FAQ for Dragon Ball Z 2: Lord Frieza's Fury By: PKT_Paladin HTML Version available here: http://www.rpgclassics.com/ ~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~ I. Introduction II. Revision History III. How to Play A. Controls B. Battles C. Event Cards IV. Characters A. Goku B. Gohan C. Kuririn D. Yamcha E. TenShinHan F. Chao-zu G. Piccolo H. Vegeta I. Nail V. Minigames A. Kame Training B. Goku's Gravity Machine C. Training with Piccolo on King Kai's planet VI. Tips and Tricks VII. Walkthrough A. Journey to Namek B. Arrival at Namek C. Second Journey to Namek D. Back to Namek E. Second Journey to Namek F. Back to Namek G. Second Journey to Namek H. Back to Namek I. Piccolo and King Kai J. Fall of Frieza VIII. Event Cards List IX. Item Cards List X. Enemies List XI. Save State Hacking XII. Credits XIII. Final Word ~~~~~~~~~~~~~~~~ I. Introduction ~~~~~~~~~~~~~~~~ Hi! I'm PKT_Paladin, but that's not my real name, obviously. I have already written 2 FAQs for other Dragonball Z games, so when you are done with this one, be sure to check them out to help you with the other Dragonball Z games should you choose to play them. This game is much like the cartoon, its predecessors, and its sequels. Most of the game is training, but a lot of it is story as well. I hope that this guide is an asset in your adventure in the Dragonball Z 2: Lord Frieza's Fury game. Before you ask, I give you permission to put this guide on your site as long as it is unaltered and I am given credit. I'll e-mail you and tell you it is updated too. If you are using emulation to play this game, use the emulator FWNES. BioNES also works, but only until the end of the game when the game freezes. This doesn't happen in FWNES. ~~~~~~~~~~~~~~~~~~~~ II. Revision History ~~~~~~~~~~~~~~~~~~~~ v.95 - All that remains to be completed is a few minor details in the enemies section and the items section. I have information for just about everything. v.90 - This is the first release of the guide and it contains just about everything. Details still need to be added, however. ~~~~~~~~~~~~~~~~~~~~ III. How to Play ~~~~~~~~~~~~~~~~~~~~ A. Controls The way this game is played is extremely simple. A is confirm, B is cancel, start brings up a menu, and select does nothing. Got it? Good. B. Battles When you enter a battle, you are prompted for whether or not you want to do an Auto-Battle or a Manual Battle. If you choose Manual, you will either be able to Fight, use an Item, or Run. Picking Run allows you to flee from battle, picking Item allows you to use an item, and picking Fight allows you to choose cards for your fighters. When you fight, choose cards that match the symbols of your fighters so that they can either shoot a beam of energy or attack everyone. At a high enough power level, your fighters can wipe out an entire enemy group with one person just attacking everyone, so you can see the usefulness of this tactic. When you win, you gain BP, which determines your power and whether or not you gain levels. C. Travelling along (Event Cards) To move, select the move option, choose a card, and then go that many spaces. Simple enough? When you have the option to fly, you will be able to move many spaces more than normal from choosing Move. On Namek, it is wise to choose Fly to fly over oceans and stuff. When you land somewhere, you will be able to choose an event card from King Kai. Normally, half of them are good cards and half of them are Frieza cards. If you are weak, try to get the good cards, but if not, and you are weak in BP, try and get the Frieza cards to become stronger. Sometimes you can also get a blank card which does basically nothing. For more information about what card does what, see the Event Cards section. ~~~~~~~~~~~~~~~~ IV. Characters ~~~~~~~~~~~~~~~~ A. Goku LV 11 HP 100/100 BE 70/70 BP 1700 Abilities --------- Energy Beam 10 Kamehameha 15 Kaioken 40 Kaioken Kamehameha 50 Kaioken x3 80 Kaioken x3 Kame. 100 Kaioken x10 140 Kaioken x10 Kame. 160 Kaioken x20 Kame. 180 Genki Dama 250 Super Genki Dama 500 B. Gohan LV 11 HP 60/60 BE 55/55 BP 1700 Abilities --------- Energy Beam 20 Masenko 100 C. Kuririn LV 11 HP 70/70 BE 60/60 BP 1500 Abilities --------- Kamehameha 20 Energy Disc 60 Spread Beam 40 Sun Flare 30 D. Yamcha LV 11 HP 65/65 BE 50/50 BP 1300 Abilities --------- Kamehameha 20 Spirit Bomb 70 E. TenShinHan LV 11 HP 75/75 BE 60/60 BP 1800 Abilities --------- Energy Beam 10 Kikoho 100 Split Form 80 Split Kikoho 180 Sun Flare 30 F. Chao-zu LV 11 HP 60/60 BE 45/45 BP 1100 Abilities --------- Dodonpa 50 Super Skill 30 G. Piccolo LV 11 HP 90/90 BE 60/60 BP 1700 Abilities --------- Makoho 7 Multibeam 10 Baku Makoho 50 Mouth Kaioken 30 Demon Ray 120 H. Vegeta LV 11 HP ???/??? BE Unlimited BP 900,000 Abilities --------- Energy Beam -- Multibeam -- Explosion -- Garlic Gun -- I. Nail LV 11 HP 500/500 BE Unlimited BP 42000 Abilities --------- Energy Beam -- ~~~~~~~~~~~~~~~~~~~~ V. Minigames ~~~~~~~~~~~~~~~~~~~~ A. Kame Training Once in a while, you will pick an event card with Kame (Master Roshi) on the card. If you do, you get an opportunity to train and get some needed BP. Here's how it works: You have to match either the Dragonballs in the top-left, the symbol in the middle, or the Dragonballs in the bottom-right. After your first win, you can press A to try again, or B to exit. If you fail when you try again, you lose the game and 10 BE also. See the Tips and Tricks section for information about how to cheat in this game. B. Goku's Gravity Machine You have to get as close to 10 as possible with the Attack numbers on your cards. To do so, you are given one card and the opportunity to choose another card. Try to choose the opposite of the card that you have at first. For example, if you get a Z card, try to find the closes number to a 1 card that you have. You are likely to win that way. When you do, the HP of the Gravity machine is lowered, and when it reaches 0, Goku finished his training. After each round, however, Goku is given some BP. If you win using three cards, you gain double the normal BP, and if you use a Z card and a 2 card to win, you are given triple BP. Xanariz PlasmaDragon e-mailed me and told me that if cancel your training before the gravity machine's HP hits zero, you can run around for a while and then come back and the Gravity machine's HPs will be completely restored so you can repeat and have Goku be maxed out before getting to Namek. C. Training with Piccolo on King Kai's planet When you train as Piccolo at King Kai's planet, there are three different "games" you can play to earn BP. Those of you familiar with the first Dragon Ball Z game for NES will be familiar with these games as well because they are those from the first game. In the first game, after a bunch of Japanese text appears, you will be presented with two choices. The first one is attack and the second one is defend. If you choose attack, you will be presented with a card and you will have to select a card that is able to meet or beat that card. For defense, you will have to do the same but with the defense number in the corner of the card as opposed to the attack number if the attack choice is chosen. This game is located on the west side of the planet. For the second game, Piccolo splits himself into two people and battles himself. If you win you earn BP and if you lose you lose BE. Try to use KI blasts and choose the best cards to win. This game is located on the bottom of the map. In the third game, which is located on the east side of the map, Piccolo must match the cards that are shown to him with the cards that he has. You can either match attack, defense, or the symbol, but it gets harder as you win more and more matches. Since Piccolo will lose BE pretty frequently if you don't win the games often, you can go to King Kai who will allow you to rest and restore all of your BE. He is located at the top of the map. ~~~~~~~~~~~~~~~~~ VI. Tips and Tricks ~~~~~~~~~~~~~~~~~ A. Card Selection This might not be too useful for you, but you will get to do it every once in a while. While you are training in the Gravity machine as Goku, use all of the cards that suck to get around. Then, when you have all of the good cards that you might need to train in the Gravity machine, or the ones that you want the Z-Fighters to have when they are back on Namek, then go and train. B. Demi-God Fighters An emulator with the Save State and Load State feature is required for this trick. While you are moving about on your journey to Namek as the Z-Fighters, try and get a Kame card (usually locaeted in the top-right corner of the cards that you choose after moving a certain number of spaces). Then, right before you pick the card, save your state. If you can't match the card that pops up, load the state, and continue the game until you have the desired amount of BP. This is a good trick, but to make your fighters gods you would have to do this until you had 255 wins. Then, you would have to repeat the game as many times as possible. Everyone has a maximum BP, and it cannot be exceeded by this game or battles, but once you are there, you are almost indestructible. C. Event Selection An emulator with the Save State and Load State feature is required for this trick. When you move a certain number of spaces, King Kai forces you to pick a card. Well, before you choose your card, save your state, and if you get something that you don't want, load the state. For information on what each card does, see the Event Cards section of this FAQ. ~~~~~~~~~~~~~~~~ VII. Walkthrough ~~~~~~~~~~~~~~~~ Last time on Dragonball Z: The Saiyans, Vegeta and Nappa, came to Earth looking for the Dragonballs. However, in an attempt to shield Gohan from Nappa's blast during their battle, Piccolo died, and thus the Dragonballs disappeared. Vegeta fled after he was defeated by Goku, who was left in bad shape. Vegeta was healed and he is now on his way to Namek, just like the rest of the Z-Fighters who's intent is to revive Piccolo. A. Journey to Namek You'll start out in this game in a spaceship going to Namek. After you move a certain number of spaces with a card, you'll be given a chance to either fight in a battle or get something else by drawing a card. Try to get in as many battles as possible, moving only one space at a time. This is good preparation for Namek when you will need to use a high power level for each fighter to survive. The fighters you will have to face on Namek have power levels of about 20000. If you don't want to battle every turn, use the Tips and Tricks section's Easy Leveling Up. This involves Kame's minigame which can give many needed experience points. As you travel along, you will notice a spaceship. Pick the option to go inside. Then, save the kids from the falling wall and the person inside the ship will tell you a secret. If you move 7 stars north of the ship and then turn left, you will take a shortcut to Namek. If you decide to take this shortcut, you won't fight as many battles, but you will get to go to the fake Namek. If you go to the fake Namek, kill the enemies, who, if you have been training, will be quite simple. Then, you can continue on to the real Namek by following the path. Eventually, you will reach the real Namek. B. Arrival at Namek Upon reaching Namek, it is decided to immediately look for the Dragonballs to revive Piccolo. Bulma uses her Dragonradar and sees that two of them are available right now. Then, Vegeta and Kyui arrive in a spacepod and they are also looking for the Dragonballs. This isn't a good time to move one space to train. Actually, you will lose in this game if you do. You can either go kill Kyui and three of his henchmen, if you feel you are strong enough, or wait until Goku arrives at Namek. If you are strong enough, go get Kyui out of the way, but if you can't defeat him, go to the Southwest. You have to race to the Southwest in order to get there before Kyui and Vegeta. If you meet Vegeta face to face, he will let you go, but don't let him get ahead of you to the Namekian village first. When you arrive at the Namekian village, Gohan explains the story to the Elder and you receive the Dragonball. C. Second Journey to Namek Now you get to play as Goku. I suggest training a lot if you want Goku to be very powerful, enough to face Vegeta and Kyui, or anyone else even more powerful than those two. Fight as often as you can and train as much as possible with Kame. You can take the enemies out quite easily as Goku, so it would be wise to do this many, many times and raise your BP as high as possible. As you travel along, you will eventually find a training area where you train under a high gravity level. You can find information about how to play this minigame in the minigames section. D. Back to Namek After this training game as Goku, you get to play as the Z-Fighters. You have to stop Dodoria from getting the Dragonball in the village to the south, and you can kill Dodoria to get another one. This way, you will have plenty of Dragonballs for right now. Remember, if you are using an emulator, you can hack the Save State by looking at the Save State section and make all of your fighters DemiGods. I am pretty sure the Dragonball is in the southeast, but if I am wrong, you can prove it by using your Dragonradar. You will also notice that Dodoria is carrying a Dragonball, and that he is going to the village at the same time to get the Dragonball. Also, like before, Vegeta is going for the Dragonball in the village. Be sure to pick up the Dragonballs and then you again play as Goku. E. Second Journey to Namek Goku, who is in the spaceship, training, is contacted by King Kai. King Kai lets him contact Piccolo, who has gone through the same Kaiohken training as Goku did, but much quicker! Piccolo wants to be stronger than Goku, but Goku wants to do some training so that doesn't happen. As Goku, continue on your path until you reach the next training point. Here, you will train again in a higher Gravity level until the machine's HP reaches 0. F. Back to Namek Now it is time, as the Z-Fighters, to kill Zarbon and take his Dragonball. This can be a very difficult battle, so if you actually do this, be sure to kill everyone who is with Zarbon first. That way, when he transforms into his second power, he will be easier to defeat with the force of the entire group with him. When he becomes that ugly Zarbon, his power level becomes 55,000. Afterwards, get the Dragonball in the village to the Southeast. Be sure to do everything quickly because Vegeta will be very close to the village by the time Zarbon is dead. Upon arrival, Dende, a small Namekian child, decides that he should take Kuririn to see Saicharo (the Eldest Namek). G. Second Journey to Namek As Goku again, continue along your path, fighting monsters that have become stronger like the ones on Namek. If you choose to land on the planet that you will eventually encounter, be prepared to fight with monsters that have a very high power level. Goku, in my game, had a power level of about 25,000 and he was able to take them all down easily. Regardless of your choice, keep going and you will reach the final training area, which is right before planet Namek. You will be able to train under 100 Gravity, and when you are finished, Goku will have finished his training. H. Back to Namek On Namek, Kuririn (alone, for some stupid reason) has decided to go with Dende to Saichoro for the last Dragonball. Head Southwest once you are on the map to get to his 'home'. You will be greeted by Nail, who thinks that Saichoro is about to die and that he must stay to protect him from Vegeta and Frieza. He lets them inside, however, because of the presence of Dende. Once inside, after a little talking, Saichoro is persuaded to give the Dragonball to Kuririn and Kuririn's power is also awakened. This makes him much more powerful, and he is also sensed, as a result, by Vegeta. I. Piccolo and King Kai Now it is your turn to train on King Kai's planetoid as Piccolo, trying to reach Level 30. These games are the same as the ones from Dragonball Z: Attack of the Saiyans. In one of them, you must carry a rock over a pit. To do so, meet or beat the attack power of your card with the card chosen. The other game is the same as Kame's, and the final game is where you fight yourself. You might not play all three at this time, but it is possible. Once Piccolo, reaches LV 30, it's time again to play as the Z-Fighters. J. Fall of Frieza Now that nobody is chasing you and there is no race for the Dragonballs, it is time to train some more. A good strategy is to fight until all of your fighters are at LV 39, so that when you go to Saichoro's place, they will be leveled up to LV 40, the highest level. Bulma will be able to heal you as well. Then, goto Saichoro's house again which is in the Southwest. After having all of your fighters enhanced a bit, the Ginyu force will come and steal all of the Dragonballs you have acquired. Also, right about now, Vegeta and Goku appear to help you chase them down and kill them to recover your Dragonballs. There are five Ginyu members and they basically run around for a while waiting for you to kill them. Afterwards, you will have to battle Frieza as Nail. Don't let Nail die, and to doso give him high Defense cards. After each round, you will be able to play as Dende. As Dende, be sure to fly as far towards the Z-Fighters as possible. Eventually, Nail will be defeated. Then, Frieza will try and get to the Z-Fighters who are in the northeast. You guessed it. This is another race between Dende and Frieza. Once Dende gets to the Z-Fighters, Piccolo will be revived, and a battle against Frieza will begin. Since you probably won't be able to beat Frieza, just try and survive until Piccolo comes to Namek. He was revived, but he starts in the southwest of the map. Try moving Piccolo, whom you control every round, as far as possible each turn. Eventually, he will join your battle taking place in the northwest after absorbing Nail. Don't fight Frieza, instead run away. Then, you can train in the spaceship until you are high enough to beat Frieza. I recommend maxing everyone out. Everyone has a maximum BP, so once it is reached, (you'll know because it won't increase anymore and after each time you get BP you will get a message) go and take on Frieza. If you can't run from Frieza, survive until you can, and if you cannot you will run automatically after dealing enough damage. Before you fight again, notice that any fighters who have been killed during the game are now revived and are ready to fight as well, so you should be able to max them out as well to aid you in the battle. When you're ready, go and kill Frieza's simple first form: even Chao-zu can kill Frieza's first form. However, Frieza's second form is a bit harder. Use Dende to help you out. Once this form is defeated, you will have to fight Frieza's 3rd form, and finally the fourth form, where Dende is killed. Try to use Super Skill and Super Genki Dama. These two abilites will be useful, as will Sun Flare. Super Genki Dama will kill the second and third forms in two or three hits and the final form will require many hits by it to kill Frieza. If you happen to beat Frieza, which is pretty difficult even with maxed out characters, you'll have beaten the game, and you can move on to Dragonball Z 3. ~~~~~~~~~~~~~~~~ VIII. Event Cards ~~~~~~~~~~~~~~~~ Card Name | Description ------------------|------------------------------------------------------ Enma | Maximizes the Defense and Attack of one card ----------|------------------------------------------------------ Frieza | Calls a battle with Frieza's men ----------|------------------------------------------------------ Korin | Restores some HP ----------|------------------------------------------------------ Bulma | Recovers all BE ----------|------------------------------------------------------ Vegeta | Something bad happens ----------|------------------------------------------------------ Oolong | Changes all cards ----------|------------------------------------------------------ Kame | Calls training ----------|------------------------------------------------------ Porunga | Gives an item card ----------|------------------------------------------------------ Blank | Does nothing ----------|------------------------------------------------------ Grandpa | Freezes one opponent ----------|------------------------------------------------------ Goldo | Stop your movement for one turn ----------|------------------------------------------------------ Ginyu | Takes an item card (not Bulma, Dende, or Dragonballs) ----------|------------------------------------------------------ Kyui | Changes one card's defense and attack to 1 ----------|------------------------------------------------------ Baata | ???????? ----------|------------------------------------------------------ ~~~~~~~~~~~~~~~~ IX. Item Cards ~~~~~~~~~~~~~~~~ Card Name | Description ------------------|------------------------------------------------------ Bulma | Heals some HP + BE (usable once each turn in battle) ----------|------------------------------------------------------ Chichi | Turns one card into a Technique card ----------|------------------------------------------------------ Radar | Tracks the Dragonballs ----------|------------------------------------------------------ Enma | Turns the attack symbol into Z ----------|------------------------------------------------------ Kaio | Temporarily raises Battle Power ----------|------------------------------------------------------ Baba | Turns the defense symbol into Z ----------|------------------------------------------------------ Porunga | Grants three wishes (Does the effect of three cards) ----------|------------------------------------------------------ Mr. Popo | ?????????????????????????????? ----------|------------------------------------------------------ Oolong | Changes all of the cards ----------|------------------------------------------------------ Soldier | A Namek fighter joins the battle ----------|------------------------------------------------------ Korin | Restores all BE ----------|------------------------------------------------------ Scouter | Scans cards or the BP level of Enemies ----------|------------------------------------------------------ Puar | Exchange your card with the enemy's ----------|------------------------------------------------------ Senzu | Completely restores one person's HP and BE ----------|------------------------------------------------------ 1 Star | The Dragonball with 1 star ----------|------------------------------------------------------ 2 Star | The Dragonball with 2 stars ----------|------------------------------------------------------ 3 Star | The Dragonball with 3 stars ----------|------------------------------------------------------ 4 Star | The Dragonball with 4 stars ----------|------------------------------------------------------ 5 Star | The Dragonball with 5 stars ----------|------------------------------------------------------ 6 Star | The Dragonball with 6 stars ----------|------------------------------------------------------ 7 Star | The Dragonball with 7 stars ----------|------------------------------------------------------ ~~~~~~~~~~~~~~~~ X. Enemies List ~~~~~~~~~~~~~~~~ Enemy Name | HP | BP | BP Gained | Location |KI Attacks -----------|------|---------|-----------|----------|------------- Lonme | 80 | 1100 | 50 | Space | Energy Beam -----------|------|---------|-----------|----------|------------- Nabana | 90 | 1100 | 50 | Space | Beam Gun -----------|------|---------|-----------|----------|------------- Rawberry | 100 | 1200 | 50 | Space | Energy Beam -----------|------|---------|-----------|----------|------------- Robi | 150 | 3500 | 200 | Namek | Energy Beam -----------|------|---------|-----------|----------|------------- Carbos | 140 | 3200 | 200 | Namek | Energy Beam -----------|------|---------|-----------|----------|------------- Monley | 160 | 3700 | 200 | Namek | Beam Gun -----------|------|---------|-----------|----------|------------- Gupley | 200 | 6200 | 500 | Namek | Beam Gun -----------|------|---------|-----------|----------|------------- Apul | 200 | 6000 | 500 | Namek | Energy Beam -----------|------|---------|-----------|----------|------------- Napple | 180 | 5800 | 500 | Namek | Energy Beam -----------|------|---------|-----------|----------|------------- Goman | 200 | 8000 | 600 | Namek | Energy Beam -----------|------|---------|-----------|----------|------------- Paiyer | 215 | 10000 | 600 | Namek | Energy Beam -----------|------|---------|-----------|----------|------------- Yuz | 250 | 15000 | 800 | Space | Energy Beam | | | | as Goku | -----------|------|---------|-----------|----------|------------- Kabu | 230 | 17000 | 1000 | Space | Energy Beam | | | | as Goku | -----------|------|---------|-----------|----------|------------- Kyui | 350 | 18000 | 2000 | Namek | Energy Beam | | | | | Multi Beam | | | | | Explosion -----------|------|---------|-----------|----------|------------- Dodoria | 425 | 22000 | 3500 | Namek | Energy Beam | | | | | Explosion | | | | | Mouth Kaikosen -----------|------|---------|-----------|----------|------------- Zarbon | 350 | 23000 | N/A | Namek | Energy Beam | | | | | Super Beam | | | | | Explosion -----------|------|---------|-----------|----------|------------- Zarbon (2) | 350 | 55000 | 10000 | Namek | Energy Beam | | | | | Super Beam -----------|------|---------|-----------|----------|------------- Ginyu | 730 | 160000 | 8000 | Namek | Energy Beam | | | | | Super Beam | | | | | Explosion | | | | | Body Switch -----------|------|---------|-----------|----------|------------- Jeic | 460 | 64000 | 3900 | Namek | Energy Beam | | | | | Multi Beam | | | | | Explosion -----------|------|---------|-----------|----------|------------- Recoome | 540 | 71000 | 4200 | Namek | Energy Beam | | | | | Multi Beam | | | | | Eraser Gun -----------|------|---------|-----------|----------|------------- Barta | 480 | 68000 | 4100 | Namek | Energy Beam | | | | | Split Attack -----------|------|---------|-----------|----------|------------- Goldo | 410 | 19000 | 3300 | Namek | Energy Beam | | | | | Time Stop -----------|------|---------|-----------|----------|------------- Frieza (1) | 600 | 530000 | 20000 | Namek | Energy Beam | | | | | Super Beam | | | | | Explosion -----------|------|---------|-----------|----------|------------- Frieza (2) | 890 | +999999 | 30000 | Namek | Energy Beam | | | | | Explosion -----------|------|---------|-----------|----------|------------- Frieza (3) | 1000 | +999999 | 40000 | Namek | Energy Beam | | | | | Explosion -----------|------|---------|-----------|----------|------------- Frieza (4) | 1500 | +999999 | 50000 | Namek | Energy Beam | | | | | Explosion ~~~~~~~~~~~~~~~~~~~~ XI. Save-State Hacking ~~~~~~~~~~~~~~~~~~~~ What is Save-State hacking, you ask? Well, if you are using an emulator, and you have a Hex Editor (please don't ask how to get either of them, go to download.com for the Hex Editor, and if you don't have an emulator to play this game, then don't even worry about this section.) * = Best left at 0 for the highest amount. Offsets for FWNES: Character 1 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 200 | Character Picture 201 | * Character Max HP 203 | Character Current HP 1 204 | Character Current HP 2 205 | Character BP 1 206 | Character BP 2 207 | Character BP 3 20A | Character BE 1 20B | Character BE 2 20C | Character Name Character 2 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 212 | Character Picture 213 | * Character Max HP 215 | Character Current HP 1 216 | Character Current HP 2 217 | Character BP 1 218 | Character BP 2 219 | Character BP 3 21C | Character BE 1 21D | Character BE 2 21E | Character Name Character 3 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 224 | Character Picture 225 | * Character Max HP 227 | Character Current HP 1 228 | Character Current HP 2 229 | Character BP 1 22A | Character BP 2 22B | Character BP 3 22E | Character BE 1 22F | Character BE 2 230 | Character Name Character 4 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 236 | Character Picture 237 | * Character Max HP 239 | Character Current HP 1 23A | Character Current HP 2 23B | Character BP 1 23C | Character BP 2 23D | Character BP 3 240 | Character BE 1 241 | Character BE 2 242 | Character Name Character 5 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 248 | Character Picture 249 | * Character Max HP 24B | Character Current HP 1 24C | Character Current HP 2 24D | Character BP 1 24E | Character BP 2 24F | Character BP 3 252 | Character BE 1 253 | Character BE 2 254 | Character Name Character 6 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 25A | Character Picture 25B | * Character Max HP 25D | Character Current HP 1 25E | Character Current HP 2 25F | Character BP 1 260 | Character BP 2 261 | Character BP 3 264 | Character BE 1 265 | Character BE 2 266 | Character Name Character 7 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 26C | Character Picture 26D | * Character Max HP 26F | Character Current HP 1 270 | Character Current HP 2 271 | Character BP 1 272 | Character BP 2 273 | Character BP 3 276 | Character BE 1 277 | Character BE 2 278 | Character Name Character 8 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 27E | Character Picture 27F | * Character Max HP 281 | Character Current HP 1 282 | Character Current HP 2 283 | Character BP 1 284 | Character BP 2 285 | Character BP 3 288 | Character BE 1 289 | Character BE 2 28A | Character Name Offsets for BioES: Character 1 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 300 | Character Picture 301 | * Character Max HP 303 | Character Current HP 1 304 | Character Current HP 2 305 | Character BP 1 306 | Character BP 2 307 | Character BP 3 30A | Character BE 1 30B | Character BE 2 30C | Character Name Character 2 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 312 | Character Picture 313 | * Character Max HP 315 | Character Current HP 1 316 | Character Current HP 2 317 | Character BP 1 318 | Character BP 2 319 | Character BP 3 31C | Character BE 1 31D | Character BE 2 31E | Character Name Character 3 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 324 | Character Picture 325 | * Character Max HP 327 | Character Current HP 1 328 | Character Current HP 2 329 | Character BP 1 32A | Character BP 2 32B | Character BP 3 32E | Character BE 1 32F | Character BE 2 330 | Character Name Character 4 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 336 | Character Picture 337 | * Character Max HP 339 | Character Current HP 1 33A | Character Current HP 2 33B | Character BP 1 33C | Character BP 2 33D | Character BP 3 340 | Character BE 1 341 | Character BE 2 342 | Character Name Character 5 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 348 | Character Picture 349 | * Character Max HP 34B | Character Current HP 1 34C | Character Current HP 2 34D | Character BP 1 34E | Character BP 2 34F | Character BP 3 352 | Character BE 1 353 | Character BE 2 354 | Character Name Character 6 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 35A | Character Picture 35B | * Character Max HP 35D | Character Current HP 1 35E | Character Current HP 2 35F | Character BP 1 360 | Character BP 2 361 | Character BP 3 364 | Character BE 1 365 | Character BE 2 366 | Character Name Character 7 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 36C | Character Picture 36D | * Character Max HP 36F | Character Current HP 1 370 | Character Current HP 2 371 | Character BP 1 372 | Character BP 2 373 | Character BP 3 376 | Character BE 1 377 | Character BE 2 378 | Character Name Character 8 in Party: Address of Byte | What it modifies -------------------------------------------------------------------------- 37E | Character Picture 37F | * Character Max HP 381 | Character Current HP 1 382 | Character Current HP 2 383 | Character BP 1 384 | Character BP 2 385 | Character BP 3 388 | Character BE 1 389 | Character BE 2 38A | Character Name Item Modifiers for FWNES: 41D - 439 Item Modifiers for BioNES: 51D - 539 Digits to accompany Character Picture / Name Modifier: 01 = Goku 02 = Piccolo 03 = Gohan 04 = Kuririn 05 = Yamcha 06 = TenShinHan 07 = Chao-zu 08 = Piccolo 09 = Vegeta 0A = Namek OB - Apul OC - Robi OD - Rawberry OE - Gupley 0F - Monley 10 - Nabana 11 - Napple 12 - Carbos 13 - Lonme 14 - Kyui 15 - Paiyer 16 - Goman 17 - Zarbon 18 - Yuz 19 - Zarbon 2nd Form 1A - Ginyu 1B - Dodoria 1C - Kabu 1D - Jace 1E - Barta 1F - Recoom 20 - Frieza 1 21 - Frieza 2 22 - Frieza 3 23 - Frieza 4 Digits to accompany Card Item Modifier: 80 - Soldier 81 - Korin 82 - Senzu 83 - Puar 84 - Bulma 85 - Porunga 86 - Mr. Popo 87 - Old Man 88 - Enma 89 - Baba 8A - Kaio 8B - Chichi 8C - Oolong 8D - Scouter 8E - Radar 8F - Kuranbo 90 - Dende 91 - 1-star Dragonball 92 - 2-star Dragonball 93 - 3-star Dragonball 94 - 4-star Dragonball 95 - 5-star Dragonball 96 - 6-star Dragonball 97 - 7-star Dragonball Hacking Glitches: If you change which character is which, you will only be able to keep the characters that are supposed to be in your party. For example, if in the beginning of the game you put Piccolo as the sixth character, he will be gone after either a battle or any movement on the map. I can't figure out why this happens but if anyone knows I'd appreciate knowing why. However, if you'd really like to cheat, you can have a bunch of Gohan clones or other clones of any of the Z-Fighter that are supposed to appear in the beginning of the game. You should leave the last six spaces blank when hacking the items. If you have any event items, such as the Dragonballs, you won't have them anymore because you aren't supposed to fill in these last spaces. They are reserved for event items like this and can be easily lost this way. Also, the event items will appear immediately after the first 00 that you put in your items list. ~~~~~~~~~~~~~~~~~~~~ XII. Credits ~~~~~~~~~~~~~~~~~~~~ NessHelper He wrote a nice guide for Dragonball Z 2 that helped me out initially. Thanks! Omniverse He started the English translation of this game. Vincent He finished the English translation of this game. Xanariz PlasmaDragon He filled in gaps for almost every section for this guide when I was missing information and he added more information to stuff I had already covered. Thanks! ~~~~~~~~~~~~~~~~~~~~ XIII. Final Word ~~~~~~~~~~~~~~~~~~~~ If you want to send me an e-mail, please send it pkt_paladin@yahoo.com. Since there are a few things that I have yet to know that you might know, I would appreciate any submissions (you will be given credit, of course) to help further develop this FAQ. Please submit any questions so I can answer them for you and anyone else who reads this FAQ. ------------------------------------------------------------------------ This guide was written by PKT_Paladin (pkt_paladin@yahoo.com. Please do not take direct information from this guide. Doing that is illegal. I am in no way affiliated with the makers of Dragon Ball Z 2: Lord Frieza's Fury.