenithian Sword 65 HR - - Armor Stats ----------- NAME +DP Who Can Equip Cost Trade -------------------------------------------------------------- Basic Clothes 4 All 10G 7G Wayfarer's Clothes 7 All 70G 52G Dancer's Costume 8 MA, AL 400G 300G Silk Robe 10 HR, MA, NA, AL 110G 82G Leather Armor 12 All but NA and MA 180G 135G Leather Dress* 14 HR, NA, MA, AL 250G 187G Chain Mail 18 HR, CR, RA, TL, AL 350G 262G Fur Coat 22 All but BR 600G 450G Bronze Armor 25 HR, CR, NA, TL, RA 700G 525G Cloak of Evasion 28 MA, BR, AL 3000G 2250G Half Plate Armor 30 HR, CR, NA, RA 1200G 900G Iron Apron 32 TL 1500G 1125G Robe of Serenity 33 All but HR and RA - 4500G Full Plate Armor 35 HR, RA 2300G 1725G Mysterious Bollero 37 CR, NA, MA, BR - 5625G Sacred Robe 38 CR, NA 4400G 3300G Pink Leotard* 40 HR, NA, MA, AL 6300G 4725G Water Flying Cloth 41 NA, MA, BR 15000G 11250G Dragon Mail 45 HR, RA 5200G 3900G Dress of Raidiance* 45 HR, NA, MA, AL - 6600G Zombie Mail 49 HR, RA - 625G Swordedge Armor 50 HR, RA 9800G 7350G Demon Armor 60 HR, RA - 750G Metal Babble Armor 95 HR, CR, NA, TL, RA 15000G 11250G Zenithian Armor 70 HR - - Leather Shield 4 All but AL and MA 90G 67G Scale Shield 7 All but AL and MA 180G 135G Iron Shield 12 HR, CR, NA, TL, RA 650G 487G
Dragon Shield       30   HR, RA               7100G   5325G 
Shield of Strength  40   HR, CR, TL, RA       13000G  9750G 
Mirror Shield       45   HR, CR, RA           -       6750G 
Aeolus' Shield      50   HR, RA               -       3525G 
Metal Babble Shield 60   CR, NA, MA, BR       50000C  - 
Zenithian Shield    55   HR                   -       - 
 
Leather Hat         2    All                  65G     48G 
Wooden Hat          6    All but MA and BR    120G    90G 
Feather Hat         8    NA, MA, AL           280G    210G 
Golden Barrette     12   HR, NA, MA, AL       540G    405G 
Hat of Happiness    15   CR, NA, MA, BR       4M      11G 
Iron Helmet         16   HR, CR, TL, RA       1100G   825G 
Iron Mask           25   HR, RA               3500G   2625G 
Metal Babble Helm   50   HR, CR, NA, TL, RA   20M     - 
Mask of Coruption   200  All                  -       6G 
Zenithian Helm      30   HR                   -       - 
 
* - These armors can only be equipped by a Female Hero. 
 
 
Item Stats 
---------- 
 
NAME                     Cost    Trade     Use 
--------------------------------------------------------------------- 
Medical Herb             8G      6G        Restores about 30 HP 
Antidote Herb            10G     7G        Cures poison 
Wing of Wyvern           25G     18G       Return to any town visited 
Fairy Water              20G     15G       Enemy repeller 
Full Moon Herb           30G     22G       Cures numbness 
Meteorite Armband        4000C   -         Double wearer's agility 
Baron's Horn             -       -         Recovers wagon 
Wizard's Ring            500C    -         Fragile; recovers 20-30 MP 
Magic Potion             30C     22G       Recovers 10-15 MP 
Dew of World Tree        -       -         ??? 
Leaf of World Tree       -       -         Bring one member to life 
Flute of Uncovering      -       -         Reveals hidden things 
Sphere of Silence        -       -         Protect bearer from spells 
Scent Pouch              150G    112G      Enemy attracter 
Sandglass of Regression  -       -         ??? 
Sage's Stone             -       -         Same as Healus spell 
Strength Seed            -       90G       Increases strength 
Agility Seed             -       67G       Increases agility 
Luck Seed                -       52G       Increases luck 
Lifeforce Nuts           -       187G      Increases HP 
Mystic Acorns            -       412G      Increases MP 
Mirror of Ra             2500C   -         Reveals enemy's disguises 
Lamp of Darkness         -       -         Turn day into night 
Staff of Transform       -       -         Transform into others 
Small Medal              -       -         Use to trade for items 
Stone of Drought         -       -         Drys up water 
Iron Safe                -       -         Prevents money loss 
Flying Shoes             -       -         Use to fly to a tower 
Silver Statuette         -       -         ??? 
Treasure Map             -       -         ??? 
Symbol of Faith          -       -         Find to get Hector to join 
Gunpowder Jar            -       -         Makes noise 
Thief's Key              -       -         Unlock Thief's Key doors 
Magic Key                -       -         Unlock Magic Key doors 
Final Key                -       -         Unlock Final Key doors 
Lunch                    -       7G        Same as Medical Herb 
Birdsong Nectar          -       -         ??? 
Golden Bracelet          -       -         ??? 
Prince's Letter          -       -         Give to King of Endor 
Royal Scroll             -       -         Give to King of Bonmalmo 
Gum Pod                  -       1G        ??? 
Boarding Pass            -       -         Find to take a boat 
Padequia Seed            -       -         ??? 
Padequia Root            -       -         Cures many diseases 
Fire of Serenity         -       -         Lights the lighthouse fire 
Gas Canister             -       -         Used to make the balloon 
 
 
Spell Stats 
----------- 
 
NAME         MP     Lvl                  Target        Type 
-------------------------------------------------------------------------- 
Blaze        2      MA:1, HR:3           One Enemy     Attack-Blaze 
Blazemore    4      MA:19                One Enemy     Attack-Blaze 
Blazemost    10     MA:33                One Enemy     Attack-Blaze 
Firebal      4      MA:7, HR:9           One Enemy G.  Attack-Incandescent 
Firebane     6      MA:14                One Enemy G.  Attack-Incandescent 
Firevolt     10     MA:27                One Enemy G.  Attack-Incandescent 
Bang         5      MA:11                All Enemies   Attack-Explosion 
Boom         8      HR:23, MA:23         All Enemies   Attack-Explosion 
Explodet     15     MA:36                All Enemies   Attack-Explosion 
Infernos     2      NA:8                 One Enemy G.  Attack-Vacuum 
Infermore    4      NA:23                One Enemy G.  Attack-Vacuum 
Infermost    8      NA:32                One Enemy G.  Attack-Vacuum 
Zap          4      HR:25                One Enemy     Attack-Lightning 
Lightning    15     HR:34                All Enemies   Attack-Lightning 
Thordain     15     HR:37                One Enemy     Attack-Lightning 
Icebolt      2      BR:1                 One Enemy     Attack-Frigid 
Snowstorm    5      BR:11                One Enemy G.  Attack-Frigid 
Icespears    8      BR:27                All Enemies   Attack-Frigid 
Blizzard     11     BR:32                One Enemy G.  Attack-Frigid 
Beat         4      CR:18                One Enemy     Attack-Defeat 
Defeat       7      CR:24                One Enemy G.  Attack-Defeat 
Sacrifice*   1      Enemy                All Allies    Attack-Other 
Bedragon     18     MA:30                Chanter       Attack-Other 
Upper        3      CR:4                 One Ally      Defense 
Increase     4      CR:14                All Allies    Defense 
Surround     4      CR:6                 One Enemy G.  Defense 
Bounce       4      BR:8                 Chanter       Defense 
Fendspell    2      HR:19                One Ally      Defense 
Barrier      6      NA:29                All Allies    Defense 
Ironize      2      HR:21                All Allies    Defense 
Return       8      HR:7, MA:8, BR:9     All Allies    Misc. 
Outside      8      BR:7, MA:9, HR:13    All Allies    Misc. 
X-Ray        3      BR:23                Treas. Chest  Misc. 
Stepguard    2      MA:21                All Allies    Misc. 
Repel        8      HR:11                Limited Time  Misc. 
Day-Night    12     BR:17                -             Misc. 
Chance       20     HR:39                ???           Misc. 
Expel        3      HR:1                 One Enemy G.  Attack-Indirect 
Sleep        3      NA:5                 One Enemy G.  Attack-Indirect 
Sleepmore    3      HR:15, NA:16         One Enemy G.  Attack-Indirect 
Stopspell    3      CR:12                One Enemy G.  Attack-Indirect 
Chaos        5      BR:30                One Enemy     Attack-Indirect 
Robmagic     0      MA:16, BR:25         One Enemy     Attack-Indirect 
Sap          3      BR:3, MA:3           One Enemy     Attack-Indirect 
Defence      4      BR:21                One Enemy G.  Attack-Indirect 
Speedup      3      BR:14                All Allies    Attack-Indirect 
Bikill       6      BR:19                One Ally      Attack-Indirect 
Transform    5      HR:30                Chanter       Attack-Indirect 
Heal         3      NA:1, CR:1           One Ally      Healing 
Healmore     5      HR:5, NA:13, CR:16   One Ally      Healing 
Healall      7      NA:26, CR:27, HR:27  One Ally      Healing 
Healus       18     CR:30                All Allies    Healing 
Healusall    36     HR:32                All Allies    Healing 
Antidote     2      CR:8                 One Ally      Healing 
Numboff      2      NA:10                All Allies    Healing 
Awake        2      HR:17                All Allies    Healing 
Vivify       12     NA:20, CR:21, HR:28  One Ally      Healing 
Revive       20     CR:33                One Ally      Healing 
Farewell     MaxMP  NA:35                All Allies    Healing 
 
* - The Sacrifice Spell is only available to the enemy, not your party.   
 
 
EXP Chart 
--------- 
 
LEVEL  Hero    Ragnar  Alena   Cristo  Brey    Taloon  Nara    Mara 
---------------------------------------------------------------------- 
1      0       0       0       0       0       0       0       0 
2      19      12      16      18      19      10      20      15 
3      57      36      46      51      54      30      60      45 
4      133     84      102     112     119     70      140     105 
5      285     156     186     203     216     130     260     195 
6      513     264     312     339     361     220     440     330 
7      855     426     501     543     578     355     710     532 
8      1368    669     784     849     903     557     1115    835 
9      2137    1033    1208    1308    1390    860     1722    1289 
10     3290    1579    1844    1996    2120    1314    2632    1970 
11     5019    2398    2798    3028    3215    1995    3997    2991 
12     7180    3626    4229    4576    4857    3016    6044    4522 
13     9881    5161    6017    8602    6909    4292    8602    6435 
14     13257   7079    8252    8929    9474    5887    11799   8826 
15     17477   9476    11045   11951   12680   7880    15795   11814 
16     22224   12472   14536   15728   16187   10371   20790   15549 
17     27564   16217   18899   20449   21695   13484   27033   20217 
18     33571   20898   23807   25760   27329   17375   34836   25468 
19     40328   26749   29328   31734   33667   22238   43614   31375 
20     47929   34062   35539   38454   40797   27708   53489   38020 
21     56480   42289   42526   46014   48818   33861   64598   45495 
22     66099   51544   50386   54519   57841   40783   77095   53904 
23     76920   61955   59228   64087   67991   48570   91154   63364 
24     89093   73667   69175   74851   79409   57330   106970  74006 
25     102787  86843   80365   86960   92254   67185   124763  85978 
26     118192  101666  92953   100582  106704  78271   144780  99446 
27     135522  118341  107114  115906  122960  90742   167299  114597 
28     155018  137110  123045  133145  141248  104771  192632  131641 
29     176951  158203  140967  152538  161822  120553  211131  150815 
30     201625  181943  161129  174355  184967  138307  253192  172385 
31     229383  208650  183811  198899  211005  158280  289260  196651 
32     260610  238695  209328  226511  240297  180749  329836  223950 
33     295740  272495  238024  257574  273250  206026  375484  254661 
34     335261  310520  270328  292519  310322  234462  426838  289210 
35     379722  353298  306658  331832  352028  266452  484611  328077 
36     429740  401423  347529  376059  398947  302440  549605  371802 
37     486010  455563  393508  425814  451730  342926  622723  420992 
38     549313  516470  445234  481788  511110  388472  704980  476330 
39     620528  584990  503425  544758  577912  439711  797519  538585 
40     700644  662075  568889  615599  653064  497354  901625  608621 
 
 
Special Item Uses 
----------------- 
 
Item Name                   Effect 
     Card Name                   Effect 
---------------------------------------------------------------- 
Abacus of Virtue            Same as Expel Spell 
Aeolus' Shield              Blow off all monsters (No EXP) 
Boomerang                   Attack monsters by throwing this 
Fire Claw                   Same as Firebane  Spell 
Ice Blade                   Same as Snowstorm Spell 
Magma Staff                 Same as Boom Spell 
Metal Babble Shield         Same as Fendspell Spell 
Shield of Strength          Same as Healmore Spell 
Silver Tarot Cards          Card Effects 
     Card of Evil                Same as Stopspell Spell 
     Card of Justice             Same as Expel Spell 
     Card of Perfection          Causes damage to Nara 
     Card of Strength            Doubles Nara's AP 
     Card of the Moon            Same as Surround Spell 
     Card of the Stars           Doubles EXP and Gold pieces 
     Card of the Sun             Same as Healusall Spell 
     Card of the Terminator      Here comes the Terminator 
     Card of the Tower           Causes damage to all teammates 
Staff of Antimagic          Same as Stopspell Spell 
Staff of Healing            Same as Healmore Spell 
Staff of Jubilation         Monster smiles instead of attacking 
Staff of Punishment         Same as Infermore Spell 
Staff of Thunder            Same as Firebane Spell 
Sword of Decimation         Lower all monsters' DP 
Sword of Malice             Same as Firebal Spell 
Zenithian Shield            Same as Bounce Spell 
Zenithian Sword             Break effects of monster's spell 
 
 
Medals 
------ 
 
This is a complete list of where to find the small medals. 
Special thanks goes to Draculos - GWC for finding them. :) 
 
Where                          How many  
---------------------------------------- 
On the ship in Konenber         1 
Shrine East of Mintos           1 
Old Man's Island                1 
Gardenbur Castle                1 
Royal Crypt                     1 
Dire Palace                     2 
Gottside                        1 
Zenithia Castle                 1 
Final Cave                      1 
Shrine of Breaking Waves        2 
Cascade Cave                    1 
Endor                           1 
Seaside Village                 1 
On the NEW ship in Konenber     1 
Cave West of Kievs              1 
Stancia Castle                  2 
Branca Castle                   1 
Shrine of Colossus              1 
Aktemto Mine                    2 
Zenithian Tower                 1 
Den of Gigademon                1 
Necrosaro's Palace              1 
Cave Southeast of Gardenbur     1 
Haville                         2 
Riverton                        1 
Mintos                          1 
 
 
Cave of Branca 
-------------- 
 
When you get all of the characters in the game, go back to the 
cave connecting Braca and Endor and travel through it a couple times. 
If you're lucky you'll hear music as if you have just won at the casino. 
A screen will pop up saying "Congrats you're the 5000 person to go 
through this tunnel! Etc, etc." You'll win a free coins for the casino! 
 
 
----------------------------------------------------------------------------- 
                       Part 4 - Game Genie Codes 
----------------------------------------------------------------------------- 
 
DRAGON WARRIOR IV(TM) GAME 
An enormous number of codes to choose from! You should be able to 
create some really mean warriors and go forth and conquer the dragon's  
lair. Remember that if you start with the final key, you can open certain 
doors that you're normally not able to open, and if you do, you may have 
some strange encounters. 
 
CODE KEY IN...            EFFECT... 
 
1    ATVATGSL             Take no damage from monsters and lose no MP--  
                          All party members 
 
     DON'T COMBINE ANY OF THE "START WITH ITEM" CODES IN THIS GAME 
 
Chapter 1 Codes: 
2    POSOAPZU             Start with 25 gold 
3    GVSOAPZL             Start with 100 gold 
4    NNSOAPZU             Start with 255 gold 
5    AIXOZAYS             Start with lots o' gold 
6    YEEXYXLO             Start with 15 hit points 
7    GVEXYXLP             Start with 100 hit points 
8    NNEXYXLO             Start with 255 hit points 
9    LNKPLONY             Start with final key 
10   TEKPLONN             Start with metal babble sword 
11   LOKPLONY             Start with multi-edge sword 
12   PEKPLONN             Start with thorn whip 
13   AKKPLONY             Start with shield of strength 
14   LKKPLONY             Start with dragon shield 
15   LNKPLONY + GEKPGONY  Start with final key and chain sickle 
16   LOKPLONY + PSKPGONN  Start with multi-edge sword wizard's ring 
17   PEKPLONN + ZOKPGONY  Start with thorn whip and demon hammer 
18   TEKPLONN + LEKPGONN  Start with metal babble sword and boomerang 
19   AKKPLONY + ASKPGONY  Start with shield of strength and meteorite band 
20   LKKPLONY + IEKPGONN  Start with dragon shield and iron fan 
      
Chapter 2 Codes: 
21   ZUSOPPGT             Start with 50 gold 
22   NNSOPPGV             Start with 255 gold 
23   AIXOZAYS             Start with lots o' gold 
24   GVOZAZAP             Alena(TM) starts with 100 hit points 
25   NNOZAZAO             Alena starts with 255 hit points 
      
Item Codes for Alena: 
26   LNKOZONY             Start with final key 
27   ZOKOZONN             Start with fire claw 
28   LOKOZONY             Start with multi-edge sword 
29   PEKOZONN             Start with thorn whip 
30   LNKOZONY + ZOKOLONN  Start with final key and fire claw 
31   LEKOLONN             Start with boomerang 
32   LOKOZONY + PSKOLONN  Start with multi-edge sword and wizard's ring 
33   PEKOZONN + ZOKOLONY  Start with thorn whip and demon hammer 
34   AKKOZONY + ASKOLONY  Start with shield of strength and meteorite band 
35   LKKOZONY + IEKOLONN  Start with dragon shield and iron fan 
 
Item Codes for Brey(TM): 
36   LNUPLONY             Start with final key 
37   TOUPLONN             Start with magma staff 
38   LOUPLONY             Start with multi-edge sword 
39   PEUPLONN             Start with thorn whip 
40   AKUPLONY             Start with shield of strength 
41   LKUPLONY             Start with dragon shield 
42   LNUPLONY + TOUPGONN  Start with final key and magma staff 
43   LEUPGONN             Start with boomerang 
44   LOUPLONY + PSUPGONN  Start with multi-edge sword and wizard's ring 
45   PEUPLONN + ZOUPGONY  Start with thorn whip and demon hammer 
46   AKUPLONY + ASUPGONY  Start with shield of strength and meteorite band 
47   LKUPLONY + IEUPGONN  Start with dragon shield and iron fan 
 
Item Codes for Cristo(TM): 
48   LNOOLONY             Start with final key 
49   TEOOLONN             Start with metal babble sword 
50   LOOOLONY             Start with multi-edge sword 
51   PEOOLONN             Start with thorn whip 
52   AKOOLONY             Start with shield of strength 
53   LKOOLONY             Start with dragon shield 
54   LNOOLONY + GEOOGONY  Start with final key and chain sickle 
55   TEOOLONN + LEOOGONN  Start with metal babble sword and boomerang 
56   LOOOLONY + PSOOGONN  Start with multi-edge sword and wizard's ring 
57   PEOOLONN + ZOOOGONY  Start with thorn whip and demon hammer 
58   AKOOLONY + ASOOGONY  Start with shield of strength and meteorite band 
59   LKOOLONY + IEOOGONN  Start with dragon shield and iron fan 
 
Chapter 3 Codes: 
60   AOEXTZGP             Start with 16 hit points 
61   GVEXTZGP             Start with 100 hit points 
62   NNEXTZGO             Start with 255 hit points 
63   GVSOZPAA             Start with 100 gold 
64   NNSOZPAE             Start with 255 gold 
65   UNUOLONY             Start with final key 
66   LEUOLONN             Start with metal babble sword 
67   TOUOLONY             Start with multi-edge sword 
68   LEUOLONN             Start with thorn whip 
69   PKUOLONY             Start with shield of strength 
70   AKUOLONY             Start with dragon shield 
71   LNUOLONY + GEUOGONY  Start with final key and chain sickle 
72   TEUOLONN + LEUOGONN  Start with metal babble sword and boomerang 
73   LOUOLONY + PSUOGONN  Start with multi-edge sword and wizard's ring 
74   PEUOLONN + ZOUOGONY  Start with thorn whip and demon hammer 
75   AKUOLONY + ASUOGONY  Start with shield of strength and meteorite band 
76   LKUOLONY + IEUOGONN  Start with dragon shield and iron fan 
 
Chapter 4 Codes: 
77   GVEXLZZP             Nara(TM) starts with 100 hit points 
78   GVEXGZAP             Mara(TM) starts with 100 hit points 
79   NNEXLZZO             Nara starts with 255 hit points 
80   NNEXGZAO             Mara starts with 255 hit points 
 
Item Codes for Nara: 
81   LNXPLONY             Start with final key 
82   TEXPLONN             Start with metal babble sword 
83   LOXPLONY             Start with multi-edge sword 
84   PEXPLONN             Start with thorn whip 
85   AKXPLONY             Start with shield of strength 
86   LKXPLONY             Start with dragon shield 
87   LNXPLONY + GEXPGONY  Start with final key and chain sickle 
88   TEXPLONN + LEXPGONN  Start with metal babble sword and boomerang 
89   LOXPLONY + PSXPGONN  Start with multi-edge sword and wizard's ring 
90   PEXPLONN + ZOXPGONY  Start with thorn whip and demon hammer 
91   AKXPLONY + ASXPGONY  Start with shield of strength and meteorite band 
92   LKXPLONY + IEXPGONN  Start with dragon shield and iron fan 
 
Item Codes for Mara: 
93   LNXOPONY             Start with final key 
94   TOXOPONN             Start with magma staff 
95   LOXOPONY             Start with multi-edge sword 
96   PEXOPONN             Start with thorn whip 
97   AKXOPONY             Start with shield of strength 
98   LKXOPONY             Start with dragon shield 
99   LNXOPONY + GEXOZONY  Start with final key and chain sickle 
100  TEXOPONN + LEXOZONN  Start with metal babble sword and boomerang 
101  LOXOPONY + PSXOZONN  Start with multi-edge sword and wizard's ring 
102  PEXOPONN + ZOXOZONY  Start with thorn whip and demon hammer 
103  AKZOPONY + ASXOZONY  Start with shield of strength and meteorite band 
104  LKXOPONY + IEXOZONN  Start with dragon shield and iron fan 
 
Chapter 5 Codes: 
105  LNOPIONY             Start with final key 
106  PXOPIONY             Start with zenithian sword 
107  GKOPIONY             Start with zenithian shield 
108  YUOPIONY             Start with zenithian armor 
109  LKOPIONY             Start with zenithian helmet 
----------------------------------------------------------------------------- 
Game Genie Codes (not from Galoob) 
 
These codes were created by Strato508 unless otherwise indicated. 
 
These Game Genie Codes will allow you to start with any item in a 
character's inventory in any any chapter. The codes must be entered 
when you start a chapter or they won't work. 
 
First, you must alter a code to get it to work in any chapter. 
Below are what you must enter to get a code to work in any chapter. 
 
**KPL*** - Chapter One in Ragnar's inventory 
**KOZ*** - Chapter Two in Alena's inventory 
**UPL*** - Chapter Two in Brey's inventory 
**OOL*** - Chapter Three in Cristo's inventory 
**UOL*** - Chapter Three in Taloon's inventory 
**XPL*** - Chapter Four in Nara's inventory 
**XOP*** - Chapter Four in Mara's inventory 
**OPI*** - Chapter Five in the Hero's inventory 
 
You can only use one start with item code per chapter in a person's 
inventory using the above procedure. Here are the code replacements 
to get two items someone's inventory when you start. A code must be 
entered using the above procedure and then one like this if you want 
to get more than one item. 
 
**KPG*** - Chapter One in Ragnar's inventory 
**KOL*** - Chapter Two in Alena's inventory 
**UPG*** - Chapter Two in Brey's inventory 
**OOG*** - Chapter Two in Cristo's inventory 
**UOG*** - Chapter Three in Taloon's inventory 
**XPG*** - Chapter Four in Nara's inventory 
**XOP*** - Chapter Four in Mara's inventory 
???????? - No Known Code for Chapter Five yet 
 
These are the codes for items. Enter by replacing the *** with the 
code for the chapter you want. See charts above if you don't understand. 
 
110  AE***ONY             Start with a Cypress Stick 
111  AO***ONN             Start with a Sword of Lethargy 
112  AO***ONY             Start with a Staff of Force 
113  AX***ONN             Start with a Half Plate Armor 
114  AX***ONY             Start with a Staff of Healing 
115  AU***ONN             Start with Swordedge Armor 
116  AU***ONY             Start with a Leather Dress 
117  AK***ONN             Start with a Iron Helmet 
118  AS***ONN             Start with a Full Moon Herb 
119  AS***ONY             Start with a Meteorite Armband 
120  AV***ONN             Start with a Staff of Transform 
121  AV***ONY             Start with a Sage's Stone 
122  AN***ONN             Start with a Royal Scroll 
123  PE***ONY             Start with a Club 
124  PO***ONN             Start with a Venomus Dagger 
125  PO***ONY             Start with a Staff of Thunder 
126  PX***ONN             Start with an Iron Apron 
127  PU***ONN             Start with a Robe of Serenity 
128  PU***ONY             Start with a Pink Leotard 
129  PK***ONN             Start with an Iron Mask 
130  PK***ONY             Start with a Mirror Shield 
131  PS***ONN             Start with a Wizard's Ring 
132  PV***ONN             Start with a Small Medal 
133  PV***ONY             Start with a Strength Seed 
134  PN***ONN             Start with a Gum Pod 
135  PN***ONY             Start with a Thief's Key 
136  ZE***ONN             Start with a Morning Star 
137  ZE***ONY             Start with a Copper Sword 
138  ZO***ONY             Start with a Demon Hammer 
139  ZX***ONN             Start with Full Plate Armor 
140  ZX***ONY             Start with a Staff of Jubilation 
141  ZU***ONN             Start with Zombie Mail 
142  ZU***ONY             Start with Dragon Mail 
143  ZK***ONN             Start with a Feather Hat 
144  ZK***ONY             Start with a Aeolus' Shield 
145  ZS***ONN             Start with a Magic Potion 
146  ZS***ONY             Start with a Baron's Horn 
147  ZV***ONN             Start with a Stone of Drought 
148  ZN***ONY             Start with a Magic Key 
149  ZV***ONY             Start with an Agility Seed 
150  ZN***ONN             Start with a Boarding Pass 
151  LE***ONY             Start with an Iron Claw 
152  LO***ONN             Start with an Ice Blade 
153  LX***ONN             Start with a Silk Robe 
154  LX***ONY             Start with a Sword of Malice 
155  LU***ONN             Start with a Dress of Radiance 
156  LU***ONY             Start with a Cloak of Evasion 
157  LS***ONN             Start with the Dew of the World Tree 
158  LS***ONY             Start with a Medical Herb 
159  LV***ONY             Start with a Luck Seed 
160  LN***ONN             Start with a Padequia Root 
161  GE***ONN             Start with a Abacus of Virtue 
162  GE***ONY             Start with a Chain Sickle 
163  GO***ONN             Start with a Sword of Miracles 
164  GX***ONN             Start with a Dancer's Costume 
165  GX***ONY             Start with the Basic Clothes 
166  GU***ONN             Start with Demon Armor 
167  GU***ONY             Start with a Sacred Robe 
168  GK***ONN             Start with a Mask of Corruption 
169  GS***ONN             Start with a Flute of Uncovering 
170  GS***ONY             Start with an Antidote Herb 
171  GV***ONY             Start with the Lifeforce Nuts 
172  GN***ONN             Start with the Fire of Serenity 
173  GN***ONY             Start with a Lunch 
174  IE***ONN             Start with an Iron Fan 
175  IE***ONY             Start with an Iron Spear 
176  IO***ONN             Start with a Staff of Antimagic 
177  IO***ONY             Start with a Dragon Killer 
178  IX***ONN             Start with Bronze Armor 
179  IX***ONY             Start with the Wayfarer's Clothes 
180  IU***ONN             Start with a Leather Shield 
181  IU***ONY             Start with the Water Flying Clothes 
182  IK***ONN             Start with a Golden Barrette 
183  IK***ONY             Start with a Metal Babble Shield 
184  IS***ONY             Start with Fairy Water 
185  IV***ONN             Start with a Silver Statuette 
186  IV***ONY             Start with the Mystic Acorns 
187  IN***ONN             Start with a Gas Canister 
188  IN***ONY             Start with the Birdsong Necter 
189  TE***ONY             Start with a Broad Sword 
190  TO***ONY             Start with the Stilleto Earrings 
191  TX***ONN             Start with the Metal Babble Armor 
192  TX***ONY             Start with Leather Armor 
193  TU***ONN             Start with a Scale Shield 
194  TU***ONY             Start with a Mysterious Bolero 
195  TK***ONN             Start with the Hat of Happiness 
196  TK***ONY             Start with a Leather Hat 
197  TS***ONN             Start with a Scent Pouch 
198  TS***ONY             Start with a Wing of the Wyvern 
199  TV***ONN             Start with a Treasure Map 
200  TV***ONY             Start with a Mirror of Ra 
201  TN***ONN             Start with a Padequia Seed 
202  TN***ONY             Start with a Golden Bracelet 
203  YE***ONN             Start with a Poison Needle 
204  YE***ONY             Start with a Battle Axe 
205  YO***ONN             Start with a Sword of Decimation 
206  YO***ONY             Start with a Staff of Punishment 
207  YX***ONN             Start with a Fur Coat 
208  YX***ONY             Start with Chain Mail 
209  YU***ONN             Start with an Iron Shield 
210  YK***ONN             Start with a Metal Babble Helm 
211  YK***ONY             Start with a Wooden Hat 
212  YS***ONN             Start with a Sand Glass of Regression 
213  YS***ONY             Start with a Leaf of the World Tree 
214  YN***ONN             Start with a Symbol of Faith 
215  YN***ONY             Start with the Prince's Letter 
216  AE***ONN             Start with the Silver Tarrot Cards 
 
 
Take any of the "start with" codes...let's say you want to start Ragnar 
with both the Metal Babble Sword and Armor: 
 
The code for the Metal Babble Sword is : TEKPLONN 
The code for the Metal Babble Armor is :  TXKPLONN 
 
Now according to Galoob, you can't equip him with both. Here's how you 
would do this for ALL chapters... 
 
To get both equipped (in this case for Ragnar) take the L and make it 
either an I, T or Y so to get Ragnar equipped with both. Just put these 
codes in: TEKPLONN + TXKPTONN and voila... you get both equipped! 
 
To make this even easier, just do this... 
****I*** 
****Y*** 
****T*** 
 
Plus: ADDED BONUS! 
 
If you use the "Y" one, in some chapters you can sell that item up to 
THREE times before you'd lose it! So if you have the Metal Babble Armor 
equipped you can sell it TWO times for the gold, and then still have 
one one you to equip! In Taloon's chapter if you start with three Metal 
Babble Armors and sell them only to the castle in Bombalo you can get 
UNLIMITED Gold! No more having to walk around for hours and hours to get 
that gold! 
 
 
----------------------------------------------------------------------------- 
                           Part 5 - Credits 
----------------------------------------------------------------------------- 
 
I'd like to thank Dr Gamewiz for motivating me SOOOO much when it came 
to making this FAQ as well as most of the other FAQs I have helped to 
write! :) 
 
Also, I'd like to thank all the Dragon Warriors out there who asked 
for this FAQ and all those who didn't! This FAQ is a detication to you! 
Special thanks to Draculos (draculos@aol.com) for the locations of the 
small medals and JoDonJoe (jodonjoe@aol.com) for the Cave of Branca trick. 
 
Until the next FAQ, see ya! :) 
 
~~GWS Wizard~~  
gwswizard@aol.com