FAQ for Dragon Ball Z 3: Hot Battle! The Androids by: PKT_Paladin ~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~ I. Introduction II. History III. How to Play A. Cards B. Menus C. Moving around on the map D. Battling E. Field Battling F. Minigames G. Growing Sensu Beans H. Setting Auto-Battle Options IV. Characters A. Goku (Fight with Frieza) B. Gohan C. Piccolo D. Kuririn E. Yamcha F. TienShinHan G. Chao-zu H. Vegeta I. Trunks V. Cards A. Heart Cards B. Card Cards C. Training Cards D. Foot (?) Cards E. Fight Cards F. ! Cards VI. Tips & Tricks A. Quick Level Gain (Chichi's Minigame) B. Quick Level Gain 2 (Kami) C. Quick Level Gain 3 (Mr. Popo's Minigame) D. Card Selection E. Outcome Selection F. Healing Houses G. Party Selection Strategy H. Training with Goku, Piccolo, and Gohan I. Training with Vegeta VII. Items VIII. Minigames A. Mr. Popo B. King Kai C. Chichi D. Training (Piccolo, Gohan, and Goku) E. Training (Vegeta) IX. Walkthrough A. Search for the Dragonballs! (Z Fighters) B. Search for the Dragonballs! (Vegeta) C. Preparing for Coola (Vegeta) D. Preparing for Coola (Z-Fighters) E. Heavy training with Goku, Gohan, and Piccolo F. Heavy training with Vegeta G. Battle with Coola H. Battle with the Androids X. Enemies XI. Save-State Hacking XII. Credits XIII. Contact Information ~~~~~~~~~~~~~~~ I. Introduction ~~~~~~~~~~~~~~~ My name's not PKT_Paladin, but it is my alias. I use something called "Emulation" to play this game. Actually, most people who are reading this FAQ are using emulation to play the game since it was never released in English. This FAQ originally started out to be just for tips and tricks. Instead, because I thought that the size wouldn't fit the requirement for GameFAQs, it has grown to be much more than that, to include just about everything. ~~~~~~~~~~~~~~~~~~~~ II. Revision History ~~~~~~~~~~~~~~~~~~~~ v.98 - A Save-State hacking section is now available so you can cheat to your heart's content. New information has been added in a couple places as well. To complete this guide once and for all, I plan on playing through the game again to pick up any missing information that is present in each section. v.95 - I added more to every section to make this guide nearly complete! The only thing that is missing now is some small pieces of information that I need. I only need to add the rest of the information on the monsters, more items (if they exist), which enemies appear where, the Japanese names of the enemies. v0.8 - I added the information on the cards that I knew. Some of it is missing. Also, I added the items information, which is severely incomplete. v0.75 - This guide started out as only a Tips and Tricks guide, but I expanded it to include some of the characters too. Be warned, much character detail is missing. v0.7 - This is the first version of the guide. It contains three tricks and one tip, along with the introduction, History, and Credits. I don't know if there are any other tricks than the ones I have already listed, but any submissions to pkt_paladin@yahoo.com would be appreciated. ~~~~~~~~~~~~~~~~ III. How to Play ~~~~~~~~~~~~~~~~ A. Cards Almost everything in the game revolves around the set of five cards that you have at the bottom of the screen: minigames, battles, moving on the map, healing, and even sometimes events. Here's a nice picture of a card with an explanation of what each part means: _______________ | | | | A | | |___|_______ | | | | | | | | | | | B | | | | | | | |________|___| | | | | | C | |__________|____| A: Dragonball (This is more often used as a number for something such as comparison in a minigame) B: This is a symbol (It determines whether or not a character can use KI attacks in battle) C: This is a card symbol. When you move (or in battle) usually something will happen. For more information about what each symbol does, see the cards section. B. The menus Since some people might not be playing the English version of the game, I decided to list the translations of the encountered menus throughout the game. When you first begin the game, this is what the menu looks like: --------------------------------------------------- |Start | | | | | --------------------------------------------------- Start: Start a new game And this is what is looks like after you have already saved your game at least once: -------------------------------------------------- |Retart Continue | | | |Delete | -------------------------------------------------- Restart: Start a new game Continue: Continue a saved game (there are two slots for saved games) Delete: Erase a saved game This is what the menu looks like when you are travelling around on the map: ------------------------------------------------- |Move | | | | | | | | | | | | | |Menu | | | | | | | | | | | | | |Map | | | | | | ------------------------------------------------- Move: Move around on the map by selecting a card Menu: Opens the game menu Map: Erases this window and allows you to look around the map Another menu pops up when you choose menu. This is what it is: ----------------------------------------- |Move |Item Mode | | | | |Menu |Order Status | | | | |Map |Save Card | ----------------------------------------- Item: Use or look at you items Order: Changes where each fighter is. Save: Saves the game Mode: Changes mode for auto-battle Status: Look at the status of a character Card: See the description of what each card does. Here's the menu for battles: ------------------------------------------------- |Fight | | | | | | | | | | | | | |Menu | | | | | | | | | | | | | |Run | | | | | | ------------------------------------------------- Fight: Attack your opponent Menu: Calls a menu in order to do other actions Run: Attempt to escape from battle This is what it looks like when you choose menu: ------------------------------------------------- |Fight |Item Mode | | | | |Menu |Place Status | | | | |Run | | ------------------------------------------------- Item: Use an item Mode: Change everyone's auto-battle mode Place: Change whether or not someone is in the front or back row Status: View the status of your characters ------------------------------------------------- |Fight| | | | | | |Auto | | | | | |Man. | | | ------------------------------------------------- Auto: Commands are picked by the computer Manual: Commands are picked by the player C. Moving around on the map Like I said, the cards determine nearly everything, and moving around on the map is one of the things that is determined. The number of stars on the dragonball determines how many steps you can take. Pick Move (the top option) and pick a card. After you move, you will either enter combat (a ! will appear next to the character) or the card will do something. D. Battling Battling is rather simple. You can either choose Fight (the top option), Menu (the second option), or Run (the third option). You can choose one to use if you have any to use. If you choose to run, you will escape from battle if you can, and if not you will be forced to fight the enemies. If you select to fight (which you can't win the game without doing plenty of times), the top option is Auto and the second option is Manual. I recommend choosing manual since you can select KI attacks. To use a KI attack, select a card that is flashing when you choose a card for a character. Choose that card and pick a technique to use. If you choose to power up, a whole new list of techniques will appear for you to choose from next time you use a card with the ability for a technique. Regardless of what your actions are (if they are not technique actions, they will be regular attacks), you will attack and effects will happen as a result of the Card symbol at the bottom of your card. For more information about the cards and what they do, see the cards section of this FAQ. Should you choose menu, you have four options: Item Mode Place Status If you choose item, you will be able to use an item out of the list of things you have. Place changes which members you control, allowing you to switch between back and front lines, mode sets the auto- battle mode, and status allows you to see information about your characters. After battle, you will receive experience points which increase the character's level and fighting abilities. E. Field Battling After you become significantly stronger than your enemies, you will no longer engage in regular battling, but you will be able to watch little people fly around the screen fighting instead. In this mode, you can choose either Auto (top option), Manual (middle option), or run (bottom option). If you choose Auto, you will fight until the end of the battle. The same thing will happen with Manual battle, but you can select good cards for your fighters with Manual if you have any. Run escapes from battle, should you need to. After battle, you will receive experience points which increase the character's level and fighting abilities. Author's Opinion: I think this type of battle sucks. You don't have the cards to help you out and you can't see your characters' HP / KI points. Usually, this is when your characters die, but if they do, see the tricks section for help (if you are using an emulator). F. Minigames Minigames are used to raise the levels of your characters by awarding them experience points. To activate minigames, use the cards to move around that have litle dumbbells at the bottom corner of the card. You will either get the minigame with King Kai (The blue guy with sun glasses), Mr. Popo (the black guy with weird looking eyes), or Chichi (the girl who seems extremely angry). For information on playing these minigames, see the minigames section. G. Growing Sensu Beans Up to three times in the game, you will be given the opportunity to grow your own Sensu beans. here is how it is done: When you choose to grow the Sensu beans, a plant will appear sprouting from the ground. Press the A button as quickly as possible (multiple times) and make that thing grow. You can grow up to 5 Sensu beans in one turn. If you are using an emulator, slow down the game so you can grow more Sensu beans (regardless of if you grow five of them in the first 2 seconds of this minigame, you can only grow a maximum of five at a time). H. Setting Auto-Battle options This section is still incomplete, because I don't know what each auto- battle option actually does. To change the options for Auto-battle, select a character and pick one of the four choices that appear at the bottom of the screen: Don't use St. weak All-auto Do big Again, I can't be quite certain what each of these things do, but I am trying to figure it out. ~~~~~~~~~~~~~~~ IV. Characters ~~~~~~~~~~~~~~~ This section gives a little information about each playable character in the game. NOTE: The first half of the abilities is before powering up; the second part is afterwards. --------------------------- A. Goku (Fight with Frieza) --------------------------- Level 33 HP 340 / 340 KI 400 / 400 Techniques: ___________________ Power up 0 Energy Beam 0 Renzoku E. D. 0 ___________________ Energy Beam 0 Renzoku E.D. 100 Mega Kamehameha 400 ---------------------------- ---------------------------- B. Gohan ---------------------------- Level 31 HP 245 / 245 KI 270 / 270 Techniques: ___________________ Power up 0 Energy Beam 0 ___________________ Energy Beam 0 Masenko 250 ---------------------------- ---------------------------- C. Piccolo ---------------------------- Level 31 HP 246 / 246 KI 280 / 280 Techniques: ___________________ Power up 0 Makoho 0 ___________________ Makoho 0 Ray Cannon 250 ---------------------------- ---------------------------- D. Kuririn ---------------------------- Level 31 HP 238 / 238 KI 280 / 280 Techniques: ___________________ Power up 0 Energy Beam 0 Kamehameha 100 ___________________ Energy Beam 0 Kamehameha 100 Energy Disc 250 Kakusan ha 200 ---------------------------- ---------------------------- E. Yamcha ---------------------------- Level 31 HP 234 / 234 KI 270 / 270 Techniques: ___________________ Power up 0 Energy Beam 0 Kamehameha 100 ___________________ Energy Beam 0 Kamehameha 100 Spirit Bomb 250 ---------------------------- ---------------------------- F. TienShinHan ---------------------------- Level 31 HP 246 / 246 KI 275 / 275 Techniques: ___________________ Power up 0 Energy Beam 0 Split Form 100 ___________________ Energy Beam 0 Split Form 100 Kikoho 250 ---------------------------- ---------------------------- G. Chao-zu ---------------------------- Level 31 HP 218 / 218 KI 256 / 256 Techniques: ___________________ Power up 0 Energy Beam 0 Dodonpa 100 Super Skill 150 ___________________ Energy Beam 0 Dodonpa 100 Super Skill 150 ---------------------------- ---------------------------- H. Vegeta ---------------------------- Level 31 HP 450 / 450 KI 275 / 275 Techniques: ___________________ Power up 0 Final Flash 250 ___________________ Energy Beam 0 Final Flash 250 ??????????? 400 ---------------------------- ---------------------------- I. Trunks ---------------------------- Level 40 HP 486 / 486 KI 505 / 505 Techniques: ___________________ Power up 0 Energy Beam 0 Renzoku E.D. 50 ___________________ ???????????? ??? ???????????? ??? ---------------------------- NOTE: As you can probably tell, the information on Trunks is still a little sketchy. ~~~~~~~~ V. Cards ~~~~~~~~ -------------------- A. Heart Cards -------------------- These cards have a picture of a heart in the corner. Bulma: Restores a little bit of HP Master Roshi: Restores a little bit more HP than Bulma Kami: Completely restores HP Korin: Completely restores KI Dende: Completely restores HP and KI Shenlon: Revives one member or restores a lot of HP Kame House: Does nothing -------------------- B. Card Cards -------------------- These cards have a picture of a card in the corner. Oolong: Makes a copy of the selected card Puar: Raises the dragonball number of every card Enma: Turns one card into a Z Card Kame House: Does nothing -------------------- C. Training Cards -------------------- These cards have picture of a a dumbbell in the corner. Mr. Popo: Play Mr. Popo's Minigame King Kai: Play King Kai's Minigame Chichi: Play Chichi's minigame Kame House: Does nothing NOTE: See Minigames section for more information -------------------- D. Shoe Cards (?) -------------------- These cards have a picture of a boot in the corner. Grandpa: I have no idea Dr. Briefs: Gain experience points with each step Bulma's mom: Lowers the dragonball number of every card Kame House: Does nothing -------------------- E. Fighting Cards -------------------- Old Man: Paralyzes all enemies Orange-haired: Raises either attack or defense of all characters Namek: Greatly raises attack of all characters Kame House: Does nothing -------------------- F. ! Cards -------------------- Witch: Gives you a new set of cards Girl: I have no idea Yajirobe: Yajirobe attacks the selected enemy Frieza: Frieza attacks the party, dealing damage Porunga: Gives you three wishes. You can either revive a part member, restore HP and KI completely, transform one card into a Z card, or gain experience points Kame House: Does nothing ~~~~~~~~~~~~~~~~~~~ VI. Tips and Tricks ~~~~~~~~~~~~~~~~~~~ This is the section that you all have been waiting for! Here's how to cheat your way right through Dragon Ball Z! A. Quick Level Gain An emulator with the Save State and Load State function is needed for this trick. Here's how to cheat in this mini-game: Right before you press A to take out Chichi's next card, use the Save State feature and save your game at that spot. Then, when she pulls out a card, beat it (if you can), and repeat the process. If you cannot beat her card, use the Load State feature and continue at the point before she even takes out her next card. When you can't beat her card, you have two options. You can either press B to quit, or you can press A to see if she will take out a different card. She's got 5 cards to choose from, which are chosen randomly, so chances are she's got one of them you can beat. My highest number of wins is 50, where I got 93,000 experience points for TienShinHan who was on level 39. B. Quick Level Gain 2 An emulator is not required for this trick, but it is recommended. If you look closely, when your character is about to die, his face gets all messed up and he looks like he is in pain. For Gohan and Goku (possibly Piccolo and a couple others, but I can't verify that), while you are almost dead (low on HP, basically), use a Kami card. For those of you playing the Japanese version, Kami is the old Namek who completely restores your HP when you use his card. When you use a Kami card while one of these characters are low on HP, this character will automatically level up. C. Quick Level Gain 3 (Mr. Popo's Minigame) An emulator with the Frameskip feature is required for this trick. To play Mr. Popo's game, you have to follow him while he flies around the screen to different spots. To do this, you have to press either up, down, left, or right while he is either at the top, at the bottom, to the left, or to the right. If you follow him, he'll give you experience points. If your emulator can slow down the game, do it during this game so you can get a perfect score. Then, your character will be given plenty of experience points. This trick isn't as good as the one for Chichi's game, and it's rare to find a good emulator that can actually slow down your game, but it's good for a small boost of experience points. D. Card Selection An emulator is not required for this trick. While flying around, you may notice that you can go into houses, towns, or other buildings. Here's a nice trick that will allow you to get any kind of cards you need, such as Heart Cards needed to revive someone using ShenLon (The Eternal Dragon). Use a crappy card that you don't need, such as one with one dragonball on it to go into a town. Then, leave the town or building or whatever you entered. After you exit, the card you used to enter will be gone, and you will have a new card. You can repeat this process to eliminate your bad cards and get good cards, such as Z cards or training cards. E. Outcome Selection An emulator with the Save State and Load State function is needed for this trick. This one's really simple. Pick any card and select the place you would like to go, but before you press A to go the location you have selected, use the Save State function. Then, press A to go there. By doing this, you can change what happens to your characters, including whether or not they go into a battle and which card they get if they don't. This is really useful for those who need ShenLon or Porunga to revive a dead character or those that want to move without battling. If you get something you don't want, just use the Load State feature and you can try again. F. Healing Houses In almost every scenario for the game, you are given the opportunity to go somewhere to have someone heal you. I suggest that you use this opportunity to gain levels if you are trying to do so fairly. You can fight battles until you are low on HP and then return to replenish them. G. Party Selection Strategy In the beginning of the game, you play as 6 characters. Three of these characters will be used to fight, and sometimes the other three will launch an attack at the enemy before the round begins. Most people just fire some sort of energy beam at one enemy, but TienShinHan, Chao-zu, and Krillyn all fire at multiple targets. If you put these three out of the battle and in the back lines, they will be able to help greatly by damaging each of your opponents before the battle even begins. If you have a tendency to use KI frequently, I would suggest having at least one of these characters in your front lines to control their attacks upon multiple targets, because the party members in the back row attack randomly. H. Training with Goku, Piccolo, and Gohan An emulator with the Save State and Load State feature is required for this trick. For instructions on playing this game, please see the Minigames section. To do this trick, select two cards, select one fighter, and put the cursor over the second fighter you wish to choose. Then, use the Save State feature to save the state, and have the two fight. Then, two new cards will appear. If one of these cards is a ZIII card, use the Load State feature and go back to right before the two people fought. Do this until two ZIII cards do not appear. By doing this, you have matches by default and you can train for as long as you would like to. NOTE: I don't recommend building levels with this training game. Use the other three training games gained by using the Training cards instead, for they offer more experience points and less time is used. I. Training with Vegeta An emulator with the Save State and Load State feature is required for this trick. For instructions on playing this game, please see the Minigames section. This trick is more complicated than the other tricks because of the timing of your Save State function. After you win one set of three cards, you will receive a message. This is when you should save your state. Then, when you get new cards play (trying to win, of course), and if you lose, use the Load State feature to load the state and try again. This will allow you to continue with minimal loss of HP and the most experience points gained. ~~~~~~~~~~ VII. Items ~~~~~~~~~~ Sensu Bean: When eaten, it restores HP and KI completely Dragon Radar: Use this to track down the Dragonballs Dragonball 1: A Dragonball with 1 star. Dragonball 2: A Dragonball with 2 stars. Dragonball 3: A Dragonball with 3 stars. Dragonball 4: A Dragonball with 4 stars. Dragonball 5: A Dragonball with 5 stars. Dragonball 6: A Dragonball with 6 stars. Dragonball 7: A Dragonball with 7 stars. Bomb: Capable of blowing up even the biggest mountains Laxative: A special laxative used on dinosaurs Training Capsule: Give this to Vegeta so he can train under 300 G NOTE: There are DEFINITELY more items than this, but I am not sure yet what they are or what their English names are. ~~~~~~~~~~~~~~ VIII. Minigames ~~~~~~~~~~~~~~ A. Mr. Popo's Minigame In the beginning of this game, you will be given information about how to play the minigame. If you can't read Japanese, and you are playing the Japanese version, this could be a problem. What you have to do is follow Mr. Popo around the screen. When he appears at the top of the screen, press up. When he appears to the left, press left. When he appears to the right, press right, and when he appears at the bottom, press down. When he is in the middle, do nothing and wait until he moves to either the top, bottom, left, or right. When you finish, Mr. Popo will tell you how well you did based on a percentile (100 is the best), and based on this number you will get experience points. Also, for us cheaters, check the tricks section to see how to win this game easily. B. King Kai's Minigame In this game, you have to match up the words. I cannot read Japanese, and I am assuming that many others cannot, so I wouldn't recommend repeatedly playing this game to build levels. Instead, choose one of the other two minigames. Regardless of your choice, when you make a match of words, something hits King Kai in the head and you get experience points. Because this game requires no real skill, you get three chances. C. Chichi's Minigame This game is similar to the minigames in the other Dragon Ball Z games. In this game, Chichi has five cards and you have five cards, but you cannot see Chichi's five cards. The object is to meet or beat Chichi's chosen card depending on the Dragonball. For example, if Chichi picks a card that has the Number 3 Dragonball, you have to pick either the Number 4, 5, 6, 7, or Z Dragonball to win. To have Chichi draw a card, press A. Otherwise, press B to leave with the amount of wins you have. The number of wins determines how many experience points you gain after the game. If you press A to have Chichi draw a card and you CANNOT beat it, the game is over and you leave with 0 wins, and thus, 0 experience points. If you would like to cheat, getting 50,000 or more experience points per round, go to to the tips and tricks section to see how it is done. D. Training (Piccolo, Gohan, and Goku) This is an event minigame, meaning you can't trigger it with cards like games A, B, and C. After a certain event in the game, you will be able to play this game three times. Here's the object: You have a row of about 7 or 8 cards, and you have to pick two cards with matching symbols on them. For those who didn't know, the only symbol that can be used to match is the one in the center. For those of us who don't feel like searching, you can just pick one card and any matches will flash. However, don't pick two ZIII cards becauseit will end the game. After you pick two matches, you select two people who will battle eachother and the number below their picture will increase by one. At the end of the game (when you pick two ZIII cards or when you cannot make any more matches), depending on how many times each character fought, you will gain experience points. See the tips and tricks section to see how to cheat in this minigame. E. Training (Vegeta) This game is similar to blackjack. In it, you have one card and the opportunity to select another until you have three. You cannot go over 15, but you must get a higher number than your opponent. The number, of course, is the number of stars on the dragonball which is on the star. You play this until you run out of HP or you make it up to 300 Gravity. By the way, you will know whether or not you won or lost by the expression on Vegeta's face. If he looks surprised, then you've lost, but if the right side of his face smiles and his right eye moves, then you've won. See the tips and tricks section to see how to cheat in this minigame. ~~~~~~~~~~~~~~~ IX. Walkthrough ~~~~~~~~~~~~~~~ If you are playing the Japanese version, you probably don't know what's going on in the beginning of the story. Here's what happened: Gohan, Bulma, and Kuririn went to Namek to get the Dragonballs, but Frieza, who was more powerful than them, was there trying to get the Dragonballs. On top of that, Vegeta was collection the Dragonballs, too. Vegeta teamed up with Gohan, Bulma, and Kuririn to get the Dragonballs to wish everyone who died back to life. Then, Shenlon and Porunga brought everyone back to Earth, but Goku, who turned into a Super Saiyan, stayed to fight Frieza. You get to play as Goku fighting Frieza. This battle is EXTREMELY easy, since Goku can dodge every one of Frieza's attacks. Do anything in the fight and you will win. After Goku beats Frieza, he gets in his spaceship to fly back to Earth. Unfortunately, because he couldn't win, Frieza blew up Namek, so the Z-Fighters, who were back on Earth, decide to get the Dragonballs to wish their friend back to life. A. Search for the Dragonballs! (Z-Fighters) Enemies: Bua, Namo, Jeic, Eva, and al-dhi Objectives: Collect six Dragonballs Since Porunga wished all of the Z-Fighers back to Earth, you get to play as them now. After some talking, you'll get to control Piccolo, Gohan, and Kuririn. Yamcha, TienShinHan, and Chao-zu are all in your party, but if they aren't in the front lines you don'tcontrol them in battle. I suggest putting Yamcha in the front row instead of Kuririn. For more information about why, check the Tips and Tricks section. Since you already have a Dragon Radar, you should use it and get a good glimpse of the location of the Dragonballs. Right now, you can only get three of them. The first one you can get is located inside of a cave, but you there is no entrance to it. Whether or not you go and talk to the people in the town, there is a mine to the north, and that is your next destination. It's the only cave you have access to in the game right now, so it shouldn't be hard to find. ---------------------------------------------------------------------------------- Between now and the time you are done playing as the Z-Fighters, you will fight in a battle (obviously). When you do, Piccolo asks your enemies why they are here, since they are soldiers of Frieza. They tell him that a new boss is giving them orders, and that they will kill Piccolo. Piccolo kills that enemy instead, and every once in a while you will have to fight enemies after this. ---------------------------------------------------------------------------------- Upon reaching the mine, you will talk to this animal who will give you some explosives so you can blow stuff up, just like he does. Take these explosives, and with your map, locate the desert in the middle of the area you are in. Around the desert, you will see a small group of mountains with an opening that you can't reach. Here's what it looks like: ^^^^^^ ^^^^^^ A: This is the opening that you can't reach. ^^A ^^^^^^ ^^ B: This is the spot you need to fly to to blow an entrance. ^^ ^^^^^^ ^^ ^^^^^^B ^^^^^^ Go to spot B with your explosives and blow an entrance into the cave. Whoever is leading your group will enter and get the Dragonball and then come back out. Now that you have your first Dragonball, it is time to get the second one. Southeast of this cave, you will find a house surrounded by trees with a dinosaur next to it. Go to the house and talk to the man inside. He will give you some herbs after complaining about the dinosaur. Take these herbs and fly back to the town. In the town, talk to the Pharmacist. If you are using the japanese version, the phramacist is this option: Person Person Person* Pharmacist Exit * = This person will heal you if you are weak, but he can't revive dead people. The phramacist will graciously take your leaves and give you a laxative in return. Take this medicine and fly back to the dinosaur. Feed the laxative to the dinosaur and the Dinosaur will be cured! Not only have you solved the herb grower's problem, but you have found your second dragonball (Yes, the thing eaten by the dinosaur that made him sick was the dragonball, and yes, they make Kuririn take it because he has no nose.). Now that you have two Dragonballs, it is time to get the third. An enemy base is in the northeast, but you can't get there because there is a guard blocking your entrance to it. For some reason, you can't just kill him, but you can get by another way. Visit the cave to the northwest again to pick up some more explosives, and then head back to the guard. Don't talk to him, just go along the mountains to the south of him. When you reach a certain spot, Tien will blow a hole in the mountains, distracting the guard. Since the guard is distracted, you are free to enter the enemy base. -------------------------------------------------------------------------------- If you don't feel confident battling a normal enemy with the cards you have just before entering the enemy's base, there is something you should know. For no matter how long you wonder along the left side of the enemy base, you will never fight any enemies. Therefore, you can use up your crappy cards standing in one spot until you get the good ones you need to take down any opponents. -------------------------------------------------------------------------------- Inside this base, you will have to fight an enemy (Eva). This battle is quite simple, especially if you haven't had any problems with the enemies on the map. Use normal attacks and KI attacks to easily take this guy down. After defeating this enemy, you will receive four dragonballs, although you were only able to track one of them. Now it is time to play as Vegeta, who's job is to get the last Dragonball. B. Search for the Dragonballs! (Vegeta) Enemies: Bua, Namo, Jeic, Eva, Al-dhi Objectives: Collect the other Dragonball Up in the snowy areas of the planet, Vegeta is training, but he wants to go back to the Z-Fighters to see what's going on. To get there, he has to go to the building to the northwest of his current location. -------------------------------------------------------------------------------- You might notice the little house near Vegeta when you first gain control of him. This is Korin's house, and when you go there, he will heal Vegeta completely. -------------------------------------------------------------------------------- Although there is not that big of a difference in levels, Vegeta is a lot stronger than all of the Z-Fighters, so fighting one-on-one is much easier. However, there is only one Vegeta, so having four enemies gang up on him isn't going to make things easy. Be cautious of your HP. When you near the building, Vegeta feels a forcefield and decides that, to destroy it, he will need to destroy the two transmitters. There is one to the north and one to the south. Destroy both of them and then you can enter the building. Upon entering, you will have to battle another one of Frieza's men. This enemy is the al-dhi enemy, and as you can see by either looking up his information in the enemies section or by having already fought him before, you know that this will be an easy battle for Vegeta. Either way, use Final Flash against him once or twice and he will be defeated. After defeating this enemy, Vegeta will find the other Dragonball and he will meet up with the rest of the Z-Fighters. He denies looking for the Dragonballs and gives it to them. Afterwards, he flies away. Your team returns to the Capsule Corporation. Dende will call Porunga, so you get two wishes. I know you might think you should get three, but Dende wishes the Nameks to a new planet, so one of your wishes is already used. You can either raise the level of a fighter by one or you can grow Sensu beans. The top option is to grow Sensu beans. For more information on growing Sensu beans, see the How to Play section of this FAQ. Now that you have summoned the dragon, King Kai contacts you with bad news. Frieza and his father are on their way to Earth, you go to meet them to battle them immediately. There is no way possible that you are going to be able to defeat Frieza, so just try and keep all of your character alive. After getting beaten horribly for a couple rounds, a mysterious person shows up and kills Frieza and King Cold. After this, Goku shows up and speaks with the stranger. It turns out that his name is Trunks and he is the son of Vegeta and Bulma. He tells Goku that, in the future, where hs is from, everyone dies because of the Androids. The reason Goku couldn't beat them is because he suffered from a heart virus and died. Luckily, in the future there is a cure for this virus, and Trunks gives it to Goku. Also, Trunks tells Goku that Coola, Frieza's brother, is heading to Earth to get the Dragonballs for immortality (of course). You will then see Coola flying around in space. He orders to prepare to land on Earth to get the Dragonballs, but since he cannot find them himself, he decides to abduct Bulma. Vegeta, who is training in the desert, decides to go to Dr. Briefs for help. He remember that since Goku was training in a Gravity machine, he should too, so he orders that Dr. Briefs builds him a machine to allow him to train under 300 Gravity. He finds out that Bulma has been kidnapped and unwillingly goes to her rescue. C. Preparing for Coola (Vegeta) Enemies: ??? Objectives: Find Bulma You get to control Vegeta now, who is in a field. You can go three places. If you go into the white and blue house, you can train with King Kai. If you go to the brown house to the south, you can be healed by Korin. Otherwise, talk to the guard to the northeast who is blocking you. The guard is actually the enemy dz.-, who you must defeat to continue. Of course, this enemy is more difficult than any of the other ones that you fought. However, the enemy is easily defeated with the Final Flash technique, so be sure you can use it before the fight. If not, Vegeta can still take the enemy out by himself. After defeating this guard, you must go to the building to the northwest. To the right of the building, you can move freely without battling any enemies to train with training cards, to heal, or just to get the cards that have Vegeta's symbol on them. I recommend you do so so that you stand a chance in the difficult fight that is next. You must enter the building and fight the enemy ,.zhi, the red lizard. Since he's got 800 HP, it's going to be a little difficult to take him out, but with strong attacks and by using healing cards (heart cards), you can defeat him. After defeating this enemy, Vegeta returns to Dr. Briefs who has the machine ready waiting for him. You won't train in it yet, but you will play as the Z-Fighters now. D. Preparing for Coola (Z-Fighters) Enemies: jeic, al-hdi, Eva, S'-y, z-^, nu-hi Objectives: Save people and rescue Bulma As the Z-Fighters, you will talk to Dr. Briefs. He will give you some item from the Capsule Corp. and you will be off to help everyone in the houses around this area. First, go to the house to the east of your location. You will talk to a guy who refuses to let you pass to get to the building that you need to go to, so you might as well help everyone else to see if he will change his mind. Go to all of the houses in the area (there are three of them) and defeat the enemies that are inside. Inside each house is the enemy Eva, one that you have easily defeated before, so go inside the houses and beat them. After all three of the houses have been restored to normal and the enemies removed from each of them, return to the house in the southeast and the guy will let you pass. Actually, if you stop in his house he will heal you. Further down this path, you will have to battle the hardest enemy thus far in ths game, e">->. Though the name doesn't make sense, I strongly suggest that you are prepared for this battle, having a high enough level for victory and good enough cards to deal good attacks. Each time this guy hit one of my party members, he kill him, so you can see why you would need to kill this guy quickly. Of course, you could always cheat to get the best healing (like Porunga) or try to paralyze him every round with the Namek card. After winning, go further south into the building. Inside, you will find Vegeta and Bulma. Give the capsule to Vegeta so he can use it to train under 300 Gravity and you will now have control over Piccolo, Gohan, and Goku. E. Heavy training to prepare (Goku, Gohan, and Piccolo) You get to play the training minigame with Goku, Gohan, and Piccolo now. For information on how to play this minigame, please see the minigame section. F. Heavy training to prepare (Vegeta) Vegeta finally gets to train under 300 Gravity! For information about how to play this minigame, please see the minigame section. G. The battle with Coola Enemies: dz.-, v-s, alF5x*- Objectives: Defeat Coola After all of this training, you gain control of Goku, Gohan, and Piccolo. I recommend building your levels up to level 49, and if you don't, go find the Dragonballs. If you find the Dragonballs, your power will be maximized and you will be on level 50. Although you can get to level 50 without the Dragonballs, it is much more difficult because you need about 400,000 experience points to go up a level after level 49. Whichever you choose, you have no choice about what you do next. After either building levels or getting the Dragonballs, go to Coola's spaceship. It is located in the southwest, and it is not very hard to find since the color contrasts with the background. Once you get there and enter, you will meet up with Yamcha, Kuririn, Chao-zu, and TienShinHan. Coola will send a henchman at you, who's English name is enilen. He's pretty difficult, but not as difficult as Coola will be. Be sure to transform into a Super Saiyan and use the Mega Kamehameha. Charge up and use powerful moves with Gohan and Piccolo to take this guy out as quickly as possible. After the battle, Vegeta will join up with a new power. He also can become a Super Saiyan! Use this to your advantage to battle Coola. With two Super Saiyans, Coola gets a little worried. Use the Super Saiyan abilities to bring him down. The Mega Kamehameha works really well along with either the Masenko or the Ray Cannon. You cannot control Vegeta, but I suggest putting him up front because he can take hits without taking much damage and deal a lot of damage easily. H. Battle with the Androids Sure, you beat Coola. Pat yourself on the back, but look out, he transforms into a stronger form. This form is a little harder, but if you use the same strategy as you did with the first Coola, you will win. After your hard-earned victory, the gang will congratulate Vegeta on his ability to become a Super Saiyan. Then, Yajirobe will appear and allow you to grow some Sensu beans. Grow the most you possibly can by pressing the A button repeatedly. For more information, see the how to play section of this FAQ. Yajirobe's vehicle explodes, so you have to go investigate. You are broken into three groups, and everyone is alive and well. Goku, on the other hand, has come down with a heart disease. This only happens sometimes. When you are approached by someone, they tell you where the Androids are destroying the cities, but since if can't read Japanese, and if you are using the English translations this part isn't translated, I'll tell you the exact location. Go to the cave entrance in the bottom left-hand corner. Then, go 23 spaces to the north and 3 spaces to the west (Thanks to Vejita for the hint). Be sure to keep all of your characters together to they can all get into the fight at once. Use your strongest attacks to kill Android 19. If Goku gets the heart virus, he won't be able to help you, and you will have to take him out by yourself. Vegeta also appears to help you in this battle, so with all of your Z-Fighters available, I recommend using Vegeta, Piccolo, and Gohan. If you followed my advice, all of them will be at level 49 and they will be able to live long enough to survive one attack from the Android. Cheat if you must, but be sure to heal whenever possible to make sure you live to fight 17, 18, and 16. After this battle, you will chase 20, who flees, to his cave. He will activate Androids 17 and 18. Since those two don't feel like obeying Dr. Gero, who turns out to be Android 20, they kill him for you and unleash 16. Then, you follow them to the east and battle 17 and 18. Like usual, be sure to use your strongest attacks. I don't recommend using Trunks in this battle because the Androids can kill him in one hit. When both of these Androids have been killed, everyone will be at leevl 49 or 50 beacause you win 400,000 experience points. Then, you will have to fight Android 16. He isn't much more difficult than the other two, but still be cautious about him. After you win, you will get 220,000 experience points and everyone will be at their maximum level. After this fight, everyone will be at peace. Piccolo returns with Kami to Kami's lookout, but unfortunately, he senses a high power level that he is not powerful enough to destroy. He merges with Kami and flies off to find Cell, the most powerful being in the universe. Have a battle with him and you will easily win; if that is what you wish to call it. When Cell gets to around 350 HP, the match is a draw, and he tries to absorb 17 and 18. This then foreshadows the television series, and since Cell now has the ability to absorb the two Androids, becoming (again) the most powerful being in the universe, will the Z-Fighters be able to take him down? Congratulations, you've beaten the game! ~~~~~~~~~~ X. Enemies ~~~~~~~~~~ These are the enemies you fight in Dragonball Z. This list is still incomplete, but I am working on completing it. The name is taken from the English translation, but I have provided a description so you can identify them. If you can't identify them, they all have different HP, so you'll know which enemy you are up against. Enemy Name | Hit Points | Experience Points | Description ---------------------------------------------------------------------------- Bua | 190 | 300 | Red scouter + Red Background -------------|------------|-------------------|----------------------------- Namo | 200 | 300 | Blue scouter + Blue hair + | | | Blue Background -------------|------------|-------------------|----------------------------- Jeic | 310 | 400 | Blue face + Blue Background | | | + Green Eyes -------------|------------|-------------------|----------------------------- Eva | 320 | 700 | Orange Scouter + Blue Helmet -------------|------------|-------------------|----------------------------- Al-dhi | 305 | 600 | Blue lizard -------------|------------|-------------------|----------------------------- dz.- | 420 | 1000 | A lizard that is green or red -------------|------------|-------------------|----------------------------- en-' | ??? | ??? | ????????????? -------------|------------|-------------------|----------------------------- c-z | ??? | 300 | ????????????? -------------|------------|-------------------|----------------------------- laiae>- | ??? | ??? | ????????????? -------------|------------|-------------------|----------------------------- ,.zhi | 800 | ??? | Red lizard -------------|------------|-------------------|----------------------------- z-^ | 375 | 1200 | Looks like Bua but is green -------------|------------|-------------------|----------------------------- s"-y | 380 | 800 | Looks like Namo w/ red hair -------------|------------|-------------------|----------------------------- nu-hi | 320 | 1000 | Purple; looks like a snake -------------|------------|-------------------|----------------------------- e">-> | 980 | 16000 | Looks like Eva w/ green face -------------|------------|-------------------|----------------------------- v-s | ??? | 2000 | ????????????? -------------|------------|-------------------|----------------------------- alF5x*- | ??? | 1400 | ????????????? -------------|------------|-------------------|----------------------------- enilen | 950 | 10000 | Blue with yellow hair -------------|------------|-------------------|----------------------------- Coola | 950 | N/A | Looks like Frieza -------------|------------|-------------------|----------------------------- Coola 2 | 999 | 86000 | You'll know when you see him -------------|------------|-------------------|----------------------------- Android 19 | 999 | 20000 | Fat and white -------------|------------|-------------------|----------------------------- Android 17 | 999 | 200000 | Black hair - resembles human -------------|------------|-------------------|----------------------------- Android 18 | 999 | 200000 | White hair - resembles human -------------|------------|-------------------|----------------------------- Android 16 | 999 | 220000 | Orange hair -resembles human -------------|------------|-------------------|----------------------------- Cell | 999 | N/A | Green bug-like thing ~~~~~~~~~~~~~~~~~~~~~~ XI. Save-State Hacking ~~~~~~~~~~~~~~~~~~~~~~ What is Save-State hacking, you ask? Well, if you are using an emulator, and you have a Hex Editor (please don't ask how to get either
of them, go to download.com for the Hex Editor, and if you don't have
an emulator to play this game, then don't even worry about this section.)
	Once you have a hex editor, open it with your save state and go 
to the address listed.  Then, change the value according to what you want 
to go there.

Goku's Offsets
400 - Sprite
402 - Current HP
403 - Current HP
404 - Current KI
405 - Current KI
406 - Current Exp
407 - Current Exp

Piccolo's Offsets
418 - Sprite
41A - Current HP
41B - Current HP
41C - Current KI
41D - Current KI
41E - Current Exp
41F - Current Exp

Vegeta's Offsets
430 - Sprite
432 - Current HP
433 - Current HP
434 - Current KI
435 - Current KI
436 - Current Exp
437 - Current Exp

Gohan's Offsets
448 - Sprite
44A - Current HP
44B - Current HP
44C - Current KI
44D - Current KI
44E - Current Exp
44F - Current Exp

Kuririn's Offsets
460 - Sprite
462 - Current HP
463 - Current HP
464 - Current KI
465 - Current KI
466 - Current Exp
467 - Current Exp

Yamcha's Offsets
478 - Sprite
47A - Current HP
47B - Current HP
47C - Current KI
47D - Current KI
47E - Current Exp
47F - Current Exp

TenShinHan's Offsets
478 - Sprite
47A - Current HP
47B - Current HP
47C - Current KI
47D - Current KI
47E - Current Exp
47F - Current Exp

Chao-zu's Offsets
4A8 - Sprite
4AA - Current HP
4AB - Current HP
4AC - Current KI
4AD - Current KI
4AE - Current Exp
4AF - Current Exp

Trunks' Offsets
4A8 - Sprite
4AA - Current HP
4AB - Current HP
4AC - Current KI
4AD - Current KI
4AE - Current Exp
4AF - Current Exp

Sprite Modification Digits
01 - Goku
02 - Piccolo
03 - Vegeta
04 - Gohan
05 - Kuririn
06 - Yamcha
07 - TenShinHan
08 - Chao-zu
09 - Super Saiyan Goku
0A - Super Saiyan Vegeta
0B - Super Saiyan Trunks

If you want to cheat to save-state hacking's maximum potential, you can
change all of the values to FF which is 255.


~~~~~~~~~~~~
XII. Credits
~~~~~~~~~~~~
1. Vegita: 	 He wrote a walkthrough for Dragon Ball Z 3 that helped me 
		 out when I played the Japanese version.  I can't read 
		 Japanese, so you could understand why I would need help 
		 playing a game that isn't in my language.
2. Vincent:	 Vincent, who made the DBZ Translation page at 	
		 http://http://www.dbztranslation.f2s.com/ , translated Dragon 
		 Ball Z 3 up to 70%.  I helped him out a little bit with the 
		 translation by translating what the cards do, but it was a 
		 little obvious what some of the cards did, so most of 
		 the credit belongs to him.
3. SSJTenShinHan:He found the offsets to hack the sprites for the characters,
		 and from there I found the location of the values to hack
		 the digits to change the stats for the characters.  Much
		 thanks goes out to him for that.




~~~~~~~~~~~~~~~~~~~~~~~~~
XIII. Contact Information
~~~~~~~~~~~~~~~~~~~~~~~~~
If you want to send me an e-mail, please send it pkt_paladin@yahoo.com.  
Since there are a few things that I have yet to know that you might know, 
I would appreciate any submissions (you will be given credit, of course) 
to help further develop this FAQ.  Please submit any questions so I can
answer them for you and anyone else who reads this FAQ.

------------------------------------------------------------------------
This guide was written by PKT_Paladin (pkt_paladin@yahoo.com.  Please do
not use this guide without permission or take direct information from 
it.  Doing that is illegal.  I am in no way affiliated with the makers
of Dragon Ball Z 3.